diff --git a/.gitignore b/.gitignore index 35a16d43c1d..c398279d095 100644 --- a/.gitignore +++ b/.gitignore @@ -35,3 +35,7 @@ captures /.recommenders/ /java/.recommenders/ java/com.sap.sailing.selenium.test/com.sap.sailing.selenium.test (No Proxy) individual.launch + +## Kubernetes +kubernetes/aws-alb-ingress-controller.yaml +java/com.sap.sailing.gwt.ui/360_VR_Wimbachklamm.mp4 diff --git a/build.gradle b/build.gradle index 5ff17d04b84..5b766598191 100755 --- a/build.gradle +++ b/build.gradle @@ -13,7 +13,7 @@ buildscript { } } dependencies { - classpath 'com.android.tools.build:gradle:3.6.3' + classpath 'com.android.tools.build:gradle:3.6.4' classpath "com.getkeepsafe.dexcount:dexcount-gradle-plugin:0.8.3" classpath "org.ajoberstar:grgit:2.3.0" } @@ -45,10 +45,10 @@ allprojects { // dependency versions for all sub modules ext { // regular - buildTools = "28.0.3" - compileSdk = 28 + buildTools = "29.0.3" + compileSdk = 29 minSdk = 16 - targetSdk = 28 + targetSdk = 29 sourceCompatibilityVersion = JavaVersion.VERSION_1_8 targetCompatibilityVersion = JavaVersion.VERSION_1_8 diff --git a/cfg/VERSION b/cfg/VERSION index f7bd9847470..8d9b8b2df90 100644 --- a/cfg/VERSION +++ b/cfg/VERSION @@ -1 +1 @@ -1.4.63 +1.4.91 diff --git a/cfg/files2sign.json b/cfg/files2sign.json index ed0af5de200..a3be8a1e089 100644 --- a/cfg/files2sign.json +++ b/cfg/files2sign.json @@ -1,22 +1,22 @@ -{ - "ANDROID":[ - { - "version": "1.4.63", - "groupid": "com.sap.sailing", - "file": "src/java/com.sap.sailing.www/apps/com.sap.sailing.racecommittee.app-unsigned.apk", - "artifactid": "com.sap.sailing.racecommittee.app" - }, - { - "version": "1.4.63", - "groupid": "com.sap.sailing", - "file": "src/java/com.sap.sailing.www/apps/com.sap.sailing.android.tracking.app-unsigned.apk", - "artifactid": "com.sap.sailing.android.tracking.app" - }, - { - "version": "1.4.63", - "groupid": "com.sap.sailing", - "file": "src/java/com.sap.sailing.www/apps/com.sap.sailing.android.buoy.positioning.app-unsigned.apk", - "artifactid": "com.sap.sailing.android.buoy.positioning.app" - } - ] -} +{ + "ANDROID":[ + { + "version": "1.4.91", + "groupid": "com.sap.sailing", + "file": "src/java/com.sap.sailing.www/apps/com.sap.sailing.racecommittee.app-unsigned.apk", + "artifactid": "com.sap.sailing.racecommittee.app" + }, + { + "version": "1.4.91", + "groupid": "com.sap.sailing", + "file": "src/java/com.sap.sailing.www/apps/com.sap.sailing.android.tracking.app-unsigned.apk", + "artifactid": "com.sap.sailing.android.tracking.app" + }, + { + "version": "1.4.91", + "groupid": "com.sap.sailing", + "file": "src/java/com.sap.sailing.www/apps/com.sap.sailing.android.buoy.positioning.app-unsigned.apk", + "artifactid": "com.sap.sailing.android.buoy.positioning.app" + } + ] +} diff --git a/cfg/import.ais b/cfg/import.ais index a16f8f8346d..cfacf491ecd 100644 --- a/cfg/import.ais +++ b/cfg/import.ais @@ -5,17 +5,17 @@ imports dslVersion:"1.3", { artifactFile "com.oracle.download.java:jdk:tar.gz:linux-x64:1.8.0_66-sap-01" artifactFile "com.google.download.android:tools:zip:linux:26.1.1" - artifactFile "com.google.download.android:platform-tools:zip:linux:28.0.0" - artifactFile "com.google.download.android:build-tools:zip:linux:28.0.3" - artifactFile "com.google.download.android:platform:zip:28.6" + artifactFile "com.google.download.android:platform-tools:zip:linux:30.0.5" + artifactFile "com.google.download.android:build-tools:zip:linux:29.0.3" + artifactFile "com.google.download.android:platform:zip:29.5" // optional dependencies for Android SDK - use when required (e.g. appcompat-v7) artifactFile "com.google.download.android:google-repository:zip:58" // tools required to sign + zipalign APKs unzip { - artifactFile "com.sap.prd.codesign.mavenclient:com.sap.prd.codesign.mavenclient.dist.cli:zip:dist:1.1.1" - artifactFile "com.google.download.android:build-tools:zip:linux:27.0.3" + artifactFile "com.sap.prd.codesign.mavenclient:com.sap.prd.codesign.mavenclient.dist.cli:zip:dist:1.4.0" + artifactFile "com.google.download.android:build-tools:zip:linux:27.0.3" } artifactFile "com.sap.ldi.signing:localSigningKeystore:jks:1.0.0" } diff --git a/configuration/archive_instance_setup/mountnvmeswap.initd b/configuration/archive_instance_setup/mountnvmeswap.initd new file mode 100755 index 00000000000..537dd85e0f6 --- /dev/null +++ b/configuration/archive_instance_setup/mountnvmeswap.initd @@ -0,0 +1,41 @@ +#!/bin/bash +# +# mountnvmeswap Formats and mounts a yet unpartitioned NVMe volume as swap +# +# chkconfig: 2345 95 10 +# description: Formats and mounts a yet unpartitioned NVMe volume as swap +# +### BEGIN INIT INFO +# Provides: mountnvmeswap +# Required-Start: $local_fs $network +# Should-Start: +# Required-Stop: +# Should-Stop: +# Default-Start: 2 3 4 5 +# Default-Stop: 0 1 6 +# Short-Description: Formats and mounts a yet unpartitioned NVMe volume as swap +# Description: Formats and mounts a yet unpartitioned NVMe volume as swap +### END INIT INFO + +# Source function library. +. /etc/init.d/functions + +RETVAL=0 + +# See how we were called. +case "$1" in + start) + /usr/local/bin/mountnvmeswap + ;; + stop) + ;; + status) + swapon -s | grep /dev/nvme0n1 + RETVAL=$? + ;; + *) + echo $"Usage: $0 {start|status|stop}" + RETVAL=3 +esac + +exit $RETVAL diff --git a/configuration/aws-automation/launch-mongodb-replica.sh b/configuration/aws-automation/launch-mongodb-replica.sh index 120923fbdbb..cb1a397924f 100755 --- a/configuration/aws-automation/launch-mongodb-replica.sh +++ b/configuration/aws-automation/launch-mongodb-replica.sh @@ -12,8 +12,15 @@ # that the new replica never becomes PRIMARY by setting the priority to 0 # AVAILABILITY_ZONE=eu-west-1c -INSTANCE_TYPE=i2.xlarge -IMAGE_ID=ami-0e5f927ef86e00bd2 +INSTANCE_TYPE=i3.xlarge +# eu-west-1: +IMAGE_ID=ami-054a4c20d297ab81e +# eu-west-2: +#IMAGE_ID=ami-0c0907685eae2dbab +# eu-west-1: +SECURITY_GROUP_ID=sg-0a9bc2fb61f10a342 +# eu-west-2: +#SECURITY_GROUP_ID=sg-02649c35a73ee0ae5 KEY_NAME=Axel REPLICA_SET_NAME= REPLICA_SET_PRIMARY= @@ -57,8 +64,7 @@ do exit 4;; esac done - -aws ec2 run-instances --placement AvailabilityZone=$AVAILABILITY_ZONE --instance-type $INSTANCE_TYPE --security-group-ids sg-0a9bc2fb61f10a342 --image-id $IMAGE_ID --count 1 --user-data "REPLICA_SET_NAME=$REPLICA_SET_NAME +aws ec2 run-instances --placement AvailabilityZone=$AVAILABILITY_ZONE --instance-type $INSTANCE_TYPE --security-group-ids ${SECURITY_GROUP_ID} --image-id $IMAGE_ID --count 1 --user-data "REPLICA_SET_NAME=$REPLICA_SET_NAME REPLICA_SET_PRIMARY=$REPLICA_SET_PRIMARY REPLICA_SET_PRIORITY=$REPLICA_SET_PRIORITY -REPLICA_SET_VOTES=$REPLICA_SET_VOTES" --ebs-optimized --key-name $KEY_NAME --tag-specifications "ResourceType=instance,Tags=[{Key=Name,Value=MongoDB Replica Set $REPLICA_SET_NAME P$REPLICA_SET_PRIORITY}]" "ResourceType=volume,Tags=[{Key=Name,Value=MongoDB Replica Set $REPLICA_SET_NAME P$REPLICA_SET_PRIORITY}]" +REPLICA_SET_VOTES=$REPLICA_SET_VOTES" --ebs-optimized --key-name $KEY_NAME --tag-specifications "ResourceType=instance,Tags=[{Key=Name,Value=MongoDB Replica Set $REPLICA_SET_NAME P$REPLICA_SET_PRIORITY},{Key=mongo-replica-sets,Value=$REPLICA_SET_NAME}]" "ResourceType=volume,Tags=[{Key=Name,Value=MongoDB Replica Set $REPLICA_SET_NAME P$REPLICA_SET_PRIORITY}]" diff --git a/configuration/buildAndUpdateProduct.sh b/configuration/buildAndUpdateProduct.sh index b093eb7f418..1abd6cfdce5 100755 --- a/configuration/buildAndUpdateProduct.sh +++ b/configuration/buildAndUpdateProduct.sh @@ -277,11 +277,13 @@ if [[ "$@" == "release" ]]; then cp -v $PROJECT_HOME/java/target/refreshInstance.sh $ACDIR/ cp -v $PROJECT_HOME/java/target/env.sh $ACDIR/ + cp -v $PROJECT_HOME/java/target/env-default-rules.sh $ACDIR/ + cp -v $PROJECT_HOME/java/target/defineReverseProxyMappings.sh $ACDIR/ cp -v $p2PluginRepository/configuration/config.ini configuration/ cp -v $PROJECT_HOME/java/target/configuration/jetty/etc/jetty.xml configuration/jetty/etc cp -v $PROJECT_HOME/java/target/configuration/jetty/etc/jetty-http.xml configuration/jetty/etc - cp -v $PROJECT_HOME/java/target/configuration/jetty/etc/jetty-deployer.xml configuration/jetty/etc + cp -v $PROJECT_HOME/java/target/configuration/jetty/etc/jetty-deploy.xml configuration/jetty/etc cp -v $PROJECT_HOME/java/target/configuration/jetty/etc/realm.properties configuration/jetty/etc cp -v $PROJECT_HOME/java/target/configuration/monitoring.properties configuration/ cp -v $PROJECT_HOME/java/target/configuration/mail.properties configuration/ @@ -335,7 +337,7 @@ INSTALL_FROM_RELEASE=$SIMPLE_VERSION_INFO SSH_CMD="ssh $REMOTE_SERVER_LOGIN" SCP_CMD="scp -r" - echo "Packaged release $PROJECT_HOME/dist/$SIMPLE_VERSION_INFO.tar.gz! I've put an env.sh that matches the current branch to $PROJECT_HOME/dist/$SIMPLE_VERSION_INFO/env.sh!" + echo "Packaged release $PROJECT_HOME/dist/$SIMPLE_VERSION_INFO.tar.gz! I've put an env.sh that matches the current branch to $PROJECT_HOME/dist/$SIMPLE_VERSION_INFO/env.sh!" echo "Checking the remote connection..." REMOTE_HOME=`ssh $REMOTE_SERVER_LOGIN 'echo $HOME/releases'` @@ -811,11 +813,13 @@ if [[ "$@" == "install" ]] || [[ "$@" == "all" ]]; then cp -v $p2PluginRepository/configuration/config.ini configuration/ cp -v $PROJECT_HOME/java/target/configuration/jetty/etc/jetty.xml configuration/jetty/etc cp -v $PROJECT_HOME/java/target/configuration/jetty/etc/jetty-http.xml configuration/jetty/etc - cp -v $PROJECT_HOME/java/target/configuration/jetty/etc/jetty-deployer.xml configuration/jetty/etc + cp -v $PROJECT_HOME/java/target/configuration/jetty/etc/jetty-deploy.xml configuration/jetty/etc cp -v $PROJECT_HOME/java/target/configuration/jetty/etc/realm.properties configuration/jetty/etc if [ ! -f "$ACDIR/env.sh" ]; then cp -v $PROJECT_HOME/java/target/env.sh $ACDIR/ + cp -v $PROJECT_HOME/java/target/env-default-rules.sh $ACDIR/ + cp -v $PROJECT_HOME/java/target/defineReverseProxyMappings.sh $ACDIR/ cp -v $PROJECT_HOME/java/target/configuration/monitoring.properties $ACDIR/configuration/ cp -v $PROJECT_HOME/java/target/configuration/mail.properties $ACDIR/configuration/ cp -v $PROJECT_HOME/java/target/configuration/logging.properties $ACDIR/configuration/ @@ -831,6 +835,7 @@ if [[ "$@" == "install" ]] || [[ "$@" == "all" ]]; then # make sure to read the information from env.sh . $ACDIR/env.sh + . $ACDIR/env-default-rules.sh echo "$VERSION_INFO System:" > $ACDIR/configuration/jetty/version.txt @@ -895,12 +900,14 @@ if [[ "$@" == "remote-deploy" ]]; then $SCP_CMD $p2PluginRepository/configuration/config.ini $REMOTE_SERVER_LOGIN:$REMOTE_SERVER/configuration/ $SCP_CMD $PROJECT_HOME/java/target/configuration/jetty/etc/jetty.xml $REMOTE_SERVER_LOGIN:$REMOTE_SERVER/configuration/jetty/etc $SCP_CMD $PROJECT_HOME/java/target/configuration/jetty/etc/jetty-http.xml $REMOTE_SERVER_LOGIN:$REMOTE_SERVER/configuration/jetty/etc - $SCP_CMD $PROJECT_HOME/java/target/configuration/jetty/etc/jetty-deployer.xml $REMOTE_SERVER_LOGIN:$REMOTE_SERVER/configuration/jetty/etc + $SCP_CMD $PROJECT_HOME/java/target/configuration/jetty/etc/jetty-deploy.xml $REMOTE_SERVER_LOGIN:$REMOTE_SERVER/configuration/jetty/etc $SCP_CMD $PROJECT_HOME/java/target/configuration/jetty/etc/realm.properties $REMOTE_SERVER_LOGIN:$REMOTE_SERVER/configuration/jetty/etc $SCP_CMD $PROJECT_HOME/java/target/configuration/monitoring.properties $REMOTE_SERVER_LOGIN:$REMOTE_SERVER/configuration/ $SCP_CMD $PROJECT_HOME/java/target/configuration/mail.properties $REMOTE_SERVER_LOGIN:$REMOTE_SERVER/configuration/ $SCP_CMD $PROJECT_HOME/java/target/env.sh $REMOTE_SERVER_LOGIN:$REMOTE_SERVER/ + $SCP_CMD $PROJECT_HOME/java/target/env-default-rules.sh $REMOTE_SERVER_LOGIN:$REMOTE_SERVER/ + $SCP_CMD $PROJECT_HOME/java/target/defineReverseProxyMappings.sh $REMOTE_SERVER_LOGIN:$REMOTE_SERVER/ $SCP_CMD $PROJECT_HOME/java/target/start $REMOTE_SERVER_LOGIN:$REMOTE_SERVER/ $SCP_CMD $PROJECT_HOME/java/target/stop $REMOTE_SERVER_LOGIN:$REMOTE_SERVER/ $SCP_CMD $PROJECT_HOME/java/target/status $REMOTE_SERVER_LOGIN:$REMOTE_SERVER/ diff --git a/configuration/httpd/conf.d/000-macros.conf b/configuration/httpd/conf.d/000-macros.conf new file mode 100755 index 00000000000..625ed3a550a --- /dev/null +++ b/configuration/httpd/conf.d/000-macros.conf @@ -0,0 +1,837 @@ + +# new ARCHIVE, based on i3.2xlarge, 64GB RAM and 1.9TB swap + Use Rewrite 172.31.20.241 8888 +# new ARCHIVE, based on i3.2xlarge, 64GB RAM and 1.9TB swap +# Use Rewrite 172.31.26.29 8888 + + + + SetEnvIf Request_Method POST REQUEST_IS_POST=1 + SetEnvIf Request_URI ^/gateway.* REQUEST_IS_POST=1 + SetEnvIf Request_URI ^/gwt/RegattaOverview.* REQUEST_IS_POST=1 + SetEnvIf Request_URI ^/?$ REQUEST_IS_POST=1 + + Header set Expires "Sun, 19 Nov 1978 05:00:00 GMT" env=REQUEST_IS_POST + Header set Cache-Control no-cache,no-store,must-revalidate,post-check=0,pre-check=0 env=REQUEST_IS_POST + + AddOutputFilterByType DEFLATE text/plain + AddOutputFilterByType DEFLATE text/html + AddOutputFilterByType DEFLATE text/xml + AddOutputFilterByType DEFLATE text/json + AddOutputFilterByType DEFLATE application/json + AddOutputFilterByType DEFLATE text/css + AddOutputFilterByType DEFLATE image/gif + AddOutputFilterByType DEFLATE image/png + AddOutputFilterByType DEFLATE image/jpeg + AddOutputFilterByType DEFLATE application/xml + AddOutputFilterByType DEFLATE application/xhtml+xml + AddOutputFilterByType DEFLATE application/rss+xml + AddOutputFilterByType DEFLATE application/javascript + AddOutputFilterByType DEFLATE application/x-javascript + + AllowEncodedSlashes NoDecode + + + + AllowEncodedSlashes On + + SetEnvIf Request_Method POST REQUEST_IS_POST=1 + SetEnvIf Request_URI ^/?$ REQUEST_IS_POST=1 + + Header set Expires "Sun, 19 Nov 1978 05:00:00 GMT" env=REQUEST_IS_POST + Header set Cache-Control no-cache,no-store,must-revalidate,post-check=0,pre-check=0 env=REQUEST_IS_POST + + + AddType text/css .css + AddType application/x-javascript .js + AddType text/x-component .htc + AddType text/html .html .htm + AddType text/richtext .rtf .rtx + AddType image/svg+xml .svg .svgz + AddType text/plain .txt + AddType text/xsd .xsd + AddType text/xsl .xsl + AddType text/xml .xml + AddType video/asf .asf .asx .wax .wmv .wmx + AddType video/avi .avi + AddType image/bmp .bmp + AddType application/java .class + AddType video/divx .divx + AddType application/msword .doc .docx + AddType application/vnd.ms-fontobject .eot + AddType application/x-msdownload .exe + AddType image/gif .gif + AddType application/x-gzip .gz .gzip + AddType image/x-icon .ico + AddType image/jpeg .jpg .jpeg .jpe + AddType application/vnd.ms-access .mdb + AddType audio/midi .mid .midi + AddType video/quicktime .mov .qt + AddType audio/mpeg .mp3 .m4a + AddType video/mp4 .mp4 .m4v + AddType video/mpeg .mpeg .mpg .mpe + AddType application/vnd.ms-project .mpp + AddType application/x-font-otf .otf + AddType application/vnd.oasis.opendocument.database .odb + AddType application/vnd.oasis.opendocument.chart .odc + AddType application/vnd.oasis.opendocument.formula .odf + AddType application/vnd.oasis.opendocument.graphics .odg + AddType application/vnd.oasis.opendocument.presentation .odp + AddType application/vnd.oasis.opendocument.spreadsheet .ods + AddType application/vnd.oasis.opendocument.text .odt + AddType audio/ogg .ogg + AddType application/pdf .pdf + AddType image/png .png + AddType application/vnd.ms-powerpoint .pot .pps .ppt .pptx + AddType audio/x-realaudio .ra .ram + AddType application/x-shockwave-flash .swf + AddType application/x-tar .tar + AddType image/tiff .tif .tiff + AddType application/x-font-ttf .ttf .ttc + AddType audio/wav .wav + AddType audio/wma .wma + AddType application/vnd.ms-write .wri + AddType application/vnd.ms-excel .xla .xls .xlsx .xlt .xlw + AddType application/zip .zip + + + + # Force deflate for mangled headers developer.yahoo.com/blogs/ydn/posts/2010/12/pushing-beyond-gzipping/ + + + SetEnvIfNoCase ^(Accept-EncodXng|X-cept-Encoding|X{15}|~{15}|-{15})$ ^((gzip|deflate)\s*,?\s*)+|[X~-]{4,13}$ HAVE_Accept-Encoding + RequestHeader append Accept-Encoding "gzip,deflate" env=HAVE_Accept-Encoding + + + + + # HTML, TXT, CSS, JavaScript, JSON, XML, HTC: + FilterDeclare COMPRESS + FilterProvider COMPRESS DEFLATE "%{Content_Type} = '$text/html'" + FilterProvider COMPRESS DEFLATE "%{Content_Type} = '$text/css'" + FilterProvider COMPRESS DEFLATE "%{Content_Type} = '$text/plain'" + FilterProvider COMPRESS DEFLATE "%{Content_Type} = '$text/xml'" + FilterProvider COMPRESS DEFLATE "%{Content_Type} = '$text/x-component'" + FilterProvider COMPRESS DEFLATE "%{Content_Type} = '$application/javascript'" + FilterProvider COMPRESS DEFLATE "%{Content_Type} = '$application/json'" + FilterProvider COMPRESS DEFLATE "%{Content_Type} = '$application/xml'" + FilterProvider COMPRESS DEFLATE "%{Content_Type} = '$application/xhtml+xml'" + FilterProvider COMPRESS DEFLATE "%{Content_Type} = '$application/rss+xml'" + FilterProvider COMPRESS DEFLATE "%{Content_Type} = '$application/atom+xml'" + FilterProvider COMPRESS DEFLATE "%{Content_Type} = '$application/vnd.ms-fontobject'" + FilterProvider COMPRESS DEFLATE "%{Content_Type} = '$image/svg+xml'" + FilterProvider COMPRESS DEFLATE "%{Content_Type} = '$image/x-icon'" + FilterProvider COMPRESS DEFLATE "%{Content_Type} = '$image/gif'" + FilterProvider COMPRESS DEFLATE "%{Content_Type} = '$image/jpeg'" + FilterProvider COMPRESS DEFLATE "%{Content_Type} = '$image/png'" + FilterProvider COMPRESS DEFLATE "%{Content_Type} = '$application/x-font-ttf'" + FilterProvider COMPRESS DEFLATE "%{Content_Type} = '$font/opentype'" + FilterChain COMPRESS + FilterProtocol COMPRESS DEFLATE change=yes;byteranges=no + + + + # Legacy versions of Apache + AddOutputFilterByType DEFLATE text/html text/plain text/css application/json + AddOutputFilterByType DEFLATE application/javascript + AddOutputFilterByType DEFLATE text/xml application/xml text/x-component + AddOutputFilterByType DEFLATE application/xhtml+xml application/rss+xml application/atom+xml + AddOutputFilterByType DEFLATE image/x-icon image/svg+xml application/vnd.ms-fontobject application/x-font-ttf font/opentype + + + + + + ProxyPass "/" "http://$IP:$PORT/" nocanon + # This is what is was before, requiring AllowEncodedSlashes On instead of NoDecode: + # RewriteRule ^/(.*)$ http://$IP:$PORT/$1 [P,L] + ProxyPassReverse / http://$IP:$PORT/ + ProxyPreserveHost On + + + + SSLEngine On + SSLCertificateFile /etc/pki/tls/certs/star_sapsailing_com.crt + SSLCertificateKeyFile /etc/pki/tls/private/star_sapsailing_com.key + SSLCertificateChainFile /etc/pki/tls/certs/server-chain.crt + + + + SSLEngine On + SSLCertificateFile /etc/letsencrypt/live/sail-insight.com/cert.pem + SSLCertificateKeyFile /etc/letsencrypt/live/sail-insight.com/privkey.pem + SSLCertificateChainFile /etc/letsencrypt/live/sail-insight.com/fullchain.pem + + + + SSLEngine On + SSLCertificateFile /etc/pki/tls/certs/star_saptennis_com.crt + SSLCertificateKeyFile /etc/pki/tls/private/star_saptennis_com.key + SSLCertificateChainFile /etc/pki/tls/certs/saptennis_chain.crt + + + + + ServerName $HOSTNAME + + SetHandler server-status + Order deny,allow + Allow from all + + CustomLog logs/services_log combined + + + + + + ServerName $HOSTNAME + Use SSL + + SetHandler server-status + Order deny,allow + Allow from all + + CustomLog logs/services_log combined + + + + + + ServerName $HOSTNAME + + Use Headers + RewriteEngine on + RewriteRule ^(/)?$ "http://$HOSTNAME/gwt/Home.html" [L,NE] + Use ArchiveRewrite + + + + + Use RedirectPermanentToSSL $HOSTNAME + Use Home-ARCHIVE-SSL $HOSTNAME + + + + + ServerName $HOSTNAME + Use Headers-Tennis + Use SSL-Tennis + RewriteEngine on + RewriteRule ^(/)?$ https://$HOSTNAME/$PATH [L,NE] + RewriteRule ^/(.*)$ http://$IP:$PORT/$1 [P,L] + ProxyPassReverse / http://$IP:$PORT/ + ProxyPreserveHost On + CustomLog logs/tennis_log combined + + + + + + ServerName $HOSTNAME + Use Headers-Tennis + Use SSL-Tennis + RewriteEngine on + RewriteRule ^/(.*)$ http://$IP:$PORT/$1 [P,L] + ProxyPassReverse / http://$IP:$PORT/ + ProxyPreserveHost On + CustomLog logs/tennis_log combined + + + + + + ServerName $HOSTNAME + Use SSL + Use Headers + RewriteEngine on + RewriteRule ^(/)?$ "https://$HOSTNAME/gwt/Home.html" [L,NE] + Use ArchiveRewrite + + + + + + ServerName $HOSTNAME + + Use Headers + RewriteEngine on + RewriteRule ^(/)?$ "http://$HOSTNAME/gwt/Home.html" [L,NE] + Use Rewrite $IP $PORT + + + + + Use RedirectPermanentToSSL $HOSTNAME + Use Home-SSL $HOSTNAME $IP $PORT + + + + Use RedirectPermanentToSSL $HOSTNAME + + + + + ServerName $HOSTNAME + RedirectPermanent / https://www.$HOSTNAME/ + CustomLog logs/tennis_log combined + + + + + + ServerName $HOSTNAME + Use SSL + Use Headers + RewriteEngine on + RewriteRule ^(/)?$ "https://$HOSTNAME/gwt/Home.html" [L,NE] + Use Rewrite $IP $PORT + + + + + + ServerName $HOSTNAME + Use Headers + RewriteEngine on + Use Rewrite $IP $PORT + + + + + + ServerName $HOSTNAME + Use Headers + RewriteEngine on + Use Rewrite $IP $PORT + CustomLog logs/tennis_log combined + + + + + ServerName $HOSTNAME + RedirectPermanent / https://$HOSTNAME/ + + + + + Use RedirectPermanentToSSL $HOSTNAME + Use Plain-SSL $HOSTNAME $IP $PORT + + + + + ServerName $HOSTNAME + Use SSL + Use Headers + RewriteEngine on + Use Rewrite $IP $PORT + + + + + + ServerName $HOSTNAME + Use Headers + RedirectMatch /(.*)$ $TARGETURL/ + + + + + + ServerName $HOSTNAME + + Use Headers + + RewriteEngine on + + + RewriteCond %{REQUEST_URI} "^(/)?$" + RewriteRule ^(/)?$ "http://$HOSTNAME/gwt/Home.html?locale=de#/event/:eventId=$EVENTUUID" [L,NE] + + RewriteCond %{REQUEST_URI} "^/en$" + RewriteRule ^(/en)?$ "http://$HOSTNAME/gwt/Home.html?locale=en#/event/:eventId=$EVENTUUID" [L,NE] + + Use ArchiveRewrite + + + + + + ServerName $HOSTNAME + + Use Headers + + RewriteEngine on + + + RewriteCond %{REQUEST_URI} "^(/)?$" + RewriteRule ^(/)?$ "http://$HOSTNAME/gwt/Home.html?locale=de#/event/:eventId=$EVENTUUID" [L,NE] + + RewriteCond %{REQUEST_URI} "^/en$" + RewriteRule ^(/en)?$ "http://$HOSTNAME/gwt/Home.html?locale=en#/event/:eventId=$EVENTUUID" [L,NE] + + Use Rewrite $IP $PORT + + + + + + ServerName $HOSTNAME + + Use Headers + + RewriteEngine on + + RewriteCond %{REQUEST_URI} "^(/)?$" + # The following matches the query string and captures it in group %1 for the RewriteRule to use before the fragment + RewriteCond %{QUERY_STRING} "^(.*)$" + RewriteRule ^(/)?$ "http://$HOSTNAME/dashboards/RibDashboard.html?leaderboardName=$LEADERBOARD_NAME&%1" [L,NE] + + Use Rewrite $IP $PORT + + + + + + + ServerName $HOSTNAME + + Use Headers + + RewriteEngine on + + RewriteCond %{REQUEST_URI} "^(/)?$" + RewriteRule ^(/)?$ "http://$HOSTNAME/gwt/RegattaOverview.html?event=$EVENTUUID&locale=$LANG&enableLeaderboard=true" [L,NE] + + Use Rewrite $IP $PORT + + + + + + ServerName $HOSTNAME + + Use Headers + + RewriteEngine on + + RewriteCond %{REQUEST_URI} "^(/)?$" + RewriteRule ^(/)?$ "http://$HOSTNAME/gwt/RegattaOverview.html?event=$EVENTUUID&locale=$LANG" [L,NE] + + Use Rewrite $IP $PORT + + + + + + ServerName $HOSTNAME + + Use Headers + + RewriteEngine on + + RewriteCond %{REQUEST_URI} "^(/)?$" + RewriteRule ^(/)?$ "http://$HOSTNAME/gwt/RegattaOverview.html?event=$EVENTUUID&enableLeaderboard=true" [L,NE] + + Use Rewrite $IP $PORT + + + + + + ServerName $HOSTNAME + + Use Headers + + RewriteEngine on + + RewriteCond %{REQUEST_URI} "^(/)?$" + # The following matches the query string and captures it in group %1 for the RewriteRule to use before the fragment + RewriteCond %{QUERY_STRING} "^(.*)$" + RewriteRule ^(/)?$ "http://$HOSTNAME/gwt/Home.html?%1#/event/:eventId=$EVENTUUID" [L,NE] + + Use Rewrite $IP $PORT + + + + + Use RedirectPermanentToSSL $HOSTNAME + Use Event-SSL $HOSTNAME $EVENTUUID $IP $PORT + + + + + ServerName $HOSTNAME + Use SSL + Use Headers + + RewriteEngine on + + RewriteCond %{REQUEST_URI} "^(/)?$" + # The following matches the query string and captures it in group %1 for the RewriteRule to use before the fragment + RewriteCond %{QUERY_STRING} "^(.*)$" + RewriteRule ^(/)?$ "https://$HOSTNAME/gwt/Home.html?%1#/event/:eventId=$EVENTUUID" [L,NE] + + Use Rewrite $IP $PORT + + + + + + ServerName $HOSTNAME + Use SSL + Use Headers + + RewriteEngine on + + RewriteCond %{REQUEST_URI} "^(/)?$" + # The following matches the query string and captures it in group %1 for the RewriteRule to use before the fragment + RewriteCond %{QUERY_STRING} "^(.*)$" + RewriteRule ^(/)?$ "https://$HOSTNAME/gwt/Home.html?%1#/series/events/:seriesId=$SERIESUUID" [L,NE] + + Use Rewrite $IP $PORT + + + + + Use RedirectPermanentToSSL $HOSTNAME + Use Series-SSL $HOSTNAME $EVENTUUID $IP $PORT + + + + + ServerName $HOSTNAME + Use Headers + + RewriteEngine on + + RewriteCond %{REQUEST_URI} "^(/)?$" + # The following matches the query string and captures it in group %1 for the RewriteRule to use before the fragment + RewriteCond %{QUERY_STRING} "^(.*)$" + RewriteRule ^(/)?$ "http://$HOSTNAME/gwt/Home.html?%1#/series/events/:seriesId=$SERIESUUID" [L,NE] + + Use Rewrite $IP $PORT + + + + + + ServerName $HOSTNAME + + Use Headers + + RewriteEngine on + + RewriteCond %{REQUEST_URI} "^(/)?$" + RewriteRule ^(/)?$ "http://$HOSTNAME/gwt/Home.html#/regatta/overview/:eventId=$EVENTUUID" [L,NE] + + Use Rewrite $IP $PORT + + + + + + ServerName $HOSTNAME + + Use Headers + + RewriteEngine on + + RewriteCond %{REQUEST_URI} "^(/)?$" + RewriteRule ^(/)?$ "http://$HOSTNAME/gwt/Home.html?locale=$LANG#EventPlace:eventId=$EVENTUUID" [L,NE] + + Use Rewrite $IP $PORT + + + + + Use RedirectPermanentToSSL $HOSTNAME + Use Series-ARCHIVE-SSL $HOSTNAME $SERIESUUID + + + + + ServerName $HOSTNAME + + Use Headers + + RewriteEngine on + + RewriteCond %{REQUEST_URI} "^(/)?$" + RewriteRule ^(/)?$ "http://$HOSTNAME/gwt/Home.html?%1#/series/events/:leaderboardGroupId=$SERIESUUID" [L,NE] + + Use ArchiveRewrite + + + + + + ServerName $HOSTNAME + Use SSL + Use Headers + + RewriteEngine on + + RewriteCond %{REQUEST_URI} "^(/)?$" + # The following matches the query string and captures it in group %1 for the RewriteRule to use before the fragment + RewriteCond %{QUERY_STRING} "^(.*)$" + RewriteRule ^(/)?$ "https://$HOSTNAME/gwt/Home.html?%1#/series/events/:leaderboardGroupId=$SERIESUUID" [L,NE] + + Use ArchiveRewrite + + + + + Use RedirectPermanentToSSL $HOSTNAME + Use Event-ARCHIVE-SSL $HOSTNAME $EVENTUUID + + + + + ServerName $HOSTNAME + + Use Headers + + RewriteEngine on + + RewriteCond %{REQUEST_URI} "^(/)?$" + RewriteRule ^(/)?$ "http://$HOSTNAME/gwt/Home.html#/event/:eventId=$EVENTUUID" [L,NE] + + Use ArchiveRewrite + + + + + + ServerName $HOSTNAME + Use SSL + Use Headers + + RewriteEngine on + + RewriteCond %{REQUEST_URI} "^(/)?$" + # The following matches the query string and captures it in group %1 for the RewriteRule to use before the fragment + RewriteCond %{QUERY_STRING} "^(.*)$" + RewriteRule ^(/)?$ "https://$HOSTNAME/gwt/Home.html?%1#/event/:eventId=$EVENTUUID" [L,NE] + + Use ArchiveRewrite + + + + + + + ServerName $HOSTNAME + + Use Headers + + RewriteEngine on + + RewriteCond %{REQUEST_URI} "^(/)?$" + # The following matches the query string and captures it in group %1 for the RewriteRule to use before the fragment + RewriteCond %{QUERY_STRING} "^(.*)$" + RewriteRule ^(/)?$ "http://$HOSTNAME/gwt/RegattaOverview.html?event=$EVENTUUID&%1" [L,NE] + + Use Rewrite $IP $PORT + + + + + + ServerName $HOSTNAME + + Use Headers + + RewriteEngine on + + RewriteCond %{REQUEST_URI} "^(/)?$" + RewriteRule ^(/)?$ "http://$HOSTNAME/events/$EVENTNAME/$EXTRA" [L,NE] + + Use Rewrite $IP $PORT + + + + + + ServerName $HOSTNAME + + Use Headers + + RewriteEngine on + + RewriteCond %{REQUEST_URI} "^(/)?$" + RewriteRule ^(/)?$ "http://$HOSTNAME/gwt/Spectator.html?leaderboardGroupName=$GROUPNAME&$EXTRA" [L,NE] + + Use Rewrite $IP $PORT + + + + + + ServerName $HOSTNAME + + Use Headers + + RewriteEngine on + + RewriteCond %{REQUEST_URI} "^(/)?$" + RewriteRule ^(/)?$ "http://$HOSTNAME/gwt/Spectator.html?leaderboardGroupName=$GROUPNAME&showRaceDetails=true&locale=$LANG" [L,NE] + + Use Rewrite $IP $PORT + + + + + + ServerName $HOSTNAME + + Use Headers + + RewriteEngine on + + RewriteCond %{REQUEST_URI} "^(/)?$" + RewriteRule ^(/)?$ "http://$HOSTNAME/gwt/Spectator.html?leaderboardGroupName=$GROUPNAME&showRaceDetails=true" [L,NE] + + Use Rewrite $IP $PORT + + + + + + ServerName $HOSTNAME + + Use Headers + + RewriteEngine on + + RewriteCond %{REQUEST_URI} "^(/)?$" + RewriteRule ^(/)?$ "http://$HOSTNAME/gwt/Leaderboard.html?name=$NAME&leaderboardGroupName=$GROUPNAME&showRaceDetails=true&root=leaderboardGroupPanel" [L,NE] + + Use Rewrite $IP $PORT + + + + + + ServerName $HOSTNAME + + Use Headers + + RewriteEngine on + + RewriteCond %{REQUEST_URI} "^(/)?$" + RewriteRule ^(/)?$ "http://$HOSTNAME/gwt/Leaderboard.html?name=$NAME&leaderboardGroupName=$GROUPNAME&$EXTRA" [L,NE] + + Use Rewrite-ARCHIVE1 + + + + + + ServerName $HOSTNAME + + Use Headers + + RewriteEngine on + + RewriteCond %{REQUEST_URI} "^(/)?$" + RewriteRule ^(/)?$ "http://$HOSTNAME/gwt/Spectator.html?leaderboardGroupName=$GROUPNAME&showRaceDetails=true" [L,NE] + + Use ArchiveRewrite + + + + + Use RedirectPermanentToSSL $HOSTNAME + Use Spectator-ARCHIVE-SSL $HOSTNAME "$GROUPNAME" + + + + + ServerName $HOSTNAME + Use SSL + Use Headers + + RewriteEngine on + + RewriteCond %{REQUEST_URI} "^(/)?$" + RewriteRule ^(/)?$ "https://$HOSTNAME/gwt/Spectator.html?leaderboardGroupName=$GROUPNAME&showRaceDetails=true" [L,NE] + + Use ArchiveRewrite + + + + + + ServerName $HOSTNAME + + Use Headers + + RewriteEngine on + + RewriteCond %{REQUEST_URI} "^(/)?$" + RewriteRule ^(/)?$ "http://$HOSTNAME/gwt/Spectator.html?leaderboardGroupName=$GROUPNAME&$EXTRA" [L,NE] + + Use ArchiveRewrite + + + + + + ServerName $HOSTNAME + + Use Headers + + RewriteEngine on + + RewriteCond %{REQUEST_URI} "^(/)?$" + RewriteRule ^(/)?$ "http://$HOSTNAME/events/$EVENTNAME/$EXTRA" [L,NE] + + Use ArchiveRewrite + + + + + + ServerName $HOSTNAME + + Use Headers + + RewriteEngine on + + RewriteCond %{REQUEST_URI} "^(/)?$" + RewriteRule ^(/)?$ "http://$HOSTNAME/gwt/Spectator.html?leaderboardGroupName=$GROUPNAME&showRaceDetails=true" [L,NE] + + Use Rewrite 172.31.18.218 8888 + + + + + + ServerName $HOSTNAME + + Use Headers + + RewriteEngine on + + RewriteCond %{REQUEST_URI} "^(/)?$" + RewriteRule ^(/)?$ "http://$HOSTNAME/gwt/Spectator.html?leaderboardGroupName=$GROUPNAME&$EXTRA" [L,NE] + + Use Rewrite 172.31.18.218 8888 + + + + + + ServerName $HOSTNAME + + Use Headers + + RewriteEngine on + + RewriteCond %{REQUEST_URI} "^(/)?$" + RewriteRule ^(/)?$ "http://$HOSTNAME/events/$EVENTNAME/$EXTRA" [L,NE] + + Use Rewrite 172.31.18.218 8888 + + diff --git a/configuration/httpd/conf.d/000-main.conf b/configuration/httpd/conf.d/000-main.conf new file mode 100644 index 00000000000..60321f7393f --- /dev/null +++ b/configuration/httpd/conf.d/000-main.conf @@ -0,0 +1,263 @@ +# Default - NEVER move this or change anything here unless you know what you're doing +# This first VirtualHost catches all port 80 HTTP traffic that is not caught by +# any explicitly matching VirtualHost for port 80 declared further down below. +# It redirects to the URI used, replacing https for http + + AllowEncodedSlashes NoDecode + ServerName somenonexistingsubdomainname.sapsailing.com +# New approach: a single RewriteRule that catches all HTTP requests, mapping them to corresponding HTTPS requests + RewriteEngine on + RewriteCond %{HTTP:X-Forwarded-Proto} !https + RewriteCond %{HTTPS} off + RewriteRule ^.*$ https://%{HTTP_HOST}%{REQUEST_URI} [L,R=301,NE] + CustomLog logs/redirect_log sapsailing_httpd_redirect_combined env=!original_client_ip + CustomLog logs/redirect_log sapsailing_httpd_redirect_combined_first_forwarded_for_ip env=original_client_ip + + +# The explicit rewrite from http://sapsailing.com with missing subdomain name to https://www.sapsailing.com: + + ServerName sapsailing.com +# New approach: a single RewriteRule that catches all HTTP requests, mapping them to corresponding HTTPS requests + RewriteEngine on + RewriteCond %{HTTP:X-Forwarded-Proto} !https + RewriteCond %{HTTPS} off + RewriteRule ^.*$ https://www.sapsailing.com%{REQUEST_URI} [L,R=301,NE] + CustomLog logs/access_log sapsailing_httpd_redirect_combined env=!original_client_ip + CustomLog logs/access_log sapsailing_httpd_redirect_combined_first_forwarded_for_ip env=original_client_ip +# Old approach: RedirectPermanent for each :80 VirtualHost +# RedirectPermanent / https://www.sapsailing.com/ + + +# WWW as the default virtual host for HTTPS access to port 443 because it's listed as the first on :443 +Use Home-ARCHIVE-SSL-Redirect www.sapsailing.com + + +# a rewrite rule to map sapsailing.com to www.sapsailing.com for HTTPS requests + ServerName sapsailing.com + Use SSL + RewriteEngine on + RewriteRule ^.*$ https://www.sapsailing.com%{REQUEST_URI} [L,R=301,NE] + CustomLog logs/access_log sapsailing_httpd_redirect_combined env=!original_client_ip + CustomLog logs/access_log sapsailing_httpd_redirect_combined_first_forwarded_for_ip env=original_client_ip + + + + ServerName jobs.sapsailing.com + Use SSL + CustomLog logs/jobs_log combined env=!original_client_ip + CustomLog logs/jobs_log first_forwarded_for_ip env=original_client_ip + DocumentRoot /home/trac/static/jobs + + Options Indexes FollowSymLinks MultiViews + AllowOverride All + Order allow,deny + allow from all + + + + + ServerName kw2013.sapsailing.com + RedirectPermanent / http://livecenter.kieler-woche.de/en/ + + +# sail-insight.com + + ServerName sail-insight.com + ServerAlias www.sail-insight.com + Use SSL-sail-insight + CustomLog logs/services_log combined env=!original_client_ip + CustomLog logs/services_log first_forwarded_for_ip env=original_client_ip + Alias / /home/trac/sail-insight-website/ + + Options Indexes FollowSymLinks MultiViews + AllowOverride All + Order allow,deny + allow from all + + + +# P2 repository + + ServerName p2.sapsailing.com + Use SSL + CustomLog logs/services_log combined env=!original_client_ip + CustomLog logs/services_log first_forwarded_for_ip env=original_client_ip + Alias /p2 /home/trac/p2-repositories + + Options Indexes FollowSymLinks MultiViews + AllowOverride None + Order allow,deny + allow from all + + + +# Git Viewer --> + + ServerName gitlist.sapsailing.com + CustomLog logs/services_log combined env=!original_client_ip + CustomLog logs/services_log first_forwarded_for_ip env=original_client_ip + DocumentRoot /var/www/gitlist + AddHandler php5-script .php + AddType text/html .php + DirectoryIndex index.php + + Options Indexes FollowSymLinks MultiViews + AllowOverride All + Order allow,deny + allow from all + + + +# Maven Repositories --> + + ServerName maven.sapsailing.com + Use SSL + CustomLog logs/services_log combined env=!original_client_ip + CustomLog logs/services_log first_forwarded_for_ip env=original_client_ip + Alias /maven /home/trac/maven-repositories + + Options Indexes FollowSymLinks MultiViews + AllowOverride None + Order allow,deny + allow from all + + + + + ServerName bugzilla.sapsailing.com + Use SSL + RewriteEngine On + RewriteRule ^/?$ https://bugzilla.sapsailing.com/bugzilla [L] + CustomLog logs/services_log combined env=!original_client_ip + CustomLog logs/services_log first_forwarded_for_ip env=original_client_ip + Alias /bugzilla /usr/share/bugzilla + + AddHandler cgi-script .cgi + Options +Indexes +ExecCGI +FollowSymLinks + DirectoryIndex index.cgi + AllowOverride Limit Options FileInfo Indexes AuthConfig + + # Additional Perl modules + + SetEnv PERL5LIB /root/perl5/lib/perl5:/root/perl5/lib/perl5/x86_64-linux-thread-multi + + + +# Error pages --> + + ServerName status.sapsailing.com + Use SSL + DocumentRoot /var/www/errorpages + + + Options Indexes FollowSymLinks MultiViews + DirectoryIndex index.html + AllowOverride None + Order allow,deny + Allow from all + + + + SetHandler server-status + Order deny,allow + Deny from all + Allow from all + #Allow from 46.142.162.18 localhost 127.0.0.1 * + + + CustomLog logs/services_log combined env=!original_client_ip + CustomLog logs/services_log first_forwarded_for_ip env=original_client_ip + + +# PIWIK analytics --> + + ServerName analysis.sapsailing.com + Alias / /var/www/piwik/ + + Options Indexes FollowSymLinks MultiViews + DirectoryIndex index.php + AllowOverride None + Order allow,deny + allow from all + + CustomLog logs/services_log combined env=!original_client_ip + CustomLog logs/services_log first_forwarded_for_ip env=original_client_ip + + +# Wiki --> + + ServerName wiki.sapsailing.com + Use SSL + RewriteEngine on + RewriteRule ^/(.*) http://localhost:4567/$1 [P,L] + ProxyPassReverse / http://localhost:4567/ + CustomLog logs/services_log combined env=!original_client_ip + CustomLog logs/services_log first_forwarded_for_ip env=original_client_ip + + + + ServerName stg.static.sapsailing.com + RedirectPermanent / http://static.sapsailing.com/ + + + + ServerName releases.sapsailing.com + DocumentRoot /home/trac/releases + + + Options +Indexes +FollowSymLinks + + CustomLog logs/services_log combined env=!original_client_ip + CustomLog logs/services_log first_forwarded_for_ip env=original_client_ip + + + + ServerName static.sapsailing.com + Use SSL + DocumentRoot /var/www/static + + + Order Deny,Allow + Allow from all + Options -Indexes +FollowSymLinks -ExecCGI + AllowOverride All + + CustomLog logs/services_log combined env=!original_client_ip + CustomLog logs/services_log first_forwarded_for_ip env=original_client_ip + + + + ServerName dev.sapsailing.com + RedirectPermanent / https://dev.sapsailing.com/ + + + + ServerName hudson.sapsailing.com + RedirectPermanent / https://hudson.sapsailing.com/ + + + + ServerName hudson.sapsailing.com + Use SSL + RewriteEngine on + RewriteRule ^/(.*) http://172.31.28.17:8080/$1 [P,L] + ProxyPassReverse / http://172.31.28.17:8080/ + CustomLog logs/services_log combined env=!original_client_ip + CustomLog logs/services_log first_forwarded_for_ip env=original_client_ip + + + + ServerName jenkins.sapsailing.com + RedirectPermanent / https://jenkins.sapsailing.com/ + + + + ServerName jenkins.sapsailing.com + Use SSL + RewriteEngine on + RewriteRule ^/(.*) http://172.31.17.141:8080/$1 [P,L] + ProxyPassReverse / http://172.31.17.141:8080/ + CustomLog logs/services_log combined env=!original_client_ip + CustomLog logs/services_log first_forwarded_for_ip env=original_client_ip + + diff --git a/configuration/httpd/conf.d/000-main.conf.bak b/configuration/httpd/conf.d/000-main.conf.bak new file mode 100644 index 00000000000..e7d4f7a5d8a --- /dev/null +++ b/configuration/httpd/conf.d/000-main.conf.bak @@ -0,0 +1,338 @@ + +# Default - NEVER move this or change anything here + + ServerName sapsailing.com + RedirectPermanent / https://www.sapsailing.com/ + + + + ServerName jobs.sapsailing.com + RedirectPermanent / https://jobs.sapsailing.com/ + + + + ServerName jobs.sapsailing.com + Use SSL + CustomLog logs/jobs_log combined + DocumentRoot /home/trac/static/jobs + + Options Indexes FollowSymLinks MultiViews + AllowOverride All + Order allow,deny + allow from all + + + + + ServerName a.dummy.sapsailing.com + RewriteEngine on + RewriteCond %{HTTP:X-Forwarded-Proto} !https + RewriteCond %{HTTPS} off + RewriteRule ^.*$ https://%{HTTP_HOST}%{REQUEST_URI} [L,R=301,NE] + + + + ServerName kw2013.sapsailing.com + RedirectPermanent / http://livecenter.kieler-woche.de/en/ + + +# P2 repository + + ServerName p2.sapsailing.com + CustomLog logs/services_log combined + Alias /p2 /home/trac/p2-repositories + + Options Indexes FollowSymLinks MultiViews + AllowOverride None + Order allow,deny + allow from all + + + + + ServerName p2.sapsailing.com + Use SSL + CustomLog logs/services_log combined + Alias /p2 /home/trac/p2-repositories + + Options Indexes FollowSymLinks MultiViews + AllowOverride None + Order allow,deny + allow from all + + + +# Git Viewer --> + + ServerName gitlist.sapsailing.com + CustomLog logs/services_log combined + DocumentRoot /var/www/gitlist + AddHandler php5-script .php + AddType text/html .php + DirectoryIndex index.php + + Options Indexes FollowSymLinks MultiViews + AllowOverride All + Order allow,deny + allow from all + + + +# Maven Repositories --> + + ServerName maven.sapsailing.com + CustomLog logs/services_log combined + Alias /maven /home/trac/maven-repositories + + Options Indexes FollowSymLinks MultiViews + AllowOverride None + Order allow,deny + allow from all + + + + + ServerName maven.sapsailing.com + Use SSL + CustomLog logs/services_log combined + Alias /maven /home/trac/maven-repositories + + Options Indexes FollowSymLinks MultiViews + AllowOverride None + Order allow,deny + allow from all + + + +# Bugzilla --> +Alias /bugzilla/var/lib/bugzilla/data/webdot /var/lib/bugzilla/data/webdot +Alias /bugzilla /usr/share/bugzilla + + + AddHandler cgi-script .cgi + Options +Indexes +ExecCGI +FollowSymLinks + DirectoryIndex index.cgi index.html + AllowOverride Limit Options FileInfo + AddType application/vnd.mozilla.xul+xml .xul + AddType application/rdf+xml .rdf + + + + ServerName bugzilla.sapsailing.com + RedirectPermanent / https://bugzilla.sapsailing.com/ + + + + ServerName bugzilla.sapsailing.com + Use SSL + CustomLog logs/services_log combined + #ServerPath /bugzilla + #DocumentRoot /usr/share/bugzilla + Alias /bugzilla /usr/share/bugzilla + + AddHandler cgi-script .cgi + Options +Indexes +ExecCGI +FollowSymLinks + DirectoryIndex index.cgi + AllowOverride Limit Options FileInfo + + + +# Various Services like p2 repository and bugzilla --> + + ServerName bugzilla.sapsailing.com + + CustomLog logs/services_log combined + #ServerPath /bugzilla + #DocumentRoot /usr/share/bugzilla + + Alias /bugzilla /usr/share/bugzilla + Alias /p2 /home/trac/p2-repositories + Alias /maven /home/trac/maven-repositories + Alias /maven-riccardo /home/riccardo/maven-repositories + Alias /mrtg /var/www/mrtg + + + Options Indexes FollowSymLinks MultiViews + DirectoryIndex index.html + AllowOverride None + Order allow,deny + Allow from all + + + + AddHandler cgi-script .cgi + Options +Indexes +ExecCGI +FollowSymLinks + DirectoryIndex index.cgi + AllowOverride Limit Options FileInfo + + + + Options Indexes FollowSymLinks MultiViews + AllowOverride None + Order allow,deny + allow from all + + + + Options Indexes FollowSymLinks MultiViews + AllowOverride None + Order allow,deny + allow from all + + + Options Indexes FollowSymLinks MultiViews + AllowOverride None + Order allow,deny + allow from all + + + +# Error pages --> + + ServerName status.sapsailing.com + DocumentRoot /var/www/errorpages + + + Options Indexes FollowSymLinks MultiViews + DirectoryIndex index.html + AllowOverride None + Order allow,deny + Allow from all + + + + SetHandler server-status + Order deny,allow + Deny from all + Allow from all + #Allow from 46.142.162.18 localhost 127.0.0.1 * + + + CustomLog logs/services_log combined + + +# PIWIK analytics --> + + ServerName analysis.sapsailing.com + Alias / /var/www/piwik/ + + Options Indexes FollowSymLinks MultiViews + DirectoryIndex index.php + AllowOverride None + Order allow,deny + allow from all + + CustomLog logs/services_log combined + + +# Wiki --> + + ServerName wiki.sapsailing.com + RedirectPermanent / https://wiki.sapsailing.com/ + + + + ServerName wiki.sapsailing.com + Use SSL + RewriteEngine on + RewriteRule ^/(.*) http://localhost:4567/$1 [P,L] + ProxyPassReverse / http://localhost:4567/ + CustomLog logs/services_log combined + + + + ServerName mrtg.sapsailing.com + RedirectPermanent / http://static.sapsailing.com/ + + + + ServerName stg.static.sapsailing.com + RedirectPermanent / http://static.sapsailing.com/ + + + + ServerName releases.sapsailing.com + DocumentRoot /home/trac/releases + + + Order Deny,Allow + Allow from all + Options Indexes FollowSymLinks -ExecCGI + AllowOverride All + + CustomLog logs/services_log combined + + +# Static files --> + + ServerName static.sapsailing.com + DocumentRoot /var/www/static + + + Order Deny,Allow + Allow from all + Options -Indexes FollowSymLinks ExecCGI + AllowOverride All + + CustomLog logs/services_log combined + + + + ServerName erlebniswelt.sapsailing.com + DocumentRoot /var/www/static/fcb + + + Options +Indexes -FollowSymLinks +MultiViews + AllowOverride None + Order allow,deny + allow from all + + + + + ServerName static.sapsailing.com + Use SSL + DocumentRoot /var/www/static + + + Order Deny,Allow + Allow from all + Options -Indexes FollowSymLinks ExecCGI + AllowOverride All + + CustomLog logs/services_log combined + + + + ServerName dev.sapsailing.com + RedirectPermanent / https://dev.sapsailing.com/ + + + + ServerName hudson.sapsailing.com + RedirectPermanent / https://hudson.sapsailing.com/ + + + + ServerName hudson.sapsailing.com + Use SSL + RewriteEngine on + RewriteRule ^/(.*) http://172.31.28.17:8080/$1 [P,L] + ProxyPassReverse / http://172.31.28.17:8080/ + CustomLog logs/services_log combined + + + + ServerName jenkins.sapsailing.com + RedirectPermanent / https://jenkins.sapsailing.com/ + + + + ServerName jenkins.sapsailing.com + Use SSL + RewriteEngine on + RewriteRule ^/(.*) http://172.31.17.141:8080/$1 [P,L] + ProxyPassReverse / http://172.31.17.141:8080/ + CustomLog logs/services_log combined + + diff --git a/configuration/httpd/conf.d/001-events.conf b/configuration/httpd/conf.d/001-events.conf new file mode 100644 index 00000000000..3adc67a7c72 --- /dev/null +++ b/configuration/httpd/conf.d/001-events.conf @@ -0,0 +1,443 @@ +# +# Spectator $IP $PORT $HOSTNAME $GROUPNAME +# +# Spectator-WithParam $IP $PORT $HOSTNAME $GROUPNAME $EXTRA +# +# Leaderboard $IP $PORT $HOSTNAME $GROUPNAME $NAME +# +# Leaderboard-WithParam $IP $PORT $HOSTNAME $GROUPNAME $NAME $EXTRA +# +# Make sure to always use "" as delimiters for strings containing spaces +# After a change please perform a service httpd reload +# +# ATT: There is a special macro called Spectator-ARCHIVE that contains +# the fixed IP adress and port for the archive server. You can find it +# in /etc/httpd/conf.d/000-macros.conf at the beginning of the file. Feel free +# to add other macros there. + +################################### +############ DEDICATED ########### + +## DEV Server +Use Plain-SSL-Redirect dev.sapsailing.com 172.31.28.17 8888 +Use Plain-SSL dualstack-dev.sapsailing.com 172.31.28.17 8888 + +################################### +######### SHARED INSTANCE ######### + + +################################### +############# ARCHIVE ############# + +# 2.4mR IDM 2015 +Use Event-ARCHIVE-SSL-Redirect idm24mR2015.sapsailing.com "c51c9915-a8f0-4a31-a0e2-127d557b7ea0" + +# 29er Worlds 2016 +Use Event-ARCHIVE-SSL-Redirect 29erWorlds2016.sapsailing.com "4b381745-1d29-4bda-b388-4a0b7e94dc98" + +####### 49er Worlds - Euros ###### + +## 49er Oceania 2019 +Use Series-ARCHIVE-SSL-Redirect 49eroceania2019.sapsailing.com "b4a6e4ef-9a07-4832-9268-05cce3941b46" + +## 49er Euros 2020 +Use Event-ARCHIVE-SSL-Redirect 49erEuros2020.sapsailing.com "bc806190-1c04-4222-b21b-898a08b97e54" + +# 49er / FX Princess Sofia Trophy 2016 +Use Event-ARCHIVE-SSL-Redirect trofeoprincesasofia2016.sapsailing.com "445d072c-fe95-4cc3-ba49-874d4cd43325" +# ATC Regatta 2015 +Use Event-ARCHIVE-SSL-Redirect atcregatta2015.sapsailing.com "9c1d57bf-29c8-440f-becd-4862bc0f43fe" + +# 49er JWC 2015 +Use Event-ARCHIVE-SSL-Redirect 49erJWC2015.sapsailing.com "9605d85c-867e-438c-a74b-47da896f476e" + +# 49er Euros +Use Event-ARCHIVE-SSL-Redirect 49er-n17-euros2017.sapsailing.com "2288808b-2697-48e9-893a-76ccf00ee94d" +Use Event-Archive-SSL-Redirect 49erEuros2016.sapsailing.com "ccb1b062-fe59-4a1c-a15e-f30795ac3c7f" +Use Event-ARCHIVE-SSL-Redirect 49ereuros2015.sapsailing.com "2b684db8-683d-4479-925b-5962085b7ae1" +Use Event-ARCHIVE-SSL-Redirect 49er-euros2013.sapsailing.com "232ce9c3-ac84-47c8-b77d-eec782400877" +Use Event-ARCHIVE-SSL-Redirect 49er-euros2012.sapsailing.com "22c7942e-eb3d-462a-9d59-600468044bb2" + +# 49er Worlds +Use Event-ARCHIVE-SSL-Redirect 49erworlds2020.sapsailing.com "ee70229c-9836-4025-9096-1b5050152b1e" +Use Series-ARCHIVE-SSL-Redirect 49erworlds2019.sapsailing.com "e5a65f0a-b9b4-4630-b0b0-ad1fd7727518" +Use Event-ARCHIVE-SSL-Redirect 49erworlds2016.sapsailing.com "98e52dd5-2765-4f71-8ebc-82284be07fbc" + +# 505 Worlds & IDMs +Use Event-ARCHIVE-SSL-Redirect 505worlds2019.sapsailing.com "fbfa43cc-ff0d-42b9-96c5-6d218c636a62" +Use Event-ARCHIVE-SSL-Redirect 505worlds2018.sapsailing.com "4d2909ab-d05a-4a94-80b1-dba50bd4729e" +Use Event-ARCHIVE-SSL-Redirect 505worlds2017.sapsailing.com "4e070be8-51a8-4633-87fc-533f3f54f7d4" +Use Event-ARCHIVE-SSL-Redirect 505worlds2016.sapsailing.com "8f5daf0f-210f-435f-97bd-c6aff11af3d2" +Use Event-ARCHIVE-SSL-Redirect 505worlds2015.sapsailing.com "b1e78f52-ce52-4b71-ac30-452599faf4a1" +Use Event-ARCHIVE-SSL-Redirect 505worlds2014.sapsailing.com "94e1e240-8a3d-466b-9f39-419f311eaace" +Use Event-ARCHIVE-SSL-Redirect 505worlds2013.sapsailing.com "35dc9389-b59d-4ebd-8f6b-432065642f40" +Use Event-ARCHIVE-SSL-Redirect 505idm2013.sapsailing.com "9130f36f-d1c3-4080-ac5b-a2104b8fbfd0" +Use Event-ARCHIVE-SSL-Redirect 505worlds2012.sapsailing.com "64e2b631-1a97-4270-9383-14481c8e960f" +Use Event-ARCHIVE-SSL-Redirect 505worlds2011.sapsailing.com "a10c4fad-c07c-44f5-8241-614a165daae1" +Use Event-ARCHIVE-SSL-Redirect 505worlds2010.sapsailing.com "ba1f5e28-7552-4277-ac32-e440a3432fb7" + +## 6mR Worlds 2017 Vancouver +Use Event-ARCHIVE-SSL-Redirect 6mworlds2017.sapsailing.com "3fbe1757-652c-48d6-a7a5-3a611c82589b" + +## 8 meter worlds 2017 +Use Event-ARCHIVE-SSL-Redirect 8mworlds2017.sapsailing.com "bd1df974-aa7d-4d56-98ca-de0a50bbe0b6" + +## Aeroe Rund 2018 +Use Event-ARCHIVE-SSL-Redirect aeroe-rund2018.sapsailing.com "7a16b434-6952-457b-9b7c-010875f6bfd3" + +# Audi Business Cup +Use Event-ARCHIVE-SSL-Redirect audibusinesscup2015.sapsailing.com "080b6c09-0110-4b51-a209-dc3cf8b9f669" + +## BAR Test Oman +Use Event-ARCHIVE-SSL-Redirect bar-test.sapsailing.com "ec3dd898-9f02-472c-a783-06907cb9ef03" +Use Event-ARCHIVE-SSL-Redirect ACWS-test.sapsailing.com "ec3dd898-9f02-472c-a783-06907cb9ef03" + +# Bart's Bash +Use Event-ARCHIVE-SSL-Redirect bartsbash2015.sapsailing.com "905457f5-5ccb-4fea-8219-8300eed637ad" +Use Event-ARCHIVE-SSL-Redirect bartsbash2014.sapsailing.com "b2e2b264-134c-4ef2-b592-53562fd0f835" + +# Bodenseewoche 2015 +Use Event-ARCHIVE-SSL-Redirect bodenseewoche2015.sapsailing.com "fef6c510-eefe-470f-a9a9-dcf6293ec116" + +## CRW 2016 +Use Event-ARCHIVE-SSL-Redirect crw2016.sapsailing.com "56f62045-de57-4c5e-be6c-a2339d9c9ece" + +## Eastern Economic Forum 2016 +Use Event-ARCHIVE-SSL-Redirect forumvostok2016.sapsailing.com "5093220d-875f-4909-9ad0-46476639ee97" + +# ESS +Use Event-ARCHIVE-SSL-Redirect ess2018.sapsailing.com "61af2433-21b4-4a74-8f82-58b582db3944" +Use Event-ARCHIVE-SSL-Redirect ess2017.sapsailing.com "467b55e8-eab8-4f4b-bf5e-830221fe25dc" +Use Event-ARCHIVE-SSL-Redirect ess2016.sapsailing.com "a6025457-2880-4fe9-b9d6-ad943ef78025" +Use Event-ARCHIVE-SSL-Redirect ess40-2015.sapsailing.com "70054aa2-b381-4e77-8e17-840ee1b6190d" +Use Event-ARCHIVE-SSL-Redirect ess40-2014.sapsailing.com "8e5bef73-7d55-45ed-951a-72ef375ae1b6" +Use Event-ARCHIVE-SSL-Redirect ess40-2013.sapsailing.com "1487bc65-be3b-4dbc-951d-a1390e9619e0" +Use Event-ARCHIVE-SSL-Redirect ess40-2012.sapsailing.com "863a5c30-cbea-4f1c-8fb1-54fffa6b7319" + +##Hansesail 2017 (operated by melanie.coldewey@sap.com) +Use Event-ARCHIVE-SSL-Redirect hansesail2017.sapsailing.com "0e76df1e-c61f-4845-8681-4b60d4de7cb3" + +## Helga Cup 2019 +Use Event-ARCHIVE-SSL-Redirect helgacup2019.sapsailing.com "94f7932a-4518-4c58-9f77-d43682b002f6" + +## IDM Drachen 2012 +Use Event-ARCHIVE-SSL-Redirect drachenidm2012.sapsailing.com "a42beb95-4885-45f1-9ed7-91159a6e4f6a" + +## IDM FINN 2017 +Use Event-ARCHIVE-SSL-Redirect idmfinn2017.sapsailing.com "9af4c6fd-a9ff-43b6-9927-323db03bab31" + +## IDM Star +Use Event-ARCHIVE-SSL-Redirect idmstar2016.sapsailing.com "5a05f9b9-2f70-46f7-99e1-c069b418bc20" +Use Event-ARCHIVE-SSL-Redirect staridm2013.sapsailing.com "a43b8f96-1e77-448a-9b8a-0f586f1bb18f" + +## IDM Travemünde 2011 +Use Event-ARCHIVE-SSL-Redirect idm2011.sapsailing.com "9577d5ae-b27f-4e76-bf26-580950baf904" + +## Kiellauf 2017 +Use Event-ARCHIVE-SSL-Redirect kiellauf2017.sapsailing.com "acccaf32-3173-4ee2-afd2-5e09a00cdf53" + +## Kieler Woche +Use Event-ARCHIVE-SSL-Redirect kw2020.sapsailing.com "246dcd4a-c33e-482b-b63f-4e389f9c554a" +Use Event-ARCHIVE-SSL-Redirect kw2019.sapsailing.com "ecf57f2a-9d4b-4918-aef3-07543ed0c4ec" +Use Event-ARCHIVE-SSL-Redirect kw2018.sapsailing.com "1a73aaef-7386-4178-8a11-14ced71e1d8c" +Use Event-ARCHIVE-SSL-Redirect kw2017.sapsailing.com "4d3df446-43bc-46a1-9146-3e1caf6ed757" +Use Event-ARCHIVE-SSL-Redirect kielerwoche2016.sapsailing.com "cc12361a-236b-4ddf-b68d-42ca785cd4d6" +Use Event-ARCHIVE-SSL-Redirect audiultracup2016.sapsailing.com "c4f9793f-c492-46a0-8af2-a543d5dab588" +Use Event-ARCHIVE-SSL-Redirect kielerwoche2015.sapsailing.com "a9d6c5d5-cac3-47f2-9b5c-506e441819a1" +Use Event-ARCHIVE-SSL-Redirect kielerwoche2014.sapsailing.com "3713fbd7-a62b-439b-bec1-bea732c5d895" +Use Event-ARCHIVE-SSL-Redirect kielerwoche2013.sapsailing.com "3e4145a7-5473-4670-83e6-fd5ee364f7eb" +Use Event-ARCHIVE-SSL-Redirect kielerwoche2012.sapsailing.com "0c0db838-b199-4309-a2a4-90bebe85ffe8" +Use Event-ARCHIVE-SSL-Redirect kielerwoche2011.sapsailing.com "8be013de-d49d-49ea-9e73-4e7c7970aec0" + +## Kornati Cup 2019 +Use Event-ARCHIVE-SSL-Redirect kornaticup2019.sapsailing.com "b3735a2e-bdd6-4cf7-91a7-87d388c954b4" + +## Medemblik Regatta +Use Event-ARCHIVE-SSL-Redirect medemblik2019.sapsailing.com "c7e7589c-b5ef-4e7d-93ff-3cd18527976b" +Use Event-ARCHIVE-SSL-Redirect medemblik2018.sapsailing.com "36b3a1ff-34ef-48ab-86e3-aebbbcac55c4" + +## Mini 650 Pacific Challenge 2013 +Use Spectator-ARCHIVE-SSL-Redirect mini650pc2013.sapsailing.com "Mini 650 Pacific Challenge 2013" + +## Nord Stream Race +Use Event-ARCHIVE-SSL-Redirect nordstreamrace2019.sapsailing.com "1fc9069a-0ee8-4ca9-ba62-4ab6c410c909" +Use Event-ARCHIVE-SSL-Redirect nordstreamrace2018.sapsailing.com "9791acc7-79f7-4c3b-9cde-7b5dede49cc2" + +## Norwegian Grundig Cup (on norwegian league server) +Use Event-ARCHIVE-SSL-Redirect grundigcup2016-norway.sapsailing.com "6caf564b-f2b4-4b51-8667-50049ecb8581" + +## Olympic Games +Use Event-ARCHIVE-SSL-Redirect olympics2016.sapsailing.com "e6dbae49-aa2f-49fc-a7eb-82e24cdc307f" +Use Event-ARCHIVE-SSL-Redirect olympics2012.sapsailing.com "901963ed-743d-41db-9727-1c3b73e78ddd" + +## Olympic Testevent 2019 - Enoshima +Use Event-ARCHIVE-SSL-Redirect tokyo2019.sapsailing.com "6389fb9d-12e1-47ef-9831-ddab8cf9598f" + +## Pitter Croatia Coast Cup 2019 +Use Event-ARCHIVE-SSL-Redirect croatiacoastcup2019.sapsailing.com "8b798fbb-65b0-49d6-b126-cfd02b1c1fd3" + +## Red Bull Foiling Generation 2018 Final +Use Event-ARCHIVE-SSL-Redirect rbfg2018.sapsailing.com "1e330c0e-9dbf-4fa0-9817-1e11e17bea55" + +## RosAtom +Use Event-ARCHIVE-SSL-Redirect rsc2016.sapsailing.com "3aab9f92-0d83-411c-bfc9-c9032079a749" +Use Event-ARCHIVE-SSL-Redirect rosatomcup2015.sapsailing.com "f3a8c574-d23d-44d8-9316-3afb7ee0d39c" + +## SAP Opti Cup SCGN 2015 +Use Event-ARCHIVE-SSL-Redirect sapopticup2015.sapsailing.com "dff7d969-9858-4dff-b2f2-a45018a2f755" + +## SCGN Test 2016 +Use Event-ARCHIVE-SSL-Redirect scgn-test.sapsailing.com "5ca2b18a-0a55-4591-910c-1f1f35be51f2" + +# SCGN Training +Use Event-ARCHIVE-SSL-Redirect scgn-training.sapsailing.com "004147c6-3991-4a02-bc50-72b8e5b8027c" + +## Sejlerskole Cup 2014 +Use Event-ARCHIVE-SSL-Redirect sejlerskolecup-2014.sapsailing.com "d75063dd-f579-4a46-836c-5cc017a71e44" + +## STG meets Berlin Match Race 2012 +Use Event-ARCHIVE-SSL-Redirect obmr2012.sapsailing.com "2dd8de86-6564-4189-9aa0-8666f26dbb5b" + +# Surfing World Cup Sylt 2015 +Use Event-ARCHIVE-SSL-Redirect worldcupsylt2015.sapsailing.com "9eb910b8-bb61-4113-8263-1667cd37ac76" + +## Tempest Worlds 2019 +Use Event-ARCHIVE-SSL-Redirect tempestworlds2019.sapsailing.com "72038d9e-5add-40f8-beea-5116d568facb" + +## Thetis 2018 +Use Event-ARCHIVE-SSL-Redirect thetis2018.sapsailing.com "8964d8e0-0368-4581-8df8-6ade3543a94a" + +## Travemünder Woche +Use Event-ARCHIVE-SSL-Redirect tw2018.sapsailing.com "4e71526d-a25f-4f41-adc0-d92c60738134" +Use Event-ARCHIVE-SSL-Redirect tw2017.sapsailing.com "7784129f-7832-49f1-a5f0-b8d66aa5560c" +Use Event-ARCHIVE-SSL-Redirect tw2016.sapsailing.com "86e9e60c-0b16-4941-b14a-166ed4dcabff" +Use Event-ARCHIVE-SSL-Redirect tw2015.sapsailing.com "82c5adb5-2dac-40fb-aa18-3b8057365e57" +Use Event-ARCHIVE-SSL-Redirect tw2014.sapsailing.com "5133df37-0092-42c8-a9cb-7a087ae00219" +Use Event-ARCHIVE-SSL-Redirect tw2013.sapsailing.com "b0a721cf-89c3-486c-9a84-25e1aaeb3225" + +## USODA 2016 +Use Event-ARCHIVE-SSL-Redirect usoda2016.sapsailing.com "46c85236-087e-418f-84f9-aee24dac948f" + +## VANPro +Use Event-ARCHIVE-SSL-Redirect VANpro2016.sapsailing.com "2316ce7d-be93-4ffc-8613-cb6ffa475153" + +## Vulcain Trophy 2014 - SAP Grand Prix +Use Event-ARCHIVE-SSL-Redirect vulcaintrophy2014.sapsailing.com "09f39909-5d72-40d2-b6e9-4ea7c908a0dc" +Use Event-ARCHIVE-SSL-Redirect vulcaintrophy2014-proam.sapsailing.com "ca9daa7d-c966-4e89-bc50-ce598e2f2a56" + +## WMRT 2016 +Use Event-ARCHIVE-SSL-Redirect wmrt2016.sapsailing.com "cfbe9100-75d6-474a-8d58-3ef8b19cdf25" + +## World Sailing Conference Cup 2019 +Use Event-ARCHIVE-SSL-Redirect bermuda2019.sapsailing.com "a865eda3-b8df-4cf8-bcf1-6bd6a1ca45bb" + +# YES 2015 +Use Event-ARCHIVE-SSL-Redirect yes2015.sapsailing.com "fb44d803-15d3-4fe1-852d-28346346ebc3" +Use Event-ARCHIVE-SSL-Redirect yes2014.sapsailing.com "6b3dfa41-8553-4abc-8b02-7e3423a59041" +Use Event-ARCHIVE-SSL-Redirect yes2012.sapsailing.com "7732cfba-23ff-44a7-9b5d-733d1d92e467" + + +######### World Cups ############# + +## Hempel World Cup Series 2020 +Use Event-ARCHIVE-SSL-Redirect hwcs2020-round2.sapsailing.com "70bf91ae-17d9-43af-b36b-e9b0cc172d48" +Use Event-ARCHIVE-SSL-Redirect hwcs2020-round1.sapsailing.com "2d42185c-c914-4042-814f-14108218b3a3" + +## World Cup Series 2019 +Use Event-ARCHIVE-SSL-Redirect wcs2019-marseille.sapsailing.com "ba606057-ced3-444d-9425-fd89ae36ca18" +Use Event-ARCHIVE-SSL-Redirect wcs2019-genoa.sapsailing.com "587e5fef-53ea-47f0-a71b-1fc29053b4f0" +Use Event-ARCHIVE-SSL-Redirect wcs2019-miami.sapsailing.com "f393a743-dd49-450f-ab8b-d11522b266f2" +Use Event-ARCHIVE-SSL-Redirect wcs2019-enoshima.sapsailing.com "bb4c7908-56a4-4b6e-9942-4ffd20c59fdc" + +## Hempel Sailing World Championships Aarhus 2018 +Use Event-ARCHIVE-SSL-Redirect worlds2018.sapsailing.com "4544f986-8235-426d-ad3e-6a3500b12edc" + +## World Cup Series 2018 +Use Event-ARCHIVE-SSL-Redirect wcs2018-marseille.sapsailing.com "d5c7440a-27fb-4b9f-a64d-5beb1a2907fd" +Use Event-ARCHIVE-SSL-Redirect wcs2018-hyeres.sapsailing.com "74e27348-ee53-4b1c-b042-3a6f09c27bb2" +Use Event-ARCHIVE-SSL-Redirect wcs2018-miami.sapsailing.com "f90391b0-022d-47a1-9dec-293acaa8b3c0" +Use Event-ARCHIVE-SSL-Redirect wcs2018-gamagori.sapsailing.com "1e8a9ae8-4a48-4de2-99c5-308169c37b76" + +## Sailing World Championships Test Event 2017 Aarhus +Use Event-ARCHIVE-SSL-Redirect swc2017-aarhus.sapsailing.com "c452f5e8-1bec-4e7b-b459-32f6b820add6" + +## Sailing World Cup 2017 +Use Event-ARCHIVE-SSL-Redirect swc2017-santander.sapsailing.com "3b79f093-d52f-440b-9fc4-2fb9e0cc70c9" +Use Event-ARCHIVE-SSL-Redirect swc2017-hyeres.sapsailing.com "8962f211-6e79-422a-85c5-397aaff8d050" +Use Event-ARCHIVE-SSL-Redirect swc2017-miami.sapsailing.com "b82f9012-47d8-4e9e-b3b2-a690c1db0fe3" + +## SWC Worldcup Finale Melbourne 2016 +Use Event-ARCHIVE-SSL-Redirect swc2016-melbourne.sapsailing.com "dd2edeed-b9eb-483e-b3e9-d4761d0d58d2" + +## SWC Qingdao +Use Event-ARCHIVE-SSL-Redirect swc2016-qingdao.sapsailing.com "ea0caed8-3182-424e-91a7-6add65e1357d" + +####### Championsleague ########## + +## Alandia Nordic Club Sailing Championship 2019 +Use Event-ARCHIVE-SSL-Redirect ncs2019-championships.sapsailing.com "ead70d8e-0fca-4aa0-bf83-e66c19de8ab3" + +## Sailing Champions League 2019 +Use Event-ARCHIVE-SSL-Redirect scl2019-final.sapsailing.com "e59f2681-94ca-4a9d-b815-c4995b17d26e" +Use Event-ARCHIVE-SSL-Redirect scl2019-qualifier3.sapsailing.com "ccd72544-b7c1-4775-949a-ad5ac26b562f" +Use Event-ARCHIVE-SSL-Redirect scl2019-qualifier2.sapsailing.com "dd4eb3ce-dce0-4e8f-bfdb-ff1219f6fde1" +Use Event-ARCHIVE-SSL-Redirect scl2019-qualifier1.sapsailing.com "5b3d782a-d6eb-420f-852e-44e6d36b8869" + +## SAILING Champions League 2018 +Use Event-ARCHIVE-SSL-Redirect scl2018-final.sapsailing.com "0503a3d7-2b50-4825-84b4-7bcfd6cd4730" +Use Event-ARCHIVE-SSL-Redirect scl2018-semifinal2.sapsailing.com "74f7e1c6-9d19-4751-9083-60f00c9b8053" +Use Event-ARCHIVE-SSL-Redirect scl2018-semifinal1.sapsailing.com "ccd8a484-f2be-4dbd-9474-c457fefd6536" + +##Sailing Champions League 2017 +Use Event-ARCHIVE-SSL-Redirect scl2017.sapsailing.com "e6da37a1-773f-4dc5-b7e8-7753d3308386" + +## Sailing Championsleague 2016 (Petersburg / Porto Cervo) +Use Event-ARCHIVE-SSL-Redirect scl2016.sapsailing.com "810a5132-849f-49e0-828c-ace23289f0ac" + +# Championsleague 2015 +Use Event-ARCHIVE-SSL-Redirect championsleague2015.sapsailing.com "f40d9162-9008-4516-9110-33ab0f17d6a0" +Use Event-ARCHIVE-SSL-Redirect championsleague2014.sapsailing.com "eb326f1b-81e8-468b-89cb-10131a8d8459" + +############ Leagues ############# + +## Austrian Sailing League +Use Series-ARCHIVE-SSL-Redirect austrianleague2019.sapsailing.com "882b8061-d7bc-4d76-a3c5-daa57296b0f8" +Use Series-ARCHIVE-SSL-Redirect austrianleague2018.sapsailing.com "d5b4fba4-903e-4e0f-86e7-93162c527640" +Use Series-ARCHIVE-SSL-Redirect austrianleague2017.sapsailing.com "94d23c5e-4cef-47d7-92c7-f8ed77ec486c" +Use Series-ARCHIVE-SSL-Redirect austrianleague2016.sapsailing.com "526d2f9e-7abf-42b1-af7f-212f0ec4c3e6" +Use Series-ARCHIVE-SSL-Redirect austrianleague2015.sapsailing.com "9543fd96-9bf4-4795-960a-f4d96b9d8a38" + +## German Sailing League +Use Series-ARCHIVE-SSL-Redirect bundesliga2019.sapsailing.com "e8c27965-7636-4bb6-883b-98a29df31f50" +Use Series-ARCHIVE-SSL-Redirect bundesliga2-2019.sapsailing.com "8c59828d-cad7-4e84-b86b-433d844010cc" +Use Series-ARCHIVE-SSL-Redirect bundesliga2-2018.sapsailing.com "2ebdd4fe-a111-4b9e-87ed-03f4bc3d9805" +Use Series-ARCHIVE-SSL-Redirect bundesliga2018.sapsailing.com "537ad3d5-e0bd-43af-86c4-ed2c0c3eabc9" +Use Series-ARCHIVE-SSL-Redirect bundesliga2017.sapsailing.com "9ee75a6e-60c2-4a69-993c-b38f45be29ad" +Use Series-ARCHIVE-SSL-Redirect bundesliga2-2017.sapsailing.com "b2567e08-26d9-45c1-b5e0-8c410c8db18b" +Use Series-ARCHIVE-SSL-Redirect bundesliga2016.sapsailing.com "39cae2e8-6243-4b34-8c23-18e9d82b6cc4" +Use Series-ARCHIVE-SSL-Redirect bundesliga2-2016.sapsailing.com "4cd7f524-fa47-45b7-ae48-71e693337415" +Use Event-ARCHIVE-SSL-Redirect bundesliga2016-relegation.sapsailing.com "3b54a7ce-7585-4935-8564-522988484fb2" +Use Series-ARCHIVE-SSL-Redirect bundesliga2015.sapsailing.com "e63c2a3e-5afe-45ae-847f-ba98a1707f04" +Use Series-ARCHIVE-SSL-Redirect bundesliga2-2015.sapsailing.com "aa99d93f-9444-4611-bb5e-be9cca0de6a7" +Use Event-ARCHIVE-SSL-Redirect bundesliga2015-relegation.sapsailing.com "0fb650c5-51c8-44c9-8b4f-cb5d3e2def9a" +Use Series-ARCHIVE-SSL-Redirect bundesliga2014.sapsailing.com "be6aaa29-1754-4de0-bc82-5c0c395f080e" +Use Series-ARCHIVE-SSL-Redirect bundesliga2-2014.sapsailing.com "8b982dc7-d20e-45f2-9941-f3a48fb3a0f3" +Use Event-ARCHIVE-SSL-Redirect businesscup2014-hamburg.sapsailing.com "fd2e442b-6e79-4cc7-af23-01eb8eeb061e" +Use Event-ARCHIVE-SSL-Redirect bundesliga2013.sapsailing.com "a6abca6e-9711-44dc-9c64-929bc869aa12" + +## DSL Pokal +Use Event-ARCHIVE-SSL-Redirect dsl-pokal2019.sapsailing.com "c6fd851c-4335-4c65-831f-c4d424b0f86f" +Use Event-ARCHIVE-SSL-Redirect dsl-pokal2018.sapsailing.com "fc4ca7c9-5d11-4444-9f80-462a3e536e08" +Use Event-ARCHIVE-SSL-Redirect dsl-pokal2017.sapsailing.com "f1860c95-0518-4044-ada2-3594a351dd13" + +## Danish Sailing League +Use Series-ARCHIVE-SSL-Redirect danishleague2019.sapsailing.com "1894888b-a5cc-4d3d-9335-7d4374b72e15" +Use Series-ARCHIVE-SSL-Redirect danishleague2018.sapsailing.com "c3dc2b53-b8f3-4657-93a5-e3c0bab7af80" +Use Series-ARCHIVE-SSL-Redirect danishleague2-2018.sapsailing.com "f39e70a1-d31d-4f1d-87f5-c7832557f8d8" +Use Series-ARCHIVE-SSL-Redirect danishleague2017.sapsailing.com "81ea69d1-111f-448f-8a83-394db3662b37" +Use Series-ARCHIVE-SSL-Redirect danishleague2-2017.sapsailing.com "d21fe68c-f72f-4d11-b595-4a9426167b7c" +Use Series-ARCHIVE-SSL-Redirect danishleague2016.sapsailing.com "845682ab-b8e5-4a2d-b1c2-d4e03f31963a" +Use Series-ARCHIVE-SSL-Redirect danishleague2-2016.sapsailing.com "32a9c63b-1f00-4dba-bbe0-924a9b4a876d" +Use Series-ARCHIVE-SSL-Redirect danishleague2015.sapsailing.com "94c730da-c0c0-44c8-b31e-0d3363e668a2" +Use Series-ARCHIVE-SSL-Redirect sejlsportsligaen2015.sapsailing.com "81370e03-98d5-4b0c-b97a-8cc83ffdb18f" +Use Series-ARCHIVE-SSL-Redirect danishleague2-2015.sapsailing.com "81370e03-98d5-4b0c-b97a-8cc83ffdb18f" +Use Series-ARCHIVE-SSL-Redirect danishleague2014.sapsailing.com "cdea0732-5f0f-483b-9c32-266e2a95884e" + +## Dutch Sailing League +Use Series-ARCHIVE-SSL-Redirect dutchleague2018.sapsailing.com "cdfc4a3f-ef43-42fb-91fd-589b71cc1815" +Use Series-ARCHIVE-SSL-Redirect dutchleague2017.sapsailing.com "07ebdd71-324b-4944-9dc8-790a7de49d36" +Use Series-ARCHIVE-SSL-Redirect dutchleague2016.sapsailing.com "a975259d-f513-43f6-9e8c-e358c944f175" +Use Event-ARCHIVE-SSL-Redirect dutchleague2015.sapsailing.com "4f863d14-1025-44ec-853b-7ef5d45fb19d" + +## Junioren Liga +Use Series-ARCHIVE-SSL-Redirect juniorenliga2019.sapsailing.com "5a81ddaf-b839-4ba7-aeaf-57699124b5f6" +Use Event-ARCHIVE-SSL-Redirect juniorenliga2016.sapsailing.com "71ef7523-b900-4ea5-bb48-b83e1db98a8e" + +## Finnish Sailing League +## Finnish League 2019 +Use Event-ARCHIVE-SSL-Redirect finnishleague2019-final.sapsailing.com "1175aef1-1459-4794-b0ca-402a92785e01" +Use Event-ARCHIVE-SSL-Redirect finnishleague2019-qualifier2.sapsailing.com "681b850d-64be-43e8-9a2e-8e1384198878" +Use Event-ARCHIVE-SSL-Redirect finnishleague2019.sapsailing.com "869f49cb-230a-4849-947f-7f8b21d7d5d8" + +Use Series-ARCHIVE-SSL-Redirect finnishleague2018.sapsailing.com "268a2f86-6722-4d26-8be1-08c0eb0b9306" +Use Series-ARCHIVE-SSL-Redirect finnishleague2017.sapsailing.com "2828a793-aa4b-428e-80f5-cdea2f92558e" +Use Series-ARCHIVE-SSL-Redirect finnishleague2016.sapsailing.com "e5a45e4d-5026-4a38-b585-e51a6deecc11" +Use Series-ARCHIVE-SSL-Redirect finnishleague2015.sapsailing.com "9d679af1-99f7-492c-88dc-1e2d0e1e3d8d" + +## French Sailing League +Use Series-ARCHIVE-SSL-Redirect frenchleague2019.sapsailing.com "540cba66-192e-4392-8cb5-33cd20a7ce50" +Use Series-ARCHIVE-SSL-Redirect frenchleague2018.sapsailing.com "aa75fb08-a973-45ec-9d71-f4c7e1a7a04a" +Use Event-ARCHIVE-SSL-Redirect frenchleague2017.sapsailing.com "d366af4f-246d-4369-945a-f26505f9d77a" +Use Event-ARCHIVE-SSL-Redirect frenchleague2016.sapsailing.com "6755bbe9-b761-42a2-9f85-a23dea926a3b" + +## Norwegian Sailing League +Use Series-ARCHIVE-SSL-Redirect norwegianleague2019.sapsailing.com "984b1bb8-eff1-484c-8275-44488e9f37ce" +Use Series-ARCHIVE-SSL-Redirect norwegianleague2018.sapsailing.com "b60934bb-01d5-45d8-b05d-8ca0ccf33d82" +Use Series-ARCHIVE-SSL-Redirect norwegianleague2017.sapsailing.com "b74b76b6-9f2e-4e30-abcf-3285af7b7cf0" +Use Series-ARCHIVE-SSL-Redirect norwegianleague2-2017.sapsailing.com "852ecc8d-17b2-4d8d-81ad-20a34da07174" +Use Series-ARCHIVE-SSL-Redirect norwegianleague2016.sapsailing.com "e3134c8b-bd61-457a-a039-3b277af70725" +Use Event-ARCHIVE-SSL-Redirect norwegianleague2015.sapsailing.com "29c81874-4e3f-4970-9ae3-1c65eca8889b" +Use Event-ARCHIVE-SSL-Redirect mesternes-mester-2015.sapsailing.com "8a5a7dcd-3c19-464f-a828-d0c3898b38d5" + +## Polish League +Use Series-ARCHIVE-SSL-Redirect polishleague2019.sapsailing.com "006e7569-7c5b-49de-a973-addf288e599e" +Use Series-ARCHIVE-SSL-Redirect polishleague2018.sapsailing.com "aa60bdfc-6931-4919-9647-6ae61284f1da" +Use Series-ARCHIVE-SSL-Redirect polishleague2017.sapsailing.com "862eb0bb-4db1-42cd-a857-5a0bcd13c7ad" + +## Swedish Sailing League +Use Series-ARCHIVE-SSL-Redirect swedishleague2019.sapsailing.com "fc141444-5c7b-4e65-af4e-72bf6b60199e" +Use Series-ARCHIVE-SSL-Redirect swedishleague2018.sapsailing.com "9bc7be83-496f-4e30-a5f5-ebf634a8cdc1" +Use Series-ARCHIVE-SSL-Redirect swedishleague2017.sapsailing.com "25179060-9139-4c2a-a71f-db11970548f0" +Use Series-ARCHIVE-SSL-Redirect swedishleague2016.sapsailing.com "83db3f7a-b213-45a2-a772-4fc40ae10742" +Use Series-ARCHIVE-SSL-Redirect allsvenskan2015.sapsailing.com "dd9fcadd-687b-43d5-8917-ed87e1d38633" +Use Event-ARCHIVE-SSL-Redirect mastarnas-mastare-2015.sapsailing.com "f27b8b88-a7a3-4694-9374-7e5caebb0328" + +###### SAP Sailing Experience ###### + +## SAP Now 2019 Experience +Use Event-ARCHIVE-SSL-Redirect sapnow2019.sapsailing.com "30f90ec0-0ed6-4a94-9ade-aee464824d2d" + +## SAP Sailing Experience 2019 - NRV +Use Event-ARCHIVE-SSL-Redirect sapexperience2019-nrv.sapsailing.com "a7c0ec9b-f6bf-400e-98b6-be51ab541abe" + +## SAP Sailing Experience 2019 - Travemünder Woche +Use Event-ARCHIVE-SSL-Redirect sapexperience2019tw.sapsailing.com "2412609f-cb83-4832-9346-ccab59c7c3a8" + +## SAP Sailing Experience 2019 - Kieler Woche +Use Event-ARCHIVE-SSL-Redirect sapexperience2019kw.sapsailing.com "f21d34d8-6c40-4804-872b-0e5fdfb5ce64" + +## SAP Sailing Experience 2018 Travemuender Woche +Use Event-ARCHIVE-SSL-Redirect sapexperience2018tw.sapsailing.com "03937740-7da2-4644-92f9-9cb12c40fbb4" + +## 505 Worlds 2018 - SAP Poland team race (SAP Experience) +Use Event-ARCHIVE-SSL-Redirect 505worlds2018-SAP-Poland.sapsailing.com "eeeddabb-31c3-425c-abd5-0913781f879e" + +## VIP SAP 2017 - DENMARK +Use Event-ARCHIVE-SSL-Redirect vipsap2017.sapsailing.com "00b7dc6a-0f2a-42d1-8869-2483cde9d5ad" + +## TW 2016 +Use Event-ARCHIVE-SSL-Redirect TWguestsailing2016.sapsailing.com "bd4e1319-f431-423a-a922-3215ea0e6fe9" + +## VIP Racing Denmark Skovshoved 2016 +Use Event-ARCHIVE-SSL-Redirect vipsailingleaguedenmark2016.sapsailing.com "819c71d3-dd74-44fa-a397-24a38d2d76c5" + +# Travemuender Woche 2015 +Use Event-ARCHIVE-SSL-Redirect saptw2015.sapsailing.com "eb58ae5d-0460-4574-a1b8-2e4ef8cf8e15" + +## SAP Sailing Experience +Use Event-ARCHIVE-SSL-Redirect sapexperience2019portocervo.sapsailing.com "3d8dabf1-8900-4b49-8b20-1036207d41e1" +Use Event-ARCHIVE-SSL-Redirect sapexperience2017saintmoritz.sapsailing.com "2828748a-735b-426c-883d-3e0d0c612449" +Use Event-ARCHIVE-SSL-Redirect sapexperience2017tw.sapsailing.com "c89b99bb-f156-45aa-8eaa-6a5835c00037" +Use Event-ARCHIVE-SSL-Redirect audisailingexperience2016.sapsailing.com "2744dfa0-e833-475e-afe3-a70807fa75f4" + +Use Event-ARCHIVE-SSL-Redirect 505worlds2014-guests.sapsailing.com "001a5d8f-9704-4400-b5df-6c78e8037b8b" +Use Event-ARCHIVE-SSL-Redirect 505worlds2014-guests2.sapsailing.com "6c8231c3-cd1e-4535-a021-2fed1fc30471" + +Use Spectator-ARCHIVE-SSL-Redirect captainsdinner2013.sapsailing.com "Captain's Dinner 2013" +Use Spectator-ARCHIVE-SSL-Redirect winners.sapsailing.com "SAP Winners Circle" +Use Spectator-ARCHIVE-SSL-Redirect winners2013.sapsailing.com "SAP Winners Circle 2013" +Use Spectator-ARCHIVE-SSL-Redirect 505guestsailing2013.sapsailing.com "505 Worlds 2013 Guest Program" +Use Spectator-ARCHIVE-SSL-Redirect 505worlds2012-guests.sapsailing.com "505 Worlds 2012 Guests" +Use Spectator-ARCHIVE-SSL-Redirect arenal2012.sapsailing.com "Arenal 2012" +Use Spectator-ARCHIVE-SSL-Redirect isafwc2014.sapsailing.com "ISAF World Cup Hyeres 2014" +Use Event-ARCHIVE-SSL-Redirect mdm2011.sapsailing.com "b06d2e5c-0a35-4205-910f-d8387bbdd350" diff --git a/configuration/httpd/conf.d/001-events.conf.bak b/configuration/httpd/conf.d/001-events.conf.bak new file mode 100644 index 00000000000..520d6d087cf --- /dev/null +++ b/configuration/httpd/conf.d/001-events.conf.bak @@ -0,0 +1,381 @@ +# +# Spectator $IP $PORT $HOSTNAME $GROUPNAME +# +# Spectator-WithParam $IP $PORT $HOSTNAME $GROUPNAME $EXTRA +# +# Leaderboard $IP $PORT $HOSTNAME $GROUPNAME $NAME +# +# Leaderboard-WithParam $IP $PORT $HOSTNAME $GROUPNAME $NAME $EXTRA +# +# Make sure to always use "" as delimiters for strings containing spaces +# After a change please perform a service httpd reload +# +# ATT: There is a special macro called Spectator-ARCHIVE that contains +# the fixed IP adress and port for the archive server. You can find it +# in /etc/httpd/conf.d/000-macros.conf at the end of the file. Feel free +# to add other macros there. + +################################### +############ DEDICATED ########### + +## Finnish Sailing League 2017 +Use Plain-SSL-Redirect finnishleague2017-master.sapsailing.com 172.31.30.80 8888 + +## Danish Sailing League 2017 +Use Plain-SSL-Redirect danishleague2017-master.sapsailing.com 172.31.23.126 8888 + +## Swedish Sailing League 2017 +Use Plain-SSL-Redirect swedishleague2017-master.sapsailing.com 172.31.18.186 8888 + +## German Sailing League 2017 +Use Plain-SSL-Redirect bundesliga1-2017-master.sapsailing.com 172.31.18.63 8888 +Use Plain-SSL-Redirect bundesliga2-2017-master.sapsailing.com 172.31.26.48 8888 + +## Norwegian Sailing Server NOR +Use Event-SSL-Redirect nor.sapsailing.com "33324b88-da0c-4c8f-a4e5-aa036da12da3" 172.31.21.60 8888 + +## Austrian Sailing League 2017 +Use Event-SSL-Redirect austrianleague2017.sapsailing.com "94d23c5e-4cef-47d7-92c7-f8ed77ec486c" 172.31.21.61 8888 + +## French Sailing League 2017 +Use Event-SSL-Redirect frenchleague2017.sapsailing.com "d366af4f-246d-4369-945a-f26505f9d77a" 172.31.22.171 8888 + +## Polish Sailing League 2017 +Use Event-SSL-Redirect polishleague2017.sapsailing.com "2899b154-41c7-4bb4-bc23-2bf83e927ea3" 172.31.30.38 8888 + +## Dutch Sailing League 2017 +Use Plain-SSL-Redirect dutchleague2017-master.sapsailing.com 172.31.24.29 8888 + +## Norwegian Sailing League 2017 +Use Plain-SSL-Redirect norwegianleague2017-master.sapsailing.com 172.31.27.133 8888 + +## ESS 2017 +Use Series-SSL-Redirect ess2017.sapsailing.com "d6ffa3c7-946b-4bef-9c22-2faf0fef429a" 172.31.11.96 8888 + +## Test ESS +Use Plain-SSL-Redirect test-ess.sapsailing.com 172.31.47.179 8888 + +## Dutch Federation, first event probably North See Regatta +Use Plain-SSL-Redirect dutch-federation.sapsailing.com 172.31.23.151 8888 +Use Event-SSL-Redirect nsr2017.sapsailing.com "b519045d-368f-4071-80e0-c6bdd47a3944" 172.31.23.151 8888 + +################################### +######### SHARED INSTANCE ######### + +# 49er Analytics Instance +Use Plain-SSL-Redirect 49er.sapsailing.com 172.31.30.84 8897 + +# Abeam (Japanese Partner) training system +Use Plain-SSL-Redirect abeam-training.sapsailing.com 172.31.30.84 8890 + +# SAP Extreme Sailing Team Training Server +Use Home-SSL-Redirect extreme-team.sapsailing.com 172.31.30.84 8892 + +# Luebecker Yacht-Club (LYC) +Use Home-SSL-Redirect lyc.sapsailing.com 172.31.30.84 8898 + +# Bayerischer Yacht-Club (BYC) +Use Home-SSL-Redirect byc.sapsailing.com 172.31.30.84 8894 + +# TracTrac Test +Use Plain-SSL-Redirect tractractest.sapsailing.com 172.31.30.84 8891 + +# Ubilabs-Testserver +Use Plain-SSL-Redirect ubilabstest.sapsailing.com 172.31.30.84 8895 + +# USSailing +Use Home-SSL-Redirect ussailing.sapsailing.com 172.31.30.84 8889 + +# VSaW +Use Home-SSL-Redirect vsaw.sapsailing.com 172.31.30.84 8893 + +# IRISHDBSCDW3 +Use Home-SSL-Redirect irishdbscdw3.sapsailing.com 172.31.30.84 8896 + +# Keppel Bay Sailing Club (KBSC) +Use Home-SSL-Redirect kbsc.sapsailing.com 172.31.30.84 8899 + +# Seebrucker Regattaverein am Chiemsee (SRV) +Use Home-SSL-Redirect srv.sapsailing.com 172.31.30.84 8900 + +# Heinz Nixdorf Verein zur Foerderung des Segelsports e.V. (HNV) +Use Home-SSL-Redirect hnv.sapsailing.com 172.31.30.84 8901 + +# Israeli Sailing Association / Carmel Sailing Society +Use Home-SSL-Redirect isr.sapsailing.com 172.31.30.84 8902 +Use Home-SSL-Redirect cyc.sapsailing.com 172.31.30.84 8902 + +# Sailtracks Test Server +Use Home-SSL-Redirect sailtracks.sapsailing.com 172.31.30.84 8903 + +## Norwegian Sailing Federation +## Use Home-SSL-Redirect nor.sapsailing.com 172.31.30.84 8904 + +# Segelvereinigung Rhein-Neckar +Use Home-SSL-Redirect srn.sapsailing.com 172.31.30.84 8906 + +# Yacht-Club Luzern (Arnet, Ivo [mailto:ivo.arnet@itready.net]) +Use Home-SSL-Redirect ycl.sapsailing.com 172.31.30.84 8907 + +# Segelzentrum der Unviversität Kiel (Hamann, Jan [mailto:jan.hamann@email.uni-kiel.de]) +Use Home-SSL-Redirect segelzentrum.sapsailing.com 172.31.30.84 8908 + +################################### +############# ARCHIVE ############# + +## Kieler Woche 2017 +Use Event-ARCHIVE-SSL-Redirect kw2017.sapsailing.com "4d3df446-43bc-46a1-9146-3e1caf6ed757" + +## Sailing World Cup Santander 2017 +Use Event-ARCHIVE-SSL-Redirect swc2017-santander.sapsailing.com "3b79f093-d52f-440b-9fc4-2fb9e0cc70c9" + +## SWC 2017 Hyeres +Use Event-ARCHIVE-SSL-Redirect swc2017-hyeres.sapsailing.com "8962f211-6e79-422a-85c5-397aaff8d050" + +# SWC Worldcup Miami 2017 +Use Event-ARCHIVE-SSL-Redirect swc2017-miami.sapsailing.com "b82f9012-47d8-4e9e-b3b2-a690c1db0fe3" + +## ESS 2016 +Use Series-ARCHIVE-SSL-Redirect ess2016.sapsailing.com "7f7ea575-261a-4bde-9d32-0d867e02fe20" + +## SWC Worldcup Finale Melbourne 2016 +Use Event-ARCHIVE-SSL-Redirect swc2016-melbourne.sapsailing.com "dd2edeed-b9eb-483e-b3e9-d4761d0d58d2" + +## Swedish Sailing League 2016 +Use Series-ARCHIVE-SSL-Redirect swedishleague2016.sapsailing.com "396bccc4-b72e-4edf-a1d2-80f8cfdb259f" + +## Danish Sailing League 2016 +Use Series-ARCHIVE-SSL-Redirect danishleague2016.sapsailing.com "ba493472-a1bd-49cc-ba4d-52eb723f0a71" +Use Series-ARCHIVE-SSL-Redirect danishleague2-2016.sapsailing.com "8140b59e-3202-41b9-90d2-c75e85ef2ace" +## VIP Racing Denmark Skovshoved 2016 +Use Event-ARCHIVE-SSL-Redirect vipsailingleaguedenmark2016.sapsailing.com "819c71d3-dd74-44fa-a397-24a38d2d76c5" + +## Norwegian Sailing League 2016 +Use Series-ARCHIVE-SSL-Redirect norwegianleague2016.sapsailing.com "2cb0eb1d-1a3c-45c6-8d73-caf907086b8a" + +## Dutch Sailing League 2016 +Use Series-ARCHIVE-SSL-Redirect dutchleague2016.sapsailing.com "6d2fb3c9-de3a-4aa5-b893-1634e50710a0" + +## Austrian Sailing League 2016 +Use Series-ARCHIVE-SSL-Redirect austrianleague2016.sapsailing.com "137fbbc3-7b42-4d3c-a85a-0f5e94f55375" + +## Finish Sailing League 2016 +Use Series-ARCHIVE-SSL-Redirect finnishleague2016.sapsailing.com "86b0afe6-0675-4525-8701-7da02971f4f9" + +## SWC Qingdao +Use Event-ARCHIVE-SSL-Redirect swc2016-qingdao.sapsailing.com "ea0caed8-3182-424e-91a7-6add65e1357d" + +## Norwegian Grundig Cup (on norwegian league server) +Use Event-ARCHIVE-SSL-Redirect grundigcup2016-norway.sapsailing.com "6caf564b-f2b4-4b51-8667-50049ecb8581" + +## Sailing Championsleague 2016 (Petersburg / Porto Cervo) +Use Event-ARCHIVE-SSL-Redirect scl2016.sapsailing.com "810a5132-849f-49e0-828c-ace23289f0ac" + +## USODA 2016 +Use Event-ARCHIVE-SSL-Redirect usoda2016.sapsailing.com "46c85236-087e-418f-84f9-aee24dac948f" + +## BAR Test Oman +USE Event-ARCHIVE-SSL-Redirect bar-test.sapsailing.com "ec3dd898-9f02-472c-a783-06907cb9ef03" +USE Event-ARCHIVE-SSL-Redirect ACWS-test.sapsailing.com "ec3dd898-9f02-472c-a783-06907cb9ef03" + +## Test new archive in Availability zone A +USE Event-SSL-Redirect bar-test-test.sapsailing.com "ec3dd898-9f02-472c-a783-06907cb9ef03" 172.31.40.107 8888 + +## SCGN Test 2016 +USE Event-ARCHIVE-SSL-Redirect scgn-test.sapsailing.com "5ca2b18a-0a55-4591-910c-1f1f35be51f2" + +# SCGN Training +Use Event-ARCHIVE-SSL-Redirect scgn-training.sapsailing.com "004147c6-3991-4a02-bc50-72b8e5b8027c" + +## TW 2016 +Use Event-ARCHIVE-SSL-Redirect tw2016.sapsailing.com "86e9e60c-0b16-4941-b14a-166ed4dcabff" +Use Event-ARCHIVE-SSL-Redirect TWguestsailing2016.sapsailing.com "bd4e1319-f431-423a-a922-3215ea0e6fe9" + +## VANPro +Use Event-ARCHIVE-SSL-Redirect VANpro2016.sapsailing.com "2316ce7d-be93-4ffc-8613-cb6ffa475153" + +## Eastern Economic Forum 2016 (on multievent instance) +Use Event-ARCHIVE-SSL-Redirect forumvostok2016.sapsailing.com "5093220d-875f-4909-9ad0-46476639ee97" + +## IDM Star +Use Event-ARCHIVE-SSL-Redirect idmstar2016.sapsailing.com "5a05f9b9-2f70-46f7-99e1-c069b418bc20" + +# 505 Worlds 2016 +Use Event-ARCHIVE-SSL-Redirect 505worlds2016.sapsailing.com "8f5daf0f-210f-435f-97bd-c6aff11af3d2" + +# 29er Worlds 2016 +Use Event-ARCHIVE-SSL-Redirect 29erWorlds2016.sapsailing.com "4b381745-1d29-4bda-b388-4a0b7e94dc98" + +## WMRT 2016 +Use Event-ARCHIVE-SSL-Redirect wmrt2016.sapsailing.com "cfbe9100-75d6-474a-8d58-3ef8b19cdf25" + +## French Sailing League 2016 +Use Event-ARCHIVE-SSL-Redirect frenchleague2016.sapsailing.com "6755bbe9-b761-42a2-9f85-a23dea926a3b" + +## RosAtom 2016 +Use Event-ARCHIVE-SSL-Redirect rsc2016.sapsailing.com "3aab9f92-0d83-411c-bfc9-c9032079a749" + +## CRW 2016 +Use Event-ARCHIVE-SSL-Redirect crw2016.sapsailing.com "56f62045-de57-4c5e-be6c-a2339d9c9ece" + +# Kieler Woche 2016 +Use Event-ARCHIVE-SSL-Redirect kielerwoche2016.sapsailing.com "cc12361a-236b-4ddf-b68d-42ca785cd4d6" +Use Event-ARCHIVE-SSL-Redirect audiultracup2016.sapsailing.com "c4f9793f-c492-46a0-8af2-a543d5dab588" + +## 49erEuros 2016 +Use Event-Archive-SSL-Redirect 49erEuros2016.sapsailing.com "ccb1b062-fe59-4a1c-a15e-f30795ac3c7f" + +# 49er / FX Princess Sofia Trophy 2016 +Use Event-ARCHIVE-SSL-Redirect trofeoprincesasofia2016.sapsailing.com "445d072c-fe95-4cc3-ba49-874d4cd43325" + +# 49er Worlds 2016 +Use Event-ARCHIVE-SSL-Redirect 49erworlds2016.sapsailing.com "98e52dd5-2765-4f71-8ebc-82284be07fbc" + +# 2.4mR IDM 2015 +Use Event-ARCHIVE-SSL-Redirect idm24mR2015.sapsailing.com "c51c9915-a8f0-4a31-a0e2-127d557b7ea0" + +# Surfing World Cup Sylt 2015 +Use Event-ARCHIVE-SSL-Redirect worldcupsylt2015.sapsailing.com "9eb910b8-bb61-4113-8263-1667cd37ac76" + +# Norwegian League 2015 +Use Event-ARCHIVE-SSL-Redirect norwegianleague2015.sapsailing.com "29c81874-4e3f-4970-9ae3-1c65eca8889b" +Use Event-ARCHIVE-SSL-Redirect mesternes-mester-2015.sapsailing.com "8a5a7dcd-3c19-464f-a828-d0c3898b38d5" + +# Dutch League 2015 +Use Event-ARCHIVE-SSL-Redirect dutchleague2015.sapsailing.com "4f863d14-1025-44ec-853b-7ef5d45fb19d" + +# Championsleague 2015 +Use Event-ARCHIVE-SSL-Redirect championsleague2015.sapsailing.com "f40d9162-9008-4516-9110-33ab0f17d6a0" + +# Bart's Bash +Use Event-ARCHIVE-SSL-Redirect bartsbash2015.sapsailing.com "905457f5-5ccb-4fea-8219-8300eed637ad" + +# 49er JWC 2015 +Use Event-ARCHIVE-SSL-Redirect 49erJWC2015.sapsailing.com "9605d85c-867e-438c-a74b-47da896f476e" + +# Travemuender Woche 2015 +Use Event-ARCHIVE-SSL-Redirect tw2015.sapsailing.com "82c5adb5-2dac-40fb-aa18-3b8057365e57" +Use Event-ARCHIVE-SSL-Redirect saptw2015.sapsailing.com "eb58ae5d-0460-4574-a1b8-2e4ef8cf8e15" + +# Audi Business Cup +Use Event-ARCHIVE-SSL-Redirect audibusinesscup2015.sapsailing.com "080b6c09-0110-4b51-a209-dc3cf8b9f669" + +# 49er Euros 2015 +Use Event-ARCHIVE-SSL-Redirect 49ereuros2015.sapsailing.com "2b684db8-683d-4479-925b-5962085b7ae1" + +# KW 2015 +Use Event-ARCHIVE-SSL-Redirect kielerwoche2015.sapsailing.com "a9d6c5d5-cac3-47f2-9b5c-506e441819a1" +Use LiveCenterWithLanguageSubstitution-ARCHIVE livecenter.kieler-woche.de "a9d6c5d5-cac3-47f2-9b5c-506e441819a1" + +# YES 2015 +Use Event-ARCHIVE-SSL-Redirect yes2015.sapsailing.com "fb44d803-15d3-4fe1-852d-28346346ebc3" + +# SAP Opti Cup SCGN 2015 +Use Event-ARCHIVE-SSL-Redirect sapopticup2015.sapsailing.com "dff7d969-9858-4dff-b2f2-a45018a2f755" + +# RCApp Test Server +Use Plain rcapptest.sapsailing.com 172.31.31.114 8888 + +# ESS 2015 +Use Event-ARCHIVE-SSL-Redirect ess40-2015.sapsailing.com "70054aa2-b381-4e77-8e17-840ee1b6190d" + +# Danish League 2015 +Use Series-ARCHIVE-SSL-Redirect danishleague2015.sapsailing.com "270696d1-d7cc-49c4-a022-bb6bce0f2dcc" +Use Series-ARCHIVE-SSL-Redirect danishleague2-2015.sapsailing.com "5e7d5183-bdb1-425e-b144-a8322ea49c98" + +# Swedish League 2015 +Use Series-ARCHIVE-SSL-Redirect allsvenskan2015.sapsailing.com "9627bbdf-1e8e-4a5a-8641-afc2218699b9" +Use Series-ARCHIVE-SSL-Redirect mastarnas-mastare-2015.sapsailing.com "f27b8b88-a7a3-4694-9374-7e5caebb0328" + +# Finnish League 2015 +Use Series-ARCHIVE-SSL-Redirect finnishleague2015.sapsailing.com "51168037-06d1-4907-bbfe-3d7bd0b23304" + +# Austrian League 2015 +Use Series-ARCHIVE-SSL-Redirect austrianleague2015.sapsailing.com "85e8bd66-299a-4f5c-929e-746dbd081f13" + +# Bodenseewoche 2015 +Use Event-ARCHIVE-SSL-Redirect bodenseewoche2015.sapsailing.com "fef6c510-eefe-470f-a9a9-dcf6293ec116" + +# RosAtom Cup 2015 +Use Event-ARCHIVE-SSL-Redirect rosatomcup2015.sapsailing.com "f3a8c574-d23d-44d8-9316-3afb7ee0d39c" + +# 505 Worlds 2015 +Use Event-ARCHIVE-SSL-Redirect 505worlds2015.sapsailing.com "b1e78f52-ce52-4b71-ac30-452599faf4a1" + +# ATC on Archive: +Use Event-ARCHIVE-SSL-Redirect atcregatta2015.sapsailing.com "9c1d57bf-29c8-440f-becd-4862bc0f43fe" + +# DEV Server +Use Plain-SSL dev.sapsailing.com 172.31.28.17 8888 +Use Plain-SSL dualstack-dev.sapsailing.com 172.31.28.17 8888 + +# WWW +Use Home-ARCHIVE-SSL-Redirect sapsailing.com +Use Home-ARCHIVE-SSL-Redirect www.sapsailing.com + +# DEMO Server on DEV +Use Plain-SSL-Redirect demo.sapsailing.com 172.31.28.17 8889 + +# Bundesliga 2014 2015 2016 +Use Series-ARCHIVE-SSL-Redirect bundesliga2014.sapsailing.com "2b2659c9-6c3b-46fb-a83d-9c9f1d2eabca" +Use Series-ARCHIVE-SSL-Redirect bundesliga2-2014.sapsailing.com "e455a068-06e5-410a-aea5-d1295f66f61e" +Use Series-ARCHIVE-SSL-Redirect businesscup2014-hamburg.sapsailing.com "fd2e442b-6e79-4cc7-af23-01eb8eeb061e" +Use Event-ARCHIVE-SSL-Redirect bundesliga2015-relegation.sapsailing.com "0fb650c5-51c8-44c9-8b4f-cb5d3e2def9a" +Use Series-ARCHIVE-SSL-Redirect bundesliga2015.sapsailing.com "95932bc5-5762-4951-b597-61f0f615734e" +Use Series-ARCHIVE-SSL-Redirect bundesliga2-2015.sapsailing.com "ba09f02f-98e7-4a8f-8e90-1f6c72459e82" +Use Event-ARCHIVE-SSL-Redirect bundesliga2016-relegation.sapsailing.com "3b54a7ce-7585-4935-8564-522988484fb2" +Use Series-ARCHIVE-SSL-Redirect bundesliga2016.sapsailing.com "880c3122-8c63-4485-84cb-7115c58d35ea" +Use Series-ARCHIVE-SSL-Redirect bundesliga2-2016.sapsailing.com "e7cfefaf-8942-4341-a314-368c2a2d0437" +Use Event-ARCHIVE-SSL-Redirect juniorenliga2016.sapsailing.com "71ef7523-b900-4ea5-bb48-b83e1db98a8e" +Use Event-ARCHIVE-SSL-Redirect audisailingexperience2016.sapsailing.com "2744dfa0-e833-475e-afe3-a70807fa75f4" + +# Danish events 2014: League 2014, Dansish sailing school event, qualification league 2015 +Use Series-ARCHIVE-SSL-Redirect danishleague2014.sapsailing.com "abab896f-f49f-46f2-9908-c4d6ede79e1e" +Use Series-ARCHIVE-SSL-Redirect sejlsportsligaen2015.sapsailing.com "bad1d47c-9bf3-4d31-ac07-f0391cc117da" +Use Event-ARCHIVE-SSL-Redirect sejlerskolecup-2014.sapsailing.com "d75063dd-f579-4a46-836c-5cc017a71e44" + +Use Event-ARCHIVE-SSL-Redirect championsleague2014.sapsailing.com "eb326f1b-81e8-468b-89cb-10131a8d8459" +Use Event-ARCHIVE-SSL-Redirect ess40-2014.sapsailing.com "8e5bef73-7d55-45ed-951a-72ef375ae1b6" +Use Event-ARCHIVE-SSL-Redirect bartsbash2014.sapsailing.com "b2e2b264-134c-4ef2-b592-53562fd0f835" +Use Event-ARCHIVE-SSL-Redirect 505worlds2014.sapsailing.com "94e1e240-8a3d-466b-9f39-419f311eaace" +Use Event-ARCHIVE-SSL-Redirect 505worlds2014-guests.sapsailing.com "001a5d8f-9704-4400-b5df-6c78e8037b8b" +Use Event-ARCHIVE-SSL-Redirect 505worlds2014-guests2.sapsailing.com "6c8231c3-cd1e-4535-a021-2fed1fc30471" +Use Event-ARCHIVE-SSL-Redirect vulcaintrophy2014.sapsailing.com "09f39909-5d72-40d2-b6e9-4ea7c908a0dc" +Use Event-ARCHIVE-SSL-Redirect vulcaintrophy2014-proam.sapsailing.com "ca9daa7d-c966-4e89-bc50-ce598e2f2a56" +Use Event-ARCHIVE-SSL-Redirect tw2014.sapsailing.com "5133df37-0092-42c8-a9cb-7a087ae00219" +Use Event-ARCHIVE-SSL-Redirect kielerwoche2014.sapsailing.com "3713fbd7-a62b-439b-bec1-bea732c5d895" +Use Event-ARCHIVE-SSL-Redirect yes2014.sapsailing.com "6b3dfa41-8553-4abc-8b02-7e3423a59041" +Use Event-ARCHIVE-SSL-Redirect olympics2012.sapsailing.com "901963ed-743d-41db-9727-1c3b73e78ddd" +Use Event-ARCHIVE-SSL-Redirect bundesliga2013.sapsailing.com "a6abca6e-9711-44dc-9c64-929bc869aa12" +Use Event-ARCHIVE-SSL-Redirect 505worlds2010.sapsailing.com "ba1f5e28-7552-4277-ac32-e440a3432fb7" +Use Event-ARCHIVE-SSL-Redirect 505worlds2011.sapsailing.com "a10c4fad-c07c-44f5-8241-614a165daae1" +Use Event-ARCHIVE-SSL-Redirect 505worlds2012.sapsailing.com "64e2b631-1a97-4270-9383-14481c8e960f" +Use Event-ARCHIVE-SSL-Redirect 505worlds2013.sapsailing.com "35dc9389-b59d-4ebd-8f6b-432065642f40" +Use Event-ARCHIVE-SSL-Redirect drachenidm2012.sapsailing.com "a42beb95-4885-45f1-9ed7-91159a6e4f6a" +Use Event-ARCHIVE-SSL-Redirect ess40-2012.sapsailing.com "863a5c30-cbea-4f1c-8fb1-54fffa6b7319" +Use Event-ARCHIVE-SSL-Redirect 49er-euros2012.sapsailing.com "22c7942e-eb3d-462a-9d59-600468044bb2" +Use Event-ARCHIVE-SSL-Redirect 49er-euros2013.sapsailing.com "232ce9c3-ac84-47c8-b77d-eec782400877" +Use Event-ARCHIVE-SSL-Redirect idm2011.sapsailing.com "9577d5ae-b27f-4e76-bf26-580950baf904" +Use Event-ARCHIVE-SSL-Redirect staridm2013.sapsailing.com "a43b8f96-1e77-448a-9b8a-0f586f1bb18f" +Use Event-ARCHIVE-SSL-Redirect tw2013.sapsailing.com "b0a721cf-89c3-486c-9a84-25e1aaeb3225" +Use Event-ARCHIVE-SSL-Redirect 505idm2013.sapsailing.com "9130f36f-d1c3-4080-ac5b-a2104b8fbfd0" +Use Event-ARCHIVE-SSL-Redirect ess40-2013.sapsailing.com "1487bc65-be3b-4dbc-951d-a1390e9619e0" +Use Event-ARCHIVE-SSL-Redirect kielerwoche2012.sapsailing.com "0c0db838-b199-4309-a2a4-90bebe85ffe8" +Use Event-ARCHIVE-SSL-Redirect kielerwoche2013.sapsailing.com "3e4145a7-5473-4670-83e6-fd5ee364f7eb" +Use Event-ARCHIVE-SSL-Redirect mdm2011.sapsailing.com "b06d2e5c-0a35-4205-910f-d8387bbdd350" +Use Event-ARCHIVE-SSL-Redirect obmr2012.sapsailing.com "2dd8de86-6564-4189-9aa0-8666f26dbb5b" +Use Event-ARCHIVE-SSL-Redirect kielerwoche2011.sapsailing.com "8be013de-d49d-49ea-9e73-4e7c7970aec0" +Use Event-ARCHIVE-SSL-Redirect yes2012.sapsailing.com "7732cfba-23ff-44a7-9b5d-733d1d92e467" + +Use Spectator-ARCHIVE-SSL-Redirect captainsdinner2013.sapsailing.com "Captain's Dinner 2013" +Use Spectator-ARCHIVE-SSL-Redirect winners.sapsailing.com "SAP Winners Circle" +Use Spectator-ARCHIVE-SSL-Redirect winners2013.sapsailing.com "SAP Winners Circle 2013" +Use Spectator-ARCHIVE-SSL-Redirect 505guestsailing2013.sapsailing.com "505 Worlds 2013 Guest Program" +Use Spectator-ARCHIVE-SSL-Redirect 505worlds2012-guests.sapsailing.com "505 Worlds 2012 Guests" +Use Spectator-ARCHIVE-SSL-Redirect arenal2012.sapsailing.com "Arenal 2012" +Use Spectator-ARCHIVE-SSL-Redirect mini650pc2013.sapsailing.com "Mini 650 Pacific Challenge 2013" +Use Spectator-ARCHIVE-SSL-Redirect 505.sapsailing.com "505" +Use Spectator-ARCHIVE-SSL-Redirect isafwc2014.sapsailing.com "ISAF World Cup Hyeres 2014" + +############# ARCHIVE ############# +################################### diff --git a/configuration/httpd/conf.d/001-events.conf.bak2 b/configuration/httpd/conf.d/001-events.conf.bak2 new file mode 100644 index 00000000000..0521a4d1275 --- /dev/null +++ b/configuration/httpd/conf.d/001-events.conf.bak2 @@ -0,0 +1,450 @@ +# +# Spectator $IP $PORT $HOSTNAME $GROUPNAME +# +# Spectator-WithParam $IP $PORT $HOSTNAME $GROUPNAME $EXTRA +# +# Leaderboard $IP $PORT $HOSTNAME $GROUPNAME $NAME +# +# Leaderboard-WithParam $IP $PORT $HOSTNAME $GROUPNAME $NAME $EXTRA +# +# Make sure to always use "" as delimiters for strings containing spaces +# After a change please perform a service httpd reload +# +# ATT: There is a special macro called Spectator-ARCHIVE that contains +# the fixed IP adress and port for the archive server. You can find it +# in /etc/httpd/conf.d/000-macros.conf at the end of the file. Feel free +# to add other macros there. + +################################### +############ DEDICATED ########### + +## North Stream Race 2017 +Use Series-SSL-Redirect nordstreamrace2017.sapsailing.com "189e402f-5de5-463e-ad90-a1199c01ffa6" 172.31.21.227 8888 + +## Norwegian Sailing Server NOR +Use Event-SSL-Redirect nor.sapsailing.com "13ded7b5-7e81-44df-84e1-566c0cefc8f2" 172.31.17.231 8888 + +## ESS 2017 +Use Series-SSL-Redirect ess2017.sapsailing.com "d6ffa3c7-946b-4bef-9c22-2faf0fef429a" 172.31.18.190 8888 + +## Dutch Federation, first event probably North See Regatta +Use Plain-SSL-Redirect dutch-federation.sapsailing.com 172.31.23.151 8888 +Use Event-SSL-Redirect nsr2017.sapsailing.com "b519045d-368f-4071-80e0-c6bdd47a3944" 172.31.23.151 8888 + +## Team Phoenix TP52 +Use Plain-SSL-Redirect phoenix.sapsailing.com 172.31.30.173 8888 + +################################### +######### SHARED INSTANCE ######### + +# USSailing +Use Home-SSL-Redirect ussailing.sapsailing.com 172.31.30.84 8889 + +# Abeam (Japanese Partner) training system +Use Plain-SSL-Redirect abeam-training.sapsailing.com 172.31.30.84 8890 + +# TracTrac Test (now through Application Load Balancer (ALB)) +#Use Plain-SSL-Redirect tractractest.sapsailing.com 172.31.30.84 8891 + +# SAP Extreme Sailing Team Training Server +Use Home-SSL-Redirect extreme-team.sapsailing.com 172.31.30.84 8892 + +# VSaW +Use Home-SSL-Redirect vsaw.sapsailing.com 172.31.30.84 8893 + +# Bayerischer Yacht-Club (BYC) +Use Home-SSL-Redirect byc.sapsailing.com 172.31.30.84 8894 + +# Ubilabs-Testserver (now through Application Load Balancer (ALB)) +#Use Plain-SSL-Redirect ubilabstest.sapsailing.com 172.31.30.84 8895 + +# IRISHDBSCDW3 +Use Home-SSL-Redirect irishdbscdw3.sapsailing.com 172.31.30.84 8896 + +# 49er Analytics Instance +Use Plain-SSL-Redirect 49er.sapsailing.com 172.31.30.84 8897 + +# Luebecker Yacht-Club (LYC) +Use Home-SSL-Redirect lyc.sapsailing.com 172.31.30.84 8898 + +# Keppel Bay Sailing Club (KBSC) +Use Home-SSL-Redirect kbsc.sapsailing.com 172.31.30.84 8899 + +# Seebrucker Regattaverein am Chiemsee (SRV) +Use Home-SSL-Redirect srv.sapsailing.com 172.31.30.84 8900 + +# Heinz Nixdorf Verein zur Foerderung des Segelsports e.V. (HNV) +Use Home-SSL-Redirect hnv.sapsailing.com 172.31.30.84 8901 + +# Israeli Sailing Association / Carmel Sailing Society +Use Home-SSL-Redirect isr.sapsailing.com 172.31.30.84 8902 +Use Home-SSL-Redirect cyc.sapsailing.com 172.31.30.84 8902 + +# Sailtracks Test Server +Use Home-SSL-Redirect sailtracks.sapsailing.com 172.31.30.84 8903 + +## Norwegian Sailing Federation +## Use Home-SSL-Redirect nor.sapsailing.com 172.31.30.84 8904 + +# Jojos Nacra Campaign (jpolgar@aol.com) +Use Plain-SSL-Redirect jojopolgar.sapsailing.com 172.31.30.84 8905 + +# Segelvereinigung Rhein-Neckar +Use Home-SSL-Redirect srn.sapsailing.com 172.31.30.84 8906 + +# Yacht-Club Luzern (Arnet, Ivo [mailto:ivo.arnet@itready.net]) +Use Home-SSL-Redirect ycl.sapsailing.com 172.31.30.84 8907 + +#### Segelzentrum der Unviversität Kiel (Hamann, Jan [mailto:jan.hamann@email.uni-kiel.de]) +Use Home-SSL-Redirect segelzentrum.sapsailing.com 172.31.30.84 8908 + +# Robert Davis Sailing, Canadian Sailing Team (Robert Davis ) +Use Plain-SSL-Redirect rdsailing.sapsailing.com 172.31.30.84 8909 + +# Keith Johnson Softalk Computer Services (Keith Johnson ) +Use Plain-SSL-Redirect kjscs.sapsailing.com 172.31.30.84 8910 + +# KSSS (Royal Swedish Sailing Club, Stefan Rahm ) +Use Plain-SSL-Redirect ksss.sapsailing.com 172.31.30.84 8911 + +# Sailing Academy South Africa (instructor@sailingacademy.co.za, Neil Ashton) +Use Plain-SSL-Redirect sailingacademy.sapsailing.com 172.31.30.84 8912 + +# StarLab (Fabiano Avancini [mailto:fabiano.avancini@gmail.com], https://www.facebook.com/events/845403545622630/) +Use Plain-SSL-Redirect starlab.sapsailing.com 172.31.30.84 8913 + +# SingaporeSailing (Lim Han Ee ) +Use Plain-SSL-Redirect singaporesailing.sapsailing.com 172.31.30.84 8914 + +# Club Nautic de Sitges (pa.ubach@gmail.com; on behalf of; Pere-Andreu Ubach ) +Use Plain-SSL-Redirect sitges.sapsailing.com 172.31.30.84 8915 + +# Akademischer Seglerverein Aachen (Axel Schmidt, axel.sebastian.schmidt@rwth-aachen.de) +Use Plain-SSL-Redirect asvia.sapsailing.com 172.31.30.84 8916 + +# Schwartauer Segler-Verein, www.ssv-net.de, Alexander Probst, webmaster@alexprobst.de +Use Plain-SSL-Redirect ssv.sapsailing.com 172.31.30.84 8917 + +# SailCanada (Canadian Sailing Federation, Ken Dool, ken@sailing.ca) +Use Plain-SSL-Redirect sailcanada.sapsailing.com 172.31.30.84 8918 + +################################### +############# ARCHIVE ############# + +## World Cup Gamagori 2017 +Use Event-ARCHIVE-SSL-Redirect wcs2018-gamagori.sapsailing.com "1e8a9ae8-4a48-4de2-99c5-308169c37b76" + +## Dutch Sailing League 2017 +Use Series-ARCHIVE-SSL-Redirect dutchleague2017.sapsailing.com "0acd49d7-5fb3-46d2-a174-7ef7a63dbe66" + +## 505 Worlds 2017 +Use Event-ARCHIVE-SSL-Redirect 505worlds2017.sapsailing.com "4e070be8-51a8-4633-87fc-533f3f54f7d4" + +## Norwegian Sailing League 2017 +Use Series-ARCHIVE-SSL-Redirect norwegianleague2017.sapsailing.com "b9879cc4-5bc7-4a2e-867c-299eaae28f25" +Use Series-ARCHIVE-SSL-Redirect norwegianleague2-2017.sapsailing.com "80577cb6-11ee-4154-8aed-3917044554b9" + + +## Danish Sailing League 2017 +Use Series-ARCHIVE-SSL-Redirect danishleague2017.sapsailing.com "9da19281-a0ce-4871-a23e-3b6ef04a6706" +Use Series-ARCHIVE-SSL-Redirect danishleague2-2017.sapsailing.com "f0003d0e-0db4-4009-9478-d7868f5c432c" +Use Event-ARCHIVE-SSL-Redirect vipsap2017.sapsailing.com "00b7dc6a-0f2a-42d1-8869-2483cde9d5ad" + +## Austrian Sailing League 2017 +Use Series-ARCHIVE-SSL-Redirect austrianleague2017.sapsailing.com "94d23c5e-4cef-47d7-92c7-f8ed77ec486c" + +## Kiellauf 2017 +Use Event-ARCHIVE-SSL-Redirect kiellauf2017.sapsailing.com "acccaf32-3173-4ee2-afd2-5e09a00cdf53" + +## 6mR Worlds 2017 Vancouver +Use Event-ARCHIVE-SSL-Redirect 6mworlds2017.sapsailing.com "3fbe1757-652c-48d6-a7a5-3a611c82589b" + +## French Sailing League 2017 +Use Event-ARCHIVE-SSL-Redirect frenchleague2017.sapsailing.com "d366af4f-246d-4369-945a-f26505f9d77a" + +## IDM FINN 2017 +Use Event-ARCHIVE-SSL-Redirect idmfinn2017.sapsailing.com "9af4c6fd-a9ff-43b6-9927-323db03bab31" + +## Polish Sailing League 2017 +Use Event-ARCHIVE-SSL-Redirect polishleague2017.sapsailing.com "dc8306e0-38dd-48e7-9010-21ace668d0b7" + +## 8 meter worlds 2017 +Use Event-ARCHIVE-SSL-Redirect 8mworlds2017.sapsailing.com "bd1df974-aa7d-4d56-98ca-de0a50bbe0b6" + +##Sailing Champions League 2017 +Use Event-ARCHIVE-SSL-Redirect sapexperience2017saintmoritz.sapsailing.com "2828748a-735b-426c-883d-3e0d0c612449" +Use Event-ARCHIVE-SSL-Redirect scl2017.sapsailing.com "e6da37a1-773f-4dc5-b7e8-7753d3308386" + +##Hansesail 2017 (operated by melanie.coldewey@sap.com) +Use Event-ARCHIVE-SSL-Redirect hansesail2017.sapsailing.com "0e76df1e-c61f-4845-8681-4b60d4de7cb3" + +## 49er, 49FX, Nacra17 Europeans Championships 2017 +Use Event-ARCHIVE-SSL-Redirect 49er-n17-euros2017.sapsailing.com "2288808b-2697-48e9-893a-76ccf00ee94d" + +# Sailing World Championships Test Event 2017 Aarhus +Use Event-ARCHIVE-SSL-Redirect swc2017-aarhus.sapsailing.com "c452f5e8-1bec-4e7b-b459-32f6b820add6" + +## Travemuender Woche 2017 +Use Event-ARCHIVE-SSL-Redirect tw2017.sapsailing.com "7784129f-7832-49f1-a5f0-b8d66aa5560c" +Use Event-ARCHIVE-SSL-Redirect experiencetw2017.sapsailing.com "c89b99bb-f156-45aa-8eaa-6a5835c00037" + +## Kieler Woche 2017 +Use Event-ARCHIVE-SSL-Redirect kw2017.sapsailing.com "4d3df446-43bc-46a1-9146-3e1caf6ed757" + +## Sailing World Cup Santander 2017 +Use Event-ARCHIVE-SSL-Redirect swc2017-santander.sapsailing.com "3b79f093-d52f-440b-9fc4-2fb9e0cc70c9" + +## SWC 2017 Hyeres +Use Event-ARCHIVE-SSL-Redirect swc2017-hyeres.sapsailing.com "8962f211-6e79-422a-85c5-397aaff8d050" + +# SWC Worldcup Miami 2017 +Use Event-ARCHIVE-SSL-Redirect swc2017-miami.sapsailing.com "b82f9012-47d8-4e9e-b3b2-a690c1db0fe3" + +## ESS 2016 +Use Series-ARCHIVE-SSL-Redirect ess2016.sapsailing.com "7f7ea575-261a-4bde-9d32-0d867e02fe20" + +## SWC Worldcup Finale Melbourne 2016 +Use Event-ARCHIVE-SSL-Redirect swc2016-melbourne.sapsailing.com "dd2edeed-b9eb-483e-b3e9-d4761d0d58d2" + +## Swedish Sailing League 2016 +Use Series-ARCHIVE-SSL-Redirect swedishleague2016.sapsailing.com "396bccc4-b72e-4edf-a1d2-80f8cfdb259f" +Use Series-ARCHIVE-SSL-Redirect swedishleague2017.sapsailing.com "8c3467b4-7592-46cc-b70f-45dab79bc2da" + +## Danish Sailing League 2016 +Use Series-ARCHIVE-SSL-Redirect danishleague2016.sapsailing.com "ba493472-a1bd-49cc-ba4d-52eb723f0a71" +Use Series-ARCHIVE-SSL-Redirect danishleague2-2016.sapsailing.com "8140b59e-3202-41b9-90d2-c75e85ef2ace" +## VIP Racing Denmark Skovshoved 2016 +Use Event-ARCHIVE-SSL-Redirect vipsailingleaguedenmark2016.sapsailing.com "819c71d3-dd74-44fa-a397-24a38d2d76c5" + +## Norwegian Sailing League 2016 +Use Series-ARCHIVE-SSL-Redirect norwegianleague2016.sapsailing.com "2cb0eb1d-1a3c-45c6-8d73-caf907086b8a" + +## Dutch Sailing League 2016 +Use Series-ARCHIVE-SSL-Redirect dutchleague2016.sapsailing.com "6d2fb3c9-de3a-4aa5-b893-1634e50710a0" + +## Austrian Sailing League 2016 +Use Series-ARCHIVE-SSL-Redirect austrianleague2016.sapsailing.com "137fbbc3-7b42-4d3c-a85a-0f5e94f55375" + +## Finish Sailing League 2016 +Use Series-ARCHIVE-SSL-Redirect finnishleague2016.sapsailing.com "86b0afe6-0675-4525-8701-7da02971f4f9" +Use Series-ARCHIVE-SSL-Redirect finnishleague2017.sapsailing.com "a8cd2cfd-83e8-42a9-804b-ff867dab82ad" + +## SWC Qingdao +Use Event-ARCHIVE-SSL-Redirect swc2016-qingdao.sapsailing.com "ea0caed8-3182-424e-91a7-6add65e1357d" + +## Norwegian Grundig Cup (on norwegian league server) +Use Event-ARCHIVE-SSL-Redirect grundigcup2016-norway.sapsailing.com "6caf564b-f2b4-4b51-8667-50049ecb8581" + +## Sailing Championsleague 2016 (Petersburg / Porto Cervo) +Use Event-ARCHIVE-SSL-Redirect scl2016.sapsailing.com "810a5132-849f-49e0-828c-ace23289f0ac" + +## USODA 2016 +Use Event-ARCHIVE-SSL-Redirect usoda2016.sapsailing.com "46c85236-087e-418f-84f9-aee24dac948f" + +## BAR Test Oman +USE Event-ARCHIVE-SSL-Redirect bar-test.sapsailing.com "ec3dd898-9f02-472c-a783-06907cb9ef03" +USE Event-ARCHIVE-SSL-Redirect ACWS-test.sapsailing.com "ec3dd898-9f02-472c-a783-06907cb9ef03" + +## Test new archive in Availability zone A +USE Event-SSL-Redirect bar-test-test.sapsailing.com "ec3dd898-9f02-472c-a783-06907cb9ef03" 172.31.40.107 8888 + +## SCGN Test 2016 +USE Event-ARCHIVE-SSL-Redirect scgn-test.sapsailing.com "5ca2b18a-0a55-4591-910c-1f1f35be51f2" + +# SCGN Training +Use Event-ARCHIVE-SSL-Redirect scgn-training.sapsailing.com "004147c6-3991-4a02-bc50-72b8e5b8027c" + +## TW 2016 +Use Event-ARCHIVE-SSL-Redirect tw2016.sapsailing.com "86e9e60c-0b16-4941-b14a-166ed4dcabff" +Use Event-ARCHIVE-SSL-Redirect TWguestsailing2016.sapsailing.com "bd4e1319-f431-423a-a922-3215ea0e6fe9" + +## VANPro +Use Event-ARCHIVE-SSL-Redirect VANpro2016.sapsailing.com "2316ce7d-be93-4ffc-8613-cb6ffa475153" + +## Eastern Economic Forum 2016 +Use Event-ARCHIVE-SSL-Redirect forumvostok2016.sapsailing.com "5093220d-875f-4909-9ad0-46476639ee97" + +## IDM Star +Use Event-ARCHIVE-SSL-Redirect idmstar2016.sapsailing.com "5a05f9b9-2f70-46f7-99e1-c069b418bc20" + +# 505 Worlds 2016 +Use Event-ARCHIVE-SSL-Redirect 505worlds2016.sapsailing.com "8f5daf0f-210f-435f-97bd-c6aff11af3d2" + +# 29er Worlds 2016 +Use Event-ARCHIVE-SSL-Redirect 29erWorlds2016.sapsailing.com "4b381745-1d29-4bda-b388-4a0b7e94dc98" + +## WMRT 2016 +Use Event-ARCHIVE-SSL-Redirect wmrt2016.sapsailing.com "cfbe9100-75d6-474a-8d58-3ef8b19cdf25" + +## French Sailing League 2016 +Use Event-ARCHIVE-SSL-Redirect frenchleague2016.sapsailing.com "6755bbe9-b761-42a2-9f85-a23dea926a3b" + +## RosAtom 2016 +Use Event-ARCHIVE-SSL-Redirect rsc2016.sapsailing.com "3aab9f92-0d83-411c-bfc9-c9032079a749" + +## CRW 2016 +Use Event-ARCHIVE-SSL-Redirect crw2016.sapsailing.com "56f62045-de57-4c5e-be6c-a2339d9c9ece" + +# Kieler Woche 2016 +Use Event-ARCHIVE-SSL-Redirect kielerwoche2016.sapsailing.com "cc12361a-236b-4ddf-b68d-42ca785cd4d6" +Use Event-ARCHIVE-SSL-Redirect audiultracup2016.sapsailing.com "c4f9793f-c492-46a0-8af2-a543d5dab588" + +## 49erEuros 2016 +Use Event-Archive-SSL-Redirect 49erEuros2016.sapsailing.com "ccb1b062-fe59-4a1c-a15e-f30795ac3c7f" + +# 49er / FX Princess Sofia Trophy 2016 +Use Event-ARCHIVE-SSL-Redirect trofeoprincesasofia2016.sapsailing.com "445d072c-fe95-4cc3-ba49-874d4cd43325" + +# 49er Worlds 2016 +Use Event-ARCHIVE-SSL-Redirect 49erworlds2016.sapsailing.com "98e52dd5-2765-4f71-8ebc-82284be07fbc" + +# 2.4mR IDM 2015 +Use Event-ARCHIVE-SSL-Redirect idm24mR2015.sapsailing.com "c51c9915-a8f0-4a31-a0e2-127d557b7ea0" + +# Surfing World Cup Sylt 2015 +Use Event-ARCHIVE-SSL-Redirect worldcupsylt2015.sapsailing.com "9eb910b8-bb61-4113-8263-1667cd37ac76" + +# Norwegian League 2015 +Use Event-ARCHIVE-SSL-Redirect norwegianleague2015.sapsailing.com "29c81874-4e3f-4970-9ae3-1c65eca8889b" +Use Event-ARCHIVE-SSL-Redirect mesternes-mester-2015.sapsailing.com "8a5a7dcd-3c19-464f-a828-d0c3898b38d5" + +# Dutch League 2015 +Use Event-ARCHIVE-SSL-Redirect dutchleague2015.sapsailing.com "4f863d14-1025-44ec-853b-7ef5d45fb19d" + +# Championsleague 2015 +Use Event-ARCHIVE-SSL-Redirect championsleague2015.sapsailing.com "f40d9162-9008-4516-9110-33ab0f17d6a0" + +# Bart's Bash +Use Event-ARCHIVE-SSL-Redirect bartsbash2015.sapsailing.com "905457f5-5ccb-4fea-8219-8300eed637ad" + +# 49er JWC 2015 +Use Event-ARCHIVE-SSL-Redirect 49erJWC2015.sapsailing.com "9605d85c-867e-438c-a74b-47da896f476e" + +# Travemuender Woche 2015 +Use Event-ARCHIVE-SSL-Redirect tw2015.sapsailing.com "82c5adb5-2dac-40fb-aa18-3b8057365e57" +Use Event-ARCHIVE-SSL-Redirect saptw2015.sapsailing.com "eb58ae5d-0460-4574-a1b8-2e4ef8cf8e15" + +# Audi Business Cup +Use Event-ARCHIVE-SSL-Redirect audibusinesscup2015.sapsailing.com "080b6c09-0110-4b51-a209-dc3cf8b9f669" + +# 49er Euros 2015 +Use Event-ARCHIVE-SSL-Redirect 49ereuros2015.sapsailing.com "2b684db8-683d-4479-925b-5962085b7ae1" + +# KW 2015 +Use Event-ARCHIVE-SSL-Redirect kielerwoche2015.sapsailing.com "a9d6c5d5-cac3-47f2-9b5c-506e441819a1" +Use LiveCenterWithLanguageSubstitution-ARCHIVE livecenter.kieler-woche.de "a9d6c5d5-cac3-47f2-9b5c-506e441819a1" + +# YES 2015 +Use Event-ARCHIVE-SSL-Redirect yes2015.sapsailing.com "fb44d803-15d3-4fe1-852d-28346346ebc3" + +# SAP Opti Cup SCGN 2015 +Use Event-ARCHIVE-SSL-Redirect sapopticup2015.sapsailing.com "dff7d969-9858-4dff-b2f2-a45018a2f755" + +# RCApp Test Server +Use Plain rcapptest.sapsailing.com 172.31.31.114 8888 + +# ESS 2015 +Use Event-ARCHIVE-SSL-Redirect ess40-2015.sapsailing.com "70054aa2-b381-4e77-8e17-840ee1b6190d" + +# Danish League 2015 +Use Series-ARCHIVE-SSL-Redirect danishleague2015.sapsailing.com "270696d1-d7cc-49c4-a022-bb6bce0f2dcc" +Use Series-ARCHIVE-SSL-Redirect danishleague2-2015.sapsailing.com "5e7d5183-bdb1-425e-b144-a8322ea49c98" + +# Swedish League 2015 +Use Series-ARCHIVE-SSL-Redirect allsvenskan2015.sapsailing.com "9627bbdf-1e8e-4a5a-8641-afc2218699b9" +Use Series-ARCHIVE-SSL-Redirect mastarnas-mastare-2015.sapsailing.com "f27b8b88-a7a3-4694-9374-7e5caebb0328" + +# Finnish League 2015 +Use Series-ARCHIVE-SSL-Redirect finnishleague2015.sapsailing.com "51168037-06d1-4907-bbfe-3d7bd0b23304" + +# Austrian League 2015 +Use Series-ARCHIVE-SSL-Redirect austrianleague2015.sapsailing.com "85e8bd66-299a-4f5c-929e-746dbd081f13" + +# Bodenseewoche 2015 +Use Event-ARCHIVE-SSL-Redirect bodenseewoche2015.sapsailing.com "fef6c510-eefe-470f-a9a9-dcf6293ec116" + +# RosAtom Cup 2015 +Use Event-ARCHIVE-SSL-Redirect rosatomcup2015.sapsailing.com "f3a8c574-d23d-44d8-9316-3afb7ee0d39c" + +# 505 Worlds 2015 +Use Event-ARCHIVE-SSL-Redirect 505worlds2015.sapsailing.com "b1e78f52-ce52-4b71-ac30-452599faf4a1" + +# ATC on Archive: +Use Event-ARCHIVE-SSL-Redirect atcregatta2015.sapsailing.com "9c1d57bf-29c8-440f-becd-4862bc0f43fe" + +# DEV Server +Use Plain-SSL dev.sapsailing.com 172.31.28.17 8888 +Use Plain-SSL dualstack-dev.sapsailing.com 172.31.28.17 8888 + +# WWW is now defined in 000-main.conf so it can be the default virtual host; please see there + +# DEMO Server on DEV +Use Plain-SSL-Redirect demo.sapsailing.com 172.31.28.17 8889 + +# Bundesliga 2014 2015 2016 2017 +Use Series-ARCHIVE-SSL-Redirect bundesliga2014.sapsailing.com "2b2659c9-6c3b-46fb-a83d-9c9f1d2eabca" +Use Series-ARCHIVE-SSL-Redirect bundesliga2-2014.sapsailing.com "e455a068-06e5-410a-aea5-d1295f66f61e" +Use Series-ARCHIVE-SSL-Redirect businesscup2014-hamburg.sapsailing.com "fd2e442b-6e79-4cc7-af23-01eb8eeb061e" +Use Event-ARCHIVE-SSL-Redirect bundesliga2015-relegation.sapsailing.com "0fb650c5-51c8-44c9-8b4f-cb5d3e2def9a" +Use Series-ARCHIVE-SSL-Redirect bundesliga2015.sapsailing.com "95932bc5-5762-4951-b597-61f0f615734e" +Use Series-ARCHIVE-SSL-Redirect bundesliga2-2015.sapsailing.com "ba09f02f-98e7-4a8f-8e90-1f6c72459e82" +Use Event-ARCHIVE-SSL-Redirect bundesliga2016-relegation.sapsailing.com "3b54a7ce-7585-4935-8564-522988484fb2" +Use Series-ARCHIVE-SSL-Redirect bundesliga2016.sapsailing.com "880c3122-8c63-4485-84cb-7115c58d35ea" +Use Series-ARCHIVE-SSL-Redirect bundesliga2-2016.sapsailing.com "e7cfefaf-8942-4341-a314-368c2a2d0437" +Use Event-ARCHIVE-SSL-Redirect juniorenliga2016.sapsailing.com "71ef7523-b900-4ea5-bb48-b83e1db98a8e" +Use Event-ARCHIVE-SSL-Redirect audisailingexperience2016.sapsailing.com "2744dfa0-e833-475e-afe3-a70807fa75f4" +Use Series-ARCHIVE-SSL-Redirect bundesliga2017.sapsailing.com "7268b8a4-7c86-431c-935d-efa9e6d16e8a" +Use Series-ARCHIVE-SSL-Redirect bundesliga2-2017.sapsailing.com "25d32dea-7bc6-4b7d-ac83-a3522cc8574b" +## DSL Pokal 2017 +Use Event-ARCHIVE-SSL-Redirect dsl-pokal2017.sapsailing.com "f1860c95-0518-4044-ada2-3594a351dd13" + + +# Danish events 2014: League 2014, Dansish sailing school event, qualification league 2015 +Use Series-ARCHIVE-SSL-Redirect danishleague2014.sapsailing.com "abab896f-f49f-46f2-9908-c4d6ede79e1e" +Use Series-ARCHIVE-SSL-Redirect sejlsportsligaen2015.sapsailing.com "bad1d47c-9bf3-4d31-ac07-f0391cc117da" +Use Event-ARCHIVE-SSL-Redirect sejlerskolecup-2014.sapsailing.com "d75063dd-f579-4a46-836c-5cc017a71e44" + +Use Event-ARCHIVE-SSL-Redirect championsleague2014.sapsailing.com "eb326f1b-81e8-468b-89cb-10131a8d8459" +Use Event-ARCHIVE-SSL-Redirect ess40-2014.sapsailing.com "8e5bef73-7d55-45ed-951a-72ef375ae1b6" +Use Event-ARCHIVE-SSL-Redirect bartsbash2014.sapsailing.com "b2e2b264-134c-4ef2-b592-53562fd0f835" +Use Event-ARCHIVE-SSL-Redirect 505worlds2014.sapsailing.com "94e1e240-8a3d-466b-9f39-419f311eaace" +Use Event-ARCHIVE-SSL-Redirect 505worlds2014-guests.sapsailing.com "001a5d8f-9704-4400-b5df-6c78e8037b8b" +Use Event-ARCHIVE-SSL-Redirect 505worlds2014-guests2.sapsailing.com "6c8231c3-cd1e-4535-a021-2fed1fc30471" +Use Event-ARCHIVE-SSL-Redirect vulcaintrophy2014.sapsailing.com "09f39909-5d72-40d2-b6e9-4ea7c908a0dc" +Use Event-ARCHIVE-SSL-Redirect vulcaintrophy2014-proam.sapsailing.com "ca9daa7d-c966-4e89-bc50-ce598e2f2a56" +Use Event-ARCHIVE-SSL-Redirect tw2014.sapsailing.com "5133df37-0092-42c8-a9cb-7a087ae00219" +Use Event-ARCHIVE-SSL-Redirect kielerwoche2014.sapsailing.com "3713fbd7-a62b-439b-bec1-bea732c5d895" +Use Event-ARCHIVE-SSL-Redirect yes2014.sapsailing.com "6b3dfa41-8553-4abc-8b02-7e3423a59041" +Use Event-ARCHIVE-SSL-Redirect olympics2012.sapsailing.com "901963ed-743d-41db-9727-1c3b73e78ddd" +Use Event-ARCHIVE-SSL-Redirect olympics2016.sapsailing.com "e6dbae49-aa2f-49fc-a7eb-82e24cdc307f" +Use Event-ARCHIVE-SSL-Redirect bundesliga2013.sapsailing.com "a6abca6e-9711-44dc-9c64-929bc869aa12" +Use Event-ARCHIVE-SSL-Redirect 505worlds2010.sapsailing.com "ba1f5e28-7552-4277-ac32-e440a3432fb7" +Use Event-ARCHIVE-SSL-Redirect 505worlds2011.sapsailing.com "a10c4fad-c07c-44f5-8241-614a165daae1" +Use Event-ARCHIVE-SSL-Redirect 505worlds2012.sapsailing.com "64e2b631-1a97-4270-9383-14481c8e960f" +Use Event-ARCHIVE-SSL-Redirect 505worlds2013.sapsailing.com "35dc9389-b59d-4ebd-8f6b-432065642f40" +Use Event-ARCHIVE-SSL-Redirect drachenidm2012.sapsailing.com "a42beb95-4885-45f1-9ed7-91159a6e4f6a" +Use Event-ARCHIVE-SSL-Redirect ess40-2012.sapsailing.com "863a5c30-cbea-4f1c-8fb1-54fffa6b7319" +Use Event-ARCHIVE-SSL-Redirect 49er-euros2012.sapsailing.com "22c7942e-eb3d-462a-9d59-600468044bb2" +Use Event-ARCHIVE-SSL-Redirect 49er-euros2013.sapsailing.com "232ce9c3-ac84-47c8-b77d-eec782400877" +Use Event-ARCHIVE-SSL-Redirect idm2011.sapsailing.com "9577d5ae-b27f-4e76-bf26-580950baf904" +Use Event-ARCHIVE-SSL-Redirect staridm2013.sapsailing.com "a43b8f96-1e77-448a-9b8a-0f586f1bb18f" +Use Event-ARCHIVE-SSL-Redirect tw2013.sapsailing.com "b0a721cf-89c3-486c-9a84-25e1aaeb3225" +Use Event-ARCHIVE-SSL-Redirect 505idm2013.sapsailing.com "9130f36f-d1c3-4080-ac5b-a2104b8fbfd0" +Use Event-ARCHIVE-SSL-Redirect ess40-2013.sapsailing.com "1487bc65-be3b-4dbc-951d-a1390e9619e0" +Use Event-ARCHIVE-SSL-Redirect kielerwoche2012.sapsailing.com "0c0db838-b199-4309-a2a4-90bebe85ffe8" +Use Event-ARCHIVE-SSL-Redirect kielerwoche2013.sapsailing.com "3e4145a7-5473-4670-83e6-fd5ee364f7eb" +Use Event-ARCHIVE-SSL-Redirect mdm2011.sapsailing.com "b06d2e5c-0a35-4205-910f-d8387bbdd350" +Use Event-ARCHIVE-SSL-Redirect obmr2012.sapsailing.com "2dd8de86-6564-4189-9aa0-8666f26dbb5b" +Use Event-ARCHIVE-SSL-Redirect kielerwoche2011.sapsailing.com "8be013de-d49d-49ea-9e73-4e7c7970aec0" +Use Event-ARCHIVE-SSL-Redirect yes2012.sapsailing.com "7732cfba-23ff-44a7-9b5d-733d1d92e467" + +Use Spectator-ARCHIVE-SSL-Redirect captainsdinner2013.sapsailing.com "Captain's Dinner 2013" +Use Spectator-ARCHIVE-SSL-Redirect winners.sapsailing.com "SAP Winners Circle" +Use Spectator-ARCHIVE-SSL-Redirect winners2013.sapsailing.com "SAP Winners Circle 2013" +Use Spectator-ARCHIVE-SSL-Redirect 505guestsailing2013.sapsailing.com "505 Worlds 2013 Guest Program" +Use Spectator-ARCHIVE-SSL-Redirect 505worlds2012-guests.sapsailing.com "505 Worlds 2012 Guests" +Use Spectator-ARCHIVE-SSL-Redirect arenal2012.sapsailing.com "Arenal 2012" +Use Spectator-ARCHIVE-SSL-Redirect mini650pc2013.sapsailing.com "Mini 650 Pacific Challenge 2013" +Use Spectator-ARCHIVE-SSL-Redirect 505.sapsailing.com "505" +Use Spectator-ARCHIVE-SSL-Redirect isafwc2014.sapsailing.com "ISAF World Cup Hyeres 2014" + diff --git a/configuration/httpd/conf.d/001-events.conf.bak3 b/configuration/httpd/conf.d/001-events.conf.bak3 new file mode 100644 index 00000000000..a77049da827 --- /dev/null +++ b/configuration/httpd/conf.d/001-events.conf.bak3 @@ -0,0 +1,1059 @@ +# +# Spectator $IP $PORT $HOSTNAME $GROUPNAME +# +# Spectator-WithParam $IP $PORT $HOSTNAME $GROUPNAME $EXTRA +# +# Leaderboard $IP $PORT $HOSTNAME $GROUPNAME $NAME +# +# Leaderboard-WithParam $IP $PORT $HOSTNAME $GROUPNAME $NAME $EXTRA +# +# Make sure to always use "" as delimiters for strings containing spaces +# After a change please perform a service httpd reload +# +# ATT: There is a special macro called Spectator-ARCHIVE that contains +# the fixed IP adress and port for the archive server. You can find it +# in /etc/httpd/conf.d/000-macros.conf at the beginning of the file. Feel free +# to add other macros there. + +################################### +############ DEDICATED ########### + +## Norwegian Sailing Server NOR +Use Event-SSL-Redirect nor.sapsailing.com "13ded7b5-7e81-44df-84e1-566c0cefc8f2" 172.31.17.231 8888 + +## Team Phoenix TP52 +Use Plain-SSL-Redirect phoenix.sapsailing.com 172.31.30.173 8888 + +################################### +######### SHARED INSTANCE ######### + +## Dutch Federation, first event probably North See Regatta +Use Event-SSL-Redirect nsr2017.sapsailing.com "b519045d-368f-4071-80e0-c6bdd47a3944" 172.31.30.84 8926 + +# USSailing +Use Home-SSL-Redirect ussailing.sapsailing.com 172.31.30.84 8889 + +# Abeam (Japanese Partner) training system +Use Plain-SSL-Redirect abeam-training.sapsailing.com 172.31.30.84 8890 + +# TracTrac Test (now through Application Load Balancer (ALB)) +Use Plain-SSL-Redirect tractractest.sapsailing.com 172.31.30.84 8891 + +# SAP Extreme Sailing Team Training Server +Use Home-SSL-Redirect extreme-team.sapsailing.com 172.31.30.84 8892 + +# VSaW +Use Home-SSL-Redirect vsaw.sapsailing.com 172.31.30.84 8893 + +# Bayerischer Yacht-Club (BYC) +Use Home-SSL-Redirect byc.sapsailing.com 172.31.30.84 8894 + +# Ubilabs-Testserver (now through Application Load Balancer (ALB)) +#Use Plain-SSL-Redirect ubilabstest.sapsailing.com 172.31.30.84 8895 + +# IRISHDBSCDW3 +Use Home-SSL-Redirect irishdbscdw3.sapsailing.com 172.31.30.84 8896 + +# 49er Analytics Instance +Use Plain-SSL-Redirect 49er.sapsailing.com 172.31.30.84 8897 + +# Luebecker Yacht-Club (LYC) +Use Home-SSL-Redirect lyc.sapsailing.com 172.31.30.84 8898 + +# Keppel Bay Sailing Club (KBSC) +Use Home-SSL-Redirect kbsc.sapsailing.com 172.31.30.84 8899 + +# Seebrucker Regattaverein am Chiemsee (SRV) +Use Home-SSL-Redirect srv.sapsailing.com 172.31.30.84 8900 + +# Heinz Nixdorf Verein zur Foerderung des Segelsports e.V. (HNV) +Use Home-SSL-Redirect hnv.sapsailing.com 172.31.30.84 8901 + +# Israeli Sailing Association / Carmel Sailing Society +Use Home-SSL-Redirect isr.sapsailing.com 172.31.30.84 8902 +Use Home-SSL-Redirect cyc.sapsailing.com 172.31.30.84 8902 + +# Sailtracks Test Server +Use Home-SSL-Redirect sailtracks.sapsailing.com 172.31.30.84 8903 + +## Norwegian Sailing Federation +Use Home-SSL-Redirect nor.sapsailing.com 172.31.26.158 8904 + +# Jojos Nacra Campaign (jpolgar@aol.com) +Use Plain-SSL-Redirect jojopolgar.sapsailing.com 172.31.30.84 8905 + +# Segelvereinigung Rhein-Neckar +Use Home-SSL-Redirect srn.sapsailing.com 172.31.30.84 8906 + +# Yacht-Club Luzern (Arnet, Ivo [mailto:ivo.arnet@itready.net]) +Use Home-SSL-Redirect ycl.sapsailing.com 172.31.30.84 8907 + +#### Segelzentrum der Unviversität Kiel (Hamann, Jan [mailto:jan.hamann@email.uni-kiel.de]) +Use Home-SSL-Redirect segelzentrum.sapsailing.com 172.31.30.84 8908 + +# Robert Davis Sailing, Canadian Sailing Team (Robert Davis ) +Use Plain-SSL-Redirect rdsailing.sapsailing.com 172.31.30.84 8909 + +# Keith Johnson Softalk Computer Services (Keith Johnson ) +Use Plain-SSL-Redirect kjscs.sapsailing.com 172.31.30.84 8910 + +# KSSS (Royal Swedish Sailing Club, Stefan Rahm ) +Use Plain-SSL-Redirect ksss.sapsailing.com 172.31.30.84 8911 + +# Sailing Academy South Africa (instructor@sailingacademy.co.za, Neil Ashton) +Use Plain-SSL-Redirect sailingacademy.sapsailing.com 172.31.30.84 8912 + +# StarLab (Fabiano Avancini [mailto:fabiano.avancini@gmail.com], https://www.facebook.com/events/845403545622630/) +Use Plain-SSL-Redirect starlab.sapsailing.com 172.31.30.84 8913 + +# SingaporeSailing (Lim Han Ee ) +Use Plain-SSL-Redirect singaporesailing.sapsailing.com 172.31.30.84 8914 + +# Club Nautic de Sitges (pa.ubach@gmail.com; on behalf of; Pere-Andreu Ubach ) +Use Plain-SSL-Redirect sitges.sapsailing.com 172.31.30.84 8915 + +# Akademischer Seglerverein Aachen (Axel Schmidt, axel.sebastian.schmidt@rwth-aachen.de) +Use Plain-SSL-Redirect asvia.sapsailing.com 172.31.30.84 8916 + +# Schwartauer Segler-Verein, www.ssv-net.de, Alexander Probst, webmaster@alexprobst.de +Use Plain-SSL-Redirect ssv.sapsailing.com 172.31.30.84 8917 + +# SailCanada (Canadian Sailing Federation, Ken Dool, ken@sailing.ca) +Use Plain-SSL-Redirect sailcanada.sapsailing.com 172.31.30.84 8918 + +################################### +############# ARCHIVE ############# + +## 49er Worlds 2019 +Use Series-ARCHIVE-SSL-Redirect 49erworlds2019.sapsailing.com "e5a65f0a-b9b4-4630-b0b0-ad1fd7727518" + +## 49er Oceania 2019 +Use Series-ARCHIVE-SSL-Redirect 49eroceania2019.sapsailing.com "b4a6e4ef-9a07-4832-9268-05cce3941b46" + +## Norwegian Sailing League 2019 +Use Series-ARCHIVE-SSL-Redirect norwegianleague2019.sapsailing.com "984b1bb8-eff1-484c-8275-44488e9f37ce" + +## French Sailing League 2019 +Use Series-ARCHIVE-SSL-Redirect frenchleague2019.sapsailing.com "540cba66-192e-4392-8cb5-33cd20a7ce50" + +## Swedish Sailing League 2019 +Use Series-ARCHIVE-SSL-Redirect swedishleague2019.sapsailing.com "fc141444-5c7b-4e65-af4e-72bf6b60199e" + +## Danish Sailing League 2019 +Use Series-ARCHIVE-SSL-Redirect danishleague2019.sapsailing.com "1894888b-a5cc-4d3d-9335-7d4374b72e15" + +## Österreichische Segelbundesliga 2019 +Use Series-ARCHIVE-SSL-Redirect austrianleague2019.sapsailing.com "882b8061-d7bc-4d76-a3c5-daa57296b0f8" + +## 1. Segel-Bundesliga 2019 +Use Series-ARCHIVE-SSL-Redirect bundesliga2019.sapsailing.com "e8c27965-7636-4bb6-883b-98a29df31f50" + +## 2. Segel-Bundesliga 2019 +Use Series-ARCHIVE-SSL-Redirect bundesliga2-2019.sapsailing.com "8c59828d-cad7-4e84-b86b-433d844010cc" + +## Deutsche Junioren Segel-Liga 2019 +Use Series-ARCHIVE-SSL-Redirect juniorenliga2019.sapsailing.com "5a81ddaf-b839-4ba7-aeaf-57699124b5f6" + +## Finnish League 2019 - qualifier 2 +Use Event-ARCHIVE-SSL-Redirect finnishleague2019-qualifier2.sapsailing.com "681b850d-64be-43e8-9a2e-8e1384198878" + +## Finnish League 2019 - final +Use Event-ARCHIVE-SSL-Redirect finnishleague2019-final.sapsailing.com "1175aef1-1459-4794-b0ca-402a92785e01" + +## Alandia Nordic Club Sailing Championship 2019 +Use Event-ARCHIVE-SSL-Redirect ncs2019-championships.sapsailing.com "ead70d8e-0fca-4aa0-bf83-e66c19de8ab3" + +## Polish League 2019 +Use Series-ARCHIVE-SSL-Redirect polishleague2019.sapsailing.com "006e7569-7c5b-49de-a973-addf288e599e" + +## World Sailing Conference Cup 2019 +Use Event-ARCHIVE-SSL-Redirect bermuda2019.sapsailing.com "a865eda3-b8df-4cf8-bcf1-6bd6a1ca45bb" + +## Pitter Croatia Coast Cup 2019 +Use Event-ARCHIVE-SSL-Redirect croatiacoastcup2019.sapsailing.com "8b798fbb-65b0-49d6-b126-cfd02b1c1fd3" + +## Tempest Worlds 2019 +Use Event-ARCHIVE-SSL-Redirect tempestworlds2019.sapsailing.com "72038d9e-5add-40f8-beea-5116d568facb" + +## SAP Now 2019 Experience +Use Event-ARCHIVE-SSL-Redirect sapnow2019.sapsailing.com "30f90ec0-0ed6-4a94-9ade-aee464824d2d" + +## Olympic Testevent 2019 - Enoshima +Use Event-ARCHIVE-SSL-Redirect tokyo2019.sapsailing.com "6389fb9d-12e1-47ef-9831-ddab8cf9598f" + +## Sailing Champions League 2019 - Final St. Moritz +Use Event-ARCHIVE-SSL-Redirect scl2019-final.sapsailing.com "e59f2681-94ca-4a9d-b815-c4995b17d26e" + +## Hempel World Cup Series 2020 - Round 1 +Use Event-ARCHIVE-SSL-Redirect hwcs2020-round1.sapsailing.com "2d42185c-c914-4042-814f-14108218b3a3" + +## Nord Stream Race 2019 +Use Event-ARCHIVE-SSL-Redirect nordstreamrace2019.sapsailing.com "1fc9069a-0ee8-4ca9-ba62-4ab6c410c909" + +## Sailing Champions League 2019 Qualifier 3 St. Petersburg +Use Event-ARCHIVE-SSL-Redirect scl2019-qualifier3.sapsailing.com "ccd72544-b7c1-4775-949a-ad5ac26b562f" + +## Helga Cup 2019 +Use Event-ARCHIVE-SSL-Redirect helgacup2019.sapsailing.com "94f7932a-4518-4c58-9f77-d43682b002f6" + +## Kieler Woche 2019 +Use Event-ARCHIVE-SSL-Redirect kw2019.sapsailing.com "ecf57f2a-9d4b-4918-aef3-07543ed0c4ec" + +## SAP Sailing Experience 2019 - NRV +Use Event-ARCHIVE-SSL-Redirect sapexperience2019-nrv.sapsailing.com "a7c0ec9b-f6bf-400e-98b6-be51ab541abe" + +## SAP Sailing Experience 2019 - Travemünder Woche +Use Event-ARCHIVE-SSL-Redirect sapexperience2019tw.sapsailing.com "2412609f-cb83-4832-9346-ccab59c7c3a8" + +## SAP Sailing Experience 2019 - Kieler Woche +Use Event-ARCHIVE-SSL-Redirect sapexperience2019kw.sapsailing.com "f21d34d8-6c40-4804-872b-0e5fdfb5ce64" + +## Medemblik Regatta 2019 +Use Event-ARCHIVE-SSL-Redirect medemblik2019.sapsailing.com "c7e7589c-b5ef-4e7d-93ff-3cd18527976b" + +## Sailing Champions League 2019 - Qualifier 1 Palma +Use Event-ARCHIVE-SSL-Redirect scl2019-qualifier1.sapsailing.com "5b3d782a-d6eb-420f-852e-44e6d36b8869" + +## Sailing Champions League 2019 - Qualifier 2 Porto Cervo +Use Event-ARCHIVE-SSL-Redirect scl2019-qualifier2.sapsailing.com "dd4eb3ce-dce0-4e8f-bfdb-ff1219f6fde1" + +## Kornati Cup 2019 +Use Event-ARCHIVE-SSL-Redirect kornaticup2019.sapsailing.com "b3735a2e-bdd6-4cf7-91a7-87d388c954b4" + +## 505 Worlds 2019 - Fremantle +Use Event-ARCHIVE-SSL-Redirect 505worlds2019.sapsailing.com "fbfa43cc-ff0d-42b9-96c5-6d218c636a62" + +## Polska Ekstraklasa Żeglarska 2018 +Use Series-ARCHIVE-SSL-Redirect polishleague2018.sapsailing.com "aa60bdfc-6931-4919-9647-6ae61284f1da" + +## Allsvenskan Segling 2018 +Use Series-ARCHIVE-SSL-Redirect swedishleague2018.sapsailing.com "9bc7be83-496f-4e30-a5f5-ebf634a8cdc1" + +## Red Bull Foiling Generation 2018 Final +Use Event-ARCHIVE-SSL-Redirect rbfg2018.sapsailing.com "1e330c0e-9dbf-4fa0-9817-1e11e17bea55" + +## Finnish Sailing League 2018 +Use Event-ARCHIVE-SSL-Redirect finnishleague2019.sapsailing.com "869f49cb-230a-4849-947f-7f8b21d7d5d8" +Use Series-ARCHIVE-SSL-Redirect finnishleague2018.sapsailing.com "268a2f86-6722-4d26-8be1-08c0eb0b9306" + +## Dutch Sailing League 2018 +use Series-ARCHIVE-SSL-Redirect dutchleague2018.sapsailing.com "cdfc4a3f-ef43-42fb-91fd-589b71cc1815" + +## Österreichische Segelbundesliga 2018 +use Series-ARCHIVE-SSL-Redirect austrianleague2018.sapsailing.com "d5b4fba4-903e-4e0f-86e7-93162c527640" + +## Danish Sailing League 2018 +Use Series-ARCHIVE-SSL-Redirect danishleague2018.sapsailing.com "c3dc2b53-b8f3-4657-93a5-e3c0bab7af80" +Use Series-ARCHIVE-SSL-Redirect danishleague2-2018.sapsailing.com "f39e70a1-d31d-4f1d-87f5-c7832557f8d8" + +## Ligue Nationale De Voile 2018 +Use Series-ARCHIVE-SSL-Redirect frenchleague2018.sapsailing.com "aa75fb08-a973-45ec-9d71-f4c7e1a7a04a" + +## SAILING Champions League 2018 - Final +use Event-ARCHIVE-SSL-Redirect scl2018-final.sapsailing.com "0503a3d7-2b50-4825-84b4-7bcfd6cd4730" + +## SAILING Champions League 2018 - Semifinal 2 +Use Event-ARCHIVE-SSL-Redirect scl2018-semifinal2.sapsailing.com "74f7e1c6-9d19-4751-9083-60f00c9b8053" + +## Hempel Sailing World Championships Aarhus 2018 +Use Event-ARCHIVE-SSL-Redirect worlds2018.sapsailing.com "4544f986-8235-426d-ad3e-6a3500b12edc" + +## Travemünder Woche 2018 +Use Event-ARCHIVE-SSL-Redirect tw2018.sapsailing.com "4e71526d-a25f-4f41-adc0-d92c60738134" + +## SAP Sailing Experience 2018 Travemuender Woche +Use Event-ARCHIVE-SSL-Redirect sapexperience2018tw.sapsailing.com "03937740-7da2-4644-92f9-9cb12c40fbb4" + +## 505 Worlds 2018 - SAP Poland team race +Use Event-ARCHIVE-SSL-Redirect 505worlds2018-SAP-Poland.sapsailing.com "eeeddabb-31c3-425c-abd5-0913781f879e" + +## Nord Stream Race 2018 +Use Event-ARCHIVE-SSL-Redirect nordstreamrace2018.sapsailing.com "9791acc7-79f7-4c3b-9cde-7b5dede49cc2" + +## Kieler Woche 2018 +Use Event-ARCHIVE-SSL-Redirect kw2018.sapsailing.com "1a73aaef-7386-4178-8a11-14ced71e1d8c" + +## Sailing Championsleague 2018 (Porto Cervo) +Use Event-ARCHIVE-SSL-Redirect scl2018-semifinal1.sapsailing.com "ccd8a484-f2be-4dbd-9474-c457fefd6536" + +## World Cup Series 2019 - Marseille +Use Event-ARCHIVE-SSL-Redirect wcs2019-marseille.sapsailing.com "ba606057-ced3-444d-9425-fd89ae36ca18" + +## World Cup Series 2019 - Genoa +Use Event-ARCHIVE-SSL-Redirect wcs2019-genoa.sapsailing.com "587e5fef-53ea-47f0-a71b-1fc29053b4f0" + +## World Cup Series 2019 - Miami +Use Event-ARCHIVE-SSL-Redirect wcs2019-miami.sapsailing.com "f393a743-dd49-450f-ab8b-d11522b266f2" + +## World Cup Series 2019 - Enoshima +Use Event-ARCHIVE-SSL-Redirect wcs2019-enoshima.sapsailing.com "bb4c7908-56a4-4b6e-9942-4ffd20c59fdc" + +## World Cup final 2018 Marseille +Use Event-ARCHIVE-SSL-Redirect wcs2018-marseille.sapsailing.com "d5c7440a-27fb-4b9f-a64d-5beb1a2907fd" + +## Medemblik 2018 +Use Event-ARCHIVE-SSL-Redirect medemblik2018.sapsailing.com "36b3a1ff-34ef-48ab-86e3-aebbbcac55c4" + +## Aeroe Rund 2018 +Use Event-ARCHIVE-SSL-Redirect aeroe-rund2018.sapsailing.com "7a16b434-6952-457b-9b7c-010875f6bfd3" + +## Thetis 2018 +Use Event-ARCHIVE-SSL-Redirect thetis2018.sapsailing.com "8964d8e0-0368-4581-8df8-6ade3543a94a" + +## World Cup Hyeres 2018 +Use Event-ARCHIVE-SSL-Redirect wcs2018-hyeres.sapsailing.com "74e27348-ee53-4b1c-b042-3a6f09c27bb2" + +## World Cup Miami 2018 +Use Event-ARCHIVE-SSL-Redirect wcs2018-miami.sapsailing.com "f90391b0-022d-47a1-9dec-293acaa8b3c0" + +# 505 Worlds +Use Event-ARCHIVE-SSL-Redirect 505worlds2018.sapsailing.com "4d2909ab-d05a-4a94-80b1-dba50bd4729e" +Use Event-ARCHIVE-SSL-Redirect 505worlds2017.sapsailing.com "4e070be8-51a8-4633-87fc-533f3f54f7d4" +Use Event-ARCHIVE-SSL-Redirect 505worlds2016.sapsailing.com "8f5daf0f-210f-435f-97bd-c6aff11af3d2" +Use Event-ARCHIVE-SSL-Redirect 505worlds2015.sapsailing.com "b1e78f52-ce52-4b71-ac30-452599faf4a1" +Use Event-ARCHIVE-SSL-Redirect 505worlds2014.sapsailing.com "94e1e240-8a3d-466b-9f39-419f311eaace" +Use Event-ARCHIVE-SSL-Redirect 505worlds2013.sapsailing.com "35dc9389-b59d-4ebd-8f6b-432065642f40" +Use Event-ARCHIVE-SSL-Redirect 505worlds2012.sapsailing.com "64e2b631-1a97-4270-9383-14481c8e960f" +Use Event-ARCHIVE-SSL-Redirect 505worlds2011.sapsailing.com "a10c4fad-c07c-44f5-8241-614a165daae1" +Use Event-ARCHIVE-SSL-Redirect 505worlds2010.sapsailing.com "ba1f5e28-7552-4277-ac32-e440a3432fb7" + +## World Cup Gamagori 2017 +Use Event-ARCHIVE-SSL-Redirect wcs2018-gamagori.sapsailing.com "1e8a9ae8-4a48-4de2-99c5-308169c37b76" + +## Dutch Sailing League 2017 +Use Series-ARCHIVE-SSL-Redirect dutchleague2017.sapsailing.com "07ebdd71-324b-4944-9dc8-790a7de49d36" + + +## Norwegian Sailing League +use Series-ARCHIVE-SSL-Redirect norwegianleague2018.sapsailing.com "b60934bb-01d5-45d8-b05d-8ca0ccf33d82" +Use Series-ARCHIVE-SSL-Redirect norwegianleague2017.sapsailing.com "b74b76b6-9f2e-4e30-abcf-3285af7b7cf0" +Use Series-ARCHIVE-SSL-Redirect norwegianleague2-2017.sapsailing.com "852ecc8d-17b2-4d8d-81ad-20a34da07174" + + +## Danish Sailing League 2017 +Use Series-ARCHIVE-SSL-Redirect danishleague2017.sapsailing.com "81ea69d1-111f-448f-8a83-394db3662b37" +Use Series-ARCHIVE-SSL-Redirect danishleague2-2017.sapsailing.com "d21fe68c-f72f-4d11-b595-4a9426167b7c" +Use Event-ARCHIVE-SSL-Redirect vipsap2017.sapsailing.com "00b7dc6a-0f2a-42d1-8869-2483cde9d5ad" + +## Austrian Sailing League 2017 +Use Series-ARCHIVE-SSL-Redirect austrianleague2017.sapsailing.com "94d23c5e-4cef-47d7-92c7-f8ed77ec486c" + +## Kiellauf 2017 +Use Event-ARCHIVE-SSL-Redirect kiellauf2017.sapsailing.com "acccaf32-3173-4ee2-afd2-5e09a00cdf53" + +## 6mR Worlds 2017 Vancouver +Use Event-ARCHIVE-SSL-Redirect 6mworlds2017.sapsailing.com "3fbe1757-652c-48d6-a7a5-3a611c82589b" + +## French Sailing League 2017 +Use Event-ARCHIVE-SSL-Redirect frenchleague2018.sapsailing.com "1d6b816e-ff44-4529-951c-703a0c05fb74" +Use Event-ARCHIVE-SSL-Redirect frenchleague2017.sapsailing.com "d366af4f-246d-4369-945a-f26505f9d77a" + +## IDM FINN 2017 +Use Event-ARCHIVE-SSL-Redirect idmfinn2017.sapsailing.com "9af4c6fd-a9ff-43b6-9927-323db03bab31" + +## Polish Sailing League 2017 +Use Event-ARCHIVE-SSL-Redirect polishleague2017.sapsailing.com "dc8306e0-38dd-48e7-9010-21ace668d0b7" + +## 8 meter worlds 2017 +Use Event-ARCHIVE-SSL-Redirect 8mworlds2017.sapsailing.com "bd1df974-aa7d-4d56-98ca-de0a50bbe0b6" + +##Sailing Champions League 2017 +Use Event-ARCHIVE-SSL-Redirect scl2017.sapsailing.com "e6da37a1-773f-4dc5-b7e8-7753d3308386" + +##Hansesail 2017 (operated by melanie.coldewey@sap.com) +Use Event-ARCHIVE-SSL-Redirect hansesail2017.sapsailing.com "0e76df1e-c61f-4845-8681-4b60d4de7cb3" + +## 49er, 49FX, Nacra17 Europeans Championships 2017 +Use Event-ARCHIVE-SSL-Redirect 49er-n17-euros2017.sapsailing.com "2288808b-2697-48e9-893a-76ccf00ee94d" + +## Sailing World Championships Test Event 2017 Aarhus +Use Event-ARCHIVE-SSL-Redirect swc2017-aarhus.sapsailing.com "c452f5e8-1bec-4e7b-b459-32f6b820add6" + +## Travemuender Woche 2017 +Use Event-ARCHIVE-SSL-Redirect tw2017.sapsailing.com "7784129f-7832-49f1-a5f0-b8d66aa5560c" + +## Kieler Woche 2017 +Use Event-ARCHIVE-SSL-Redirect kw2017.sapsailing.com "4d3df446-43bc-46a1-9146-3e1caf6ed757" + +## Sailing World Cup Santander 2017 +Use Event-ARCHIVE-SSL-Redirect swc2017-santander.sapsailing.com "3b79f093-d52f-440b-9fc4-2fb9e0cc70c9" + +## SWC 2017 Hyeres +Use Event-ARCHIVE-SSL-Redirect swc2017-hyeres.sapsailing.com "8962f211-6e79-422a-85c5-397aaff8d050" + +## SWC Worldcup Miami 2017 +Use Event-ARCHIVE-SSL-Redirect swc2017-miami.sapsailing.com "b82f9012-47d8-4e9e-b3b2-a690c1db0fe3" + +## SWC Worldcup Finale Melbourne 2016 +Use Event-ARCHIVE-SSL-Redirect swc2016-melbourne.sapsailing.com "dd2edeed-b9eb-483e-b3e9-d4761d0d58d2" + +## Swedish Sailing League 2016 +Use Series-ARCHIVE-SSL-Redirect swedishleague2016.sapsailing.com "83db3f7a-b213-45a2-a772-4fc40ae10742" +Use Series-ARCHIVE-SSL-Redirect swedishleague2017.sapsailing.com "25179060-9139-4c2a-a71f-db11970548f0" + +## Danish Sailing League 2016 +Use Series-ARCHIVE-SSL-Redirect danishleague2016.sapsailing.com "845682ab-b8e5-4a2d-b1c2-d4e03f31963a" +Use Series-ARCHIVE-SSL-Redirect danishleague2-2016.sapsailing.com "32a9c63b-1f00-4dba-bbe0-924a9b4a876d" +## VIP Racing Denmark Skovshoved 2016 +Use Event-ARCHIVE-SSL-Redirect vipsailingleaguedenmark2016.sapsailing.com "819c71d3-dd74-44fa-a397-24a38d2d76c5" + +## Norwegian Sailing League 2016 +Use Series-ARCHIVE-SSL-Redirect norwegianleague2016.sapsailing.com "e3134c8b-bd61-457a-a039-3b277af70725" + +## Dutch Sailing League 2016 +Use Series-ARCHIVE-SSL-Redirect dutchleague2016.sapsailing.com "a975259d-f513-43f6-9e8c-e358c944f175" + +## Austrian Sailing League 2016 +Use Series-ARCHIVE-SSL-Redirect austrianleague2016.sapsailing.com "526d2f9e-7abf-42b1-af7f-212f0ec4c3e6" + +## Finish Sailing League 2016 +Use Series-ARCHIVE-SSL-Redirect finnishleague2016.sapsailing.com "e5a45e4d-5026-4a38-b585-e51a6deecc11" +Use Series-ARCHIVE-SSL-Redirect finnishleague2017.sapsailing.com "2828a793-aa4b-428e-80f5-cdea2f92558e" + +## SWC Qingdao +Use Event-ARCHIVE-SSL-Redirect swc2016-qingdao.sapsailing.com "ea0caed8-3182-424e-91a7-6add65e1357d" + +## Norwegian Grundig Cup (on norwegian league server) +Use Event-ARCHIVE-SSL-Redirect grundigcup2016-norway.sapsailing.com "6caf564b-f2b4-4b51-8667-50049ecb8581" + +## Sailing Championsleague 2016 (Petersburg / Porto Cervo) +Use Event-ARCHIVE-SSL-Redirect scl2016.sapsailing.com "810a5132-849f-49e0-828c-ace23289f0ac" + +## USODA 2016 +Use Event-ARCHIVE-SSL-Redirect usoda2016.sapsailing.com "46c85236-087e-418f-84f9-aee24dac948f" + +## BAR Test Oman +USE Event-ARCHIVE-SSL-Redirect bar-test.sapsailing.com "ec3dd898-9f02-472c-a783-06907cb9ef03" +USE Event-ARCHIVE-SSL-Redirect ACWS-test.sapsailing.com "ec3dd898-9f02-472c-a783-06907cb9ef03" + +## Test new archive in Availability zone A +USE Event-SSL-Redirect bar-test-test.sapsailing.com "ec3dd898-9f02-472c-a783-06907cb9ef03" 172.31.40.107 8888 + +## SCGN Test 2016 +USE Event-ARCHIVE-SSL-Redirect scgn-test.sapsailing.com "5ca2b18a-0a55-4591-910c-1f1f35be51f2" + +# SCGN Training +Use Event-ARCHIVE-SSL-Redirect scgn-training.sapsailing.com "004147c6-3991-4a02-bc50-72b8e5b8027c" + +## TW 2016 +Use Event-ARCHIVE-SSL-Redirect tw2016.sapsailing.com "86e9e60c-0b16-4941-b14a-166ed4dcabff" +Use Event-ARCHIVE-SSL-Redirect TWguestsailing2016.sapsailing.com "bd4e1319-f431-423a-a922-3215ea0e6fe9" + +## VANPro +Use Event-ARCHIVE-SSL-Redirect VANpro2016.sapsailing.com "2316ce7d-be93-4ffc-8613-cb6ffa475153" + +## Eastern Economic Forum 2016 +Use Event-ARCHIVE-SSL-Redirect forumvostok2016.sapsailing.com "5093220d-875f-4909-9ad0-46476639ee97" + +## IDM Star +Use Event-ARCHIVE-SSL-Redirect idmstar2016.sapsailing.com "5a05f9b9-2f70-46f7-99e1-c069b418bc20" + +# 29er Worlds 2016 +Use Event-ARCHIVE-SSL-Redirect 29erWorlds2016.sapsailing.com "4b381745-1d29-4bda-b388-4a0b7e94dc98" + +## WMRT 2016 +Use Event-ARCHIVE-SSL-Redirect wmrt2016.sapsailing.com "cfbe9100-75d6-474a-8d58-3ef8b19cdf25" + +## French Sailing League 2016 +Use Event-ARCHIVE-SSL-Redirect frenchleague2016.sapsailing.com "6755bbe9-b761-42a2-9f85-a23dea926a3b" + +## RosAtom 2016 +Use Event-ARCHIVE-SSL-Redirect rsc2016.sapsailing.com "3aab9f92-0d83-411c-bfc9-c9032079a749" + +## CRW 2016 +Use Event-ARCHIVE-SSL-Redirect crw2016.sapsailing.com "56f62045-de57-4c5e-be6c-a2339d9c9ece" + +## Kieler Woche 2016 +Use Event-ARCHIVE-SSL-Redirect kielerwoche2016.sapsailing.com "cc12361a-236b-4ddf-b68d-42ca785cd4d6" +Use Event-ARCHIVE-SSL-Redirect audiultracup2016.sapsailing.com "c4f9793f-c492-46a0-8af2-a543d5dab588" + +## 49erEuros 2016 +Use Event-Archive-SSL-Redirect 49erEuros2016.sapsailing.com "ccb1b062-fe59-4a1c-a15e-f30795ac3c7f" + +# 49er / FX Princess Sofia Trophy 2016 +Use Event-ARCHIVE-SSL-Redirect trofeoprincesasofia2016.sapsailing.com "445d072c-fe95-4cc3-ba49-874d4cd43325" + +# 49er Worlds 2016 +Use Event-ARCHIVE-SSL-Redirect 49erworlds2016.sapsailing.com "98e52dd5-2765-4f71-8ebc-82284be07fbc" + +# 2.4mR IDM 2015 +Use Event-ARCHIVE-SSL-Redirect idm24mR2015.sapsailing.com "c51c9915-a8f0-4a31-a0e2-127d557b7ea0" + +# Surfing World Cup Sylt 2015 +Use Event-ARCHIVE-SSL-Redirect worldcupsylt2015.sapsailing.com "9eb910b8-bb61-4113-8263-1667cd37ac76" + +# Norwegian League 2015 +Use Event-ARCHIVE-SSL-Redirect norwegianleague2015.sapsailing.com "29c81874-4e3f-4970-9ae3-1c65eca8889b" +Use Event-ARCHIVE-SSL-Redirect mesternes-mester-2015.sapsailing.com "8a5a7dcd-3c19-464f-a828-d0c3898b38d5" + +# Dutch League 2015 +Use Event-ARCHIVE-SSL-Redirect dutchleague2015.sapsailing.com "4f863d14-1025-44ec-853b-7ef5d45fb19d" + +# Championsleague 2015 +Use Event-ARCHIVE-SSL-Redirect championsleague2015.sapsailing.com "f40d9162-9008-4516-9110-33ab0f17d6a0" + +# Bart's Bash +Use Event-ARCHIVE-SSL-Redirect bartsbash2015.sapsailing.com "905457f5-5ccb-4fea-8219-8300eed637ad" + +# 49er JWC 2015 +Use Event-ARCHIVE-SSL-Redirect 49erJWC2015.sapsailing.com "9605d85c-867e-438c-a74b-47da896f476e" + +# Travemuender Woche 2015 +Use Event-ARCHIVE-SSL-Redirect tw2015.sapsailing.com "82c5adb5-2dac-40fb-aa18-3b8057365e57" +Use Event-ARCHIVE-SSL-Redirect saptw2015.sapsailing.com "eb58ae5d-0460-4574-a1b8-2e4ef8cf8e15" + +# Audi Business Cup +Use Event-ARCHIVE-SSL-Redirect audibusinesscup2015.sapsailing.com "080b6c09-0110-4b51-a209-dc3cf8b9f669" + +# 49er Euros 2015 +Use Event-ARCHIVE-SSL-Redirect 49ereuros2015.sapsailing.com "2b684db8-683d-4479-925b-5962085b7ae1" + +# KW 2015 +Use Event-ARCHIVE-SSL-Redirect kielerwoche2015.sapsailing.com "a9d6c5d5-cac3-47f2-9b5c-506e441819a1" +Use LiveCenterWithLanguageSubstitution-ARCHIVE livecenter.kieler-woche.de "a9d6c5d5-cac3-47f2-9b5c-506e441819a1" + +# YES 2015 +Use Event-ARCHIVE-SSL-Redirect yes2015.sapsailing.com "fb44d803-15d3-4fe1-852d-28346346ebc3" + +# SAP Opti Cup SCGN 2015 +Use Event-ARCHIVE-SSL-Redirect sapopticup2015.sapsailing.com "dff7d969-9858-4dff-b2f2-a45018a2f755" + +# RCApp Test Server +Use Plain rcapptest.sapsailing.com 172.31.31.114 8888 + +# ESS +Use Event-ARCHIVE-SSL-Redirect ess2018.sapsailing.com "61af2433-21b4-4a74-8f82-58b582db3944" +Use Event-ARCHIVE-SSL-Redirect ess2017.sapsailing.com "467b55e8-eab8-4f4b-bf5e-830221fe25dc" +Use Event-ARCHIVE-SSL-Redirect ess2016.sapsailing.com "a6025457-2880-4fe9-b9d6-ad943ef78025" +Use Event-ARCHIVE-SSL-Redirect ess40-2015.sapsailing.com "70054aa2-b381-4e77-8e17-840ee1b6190d" +Use Event-ARCHIVE-SSL-Redirect ess40-2014.sapsailing.com "8e5bef73-7d55-45ed-951a-72ef375ae1b6" +Use Event-ARCHIVE-SSL-Redirect ess40-2013.sapsailing.com "1487bc65-be3b-4dbc-951d-a1390e9619e0" +Use Event-ARCHIVE-SSL-Redirect ess40-2012.sapsailing.com "863a5c30-cbea-4f1c-8fb1-54fffa6b7319" + +# Danish League 2015 +Use Series-ARCHIVE-SSL-Redirect danishleague2015.sapsailing.com "94c730da-c0c0-44c8-b31e-0d3363e668a2" +Use Series-ARCHIVE-SSL-Redirect danishleague2-2015.sapsailing.com "81370e03-98d5-4b0c-b97a-8cc83ffdb18f" + +# Swedish League 2015 +Use Series-ARCHIVE-SSL-Redirect allsvenskan2015.sapsailing.com "dd9fcadd-687b-43d5-8917-ed87e1d38633" +Use Event-ARCHIVE-SSL-Redirect mastarnas-mastare-2015.sapsailing.com "f27b8b88-a7a3-4694-9374-7e5caebb0328" + +# Finnish League 2015 +Use Series-ARCHIVE-SSL-Redirect finnishleague2015.sapsailing.com "9d679af1-99f7-492c-88dc-1e2d0e1e3d8d" + +# Austrian League 2015 +Use Series-ARCHIVE-SSL-Redirect austrianleague2015.sapsailing.com "9543fd96-9bf4-4795-960a-f4d96b9d8a38" + +# Bodenseewoche 2015 +Use Event-ARCHIVE-SSL-Redirect bodenseewoche2015.sapsailing.com "fef6c510-eefe-470f-a9a9-dcf6293ec116" + +# RosAtom Cup 2015 +Use Event-ARCHIVE-SSL-Redirect rosatomcup2015.sapsailing.com "f3a8c574-d23d-44d8-9316-3afb7ee0d39c" + +# ATC on Archive: +Use Event-ARCHIVE-SSL-Redirect atcregatta2015.sapsailing.com "9c1d57bf-29c8-440f-becd-4862bc0f43fe" + +## DEV Server +Use Plain-SSL-Redirect dev.sapsailing.com 172.31.28.17 8888 +Use Plain-SSL dualstack-dev.sapsailing.com 172.31.28.17 8888 + +## WWW is now defined in 000-main.conf so it can be the default virtual host; please see there + +## DEMO Server on DEV +Use Plain-SSL-Redirect demo.sapsailing.com 172.31.28.17 8889 + +## Bundesliga 2014 2015 2016 2017 2018 2019 +Use Series-ARCHIVE-SSL-Redirect bundesliga2-2018.sapsailing.com "2ebdd4fe-a111-4b9e-87ed-03f4bc3d9805" +Use Series-ARCHIVE-SSL-Redirect bundesliga2018.sapsailing.com "537ad3d5-e0bd-43af-86c4-ed2c0c3eabc9" +Use Series-ARCHIVE-SSL-Redirect bundesliga2017.sapsailing.com "9ee75a6e-60c2-4a69-993c-b38f45be29ad" +Use Series-ARCHIVE-SSL-Redirect bundesliga2-2017.sapsailing.com "b2567e08-26d9-45c1-b5e0-8c410c8db18b" +Use Series-ARCHIVE-SSL-Redirect bundesliga2016.sapsailing.com "39cae2e8-6243-4b34-8c23-18e9d82b6cc4" +Use Series-ARCHIVE-SSL-Redirect bundesliga2-2016.sapsailing.com "4cd7f524-fa47-45b7-ae48-71e693337415" +Use Event-ARCHIVE-SSL-Redirect bundesliga2016-relegation.sapsailing.com "3b54a7ce-7585-4935-8564-522988484fb2" +Use Series-ARCHIVE-SSL-Redirect bundesliga2015.sapsailing.com "e63c2a3e-5afe-45ae-847f-ba98a1707f04" +Use Series-ARCHIVE-SSL-Redirect bundesliga2-2015.sapsailing.com "aa99d93f-9444-4611-bb5e-be9cca0de6a7" +Use Event-ARCHIVE-SSL-Redirect bundesliga2015-relegation.sapsailing.com "0fb650c5-51c8-44c9-8b4f-cb5d3e2def9a" +Use Series-ARCHIVE-SSL-Redirect bundesliga2014.sapsailing.com "be6aaa29-1754-4de0-bc82-5c0c395f080e" +Use Series-ARCHIVE-SSL-Redirect bundesliga2-2014.sapsailing.com "8b982dc7-d20e-45f2-9941-f3a48fb3a0f3" +Use Event-ARCHIVE-SSL-Redirect businesscup2014-hamburg.sapsailing.com "fd2e442b-6e79-4cc7-af23-01eb8eeb061e" + +## DSL Pokal 2017 2018 2019 +Use Event-ARCHIVE-SSL-Redirect dsl-pokal2017.sapsailing.com "f1860c95-0518-4044-ada2-3594a351dd13" +Use Event-ARCHIVE-SSL-Redirect dsl-pokal2018.sapsailing.com "fc4ca7c9-5d11-4444-9f80-462a3e536e08" +Use Event-ARCHIVE-SSL-Redirect dsl-pokal2019.sapsailing.com "c6fd851c-4335-4c65-831f-c4d424b0f86f" + +## Junioren Liga +Use Event-ARCHIVE-SSL-Redirect juniorenliga2016.sapsailing.com "71ef7523-b900-4ea5-bb48-b83e1db98a8e" + +## SAP Sailing Experience +Use Event-ARCHIVE-SSL-Redirect sapexperience2019portocervo.sapsailing.com "3d8dabf1-8900-4b49-8b20-1036207d41e1" +Use Event-ARCHIVE-SSL-Redirect sapexperience2017saintmoritz.sapsailing.com "2828748a-735b-426c-883d-3e0d0c612449" +Use Event-ARCHIVE-SSL-Redirect sapexperience2017tw.sapsailing.com "c89b99bb-f156-45aa-8eaa-6a5835c00037" +Use Event-ARCHIVE-SSL-Redirect audisailingexperience2016.sapsailing.com "2744dfa0-e833-475e-afe3-a70807fa75f4" + +## Danish events 2014: League 2014, Dansish sailing school event, qualification league 2015 +Use Series-ARCHIVE-SSL-Redirect danishleague2014.sapsailing.com "cdea0732-5f0f-483b-9c32-266e2a95884e" +Use Series-ARCHIVE-SSL-Redirect sejlsportsligaen2015.sapsailing.com "81370e03-98d5-4b0c-b97a-8cc83ffdb18f" +Use Event-ARCHIVE-SSL-Redirect sejlerskolecup-2014.sapsailing.com "d75063dd-f579-4a46-836c-5cc017a71e44" +Use Event-ARCHIVE-SSL-Redirect championsleague2014.sapsailing.com "eb326f1b-81e8-468b-89cb-10131a8d8459" +Use Event-ARCHIVE-SSL-Redirect bartsbash2014.sapsailing.com "b2e2b264-134c-4ef2-b592-53562fd0f835" +Use Event-ARCHIVE-SSL-Redirect 505worlds2014-guests.sapsailing.com "001a5d8f-9704-4400-b5df-6c78e8037b8b" +Use Event-ARCHIVE-SSL-Redirect 505worlds2014-guests2.sapsailing.com "6c8231c3-cd1e-4535-a021-2fed1fc30471" +Use Event-ARCHIVE-SSL-Redirect vulcaintrophy2014.sapsailing.com "09f39909-5d72-40d2-b6e9-4ea7c908a0dc" +Use Event-ARCHIVE-SSL-Redirect vulcaintrophy2014-proam.sapsailing.com "ca9daa7d-c966-4e89-bc50-ce598e2f2a56" +Use Event-ARCHIVE-SSL-Redirect tw2014.sapsailing.com "5133df37-0092-42c8-a9cb-7a087ae00219" +Use Event-ARCHIVE-SSL-Redirect kielerwoche2014.sapsailing.com "3713fbd7-a62b-439b-bec1-bea732c5d895" +Use Event-ARCHIVE-SSL-Redirect yes2014.sapsailing.com "6b3dfa41-8553-4abc-8b02-7e3423a59041" +Use Event-ARCHIVE-SSL-Redirect olympics2012.sapsailing.com "901963ed-743d-41db-9727-1c3b73e78ddd" +Use Event-ARCHIVE-SSL-Redirect olympics2016.sapsailing.com "e6dbae49-aa2f-49fc-a7eb-82e24cdc307f" +Use Event-ARCHIVE-SSL-Redirect bundesliga2013.sapsailing.com "a6abca6e-9711-44dc-9c64-929bc869aa12" +Use Event-ARCHIVE-SSL-Redirect drachenidm2012.sapsailing.com "a42beb95-4885-45f1-9ed7-91159a6e4f6a" +Use Event-ARCHIVE-SSL-Redirect 49er-euros2012.sapsailing.com "22c7942e-eb3d-462a-9d59-600468044bb2" +Use Event-ARCHIVE-SSL-Redirect 49er-euros2013.sapsailing.com "232ce9c3-ac84-47c8-b77d-eec782400877" +Use Event-ARCHIVE-SSL-Redirect idm2011.sapsailing.com "9577d5ae-b27f-4e76-bf26-580950baf904" +Use Event-ARCHIVE-SSL-Redirect staridm2013.sapsailing.com "a43b8f96-1e77-448a-9b8a-0f586f1bb18f" +Use Event-ARCHIVE-SSL-Redirect tw2013.sapsailing.com "b0a721cf-89c3-486c-9a84-25e1aaeb3225" +Use Event-ARCHIVE-SSL-Redirect 505idm2013.sapsailing.com "9130f36f-d1c3-4080-ac5b-a2104b8fbfd0" +Use Event-ARCHIVE-SSL-Redirect kielerwoche2012.sapsailing.com "0c0db838-b199-4309-a2a4-90bebe85ffe8" +Use Event-ARCHIVE-SSL-Redirect kielerwoche2013.sapsailing.com "3e4145a7-5473-4670-83e6-fd5ee364f7eb" +Use Event-ARCHIVE-SSL-Redirect mdm2011.sapsailing.com "b06d2e5c-0a35-4205-910f-d8387bbdd350" +Use Event-ARCHIVE-SSL-Redirect obmr2012.sapsailing.com "2dd8de86-6564-4189-9aa0-8666f26dbb5b" +Use Event-ARCHIVE-SSL-Redirect kielerwoche2011.sapsailing.com "8be013de-d49d-49ea-9e73-4e7c7970aec0" +Use Event-ARCHIVE-SSL-Redirect yes2012.sapsailing.com "7732cfba-23ff-44a7-9b5d-733d1d92e467" + +Use Spectator-ARCHIVE-SSL-Redirect captainsdinner2013.sapsailing.com "Captain's Dinner 2013" +Use Spectator-ARCHIVE-SSL-Redirect winners.sapsailing.com "SAP Winners Circle" +Use Spectator-ARCHIVE-SSL-Redirect winners2013.sapsailing.com "SAP Winners Circle 2013" +Use Spectator-ARCHIVE-SSL-Redirect 505guestsailing2013.sapsailing.com "505 Worlds 2013 Guest Program" +Use Spectator-ARCHIVE-SSL-Redirect 505worlds2012-guests.sapsailing.com "505 Worlds 2012 Guests" +Use Spectator-ARCHIVE-SSL-Redirect arenal2012.sapsailing.com "Arenal 2012" +Use Spectator-ARCHIVE-SSL-Redirect mini650pc2013.sapsailing.com "Mini 650 Pacific Challenge 2013" +Use Spectator-ARCHIVE-SSL-Redirect 505.sapsailing.com "505" +Use Spectator-ARCHIVE-SSL-Redirect isafwc2014.sapsailing.com "ISAF World Cup Hyeres 2014" + +## SAP Sailing Experience 2019 - Kieler Woche +Use Event-ARCHIVE-SSL-Redirect sapexperience2019kw.sapsailing.com "f21d34d8-6c40-4804-872b-0e5fdfb5ce64" + +## Medemblik Regatta 2019 +Use Event-ARCHIVE-SSL-Redirect medemblik2019.sapsailing.com "c7e7589c-b5ef-4e7d-93ff-3cd18527976b" + +## Sailing Champions League 2019 - Qualifier 1 Palma +Use Event-ARCHIVE-SSL-Redirect scl2019-qualifier1.sapsailing.com "5b3d782a-d6eb-420f-852e-44e6d36b8869" + +## Sailing Champions League 2019 - Qualifier 2 Porto Cervo +Use Event-ARCHIVE-SSL-Redirect scl2019-qualifier2.sapsailing.com "dd4eb3ce-dce0-4e8f-bfdb-ff1219f6fde1" + +## Kornati Cup 2019 +Use Event-ARCHIVE-SSL-Redirect kornaticup2019.sapsailing.com "b3735a2e-bdd6-4cf7-91a7-87d388c954b4" + +## 505 Worlds 2019 - Fremantle +Use Event-ARCHIVE-SSL-Redirect 505worlds2019.sapsailing.com "fbfa43cc-ff0d-42b9-96c5-6d218c636a62" + +## Polska Ekstraklasa Żeglarska 2018 +Use Series-ARCHIVE-SSL-Redirect polishleague2018.sapsailing.com "aa60bdfc-6931-4919-9647-6ae61284f1da" + +## Allsvenskan Segling 2018 +Use Series-ARCHIVE-SSL-Redirect swedishleague2018.sapsailing.com "9bc7be83-496f-4e30-a5f5-ebf634a8cdc1" + +## Red Bull Foiling Generation 2018 Final +Use Event-ARCHIVE-SSL-Redirect rbfg2018.sapsailing.com "1e330c0e-9dbf-4fa0-9817-1e11e17bea55" + +## Finnish Sailing League 2018 +Use Series-ARCHIVE-SSL-Redirect finnishleague2018.sapsailing.com "268a2f86-6722-4d26-8be1-08c0eb0b9306" + +## Dutch Sailing League 2018 +use Series-ARCHIVE-SSL-Redirect dutchleague2018.sapsailing.com "cdfc4a3f-ef43-42fb-91fd-589b71cc1815" + +## Österreichische Segelbundesliga 2018 +use Series-ARCHIVE-SSL-Redirect austrianleague2018.sapsailing.com "d5b4fba4-903e-4e0f-86e7-93162c527640" + +## Danish Sailing League 2018 +Use Series-ARCHIVE-SSL-Redirect danishleague2018.sapsailing.com "c3dc2b53-b8f3-4657-93a5-e3c0bab7af80" +Use Series-ARCHIVE-SSL-Redirect danishleague2-2018.sapsailing.com "f39e70a1-d31d-4f1d-87f5-c7832557f8d8" + +## DSL-Pokal 2018 +Use Event-ARCHIVE-SSL-Redirect dsl-pokal2018.sapsailing.com "fc4ca7c9-5d11-4444-9f80-462a3e536e08" + +## Ligue Nationale De Voile 2018 +Use Series-ARCHIVE-SSL-Redirect frenchleague2018.sapsailing.com "aa75fb08-a973-45ec-9d71-f4c7e1a7a04a" + +## SAILING Champions League 2018 - Final +use Event-ARCHIVE-SSL-Redirect scl2018-final.sapsailing.com "0503a3d7-2b50-4825-84b4-7bcfd6cd4730" + +## SAILING Champions League 2018 - Semifinal 2 +Use Event-ARCHIVE-SSL-Redirect scl2018-semifinal2.sapsailing.com "74f7e1c6-9d19-4751-9083-60f00c9b8053" + +## Hempel Sailing World Championships Aarhus 2018 +Use Event-ARCHIVE-SSL-Redirect worlds2018.sapsailing.com "4544f986-8235-426d-ad3e-6a3500b12edc" + +## Travemünder Woche 2018 +Use Event-ARCHIVE-SSL-Redirect tw2018.sapsailing.com "4e71526d-a25f-4f41-adc0-d92c60738134" + +## SAP Sailing Experience 2018 Travemuender Woche +Use Event-ARCHIVE-SSL-Redirect sapexperience2018tw.sapsailing.com "03937740-7da2-4644-92f9-9cb12c40fbb4" + +## 505 Worlds 2018 - SAP Poland team race +Use Event-ARCHIVE-SSL-Redirect 505worlds2018-SAP-Poland.sapsailing.com "eeeddabb-31c3-425c-abd5-0913781f879e" + +## Nord Stream Race 2018 +Use Event-ARCHIVE-SSL-Redirect nordstreamrace2018.sapsailing.com "9791acc7-79f7-4c3b-9cde-7b5dede49cc2" + +## Kieler Woche 2018 +Use Event-ARCHIVE-SSL-Redirect kw2018.sapsailing.com "1a73aaef-7386-4178-8a11-14ced71e1d8c" + +## Sailing Championsleague 2018 (Porto Cervo) +Use Event-ARCHIVE-SSL-Redirect scl2018-semifinal1.sapsailing.com "ccd8a484-f2be-4dbd-9474-c457fefd6536" + +## World Cup Series 2019 - Marseille +Use Event-ARCHIVE-SSL-Redirect wcs2019-marseille.sapsailing.com "ba606057-ced3-444d-9425-fd89ae36ca18" + +## World Cup Series 2019 - Genoa +Use Event-ARCHIVE-SSL-Redirect wcs2019-genoa.sapsailing.com "587e5fef-53ea-47f0-a71b-1fc29053b4f0" + +## World Cup Series 2019 - Miami +Use Event-ARCHIVE-SSL-Redirect wcs2019-miami.sapsailing.com "f393a743-dd49-450f-ab8b-d11522b266f2" + +## World Cup Series 2019 - Enoshima +Use Event-ARCHIVE-SSL-Redirect wcs2019-enoshima.sapsailing.com "bb4c7908-56a4-4b6e-9942-4ffd20c59fdc" + +## World Cup final 2018 Marseille +Use Event-ARCHIVE-SSL-Redirect wcs2018-marseille.sapsailing.com "d5c7440a-27fb-4b9f-a64d-5beb1a2907fd" + +## Medemblik 2018 +Use Event-ARCHIVE-SSL-Redirect medemblik2018.sapsailing.com "36b3a1ff-34ef-48ab-86e3-aebbbcac55c4" + +## Aeroe Rund 2018 +Use Event-ARCHIVE-SSL-Redirect aeroe-rund2018.sapsailing.com "7a16b434-6952-457b-9b7c-010875f6bfd3" + +## Thetis 2018 +Use Event-ARCHIVE-SSL-Redirect thetis2018.sapsailing.com "8964d8e0-0368-4581-8df8-6ade3543a94a" + +## World Cup Hyeres 2018 +Use Event-ARCHIVE-SSL-Redirect wcs2018-hyeres.sapsailing.com "74e27348-ee53-4b1c-b042-3a6f09c27bb2" + +## World Cup Miami 2018 +Use Event-ARCHIVE-SSL-Redirect wcs2018-miami.sapsailing.com "f90391b0-022d-47a1-9dec-293acaa8b3c0" + +# 505 Worlds +Use Event-ARCHIVE-SSL-Redirect 505worlds2018.sapsailing.com "4d2909ab-d05a-4a94-80b1-dba50bd4729e" +Use Event-ARCHIVE-SSL-Redirect 505worlds2017.sapsailing.com "4e070be8-51a8-4633-87fc-533f3f54f7d4" +Use Event-ARCHIVE-SSL-Redirect 505worlds2016.sapsailing.com "8f5daf0f-210f-435f-97bd-c6aff11af3d2" +Use Event-ARCHIVE-SSL-Redirect 505worlds2015.sapsailing.com "b1e78f52-ce52-4b71-ac30-452599faf4a1" +Use Event-ARCHIVE-SSL-Redirect 505worlds2014.sapsailing.com "94e1e240-8a3d-466b-9f39-419f311eaace" +Use Event-ARCHIVE-SSL-Redirect 505worlds2013.sapsailing.com "35dc9389-b59d-4ebd-8f6b-432065642f40" +Use Event-ARCHIVE-SSL-Redirect 505worlds2012.sapsailing.com "64e2b631-1a97-4270-9383-14481c8e960f" +Use Event-ARCHIVE-SSL-Redirect 505worlds2011.sapsailing.com "a10c4fad-c07c-44f5-8241-614a165daae1" +Use Event-ARCHIVE-SSL-Redirect 505worlds2010.sapsailing.com "ba1f5e28-7552-4277-ac32-e440a3432fb7" + +## World Cup Gamagori 2017 +Use Event-ARCHIVE-SSL-Redirect wcs2018-gamagori.sapsailing.com "1e8a9ae8-4a48-4de2-99c5-308169c37b76" + +## Dutch Sailing League 2017 +Use Series-ARCHIVE-SSL-Redirect dutchleague2017.sapsailing.com "07ebdd71-324b-4944-9dc8-790a7de49d36" + + +## Norwegian Sailing League +use Series-ARCHIVE-SSL-Redirect norwegianleague2018.sapsailing.com "b60934bb-01d5-45d8-b05d-8ca0ccf33d82" +Use Series-ARCHIVE-SSL-Redirect norwegianleague2017.sapsailing.com "b74b76b6-9f2e-4e30-abcf-3285af7b7cf0" +Use Series-ARCHIVE-SSL-Redirect norwegianleague2-2017.sapsailing.com "852ecc8d-17b2-4d8d-81ad-20a34da07174" + + +## Danish Sailing League 2017 +Use Series-ARCHIVE-SSL-Redirect danishleague2017.sapsailing.com "81ea69d1-111f-448f-8a83-394db3662b37" +Use Series-ARCHIVE-SSL-Redirect danishleague2-2017.sapsailing.com "d21fe68c-f72f-4d11-b595-4a9426167b7c" +Use Event-ARCHIVE-SSL-Redirect vipsap2017.sapsailing.com "00b7dc6a-0f2a-42d1-8869-2483cde9d5ad" + +## Austrian Sailing League 2017 +Use Series-ARCHIVE-SSL-Redirect austrianleague2017.sapsailing.com "94d23c5e-4cef-47d7-92c7-f8ed77ec486c" + +## Kiellauf 2017 +Use Event-ARCHIVE-SSL-Redirect kiellauf2017.sapsailing.com "acccaf32-3173-4ee2-afd2-5e09a00cdf53" + +## 6mR Worlds 2017 Vancouver +Use Event-ARCHIVE-SSL-Redirect 6mworlds2017.sapsailing.com "3fbe1757-652c-48d6-a7a5-3a611c82589b" + +## French Sailing League 2017 +Use Event-ARCHIVE-SSL-Redirect frenchleague2018.sapsailing.com "1d6b816e-ff44-4529-951c-703a0c05fb74" +Use Event-ARCHIVE-SSL-Redirect frenchleague2017.sapsailing.com "d366af4f-246d-4369-945a-f26505f9d77a" + +## IDM FINN 2017 +Use Event-ARCHIVE-SSL-Redirect idmfinn2017.sapsailing.com "9af4c6fd-a9ff-43b6-9927-323db03bab31" + +## Polish Sailing League 2017 +Use Event-ARCHIVE-SSL-Redirect polishleague2017.sapsailing.com "dc8306e0-38dd-48e7-9010-21ace668d0b7" + +## 8 meter worlds 2017 +Use Event-ARCHIVE-SSL-Redirect 8mworlds2017.sapsailing.com "bd1df974-aa7d-4d56-98ca-de0a50bbe0b6" + +##Sailing Champions League 2017 +Use Event-ARCHIVE-SSL-Redirect scl2017.sapsailing.com "e6da37a1-773f-4dc5-b7e8-7753d3308386" + +##Hansesail 2017 (operated by melanie.coldewey@sap.com) +Use Event-ARCHIVE-SSL-Redirect hansesail2017.sapsailing.com "0e76df1e-c61f-4845-8681-4b60d4de7cb3" + +## 49er, 49FX, Nacra17 Europeans Championships 2017 +Use Event-ARCHIVE-SSL-Redirect 49er-n17-euros2017.sapsailing.com "2288808b-2697-48e9-893a-76ccf00ee94d" + +## Sailing World Championships Test Event 2017 Aarhus +Use Event-ARCHIVE-SSL-Redirect swc2017-aarhus.sapsailing.com "c452f5e8-1bec-4e7b-b459-32f6b820add6" + +## Travemuender Woche 2017 +Use Event-ARCHIVE-SSL-Redirect tw2017.sapsailing.com "7784129f-7832-49f1-a5f0-b8d66aa5560c" + +## Kieler Woche 2017 +Use Event-ARCHIVE-SSL-Redirect kw2017.sapsailing.com "4d3df446-43bc-46a1-9146-3e1caf6ed757" + +## Sailing World Cup Santander 2017 +Use Event-ARCHIVE-SSL-Redirect swc2017-santander.sapsailing.com "3b79f093-d52f-440b-9fc4-2fb9e0cc70c9" + +## SWC 2017 Hyeres +Use Event-ARCHIVE-SSL-Redirect swc2017-hyeres.sapsailing.com "8962f211-6e79-422a-85c5-397aaff8d050" + +## SWC Worldcup Miami 2017 +Use Event-ARCHIVE-SSL-Redirect swc2017-miami.sapsailing.com "b82f9012-47d8-4e9e-b3b2-a690c1db0fe3" + +## SWC Worldcup Finale Melbourne 2016 +Use Event-ARCHIVE-SSL-Redirect swc2016-melbourne.sapsailing.com "dd2edeed-b9eb-483e-b3e9-d4761d0d58d2" + +## Swedish Sailing League 2016 +Use Series-ARCHIVE-SSL-Redirect swedishleague2016.sapsailing.com "83db3f7a-b213-45a2-a772-4fc40ae10742" +Use Series-ARCHIVE-SSL-Redirect swedishleague2017.sapsailing.com "25179060-9139-4c2a-a71f-db11970548f0" + +## Danish Sailing League 2016 +Use Series-ARCHIVE-SSL-Redirect danishleague2016.sapsailing.com "845682ab-b8e5-4a2d-b1c2-d4e03f31963a" +Use Series-ARCHIVE-SSL-Redirect danishleague2-2016.sapsailing.com "32a9c63b-1f00-4dba-bbe0-924a9b4a876d" +## VIP Racing Denmark Skovshoved 2016 +Use Event-ARCHIVE-SSL-Redirect vipsailingleaguedenmark2016.sapsailing.com "819c71d3-dd74-44fa-a397-24a38d2d76c5" + +## Norwegian Sailing League 2016 +Use Series-ARCHIVE-SSL-Redirect norwegianleague2016.sapsailing.com "e3134c8b-bd61-457a-a039-3b277af70725" + +## Dutch Sailing League 2016 +Use Series-ARCHIVE-SSL-Redirect dutchleague2016.sapsailing.com "a975259d-f513-43f6-9e8c-e358c944f175" + +## Austrian Sailing League 2016 +Use Series-ARCHIVE-SSL-Redirect austrianleague2016.sapsailing.com "526d2f9e-7abf-42b1-af7f-212f0ec4c3e6" + +## Finish Sailing League 2016 +Use Series-ARCHIVE-SSL-Redirect finnishleague2016.sapsailing.com "e5a45e4d-5026-4a38-b585-e51a6deecc11" +Use Series-ARCHIVE-SSL-Redirect finnishleague2017.sapsailing.com "2828a793-aa4b-428e-80f5-cdea2f92558e" + +## SWC Qingdao +Use Event-ARCHIVE-SSL-Redirect swc2016-qingdao.sapsailing.com "ea0caed8-3182-424e-91a7-6add65e1357d" + +## Norwegian Grundig Cup (on norwegian league server) +Use Event-ARCHIVE-SSL-Redirect grundigcup2016-norway.sapsailing.com "6caf564b-f2b4-4b51-8667-50049ecb8581" + +## Sailing Championsleague 2016 (Petersburg / Porto Cervo) +Use Event-ARCHIVE-SSL-Redirect scl2016.sapsailing.com "810a5132-849f-49e0-828c-ace23289f0ac" + +## USODA 2016 +Use Event-ARCHIVE-SSL-Redirect usoda2016.sapsailing.com "46c85236-087e-418f-84f9-aee24dac948f" + +## BAR Test Oman +USE Event-ARCHIVE-SSL-Redirect bar-test.sapsailing.com "ec3dd898-9f02-472c-a783-06907cb9ef03" +USE Event-ARCHIVE-SSL-Redirect ACWS-test.sapsailing.com "ec3dd898-9f02-472c-a783-06907cb9ef03" + +## Test new archive in Availability zone A +USE Event-SSL-Redirect bar-test-test.sapsailing.com "ec3dd898-9f02-472c-a783-06907cb9ef03" 172.31.40.107 8888 + +## SCGN Test 2016 +USE Event-ARCHIVE-SSL-Redirect scgn-test.sapsailing.com "5ca2b18a-0a55-4591-910c-1f1f35be51f2" + +# SCGN Training +Use Event-ARCHIVE-SSL-Redirect scgn-training.sapsailing.com "004147c6-3991-4a02-bc50-72b8e5b8027c" + +## TW 2016 +Use Event-ARCHIVE-SSL-Redirect tw2016.sapsailing.com "86e9e60c-0b16-4941-b14a-166ed4dcabff" +Use Event-ARCHIVE-SSL-Redirect TWguestsailing2016.sapsailing.com "bd4e1319-f431-423a-a922-3215ea0e6fe9" + +## VANPro +Use Event-ARCHIVE-SSL-Redirect VANpro2016.sapsailing.com "2316ce7d-be93-4ffc-8613-cb6ffa475153" + +## Eastern Economic Forum 2016 +Use Event-ARCHIVE-SSL-Redirect forumvostok2016.sapsailing.com "5093220d-875f-4909-9ad0-46476639ee97" + +## IDM Star +Use Event-ARCHIVE-SSL-Redirect idmstar2016.sapsailing.com "5a05f9b9-2f70-46f7-99e1-c069b418bc20" + +# 29er Worlds 2016 +Use Event-ARCHIVE-SSL-Redirect 29erWorlds2016.sapsailing.com "4b381745-1d29-4bda-b388-4a0b7e94dc98" + +## WMRT 2016 +Use Event-ARCHIVE-SSL-Redirect wmrt2016.sapsailing.com "cfbe9100-75d6-474a-8d58-3ef8b19cdf25" + +## French Sailing League 2016 +Use Event-ARCHIVE-SSL-Redirect frenchleague2016.sapsailing.com "6755bbe9-b761-42a2-9f85-a23dea926a3b" + +## RosAtom 2016 +Use Event-ARCHIVE-SSL-Redirect rsc2016.sapsailing.com "3aab9f92-0d83-411c-bfc9-c9032079a749" + +## CRW 2016 +Use Event-ARCHIVE-SSL-Redirect crw2016.sapsailing.com "56f62045-de57-4c5e-be6c-a2339d9c9ece" + +## Kieler Woche 2016 +Use Event-ARCHIVE-SSL-Redirect kielerwoche2016.sapsailing.com "cc12361a-236b-4ddf-b68d-42ca785cd4d6" +Use Event-ARCHIVE-SSL-Redirect audiultracup2016.sapsailing.com "c4f9793f-c492-46a0-8af2-a543d5dab588" + +## 49erEuros 2016 +Use Event-Archive-SSL-Redirect 49erEuros2016.sapsailing.com "ccb1b062-fe59-4a1c-a15e-f30795ac3c7f" + +# 49er / FX Princess Sofia Trophy 2016 +Use Event-ARCHIVE-SSL-Redirect trofeoprincesasofia2016.sapsailing.com "445d072c-fe95-4cc3-ba49-874d4cd43325" + +# 49er Worlds 2016 +Use Event-ARCHIVE-SSL-Redirect 49erworlds2016.sapsailing.com "98e52dd5-2765-4f71-8ebc-82284be07fbc" + +# 2.4mR IDM 2015 +Use Event-ARCHIVE-SSL-Redirect idm24mR2015.sapsailing.com "c51c9915-a8f0-4a31-a0e2-127d557b7ea0" + +# Surfing World Cup Sylt 2015 +Use Event-ARCHIVE-SSL-Redirect worldcupsylt2015.sapsailing.com "9eb910b8-bb61-4113-8263-1667cd37ac76" + +# Norwegian League 2015 +Use Event-ARCHIVE-SSL-Redirect norwegianleague2015.sapsailing.com "29c81874-4e3f-4970-9ae3-1c65eca8889b" +Use Event-ARCHIVE-SSL-Redirect mesternes-mester-2015.sapsailing.com "8a5a7dcd-3c19-464f-a828-d0c3898b38d5" + +# Dutch League 2015 +Use Event-ARCHIVE-SSL-Redirect dutchleague2015.sapsailing.com "4f863d14-1025-44ec-853b-7ef5d45fb19d" + +# Championsleague 2015 +Use Event-ARCHIVE-SSL-Redirect championsleague2015.sapsailing.com "f40d9162-9008-4516-9110-33ab0f17d6a0" + +# Bart's Bash +Use Event-ARCHIVE-SSL-Redirect bartsbash2015.sapsailing.com "905457f5-5ccb-4fea-8219-8300eed637ad" + +# 49er JWC 2015 +Use Event-ARCHIVE-SSL-Redirect 49erJWC2015.sapsailing.com "9605d85c-867e-438c-a74b-47da896f476e" + +# Travemuender Woche 2015 +Use Event-ARCHIVE-SSL-Redirect tw2015.sapsailing.com "82c5adb5-2dac-40fb-aa18-3b8057365e57" +Use Event-ARCHIVE-SSL-Redirect saptw2015.sapsailing.com "eb58ae5d-0460-4574-a1b8-2e4ef8cf8e15" + +# Audi Business Cup +Use Event-ARCHIVE-SSL-Redirect audibusinesscup2015.sapsailing.com "080b6c09-0110-4b51-a209-dc3cf8b9f669" + +# 49er Euros 2015 +Use Event-ARCHIVE-SSL-Redirect 49ereuros2015.sapsailing.com "2b684db8-683d-4479-925b-5962085b7ae1" + +# KW 2015 +Use Event-ARCHIVE-SSL-Redirect kielerwoche2015.sapsailing.com "a9d6c5d5-cac3-47f2-9b5c-506e441819a1" +Use LiveCenterWithLanguageSubstitution-ARCHIVE livecenter.kieler-woche.de "a9d6c5d5-cac3-47f2-9b5c-506e441819a1" + +# YES 2015 +Use Event-ARCHIVE-SSL-Redirect yes2015.sapsailing.com "fb44d803-15d3-4fe1-852d-28346346ebc3" + +# SAP Opti Cup SCGN 2015 +Use Event-ARCHIVE-SSL-Redirect sapopticup2015.sapsailing.com "dff7d969-9858-4dff-b2f2-a45018a2f755" + +# RCApp Test Server +Use Plain rcapptest.sapsailing.com 172.31.31.114 8888 + +# ESS +Use Event-ARCHIVE-SSL-Redirect ess2018.sapsailing.com "61af2433-21b4-4a74-8f82-58b582db3944" +Use Event-ARCHIVE-SSL-Redirect ess2017.sapsailing.com "467b55e8-eab8-4f4b-bf5e-830221fe25dc" +Use Event-ARCHIVE-SSL-Redirect ess2016.sapsailing.com "a6025457-2880-4fe9-b9d6-ad943ef78025" +Use Event-ARCHIVE-SSL-Redirect ess40-2015.sapsailing.com "70054aa2-b381-4e77-8e17-840ee1b6190d" +Use Event-ARCHIVE-SSL-Redirect ess40-2014.sapsailing.com "8e5bef73-7d55-45ed-951a-72ef375ae1b6" +Use Event-ARCHIVE-SSL-Redirect ess40-2013.sapsailing.com "1487bc65-be3b-4dbc-951d-a1390e9619e0" +Use Event-ARCHIVE-SSL-Redirect ess40-2012.sapsailing.com "863a5c30-cbea-4f1c-8fb1-54fffa6b7319" + +# Danish League 2015 +Use Series-ARCHIVE-SSL-Redirect danishleague2015.sapsailing.com "94c730da-c0c0-44c8-b31e-0d3363e668a2" +Use Series-ARCHIVE-SSL-Redirect danishleague2-2015.sapsailing.com "81370e03-98d5-4b0c-b97a-8cc83ffdb18f" + +# Swedish League 2015 +Use Series-ARCHIVE-SSL-Redirect allsvenskan2015.sapsailing.com "dd9fcadd-687b-43d5-8917-ed87e1d38633" +Use Event-ARCHIVE-SSL-Redirect mastarnas-mastare-2015.sapsailing.com "f27b8b88-a7a3-4694-9374-7e5caebb0328" + +# Finnish League 2015 +Use Series-ARCHIVE-SSL-Redirect finnishleague2015.sapsailing.com "9d679af1-99f7-492c-88dc-1e2d0e1e3d8d" + +# Austrian League 2015 +Use Series-ARCHIVE-SSL-Redirect austrianleague2015.sapsailing.com "9543fd96-9bf4-4795-960a-f4d96b9d8a38" + +# Bodenseewoche 2015 +Use Event-ARCHIVE-SSL-Redirect bodenseewoche2015.sapsailing.com "fef6c510-eefe-470f-a9a9-dcf6293ec116" + +# RosAtom Cup 2015 +Use Event-ARCHIVE-SSL-Redirect rosatomcup2015.sapsailing.com "f3a8c574-d23d-44d8-9316-3afb7ee0d39c" + +# ATC on Archive: +Use Event-ARCHIVE-SSL-Redirect atcregatta2015.sapsailing.com "9c1d57bf-29c8-440f-becd-4862bc0f43fe" + +## DEV Server +Use Plain-SSL dev.sapsailing.com 172.31.28.17 8888 +Use Plain-SSL dualstack-dev.sapsailing.com 172.31.28.17 8888 + +## WWW is now defined in 000-main.conf so it can be the default virtual host; please see there + +## DEMO Server on DEV +Use Plain-SSL-Redirect demo.sapsailing.com 172.31.28.17 8889 + +## Bundesliga 2014 2015 2016 2017 2018 +Use Series-ARCHIVE-SSL-Redirect bundesliga2-2018.sapsailing.com "2ebdd4fe-a111-4b9e-87ed-03f4bc3d9805" +Use Series-ARCHIVE-SSL-Redirect bundesliga2018.sapsailing.com "537ad3d5-e0bd-43af-86c4-ed2c0c3eabc9" +Use Series-ARCHIVE-SSL-Redirect bundesliga2017.sapsailing.com "9ee75a6e-60c2-4a69-993c-b38f45be29ad" +Use Series-ARCHIVE-SSL-Redirect bundesliga2-2017.sapsailing.com "b2567e08-26d9-45c1-b5e0-8c410c8db18b" +Use Series-ARCHIVE-SSL-Redirect bundesliga2016.sapsailing.com "39cae2e8-6243-4b34-8c23-18e9d82b6cc4" +Use Series-ARCHIVE-SSL-Redirect bundesliga2-2016.sapsailing.com "4cd7f524-fa47-45b7-ae48-71e693337415" +Use Event-ARCHIVE-SSL-Redirect bundesliga2016-relegation.sapsailing.com "3b54a7ce-7585-4935-8564-522988484fb2" +Use Series-ARCHIVE-SSL-Redirect bundesliga2015.sapsailing.com "e63c2a3e-5afe-45ae-847f-ba98a1707f04" +Use Series-ARCHIVE-SSL-Redirect bundesliga2-2015.sapsailing.com "aa99d93f-9444-4611-bb5e-be9cca0de6a7" +Use Event-ARCHIVE-SSL-Redirect bundesliga2015-relegation.sapsailing.com "0fb650c5-51c8-44c9-8b4f-cb5d3e2def9a" +Use Series-ARCHIVE-SSL-Redirect bundesliga2014.sapsailing.com "be6aaa29-1754-4de0-bc82-5c0c395f080e" +Use Series-ARCHIVE-SSL-Redirect bundesliga2-2014.sapsailing.com "8b982dc7-d20e-45f2-9941-f3a48fb3a0f3" +Use Event-ARCHIVE-SSL-Redirect businesscup2014-hamburg.sapsailing.com "fd2e442b-6e79-4cc7-af23-01eb8eeb061e" + +## DSL Pokal 2017 +Use Event-ARCHIVE-SSL-Redirect dsl-pokal2017.sapsailing.com "f1860c95-0518-4044-ada2-3594a351dd13" + +## Junioren Liga +Use Event-ARCHIVE-SSL-Redirect juniorenliga2016.sapsailing.com "71ef7523-b900-4ea5-bb48-b83e1db98a8e" + +## SAP Sailing Experience +Use Event-ARCHIVE-SSL-Redirect sapexperience2019portocervo.sapsailing.com "3d8dabf1-8900-4b49-8b20-1036207d41e1" +Use Event-ARCHIVE-SSL-Redirect sapexperience2017saintmoritz.sapsailing.com "2828748a-735b-426c-883d-3e0d0c612449" +Use Event-ARCHIVE-SSL-Redirect sapexperience2017tw.sapsailing.com "c89b99bb-f156-45aa-8eaa-6a5835c00037" +Use Event-ARCHIVE-SSL-Redirect audisailingexperience2016.sapsailing.com "2744dfa0-e833-475e-afe3-a70807fa75f4" + +## Danish events 2014: League 2014, Dansish sailing school event, qualification league 2015 +Use Series-ARCHIVE-SSL-Redirect danishleague2014.sapsailing.com "cdea0732-5f0f-483b-9c32-266e2a95884e" +Use Series-ARCHIVE-SSL-Redirect sejlsportsligaen2015.sapsailing.com "81370e03-98d5-4b0c-b97a-8cc83ffdb18f" +Use Event-ARCHIVE-SSL-Redirect sejlerskolecup-2014.sapsailing.com "d75063dd-f579-4a46-836c-5cc017a71e44" +Use Event-ARCHIVE-SSL-Redirect championsleague2014.sapsailing.com "eb326f1b-81e8-468b-89cb-10131a8d8459" +Use Event-ARCHIVE-SSL-Redirect bartsbash2014.sapsailing.com "b2e2b264-134c-4ef2-b592-53562fd0f835" +Use Event-ARCHIVE-SSL-Redirect 505worlds2014-guests.sapsailing.com "001a5d8f-9704-4400-b5df-6c78e8037b8b" +Use Event-ARCHIVE-SSL-Redirect 505worlds2014-guests2.sapsailing.com "6c8231c3-cd1e-4535-a021-2fed1fc30471" +Use Event-ARCHIVE-SSL-Redirect vulcaintrophy2014.sapsailing.com "09f39909-5d72-40d2-b6e9-4ea7c908a0dc" +Use Event-ARCHIVE-SSL-Redirect vulcaintrophy2014-proam.sapsailing.com "ca9daa7d-c966-4e89-bc50-ce598e2f2a56" +Use Event-ARCHIVE-SSL-Redirect tw2014.sapsailing.com "5133df37-0092-42c8-a9cb-7a087ae00219" +Use Event-ARCHIVE-SSL-Redirect kielerwoche2014.sapsailing.com "3713fbd7-a62b-439b-bec1-bea732c5d895" +Use Event-ARCHIVE-SSL-Redirect yes2014.sapsailing.com "6b3dfa41-8553-4abc-8b02-7e3423a59041" +Use Event-ARCHIVE-SSL-Redirect olympics2012.sapsailing.com "901963ed-743d-41db-9727-1c3b73e78ddd" +Use Event-ARCHIVE-SSL-Redirect olympics2016.sapsailing.com "e6dbae49-aa2f-49fc-a7eb-82e24cdc307f" +Use Event-ARCHIVE-SSL-Redirect bundesliga2013.sapsailing.com "a6abca6e-9711-44dc-9c64-929bc869aa12" +Use Event-ARCHIVE-SSL-Redirect drachenidm2012.sapsailing.com "a42beb95-4885-45f1-9ed7-91159a6e4f6a" +Use Event-ARCHIVE-SSL-Redirect 49er-euros2012.sapsailing.com "22c7942e-eb3d-462a-9d59-600468044bb2" +Use Event-ARCHIVE-SSL-Redirect 49er-euros2013.sapsailing.com "232ce9c3-ac84-47c8-b77d-eec782400877" +Use Event-ARCHIVE-SSL-Redirect idm2011.sapsailing.com "9577d5ae-b27f-4e76-bf26-580950baf904" +Use Event-ARCHIVE-SSL-Redirect staridm2013.sapsailing.com "a43b8f96-1e77-448a-9b8a-0f586f1bb18f" +Use Event-ARCHIVE-SSL-Redirect tw2013.sapsailing.com "b0a721cf-89c3-486c-9a84-25e1aaeb3225" +Use Event-ARCHIVE-SSL-Redirect 505idm2013.sapsailing.com "9130f36f-d1c3-4080-ac5b-a2104b8fbfd0" +Use Event-ARCHIVE-SSL-Redirect kielerwoche2012.sapsailing.com "0c0db838-b199-4309-a2a4-90bebe85ffe8" +Use Event-ARCHIVE-SSL-Redirect kielerwoche2013.sapsailing.com "3e4145a7-5473-4670-83e6-fd5ee364f7eb" +Use Event-ARCHIVE-SSL-Redirect mdm2011.sapsailing.com "b06d2e5c-0a35-4205-910f-d8387bbdd350" +Use Event-ARCHIVE-SSL-Redirect obmr2012.sapsailing.com "2dd8de86-6564-4189-9aa0-8666f26dbb5b" +Use Event-ARCHIVE-SSL-Redirect kielerwoche2011.sapsailing.com "8be013de-d49d-49ea-9e73-4e7c7970aec0" +Use Event-ARCHIVE-SSL-Redirect yes2012.sapsailing.com "7732cfba-23ff-44a7-9b5d-733d1d92e467" + +Use Spectator-ARCHIVE-SSL-Redirect captainsdinner2013.sapsailing.com "Captain's Dinner 2013" +Use Spectator-ARCHIVE-SSL-Redirect winners.sapsailing.com "SAP Winners Circle" +Use Spectator-ARCHIVE-SSL-Redirect winners2013.sapsailing.com "SAP Winners Circle 2013" +Use Spectator-ARCHIVE-SSL-Redirect 505guestsailing2013.sapsailing.com "505 Worlds 2013 Guest Program" +Use Spectator-ARCHIVE-SSL-Redirect 505worlds2012-guests.sapsailing.com "505 Worlds 2012 Guests" +Use Spectator-ARCHIVE-SSL-Redirect arenal2012.sapsailing.com "Arenal 2012" +Use Spectator-ARCHIVE-SSL-Redirect mini650pc2013.sapsailing.com "Mini 650 Pacific Challenge 2013" +Use Spectator-ARCHIVE-SSL-Redirect 505.sapsailing.com "505" +Use Spectator-ARCHIVE-SSL-Redirect isafwc2014.sapsailing.com "ISAF World Cup Hyeres 2014" + diff --git a/configuration/httpd/conf.d/003-default.conf b/configuration/httpd/conf.d/003-default.conf new file mode 100644 index 00000000000..1a75b629957 --- /dev/null +++ b/configuration/httpd/conf.d/003-default.conf @@ -0,0 +1,10 @@ + +# Default site +# +# Options -Indexes + #ErrorDocument 403 /error/noindex.html + #RedirectPermanent / http://www.sapsailing.com/ +# + +# Default host + diff --git a/configuration/httpd/conf.d/004-git-ssl.conf b/configuration/httpd/conf.d/004-git-ssl.conf new file mode 100644 index 00000000000..8fdc111a3ea --- /dev/null +++ b/configuration/httpd/conf.d/004-git-ssl.conf @@ -0,0 +1,167 @@ + +ServerName git.sapsailing.com +SetEnv GIT_PROJECT_ROOT /home/trac/git +SetEnv GIT_HTTP_EXPORT_ALL +ScriptAlias /git/ /usr/libexec/git-core/git-http-backend/ + + + Options +ExecCGI + AuthType Basic + AuthName 'Git' + AuthUserFile '/etc/httpd/conf/passwd.git' + Require valid-user + + +#AuthType Basic +#AuthName "Git" +#AuthUserFile /etc/httpd/conf/passwd.git +#Require valid-user + +# Use separate log files for the SSL virtual host; note that LogLevel +# is not inherited from httpd.conf. +ErrorLog logs/git_error_log +TransferLog logs/git_access_log +LogLevel warn + +# SSL Engine Switch: +# Enable/Disable SSL for this virtual host. +SSLEngine on + +# SSL Protocol support: +# List the enable protocol levels with which clients will be able to +# connect. Disable SSLv2 access by default: +SSLProtocol all -SSLv2 + +# SSL Cipher Suite: +# List the ciphers that the client is permitted to negotiate. +# See the mod_ssl documentation for a complete list. +# This line with SSLv3 disabled; seems to cause problems for Gerrit replication... +SSLCipherSuite ALL:!ADH:!EXPORT:!SSLv2:SSLv3:!RC4:!MD5:+HIGH + +# Server Certificate: +# Point SSLCertificateFile at a PEM encoded certificate. If +# the certificate is encrypted, then you will be prompted for a +# pass phrase. Note that a kill -HUP will prompt again. A new +# certificate can be generated using the genkey(1) command. +#SSLCertificateFile /etc/pki/tls/certs/ca.crt +SSLCertificateFile /etc/pki/tls/certs/star_sapsailing_com.crt + +# Server Private Key: +# If the key is not combined with the certificate, use this +# directive to point at the key file. Keep in mind that if +# you've both a RSA and a DSA private key you can configure +# both in parallel (to also allow the use of DSA ciphers, etc.) +#SSLCertificateKeyFile /etc/pki/tls/private/ca.key +SSLCertificateKeyFile /etc/pki/tls/private/star_sapsailing_com.key + +# Server Certificate Chain: +# Point SSLCertificateChainFile at a file containing the +# concatenation of PEM encoded CA certificates which form the +# certificate chain for the server certificate. Alternatively +# the referenced file can be the same as SSLCertificateFile +# when the CA certificates are directly appended to the server +# certificate for convinience. +#SSLCertificateChainFile /etc/pki/tls/certs/server-chain.crt +SSLCertificateChainFile /etc/pki/tls/certs/server-chain.crt + +# Certificate Authority (CA): +# Set the CA certificate verification path where to find CA +# certificates for client authentication or alternatively one +# huge file containing all of them (file must be PEM encoded) +#SSLCACertificateFile /etc/pki/tls/certs/ca-bundle.crt + +# Client Authentication (Type): +# Client certificate verification type and depth. Types are +# none, optional, require and optional_no_ca. Depth is a +# number which specifies how deeply to verify the certificate +# issuer chain before deciding the certificate is not valid. +#SSLVerifyClient require +#SSLVerifyDepth 10 + +# Access Control: +# With SSLRequire you can do per-directory access control based +# on arbitrary complex boolean expressions containing server +# variable checks and other lookup directives. The syntax is a +# mixture between C and Perl. See the mod_ssl documentation +# for more details. +# +#SSLRequire ( %{SSL_CIPHER} !~ m/^(EXP|NULL)/ \ +# and %{SSL_CLIENT_S_DN_O} eq "Snake Oil, Ltd." \ +# and %{SSL_CLIENT_S_DN_OU} in {"Staff", "CA", "Dev"} \ +# and %{TIME_WDAY} >= 1 and %{TIME_WDAY} <= 5 \ +# and %{TIME_HOUR} >= 8 and %{TIME_HOUR} <= 20 ) \ +# or %{REMOTE_ADDR} =~ m/^192\.76\.162\.[0-9]+$/ +# + +# SSL Engine Options: +# Set various options for the SSL engine. +# o FakeBasicAuth: +# Translate the client X.509 into a Basic Authorisation. This means that +# the standard Auth/DBMAuth methods can be used for access control. The +# user name is the `one line' version of the client's X.509 certificate. +# Note that no password is obtained from the user. Every entry in the user +# file needs this password: `xxj31ZMTZzkVA'. +# o ExportCertData: +# This exports two additional environment variables: SSL_CLIENT_CERT and +# SSL_SERVER_CERT. These contain the PEM-encoded certificates of the +# server (always existing) and the client (only existing when client +# authentication is used). This can be used to import the certificates +# into CGI scripts. +# o StdEnvVars: +# This exports the standard SSL/TLS related `SSL_*' environment variables. +# Per default this exportation is switched off for performance reasons, +# because the extraction step is an expensive operation and is usually +# useless for serving static content. So one usually enables the +# exportation for CGI and SSI requests only. +# o StrictRequire: +# This denies access when "SSLRequireSSL" or "SSLRequire" applied even +# under a "Satisfy any" situation, i.e. when it applies access is denied +# and no other module can change it. +# o OptRenegotiate: +# This enables optimized SSL connection renegotiation handling when SSL +# directives are used in per-directory context. +#SSLOptions +FakeBasicAuth +ExportCertData +StrictRequire + + SSLOptions +StdEnvVars + + + + SSLOptions +StdEnvVars + + +# SSL Protocol Adjustments: +# The safe and default but still SSL/TLS standard compliant shutdown +# approach is that mod_ssl sends the close notify alert but doesn't wait for +# the close notify alert from client. When you need a different shutdown +# approach you can use one of the following variables: +# o ssl-unclean-shutdown: +# This forces an unclean shutdown when the connection is closed, i.e. no +# SSL close notify alert is send or allowed to received. This violates +# the SSL/TLS standard but is needed for some brain-dead browsers. Use +# this when you receive I/O errors because of the standard approach where +# mod_ssl sends the close notify alert. +# o ssl-accurate-shutdown: +# This forces an accurate shutdown when the connection is closed, i.e. a +# SSL close notify alert is send and mod_ssl waits for the close notify +# alert of the client. This is 100% SSL/TLS standard compliant, but in +# practice often causes hanging connections with brain-dead browsers. Use +# this only for browsers where you know that their SSL implementation +# works correctly. +# Notice: Most problems of broken clients are also related to the HTTP +# keep-alive facility, so you usually additionally want to disable +# keep-alive for those clients, too. Use variable "nokeepalive" for this. +# Similarly, one has to force some clients to use HTTP/1.0 to workaround +# their broken HTTP/1.1 implementation. Use variables "downgrade-1.0" and +# "force-response-1.0" for this. +SetEnvIf User-Agent ".*MSIE.*" \ + nokeepalive ssl-unclean-shutdown \ + downgrade-1.0 force-response-1.0 + +# Per-Server Logging: +# The home of a custom SSL log file. Use this when you want a +# compact non-error SSL logfile on a virtual host basis. +CustomLog logs/ssl_request_log \ + "%t %h %{SSL_PROTOCOL}x %{SSL_CIPHER}x \"%r\" %b" + + + diff --git a/configuration/httpd/conf.d/005-tennis.conf b/configuration/httpd/conf.d/005-tennis.conf new file mode 100644 index 00000000000..40ff57b478c --- /dev/null +++ b/configuration/httpd/conf.d/005-tennis.conf @@ -0,0 +1,261 @@ + +# XXX: Move to saptennis.com +Use Tennis-Plain tennis-analytics.sapsailing.com 54.234.185.60 8888 +Use Tennis-Plain mobile.tennis-analytics.sapsailing.com 54.234.185.60 8888 +Use Tennis-Plain api.tennis-analytics.sapsailing.com 54.234.185.60 8888 +Use Tennis-Plain dev.tennis-analytics.sapsailing.com 34.242.130.58 8888 + +# XXX: Move these to SSL +Use Tennis-Plain saptennis.com 54.234.185.60 8888 +Use Tennis-Plain draw.saptennis.com 54.234.185.60 8888 +Use Tennis-Plain groupedit.saptennis.com 34.253.178.230 8888 + +Use Tennis-With-SSL-Plain dev.saptennis.com 34.254.157.195 8888 +Use Tennis-With-SSL-Plain api.saptennis.com 54.234.185.60 8888 +Use Tennis-With-SSL-Plain tpc.saptennis.com 34.242.18.47 8888 +Use Tennis-With-SSL media.saptennis.com 34.240.66.211 8888 "media/mediaportal" +Use Tennis-With-SSL-Plain apps.saptennis.com 34.241.245.147 8888 + +# Monitoring +Use Tennis-With-SSL-Plain monitor.saptennis.com 172.31.45.221 3000 +Use Tennis-Plain hellgate.saptennis.com 172.31.45.221 2003 + +# Piwik +Use Tennis-With-SSL-Plain analytics.saptennis.com 172.31.45.221 8999 + +Use Tennis-SSL-Redirect media.saptennis.com + + + ServerName hellgate.saptennis.com + ProxyRequests Off + + Order deny,allow + Allow from all + + + + ProxyPass http://172.31.45.221:2003/ + ProxyPassReverse http://172.31.45.221:2003/ + + + + + ServerName tpc.wta-playerzone.com + Use Headers + + SSLEngine On + SSLCertificateFile /etc/pki/tls/certs/tpc.wta-playerzone.com.crt + SSLCertificateKeyFile /etc/pki/tls/private/tpc.wta-playerzone.com.key + + RewriteEngine on + RewriteRule ^(/)?$ "https://tpc.wta-playerzone.com/tpc/ui5" [L,NE] + Use Rewrite 34.242.18.47 8888 + + + AddType text/css .css + AddType application/x-javascript .js + AddType text/x-component .htc + AddType text/html .html .htm + AddType text/richtext .rtf .rtx + AddType image/svg+xml .svg .svgz + AddType text/plain .txt + AddType text/xsd .xsd + AddType text/xsl .xsl + AddType text/xml .xml + AddType video/asf .asf .asx .wax .wmv .wmx + AddType video/avi .avi + AddType image/bmp .bmp + AddType application/java .class + AddType video/divx .divx + AddType application/msword .doc .docx + AddType application/vnd.ms-fontobject .eot + AddType application/x-msdownload .exe + AddType image/gif .gif + AddType application/x-gzip .gz .gzip + AddType image/x-icon .ico + AddType image/jpeg .jpg .jpeg .jpe + AddType application/vnd.ms-access .mdb + AddType audio/midi .mid .midi + AddType video/quicktime .mov .qt + AddType audio/mpeg .mp3 .m4a + AddType video/mp4 .mp4 .m4v + AddType video/mpeg .mpeg .mpg .mpe + AddType application/vnd.ms-project .mpp + AddType application/x-font-otf .otf + AddType application/vnd.oasis.opendocument.database .odb + AddType application/vnd.oasis.opendocument.chart .odc + AddType application/vnd.oasis.opendocument.formula .odf + AddType application/vnd.oasis.opendocument.graphics .odg + AddType application/vnd.oasis.opendocument.presentation .odp + AddType application/vnd.oasis.opendocument.spreadsheet .ods + AddType application/vnd.oasis.opendocument.text .odt + AddType audio/ogg .ogg + AddType application/pdf .pdf + AddType image/png .png + AddType application/vnd.ms-powerpoint .pot .pps .ppt .pptx + AddType audio/x-realaudio .ra .ram + AddType application/x-shockwave-flash .swf + AddType application/x-tar .tar + AddType image/tiff .tif .tiff + AddType application/x-font-ttf .ttf .ttc + AddType audio/wav .wav + AddType audio/wma .wma + AddType application/vnd.ms-write .wri + AddType application/vnd.ms-excel .xla .xls .xlsx .xlt .xlw + AddType application/zip .zip + + + + # Force deflate for mangled headers developer.yahoo.com/blogs/ydn/posts/2010/12/pushing-beyond-gzipping/ + + + SetEnvIfNoCase ^(Accept-EncodXng|X-cept-Encoding|X{15}|~{15}|-{15})$ ^((gzip|deflate)\s*,?\s*)+|[X~-]{4,13}$ HAVE_Accept-Encoding + RequestHeader append Accept-Encoding "gzip,deflate" env=HAVE_Accept-Encoding + + + + + # HTML, TXT, CSS, JavaScript, JSON, XML, HTC: + FilterDeclare COMPRESS + FilterProvider COMPRESS DEFLATE "%{Content_Type} = '$text/html'" + FilterProvider COMPRESS DEFLATE "%{Content_Type} = '$text/css'" + FilterProvider COMPRESS DEFLATE "%{Content_Type} = '$text/plain'" + FilterProvider COMPRESS DEFLATE "%{Content_Type} = '$text/xml'" + FilterProvider COMPRESS DEFLATE "%{Content_Type} = '$text/x-component'" + FilterProvider COMPRESS DEFLATE "%{Content_Type} = '$application/javascript'" + FilterProvider COMPRESS DEFLATE "%{Content_Type} = '$application/json'" + FilterProvider COMPRESS DEFLATE "%{Content_Type} = '$application/xml'" + FilterProvider COMPRESS DEFLATE "%{Content_Type} = '$application/xhtml+xml'" + FilterProvider COMPRESS DEFLATE "%{Content_Type} = '$application/rss+xml'" + FilterProvider COMPRESS DEFLATE "%{Content_Type} = '$application/atom+xml'" + FilterProvider COMPRESS DEFLATE "%{Content_Type} = '$application/vnd.ms-fontobject'" + FilterProvider COMPRESS DEFLATE "%{Content_Type} = '$image/svg+xml'" + FilterProvider COMPRESS DEFLATE "%{Content_Type} = '$image/x-icon'" + FilterProvider COMPRESS DEFLATE "%{Content_Type} = '$image/gif'" + FilterProvider COMPRESS DEFLATE "%{Content_Type} = '$image/jpeg'" + FilterProvider COMPRESS DEFLATE "%{Content_Type} = '$image/png'" + FilterProvider COMPRESS DEFLATE "%{Content_Type} = '$application/x-font-ttf'" + FilterProvider COMPRESS DEFLATE "%{Content_Type} = '$font/opentype'" + FilterChain COMPRESS + FilterProtocol COMPRESS DEFLATE change=yes;byteranges=no + + + + # Legacy versions of Apache + AddOutputFilterByType DEFLATE text/html text/plain text/css application/json + AddOutputFilterByType DEFLATE application/javascript + AddOutputFilterByType DEFLATE text/xml application/xml text/x-component + AddOutputFilterByType DEFLATE application/xhtml+xml application/rss+xml application/atom+xml + AddOutputFilterByType DEFLATE image/x-icon image/svg+xml application/vnd.ms-fontobject application/x-font-ttf font/opentype + + + + + + ServerName tpc.wta-playerzone.com + Use Headers + RewriteEngine on + RewriteRule ^(/)?$ "http://tpc.wta-playerzone.com/tpc/ui5" [L,NE] + Use Rewrite 34.242.18.47 8888 + + + AddType text/css .css + AddType application/x-javascript .js + AddType text/x-component .htc + AddType text/html .html .htm + AddType text/richtext .rtf .rtx + AddType image/svg+xml .svg .svgz + AddType text/plain .txt + AddType text/xsd .xsd + AddType text/xsl .xsl + AddType text/xml .xml + AddType video/asf .asf .asx .wax .wmv .wmx + AddType video/avi .avi + AddType image/bmp .bmp + AddType application/java .class + AddType video/divx .divx + AddType application/msword .doc .docx + AddType application/vnd.ms-fontobject .eot + AddType application/x-msdownload .exe + AddType image/gif .gif + AddType application/x-gzip .gz .gzip + AddType image/x-icon .ico + AddType image/jpeg .jpg .jpeg .jpe + AddType application/vnd.ms-access .mdb + AddType audio/midi .mid .midi + AddType video/quicktime .mov .qt + AddType audio/mpeg .mp3 .m4a + AddType video/mp4 .mp4 .m4v + AddType video/mpeg .mpeg .mpg .mpe + AddType application/vnd.ms-project .mpp + AddType application/x-font-otf .otf + AddType application/vnd.oasis.opendocument.database .odb + AddType application/vnd.oasis.opendocument.chart .odc + AddType application/vnd.oasis.opendocument.formula .odf + AddType application/vnd.oasis.opendocument.graphics .odg + AddType application/vnd.oasis.opendocument.presentation .odp + AddType application/vnd.oasis.opendocument.spreadsheet .ods + AddType application/vnd.oasis.opendocument.text .odt + AddType audio/ogg .ogg + AddType application/pdf .pdf + AddType image/png .png + AddType application/vnd.ms-powerpoint .pot .pps .ppt .pptx + AddType audio/x-realaudio .ra .ram + AddType application/x-shockwave-flash .swf + AddType application/x-tar .tar + AddType image/tiff .tif .tiff + AddType application/x-font-ttf .ttf .ttc + AddType audio/wav .wav + AddType audio/wma .wma + AddType application/vnd.ms-write .wri + AddType application/vnd.ms-excel .xla .xls .xlsx .xlt .xlw + AddType application/zip .zip + + + + # Force deflate for mangled headers developer.yahoo.com/blogs/ydn/posts/2010/12/pushing-beyond-gzipping/ + + + SetEnvIfNoCase ^(Accept-EncodXng|X-cept-Encoding|X{15}|~{15}|-{15})$ ^((gzip|deflate)\s*,?\s*)+|[X~-]{4,13}$ HAVE_Accept-Encoding + RequestHeader append Accept-Encoding "gzip,deflate" env=HAVE_Accept-Encoding + + + + + # HTML, TXT, CSS, JavaScript, JSON, XML, HTC: + FilterDeclare COMPRESS + FilterProvider COMPRESS DEFLATE "%{Content_Type} = '$text/html'" + FilterProvider COMPRESS DEFLATE "%{Content_Type} = '$text/css'" + FilterProvider COMPRESS DEFLATE "%{Content_Type} = '$text/plain'" + FilterProvider COMPRESS DEFLATE "%{Content_Type} = '$text/xml'" + FilterProvider COMPRESS DEFLATE "%{Content_Type} = '$text/x-component'" + FilterProvider COMPRESS DEFLATE "%{Content_Type} = '$application/javascript'" + FilterProvider COMPRESS DEFLATE "%{Content_Type} = '$application/json'" + FilterProvider COMPRESS DEFLATE "%{Content_Type} = '$application/xml'" + FilterProvider COMPRESS DEFLATE "%{Content_Type} = '$application/xhtml+xml'" + FilterProvider COMPRESS DEFLATE "%{Content_Type} = '$application/rss+xml'" + FilterProvider COMPRESS DEFLATE "%{Content_Type} = '$application/atom+xml'" + FilterProvider COMPRESS DEFLATE "%{Content_Type} = '$application/vnd.ms-fontobject'" + FilterProvider COMPRESS DEFLATE "%{Content_Type} = '$image/svg+xml'" + FilterProvider COMPRESS DEFLATE "%{Content_Type} = '$image/x-icon'" + FilterProvider COMPRESS DEFLATE "%{Content_Type} = '$image/gif'" + FilterProvider COMPRESS DEFLATE "%{Content_Type} = '$image/jpeg'" + FilterProvider COMPRESS DEFLATE "%{Content_Type} = '$image/png'" + FilterProvider COMPRESS DEFLATE "%{Content_Type} = '$application/x-font-ttf'" + FilterProvider COMPRESS DEFLATE "%{Content_Type} = '$font/opentype'" + FilterChain COMPRESS + FilterProtocol COMPRESS DEFLATE change=yes;byteranges=no + + + + # Legacy versions of Apache + AddOutputFilterByType DEFLATE text/html text/plain text/css application/json + AddOutputFilterByType DEFLATE application/javascript + AddOutputFilterByType DEFLATE text/xml application/xml text/x-component + AddOutputFilterByType DEFLATE application/xhtml+xml application/rss+xml application/atom+xml + AddOutputFilterByType DEFLATE image/x-icon image/svg+xml application/vnd.ms-fontobject application/x-font-ttf font/opentype + + + + + diff --git a/configuration/httpd/conf.d/README b/configuration/httpd/conf.d/README new file mode 100644 index 00000000000..f5e96615a9b --- /dev/null +++ b/configuration/httpd/conf.d/README @@ -0,0 +1,9 @@ + +This directory holds configuration files for the Apache HTTP Server; +any files in this directory which have the ".conf" extension will be +processed as httpd configuration files. The directory is used in +addition to the directory /etc/httpd/conf.modules.d/, which contains +configuration files necessary to load modules. + +Files are processed in alphabetical order. + diff --git a/configuration/httpd/conf.d/autoindex.conf b/configuration/httpd/conf.d/autoindex.conf new file mode 100644 index 00000000000..2b61ed46db6 --- /dev/null +++ b/configuration/httpd/conf.d/autoindex.conf @@ -0,0 +1,93 @@ +# +# Directives controlling the display of server-generated directory listings. +# +# Required modules: mod_authz_core, mod_authz_host, +# mod_autoindex, mod_alias +# +# To see the listing of a directory, the Options directive for the +# directory must include "Indexes", and the directory must not contain +# a file matching those listed in the DirectoryIndex directive. +# + +# +# IndexOptions: Controls the appearance of server-generated directory +# listings. +# +IndexOptions FancyIndexing HTMLTable VersionSort + +# We include the /icons/ alias for FancyIndexed directory listings. If +# you do not use FancyIndexing, you may comment this out. +# +Alias /icons/ "/var/www/icons/" + + + Options Indexes MultiViews FollowSymlinks + AllowOverride None + Require all granted + + +# +# AddIcon* directives tell the server which icon to show for different +# files or filename extensions. These are only displayed for +# FancyIndexed directories. +# +AddIconByEncoding (CMP,/icons/compressed.gif) x-compress x-gzip + +AddIconByType (TXT,/icons/text.gif) text/* +AddIconByType (IMG,/icons/image2.gif) image/* +AddIconByType (SND,/icons/sound2.gif) audio/* +AddIconByType (VID,/icons/movie.gif) video/* + +AddIcon /icons/binary.gif .bin .exe +AddIcon /icons/binhex.gif .hqx +AddIcon /icons/tar.gif .tar +AddIcon /icons/world2.gif .wrl .wrl.gz .vrml .vrm .iv +AddIcon /icons/compressed.gif .Z .z .tgz .gz .zip +AddIcon /icons/a.gif .ps .ai .eps +AddIcon /icons/layout.gif .html .shtml .htm .pdf +AddIcon /icons/text.gif .txt +AddIcon /icons/c.gif .c +AddIcon /icons/p.gif .pl .py +AddIcon /icons/f.gif .for +AddIcon /icons/dvi.gif .dvi +AddIcon /icons/uuencoded.gif .uu +AddIcon /icons/script.gif .conf .sh .shar .csh .ksh .tcl +AddIcon /icons/tex.gif .tex +AddIcon /icons/bomb.gif core. + +AddIcon /icons/back.gif .. +AddIcon /icons/hand.right.gif README +AddIcon /icons/folder.gif ^^DIRECTORY^^ +AddIcon /icons/blank.gif ^^BLANKICON^^ + +# +# DefaultIcon is which icon to show for files which do not have an icon +# explicitly set. +# +DefaultIcon /icons/unknown.gif + +# +# AddDescription allows you to place a short description after a file in +# server-generated indexes. These are only displayed for FancyIndexed +# directories. +# Format: AddDescription "description" filename +# +#AddDescription "GZIP compressed document" .gz +#AddDescription "tar archive" .tar +#AddDescription "GZIP compressed tar archive" .tgz + +# +# ReadmeName is the name of the README file the server will look for by +# default, and append to directory listings. +# +# HeaderName is the name of a file which should be prepended to +# directory indexes. +ReadmeName README.html +HeaderName HEADER.html + +# +# IndexIgnore is a set of filenames which directory indexing should ignore +# and not include in the listing. Shell-style wildcarding is permitted. +# +IndexIgnore .??* *~ *# HEADER* README* RCS CVS *,v *,t + diff --git a/configuration/httpd/conf.d/awstats.conf b/configuration/httpd/conf.d/awstats.conf new file mode 100644 index 00000000000..3bca4ed1618 --- /dev/null +++ b/configuration/httpd/conf.d/awstats.conf @@ -0,0 +1,57 @@ +# +# Content of this file, with correct values, can be automatically added to +# your Apache server by using the AWStats configure.pl tool. +# + + +# If using Windows and Perl ActiveStat, this is to enable Perl script as CGI. +#ScriptInterpreterSource registry + + +# +# Directives to add to your Apache conf file to allow use of AWStats as a CGI. +# Note that path "/usr/share/awstats/" must reflect your AWStats install path. +# +Alias /awstatsclasses "/usr/share/awstats/wwwroot/classes/" +Alias /awstatscss "/usr/share/awstats/wwwroot/css/" +Alias /awstatsicons "/usr/share/awstats/wwwroot/icon/" +ScriptAlias /awstats/ "/usr/share/awstats/wwwroot/cgi-bin/" + +# Adding access to /var/log/old/cache/unique-ips-per-referrer/stats: +Alias /unique-visitors/ "/var/log/old/cache/unique-ips-per-referrer/stats/" + +# +# This is to permit URL access to scripts/files in AWStats directory. +# + + ServerName awstats.sapsailing.com + Use SSL + CustomLog logs/awstats_access_log combined + ErrorLog logs/awstats_error_log + + + Options None +# AllowOverride None +# Order allow,deny +# Allow from 127.0.0.1 + AuthType Basic + AuthName 'awstats' + AuthUserFile /etc/httpd/conf/passwd.awstats + Require valid-user + + + + Options Indexes +# AllowOverride None +# Order allow,deny +# Allow from 127.0.0.1 + AuthType Basic + AuthName 'awstats' + AuthUserFile /etc/httpd/conf/passwd.awstats + Require valid-user + +# Additional Perl modules + + SetEnv PERL5LIB /usr/share/awstats/lib:/usr/share/awstats/plugins:/root/perl5/lib/perl5 + + diff --git a/configuration/httpd/conf.d/mrtg.conf b/configuration/httpd/conf.d/mrtg.conf new file mode 100644 index 00000000000..b10a71ef1bc --- /dev/null +++ b/configuration/httpd/conf.d/mrtg.conf @@ -0,0 +1,14 @@ +# +# This configuration file maps the mrtg output (generated daily) +# into the URL space. By default these results are only accessible +# from the local host. +# +Alias /mrtg /var/www/mrtg + + + Order deny,allow + Deny from all + Allow from 127.0.0.1 + Allow from ::1 + # Allow from .example.com + diff --git a/configuration/httpd/conf.d/notrace.conf b/configuration/httpd/conf.d/notrace.conf new file mode 100644 index 00000000000..651c89917b5 --- /dev/null +++ b/configuration/httpd/conf.d/notrace.conf @@ -0,0 +1,6 @@ +# This directive overrides the behavior of TRACE for both the core server and +# mod_proxy. The default TraceEnable on permits TRACE requests per RFC 2616, +# which disallows any request body to accompany the request. TraceEnable off +# causes the core server and mod_proxy to return a 405 (Method not allowed) +# error to the client. +TraceEnable off diff --git a/configuration/httpd/conf.d/perl.conf b/configuration/httpd/conf.d/perl.conf new file mode 100644 index 00000000000..30d5d16f3bd --- /dev/null +++ b/configuration/httpd/conf.d/perl.conf @@ -0,0 +1,48 @@ +# +# Mod_perl incorporates a Perl interpreter into the Apache web server, +# so that the Apache web server can directly execute Perl code. +# Mod_perl links the Perl runtime library into the Apache web server +# and provides an object-oriented Perl interface for Apache's C +# language API. The end result is a quicker CGI script turnaround +# process, since no external Perl interpreter has to be started. +# + +# Uncomment this line to globally enable warnings, which will be +# written to the server's error log. Warnings should be enabled +# during the development process, but should be disabled on a +# production server as they affect performance. +# +#PerlSwitches -w + +# Uncomment this line to enable taint checking globally. When Perl is +# running in taint mode various checks are performed to reduce the +# risk of insecure data being passed to a subshell or being used to +# modify the filesystem. Unfortunately many Perl modules are not +# taint-safe, so you should exercise care before enabling it on a +# production server. +# +#PerlSwitches -T + +# This will allow execution of mod_perl to compile your scripts to +# subroutines which it will execute directly, avoiding the costly +# compile process for most requests. +# +#Alias /perl /var/www/perl +# +# SetHandler perl-script +# PerlResponseHandler ModPerl::Registry +# PerlOptions +ParseHeaders +# Options +ExecCGI +# + +# This will allow remote server configuration reports, with the URL of +# http://servername/perl-status +# Change the ".example.com" to match your domain to enable. +# +# +# SetHandler perl-script +# PerlResponseHandler Apache2::Status +# Order deny,allow +# Deny from all +# Allow from .example.com +# diff --git a/configuration/httpd/conf.d/perl.conf.rpmnew b/configuration/httpd/conf.d/perl.conf.rpmnew new file mode 100644 index 00000000000..087e6751d98 --- /dev/null +++ b/configuration/httpd/conf.d/perl.conf.rpmnew @@ -0,0 +1,49 @@ +LoadModule perl_module modules/mod_perl.so +# +# Mod_perl incorporates a Perl interpreter into the Apache web server, +# so that the Apache web server can directly execute Perl code. +# Mod_perl links the Perl runtime library into the Apache web server +# and provides an object-oriented Perl interface for Apache's C +# language API. The end result is a quicker CGI script turnaround +# process, since no external Perl interpreter has to be started. +# + +# Uncomment this line to globally enable warnings, which will be +# written to the server's error log. Warnings should be enabled +# during the development process, but should be disabled on a +# production server as they affect performance. +# +#PerlSwitches -w + +# Uncomment this line to enable taint checking globally. When Perl is +# running in taint mode various checks are performed to reduce the +# risk of insecure data being passed to a subshell or being used to +# modify the filesystem. Unfortunately many Perl modules are not +# taint-safe, so you should exercise care before enabling it on a +# production server. +# +#PerlSwitches -T + +# This will allow execution of mod_perl to compile your scripts to +# subroutines which it will execute directly, avoiding the costly +# compile process for most requests. +# +#Alias /perl /var/www/perl +# +# SetHandler perl-script +# PerlResponseHandler ModPerl::Registry +# PerlOptions +ParseHeaders +# Options +ExecCGI +# + +# This will allow remote server configuration reports, with the URL of +# http://servername/perl-status +# Change the ".example.com" to match your domain to enable. +# +# +# SetHandler perl-script +# PerlResponseHandler Apache2::Status +# Order deny,allow +# Deny from all +# Allow from .example.com +# diff --git a/configuration/httpd/conf.d/php-conf.7.1 b/configuration/httpd/conf.d/php-conf.7.1 new file mode 100644 index 00000000000..2c8064ed7f1 --- /dev/null +++ b/configuration/httpd/conf.d/php-conf.7.1 @@ -0,0 +1,57 @@ +# +# The following lines prevent .user.ini files from being viewed by Web clients. +# + + Require all denied + + +# +# Allow php to handle Multiviews +# +AddType text/html .php + +# +# Add index.php to the list of files that will be served as directory +# indexes. +# +DirectoryIndex index.php + +# mod_php options + + # + # Cause the PHP interpreter to handle files with a .php extension. + # + + SetHandler application/x-httpd-php + + + # + # Uncomment the following lines to allow PHP to pretty-print .phps + # files as PHP source code: + # + # + # SetHandler application/x-httpd-php-source + # + + # + # Apache specific PHP configuration options + # those can be override in each configured vhost + # + php_value session.save_handler "files" + php_value session.save_path "/var/lib/php/7.1/session" + php_value soap.wsdl_cache_dir "/var/lib/php/7.1/wsdlcache" + + #php_value opcache.file_cache "/var/lib/php/7.1/opcache" + + +# Redirect to local php-fpm if mod_php is not available + + + # Enable http authorization headers + SetEnvIfNoCase ^Authorization$ "(.+)" HTTP_AUTHORIZATION=$1 + + + SetHandler "proxy:unix:/run/php-fpm/www.sock|fcgi://localhost" + + + diff --git a/configuration/httpd/conf.d/php.conf b/configuration/httpd/conf.d/php.conf new file mode 100644 index 00000000000..2c8064ed7f1 --- /dev/null +++ b/configuration/httpd/conf.d/php.conf @@ -0,0 +1,57 @@ +# +# The following lines prevent .user.ini files from being viewed by Web clients. +# + + Require all denied + + +# +# Allow php to handle Multiviews +# +AddType text/html .php + +# +# Add index.php to the list of files that will be served as directory +# indexes. +# +DirectoryIndex index.php + +# mod_php options + + # + # Cause the PHP interpreter to handle files with a .php extension. + # + + SetHandler application/x-httpd-php + + + # + # Uncomment the following lines to allow PHP to pretty-print .phps + # files as PHP source code: + # + # + # SetHandler application/x-httpd-php-source + # + + # + # Apache specific PHP configuration options + # those can be override in each configured vhost + # + php_value session.save_handler "files" + php_value session.save_path "/var/lib/php/7.1/session" + php_value soap.wsdl_cache_dir "/var/lib/php/7.1/wsdlcache" + + #php_value opcache.file_cache "/var/lib/php/7.1/opcache" + + +# Redirect to local php-fpm if mod_php is not available + + + # Enable http authorization headers + SetEnvIfNoCase ^Authorization$ "(.+)" HTTP_AUTHORIZATION=$1 + + + SetHandler "proxy:unix:/run/php-fpm/www.sock|fcgi://localhost" + + + diff --git a/configuration/httpd/conf.d/ssl.conf b/configuration/httpd/conf.d/ssl.conf new file mode 100644 index 00000000000..46893ae0ceb --- /dev/null +++ b/configuration/httpd/conf.d/ssl.conf @@ -0,0 +1,221 @@ +# +# When we also provide SSL we have to listen to the +# standard HTTPS port in addition. +# +Listen 443 https + +## +## SSL Global Context +## +## All SSL configuration in this context applies both to +## the main server and all SSL-enabled virtual hosts. +## + +# Pass Phrase Dialog: +# Configure the pass phrase gathering process. +# The filtering dialog program (`builtin' is a internal +# terminal dialog) has to provide the pass phrase on stdout. +SSLPassPhraseDialog exec:/usr/libexec/httpd-ssl-pass-dialog + +# Inter-Process Session Cache: +# Configure the SSL Session Cache: First the mechanism +# to use and second the expiring timeout (in seconds). +SSLSessionCache shmcb:/run/httpd/sslcache(512000) +SSLSessionCacheTimeout 300 + +# Pseudo Random Number Generator (PRNG): +# Configure one or more sources to seed the PRNG of the +# SSL library. The seed data should be of good random quality. +# WARNING! On some platforms /dev/random blocks if not enough entropy +# is available. This means you then cannot use the /dev/random device +# because it would lead to very long connection times (as long as +# it requires to make more entropy available). But usually those +# platforms additionally provide a /dev/urandom device which doesn't +# block. So, if available, use this one instead. Read the mod_ssl User +# Manual for more details. +SSLRandomSeed startup file:/dev/urandom 256 +SSLRandomSeed connect builtin +#SSLRandomSeed startup file:/dev/random 512 +#SSLRandomSeed connect file:/dev/random 512 +#SSLRandomSeed connect file:/dev/urandom 512 + +# +# Use "SSLCryptoDevice" to enable any supported hardware +# accelerators. Use "openssl engine -v" to list supported +# engine names. NOTE: If you enable an accelerator and the +# server does not start, consult the error logs and ensure +# your accelerator is functioning properly. +# +SSLCryptoDevice builtin +#SSLCryptoDevice ubsec + +## +## SSL Virtual Host Context +## + + + +# General setup for the virtual host, inherited from global configuration +#DocumentRoot "/var/www/html" +#ServerName www.example.com:443 + +# Use separate log files for the SSL virtual host; note that LogLevel +# is not inherited from httpd.conf. +ErrorLog logs/ssl_error_log +TransferLog logs/ssl_access_log +LogLevel warn + +# SSL Engine Switch: +# Enable/Disable SSL for this virtual host. +SSLEngine on + +# List the protocol versions which clients are allowed to connect with. +# Disable SSLv3 by default (cf. RFC 7525 3.1.1). TLSv1 (1.0) should be +# disabled as quickly as practical. By the end of 2016, only the TLSv1.2 +# protocol or later should remain in use. +SSLProtocol all -SSLv3 +SSLProxyProtocol all -SSLv3 + +# User agents such as web browsers are not configured for the user's +# own preference of either security or performance, therefore this +# must be the prerogative of the web server administrator who manages +# cpu load versus confidentiality, so enforce the server's cipher order. +SSLHonorCipherOrder on + +# SSL Cipher Suite: +# List the ciphers that the client is permitted to negotiate. +# See the mod_ssl documentation for a complete list. + +# By leaving this directive commented out, the system-wide OpenSSL +# default is used. See update-crypto-policies(8) for more details. +#SSLCipherSuite HIGH:MEDIUM:!aNULL:!MD5 +#SSLProxyCipherSuite HIGH:MEDIUM:!aNULL:!MD5 + +# Point SSLCertificateFile at a PEM encoded certificate. If +# the certificate is encrypted, then you will be prompted for a +# pass phrase. Note that restarting httpd will prompt again. Keep +# in mind that if you have both an RSA and a DSA certificate you +# can configure both in parallel (to also allow the use of DSA +# ciphers, etc.) +# Some ECC cipher suites (http://www.ietf.org/rfc/rfc4492.txt) +# require an ECC certificate which can also be configured in +# parallel. +SSLCertificateFile /etc/pki/tls/certs/localhost.crt + +# Server Private Key: +# If the key is not combined with the certificate, use this +# directive to point at the key file. Keep in mind that if +# you've both a RSA and a DSA private key you can configure +# both in parallel (to also allow the use of DSA ciphers, etc.) +# ECC keys, when in use, can also be configured in parallel +SSLCertificateKeyFile /etc/pki/tls/private/localhost.key + +# Server Certificate Chain: +# Point SSLCertificateChainFile at a file containing the +# concatenation of PEM encoded CA certificates which form the +# certificate chain for the server certificate. Alternatively +# the referenced file can be the same as SSLCertificateFile +# when the CA certificates are directly appended to the server +# certificate for convenience. +#SSLCertificateChainFile /etc/pki/tls/certs/server-chain.crt + +# Certificate Authority (CA): +# Set the CA certificate verification path where to find CA +# certificates for client authentication or alternatively one +# huge file containing all of them (file must be PEM encoded) +#SSLCACertificateFile /etc/pki/tls/certs/ca-bundle.crt + +# Client Authentication (Type): +# Client certificate verification type and depth. Types are +# none, optional, require and optional_no_ca. Depth is a +# number which specifies how deeply to verify the certificate +# issuer chain before deciding the certificate is not valid. +#SSLVerifyClient require +#SSLVerifyDepth 10 + +# Access Control: +# With SSLRequire you can do per-directory access control based +# on arbitrary complex boolean expressions containing server +# variable checks and other lookup directives. The syntax is a +# mixture between C and Perl. See the mod_ssl documentation +# for more details. +# +#SSLRequire ( %{SSL_CIPHER} !~ m/^(EXP|NULL)/ \ +# and %{SSL_CLIENT_S_DN_O} eq "Snake Oil, Ltd." \ +# and %{SSL_CLIENT_S_DN_OU} in {"Staff", "CA", "Dev"} \ +# and %{TIME_WDAY} >= 1 and %{TIME_WDAY} <= 5 \ +# and %{TIME_HOUR} >= 8 and %{TIME_HOUR} <= 20 ) \ +# or %{REMOTE_ADDR} =~ m/^192\.76\.162\.[0-9]+$/ +# + +# SSL Engine Options: +# Set various options for the SSL engine. +# o FakeBasicAuth: +# Translate the client X.509 into a Basic Authorisation. This means that +# the standard Auth/DBMAuth methods can be used for access control. The +# user name is the `one line' version of the client's X.509 certificate. +# Note that no password is obtained from the user. Every entry in the user +# file needs this password: `xxj31ZMTZzkVA'. +# o ExportCertData: +# This exports two additional environment variables: SSL_CLIENT_CERT and +# SSL_SERVER_CERT. These contain the PEM-encoded certificates of the +# server (always existing) and the client (only existing when client +# authentication is used). This can be used to import the certificates +# into CGI scripts. +# o StdEnvVars: +# This exports the standard SSL/TLS related `SSL_*' environment variables. +# Per default this exportation is switched off for performance reasons, +# because the extraction step is an expensive operation and is usually +# useless for serving static content. So one usually enables the +# exportation for CGI and SSI requests only. +# o StrictRequire: +# This denies access when "SSLRequireSSL" or "SSLRequire" applied even +# under a "Satisfy any" situation, i.e. when it applies access is denied +# and no other module can change it. +# o OptRenegotiate: +# This enables optimized SSL connection renegotiation handling when SSL +# directives are used in per-directory context. +#SSLOptions +FakeBasicAuth +ExportCertData +StrictRequire + + SSLOptions +StdEnvVars + + + SSLOptions +StdEnvVars + + +# SSL Protocol Adjustments: +# The safe and default but still SSL/TLS standard compliant shutdown +# approach is that mod_ssl sends the close notify alert but doesn't wait for +# the close notify alert from client. When you need a different shutdown +# approach you can use one of the following variables: +# o ssl-unclean-shutdown: +# This forces an unclean shutdown when the connection is closed, i.e. no +# SSL close notify alert is sent or allowed to be received. This violates +# the SSL/TLS standard but is needed for some brain-dead browsers. Use +# this when you receive I/O errors because of the standard approach where +# mod_ssl sends the close notify alert. +# o ssl-accurate-shutdown: +# This forces an accurate shutdown when the connection is closed, i.e. a +# SSL close notify alert is sent and mod_ssl waits for the close notify +# alert of the client. This is 100% SSL/TLS standard compliant, but in +# practice often causes hanging connections with brain-dead browsers. Use +# this only for browsers where you know that their SSL implementation +# works correctly. +# Notice: Most problems of broken clients are also related to the HTTP +# keep-alive facility, so you usually additionally want to disable +# keep-alive for those clients, too. Use variable "nokeepalive" for this. +# Similarly, one has to force some clients to use HTTP/1.0 to workaround +# their broken HTTP/1.1 implementation. Use variables "downgrade-1.0" and +# "force-response-1.0" for this. +BrowserMatch "MSIE [2-5]" \ + nokeepalive ssl-unclean-shutdown \ + downgrade-1.0 force-response-1.0 + +# Per-Server Logging: +# The home of a custom SSL log file. Use this when you want a +# compact non-error SSL logfile on a virtual host basis. +CustomLog logs/ssl_request_log \ + "%t %h %{SSL_PROTOCOL}x %{SSL_CIPHER}x \"%r\" %b" + + + diff --git a/configuration/httpd/conf.d/userdir.conf b/configuration/httpd/conf.d/userdir.conf new file mode 100644 index 00000000000..b5d7a49ef72 --- /dev/null +++ b/configuration/httpd/conf.d/userdir.conf @@ -0,0 +1,36 @@ +# +# UserDir: The name of the directory that is appended onto a user's home +# directory if a ~user request is received. +# +# The path to the end user account 'public_html' directory must be +# accessible to the webserver userid. This usually means that ~userid +# must have permissions of 711, ~userid/public_html must have permissions +# of 755, and documents contained therein must be world-readable. +# Otherwise, the client will only receive a "403 Forbidden" message. +# + + # + # UserDir is disabled by default since it can confirm the presence + # of a username on the system (depending on home directory + # permissions). + # + UserDir disabled + + # + # To enable requests to /~user/ to serve the user's public_html + # directory, remove the "UserDir disabled" line above, and uncomment + # the following line instead: + # + #UserDir public_html + + +# +# Control access to UserDir directories. The following is an example +# for a site where these directories are restricted to read-only. +# + + AllowOverride FileInfo AuthConfig Limit Indexes + Options MultiViews Indexes SymLinksIfOwnerMatch IncludesNoExec + Require method GET POST OPTIONS + + diff --git a/configuration/httpd/conf.d/webalizer.conf b/configuration/httpd/conf.d/webalizer.conf new file mode 100644 index 00000000000..556d95ddd87 --- /dev/null +++ b/configuration/httpd/conf.d/webalizer.conf @@ -0,0 +1,14 @@ +# +# This configuration file maps the webalizer log analysis +# results (generated daily) into the URL space. By default +# these results are only accessible from the local host. +# +Alias /usage /var/www/usage + + + Order deny,allow + Deny from all + Allow from 127.0.0.1 + Allow from ::1 + # Allow from .example.com + diff --git a/configuration/httpd/conf.d/welcome.conf.org b/configuration/httpd/conf.d/welcome.conf.org new file mode 100644 index 00000000000..f6f00ceec31 --- /dev/null +++ b/configuration/httpd/conf.d/welcome.conf.org @@ -0,0 +1,18 @@ +# +# This configuration file enables the default "Welcome" page if there +# is no default index page present for the root URL. To disable the +# Welcome page, comment out all the lines below. +# +# NOTE: if this file is removed, it will be restored on upgrades. +# + + Options -Indexes + ErrorDocument 403 /.noindex.html + + + + AllowOverride None + Require all granted + + +Alias /.noindex.html /var/www/noindex/index.html diff --git a/configuration/httpd/conf.d/wordpress.conf b/configuration/httpd/conf.d/wordpress.conf new file mode 100644 index 00000000000..90c998c0369 --- /dev/null +++ b/configuration/httpd/conf.d/wordpress.conf @@ -0,0 +1,13 @@ + + ServerName blog.sapsailing.com + Use SSL + CustomLog logs/blog_log combined + DocumentRoot /home/wordpress/wordpress + + Options Indexes FollowSymLinks MultiViews + AllowOverride All + Order allow,deny + allow from all + + + diff --git a/configuration/httpd/conf/httpd.conf b/configuration/httpd/conf/httpd.conf new file mode 100644 index 00000000000..87a87b78c1d --- /dev/null +++ b/configuration/httpd/conf/httpd.conf @@ -0,0 +1,938 @@ +# This is the main Apache server configuration file. It contains the +# configuration directives that give the server its instructions. +# See for detailed information. +# In particular, see +# +# for a discussion of each configuration directive. +# +# +# Do NOT simply read the instructions in here without understanding +# what they do. They're here only as hints or reminders. If you are unsure +# consult the online docs. You have been warned. +# +# The configuration directives are grouped into three basic sections: +# 1. Directives that control the operation of the Apache server process as a +# whole (the 'global environment'). +# 2. Directives that define the parameters of the 'main' or 'default' server, +# which responds to requests that aren't handled by a virtual host. +# These directives also provide default values for the settings +# of all virtual hosts. +# 3. Settings for virtual hosts, which allow Web requests to be sent to +# different IP addresses or hostnames and have them handled by the +# same Apache server process. +# +# Configuration and logfile names: If the filenames you specify for many +# of the server's control files begin with "/" (or "drive:/" for Win32), the +# server will use that explicit path. If the filenames do *not* begin +# with "/", the value of ServerRoot is prepended -- so "logs/foo.log" +# with ServerRoot set to "/etc/httpd" will be interpreted by the +# server as "/etc/httpd/logs/foo.log". +# + +### Section 1: Global Environment +# +# The directives in this section affect the overall operation of Apache, +# such as the number of concurrent requests it can handle or where it +# can find its configuration files. +# + +# +# Don't give away too much information about all the subcomponents +# we are running. Comment out this line if you don't mind remote sites +# finding out what major optional modules you are running +ServerTokens OS + +# +# ServerRoot: The top of the directory tree under which the server's +# configuration, error, and log files are kept. +# +# NOTE! If you intend to place this on an NFS (or otherwise network) +# mounted filesystem then please read the LockFile documentation +# (available at ); +# you will save yourself a lot of trouble. +# +# Do NOT add a slash at the end of the directory path. +# +ServerRoot "/etc/httpd" + +# +# PidFile: The file in which the server should record its process +# identification number when it starts. +# +PidFile /var/run/httpd/httpd.pid + +# +# Timeout: The number of seconds before receives and sends time out. +# +Timeout 6400 + +# +# KeepAlive: Whether or not to allow persistent connections (more than +# one request per connection). Set to "Off" to deactivate. +# +KeepAlive Off + +# +# MaxKeepAliveRequests: The maximum number of requests to allow +# during a persistent connection. Set to 0 to allow an unlimited amount. +# We recommend you leave this number high, for maximum performance. +# +MaxKeepAliveRequests 100 + +# +# KeepAliveTimeout: Number of seconds to wait for the next request from the +# same client on the same connection. +# +KeepAliveTimeout 160 + +## +## Server-Pool Size Regulation (MPM specific) +## + +# prefork MPM +# StartServers: number of server processes to start +# MinSpareServers: minimum number of server processes which are kept spare +# MaxSpareServers: maximum number of server processes which are kept spare +# ServerLimit: maximum value for MaxClients for the lifetime of the server +# MaxClients: maximum number of server processes allowed to start +# MaxRequestsPerChild: maximum number of requests a server process serves + +StartServers 8 +MinSpareServers 10 +MaxSpareServers 50 +ServerLimit 4048 +MaxRequestWorkers 4048 +MaxConnectionsPerChild 3000 + + +# worker MPM +# StartServers: initial number of server processes to start +# MaxClients: maximum number of simultaneous client connections +# MinSpareThreads: minimum number of worker threads which are kept spare +# MaxSpareThreads: maximum number of worker threads which are kept spare +# ThreadsPerChild: constant number of worker threads in each server process +# MaxRequestsPerChild: maximum number of requests a server process serves + +StartServers 2 +MaxClients 4048 +MinSpareThreads 25 +MaxSpareThreads 75 +ThreadsPerChild 25 +MaxRequestsPerChild 0 + + +# +# Listen: Allows you to bind Apache to specific IP addresses and/or +# ports, in addition to the default. See also the +# directive. +# +# Change this to Listen on specific IP addresses as shown below to +# prevent Apache from glomming onto all bound IP addresses (0.0.0.0) +# +#Listen 12.34.56.78:80 +Listen 80 + +# +# Dynamic Shared Object (DSO) Support +# +# To be able to use the functionality of a module which was built as a DSO you +# have to place corresponding `LoadModule' lines at this location so the +# directives contained in it are actually available _before_ they are used. +# Statically compiled modules (those listed by `httpd -l') do not need +# to be loaded here. +# +# Example: +# LoadModule foo_module modules/mod_foo.so +# +Include conf.modules.d/*.conf + +LoadModule usertrack_module modules/mod_usertrack.so +LoadModule speling_module modules/mod_speling.so +LoadModule php7_module modules/libphp-7.1.so + + + + # If php is turned on, we respect .php and .phps files. + AddType application/x-httpd-php .php + AddType application/x-httpd-php-source .phps + + # Since most users will want index.php to work we + # also automatically enable index.php + + DirectoryIndex index.html index.php + + + +# +# The following modules are not loaded by default: +# +#LoadModule cern_meta_module modules/mod_cern_meta.so +#LoadModule asis_module modules/mod_asis.so + +# +# Load config files from the config directory "/etc/httpd/conf.d". +# + +Include conf.d/*.conf + +# +# ExtendedStatus controls whether Apache will generate "full" status +# information (ExtendedStatus On) or just basic information (ExtendedStatus +# Off) when the "server-status" handler is called. The default is Off. +# +ExtendedStatus On + +# +# If you wish httpd to run as a different user or group, you must run +# httpd as root initially and it will switch. +# +# User/Group: The name (or #number) of the user/group to run httpd as. +# . On SCO (ODT 3) use "User nouser" and "Group nogroup". +# . On HPUX you may not be able to use shared memory as nobody, and the +# suggested workaround is to create a user www and use that user. +# NOTE that some kernels refuse to setgid(Group) or semctl(IPC_SET) +# when the value of (unsigned)Group is above 60000; +# don't use Group #-1 on these systems! +# +User apache +Group apache + +### Section 2: 'Main' server configuration +# +# The directives in this section set up the values used by the 'main' +# server, which responds to any requests that aren't handled by a +# definition. These values also provide defaults for +# any containers you may define later in the file. +# +# All of these directives may appear inside containers, +# in which case these default settings will be overridden for the +# virtual host being defined. +# + +# +# ServerAdmin: Your address, where problems with the server should be +# e-mailed. This address appears on some server-generated pages, such +# as error documents. e.g. admin@your-domain.com +# +ServerAdmin admin@sapsailing.com + +# +# ServerName gives the name and port that the server uses to identify itself. +# This can often be determined automatically, but we recommend you specify +# it explicitly to prevent problems during startup. +# +# If this is not set to valid DNS name for your host, server-generated +# redirections will not work. See also the UseCanonicalName directive. +# +# If your host doesn't have a registered DNS name, enter its IP address here. +# You will have to access it by its address anyway, and this will make +# redirections work in a sensible way. +# +ServerName www.sapsailing.com:80 + +# +# UseCanonicalName: Determines how Apache constructs self-referencing +# URLs and the SERVER_NAME and SERVER_PORT variables. +# When set "Off", Apache will use the Hostname and Port supplied +# by the client. When set "On", Apache will use the value of the +# ServerName directive. +# +UseCanonicalName Off + +# +# DocumentRoot: The directory out of which you will serve your +# documents. By default, all requests are taken from this directory, but +# symbolic links and aliases may be used to point to other locations. +# +DocumentRoot "/var/www/html" + +# +# Each directory to which Apache has access can be configured with respect +# to which services and features are allowed and/or disabled in that +# directory (and its subdirectories). +# +# First, we configure the "default" to be a very restrictive set of +# features. +# + + Options FollowSymLinks + AllowOverride None + + +# +# Note that from this point forward you must specifically allow +# particular features to be enabled - so if something's not working as +# you might expect, make sure that you have specifically enabled it +# below. +# + +# +# This should be changed to whatever you set DocumentRoot to. +# + + +# +# Possible values for the Options directive are "None", "All", +# or any combination of: +# Indexes Includes FollowSymLinks SymLinksifOwnerMatch ExecCGI MultiViews +# +# Note that "MultiViews" must be named *explicitly* --- "Options All" +# doesn't give it to you. +# +# The Options directive is both complicated and important. Please see +# http://httpd.apache.org/docs/2.2/mod/core.html#options +# for more information. +# + Options Indexes FollowSymLinks + +# +# AllowOverride controls what directives may be placed in .htaccess files. +# It can be "All", "None", or any combination of the keywords: +# Options FileInfo AuthConfig Limit +# + AllowOverride None + +# +# Controls who can get stuff from this server. +# + Order allow,deny + Allow from all + + + +# +# UserDir: The name of the directory that is appended onto a user's home +# directory if a ~user request is received. +# +# The path to the end user account 'public_html' directory must be +# accessible to the webserver userid. This usually means that ~userid +# must have permissions of 711, ~userid/public_html must have permissions +# of 755, and documents contained therein must be world-readable. +# Otherwise, the client will only receive a "403 Forbidden" message. +# +# See also: http://httpd.apache.org/docs/misc/FAQ.html#forbidden +# + + # + # UserDir is disabled by default since it can confirm the presence + # of a username on the system (depending on home directory + # permissions). + # + UserDir disable + + # + # To enable requests to /~user/ to serve the user's public_html + # directory, remove the "UserDir disable" line above, and uncomment + # the following line instead: + # + #UserDir public_html + + + +# +# Control access to UserDir directories. The following is an example +# for a site where these directories are restricted to read-only. +# +# +# AllowOverride FileInfo AuthConfig Limit +# Options MultiViews Indexes SymLinksIfOwnerMatch IncludesNoExec +# +# Order allow,deny +# Allow from all +# +# +# Order deny,allow +# Deny from all +# +# + +# +# DirectoryIndex: sets the file that Apache will serve if a directory +# is requested. +# +# The index.html.var file (a type-map) is used to deliver content- +# negotiated documents. The MultiViews Option can be used for the +# same purpose, but it is much slower. +# +DirectoryIndex index.html index.html.var + +# +# AccessFileName: The name of the file to look for in each directory +# for additional configuration directives. See also the AllowOverride +# directive. +# +AccessFileName .htaccess + +# +# The following lines prevent .htaccess and .htpasswd files from being +# viewed by Web clients. +# + + Order allow,deny + Deny from all + + +# +# TypesConfig describes where the mime.types file (or equivalent) is +# to be found. +# +TypesConfig /etc/mime.types + +# +# The mod_mime_magic module allows the server to use various hints from the +# contents of the file itself to determine its type. The MIMEMagicFile +# directive tells the module where the hint definitions are located. +# + +# MIMEMagicFile /usr/share/magic.mime + MIMEMagicFile conf/magic + + +# +# HostnameLookups: Log the names of clients or just their IP addresses +# e.g., www.apache.org (on) or 204.62.129.132 (off). +# The default is off because it'd be overall better for the net if people +# had to knowingly turn this feature on, since enabling it means that +# each client request will result in AT LEAST one lookup request to the +# nameserver. +# +HostnameLookups Off + +# +# EnableMMAP: Control whether memory-mapping is used to deliver +# files (assuming that the underlying OS supports it). +# The default is on; turn this off if you serve from NFS-mounted +# filesystems. On some systems, turning it off (regardless of +# filesystem) can improve performance; for details, please see +# http://httpd.apache.org/docs/2.2/mod/core.html#enablemmap +# +#EnableMMAP off + +# +# EnableSendfile: Control whether the sendfile kernel support is +# used to deliver files (assuming that the OS supports it). +# The default is on; turn this off if you serve from NFS-mounted +# filesystems. Please see +# http://httpd.apache.org/docs/2.2/mod/core.html#enablesendfile +# +#EnableSendfile off + +# +# ErrorLog: The location of the error log file. +# If you do not specify an ErrorLog directive within a +# container, error messages relating to that virtual host will be +# logged here. If you *do* define an error logfile for a +# container, that host's errors will be logged there and not here. +# +ErrorLog logs/error_log + +# +# LogLevel: Control the number of messages logged to the error_log. +# Possible values include: debug, info, notice, warn, error, crit, +# alert, emerg. +# +LogLevel warn + +# +# The following directives define some format nicknames for use with +# a CustomLog directive (see below). +# +LogFormat "%v %h %l %u %t \"%r\" %>s %b \"%{Referer}i\" \"%{User-Agent}i\"" combined +LogFormat "%{Host}i %h %l %u %t \"%r\" %>s %b \"%{Referer}i\" \"%{User-Agent}i\"" sapsailing_httpd_redirect_combined +LogFormat "%{Host}i %{original_client_ip}e %l %u %t \"%r\" %>s %b \"%{Referer}i\" \"%{User-Agent}i\"" sapsailing_httpd_redirect_combined_first_forwarded_for_ip + +# In the request header received from the client look for an X-Forwarded-For header +# field. If found, log the first IP address in it as the client host; otherwise, use +# the combined format above which uses %h for the client host. +SetEnvIf X-Forwarded-For "^([0-9]*\.[0-9]*\.[0-9]*\.[0-9]*).*$" original_client_ip=$1 + +# The first_forwarded_for_ip log format can be used if the original_client_ip variable is set. +# This means that a non-empty X-Forwarded-For header field was found and that the original_client_ip +# variable now contains that client's IP address. Use this format to log the original client's IP +# address instead of the immediate client's (probably some proxy server). +LogFormat "%v %{original_client_ip}e %l %u %t \"%r\" %>s %b \"%{Referer}i\" \"%{User-Agent}i\"" first_forwarded_for_ip + +LogFormat "%h %l %u %t \"%r\" %>s %b" common +LogFormat "%{Referer}i -> %U" referer +LogFormat "%{User-agent}i" agent + +# "combinedio" includes actual counts of actual bytes received (%I) and sent (%O); this +# requires the mod_logio module to be loaded. +#LogFormat "%h %l %u %t \"%r\" %>s %b \"%{Referer}i\" \"%{User-Agent}i\" %I %O" combinedio + +# +# The location and format of the access logfile (Common Logfile Format). +# If you do not define any access logfiles within a +# container, they will be logged here. Contrariwise, if you *do* +# define per- access logfiles, transactions will be +# logged therein and *not* in this file. +# +#CustomLog logs/access_log common + +# +# If you would like to have separate agent and referer logfiles, uncomment +# the following directives. +# +#CustomLog logs/referer_log referer +#CustomLog logs/agent_log agent + +# +# For a single logfile with access, agent, and referer information +# (Combined Logfile Format), use the following directive: +# +#CustomLog logs/access_log combined +# +# Use the following for an Apache that runs behind a load balancer such +# as an Amazon ELB or some other proxy. It records +# the header field X-Forwarded-For as the client host IP address if such +# an address is found, and the immediate client's IP if no such header +# field is found. +CustomLog logs/access_log combined env=!original_client_ip +CustomLog logs/access_log first_forwarded_for_ip env=original_client_ip + +# +# Optionally add a line containing the server version and virtual host +# name to server-generated pages (internal error documents, FTP directory +# listings, mod_status and mod_info output etc., but not CGI generated +# documents or custom error documents). +# Set to "EMail" to also include a mailto: link to the ServerAdmin. +# Set to one of: On | Off | EMail +# +ServerSignature Off + +# +# WebDAV module configuration section. +# + + # Location of the WebDAV lock database. + DAVLockDB /var/lib/dav/lockdb + + +# +# ScriptAlias: This controls which directories contain server scripts. +# ScriptAliases are essentially the same as Aliases, except that +# documents in the realname directory are treated as applications and +# run by the server when requested rather than as documents sent to the client. +# The same rules about trailing "/" apply to ScriptAlias directives as to +# Alias. +# +ScriptAlias /cgi-bin/ "/var/www/cgi-bin/" + +# +# "/var/www/cgi-bin" should be changed to whatever your ScriptAliased +# CGI directory exists, if you have that configured. +# + + AllowOverride None + Options None + Order allow,deny + Allow from all + + +# +# Redirect allows you to tell clients about documents which used to exist in +# your server's namespace, but do not anymore. This allows you to tell the +# clients where to look for the relocated document. +# Example: +# Redirect permanent /foo http://www.example.com/bar + +# +# Directives controlling the display of server-generated directory listings. +# + +# +# IndexOptions: Controls the appearance of server-generated directory +# listings. +# +IndexOptions FancyIndexing VersionSort NameWidth=* HTMLTable + +# +# AddIcon* directives tell the server which icon to show for different +# files or filename extensions. These are only displayed for +# FancyIndexed directories. +# +AddIconByEncoding (CMP,/icons/compressed.gif) x-compress x-gzip + +AddIconByType (TXT,/icons/text.gif) text/* +AddIconByType (IMG,/icons/image2.gif) image/* +AddIconByType (SND,/icons/sound2.gif) audio/* +AddIconByType (VID,/icons/movie.gif) video/* + +AddIcon /icons/binary.gif .bin .exe +AddIcon /icons/binhex.gif .hqx +AddIcon /icons/tar.gif .tar +AddIcon /icons/world2.gif .wrl .wrl.gz .vrml .vrm .iv +AddIcon /icons/compressed.gif .Z .z .tgz .gz .zip +AddIcon /icons/a.gif .ps .ai .eps +AddIcon /icons/layout.gif .html .shtml .htm .pdf +AddIcon /icons/text.gif .txt +AddIcon /icons/c.gif .c +AddIcon /icons/p.gif .pl .py +AddIcon /icons/f.gif .for +AddIcon /icons/dvi.gif .dvi +AddIcon /icons/uuencoded.gif .uu +AddIcon /icons/script.gif .conf .sh .shar .csh .ksh .tcl +AddIcon /icons/tex.gif .tex +AddIcon /icons/bomb.gif core + +AddIcon /icons/back.gif .. +AddIcon /icons/hand.right.gif README +AddIcon /icons/folder.gif ^^DIRECTORY^^ +AddIcon /icons/blank.gif ^^BLANKICON^^ + +# +# DefaultIcon is which icon to show for files which do not have an icon +# explicitly set. +# +DefaultIcon /icons/unknown.gif + +# +# AddDescription allows you to place a short description after a file in +# server-generated indexes. These are only displayed for FancyIndexed +# directories. +# Format: AddDescription "description" filename +# +#AddDescription "GZIP compressed document" .gz +#AddDescription "tar archive" .tar +#AddDescription "GZIP compressed tar archive" .tgz + +# +# ReadmeName is the name of the README file the server will look for by +# default, and append to directory listings. +# +# HeaderName is the name of a file which should be prepended to +# directory indexes. +ReadmeName README.html +HeaderName HEADER.html + +# +# IndexIgnore is a set of filenames which directory indexing should ignore +# and not include in the listing. Shell-style wildcarding is permitted. +# +IndexIgnore .??* *~ *# HEADER* README* RCS CVS *,v *,t + +# +# DefaultLanguage and AddLanguage allows you to specify the language of +# a document. You can then use content negotiation to give a browser a +# file in a language the user can understand. +# +# Specify a default language. This means that all data +# going out without a specific language tag (see below) will +# be marked with this one. You probably do NOT want to set +# this unless you are sure it is correct for all cases. +# +# * It is generally better to not mark a page as +# * being a certain language than marking it with the wrong +# * language! +# +# DefaultLanguage nl +# +# Note 1: The suffix does not have to be the same as the language +# keyword --- those with documents in Polish (whose net-standard +# language code is pl) may wish to use "AddLanguage pl .po" to +# avoid the ambiguity with the common suffix for perl scripts. +# +# Note 2: The example entries below illustrate that in some cases +# the two character 'Language' abbreviation is not identical to +# the two character 'Country' code for its country, +# E.g. 'Danmark/dk' versus 'Danish/da'. +# +# Note 3: In the case of 'ltz' we violate the RFC by using a three char +# specifier. There is 'work in progress' to fix this and get +# the reference data for rfc1766 cleaned up. +# +# Catalan (ca) - Croatian (hr) - Czech (cs) - Danish (da) - Dutch (nl) +# English (en) - Esperanto (eo) - Estonian (et) - French (fr) - German (de) +# Greek-Modern (el) - Hebrew (he) - Italian (it) - Japanese (ja) +# Korean (ko) - Luxembourgeois* (ltz) - Norwegian Nynorsk (nn) +# Norwegian (no) - Polish (pl) - Portugese (pt) +# Brazilian Portuguese (pt-BR) - Russian (ru) - Swedish (sv) +# Simplified Chinese (zh-CN) - Spanish (es) - Traditional Chinese (zh-TW) +# +AddLanguage ca .ca +AddLanguage cs .cz .cs +AddLanguage da .dk +AddLanguage de .de +AddLanguage el .el +AddLanguage en .en +AddLanguage eo .eo +AddLanguage es .es +AddLanguage et .et +AddLanguage fr .fr +AddLanguage he .he +AddLanguage hr .hr +AddLanguage it .it +AddLanguage ja .ja +AddLanguage ko .ko +AddLanguage ltz .ltz +AddLanguage nl .nl +AddLanguage nn .nn +AddLanguage no .no +AddLanguage pl .po +AddLanguage pt .pt +AddLanguage pt-BR .pt-br +AddLanguage ru .ru +AddLanguage sv .sv +AddLanguage zh-CN .zh-cn +AddLanguage zh-TW .zh-tw + +# +# LanguagePriority allows you to give precedence to some languages +# in case of a tie during content negotiation. +# +# Just list the languages in decreasing order of preference. We have +# more or less alphabetized them here. You probably want to change this. +# +LanguagePriority en ca cs da de el eo es et fr he hr it ja ko ltz nl nn no pl pt pt-BR ru sv zh-CN zh-TW + +# +# ForceLanguagePriority allows you to serve a result page rather than +# MULTIPLE CHOICES (Prefer) [in case of a tie] or NOT ACCEPTABLE (Fallback) +# [in case no accepted languages matched the available variants] +# +ForceLanguagePriority Prefer Fallback + +# +# Specify a default charset for all content served; this enables +# interpretation of all content as UTF-8 by default. To use the +# default browser choice (ISO-8859-1), or to allow the META tags +# in HTML content to override this choice, comment out this +# directive: +# +AddDefaultCharset UTF-8 +#AddDefaultCharset ISO-8859-1 + +# +# AddType allows you to add to or override the MIME configuration +# file mime.types for specific file types. +# +#AddType application/x-tar .tgz + +# +# AddEncoding allows you to have certain browsers uncompress +# information on the fly. Note: Not all browsers support this. +# Despite the name similarity, the following Add* directives have nothing +# to do with the FancyIndexing customization directives above. +# +#AddEncoding x-compress .Z +#AddEncoding x-gzip .gz .tgz + +# If the AddEncoding directives above are commented-out, then you +# probably should define those extensions to indicate media types: +# +AddType application/x-compress .Z +AddType application/x-gzip .gz .tgz + +# +# AddHandler allows you to map certain file extensions to "handlers": +# actions unrelated to filetype. These can be either built into the server +# or added with the Action directive (see below) +# +# To use CGI scripts outside of ScriptAliased directories: +# (You will also need to add "ExecCGI" to the "Options" directive.) +# +#AddHandler cgi-script .cgi + +# +# For files that include their own HTTP headers: +# +#AddHandler send-as-is asis + +# +# For type maps (negotiated resources): +# (This is enabled by default to allow the Apache "It Worked" page +# to be distributed in multiple languages.) +# +AddHandler type-map var + +# +# Filters allow you to process content before it is sent to the client. +# +# To parse .shtml files for server-side includes (SSI): +# (You will also need to add "Includes" to the "Options" directive.) +# +AddType text/html .shtml +AddOutputFilter INCLUDES .shtml + +# +# Action lets you define media types that will execute a script whenever +# a matching file is called. This eliminates the need for repeated URL +# pathnames for oft-used CGI file processors. +# Format: Action media/type /cgi-script/location +# Format: Action handler-name /cgi-script/location +# + +# +# Customizable error responses come in three flavors: +# 1) plain text 2) local redirects 3) external redirects +# +# Some examples: +ErrorDocument 500 http://status.sapsailing.com/500.html +ErrorDocument 503 http://status.sapsailing.com/503.html +#ErrorDocument 404 "Document not found" +#ErrorDocument 404 "/cgi-bin/missing_handler.pl" +#ErrorDocument 402 http://www.example.com/subscription_info.html +# + +# +# Putting this all together, we can internationalize error responses. +# +# We use Alias to redirect any /error/HTTP_.html.var response to +# our collection of by-error message multi-language collections. We use +# includes to substitute the appropriate text. +# +# You can modify the messages' appearance without changing any of the +# default HTTP_.html.var files by adding the line: +# +# Alias /error/include/ "/your/include/path/" +# +# which allows you to create your own set of files by starting with the +# /var/www/error/include/ files and +# copying them to /your/include/path/, even on a per-VirtualHost basis. +# + +Alias /error/ "/var/www/error/" + + + + + AllowOverride None + Options IncludesNoExec + AddOutputFilter Includes html + AddHandler type-map var + Order allow,deny + Allow from all + LanguagePriority en es de fr + ForceLanguagePriority Prefer Fallback + + +# ErrorDocument 400 /error/HTTP_BAD_REQUEST.html.var +# ErrorDocument 401 /error/HTTP_UNAUTHORIZED.html.var +# ErrorDocument 403 /error/HTTP_FORBIDDEN.html.var +# ErrorDocument 404 /error/HTTP_NOT_FOUND.html.var +# ErrorDocument 405 /error/HTTP_METHOD_NOT_ALLOWED.html.var +# ErrorDocument 408 /error/HTTP_REQUEST_TIME_OUT.html.var +# ErrorDocument 410 /error/HTTP_GONE.html.var +# ErrorDocument 411 /error/HTTP_LENGTH_REQUIRED.html.var +# ErrorDocument 412 /error/HTTP_PRECONDITION_FAILED.html.var +# ErrorDocument 413 /error/HTTP_REQUEST_ENTITY_TOO_LARGE.html.var +# ErrorDocument 414 /error/HTTP_REQUEST_URI_TOO_LARGE.html.var +# ErrorDocument 415 /error/HTTP_UNSUPPORTED_MEDIA_TYPE.html.var +# ErrorDocument 500 /error/HTTP_INTERNAL_SERVER_ERROR.html.var +# ErrorDocument 501 /error/HTTP_NOT_IMPLEMENTED.html.var +# ErrorDocument 502 /error/HTTP_BAD_GATEWAY.html.var +# ErrorDocument 503 /error/HTTP_SERVICE_UNAVAILABLE.html.var +# ErrorDocument 506 /error/HTTP_VARIANT_ALSO_VARIES.html.var + + + + +# +# The following directives modify normal HTTP response behavior to +# handle known problems with browser implementations. +# +BrowserMatch "Mozilla/2" nokeepalive +BrowserMatch "MSIE 4\.0b2;" nokeepalive downgrade-1.0 force-response-1.0 +BrowserMatch "RealPlayer 4\.0" force-response-1.0 +BrowserMatch "Java/1\.0" force-response-1.0 +BrowserMatch "JDK/1\.0" force-response-1.0 + +# +# The following directive disables redirects on non-GET requests for +# a directory that does not include the trailing slash. This fixes a +# problem with Microsoft WebFolders which does not appropriately handle +# redirects for folders with DAV methods. +# Same deal with Apple's DAV filesystem and Gnome VFS support for DAV. +# +BrowserMatch "Microsoft Data Access Internet Publishing Provider" redirect-carefully +BrowserMatch "MS FrontPage" redirect-carefully +BrowserMatch "^WebDrive" redirect-carefully +BrowserMatch "^WebDAVFS/1.[0123]" redirect-carefully +BrowserMatch "^gnome-vfs/1.0" redirect-carefully +BrowserMatch "^XML Spy" redirect-carefully +BrowserMatch "^Dreamweaver-WebDAV-SCM1" redirect-carefully + +# +# Allow server status reports generated by mod_status, +# with the URL of http://servername/server-status +# Change the ".example.com" to match your domain to enable. + + SetHandler server-status + Order deny,allow + #Deny from all + Allow from all + + +# +# Allow remote server configuration reports, with the URL of +# http://servername/server-info (requires that mod_info.c be loaded). +# Change the ".example.com" to match your domain to enable. +# +# +# SetHandler server-info +# Order deny,allow +# Deny from all +# Allow from .example.com +# + +# +# Proxy Server directives. Uncomment the following lines to +# enable the proxy server: +# +# +#ProxyRequests On +# +# +# Order deny,allow +# Deny from all +# Allow from .example.com +# + +# +# Enable/disable the handling of HTTP/1.1 "Via:" headers. +# ("Full" adds the server version; "Block" removes all outgoing Via: headers) +# Set to one of: Off | On | Full | Block +# +#ProxyVia On + +# +# To enable a cache of proxied content, uncomment the following lines. +# See http://httpd.apache.org/docs/2.2/mod/mod_cache.html for more details. +# +# +# CacheEnable disk / +# CacheRoot "/var/cache/mod_proxy" +# +# + +# +# End of proxy directives. + +### Section 3: Virtual Hosts +# +# VirtualHost: If you want to maintain multiple domains/hostnames on your +# machine you can setup VirtualHost containers for them. Most configurations +# use only name-based virtual hosts so the server doesn't need to worry about +# IP addresses. This is indicated by the asterisks in the directives below. +# +# Please see the documentation at +# +# for further details before you try to setup virtual hosts. +# +# You may use the command line option '-S' to verify your virtual host +# configuration. + +# +# VirtualHost example: +# Almost any Apache directive may go into a VirtualHost container. +# The first VirtualHost section is used for requests without a known +# server name. +# +# +# ServerAdmin webmaster@dummy-host.example.com +# DocumentRoot /www/docs/dummy-host.example.com +# ServerName dummy-host.example.com +# ErrorLog logs/dummy-host.example.com-error_log +# CustomLog logs/dummy-host.example.com-access_log common +# + diff --git a/configuration/imageupgrade.sh b/configuration/imageupgrade.sh new file mode 100755 index 00000000000..4f60257b0ca --- /dev/null +++ b/configuration/imageupgrade.sh @@ -0,0 +1,61 @@ +#!/bin/bash + +# Upgrades the AWS EC2 instance that this script is assumed to be executed on. +# The steps are as follows: + +REBOOT_INDICATOR=/var/run/is-rebooted + +run_yum_update() { + echo "Updating packages using yum" >>/var/log/sailing.err + yum -y update +} + +run_git_pull() { + echo "Pulling git to /home/sailing/code" >>/var/log/sailing.err + su - sailing -c "cd code; git pull" +} + +run_refresh_instance_install_release() { + echo "Upgrading sailing server software" >>/var/log/sailing.err + su - sailing -c "cd servers; for i in *; do echo \"Upgrading \$i\"; cd \$i; echo \"Updating release in \`pwd\`\"; ./refreshInstance.sh install-release; cd ..; done" >>/var/log/sailing.err +} + +clean_logrotate_target() { + echo "Clearing logrorate-targets" >>/var/log/sailing.err + rm -rf /var/log/logrotate-target/* +} + +clean_httpd_logs() { + echo "Clearing httpd logs" >>/var/log/sailing.err + service httpd stop + rm -rf /var/log/httpd/* + rm /etc/httpd/conf.d/001-internals.conf +} + +clean_sailing_logs() { + echo "Clearing sailing logs" >>/var/log/sailing.err + rm -rf /home/sailing/servers/*/logs/* +} + +clean_startup_logs() { + echo "Clearing bootstrap logs" >>/var/log/sailing.err + rm /var/log/sailing* + # Ensure that upon the next boot the reboot indicator is not present, indicating that it's the first boot + rm "${REBOOT_INDICATOR}" +} + +run_yum_update +run_git_pull +run_refresh_instance_install_release +clean_logrotate_target +clean_httpd_logs +clean_sailing_logs +clean_startup_logs + +# Finally, shut down the node unless "no-shutdown" was provided in the user data, so that a new AMI can be constructed cleanly +if /opt/aws/bin/ec2-metadata -d | grep "^no-shutdown$"; then + echo "Shutdown disabled by no-shutdown option in user data" + touch /tmp/image-upgrade-finished +else + shutdown -h now & +fi diff --git a/configuration/installPluginsForEclipse2020-06.sh b/configuration/installPluginsForEclipse2020-06.sh old mode 100644 new mode 100755 diff --git a/configuration/installPluginsForEclipse2020-09.sh b/configuration/installPluginsForEclipse2020-09.sh new file mode 100755 index 00000000000..62ba0bb0bb1 --- /dev/null +++ b/configuration/installPluginsForEclipse2020-09.sh @@ -0,0 +1,62 @@ +#!/bin/bash + +# You need an installation of the 2020-09 release of "Eclipse IDE for Eclipse Committers" matching you OS and JDK (32 vs 64 Bit): +# https://www.eclipse.org/downloads/packages/release/2020-09/r/eclipse-ide-eclipse-committers + +if [[ $1 == "" ]]; then + echo "You need to specify the Eclipse installation directory" + exit 1 +fi + +installPath="$1" + +installPlugins() { + "$installPath/eclipse" -application org.eclipse.equinox.p2.director -noSplash -roaming -repository $1 -installIU $2 + echo "" +} + +updatePlugins() { + "$installPath/eclipse" -application org.eclipse.equinox.p2.director -noSplash -roaming -repository $1 -uninstallIU $2 -installIU $2 + echo "" +} + +uninstallPlugins() { + "$installPath/eclipse" -application org.eclipse.equinox.p2.director -noSplash -roaming -uninstallIU $1 + echo "" +} + +# Not necessary if using Eclipse for JEE developers +echo "Installing webtools (WTP/WST/JPT) and m2e that are required by the GWT plugin..." +installPlugins http://download.eclipse.org/releases/2020-09/ org.eclipse.wst.web_ui.feature.feature.group,org.eclipse.jst.web_ui.feature.feature.group,org.eclipse.wst.xml_ui.feature.feature.group,org.eclipse.jpt.common.feature.feature.group,org.eclipse.jpt.jpa.feature.feature.group,org.eclipse.m2e.feature.feature.group,org.eclipse.m2e.wtp.feature.feature.group + +echo "Installing GWT plugin..." +installPlugins http://storage.googleapis.com/gwt-eclipse-plugin/v3/release com.gwtplugins.eclipse.suite.v3.feature.feature.group + +echo "Installing Mission Control plugin..." +installPlugins http://download.oracle.com/technology/products/missioncontrol/updatesites/base/6.0.0/eclipse com.oracle.jmc.feature.ide.feature.group,com.oracle.jmc.feature.flightrecorder.feature.group,com.oracle.jmc.feature.core.feature.group,com.oracle.jmc.feature.console.feature.group,com.oracle.jmc.feature.core.feature.group,com.oracle.jmc.feature.core.feature.group + +echo "Installing GWT SDM debug bridge..." +installPlugins http://p2.sapsailing.com/p2/sdbg com.github.sdbg.feature.feature.group + +echo "Installing EasyShell..." +installPlugins http://anb0s.github.io/EasyShell de.anbos.eclipse.easyshell.feature.feature.group + +echo "Installing Memory Analyzer..." +installPlugins http://download.eclipse.org/releases/2020-09 org.eclipse.mat.feature.feature.group,org.eclipse.mat.chart.feature.feature.group + +echo "Installing SAP JVM Tools (profiler) ..." +installPlugins https://tools.hana.ondemand.com/oxygen com.sap.jvm.profiling.feature.group + +echo "Installing UMLet ..." +installPlugins https://www.umlet.com/umlet_latest/repository/ umlet-eclipse-feature.feature.group + +echo "Installing javax.xml.bind for news feed polling (see https://stackoverflow.com/questions/52528693/eclipse-internal-error-polling-news-feeds)..." +installPlugins http://download.eclipse.org/tools/orbit/downloads/drops/R20200224183213/repository javax.xml.bind + +echo "Installing Enhanced Class Decompiler" +installPlugins https://ecd-plugin.github.io/update org.sf.feeling.decompiler.feature.group,org.sf.feeling.decompiler.cfr.feature.group,org.sf.feeling.decompiler.jad.feature.group,org.sf.feeling.decompiler.jd.feature.group,org.sf.feeling.decompiler.procyon.feature.group + +echo "Uninstalling Wild Web Developer" +uninstallPlugins org.eclipse.wildwebdeveloper.feature.feature.group + +echo "Installation completed!" diff --git a/configuration/launchhudsonslave b/configuration/launchhudsonslave index 71dcf06e6e8..bb90f885ce1 100755 --- a/configuration/launchhudsonslave +++ b/configuration/launchhudsonslave @@ -1,8 +1,8 @@ #!/bin/bash AWS=/root/.local/bin/aws REGION=eu-west-1 -#HUDSON_SLAVE_AMI_ID=ami-04956fe5a5293da6f -HUDSON_SLAVE_AMI_ID=ami-0251a199f8d4a4729 +#HUDSON_SLAVE_AMI_ID=ami-05c12a89e3371ba45 +HUDSON_SLAVE_AMI_ID=ami-0c153e4928f340fe5 echo Launching instance... instanceid=`$AWS ec2 run-instances --image-id $HUDSON_SLAVE_AMI_ID --count 1 --instance-type c5d.4xlarge --key-name Axel --security-groups "Sailing Analytics App" --region $REGION --tag-specifications 'ResourceType=instance,Tags=[{Key=Name,Value=Hudson Ubuntu Slave}]' --instance-initiated-shutdown-behavior terminate | tee /tmp/slavelaunch.out | jq .Instances[0].InstanceId | sed -e 's/"//g'` if [ "$instanceid" = "" ]; then diff --git a/configuration/mongo_instance_setup/add-as-replica b/configuration/mongo_instance_setup/add-as-replica index 2556fefcc73..d1dcf59bd43 100755 --- a/configuration/mongo_instance_setup/add-as-replica +++ b/configuration/mongo_instance_setup/add-as-replica @@ -1,21 +1,20 @@ #!/bin/bash -REPLICA_SET_NAME=$(ec2-metadata | grep REPLICA_SET_NAME | sed -e 's/^user-data: //' | sed -e 's/^REPLICA_SET_NAME=//') +eval $( ec2-metadata -d | sed -e 's/^user-data: //' ) if [ -z "$REPLICA_SET_NAME" ]; then REPLICA_SET_NAME=live fi -REPLICA_SET_PRIMARY=$(ec2-metadata | grep REPLICA_SET_PRIMARY | sed -e 's/^user-data: //' | sed -e 's/^REPLICA_SET_PRIMARY=//') if [ -z "$REPLICA_SET_PRIMARY" ]; then REPLICA_SET_PRIMARY=mongo0.internal.sapsailing.com:27017 fi -REPLICA_SET_PRIORITY=$(ec2-metadata | grep REPLICA_SET_PRIORITY | sed -e 's/^user-data: //' | sed -e 's/^REPLICA_SET_PRIORITY=//') if [ -z "$REPLICA_SET_PRIORITY" ]; then REPLICA_SET_PRIORITY=1 fi -REPLICA_SET_VOTES=$(ec2-metadata | grep REPLICA_SET_VOTES | sed -e 's/^user-data: //' | sed -e 's/^REPLICA_SET_VOTES=//') if [ -z "$REPLICA_SET_VOTES" ]; then REPLICA_SET_VOTES=0 fi if [ \! -z "REPLICA_SET_PRIMARY" ]; then IP=$(ec2-metadata -o | sed -e 's/^local-ipv4: //') echo "rs.add({host: \"$IP:27017\", priority: $REPLICA_SET_PRIORITY, votes: $REPLICA_SET_VOTES})" | mongo "mongodb://$REPLICA_SET_PRIMARY/?replicaSet=$REPLICA_SET_NAME&retryWrites=true" +else + echo "rs.initiate()" | mongo fi diff --git a/configuration/mongo_instance_setup/mongo-replica-set.service b/configuration/mongo_instance_setup/mongo-replica-set.service index 5cba8232875..7f705ac6e3c 100644 --- a/configuration/mongo_instance_setup/mongo-replica-set.service +++ b/configuration/mongo_instance_setup/mongo-replica-set.service @@ -11,4 +11,4 @@ Type=oneshot RemainAfterExit=true ExecStart=/usr/local/bin/add-as-replica ExecStop=/usr/local/bin/remove-as-replica -TimeoutStopSpec=120s +TimeoutStopSec=120s diff --git a/configuration/mongo_instance_setup/remove-as-replica b/configuration/mongo_instance_setup/remove-as-replica index 0f74eb32c70..9eb6385d1b7 100755 --- a/configuration/mongo_instance_setup/remove-as-replica +++ b/configuration/mongo_instance_setup/remove-as-replica @@ -1,6 +1,5 @@ #!/bin/bash -REPLICA_SET_NAME=$(ec2-metadata | grep REPLICA_SET_NAME | sed -e 's/^user-data: //' | sed -e 's/^REPLICA_SET_NAME=//') -REPLICA_SET_PRIMARY=$(ec2-metadata | grep REPLICA_SET_PRIMARY | sed -e 's/^user-data: //' | sed -e 's/^REPLICA_SET_PRIMARY=//') +eval $( ec2-metadata -d | sed -e 's/^user-data: //' ) if [ \! -z "REPLICA_SET_PRIMARY" ]; then IP=$(ec2-metadata -o | sed -e 's/^local-ipv4: //') echo "rs.remove(\"$IP:27017\")" | mongo "mongodb://$REPLICA_SET_PRIMARY/?replicaSet=$REPLICA_SET_NAME&retryWrites=true" diff --git a/configuration/motd-banner b/configuration/motd-banner new file mode 100755 index 00000000000..071d87b8dac --- /dev/null +++ b/configuration/motd-banner @@ -0,0 +1,41 @@ +#!/bin/sh + +REGION=`wget -q -O - http://169.254.169.254/latest/meta-data/placement/availability-zone | sed -e 's/[a-z]$//'` +AMI_ID=`wget -q -O - http://169.254.169.254/latest/meta-data/ami-id` +AMI_INFO=`aws ec2 describe-images --region ${REGION} --image-ids "$AMI_ID"` +AMI_NAME=`echo $AMI_INFO | python -c "import sys,json; print json.load(sys.stdin)['Images'][0]['Name']"` +AMI_CREATED=`echo $AMI_INFO | python -c "import sys,json; print json.load(sys.stdin)['Images'][0]['CreationDate']"` + +INSTANCE_ID=`wget -q -O - http://169.254.169.254/latest/meta-data/instance-id` +INSTANCE_NAME_INFO=`aws ec2 describe-tags --region ${REGION} --filter "Name=resource-id,Values=$INSTANCE_ID"` +INSTANCE_AWS_NAME=`echo $INSTANCE_NAME_INFO | python -c "import sys,json; print json.load(sys.stdin)['Tags'][0]['Value']"` + +source /home/sailing/servers/server/env.sh +cat << EOF +........................................................... +/////////////////////////////////////////////////////////, +///////////////////////////////////////////////////////, +///* .*////// ///// .*/////////////, +(. /((/ (((( /((((((((, +. ,((((/.,(((( .((( /(/* ((((((, +. ./((((((((, , *(( /(((* /(((, +(. ./((* ,(. (( */*. ((, +(((* ( ((( .( /* +((((((((/ , .,/(* +(/ .*(((* (((((* +, (((/((/ (##* +##(,. ./#,,,,,/#######,,,,,,,,,(* +#################################* .*, +###############################* ,./ * +.............................. . + +Welcome to instance running image $AMI_NAME! +The image has been created at <$AMI_CREATED>. + +This instance is named <$INSTANCE_AWS_NAME> and +is running the Analytics server <$SERVER_NAME>. + +It will use a maximum of <$MEMORY> memory and is configured to +be a <$USE_ENVIRONMENT>. Please handle with love and care! + +EOF diff --git a/configuration/sailing b/configuration/sailing index 21c2d5f3cb2..d582adb7b93 100755 --- a/configuration/sailing +++ b/configuration/sailing @@ -22,12 +22,16 @@ RETVAL=0 -JAVA_START_INSTANCES="server" SERVERS_DIR=/home/sailing/servers +cd "${SERVERS_DIR}" +JAVA_START_INSTANCES="$(find * -type d -prune)" GIT_REPOSITORY=/home/sailing/code APACHE_CONFIG_DIR=/etc/httpd/conf.d +APACHE_INTERNALS_CONFIG_FILE="$APACHE_CONFIG_DIR/001-internals.conf" +EC2_METADATA_CMD=/opt/aws/bin/ec2-metadata +REBOOT_INDICATOR=/var/run/is-rebooted -echo "Executing with $1" >>/var/log/sailing.out +echo "Executing with $1 at `date`" >>/var/log/sailing.err start_tmux() { su - sailing -c "/home/sailing/bin/tmuxConsole.sh unattended" @@ -35,47 +39,48 @@ start_tmux() { } start_servers() { - su - sailing -c "cd $GIT_REPOSITORY && git fetch && git merge origin/master" 2>>/var/log/sailing.err >>/var/log/sailing.out - NUMBER_OF_INSTANCES=`echo "$JAVA_START_INSTANCES" | wc -w` - MEMORY_PER_INSTANCE_IN_MB=`cat /proc/meminfo | grep MemTotal | awk '{printf("%i\n", ($2 / 1024 * 0.75 - 1500) / '$NUMBER_OF_INSTANCES' );}'` - echo "Using ${MEMORY_PER_INSTANCE_IN_MB}MB as default heap size per instance." - for conf in $JAVA_START_INSTANCES; do - echo "Checking for amazon update..." >>/var/log/sailing.out - echo "MEMORY=\"${MEMORY_PER_INSTANCE_IN_MB}m\"" >>$SERVERS_DIR/$conf/env.sh - su - sailing -c "cd $SERVERS_DIR/$conf && $GIT_REPOSITORY/java/target/refreshInstance.sh auto-install" 2>>/var/log/sailing.err >>/var/log/sailing.out - ( - # execute env.sh in a subshell which now has the same set of variables that the server will see - source $SERVERS_DIR/$conf/env.sh - echo "Starting Java server \"$conf\"" >>/var/log/sailing.out - su - sailing -c "cd $SERVERS_DIR/$conf && ./start" 2>>/var/log/sailing.err >>/var/log/sailing.out - server_name="`echo $SERVER_NAME | tr [A-Z] [a-z]`" - echo "Appending macro invocation to $APACHE_CONFIG_DIR/001-events.conf to map internal IP $INSTANCE_INTERNAL_IP4 to plain server running $SERVER_PORT..." >>/var/log/sailing.out - echo "Use Plain-SSL ${INSTANCE_INTERNAL_IP4} 127.0.0.1 $SERVER_PORT" >>$APACHE_CONFIG_DIR/001-events.conf - echo "Appending macro invocation to $APACHE_CONFIG_DIR/001-events.conf to map ${server_name}.sapsailing.com to event with ID $EVENT_ID with server running on local port $SERVER_PORT..." >>/var/log/sailing.out - echo "## EVENT ${server_name}" >>$APACHE_CONFIG_DIR/001-events.conf - echo "Use Event-SSL ${server_name}.sapsailing.com \"$EVENT_ID\" 127.0.0.1 $SERVER_PORT" >>$APACHE_CONFIG_DIR/001-events.conf - # check if an secondary event shall be pasted to 001-events.conf - if [[ ${HTTP_SEC_EVENT} && ${HTTP_SEC_EVENT_ID} ]]; then - http_sec_event="`echo $HTTP_SEC_EVENT | tr [A-Z] [a-z]`" - echo "Appending macro invocation to $APACHE_CONFIG_DIR/001-events.conf to map ${http_sec_event}.sapsailing.com to event with ID ${HTTP_SEC_EVENT_ID} with server running on local port $SERVER_PORT..." >>/var/log/sailing.out - echo "## EVENT ${http_sec_event}" >>$APACHE_CONFIG_DIR/001-events.conf - echo "Use Event ${http_sec_event}.sapsailing.com \"$HTTP_SEC_EVENT_ID\" 127.0.0.1 $SERVER_PORT" >>$APACHE_CONFIG_DIR/001-events.conf - echo "Use Event-SSL ${http_sec_event}.sapsailing.com \"$HTTP_SEC_EVENT_ID\" 127.0.0.1 $SERVER_PORT" >>$APACHE_CONFIG_DIR/001-events.conf - fi - HTTP_LOGROTATE=/etc/logrotate.d/httpd - echo "Patching $HTTP_LOGROTATE so that old logs go to /var/log/old/$SERVER_NAME/$INSTANCE_IP4" >>/var/log/sailing.out - sed -i -e "s/\/var\/log\/old\/\([^/]*\)\/\([^/ ]*\)/\/var\/log\/old\/$SERVER_NAME\/$INSTANCE_IP4/" $HTTP_LOGROTATE - # terminating the subshell will forget all the variable assignments brought in by env.sh, clearing for the next server instance - ) - RETVAL=$? - [ $RETVAL -eq 0 ] && success || failure - done - launch_httpd + if which $EC2_METADATA_CMD && $EC2_METADATA_CMD -d | sed "s/user-data\: //g" | grep "^image-upgrade$"; then + echo "Found image-upgrade in EC2 user data; upgrading image, then probably shutting down for AMI creation depending on the no-shutdown user data string..." >>/var/log/sailing.err + $GIT_REPOSITORY/configuration/imageupgrade.sh + else + echo "No image-upgrade request found in EC2 user data $($EC2_METADATA_CMD -d); proceeding with regular server launch..." >>/var/log/sailing.err + echo "Servers to launch: ${JAVA_START_INSTANCES}" >>/var/log/sailing.err + NUMBER_OF_INSTANCES=`echo "$JAVA_START_INSTANCES" | wc -w` + FIRST_SERVER=`echo $JAVA_START_INSTANCES | awk '{print $1;}'` + if [ -f "${REBOOT_INDICATOR}" ]; then + echo "This is a re-boot. No EC2 user data is evaluated for server configuration; no server configuration is performed. Only configured applications are launched." >>/var/log/sailing.err + for conf in ${JAVA_START_INSTANCES}; do + su - sailing -c "cd ${SERVERS_DIR}/${conf} && ./start" 2>>/var/log/sailing.err >>/var/log/sailing.err + done + else + echo "This is a first-time boot. EC2 user data is evaluated for potential application deployment and configuration; reverse proxy entries may be created, and applications are launched." >>/var/log/sailing.err + if [ ${NUMBER_OF_INSTANCES} -gt 1 ]; then + echo "More than one server cannot be configured from user data; only configuring ${FIRST_SERVER}" >>/var/log/sailing.err + fi + configure_and_start_server "${FIRST_SERVER}" + create_basic_httpd_config + reload_httpd + echo 1 >"${REBOOT_INDICATOR}" + fi + fi +} + +# Call with the server directory name (not the full path, just a single element from ${JAVA_START_INSTANCE}) as parameter +# Example: configure_and_start_server server +# This is expected to be called only in case there is only one server to configure; otherwise, the same EC2 user data +# would get applied to all application configurations which would not be a good idea. +configure_and_start_server() { + conf="$1" + mkdir -p "${SERVERS_DIR}/${conf}" >/dev/null 2>/dev/null + local ENV_SH="${SERVERS_DIR}/$conf/env.sh" + su - sailing -c "cd ${SERVERS_DIR}/${conf} && ${GIT_REPOSITORY}/java/target/refreshInstance.sh auto-install; ./start; ./defineReverseProxyMappings.sh" 2>>/var/log/sailing.err >>/var/log/sailing.err + RETVAL=$? + [ $RETVAL -eq 0 ] && success || failure } stop_servers() { for conf in $JAVA_START_INSTANCES; do - echo "Stopping Java server $conf" >> /var/log/sailing.out + echo "Stopping Java server $conf" >> /var/log/sailing.err su - sailing -c "cd $SERVERS_DIR/$conf && ./stop" RETVAL=$? [ $RETVAL -eq 0 ] && success || failure @@ -85,41 +90,45 @@ stop_servers() { } sync_logs() { - echo "Executing logrotate followed by a sync to ensure that logs are synchronized" >> /var/log/sailing.out + echo "Executing logrotate followed by a sync to ensure that logs are synchronized" >> /var/log/sailing.err logrotate -f /etc/logrotate.conf sync } -# launch_httpd(server_name, port, event_id) -launch_httpd() { - echo "Will try to launch httpd so this replica can work with an ELB easily." >>/var/log/sailing.out +reload_httpd() { + echo "Will try to launch httpd so this replica can work with an ELB easily." >>/var/log/sailing.err if [ -x /etc/init.d/httpd ]; then - FIRST_SERVER=`echo $JAVA_START_INSTANCES | awk '{print $1;}'` - source $SERVERS_DIR/$FIRST_SERVER/env.sh - # Append Apache macro invocation for /internal-server-status based on mod_status and INSTANCE_DNS to $APACHE_CONFIG_DIR/001-events.conf - echo "Appending macro usage for $INSTANCE_DNS/internal-server-status URL for mod_status based Apache monitoring to $APACHE_CONFIG_DIR/001-events.conf" >>/var/log/sailing.out - echo "## SERVER STATUS" >>$APACHE_CONFIG_DIR/001-events.conf - echo "Use Status $INSTANCE_DNS internal-server-status" >>$APACHE_CONFIG_DIR/001-events.conf - echo "Launching httpd..." >>/var/log/sailing.out - service httpd start + echo "Reloading httpd configuration..." >>/var/log/sailing.err + service httpd reload else - echo "Can't launch httpd; start script doesn't seem to be installed at /etc/init.d/httpd" + echo "Can't launch httpd; start script doesn't seem to be installed at /etc/init.d/httpd" fi } +# Adds a Plain-SSL mapping to the first server's port and a mapping for /internal-server-status, both to 001-internals.conf +create_basic_httpd_config() { + FIRST_SERVER=`echo $JAVA_START_INSTANCES | awk '{print $1;}'` + source $SERVERS_DIR/$FIRST_SERVER/env.sh + echo "Writing macro invocation to ${APACHE_INTERNALS_CONFIG_FILE} to map internal IP $INSTANCE_INTERNAL_IP4 to plain server running $SERVER_PORT..." >>/var/log/sailing.err + echo "Use Plain-SSL ${INSTANCE_INTERNAL_IP4} 127.0.0.1 $SERVER_PORT" >"${APACHE_INTERNALS_CONFIG_FILE}" + # Append Apache macro invocation for /internal-server-status based on mod_status and INSTANCE_DNS to "${APACHE_INTERNALS_CONFIG_FILE}" + echo "Appending macro usage for $INSTANCE_DNS/internal-server-status URL for mod_status based Apache monitoring to ${APACHE_INTERNALS_CONFIG_FILE}" >>/var/log/sailing.err + echo "## SERVER STATUS" >>"${APACHE_INTERNALS_CONFIG_FILE}" + echo "Use Status $INSTANCE_DNS internal-server-status" >>"${APACHE_INTERNALS_CONFIG_FILE}" +} + stop_httpd() { if [ -x /etc/init.d/httpd ]; then service httpd stop - echo "Stopped httpd..." >>/var/log/sailing.out + echo "Stopped httpd..." >>/var/log/sailing.err fi } # See how we were called. case "$1" in start) - /usr/local/bin/mountnvmeswap - /usr/sbin/update-motd start_servers + /usr/sbin/update-motd touch /var/lock/subsys/sailing ;; stop) diff --git a/home.md b/home.md index be7c488b29a..a5a11b21c28 100644 --- a/home.md +++ b/home.md @@ -33,6 +33,7 @@ SAP is at the center of today’s technology revolution, developing innovations * [[Amazon EC2|wiki/info/landscape/amazon-ec2]] * [[EC2 Backup Strategy|wiki/info/landscape/amazon-ec2-backup-strategy]] * [[Creating an EC2 image from scratch|wiki/info/landscape/creating-ec2-image-from-scratch]] + * [[Upgrading an EC2 image|wiki/info/landscape/upgrading-ec2-image]] * [[Creating a webserver EC2 image from scratch|wiki/info/landscape/creating-ec2-image-for-webserver-from-scratch]] * [[EC2 mail relaying vs. Amazon Simple E-Mail Service (SES)|wiki/info/landscape/mail-relaying]] * [[Establishing support@sapsailing.com with AWS SES, SNS, and Lambda|wiki/info/landscape/support-email]] @@ -93,9 +94,11 @@ SAP is at the center of today’s technology revolution, developing innovations ## HowTo * [[Onboarding|wiki/howto/onboarding]] +* [[Managing Events with the AdminConsole|wiki/howto/adminconsoleinstructions]] * [[Importing Sessions from Expedition|wiki/howto/expeditionimport]] * [[Checking our DBs for a user record by e-mail|wiki/howto/privacy]] * [[Managing ORC Performance Curve Regattas|wiki/howto/setup-orc-regatta]] +* [[Qualtrics Surveys|wiki/howto/qualtrics/qualtrics]] ### Development diff --git a/java/com.amazon.aws.aws-java-api.updatesite/README b/java/com.amazon.aws.aws-java-api.updatesite/README index 2d92fc642b2..78c5b0380b0 100755 --- a/java/com.amazon.aws.aws-java-api.updatesite/README +++ b/java/com.amazon.aws.aws-java-api.updatesite/README @@ -6,3 +6,6 @@ and established manifest, classpath and build.properties file so the project can be built both, in Eclipse and with Maven. See /java/com.amazon.aws.aws-java-api/README for further instructions. + +See also /java/com.sap.sailing.targetplatform/scripts/uploadAwsApiRepositoryToServer.sh +for uploading the update site to the p2 repository at p2.sapsailing.com. \ No newline at end of file diff --git a/java/com.amazon.aws.aws-java-api.updatesite/features/aws-sdk/feature.xml b/java/com.amazon.aws.aws-java-api.updatesite/features/aws-sdk/feature.xml index 9a66d6904ff..1a7f58d5dde 100755 --- a/java/com.amazon.aws.aws-java-api.updatesite/features/aws-sdk/feature.xml +++ b/java/com.amazon.aws.aws-java-api.updatesite/features/aws-sdk/feature.xml @@ -2,21 +2,21 @@ diff --git a/java/com.amazon.aws.aws-java-api.updatesite/site.xml b/java/com.amazon.aws.aws-java-api.updatesite/site.xml index a13455cf456..6ffe012824e 100755 --- a/java/com.amazon.aws.aws-java-api.updatesite/site.xml +++ b/java/com.amazon.aws.aws-java-api.updatesite/site.xml @@ -1,6 +1,6 @@ - + diff --git a/java/com.amazon.aws.aws-java-api/README b/java/com.amazon.aws.aws-java-api/README index 74bbec0ce19..f233a53a834 100755 --- a/java/com.amazon.aws.aws-java-api/README +++ b/java/com.amazon.aws.aws-java-api/README @@ -57,3 +57,6 @@ updates .classpath, pom.xml, build.properties and META-INF/MANIFEST.MF according runs a Maven build to produce the wrapper bundle's JAR file. This JAR is then copied to the update site project's plugins/aws-sdk folder, the feature.xml file for the update site is updated to reflect the correct version number, and then the update site is built using Maven. + +If you like what you've got, update the p2.sapsailing.com version of the aws-sdk update site by invoking + /java/com.sap.sailing.targetplatform/scripts/uploadAwsApiRepositoryToServer.sh \ No newline at end of file diff --git a/java/com.amazon.aws.aws-java-api/build.gradle b/java/com.amazon.aws.aws-java-api/build.gradle index 7c98d54dea3..dd140de2709 100644 --- a/java/com.amazon.aws.aws-java-api/build.gradle +++ b/java/com.amazon.aws.aws-java-api/build.gradle @@ -5,13 +5,13 @@ repositories { } dependencies { - implementation platform('software.amazon.awssdk:bom:2.13.61') + implementation platform('software.amazon.awssdk:bom:2.15.16') implementation 'software.amazon.awssdk:s3' implementation 'software.amazon.awssdk:ec2' implementation 'software.amazon.awssdk:route53' implementation 'software.amazon.awssdk:cloudwatch' implementation 'software.amazon.awssdk:elasticloadbalancingv2' - implementation 'software.amazon.awssdk:firehose' + implementation 'software.amazon.awssdk:autoscaling' implementation group: 'software.amazon.awssdk', name: 'sdk-core', classifier: 'sources' implementation group: 'software.amazon.awssdk', name: 'arns', classifier: 'sources' implementation group: 'software.amazon.awssdk', name: 'aws-core', classifier: 'sources' @@ -24,7 +24,7 @@ dependencies { implementation group: 'software.amazon.awssdk', name: 'route53', classifier: 'sources' implementation group: 'software.amazon.awssdk', name: 'cloudwatch', classifier: 'sources' implementation group: 'software.amazon.awssdk', name: 'elasticloadbalancingv2', classifier: 'sources' - implementation group: 'software.amazon.awssdk', name: 'firehose', classifier: 'sources' + implementation group: 'software.amazon.awssdk', name: 'autoscaling', classifier: 'sources' } task downloadLibs(type: Copy) { into file('lib') diff --git a/java/com.amazon.aws.aws-java-api/pom.xml b/java/com.amazon.aws.aws-java-api/pom.xml index ab57a6b2b75..83c4b8e5f66 100644 --- a/java/com.amazon.aws.aws-java-api/pom.xml +++ b/java/com.amazon.aws.aws-java-api/pom.xml @@ -8,6 +8,6 @@ 1.0.0-SNAPSHOT com.amazon.aws.aws-java-api - 2.13.61 + 2.15.16 eclipse-plugin diff --git a/java/com.sap.sailing.declination/NOAAImporter (No Proxy).launch b/java/com.sap.sailing.declination/NOAAImporter (No Proxy).launch index 5fe9d48152e..edb94cd9a81 100644 --- a/java/com.sap.sailing.declination/NOAAImporter (No Proxy).launch +++ b/java/com.sap.sailing.declination/NOAAImporter (No Proxy).launch @@ -7,6 +7,7 @@ - + + diff --git a/java/com.sap.sailing.domain.common/src/com/sap/sailing/domain/common/BranchIOConstants.java b/java/com.sap.sailing.domain.common/src/com/sap/sailing/domain/common/BranchIOConstants.java index c8bfdb36e06..39063b963c8 100644 --- a/java/com.sap.sailing.domain.common/src/com/sap/sailing/domain/common/BranchIOConstants.java +++ b/java/com.sap.sailing.domain.common/src/com/sap/sailing/domain/common/BranchIOConstants.java @@ -11,6 +11,14 @@ public class BranchIOConstants { public static final String OPEN_REGATTA_2_APP_BRANCHIO_PATH = "checkinUrl"; public static final String OPEN_REGATTA_3_APP_BRANCHIO = "https://sailinsight30-app.sapsailing.com/publicInvite"; public static final String OPEN_REGATTA_3_APP_BRANCHIO_PATH = "checkinUrl"; + public static final String RACEMANAGER_APP_BRANCH_QUICK_LINK = "https://racemanager-app.sapsailing.com/invite"; + public static final String RACEMANAGER_APP_BRANCH_PARAM_SERVER_URL = "server_url"; + public static final String RACEMANAGER_APP_BRANCH_PARAM_DEVICE_CONFIG_IDENTIFIER = "device_config_identifier"; + public static final String RACEMANAGER_APP_BRANCH_PARAM_DEVICE_CONFIG_UUID = "device_config_uuid"; + public static final String RACEMANAGER_APP_BRANCH_PARAM_TOKEN = "token"; + public static final String RACEMANAGER_APP_BRANCH_PARAM_EVENT_ID = "event_id"; + public static final String RACEMANAGER_APP_BRANCH_PARAM_COURSE_AREA_UUID = "course_area_uuid"; + public static final String RACEMANAGER_APP_BRANCH_PARAM_PRIORITY = "priority"; private BranchIOConstants() { } diff --git a/java/com.sap.sailing.domain.common/src/com/sap/sailing/domain/common/DetailType.java b/java/com.sap.sailing.domain.common/src/com/sap/sailing/domain/common/DetailType.java index 835bfc675f3..5f06edf0c58 100755 --- a/java/com.sap.sailing.domain.common/src/com/sap/sailing/domain/common/DetailType.java +++ b/java/com.sap.sailing.domain.common/src/com/sap/sailing/domain/common/DetailType.java @@ -372,6 +372,7 @@ public enum DetailType implements Serializable { allowed.add(RACE_IMPLIED_WIND); allowed.add(RACE_CALCULATED_TIME_AT_ESTIMATED_ARRIVAL_AT_COMPETITOR_FARTHEST_AHEAD); allowed.add(RACE_CURRENT_SPEED_OVER_GROUND_IN_KNOTS); + allowed.add(RACE_CURRENT_COURSE_OVER_GROUND_IN_TRUE_DEGREES); allowed.add(RACE_CURRENT_DISTANCE_FOILED_IN_METERS); allowed.add(RACE_CURRENT_DURATION_FOILED_IN_SECONDS); allowed.add(RACE_DISTANCE_TO_COMPETITOR_FARTHEST_AHEAD_IN_METERS); diff --git a/java/com.sap.sailing.domain.common/src/com/sap/sailing/domain/common/dto/BoatClassDTO.java b/java/com.sap.sailing.domain.common/src/com/sap/sailing/domain/common/dto/BoatClassDTO.java index 9f3beb0590c..df29dfa6d84 100644 --- a/java/com.sap.sailing.domain.common/src/com/sap/sailing/domain/common/dto/BoatClassDTO.java +++ b/java/com.sap.sailing.domain.common/src/com/sap/sailing/domain/common/dto/BoatClassDTO.java @@ -16,20 +16,15 @@ public class BoatClassDTO extends NamedDTO implements Serializable, Comparablenull, no leg details are known yet, the race is not being tracked or the details @@ -618,6 +621,8 @@ public class LeaderboardEntryDTO implements Serializable { result = prime * result + ((calculatedTime == null) ? 0 : calculatedTime.hashCode()); result = prime * result + ((calculatedTimeAtEstimatedArrivalAtCompetitorFarthestAhead == null) ? 0 : calculatedTimeAtEstimatedArrivalAtCompetitorFarthestAhead.hashCode()); + result = prime * result + ((currentSpeedAndCourseOverGround == null) ? 0 + : currentSpeedAndCourseOverGround.hashCode()); result = prime * result + (discarded ? 1231 : 1237); result = prime * result + ((distanceToStarboardSideOfStartLineInMeters == null) ? 0 : distanceToStarboardSideOfStartLineInMeters.hashCode()); @@ -703,6 +708,12 @@ public class LeaderboardEntryDTO implements Serializable { } else if (!calculatedTimeAtEstimatedArrivalAtCompetitorFarthestAhead .equals(other.calculatedTimeAtEstimatedArrivalAtCompetitorFarthestAhead)) return false; + if (currentSpeedAndCourseOverGround == null) { + if (other.currentSpeedAndCourseOverGround != null) + return false; + } else if (!currentSpeedAndCourseOverGround + .equals(other.currentSpeedAndCourseOverGround)) + return false; if (discarded != other.discarded) return false; if (distanceToStarboardSideOfStartLineInMeters == null) { diff --git a/java/com.sap.sailing.domain.common/src/com/sap/sailing/domain/common/impl/DeviceConfigurationQRCodeUtils.java b/java/com.sap.sailing.domain.common/src/com/sap/sailing/domain/common/impl/DeviceConfigurationQRCodeUtils.java index 4060377e9ae..6a852f9f744 100755 --- a/java/com.sap.sailing.domain.common/src/com/sap/sailing/domain/common/impl/DeviceConfigurationQRCodeUtils.java +++ b/java/com.sap.sailing.domain.common/src/com/sap/sailing/domain/common/impl/DeviceConfigurationQRCodeUtils.java @@ -7,42 +7,64 @@ import java.util.UUID; /** * This class is used by our backend, in GWT-client code and by the Android app. Therefore we cannot use classes like - * {@link URLEncoder} to help us with the encoding. + * {@link URLEncoder} to help us with the encoding.

+ * + * Example URL:

+ * https://racemanager-app.sapsailing.com/invite?server_url=https://dev.sapsailing.com/&device_config_identifier=D-Labs+Test&device_config_uuid=6fb0e2e3-23e6-4d2e-b66a-77d98feb7fdd&token=KY5G48LdOiTysCCiRfvFIVO87Ljbfzo3a4%2Bal63H%2Fvw%3D&event_id=8c3bdd16-a3d1-4a38-bf82-29d98ce18bec&course_area_uuid=fe96623a-d570-4dc5-8cc4-7fe8c5e7e2c0&priority=2
+ * 
*/ public class DeviceConfigurationQRCodeUtils { - public static final String deviceIdentifierKey = "identifier"; + private static final String BASE_INVITATION_URL = "https://racemanager-app.sapsailing.com/invite"; + public static final String serverUrl = "server_url"; + public static final String eventId = "event_id"; + public static final String courseAreaId = "course_area_uuid"; + public static final String priority = "priority"; + public static final String deviceIdentifierKey = "device_config_identifier"; + public static final String deviceUuidKey = "device_config_uuid"; public static final String accessTokenKey = "token"; - public static final String deviceUuidKey = "uuid"; - + public static class DeviceConfigurationDetails { - private final String apkUrl; + private final String url; private final String deviceIdentifier; private final UUID uuid; private final String accessToken; - public DeviceConfigurationDetails(String apkUrl, UUID uuid, String deviceConfigurationName, String accessToken) { + + public DeviceConfigurationDetails(String url, UUID uuid, String deviceConfigurationName, String accessToken) { super(); - this.apkUrl = apkUrl; + this.url = url; this.uuid = uuid; this.deviceIdentifier = deviceConfigurationName; this.accessToken = accessToken; } - public String getApkUrl() { - return apkUrl; + + public String getUrl() { + return url; } + public UUID getUuid() { return uuid; } + public String getDeviceIdentifier() { return deviceIdentifier; } + public String getAccessToken() { return accessToken; } } - + public static interface URLDecoder { String decode(String encodedURL); } - public static String composeQRContent(String urlEncodedDeviceConfigName, String apkUrl, String accessToken, String urlEncodedDeviceIdAsString) { - return apkUrl + "#" + deviceIdentifierKey + "=" + urlEncodedDeviceConfigName + "&" + deviceUuidKey + "=" - + urlEncodedDeviceIdAsString + "&" + accessTokenKey + "=" + accessToken; + public static String composeQRContent(String serverUrlWithoutFinalSlash, String urlEncodedDeviceConfigName, + String urlEncodedDeviceIdAsString, UUID eventId, UUID courseAreaId, Integer priority, + String accessToken) { + return BASE_INVITATION_URL + + "?"+serverUrl+"="+serverUrlWithoutFinalSlash + + "&" + deviceIdentifierKey + "=" + urlEncodedDeviceConfigName + + "&" + deviceUuidKey + "=" + urlEncodedDeviceIdAsString + + (eventId != null ? ("&" + DeviceConfigurationQRCodeUtils.eventId + "=" + eventId) : "") + + (courseAreaId != null ? ("&" + DeviceConfigurationQRCodeUtils.courseAreaId + "=" + courseAreaId) : "") + + (priority != null ? ("&" + DeviceConfigurationQRCodeUtils.priority + "=" + priority) : "") + + (accessToken != null ? ("&" + accessTokenKey + "=" + accessToken) : ""); } public static DeviceConfigurationDetails splitQRContent(String qrCodeContent, URLDecoder urlDecoder) { @@ -50,7 +72,7 @@ public class DeviceConfigurationQRCodeUtils { if (fragmentIndex == -1 || fragmentIndex == 0 || qrCodeContent.length() == fragmentIndex + 1) { throw new IllegalArgumentException("There is no server or identifier."); } - String fragment = qrCodeContent.substring(fragmentIndex + 1, qrCodeContent.length()); + String fragment = qrCodeContent.substring(fragmentIndex + 1); final String[] params = fragment.split("&"); final Map paramMap = new HashMap<>(); for (String param : params) { diff --git a/java/com.sap.sailing.domain.common/src/com/sap/sailing/domain/common/racelog/AuthorPriority.java b/java/com.sap.sailing.domain.common/src/com/sap/sailing/domain/common/racelog/AuthorPriority.java new file mode 100755 index 00000000000..b01c1ab8edc --- /dev/null +++ b/java/com.sap.sailing.domain.common/src/com/sap/sailing/domain/common/racelog/AuthorPriority.java @@ -0,0 +1,26 @@ +package com.sap.sailing.domain.common.racelog; + +/** + * Generally, any {@code AbstractLogEvent} has an author of type {@code AbstractLogEventAuthor} which has a numerical + * non-negative priority. Lesser numerical values represent higher priority/precedence. This enumeration captures + * the default priorities the Race Manager App is expected to handle. + * + * @author Axel Uhl (D043530) + * + */ +public enum AuthorPriority { + ADMIN(0), + OFFICER_ON_VESSEL(1), + SHORE_CONTROL(2), + DEMO_MODE(3); + + private final int priority; + + private AuthorPriority(int priority) { + this.priority = priority; + } + + public int getPriority() { + return priority; + } +} diff --git a/java/com.sap.sailing.domain.common/src/com/sap/sailing/domain/common/racelog/tracking/MarkAlreadyUsedInRaceException.java b/java/com.sap.sailing.domain.common/src/com/sap/sailing/domain/common/racelog/tracking/MarkAlreadyUsedInRaceException.java new file mode 100644 index 00000000000..34574edde19 --- /dev/null +++ b/java/com.sap.sailing.domain.common/src/com/sap/sailing/domain/common/racelog/tracking/MarkAlreadyUsedInRaceException.java @@ -0,0 +1,25 @@ +package com.sap.sailing.domain.common.racelog.tracking; + +import java.io.Serializable; + +public class MarkAlreadyUsedInRaceException extends Exception implements Serializable { + + private static final long serialVersionUID = 2040461905745135256L; + + public MarkAlreadyUsedInRaceException() { + super(); + this.raceNames = ""; + } + + public MarkAlreadyUsedInRaceException(String message, String raceNames) { + super(message); + this.raceNames = raceNames; + } + + private String raceNames; + + public String getRaceNames() { + return raceNames; + } + +} diff --git a/java/com.sap.sailing.domain.common/src/com/sap/sailing/domain/common/windfinder/AvailableWindFinderSpotCollections.java b/java/com.sap.sailing.domain.common/src/com/sap/sailing/domain/common/windfinder/AvailableWindFinderSpotCollections.java index 2ae5d1c2842..83019609dba 100755 --- a/java/com.sap.sailing.domain.common/src/com/sap/sailing/domain/common/windfinder/AvailableWindFinderSpotCollections.java +++ b/java/com.sap.sailing.domain.common/src/com/sap/sailing/domain/common/windfinder/AvailableWindFinderSpotCollections.java @@ -24,7 +24,8 @@ public enum AvailableWindFinderSpotCollections { TEGERNSEE("tegernsee"), TORTOLA("tortola"), AUCKLAND("auckland"), - AARHUS("aarhus"); + AARHUS("aarhus"), + NEW_YORK("new_york"); private final String name; diff --git a/java/com.sap.sailing.domain.igtimiadapter.gateway/META-INF/MANIFEST.MF b/java/com.sap.sailing.domain.igtimiadapter.gateway/META-INF/MANIFEST.MF index 91f62f7d8ca..890dcc954e1 100644 --- a/java/com.sap.sailing.domain.igtimiadapter.gateway/META-INF/MANIFEST.MF +++ b/java/com.sap.sailing.domain.igtimiadapter.gateway/META-INF/MANIFEST.MF @@ -8,8 +8,8 @@ Bundle-RequiredExecutionEnvironment: JavaSE-1.8 Require-Bundle: org.json.simple;bundle-version="1.1.0", com.sun.jersey;bundle-version="1.17.0", org.objectweb.asm;bundle-version="3.3.1", - org.apache.httpcomponents.httpclient;bundle-version="[4.2.5,4.3.0)", - org.apache.httpcomponents.httpcore;bundle-version="[4.0.0,4.3.0)", + org.apache.httpcomponents.httpclient;bundle-version="4.5.5", + org.apache.httpcomponents.httpcore;bundle-version="4.4.9", com.sap.sailing.domain.common, com.sap.sailing.domain.igtimiadapter.persistence, com.sap.sailing.domain.shared.android, diff --git a/java/com.sap.sailing.domain.igtimiadapter.gateway/build.properties b/java/com.sap.sailing.domain.igtimiadapter.gateway/build.properties index a4af5b4a1ef..cab8cf66a3c 100644 --- a/java/com.sap.sailing.domain.igtimiadapter.gateway/build.properties +++ b/java/com.sap.sailing.domain.igtimiadapter.gateway/build.properties @@ -3,4 +3,5 @@ source.. = src/,\ output.. = bin/ bin.includes = META-INF/,\ .,\ - WEB-INF/ + WEB-INF/,\ + redirect.html diff --git a/java/com.sap.sailing.domain.igtimiadapter.gateway/redirect.html b/java/com.sap.sailing.domain.igtimiadapter.gateway/redirect.html new file mode 100644 index 00000000000..2c42adca434 --- /dev/null +++ b/java/com.sap.sailing.domain.igtimiadapter.gateway/redirect.html @@ -0,0 +1,29 @@ + + +Igtimi + + + + + \ No newline at end of file diff --git a/java/com.sap.sailing.domain.igtimiadapter.gateway/src/com/sap/sailing/domain/igtimiadapter/gateway/oauth/AuthorizationCallback.java b/java/com.sap.sailing.domain.igtimiadapter.gateway/src/com/sap/sailing/domain/igtimiadapter/gateway/oauth/AuthorizationCallback.java index c9ec0b8ad6f..a377ce1d9a2 100644 --- a/java/com.sap.sailing.domain.igtimiadapter.gateway/src/com/sap/sailing/domain/igtimiadapter/gateway/oauth/AuthorizationCallback.java +++ b/java/com.sap.sailing.domain.igtimiadapter.gateway/src/com/sap/sailing/domain/igtimiadapter/gateway/oauth/AuthorizationCallback.java @@ -4,10 +4,12 @@ import java.io.IOException; import java.net.URI; import java.net.URISyntaxException; import java.net.URLEncoder; +import java.util.Base64; import java.util.logging.Level; import java.util.logging.Logger; import javax.ws.rs.GET; +import javax.ws.rs.POST; import javax.ws.rs.Path; import javax.ws.rs.Produces; import javax.ws.rs.QueryParam; @@ -55,7 +57,10 @@ public class AuthorizationCallback { Response result; if (state != null) { // redirect to the server whose base URL is contained in the state parameter - result = Response.temporaryRedirect(new URI(state+"/igtimi/oauth/v1"+AUTHORIZATIONCALLBACK+"?code="+URLEncoder.encode(code, "UTF-8"))).build(); + String target = Base64.getEncoder().encodeToString( + (state + "/igtimi/oauth/v1" + AUTHORIZATIONCALLBACK + "?code=" + URLEncoder.encode(code, "UTF-8")) + .getBytes()); + result = Response.temporaryRedirect(new URI(state + "/igtimi/redirect.html?" + target)).build(); } else { if (code != null) { try { @@ -82,7 +87,15 @@ public class AuthorizationCallback { } return result; } - + + @POST + @Produces("text/plain;charset=UTF-8") + @Path(AUTHORIZATIONCALLBACK) + public Response obtainAccessTokenPost(@QueryParam("code") String code, @QueryParam("state") String state) + throws ClientProtocolException, IOException, IllegalStateException, ParseException, URISyntaxException { + return obtainAccessToken(code, state); + } + @GET @Produces("application/json;charset=UTF-8") @Path("uri") diff --git a/java/com.sap.sailing.domain.igtimiadapter/META-INF/MANIFEST.MF b/java/com.sap.sailing.domain.igtimiadapter/META-INF/MANIFEST.MF index 18426fa0674..fbd948f9ce4 100755 --- a/java/com.sap.sailing.domain.igtimiadapter/META-INF/MANIFEST.MF +++ b/java/com.sap.sailing.domain.igtimiadapter/META-INF/MANIFEST.MF @@ -8,8 +8,8 @@ Bundle-RequiredExecutionEnvironment: JavaSE-1.8 Require-Bundle: org.json.simple;bundle-version="1.1.0", com.sun.jersey;bundle-version="1.17.0", org.objectweb.asm;bundle-version="3.3.1", - org.apache.httpcomponents.httpclient;bundle-version="[4.2.5,4.3.0)", - org.apache.httpcomponents.httpcore;bundle-version="[4.0.0,4.3.0)", + org.apache.httpcomponents.httpclient;bundle-version="4.5.5", + org.apache.httpcomponents.httpcore;bundle-version="4.4.9", com.sap.sailing.domain.common, com.sap.sailing.domain.igtimiadapter.persistence, com.sap.sailing.domain.shared.android, diff --git a/java/com.sap.sailing.domain.igtimiadapter/src/com/sap/sailing/domain/igtimiadapter/impl/ConnectivityUtils.java b/java/com.sap.sailing.domain.igtimiadapter/src/com/sap/sailing/domain/igtimiadapter/impl/ConnectivityUtils.java index 984b278e5f0..987236be597 100755 --- a/java/com.sap.sailing.domain.igtimiadapter/src/com/sap/sailing/domain/igtimiadapter/impl/ConnectivityUtils.java +++ b/java/com.sap.sailing.domain.igtimiadapter/src/com/sap/sailing/domain/igtimiadapter/impl/ConnectivityUtils.java @@ -16,7 +16,7 @@ import org.apache.http.NameValuePair; import org.apache.http.client.ClientProtocolException; import org.apache.http.client.entity.UrlEncodedFormEntity; import org.apache.http.client.methods.HttpPost; -import org.apache.http.impl.client.DefaultHttpClient; +import org.apache.http.impl.client.CloseableHttpClient; import org.apache.http.message.BasicNameValuePair; import org.json.simple.JSONObject; import org.json.simple.parser.JSONParser; @@ -48,7 +48,7 @@ public class ConnectivityUtils { return result.toString(); } - public static HttpResponse postForm(String baseUrl, final String action, final Map inputFieldsToSubmit, DefaultHttpClient client, String referer) + public static HttpResponse postForm(String baseUrl, final String action, final Map inputFieldsToSubmit, CloseableHttpClient client, String referer) throws UnsupportedEncodingException, IOException, ClientProtocolException { HttpPost post = new HttpPost(baseUrl+action); List urlParameters = new ArrayList(); diff --git a/java/com.sap.sailing.domain.igtimiadapter/src/com/sap/sailing/domain/igtimiadapter/impl/DataAccessWindowDeserializer.java b/java/com.sap.sailing.domain.igtimiadapter/src/com/sap/sailing/domain/igtimiadapter/impl/DataAccessWindowDeserializer.java index 2678f29ae1c..205172d5b48 100755 --- a/java/com.sap.sailing.domain.igtimiadapter/src/com/sap/sailing/domain/igtimiadapter/impl/DataAccessWindowDeserializer.java +++ b/java/com.sap.sailing.domain.igtimiadapter/src/com/sap/sailing/domain/igtimiadapter/impl/DataAccessWindowDeserializer.java @@ -14,8 +14,8 @@ public class DataAccessWindowDeserializer extends HasPermissionsDeserializer { public DataAccessWindow createDataAccessWindowFromJson(JSONObject resourceJson, IgtimiConnection conn) { return new DataAccessWindowImpl((Long) resourceJson.get("id"), - new MillisecondsTimePoint(((Double) resourceJson.get("start_time")).longValue()), - new MillisecondsTimePoint(((Double) resourceJson.get("end_time")).longValue()), + new MillisecondsTimePoint(((Number) resourceJson.get("start_time")).longValue()), + new MillisecondsTimePoint(((Number) resourceJson.get("end_time")).longValue()), (String) resourceJson.get("device_serial_number"), getPermissions((JSONObject) resourceJson.get("permissions")), getSecurityEntity((JSONObject) resourceJson.get("recipient"))); diff --git a/java/com.sap.sailing.domain.igtimiadapter/src/com/sap/sailing/domain/igtimiadapter/impl/IgtimiConnectionFactoryImpl.java b/java/com.sap.sailing.domain.igtimiadapter/src/com/sap/sailing/domain/igtimiadapter/impl/IgtimiConnectionFactoryImpl.java index 4dc43d64ccb..9823b5404d7 100755 --- a/java/com.sap.sailing.domain.igtimiadapter/src/com/sap/sailing/domain/igtimiadapter/impl/IgtimiConnectionFactoryImpl.java +++ b/java/com.sap.sailing.domain.igtimiadapter/src/com/sap/sailing/domain/igtimiadapter/impl/IgtimiConnectionFactoryImpl.java @@ -25,15 +25,13 @@ import org.apache.commons.lang.StringEscapeUtils; import org.apache.http.HttpResponse; import org.apache.http.NameValuePair; import org.apache.http.client.ClientProtocolException; -import org.apache.http.client.CookieStore; import org.apache.http.client.HttpClient; -import org.apache.http.client.RedirectStrategy; import org.apache.http.client.entity.UrlEncodedFormEntity; import org.apache.http.client.methods.HttpGet; import org.apache.http.client.methods.HttpPost; import org.apache.http.impl.client.BasicCookieStore; -import org.apache.http.impl.client.DefaultHttpClient; -import org.apache.http.impl.client.SystemDefaultHttpClient; +import org.apache.http.impl.client.CloseableHttpClient; +import org.apache.http.impl.client.HttpClientBuilder; import org.apache.http.message.BasicNameValuePair; import org.json.simple.JSONArray; import org.json.simple.JSONObject; @@ -115,7 +113,7 @@ public class IgtimiConnectionFactoryImpl implements IgtimiConnectionFactory { } private Account getAccount(String creatorName, String accessToken) throws ClientProtocolException, IOException, IllegalStateException, ParseException { - HttpClient client = new SystemDefaultHttpClient(); + HttpClient client = HttpClientBuilder.create().build(); HttpGet getAccount = new HttpGet(getApiV1BaseUrl()+"account?access_token="+accessToken); HttpResponse accountResponse = client.execute(getAccount); JSONObject accountJson = ConnectivityUtils.getJsonFromResponse(accountResponse); @@ -375,7 +373,7 @@ public class IgtimiConnectionFactoryImpl implements IgtimiConnectionFactory { * @throws RuntimeException in case there was an error while retrieving the token */ public Account obtainAccessTokenFromAuthorizationCode(String creatorName, String code) throws ClientProtocolException, IOException, IllegalStateException, ParseException { - HttpClient client = new SystemDefaultHttpClient(); + HttpClient client = HttpClientBuilder.create().build(); HttpPost post = new HttpPost(getOauthTokenUrl()); List urlParameters = new ArrayList(); urlParameters.add(new BasicNameValuePair("grant_type", "authorization_code")); @@ -402,42 +400,23 @@ public class IgtimiConnectionFactoryImpl implements IgtimiConnectionFactory { * @return the authorization code which can then be used to obtain a permanent access token to be used by our client * to access data owned by the user identified by e-mail and password. */ - public String authorizeAndReturnAuthorizedCode(String userEmail, String userPassword) + public String authorizeAndReturnAuthorizedCode(final String userEmail, final String userPassword) throws ClientProtocolException, IOException, IllegalStateException, ParserConfigurationException, SAXException, ClassNotFoundException, InstantiationException, IllegalAccessException, ClassCastException { logger.info("Trying to authorize application client " + getClient().getId() + " for user " + userEmail); - DefaultHttpClient client = new SystemDefaultHttpClient(); - CookieStore cookieStore = new BasicCookieStore(); - client.setCookieStore(cookieStore); - client.setRedirectStrategy(new LaxRedirectStrategyForAllRedirectResponseCodes()); + final RedirectStrategyExtractingAuthorizationCode codeExtractor = + new RedirectStrategyExtractingAuthorizationCode(new LaxRedirectStrategyForAllRedirectResponseCodes()); + CloseableHttpClient client = HttpClientBuilder.create() + .setDefaultCookieStore(new BasicCookieStore()) + .setRedirectStrategy(codeExtractor) + .build(); HttpGet get = new HttpGet(getOauthAuthorizeUrl()); HttpResponse responseForAuthorize = client.execute(get); - return signInAndReturnAuthorizationForm(client, responseForAuthorize, userEmail, userPassword); - } - - @Override - public Account createAccountToAccessUserData(String creatorName, String userEmail, String userPassword) throws ClientProtocolException, - IOException, IllegalStateException, ParserConfigurationException, SAXException, ClassNotFoundException, - InstantiationException, IllegalAccessException, ClassCastException, ParseException { - final Account result; - String code = authorizeAndReturnAuthorizedCode(userEmail, userPassword); - if (code != null) { - result = obtainAccessTokenFromAuthorizationCode(creatorName, code); - } else { - result = null; - } - return result; - } - - private String signInAndReturnAuthorizationForm(DefaultHttpClient client, HttpResponse response, - final String userEmail, final String userPassword) throws ParserConfigurationException, SAXException, - IOException, UnsupportedEncodingException, ClientProtocolException, IllegalStateException, - ClassNotFoundException, InstantiationException, IllegalAccessException, ClassCastException { SAXParser parser = SAXParserFactory.newInstance().newSAXParser(); final String[] action = new String[1]; final Map inputFieldsToSubmit = new HashMap<>(); try { - String pageContent = ConnectivityUtils.getContent(response).replaceAll("", ""); + String pageContent = ConnectivityUtils.getContent(responseForAuthorize).replaceAll("", ""); parser.parse(new ByteArrayInputStream(pageContent.getBytes("UTF-8")), new DefaultHandler() { @Override public void startElement(String uri, String localName, String qName, Attributes attributes) @@ -462,10 +441,7 @@ public class IgtimiConnectionFactoryImpl implements IgtimiConnectionFactory { // swallow; we try to grab what we can; let's hope it was enough... logger.log(Level.FINE, "Exception trying to parse Igtimi authorization document", e); } - response.getEntity().getContent().close(); - final RedirectStrategy oldRedirectStrategy = client.getRedirectStrategy(); - final RedirectStrategyExtractingAuthorizationCode codeExtractor = new RedirectStrategyExtractingAuthorizationCode(oldRedirectStrategy); - client.setRedirectStrategy(codeExtractor); + responseForAuthorize.getEntity().getContent().close(); logger.info("Posting sign-in form for user "+userEmail); HttpResponse authorizationForm = ConnectivityUtils.postForm(getBaseUrl(), action[0], inputFieldsToSubmit, client, getSignInUrl()); if (codeExtractor.getCode() == null) { @@ -477,12 +453,26 @@ public class IgtimiConnectionFactoryImpl implements IgtimiConnectionFactory { return codeExtractor.getCode(); } + @Override + public Account createAccountToAccessUserData(String creatorName, String userEmail, String userPassword) throws ClientProtocolException, + IOException, IllegalStateException, ParserConfigurationException, SAXException, ClassNotFoundException, + InstantiationException, IllegalAccessException, ClassCastException, ParseException { + final Account result; + String code = authorizeAndReturnAuthorizedCode(userEmail, userPassword); + if (code != null) { + result = obtainAccessTokenFromAuthorizationCode(creatorName, code); + } else { + result = null; + } + return result; + } + /** * Parses the form in the autorizationForm response and posts it by submitting the form that contains * the commit button with the value "Authorize". If a redirect strategy is set on the client it will * see the redirect URL in the Location header. The redirection target is closed immediately. */ - private void authorizeAndGetCode(HttpResponse authorizationForm, DefaultHttpClient client) + private void authorizeAndGetCode(HttpResponse authorizationForm, CloseableHttpClient client) throws IllegalStateException, SAXException, IOException, ParserConfigurationException, ClassNotFoundException, InstantiationException, IllegalAccessException, ClassCastException { // If the user already authorized the app, an empty document will be returned @@ -528,7 +518,7 @@ public class IgtimiConnectionFactoryImpl implements IgtimiConnectionFactory { } public HttpClient getHttpClient() { - HttpClient client = new SystemDefaultHttpClient(); + HttpClient client = HttpClientBuilder.create().build(); return client; } diff --git a/java/com.sap.sailing.domain.igtimiadapter/src/com/sap/sailing/domain/igtimiadapter/impl/RedirectStrategyExtractingAuthorizationCode.java b/java/com.sap.sailing.domain.igtimiadapter/src/com/sap/sailing/domain/igtimiadapter/impl/RedirectStrategyExtractingAuthorizationCode.java index 3714d8e02bd..35a76c3b537 100755 --- a/java/com.sap.sailing.domain.igtimiadapter/src/com/sap/sailing/domain/igtimiadapter/impl/RedirectStrategyExtractingAuthorizationCode.java +++ b/java/com.sap.sailing.domain.igtimiadapter/src/com/sap/sailing/domain/igtimiadapter/impl/RedirectStrategyExtractingAuthorizationCode.java @@ -2,6 +2,7 @@ package com.sap.sailing.domain.igtimiadapter.impl; import java.net.URI; import java.net.URISyntaxException; +import java.nio.charset.Charset; import java.util.List; import java.util.logging.Level; import java.util.logging.Logger; @@ -66,7 +67,7 @@ public class RedirectStrategyExtractingAuthorizationCode implements RedirectStra } private String getCodeFromRedirect(final Header locationHeader) throws URISyntaxException { - List params = URLEncodedUtils.parse(new URI(locationHeader.getValue()), "UTF-8"); + List params = URLEncodedUtils.parse(new URI(locationHeader.getValue()), Charset.forName("UTF-8")); for (NameValuePair param : params) { if (param.getName().equals("code")) { return param.getValue(); diff --git a/java/com.sap.sailing.domain.igtimiadapter/src/com/sap/sailing/domain/igtimiadapter/websocket/WebSocketConnectionManager.java b/java/com.sap.sailing.domain.igtimiadapter/src/com/sap/sailing/domain/igtimiadapter/websocket/WebSocketConnectionManager.java index 662cece766a..3c6b5a46ca3 100755 --- a/java/com.sap.sailing.domain.igtimiadapter/src/com/sap/sailing/domain/igtimiadapter/websocket/WebSocketConnectionManager.java +++ b/java/com.sap.sailing.domain.igtimiadapter/src/com/sap/sailing/domain/igtimiadapter/websocket/WebSocketConnectionManager.java @@ -12,8 +12,6 @@ import java.util.concurrent.ConcurrentMap; import java.util.logging.Level; import java.util.logging.Logger; -import org.eclipse.jetty.util.ssl.SslContextFactory; -import org.eclipse.jetty.util.thread.ShutdownThread; import org.eclipse.jetty.websocket.api.RemoteEndpoint; import org.eclipse.jetty.websocket.api.Session; import org.eclipse.jetty.websocket.api.WebSocketAdapter; @@ -297,13 +295,7 @@ public class WebSocketConnectionManager implements LiveDataConnection { try { if (uri.getScheme().equals("ws") || uri.getScheme().equals("wss")) { logger.log(Level.INFO, "Trying to connect to " + uri + " for " + this); - client = new WebSocketClient(new SslContextFactory()) { - @Override - public void destroy() { - super.destroy(); - ShutdownThread.deregister(this); // this will make sure that after destroy() no reference is being held to this client - } - }; + client = new WebSocketClient(); client.start(); currentSocket = new WebSocket(); igtimiServerTimepoint = null; diff --git a/java/com.sap.sailing.domain.persistence/src/com/sap/sailing/domain/persistence/impl/DomainObjectFactoryImpl.java b/java/com.sap.sailing.domain.persistence/src/com/sap/sailing/domain/persistence/impl/DomainObjectFactoryImpl.java index b577352f4f6..721b992d996 100644 --- a/java/com.sap.sailing.domain.persistence/src/com/sap/sailing/domain/persistence/impl/DomainObjectFactoryImpl.java +++ b/java/com.sap.sailing.domain.persistence/src/com/sap/sailing/domain/persistence/impl/DomainObjectFactoryImpl.java @@ -1341,7 +1341,8 @@ public class DomainObjectFactoryImpl implements DomainObjectFactory { : buoyZoneRadiusInHullLengths, useStartTimeInference == null ? true : useStartTimeInference, controlTrackingFromStartAndFinishTimes == null ? false : controlTrackingFromStartAndFinishTimes, - autoRestartTrackingUponCompetitorSetChange, rankingMetricConstructor, new MongoObjectFactoryImpl(database), registrationLinkSecret); + autoRestartTrackingUponCompetitorSetChange == null ? false : autoRestartTrackingUponCompetitorSetChange, rankingMetricConstructor, + new MongoObjectFactoryImpl(database), registrationLinkSecret); } else { result = new RegattaImpl(getRaceLogStore(), getRegattaLogStore(), name, boatClass, canBoatsOfCompetitorsChangePerRace, competitorRegistrationType, startDate, endDate, series, /* persistent */true, diff --git a/java/com.sap.sailing.domain.persistence/src/com/sap/sailing/domain/persistence/impl/MongoObjectFactoryImpl.java b/java/com.sap.sailing.domain.persistence/src/com/sap/sailing/domain/persistence/impl/MongoObjectFactoryImpl.java index b0de29362ec..29ae0712349 100644 --- a/java/com.sap.sailing.domain.persistence/src/com/sap/sailing/domain/persistence/impl/MongoObjectFactoryImpl.java +++ b/java/com.sap.sailing.domain.persistence/src/com/sap/sailing/domain/persistence/impl/MongoObjectFactoryImpl.java @@ -24,6 +24,7 @@ import org.json.simple.JSONObject; import com.mongodb.BasicDBList; import com.mongodb.DuplicateKeyException; import com.mongodb.MongoCommandException; +import com.mongodb.ReadConcern; import com.mongodb.WriteConcern; import com.mongodb.client.MongoCollection; import com.mongodb.client.MongoDatabase; @@ -328,7 +329,7 @@ public class MongoObjectFactoryImpl implements MongoObjectFactory { @Override public void storeLeaderboard(Leaderboard leaderboard) { - MongoCollection leaderboardCollection = database.getCollection(CollectionNames.LEADERBOARDS.name()); + MongoCollection leaderboardCollection = database.getCollection(CollectionNames.LEADERBOARDS.name()).withWriteConcern(WriteConcern.MAJORITY); try { leaderboardCollection.createIndex(new Document(FieldNames.LEADERBOARD_NAME.name(), 1)); } catch (NullPointerException npe) { @@ -501,7 +502,7 @@ public class MongoObjectFactoryImpl implements MongoObjectFactory { @Override public void storeLeaderboardGroup(LeaderboardGroup leaderboardGroup) { MongoCollection leaderboardGroupCollection = database.getCollection(CollectionNames.LEADERBOARD_GROUPS.name()); - MongoCollection leaderboardCollection = database.getCollection(CollectionNames.LEADERBOARDS.name()); + MongoCollection leaderboardCollection = database.getCollection(CollectionNames.LEADERBOARDS.name()).withReadConcern(ReadConcern.MAJORITY); try { leaderboardGroupCollection.createIndex(new Document(FieldNames.LEADERBOARD_GROUP_NAME.name(), 1)); @@ -532,6 +533,7 @@ public class MongoObjectFactoryImpl implements MongoObjectFactory { Document leaderboardQuery = new Document(FieldNames.LEADERBOARD_NAME.name(), leaderboard.getName()); Document dbLeaderboard = leaderboardCollection.find(leaderboardQuery).first(); if (dbLeaderboard == null) { + // TODO use readConcern / writeConcern "majority" storeLeaderboard(leaderboard); dbLeaderboard = leaderboardCollection.find(leaderboardQuery).first(); } diff --git a/java/com.sap.sailing.domain.persistence/src/com/sap/sailing/domain/persistence/racelog/tracking/MongoSensorFixStoreFactory.java b/java/com.sap.sailing.domain.persistence/src/com/sap/sailing/domain/persistence/racelog/tracking/MongoSensorFixStoreFactory.java index c4b31ae5f96..1c5ba98c4de 100644 --- a/java/com.sap.sailing.domain.persistence/src/com/sap/sailing/domain/persistence/racelog/tracking/MongoSensorFixStoreFactory.java +++ b/java/com.sap.sailing.domain.persistence/src/com/sap/sailing/domain/persistence/racelog/tracking/MongoSensorFixStoreFactory.java @@ -3,6 +3,7 @@ package com.sap.sailing.domain.persistence.racelog.tracking; import java.net.UnknownHostException; import com.mongodb.MongoException; +import com.mongodb.WriteConcern; import com.sap.sailing.domain.persistence.DomainObjectFactory; import com.sap.sailing.domain.persistence.MongoObjectFactory; import com.sap.sailing.domain.persistence.racelog.tracking.impl.MongoSensorFixStoreFactoryImpl; @@ -19,4 +20,13 @@ public interface MongoSensorFixStoreFactory { TypeBasedServiceFinderFactory serviceFinderFactory) throws UnknownHostException, MongoException; + /** + * Like {@link #getMongoGPSFixStore(MongoObjectFactory, DomainObjectFactory, TypeBasedServiceFinderFactory)}, but + * additionally the write concern for the MongoDB writes can be controlled which otherwise usually defaults + * to {@link WriteConcern#UNACKNOWLEDGED} for the fixes as well as the metadata. + */ + MongoSensorFixStore getMongoGPSFixStore(MongoObjectFactory mongoObjectFactory, DomainObjectFactory domainObjectFactory, + TypeBasedServiceFinderFactory serviceFinderFactory, WriteConcern writeConcern) + throws UnknownHostException, MongoException; + } \ No newline at end of file diff --git a/java/com.sap.sailing.domain.persistence/src/com/sap/sailing/domain/persistence/racelog/tracking/impl/MongoSensorFixStoreFactoryImpl.java b/java/com.sap.sailing.domain.persistence/src/com/sap/sailing/domain/persistence/racelog/tracking/impl/MongoSensorFixStoreFactoryImpl.java index af43d83b83b..3d107366420 100644 --- a/java/com.sap.sailing.domain.persistence/src/com/sap/sailing/domain/persistence/racelog/tracking/impl/MongoSensorFixStoreFactoryImpl.java +++ b/java/com.sap.sailing.domain.persistence/src/com/sap/sailing/domain/persistence/racelog/tracking/impl/MongoSensorFixStoreFactoryImpl.java @@ -3,6 +3,7 @@ package com.sap.sailing.domain.persistence.racelog.tracking.impl; import java.net.UnknownHostException; import com.mongodb.MongoException; +import com.mongodb.WriteConcern; import com.sap.sailing.domain.persistence.DomainObjectFactory; import com.sap.sailing.domain.persistence.MongoObjectFactory; import com.sap.sailing.domain.persistence.racelog.tracking.MongoSensorFixStore; @@ -16,4 +17,11 @@ public class MongoSensorFixStoreFactoryImpl implements MongoSensorFixStoreFactor throws UnknownHostException, MongoException { return new MongoSensorFixStoreImpl(mongoObjectFactory, domainObjectFactory, serviceFinderFactory); } + + @Override + public MongoSensorFixStore getMongoGPSFixStore(MongoObjectFactory mongoObjectFactory, + DomainObjectFactory domainObjectFactory, TypeBasedServiceFinderFactory serviceFinderFactory, + WriteConcern writeConcern) throws UnknownHostException, MongoException { + return new MongoSensorFixStoreImpl(mongoObjectFactory, domainObjectFactory, serviceFinderFactory, writeConcern); + } } diff --git a/java/com.sap.sailing.domain.racelogtrackingadapter/resources/stringmessages/TrackingStringMessages_pt.properties b/java/com.sap.sailing.domain.racelogtrackingadapter/resources/stringmessages/TrackingStringMessages_pt.properties index 1f322a58c3a..5b960c77000 100644 --- a/java/com.sap.sailing.domain.racelogtrackingadapter/resources/stringmessages/TrackingStringMessages_pt.properties +++ b/java/com.sap.sailing.domain.racelogtrackingadapter/resources/stringmessages/TrackingStringMessages_pt.properties @@ -3,7 +3,7 @@ followBranchDeeplink=Clique no link seguinte para iniciar o app {0} e efetuar o welcomeTo=Bem-vindo(a) a buoyTender=navio-balizador buoyPingerAppName=SAP Sailing Buoy Pinger -sailInSightAppName=SAP Sail Insight suportado pela SAP +sailInSightAppName=SAP Sail InSight suportado pela SAP register=Registro scanQRCodeOrVisitUrlToRegisterAs=Certifique-se de que tem o app {0} instalado. Depois, digitalize o QRCode seguinte ou clique no link utilizando o seu smartphone para se registrar como diff --git a/java/com.sap.sailing.domain.racelogtrackingadapter/resources/stringmessages/TrackingStringMessages_zh.properties b/java/com.sap.sailing.domain.racelogtrackingadapter/resources/stringmessages/TrackingStringMessages_zh.properties old mode 100755 new mode 100644 index 2e83375c766..7615d7be238 --- a/java/com.sap.sailing.domain.racelogtrackingadapter/resources/stringmessages/TrackingStringMessages_zh.properties +++ b/java/com.sap.sailing.domain.racelogtrackingadapter/resources/stringmessages/TrackingStringMessages_zh.properties @@ -3,7 +3,7 @@ followBranchDeeplink=点击以下链接启动 {0} 应用并注册为 {1} welcomeTo=欢迎使用 buoyTender=浮标供应船 buoyPingerAppName=SAP Sailing Buoy Pinger -sailInSightAppName=SAP 提供支持的 Sail Insight +sailInSightAppName=SAP 提供支持的 Sail InSight register=注册 scanQRCodeOrVisitUrlToRegisterAs=确保已安装 {0} 应用。然后,使用智能手机扫描以下二维码或点击链接注册 diff --git a/java/com.sap.sailing.domain.racelogtrackingadapter/src/com/sap/sailing/domain/racelogtracking/impl/RaceLogTrackingInvitationMailBuilder.java b/java/com.sap.sailing.domain.racelogtrackingadapter/src/com/sap/sailing/domain/racelogtracking/impl/RaceLogTrackingInvitationMailBuilder.java index f0e373e8ef9..d9cc81e46bd 100755 --- a/java/com.sap.sailing.domain.racelogtrackingadapter/src/com/sap/sailing/domain/racelogtracking/impl/RaceLogTrackingInvitationMailBuilder.java +++ b/java/com.sap.sailing.domain.racelogtrackingadapter/src/com/sap/sailing/domain/racelogtracking/impl/RaceLogTrackingInvitationMailBuilder.java @@ -109,17 +109,12 @@ abstract class RaceLogTrackingInvitationMailBuilder { SerializableMultipartSupplier getMultipartSupplier() throws MessagingException { final SerializableMultipartSupplier mixedSupplier = new SerializableMultipartSupplier("mixed"); - final SerializableMultipartSupplier alternativeSupplier = new SerializableMultipartSupplier("alternative"); mixedSupplier.addBodyPart(new SerializableMultipartMimeBodyPartSupplier(alternativeSupplier)); - - alternativeSupplier.addBodyPart(new SerializableDefaultMimeBodyPartSupplier(text.toString(), "text/plain")); - + alternativeSupplier.addBodyPart(new SerializableDefaultMimeBodyPartSupplier(text.toString(), "text/plain; charset=UTF-8")); final SerializableMultipartSupplier relatedSupplier = new SerializableMultipartSupplier("related"); alternativeSupplier.addBodyPart(new SerializableMultipartMimeBodyPartSupplier(relatedSupplier)); - - relatedSupplier.addBodyPart(new SerializableDefaultMimeBodyPartSupplier(html.toString(), "text/html")); - + relatedSupplier.addBodyPart(new SerializableDefaultMimeBodyPartSupplier(html.toString(), "text/html; charset=UTF-8")); for (Entry imageEntry : pngAttachAndInline.entrySet()) { final String contentType = "image/png"; final String cid = "<" + imageEntry.getKey() + ">"; @@ -128,7 +123,6 @@ abstract class RaceLogTrackingInvitationMailBuilder { relatedSupplier.addBodyPart(new SerializableFileMimeBodyPartSupplier(img, contentType, cid, filename)); mixedSupplier.addBodyPart(new SerializableFileMimeBodyPartSupplier(img, contentType, filename)); } - return mixedSupplier; } diff --git a/java/com.sap.sailing.domain.racelogtrackingadapter/src/com/sap/sailing/domain/racelogtracking/impl/fixtracker/FixLoaderAndTracker.java b/java/com.sap.sailing.domain.racelogtrackingadapter/src/com/sap/sailing/domain/racelogtracking/impl/fixtracker/FixLoaderAndTracker.java index 14f6f25115f..42f962fc9ac 100755 --- a/java/com.sap.sailing.domain.racelogtrackingadapter/src/com/sap/sailing/domain/racelogtracking/impl/fixtracker/FixLoaderAndTracker.java +++ b/java/com.sap.sailing.domain.racelogtrackingadapter/src/com/sap/sailing/domain/racelogtracking/impl/fixtracker/FixLoaderAndTracker.java @@ -693,7 +693,10 @@ public class FixLoaderAndTracker implements TrackingDataLoader { private TimeRange getTrackingTimeRange() { final TimePoint startOfTracking = trackedRace.getStartOfTracking(); - final TimePoint endOfTracking = trackedRace.getEndOfTracking(); + // in case (erroneously) startOfTracking is *after* endOfTracking, return an empty interval starting and ending + // at startOfTracking (see also bug 5354). + final TimePoint endOfTracking = startOfTracking != null && trackedRace.getEndOfTracking() != null && + startOfTracking.after(trackedRace.getEndOfTracking()) ? startOfTracking : trackedRace.getEndOfTracking(); return new TimeRangeImpl(startOfTracking == null ? TimePoint.BeginningOfTime : startOfTracking, endOfTracking == null ? TimePoint.EndOfTime : endOfTracking); } diff --git a/java/com.sap.sailing.domain.shared.android.test/src/com/sap/sailing/domain/base/racegroup/impl/CurrentRaceFilterImplTest.java b/java/com.sap.sailing.domain.shared.android.test/src/com/sap/sailing/domain/base/racegroup/impl/CurrentRaceFilterImplTest.java index 1e9d9a598a8..3d59e1c1c90 100644 --- a/java/com.sap.sailing.domain.shared.android.test/src/com/sap/sailing/domain/base/racegroup/impl/CurrentRaceFilterImplTest.java +++ b/java/com.sap.sailing.domain.shared.android.test/src/com/sap/sailing/domain/base/racegroup/impl/CurrentRaceFilterImplTest.java @@ -65,7 +65,7 @@ public class CurrentRaceFilterImplTest { _505RaceRows.add(_505RaceRow); _505Series.add(new SeriesWithRowsImpl("Default", /* isMedal */ false, /* isFleetsCanRunInParallel */ false, _505RaceRows)); final RaceGroup _505 = new RaceGroupImpl("505", /* displayName */ null, - new BoatClassImpl(BoatClassMasterdata._5O5.getDisplayName(), BoatClassMasterdata._5O5), /* canBoatsOfCompetitorsChangePerRace */ false, + new BoatClassImpl(BoatClassMasterdata._5O5), /* canBoatsOfCompetitorsChangePerRace */ false, _505Series, /* regattaConfiguration */ null); return _505; } @@ -75,7 +75,7 @@ public class CurrentRaceFilterImplTest { final List yesRaceRows = Arrays.asList(createRaceRow(1, 9, "R", "Yellow"), createRaceRow(1, 9, "R", "Blue")); yesSeries.add(new SeriesWithRowsImpl("Default", /* isMedal */ false, /* isFleetsCanRunInParallel */ true, yesRaceRows)); final RaceGroup yes = new RaceGroupImpl("YES", /* displayName */ null, - new BoatClassImpl(BoatClassMasterdata._470.getDisplayName(), BoatClassMasterdata._470), /* canBoatsOfCompetitorsChangePerRace */ false, + new BoatClassImpl(BoatClassMasterdata._470), /* canBoatsOfCompetitorsChangePerRace */ false, yesSeries, /* regattaConfiguration */ null); return yes; } @@ -89,7 +89,7 @@ public class CurrentRaceFilterImplTest { final List isafMedalRaceRows = Arrays.asList(createRaceRow(1, 1, "M", "Medal")); isafSeries.add(new SeriesWithRowsImpl("Medal", /* isMedal */ true, /* isFleetsCanRunInParallel */ true, isafMedalRaceRows)); final RaceGroup isaf = new RaceGroupImpl("ISAF", /* displayName */ null, - new BoatClassImpl(BoatClassMasterdata._470.getDisplayName(), BoatClassMasterdata._470), /* canBoatsOfCompetitorsChangePerRace */ false, + new BoatClassImpl(BoatClassMasterdata._470), /* canBoatsOfCompetitorsChangePerRace */ false, isafSeries, /* regattaConfiguration */ null); return isaf; } @@ -109,7 +109,7 @@ public class CurrentRaceFilterImplTest { final List essDay4RaceRows = Arrays.asList(createRaceRow(16, 5, "R", "Default")); essSeries.add(new SeriesWithRowsImpl("Day 4", /* isMedal */ false, /* isFleetsCanRunInParallel */ true, essDay4RaceRows)); final RaceGroup ess = new RaceGroupImpl("ESS", /* displayName */ null, - new BoatClassImpl(BoatClassMasterdata.EXTREME_40.getDisplayName(), BoatClassMasterdata.EXTREME_40), /* canBoatsOfCompetitorsChangePerRace */ false, + new BoatClassImpl(BoatClassMasterdata.EXTREME_40), /* canBoatsOfCompetitorsChangePerRace */ false, essSeries, /* regattaConfiguration */ null); return ess; } @@ -119,7 +119,7 @@ public class CurrentRaceFilterImplTest { final List leagueRaceRows = Arrays.asList(createRaceRow(1, 15, "F", "Red"), createRaceRow(1, 15, "F", "Green"), createRaceRow(1, 15, "F", "Blue")); leagueSeries.add(new SeriesWithRowsImpl("Default", /* isMedal */ false, /* isFleetsCanRunInParallel */ false, leagueRaceRows)); final RaceGroup league = new RaceGroupImpl("League", /* displayName */ null, - new BoatClassImpl(BoatClassMasterdata.J70.getDisplayName(), BoatClassMasterdata.J70), /* canBoatsOfCompetitorsChangePerRace */ false, + new BoatClassImpl(BoatClassMasterdata.J70), /* canBoatsOfCompetitorsChangePerRace */ false, leagueSeries, /* regattaConfiguration */ null); return league; } diff --git a/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/abstractlog/AbstractLogEventAuthor.java b/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/abstractlog/AbstractLogEventAuthor.java index 0e54f84218b..bb7118d6224 100644 --- a/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/abstractlog/AbstractLogEventAuthor.java +++ b/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/abstractlog/AbstractLogEventAuthor.java @@ -19,10 +19,9 @@ public interface AbstractLogEventAuthor extends Named, Comparable - *
  • Start Vessel
  • - *
  • Finish Vessel
  • + *
  • Race Officer on a Vessel
  • *
  • Shore Control
  • - *
  • Compatibility priority for old events
  • + *
  • Demo Mode
  • * */ int getPriority(); diff --git a/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/abstractlog/impl/AbstractLogImpl.java b/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/abstractlog/impl/AbstractLogImpl.java index d9fc807d5c0..04b7c4ad257 100644 --- a/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/abstractlog/impl/AbstractLogImpl.java +++ b/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/abstractlog/impl/AbstractLogImpl.java @@ -73,7 +73,6 @@ extends TrackImpl implements AbstractLog { */ public AbstractLogImpl(String nameForReadWriteLock, Serializable identifier, Comparator comparator) { super(new ArrayListNavigableSet(comparator), nameForReadWriteLock); - this.listeners = new HashSet(); this.id = identifier; } diff --git a/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/abstractlog/regatta/impl/MarkFinder.java b/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/abstractlog/regatta/impl/MarkFinder.java new file mode 100644 index 00000000000..0abecc41d8c --- /dev/null +++ b/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/abstractlog/regatta/impl/MarkFinder.java @@ -0,0 +1,40 @@ +package com.sap.sailing.domain.abstractlog.regatta.impl; + +import java.util.HashSet; +import java.util.Set; + +import com.sap.sailing.domain.abstractlog.BaseLogAnalyzer; +import com.sap.sailing.domain.abstractlog.regatta.RegattaLog; +import com.sap.sailing.domain.abstractlog.regatta.RegattaLogEvent; +import com.sap.sailing.domain.abstractlog.regatta.RegattaLogEventVisitor; +import com.sap.sailing.domain.abstractlog.regatta.events.RegattaLogDefineMarkEvent; +import com.sap.sailing.domain.abstractlog.regatta.events.RegattaLogSetCompetitorTimeOnTimeFactorEvent; +import com.sap.sailing.domain.base.Competitor; +import com.sap.sailing.domain.base.Mark; + + +/** + * BaseLogAnalyzer used for finding the last {@link RegattaLogSetCompetitorTimeOnTimeFactorEvent} event for a specific + * {@link Competitor} in a regatta log.

    + * + * If no corresponding event has been found, null is returned. + */ +public class MarkFinder extends BaseLogAnalyzer> { + + public MarkFinder(RegattaLog log) { + super(log); + } + + @Override + protected Set performAnalysis() { + Set marks = new HashSet<>(); + for (RegattaLogEvent regattaLogEvent : log.getUnrevokedEventsDescending()) { + if (regattaLogEvent instanceof RegattaLogDefineMarkEvent) { + RegattaLogDefineMarkEvent defineMarkEvent = (RegattaLogDefineMarkEvent) regattaLogEvent; + marks.add(defineMarkEvent.getMark()); + } + } + return marks; + } + +} diff --git a/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/anniversary/DetailedRaceInfo.java b/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/anniversary/DetailedRaceInfo.java index 0a9608804c5..07a1b803e7e 100644 --- a/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/anniversary/DetailedRaceInfo.java +++ b/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/anniversary/DetailedRaceInfo.java @@ -17,20 +17,18 @@ public class DetailedRaceInfo extends SimpleRaceInfo { private final String eventName; private final String leaderboardDisplayName; private final String leaderboardName; - private final UUID eventID; private EventType eventType; public DetailedRaceInfo(RegattaAndRaceIdentifier identifier, String leaderboardName, String leaderboardDisplayName, TimePoint timePoint, UUID eventId, String eventName, EventType eventType, URL remoteUrl) { - super(identifier, timePoint, remoteUrl); + super(identifier, timePoint, remoteUrl, eventId); if (leaderboardName == null || eventId == null) { throw new IllegalStateException("DetailedRaceInfo Data is not allowed to contain any null values!"); } this.leaderboardName = leaderboardName; this.leaderboardDisplayName = leaderboardDisplayName; this.eventName = eventName; - this.eventID = eventId; this.eventType = eventType; } @@ -54,10 +52,6 @@ public class DetailedRaceInfo extends SimpleRaceInfo { return leaderboardName; } - public UUID getEventID() { - return eventID; - } - @Override public String toString() { return "DetailedRaceInfo [identifier=" + getIdentifier() + ", leaderboardName=" + leaderboardName diff --git a/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/anniversary/SimpleRaceInfo.java b/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/anniversary/SimpleRaceInfo.java index 15cf9422074..607132bbcb2 100644 --- a/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/anniversary/SimpleRaceInfo.java +++ b/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/anniversary/SimpleRaceInfo.java @@ -2,6 +2,7 @@ package com.sap.sailing.domain.anniversary; import java.io.Serializable; import java.net.URL; +import java.util.UUID; import com.sap.sailing.domain.common.RegattaAndRaceIdentifier; import com.sap.sse.common.TimePoint; @@ -20,19 +21,21 @@ public class SimpleRaceInfo implements Serializable { private final RegattaAndRaceIdentifier identifier; private final TimePoint startOfRace; private final URL remoteUrl; + protected final UUID eventID; /** * @param remoteUrl * use {@code null} to mean "local"; a local server does not necessarily know under which URL it is being * reached and therefore cannot provide this */ - public SimpleRaceInfo(RegattaAndRaceIdentifier identifier, TimePoint startOfRace, URL remoteUrl) { + public SimpleRaceInfo(RegattaAndRaceIdentifier identifier, TimePoint startOfRace, URL remoteUrl, UUID eventId) { if (identifier == null || startOfRace == null) { throw new IllegalStateException("SimpleRaceInfo Data is not allowed to contain any null values!"); } this.identifier = identifier; this.startOfRace = startOfRace; this.remoteUrl = remoteUrl; + this.eventID = eventId; } public RegattaAndRaceIdentifier getIdentifier() { @@ -51,12 +54,17 @@ public class SimpleRaceInfo implements Serializable { return startOfRace; } + public UUID getEventID() { + return eventID; + } + @Override public int hashCode() { final int prime = 31; int result = 1; result = prime * result + ((identifier == null) ? 0 : identifier.hashCode()); result = prime * result + ((startOfRace == null) ? 0 : startOfRace.hashCode()); + result = prime * result + ((eventID == null) ? 0 : eventID.hashCode()); return result; } @@ -79,6 +87,11 @@ public class SimpleRaceInfo implements Serializable { return false; } else if (!startOfRace.equals(other.startOfRace)) return false; + if (eventID == null) { + if (other.eventID != null) + return false; + } else if (!eventID.equals(other.eventID)) + return false; return true; } diff --git a/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/base/BoatClass.java b/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/base/BoatClass.java index 76924454a73..81709ca3e8c 100644 --- a/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/base/BoatClass.java +++ b/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/base/BoatClass.java @@ -45,8 +45,6 @@ public interface BoatClass extends Named, IsManagedByCache extends Compet */ CourseArea getExistingCourseAreaById(Serializable courseAreaId); + Collection getAllMarks(); + Mark getExistingMarkByIdAsString(String toStringRepresentationOfID); Mark getExistingMarkById(Serializable id); diff --git a/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/base/configuration/DeviceConfiguration.java b/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/base/configuration/DeviceConfiguration.java index 54c92866f63..4e3dff000dc 100644 --- a/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/base/configuration/DeviceConfiguration.java +++ b/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/base/configuration/DeviceConfiguration.java @@ -1,8 +1,12 @@ package com.sap.sailing.domain.base.configuration; import java.util.List; +import java.util.Optional; import java.util.UUID; +import com.sap.sailing.domain.base.CourseArea; +import com.sap.sailing.domain.base.EventBase; +import com.sap.sailing.domain.base.Venue; import com.sap.sse.common.Named; import com.sap.sse.common.WithID; import com.sap.sse.security.shared.WithQualifiedObjectIdentifier; @@ -38,4 +42,47 @@ public interface DeviceConfiguration extends WithID, WithQualifiedObjectIdentifi * Copy me. */ DeviceConfiguration copy(); + + /** + * The optional ID of an {@link EventBase} object that can be resolved by the server and which has a + * {@link EventBase#getVenue() venue} with {@link Venue#getCourseAreas() course areas}. If a valid event ID is set + * here, any {@link #getCourseAreaId() course area} specified by ID should be part of the event's venue, and UIs as + * well as service methods taking in a {@link DeviceConfiguration} shall make sure to validate this constraint. + * Likewise, if an event ID of an existing event is specified, the {@link #getAllowedCourseAreaNames()} results are + * expected to match {@link CourseArea#getName() course area names} of those course areas in the event's venue. + */ + Optional getEventId(); + + /** + * @param eventId if {@code null}, an {@link Optional#empty() empty} optional will result from {@link #getEventId()}. + */ + void setEventId(UUID eventId); + + /** + * If a valid {@link #getEventId() event ID} is specified, a course area ID can be specified here to default the + * log-in to that course area. This may come in handy if devices are to be pre-configured for hand-out to a specific + * course area only. Make sure that this ID references a course area whose name is part of the result of calling + * {@link #getAllowedCourseAreaNames()}. + */ + Optional getCourseAreaId(); + + /** + * @param courseAreaId if {@code null}, an {@link Optional#empty() empty} optional will result from {@link #getCourseAreaId()}. + */ + void setCourseAreaId(UUID courseAreaId); + + /** + * During the Race Manager App's login process the user is asked to choose a "role" such as "Race Officer on the + * Water" or "Shore Control." These map to numeric priorities, with lesser numerical values taking higher + * precedence. "Race Officer on the Water" would map to the number 1, "Shore Control" to 2. An exceptional priority + * of 3 may be translated by the app into "Demo Mode" if that is permissible. The field may not be set, then + * returning an empty {@link Optional}, meaning that this device configuration leaves it up for the user to choose + * the priority during the login process. + */ + Optional getPriority(); + + /** + * Sets the {@link #getPriority() priority}. + */ + void setPriority(Integer priority); } diff --git a/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/base/configuration/impl/DeviceConfigurationImpl.java b/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/base/configuration/impl/DeviceConfigurationImpl.java index e581f7dd222..80835816d93 100644 --- a/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/base/configuration/impl/DeviceConfigurationImpl.java +++ b/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/base/configuration/impl/DeviceConfigurationImpl.java @@ -1,6 +1,7 @@ package com.sap.sailing.domain.base.configuration.impl; import java.util.List; +import java.util.Optional; import java.util.UUID; import com.sap.sailing.domain.base.configuration.DeviceConfiguration; @@ -21,6 +22,9 @@ public class DeviceConfigurationImpl extends NamedImpl implements DeviceConfigur private String resultsMailRecipient; private List byNameDesignerCourseNames; private final UUID id; + private UUID eventId; + private UUID courseAreaId; + private Integer priority; public DeviceConfigurationImpl(RegattaConfiguration regattaConfiguration, UUID id, String name) { super(name); @@ -37,11 +41,47 @@ public class DeviceConfigurationImpl extends NamedImpl implements DeviceConfigur this.regattaConfiguration = proceduresConfiguration; } + @Override + public Optional getEventId() { + return Optional.ofNullable(eventId); + } + + @Override + public void setEventId(UUID eventId) { + this.eventId = eventId; + } + + @Override + public Optional getCourseAreaId() { + return Optional.ofNullable(courseAreaId); + } + + @Override + public void setCourseAreaId(UUID courseAreaId) { + this.courseAreaId = courseAreaId; + } + + @Override + public Optional getPriority() { + return Optional.ofNullable(priority); + } + + @Override + public void setPriority(Integer priority) { + this.priority = priority; + } + + /** + * May return {@code null} + */ @Override public RegattaConfiguration getRegattaConfiguration() { return regattaConfiguration; } + /** + * May return {@code null} + */ @Override public List getAllowedCourseAreaNames() { return allowedCourseAreaNames; diff --git a/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/base/impl/BoatClassImpl.java b/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/base/impl/BoatClassImpl.java index bbf614aaa42..bc2bee94cde 100644 --- a/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/base/impl/BoatClassImpl.java +++ b/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/base/impl/BoatClassImpl.java @@ -39,7 +39,6 @@ public class BoatClassImpl extends NamedImpl implements BoatClass { private final boolean typicallyStartsUpwind; - private final String displayName; private final Distance hullLength; @@ -48,22 +47,20 @@ public class BoatClassImpl extends NamedImpl implements BoatClass { private final BoatHullType hullType; public BoatClassImpl(String name, boolean typicallyStartsUpwind) { - this(name, typicallyStartsUpwind, /* displayName */ null, - // use the typical dinghy parameters as default - /* hull length */ new MeterDistance(5), /* hullBeam */ new MeterDistance(1.8), - /* hullType */ BoatHullType.MONOHULL); + this(name, typicallyStartsUpwind, // use the typical dinghy parameters as default + /* hull length */ new MeterDistance(5), + /* hullBeam */ new MeterDistance(1.8), /* hullType */ BoatHullType.MONOHULL); } - public BoatClassImpl(String name, BoatClassMasterdata masterData) { - this(name, masterData.isTypicallyStartsUpwind(), masterData.getDisplayName(), masterData.getHullLength(), - masterData.getHullBeam(), masterData.getHullType()); + public BoatClassImpl(BoatClassMasterdata masterData) { + this(masterData.getDisplayName(), masterData.isTypicallyStartsUpwind(), masterData.getHullLength(), masterData.getHullBeam(), + masterData.getHullType()); } - public BoatClassImpl(String name, boolean typicallyStartsUpwind, String displayName, - Distance hullLength, Distance hullBeam, BoatHullType hullType) { + public BoatClassImpl(String name, boolean typicallyStartsUpwind, Distance hullLength, + Distance hullBeam, BoatHullType hullType) { super(name); this.typicallyStartsUpwind = typicallyStartsUpwind; - this.displayName = displayName; this.hullLength = hullLength; this.hullBeam = hullBeam; this.hullType = hullType; @@ -136,10 +133,6 @@ public class BoatClassImpl extends NamedImpl implements BoatClass { return domainFactory.getOrCreateBoatClass(getName(), typicallyStartsUpwind()); } - public String getDisplayName() { - return displayName; - } - public Distance getHullBeam() { return hullBeam; } diff --git a/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/base/impl/SharedDomainFactoryImpl.java b/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/base/impl/SharedDomainFactoryImpl.java index 07dd8205bf6..5e130480a31 100644 --- a/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/base/impl/SharedDomainFactoryImpl.java +++ b/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/base/impl/SharedDomainFactoryImpl.java @@ -5,6 +5,7 @@ import java.lang.ref.Reference; import java.lang.ref.ReferenceQueue; import java.lang.ref.WeakReference; import java.net.URI; +import java.util.Collection; import java.util.Collections; import java.util.HashMap; import java.util.Map; @@ -353,7 +354,7 @@ public class SharedDomainFactoryImpl implements Sha result = boatClassCache.get(unifiedBoatClassName); if (result == null) { if (unifiedBoatClassName != null && boatClassMasterdata != null) { - result = new BoatClassImpl(boatClassMasterdata.getDisplayName(), boatClassMasterdata); + result = new BoatClassImpl(boatClassMasterdata); boatClassCache.put(unifiedBoatClassName, result); } } @@ -448,6 +449,11 @@ public class SharedDomainFactoryImpl implements Sha public Mark getExistingMarkByIdAsString(String toStringRepresentationOfID) { return markCache.get(markIdCache.get(toStringRepresentationOfID)); } + + @Override + public Collection getAllMarks() { + return markCache.values(); + } @Override public RLR getRaceLogResolver() { diff --git a/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/base/impl/TransientCompetitorAndBoatStoreImpl.java b/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/base/impl/TransientCompetitorAndBoatStoreImpl.java index 6ae5b241c82..43b4841134a 100644 --- a/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/base/impl/TransientCompetitorAndBoatStoreImpl.java +++ b/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/base/impl/TransientCompetitorAndBoatStoreImpl.java @@ -647,7 +647,7 @@ public class TransientCompetitorAndBoatStoreImpl implements CompetitorAndBoatSto boatDTO = weakBoatDTOCache.get(b); if (boatDTO == null) { BoatClassDTO boatClassDTO = new BoatClassDTO(b.getBoatClass().getName(), - b.getBoatClass().getDisplayName(), b.getBoatClass().getHullLength(), b.getBoatClass().getHullBeam()); + b.getBoatClass().getHullLength(), b.getBoatClass().getHullBeam()); boatDTO = new BoatDTO(b.getId().toString(), b.getName(), boatClassDTO, b.getSailID(), b.getColor()); weakBoatDTOCache.put(b, boatDTO); } diff --git a/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/coursetemplate/FreestyleMarkConfiguration.java b/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/coursetemplate/FreestyleMarkConfiguration.java index 0601fcbbf0c..81d0d13bf4b 100755 --- a/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/coursetemplate/FreestyleMarkConfiguration.java +++ b/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/coursetemplate/FreestyleMarkConfiguration.java @@ -10,7 +10,7 @@ package com.sap.sailing.domain.coursetemplate; * */ public interface FreestyleMarkConfiguration

    extends MarkConfiguration

    { - CommonMarkProperties getFreestyleProperties(); + FreestyleMarkProperties getFreestyleProperties(); /** * @return a non-{@code null} object if this mark configuration originated from a {@link MarkProperties} object diff --git a/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/coursetemplate/FreestyleMarkProperties.java b/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/coursetemplate/FreestyleMarkProperties.java new file mode 100644 index 00000000000..67cdae678ce --- /dev/null +++ b/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/coursetemplate/FreestyleMarkProperties.java @@ -0,0 +1,10 @@ +package com.sap.sailing.domain.coursetemplate; + +/** + * While sharing most of @{@link CommonMarkProperties}, {@link MarkProperties} do have the distinct + * {@link FreestyleMarkConfiguration} property tags. + * + */ +public interface FreestyleMarkProperties extends CommonMarkProperties, HasTags { + void setTags(Iterable tags); +} diff --git a/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/coursetemplate/HasTags.java b/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/coursetemplate/HasTags.java index 235b914b9c5..c42c1620f4e 100644 --- a/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/coursetemplate/HasTags.java +++ b/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/coursetemplate/HasTags.java @@ -1,6 +1,5 @@ package com.sap.sailing.domain.coursetemplate; public interface HasTags { - - public Iterable getTags(); + Iterable getTags(); } diff --git a/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/coursetemplate/MarkProperties.java b/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/coursetemplate/MarkProperties.java index 93d4d2495a7..e20e861b304 100755 --- a/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/coursetemplate/MarkProperties.java +++ b/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/coursetemplate/MarkProperties.java @@ -39,7 +39,7 @@ import com.sap.sse.security.shared.WithQualifiedObjectIdentifier; * @author Axel Uhl (d043530) * */ -public interface MarkProperties extends CommonMarkProperties, NamedWithUUID, HasTags, WithQualifiedObjectIdentifier { +public interface MarkProperties extends FreestyleMarkProperties, NamedWithUUID, WithQualifiedObjectIdentifier { void setColor(Color color); void setShape(String shape); diff --git a/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/coursetemplate/impl/FreestyleMarkConfigurationImpl.java b/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/coursetemplate/impl/FreestyleMarkConfigurationImpl.java index cbf3b5cd056..fb02a5d441c 100644 --- a/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/coursetemplate/impl/FreestyleMarkConfigurationImpl.java +++ b/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/coursetemplate/impl/FreestyleMarkConfigurationImpl.java @@ -1,6 +1,7 @@ package com.sap.sailing.domain.coursetemplate.impl; import com.sap.sailing.domain.coursetemplate.CommonMarkProperties; +import com.sap.sailing.domain.coursetemplate.FreestyleMarkProperties; import com.sap.sailing.domain.coursetemplate.FreestyleMarkConfiguration; import com.sap.sailing.domain.coursetemplate.MarkConfigurationVisitor; import com.sap.sailing.domain.coursetemplate.MarkProperties; @@ -10,10 +11,10 @@ public class FreestyleMarkConfigurationImpl

    extends MarkConfigurationImpl

    private static final long serialVersionUID = 8167307943855869321L; private final MarkProperties optionalMarkProperties; - private final CommonMarkProperties freestyleProperties; + private final FreestyleMarkProperties freestyleProperties; public FreestyleMarkConfigurationImpl(MarkTemplate optionalMarkTemplate, MarkProperties optionalMarkProperties, - CommonMarkProperties freestyleProperties, P annotation) { + FreestyleMarkProperties freestyleProperties, P annotation) { super(optionalMarkTemplate, annotation); this.optionalMarkProperties = optionalMarkProperties; this.freestyleProperties = freestyleProperties; @@ -35,7 +36,7 @@ public class FreestyleMarkConfigurationImpl

    extends MarkConfigurationImpl

    } @Override - public CommonMarkProperties getFreestyleProperties() { + public FreestyleMarkProperties getFreestyleProperties() { return freestyleProperties; } diff --git a/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/coursetemplate/impl/FreestyleMarkPropertiesImpl.java b/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/coursetemplate/impl/FreestyleMarkPropertiesImpl.java new file mode 100644 index 00000000000..c77b77c6bc1 --- /dev/null +++ b/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/coursetemplate/impl/FreestyleMarkPropertiesImpl.java @@ -0,0 +1,31 @@ +package com.sap.sailing.domain.coursetemplate.impl; + +import com.sap.sailing.domain.common.MarkType; +import com.sap.sailing.domain.coursetemplate.CommonMarkProperties; +import com.sap.sailing.domain.coursetemplate.FreestyleMarkProperties; +import com.sap.sse.common.Color; + +public class FreestyleMarkPropertiesImpl extends CommonMarkPropertiesImpl implements FreestyleMarkProperties { + private static final long serialVersionUID = -925045903410189747L; + private Iterable tags; + + public FreestyleMarkPropertiesImpl(String name, String shortName, Color color, String shape, String pattern, MarkType type, Iterable tags) { + super(name, shortName, color, shape, pattern, type); + this.tags = tags; + } + + public FreestyleMarkPropertiesImpl(final CommonMarkProperties commonMarkProperties, Iterable tags) { + this(commonMarkProperties.getName(), commonMarkProperties.getShortName(), commonMarkProperties.getColor(), + commonMarkProperties.getShape(), commonMarkProperties.getPattern(), commonMarkProperties.getType(), tags); + } + + @Override + public Iterable getTags() { + return this.tags; + } + + @Override + public void setTags(Iterable tags) { + this.tags = tags; + } +} diff --git a/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/coursetemplate/impl/MarkPropertiesImpl.java b/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/coursetemplate/impl/MarkPropertiesImpl.java index 8d4343a75e4..4847d0d8cdc 100755 --- a/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/coursetemplate/impl/MarkPropertiesImpl.java +++ b/java/com.sap.sailing.domain.shared.android/src/com/sap/sailing/domain/coursetemplate/impl/MarkPropertiesImpl.java @@ -6,7 +6,6 @@ import java.util.UUID; import java.util.concurrent.ConcurrentHashMap; import com.sap.sailing.domain.common.MarkType; -import com.sap.sailing.domain.coursetemplate.CommonMarkProperties; import com.sap.sailing.domain.coursetemplate.MarkProperties; import com.sap.sailing.domain.coursetemplate.MarkRole; import com.sap.sailing.domain.coursetemplate.MarkTemplate; @@ -14,10 +13,9 @@ import com.sap.sailing.domain.coursetemplate.Positioning; import com.sap.sse.common.Color; import com.sap.sse.common.TimePoint; -public class MarkPropertiesImpl extends CommonMarkPropertiesImpl implements MarkProperties { +public class MarkPropertiesImpl extends FreestyleMarkPropertiesImpl implements MarkProperties { private static final long serialVersionUID = -5588202720707030502L; private Positioning positioningInformation; - private Iterable tags; private UUID id; private final ConcurrentHashMap lastUsedMarkTemplate = new ConcurrentHashMap<>(); @@ -29,12 +27,7 @@ public class MarkPropertiesImpl extends CommonMarkPropertiesImpl implements Mark public MarkPropertiesImpl(UUID id, String name, String shortName, Color color, String shape, String pattern, MarkType type) { - super(name, shortName, color, shape, pattern, type); - this.id = id; - } - - public MarkPropertiesImpl(UUID id, final CommonMarkProperties commonMarkProperties) { - super(commonMarkProperties); + super(name, shortName, color, shape, pattern, type, /* tags */ null); this.id = id; } @@ -78,15 +71,6 @@ public class MarkPropertiesImpl extends CommonMarkPropertiesImpl implements Mark this.positioningInformation = positioningInformation; } - @Override - public Iterable getTags() { - return this.tags; - } - - public void setTags(Iterable tags) { - this.tags = tags; - } - @Override public Map getLastUsedMarkTemplate() { return Collections.unmodifiableMap(lastUsedMarkTemplate); diff --git a/java/com.sap.sailing.domain.swisstimingreplayadapter.test/src/com/sap/sailing/domain/swisstimingreplayadapter/test/SwissTimingRaceConfigurationTest.java b/java/com.sap.sailing.domain.swisstimingreplayadapter.test/src/com/sap/sailing/domain/swisstimingreplayadapter/test/SwissTimingRaceConfigurationTest.java index ce1d0e0fa6d..918e6484ccd 100644 --- a/java/com.sap.sailing.domain.swisstimingreplayadapter.test/src/com/sap/sailing/domain/swisstimingreplayadapter/test/SwissTimingRaceConfigurationTest.java +++ b/java/com.sap.sailing.domain.swisstimingreplayadapter.test/src/com/sap/sailing/domain/swisstimingreplayadapter/test/SwissTimingRaceConfigurationTest.java @@ -1,6 +1,7 @@ package com.sap.sailing.domain.swisstimingreplayadapter.test; import static org.junit.Assert.assertEquals; +import static org.junit.Assert.assertFalse; import static org.junit.Assert.assertNotNull; import static org.junit.Assert.assertNull; @@ -10,9 +11,7 @@ import java.net.URL; import java.net.URLConnection; import java.text.MessageFormat; import java.text.ParseException; -import java.util.HashMap; import java.util.List; -import java.util.Map; import org.junit.Ignore; import org.junit.Test; @@ -24,23 +23,16 @@ import com.sap.sailing.domain.swisstimingreplayadapter.impl.SwissTimingReplaySer public class SwissTimingRaceConfigurationTest { - private static final String JSON_URL = "/2012_OSG.json"; + private static final String JSON_URL = "https://static.sapsailing.com/OSG2012/OSG2012_static.json"; - @Ignore("Takes a very long time; only used to see if we can parse all configurations") @Test public void testLoadConfigurations() throws IOException, ParseException, org.json.simple.parser.ParseException { - InputStream inputStream = getClass().getResourceAsStream(JSON_URL); + InputStream inputStream = (InputStream) new URL(JSON_URL).getContent(); List races = new SwissTimingReplayServiceImpl(DomainFactory.INSTANCE).parseJSONObject(inputStream , JSON_URL); - Map configsById = new HashMap(); - for (SwissTimingReplayRace race : races) { - URL configFileURL = new URL(MessageFormat.format(SwissTimingReplayServiceImpl.RACE_CONFIG_URL_TEMPLATE, race.getRaceId())); - URLConnection connection = configFileURL.openConnection(); - InputStream configDataStream = connection.getInputStream(); - SwissTimingRaceConfig raceConfig = new SwissTimingReplayServiceImpl(DomainFactory.INSTANCE).loadRaceConfig(configDataStream); - configsById.put(race.getRaceId(), raceConfig); - } + assertFalse(races.isEmpty()); } + @Ignore("SwissTiming shut down their configuration server for good (2020-11-13), so we cannot get at the configs anymore") @Test public void testRaceConfig_446483_no_detail_config() throws Exception { URL configFileURL = new URL(MessageFormat.format(SwissTimingReplayServiceImpl.RACE_CONFIG_URL_TEMPLATE, "446483")); @@ -58,6 +50,7 @@ public class SwissTimingRaceConfigurationTest { } + @Ignore("SwissTiming shut down their configuration server for good (2020-11-13), so we cannot get at the configs anymore") @Test public void testRaceConfig_6260_with_detail_config() throws Exception { URL configFileURL = new URL(MessageFormat.format(SwissTimingReplayServiceImpl.RACE_CONFIG_URL_TEMPLATE, "6260")); @@ -76,5 +69,4 @@ public class SwissTimingRaceConfigurationTest { assertEquals("Nothe", config_446483.location); assertEquals("-2,442963", config_446483.longitude); } - } diff --git a/java/com.sap.sailing.domain.swisstimingreplayadapter.test/src/com/sap/sailing/domain/swisstimingreplayadapter/test/SwissTimingReplayAdapterServiceTest.java b/java/com.sap.sailing.domain.swisstimingreplayadapter.test/src/com/sap/sailing/domain/swisstimingreplayadapter/test/SwissTimingReplayAdapterServiceTest.java index 0944a2c338c..7ce71219257 100644 --- a/java/com.sap.sailing.domain.swisstimingreplayadapter.test/src/com/sap/sailing/domain/swisstimingreplayadapter/test/SwissTimingReplayAdapterServiceTest.java +++ b/java/com.sap.sailing.domain.swisstimingreplayadapter.test/src/com/sap/sailing/domain/swisstimingreplayadapter/test/SwissTimingReplayAdapterServiceTest.java @@ -15,6 +15,7 @@ import java.net.URL; import java.util.List; import java.util.Map.Entry; +import org.junit.Ignore; import org.junit.Test; import com.sap.sailing.domain.base.Boat; @@ -76,11 +77,12 @@ public class SwissTimingReplayAdapterServiceTest { assertEquals(321920, replayCountListener.rankingMarkCount); } + @Ignore("SwissTiming has shut down the ota2.sportresult.com server around 2020-11-13") @Test public void testRaceData_SAW005905_20120805_EqualsOnlineVersion() throws Exception { byte[] localCopy = read(getClass().getResourceAsStream("/SAW005905.20120805.replay")); byte[] onlineCopy = read((InputStream) new URL( - "http://ota2.sportresult.com/Replay?id=446495&_start=0").getContent()); + "https://static.sapsailing.com/OSG2012/446495.rsc?id=446495").getContent()); assertArrayEquals(localCopy, onlineCopy); } @@ -120,7 +122,7 @@ public class SwissTimingReplayAdapterServiceTest { SwissTimingReplayTestListener replayCountListener = new SwissTimingReplayTestListener(); // race ID is 450053, as extracted from http://live.ota.st-sportservice.com/service?cmd=unity_race_overview&id=91 byte[] onlineCopy = read((InputStream) new URL( - "http://ota2.sportresult.com/Replay?id=446495&_start=0").getContent()); + "https://static.sapsailing.com/OSG2012/446495.rsc?id=446495").getContent()); new SwissTimingReplayParserImpl().readData(new ByteArrayInputStream(onlineCopy), replayCountListener); assertEquals(0, replayCountListener.keyFrameIndexSum); assertEquals(715, replayCountListener.keyFrameIndexPositionCount); diff --git a/java/com.sap.sailing.domain.test/TestTTCM tunneled through localhost.launch b/java/com.sap.sailing.domain.test/TestTTCM tunneled through localhost.launch index 0c9ed8dc4ae..3fc126263c8 100644 --- a/java/com.sap.sailing.domain.test/TestTTCM tunneled through localhost.launch +++ b/java/com.sap.sailing.domain.test/TestTTCM tunneled through localhost.launch @@ -11,6 +11,7 @@ + diff --git a/java/com.sap.sailing.domain.test/src/com/sap/sailing/domain/test/CompetitorProviderCacheInvalidationTest.java b/java/com.sap.sailing.domain.test/src/com/sap/sailing/domain/test/CompetitorProviderCacheInvalidationTest.java index c846860e42f..0eefe69193b 100644 --- a/java/com.sap.sailing.domain.test/src/com/sap/sailing/domain/test/CompetitorProviderCacheInvalidationTest.java +++ b/java/com.sap.sailing.domain.test/src/com/sap/sailing/domain/test/CompetitorProviderCacheInvalidationTest.java @@ -78,7 +78,7 @@ public class CompetitorProviderCacheInvalidationTest extends AbstractLeaderboard new ThresholdBasedResultDiscardingRuleImpl(new int[0]), new LowPoint(), courseArea); competitorProviderFlexibleLeaderboard = new CompetitorProviderFromRaceColumnsAndRegattaLike(flexibleLeaderboard); regatta = new RegattaImpl(EmptyRaceLogStore.INSTANCE, - EmptyRegattaLogStore.INSTANCE, "Test Regatta", new BoatClassImpl("49er", BoatClassMasterdata._49ER), + EmptyRegattaLogStore.INSTANCE, "Test Regatta", new BoatClassImpl(BoatClassMasterdata._49ER), /* canBoatsOfCompetitorsChangePerRace */ true, CompetitorRegistrationType.CLOSED, /* startDate */ null, /* endDate */null, /* trackedRegattaRegistry */null, new LowPoint(), UUID.randomUUID(), courseArea, /* registrationLinkSecret */ UUID.randomUUID().toString()); diff --git a/java/com.sap.sailing.domain.test/src/com/sap/sailing/domain/test/CourseUpdateDuringNonAtomicSerializationTest.java b/java/com.sap.sailing.domain.test/src/com/sap/sailing/domain/test/CourseUpdateDuringNonAtomicSerializationTest.java index d38a049e397..c4a96ff76a9 100755 --- a/java/com.sap.sailing.domain.test/src/com/sap/sailing/domain/test/CourseUpdateDuringNonAtomicSerializationTest.java +++ b/java/com.sap.sailing.domain.test/src/com/sap/sailing/domain/test/CourseUpdateDuringNonAtomicSerializationTest.java @@ -77,7 +77,7 @@ public class CourseUpdateDuringNonAtomicSerializationTest implements Serializabl removeCalls = new HashMap<>(); course = new CourseImpl("Test Course", waypoints); Regatta regatta = new RegattaImpl(EmptyRaceLogStore.INSTANCE, EmptyRegattaLogStore.INSTANCE, "Test Regatta", - new BoatClassImpl("505", BoatClassMasterdata._5O5), + new BoatClassImpl(BoatClassMasterdata._5O5), /* canBoatsOfCompetitorsChangePerRace */ true, CompetitorRegistrationType.CLOSED, /*startDate*/ null, /*endDate*/ null, /* trackedRegattaRegistry */ null, new LowPoint(), UUID.randomUUID(), new CourseAreaImpl("Alpha", UUID.randomUUID()), diff --git a/java/com.sap.sailing.domain.test/src/com/sap/sailing/domain/test/DomainFactoryImplTest.java b/java/com.sap.sailing.domain.test/src/com/sap/sailing/domain/test/DomainFactoryImplTest.java index 4028c4e361a..11d80655f72 100644 --- a/java/com.sap.sailing.domain.test/src/com/sap/sailing/domain/test/DomainFactoryImplTest.java +++ b/java/com.sap.sailing.domain.test/src/com/sap/sailing/domain/test/DomainFactoryImplTest.java @@ -33,7 +33,7 @@ public class DomainFactoryImplTest { public void testGetDominantBoatClass_TestWithOneObject() { List list = new ArrayList<>(); list.add("LSR"); - Assert.assertEquals("Laser Int.", domainFactory.getDominantBoatClass(list).getDisplayName()); + Assert.assertEquals("Laser Int.", domainFactory.getDominantBoatClass(list).getName()); } @Test @@ -41,7 +41,7 @@ public class DomainFactoryImplTest { List list = new ArrayList<>(); list.add("LSR"); list.add("18.Footer"); - String result = domainFactory.getDominantBoatClass(list).getDisplayName(); + String result = domainFactory.getDominantBoatClass(list).getName(); if(!(result == "Laser Int." || result == "18Footer")) { Assert.assertEquals("Laser Int.", result); } @@ -53,7 +53,7 @@ public class DomainFactoryImplTest { list.add("LSR"); list.add("18.Footer"); list.add("LSR"); - String result = domainFactory.getDominantBoatClass(list).getDisplayName(); + String result = domainFactory.getDominantBoatClass(list).getName(); Assert.assertEquals("Laser Int.", result); } @@ -65,7 +65,7 @@ public class DomainFactoryImplTest { list.add("18.Footer"); list.add("Laser Int."); list.add("Laser"); - String result = domainFactory.getDominantBoatClass(list).getDisplayName(); + String result = domainFactory.getDominantBoatClass(list).getName(); Assert.assertEquals("Laser Int.", result); } } diff --git a/java/com.sap.sailing.domain.test/src/com/sap/sailing/domain/test/LeaderboardCourseChangeTest.java b/java/com.sap.sailing.domain.test/src/com/sap/sailing/domain/test/LeaderboardCourseChangeTest.java index 72f2100a9d6..263630d148e 100644 --- a/java/com.sap.sailing.domain.test/src/com/sap/sailing/domain/test/LeaderboardCourseChangeTest.java +++ b/java/com.sap.sailing.domain.test/src/com/sap/sailing/domain/test/LeaderboardCourseChangeTest.java @@ -65,7 +65,6 @@ import com.sap.sse.common.TimePoint; import com.sap.sse.common.impl.MillisecondsTimePoint; public class LeaderboardCourseChangeTest { - /** * See bug 2011 * @@ -75,19 +74,14 @@ public class LeaderboardCourseChangeTest { */ @Test public void testLeaderboardDTOCreationForCourseChange() throws NoWindException, InterruptedException, ExecutionException { - Date date = Calendar.getInstance().getTime(); TimePoint timePoint = new MillisecondsTimePoint(date); - TrackedRegattaRegistry trackedRegattaRegistry = mock(TrackedRegattaRegistry.class); - Fleet fleet = new FleetImpl("TestFleet"); Series series = createSeries(trackedRegattaRegistry, fleet); Set seriesSet = new HashSet<>(); seriesSet.add(series); - BoatClass boatClass = new BoatClassImpl("TestClass", true); - String raceColumnName = "TestRace"; RaceColumn raceColumn = series.addRaceColumn(raceColumnName, trackedRegattaRegistry); ScoringScheme scoringScheme = new LowPoint(); @@ -119,26 +113,20 @@ public class LeaderboardCourseChangeTest { raceColumn.setTrackedRace(fleet, mockedTrackedRace); Set raceColumnNames = new HashSet<>(); raceColumnNames.add(raceColumnName); - int[] ruleRaw = { 5, 3, 2 }; ThresholdBasedResultDiscardingRule rule = new ThresholdBasedResultDiscardingRuleImpl(ruleRaw); Leaderboard leaderboard = createRegattaLeaderboard(mockedRegatta, rule); - DomainFactory baseDomainFactory = new DomainFactoryImpl(DomainFactory.TEST_RACE_LOG_RESOLVER); LeaderboardDTO leaderboardDTO = leaderboard.getLeaderboardDTO(timePoint, raceColumnNames, false, trackedRegattaRegistry, baseDomainFactory, /* fillTotalPointsUncorrected */ false); - assertEquals(6, leaderboardDTO.rows.values().iterator().next().fieldsByRaceColumnName.values().iterator() .next().legDetails.size()); - course.removeWaypoint(2); course.removeWaypoint(3); - leaderboardDTO = leaderboard.getLeaderboardDTO(timePoint, raceColumnNames, false, trackedRegattaRegistry, baseDomainFactory, /* fillTotalPointsUncorrected */ false); assertEquals(4, leaderboardDTO.rows.values().iterator().next().fieldsByRaceColumnName.values().iterator() .next().legDetails.size()); - } protected RegattaLeaderboard createRegattaLeaderboard(Regatta mockedRegatta, diff --git a/java/com.sap.sailing.domain.test/src/com/sap/sailing/domain/test/ManeuverDetectionOnKielerWoche505Race2DataTest.java b/java/com.sap.sailing.domain.test/src/com/sap/sailing/domain/test/ManeuverDetectionOnKielerWoche505Race2DataTest.java index b76e66ffb5b..5deb440b068 100755 --- a/java/com.sap.sailing.domain.test/src/com/sap/sailing/domain/test/ManeuverDetectionOnKielerWoche505Race2DataTest.java +++ b/java/com.sap.sailing.domain.test/src/com/sap/sailing/domain/test/ManeuverDetectionOnKielerWoche505Race2DataTest.java @@ -73,7 +73,7 @@ public class ManeuverDetectionOnKielerWoche505Race2DataTest extends AbstractMane TimePoint firstWindwardMarkPassing = hassosMarkPassingsIter.next().getTimePoint(); List firstLegFineApproximation = dp.approximate(new MeterDistance(20), startMarkPassing, firstWindwardMarkPassing); assertNotNull(firstLegFineApproximation); - assertEquals(11, firstLegFineApproximation.size()); + assertEquals(9, firstLegFineApproximation.size()); // changed from 11 to 9 with bug 5425 because a few outliers are now removed List firstLegCoarseApproximation = dp.approximate(new MeterDistance(50), startMarkPassing, firstWindwardMarkPassing); assertNotNull(firstLegCoarseApproximation); assertEquals(4, firstLegCoarseApproximation.size()); diff --git a/java/com.sap.sailing.domain.test/src/com/sap/sailing/domain/test/TrackBasedTest.java b/java/com.sap.sailing.domain.test/src/com/sap/sailing/domain/test/TrackBasedTest.java index 082b05eb499..d15c374f718 100755 --- a/java/com.sap.sailing.domain.test/src/com/sap/sailing/domain/test/TrackBasedTest.java +++ b/java/com.sap.sailing.domain.test/src/com/sap/sailing/domain/test/TrackBasedTest.java @@ -218,7 +218,7 @@ public abstract class TrackBasedTest { } public static RegattaImpl createTestRegatta(String regattaName, Iterable raceColumnNames) { - final BoatClass boatClass = new BoatClassImpl("boat class name", BoatClassMasterdata._12M); + final BoatClass boatClass = new BoatClassImpl(BoatClassMasterdata._12M); final TimePoint startDate = MillisecondsTimePoint.now(); final TimePoint endDate = startDate.plus(MillisecondsDurationImpl.ONE_DAY); final boolean isMedal = false; diff --git a/java/com.sap.sailing.domain.test/src/com/sap/sailing/domain/test/markpassing/AbstractMockedRaceMarkPassingTest.java b/java/com.sap.sailing.domain.test/src/com/sap/sailing/domain/test/markpassing/AbstractMockedRaceMarkPassingTest.java index 6aa01edcd23..1c37e34d88e 100755 --- a/java/com.sap.sailing.domain.test/src/com/sap/sailing/domain/test/markpassing/AbstractMockedRaceMarkPassingTest.java +++ b/java/com.sap.sailing.domain.test/src/com/sap/sailing/domain/test/markpassing/AbstractMockedRaceMarkPassingTest.java @@ -48,7 +48,7 @@ import com.sap.sse.common.Util; import com.sap.sse.common.impl.MillisecondsTimePoint; public class AbstractMockedRaceMarkPassingTest { - final BoatClassImpl boatClass = new BoatClassImpl("boat", true, "boat", new MeterDistance(10), new MeterDistance(5), null); + final BoatClassImpl boatClass = new BoatClassImpl("boat", true, new MeterDistance(10), new MeterDistance(5), null); protected Competitor ron = new CompetitorImpl("Ron", "Ron", "KYC", null, null, null, null, /* timeOnTimeFactor */ null, /* timeOnDistanceAllowancePerNauticalMile */ null, null); protected Competitor tom = new CompetitorImpl("Tom", "Tom", "KYC", null, null, null, null, /* timeOnTimeFactor */ null, /* timeOnDistanceAllowancePerNauticalMile */ null, null); protected Competitor ben = new CompetitorImpl("Ben", "Ben", "KYC", null, null, null, null, /* timeOnTimeFactor */ null, /* timeOnDistanceAllowancePerNauticalMile */ null, null); diff --git a/java/com.sap.sailing.domain.test/src/com/sap/sailing/domain/test/markpassing/MarkPassingCalculatorWithTrackersOnStartBoatTest.java b/java/com.sap.sailing.domain.test/src/com/sap/sailing/domain/test/markpassing/MarkPassingCalculatorWithTrackersOnStartBoatTest.java index f940443e48b..0d0b95b67eb 100755 --- a/java/com.sap.sailing.domain.test/src/com/sap/sailing/domain/test/markpassing/MarkPassingCalculatorWithTrackersOnStartBoatTest.java +++ b/java/com.sap.sailing.domain.test/src/com/sap/sailing/domain/test/markpassing/MarkPassingCalculatorWithTrackersOnStartBoatTest.java @@ -45,7 +45,7 @@ public class MarkPassingCalculatorWithTrackersOnStartBoatTest extends AbstractEx @Before public void setUp() throws IOException, ParseException, NoSuchFieldException, SecurityException, IllegalArgumentException, IllegalAccessException { startOfSetup = MillisecondsTimePoint.now(); - trackedRace = readRace("/MoevensteinCompetitorPositions.json.gz", "/MoevensteinMarkPositions.json.gz", new BoatClassImpl("J/70", BoatClassMasterdata.J70)); + trackedRace = readRace("/MoevensteinCompetitorPositions.json.gz", "/MoevensteinMarkPositions.json.gz", new BoatClassImpl(BoatClassMasterdata.J70)); markPassings = new HashMap<>(); for (final Competitor competitor : trackedRace.getRace().getCompetitors()) { markPassings.put(competitor, trackedRace.getMarkPassings(competitor, /* waitForLatest */ true)); diff --git a/java/com.sap.sailing.domain.tractracadapter/META-INF/MANIFEST.MF b/java/com.sap.sailing.domain.tractracadapter/META-INF/MANIFEST.MF index 9cfff10364e..994354d93d1 100644 --- a/java/com.sap.sailing.domain.tractracadapter/META-INF/MANIFEST.MF +++ b/java/com.sap.sailing.domain.tractracadapter/META-INF/MANIFEST.MF @@ -25,11 +25,11 @@ Export-Package: com.sap.sailing.domain.tractracadapter, com.sap.sailing.server.replication.test" Bundle-ActivationPolicy: lazy Import-Package: org.apache.http, - org.apache.http.client;version="[4.2.5,4.3.0)", - org.apache.http.client.entity;version="[4.2.5,4.3.0)", - org.apache.http.client.methods;version="[4.2.5,4.3.0)", - org.apache.http.impl.client;version="[4.2.5,4.3.0)", - org.apache.http.message;version="[4.2.5,4.3.0)", + org.apache.http.client;version="4.5.5", + org.apache.http.client.entity;version="4.5.5", + org.apache.http.client.methods;version="4.5.5", + org.apache.http.impl.client;version="4.5.5", + org.apache.http.message;version="4.4.9", org.json.simple, org.json.simple.parser, org.osgi.framework;version="1.7.0" diff --git a/java/com.sap.sailing.domain.windfinderadapter.test/src/com/sap/sailing/domain/windfinderadapter/impl/WindFinderReportParserTest.java b/java/com.sap.sailing.domain.windfinderadapter.test/src/com/sap/sailing/domain/windfinderadapter/impl/WindFinderReportParserTest.java index 6822f3d2e8b..ce746bf0bd4 100644 --- a/java/com.sap.sailing.domain.windfinderadapter.test/src/com/sap/sailing/domain/windfinderadapter/impl/WindFinderReportParserTest.java +++ b/java/com.sap.sailing.domain.windfinderadapter.test/src/com/sap/sailing/domain/windfinderadapter/impl/WindFinderReportParserTest.java @@ -49,7 +49,7 @@ public class WindFinderReportParserTest { @Test public void testOtherSpots() throws MalformedURLException, IOException, ParseException, InterruptedException, ExecutionException { - assertEquals(4, Util.size(new ReviewedSpotsCollectionImpl("kielerfoerde").getSpots(/* cached */ false))); + assertEquals(3, Util.size(new ReviewedSpotsCollectionImpl("kielerfoerde").getSpots(/* cached */ false))); assertEquals(3, Util.size(new ReviewedSpotsCollectionImpl("chiemsee").getSpots(/* cached */ false))); assertEquals(1, Util.size(new ReviewedSpotsCollectionImpl("starnbergersee").getSpots(/* cached */ false))); assertEquals(1, Util.size(new ReviewedSpotsCollectionImpl("wannsee").getSpots(/* cached */ false))); diff --git a/java/com.sap.sailing.domain/META-INF/MANIFEST.MF b/java/com.sap.sailing.domain/META-INF/MANIFEST.MF index 761e8bbf3d5..6befe174cb8 100755 --- a/java/com.sap.sailing.domain/META-INF/MANIFEST.MF +++ b/java/com.sap.sailing.domain/META-INF/MANIFEST.MF @@ -62,9 +62,9 @@ Import-Package: com.sap.sse.security, org.apache.commons.io.input;version="2.2.0", org.apache.commons.lang;version="2.6.0", org.apache.http, - org.apache.http.client;version="[4.2.5,4.3.0)", - org.apache.http.client.entity;version="[4.2.5,4.3.0)", - org.apache.http.client.methods;version="[4.2.5,4.3.0)", - org.apache.http.impl.client;version="[4.2.5,4.3.0)", - org.apache.http.message;version="[4.2.5,4.3.0)" + org.apache.http.client;version="4.5.5", + org.apache.http.client.entity;version="4.5.5", + org.apache.http.client.methods;version="4.5.5", + org.apache.http.impl.client;version="4.5.5", + org.apache.http.message;version="4.4.9" Automatic-Module-Name: com.sap.sailing.domain diff --git a/java/com.sap.sailing.domain/src/com/sap/sailing/domain/leaderboard/impl/AbstractLeaderboardWithCache.java b/java/com.sap.sailing.domain/src/com/sap/sailing/domain/leaderboard/impl/AbstractLeaderboardWithCache.java index f4cce8b36c3..a506181bf6d 100755 --- a/java/com.sap.sailing.domain/src/com/sap/sailing/domain/leaderboard/impl/AbstractLeaderboardWithCache.java +++ b/java/com.sap.sailing.domain/src/com/sap/sailing/domain/leaderboard/impl/AbstractLeaderboardWithCache.java @@ -394,7 +394,7 @@ public abstract class AbstractLeaderboardWithCache implements Leaderboard { this.getScoreCorrection() == null ? null : this.getScoreCorrection().getComment(), this.getScoringScheme() == null ? null : this.getScoringScheme().getType(), this .getScoringScheme().isHigherBetter(), () -> UUID.randomUUID().toString(), addOverallDetails, - boatClass==null?null:new BoatClassDTO(boatClass.getName(), boatClass.getDisplayName(), boatClass.getHullLength(), boatClass.getHullBeam())); + boatClass==null?null:new BoatClassDTO(boatClass.getName(), boatClass.getHullLength(), boatClass.getHullBeam())); result.type = getLeaderboardType(); result.competitors = new ArrayList<>(); result.setName(this.getName()); @@ -689,6 +689,7 @@ public abstract class AbstractLeaderboardWithCache implements Leaderboard { Date timePointOfLastPositionFixAtOrBeforeQueryTimePoint = getTimePointOfLastFixAtOrBefore(competitor, trackedRace, timePoint); if (track != null) { entryDTO.averageSamplingInterval = track.getAverageIntervalBetweenRawFixes(); + entryDTO.currentSpeedAndCourseOverGround = track.getEstimatedSpeed(timePoint); } if (timePointOfLastPositionFixAtOrBeforeQueryTimePoint != null) { long timeDifferenceInMs = timePoint.asMillis() - timePointOfLastPositionFixAtOrBeforeQueryTimePoint.getTime(); diff --git a/java/com.sap.sailing.domain/src/com/sap/sailing/domain/leaderboard/impl/HighPointMatchRacing.java b/java/com.sap.sailing.domain/src/com/sap/sailing/domain/leaderboard/impl/HighPointMatchRacing.java index d387ce2e209..ca85336eb8b 100644 --- a/java/com.sap.sailing.domain/src/com/sap/sailing/domain/leaderboard/impl/HighPointMatchRacing.java +++ b/java/com.sap.sailing.domain/src/com/sap/sailing/domain/leaderboard/impl/HighPointMatchRacing.java @@ -10,7 +10,11 @@ import com.sap.sailing.domain.leaderboard.NumberOfCompetitorsInLeaderboardFetche import com.sap.sse.common.TimePoint; /** - * Scoring system indented to by used for match racing where the winner gets 1 points and the loser gets 0 points + * Scoring system indented to by used for match racing where the winner gets 1 points and the loser gets 0 points.

    + * + * See also https://www.racingrulesofsailing.org/rules?part_id=44

    + * + * TODO: tie breaking according to the rules in C11.1 */ public class HighPointMatchRacing extends HighPoint { private static final long serialVersionUID = 9124974081268072297L; diff --git a/java/com.sap.sailing.domain/src/com/sap/sailing/domain/orc/impl/ORCPerformanceCurveByImpliedWindRankingMetric.java b/java/com.sap.sailing.domain/src/com/sap/sailing/domain/orc/impl/ORCPerformanceCurveByImpliedWindRankingMetric.java index 772cfd87df4..7c395f68b2e 100755 --- a/java/com.sap.sailing.domain/src/com/sap/sailing/domain/orc/impl/ORCPerformanceCurveByImpliedWindRankingMetric.java +++ b/java/com.sap.sailing.domain/src/com/sap/sailing/domain/orc/impl/ORCPerformanceCurveByImpliedWindRankingMetric.java @@ -636,16 +636,19 @@ implements com.sap.sailing.domain.orc.ORCPerformanceCurveRankingMetric { final TimePoint startOfRace = getTrackedRace().getStartOfRace(); final Competitor competitorFarthestAhead = getCompetitorFarthestAhead(timePoint, cache); if (startOfRace != null) { - final Duration actualRaceDuration = startOfRace.until(timePoint); + final Duration durationSinceStartOfRaceUntilTimePoint = startOfRace.until(timePoint); final Set>> futures = new HashSet<>(); for (final Competitor competitor : getTrackedRace().getRace().getCompetitors()) { futures.add(ForkJoinTask.adapt(()->{ final Duration correctedTime = getCorrectedTime(competitor, timePoint, cache); - return new Pair<>(competitor, new CompetitorRankingInfoImpl( - timePoint, competitor, getWindwardDistanceTraveled(competitor, timePoint, cache), - actualRaceDuration, correctedTime, - getEstimatedActualDurationToCompetitorFarthestAhead(competitor, competitorFarthestAhead, timePoint, cache), - correctedTime)); + return new Pair<>(competitor, + new CompetitorRankingInfoImpl(timePoint, competitor, + getWindwardDistanceTraveled(competitor, timePoint, cache), + durationSinceStartOfRaceUntilTimePoint, + getTrackedRace().getTimeSailedSinceRaceStart(competitor, timePoint), correctedTime, + getEstimatedActualDurationToCompetitorFarthestAhead(competitor, + competitorFarthestAhead, timePoint, cache), + correctedTime)); }).fork()); } for (final ForkJoinTask> future : futures) { @@ -706,7 +709,7 @@ implements com.sap.sailing.domain.orc.ORCPerformanceCurveRankingMetric { Duration result; final TimePoint startOfRace = getTrackedRace().getStartOfRace(); if (startOfRace != null) { - final Duration actualRaceDuration = startOfRace.until(rankingInfo.getTimePoint()); + final Duration timeSailedSinceRaceStart = getTrackedRace().getTimeSailedSinceRaceStart(competitor, rankingInfo.getTimePoint()); final Competitor leader = rankingInfo.getLeaderByCorrectedEstimatedTimeToCompetitorFarthestAhead(); try { final ORCPerformanceCurve competitorPerformanceCurve = cache.getPerformanceCurveForPartialCourse( @@ -719,7 +722,7 @@ implements com.sap.sailing.domain.orc.ORCPerformanceCurveRankingMetric { leader, getImpliedWindSupplier(cache)); if (impliedWindOfLeader != null) { final Duration allowanceForLeaderInCompetitorsPerformanceCurve = competitorPerformanceCurve.getAllowancePerCourse(impliedWindOfLeader); - result = actualRaceDuration.minus(allowanceForLeaderInCompetitorsPerformanceCurve); + result = timeSailedSinceRaceStart.minus(allowanceForLeaderInCompetitorsPerformanceCurve); } else { result = null; // no implied wind for leader could be determined } @@ -741,35 +744,30 @@ implements com.sap.sailing.domain.orc.ORCPerformanceCurveRankingMetric { Duration result; final TimePoint startOfRace = getTrackedRace().getStartOfRace(); if (trackedLegOfCompetitor.hasStartedLeg(timePoint) && startOfRace != null) { - final Duration actualRaceDurationForCompetitor = startOfRace.until(rankingInfo.getTimePoint()); - final ORCPerformanceCurveRankingInfo orcpcsRankingInfo = (ORCPerformanceCurveRankingInfo) rankingInfo; - final Competitor legLeader = orcpcsRankingInfo.getLeaderInLegByCalculatedTime(trackedLegOfCompetitor.getLeg(), cache); + final ORCPerformanceCurveRankingInfo orcPcsRankingInfo = (ORCPerformanceCurveRankingInfo) rankingInfo; + final Competitor legLeader = orcPcsRankingInfo.getLeaderInLegByCalculatedTime(trackedLegOfCompetitor.getLeg(), cache); final Competitor competitor = trackedLegOfCompetitor.getCompetitor(); - if (competitor == legLeader) { - result = Duration.NULL; - } else { - TimePoint timeForCompetitorImpliedWindCalculation; - try { - timeForCompetitorImpliedWindCalculation = nowOrLegFinishTimeIfFinishedAtTimePoint(trackedLegOfCompetitor, timePoint, cache); - final ORCPerformanceCurve competitorPerformanceCurveForLeg = getPerformanceCurveForPartialCourse(competitor, timeForCompetitorImpliedWindCalculation, cache); - if (competitorPerformanceCurveForLeg == null) { - result = null; - } else { - final TimePoint timeForLegLeaderImpliedWindCalculation = nowOrLegFinishTimeIfFinishedAtTimePoint( - getTrackedRace().getTrackedLeg(legLeader, trackedLegOfCompetitor.getLeg()), timePoint, cache); - final Speed legLeaderImpliedWindInOrAtEndOfLeg = cache.getImpliedWind(timeForLegLeaderImpliedWindCalculation, getTrackedRace(), competitor, - getImpliedWindSupplier(cache)); - if (legLeaderImpliedWindInOrAtEndOfLeg != null) { - final Duration correctedTimeOfLegLeaderInCompetitorsPerformanceCurve = competitorPerformanceCurveForLeg.getAllowancePerCourse(legLeaderImpliedWindInOrAtEndOfLeg); - result = actualRaceDurationForCompetitor.minus(correctedTimeOfLegLeaderInCompetitorsPerformanceCurve); - } else { - result = null; - } - } - } catch (FunctionEvaluationException e) { - logger.log(Level.WARNING, "Problem with performance curve calculation for competitor "+competitor+" or "+legLeader, e); + try { + final TimePoint timeForCompetitorImpliedWindCalculation = timePointOrLegFinishTimeIfFinishedAtTimePoint(trackedLegOfCompetitor, timePoint, cache); + final ORCPerformanceCurve competitorPerformanceCurveForLeg = getPerformanceCurveForPartialCourse(competitor, timeForCompetitorImpliedWindCalculation, cache); + if (competitorPerformanceCurveForLeg == null) { result = null; + } else { + final TimePoint timeForLegLeaderImpliedWindCalculation = timePointOrLegFinishTimeIfFinishedAtTimePoint( + getTrackedRace().getTrackedLeg(legLeader, trackedLegOfCompetitor.getLeg()), timePoint, cache); + final Speed legLeaderImpliedWindInOrAtEndOfLeg = cache.getImpliedWind(timeForLegLeaderImpliedWindCalculation, getTrackedRace(), legLeader, + getImpliedWindSupplier(cache)); + if (legLeaderImpliedWindInOrAtEndOfLeg != null) { + final Duration correctedTimeOfLegLeaderInCompetitorsPerformanceCurve = competitorPerformanceCurveForLeg.getAllowancePerCourse(legLeaderImpliedWindInOrAtEndOfLeg); + final Duration actualRaceDurationForCompetitor = startOfRace.until(timeForCompetitorImpliedWindCalculation); + result = actualRaceDurationForCompetitor.minus(correctedTimeOfLegLeaderInCompetitorsPerformanceCurve); + } else { + result = null; + } } + } catch (FunctionEvaluationException e) { + logger.log(Level.WARNING, "Problem with performance curve calculation for competitor "+competitor+" or "+legLeader, e); + result = null; } } else { result = null; // competitor didn't start leg yet at timePoint @@ -777,7 +775,7 @@ implements com.sap.sailing.domain.orc.ORCPerformanceCurveRankingMetric { return result; } - private TimePoint nowOrLegFinishTimeIfFinishedAtTimePoint(TrackedLegOfCompetitor trackedLegOfCompetitor, TimePoint timePoint, + private TimePoint timePointOrLegFinishTimeIfFinishedAtTimePoint(TrackedLegOfCompetitor trackedLegOfCompetitor, TimePoint timePoint, WindLegTypeAndLegBearingAndORCPerformanceCurveCache cache) throws FunctionEvaluationException { final TimePoint timeForImpliedWindCalculation; if (trackedLegOfCompetitor.hasFinishedLeg(timePoint)) { diff --git a/java/com.sap.sailing.domain/src/com/sap/sailing/domain/orc/impl/ORCPerformanceCurveImpl.java b/java/com.sap.sailing.domain/src/com/sap/sailing/domain/orc/impl/ORCPerformanceCurveImpl.java index 709b7fbae52..54456862a4a 100755 --- a/java/com.sap.sailing.domain/src/com/sap/sailing/domain/orc/impl/ORCPerformanceCurveImpl.java +++ b/java/com.sap.sailing.domain/src/com/sap/sailing/domain/orc/impl/ORCPerformanceCurveImpl.java @@ -70,8 +70,8 @@ public class ORCPerformanceCurveImpl implements Serializable, ORCPerformanceCurv /** * This PolynomialSplineFunction is created with the array of course specific allowances for the boat which this * ORCPerformanceCurve belongs to. This function contains subfunctions for each interval between two given - * calculated points. The input for the function is the value of the implied wind (speed in kts) and the output an - * allowance in sec/nm. + * calculated points. The input for the function is the implied wind speed in knots and the output the expected + * average speed over ground in knots. */ private final UnivariateDifferentiableFunction functionImpliedWindInKnotsToAverageSpeedInKnotsForCourse; diff --git a/java/com.sap.sailing.domain/src/com/sap/sailing/domain/orc/impl/ORCPublicCertificateDatabaseImpl.java b/java/com.sap.sailing.domain/src/com/sap/sailing/domain/orc/impl/ORCPublicCertificateDatabaseImpl.java index e476a4b4c2a..ce4d129d23f 100755 --- a/java/com.sap.sailing.domain/src/com/sap/sailing/domain/orc/impl/ORCPublicCertificateDatabaseImpl.java +++ b/java/com.sap.sailing.domain/src/com/sap/sailing/domain/orc/impl/ORCPublicCertificateDatabaseImpl.java @@ -40,7 +40,7 @@ import org.apache.http.client.HttpClient; import org.apache.http.client.entity.UrlEncodedFormEntity; import org.apache.http.client.methods.HttpGet; import org.apache.http.client.methods.HttpPost; -import org.apache.http.impl.client.SystemDefaultHttpClient; +import org.apache.http.impl.client.HttpClientBuilder; import org.apache.http.message.BasicNameValuePair; import org.w3c.dom.DOMException; import org.w3c.dom.Document; @@ -277,7 +277,7 @@ public class ORCPublicCertificateDatabaseImpl implements ORCPublicCertificateDat public Iterable search(CountryCode issuingCountry, Integer yearOfIssuance, String referenceNumber, String yachtName, String sailNumber, String boatClassName, boolean includeInvalid) throws Exception { final Set result = new HashSet<>(); - final HttpClient client = new SystemDefaultHttpClient(); + final HttpClient client = HttpClientBuilder.create().build(); final List params = new ArrayList<>(); params.add(ACTION_PARAM); params.add(XSLP_PARAM); @@ -496,7 +496,7 @@ public class ORCPublicCertificateDatabaseImpl implements ORCPublicCertificateDat private ORCCertificate getSingleCertificate(final String queryParameters) throws IOException, org.json.simple.parser.ParseException, ClientProtocolException { final HttpGet getRequest = new HttpGet(SINGLE_CERTIFICATE_DOWNLOAD_URL+"&"+queryParameters); - final HttpClient client = new SystemDefaultHttpClient(); + final HttpClient client = HttpClientBuilder.create().build(); addAuthorizationHeader(getRequest); final Iterable certificates = new ORCCertificatesJsonImporter().read(client.execute(getRequest).getEntity().getContent()) .getCertificates(); @@ -629,7 +629,7 @@ public class ORCPublicCertificateDatabaseImpl implements ORCPublicCertificateDat final Set restrictedResults = new HashSet<>(); for (final CertificateHandle handle : filterHandlesForCurrentYear(certificateHandles)) { final BoatClassMasterdata boatClassMasterData = BoatClassMasterdata.resolveBoatClass(handle.getBoatClassName()); - if (boatClassMasterData != null && boatClassMasterData.getDisplayName().equals(boatClass.getDisplayName())) { + if (boatClassMasterData != null && boatClassMasterData.getDisplayName().equals(boatClass.getName())) { restrictedResults.add(handle); } } diff --git a/java/com.sap.sailing.domain/src/com/sap/sailing/domain/ranking/AbstractRankingMetric.java b/java/com.sap.sailing.domain/src/com/sap/sailing/domain/ranking/AbstractRankingMetric.java index b00cf1cd85c..5566d8bb53b 100755 --- a/java/com.sap.sailing.domain/src/com/sap/sailing/domain/ranking/AbstractRankingMetric.java +++ b/java/com.sap.sailing.domain/src/com/sap/sailing/domain/ranking/AbstractRankingMetric.java @@ -57,21 +57,29 @@ public abstract class AbstractRankingMetric implements RankingMetric { */ private final Distance windwardDistanceSailed; + private final Duration durationSinceStartOfRaceUntilTimePoint; + /** * Usually the difference between {@link #timePoint} and the start of the race + * + * FIXME bug5316: there is an important difference to be made here in case {@link #timePoint} is after the {@link #competitor} has finished the race; + * then, timeElapsed should probably stop counting when the race is finished, but the difference betten {@link #timePoint} and the start of the race keeps counting... */ private final Duration timeElapsed; /** * The corrected time for the {@link #competitor}, assuming the race ended at {@link #timePoint}. This * is applying the handicaps proportionately to the time and distance the competitor sailed so far. + * + * FIXME bug5316: we probably want this to reflect the {@link #timeElapsed}, so stop counting when the {@link #competitor} finished the race */ private final Duration correctedTime; /** * Based on the {@link #competitor}'s average VMG in the current leg and the windward position * of the competitor that is farthest ahead in the race, how long would it take {@link #competitor} - * to reach the competitor farthest ahead if that competitor stopped at {@link #timePoint}? + * to reach the competitor farthest ahead if that competitor stopped at {@link #timePoint}? Can be + * a negative number if {@link #competitor} finished the race before {@link #timePoint}. */ private final Duration estimatedActualDurationToCompetitorFarthestAhead; @@ -83,12 +91,13 @@ public abstract class AbstractRankingMetric implements RankingMetric { private final Duration correctedTimeAtEstimatedArrivalAtCompetitorFarthestAhead; public CompetitorRankingInfoImpl(TimePoint timePoint, Competitor competitor, Distance windwardDistanceSailed, - Duration timeElapsed, Duration correctedTime, Duration estimatedActualDurationToCompetitorFarthestAhead, - Duration correctedTimeAtEstimatedArrivalAtCompetitorFarthestAhead) { + Duration durationSinceStartOfRaceUntilTimePoint, Duration timeElapsed, Duration correctedTime, + Duration estimatedActualDurationToCompetitorFarthestAhead, Duration correctedTimeAtEstimatedArrivalAtCompetitorFarthestAhead) { super(); this.timePoint = timePoint; this.competitor = competitor; this.windwardDistanceSailed = windwardDistanceSailed; + this.durationSinceStartOfRaceUntilTimePoint = durationSinceStartOfRaceUntilTimePoint; this.timeElapsed = timeElapsed; this.correctedTime = correctedTime; this.estimatedActualDurationToCompetitorFarthestAhead = estimatedActualDurationToCompetitorFarthestAhead; @@ -110,6 +119,11 @@ public abstract class AbstractRankingMetric implements RankingMetric { return windwardDistanceSailed; } + @Override + public Duration getDurationSinceStartOfRaceUntilTimePoint() { + return durationSinceStartOfRaceUntilTimePoint; + } + @Override public Duration getTimeElapsed() { return timeElapsed; @@ -312,16 +326,16 @@ public abstract class AbstractRankingMetric implements RankingMetric { * For the situation at timePoint, determines how long in real, uncorrected time who lags * behind to in the leg identified by legWho. If both are still sailing in the leg at * timePoint, this is the time who needs with constant average VMG to reach - * to's position at timePoint. If only to has already finished the leg at - * {@code timePoint} then who is projected to the end of the leg using her average VMG on the leg, and - * the difference between who's projected and to's actual mark passing times is returned. - * Note that in this latter case it doesn't matter whether {@code who} already has a mark passing for the end of the - * leg or not; the idea is to not "rewrite history" by letting the mark passing have an impact on the rankings prior - * to the mark passing. + * to's "windward" (or along course for reaching legs) position at timePoint. If only + * to has already finished the leg at {@code timePoint} then who's projected duration to the end + * of the leg using her average VMG on the leg is used. Note that in this latter case it doesn't matter whether + * {@code who} already has a mark passing for the end of the leg or not; the idea is to not "rewrite history" by + * letting the mark passing have an impact on the rankings prior to the mark passing. *

    * * The result may be a negative duration in case who reached the position in question before - * timePoint. + * timePoint. If who sailed past the waypoint without receiving a mark passing, we assume + * who has to spend as much time to get back to the waypoint and will return a positive duration. *

    * * Precondition: who and to have both started sailing the leg at timePoint @@ -339,12 +353,15 @@ public abstract class AbstractRankingMetric implements RankingMetric { if (whosLegFinishTime != null && !whosLegFinishTime.after(timePoint)) { // who's leg finishing time is known and is already reached at timePoint; we don't need to extrapolate; // "who" needs no more time at timePoint to reach the end of the leg - toEndOfLegOrTo = Duration.NULL; + toEndOfLegOrTo = timePoint.until(whosLegFinishTime); } else { // estimate who's leg finishing time by extrapolating with the average VMG (if available) or the current VMG // (if no average VMG can currently be computed, e.g., because the time point is exactly at the leg start) final Position positionOfEndOfLeg = getTrackedRace().getApproximatePosition(legWho.getLeg().getTo(), timePoint); - toEndOfLegOrTo = getDurationToReach(positionOfEndOfLeg, timePoint, legWho, cache); + // Turn into a positive duration because a negative duration can only occur if "who" sailed past the waypoint without + // receiving a mark passing and hence now has to sail back, taking a positive duration to get there. + final Duration durationToReach = getDurationToReach(positionOfEndOfLeg, timePoint, legWho, cache); + toEndOfLegOrTo = durationToReach==null?null:durationToReach.abs(); } } else { // competitor "to" is still in same leg; project "who" to "to"'s position using VMG diff --git a/java/com.sap.sailing.domain/src/com/sap/sailing/domain/ranking/NonPerformanceCurveRankingMetric.java b/java/com.sap.sailing.domain/src/com/sap/sailing/domain/ranking/NonPerformanceCurveRankingMetric.java index c1ef2a04d64..d35fd3bc602 100755 --- a/java/com.sap.sailing.domain/src/com/sap/sailing/domain/ranking/NonPerformanceCurveRankingMetric.java +++ b/java/com.sap.sailing.domain/src/com/sap/sailing/domain/ranking/NonPerformanceCurveRankingMetric.java @@ -37,7 +37,7 @@ public abstract class NonPerformanceCurveRankingMetric extends AbstractRankingMe @Override public Duration getActualTimeFromRaceStartToReachFarthestAheadInLeg(Competitor competitor, Leg leg, WindLegTypeAndLegBearingAndORCPerformanceCurveCache cache) { final Duration result; - final TrackedLegOfCompetitor tloc = getTrackedRace().getTrackedLeg(competitor, getTimePoint()); + final TrackedLegOfCompetitor tloc = getTrackedRace().getTrackedLeg(competitor, leg); final Duration raceDurationAtTimePoint = getTrackedRace().getStartOfRace().until(getTimePoint()); if (tloc != null && tloc.hasStartedLeg(getTimePoint())) { final Competitor competitorFarthestAheadInLeg = getCompetitorFarthestAheadInLeg(leg, getTimePoint(), cache); @@ -83,7 +83,7 @@ public abstract class NonPerformanceCurveRankingMetric extends AbstractRankingMe final Distance totalWindwardDistanceTraveled = getWindwardDistanceTraveled(competitorFarthestAhead, timePoint, cache); final TimePoint startOfRace = getTrackedRace().getStartOfRace(); if (startOfRace != null) { - final Duration actualRaceDuration = startOfRace.until(timePoint); + final Duration durationSinceStartOfRaceUntilTimePoint = startOfRace.until(timePoint); final Waypoint finish = getTrackedRace().getRace().getCourse().getLastWaypoint(); for (Competitor competitor : getCompetitors()) { // accommodate also for the possibility of an empty course (finish==null) @@ -94,13 +94,13 @@ public abstract class NonPerformanceCurveRankingMetric extends AbstractRankingMe // at the finish mark passing: timeElapsed = startOfRace.until(finishMarkPassing.getTimePoint()); } else { - timeElapsed = actualRaceDuration; + timeElapsed = durationSinceStartOfRaceUntilTimePoint; } // TODO bug5110: we cannot compute the following if at timePoint the position of either of the two competitors involved is unknown; we can, however, do this if timePoint is after the two finish mark passings, or if the competitorFarthestAhead has already finished at timePoint and the position of "competitor" is known. final Duration predictedDurationToReachWindwardPositionOfCompetitorFarthestAhead = getPredictedDurationToReachWindwardPositionOf( competitor, competitorFarthestAhead, timePoint, cache); final Duration totalEstimatedDurationSinceRaceStartToCompetitorFarthestAhead = predictedDurationToReachWindwardPositionOfCompetitorFarthestAhead == null ? null - : timeElapsed.plus(predictedDurationToReachWindwardPositionOfCompetitorFarthestAhead); + : durationSinceStartOfRaceUntilTimePoint.plus(predictedDurationToReachWindwardPositionOfCompetitorFarthestAhead); final Duration calculatedEstimatedTimeWhenReachingCompetitorFarthestAhead = totalEstimatedDurationSinceRaceStartToCompetitorFarthestAhead == null ? null : getCalculatedTime( competitor, @@ -113,8 +113,9 @@ public abstract class NonPerformanceCurveRankingMetric extends AbstractRankingMe () -> getTrackedRace().getCurrentLeg(competitor, timePoint).getLeg(), () -> getTrackedRace() .getTrack(competitor).getEstimatedPosition(timePoint, /* extrapolated */true), getTrackedRace().getTimeSailedSinceRaceStart(competitor, timePoint), totalWindwardDistanceTraveled); - RankingMetric.CompetitorRankingInfo rankingInfo = new CompetitorRankingInfoImpl(timePoint, competitor, - getWindwardDistanceTraveled(competitor, timePoint, cache), timeElapsed, calculatedTime, + RankingMetric.CompetitorRankingInfo rankingInfo = new CompetitorRankingInfoImpl(timePoint, + competitor, getWindwardDistanceTraveled(competitor, timePoint, cache), + durationSinceStartOfRaceUntilTimePoint, timeElapsed, calculatedTime, predictedDurationToReachWindwardPositionOfCompetitorFarthestAhead, calculatedEstimatedTimeWhenReachingCompetitorFarthestAhead); result.put(competitor, rankingInfo); @@ -191,7 +192,11 @@ public abstract class NonPerformanceCurveRankingMetric extends AbstractRankingMe final Competitor who = legWho.getCompetitor(); final Competitor to = legTo.getCompetitor(); if (who == to) { - result = Duration.NULL; + if (isAssumedToHaveFinishedLeg(timePoint, legWho)) { + result = timePoint.until(legWho.getFinishTime()); // negative time; reached end of leg some time ago + } else { + result = Duration.NULL; // still racing in the leg; reaches its own position in no time + } } else { assert getTrackedRace().getRace().getCourse().getIndexOfWaypoint(legWho.getLeg().getFrom()) <= getTrackedRace() .getRace().getCourse().getIndexOfWaypoint(legTo.getLeg().getFrom()); @@ -199,8 +204,9 @@ public abstract class NonPerformanceCurveRankingMetric extends AbstractRankingMe // when "who" has sailed (or is extrapolated) beyond the end of the leg without having received a mark passing. // In this case we want to assume that it will take "who" approximately that long again to reach back to // the waypoint to actually pass it; so we use the absolute duration instead. - final Duration signedDuration = getPredictedDurationToEndOfLegOrTo(timePoint, legWho, legWho.getTrackedLeg().getTrackedLeg(to), cache); - final Duration toEndOfLegOrTo = signedDuration == null ? null : signedDuration.abs(); + final Duration toEndOfLegOrTo = getPredictedDurationToEndOfLegOrTo(timePoint, legWho, legWho.getTrackedLeg().getTrackedLeg(to), cache); + // toEndOfLegOrTo may be a negative Duration in case both have finished the leg before timePoint; it will then represent the duration + // between "who"'s leg finish mark passing and timePoint. if (toEndOfLegOrTo == null) { result = null; } else { @@ -208,6 +214,7 @@ public abstract class NonPerformanceCurveRankingMetric extends AbstractRankingMe if (legWho.getLeg() == legTo.getLeg()) { durationForSubsequentLegsToReachAtEqualPerformance = Duration.NULL; } else { + // FIXME bug5316: isn't it strange to assume that "to" reached its current position at timePoint? It could have been way earlier than that... durationForSubsequentLegsToReachAtEqualPerformance = getDurationToReachAtEqualPerformance(who, to, legWho.getLeg().getTo(), timePoint, cache); } diff --git a/java/com.sap.sailing.domain/src/com/sap/sailing/domain/ranking/OneDesignRankingMetric.java b/java/com.sap.sailing.domain/src/com/sap/sailing/domain/ranking/OneDesignRankingMetric.java index dbc4c0ae8ee..76a70e73250 100755 --- a/java/com.sap.sailing.domain/src/com/sap/sailing/domain/ranking/OneDesignRankingMetric.java +++ b/java/com.sap.sailing.domain/src/com/sap/sailing/domain/ranking/OneDesignRankingMetric.java @@ -55,8 +55,6 @@ public class OneDesignRankingMetric extends NonPerformanceCurveRankingMetric { // because otherwise the competitor would not be considered in this leg anymore. In this case, the mark passing // times for finishing the leg are compared between competitor and leader. final Duration result; - final TrackedLegOfCompetitor currentLegWho = getCurrentLegOrLastLegIfAlreadyFinished(competitor, - rankingInfo.getTimePoint()); final Competitor to = rankingInfo.getCompetitorFarthestAhead(); final TrackedLegOfCompetitor currentLegTo = getCurrentLegOrLastLegIfAlreadyFinished(to, rankingInfo.getTimePoint()); if (currentLegTo == null) { @@ -68,45 +66,18 @@ public class OneDesignRankingMetric extends NonPerformanceCurveRankingMetric { // not work properly because it considers both on the same leg and therefore doesn't restrict the time to when to finished // the leg and looks at the excess time. final Waypoint lastWaypoint = getTrackedRace().getRace().getCourse().getLastWaypoint(); - if (tosLegFinishingTime != null && !tosLegFinishingTime.after(rankingInfo.getTimePoint()) && - currentLegTo.getTrackedLeg().getLeg().getTo() == lastWaypoint) { - // to has finished the race - if (currentLegWho == null) { - result = null; - } else { - final TimePoint whosLegFinishingTime = currentLegWho.getFinishTime(); - if (whosLegFinishingTime != null && !whosLegFinishingTime.after(rankingInfo.getTimePoint())) { - // both have finished their leg; this means both have finished the race because otherwise this wouldn't be - // who's current leg - result = tosLegFinishingTime.until(whosLegFinishingTime); - } else { - final Duration etaNextMark = currentLegWho.getEstimatedTimeToNextMark(rankingInfo.getTimePoint(), WindPositionMode.EXACT); - if (etaNextMark == null) { - result = null; - } else { - final Duration timeToTookToFinishRaceStartingAtNextMark; - final Waypoint whosNextMark = currentLegWho.getTrackedLeg().getLeg().getTo(); - if (whosNextMark == lastWaypoint) { - // who is in the last leg; the ETA to who's next mark is the solution - timeToTookToFinishRaceStartingAtNextMark = Duration.NULL; - } else { - // after passing the next mark, who still needs to travel about the same time that to - // traveled after passing the next mark until finishing the race - final MarkPassing tosMarkPassingForWhosNextMark = getTrackedRace().getMarkPassing(to, whosNextMark); - timeToTookToFinishRaceStartingAtNextMark = tosMarkPassingForWhosNextMark == null ? null : - tosMarkPassingForWhosNextMark.getTimePoint().until(tosLegFinishingTime); - } - if (timeToTookToFinishRaceStartingAtNextMark == null) { - result = null; - } else { - final TimePoint etaAtFinish = rankingInfo.getTimePoint().plus(etaNextMark.plus(timeToTookToFinishRaceStartingAtNextMark)); - result = tosLegFinishingTime.until(etaAtFinish); - } - } - } - } + + final Duration howLongWhoNedsToReachTosPosition = rankingInfo.getCompetitorRankingInfo().apply(competitor).getEstimatedActualDurationFromTimePointToCompetitorFarthestAhead(); + if (howLongWhoNedsToReachTosPosition == null) { + result = null; } else { - result = rankingInfo.getCompetitorRankingInfo().apply(competitor).getEstimatedActualDurationFromTimePointToCompetitorFarthestAhead(); + if (tosLegFinishingTime != null && !tosLegFinishingTime.after(rankingInfo.getTimePoint()) && + currentLegTo.getTrackedLeg().getLeg().getTo() == lastWaypoint) { + final Duration howLongAgoToPassedTheFinishLine = tosLegFinishingTime.until(rankingInfo.getTimePoint()); + result = howLongWhoNedsToReachTosPosition.plus(howLongAgoToPassedTheFinishLine); + } else { + result = howLongWhoNedsToReachTosPosition; + } } } return result; @@ -169,6 +140,12 @@ public class OneDesignRankingMetric extends NonPerformanceCurveRankingMetric { return getWindwardDistanceTraveled(competitor, timePoint, cache); } + @Override + public Duration getDurationSinceStartOfRaceUntilTimePoint() { + final TimePoint startOfRace = getTrackedRace().getStartOfRace(); + return startOfRace==null?null:startOfRace.until(getTimePoint()); + } + @Override public Duration getTimeElapsed() { final TimePoint startOfRace = getTrackedRace().getStartOfRace(); diff --git a/java/com.sap.sailing.domain/src/com/sap/sailing/domain/ranking/RankingMetric.java b/java/com.sap.sailing.domain/src/com/sap/sailing/domain/ranking/RankingMetric.java index 97800f6d80c..a2ef6819812 100755 --- a/java/com.sap.sailing.domain/src/com/sap/sailing/domain/ranking/RankingMetric.java +++ b/java/com.sap.sailing.domain/src/com/sap/sailing/domain/ranking/RankingMetric.java @@ -60,10 +60,17 @@ public interface RankingMetric extends Serializable { * until {@link #competitor} has actually started. */ Distance getWindwardDistanceSailed(); + + /** + * Keeps counting, even after the competitor has finished or the entire race has finished. + */ + Duration getDurationSinceStartOfRaceUntilTimePoint(); /** * Usually the difference between {@link #timePoint} and the start of the race; null if the - * race start time is not known. + * race start time is not known. If the {@link #getCompetitor() competitor} has finished the race before the + * {@link #getTimePoint() time point}, the difference between race start time and the competitor's finish + * mark passing time point is used to make the time elapsed stop counting after finishing the race. */ Duration getTimeElapsed(); @@ -82,7 +89,7 @@ public interface RankingMetric extends Serializable { default Duration getEstimatedActualDurationFromRaceStartToCompetitorFarthestAhead() { final Duration estimatedActualDurationFromTimePointToCompetitorFarthestAhead = getEstimatedActualDurationFromTimePointToCompetitorFarthestAhead(); - final Duration actualTime = getTimeElapsed(); + final Duration actualTime = getDurationSinceStartOfRaceUntilTimePoint(); return actualTime == null ? null : estimatedActualDurationFromTimePointToCompetitorFarthestAhead == null ? null : actualTime.plus(estimatedActualDurationFromTimePointToCompetitorFarthestAhead); diff --git a/java/com.sap.sailing.domain/src/com/sap/sailing/domain/ranking/TimeOnTimeAndDistanceRankingMetric.java b/java/com.sap.sailing.domain/src/com/sap/sailing/domain/ranking/TimeOnTimeAndDistanceRankingMetric.java index c8ccea398c9..995b09d4ef5 100755 --- a/java/com.sap.sailing.domain/src/com/sap/sailing/domain/ranking/TimeOnTimeAndDistanceRankingMetric.java +++ b/java/com.sap.sailing.domain/src/com/sap/sailing/domain/ranking/TimeOnTimeAndDistanceRankingMetric.java @@ -1,5 +1,7 @@ package com.sap.sailing.domain.ranking; +import java.io.IOException; +import java.io.ObjectInputStream; import java.util.Comparator; import java.util.HashMap; import java.util.Map; @@ -24,6 +26,7 @@ import com.sap.sse.common.Distance; import com.sap.sse.common.Duration; import com.sap.sse.common.TimePoint; import com.sap.sse.common.impl.MillisecondsDurationImpl; +import com.sap.sse.util.SerializableRunnable; import com.sap.sse.util.WeakReferenceWithCleanerCallback; /** @@ -52,13 +55,13 @@ import com.sap.sse.util.WeakReferenceWithCleanerCallback; * */ public class TimeOnTimeAndDistanceRankingMetric extends NonPerformanceCurveRankingMetric { - private static final long serialVersionUID = -2321904208518686420L; + private static final long serialVersionUID = 2827013130741242548L; private final TimeOnTimeFactorMapping timeOnTimeFactor; private final TimeOnDistanceAllowancePerNauticalMileMap timeOnDistanceFactorNauticalMile; - private final ConcurrentHashMap timeOnTimeFactorCache; + private ConcurrentHashMap timeOnTimeFactorCache; /** * For each value obtained and stored in {@link #timeOnTimeFactorCache}, an update callback is registered @@ -68,9 +71,9 @@ public class TimeOnTimeAndDistanceRankingMetric extends NonPerformanceCurveRanki * When used together with a {@link WeakReferenceWithCleanerCallback}, any listener / observer relations * can be terminated at that point. */ - private final ConcurrentHashMap timeOnTimeFactorCacheUpdateCallbacks; + private ConcurrentHashMap timeOnTimeFactorCacheUpdateCallbacks; - private final ConcurrentHashMap timeOnDistanceFactorInSecondsPerNauticalMileCache; + private ConcurrentHashMap timeOnDistanceFactorInSecondsPerNauticalMileCache; /** * For each value obtained and stored in {@link #timeOnTimeFactorCache}, an update callback is registered @@ -80,7 +83,7 @@ public class TimeOnTimeAndDistanceRankingMetric extends NonPerformanceCurveRanki * When used together with a {@link WeakReferenceWithCleanerCallback}, any listener / observer relations * can be terminated at that point. */ - private final ConcurrentHashMap timeOnDistanceFactorInSecondsPerNauticalMileCacheUpdateCallbacks; + private ConcurrentHashMap timeOnDistanceFactorInSecondsPerNauticalMileCacheUpdateCallbacks; /** * The regular constructor that can also be used as TimeOnTimeAndDistanceRankingMetric::new @@ -118,14 +121,26 @@ public class TimeOnTimeAndDistanceRankingMetric extends NonPerformanceCurveRanki timeOnDistanceFactorInSecondsPerNauticalMileCacheUpdateCallbacks = new ConcurrentHashMap<>(); } + /** + * Re-establishes empty caches for the time-on-time factors (TMF) and the time-on-distance allowances as well as the + * callbacks connected to those cache entries. + */ + private void readObject(ObjectInputStream ois) throws ClassNotFoundException, IOException { + ois.defaultReadObject(); + timeOnTimeFactorCache = new ConcurrentHashMap<>(); + timeOnDistanceFactorInSecondsPerNauticalMileCache = new ConcurrentHashMap<>(); + timeOnTimeFactorCacheUpdateCallbacks = new ConcurrentHashMap<>(); + timeOnDistanceFactorInSecondsPerNauticalMileCacheUpdateCallbacks = new ConcurrentHashMap<>(); + } + private Runnable getTimeOnTimeFactorCacheUpdateCallback(Competitor competitor) { - final Runnable result = ()->timeOnTimeFactorCache.remove(competitor); + final SerializableRunnable result = ()->timeOnTimeFactorCache.remove(competitor); timeOnTimeFactorCacheUpdateCallbacks.put(competitor, result); return result; } private Runnable getTimeOnDistanceAllowanceCacheUpdateCallback(Competitor competitor) { - final Runnable result = ()->timeOnDistanceFactorInSecondsPerNauticalMileCache.remove(competitor); + final SerializableRunnable result = ()->timeOnDistanceFactorInSecondsPerNauticalMileCache.remove(competitor); timeOnDistanceFactorInSecondsPerNauticalMileCacheUpdateCallbacks.put(competitor, result); return result; } @@ -184,7 +199,7 @@ public class TimeOnTimeAndDistanceRankingMetric extends NonPerformanceCurveRanki for (TrackedLeg tl : getTrackedRace().getTrackedLegs()) { totalWindwardDistanceIncludingCompleteLeg = totalWindwardDistanceIncludingCompleteLeg.add(tl .getWindwardDistance(cache)); - if (tl == trackedLeg) { + if (tl == trackedLeg || totalWindwardDistanceIncludingCompleteLeg == null) { break; } } diff --git a/java/com.sap.sailing.domain/src/com/sap/sailing/domain/tracking/impl/DynamicGPSFixMovingTrackImpl.java b/java/com.sap.sailing.domain/src/com/sap/sailing/domain/tracking/impl/DynamicGPSFixMovingTrackImpl.java index 9b209ce49a2..5eec9f82271 100755 --- a/java/com.sap.sailing.domain/src/com/sap/sailing/domain/tracking/impl/DynamicGPSFixMovingTrackImpl.java +++ b/java/com.sap.sailing.domain/src/com/sap/sailing/domain/tracking/impl/DynamicGPSFixMovingTrackImpl.java @@ -31,12 +31,17 @@ import com.sap.sse.common.Bearing; import com.sap.sse.common.Distance; import com.sap.sse.common.Speed; import com.sap.sse.common.TimePoint; +import com.sap.sse.common.impl.DegreeBearingImpl; public class DynamicGPSFixMovingTrackImpl extends GPSFixTrackImpl implements DynamicGPSFixTrack { private static final Logger logger = Logger.getLogger(DynamicGPSFixMovingTrackImpl.class.getName()); private static final long serialVersionUID = 9111448573301259784L; private static final double MAX_SPEED_FACTOR_COMPARED_TO_MEASURED_SPEED_FOR_FILTERING = 2; + private static final Bearing MAX_COURSE_DIFFERENCE_BETWEEN_MEASURED_AND_COMPUTED_IN_DEGREES = new DegreeBearingImpl(90); + + private long numberOfOutliersDueToCOGDiff; + private long numberOfFixesCheckedForOutlier; /** * Uses lossy compaction of fixes. See {@link CompactPositionHelper}. Use {@link #DynamicGPSFixMovingTrackImpl(Object, long, boolean)} @@ -223,17 +228,11 @@ public class DynamicGPSFixMovingTrackImpl extends GPSFixTrackImpl extends GPSFixTrackImpl extends GPSFixTrackImpl 0))); + if (failedDueToCOGDiff) { + numberOfOutliersDueToCOGDiff++; + logger.finer(()->""+DynamicGPSFixMovingTrackImpl.this+": computed COG "+speedToNeighbor.getBearing()+" differs significantly (by "+ + speedToNeighbor.getBearing().getDifferenceTo(takeCogAndSogFrom.getSpeed().getBearing()).abs()+ + ") from reported COG "+takeCogAndSogFrom.getSpeed().getBearing()); + } + numberOfFixesCheckedForOutlier++; + return foundValidPreviousFixInRange; + } + @Override public void setMillisecondsOverWhichToAverage(long millisecondsOverWhichToAverage) { super.setMillisecondsOverWhichToAverage(millisecondsOverWhichToAverage); diff --git a/java/com.sap.sailing.domain/src/com/sap/sailing/domain/tracking/impl/FinishTimeUpdateHandler.java b/java/com.sap.sailing.domain/src/com/sap/sailing/domain/tracking/impl/FinishTimeUpdateHandler.java index e5c027ec562..62a4f388d03 100644 --- a/java/com.sap.sailing.domain/src/com/sap/sailing/domain/tracking/impl/FinishTimeUpdateHandler.java +++ b/java/com.sap.sailing.domain/src/com/sap/sailing/domain/tracking/impl/FinishTimeUpdateHandler.java @@ -13,8 +13,8 @@ import java.util.logging.Logger; import org.apache.http.HttpResponse; import org.apache.http.client.entity.UrlEncodedFormEntity; import org.apache.http.client.methods.HttpPost; -import org.apache.http.impl.client.AbstractHttpClient; -import org.apache.http.impl.client.SystemDefaultHttpClient; +import org.apache.http.impl.client.CloseableHttpClient; +import org.apache.http.impl.client.HttpClientBuilder; import org.apache.http.message.BasicNameValuePair; import org.json.simple.parser.ParseException; @@ -59,8 +59,9 @@ public class FinishTimeUpdateHandler extends UpdateHandler { params.add(new BasicNameValuePair(FIELD_TRACKING_END_TIME, String.valueOf(newFinishedTime.plus( TrackedRace.STOP_TRACKING_THIS_MUCH_AFTER_RACE_FINISH).asMillis()))); request.setEntity(new UrlEncodedFormEntity(params)); - final AbstractHttpClient client = new SystemDefaultHttpClient(); - client.setRedirectStrategy(new LaxRedirectStrategyForAllRedirectResponseCodes()); + final CloseableHttpClient client = HttpClientBuilder.create() + .setRedirectStrategy(new LaxRedirectStrategyForAllRedirectResponseCodes()) + .build(); logger.info("Using " + stopTrackingURI.toString() + " to stop tracking"); final HttpResponse response = client.execute(request); try { diff --git a/java/com.sap.sailing.domain/src/com/sap/sailing/domain/tracking/impl/StartTimeUpdateHandler.java b/java/com.sap.sailing.domain/src/com/sap/sailing/domain/tracking/impl/StartTimeUpdateHandler.java index b33650f08d4..32748350efd 100644 --- a/java/com.sap.sailing.domain/src/com/sap/sailing/domain/tracking/impl/StartTimeUpdateHandler.java +++ b/java/com.sap.sailing.domain/src/com/sap/sailing/domain/tracking/impl/StartTimeUpdateHandler.java @@ -15,10 +15,10 @@ import java.util.logging.Level; import java.util.logging.Logger; import org.apache.http.HttpResponse; +import org.apache.http.client.HttpClient; import org.apache.http.client.entity.UrlEncodedFormEntity; import org.apache.http.client.methods.HttpPost; -import org.apache.http.impl.client.AbstractHttpClient; -import org.apache.http.impl.client.SystemDefaultHttpClient; +import org.apache.http.impl.client.HttpClientBuilder; import org.apache.http.message.BasicNameValuePair; import org.json.simple.parser.ParseException; @@ -92,8 +92,9 @@ public class StartTimeUpdateHandler extends UpdateHandler implements StartTimeCh params.add(new BasicNameValuePair(FIELD_TRACKING_START_TIME, String.valueOf(newStartTime.minus( TrackedRace.START_TRACKING_THIS_MUCH_BEFORE_RACE_START).asMillis()))); request.setEntity(new UrlEncodedFormEntity(params)); - final AbstractHttpClient client = new SystemDefaultHttpClient(); - client.setRedirectStrategy(new LaxRedirectStrategyForAllRedirectResponseCodes()); + final HttpClient client = HttpClientBuilder.create() + .setRedirectStrategy(new LaxRedirectStrategyForAllRedirectResponseCodes()) + .build(); logger.info("Using " + startTrackingURI.toString() + " to start tracking"); final HttpResponse response = client.execute(request); try { diff --git a/java/com.sap.sailing.feature.p2build/scripts/README b/java/com.sap.sailing.feature.p2build/scripts/README index cf419621e87..57c4321dbab 100644 --- a/java/com.sap.sailing.feature.p2build/scripts/README +++ b/java/com.sap.sailing.feature.p2build/scripts/README @@ -6,5 +6,5 @@ what is defined in the .product file. Example usage: - analyzeProduct.sh ../raceanalysis.product ../../com.sap.sailing.server/SailingServer\ \(No\ Proxy\,\ GENERATED\).launch + updateEclipseLaunchers.sh ../raceanalysis.product ../../com.sap.sailing.server/SailingServer\ \(No\ Proxy\,\ GENERATED\).launch diff --git a/java/com.sap.sailing.feature.p2build/scripts/analyzeProduct.sh b/java/com.sap.sailing.feature.p2build/scripts/updateEclipseLaunchers.sh similarity index 97% rename from java/com.sap.sailing.feature.p2build/scripts/analyzeProduct.sh rename to java/com.sap.sailing.feature.p2build/scripts/updateEclipseLaunchers.sh index 0d570e4ec2e..fcf1cd16727 100755 --- a/java/com.sap.sailing.feature.p2build/scripts/analyzeProduct.sh +++ b/java/com.sap.sailing.feature.p2build/scripts/updateEclipseLaunchers.sh @@ -1,5 +1,5 @@ #!/bin/bash -# Call like this: analyzeProduct.sh [ ...] +# Call like this: updateEclipseLaunchers.sh [ ...] # Updates Eclipse .launch files with the bundles needed for starting an SAP Sailing server based on the current feature.xml. # The .launch files must be in the workspace format that was introduced with Eclipse 2019-12. The script prints an error when no matching # replacement section could be found. @@ -82,7 +82,7 @@ while [ "$2" != "" ]; do else echo "Patching $2 ..." if echo "$2" | grep -q winddbTest; then - patched_workspace_bundles="${workspace_bundles}${NL}${NL}" + patched_workspace_bundles="${workspace_bundles}${NL}${NL}" else patched_workspace_bundles="${workspace_bundles}" fi diff --git a/java/com.sap.sailing.feature.p2build/scripts/updateSeleniumPom.sh b/java/com.sap.sailing.feature.p2build/scripts/updateSeleniumPom.sh index 20f960569a8..5b367c13244 100755 --- a/java/com.sap.sailing.feature.p2build/scripts/updateSeleniumPom.sh +++ b/java/com.sap.sailing.feature.p2build/scripts/updateSeleniumPom.sh @@ -1,5 +1,5 @@ #!/bin/bash -# Call like this: analyzeProduct.sh +# Call like this: updateSeleniumPom.sh # Will patch the bundleStartLevel section in the pom.xml file so that all auto-start bundles # configured in the product specification are also launched properly and with the correct start level # for the Selenium tests. diff --git a/java/com.sap.sailing.feature.runtime/feature.xml b/java/com.sap.sailing.feature.runtime/feature.xml index 6c196d28d02..c300bbc664a 100644 --- a/java/com.sap.sailing.feature.runtime/feature.xml +++ b/java/com.sap.sailing.feature.runtime/feature.xml @@ -32,7 +32,7 @@ id="org.apache.commons.codec" download-size="0" install-size="0" - version="1.6.0.v201305230611" + version="1.10.0.v20180409-1845" unpack="false"/> - + - + - - + - - - + + + - - - + + + - - + - - + + - + + - + - - + + diff --git a/java/com.sap.sailing.gwt.ui/WEB-INF/web.xml b/java/com.sap.sailing.gwt.ui/WEB-INF/web.xml index ca29a193fce..12e736bb138 100755 --- a/java/com.sap.sailing.gwt.ui/WEB-INF/web.xml +++ b/java/com.sap.sailing.gwt.ui/WEB-INF/web.xml @@ -147,6 +147,15 @@ UserManagementService /service/usermanagement + + Chargebee Subscription Service + ChargebeeSubscriptionService + com.sap.sailing.gwt.ui.server.subscription.chargebee.ChargebeeSubscriptionWriteServiceImpl + + + ChargebeeSubscriptionService + /service/subscription/chargebee + diff --git a/java/com.sap.sailing.gwt.ui/imprint.json b/java/com.sap.sailing.gwt.ui/imprint.json index 97ff0810937..3f9b67610b3 100644 --- a/java/com.sap.sailing.gwt.ui/imprint.json +++ b/java/com.sap.sailing.gwt.ui/imprint.json @@ -753,7 +753,7 @@ "acknowledgements": [ "Copyright 2016 yanwsh@gmail.com" ], - "key": "Apache License 2.0" + "key": "ASL2.0" } ], "licenses": [ @@ -781,5 +781,27 @@ "key": "UNIDATA", "file": "unidata.txt" } + ], + "disclaimers":[ + { + "title":"SAP Legal Disclosure", + "link": "https://www.sap.com/corporate/en/legal/impressum.html", + "content": "Please visit ${link} to view the general SAP legal disclosure." + }, + { + "title":"YouTube", + "link": "https://www.youtube.com/t/terms", + "content": "The application utilizes the YouTube video streaming service. Therefore, by using the application, users implicitly agree to the terms of service provided by YouTube, found under ${link}." + }, + { + "title":"Google Privacy", + "link": "https://policies.google.com/privacy", + "content": "The application utilizes services of Google. Therefore, by using the application, users implicitly agree to the privacy policies of Google, as stated under ${link}." + }, + { + "title":"Google Maps", + "link": "http://www.google.com/intl/en/policies/terms/", + "content": "Google Maps Service (\"GM Service\"). If the Cloud Service accesses the GM Service through a Google Maps API, customer's use of the GM Service is subject to Google's Terms of Service, which are set forth at ${link}. If customer does not accept the Google Terms of Service, including, but not limited to, all limitations and restrictions therein, customer may not use the GM Service in the Cloud Service. Use of the GM Service in or through the Cloud Service will constitute customer's acceptance of Google's Terms of Service. Customer's usage of the GM Service in or through the Cloud Service can be terminated by SAP without reason at any time and SAP will not be required to provide an equivalent service via another provider." + } ] } \ No newline at end of file diff --git a/java/com.sap.sailing.gwt.ui/js/Vimeo.js b/java/com.sap.sailing.gwt.ui/js/Vimeo.js deleted file mode 100644 index c30cf4ef9c2..00000000000 --- a/java/com.sap.sailing.gwt.ui/js/Vimeo.js +++ /dev/null @@ -1,657 +0,0 @@ -/* The MIT License (MIT) -Copyright (c) 2014-2015 Benoit Tremblay -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: -The above copyright notice and this permission notice shall be included in -all copies or substantial portions of the Software. -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -THE SOFTWARE. */ -(function() { - 'use strict'; - - var VimeoState = { - UNSTARTED: -1, - ENDED: 0, - PLAYING: 1, - PAUSED: 2, - BUFFERING: 3 - }; - - var Tech = videojs.getComponent('Tech'); - - var Vimeo = videojs.extend(Tech, { - constructor: function(options, ready) { - Tech.call(this, options, ready); - if(options.poster != "") {this.setPoster(options.poster);} - this.setSrc(this.options_.source.src, true); - - // Set the vjs-vimeo class to the player - // Parent is not set yet so we have to wait a tick - setTimeout(function() { - this.el_.parentNode.className += ' vjs-vimeo'; - }.bind(this)); - - }, - - dispose: function() { - this.el_.parentNode.className = this.el_.parentNode.className.replace(' vjs-vimeo', ''); - }, - - createEl: function() { - this.vimeo = {}; - this.vimeoInfo = {}; - this.baseUrl = 'https://player.vimeo.com/video/'; - this.baseApiUrl = 'https://www.vimeo.com/api/v2/video/'; - this.videoId = Vimeo.parseUrl(this.options_.source.src).videoId; - - this.iframe = document.createElement('iframe'); - this.iframe.setAttribute('id', this.options_.techId); - this.iframe.setAttribute('title', 'Vimeo Video Player'); - this.iframe.setAttribute('class', 'vimeoplayer'); - this.iframe.setAttribute('src', this.baseUrl + this.videoId + '?api=1&player_id=' + this.options_.techId); - this.iframe.setAttribute('frameborder', '0'); - this.iframe.setAttribute('scrolling', 'no'); - this.iframe.setAttribute('marginWidth', '0'); - this.iframe.setAttribute('marginHeight', '0'); - this.iframe.setAttribute('webkitAllowFullScreen', '0'); - this.iframe.setAttribute('mozallowfullscreen', '0'); - this.iframe.setAttribute('allowFullScreen', '0'); - - var divWrapper = document.createElement('div'); - divWrapper.setAttribute('style', 'margin:0 auto;padding-bottom:56.25%;width:100%;height:0;position:relative;overflow:hidden;'); - divWrapper.setAttribute('class', 'vimeoFrame'); - divWrapper.appendChild(this.iframe); - - if (!_isOnMobile && !this.options_.ytControls) { - var divBlocker = document.createElement('div'); - divBlocker.setAttribute('class', 'vjs-iframe-blocker'); - divBlocker.setAttribute('style', 'position:absolute;top:0;left:0;width:100%;height:100%'); - - // In case the blocker is still there and we want to pause - divBlocker.onclick = function() { - this.onPause(); - }.bind(this); - - divWrapper.appendChild(divBlocker); - } - - if (Vimeo.isApiReady) { - this.initPlayer(); - } else { - Vimeo.apiReadyQueue.push(this); - } - - if(this.options_.poster == "") { - $.getJSON(this.baseApiUrl + this.videoId + '.json?callback=?', {format: "json"}, (function(_this){ - return function(data) { - // Set the low resolution first - _this.setPoster(data[0].thumbnail_large); - }; - })(this)); - } - - return divWrapper; - }, - - initPlayer: function() { - var self = this; - var vimeoVideoID = Vimeo.parseUrl(this.options_.source.src).videoId; - //load vimeo - if (this.vimeo && this.vimeo.api) { - this.vimeo.api('unload'); - delete this.vimeo; - } - - self.vimeo = $f(self.iframe); - - self.vimeoInfo = { - state: VimeoState.UNSTARTED, - volume: 1, - muted: false, - muteVolume: 1, - time: 0, - duration: 0, - buffered: 0, - url: self.baseUrl + self.videoId, - error: null - }; - - this.vimeo.addEvent('ready', function(id){ - self.onReady(); - - self.vimeo.addEvent('loadProgress', function(data, id){ self.onLoadProgress(data); }); - self.vimeo.addEvent('playProgress', function(data, id){ self.onPlayProgress(data); }); - self.vimeo.addEvent('play', function(id){ self.onPlay(); }); - self.vimeo.addEvent('pause', function(id){ self.onPause(); }); - self.vimeo.addEvent('finish', function(id){ self.onFinish(); }); - self.vimeo.addEvent('seek', function(data, id){ self.onSeek(data); }); - - }); - - }, - - onReady: function(){ - this.isReady_ = true; - this.triggerReady(); - this.trigger('loadedmetadata'); - if (this.startMuted) { - this.setMuted(true); - this.startMuted = false; - } - }, - - onLoadProgress: function(data) { - var durationUpdate = !this.vimeoInfo.duration; - this.vimeoInfo.duration = data.duration; - this.vimeoInfo.buffered = data.percent; - this.trigger('progress'); - if (durationUpdate) this.trigger('durationchange'); - }, - onPlayProgress: function(data) { - this.vimeoInfo.time = data.seconds; - this.trigger('timeupdate'); - }, - onPlay: function() { - this.vimeoInfo.state = VimeoState.PLAYING; - this.trigger('play'); - }, - onPause: function() { - this.vimeoInfo.state = VimeoState.PAUSED; - this.trigger('pause'); - }, - onFinish: function() { - this.vimeoInfo.state = VimeoState.ENDED; - this.trigger('ended'); - }, - onSeek: function(data) { - this.trigger('seeking'); - this.vimeoInfo.time = data.seconds; - this.trigger('timeupdate'); - this.trigger('seeked'); - }, - onError: function(error){ - this.error = error; - this.trigger('error'); - }, - - error: function() { - switch (this.errorNumber) { - case 2: - return { code: 'Unable to find the video' }; - - case 5: - return { code: 'Error while trying to play the video' }; - - case 100: - return { code: 'Unable to find the video' }; - - case 101: - case 150: - return { code: 'Playback on other Websites has been disabled by the video owner.' }; - } - - return { code: 'Vimeo unknown error (' + this.errorNumber + ')' }; - }, - - src: function() { - return this.source; - }, - - poster: function() { - return this.poster_; - }, - - setPoster: function(poster) { - this.poster_ = poster; - }, - - setSrc: function(source) { - if (!source || !source.src) { - return; - } - - this.source = source; - this.url = Vimeo.parseUrl(source.src); - - if (!this.options_.poster) { - if (this.url.videoId) { - $.getJSON(this.baseApiUrl + this.videoId + '.json?callback=?', {format: "json"}, (function(_this){ - return function(data) { - // Set the low resolution first - _this.poster_ = data[0].thumbnail_small; - }; - })(this)); - - // Check if their is a high res - this.checkHighResPoster(); - } - } - - if (this.options_.autoplay && !_isOnMobile) { - if (this.isReady_) { - this.play(); - } else { - this.playOnReady = true; - } - } - }, - - supportsFullScreen: function() { - return true; - }, - - //TRIGGER - load : function(){}, - play : function(){ this.vimeo.api('play'); }, - pause : function(){ this.vimeo.api('pause'); }, - paused : function(){ - return this.vimeoInfo.state !== VimeoState.PLAYING && - this.vimeoInfo.state !== VimeoState.BUFFERING; - }, - - currentTime : function(){ return this.vimeoInfo.time || 0; }, - - setCurrentTime :function(seconds){ - this.vimeo.api('seekTo', seconds); - this.player_.trigger('timeupdate'); - }, - - duration :function(){ return this.vimeoInfo.duration || 0; }, - buffered :function(){ return videojs.createTimeRange(0, (this.vimeoInfo.buffered*this.vimeoInfo.duration) || 0); }, - - volume :function() { return (this.vimeoInfo.muted)? this.vimeoInfo.muteVolume : this.vimeoInfo.volume; }, - setVolume :function(percentAsDecimal){ - this.vimeo.api('setvolume', percentAsDecimal); - this.vimeoInfo.volume = percentAsDecimal; - this.player_.trigger('volumechange'); - }, - currentSrc :function() { - return this.el_.src; - }, - muted :function() { return this.vimeoInfo.muted || false; }, - setMuted :function(muted) { - if (muted) { - this.vimeoInfo.muteVolume = this.vimeoInfo.volume; - this.setVolume(0); - } else { - this.setVolume(this.vimeoInfo.muteVolume); - } - - this.vimeoInfo.muted = muted; - this.player_.trigger('volumechange'); - }, - - // Tries to get the highest resolution thumbnail available for the video - checkHighResPoster: function(){ - var uri = ''; - - try { - - $.getJSON(this.baseApiUrl + this.videoId + '.json?callback=?', {format: "json"}, (function(_uri){ - return function(data) { - // Set the low resolution first - _uri = data[0].thumbnail_large; - }; - })(uri)); - - var image = new Image(); - image.onload = function(){ - // Onload thumbnail - if('naturalHeight' in this){ - if(this.naturalHeight <= 90 || this.naturalWidth <= 120) { - this.onerror(); - return; - } - } else if(this.height <= 90 || this.width <= 120) { - this.onerror(); - return; - } - - this.poster_ = uri; - this.trigger('posterchange'); - }.bind(this); - image.onerror = function(){}; - image.src = uri; - } - catch(e){} - } - }); - - Vimeo.isSupported = function() { - return true; - }; - - Vimeo.canPlaySource = function(e) { - return (e.type === 'video/vimeo'); - }; - - var _isOnMobile = /(iPad|iPhone|iPod|Android)/g.test(navigator.userAgent); - - Vimeo.parseUrl = function(url) { - var result = { - videoId: null - }; - - var regex = /^.*(vimeo\.com\/)((channels\/[A-z]+\/)|(groups\/[A-z]+\/videos\/))?([0-9]+)/; - var match = url.match(regex); - - if (match) { - result.videoId = match[5]; - } - - return result; - }; - - function injectCss() { - var css = // iframe blocker to catch mouse events - '.vjs-vimeo .vjs-iframe-blocker { display: none; }' + - '.vjs-vimeo.vjs-user-inactive .vjs-iframe-blocker { display: block; }' + - '.vjs-vimeo .vjs-poster { background-size: cover; }' + - '.vjs-vimeo { height:100%; }' + - '.vimeoplayer { width:100%; height:180%; position:absolute; left:0; top:-40%; }'; - - var head = document.head || document.getElementsByTagName('head')[0]; - - var style = document.createElement('style'); - style.type = 'text/css'; - - if (style.styleSheet){ - style.styleSheet.cssText = css; - } else { - style.appendChild(document.createTextNode(css)); - } - - head.appendChild(style); - } - - Vimeo.apiReadyQueue = []; - - var vimeoIframeAPIReady = function() { - Vimeo.isApiReady = true; - injectCss(); - - for (var i = 0; i < Vimeo.apiReadyQueue.length; ++i) { - Vimeo.apiReadyQueue[i].initPlayer(); - } - }; - - vimeoIframeAPIReady(); - - videojs.registerTech('Vimeo', Vimeo); - - - - // Froogaloop API ------------------------------------------------------------- - - // From https://github.com/vimeo/player-api/blob/master/javascript/froogaloop.js - // Init style shamelessly stolen from jQuery http://jquery.com - var Froogaloop = (function(){ - // Define a local copy of Froogaloop - function Froogaloop(iframe) { - // The Froogaloop object is actually just the init constructor - return new Froogaloop.fn.init(iframe); - } - - var eventCallbacks = {}, - hasWindowEvent = false, - isReady = false, - slice = Array.prototype.slice, - playerOrigin = '*'; - - Froogaloop.fn = Froogaloop.prototype = { - element: null, - - init: function(iframe) { - if (typeof iframe === "string") { - iframe = document.getElementById(iframe); - } - - this.element = iframe; - - return this; - }, - - /* - * Calls a function to act upon the player. - * - * @param {string} method The name of the Javascript API method to call. Eg: 'play'. - * @param {Array|Function} valueOrCallback params Array of parameters to pass when calling an API method - * or callback function when the method returns a value. - */ - api: function(method, valueOrCallback) { - if (!this.element || !method) { - return false; - } - - var self = this, - element = self.element, - target_id = element.id !== '' ? element.id : null, - params = !isFunction(valueOrCallback) ? valueOrCallback : null, - callback = isFunction(valueOrCallback) ? valueOrCallback : null; - - // Store the callback for get functions - if (callback) { - storeCallback(method, callback, target_id); - } - - postMessage(method, params, element); - return self; - }, - - /* - * Registers an event listener and a callback function that gets called when the event fires. - * - * @param eventName (String): Name of the event to listen for. - * @param callback (Function): Function that should be called when the event fires. - */ - addEvent: function(eventName, callback) { - if (!this.element) { - return false; - } - - var self = this, - element = self.element, - target_id = element.id !== '' ? element.id : null; - - - storeCallback(eventName, callback, target_id); - - // The ready event is not registered via postMessage. It fires regardless. - if (eventName != 'ready') { - postMessage('addEventListener', eventName, element); - } - else if (eventName == 'ready' && isReady) { - callback.call(null, target_id); - } - - return self; - }, - - /* - * Unregisters an event listener that gets called when the event fires. - * - * @param eventName (String): Name of the event to stop listening for. - */ - removeEvent: function(eventName) { - if (!this.element) { - return false; - } - - var self = this, - element = self.element, - target_id = element.id !== '' ? element.id : null, - removed = removeCallback(eventName, target_id); - - // The ready event is not registered - if (eventName != 'ready' && removed) { - postMessage('removeEventListener', eventName, element); - } - } - }; - - /** - * Handles posting a message to the parent window. - * - * @param method (String): name of the method to call inside the player. For api calls - * this is the name of the api method (api_play or api_pause) while for events this method - * is api_addEventListener. - * @param params (Object or Array): List of parameters to submit to the method. Can be either - * a single param or an array list of parameters. - * @param target (HTMLElement): Target iframe to post the message to. - */ - function postMessage(method, params, target) { - if (!target.contentWindow.postMessage) { - return false; - } - - var data = JSON.stringify({ - method: method, - value: params - }); - - target.contentWindow.postMessage(data, playerOrigin); - } - - /** - * Event that fires whenever the window receives a message from its parent - * via window.postMessage. - */ - function onMessageReceived(event) { - var data, method; - - try { - data = JSON.parse(event.data); - method = data.event || data.method; - } - catch(e) { - //fail silently... like a ninja! - } - - if (method == 'ready' && !isReady) { - isReady = true; - } - - // Handles messages from the vimeo player only - if (!(/^https?:\/\/player.vimeo.com/).test(event.origin)) { - return false; - } - - if (playerOrigin === '*') { - playerOrigin = event.origin; - } - - var value = data.value, - eventData = data.data, - target_id = target_id === '' ? null : data.player_id, - - callback = getCallback(method, target_id), - params = []; - - if (!callback) { - return false; - } - - if (value !== undefined) { - params.push(value); - } - - if (eventData) { - params.push(eventData); - } - - if (target_id) { - params.push(target_id); - } - - return params.length > 0 ? callback.apply(null, params) : callback.call(); - } - - - /** - * Stores submitted callbacks for each iframe being tracked and each - * event for that iframe. - * - * @param eventName (String): Name of the event. Eg. api_onPlay - * @param callback (Function): Function that should get executed when the - * event is fired. - * @param target_id (String) [Optional]: If handling more than one iframe then - * it stores the different callbacks for different iframes based on the iframe's - * id. - */ - function storeCallback(eventName, callback, target_id) { - if (target_id) { - if (!eventCallbacks[target_id]) { - eventCallbacks[target_id] = {}; - } - eventCallbacks[target_id][eventName] = callback; - } - else { - eventCallbacks[eventName] = callback; - } - } - - /** - * Retrieves stored callbacks. - */ - function getCallback(eventName, target_id) { - if (target_id && eventCallbacks[target_id]) { - return eventCallbacks[target_id][eventName]; - } - else if (eventCallbacks[eventName]) { - return eventCallbacks[eventName]; - } - } - - function removeCallback(eventName, target_id) { - if (target_id && eventCallbacks[target_id]) { - if (!eventCallbacks[target_id][eventName]) { - return false; - } - eventCallbacks[target_id][eventName] = null; - } - else { - if (!eventCallbacks[eventName]) { - return false; - } - eventCallbacks[eventName] = null; - } - - return true; - } - - function isFunction(obj) { - return !!(obj && obj.constructor && obj.call && obj.apply); - } - - function isArray(obj) { - return toString.call(obj) === '[object Array]'; - } - - // Give the init function the Froogaloop prototype for later instantiation - Froogaloop.fn.init.prototype = Froogaloop.fn; - - // Listens for the message event. - // W3C - if (window.addEventListener) { - window.addEventListener('message', onMessageReceived, false); - } - // IE - else { - window.attachEvent('onmessage', onMessageReceived); - } - - // Expose froogaloop to the global object - return (window.Froogaloop = window.$f = Froogaloop); - - })(); -})(); - diff --git a/java/com.sap.sailing.gwt.ui/js/Youtube.js b/java/com.sap.sailing.gwt.ui/js/Youtube.js new file mode 100644 index 00000000000..cbc813cfa85 --- /dev/null +++ b/java/com.sap.sailing.gwt.ui/js/Youtube.js @@ -0,0 +1,798 @@ +/* The MIT License (MIT) + +Copyright (c) 2014-2015 Benoit Tremblay + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. */ +/*global define, YT*/ +(function (root, factory) { + if(typeof exports==='object' && typeof module!=='undefined') { + var videojs = require('video.js'); + module.exports = factory(videojs.default || videojs); + } else if(typeof define === 'function' && define.amd) { + define(['videojs'], function(videojs){ + return (root.Youtube = factory(videojs)); + }); + } else { + root.Youtube = factory(root.videojs); + } +}(this, function(videojs) { + 'use strict'; + + var _isOnMobile = videojs.browser.IS_IOS || videojs.browser.IS_NATIVE_ANDROID; + var Tech = videojs.getTech('Tech'); + + var Youtube = videojs.extend(Tech, { + + constructor: function(options, ready) { + Tech.call(this, options, ready); + + this.setPoster(options.poster); + this.setSrc(this.options_.source, true); + + // Set the vjs-youtube class to the player + // Parent is not set yet so we have to wait a tick + this.setTimeout(function() { + if (this.el_) { + this.el_.parentNode.className += ' vjs-youtube'; + + if (_isOnMobile) { + this.el_.parentNode.className += ' vjs-youtube-mobile'; + } + + if (Youtube.isApiReady) { + this.initYTPlayer(); + } else { + Youtube.apiReadyQueue.push(this); + } + } + }.bind(this)); + }, + + dispose: function() { + if (this.ytPlayer) { + //Dispose of the YouTube Player + if (this.ytPlayer.stopVideo) { + this.ytPlayer.stopVideo(); + } + if (this.ytPlayer.destroy) { + this.ytPlayer.destroy(); + } + } else { + //YouTube API hasn't finished loading or the player is already disposed + var index = Youtube.apiReadyQueue.indexOf(this); + if (index !== -1) { + Youtube.apiReadyQueue.splice(index, 1); + } + } + this.ytPlayer = null; + + this.el_.parentNode.className = this.el_.parentNode.className + .replace(' vjs-youtube', '') + .replace(' vjs-youtube-mobile', ''); + this.el_.parentNode.removeChild(this.el_); + + //Needs to be called after the YouTube player is destroyed, otherwise there will be a null reference exception + Tech.prototype.dispose.call(this); + }, + + createEl: function() { + var div = document.createElement('div'); + div.setAttribute('id', this.options_.techId); + div.setAttribute('style', 'width:100%;height:100%;top:0;left:0;position:absolute'); + div.setAttribute('class', 'vjs-tech'); + + var divWrapper = document.createElement('div'); + divWrapper.appendChild(div); + + if (!_isOnMobile && !this.options_.ytControls) { + var divBlocker = document.createElement('div'); + divBlocker.setAttribute('class', 'vjs-iframe-blocker'); + divBlocker.setAttribute('style', 'position:absolute;top:0;left:0;width:100%;height:100%'); + + // In case the blocker is still there and we want to pause + divBlocker.onclick = function() { + this.pause(); + }.bind(this); + + divWrapper.appendChild(divBlocker); + } + + return divWrapper; + }, + + initYTPlayer: function() { + var playerVars = { + controls: 0, + modestbranding: 1, + rel: 0, + showinfo: 0, + loop: this.options_.loop ? 1 : 0 + }; + + // Let the user set any YouTube parameter + // https://developers.google.com/youtube/player_parameters?playerVersion=HTML5#Parameters + // To use YouTube controls, you must use ytControls instead + // To use the loop or autoplay, use the video.js settings + + if (typeof this.options_.autohide !== 'undefined') { + playerVars.autohide = this.options_.autohide; + } + + if (typeof this.options_['cc_load_policy'] !== 'undefined') { + playerVars['cc_load_policy'] = this.options_['cc_load_policy']; + } + + if (typeof this.options_.ytControls !== 'undefined') { + playerVars.controls = this.options_.ytControls; + } + + if (typeof this.options_.disablekb !== 'undefined') { + playerVars.disablekb = this.options_.disablekb; + } + + if (typeof this.options_.color !== 'undefined') { + playerVars.color = this.options_.color; + } + + if (!playerVars.controls) { + // Let video.js handle the fullscreen unless it is the YouTube native controls + playerVars.fs = 0; + } else if (typeof this.options_.fs !== 'undefined') { + playerVars.fs = this.options_.fs; + } + + if (this.options_.source.src.indexOf('end=') !== -1) { + var srcEndTime = this.options_.source.src.match(/end=([0-9]*)/); + this.options_.end = parseInt(srcEndTime[1]); + } + + if (typeof this.options_.end !== 'undefined') { + playerVars.end = this.options_.end; + } + + if (typeof this.options_.hl !== 'undefined') { + playerVars.hl = this.options_.hl; + } else if (typeof this.options_.language !== 'undefined') { + // Set the YouTube player on the same language than video.js + playerVars.hl = this.options_.language.substr(0, 2); + } + + if (typeof this.options_['iv_load_policy'] !== 'undefined') { + playerVars['iv_load_policy'] = this.options_['iv_load_policy']; + } + + if (typeof this.options_.list !== 'undefined') { + playerVars.list = this.options_.list; + } else if (this.url && typeof this.url.listId !== 'undefined') { + playerVars.list = this.url.listId; + } + + if (typeof this.options_.listType !== 'undefined') { + playerVars.listType = this.options_.listType; + } + + if (typeof this.options_.modestbranding !== 'undefined') { + playerVars.modestbranding = this.options_.modestbranding; + } + + if (typeof this.options_.playlist !== 'undefined') { + playerVars.playlist = this.options_.playlist; + } + + if (typeof this.options_.playsinline !== 'undefined') { + playerVars.playsinline = this.options_.playsinline; + } + + if (typeof this.options_.rel !== 'undefined') { + playerVars.rel = this.options_.rel; + } + + if (typeof this.options_.showinfo !== 'undefined') { + playerVars.showinfo = this.options_.showinfo; + } + + if (this.options_.source.src.indexOf('start=') !== -1) { + var srcStartTime = this.options_.source.src.match(/start=([0-9]*)/); + this.options_.start = parseInt(srcStartTime[1]); + } + + if (typeof this.options_.start !== 'undefined') { + playerVars.start = this.options_.start; + } + + if (typeof this.options_.theme !== 'undefined') { + playerVars.theme = this.options_.theme; + } + + // Allow undocumented options to be passed along via customVars + if (typeof this.options_.customVars !== 'undefined') { + var customVars = this.options_.customVars; + Object.keys(customVars).forEach(function(key) { + playerVars[key] = customVars[key]; + }); + } + + this.activeVideoId = this.url ? this.url.videoId : null; + this.activeList = playerVars.list; + + var playerConfig = { + videoId: this.activeVideoId, + playerVars: playerVars, + events: { + onReady: this.onPlayerReady.bind(this), + onPlaybackQualityChange: this.onPlayerPlaybackQualityChange.bind(this), + onPlaybackRateChange: this.onPlayerPlaybackRateChange.bind(this), + onStateChange: this.onPlayerStateChange.bind(this), + onVolumeChange: this.onPlayerVolumeChange.bind(this), + onError: this.onPlayerError.bind(this) + } + }; + + if (typeof this.options_.enablePrivacyEnhancedMode !== 'undefined' && this.options_.enablePrivacyEnhancedMode) { + playerConfig.host = 'https://www.youtube-nocookie.com'; + } + + this.ytPlayer = new YT.Player(this.options_.techId, playerConfig); + }, + + onPlayerReady: function() { + if (this.options_.muted) { + this.ytPlayer.mute(); + } + + var playbackRates = this.ytPlayer.getAvailablePlaybackRates(); + if (playbackRates.length > 1) { + this.featuresPlaybackRate = true; + } + + this.playerReady_ = true; + this.triggerReady(); + + if (this.playOnReady) { + this.play(); + } else if (this.cueOnReady) { + this.cueVideoById_(this.url.videoId); + this.activeVideoId = this.url.videoId; + } + }, + + onPlayerPlaybackQualityChange: function() { + + }, + + onPlayerPlaybackRateChange: function() { + this.trigger('ratechange'); + }, + + onPlayerStateChange: function(e) { + var state = e.data; + + if (state === this.lastState || this.errorNumber) { + return; + } + + this.lastState = state; + + switch (state) { + case -1: + this.trigger('loadstart'); + this.trigger('loadedmetadata'); + this.trigger('durationchange'); + this.trigger('ratechange'); + break; + + case YT.PlayerState.ENDED: + this.trigger('ended'); + break; + + case YT.PlayerState.PLAYING: + this.trigger('timeupdate'); + this.trigger('durationchange'); + this.trigger('playing'); + this.trigger('play'); + + if (this.isSeeking) { + this.onSeeked(); + } + break; + + case YT.PlayerState.PAUSED: + this.trigger('canplay'); + if (this.isSeeking) { + this.onSeeked(); + } else { + this.trigger('pause'); + } + break; + + case YT.PlayerState.BUFFERING: + this.player_.trigger('timeupdate'); + this.player_.trigger('waiting'); + break; + } + }, + + onPlayerVolumeChange: function() { + this.trigger('volumechange'); + }, + + onPlayerError: function(e) { + this.errorNumber = e.data; + this.trigger('pause'); + this.trigger('error'); + }, + + error: function() { + var code = 1000 + this.errorNumber; // as smaller codes are reserved + switch (this.errorNumber) { + case 5: + return { code: code, message: 'Error while trying to play the video' }; + + case 2: + case 100: + return { code: code, message: 'Unable to find the video' }; + + case 101: + case 150: + return { + code: code, + message: 'Playback on other Websites has been disabled by the video owner.' + }; + } + + return { code: code, message: 'YouTube unknown error (' + this.errorNumber + ')' }; + }, + + loadVideoById_: function(id) { + var options = { + videoId: id + }; + if (this.options_.start) { + options.startSeconds = this.options_.start; + } + if (this.options_.end) { + options.endSeconds = this.options_.end; + } + this.ytPlayer.loadVideoById(options); + }, + + cueVideoById_: function(id) { + var options = { + videoId: id + }; + if (this.options_.start) { + options.startSeconds = this.options_.start; + } + if (this.options_.end) { + options.endSeconds = this.options_.end; + } + this.ytPlayer.cueVideoById(options); + }, + + src: function(src) { + if (src) { + this.setSrc({ src: src }); + } + + return this.source; + }, + + poster: function() { + // You can't start programmaticlly a video with a mobile + // through the iframe so we hide the poster and the play button (with CSS) + if (_isOnMobile) { + return null; + } + + return this.poster_; + }, + + setPoster: function(poster) { + this.poster_ = poster; + }, + + setSrc: function(source) { + if (!source || !source.src) { + return; + } + + delete this.errorNumber; + this.source = source; + this.url = Youtube.parseUrl(source.src); + + if (!this.options_.poster) { + if (this.url.videoId) { + // Set the low resolution first + this.poster_ = 'https://img.youtube.com/vi/' + this.url.videoId + '/0.jpg'; + this.trigger('posterchange'); + + // Check if their is a high res + this.checkHighResPoster(); + } + } + + if (this.options_.autoplay && !_isOnMobile) { + if (this.isReady_) { + this.play(); + } else { + this.playOnReady = true; + } + } else if (this.activeVideoId !== this.url.videoId) { + if (this.isReady_) { + this.cueVideoById_(this.url.videoId); + this.activeVideoId = this.url.videoId; + } else { + this.cueOnReady = true; + } + } + }, + + autoplay: function() { + return this.options_.autoplay; + }, + + setAutoplay: function(val) { + this.options_.autoplay = val; + }, + + loop: function() { + return this.options_.loop; + }, + + setLoop: function(val) { + this.options_.loop = val; + }, + + play: function() { + if (!this.url || !this.url.videoId) { + return; + } + + this.wasPausedBeforeSeek = false; + + if (this.isReady_) { + if (this.url.listId) { + if (this.activeList === this.url.listId) { + this.ytPlayer.playVideo(); + } else { + this.ytPlayer.loadPlaylist(this.url.listId); + this.activeList = this.url.listId; + } + } + + if (this.activeVideoId === this.url.videoId) { + this.ytPlayer.playVideo(); + } else { + this.loadVideoById_(this.url.videoId); + this.activeVideoId = this.url.videoId; + } + } else { + this.trigger('waiting'); + this.playOnReady = true; + } + }, + + pause: function() { + if (this.ytPlayer) { + this.ytPlayer.pauseVideo(); + } + }, + + paused: function() { + return (this.ytPlayer) ? + (this.lastState !== YT.PlayerState.PLAYING && this.lastState !== YT.PlayerState.BUFFERING) + : true; + }, + + currentTime: function() { + return this.ytPlayer ? this.ytPlayer.getCurrentTime() : 0; + }, + + setCurrentTime: function(seconds) { + if (this.lastState === YT.PlayerState.PAUSED) { + this.timeBeforeSeek = this.currentTime(); + } + + if (!this.isSeeking) { + this.wasPausedBeforeSeek = this.paused(); + } + + this.ytPlayer.seekTo(seconds, true); + this.trigger('timeupdate'); + this.trigger('seeking'); + this.isSeeking = true; + + // A seek event during pause does not return an event to trigger a seeked event, + // so run an interval timer to look for the currentTime to change + if (this.lastState === YT.PlayerState.PAUSED && this.timeBeforeSeek !== seconds) { + clearInterval(this.checkSeekedInPauseInterval); + this.checkSeekedInPauseInterval = setInterval(function() { + if (this.lastState !== YT.PlayerState.PAUSED || !this.isSeeking) { + // If something changed while we were waiting for the currentTime to change, + // clear the interval timer + clearInterval(this.checkSeekedInPauseInterval); + } else if (this.currentTime() !== this.timeBeforeSeek) { + this.trigger('timeupdate'); + this.onSeeked(); + } + }.bind(this), 250); + } + }, + + seeking: function () { + return this.isSeeking; + }, + + seekable: function () { + if(!this.ytPlayer) { + return videojs.createTimeRange(); + } + + return videojs.createTimeRange(0, this.ytPlayer.getDuration()); + }, + + onSeeked: function() { + clearInterval(this.checkSeekedInPauseInterval); + this.isSeeking = false; + + if (this.wasPausedBeforeSeek) { + this.pause(); + } + + this.trigger('seeked'); + }, + + playbackRate: function() { + return this.ytPlayer ? this.ytPlayer.getPlaybackRate() : 1; + }, + + setPlaybackRate: function(suggestedRate) { + if (!this.ytPlayer) { + return; + } + + this.ytPlayer.setPlaybackRate(suggestedRate); + }, + + duration: function() { + return this.ytPlayer ? this.ytPlayer.getDuration() : 0; + }, + + currentSrc: function() { + return this.source && this.source.src; + }, + + ended: function() { + return this.ytPlayer ? (this.lastState === YT.PlayerState.ENDED) : false; + }, + + volume: function() { + return this.ytPlayer ? this.ytPlayer.getVolume() / 100.0 : 1; + }, + + setVolume: function(percentAsDecimal) { + if (!this.ytPlayer) { + return; + } + + this.ytPlayer.setVolume(percentAsDecimal * 100.0); + }, + + muted: function() { + return this.ytPlayer ? this.ytPlayer.isMuted() : false; + }, + + setMuted: function(mute) { + if (!this.ytPlayer) { + return; + } + else{ + this.muted(true); + } + + if (mute) { + this.ytPlayer.mute(); + } else { + this.ytPlayer.unMute(); + } + this.setTimeout( function(){ + this.trigger('volumechange'); + }, 50); + }, + + buffered: function() { + if(!this.ytPlayer || !this.ytPlayer.getVideoLoadedFraction) { + return videojs.createTimeRange(); + } + + var bufferedEnd = this.ytPlayer.getVideoLoadedFraction() * this.ytPlayer.getDuration(); + + return videojs.createTimeRange(0, bufferedEnd); + }, + + // TODO: Can we really do something with this on YouTUbe? + preload: function() {}, + load: function() {}, + reset: function() {}, + networkState: function () { + if (!this.ytPlayer) { + return 0; //NETWORK_EMPTY + } + switch (this.ytPlayer.getPlayerState()) { + case -1: //unstarted + return 0; //NETWORK_EMPTY + case 3: //buffering + return 2; //NETWORK_LOADING + default: + return 1; //NETWORK_IDLE + } + }, + readyState: function () { + if (!this.ytPlayer) { + return 0; //HAVE_NOTHING + } + switch (this.ytPlayer.getPlayerState()) { + case -1: //unstarted + return 0; //HAVE_NOTHING + case 5: //video cued + return 1; //HAVE_METADATA + case 3: //buffering + return 2; //HAVE_CURRENT_DATA + default: + return 4; //HAVE_ENOUGH_DATA + } + }, + + supportsFullScreen: function() { + return document.fullscreenEnabled || + document.webkitFullscreenEnabled || + document.mozFullScreenEnabled || + document.msFullscreenEnabled; + }, + + // Tries to get the highest resolution thumbnail available for the video + checkHighResPoster: function(){ + var uri = 'https://img.youtube.com/vi/' + this.url.videoId + '/maxresdefault.jpg'; + + try { + var image = new Image(); + image.onload = function(){ + // Onload may still be called if YouTube returns the 120x90 error thumbnail + if('naturalHeight' in image){ + if (image.naturalHeight <= 90 || image.naturalWidth <= 120) { + return; + } + } else if(image.height <= 90 || image.width <= 120) { + return; + } + + this.poster_ = uri; + this.trigger('posterchange'); + }.bind(this); + image.onerror = function(){}; + image.src = uri; + } + catch(e){} + } + }); + + Youtube.isSupported = function() { + return true; + }; + + Youtube.canPlaySource = function(e) { + return Youtube.canPlayType(e.type); + }; + + Youtube.canPlayType = function(e) { + return (e === 'video/youtube'); + }; + + Youtube.parseUrl = function(url) { + var result = { + videoId: null + }; + + var regex = /^.*(youtu.be\/|v\/|u\/\w\/|embed\/|watch\?v=|\&v=)([^#\&\?]*).*/; + var match = url.match(regex); + + if (match && match[2].length === 11) { + result.videoId = match[2]; + } + + var regPlaylist = /[?&]list=([^#\&\?]+)/; + match = url.match(regPlaylist); + + if(match && match[1]) { + result.listId = match[1]; + } + + return result; + }; + + function apiLoaded() { + YT.ready(function() { + Youtube.isApiReady = true; + + for (var i = 0; i < Youtube.apiReadyQueue.length; ++i) { + Youtube.apiReadyQueue[i].initYTPlayer(); + } + }); + } + + function loadScript(src, callback) { + var loaded = false; + var tag = document.createElement('script'); + var firstScriptTag = document.getElementsByTagName('script')[0]; + if (!firstScriptTag) { + // when loaded in jest without jsdom setup it doesn't get any element. + // In jest it doesn't really make sense to do anything, because no one is watching youtube in jest + return; + } + firstScriptTag.parentNode.insertBefore(tag, firstScriptTag); + tag.onload = function () { + if (!loaded) { + loaded = true; + callback(); + } + }; + tag.onreadystatechange = function () { + if (!loaded && (this.readyState === 'complete' || this.readyState === 'loaded')) { + loaded = true; + callback(); + } + }; + tag.src = src; + } + + function injectCss() { + var css = // iframe blocker to catch mouse events + '.vjs-youtube .vjs-iframe-blocker { display: none; }' + + '.vjs-youtube.vjs-user-inactive .vjs-iframe-blocker { display: block; }' + + '.vjs-youtube .vjs-poster { background-size: cover; }' + + '.vjs-youtube-mobile .vjs-big-play-button { display: none; }'; + + var head = document.head || document.getElementsByTagName('head')[0]; + + var style = document.createElement('style'); + style.type = 'text/css'; + + if (style.styleSheet){ + style.styleSheet.cssText = css; + } else { + style.appendChild(document.createTextNode(css)); + } + + head.appendChild(style); + } + + Youtube.apiReadyQueue = []; + + if (typeof document !== 'undefined'){ + loadScript('https://www.youtube.com/iframe_api', apiLoaded); + injectCss(); + } + + // Older versions of VJS5 doesn't have the registerTech function + if (typeof videojs.registerTech !== 'undefined') { + videojs.registerTech('Youtube', Youtube); + } else { + videojs.registerComponent('Youtube', Youtube); + } +})); diff --git a/java/com.sap.sailing.gwt.ui/js/Youtube.min.js b/java/com.sap.sailing.gwt.ui/js/Youtube.min.js index 9c499229c02..a9ecd9e0cd5 100644 --- a/java/com.sap.sailing.gwt.ui/js/Youtube.min.js +++ b/java/com.sap.sailing.gwt.ui/js/Youtube.min.js @@ -1 +1 @@ -(function(root,factory){if(typeof define==="function"&&define.amd){define(["video.js"],function(videojs){return root.Youtube=factory(videojs)})}else if(typeof module==="object"&&module.exports){module.exports=root.Youtube=factory(require("video.js"))}else{root.Youtube=factory(root.videojs)}})(this,function(videojs){"use strict";var Tech=videojs.getComponent("Tech");var Youtube=videojs.extend(Tech,{constructor:function(options,ready){Tech.call(this,options,ready);this.setPoster(options.poster);this.setSrc(this.options_.source,true);setTimeout(function(){this.el_.parentNode.className+=" vjs-youtube";if(_isOnMobile){this.el_.parentNode.className+=" vjs-youtube-mobile"}if(Youtube.isApiReady){this.initYTPlayer()}else{Youtube.apiReadyQueue.push(this)}}.bind(this))},dispose:function(){this.el_.parentNode.className=this.el_.parentNode.className.replace(" vjs-youtube","").replace(" vjs-youtube-mobile","")},createEl:function(){var div=document.createElement("div");div.setAttribute("id",this.options_.techId);div.setAttribute("style","width:100%;height:100%;top:0;left:0;position:absolute");var divWrapper=document.createElement("div");divWrapper.appendChild(div);if(!_isOnMobile&&!this.options_.ytControls){var divBlocker=document.createElement("div");divBlocker.setAttribute("class","vjs-iframe-blocker");divBlocker.setAttribute("style","position:absolute;top:0;left:0;width:100%;height:100%");divBlocker.onclick=function(){this.pause()}.bind(this);divWrapper.appendChild(divBlocker)}return divWrapper},initYTPlayer:function(){var playerVars={controls:0,modestbranding:1,rel:0,showinfo:0,loop:this.options_.loop?1:0};if(typeof this.options_.autohide!=="undefined"){playerVars.autohide=this.options_.autohide}if(typeof this.options_["cc_load_policy"]!=="undefined"){playerVars["cc_load_policy"]=this.options_["cc_load_policy"]}if(typeof this.options_.ytControls!=="undefined"){playerVars.controls=this.options_.ytControls}if(typeof this.options_.disablekb!=="undefined"){playerVars.disablekb=this.options_.disablekb}if(typeof this.options_.end!=="undefined"){playerVars.end=this.options_.end}if(typeof this.options_.color!=="undefined"){playerVars.color=this.options_.color}if(!playerVars.controls){playerVars.fs=0}else if(typeof this.options_.fs!=="undefined"){playerVars.fs=this.options_.fs}if(typeof this.options_.end!=="undefined"){playerVars.end=this.options_.end}if(typeof this.options_.hl!=="undefined"){playerVars.hl=this.options_.hl}else if(typeof this.options_.language!=="undefined"){playerVars.hl=this.options_.language.substr(0,2)}if(typeof this.options_["iv_load_policy"]!=="undefined"){playerVars["iv_load_policy"]=this.options_["iv_load_policy"]}if(typeof this.options_.list!=="undefined"){playerVars.list=this.options_.list}else if(this.url&&typeof this.url.listId!=="undefined"){playerVars.list=this.url.listId}if(typeof this.options_.listType!=="undefined"){playerVars.listType=this.options_.listType}if(typeof this.options_.modestbranding!=="undefined"){playerVars.modestbranding=this.options_.modestbranding}if(typeof this.options_.playlist!=="undefined"){playerVars.playlist=this.options_.playlist}if(typeof this.options_.playsinline!=="undefined"){playerVars.playsinline=this.options_.playsinline}if(typeof this.options_.rel!=="undefined"){playerVars.rel=this.options_.rel}if(typeof this.options_.showinfo!=="undefined"){playerVars.showinfo=this.options_.showinfo}if(typeof this.options_.start!=="undefined"){playerVars.start=this.options_.start}if(typeof this.options_.theme!=="undefined"){playerVars.theme=this.options_.theme}this.activeVideoId=this.url?this.url.videoId:null;this.activeList=playerVars.list;this.ytPlayer=new YT.Player(this.options_.techId,{videoId:this.activeVideoId,playerVars:playerVars,events:{onReady:this.onPlayerReady.bind(this),onPlaybackQualityChange:this.onPlayerPlaybackQualityChange.bind(this),onStateChange:this.onPlayerStateChange.bind(this),onError:this.onPlayerError.bind(this)}})},onPlayerReady:function(){this.playerReady_=true;this.triggerReady();if(this.playOnReady){this.play()}},onPlayerPlaybackQualityChange:function(){},onPlayerStateChange:function(e){var state=e.data;if(state===this.lastState||this.errorNumber){return}switch(state){case-1:this.trigger("loadedmetadata");this.trigger("durationchange");break;case YT.PlayerState.ENDED:this.trigger("ended");break;case YT.PlayerState.PLAYING:this.trigger("timeupdate");this.trigger("durationchange");this.trigger("playing");this.trigger("play");if(this.isSeeking){this.onSeeked()}break;case YT.PlayerState.PAUSED:this.trigger("canplay");if(this.isSeeking){this.onSeeked()}else{this.trigger("pause")}break;case YT.PlayerState.BUFFERING:this.player_.trigger("timeupdate");this.player_.trigger("waiting");break}this.lastState=state},onPlayerError:function(e){this.errorNumber=e.data;this.trigger("error");this.ytPlayer.stopVideo();this.ytPlayer.destroy();this.ytPlayer=null},error:function(){switch(this.errorNumber){case 5:return{code:"Error while trying to play the video"};case 2:case 100:case 150:return{code:"Unable to find the video"};case 101:return{code:"Playback on other Websites has been disabled by the video owner."}}return{code:"YouTube unknown error ("+this.errorNumber+")"}},src:function(src){if(src){this.setSrc({src:src});if(this.options_.autoplay&&!_isOnMobile){this.play()}}return this.source},poster:function(){if(_isOnMobile){return null}return this.poster_},setPoster:function(poster){this.poster_=poster},setSrc:function(source){if(!source||!source.src){return}delete this.errorNumber;this.source=source;this.url=Youtube.parseUrl(source.src);if(!this.options_.poster){if(this.url.videoId){this.poster_="https://img.youtube.com/vi/"+this.url.videoId+"/0.jpg";this.checkHighResPoster()}}if(this.options_.autoplay&&!_isOnMobile){if(this.isReady_){this.play()}else{this.playOnReady=true}}},play:function(){if(!this.url||!this.url.videoId){return}this.wasPausedBeforeSeek=false;if(this.isReady_){if(this.url.listId){if(this.activeList===this.url.listId){this.ytPlayer.playVideo()}else{this.ytPlayer.loadPlaylist(this.url.listId);this.activeList=this.url.listId}}if(this.activeVideoId===this.url.videoId){this.ytPlayer.playVideo()}else{this.ytPlayer.loadVideoById(this.url.videoId);this.activeVideoId=this.url.videoId}}else{this.trigger("waiting");this.playOnReady=true}},pause:function(){if(this.ytPlayer){this.ytPlayer.pauseVideo()}},paused:function(){return this.ytPlayer?this.lastState!==YT.PlayerState.PLAYING&&this.lastState!==YT.PlayerState.BUFFERING:true},currentTime:function(){return this.ytPlayer?this.ytPlayer.getCurrentTime():0},setCurrentTime:function(seconds){if(this.lastState===YT.PlayerState.PAUSED){this.timeBeforeSeek=this.currentTime()}if(!this.isSeeking){this.wasPausedBeforeSeek=this.paused()}this.ytPlayer.seekTo(seconds,true);this.trigger("timeupdate");this.trigger("seeking");this.isSeeking=true;if(this.lastState===YT.PlayerState.PAUSED&&this.timeBeforeSeek!==seconds){clearInterval(this.checkSeekedInPauseInterval);this.checkSeekedInPauseInterval=setInterval(function(){if(this.lastState!==YT.PlayerState.PAUSED||!this.isSeeking){clearInterval(this.checkSeekedInPauseInterval)}else if(this.currentTime()!==this.timeBeforeSeek){this.trigger("timeupdate");this.onSeeked()}}.bind(this),250)}},onSeeked:function(){clearInterval(this.checkSeekedInPauseInterval);this.isSeeking=false;if(this.wasPausedBeforeSeek){this.pause()}this.trigger("seeked")},playbackRate:function(){return this.ytPlayer?this.ytPlayer.getPlaybackRate():1},setPlaybackRate:function(suggestedRate){if(!this.ytPlayer){return}this.ytPlayer.setPlaybackRate(suggestedRate);this.trigger("ratechange")},duration:function(){return this.ytPlayer?this.ytPlayer.getDuration():0},currentSrc:function(){return this.source},ended:function(){return this.ytPlayer?this.lastState===YT.PlayerState.ENDED:false},volume:function(){return this.ytPlayer?this.ytPlayer.getVolume()/100:1},setVolume:function(percentAsDecimal){if(!this.ytPlayer){return}this.ytPlayer.setVolume(percentAsDecimal*100);this.setTimeout(function(){this.trigger("volumechange")},50)},muted:function(){return this.ytPlayer?this.ytPlayer.isMuted():false},setMuted:function(mute){if(!this.ytPlayer){return}else{this.muted(true)}if(mute){this.ytPlayer.mute()}else{this.ytPlayer.unMute()}this.setTimeout(function(){this.trigger("volumechange")},50)},buffered:function(){if(!this.ytPlayer||!this.ytPlayer.getVideoLoadedFraction){return{length:0,start:function(){throw new Error("This TimeRanges object is empty")},end:function(){throw new Error("This TimeRanges object is empty")}}}var end=this.ytPlayer.getVideoLoadedFraction()*this.ytPlayer.getDuration();return{length:this.ytPlayer.getDuration(),start:function(){return 0},end:function(){return end}}},load:function(){},reset:function(){},supportsFullScreen:function(){return true},checkHighResPoster:function(){var uri="https://img.youtube.com/vi/"+this.url.videoId+"/maxresdefault.jpg";try{var image=new Image;image.onload=function(){if("naturalHeight"in image){if(image.naturalHeight<=90||image.naturalWidth<=120){return}}else if(image.height<=90||image.width<=120){return}this.poster_=uri;this.trigger("posterchange")}.bind(this);image.onerror=function(){};image.src=uri}catch(e){}}});Youtube.isSupported=function(){return true};Youtube.canPlaySource=function(e){return e.type==="video/youtube"};var _isOnMobile=/(iPad|iPhone|iPod|Android)/g.test(navigator.userAgent);Youtube.parseUrl=function(url){var result={videoId:null};var regex=/^.*(youtu.be\/|v\/|u\/\w\/|embed\/|watch\?v=|\&v=)([^#\&\?]*).*/;var match=url.match(regex);if(match&&match[2].length===11){result.videoId=match[2]}var regPlaylist=/[?&]list=([^#\&\?]+)/;match=url.match(regPlaylist);if(match&&match[1]){result.listId=match[1]}return result};function loadApi(){var tag=document.createElement("script");tag.src="https://www.youtube.com/iframe_api";var firstScriptTag=document.getElementsByTagName("script")[0];firstScriptTag.parentNode.insertBefore(tag,firstScriptTag)}function injectCss(){var css=".vjs-youtube .vjs-iframe-blocker { display: none; }"+".vjs-youtube.vjs-user-inactive .vjs-iframe-blocker { display: block; }"+".vjs-youtube .vjs-poster { background-size: cover; }"+".vjs-youtube-mobile .vjs-big-play-button { display: none; }";var head=document.head||document.getElementsByTagName("head")[0];var style=document.createElement("style");style.type="text/css";if(style.styleSheet){style.styleSheet.cssText=css}else{style.appendChild(document.createTextNode(css))}head.appendChild(style)}Youtube.apiReadyQueue=[];window.onYouTubeIframeAPIReady=function(){Youtube.isApiReady=true;for(var i=0;i1){this.featuresPlaybackRate=true}this.playerReady_=true;this.triggerReady();if(this.playOnReady){this.play()}else if(this.cueOnReady){this.cueVideoById_(this.url.videoId);this.activeVideoId=this.url.videoId}},onPlayerPlaybackQualityChange:function(){},onPlayerPlaybackRateChange:function(){this.trigger("ratechange")},onPlayerStateChange:function(e){var state=e.data;if(state===this.lastState||this.errorNumber){return}this.lastState=state;switch(state){case-1:this.trigger("loadstart");this.trigger("loadedmetadata");this.trigger("durationchange");this.trigger("ratechange");break;case YT.PlayerState.ENDED:this.trigger("ended");break;case YT.PlayerState.PLAYING:this.trigger("timeupdate");this.trigger("durationchange");this.trigger("playing");this.trigger("play");if(this.isSeeking){this.onSeeked()}break;case YT.PlayerState.PAUSED:this.trigger("canplay");if(this.isSeeking){this.onSeeked()}else{this.trigger("pause")}break;case YT.PlayerState.BUFFERING:this.player_.trigger("timeupdate");this.player_.trigger("waiting");break}},onPlayerVolumeChange:function(){this.trigger("volumechange")},onPlayerError:function(e){this.errorNumber=e.data;this.trigger("pause");this.trigger("error")},error:function(){var code=1e3+this.errorNumber;switch(this.errorNumber){case 5:return{code:code,message:"Error while trying to play the video"};case 2:case 100:return{code:code,message:"Unable to find the video"};case 101:case 150:return{code:code,message:"Playback on other Websites has been disabled by the video owner."}}return{code:code,message:"YouTube unknown error ("+this.errorNumber+")"}},loadVideoById_:function(id){var options={videoId:id};if(this.options_.start){options.startSeconds=this.options_.start}if(this.options_.end){options.endSeconds=this.options_.end}this.ytPlayer.loadVideoById(options)},cueVideoById_:function(id){var options={videoId:id};if(this.options_.start){options.startSeconds=this.options_.start}if(this.options_.end){options.endSeconds=this.options_.end}this.ytPlayer.cueVideoById(options)},src:function(src){if(src){this.setSrc({src:src})}return this.source},poster:function(){if(_isOnMobile){return null}return this.poster_},setPoster:function(poster){this.poster_=poster},setSrc:function(source){if(!source||!source.src){return}delete this.errorNumber;this.source=source;this.url=Youtube.parseUrl(source.src);if(!this.options_.poster){if(this.url.videoId){this.poster_="https://img.youtube.com/vi/"+this.url.videoId+"/0.jpg";this.trigger("posterchange");this.checkHighResPoster()}}if(this.options_.autoplay&&!_isOnMobile){if(this.isReady_){this.play()}else{this.playOnReady=true}}else if(this.activeVideoId!==this.url.videoId){if(this.isReady_){this.cueVideoById_(this.url.videoId);this.activeVideoId=this.url.videoId}else{this.cueOnReady=true}}},autoplay:function(){return this.options_.autoplay},setAutoplay:function(val){this.options_.autoplay=val},loop:function(){return this.options_.loop},setLoop:function(val){this.options_.loop=val},play:function(){if(!this.url||!this.url.videoId){return}this.wasPausedBeforeSeek=false;if(this.isReady_){if(this.url.listId){if(this.activeList===this.url.listId){this.ytPlayer.playVideo()}else{this.ytPlayer.loadPlaylist(this.url.listId);this.activeList=this.url.listId}}if(this.activeVideoId===this.url.videoId){this.ytPlayer.playVideo()}else{this.loadVideoById_(this.url.videoId);this.activeVideoId=this.url.videoId}}else{this.trigger("waiting");this.playOnReady=true}},pause:function(){if(this.ytPlayer){this.ytPlayer.pauseVideo()}},paused:function(){return this.ytPlayer?this.lastState!==YT.PlayerState.PLAYING&&this.lastState!==YT.PlayerState.BUFFERING:true},currentTime:function(){return this.ytPlayer?this.ytPlayer.getCurrentTime():0},setCurrentTime:function(seconds){if(this.lastState===YT.PlayerState.PAUSED){this.timeBeforeSeek=this.currentTime()}if(!this.isSeeking){this.wasPausedBeforeSeek=this.paused()}this.ytPlayer.seekTo(seconds,true);this.trigger("timeupdate");this.trigger("seeking");this.isSeeking=true;if(this.lastState===YT.PlayerState.PAUSED&&this.timeBeforeSeek!==seconds){clearInterval(this.checkSeekedInPauseInterval);this.checkSeekedInPauseInterval=setInterval(function(){if(this.lastState!==YT.PlayerState.PAUSED||!this.isSeeking){clearInterval(this.checkSeekedInPauseInterval)}else if(this.currentTime()!==this.timeBeforeSeek){this.trigger("timeupdate");this.onSeeked()}}.bind(this),250)}},seeking:function(){return this.isSeeking},seekable:function(){if(!this.ytPlayer){return videojs.createTimeRange()}return videojs.createTimeRange(0,this.ytPlayer.getDuration())},onSeeked:function(){clearInterval(this.checkSeekedInPauseInterval);this.isSeeking=false;if(this.wasPausedBeforeSeek){this.pause()}this.trigger("seeked")},playbackRate:function(){return this.ytPlayer?this.ytPlayer.getPlaybackRate():1},setPlaybackRate:function(suggestedRate){if(!this.ytPlayer){return}this.ytPlayer.setPlaybackRate(suggestedRate)},duration:function(){return this.ytPlayer?this.ytPlayer.getDuration():0},currentSrc:function(){return this.source&&this.source.src},ended:function(){return this.ytPlayer?this.lastState===YT.PlayerState.ENDED:false},volume:function(){return this.ytPlayer?this.ytPlayer.getVolume()/100:1},setVolume:function(percentAsDecimal){if(!this.ytPlayer){return}this.ytPlayer.setVolume(percentAsDecimal*100)},muted:function(){return this.ytPlayer?this.ytPlayer.isMuted():false},setMuted:function(mute){if(!this.ytPlayer){return}else{this.muted(true)}if(mute){this.ytPlayer.mute()}else{this.ytPlayer.unMute()}this.setTimeout(function(){this.trigger("volumechange")},50)},buffered:function(){if(!this.ytPlayer||!this.ytPlayer.getVideoLoadedFraction){return videojs.createTimeRange()}var bufferedEnd=this.ytPlayer.getVideoLoadedFraction()*this.ytPlayer.getDuration();return videojs.createTimeRange(0,bufferedEnd)},preload:function(){},load:function(){},reset:function(){},networkState:function(){if(!this.ytPlayer){return 0}switch(this.ytPlayer.getPlayerState()){case-1:return 0;case 3:return 2;default:return 1}},readyState:function(){if(!this.ytPlayer){return 0}switch(this.ytPlayer.getPlayerState()){case-1:return 0;case 5:return 1;case 3:return 2;default:return 4}},supportsFullScreen:function(){return document.fullscreenEnabled||document.webkitFullscreenEnabled||document.mozFullScreenEnabled||document.msFullscreenEnabled},checkHighResPoster:function(){var uri="https://img.youtube.com/vi/"+this.url.videoId+"/maxresdefault.jpg";try{var image=new Image;image.onload=function(){if("naturalHeight"in image){if(image.naturalHeight<=90||image.naturalWidth<=120){return}}else if(image.height<=90||image.width<=120){return}this.poster_=uri;this.trigger("posterchange")}.bind(this);image.onerror=function(){};image.src=uri}catch(e){}}});Youtube.isSupported=function(){return true};Youtube.canPlaySource=function(e){return Youtube.canPlayType(e.type)};Youtube.canPlayType=function(e){return e==="video/youtube"};Youtube.parseUrl=function(url){var result={videoId:null};var regex=/^.*(youtu.be\/|v\/|u\/\w\/|embed\/|watch\?v=|\&v=)([^#\&\?]*).*/;var match=url.match(regex);if(match&&match[2].length===11){result.videoId=match[2]}var regPlaylist=/[?&]list=([^#\&\?]+)/;match=url.match(regPlaylist);if(match&&match[1]){result.listId=match[1]}return result};function apiLoaded(){YT.ready(function(){Youtube.isApiReady=true;for(var i=0;i 0 ) ? 1 : + x; - - }; - -} - -if ( Function.prototype.name === undefined && Object.defineProperty !== undefined ) { - - // Missing in IE9-11. - // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/name - - Object.defineProperty( Function.prototype, 'name', { - - get: function () { - - return this.toString().match( /^\s*function\s*(\S*)\s*\(/ )[ 1 ]; - - } - - } ); - -} - -if ( Object.assign === undefined ) { - - // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/assign - - Object.defineProperty( Object, 'assign', { - - writable: true, - configurable: true, - - value: function ( target ) { - - 'use strict'; - - if ( target === undefined || target === null ) { - - throw new TypeError( "Cannot convert first argument to object" ); - - } - - var to = Object( target ); - - for ( var i = 1, n = arguments.length; i !== n; ++ i ) { - - var nextSource = arguments[ i ]; - - if ( nextSource === undefined || nextSource === null ) continue; - - nextSource = Object( nextSource ); - - var keysArray = Object.keys( nextSource ); - - for ( var nextIndex = 0, len = keysArray.length; nextIndex !== len; ++ nextIndex ) { - - var nextKey = keysArray[ nextIndex ]; - var desc = Object.getOwnPropertyDescriptor( nextSource, nextKey ); - - if ( desc !== undefined && desc.enumerable ) { - - to[ nextKey ] = nextSource[ nextKey ]; - - } - - } - - } - - return to; - - } - - } ); - -} - -// https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent.button - -THREE.MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2 }; - -// GL STATE CONSTANTS - -THREE.CullFaceNone = 0; -THREE.CullFaceBack = 1; -THREE.CullFaceFront = 2; -THREE.CullFaceFrontBack = 3; - -THREE.FrontFaceDirectionCW = 0; -THREE.FrontFaceDirectionCCW = 1; - -// SHADOWING TYPES - -THREE.BasicShadowMap = 0; -THREE.PCFShadowMap = 1; -THREE.PCFSoftShadowMap = 2; - -// MATERIAL CONSTANTS - -// side - -THREE.FrontSide = 0; -THREE.BackSide = 1; -THREE.DoubleSide = 2; - -// shading - -THREE.FlatShading = 1; -THREE.SmoothShading = 2; - -// colors - -THREE.NoColors = 0; -THREE.FaceColors = 1; -THREE.VertexColors = 2; - -// blending modes - -THREE.NoBlending = 0; -THREE.NormalBlending = 1; -THREE.AdditiveBlending = 2; -THREE.SubtractiveBlending = 3; -THREE.MultiplyBlending = 4; -THREE.CustomBlending = 5; - -// custom blending equations -// (numbers start from 100 not to clash with other -// mappings to OpenGL constants defined in Texture.js) - -THREE.AddEquation = 100; -THREE.SubtractEquation = 101; -THREE.ReverseSubtractEquation = 102; -THREE.MinEquation = 103; -THREE.MaxEquation = 104; - -// custom blending destination factors - -THREE.ZeroFactor = 200; -THREE.OneFactor = 201; -THREE.SrcColorFactor = 202; -THREE.OneMinusSrcColorFactor = 203; -THREE.SrcAlphaFactor = 204; -THREE.OneMinusSrcAlphaFactor = 205; -THREE.DstAlphaFactor = 206; -THREE.OneMinusDstAlphaFactor = 207; - -// custom blending source factors - -//THREE.ZeroFactor = 200; -//THREE.OneFactor = 201; -//THREE.SrcAlphaFactor = 204; -//THREE.OneMinusSrcAlphaFactor = 205; -//THREE.DstAlphaFactor = 206; -//THREE.OneMinusDstAlphaFactor = 207; -THREE.DstColorFactor = 208; -THREE.OneMinusDstColorFactor = 209; -THREE.SrcAlphaSaturateFactor = 210; - -// depth modes - -THREE.NeverDepth = 0; -THREE.AlwaysDepth = 1; -THREE.LessDepth = 2; -THREE.LessEqualDepth = 3; -THREE.EqualDepth = 4; -THREE.GreaterEqualDepth = 5; -THREE.GreaterDepth = 6; -THREE.NotEqualDepth = 7; - - -// TEXTURE CONSTANTS - -THREE.MultiplyOperation = 0; -THREE.MixOperation = 1; -THREE.AddOperation = 2; - -// Tone Mapping modes - -THREE.NoToneMapping = 0; // do not do any tone mapping, not even exposure (required for special purpose passes.) -THREE.LinearToneMapping = 1; // only apply exposure. -THREE.ReinhardToneMapping = 2; -THREE.Uncharted2ToneMapping = 3; // John Hable -THREE.CineonToneMapping = 4; // optimized filmic operator by Jim Hejl and Richard Burgess-Dawson - -// Mapping modes - -THREE.UVMapping = 300; - -THREE.CubeReflectionMapping = 301; -THREE.CubeRefractionMapping = 302; - -THREE.EquirectangularReflectionMapping = 303; -THREE.EquirectangularRefractionMapping = 304; - -THREE.SphericalReflectionMapping = 305; -THREE.CubeUVReflectionMapping = 306; -THREE.CubeUVRefractionMapping = 307; - -// Wrapping modes - -THREE.RepeatWrapping = 1000; -THREE.ClampToEdgeWrapping = 1001; -THREE.MirroredRepeatWrapping = 1002; - -// Filters - -THREE.NearestFilter = 1003; -THREE.NearestMipMapNearestFilter = 1004; -THREE.NearestMipMapLinearFilter = 1005; -THREE.LinearFilter = 1006; -THREE.LinearMipMapNearestFilter = 1007; -THREE.LinearMipMapLinearFilter = 1008; - -// Data types - -THREE.UnsignedByteType = 1009; -THREE.ByteType = 1010; -THREE.ShortType = 1011; -THREE.UnsignedShortType = 1012; -THREE.IntType = 1013; -THREE.UnsignedIntType = 1014; -THREE.FloatType = 1015; -THREE.HalfFloatType = 1025; - -// Pixel types - -//THREE.UnsignedByteType = 1009; -THREE.UnsignedShort4444Type = 1016; -THREE.UnsignedShort5551Type = 1017; -THREE.UnsignedShort565Type = 1018; - -// Pixel formats - -THREE.AlphaFormat = 1019; -THREE.RGBFormat = 1020; -THREE.RGBAFormat = 1021; -THREE.LuminanceFormat = 1022; -THREE.LuminanceAlphaFormat = 1023; -// THREE.RGBEFormat handled as THREE.RGBAFormat in shaders -THREE.RGBEFormat = THREE.RGBAFormat; //1024; -THREE.DepthFormat = 1026; - -// DDS / ST3C Compressed texture formats - -THREE.RGB_S3TC_DXT1_Format = 2001; -THREE.RGBA_S3TC_DXT1_Format = 2002; -THREE.RGBA_S3TC_DXT3_Format = 2003; -THREE.RGBA_S3TC_DXT5_Format = 2004; - - -// PVRTC compressed texture formats - -THREE.RGB_PVRTC_4BPPV1_Format = 2100; -THREE.RGB_PVRTC_2BPPV1_Format = 2101; -THREE.RGBA_PVRTC_4BPPV1_Format = 2102; -THREE.RGBA_PVRTC_2BPPV1_Format = 2103; - -// ETC compressed texture formats - -THREE.RGB_ETC1_Format = 2151; - -// Loop styles for AnimationAction - -THREE.LoopOnce = 2200; -THREE.LoopRepeat = 2201; -THREE.LoopPingPong = 2202; - -// Interpolation - -THREE.InterpolateDiscrete = 2300; -THREE.InterpolateLinear = 2301; -THREE.InterpolateSmooth = 2302; - -// Interpolant ending modes - -THREE.ZeroCurvatureEnding = 2400; -THREE.ZeroSlopeEnding = 2401; -THREE.WrapAroundEnding = 2402; - -// Triangle Draw modes - -THREE.TrianglesDrawMode = 0; -THREE.TriangleStripDrawMode = 1; -THREE.TriangleFanDrawMode = 2; - -// Texture Encodings - -THREE.LinearEncoding = 3000; // No encoding at all. -THREE.sRGBEncoding = 3001; -THREE.GammaEncoding = 3007; // uses GAMMA_FACTOR, for backwards compatibility with WebGLRenderer.gammaInput/gammaOutput - -// The following Texture Encodings are for RGB-only (no alpha) HDR light emission sources. -// These encodings should not specified as output encodings except in rare situations. -THREE.RGBEEncoding = 3002; // AKA Radiance. -THREE.LogLuvEncoding = 3003; -THREE.RGBM7Encoding = 3004; -THREE.RGBM16Encoding = 3005; -THREE.RGBDEncoding = 3006; // MaxRange is 256. - -// Depth packing strategies - -THREE.BasicDepthPacking = 3200; // for writing to float textures for high precision or for visualizing results in RGB buffers -THREE.RGBADepthPacking = 3201; // for packing into RGBA buffers. - -// File:src/math/Color.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.Color = function ( color ) { - - if ( arguments.length === 3 ) { - - return this.fromArray( arguments ); + Number.EPSILON = Math.pow( 2, - 52 ); } - return this.set( color ); + if ( Number.isInteger === undefined ) { -}; + // Missing in IE + // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number/isInteger -THREE.Color.prototype = { + Number.isInteger = function ( value ) { - constructor: THREE.Color, - - r: 1, g: 1, b: 1, - - set: function ( value ) { - - if ( value instanceof THREE.Color ) { - - this.copy( value ); - - } else if ( typeof value === 'number' ) { - - this.setHex( value ); - - } else if ( typeof value === 'string' ) { - - this.setStyle( value ); - - } - - return this; - - }, - - setScalar: function ( scalar ) { - - this.r = scalar; - this.g = scalar; - this.b = scalar; - - }, - - setHex: function ( hex ) { - - hex = Math.floor( hex ); - - this.r = ( hex >> 16 & 255 ) / 255; - this.g = ( hex >> 8 & 255 ) / 255; - this.b = ( hex & 255 ) / 255; - - return this; - - }, - - setRGB: function ( r, g, b ) { - - this.r = r; - this.g = g; - this.b = b; - - return this; - - }, - - setHSL: function () { - - function hue2rgb( p, q, t ) { - - if ( t < 0 ) t += 1; - if ( t > 1 ) t -= 1; - if ( t < 1 / 6 ) return p + ( q - p ) * 6 * t; - if ( t < 1 / 2 ) return q; - if ( t < 2 / 3 ) return p + ( q - p ) * 6 * ( 2 / 3 - t ); - return p; - - } - - return function ( h, s, l ) { - - // h,s,l ranges are in 0.0 - 1.0 - h = THREE.Math.euclideanModulo( h, 1 ); - s = THREE.Math.clamp( s, 0, 1 ); - l = THREE.Math.clamp( l, 0, 1 ); - - if ( s === 0 ) { - - this.r = this.g = this.b = l; - - } else { - - var p = l <= 0.5 ? l * ( 1 + s ) : l + s - ( l * s ); - var q = ( 2 * l ) - p; - - this.r = hue2rgb( q, p, h + 1 / 3 ); - this.g = hue2rgb( q, p, h ); - this.b = hue2rgb( q, p, h - 1 / 3 ); - - } - - return this; + return typeof value === 'number' && isFinite( value ) && Math.floor( value ) === value; }; - }(), - - setStyle: function ( style ) { - - function handleAlpha( string ) { - - if ( string === undefined ) return; - - if ( parseFloat( string ) < 1 ) { - - console.warn( 'THREE.Color: Alpha component of ' + style + ' will be ignored.' ); - - } - - } - - - var m; - - if ( m = /^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec( style ) ) { - - // rgb / hsl - - var color; - var name = m[ 1 ]; - var components = m[ 2 ]; - - switch ( name ) { - - case 'rgb': - case 'rgba': - - if ( color = /^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) { - - // rgb(255,0,0) rgba(255,0,0,0.5) - this.r = Math.min( 255, parseInt( color[ 1 ], 10 ) ) / 255; - this.g = Math.min( 255, parseInt( color[ 2 ], 10 ) ) / 255; - this.b = Math.min( 255, parseInt( color[ 3 ], 10 ) ) / 255; - - handleAlpha( color[ 5 ] ); - - return this; - - } - - if ( color = /^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) { - - // rgb(100%,0%,0%) rgba(100%,0%,0%,0.5) - this.r = Math.min( 100, parseInt( color[ 1 ], 10 ) ) / 100; - this.g = Math.min( 100, parseInt( color[ 2 ], 10 ) ) / 100; - this.b = Math.min( 100, parseInt( color[ 3 ], 10 ) ) / 100; - - handleAlpha( color[ 5 ] ); - - return this; - - } - - break; - - case 'hsl': - case 'hsla': - - if ( color = /^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) { - - // hsl(120,50%,50%) hsla(120,50%,50%,0.5) - var h = parseFloat( color[ 1 ] ) / 360; - var s = parseInt( color[ 2 ], 10 ) / 100; - var l = parseInt( color[ 3 ], 10 ) / 100; - - handleAlpha( color[ 5 ] ); - - return this.setHSL( h, s, l ); - - } - - break; - - } - - } else if ( m = /^\#([A-Fa-f0-9]+)$/.exec( style ) ) { - - // hex color - - var hex = m[ 1 ]; - var size = hex.length; - - if ( size === 3 ) { - - // #ff0 - this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 0 ), 16 ) / 255; - this.g = parseInt( hex.charAt( 1 ) + hex.charAt( 1 ), 16 ) / 255; - this.b = parseInt( hex.charAt( 2 ) + hex.charAt( 2 ), 16 ) / 255; - - return this; - - } else if ( size === 6 ) { - - // #ff0000 - this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 1 ), 16 ) / 255; - this.g = parseInt( hex.charAt( 2 ) + hex.charAt( 3 ), 16 ) / 255; - this.b = parseInt( hex.charAt( 4 ) + hex.charAt( 5 ), 16 ) / 255; - - return this; - - } - - } - - if ( style && style.length > 0 ) { - - // color keywords - var hex = THREE.ColorKeywords[ style ]; - - if ( hex !== undefined ) { - - // red - this.setHex( hex ); - - } else { - - // unknown color - console.warn( 'THREE.Color: Unknown color ' + style ); - - } - - } - - return this; - - }, - - clone: function () { - - return new this.constructor( this.r, this.g, this.b ); - - }, - - copy: function ( color ) { - - this.r = color.r; - this.g = color.g; - this.b = color.b; - - return this; - - }, - - copyGammaToLinear: function ( color, gammaFactor ) { - - if ( gammaFactor === undefined ) gammaFactor = 2.0; - - this.r = Math.pow( color.r, gammaFactor ); - this.g = Math.pow( color.g, gammaFactor ); - this.b = Math.pow( color.b, gammaFactor ); - - return this; - - }, - - copyLinearToGamma: function ( color, gammaFactor ) { - - if ( gammaFactor === undefined ) gammaFactor = 2.0; - - var safeInverse = ( gammaFactor > 0 ) ? ( 1.0 / gammaFactor ) : 1.0; - - this.r = Math.pow( color.r, safeInverse ); - this.g = Math.pow( color.g, safeInverse ); - this.b = Math.pow( color.b, safeInverse ); - - return this; - - }, - - convertGammaToLinear: function () { - - var r = this.r, g = this.g, b = this.b; - - this.r = r * r; - this.g = g * g; - this.b = b * b; - - return this; - - }, - - convertLinearToGamma: function () { - - this.r = Math.sqrt( this.r ); - this.g = Math.sqrt( this.g ); - this.b = Math.sqrt( this.b ); - - return this; - - }, - - getHex: function () { - - return ( this.r * 255 ) << 16 ^ ( this.g * 255 ) << 8 ^ ( this.b * 255 ) << 0; - - }, - - getHexString: function () { - - return ( '000000' + this.getHex().toString( 16 ) ).slice( - 6 ); - - }, - - getHSL: function ( optionalTarget ) { - - // h,s,l ranges are in 0.0 - 1.0 - - var hsl = optionalTarget || { h: 0, s: 0, l: 0 }; - - var r = this.r, g = this.g, b = this.b; - - var max = Math.max( r, g, b ); - var min = Math.min( r, g, b ); - - var hue, saturation; - var lightness = ( min + max ) / 2.0; - - if ( min === max ) { - - hue = 0; - saturation = 0; - - } else { - - var delta = max - min; - - saturation = lightness <= 0.5 ? delta / ( max + min ) : delta / ( 2 - max - min ); - - switch ( max ) { - - case r: hue = ( g - b ) / delta + ( g < b ? 6 : 0 ); break; - case g: hue = ( b - r ) / delta + 2; break; - case b: hue = ( r - g ) / delta + 4; break; - - } - - hue /= 6; - - } - - hsl.h = hue; - hsl.s = saturation; - hsl.l = lightness; - - return hsl; - - }, - - getStyle: function () { - - return 'rgb(' + ( ( this.r * 255 ) | 0 ) + ',' + ( ( this.g * 255 ) | 0 ) + ',' + ( ( this.b * 255 ) | 0 ) + ')'; - - }, - - offsetHSL: function ( h, s, l ) { - - var hsl = this.getHSL(); - - hsl.h += h; hsl.s += s; hsl.l += l; - - this.setHSL( hsl.h, hsl.s, hsl.l ); - - return this; - - }, - - add: function ( color ) { - - this.r += color.r; - this.g += color.g; - this.b += color.b; - - return this; - - }, - - addColors: function ( color1, color2 ) { - - this.r = color1.r + color2.r; - this.g = color1.g + color2.g; - this.b = color1.b + color2.b; - - return this; - - }, - - addScalar: function ( s ) { - - this.r += s; - this.g += s; - this.b += s; - - return this; - - }, - - multiply: function ( color ) { - - this.r *= color.r; - this.g *= color.g; - this.b *= color.b; - - return this; - - }, - - multiplyScalar: function ( s ) { - - this.r *= s; - this.g *= s; - this.b *= s; - - return this; - - }, - - lerp: function ( color, alpha ) { - - this.r += ( color.r - this.r ) * alpha; - this.g += ( color.g - this.g ) * alpha; - this.b += ( color.b - this.b ) * alpha; - - return this; - - }, - - equals: function ( c ) { - - return ( c.r === this.r ) && ( c.g === this.g ) && ( c.b === this.b ); - - }, - - fromArray: function ( array, offset ) { - - if ( offset === undefined ) offset = 0; - - this.r = array[ offset ]; - this.g = array[ offset + 1 ]; - this.b = array[ offset + 2 ]; - - return this; - - }, - - toArray: function ( array, offset ) { - - if ( array === undefined ) array = []; - if ( offset === undefined ) offset = 0; - - array[ offset ] = this.r; - array[ offset + 1 ] = this.g; - array[ offset + 2 ] = this.b; - - return array; - } -}; - -THREE.ColorKeywords = { 'aliceblue': 0xF0F8FF, 'antiquewhite': 0xFAEBD7, 'aqua': 0x00FFFF, 'aquamarine': 0x7FFFD4, 'azure': 0xF0FFFF, -'beige': 0xF5F5DC, 'bisque': 0xFFE4C4, 'black': 0x000000, 'blanchedalmond': 0xFFEBCD, 'blue': 0x0000FF, 'blueviolet': 0x8A2BE2, -'brown': 0xA52A2A, 'burlywood': 0xDEB887, 'cadetblue': 0x5F9EA0, 'chartreuse': 0x7FFF00, 'chocolate': 0xD2691E, 'coral': 0xFF7F50, -'cornflowerblue': 0x6495ED, 'cornsilk': 0xFFF8DC, 'crimson': 0xDC143C, 'cyan': 0x00FFFF, 'darkblue': 0x00008B, 'darkcyan': 0x008B8B, -'darkgoldenrod': 0xB8860B, 'darkgray': 0xA9A9A9, 'darkgreen': 0x006400, 'darkgrey': 0xA9A9A9, 'darkkhaki': 0xBDB76B, 'darkmagenta': 0x8B008B, -'darkolivegreen': 0x556B2F, 'darkorange': 0xFF8C00, 'darkorchid': 0x9932CC, 'darkred': 0x8B0000, 'darksalmon': 0xE9967A, 'darkseagreen': 0x8FBC8F, -'darkslateblue': 0x483D8B, 'darkslategray': 0x2F4F4F, 'darkslategrey': 0x2F4F4F, 'darkturquoise': 0x00CED1, 'darkviolet': 0x9400D3, -'deeppink': 0xFF1493, 'deepskyblue': 0x00BFFF, 'dimgray': 0x696969, 'dimgrey': 0x696969, 'dodgerblue': 0x1E90FF, 'firebrick': 0xB22222, -'floralwhite': 0xFFFAF0, 'forestgreen': 0x228B22, 'fuchsia': 0xFF00FF, 'gainsboro': 0xDCDCDC, 'ghostwhite': 0xF8F8FF, 'gold': 0xFFD700, -'goldenrod': 0xDAA520, 'gray': 0x808080, 'green': 0x008000, 'greenyellow': 0xADFF2F, 'grey': 0x808080, 'honeydew': 0xF0FFF0, 'hotpink': 0xFF69B4, -'indianred': 0xCD5C5C, 'indigo': 0x4B0082, 'ivory': 0xFFFFF0, 'khaki': 0xF0E68C, 'lavender': 0xE6E6FA, 'lavenderblush': 0xFFF0F5, 'lawngreen': 0x7CFC00, -'lemonchiffon': 0xFFFACD, 'lightblue': 0xADD8E6, 'lightcoral': 0xF08080, 'lightcyan': 0xE0FFFF, 'lightgoldenrodyellow': 0xFAFAD2, 'lightgray': 0xD3D3D3, -'lightgreen': 0x90EE90, 'lightgrey': 0xD3D3D3, 'lightpink': 0xFFB6C1, 'lightsalmon': 0xFFA07A, 'lightseagreen': 0x20B2AA, 'lightskyblue': 0x87CEFA, -'lightslategray': 0x778899, 'lightslategrey': 0x778899, 'lightsteelblue': 0xB0C4DE, 'lightyellow': 0xFFFFE0, 'lime': 0x00FF00, 'limegreen': 0x32CD32, -'linen': 0xFAF0E6, 'magenta': 0xFF00FF, 'maroon': 0x800000, 'mediumaquamarine': 0x66CDAA, 'mediumblue': 0x0000CD, 'mediumorchid': 0xBA55D3, -'mediumpurple': 0x9370DB, 'mediumseagreen': 0x3CB371, 'mediumslateblue': 0x7B68EE, 'mediumspringgreen': 0x00FA9A, 'mediumturquoise': 0x48D1CC, -'mediumvioletred': 0xC71585, 'midnightblue': 0x191970, 'mintcream': 0xF5FFFA, 'mistyrose': 0xFFE4E1, 'moccasin': 0xFFE4B5, 'navajowhite': 0xFFDEAD, -'navy': 0x000080, 'oldlace': 0xFDF5E6, 'olive': 0x808000, 'olivedrab': 0x6B8E23, 'orange': 0xFFA500, 'orangered': 0xFF4500, 'orchid': 0xDA70D6, -'palegoldenrod': 0xEEE8AA, 'palegreen': 0x98FB98, 'paleturquoise': 0xAFEEEE, 'palevioletred': 0xDB7093, 'papayawhip': 0xFFEFD5, 'peachpuff': 0xFFDAB9, -'peru': 0xCD853F, 'pink': 0xFFC0CB, 'plum': 0xDDA0DD, 'powderblue': 0xB0E0E6, 'purple': 0x800080, 'red': 0xFF0000, 'rosybrown': 0xBC8F8F, -'royalblue': 0x4169E1, 'saddlebrown': 0x8B4513, 'salmon': 0xFA8072, 'sandybrown': 0xF4A460, 'seagreen': 0x2E8B57, 'seashell': 0xFFF5EE, -'sienna': 0xA0522D, 'silver': 0xC0C0C0, 'skyblue': 0x87CEEB, 'slateblue': 0x6A5ACD, 'slategray': 0x708090, 'slategrey': 0x708090, 'snow': 0xFFFAFA, -'springgreen': 0x00FF7F, 'steelblue': 0x4682B4, 'tan': 0xD2B48C, 'teal': 0x008080, 'thistle': 0xD8BFD8, 'tomato': 0xFF6347, 'turquoise': 0x40E0D0, -'violet': 0xEE82EE, 'wheat': 0xF5DEB3, 'white': 0xFFFFFF, 'whitesmoke': 0xF5F5F5, 'yellow': 0xFFFF00, 'yellowgreen': 0x9ACD32 }; - -// File:src/math/Quaternion.js - -/** - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - * @author WestLangley / http://github.com/WestLangley - * @author bhouston / http://clara.io - */ - -THREE.Quaternion = function ( x, y, z, w ) { - - this._x = x || 0; - this._y = y || 0; - this._z = z || 0; - this._w = ( w !== undefined ) ? w : 1; - -}; - -THREE.Quaternion.prototype = { - - constructor: THREE.Quaternion, - - get x () { - - return this._x; - - }, - - set x ( value ) { - - this._x = value; - this.onChangeCallback(); - - }, - - get y () { - - return this._y; - - }, - - set y ( value ) { - - this._y = value; - this.onChangeCallback(); - - }, - - get z () { - - return this._z; - - }, - - set z ( value ) { - - this._z = value; - this.onChangeCallback(); - - }, - - get w () { - - return this._w; - - }, - - set w ( value ) { - - this._w = value; - this.onChangeCallback(); - - }, - - set: function ( x, y, z, w ) { - - this._x = x; - this._y = y; - this._z = z; - this._w = w; - - this.onChangeCallback(); - - return this; - - }, - - clone: function () { - - return new this.constructor( this._x, this._y, this._z, this._w ); - - }, - - copy: function ( quaternion ) { - - this._x = quaternion.x; - this._y = quaternion.y; - this._z = quaternion.z; - this._w = quaternion.w; - - this.onChangeCallback(); - - return this; - - }, - - setFromEuler: function ( euler, update ) { - - if ( euler instanceof THREE.Euler === false ) { - - throw new Error( 'THREE.Quaternion: .setFromEuler() now expects a Euler rotation rather than a Vector3 and order.' ); - - } - - // http://www.mathworks.com/matlabcentral/fileexchange/ - // 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/ - // content/SpinCalc.m - - var c1 = Math.cos( euler._x / 2 ); - var c2 = Math.cos( euler._y / 2 ); - var c3 = Math.cos( euler._z / 2 ); - var s1 = Math.sin( euler._x / 2 ); - var s2 = Math.sin( euler._y / 2 ); - var s3 = Math.sin( euler._z / 2 ); - - var order = euler.order; - - if ( order === 'XYZ' ) { - - this._x = s1 * c2 * c3 + c1 * s2 * s3; - this._y = c1 * s2 * c3 - s1 * c2 * s3; - this._z = c1 * c2 * s3 + s1 * s2 * c3; - this._w = c1 * c2 * c3 - s1 * s2 * s3; - - } else if ( order === 'YXZ' ) { - - this._x = s1 * c2 * c3 + c1 * s2 * s3; - this._y = c1 * s2 * c3 - s1 * c2 * s3; - this._z = c1 * c2 * s3 - s1 * s2 * c3; - this._w = c1 * c2 * c3 + s1 * s2 * s3; - - } else if ( order === 'ZXY' ) { - - this._x = s1 * c2 * c3 - c1 * s2 * s3; - this._y = c1 * s2 * c3 + s1 * c2 * s3; - this._z = c1 * c2 * s3 + s1 * s2 * c3; - this._w = c1 * c2 * c3 - s1 * s2 * s3; - - } else if ( order === 'ZYX' ) { - - this._x = s1 * c2 * c3 - c1 * s2 * s3; - this._y = c1 * s2 * c3 + s1 * c2 * s3; - this._z = c1 * c2 * s3 - s1 * s2 * c3; - this._w = c1 * c2 * c3 + s1 * s2 * s3; - - } else if ( order === 'YZX' ) { - - this._x = s1 * c2 * c3 + c1 * s2 * s3; - this._y = c1 * s2 * c3 + s1 * c2 * s3; - this._z = c1 * c2 * s3 - s1 * s2 * c3; - this._w = c1 * c2 * c3 - s1 * s2 * s3; - - } else if ( order === 'XZY' ) { - - this._x = s1 * c2 * c3 - c1 * s2 * s3; - this._y = c1 * s2 * c3 - s1 * c2 * s3; - this._z = c1 * c2 * s3 + s1 * s2 * c3; - this._w = c1 * c2 * c3 + s1 * s2 * s3; - - } - - if ( update !== false ) this.onChangeCallback(); - - return this; - - }, - - setFromAxisAngle: function ( axis, angle ) { - - // http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm - - // assumes axis is normalized - - var halfAngle = angle / 2, s = Math.sin( halfAngle ); - - this._x = axis.x * s; - this._y = axis.y * s; - this._z = axis.z * s; - this._w = Math.cos( halfAngle ); - - this.onChangeCallback(); - - return this; - - }, - - setFromRotationMatrix: function ( m ) { - - // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm - - // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) - - var te = m.elements, - - m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ], - m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ], - m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ], - - trace = m11 + m22 + m33, - s; - - if ( trace > 0 ) { - - s = 0.5 / Math.sqrt( trace + 1.0 ); - - this._w = 0.25 / s; - this._x = ( m32 - m23 ) * s; - this._y = ( m13 - m31 ) * s; - this._z = ( m21 - m12 ) * s; - - } else if ( m11 > m22 && m11 > m33 ) { - - s = 2.0 * Math.sqrt( 1.0 + m11 - m22 - m33 ); - - this._w = ( m32 - m23 ) / s; - this._x = 0.25 * s; - this._y = ( m12 + m21 ) / s; - this._z = ( m13 + m31 ) / s; - - } else if ( m22 > m33 ) { - - s = 2.0 * Math.sqrt( 1.0 + m22 - m11 - m33 ); - - this._w = ( m13 - m31 ) / s; - this._x = ( m12 + m21 ) / s; - this._y = 0.25 * s; - this._z = ( m23 + m32 ) / s; - - } else { - - s = 2.0 * Math.sqrt( 1.0 + m33 - m11 - m22 ); - - this._w = ( m21 - m12 ) / s; - this._x = ( m13 + m31 ) / s; - this._y = ( m23 + m32 ) / s; - this._z = 0.25 * s; - - } - - this.onChangeCallback(); - - return this; - - }, - - setFromUnitVectors: function () { - - // http://lolengine.net/blog/2014/02/24/quaternion-from-two-vectors-final - - // assumes direction vectors vFrom and vTo are normalized - - var v1, r; - - var EPS = 0.000001; - - return function ( vFrom, vTo ) { - - if ( v1 === undefined ) v1 = new THREE.Vector3(); - - r = vFrom.dot( vTo ) + 1; - - if ( r < EPS ) { - - r = 0; - - if ( Math.abs( vFrom.x ) > Math.abs( vFrom.z ) ) { - - v1.set( - vFrom.y, vFrom.x, 0 ); - - } else { - - v1.set( 0, - vFrom.z, vFrom.y ); - - } - - } else { - - v1.crossVectors( vFrom, vTo ); - - } - - this._x = v1.x; - this._y = v1.y; - this._z = v1.z; - this._w = r; - - this.normalize(); - - return this; - - }; - - }(), - - inverse: function () { - - this.conjugate().normalize(); - - return this; - - }, - - conjugate: function () { - - this._x *= - 1; - this._y *= - 1; - this._z *= - 1; - - this.onChangeCallback(); - - return this; - - }, - - dot: function ( v ) { - - return this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w; - - }, - - lengthSq: function () { - - return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w; - - }, - - length: function () { - - return Math.sqrt( this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w ); - - }, - - normalize: function () { - - var l = this.length(); - - if ( l === 0 ) { - - this._x = 0; - this._y = 0; - this._z = 0; - this._w = 1; - - } else { - - l = 1 / l; - - this._x = this._x * l; - this._y = this._y * l; - this._z = this._z * l; - this._w = this._w * l; - - } - - this.onChangeCallback(); - - return this; - - }, - - multiply: function ( q, p ) { - - if ( p !== undefined ) { - - console.warn( 'THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.' ); - return this.multiplyQuaternions( q, p ); - - } - - return this.multiplyQuaternions( this, q ); - - }, - - multiplyQuaternions: function ( a, b ) { - - // from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm - - var qax = a._x, qay = a._y, qaz = a._z, qaw = a._w; - var qbx = b._x, qby = b._y, qbz = b._z, qbw = b._w; - - this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby; - this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz; - this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx; - this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz; - - this.onChangeCallback(); - - return this; - - }, - - slerp: function ( qb, t ) { - - if ( t === 0 ) return this; - if ( t === 1 ) return this.copy( qb ); - - var x = this._x, y = this._y, z = this._z, w = this._w; - - // http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/ - - var cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z; - - if ( cosHalfTheta < 0 ) { - - this._w = - qb._w; - this._x = - qb._x; - this._y = - qb._y; - this._z = - qb._z; - - cosHalfTheta = - cosHalfTheta; - - } else { - - this.copy( qb ); - - } - - if ( cosHalfTheta >= 1.0 ) { - - this._w = w; - this._x = x; - this._y = y; - this._z = z; - - return this; - - } - - var sinHalfTheta = Math.sqrt( 1.0 - cosHalfTheta * cosHalfTheta ); - - if ( Math.abs( sinHalfTheta ) < 0.001 ) { - - this._w = 0.5 * ( w + this._w ); - this._x = 0.5 * ( x + this._x ); - this._y = 0.5 * ( y + this._y ); - this._z = 0.5 * ( z + this._z ); - - return this; - - } - - var halfTheta = Math.atan2( sinHalfTheta, cosHalfTheta ); - var ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta, - ratioB = Math.sin( t * halfTheta ) / sinHalfTheta; - - this._w = ( w * ratioA + this._w * ratioB ); - this._x = ( x * ratioA + this._x * ratioB ); - this._y = ( y * ratioA + this._y * ratioB ); - this._z = ( z * ratioA + this._z * ratioB ); - - this.onChangeCallback(); - - return this; - - }, - - equals: function ( quaternion ) { - - return ( quaternion._x === this._x ) && ( quaternion._y === this._y ) && ( quaternion._z === this._z ) && ( quaternion._w === this._w ); - - }, - - fromArray: function ( array, offset ) { - - if ( offset === undefined ) offset = 0; - - this._x = array[ offset ]; - this._y = array[ offset + 1 ]; - this._z = array[ offset + 2 ]; - this._w = array[ offset + 3 ]; - - this.onChangeCallback(); - - return this; - - }, - - toArray: function ( array, offset ) { - - if ( array === undefined ) array = []; - if ( offset === undefined ) offset = 0; - - array[ offset ] = this._x; - array[ offset + 1 ] = this._y; - array[ offset + 2 ] = this._z; - array[ offset + 3 ] = this._w; - - return array; - - }, - - onChange: function ( callback ) { - - this.onChangeCallback = callback; - - return this; - - }, - - onChangeCallback: function () {} - -}; - -Object.assign( THREE.Quaternion, { - - slerp: function( qa, qb, qm, t ) { - - return qm.copy( qa ).slerp( qb, t ); - - }, - - slerpFlat: function( - dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t ) { - - // fuzz-free, array-based Quaternion SLERP operation - - var x0 = src0[ srcOffset0 + 0 ], - y0 = src0[ srcOffset0 + 1 ], - z0 = src0[ srcOffset0 + 2 ], - w0 = src0[ srcOffset0 + 3 ], - - x1 = src1[ srcOffset1 + 0 ], - y1 = src1[ srcOffset1 + 1 ], - z1 = src1[ srcOffset1 + 2 ], - w1 = src1[ srcOffset1 + 3 ]; - - if ( w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1 ) { - - var s = 1 - t, - - cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1, - - dir = ( cos >= 0 ? 1 : - 1 ), - sqrSin = 1 - cos * cos; - - // Skip the Slerp for tiny steps to avoid numeric problems: - if ( sqrSin > Number.EPSILON ) { - - var sin = Math.sqrt( sqrSin ), - len = Math.atan2( sin, cos * dir ); - - s = Math.sin( s * len ) / sin; - t = Math.sin( t * len ) / sin; - - } - - var tDir = t * dir; - - x0 = x0 * s + x1 * tDir; - y0 = y0 * s + y1 * tDir; - z0 = z0 * s + z1 * tDir; - w0 = w0 * s + w1 * tDir; - - // Normalize in case we just did a lerp: - if ( s === 1 - t ) { - - var f = 1 / Math.sqrt( x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0 ); - - x0 *= f; - y0 *= f; - z0 *= f; - w0 *= f; - - } - - } - - dst[ dstOffset ] = x0; - dst[ dstOffset + 1 ] = y0; - dst[ dstOffset + 2 ] = z0; - dst[ dstOffset + 3 ] = w0; - - } - -} ); - -// File:src/math/Vector2.js - -/** - * @author mrdoob / http://mrdoob.com/ - * @author philogb / http://blog.thejit.org/ - * @author egraether / http://egraether.com/ - * @author zz85 / http://www.lab4games.net/zz85/blog - */ - -THREE.Vector2 = function ( x, y ) { - - this.x = x || 0; - this.y = y || 0; - -}; - -THREE.Vector2.prototype = { - - constructor: THREE.Vector2, - - get width() { - - return this.x; - - }, - - set width( value ) { - - this.x = value; - - }, - - get height() { - - return this.y; - - }, - - set height( value ) { - - this.y = value; - - }, - // - set: function ( x, y ) { + if ( Math.sign === undefined ) { - this.x = x; - this.y = y; + // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/sign - return this; + Math.sign = function ( x ) { - }, + return ( x < 0 ) ? - 1 : ( x > 0 ) ? 1 : + x; - setScalar: function ( scalar ) { + }; - this.x = scalar; - this.y = scalar; + } - return this; + if ( Function.prototype.name === undefined ) { - }, + // Missing in IE + // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/name - setX: function ( x ) { + Object.defineProperty( Function.prototype, 'name', { - this.x = x; + get: function () { - return this; + return this.toString().match( /^\s*function\s*([^\(\s]*)/ )[ 1 ]; - }, + } - setY: function ( y ) { + } ); - this.y = y; + } - return this; + if ( Object.assign === undefined ) { - }, + // Missing in IE + // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/assign - setComponent: function ( index, value ) { + ( function () { - switch ( index ) { + Object.assign = function ( target ) { - case 0: this.x = value; break; - case 1: this.y = value; break; - default: throw new Error( 'index is out of range: ' + index ); + 'use strict'; + + if ( target === undefined || target === null ) { + + throw new TypeError( 'Cannot convert undefined or null to object' ); + + } + + var output = Object( target ); + + for ( var index = 1; index < arguments.length; index ++ ) { + + var source = arguments[ index ]; + + if ( source !== undefined && source !== null ) { + + for ( var nextKey in source ) { + + if ( Object.prototype.hasOwnProperty.call( source, nextKey ) ) { + + output[ nextKey ] = source[ nextKey ]; + + } + + } + + } + + } + + return output; + + }; + + } )(); + + } + + /** + * https://github.com/mrdoob/eventdispatcher.js/ + */ + + function EventDispatcher() {} + + Object.assign( EventDispatcher.prototype, { + + addEventListener: function ( type, listener ) { + + if ( this._listeners === undefined ) this._listeners = {}; + + var listeners = this._listeners; + + if ( listeners[ type ] === undefined ) { + + listeners[ type ] = []; + + } + + if ( listeners[ type ].indexOf( listener ) === - 1 ) { + + listeners[ type ].push( listener ); + + } + + }, + + hasEventListener: function ( type, listener ) { + + if ( this._listeners === undefined ) return false; + + var listeners = this._listeners; + + return listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== - 1; + + }, + + removeEventListener: function ( type, listener ) { + + if ( this._listeners === undefined ) return; + + var listeners = this._listeners; + var listenerArray = listeners[ type ]; + + if ( listenerArray !== undefined ) { + + var index = listenerArray.indexOf( listener ); + + if ( index !== - 1 ) { + + listenerArray.splice( index, 1 ); + + } + + } + + }, + + dispatchEvent: function ( event ) { + + if ( this._listeners === undefined ) return; + + var listeners = this._listeners; + var listenerArray = listeners[ event.type ]; + + if ( listenerArray !== undefined ) { + + event.target = this; + + var array = listenerArray.slice( 0 ); + + for ( var i = 0, l = array.length; i < l; i ++ ) { + + array[ i ].call( this, event ); + + } + + } } - }, + } ); - getComponent: function ( index ) { + var REVISION = '86'; + var MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2 }; + var CullFaceNone = 0; + var CullFaceBack = 1; + var CullFaceFront = 2; + var CullFaceFrontBack = 3; + var FrontFaceDirectionCW = 0; + var FrontFaceDirectionCCW = 1; + var BasicShadowMap = 0; + var PCFShadowMap = 1; + var PCFSoftShadowMap = 2; + var FrontSide = 0; + var BackSide = 1; + var DoubleSide = 2; + var FlatShading = 1; + var SmoothShading = 2; + var NoColors = 0; + var FaceColors = 1; + var VertexColors = 2; + var NoBlending = 0; + var NormalBlending = 1; + var AdditiveBlending = 2; + var SubtractiveBlending = 3; + var MultiplyBlending = 4; + var CustomBlending = 5; + var AddEquation = 100; + var SubtractEquation = 101; + var ReverseSubtractEquation = 102; + var MinEquation = 103; + var MaxEquation = 104; + var ZeroFactor = 200; + var OneFactor = 201; + var SrcColorFactor = 202; + var OneMinusSrcColorFactor = 203; + var SrcAlphaFactor = 204; + var OneMinusSrcAlphaFactor = 205; + var DstAlphaFactor = 206; + var OneMinusDstAlphaFactor = 207; + var DstColorFactor = 208; + var OneMinusDstColorFactor = 209; + var SrcAlphaSaturateFactor = 210; + var NeverDepth = 0; + var AlwaysDepth = 1; + var LessDepth = 2; + var LessEqualDepth = 3; + var EqualDepth = 4; + var GreaterEqualDepth = 5; + var GreaterDepth = 6; + var NotEqualDepth = 7; + var MultiplyOperation = 0; + var MixOperation = 1; + var AddOperation = 2; + var NoToneMapping = 0; + var LinearToneMapping = 1; + var ReinhardToneMapping = 2; + var Uncharted2ToneMapping = 3; + var CineonToneMapping = 4; + var UVMapping = 300; + var CubeReflectionMapping = 301; + var CubeRefractionMapping = 302; + var EquirectangularReflectionMapping = 303; + var EquirectangularRefractionMapping = 304; + var SphericalReflectionMapping = 305; + var CubeUVReflectionMapping = 306; + var CubeUVRefractionMapping = 307; + var RepeatWrapping = 1000; + var ClampToEdgeWrapping = 1001; + var MirroredRepeatWrapping = 1002; + var NearestFilter = 1003; + var NearestMipMapNearestFilter = 1004; + var NearestMipMapLinearFilter = 1005; + var LinearFilter = 1006; + var LinearMipMapNearestFilter = 1007; + var LinearMipMapLinearFilter = 1008; + var UnsignedByteType = 1009; + var ByteType = 1010; + var ShortType = 1011; + var UnsignedShortType = 1012; + var IntType = 1013; + var UnsignedIntType = 1014; + var FloatType = 1015; + var HalfFloatType = 1016; + var UnsignedShort4444Type = 1017; + var UnsignedShort5551Type = 1018; + var UnsignedShort565Type = 1019; + var UnsignedInt248Type = 1020; + var AlphaFormat = 1021; + var RGBFormat = 1022; + var RGBAFormat = 1023; + var LuminanceFormat = 1024; + var LuminanceAlphaFormat = 1025; + var RGBEFormat = RGBAFormat; + var DepthFormat = 1026; + var DepthStencilFormat = 1027; + var RGB_S3TC_DXT1_Format = 2001; + var RGBA_S3TC_DXT1_Format = 2002; + var RGBA_S3TC_DXT3_Format = 2003; + var RGBA_S3TC_DXT5_Format = 2004; + var RGB_PVRTC_4BPPV1_Format = 2100; + var RGB_PVRTC_2BPPV1_Format = 2101; + var RGBA_PVRTC_4BPPV1_Format = 2102; + var RGBA_PVRTC_2BPPV1_Format = 2103; + var RGB_ETC1_Format = 2151; + var LoopOnce = 2200; + var LoopRepeat = 2201; + var LoopPingPong = 2202; + var InterpolateDiscrete = 2300; + var InterpolateLinear = 2301; + var InterpolateSmooth = 2302; + var ZeroCurvatureEnding = 2400; + var ZeroSlopeEnding = 2401; + var WrapAroundEnding = 2402; + var TrianglesDrawMode = 0; + var TriangleStripDrawMode = 1; + var TriangleFanDrawMode = 2; + var LinearEncoding = 3000; + var sRGBEncoding = 3001; + var GammaEncoding = 3007; + var RGBEEncoding = 3002; + var LogLuvEncoding = 3003; + var RGBM7Encoding = 3004; + var RGBM16Encoding = 3005; + var RGBDEncoding = 3006; + var BasicDepthPacking = 3200; + var RGBADepthPacking = 3201; - switch ( index ) { + /** + * @author alteredq / http://alteredqualia.com/ + * @author mrdoob / http://mrdoob.com/ + */ - case 0: return this.x; - case 1: return this.y; - default: throw new Error( 'index is out of range: ' + index ); + var _Math = { + + DEG2RAD: Math.PI / 180, + RAD2DEG: 180 / Math.PI, + + generateUUID: function () { + + // http://www.broofa.com/Tools/Math.uuid.htm + + var chars = '0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz'.split( '' ); + var uuid = new Array( 36 ); + var rnd = 0, r; + + return function generateUUID() { + + for ( var i = 0; i < 36; i ++ ) { + + if ( i === 8 || i === 13 || i === 18 || i === 23 ) { + + uuid[ i ] = '-'; + + } else if ( i === 14 ) { + + uuid[ i ] = '4'; + + } else { + + if ( rnd <= 0x02 ) rnd = 0x2000000 + ( Math.random() * 0x1000000 ) | 0; + r = rnd & 0xf; + rnd = rnd >> 4; + uuid[ i ] = chars[ ( i === 19 ) ? ( r & 0x3 ) | 0x8 : r ]; + + } + + } + + return uuid.join( '' ); + + }; + + }(), + + clamp: function ( value, min, max ) { + + return Math.max( min, Math.min( max, value ) ); + + }, + + // compute euclidian modulo of m % n + // https://en.wikipedia.org/wiki/Modulo_operation + + euclideanModulo: function ( n, m ) { + + return ( ( n % m ) + m ) % m; + + }, + + // Linear mapping from range to range + + mapLinear: function ( x, a1, a2, b1, b2 ) { + + return b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 ); + + }, + + // https://en.wikipedia.org/wiki/Linear_interpolation + + lerp: function ( x, y, t ) { + + return ( 1 - t ) * x + t * y; + + }, + + // http://en.wikipedia.org/wiki/Smoothstep + + smoothstep: function ( x, min, max ) { + + if ( x <= min ) return 0; + if ( x >= max ) return 1; + + x = ( x - min ) / ( max - min ); + + return x * x * ( 3 - 2 * x ); + + }, + + smootherstep: function ( x, min, max ) { + + if ( x <= min ) return 0; + if ( x >= max ) return 1; + + x = ( x - min ) / ( max - min ); + + return x * x * x * ( x * ( x * 6 - 15 ) + 10 ); + + }, + + // Random integer from interval + + randInt: function ( low, high ) { + + return low + Math.floor( Math.random() * ( high - low + 1 ) ); + + }, + + // Random float from interval + + randFloat: function ( low, high ) { + + return low + Math.random() * ( high - low ); + + }, + + // Random float from <-range/2, range/2> interval + + randFloatSpread: function ( range ) { + + return range * ( 0.5 - Math.random() ); + + }, + + degToRad: function ( degrees ) { + + return degrees * _Math.DEG2RAD; + + }, + + radToDeg: function ( radians ) { + + return radians * _Math.RAD2DEG; + + }, + + isPowerOfTwo: function ( value ) { + + return ( value & ( value - 1 ) ) === 0 && value !== 0; + + }, + + nearestPowerOfTwo: function ( value ) { + + return Math.pow( 2, Math.round( Math.log( value ) / Math.LN2 ) ); + + }, + + nextPowerOfTwo: function ( value ) { + + value --; + value |= value >> 1; + value |= value >> 2; + value |= value >> 4; + value |= value >> 8; + value |= value >> 16; + value ++; + + return value; } - }, + }; - clone: function () { + /** + * @author mrdoob / http://mrdoob.com/ + * @author philogb / http://blog.thejit.org/ + * @author egraether / http://egraether.com/ + * @author zz85 / http://www.lab4games.net/zz85/blog + */ - return new this.constructor( this.x, this.y ); + function Vector2( x, y ) { - }, + this.x = x || 0; + this.y = y || 0; - copy: function ( v ) { + } - this.x = v.x; - this.y = v.y; + Object.defineProperties( Vector2.prototype, { - return this; + "width" : { - }, + get: function () { - add: function ( v, w ) { + return this.x; - if ( w !== undefined ) { + }, - console.warn( 'THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' ); - return this.addVectors( v, w ); + set: function ( value ) { + + this.x = value; + + } + + }, + + "height" : { + + get: function () { + + return this.y; + + }, + + set: function ( value ) { + + this.y = value; + + } } - this.x += v.x; - this.y += v.y; + } ); - return this; + Object.assign( Vector2.prototype, { - }, + isVector2: true, - addScalar: function ( s ) { + set: function ( x, y ) { - this.x += s; - this.y += s; + this.x = x; + this.y = y; - return this; + return this; - }, + }, - addVectors: function ( a, b ) { + setScalar: function ( scalar ) { - this.x = a.x + b.x; - this.y = a.y + b.y; + this.x = scalar; + this.y = scalar; - return this; + return this; - }, + }, - addScaledVector: function ( v, s ) { + setX: function ( x ) { - this.x += v.x * s; - this.y += v.y * s; + this.x = x; - return this; + return this; - }, + }, - sub: function ( v, w ) { + setY: function ( y ) { - if ( w !== undefined ) { + this.y = y; - console.warn( 'THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' ); - return this.subVectors( v, w ); + return this; - } + }, - this.x -= v.x; - this.y -= v.y; + setComponent: function ( index, value ) { - return this; + switch ( index ) { - }, + case 0: this.x = value; break; + case 1: this.y = value; break; + default: throw new Error( 'index is out of range: ' + index ); - subScalar: function ( s ) { + } - this.x -= s; - this.y -= s; + return this; - return this; + }, - }, + getComponent: function ( index ) { - subVectors: function ( a, b ) { + switch ( index ) { - this.x = a.x - b.x; - this.y = a.y - b.y; + case 0: return this.x; + case 1: return this.y; + default: throw new Error( 'index is out of range: ' + index ); - return this; + } - }, + }, - multiply: function ( v ) { + clone: function () { - this.x *= v.x; - this.y *= v.y; + return new this.constructor( this.x, this.y ); - return this; + }, - }, + copy: function ( v ) { - multiplyScalar: function ( scalar ) { + this.x = v.x; + this.y = v.y; - if ( isFinite( scalar ) ) { + return this; + + }, + + add: function ( v, w ) { + + if ( w !== undefined ) { + + console.warn( 'THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' ); + return this.addVectors( v, w ); + + } + + this.x += v.x; + this.y += v.y; + + return this; + + }, + + addScalar: function ( s ) { + + this.x += s; + this.y += s; + + return this; + + }, + + addVectors: function ( a, b ) { + + this.x = a.x + b.x; + this.y = a.y + b.y; + + return this; + + }, + + addScaledVector: function ( v, s ) { + + this.x += v.x * s; + this.y += v.y * s; + + return this; + + }, + + sub: function ( v, w ) { + + if ( w !== undefined ) { + + console.warn( 'THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' ); + return this.subVectors( v, w ); + + } + + this.x -= v.x; + this.y -= v.y; + + return this; + + }, + + subScalar: function ( s ) { + + this.x -= s; + this.y -= s; + + return this; + + }, + + subVectors: function ( a, b ) { + + this.x = a.x - b.x; + this.y = a.y - b.y; + + return this; + + }, + + multiply: function ( v ) { + + this.x *= v.x; + this.y *= v.y; + + return this; + + }, + + multiplyScalar: function ( scalar ) { this.x *= scalar; this.y *= scalar; - } else { + return this; - this.x = 0; - this.y = 0; + }, - } + divide: function ( v ) { - return this; - - }, - - divide: function ( v ) { - - this.x /= v.x; - this.y /= v.y; - - return this; - - }, - - divideScalar: function ( scalar ) { - - return this.multiplyScalar( 1 / scalar ); - - }, - - min: function ( v ) { - - this.x = Math.min( this.x, v.x ); - this.y = Math.min( this.y, v.y ); - - return this; - - }, - - max: function ( v ) { - - this.x = Math.max( this.x, v.x ); - this.y = Math.max( this.y, v.y ); - - return this; - - }, - - clamp: function ( min, max ) { - - // This function assumes min < max, if this assumption isn't true it will not operate correctly - - this.x = Math.max( min.x, Math.min( max.x, this.x ) ); - this.y = Math.max( min.y, Math.min( max.y, this.y ) ); - - return this; - - }, - - clampScalar: function () { - - var min, max; - - return function clampScalar( minVal, maxVal ) { - - if ( min === undefined ) { - - min = new THREE.Vector2(); - max = new THREE.Vector2(); - - } - - min.set( minVal, minVal ); - max.set( maxVal, maxVal ); - - return this.clamp( min, max ); - - }; - - }(), - - clampLength: function ( min, max ) { - - var length = this.length(); - - this.multiplyScalar( Math.max( min, Math.min( max, length ) ) / length ); - - return this; - - }, - - floor: function () { - - this.x = Math.floor( this.x ); - this.y = Math.floor( this.y ); - - return this; - - }, - - ceil: function () { - - this.x = Math.ceil( this.x ); - this.y = Math.ceil( this.y ); - - return this; - - }, - - round: function () { - - this.x = Math.round( this.x ); - this.y = Math.round( this.y ); - - return this; - - }, - - roundToZero: function () { - - this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x ); - this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y ); - - return this; - - }, - - negate: function () { - - this.x = - this.x; - this.y = - this.y; - - return this; - - }, - - dot: function ( v ) { - - return this.x * v.x + this.y * v.y; - - }, - - lengthSq: function () { - - return this.x * this.x + this.y * this.y; - - }, - - length: function () { - - return Math.sqrt( this.x * this.x + this.y * this.y ); - - }, - - lengthManhattan: function() { - - return Math.abs( this.x ) + Math.abs( this.y ); - - }, - - normalize: function () { - - return this.divideScalar( this.length() ); - - }, - - angle: function () { - - // computes the angle in radians with respect to the positive x-axis - - var angle = Math.atan2( this.y, this.x ); - - if ( angle < 0 ) angle += 2 * Math.PI; - - return angle; - - }, - - distanceTo: function ( v ) { - - return Math.sqrt( this.distanceToSquared( v ) ); - - }, - - distanceToSquared: function ( v ) { - - var dx = this.x - v.x, dy = this.y - v.y; - return dx * dx + dy * dy; - - }, - - setLength: function ( length ) { - - return this.multiplyScalar( length / this.length() ); - - }, - - lerp: function ( v, alpha ) { - - this.x += ( v.x - this.x ) * alpha; - this.y += ( v.y - this.y ) * alpha; - - return this; - - }, - - lerpVectors: function ( v1, v2, alpha ) { - - this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 ); - - return this; - - }, - - equals: function ( v ) { - - return ( ( v.x === this.x ) && ( v.y === this.y ) ); - - }, - - fromArray: function ( array, offset ) { - - if ( offset === undefined ) offset = 0; - - this.x = array[ offset ]; - this.y = array[ offset + 1 ]; - - return this; - - }, - - toArray: function ( array, offset ) { - - if ( array === undefined ) array = []; - if ( offset === undefined ) offset = 0; - - array[ offset ] = this.x; - array[ offset + 1 ] = this.y; - - return array; - - }, - - fromAttribute: function ( attribute, index, offset ) { - - if ( offset === undefined ) offset = 0; - - index = index * attribute.itemSize + offset; - - this.x = attribute.array[ index ]; - this.y = attribute.array[ index + 1 ]; - - return this; - - }, - - rotateAround: function ( center, angle ) { - - var c = Math.cos( angle ), s = Math.sin( angle ); - - var x = this.x - center.x; - var y = this.y - center.y; - - this.x = x * c - y * s + center.x; - this.y = x * s + y * c + center.y; - - return this; - - } - -}; - -// File:src/math/Vector3.js - -/** - * @author mrdoob / http://mrdoob.com/ - * @author *kile / http://kile.stravaganza.org/ - * @author philogb / http://blog.thejit.org/ - * @author mikael emtinger / http://gomo.se/ - * @author egraether / http://egraether.com/ - * @author WestLangley / http://github.com/WestLangley - */ - -THREE.Vector3 = function ( x, y, z ) { - - this.x = x || 0; - this.y = y || 0; - this.z = z || 0; - -}; - -THREE.Vector3.prototype = { - - constructor: THREE.Vector3, - - set: function ( x, y, z ) { - - this.x = x; - this.y = y; - this.z = z; - - return this; - - }, - - setScalar: function ( scalar ) { - - this.x = scalar; - this.y = scalar; - this.z = scalar; - - return this; - - }, - - setX: function ( x ) { - - this.x = x; - - return this; - - }, - - setY: function ( y ) { - - this.y = y; - - return this; - - }, - - setZ: function ( z ) { - - this.z = z; - - return this; - - }, - - setComponent: function ( index, value ) { - - switch ( index ) { - - case 0: this.x = value; break; - case 1: this.y = value; break; - case 2: this.z = value; break; - default: throw new Error( 'index is out of range: ' + index ); - - } - - }, - - getComponent: function ( index ) { - - switch ( index ) { - - case 0: return this.x; - case 1: return this.y; - case 2: return this.z; - default: throw new Error( 'index is out of range: ' + index ); - - } - - }, - - clone: function () { - - return new this.constructor( this.x, this.y, this.z ); - - }, - - copy: function ( v ) { - - this.x = v.x; - this.y = v.y; - this.z = v.z; - - return this; - - }, - - add: function ( v, w ) { - - if ( w !== undefined ) { - - console.warn( 'THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' ); - return this.addVectors( v, w ); - - } - - this.x += v.x; - this.y += v.y; - this.z += v.z; - - return this; - - }, - - addScalar: function ( s ) { - - this.x += s; - this.y += s; - this.z += s; - - return this; - - }, - - addVectors: function ( a, b ) { - - this.x = a.x + b.x; - this.y = a.y + b.y; - this.z = a.z + b.z; - - return this; - - }, - - addScaledVector: function ( v, s ) { - - this.x += v.x * s; - this.y += v.y * s; - this.z += v.z * s; - - return this; - - }, - - sub: function ( v, w ) { - - if ( w !== undefined ) { - - console.warn( 'THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' ); - return this.subVectors( v, w ); - - } - - this.x -= v.x; - this.y -= v.y; - this.z -= v.z; - - return this; - - }, - - subScalar: function ( s ) { - - this.x -= s; - this.y -= s; - this.z -= s; - - return this; - - }, - - subVectors: function ( a, b ) { - - this.x = a.x - b.x; - this.y = a.y - b.y; - this.z = a.z - b.z; - - return this; - - }, - - multiply: function ( v, w ) { - - if ( w !== undefined ) { - - console.warn( 'THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.' ); - return this.multiplyVectors( v, w ); - - } - - this.x *= v.x; - this.y *= v.y; - this.z *= v.z; - - return this; - - }, - - multiplyScalar: function ( scalar ) { - - if ( isFinite( scalar ) ) { - - this.x *= scalar; - this.y *= scalar; - this.z *= scalar; - - } else { - - this.x = 0; - this.y = 0; - this.z = 0; - - } - - return this; - - }, - - multiplyVectors: function ( a, b ) { - - this.x = a.x * b.x; - this.y = a.y * b.y; - this.z = a.z * b.z; - - return this; - - }, - - applyEuler: function () { - - var quaternion; - - return function applyEuler( euler ) { - - if ( euler instanceof THREE.Euler === false ) { - - console.error( 'THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.' ); - - } - - if ( quaternion === undefined ) quaternion = new THREE.Quaternion(); - - this.applyQuaternion( quaternion.setFromEuler( euler ) ); + this.x /= v.x; + this.y /= v.y; return this; - }; + }, - }(), + divideScalar: function ( scalar ) { - applyAxisAngle: function () { + return this.multiplyScalar( 1 / scalar ); - var quaternion; + }, - return function applyAxisAngle( axis, angle ) { + min: function ( v ) { - if ( quaternion === undefined ) quaternion = new THREE.Quaternion(); - - this.applyQuaternion( quaternion.setFromAxisAngle( axis, angle ) ); + this.x = Math.min( this.x, v.x ); + this.y = Math.min( this.y, v.y ); return this; - }; + }, - }(), + max: function ( v ) { - applyMatrix3: function ( m ) { + this.x = Math.max( this.x, v.x ); + this.y = Math.max( this.y, v.y ); - var x = this.x; - var y = this.y; - var z = this.z; + return this; - var e = m.elements; + }, - this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ] * z; - this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ] * z; - this.z = e[ 2 ] * x + e[ 5 ] * y + e[ 8 ] * z; + clamp: function ( min, max ) { - return this; + // assumes min < max, componentwise - }, + this.x = Math.max( min.x, Math.min( max.x, this.x ) ); + this.y = Math.max( min.y, Math.min( max.y, this.y ) ); - applyMatrix4: function ( m ) { + return this; - // input: THREE.Matrix4 affine matrix + }, - var x = this.x, y = this.y, z = this.z; + clampScalar: function () { - var e = m.elements; + var min = new Vector2(); + var max = new Vector2(); - this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ]; - this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ]; - this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ]; + return function clampScalar( minVal, maxVal ) { - return this; + min.set( minVal, minVal ); + max.set( maxVal, maxVal ); - }, + return this.clamp( min, max ); - applyProjection: function ( m ) { + }; - // input: THREE.Matrix4 projection matrix + }(), - var x = this.x, y = this.y, z = this.z; + clampLength: function ( min, max ) { - var e = m.elements; - var d = 1 / ( e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] ); // perspective divide + var length = this.length(); - this.x = ( e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] ) * d; - this.y = ( e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] ) * d; - this.z = ( e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] ) * d; + return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) ); - return this; + }, - }, + floor: function () { - applyQuaternion: function ( q ) { + this.x = Math.floor( this.x ); + this.y = Math.floor( this.y ); - var x = this.x; - var y = this.y; - var z = this.z; + return this; - var qx = q.x; - var qy = q.y; - var qz = q.z; - var qw = q.w; + }, - // calculate quat * vector + ceil: function () { - var ix = qw * x + qy * z - qz * y; - var iy = qw * y + qz * x - qx * z; - var iz = qw * z + qx * y - qy * x; - var iw = - qx * x - qy * y - qz * z; + this.x = Math.ceil( this.x ); + this.y = Math.ceil( this.y ); - // calculate result * inverse quat + return this; - this.x = ix * qw + iw * - qx + iy * - qz - iz * - qy; - this.y = iy * qw + iw * - qy + iz * - qx - ix * - qz; - this.z = iz * qw + iw * - qz + ix * - qy - iy * - qx; + }, - return this; + round: function () { - }, + this.x = Math.round( this.x ); + this.y = Math.round( this.y ); - project: function () { + return this; - var matrix; + }, - return function project( camera ) { + roundToZero: function () { - if ( matrix === undefined ) matrix = new THREE.Matrix4(); + this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x ); + this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y ); - matrix.multiplyMatrices( camera.projectionMatrix, matrix.getInverse( camera.matrixWorld ) ); - return this.applyProjection( matrix ); + return this; - }; + }, - }(), + negate: function () { - unproject: function () { + this.x = - this.x; + this.y = - this.y; - var matrix; + return this; - return function unproject( camera ) { + }, - if ( matrix === undefined ) matrix = new THREE.Matrix4(); + dot: function ( v ) { - matrix.multiplyMatrices( camera.matrixWorld, matrix.getInverse( camera.projectionMatrix ) ); - return this.applyProjection( matrix ); + return this.x * v.x + this.y * v.y; - }; + }, - }(), + lengthSq: function () { - transformDirection: function ( m ) { + return this.x * this.x + this.y * this.y; - // input: THREE.Matrix4 affine matrix - // vector interpreted as a direction + }, - var x = this.x, y = this.y, z = this.z; + length: function () { - var e = m.elements; + return Math.sqrt( this.x * this.x + this.y * this.y ); - this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z; - this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z; - this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z; + }, - this.normalize(); + lengthManhattan: function() { - return this; + return Math.abs( this.x ) + Math.abs( this.y ); - }, + }, - divide: function ( v ) { + normalize: function () { - this.x /= v.x; - this.y /= v.y; - this.z /= v.z; + return this.divideScalar( this.length() || 1 ); - return this; + }, - }, + angle: function () { - divideScalar: function ( scalar ) { + // computes the angle in radians with respect to the positive x-axis - return this.multiplyScalar( 1 / scalar ); + var angle = Math.atan2( this.y, this.x ); - }, + if ( angle < 0 ) angle += 2 * Math.PI; - min: function ( v ) { + return angle; - this.x = Math.min( this.x, v.x ); - this.y = Math.min( this.y, v.y ); - this.z = Math.min( this.z, v.z ); + }, - return this; + distanceTo: function ( v ) { - }, + return Math.sqrt( this.distanceToSquared( v ) ); - max: function ( v ) { + }, - this.x = Math.max( this.x, v.x ); - this.y = Math.max( this.y, v.y ); - this.z = Math.max( this.z, v.z ); + distanceToSquared: function ( v ) { - return this; + var dx = this.x - v.x, dy = this.y - v.y; + return dx * dx + dy * dy; - }, + }, - clamp: function ( min, max ) { + distanceToManhattan: function ( v ) { - // This function assumes min < max, if this assumption isn't true it will not operate correctly + return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y ); - this.x = Math.max( min.x, Math.min( max.x, this.x ) ); - this.y = Math.max( min.y, Math.min( max.y, this.y ) ); - this.z = Math.max( min.z, Math.min( max.z, this.z ) ); + }, - return this; + setLength: function ( length ) { - }, + return this.normalize().multiplyScalar( length ); - clampScalar: function () { + }, - var min, max; + lerp: function ( v, alpha ) { - return function clampScalar( minVal, maxVal ) { + this.x += ( v.x - this.x ) * alpha; + this.y += ( v.y - this.y ) * alpha; - if ( min === undefined ) { + return this; - min = new THREE.Vector3(); - max = new THREE.Vector3(); + }, + + lerpVectors: function ( v1, v2, alpha ) { + + return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 ); + + }, + + equals: function ( v ) { + + return ( ( v.x === this.x ) && ( v.y === this.y ) ); + + }, + + fromArray: function ( array, offset ) { + + if ( offset === undefined ) offset = 0; + + this.x = array[ offset ]; + this.y = array[ offset + 1 ]; + + return this; + + }, + + toArray: function ( array, offset ) { + + if ( array === undefined ) array = []; + if ( offset === undefined ) offset = 0; + + array[ offset ] = this.x; + array[ offset + 1 ] = this.y; + + return array; + + }, + + fromBufferAttribute: function ( attribute, index, offset ) { + + if ( offset !== undefined ) { + + console.warn( 'THREE.Vector2: offset has been removed from .fromBufferAttribute().' ); } - min.set( minVal, minVal, minVal ); - max.set( maxVal, maxVal, maxVal ); + this.x = attribute.getX( index ); + this.y = attribute.getY( index ); - return this.clamp( min, max ); + return this; - }; + }, - }(), + rotateAround: function ( center, angle ) { - clampLength: function ( min, max ) { + var c = Math.cos( angle ), s = Math.sin( angle ); - var length = this.length(); + var x = this.x - center.x; + var y = this.y - center.y; - this.multiplyScalar( Math.max( min, Math.min( max, length ) ) / length ); + this.x = x * c - y * s + center.x; + this.y = x * s + y * c + center.y; - return this; - - }, - - floor: function () { - - this.x = Math.floor( this.x ); - this.y = Math.floor( this.y ); - this.z = Math.floor( this.z ); - - return this; - - }, - - ceil: function () { - - this.x = Math.ceil( this.x ); - this.y = Math.ceil( this.y ); - this.z = Math.ceil( this.z ); - - return this; - - }, - - round: function () { - - this.x = Math.round( this.x ); - this.y = Math.round( this.y ); - this.z = Math.round( this.z ); - - return this; - - }, - - roundToZero: function () { - - this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x ); - this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y ); - this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z ); - - return this; - - }, - - negate: function () { - - this.x = - this.x; - this.y = - this.y; - this.z = - this.z; - - return this; - - }, - - dot: function ( v ) { - - return this.x * v.x + this.y * v.y + this.z * v.z; - - }, - - lengthSq: function () { - - return this.x * this.x + this.y * this.y + this.z * this.z; - - }, - - length: function () { - - return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z ); - - }, - - lengthManhattan: function () { - - return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ); - - }, - - normalize: function () { - - return this.divideScalar( this.length() ); - - }, - - setLength: function ( length ) { - - return this.multiplyScalar( length / this.length() ); - - }, - - lerp: function ( v, alpha ) { - - this.x += ( v.x - this.x ) * alpha; - this.y += ( v.y - this.y ) * alpha; - this.z += ( v.z - this.z ) * alpha; - - return this; - - }, - - lerpVectors: function ( v1, v2, alpha ) { - - this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 ); - - return this; - - }, - - cross: function ( v, w ) { - - if ( w !== undefined ) { - - console.warn( 'THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.' ); - return this.crossVectors( v, w ); + return this; } - var x = this.x, y = this.y, z = this.z; + } ); - this.x = y * v.z - z * v.y; - this.y = z * v.x - x * v.z; - this.z = x * v.y - y * v.x; + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + * @author szimek / https://github.com/szimek/ + */ - return this; + var textureId = 0; - }, + function Texture( image, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) { - crossVectors: function ( a, b ) { + Object.defineProperty( this, 'id', { value: textureId ++ } ); - var ax = a.x, ay = a.y, az = a.z; - var bx = b.x, by = b.y, bz = b.z; + this.uuid = _Math.generateUUID(); - this.x = ay * bz - az * by; - this.y = az * bx - ax * bz; - this.z = ax * by - ay * bx; + this.name = ''; - return this; + this.image = image !== undefined ? image : Texture.DEFAULT_IMAGE; + this.mipmaps = []; - }, + this.mapping = mapping !== undefined ? mapping : Texture.DEFAULT_MAPPING; - projectOnVector: function () { + this.wrapS = wrapS !== undefined ? wrapS : ClampToEdgeWrapping; + this.wrapT = wrapT !== undefined ? wrapT : ClampToEdgeWrapping; - var v1, dot; + this.magFilter = magFilter !== undefined ? magFilter : LinearFilter; + this.minFilter = minFilter !== undefined ? minFilter : LinearMipMapLinearFilter; - return function projectOnVector( vector ) { + this.anisotropy = anisotropy !== undefined ? anisotropy : 1; - if ( v1 === undefined ) v1 = new THREE.Vector3(); + this.format = format !== undefined ? format : RGBAFormat; + this.type = type !== undefined ? type : UnsignedByteType; - v1.copy( vector ).normalize(); + this.offset = new Vector2( 0, 0 ); + this.repeat = new Vector2( 1, 1 ); - dot = this.dot( v1 ); + this.generateMipmaps = true; + this.premultiplyAlpha = false; + this.flipY = true; + this.unpackAlignment = 4; // valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml) - return this.copy( v1 ).multiplyScalar( dot ); + // Values of encoding !== THREE.LinearEncoding only supported on map, envMap and emissiveMap. + // + // Also changing the encoding after already used by a Material will not automatically make the Material + // update. You need to explicitly call Material.needsUpdate to trigger it to recompile. + this.encoding = encoding !== undefined ? encoding : LinearEncoding; - }; - - }(), - - projectOnPlane: function () { - - var v1; - - return function projectOnPlane( planeNormal ) { - - if ( v1 === undefined ) v1 = new THREE.Vector3(); - - v1.copy( this ).projectOnVector( planeNormal ); - - return this.sub( v1 ); - - }; - - }(), - - reflect: function () { - - // reflect incident vector off plane orthogonal to normal - // normal is assumed to have unit length - - var v1; - - return function reflect( normal ) { - - if ( v1 === undefined ) v1 = new THREE.Vector3(); - - return this.sub( v1.copy( normal ).multiplyScalar( 2 * this.dot( normal ) ) ); - - }; - - }(), - - angleTo: function ( v ) { - - var theta = this.dot( v ) / ( Math.sqrt( this.lengthSq() * v.lengthSq() ) ); - - // clamp, to handle numerical problems - - return Math.acos( THREE.Math.clamp( theta, - 1, 1 ) ); - - }, - - distanceTo: function ( v ) { - - return Math.sqrt( this.distanceToSquared( v ) ); - - }, - - distanceToSquared: function ( v ) { - - var dx = this.x - v.x; - var dy = this.y - v.y; - var dz = this.z - v.z; - - return dx * dx + dy * dy + dz * dz; - - }, - - setFromSpherical: function( s ) { - - var sinPhiRadius = Math.sin( s.phi ) * s.radius; - - this.x = sinPhiRadius * Math.sin( s.theta ); - this.y = Math.cos( s.phi ) * s.radius; - this.z = sinPhiRadius * Math.cos( s.theta ); - - return this; - - }, - - setFromMatrixPosition: function ( m ) { - - return this.setFromMatrixColumn( m, 3 ); - - }, - - setFromMatrixScale: function ( m ) { - - var sx = this.setFromMatrixColumn( m, 0 ).length(); - var sy = this.setFromMatrixColumn( m, 1 ).length(); - var sz = this.setFromMatrixColumn( m, 2 ).length(); - - this.x = sx; - this.y = sy; - this.z = sz; - - return this; - - }, - - setFromMatrixColumn: function ( m, index ) { - - if ( typeof m === 'number' ) { - - console.warn( 'THREE.Vector3: setFromMatrixColumn now expects ( matrix, index ).' ); - - m = arguments[ 1 ]; - index = arguments[ 0 ]; - - } - - return this.fromArray( m.elements, index * 4 ); - - }, - - equals: function ( v ) { - - return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) ); - - }, - - fromArray: function ( array, offset ) { - - if ( offset === undefined ) offset = 0; - - this.x = array[ offset ]; - this.y = array[ offset + 1 ]; - this.z = array[ offset + 2 ]; - - return this; - - }, - - toArray: function ( array, offset ) { - - if ( array === undefined ) array = []; - if ( offset === undefined ) offset = 0; - - array[ offset ] = this.x; - array[ offset + 1 ] = this.y; - array[ offset + 2 ] = this.z; - - return array; - - }, - - fromAttribute: function ( attribute, index, offset ) { - - if ( offset === undefined ) offset = 0; - - index = index * attribute.itemSize + offset; - - this.x = attribute.array[ index ]; - this.y = attribute.array[ index + 1 ]; - this.z = attribute.array[ index + 2 ]; - - return this; + this.version = 0; + this.onUpdate = null; } -}; + Texture.DEFAULT_IMAGE = undefined; + Texture.DEFAULT_MAPPING = UVMapping; -// File:src/math/Vector4.js + Object.defineProperty( Texture.prototype, "needsUpdate", { -/** - * @author supereggbert / http://www.paulbrunt.co.uk/ - * @author philogb / http://blog.thejit.org/ - * @author mikael emtinger / http://gomo.se/ - * @author egraether / http://egraether.com/ - * @author WestLangley / http://github.com/WestLangley - */ + set: function ( value ) { -THREE.Vector4 = function ( x, y, z, w ) { - - this.x = x || 0; - this.y = y || 0; - this.z = z || 0; - this.w = ( w !== undefined ) ? w : 1; - -}; - -THREE.Vector4.prototype = { - - constructor: THREE.Vector4, - - set: function ( x, y, z, w ) { - - this.x = x; - this.y = y; - this.z = z; - this.w = w; - - return this; - - }, - - setScalar: function ( scalar ) { - - this.x = scalar; - this.y = scalar; - this.z = scalar; - this.w = scalar; - - return this; - - }, - - setX: function ( x ) { - - this.x = x; - - return this; - - }, - - setY: function ( y ) { - - this.y = y; - - return this; - - }, - - setZ: function ( z ) { - - this.z = z; - - return this; - - }, - - setW: function ( w ) { - - this.w = w; - - return this; - - }, - - setComponent: function ( index, value ) { - - switch ( index ) { - - case 0: this.x = value; break; - case 1: this.y = value; break; - case 2: this.z = value; break; - case 3: this.w = value; break; - default: throw new Error( 'index is out of range: ' + index ); + if ( value === true ) this.version ++; } - }, + } ); - getComponent: function ( index ) { + Object.assign( Texture.prototype, EventDispatcher.prototype, { - switch ( index ) { + constructor: Texture, - case 0: return this.x; - case 1: return this.y; - case 2: return this.z; - case 3: return this.w; - default: throw new Error( 'index is out of range: ' + index ); + isTexture: true, + + clone: function () { + + return new this.constructor().copy( this ); + + }, + + copy: function ( source ) { + + this.name = source.name; + + this.image = source.image; + this.mipmaps = source.mipmaps.slice( 0 ); + + this.mapping = source.mapping; + + this.wrapS = source.wrapS; + this.wrapT = source.wrapT; + + this.magFilter = source.magFilter; + this.minFilter = source.minFilter; + + this.anisotropy = source.anisotropy; + + this.format = source.format; + this.type = source.type; + + this.offset.copy( source.offset ); + this.repeat.copy( source.repeat ); + + this.generateMipmaps = source.generateMipmaps; + this.premultiplyAlpha = source.premultiplyAlpha; + this.flipY = source.flipY; + this.unpackAlignment = source.unpackAlignment; + this.encoding = source.encoding; + + return this; + + }, + + toJSON: function ( meta ) { + + if ( meta.textures[ this.uuid ] !== undefined ) { + + return meta.textures[ this.uuid ]; + + } + + function getDataURL( image ) { + + var canvas; + + if ( image.toDataURL !== undefined ) { + + canvas = image; + + } else { + + canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ); + canvas.width = image.width; + canvas.height = image.height; + + canvas.getContext( '2d' ).drawImage( image, 0, 0, image.width, image.height ); + + } + + if ( canvas.width > 2048 || canvas.height > 2048 ) { + + return canvas.toDataURL( 'image/jpeg', 0.6 ); + + } else { + + return canvas.toDataURL( 'image/png' ); + + } + + } + + var output = { + metadata: { + version: 4.5, + type: 'Texture', + generator: 'Texture.toJSON' + }, + + uuid: this.uuid, + name: this.name, + + mapping: this.mapping, + + repeat: [ this.repeat.x, this.repeat.y ], + offset: [ this.offset.x, this.offset.y ], + wrap: [ this.wrapS, this.wrapT ], + + minFilter: this.minFilter, + magFilter: this.magFilter, + anisotropy: this.anisotropy, + + flipY: this.flipY + }; + + if ( this.image !== undefined ) { + + // TODO: Move to THREE.Image + + var image = this.image; + + if ( image.uuid === undefined ) { + + image.uuid = _Math.generateUUID(); // UGH + + } + + if ( meta.images[ image.uuid ] === undefined ) { + + meta.images[ image.uuid ] = { + uuid: image.uuid, + url: getDataURL( image ) + }; + + } + + output.image = image.uuid; + + } + + meta.textures[ this.uuid ] = output; + + return output; + + }, + + dispose: function () { + + this.dispatchEvent( { type: 'dispose' } ); + + }, + + transformUv: function ( uv ) { + + if ( this.mapping !== UVMapping ) return; + + uv.multiply( this.repeat ); + uv.add( this.offset ); + + if ( uv.x < 0 || uv.x > 1 ) { + + switch ( this.wrapS ) { + + case RepeatWrapping: + + uv.x = uv.x - Math.floor( uv.x ); + break; + + case ClampToEdgeWrapping: + + uv.x = uv.x < 0 ? 0 : 1; + break; + + case MirroredRepeatWrapping: + + if ( Math.abs( Math.floor( uv.x ) % 2 ) === 1 ) { + + uv.x = Math.ceil( uv.x ) - uv.x; + + } else { + + uv.x = uv.x - Math.floor( uv.x ); + + } + break; + + } + + } + + if ( uv.y < 0 || uv.y > 1 ) { + + switch ( this.wrapT ) { + + case RepeatWrapping: + + uv.y = uv.y - Math.floor( uv.y ); + break; + + case ClampToEdgeWrapping: + + uv.y = uv.y < 0 ? 0 : 1; + break; + + case MirroredRepeatWrapping: + + if ( Math.abs( Math.floor( uv.y ) % 2 ) === 1 ) { + + uv.y = Math.ceil( uv.y ) - uv.y; + + } else { + + uv.y = uv.y - Math.floor( uv.y ); + + } + break; + + } + + } + + if ( this.flipY ) { + + uv.y = 1 - uv.y; + + } } - }, + } ); - clone: function () { + /** + * @author supereggbert / http://www.paulbrunt.co.uk/ + * @author philogb / http://blog.thejit.org/ + * @author mikael emtinger / http://gomo.se/ + * @author egraether / http://egraether.com/ + * @author WestLangley / http://github.com/WestLangley + */ - return new this.constructor( this.x, this.y, this.z, this.w ); + function Vector4( x, y, z, w ) { - }, + this.x = x || 0; + this.y = y || 0; + this.z = z || 0; + this.w = ( w !== undefined ) ? w : 1; - copy: function ( v ) { + } - this.x = v.x; - this.y = v.y; - this.z = v.z; - this.w = ( v.w !== undefined ) ? v.w : 1; + Object.assign( Vector4.prototype, { - return this; + isVector4: true, - }, + set: function ( x, y, z, w ) { - add: function ( v, w ) { + this.x = x; + this.y = y; + this.z = z; + this.w = w; - if ( w !== undefined ) { + return this; - console.warn( 'THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' ); - return this.addVectors( v, w ); + }, - } + setScalar: function ( scalar ) { - this.x += v.x; - this.y += v.y; - this.z += v.z; - this.w += v.w; + this.x = scalar; + this.y = scalar; + this.z = scalar; + this.w = scalar; - return this; + return this; - }, + }, - addScalar: function ( s ) { + setX: function ( x ) { - this.x += s; - this.y += s; - this.z += s; - this.w += s; + this.x = x; - return this; + return this; - }, + }, - addVectors: function ( a, b ) { + setY: function ( y ) { - this.x = a.x + b.x; - this.y = a.y + b.y; - this.z = a.z + b.z; - this.w = a.w + b.w; + this.y = y; - return this; + return this; - }, + }, - addScaledVector: function ( v, s ) { + setZ: function ( z ) { - this.x += v.x * s; - this.y += v.y * s; - this.z += v.z * s; - this.w += v.w * s; + this.z = z; - return this; + return this; - }, + }, - sub: function ( v, w ) { + setW: function ( w ) { - if ( w !== undefined ) { + this.w = w; - console.warn( 'THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' ); - return this.subVectors( v, w ); + return this; - } + }, - this.x -= v.x; - this.y -= v.y; - this.z -= v.z; - this.w -= v.w; + setComponent: function ( index, value ) { - return this; + switch ( index ) { - }, + case 0: this.x = value; break; + case 1: this.y = value; break; + case 2: this.z = value; break; + case 3: this.w = value; break; + default: throw new Error( 'index is out of range: ' + index ); - subScalar: function ( s ) { + } - this.x -= s; - this.y -= s; - this.z -= s; - this.w -= s; + return this; - return this; + }, - }, + getComponent: function ( index ) { - subVectors: function ( a, b ) { + switch ( index ) { - this.x = a.x - b.x; - this.y = a.y - b.y; - this.z = a.z - b.z; - this.w = a.w - b.w; + case 0: return this.x; + case 1: return this.y; + case 2: return this.z; + case 3: return this.w; + default: throw new Error( 'index is out of range: ' + index ); - return this; + } - }, + }, - multiplyScalar: function ( scalar ) { + clone: function () { - if ( isFinite( scalar ) ) { + return new this.constructor( this.x, this.y, this.z, this.w ); + + }, + + copy: function ( v ) { + + this.x = v.x; + this.y = v.y; + this.z = v.z; + this.w = ( v.w !== undefined ) ? v.w : 1; + + return this; + + }, + + add: function ( v, w ) { + + if ( w !== undefined ) { + + console.warn( 'THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' ); + return this.addVectors( v, w ); + + } + + this.x += v.x; + this.y += v.y; + this.z += v.z; + this.w += v.w; + + return this; + + }, + + addScalar: function ( s ) { + + this.x += s; + this.y += s; + this.z += s; + this.w += s; + + return this; + + }, + + addVectors: function ( a, b ) { + + this.x = a.x + b.x; + this.y = a.y + b.y; + this.z = a.z + b.z; + this.w = a.w + b.w; + + return this; + + }, + + addScaledVector: function ( v, s ) { + + this.x += v.x * s; + this.y += v.y * s; + this.z += v.z * s; + this.w += v.w * s; + + return this; + + }, + + sub: function ( v, w ) { + + if ( w !== undefined ) { + + console.warn( 'THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' ); + return this.subVectors( v, w ); + + } + + this.x -= v.x; + this.y -= v.y; + this.z -= v.z; + this.w -= v.w; + + return this; + + }, + + subScalar: function ( s ) { + + this.x -= s; + this.y -= s; + this.z -= s; + this.w -= s; + + return this; + + }, + + subVectors: function ( a, b ) { + + this.x = a.x - b.x; + this.y = a.y - b.y; + this.z = a.z - b.z; + this.w = a.w - b.w; + + return this; + + }, + + multiplyScalar: function ( scalar ) { this.x *= scalar; this.y *= scalar; this.z *= scalar; this.w *= scalar; - } else { + return this; - this.x = 0; - this.y = 0; - this.z = 0; - this.w = 0; + }, - } + applyMatrix4: function ( m ) { - return this; + var x = this.x, y = this.y, z = this.z, w = this.w; + var e = m.elements; - }, - - applyMatrix4: function ( m ) { - - var x = this.x; - var y = this.y; - var z = this.z; - var w = this.w; - - var e = m.elements; - - this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] * w; - this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] * w; - this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] * w; - this.w = e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] * w; - - return this; - - }, - - divideScalar: function ( scalar ) { - - return this.multiplyScalar( 1 / scalar ); - - }, - - setAxisAngleFromQuaternion: function ( q ) { - - // http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm - - // q is assumed to be normalized - - this.w = 2 * Math.acos( q.w ); - - var s = Math.sqrt( 1 - q.w * q.w ); - - if ( s < 0.0001 ) { - - this.x = 1; - this.y = 0; - this.z = 0; - - } else { - - this.x = q.x / s; - this.y = q.y / s; - this.z = q.z / s; - - } - - return this; - - }, - - setAxisAngleFromRotationMatrix: function ( m ) { - - // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm - - // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) - - var angle, x, y, z, // variables for result - epsilon = 0.01, // margin to allow for rounding errors - epsilon2 = 0.1, // margin to distinguish between 0 and 180 degrees - - te = m.elements, - - m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ], - m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ], - m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ]; - - if ( ( Math.abs( m12 - m21 ) < epsilon ) && - ( Math.abs( m13 - m31 ) < epsilon ) && - ( Math.abs( m23 - m32 ) < epsilon ) ) { - - // singularity found - // first check for identity matrix which must have +1 for all terms - // in leading diagonal and zero in other terms - - if ( ( Math.abs( m12 + m21 ) < epsilon2 ) && - ( Math.abs( m13 + m31 ) < epsilon2 ) && - ( Math.abs( m23 + m32 ) < epsilon2 ) && - ( Math.abs( m11 + m22 + m33 - 3 ) < epsilon2 ) ) { - - // this singularity is identity matrix so angle = 0 - - this.set( 1, 0, 0, 0 ); - - return this; // zero angle, arbitrary axis - - } - - // otherwise this singularity is angle = 180 - - angle = Math.PI; - - var xx = ( m11 + 1 ) / 2; - var yy = ( m22 + 1 ) / 2; - var zz = ( m33 + 1 ) / 2; - var xy = ( m12 + m21 ) / 4; - var xz = ( m13 + m31 ) / 4; - var yz = ( m23 + m32 ) / 4; - - if ( ( xx > yy ) && ( xx > zz ) ) { - - // m11 is the largest diagonal term - - if ( xx < epsilon ) { - - x = 0; - y = 0.707106781; - z = 0.707106781; - - } else { - - x = Math.sqrt( xx ); - y = xy / x; - z = xz / x; - - } - - } else if ( yy > zz ) { - - // m22 is the largest diagonal term - - if ( yy < epsilon ) { - - x = 0.707106781; - y = 0; - z = 0.707106781; - - } else { - - y = Math.sqrt( yy ); - x = xy / y; - z = yz / y; - - } - - } else { - - // m33 is the largest diagonal term so base result on this - - if ( zz < epsilon ) { - - x = 0.707106781; - y = 0.707106781; - z = 0; - - } else { - - z = Math.sqrt( zz ); - x = xz / z; - y = yz / z; - - } - - } - - this.set( x, y, z, angle ); - - return this; // return 180 deg rotation - - } - - // as we have reached here there are no singularities so we can handle normally - - var s = Math.sqrt( ( m32 - m23 ) * ( m32 - m23 ) + - ( m13 - m31 ) * ( m13 - m31 ) + - ( m21 - m12 ) * ( m21 - m12 ) ); // used to normalize - - if ( Math.abs( s ) < 0.001 ) s = 1; - - // prevent divide by zero, should not happen if matrix is orthogonal and should be - // caught by singularity test above, but I've left it in just in case - - this.x = ( m32 - m23 ) / s; - this.y = ( m13 - m31 ) / s; - this.z = ( m21 - m12 ) / s; - this.w = Math.acos( ( m11 + m22 + m33 - 1 ) / 2 ); - - return this; - - }, - - min: function ( v ) { - - this.x = Math.min( this.x, v.x ); - this.y = Math.min( this.y, v.y ); - this.z = Math.min( this.z, v.z ); - this.w = Math.min( this.w, v.w ); - - return this; - - }, - - max: function ( v ) { - - this.x = Math.max( this.x, v.x ); - this.y = Math.max( this.y, v.y ); - this.z = Math.max( this.z, v.z ); - this.w = Math.max( this.w, v.w ); - - return this; - - }, - - clamp: function ( min, max ) { - - // This function assumes min < max, if this assumption isn't true it will not operate correctly - - this.x = Math.max( min.x, Math.min( max.x, this.x ) ); - this.y = Math.max( min.y, Math.min( max.y, this.y ) ); - this.z = Math.max( min.z, Math.min( max.z, this.z ) ); - this.w = Math.max( min.w, Math.min( max.w, this.w ) ); - - return this; - - }, - - clampScalar: function () { - - var min, max; - - return function clampScalar( minVal, maxVal ) { - - if ( min === undefined ) { - - min = new THREE.Vector4(); - max = new THREE.Vector4(); - - } - - min.set( minVal, minVal, minVal, minVal ); - max.set( maxVal, maxVal, maxVal, maxVal ); - - return this.clamp( min, max ); - - }; - - }(), - - floor: function () { - - this.x = Math.floor( this.x ); - this.y = Math.floor( this.y ); - this.z = Math.floor( this.z ); - this.w = Math.floor( this.w ); - - return this; - - }, - - ceil: function () { - - this.x = Math.ceil( this.x ); - this.y = Math.ceil( this.y ); - this.z = Math.ceil( this.z ); - this.w = Math.ceil( this.w ); - - return this; - - }, - - round: function () { - - this.x = Math.round( this.x ); - this.y = Math.round( this.y ); - this.z = Math.round( this.z ); - this.w = Math.round( this.w ); - - return this; - - }, - - roundToZero: function () { - - this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x ); - this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y ); - this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z ); - this.w = ( this.w < 0 ) ? Math.ceil( this.w ) : Math.floor( this.w ); - - return this; - - }, - - negate: function () { - - this.x = - this.x; - this.y = - this.y; - this.z = - this.z; - this.w = - this.w; - - return this; - - }, - - dot: function ( v ) { - - return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w; - - }, - - lengthSq: function () { - - return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w; - - }, - - length: function () { - - return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w ); - - }, - - lengthManhattan: function () { - - return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ) + Math.abs( this.w ); - - }, - - normalize: function () { - - return this.divideScalar( this.length() ); - - }, - - setLength: function ( length ) { - - return this.multiplyScalar( length / this.length() ); - - }, - - lerp: function ( v, alpha ) { - - this.x += ( v.x - this.x ) * alpha; - this.y += ( v.y - this.y ) * alpha; - this.z += ( v.z - this.z ) * alpha; - this.w += ( v.w - this.w ) * alpha; - - return this; - - }, - - lerpVectors: function ( v1, v2, alpha ) { - - this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 ); - - return this; - - }, - - equals: function ( v ) { - - return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) && ( v.w === this.w ) ); - - }, - - fromArray: function ( array, offset ) { - - if ( offset === undefined ) offset = 0; - - this.x = array[ offset ]; - this.y = array[ offset + 1 ]; - this.z = array[ offset + 2 ]; - this.w = array[ offset + 3 ]; - - return this; - - }, - - toArray: function ( array, offset ) { - - if ( array === undefined ) array = []; - if ( offset === undefined ) offset = 0; - - array[ offset ] = this.x; - array[ offset + 1 ] = this.y; - array[ offset + 2 ] = this.z; - array[ offset + 3 ] = this.w; - - return array; - - }, - - fromAttribute: function ( attribute, index, offset ) { - - if ( offset === undefined ) offset = 0; - - index = index * attribute.itemSize + offset; - - this.x = attribute.array[ index ]; - this.y = attribute.array[ index + 1 ]; - this.z = attribute.array[ index + 2 ]; - this.w = attribute.array[ index + 3 ]; - - return this; - - } - -}; - -// File:src/math/Euler.js - -/** - * @author mrdoob / http://mrdoob.com/ - * @author WestLangley / http://github.com/WestLangley - * @author bhouston / http://clara.io - */ - -THREE.Euler = function ( x, y, z, order ) { - - this._x = x || 0; - this._y = y || 0; - this._z = z || 0; - this._order = order || THREE.Euler.DefaultOrder; - -}; - -THREE.Euler.RotationOrders = [ 'XYZ', 'YZX', 'ZXY', 'XZY', 'YXZ', 'ZYX' ]; - -THREE.Euler.DefaultOrder = 'XYZ'; - -THREE.Euler.prototype = { - - constructor: THREE.Euler, - - get x () { - - return this._x; - - }, - - set x ( value ) { - - this._x = value; - this.onChangeCallback(); - - }, - - get y () { - - return this._y; - - }, - - set y ( value ) { - - this._y = value; - this.onChangeCallback(); - - }, - - get z () { - - return this._z; - - }, - - set z ( value ) { - - this._z = value; - this.onChangeCallback(); - - }, - - get order () { - - return this._order; - - }, - - set order ( value ) { - - this._order = value; - this.onChangeCallback(); - - }, - - set: function ( x, y, z, order ) { - - this._x = x; - this._y = y; - this._z = z; - this._order = order || this._order; - - this.onChangeCallback(); - - return this; - - }, - - clone: function () { - - return new this.constructor( this._x, this._y, this._z, this._order ); - - }, - - copy: function ( euler ) { - - this._x = euler._x; - this._y = euler._y; - this._z = euler._z; - this._order = euler._order; - - this.onChangeCallback(); - - return this; - - }, - - setFromRotationMatrix: function ( m, order, update ) { - - var clamp = THREE.Math.clamp; - - // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) - - var te = m.elements; - var m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ]; - var m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ]; - var m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ]; - - order = order || this._order; - - if ( order === 'XYZ' ) { - - this._y = Math.asin( clamp( m13, - 1, 1 ) ); - - if ( Math.abs( m13 ) < 0.99999 ) { - - this._x = Math.atan2( - m23, m33 ); - this._z = Math.atan2( - m12, m11 ); - - } else { - - this._x = Math.atan2( m32, m22 ); - this._z = 0; - - } - - } else if ( order === 'YXZ' ) { - - this._x = Math.asin( - clamp( m23, - 1, 1 ) ); - - if ( Math.abs( m23 ) < 0.99999 ) { - - this._y = Math.atan2( m13, m33 ); - this._z = Math.atan2( m21, m22 ); - - } else { - - this._y = Math.atan2( - m31, m11 ); - this._z = 0; - - } - - } else if ( order === 'ZXY' ) { - - this._x = Math.asin( clamp( m32, - 1, 1 ) ); - - if ( Math.abs( m32 ) < 0.99999 ) { - - this._y = Math.atan2( - m31, m33 ); - this._z = Math.atan2( - m12, m22 ); - - } else { - - this._y = 0; - this._z = Math.atan2( m21, m11 ); - - } - - } else if ( order === 'ZYX' ) { - - this._y = Math.asin( - clamp( m31, - 1, 1 ) ); - - if ( Math.abs( m31 ) < 0.99999 ) { - - this._x = Math.atan2( m32, m33 ); - this._z = Math.atan2( m21, m11 ); - - } else { - - this._x = 0; - this._z = Math.atan2( - m12, m22 ); - - } - - } else if ( order === 'YZX' ) { - - this._z = Math.asin( clamp( m21, - 1, 1 ) ); - - if ( Math.abs( m21 ) < 0.99999 ) { - - this._x = Math.atan2( - m23, m22 ); - this._y = Math.atan2( - m31, m11 ); - - } else { - - this._x = 0; - this._y = Math.atan2( m13, m33 ); - - } - - } else if ( order === 'XZY' ) { - - this._z = Math.asin( - clamp( m12, - 1, 1 ) ); - - if ( Math.abs( m12 ) < 0.99999 ) { - - this._x = Math.atan2( m32, m22 ); - this._y = Math.atan2( m13, m11 ); - - } else { - - this._x = Math.atan2( - m23, m33 ); - this._y = 0; - - } - - } else { - - console.warn( 'THREE.Euler: .setFromRotationMatrix() given unsupported order: ' + order ); - - } - - this._order = order; - - if ( update !== false ) this.onChangeCallback(); - - return this; - - }, - - setFromQuaternion: function () { - - var matrix; - - return function ( q, order, update ) { - - if ( matrix === undefined ) matrix = new THREE.Matrix4(); - matrix.makeRotationFromQuaternion( q ); - this.setFromRotationMatrix( matrix, order, update ); + this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] * w; + this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] * w; + this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] * w; + this.w = e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] * w; return this; - }; + }, - }(), + divideScalar: function ( scalar ) { - setFromVector3: function ( v, order ) { + return this.multiplyScalar( 1 / scalar ); - return this.set( v.x, v.y, v.z, order || this._order ); + }, - }, + setAxisAngleFromQuaternion: function ( q ) { - reorder: function () { + // http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm - // WARNING: this discards revolution information -bhouston + // q is assumed to be normalized - var q = new THREE.Quaternion(); + this.w = 2 * Math.acos( q.w ); - return function ( newOrder ) { + var s = Math.sqrt( 1 - q.w * q.w ); - q.setFromEuler( this ); - this.setFromQuaternion( q, newOrder ); + if ( s < 0.0001 ) { - }; + this.x = 1; + this.y = 0; + this.z = 0; - }(), + } else { - equals: function ( euler ) { - - return ( euler._x === this._x ) && ( euler._y === this._y ) && ( euler._z === this._z ) && ( euler._order === this._order ); - - }, - - fromArray: function ( array ) { - - this._x = array[ 0 ]; - this._y = array[ 1 ]; - this._z = array[ 2 ]; - if ( array[ 3 ] !== undefined ) this._order = array[ 3 ]; - - this.onChangeCallback(); - - return this; - - }, - - toArray: function ( array, offset ) { - - if ( array === undefined ) array = []; - if ( offset === undefined ) offset = 0; - - array[ offset ] = this._x; - array[ offset + 1 ] = this._y; - array[ offset + 2 ] = this._z; - array[ offset + 3 ] = this._order; - - return array; - - }, - - toVector3: function ( optionalResult ) { - - if ( optionalResult ) { - - return optionalResult.set( this._x, this._y, this._z ); - - } else { - - return new THREE.Vector3( this._x, this._y, this._z ); - - } - - }, - - onChange: function ( callback ) { - - this.onChangeCallback = callback; - - return this; - - }, - - onChangeCallback: function () {} - -}; - -// File:src/math/Line3.js - -/** - * @author bhouston / http://clara.io - */ - -THREE.Line3 = function ( start, end ) { - - this.start = ( start !== undefined ) ? start : new THREE.Vector3(); - this.end = ( end !== undefined ) ? end : new THREE.Vector3(); - -}; - -THREE.Line3.prototype = { - - constructor: THREE.Line3, - - set: function ( start, end ) { - - this.start.copy( start ); - this.end.copy( end ); - - return this; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( line ) { - - this.start.copy( line.start ); - this.end.copy( line.end ); - - return this; - - }, - - center: function ( optionalTarget ) { - - var result = optionalTarget || new THREE.Vector3(); - return result.addVectors( this.start, this.end ).multiplyScalar( 0.5 ); - - }, - - delta: function ( optionalTarget ) { - - var result = optionalTarget || new THREE.Vector3(); - return result.subVectors( this.end, this.start ); - - }, - - distanceSq: function () { - - return this.start.distanceToSquared( this.end ); - - }, - - distance: function () { - - return this.start.distanceTo( this.end ); - - }, - - at: function ( t, optionalTarget ) { - - var result = optionalTarget || new THREE.Vector3(); - - return this.delta( result ).multiplyScalar( t ).add( this.start ); - - }, - - closestPointToPointParameter: function () { - - var startP = new THREE.Vector3(); - var startEnd = new THREE.Vector3(); - - return function ( point, clampToLine ) { - - startP.subVectors( point, this.start ); - startEnd.subVectors( this.end, this.start ); - - var startEnd2 = startEnd.dot( startEnd ); - var startEnd_startP = startEnd.dot( startP ); - - var t = startEnd_startP / startEnd2; - - if ( clampToLine ) { - - t = THREE.Math.clamp( t, 0, 1 ); + this.x = q.x / s; + this.y = q.y / s; + this.z = q.z / s; } - return t; - - }; - - }(), - - closestPointToPoint: function ( point, clampToLine, optionalTarget ) { - - var t = this.closestPointToPointParameter( point, clampToLine ); - - var result = optionalTarget || new THREE.Vector3(); - - return this.delta( result ).multiplyScalar( t ).add( this.start ); - - }, - - applyMatrix4: function ( matrix ) { - - this.start.applyMatrix4( matrix ); - this.end.applyMatrix4( matrix ); - - return this; - - }, - - equals: function ( line ) { - - return line.start.equals( this.start ) && line.end.equals( this.end ); - - } - -}; - -// File:src/math/Box2.js - -/** - * @author bhouston / http://clara.io - */ - -THREE.Box2 = function ( min, max ) { - - this.min = ( min !== undefined ) ? min : new THREE.Vector2( + Infinity, + Infinity ); - this.max = ( max !== undefined ) ? max : new THREE.Vector2( - Infinity, - Infinity ); - -}; - -THREE.Box2.prototype = { - - constructor: THREE.Box2, - - set: function ( min, max ) { - - this.min.copy( min ); - this.max.copy( max ); - - return this; - - }, - - setFromPoints: function ( points ) { - - this.makeEmpty(); - - for ( var i = 0, il = points.length; i < il; i ++ ) { - - this.expandByPoint( points[ i ] ); - - } - - return this; - - }, - - setFromCenterAndSize: function () { - - var v1 = new THREE.Vector2(); - - return function ( center, size ) { - - var halfSize = v1.copy( size ).multiplyScalar( 0.5 ); - this.min.copy( center ).sub( halfSize ); - this.max.copy( center ).add( halfSize ); - return this; - }; + }, - }(), + setAxisAngleFromRotationMatrix: function ( m ) { - clone: function () { + // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm - return new this.constructor().copy( this ); + // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) - }, + var angle, x, y, z, // variables for result + epsilon = 0.01, // margin to allow for rounding errors + epsilon2 = 0.1, // margin to distinguish between 0 and 180 degrees - copy: function ( box ) { + te = m.elements, - this.min.copy( box.min ); - this.max.copy( box.max ); + m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ], + m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ], + m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ]; - return this; + if ( ( Math.abs( m12 - m21 ) < epsilon ) && + ( Math.abs( m13 - m31 ) < epsilon ) && + ( Math.abs( m23 - m32 ) < epsilon ) ) { - }, + // singularity found + // first check for identity matrix which must have +1 for all terms + // in leading diagonal and zero in other terms - makeEmpty: function () { + if ( ( Math.abs( m12 + m21 ) < epsilon2 ) && + ( Math.abs( m13 + m31 ) < epsilon2 ) && + ( Math.abs( m23 + m32 ) < epsilon2 ) && + ( Math.abs( m11 + m22 + m33 - 3 ) < epsilon2 ) ) { - this.min.x = this.min.y = + Infinity; - this.max.x = this.max.y = - Infinity; + // this singularity is identity matrix so angle = 0 - return this; + this.set( 1, 0, 0, 0 ); - }, + return this; // zero angle, arbitrary axis - isEmpty: function () { + } - // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes + // otherwise this singularity is angle = 180 - return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ); + angle = Math.PI; - }, + var xx = ( m11 + 1 ) / 2; + var yy = ( m22 + 1 ) / 2; + var zz = ( m33 + 1 ) / 2; + var xy = ( m12 + m21 ) / 4; + var xz = ( m13 + m31 ) / 4; + var yz = ( m23 + m32 ) / 4; - center: function ( optionalTarget ) { + if ( ( xx > yy ) && ( xx > zz ) ) { - var result = optionalTarget || new THREE.Vector2(); - return result.addVectors( this.min, this.max ).multiplyScalar( 0.5 ); + // m11 is the largest diagonal term - }, + if ( xx < epsilon ) { - size: function ( optionalTarget ) { + x = 0; + y = 0.707106781; + z = 0.707106781; - var result = optionalTarget || new THREE.Vector2(); - return result.subVectors( this.max, this.min ); + } else { - }, + x = Math.sqrt( xx ); + y = xy / x; + z = xz / x; - expandByPoint: function ( point ) { + } - this.min.min( point ); - this.max.max( point ); + } else if ( yy > zz ) { - return this; + // m22 is the largest diagonal term - }, + if ( yy < epsilon ) { - expandByVector: function ( vector ) { + x = 0.707106781; + y = 0; + z = 0.707106781; - this.min.sub( vector ); - this.max.add( vector ); + } else { - return this; + y = Math.sqrt( yy ); + x = xy / y; + z = yz / y; - }, + } - expandByScalar: function ( scalar ) { + } else { - this.min.addScalar( - scalar ); - this.max.addScalar( scalar ); + // m33 is the largest diagonal term so base result on this - return this; + if ( zz < epsilon ) { - }, + x = 0.707106781; + y = 0.707106781; + z = 0; - containsPoint: function ( point ) { + } else { - if ( point.x < this.min.x || point.x > this.max.x || - point.y < this.min.y || point.y > this.max.y ) { - - return false; - - } - - return true; - - }, - - containsBox: function ( box ) { - - if ( ( this.min.x <= box.min.x ) && ( box.max.x <= this.max.x ) && - ( this.min.y <= box.min.y ) && ( box.max.y <= this.max.y ) ) { - - return true; - - } - - return false; - - }, - - getParameter: function ( point, optionalTarget ) { - - // This can potentially have a divide by zero if the box - // has a size dimension of 0. - - var result = optionalTarget || new THREE.Vector2(); - - return result.set( - ( point.x - this.min.x ) / ( this.max.x - this.min.x ), - ( point.y - this.min.y ) / ( this.max.y - this.min.y ) - ); - - }, - - intersectsBox: function ( box ) { - - // using 6 splitting planes to rule out intersections. - - if ( box.max.x < this.min.x || box.min.x > this.max.x || - box.max.y < this.min.y || box.min.y > this.max.y ) { - - return false; - - } - - return true; - - }, - - clampPoint: function ( point, optionalTarget ) { - - var result = optionalTarget || new THREE.Vector2(); - return result.copy( point ).clamp( this.min, this.max ); - - }, - - distanceToPoint: function () { - - var v1 = new THREE.Vector2(); - - return function ( point ) { - - var clampedPoint = v1.copy( point ).clamp( this.min, this.max ); - return clampedPoint.sub( point ).length(); - - }; - - }(), - - intersect: function ( box ) { - - this.min.max( box.min ); - this.max.min( box.max ); - - return this; - - }, - - union: function ( box ) { - - this.min.min( box.min ); - this.max.max( box.max ); - - return this; - - }, - - translate: function ( offset ) { - - this.min.add( offset ); - this.max.add( offset ); - - return this; - - }, - - equals: function ( box ) { - - return box.min.equals( this.min ) && box.max.equals( this.max ); - - } - -}; - -// File:src/math/Box3.js - -/** - * @author bhouston / http://clara.io - * @author WestLangley / http://github.com/WestLangley - */ - -THREE.Box3 = function ( min, max ) { - - this.min = ( min !== undefined ) ? min : new THREE.Vector3( + Infinity, + Infinity, + Infinity ); - this.max = ( max !== undefined ) ? max : new THREE.Vector3( - Infinity, - Infinity, - Infinity ); - -}; - -THREE.Box3.prototype = { - - constructor: THREE.Box3, - - set: function ( min, max ) { - - this.min.copy( min ); - this.max.copy( max ); - - return this; - - }, - - setFromArray: function ( array ) { - - var minX = + Infinity; - var minY = + Infinity; - var minZ = + Infinity; - - var maxX = - Infinity; - var maxY = - Infinity; - var maxZ = - Infinity; - - for ( var i = 0, l = array.length; i < l; i += 3 ) { - - var x = array[ i ]; - var y = array[ i + 1 ]; - var z = array[ i + 2 ]; - - if ( x < minX ) minX = x; - if ( y < minY ) minY = y; - if ( z < minZ ) minZ = z; - - if ( x > maxX ) maxX = x; - if ( y > maxY ) maxY = y; - if ( z > maxZ ) maxZ = z; - - } - - this.min.set( minX, minY, minZ ); - this.max.set( maxX, maxY, maxZ ); - - }, - - setFromPoints: function ( points ) { - - this.makeEmpty(); - - for ( var i = 0, il = points.length; i < il; i ++ ) { - - this.expandByPoint( points[ i ] ); - - } - - return this; - - }, - - setFromCenterAndSize: function () { - - var v1 = new THREE.Vector3(); - - return function ( center, size ) { - - var halfSize = v1.copy( size ).multiplyScalar( 0.5 ); - - this.min.copy( center ).sub( halfSize ); - this.max.copy( center ).add( halfSize ); - - return this; - - }; - - }(), - - setFromObject: function () { - - // Computes the world-axis-aligned bounding box of an object (including its children), - // accounting for both the object's, and children's, world transforms - - var v1 = new THREE.Vector3(); - - return function ( object ) { - - var scope = this; - - object.updateMatrixWorld( true ); - - this.makeEmpty(); - - object.traverse( function ( node ) { - - var geometry = node.geometry; - - if ( geometry !== undefined ) { - - if ( geometry instanceof THREE.Geometry ) { - - var vertices = geometry.vertices; - - for ( var i = 0, il = vertices.length; i < il; i ++ ) { - - v1.copy( vertices[ i ] ); - v1.applyMatrix4( node.matrixWorld ); - - scope.expandByPoint( v1 ); - - } - - } else if ( geometry instanceof THREE.BufferGeometry && geometry.attributes[ 'position' ] !== undefined ) { - - var positions = geometry.attributes[ 'position' ].array; - - for ( var i = 0, il = positions.length; i < il; i += 3 ) { - - v1.fromArray( positions, i ); - v1.applyMatrix4( node.matrixWorld ); - - scope.expandByPoint( v1 ); - - } + z = Math.sqrt( zz ); + x = xz / z; + y = yz / z; } } - } ); + this.set( x, y, z, angle ); - return this; - - }; - - }(), - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( box ) { - - this.min.copy( box.min ); - this.max.copy( box.max ); - - return this; - - }, - - makeEmpty: function () { - - this.min.x = this.min.y = this.min.z = + Infinity; - this.max.x = this.max.y = this.max.z = - Infinity; - - return this; - - }, - - isEmpty: function () { - - // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes - - return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ) || ( this.max.z < this.min.z ); - - }, - - center: function ( optionalTarget ) { - - var result = optionalTarget || new THREE.Vector3(); - return result.addVectors( this.min, this.max ).multiplyScalar( 0.5 ); - - }, - - size: function ( optionalTarget ) { - - var result = optionalTarget || new THREE.Vector3(); - return result.subVectors( this.max, this.min ); - - }, - - expandByPoint: function ( point ) { - - this.min.min( point ); - this.max.max( point ); - - return this; - - }, - - expandByVector: function ( vector ) { - - this.min.sub( vector ); - this.max.add( vector ); - - return this; - - }, - - expandByScalar: function ( scalar ) { - - this.min.addScalar( - scalar ); - this.max.addScalar( scalar ); - - return this; - - }, - - containsPoint: function ( point ) { - - if ( point.x < this.min.x || point.x > this.max.x || - point.y < this.min.y || point.y > this.max.y || - point.z < this.min.z || point.z > this.max.z ) { - - return false; - - } - - return true; - - }, - - containsBox: function ( box ) { - - if ( ( this.min.x <= box.min.x ) && ( box.max.x <= this.max.x ) && - ( this.min.y <= box.min.y ) && ( box.max.y <= this.max.y ) && - ( this.min.z <= box.min.z ) && ( box.max.z <= this.max.z ) ) { - - return true; - - } - - return false; - - }, - - getParameter: function ( point, optionalTarget ) { - - // This can potentially have a divide by zero if the box - // has a size dimension of 0. - - var result = optionalTarget || new THREE.Vector3(); - - return result.set( - ( point.x - this.min.x ) / ( this.max.x - this.min.x ), - ( point.y - this.min.y ) / ( this.max.y - this.min.y ), - ( point.z - this.min.z ) / ( this.max.z - this.min.z ) - ); - - }, - - intersectsBox: function ( box ) { - - // using 6 splitting planes to rule out intersections. - - if ( box.max.x < this.min.x || box.min.x > this.max.x || - box.max.y < this.min.y || box.min.y > this.max.y || - box.max.z < this.min.z || box.min.z > this.max.z ) { - - return false; - - } - - return true; - - }, - - intersectsSphere: ( function () { - - var closestPoint; - - return function intersectsSphere( sphere ) { - - if ( closestPoint === undefined ) closestPoint = new THREE.Vector3(); - - // Find the point on the AABB closest to the sphere center. - this.clampPoint( sphere.center, closestPoint ); - - // If that point is inside the sphere, the AABB and sphere intersect. - return closestPoint.distanceToSquared( sphere.center ) <= ( sphere.radius * sphere.radius ); - - }; - - } )(), - - intersectsPlane: function ( plane ) { - - // We compute the minimum and maximum dot product values. If those values - // are on the same side (back or front) of the plane, then there is no intersection. - - var min, max; - - if ( plane.normal.x > 0 ) { - - min = plane.normal.x * this.min.x; - max = plane.normal.x * this.max.x; - - } else { - - min = plane.normal.x * this.max.x; - max = plane.normal.x * this.min.x; - - } - - if ( plane.normal.y > 0 ) { - - min += plane.normal.y * this.min.y; - max += plane.normal.y * this.max.y; - - } else { - - min += plane.normal.y * this.max.y; - max += plane.normal.y * this.min.y; - - } - - if ( plane.normal.z > 0 ) { - - min += plane.normal.z * this.min.z; - max += plane.normal.z * this.max.z; - - } else { - - min += plane.normal.z * this.max.z; - max += plane.normal.z * this.min.z; - - } - - return ( min <= plane.constant && max >= plane.constant ); - - }, - - clampPoint: function ( point, optionalTarget ) { - - var result = optionalTarget || new THREE.Vector3(); - return result.copy( point ).clamp( this.min, this.max ); - - }, - - distanceToPoint: function () { - - var v1 = new THREE.Vector3(); - - return function ( point ) { - - var clampedPoint = v1.copy( point ).clamp( this.min, this.max ); - return clampedPoint.sub( point ).length(); - - }; - - }(), - - getBoundingSphere: function () { - - var v1 = new THREE.Vector3(); - - return function ( optionalTarget ) { - - var result = optionalTarget || new THREE.Sphere(); - - result.center = this.center(); - result.radius = this.size( v1 ).length() * 0.5; - - return result; - - }; - - }(), - - intersect: function ( box ) { - - this.min.max( box.min ); - this.max.min( box.max ); - - // ensure that if there is no overlap, the result is fully empty, not slightly empty with non-inf/+inf values that will cause subsequence intersects to erroneously return valid values. - if( this.isEmpty() ) this.makeEmpty(); - - return this; - - }, - - union: function ( box ) { - - this.min.min( box.min ); - this.max.max( box.max ); - - return this; - - }, - - applyMatrix4: function () { - - var points = [ - new THREE.Vector3(), - new THREE.Vector3(), - new THREE.Vector3(), - new THREE.Vector3(), - new THREE.Vector3(), - new THREE.Vector3(), - new THREE.Vector3(), - new THREE.Vector3() - ]; - - return function ( matrix ) { - - // transform of empty box is an empty box. - if( this.isEmpty() ) return this; - - // NOTE: I am using a binary pattern to specify all 2^3 combinations below - points[ 0 ].set( this.min.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 000 - points[ 1 ].set( this.min.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 001 - points[ 2 ].set( this.min.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 010 - points[ 3 ].set( this.min.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 011 - points[ 4 ].set( this.max.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 100 - points[ 5 ].set( this.max.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 101 - points[ 6 ].set( this.max.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 110 - points[ 7 ].set( this.max.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 111 - - this.setFromPoints( points ); - - return this; - - }; - - }(), - - translate: function ( offset ) { - - this.min.add( offset ); - this.max.add( offset ); - - return this; - - }, - - equals: function ( box ) { - - return box.min.equals( this.min ) && box.max.equals( this.max ); - - } - -}; - -// File:src/math/Matrix3.js - -/** - * @author alteredq / http://alteredqualia.com/ - * @author WestLangley / http://github.com/WestLangley - * @author bhouston / http://clara.io - * @author tschw - */ - -THREE.Matrix3 = function () { - - this.elements = new Float32Array( [ - - 1, 0, 0, - 0, 1, 0, - 0, 0, 1 - - ] ); - - if ( arguments.length > 0 ) { - - console.error( 'THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.' ); - - } - -}; - -THREE.Matrix3.prototype = { - - constructor: THREE.Matrix3, - - set: function ( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) { - - var te = this.elements; - - te[ 0 ] = n11; te[ 1 ] = n21; te[ 2 ] = n31; - te[ 3 ] = n12; te[ 4 ] = n22; te[ 5 ] = n32; - te[ 6 ] = n13; te[ 7 ] = n23; te[ 8 ] = n33; - - return this; - - }, - - identity: function () { - - this.set( - - 1, 0, 0, - 0, 1, 0, - 0, 0, 1 - - ); - - return this; - - }, - - clone: function () { - - return new this.constructor().fromArray( this.elements ); - - }, - - copy: function ( m ) { - - var me = m.elements; - - this.set( - - me[ 0 ], me[ 3 ], me[ 6 ], - me[ 1 ], me[ 4 ], me[ 7 ], - me[ 2 ], me[ 5 ], me[ 8 ] - - ); - - return this; - - }, - - setFromMatrix4: function( m ) { - - var me = m.elements; - - this.set( - - me[ 0 ], me[ 4 ], me[ 8 ], - me[ 1 ], me[ 5 ], me[ 9 ], - me[ 2 ], me[ 6 ], me[ 10 ] - - ); - - return this; - - }, - - applyToVector3Array: function () { - - var v1; - - return function ( array, offset, length ) { - - if ( v1 === undefined ) v1 = new THREE.Vector3(); - if ( offset === undefined ) offset = 0; - if ( length === undefined ) length = array.length; - - for ( var i = 0, j = offset; i < length; i += 3, j += 3 ) { - - v1.fromArray( array, j ); - v1.applyMatrix3( this ); - v1.toArray( array, j ); + return this; // return 180 deg rotation } + // as we have reached here there are no singularities so we can handle normally + + var s = Math.sqrt( ( m32 - m23 ) * ( m32 - m23 ) + + ( m13 - m31 ) * ( m13 - m31 ) + + ( m21 - m12 ) * ( m21 - m12 ) ); // used to normalize + + if ( Math.abs( s ) < 0.001 ) s = 1; + + // prevent divide by zero, should not happen if matrix is orthogonal and should be + // caught by singularity test above, but I've left it in just in case + + this.x = ( m32 - m23 ) / s; + this.y = ( m13 - m31 ) / s; + this.z = ( m21 - m12 ) / s; + this.w = Math.acos( ( m11 + m22 + m33 - 1 ) / 2 ); + + return this; + + }, + + min: function ( v ) { + + this.x = Math.min( this.x, v.x ); + this.y = Math.min( this.y, v.y ); + this.z = Math.min( this.z, v.z ); + this.w = Math.min( this.w, v.w ); + + return this; + + }, + + max: function ( v ) { + + this.x = Math.max( this.x, v.x ); + this.y = Math.max( this.y, v.y ); + this.z = Math.max( this.z, v.z ); + this.w = Math.max( this.w, v.w ); + + return this; + + }, + + clamp: function ( min, max ) { + + // assumes min < max, componentwise + + this.x = Math.max( min.x, Math.min( max.x, this.x ) ); + this.y = Math.max( min.y, Math.min( max.y, this.y ) ); + this.z = Math.max( min.z, Math.min( max.z, this.z ) ); + this.w = Math.max( min.w, Math.min( max.w, this.w ) ); + + return this; + + }, + + clampScalar: function () { + + var min, max; + + return function clampScalar( minVal, maxVal ) { + + if ( min === undefined ) { + + min = new Vector4(); + max = new Vector4(); + + } + + min.set( minVal, minVal, minVal, minVal ); + max.set( maxVal, maxVal, maxVal, maxVal ); + + return this.clamp( min, max ); + + }; + + }(), + + clampLength: function ( min, max ) { + + var length = this.length(); + + return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) ); + + }, + + floor: function () { + + this.x = Math.floor( this.x ); + this.y = Math.floor( this.y ); + this.z = Math.floor( this.z ); + this.w = Math.floor( this.w ); + + return this; + + }, + + ceil: function () { + + this.x = Math.ceil( this.x ); + this.y = Math.ceil( this.y ); + this.z = Math.ceil( this.z ); + this.w = Math.ceil( this.w ); + + return this; + + }, + + round: function () { + + this.x = Math.round( this.x ); + this.y = Math.round( this.y ); + this.z = Math.round( this.z ); + this.w = Math.round( this.w ); + + return this; + + }, + + roundToZero: function () { + + this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x ); + this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y ); + this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z ); + this.w = ( this.w < 0 ) ? Math.ceil( this.w ) : Math.floor( this.w ); + + return this; + + }, + + negate: function () { + + this.x = - this.x; + this.y = - this.y; + this.z = - this.z; + this.w = - this.w; + + return this; + + }, + + dot: function ( v ) { + + return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w; + + }, + + lengthSq: function () { + + return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w; + + }, + + length: function () { + + return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w ); + + }, + + lengthManhattan: function () { + + return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ) + Math.abs( this.w ); + + }, + + normalize: function () { + + return this.divideScalar( this.length() || 1 ); + + }, + + setLength: function ( length ) { + + return this.normalize().multiplyScalar( length ); + + }, + + lerp: function ( v, alpha ) { + + this.x += ( v.x - this.x ) * alpha; + this.y += ( v.y - this.y ) * alpha; + this.z += ( v.z - this.z ) * alpha; + this.w += ( v.w - this.w ) * alpha; + + return this; + + }, + + lerpVectors: function ( v1, v2, alpha ) { + + return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 ); + + }, + + equals: function ( v ) { + + return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) && ( v.w === this.w ) ); + + }, + + fromArray: function ( array, offset ) { + + if ( offset === undefined ) offset = 0; + + this.x = array[ offset ]; + this.y = array[ offset + 1 ]; + this.z = array[ offset + 2 ]; + this.w = array[ offset + 3 ]; + + return this; + + }, + + toArray: function ( array, offset ) { + + if ( array === undefined ) array = []; + if ( offset === undefined ) offset = 0; + + array[ offset ] = this.x; + array[ offset + 1 ] = this.y; + array[ offset + 2 ] = this.z; + array[ offset + 3 ] = this.w; + return array; - }; + }, - }(), + fromBufferAttribute: function ( attribute, index, offset ) { - applyToBuffer: function () { + if ( offset !== undefined ) { - var v1; - - return function applyToBuffer( buffer, offset, length ) { - - if ( v1 === undefined ) v1 = new THREE.Vector3(); - if ( offset === undefined ) offset = 0; - if ( length === undefined ) length = buffer.length / buffer.itemSize; - - for ( var i = 0, j = offset; i < length; i ++, j ++ ) { - - v1.x = buffer.getX( j ); - v1.y = buffer.getY( j ); - v1.z = buffer.getZ( j ); - - v1.applyMatrix3( this ); - - buffer.setXYZ( v1.x, v1.y, v1.z ); + console.warn( 'THREE.Vector4: offset has been removed from .fromBufferAttribute().' ); } - return buffer; + this.x = attribute.getX( index ); + this.y = attribute.getY( index ); + this.z = attribute.getZ( index ); + this.w = attribute.getW( index ); - }; - - }(), - - multiplyScalar: function ( s ) { - - var te = this.elements; - - te[ 0 ] *= s; te[ 3 ] *= s; te[ 6 ] *= s; - te[ 1 ] *= s; te[ 4 ] *= s; te[ 7 ] *= s; - te[ 2 ] *= s; te[ 5 ] *= s; te[ 8 ] *= s; - - return this; - - }, - - determinant: function () { - - var te = this.elements; - - var a = te[ 0 ], b = te[ 1 ], c = te[ 2 ], - d = te[ 3 ], e = te[ 4 ], f = te[ 5 ], - g = te[ 6 ], h = te[ 7 ], i = te[ 8 ]; - - return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g; - - }, - - getInverse: function ( matrix, throwOnDegenerate ) { - - if ( matrix instanceof THREE.Matrix4 ) { - - console.error( "THREE.Matrix3.getInverse no longer takes a Matrix4 argument." ); + return this; } - var me = matrix.elements, - te = this.elements, + } ); - n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ], - n12 = me[ 3 ], n22 = me[ 4 ], n32 = me[ 5 ], - n13 = me[ 6 ], n23 = me[ 7 ], n33 = me[ 8 ], + /** + * @author szimek / https://github.com/szimek/ + * @author alteredq / http://alteredqualia.com/ + * @author Marius Kintel / https://github.com/kintel + */ - t11 = n33 * n22 - n32 * n23, - t12 = n32 * n13 - n33 * n12, - t13 = n23 * n12 - n22 * n13, + /* + In options, we can specify: + * Texture parameters for an auto-generated target texture + * depthBuffer/stencilBuffer: Booleans to indicate if we should generate these buffers + */ + function WebGLRenderTarget( width, height, options ) { - det = n11 * t11 + n21 * t12 + n31 * t13; + this.uuid = _Math.generateUUID(); - if ( det === 0 ) { + this.width = width; + this.height = height; - var msg = "THREE.Matrix3.getInverse(): can't invert matrix, determinant is 0"; + this.scissor = new Vector4( 0, 0, width, height ); + this.scissorTest = false; - if ( throwOnDegenerate || false ) { + this.viewport = new Vector4( 0, 0, width, height ); - throw new Error( msg ); + options = options || {}; + + if ( options.minFilter === undefined ) options.minFilter = LinearFilter; + + this.texture = new Texture( undefined, undefined, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.encoding ); + + this.depthBuffer = options.depthBuffer !== undefined ? options.depthBuffer : true; + this.stencilBuffer = options.stencilBuffer !== undefined ? options.stencilBuffer : true; + this.depthTexture = options.depthTexture !== undefined ? options.depthTexture : null; + + } + + Object.assign( WebGLRenderTarget.prototype, EventDispatcher.prototype, { + + isWebGLRenderTarget: true, + + setSize: function ( width, height ) { + + if ( this.width !== width || this.height !== height ) { + + this.width = width; + this.height = height; + + this.dispose(); + + } + + this.viewport.set( 0, 0, width, height ); + this.scissor.set( 0, 0, width, height ); + + }, + + clone: function () { + + return new this.constructor().copy( this ); + + }, + + copy: function ( source ) { + + this.width = source.width; + this.height = source.height; + + this.viewport.copy( source.viewport ); + + this.texture = source.texture.clone(); + + this.depthBuffer = source.depthBuffer; + this.stencilBuffer = source.stencilBuffer; + this.depthTexture = source.depthTexture; + + return this; + + }, + + dispose: function () { + + this.dispatchEvent( { type: 'dispose' } ); + + } + + } ); + + /** + * @author alteredq / http://alteredqualia.com + */ + + function WebGLRenderTargetCube( width, height, options ) { + + WebGLRenderTarget.call( this, width, height, options ); + + this.activeCubeFace = 0; // PX 0, NX 1, PY 2, NY 3, PZ 4, NZ 5 + this.activeMipMapLevel = 0; + + } + + WebGLRenderTargetCube.prototype = Object.create( WebGLRenderTarget.prototype ); + WebGLRenderTargetCube.prototype.constructor = WebGLRenderTargetCube; + + WebGLRenderTargetCube.prototype.isWebGLRenderTargetCube = true; + + /** + * @author mikael emtinger / http://gomo.se/ + * @author alteredq / http://alteredqualia.com/ + * @author WestLangley / http://github.com/WestLangley + * @author bhouston / http://clara.io + */ + + function Quaternion( x, y, z, w ) { + + this._x = x || 0; + this._y = y || 0; + this._z = z || 0; + this._w = ( w !== undefined ) ? w : 1; + + } + + Object.assign( Quaternion, { + + slerp: function ( qa, qb, qm, t ) { + + return qm.copy( qa ).slerp( qb, t ); + + }, + + slerpFlat: function ( dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t ) { + + // fuzz-free, array-based Quaternion SLERP operation + + var x0 = src0[ srcOffset0 + 0 ], + y0 = src0[ srcOffset0 + 1 ], + z0 = src0[ srcOffset0 + 2 ], + w0 = src0[ srcOffset0 + 3 ], + + x1 = src1[ srcOffset1 + 0 ], + y1 = src1[ srcOffset1 + 1 ], + z1 = src1[ srcOffset1 + 2 ], + w1 = src1[ srcOffset1 + 3 ]; + + if ( w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1 ) { + + var s = 1 - t, + + cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1, + + dir = ( cos >= 0 ? 1 : - 1 ), + sqrSin = 1 - cos * cos; + + // Skip the Slerp for tiny steps to avoid numeric problems: + if ( sqrSin > Number.EPSILON ) { + + var sin = Math.sqrt( sqrSin ), + len = Math.atan2( sin, cos * dir ); + + s = Math.sin( s * len ) / sin; + t = Math.sin( t * len ) / sin; + + } + + var tDir = t * dir; + + x0 = x0 * s + x1 * tDir; + y0 = y0 * s + y1 * tDir; + z0 = z0 * s + z1 * tDir; + w0 = w0 * s + w1 * tDir; + + // Normalize in case we just did a lerp: + if ( s === 1 - t ) { + + var f = 1 / Math.sqrt( x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0 ); + + x0 *= f; + y0 *= f; + z0 *= f; + w0 *= f; + + } + + } + + dst[ dstOffset ] = x0; + dst[ dstOffset + 1 ] = y0; + dst[ dstOffset + 2 ] = z0; + dst[ dstOffset + 3 ] = w0; + + } + + } ); + + Object.defineProperties( Quaternion.prototype, { + + x: { + + get: function () { + + return this._x; + + }, + + set: function ( value ) { + + this._x = value; + this.onChangeCallback(); + + } + + }, + + y: { + + get: function () { + + return this._y; + + }, + + set: function ( value ) { + + this._y = value; + this.onChangeCallback(); + + } + + }, + + z: { + + get: function () { + + return this._z; + + }, + + set: function ( value ) { + + this._z = value; + this.onChangeCallback(); + + } + + }, + + w: { + + get: function () { + + return this._w; + + }, + + set: function ( value ) { + + this._w = value; + this.onChangeCallback(); + + } + + } + + } ); + + Object.assign( Quaternion.prototype, { + + set: function ( x, y, z, w ) { + + this._x = x; + this._y = y; + this._z = z; + this._w = w; + + this.onChangeCallback(); + + return this; + + }, + + clone: function () { + + return new this.constructor( this._x, this._y, this._z, this._w ); + + }, + + copy: function ( quaternion ) { + + this._x = quaternion.x; + this._y = quaternion.y; + this._z = quaternion.z; + this._w = quaternion.w; + + this.onChangeCallback(); + + return this; + + }, + + setFromEuler: function ( euler, update ) { + + if ( ! ( euler && euler.isEuler ) ) { + + throw new Error( 'THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.' ); + + } + + var x = euler._x, y = euler._y, z = euler._z, order = euler.order; + + // http://www.mathworks.com/matlabcentral/fileexchange/ + // 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/ + // content/SpinCalc.m + + var cos = Math.cos; + var sin = Math.sin; + + var c1 = cos( x / 2 ); + var c2 = cos( y / 2 ); + var c3 = cos( z / 2 ); + + var s1 = sin( x / 2 ); + var s2 = sin( y / 2 ); + var s3 = sin( z / 2 ); + + if ( order === 'XYZ' ) { + + this._x = s1 * c2 * c3 + c1 * s2 * s3; + this._y = c1 * s2 * c3 - s1 * c2 * s3; + this._z = c1 * c2 * s3 + s1 * s2 * c3; + this._w = c1 * c2 * c3 - s1 * s2 * s3; + + } else if ( order === 'YXZ' ) { + + this._x = s1 * c2 * c3 + c1 * s2 * s3; + this._y = c1 * s2 * c3 - s1 * c2 * s3; + this._z = c1 * c2 * s3 - s1 * s2 * c3; + this._w = c1 * c2 * c3 + s1 * s2 * s3; + + } else if ( order === 'ZXY' ) { + + this._x = s1 * c2 * c3 - c1 * s2 * s3; + this._y = c1 * s2 * c3 + s1 * c2 * s3; + this._z = c1 * c2 * s3 + s1 * s2 * c3; + this._w = c1 * c2 * c3 - s1 * s2 * s3; + + } else if ( order === 'ZYX' ) { + + this._x = s1 * c2 * c3 - c1 * s2 * s3; + this._y = c1 * s2 * c3 + s1 * c2 * s3; + this._z = c1 * c2 * s3 - s1 * s2 * c3; + this._w = c1 * c2 * c3 + s1 * s2 * s3; + + } else if ( order === 'YZX' ) { + + this._x = s1 * c2 * c3 + c1 * s2 * s3; + this._y = c1 * s2 * c3 + s1 * c2 * s3; + this._z = c1 * c2 * s3 - s1 * s2 * c3; + this._w = c1 * c2 * c3 - s1 * s2 * s3; + + } else if ( order === 'XZY' ) { + + this._x = s1 * c2 * c3 - c1 * s2 * s3; + this._y = c1 * s2 * c3 - s1 * c2 * s3; + this._z = c1 * c2 * s3 + s1 * s2 * c3; + this._w = c1 * c2 * c3 + s1 * s2 * s3; + + } + + if ( update !== false ) this.onChangeCallback(); + + return this; + + }, + + setFromAxisAngle: function ( axis, angle ) { + + // http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm + + // assumes axis is normalized + + var halfAngle = angle / 2, s = Math.sin( halfAngle ); + + this._x = axis.x * s; + this._y = axis.y * s; + this._z = axis.z * s; + this._w = Math.cos( halfAngle ); + + this.onChangeCallback(); + + return this; + + }, + + setFromRotationMatrix: function ( m ) { + + // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm + + // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) + + var te = m.elements, + + m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ], + m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ], + m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ], + + trace = m11 + m22 + m33, + s; + + if ( trace > 0 ) { + + s = 0.5 / Math.sqrt( trace + 1.0 ); + + this._w = 0.25 / s; + this._x = ( m32 - m23 ) * s; + this._y = ( m13 - m31 ) * s; + this._z = ( m21 - m12 ) * s; + + } else if ( m11 > m22 && m11 > m33 ) { + + s = 2.0 * Math.sqrt( 1.0 + m11 - m22 - m33 ); + + this._w = ( m32 - m23 ) / s; + this._x = 0.25 * s; + this._y = ( m12 + m21 ) / s; + this._z = ( m13 + m31 ) / s; + + } else if ( m22 > m33 ) { + + s = 2.0 * Math.sqrt( 1.0 + m22 - m11 - m33 ); + + this._w = ( m13 - m31 ) / s; + this._x = ( m12 + m21 ) / s; + this._y = 0.25 * s; + this._z = ( m23 + m32 ) / s; } else { - console.warn( msg ); + s = 2.0 * Math.sqrt( 1.0 + m33 - m11 - m22 ); + + this._w = ( m21 - m12 ) / s; + this._x = ( m13 + m31 ) / s; + this._y = ( m23 + m32 ) / s; + this._z = 0.25 * s; } - return this.identity(); + this.onChangeCallback(); + + return this; + + }, + + setFromUnitVectors: function () { + + // assumes direction vectors vFrom and vTo are normalized + + var v1 = new Vector3(); + var r; + + var EPS = 0.000001; + + return function setFromUnitVectors( vFrom, vTo ) { + + if ( v1 === undefined ) v1 = new Vector3(); + + r = vFrom.dot( vTo ) + 1; + + if ( r < EPS ) { + + r = 0; + + if ( Math.abs( vFrom.x ) > Math.abs( vFrom.z ) ) { + + v1.set( - vFrom.y, vFrom.x, 0 ); + + } else { + + v1.set( 0, - vFrom.z, vFrom.y ); + + } + + } else { + + v1.crossVectors( vFrom, vTo ); + + } + + this._x = v1.x; + this._y = v1.y; + this._z = v1.z; + this._w = r; + + return this.normalize(); + + }; + + }(), + + inverse: function () { + + return this.conjugate().normalize(); + + }, + + conjugate: function () { + + this._x *= - 1; + this._y *= - 1; + this._z *= - 1; + + this.onChangeCallback(); + + return this; + + }, + + dot: function ( v ) { + + return this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w; + + }, + + lengthSq: function () { + + return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w; + + }, + + length: function () { + + return Math.sqrt( this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w ); + + }, + + normalize: function () { + + var l = this.length(); + + if ( l === 0 ) { + + this._x = 0; + this._y = 0; + this._z = 0; + this._w = 1; + + } else { + + l = 1 / l; + + this._x = this._x * l; + this._y = this._y * l; + this._z = this._z * l; + this._w = this._w * l; + + } + + this.onChangeCallback(); + + return this; + + }, + + multiply: function ( q, p ) { + + if ( p !== undefined ) { + + console.warn( 'THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.' ); + return this.multiplyQuaternions( q, p ); + + } + + return this.multiplyQuaternions( this, q ); + + }, + + premultiply: function ( q ) { + + return this.multiplyQuaternions( q, this ); + + }, + + multiplyQuaternions: function ( a, b ) { + + // from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm + + var qax = a._x, qay = a._y, qaz = a._z, qaw = a._w; + var qbx = b._x, qby = b._y, qbz = b._z, qbw = b._w; + + this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby; + this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz; + this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx; + this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz; + + this.onChangeCallback(); + + return this; + + }, + + slerp: function ( qb, t ) { + + if ( t === 0 ) return this; + if ( t === 1 ) return this.copy( qb ); + + var x = this._x, y = this._y, z = this._z, w = this._w; + + // http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/ + + var cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z; + + if ( cosHalfTheta < 0 ) { + + this._w = - qb._w; + this._x = - qb._x; + this._y = - qb._y; + this._z = - qb._z; + + cosHalfTheta = - cosHalfTheta; + + } else { + + this.copy( qb ); + + } + + if ( cosHalfTheta >= 1.0 ) { + + this._w = w; + this._x = x; + this._y = y; + this._z = z; + + return this; + + } + + var sinHalfTheta = Math.sqrt( 1.0 - cosHalfTheta * cosHalfTheta ); + + if ( Math.abs( sinHalfTheta ) < 0.001 ) { + + this._w = 0.5 * ( w + this._w ); + this._x = 0.5 * ( x + this._x ); + this._y = 0.5 * ( y + this._y ); + this._z = 0.5 * ( z + this._z ); + + return this; + + } + + var halfTheta = Math.atan2( sinHalfTheta, cosHalfTheta ); + var ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta, + ratioB = Math.sin( t * halfTheta ) / sinHalfTheta; + + this._w = ( w * ratioA + this._w * ratioB ); + this._x = ( x * ratioA + this._x * ratioB ); + this._y = ( y * ratioA + this._y * ratioB ); + this._z = ( z * ratioA + this._z * ratioB ); + + this.onChangeCallback(); + + return this; + + }, + + equals: function ( quaternion ) { + + return ( quaternion._x === this._x ) && ( quaternion._y === this._y ) && ( quaternion._z === this._z ) && ( quaternion._w === this._w ); + + }, + + fromArray: function ( array, offset ) { + + if ( offset === undefined ) offset = 0; + + this._x = array[ offset ]; + this._y = array[ offset + 1 ]; + this._z = array[ offset + 2 ]; + this._w = array[ offset + 3 ]; + + this.onChangeCallback(); + + return this; + + }, + + toArray: function ( array, offset ) { + + if ( array === undefined ) array = []; + if ( offset === undefined ) offset = 0; + + array[ offset ] = this._x; + array[ offset + 1 ] = this._y; + array[ offset + 2 ] = this._z; + array[ offset + 3 ] = this._w; + + return array; + + }, + + onChange: function ( callback ) { + + this.onChangeCallback = callback; + + return this; + + }, + + onChangeCallback: function () {} + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + * @author kile / http://kile.stravaganza.org/ + * @author philogb / http://blog.thejit.org/ + * @author mikael emtinger / http://gomo.se/ + * @author egraether / http://egraether.com/ + * @author WestLangley / http://github.com/WestLangley + */ + + function Vector3( x, y, z ) { + + this.x = x || 0; + this.y = y || 0; + this.z = z || 0; + + } + + Object.assign( Vector3.prototype, { + + isVector3: true, + + set: function ( x, y, z ) { + + this.x = x; + this.y = y; + this.z = z; + + return this; + + }, + + setScalar: function ( scalar ) { + + this.x = scalar; + this.y = scalar; + this.z = scalar; + + return this; + + }, + + setX: function ( x ) { + + this.x = x; + + return this; + + }, + + setY: function ( y ) { + + this.y = y; + + return this; + + }, + + setZ: function ( z ) { + + this.z = z; + + return this; + + }, + + setComponent: function ( index, value ) { + + switch ( index ) { + + case 0: this.x = value; break; + case 1: this.y = value; break; + case 2: this.z = value; break; + default: throw new Error( 'index is out of range: ' + index ); + + } + + return this; + + }, + + getComponent: function ( index ) { + + switch ( index ) { + + case 0: return this.x; + case 1: return this.y; + case 2: return this.z; + default: throw new Error( 'index is out of range: ' + index ); + + } + + }, + + clone: function () { + + return new this.constructor( this.x, this.y, this.z ); + + }, + + copy: function ( v ) { + + this.x = v.x; + this.y = v.y; + this.z = v.z; + + return this; + + }, + + add: function ( v, w ) { + + if ( w !== undefined ) { + + console.warn( 'THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' ); + return this.addVectors( v, w ); + + } + + this.x += v.x; + this.y += v.y; + this.z += v.z; + + return this; + + }, + + addScalar: function ( s ) { + + this.x += s; + this.y += s; + this.z += s; + + return this; + + }, + + addVectors: function ( a, b ) { + + this.x = a.x + b.x; + this.y = a.y + b.y; + this.z = a.z + b.z; + + return this; + + }, + + addScaledVector: function ( v, s ) { + + this.x += v.x * s; + this.y += v.y * s; + this.z += v.z * s; + + return this; + + }, + + sub: function ( v, w ) { + + if ( w !== undefined ) { + + console.warn( 'THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' ); + return this.subVectors( v, w ); + + } + + this.x -= v.x; + this.y -= v.y; + this.z -= v.z; + + return this; + + }, + + subScalar: function ( s ) { + + this.x -= s; + this.y -= s; + this.z -= s; + + return this; + + }, + + subVectors: function ( a, b ) { + + this.x = a.x - b.x; + this.y = a.y - b.y; + this.z = a.z - b.z; + + return this; + + }, + + multiply: function ( v, w ) { + + if ( w !== undefined ) { + + console.warn( 'THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.' ); + return this.multiplyVectors( v, w ); + + } + + this.x *= v.x; + this.y *= v.y; + this.z *= v.z; + + return this; + + }, + + multiplyScalar: function ( scalar ) { + + this.x *= scalar; + this.y *= scalar; + this.z *= scalar; + + return this; + + }, + + multiplyVectors: function ( a, b ) { + + this.x = a.x * b.x; + this.y = a.y * b.y; + this.z = a.z * b.z; + + return this; + + }, + + applyEuler: function () { + + var quaternion = new Quaternion(); + + return function applyEuler( euler ) { + + if ( ! ( euler && euler.isEuler ) ) { + + console.error( 'THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.' ); + + } + + return this.applyQuaternion( quaternion.setFromEuler( euler ) ); + + }; + + }(), + + applyAxisAngle: function () { + + var quaternion = new Quaternion(); + + return function applyAxisAngle( axis, angle ) { + + return this.applyQuaternion( quaternion.setFromAxisAngle( axis, angle ) ); + + }; + + }(), + + applyMatrix3: function ( m ) { + + var x = this.x, y = this.y, z = this.z; + var e = m.elements; + + this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ] * z; + this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ] * z; + this.z = e[ 2 ] * x + e[ 5 ] * y + e[ 8 ] * z; + + return this; + + }, + + applyMatrix4: function ( m ) { + + var x = this.x, y = this.y, z = this.z; + var e = m.elements; + + var w = 1 / ( e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] ); + + this.x = ( e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] ) * w; + this.y = ( e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] ) * w; + this.z = ( e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] ) * w; + + return this; + + }, + + applyQuaternion: function ( q ) { + + var x = this.x, y = this.y, z = this.z; + var qx = q.x, qy = q.y, qz = q.z, qw = q.w; + + // calculate quat * vector + + var ix = qw * x + qy * z - qz * y; + var iy = qw * y + qz * x - qx * z; + var iz = qw * z + qx * y - qy * x; + var iw = - qx * x - qy * y - qz * z; + + // calculate result * inverse quat + + this.x = ix * qw + iw * - qx + iy * - qz - iz * - qy; + this.y = iy * qw + iw * - qy + iz * - qx - ix * - qz; + this.z = iz * qw + iw * - qz + ix * - qy - iy * - qx; + + return this; + + }, + + project: function () { + + var matrix = new Matrix4(); + + return function project( camera ) { + + matrix.multiplyMatrices( camera.projectionMatrix, matrix.getInverse( camera.matrixWorld ) ); + return this.applyMatrix4( matrix ); + + }; + + }(), + + unproject: function () { + + var matrix = new Matrix4(); + + return function unproject( camera ) { + + matrix.multiplyMatrices( camera.matrixWorld, matrix.getInverse( camera.projectionMatrix ) ); + return this.applyMatrix4( matrix ); + + }; + + }(), + + transformDirection: function ( m ) { + + // input: THREE.Matrix4 affine matrix + // vector interpreted as a direction + + var x = this.x, y = this.y, z = this.z; + var e = m.elements; + + this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z; + this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z; + this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z; + + return this.normalize(); + + }, + + divide: function ( v ) { + + this.x /= v.x; + this.y /= v.y; + this.z /= v.z; + + return this; + + }, + + divideScalar: function ( scalar ) { + + return this.multiplyScalar( 1 / scalar ); + + }, + + min: function ( v ) { + + this.x = Math.min( this.x, v.x ); + this.y = Math.min( this.y, v.y ); + this.z = Math.min( this.z, v.z ); + + return this; + + }, + + max: function ( v ) { + + this.x = Math.max( this.x, v.x ); + this.y = Math.max( this.y, v.y ); + this.z = Math.max( this.z, v.z ); + + return this; + + }, + + clamp: function ( min, max ) { + + // assumes min < max, componentwise + + this.x = Math.max( min.x, Math.min( max.x, this.x ) ); + this.y = Math.max( min.y, Math.min( max.y, this.y ) ); + this.z = Math.max( min.z, Math.min( max.z, this.z ) ); + + return this; + + }, + + clampScalar: function () { + + var min = new Vector3(); + var max = new Vector3(); + + return function clampScalar( minVal, maxVal ) { + + min.set( minVal, minVal, minVal ); + max.set( maxVal, maxVal, maxVal ); + + return this.clamp( min, max ); + + }; + + }(), + + clampLength: function ( min, max ) { + + var length = this.length(); + + return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) ); + + }, + + floor: function () { + + this.x = Math.floor( this.x ); + this.y = Math.floor( this.y ); + this.z = Math.floor( this.z ); + + return this; + + }, + + ceil: function () { + + this.x = Math.ceil( this.x ); + this.y = Math.ceil( this.y ); + this.z = Math.ceil( this.z ); + + return this; + + }, + + round: function () { + + this.x = Math.round( this.x ); + this.y = Math.round( this.y ); + this.z = Math.round( this.z ); + + return this; + + }, + + roundToZero: function () { + + this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x ); + this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y ); + this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z ); + + return this; + + }, + + negate: function () { + + this.x = - this.x; + this.y = - this.y; + this.z = - this.z; + + return this; + + }, + + dot: function ( v ) { + + return this.x * v.x + this.y * v.y + this.z * v.z; + + }, + + // TODO lengthSquared? + + lengthSq: function () { + + return this.x * this.x + this.y * this.y + this.z * this.z; + + }, + + length: function () { + + return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z ); + + }, + + lengthManhattan: function () { + + return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ); + + }, + + normalize: function () { + + return this.divideScalar( this.length() || 1 ); + + }, + + setLength: function ( length ) { + + return this.normalize().multiplyScalar( length ); + + }, + + lerp: function ( v, alpha ) { + + this.x += ( v.x - this.x ) * alpha; + this.y += ( v.y - this.y ) * alpha; + this.z += ( v.z - this.z ) * alpha; + + return this; + + }, + + lerpVectors: function ( v1, v2, alpha ) { + + return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 ); + + }, + + cross: function ( v, w ) { + + if ( w !== undefined ) { + + console.warn( 'THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.' ); + return this.crossVectors( v, w ); + + } + + var x = this.x, y = this.y, z = this.z; + + this.x = y * v.z - z * v.y; + this.y = z * v.x - x * v.z; + this.z = x * v.y - y * v.x; + + return this; + + }, + + crossVectors: function ( a, b ) { + + var ax = a.x, ay = a.y, az = a.z; + var bx = b.x, by = b.y, bz = b.z; + + this.x = ay * bz - az * by; + this.y = az * bx - ax * bz; + this.z = ax * by - ay * bx; + + return this; + + }, + + projectOnVector: function ( vector ) { + + var scalar = vector.dot( this ) / vector.lengthSq(); + + return this.copy( vector ).multiplyScalar( scalar ); + + }, + + projectOnPlane: function () { + + var v1 = new Vector3(); + + return function projectOnPlane( planeNormal ) { + + v1.copy( this ).projectOnVector( planeNormal ); + + return this.sub( v1 ); + + }; + + }(), + + reflect: function () { + + // reflect incident vector off plane orthogonal to normal + // normal is assumed to have unit length + + var v1 = new Vector3(); + + return function reflect( normal ) { + + return this.sub( v1.copy( normal ).multiplyScalar( 2 * this.dot( normal ) ) ); + + }; + + }(), + + angleTo: function ( v ) { + + var theta = this.dot( v ) / ( Math.sqrt( this.lengthSq() * v.lengthSq() ) ); + + // clamp, to handle numerical problems + + return Math.acos( _Math.clamp( theta, - 1, 1 ) ); + + }, + + distanceTo: function ( v ) { + + return Math.sqrt( this.distanceToSquared( v ) ); + + }, + + distanceToSquared: function ( v ) { + + var dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z; + + return dx * dx + dy * dy + dz * dz; + + }, + + distanceToManhattan: function ( v ) { + + return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y ) + Math.abs( this.z - v.z ); + + }, + + setFromSpherical: function ( s ) { + + var sinPhiRadius = Math.sin( s.phi ) * s.radius; + + this.x = sinPhiRadius * Math.sin( s.theta ); + this.y = Math.cos( s.phi ) * s.radius; + this.z = sinPhiRadius * Math.cos( s.theta ); + + return this; + + }, + + setFromCylindrical: function ( c ) { + + this.x = c.radius * Math.sin( c.theta ); + this.y = c.y; + this.z = c.radius * Math.cos( c.theta ); + + return this; + + }, + + setFromMatrixPosition: function ( m ) { + + var e = m.elements; + + this.x = e[ 12 ]; + this.y = e[ 13 ]; + this.z = e[ 14 ]; + + return this; + + }, + + setFromMatrixScale: function ( m ) { + + var sx = this.setFromMatrixColumn( m, 0 ).length(); + var sy = this.setFromMatrixColumn( m, 1 ).length(); + var sz = this.setFromMatrixColumn( m, 2 ).length(); + + this.x = sx; + this.y = sy; + this.z = sz; + + return this; + + }, + + setFromMatrixColumn: function ( m, index ) { + + return this.fromArray( m.elements, index * 4 ); + + }, + + equals: function ( v ) { + + return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) ); + + }, + + fromArray: function ( array, offset ) { + + if ( offset === undefined ) offset = 0; + + this.x = array[ offset ]; + this.y = array[ offset + 1 ]; + this.z = array[ offset + 2 ]; + + return this; + + }, + + toArray: function ( array, offset ) { + + if ( array === undefined ) array = []; + if ( offset === undefined ) offset = 0; + + array[ offset ] = this.x; + array[ offset + 1 ] = this.y; + array[ offset + 2 ] = this.z; + + return array; + + }, + + fromBufferAttribute: function ( attribute, index, offset ) { + + if ( offset !== undefined ) { + + console.warn( 'THREE.Vector3: offset has been removed from .fromBufferAttribute().' ); + + } + + this.x = attribute.getX( index ); + this.y = attribute.getY( index ); + this.z = attribute.getZ( index ); + + return this; + } - te[ 0 ] = t11; - te[ 1 ] = n31 * n23 - n33 * n21; - te[ 2 ] = n32 * n21 - n31 * n22; + } ); - te[ 3 ] = t12; - te[ 4 ] = n33 * n11 - n31 * n13; - te[ 5 ] = n31 * n12 - n32 * n11; + /** + * @author mrdoob / http://mrdoob.com/ + * @author supereggbert / http://www.paulbrunt.co.uk/ + * @author philogb / http://blog.thejit.org/ + * @author jordi_ros / http://plattsoft.com + * @author D1plo1d / http://github.com/D1plo1d + * @author alteredq / http://alteredqualia.com/ + * @author mikael emtinger / http://gomo.se/ + * @author timknip / http://www.floorplanner.com/ + * @author bhouston / http://clara.io + * @author WestLangley / http://github.com/WestLangley + */ - te[ 6 ] = t13; - te[ 7 ] = n21 * n13 - n23 * n11; - te[ 8 ] = n22 * n11 - n21 * n12; + function Matrix4() { - return this.multiplyScalar( 1 / det ); - - }, - - transpose: function () { - - var tmp, m = this.elements; - - tmp = m[ 1 ]; m[ 1 ] = m[ 3 ]; m[ 3 ] = tmp; - tmp = m[ 2 ]; m[ 2 ] = m[ 6 ]; m[ 6 ] = tmp; - tmp = m[ 5 ]; m[ 5 ] = m[ 7 ]; m[ 7 ] = tmp; - - return this; - - }, - - flattenToArrayOffset: function ( array, offset ) { - - console.warn( "THREE.Matrix3: .flattenToArrayOffset is deprecated " + - "- just use .toArray instead." ); - - return this.toArray( array, offset ); - - }, - - getNormalMatrix: function ( matrix4 ) { - - return this.setFromMatrix4( matrix4 ).getInverse( this ).transpose(); - - }, - - transposeIntoArray: function ( r ) { - - var m = this.elements; - - r[ 0 ] = m[ 0 ]; - r[ 1 ] = m[ 3 ]; - r[ 2 ] = m[ 6 ]; - r[ 3 ] = m[ 1 ]; - r[ 4 ] = m[ 4 ]; - r[ 5 ] = m[ 7 ]; - r[ 6 ] = m[ 2 ]; - r[ 7 ] = m[ 5 ]; - r[ 8 ] = m[ 8 ]; - - return this; - - }, - - fromArray: function ( array ) { - - this.elements.set( array ); - - return this; - - }, - - toArray: function ( array, offset ) { - - if ( array === undefined ) array = []; - if ( offset === undefined ) offset = 0; - - var te = this.elements; - - array[ offset ] = te[ 0 ]; - array[ offset + 1 ] = te[ 1 ]; - array[ offset + 2 ] = te[ 2 ]; - - array[ offset + 3 ] = te[ 3 ]; - array[ offset + 4 ] = te[ 4 ]; - array[ offset + 5 ] = te[ 5 ]; - - array[ offset + 6 ] = te[ 6 ]; - array[ offset + 7 ] = te[ 7 ]; - array[ offset + 8 ] = te[ 8 ]; - - return array; - - } - -}; - -// File:src/math/Matrix4.js - -/** - * @author mrdoob / http://mrdoob.com/ - * @author supereggbert / http://www.paulbrunt.co.uk/ - * @author philogb / http://blog.thejit.org/ - * @author jordi_ros / http://plattsoft.com - * @author D1plo1d / http://github.com/D1plo1d - * @author alteredq / http://alteredqualia.com/ - * @author mikael emtinger / http://gomo.se/ - * @author timknip / http://www.floorplanner.com/ - * @author bhouston / http://clara.io - * @author WestLangley / http://github.com/WestLangley - */ - -THREE.Matrix4 = function () { - - this.elements = new Float32Array( [ - - 1, 0, 0, 0, - 0, 1, 0, 0, - 0, 0, 1, 0, - 0, 0, 0, 1 - - ] ); - - if ( arguments.length > 0 ) { - - console.error( 'THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.' ); - - } - -}; - -THREE.Matrix4.prototype = { - - constructor: THREE.Matrix4, - - set: function ( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) { - - var te = this.elements; - - te[ 0 ] = n11; te[ 4 ] = n12; te[ 8 ] = n13; te[ 12 ] = n14; - te[ 1 ] = n21; te[ 5 ] = n22; te[ 9 ] = n23; te[ 13 ] = n24; - te[ 2 ] = n31; te[ 6 ] = n32; te[ 10 ] = n33; te[ 14 ] = n34; - te[ 3 ] = n41; te[ 7 ] = n42; te[ 11 ] = n43; te[ 15 ] = n44; - - return this; - - }, - - identity: function () { - - this.set( + this.elements = [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 - ); + ]; - return this; + if ( arguments.length > 0 ) { - }, + console.error( 'THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.' ); - clone: function () { + } - return new THREE.Matrix4().fromArray( this.elements ); + } - }, + Object.assign( Matrix4.prototype, { - copy: function ( m ) { + isMatrix4: true, - this.elements.set( m.elements ); + set: function ( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) { - return this; + var te = this.elements; - }, + te[ 0 ] = n11; te[ 4 ] = n12; te[ 8 ] = n13; te[ 12 ] = n14; + te[ 1 ] = n21; te[ 5 ] = n22; te[ 9 ] = n23; te[ 13 ] = n24; + te[ 2 ] = n31; te[ 6 ] = n32; te[ 10 ] = n33; te[ 14 ] = n34; + te[ 3 ] = n41; te[ 7 ] = n42; te[ 11 ] = n43; te[ 15 ] = n44; - copyPosition: function ( m ) { + return this; - var te = this.elements; - var me = m.elements; + }, - te[ 12 ] = me[ 12 ]; - te[ 13 ] = me[ 13 ]; - te[ 14 ] = me[ 14 ]; + identity: function () { - return this; + this.set( - }, + 1, 0, 0, 0, + 0, 1, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1 - extractBasis: function ( xAxis, yAxis, zAxis ) { + ); - xAxis.setFromMatrixColumn( this, 0 ); - yAxis.setFromMatrixColumn( this, 1 ); - zAxis.setFromMatrixColumn( this, 2 ); + return this; - return this; + }, - }, + clone: function () { - makeBasis: function ( xAxis, yAxis, zAxis ) { + return new Matrix4().fromArray( this.elements ); - this.set( - xAxis.x, yAxis.x, zAxis.x, 0, - xAxis.y, yAxis.y, zAxis.y, 0, - xAxis.z, yAxis.z, zAxis.z, 0, - 0, 0, 0, 1 - ); + }, - return this; - - }, - - extractRotation: function () { - - var v1; - - return function ( m ) { - - if ( v1 === undefined ) v1 = new THREE.Vector3(); + copy: function ( m ) { var te = this.elements; var me = m.elements; - var scaleX = 1 / v1.setFromMatrixColumn( m, 0 ).length(); - var scaleY = 1 / v1.setFromMatrixColumn( m, 1 ).length(); - var scaleZ = 1 / v1.setFromMatrixColumn( m, 2 ).length(); - - te[ 0 ] = me[ 0 ] * scaleX; - te[ 1 ] = me[ 1 ] * scaleX; - te[ 2 ] = me[ 2 ] * scaleX; - - te[ 4 ] = me[ 4 ] * scaleY; - te[ 5 ] = me[ 5 ] * scaleY; - te[ 6 ] = me[ 6 ] * scaleY; - - te[ 8 ] = me[ 8 ] * scaleZ; - te[ 9 ] = me[ 9 ] * scaleZ; - te[ 10 ] = me[ 10 ] * scaleZ; + te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ]; te[ 3 ] = me[ 3 ]; + te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ]; te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ]; + te[ 8 ] = me[ 8 ]; te[ 9 ] = me[ 9 ]; te[ 10 ] = me[ 10 ]; te[ 11 ] = me[ 11 ]; + te[ 12 ] = me[ 12 ]; te[ 13 ] = me[ 13 ]; te[ 14 ] = me[ 14 ]; te[ 15 ] = me[ 15 ]; return this; - }; + }, - }(), + copyPosition: function ( m ) { - makeRotationFromEuler: function ( euler ) { + var te = this.elements, me = m.elements; - if ( euler instanceof THREE.Euler === false ) { + te[ 12 ] = me[ 12 ]; + te[ 13 ] = me[ 13 ]; + te[ 14 ] = me[ 14 ]; - console.error( 'THREE.Matrix: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.' ); + return this; - } + }, - var te = this.elements; + extractBasis: function ( xAxis, yAxis, zAxis ) { - var x = euler.x, y = euler.y, z = euler.z; - var a = Math.cos( x ), b = Math.sin( x ); - var c = Math.cos( y ), d = Math.sin( y ); - var e = Math.cos( z ), f = Math.sin( z ); + xAxis.setFromMatrixColumn( this, 0 ); + yAxis.setFromMatrixColumn( this, 1 ); + zAxis.setFromMatrixColumn( this, 2 ); - if ( euler.order === 'XYZ' ) { + return this; - var ae = a * e, af = a * f, be = b * e, bf = b * f; + }, - te[ 0 ] = c * e; - te[ 4 ] = - c * f; - te[ 8 ] = d; + makeBasis: function ( xAxis, yAxis, zAxis ) { - te[ 1 ] = af + be * d; - te[ 5 ] = ae - bf * d; - te[ 9 ] = - b * c; + this.set( + xAxis.x, yAxis.x, zAxis.x, 0, + xAxis.y, yAxis.y, zAxis.y, 0, + xAxis.z, yAxis.z, zAxis.z, 0, + 0, 0, 0, 1 + ); - te[ 2 ] = bf - ae * d; - te[ 6 ] = be + af * d; - te[ 10 ] = a * c; + return this; - } else if ( euler.order === 'YXZ' ) { + }, - var ce = c * e, cf = c * f, de = d * e, df = d * f; + extractRotation: function () { - te[ 0 ] = ce + df * b; - te[ 4 ] = de * b - cf; - te[ 8 ] = a * d; + var v1 = new Vector3(); - te[ 1 ] = a * f; - te[ 5 ] = a * e; - te[ 9 ] = - b; + return function extractRotation( m ) { - te[ 2 ] = cf * b - de; - te[ 6 ] = df + ce * b; - te[ 10 ] = a * c; + var te = this.elements; + var me = m.elements; - } else if ( euler.order === 'ZXY' ) { + var scaleX = 1 / v1.setFromMatrixColumn( m, 0 ).length(); + var scaleY = 1 / v1.setFromMatrixColumn( m, 1 ).length(); + var scaleZ = 1 / v1.setFromMatrixColumn( m, 2 ).length(); - var ce = c * e, cf = c * f, de = d * e, df = d * f; + te[ 0 ] = me[ 0 ] * scaleX; + te[ 1 ] = me[ 1 ] * scaleX; + te[ 2 ] = me[ 2 ] * scaleX; - te[ 0 ] = ce - df * b; - te[ 4 ] = - a * f; - te[ 8 ] = de + cf * b; + te[ 4 ] = me[ 4 ] * scaleY; + te[ 5 ] = me[ 5 ] * scaleY; + te[ 6 ] = me[ 6 ] * scaleY; - te[ 1 ] = cf + de * b; - te[ 5 ] = a * e; - te[ 9 ] = df - ce * b; + te[ 8 ] = me[ 8 ] * scaleZ; + te[ 9 ] = me[ 9 ] * scaleZ; + te[ 10 ] = me[ 10 ] * scaleZ; - te[ 2 ] = - a * d; - te[ 6 ] = b; - te[ 10 ] = a * c; + return this; - } else if ( euler.order === 'ZYX' ) { + }; - var ae = a * e, af = a * f, be = b * e, bf = b * f; + }(), - te[ 0 ] = c * e; - te[ 4 ] = be * d - af; - te[ 8 ] = ae * d + bf; + makeRotationFromEuler: function ( euler ) { - te[ 1 ] = c * f; - te[ 5 ] = bf * d + ae; - te[ 9 ] = af * d - be; + if ( ! ( euler && euler.isEuler ) ) { - te[ 2 ] = - d; - te[ 6 ] = b * c; - te[ 10 ] = a * c; + console.error( 'THREE.Matrix: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.' ); - } else if ( euler.order === 'YZX' ) { - - var ac = a * c, ad = a * d, bc = b * c, bd = b * d; - - te[ 0 ] = c * e; - te[ 4 ] = bd - ac * f; - te[ 8 ] = bc * f + ad; - - te[ 1 ] = f; - te[ 5 ] = a * e; - te[ 9 ] = - b * e; - - te[ 2 ] = - d * e; - te[ 6 ] = ad * f + bc; - te[ 10 ] = ac - bd * f; - - } else if ( euler.order === 'XZY' ) { - - var ac = a * c, ad = a * d, bc = b * c, bd = b * d; - - te[ 0 ] = c * e; - te[ 4 ] = - f; - te[ 8 ] = d * e; - - te[ 1 ] = ac * f + bd; - te[ 5 ] = a * e; - te[ 9 ] = ad * f - bc; - - te[ 2 ] = bc * f - ad; - te[ 6 ] = b * e; - te[ 10 ] = bd * f + ac; - - } - - // last column - te[ 3 ] = 0; - te[ 7 ] = 0; - te[ 11 ] = 0; - - // bottom row - te[ 12 ] = 0; - te[ 13 ] = 0; - te[ 14 ] = 0; - te[ 15 ] = 1; - - return this; - - }, - - makeRotationFromQuaternion: function ( q ) { - - var te = this.elements; - - var x = q.x, y = q.y, z = q.z, w = q.w; - var x2 = x + x, y2 = y + y, z2 = z + z; - var xx = x * x2, xy = x * y2, xz = x * z2; - var yy = y * y2, yz = y * z2, zz = z * z2; - var wx = w * x2, wy = w * y2, wz = w * z2; - - te[ 0 ] = 1 - ( yy + zz ); - te[ 4 ] = xy - wz; - te[ 8 ] = xz + wy; - - te[ 1 ] = xy + wz; - te[ 5 ] = 1 - ( xx + zz ); - te[ 9 ] = yz - wx; - - te[ 2 ] = xz - wy; - te[ 6 ] = yz + wx; - te[ 10 ] = 1 - ( xx + yy ); - - // last column - te[ 3 ] = 0; - te[ 7 ] = 0; - te[ 11 ] = 0; - - // bottom row - te[ 12 ] = 0; - te[ 13 ] = 0; - te[ 14 ] = 0; - te[ 15 ] = 1; - - return this; - - }, - - lookAt: function () { - - var x, y, z; - - return function ( eye, target, up ) { - - if ( x === undefined ) x = new THREE.Vector3(); - if ( y === undefined ) y = new THREE.Vector3(); - if ( z === undefined ) z = new THREE.Vector3(); + } var te = this.elements; - z.subVectors( eye, target ).normalize(); + var x = euler.x, y = euler.y, z = euler.z; + var a = Math.cos( x ), b = Math.sin( x ); + var c = Math.cos( y ), d = Math.sin( y ); + var e = Math.cos( z ), f = Math.sin( z ); - if ( z.lengthSq() === 0 ) { + if ( euler.order === 'XYZ' ) { - z.z = 1; + var ae = a * e, af = a * f, be = b * e, bf = b * f; + + te[ 0 ] = c * e; + te[ 4 ] = - c * f; + te[ 8 ] = d; + + te[ 1 ] = af + be * d; + te[ 5 ] = ae - bf * d; + te[ 9 ] = - b * c; + + te[ 2 ] = bf - ae * d; + te[ 6 ] = be + af * d; + te[ 10 ] = a * c; + + } else if ( euler.order === 'YXZ' ) { + + var ce = c * e, cf = c * f, de = d * e, df = d * f; + + te[ 0 ] = ce + df * b; + te[ 4 ] = de * b - cf; + te[ 8 ] = a * d; + + te[ 1 ] = a * f; + te[ 5 ] = a * e; + te[ 9 ] = - b; + + te[ 2 ] = cf * b - de; + te[ 6 ] = df + ce * b; + te[ 10 ] = a * c; + + } else if ( euler.order === 'ZXY' ) { + + var ce = c * e, cf = c * f, de = d * e, df = d * f; + + te[ 0 ] = ce - df * b; + te[ 4 ] = - a * f; + te[ 8 ] = de + cf * b; + + te[ 1 ] = cf + de * b; + te[ 5 ] = a * e; + te[ 9 ] = df - ce * b; + + te[ 2 ] = - a * d; + te[ 6 ] = b; + te[ 10 ] = a * c; + + } else if ( euler.order === 'ZYX' ) { + + var ae = a * e, af = a * f, be = b * e, bf = b * f; + + te[ 0 ] = c * e; + te[ 4 ] = be * d - af; + te[ 8 ] = ae * d + bf; + + te[ 1 ] = c * f; + te[ 5 ] = bf * d + ae; + te[ 9 ] = af * d - be; + + te[ 2 ] = - d; + te[ 6 ] = b * c; + te[ 10 ] = a * c; + + } else if ( euler.order === 'YZX' ) { + + var ac = a * c, ad = a * d, bc = b * c, bd = b * d; + + te[ 0 ] = c * e; + te[ 4 ] = bd - ac * f; + te[ 8 ] = bc * f + ad; + + te[ 1 ] = f; + te[ 5 ] = a * e; + te[ 9 ] = - b * e; + + te[ 2 ] = - d * e; + te[ 6 ] = ad * f + bc; + te[ 10 ] = ac - bd * f; + + } else if ( euler.order === 'XZY' ) { + + var ac = a * c, ad = a * d, bc = b * c, bd = b * d; + + te[ 0 ] = c * e; + te[ 4 ] = - f; + te[ 8 ] = d * e; + + te[ 1 ] = ac * f + bd; + te[ 5 ] = a * e; + te[ 9 ] = ad * f - bc; + + te[ 2 ] = bc * f - ad; + te[ 6 ] = b * e; + te[ 10 ] = bd * f + ac; } - x.crossVectors( up, z ).normalize(); + // last column + te[ 3 ] = 0; + te[ 7 ] = 0; + te[ 11 ] = 0; - if ( x.lengthSq() === 0 ) { - - z.x += 0.0001; - x.crossVectors( up, z ).normalize(); - - } - - y.crossVectors( z, x ); - - - te[ 0 ] = x.x; te[ 4 ] = y.x; te[ 8 ] = z.x; - te[ 1 ] = x.y; te[ 5 ] = y.y; te[ 9 ] = z.y; - te[ 2 ] = x.z; te[ 6 ] = y.z; te[ 10 ] = z.z; + // bottom row + te[ 12 ] = 0; + te[ 13 ] = 0; + te[ 14 ] = 0; + te[ 15 ] = 1; return this; - }; + }, - }(), - - multiply: function ( m, n ) { - - if ( n !== undefined ) { - - console.warn( 'THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.' ); - return this.multiplyMatrices( m, n ); - - } - - return this.multiplyMatrices( this, m ); - - }, - - premultiply: function ( m ) { - - return this.multiplyMatrices( m, this ); - - }, - - multiplyMatrices: function ( a, b ) { - - var ae = a.elements; - var be = b.elements; - var te = this.elements; - - var a11 = ae[ 0 ], a12 = ae[ 4 ], a13 = ae[ 8 ], a14 = ae[ 12 ]; - var a21 = ae[ 1 ], a22 = ae[ 5 ], a23 = ae[ 9 ], a24 = ae[ 13 ]; - var a31 = ae[ 2 ], a32 = ae[ 6 ], a33 = ae[ 10 ], a34 = ae[ 14 ]; - var a41 = ae[ 3 ], a42 = ae[ 7 ], a43 = ae[ 11 ], a44 = ae[ 15 ]; - - var b11 = be[ 0 ], b12 = be[ 4 ], b13 = be[ 8 ], b14 = be[ 12 ]; - var b21 = be[ 1 ], b22 = be[ 5 ], b23 = be[ 9 ], b24 = be[ 13 ]; - var b31 = be[ 2 ], b32 = be[ 6 ], b33 = be[ 10 ], b34 = be[ 14 ]; - var b41 = be[ 3 ], b42 = be[ 7 ], b43 = be[ 11 ], b44 = be[ 15 ]; - - te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41; - te[ 4 ] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42; - te[ 8 ] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43; - te[ 12 ] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44; - - te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41; - te[ 5 ] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42; - te[ 9 ] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43; - te[ 13 ] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44; - - te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41; - te[ 6 ] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42; - te[ 10 ] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43; - te[ 14 ] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44; - - te[ 3 ] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41; - te[ 7 ] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42; - te[ 11 ] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43; - te[ 15 ] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44; - - return this; - - }, - - multiplyToArray: function ( a, b, r ) { - - var te = this.elements; - - this.multiplyMatrices( a, b ); - - r[ 0 ] = te[ 0 ]; r[ 1 ] = te[ 1 ]; r[ 2 ] = te[ 2 ]; r[ 3 ] = te[ 3 ]; - r[ 4 ] = te[ 4 ]; r[ 5 ] = te[ 5 ]; r[ 6 ] = te[ 6 ]; r[ 7 ] = te[ 7 ]; - r[ 8 ] = te[ 8 ]; r[ 9 ] = te[ 9 ]; r[ 10 ] = te[ 10 ]; r[ 11 ] = te[ 11 ]; - r[ 12 ] = te[ 12 ]; r[ 13 ] = te[ 13 ]; r[ 14 ] = te[ 14 ]; r[ 15 ] = te[ 15 ]; - - return this; - - }, - - multiplyScalar: function ( s ) { - - var te = this.elements; - - te[ 0 ] *= s; te[ 4 ] *= s; te[ 8 ] *= s; te[ 12 ] *= s; - te[ 1 ] *= s; te[ 5 ] *= s; te[ 9 ] *= s; te[ 13 ] *= s; - te[ 2 ] *= s; te[ 6 ] *= s; te[ 10 ] *= s; te[ 14 ] *= s; - te[ 3 ] *= s; te[ 7 ] *= s; te[ 11 ] *= s; te[ 15 ] *= s; - - return this; - - }, - - applyToVector3Array: function () { - - var v1; - - return function ( array, offset, length ) { - - if ( v1 === undefined ) v1 = new THREE.Vector3(); - if ( offset === undefined ) offset = 0; - if ( length === undefined ) length = array.length; - - for ( var i = 0, j = offset; i < length; i += 3, j += 3 ) { - - v1.fromArray( array, j ); - v1.applyMatrix4( this ); - v1.toArray( array, j ); - - } - - return array; - - }; - - }(), - - applyToBuffer: function () { - - var v1; - - return function applyToBuffer( buffer, offset, length ) { - - if ( v1 === undefined ) v1 = new THREE.Vector3(); - if ( offset === undefined ) offset = 0; - if ( length === undefined ) length = buffer.length / buffer.itemSize; - - for ( var i = 0, j = offset; i < length; i ++, j ++ ) { - - v1.x = buffer.getX( j ); - v1.y = buffer.getY( j ); - v1.z = buffer.getZ( j ); - - v1.applyMatrix4( this ); - - buffer.setXYZ( v1.x, v1.y, v1.z ); - - } - - return buffer; - - }; - - }(), - - determinant: function () { - - var te = this.elements; - - var n11 = te[ 0 ], n12 = te[ 4 ], n13 = te[ 8 ], n14 = te[ 12 ]; - var n21 = te[ 1 ], n22 = te[ 5 ], n23 = te[ 9 ], n24 = te[ 13 ]; - var n31 = te[ 2 ], n32 = te[ 6 ], n33 = te[ 10 ], n34 = te[ 14 ]; - var n41 = te[ 3 ], n42 = te[ 7 ], n43 = te[ 11 ], n44 = te[ 15 ]; - - //TODO: make this more efficient - //( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm ) - - return ( - n41 * ( - + n14 * n23 * n32 - - n13 * n24 * n32 - - n14 * n22 * n33 - + n12 * n24 * n33 - + n13 * n22 * n34 - - n12 * n23 * n34 - ) + - n42 * ( - + n11 * n23 * n34 - - n11 * n24 * n33 - + n14 * n21 * n33 - - n13 * n21 * n34 - + n13 * n24 * n31 - - n14 * n23 * n31 - ) + - n43 * ( - + n11 * n24 * n32 - - n11 * n22 * n34 - - n14 * n21 * n32 - + n12 * n21 * n34 - + n14 * n22 * n31 - - n12 * n24 * n31 - ) + - n44 * ( - - n13 * n22 * n31 - - n11 * n23 * n32 - + n11 * n22 * n33 - + n13 * n21 * n32 - - n12 * n21 * n33 - + n12 * n23 * n31 - ) - - ); - - }, - - transpose: function () { - - var te = this.elements; - var tmp; - - tmp = te[ 1 ]; te[ 1 ] = te[ 4 ]; te[ 4 ] = tmp; - tmp = te[ 2 ]; te[ 2 ] = te[ 8 ]; te[ 8 ] = tmp; - tmp = te[ 6 ]; te[ 6 ] = te[ 9 ]; te[ 9 ] = tmp; - - tmp = te[ 3 ]; te[ 3 ] = te[ 12 ]; te[ 12 ] = tmp; - tmp = te[ 7 ]; te[ 7 ] = te[ 13 ]; te[ 13 ] = tmp; - tmp = te[ 11 ]; te[ 11 ] = te[ 14 ]; te[ 14 ] = tmp; - - return this; - - }, - - flattenToArrayOffset: function ( array, offset ) { - - console.warn( "THREE.Matrix3: .flattenToArrayOffset is deprecated " + - "- just use .toArray instead." ); - - return this.toArray( array, offset ); - - }, - - getPosition: function () { - - var v1; - - return function () { - - if ( v1 === undefined ) v1 = new THREE.Vector3(); - console.warn( 'THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.' ); - - return v1.setFromMatrixColumn( this, 3 ); - - }; - - }(), - - setPosition: function ( v ) { - - var te = this.elements; - - te[ 12 ] = v.x; - te[ 13 ] = v.y; - te[ 14 ] = v.z; - - return this; - - }, - - getInverse: function ( m, throwOnDegenerate ) { - - // based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm - var te = this.elements, - me = m.elements, - - n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ], n41 = me[ 3 ], - n12 = me[ 4 ], n22 = me[ 5 ], n32 = me[ 6 ], n42 = me[ 7 ], - n13 = me[ 8 ], n23 = me[ 9 ], n33 = me[ 10 ], n43 = me[ 11 ], - n14 = me[ 12 ], n24 = me[ 13 ], n34 = me[ 14 ], n44 = me[ 15 ], - - t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44, - t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44, - t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44, - t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34; - - var det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14; - - if ( det === 0 ) { - - var msg = "THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0"; - - if ( throwOnDegenerate || false ) { - - throw new Error( msg ); - - } else { - - console.warn( msg ); - - } - - return this.identity(); - - } - - te[ 0 ] = t11; - te[ 1 ] = n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44; - te[ 2 ] = n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44; - te[ 3 ] = n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43; - - te[ 4 ] = t12; - te[ 5 ] = n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44; - te[ 6 ] = n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44; - te[ 7 ] = n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43; - - te[ 8 ] = t13; - te[ 9 ] = n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44; - te[ 10 ] = n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44; - te[ 11 ] = n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43; - - te[ 12 ] = t14; - te[ 13 ] = n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34; - te[ 14 ] = n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34; - te[ 15 ] = n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33; - - return this.multiplyScalar( 1 / det ); - - }, - - scale: function ( v ) { - - var te = this.elements; - var x = v.x, y = v.y, z = v.z; - - te[ 0 ] *= x; te[ 4 ] *= y; te[ 8 ] *= z; - te[ 1 ] *= x; te[ 5 ] *= y; te[ 9 ] *= z; - te[ 2 ] *= x; te[ 6 ] *= y; te[ 10 ] *= z; - te[ 3 ] *= x; te[ 7 ] *= y; te[ 11 ] *= z; - - return this; - - }, - - getMaxScaleOnAxis: function () { - - var te = this.elements; - - var scaleXSq = te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] + te[ 2 ] * te[ 2 ]; - var scaleYSq = te[ 4 ] * te[ 4 ] + te[ 5 ] * te[ 5 ] + te[ 6 ] * te[ 6 ]; - var scaleZSq = te[ 8 ] * te[ 8 ] + te[ 9 ] * te[ 9 ] + te[ 10 ] * te[ 10 ]; - - return Math.sqrt( Math.max( scaleXSq, scaleYSq, scaleZSq ) ); - - }, - - makeTranslation: function ( x, y, z ) { - - this.set( - - 1, 0, 0, x, - 0, 1, 0, y, - 0, 0, 1, z, - 0, 0, 0, 1 - - ); - - return this; - - }, - - makeRotationX: function ( theta ) { - - var c = Math.cos( theta ), s = Math.sin( theta ); - - this.set( - - 1, 0, 0, 0, - 0, c, - s, 0, - 0, s, c, 0, - 0, 0, 0, 1 - - ); - - return this; - - }, - - makeRotationY: function ( theta ) { - - var c = Math.cos( theta ), s = Math.sin( theta ); - - this.set( - - c, 0, s, 0, - 0, 1, 0, 0, - - s, 0, c, 0, - 0, 0, 0, 1 - - ); - - return this; - - }, - - makeRotationZ: function ( theta ) { - - var c = Math.cos( theta ), s = Math.sin( theta ); - - this.set( - - c, - s, 0, 0, - s, c, 0, 0, - 0, 0, 1, 0, - 0, 0, 0, 1 - - ); - - return this; - - }, - - makeRotationAxis: function ( axis, angle ) { - - // Based on http://www.gamedev.net/reference/articles/article1199.asp - - var c = Math.cos( angle ); - var s = Math.sin( angle ); - var t = 1 - c; - var x = axis.x, y = axis.y, z = axis.z; - var tx = t * x, ty = t * y; - - this.set( - - tx * x + c, tx * y - s * z, tx * z + s * y, 0, - tx * y + s * z, ty * y + c, ty * z - s * x, 0, - tx * z - s * y, ty * z + s * x, t * z * z + c, 0, - 0, 0, 0, 1 - - ); - - return this; - - }, - - makeScale: function ( x, y, z ) { - - this.set( - - x, 0, 0, 0, - 0, y, 0, 0, - 0, 0, z, 0, - 0, 0, 0, 1 - - ); - - return this; - - }, - - compose: function ( position, quaternion, scale ) { - - this.makeRotationFromQuaternion( quaternion ); - this.scale( scale ); - this.setPosition( position ); - - return this; - - }, - - decompose: function () { - - var vector, matrix; - - return function ( position, quaternion, scale ) { - - if ( vector === undefined ) vector = new THREE.Vector3(); - if ( matrix === undefined ) matrix = new THREE.Matrix4(); + makeRotationFromQuaternion: function ( q ) { var te = this.elements; - var sx = vector.set( te[ 0 ], te[ 1 ], te[ 2 ] ).length(); - var sy = vector.set( te[ 4 ], te[ 5 ], te[ 6 ] ).length(); - var sz = vector.set( te[ 8 ], te[ 9 ], te[ 10 ] ).length(); + var x = q._x, y = q._y, z = q._z, w = q._w; + var x2 = x + x, y2 = y + y, z2 = z + z; + var xx = x * x2, xy = x * y2, xz = x * z2; + var yy = y * y2, yz = y * z2, zz = z * z2; + var wx = w * x2, wy = w * y2, wz = w * z2; - // if determine is negative, we need to invert one scale - var det = this.determinant(); - if ( det < 0 ) { + te[ 0 ] = 1 - ( yy + zz ); + te[ 4 ] = xy - wz; + te[ 8 ] = xz + wy; - sx = - sx; + te[ 1 ] = xy + wz; + te[ 5 ] = 1 - ( xx + zz ); + te[ 9 ] = yz - wx; - } + te[ 2 ] = xz - wy; + te[ 6 ] = yz + wx; + te[ 10 ] = 1 - ( xx + yy ); - position.x = te[ 12 ]; - position.y = te[ 13 ]; - position.z = te[ 14 ]; + // last column + te[ 3 ] = 0; + te[ 7 ] = 0; + te[ 11 ] = 0; - // scale the rotation part - - matrix.elements.set( this.elements ); // at this point matrix is incomplete so we can't use .copy() - - var invSX = 1 / sx; - var invSY = 1 / sy; - var invSZ = 1 / sz; - - matrix.elements[ 0 ] *= invSX; - matrix.elements[ 1 ] *= invSX; - matrix.elements[ 2 ] *= invSX; - - matrix.elements[ 4 ] *= invSY; - matrix.elements[ 5 ] *= invSY; - matrix.elements[ 6 ] *= invSY; - - matrix.elements[ 8 ] *= invSZ; - matrix.elements[ 9 ] *= invSZ; - matrix.elements[ 10 ] *= invSZ; - - quaternion.setFromRotationMatrix( matrix ); - - scale.x = sx; - scale.y = sy; - scale.z = sz; + // bottom row + te[ 12 ] = 0; + te[ 13 ] = 0; + te[ 14 ] = 0; + te[ 15 ] = 1; return this; - }; + }, - }(), + lookAt: function () { - makeFrustum: function ( left, right, bottom, top, near, far ) { + var x = new Vector3(); + var y = new Vector3(); + var z = new Vector3(); - var te = this.elements; - var x = 2 * near / ( right - left ); - var y = 2 * near / ( top - bottom ); + return function lookAt( eye, target, up ) { - var a = ( right + left ) / ( right - left ); - var b = ( top + bottom ) / ( top - bottom ); - var c = - ( far + near ) / ( far - near ); - var d = - 2 * far * near / ( far - near ); + var te = this.elements; - te[ 0 ] = x; te[ 4 ] = 0; te[ 8 ] = a; te[ 12 ] = 0; - te[ 1 ] = 0; te[ 5 ] = y; te[ 9 ] = b; te[ 13 ] = 0; - te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = c; te[ 14 ] = d; - te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = - 1; te[ 15 ] = 0; + z.subVectors( eye, target ); - return this; + if ( z.lengthSq() === 0 ) { - }, + // eye and target are in the same position - makePerspective: function ( fov, aspect, near, far ) { + z.z = 1; - var ymax = near * Math.tan( THREE.Math.DEG2RAD * fov * 0.5 ); - var ymin = - ymax; - var xmin = ymin * aspect; - var xmax = ymax * aspect; + } - return this.makeFrustum( xmin, xmax, ymin, ymax, near, far ); + z.normalize(); + x.crossVectors( up, z ); - }, + if ( x.lengthSq() === 0 ) { - makeOrthographic: function ( left, right, top, bottom, near, far ) { + // up and z are parallel - var te = this.elements; - var w = 1.0 / ( right - left ); - var h = 1.0 / ( top - bottom ); - var p = 1.0 / ( far - near ); + if ( Math.abs( up.z ) === 1 ) { - var x = ( right + left ) * w; - var y = ( top + bottom ) * h; - var z = ( far + near ) * p; - - te[ 0 ] = 2 * w; te[ 4 ] = 0; te[ 8 ] = 0; te[ 12 ] = - x; - te[ 1 ] = 0; te[ 5 ] = 2 * h; te[ 9 ] = 0; te[ 13 ] = - y; - te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = - 2 * p; te[ 14 ] = - z; - te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = 0; te[ 15 ] = 1; - - return this; - - }, - - equals: function ( matrix ) { - - var te = this.elements; - var me = matrix.elements; - - for ( var i = 0; i < 16; i ++ ) { - - if ( te[ i ] !== me[ i ] ) return false; - - } - - return true; - - }, - - fromArray: function ( array ) { - - this.elements.set( array ); - - return this; - - }, - - toArray: function ( array, offset ) { - - if ( array === undefined ) array = []; - if ( offset === undefined ) offset = 0; - - var te = this.elements; - - array[ offset ] = te[ 0 ]; - array[ offset + 1 ] = te[ 1 ]; - array[ offset + 2 ] = te[ 2 ]; - array[ offset + 3 ] = te[ 3 ]; - - array[ offset + 4 ] = te[ 4 ]; - array[ offset + 5 ] = te[ 5 ]; - array[ offset + 6 ] = te[ 6 ]; - array[ offset + 7 ] = te[ 7 ]; - - array[ offset + 8 ] = te[ 8 ]; - array[ offset + 9 ] = te[ 9 ]; - array[ offset + 10 ] = te[ 10 ]; - array[ offset + 11 ] = te[ 11 ]; - - array[ offset + 12 ] = te[ 12 ]; - array[ offset + 13 ] = te[ 13 ]; - array[ offset + 14 ] = te[ 14 ]; - array[ offset + 15 ] = te[ 15 ]; - - return array; - - } - -}; - -// File:src/math/Ray.js - -/** - * @author bhouston / http://clara.io - */ - -THREE.Ray = function ( origin, direction ) { - - this.origin = ( origin !== undefined ) ? origin : new THREE.Vector3(); - this.direction = ( direction !== undefined ) ? direction : new THREE.Vector3(); - -}; - -THREE.Ray.prototype = { - - constructor: THREE.Ray, - - set: function ( origin, direction ) { - - this.origin.copy( origin ); - this.direction.copy( direction ); - - return this; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( ray ) { - - this.origin.copy( ray.origin ); - this.direction.copy( ray.direction ); - - return this; - - }, - - at: function ( t, optionalTarget ) { - - var result = optionalTarget || new THREE.Vector3(); - - return result.copy( this.direction ).multiplyScalar( t ).add( this.origin ); - - }, - - lookAt: function ( v ) { - - this.direction.copy( v ).sub( this.origin ).normalize(); - - }, - - recast: function () { - - var v1 = new THREE.Vector3(); - - return function ( t ) { - - this.origin.copy( this.at( t, v1 ) ); - - return this; - - }; - - }(), - - closestPointToPoint: function ( point, optionalTarget ) { - - var result = optionalTarget || new THREE.Vector3(); - result.subVectors( point, this.origin ); - var directionDistance = result.dot( this.direction ); - - if ( directionDistance < 0 ) { - - return result.copy( this.origin ); - - } - - return result.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin ); - - }, - - distanceToPoint: function ( point ) { - - return Math.sqrt( this.distanceSqToPoint( point ) ); - - }, - - distanceSqToPoint: function () { - - var v1 = new THREE.Vector3(); - - return function ( point ) { - - var directionDistance = v1.subVectors( point, this.origin ).dot( this.direction ); - - // point behind the ray - - if ( directionDistance < 0 ) { - - return this.origin.distanceToSquared( point ); - - } - - v1.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin ); - - return v1.distanceToSquared( point ); - - }; - - }(), - - distanceSqToSegment: function () { - - var segCenter = new THREE.Vector3(); - var segDir = new THREE.Vector3(); - var diff = new THREE.Vector3(); - - return function ( v0, v1, optionalPointOnRay, optionalPointOnSegment ) { - - // from http://www.geometrictools.com/LibMathematics/Distance/Wm5DistRay3Segment3.cpp - // It returns the min distance between the ray and the segment - // defined by v0 and v1 - // It can also set two optional targets : - // - The closest point on the ray - // - The closest point on the segment - - segCenter.copy( v0 ).add( v1 ).multiplyScalar( 0.5 ); - segDir.copy( v1 ).sub( v0 ).normalize(); - diff.copy( this.origin ).sub( segCenter ); - - var segExtent = v0.distanceTo( v1 ) * 0.5; - var a01 = - this.direction.dot( segDir ); - var b0 = diff.dot( this.direction ); - var b1 = - diff.dot( segDir ); - var c = diff.lengthSq(); - var det = Math.abs( 1 - a01 * a01 ); - var s0, s1, sqrDist, extDet; - - if ( det > 0 ) { - - // The ray and segment are not parallel. - - s0 = a01 * b1 - b0; - s1 = a01 * b0 - b1; - extDet = segExtent * det; - - if ( s0 >= 0 ) { - - if ( s1 >= - extDet ) { - - if ( s1 <= extDet ) { - - // region 0 - // Minimum at interior points of ray and segment. - - var invDet = 1 / det; - s0 *= invDet; - s1 *= invDet; - sqrDist = s0 * ( s0 + a01 * s1 + 2 * b0 ) + s1 * ( a01 * s0 + s1 + 2 * b1 ) + c; - - } else { - - // region 1 - - s1 = segExtent; - s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); - sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; - - } + z.x += 0.0001; } else { - // region 5 - - s1 = - segExtent; - s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); - sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; + z.z += 0.0001; } + z.normalize(); + x.crossVectors( up, z ); + + } + + x.normalize(); + y.crossVectors( z, x ); + + te[ 0 ] = x.x; te[ 4 ] = y.x; te[ 8 ] = z.x; + te[ 1 ] = x.y; te[ 5 ] = y.y; te[ 9 ] = z.y; + te[ 2 ] = x.z; te[ 6 ] = y.z; te[ 10 ] = z.z; + + return this; + + }; + + }(), + + multiply: function ( m, n ) { + + if ( n !== undefined ) { + + console.warn( 'THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.' ); + return this.multiplyMatrices( m, n ); + + } + + return this.multiplyMatrices( this, m ); + + }, + + premultiply: function ( m ) { + + return this.multiplyMatrices( m, this ); + + }, + + multiplyMatrices: function ( a, b ) { + + var ae = a.elements; + var be = b.elements; + var te = this.elements; + + var a11 = ae[ 0 ], a12 = ae[ 4 ], a13 = ae[ 8 ], a14 = ae[ 12 ]; + var a21 = ae[ 1 ], a22 = ae[ 5 ], a23 = ae[ 9 ], a24 = ae[ 13 ]; + var a31 = ae[ 2 ], a32 = ae[ 6 ], a33 = ae[ 10 ], a34 = ae[ 14 ]; + var a41 = ae[ 3 ], a42 = ae[ 7 ], a43 = ae[ 11 ], a44 = ae[ 15 ]; + + var b11 = be[ 0 ], b12 = be[ 4 ], b13 = be[ 8 ], b14 = be[ 12 ]; + var b21 = be[ 1 ], b22 = be[ 5 ], b23 = be[ 9 ], b24 = be[ 13 ]; + var b31 = be[ 2 ], b32 = be[ 6 ], b33 = be[ 10 ], b34 = be[ 14 ]; + var b41 = be[ 3 ], b42 = be[ 7 ], b43 = be[ 11 ], b44 = be[ 15 ]; + + te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41; + te[ 4 ] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42; + te[ 8 ] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43; + te[ 12 ] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44; + + te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41; + te[ 5 ] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42; + te[ 9 ] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43; + te[ 13 ] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44; + + te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41; + te[ 6 ] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42; + te[ 10 ] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43; + te[ 14 ] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44; + + te[ 3 ] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41; + te[ 7 ] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42; + te[ 11 ] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43; + te[ 15 ] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44; + + return this; + + }, + + multiplyScalar: function ( s ) { + + var te = this.elements; + + te[ 0 ] *= s; te[ 4 ] *= s; te[ 8 ] *= s; te[ 12 ] *= s; + te[ 1 ] *= s; te[ 5 ] *= s; te[ 9 ] *= s; te[ 13 ] *= s; + te[ 2 ] *= s; te[ 6 ] *= s; te[ 10 ] *= s; te[ 14 ] *= s; + te[ 3 ] *= s; te[ 7 ] *= s; te[ 11 ] *= s; te[ 15 ] *= s; + + return this; + + }, + + applyToBufferAttribute: function () { + + var v1 = new Vector3(); + + return function applyToBufferAttribute( attribute ) { + + for ( var i = 0, l = attribute.count; i < l; i ++ ) { + + v1.x = attribute.getX( i ); + v1.y = attribute.getY( i ); + v1.z = attribute.getZ( i ); + + v1.applyMatrix4( this ); + + attribute.setXYZ( i, v1.x, v1.y, v1.z ); + + } + + return attribute; + + }; + + }(), + + determinant: function () { + + var te = this.elements; + + var n11 = te[ 0 ], n12 = te[ 4 ], n13 = te[ 8 ], n14 = te[ 12 ]; + var n21 = te[ 1 ], n22 = te[ 5 ], n23 = te[ 9 ], n24 = te[ 13 ]; + var n31 = te[ 2 ], n32 = te[ 6 ], n33 = te[ 10 ], n34 = te[ 14 ]; + var n41 = te[ 3 ], n42 = te[ 7 ], n43 = te[ 11 ], n44 = te[ 15 ]; + + //TODO: make this more efficient + //( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm ) + + return ( + n41 * ( + + n14 * n23 * n32 + - n13 * n24 * n32 + - n14 * n22 * n33 + + n12 * n24 * n33 + + n13 * n22 * n34 + - n12 * n23 * n34 + ) + + n42 * ( + + n11 * n23 * n34 + - n11 * n24 * n33 + + n14 * n21 * n33 + - n13 * n21 * n34 + + n13 * n24 * n31 + - n14 * n23 * n31 + ) + + n43 * ( + + n11 * n24 * n32 + - n11 * n22 * n34 + - n14 * n21 * n32 + + n12 * n21 * n34 + + n14 * n22 * n31 + - n12 * n24 * n31 + ) + + n44 * ( + - n13 * n22 * n31 + - n11 * n23 * n32 + + n11 * n22 * n33 + + n13 * n21 * n32 + - n12 * n21 * n33 + + n12 * n23 * n31 + ) + + ); + + }, + + transpose: function () { + + var te = this.elements; + var tmp; + + tmp = te[ 1 ]; te[ 1 ] = te[ 4 ]; te[ 4 ] = tmp; + tmp = te[ 2 ]; te[ 2 ] = te[ 8 ]; te[ 8 ] = tmp; + tmp = te[ 6 ]; te[ 6 ] = te[ 9 ]; te[ 9 ] = tmp; + + tmp = te[ 3 ]; te[ 3 ] = te[ 12 ]; te[ 12 ] = tmp; + tmp = te[ 7 ]; te[ 7 ] = te[ 13 ]; te[ 13 ] = tmp; + tmp = te[ 11 ]; te[ 11 ] = te[ 14 ]; te[ 14 ] = tmp; + + return this; + + }, + + setPosition: function ( v ) { + + var te = this.elements; + + te[ 12 ] = v.x; + te[ 13 ] = v.y; + te[ 14 ] = v.z; + + return this; + + }, + + getInverse: function ( m, throwOnDegenerate ) { + + // based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm + var te = this.elements, + me = m.elements, + + n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ], n41 = me[ 3 ], + n12 = me[ 4 ], n22 = me[ 5 ], n32 = me[ 6 ], n42 = me[ 7 ], + n13 = me[ 8 ], n23 = me[ 9 ], n33 = me[ 10 ], n43 = me[ 11 ], + n14 = me[ 12 ], n24 = me[ 13 ], n34 = me[ 14 ], n44 = me[ 15 ], + + t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44, + t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44, + t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44, + t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34; + + var det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14; + + if ( det === 0 ) { + + var msg = "THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0"; + + if ( throwOnDegenerate === true ) { + + throw new Error( msg ); + } else { - if ( s1 <= - extDet ) { + console.warn( msg ); - // region 4 + } - s0 = Math.max( 0, - ( - a01 * segExtent + b0 ) ); - s1 = ( s0 > 0 ) ? - segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent ); - sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; + return this.identity(); - } else if ( s1 <= extDet ) { + } - // region 3 + var detInv = 1 / det; - s0 = 0; - s1 = Math.min( Math.max( - segExtent, - b1 ), segExtent ); - sqrDist = s1 * ( s1 + 2 * b1 ) + c; + te[ 0 ] = t11 * detInv; + te[ 1 ] = ( n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44 ) * detInv; + te[ 2 ] = ( n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44 ) * detInv; + te[ 3 ] = ( n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43 ) * detInv; + + te[ 4 ] = t12 * detInv; + te[ 5 ] = ( n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44 ) * detInv; + te[ 6 ] = ( n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44 ) * detInv; + te[ 7 ] = ( n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43 ) * detInv; + + te[ 8 ] = t13 * detInv; + te[ 9 ] = ( n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44 ) * detInv; + te[ 10 ] = ( n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44 ) * detInv; + te[ 11 ] = ( n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43 ) * detInv; + + te[ 12 ] = t14 * detInv; + te[ 13 ] = ( n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34 ) * detInv; + te[ 14 ] = ( n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34 ) * detInv; + te[ 15 ] = ( n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33 ) * detInv; + + return this; + + }, + + scale: function ( v ) { + + var te = this.elements; + var x = v.x, y = v.y, z = v.z; + + te[ 0 ] *= x; te[ 4 ] *= y; te[ 8 ] *= z; + te[ 1 ] *= x; te[ 5 ] *= y; te[ 9 ] *= z; + te[ 2 ] *= x; te[ 6 ] *= y; te[ 10 ] *= z; + te[ 3 ] *= x; te[ 7 ] *= y; te[ 11 ] *= z; + + return this; + + }, + + getMaxScaleOnAxis: function () { + + var te = this.elements; + + var scaleXSq = te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] + te[ 2 ] * te[ 2 ]; + var scaleYSq = te[ 4 ] * te[ 4 ] + te[ 5 ] * te[ 5 ] + te[ 6 ] * te[ 6 ]; + var scaleZSq = te[ 8 ] * te[ 8 ] + te[ 9 ] * te[ 9 ] + te[ 10 ] * te[ 10 ]; + + return Math.sqrt( Math.max( scaleXSq, scaleYSq, scaleZSq ) ); + + }, + + makeTranslation: function ( x, y, z ) { + + this.set( + + 1, 0, 0, x, + 0, 1, 0, y, + 0, 0, 1, z, + 0, 0, 0, 1 + + ); + + return this; + + }, + + makeRotationX: function ( theta ) { + + var c = Math.cos( theta ), s = Math.sin( theta ); + + this.set( + + 1, 0, 0, 0, + 0, c, - s, 0, + 0, s, c, 0, + 0, 0, 0, 1 + + ); + + return this; + + }, + + makeRotationY: function ( theta ) { + + var c = Math.cos( theta ), s = Math.sin( theta ); + + this.set( + + c, 0, s, 0, + 0, 1, 0, 0, + - s, 0, c, 0, + 0, 0, 0, 1 + + ); + + return this; + + }, + + makeRotationZ: function ( theta ) { + + var c = Math.cos( theta ), s = Math.sin( theta ); + + this.set( + + c, - s, 0, 0, + s, c, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1 + + ); + + return this; + + }, + + makeRotationAxis: function ( axis, angle ) { + + // Based on http://www.gamedev.net/reference/articles/article1199.asp + + var c = Math.cos( angle ); + var s = Math.sin( angle ); + var t = 1 - c; + var x = axis.x, y = axis.y, z = axis.z; + var tx = t * x, ty = t * y; + + this.set( + + tx * x + c, tx * y - s * z, tx * z + s * y, 0, + tx * y + s * z, ty * y + c, ty * z - s * x, 0, + tx * z - s * y, ty * z + s * x, t * z * z + c, 0, + 0, 0, 0, 1 + + ); + + return this; + + }, + + makeScale: function ( x, y, z ) { + + this.set( + + x, 0, 0, 0, + 0, y, 0, 0, + 0, 0, z, 0, + 0, 0, 0, 1 + + ); + + return this; + + }, + + makeShear: function ( x, y, z ) { + + this.set( + + 1, y, z, 0, + x, 1, z, 0, + x, y, 1, 0, + 0, 0, 0, 1 + + ); + + return this; + + }, + + compose: function ( position, quaternion, scale ) { + + this.makeRotationFromQuaternion( quaternion ); + this.scale( scale ); + this.setPosition( position ); + + return this; + + }, + + decompose: function () { + + var vector = new Vector3(); + var matrix = new Matrix4(); + + return function decompose( position, quaternion, scale ) { + + var te = this.elements; + + var sx = vector.set( te[ 0 ], te[ 1 ], te[ 2 ] ).length(); + var sy = vector.set( te[ 4 ], te[ 5 ], te[ 6 ] ).length(); + var sz = vector.set( te[ 8 ], te[ 9 ], te[ 10 ] ).length(); + + // if determine is negative, we need to invert one scale + var det = this.determinant(); + if ( det < 0 ) sx = - sx; + + position.x = te[ 12 ]; + position.y = te[ 13 ]; + position.z = te[ 14 ]; + + // scale the rotation part + matrix.copy( this ); + + var invSX = 1 / sx; + var invSY = 1 / sy; + var invSZ = 1 / sz; + + matrix.elements[ 0 ] *= invSX; + matrix.elements[ 1 ] *= invSX; + matrix.elements[ 2 ] *= invSX; + + matrix.elements[ 4 ] *= invSY; + matrix.elements[ 5 ] *= invSY; + matrix.elements[ 6 ] *= invSY; + + matrix.elements[ 8 ] *= invSZ; + matrix.elements[ 9 ] *= invSZ; + matrix.elements[ 10 ] *= invSZ; + + quaternion.setFromRotationMatrix( matrix ); + + scale.x = sx; + scale.y = sy; + scale.z = sz; + + return this; + + }; + + }(), + + makePerspective: function ( left, right, top, bottom, near, far ) { + + if ( far === undefined ) { + + console.warn( 'THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.' ); + + } + + var te = this.elements; + var x = 2 * near / ( right - left ); + var y = 2 * near / ( top - bottom ); + + var a = ( right + left ) / ( right - left ); + var b = ( top + bottom ) / ( top - bottom ); + var c = - ( far + near ) / ( far - near ); + var d = - 2 * far * near / ( far - near ); + + te[ 0 ] = x; te[ 4 ] = 0; te[ 8 ] = a; te[ 12 ] = 0; + te[ 1 ] = 0; te[ 5 ] = y; te[ 9 ] = b; te[ 13 ] = 0; + te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = c; te[ 14 ] = d; + te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = - 1; te[ 15 ] = 0; + + return this; + + }, + + makeOrthographic: function ( left, right, top, bottom, near, far ) { + + var te = this.elements; + var w = 1.0 / ( right - left ); + var h = 1.0 / ( top - bottom ); + var p = 1.0 / ( far - near ); + + var x = ( right + left ) * w; + var y = ( top + bottom ) * h; + var z = ( far + near ) * p; + + te[ 0 ] = 2 * w; te[ 4 ] = 0; te[ 8 ] = 0; te[ 12 ] = - x; + te[ 1 ] = 0; te[ 5 ] = 2 * h; te[ 9 ] = 0; te[ 13 ] = - y; + te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = - 2 * p; te[ 14 ] = - z; + te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = 0; te[ 15 ] = 1; + + return this; + + }, + + equals: function ( matrix ) { + + var te = this.elements; + var me = matrix.elements; + + for ( var i = 0; i < 16; i ++ ) { + + if ( te[ i ] !== me[ i ] ) return false; + + } + + return true; + + }, + + fromArray: function ( array, offset ) { + + if ( offset === undefined ) offset = 0; + + for ( var i = 0; i < 16; i ++ ) { + + this.elements[ i ] = array[ i + offset ]; + + } + + return this; + + }, + + toArray: function ( array, offset ) { + + if ( array === undefined ) array = []; + if ( offset === undefined ) offset = 0; + + var te = this.elements; + + array[ offset ] = te[ 0 ]; + array[ offset + 1 ] = te[ 1 ]; + array[ offset + 2 ] = te[ 2 ]; + array[ offset + 3 ] = te[ 3 ]; + + array[ offset + 4 ] = te[ 4 ]; + array[ offset + 5 ] = te[ 5 ]; + array[ offset + 6 ] = te[ 6 ]; + array[ offset + 7 ] = te[ 7 ]; + + array[ offset + 8 ] = te[ 8 ]; + array[ offset + 9 ] = te[ 9 ]; + array[ offset + 10 ] = te[ 10 ]; + array[ offset + 11 ] = te[ 11 ]; + + array[ offset + 12 ] = te[ 12 ]; + array[ offset + 13 ] = te[ 13 ]; + array[ offset + 14 ] = te[ 14 ]; + array[ offset + 15 ] = te[ 15 ]; + + return array; + + } + + } ); + + /** + * @author alteredq / http://alteredqualia.com/ + */ + + function DataTexture( data, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) { + + Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ); + + this.image = { data: data, width: width, height: height }; + + this.magFilter = magFilter !== undefined ? magFilter : NearestFilter; + this.minFilter = minFilter !== undefined ? minFilter : NearestFilter; + + this.generateMipmaps = false; + this.flipY = false; + this.unpackAlignment = 1; + + } + + DataTexture.prototype = Object.create( Texture.prototype ); + DataTexture.prototype.constructor = DataTexture; + + DataTexture.prototype.isDataTexture = true; + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function CubeTexture( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) { + + images = images !== undefined ? images : []; + mapping = mapping !== undefined ? mapping : CubeReflectionMapping; + + Texture.call( this, images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ); + + this.flipY = false; + + } + + CubeTexture.prototype = Object.create( Texture.prototype ); + CubeTexture.prototype.constructor = CubeTexture; + + CubeTexture.prototype.isCubeTexture = true; + + Object.defineProperty( CubeTexture.prototype, 'images', { + + get: function () { + + return this.image; + + }, + + set: function ( value ) { + + this.image = value; + + } + + } ); + + /** + * @author tschw + * + * Uniforms of a program. + * Those form a tree structure with a special top-level container for the root, + * which you get by calling 'new WebGLUniforms( gl, program, renderer )'. + * + * + * Properties of inner nodes including the top-level container: + * + * .seq - array of nested uniforms + * .map - nested uniforms by name + * + * + * Methods of all nodes except the top-level container: + * + * .setValue( gl, value, [renderer] ) + * + * uploads a uniform value(s) + * the 'renderer' parameter is needed for sampler uniforms + * + * + * Static methods of the top-level container (renderer factorizations): + * + * .upload( gl, seq, values, renderer ) + * + * sets uniforms in 'seq' to 'values[id].value' + * + * .seqWithValue( seq, values ) : filteredSeq + * + * filters 'seq' entries with corresponding entry in values + * + * + * Methods of the top-level container (renderer factorizations): + * + * .setValue( gl, name, value ) + * + * sets uniform with name 'name' to 'value' + * + * .set( gl, obj, prop ) + * + * sets uniform from object and property with same name than uniform + * + * .setOptional( gl, obj, prop ) + * + * like .set for an optional property of the object + * + */ + + var emptyTexture = new Texture(); + var emptyCubeTexture = new CubeTexture(); + + // --- Base for inner nodes (including the root) --- + + function UniformContainer() { + + this.seq = []; + this.map = {}; + + } + + // --- Utilities --- + + // Array Caches (provide typed arrays for temporary by size) + + var arrayCacheF32 = []; + var arrayCacheI32 = []; + + // Float32Array caches used for uploading Matrix uniforms + + var mat4array = new Float32Array( 16 ); + var mat3array = new Float32Array( 9 ); + + // Flattening for arrays of vectors and matrices + + function flatten( array, nBlocks, blockSize ) { + + var firstElem = array[ 0 ]; + + if ( firstElem <= 0 || firstElem > 0 ) return array; + // unoptimized: ! isNaN( firstElem ) + // see http://jacksondunstan.com/articles/983 + + var n = nBlocks * blockSize, + r = arrayCacheF32[ n ]; + + if ( r === undefined ) { + + r = new Float32Array( n ); + arrayCacheF32[ n ] = r; + + } + + if ( nBlocks !== 0 ) { + + firstElem.toArray( r, 0 ); + + for ( var i = 1, offset = 0; i !== nBlocks; ++ i ) { + + offset += blockSize; + array[ i ].toArray( r, offset ); + + } + + } + + return r; + + } + + // Texture unit allocation + + function allocTexUnits( renderer, n ) { + + var r = arrayCacheI32[ n ]; + + if ( r === undefined ) { + + r = new Int32Array( n ); + arrayCacheI32[ n ] = r; + + } + + for ( var i = 0; i !== n; ++ i ) + r[ i ] = renderer.allocTextureUnit(); + + return r; + + } + + // --- Setters --- + + // Note: Defining these methods externally, because they come in a bunch + // and this way their names minify. + + // Single scalar + + function setValue1f( gl, v ) { gl.uniform1f( this.addr, v ); } + function setValue1i( gl, v ) { gl.uniform1i( this.addr, v ); } + + // Single float vector (from flat array or THREE.VectorN) + + function setValue2fv( gl, v ) { + + if ( v.x === undefined ) gl.uniform2fv( this.addr, v ); + else gl.uniform2f( this.addr, v.x, v.y ); + + } + + function setValue3fv( gl, v ) { + + if ( v.x !== undefined ) + gl.uniform3f( this.addr, v.x, v.y, v.z ); + else if ( v.r !== undefined ) + gl.uniform3f( this.addr, v.r, v.g, v.b ); + else + gl.uniform3fv( this.addr, v ); + + } + + function setValue4fv( gl, v ) { + + if ( v.x === undefined ) gl.uniform4fv( this.addr, v ); + else gl.uniform4f( this.addr, v.x, v.y, v.z, v.w ); + + } + + // Single matrix (from flat array or MatrixN) + + function setValue2fm( gl, v ) { + + gl.uniformMatrix2fv( this.addr, false, v.elements || v ); + + } + + function setValue3fm( gl, v ) { + + if ( v.elements === undefined ) { + + gl.uniformMatrix3fv( this.addr, false, v ); + + } else { + + mat3array.set( v.elements ); + gl.uniformMatrix3fv( this.addr, false, mat3array ); + + } + + } + + function setValue4fm( gl, v ) { + + if ( v.elements === undefined ) { + + gl.uniformMatrix4fv( this.addr, false, v ); + + } else { + + mat4array.set( v.elements ); + gl.uniformMatrix4fv( this.addr, false, mat4array ); + + } + + } + + // Single texture (2D / Cube) + + function setValueT1( gl, v, renderer ) { + + var unit = renderer.allocTextureUnit(); + gl.uniform1i( this.addr, unit ); + renderer.setTexture2D( v || emptyTexture, unit ); + + } + + function setValueT6( gl, v, renderer ) { + + var unit = renderer.allocTextureUnit(); + gl.uniform1i( this.addr, unit ); + renderer.setTextureCube( v || emptyCubeTexture, unit ); + + } + + // Integer / Boolean vectors or arrays thereof (always flat arrays) + + function setValue2iv( gl, v ) { gl.uniform2iv( this.addr, v ); } + function setValue3iv( gl, v ) { gl.uniform3iv( this.addr, v ); } + function setValue4iv( gl, v ) { gl.uniform4iv( this.addr, v ); } + + // Helper to pick the right setter for the singular case + + function getSingularSetter( type ) { + + switch ( type ) { + + case 0x1406: return setValue1f; // FLOAT + case 0x8b50: return setValue2fv; // _VEC2 + case 0x8b51: return setValue3fv; // _VEC3 + case 0x8b52: return setValue4fv; // _VEC4 + + case 0x8b5a: return setValue2fm; // _MAT2 + case 0x8b5b: return setValue3fm; // _MAT3 + case 0x8b5c: return setValue4fm; // _MAT4 + + case 0x8b5e: case 0x8d66: return setValueT1; // SAMPLER_2D, SAMPLER_EXTERNAL_OES + case 0x8b60: return setValueT6; // SAMPLER_CUBE + + case 0x1404: case 0x8b56: return setValue1i; // INT, BOOL + case 0x8b53: case 0x8b57: return setValue2iv; // _VEC2 + case 0x8b54: case 0x8b58: return setValue3iv; // _VEC3 + case 0x8b55: case 0x8b59: return setValue4iv; // _VEC4 + + } + + } + + // Array of scalars + + function setValue1fv( gl, v ) { gl.uniform1fv( this.addr, v ); } + function setValue1iv( gl, v ) { gl.uniform1iv( this.addr, v ); } + + // Array of vectors (flat or from THREE classes) + + function setValueV2a( gl, v ) { + + gl.uniform2fv( this.addr, flatten( v, this.size, 2 ) ); + + } + + function setValueV3a( gl, v ) { + + gl.uniform3fv( this.addr, flatten( v, this.size, 3 ) ); + + } + + function setValueV4a( gl, v ) { + + gl.uniform4fv( this.addr, flatten( v, this.size, 4 ) ); + + } + + // Array of matrices (flat or from THREE clases) + + function setValueM2a( gl, v ) { + + gl.uniformMatrix2fv( this.addr, false, flatten( v, this.size, 4 ) ); + + } + + function setValueM3a( gl, v ) { + + gl.uniformMatrix3fv( this.addr, false, flatten( v, this.size, 9 ) ); + + } + + function setValueM4a( gl, v ) { + + gl.uniformMatrix4fv( this.addr, false, flatten( v, this.size, 16 ) ); + + } + + // Array of textures (2D / Cube) + + function setValueT1a( gl, v, renderer ) { + + var n = v.length, + units = allocTexUnits( renderer, n ); + + gl.uniform1iv( this.addr, units ); + + for ( var i = 0; i !== n; ++ i ) { + + renderer.setTexture2D( v[ i ] || emptyTexture, units[ i ] ); + + } + + } + + function setValueT6a( gl, v, renderer ) { + + var n = v.length, + units = allocTexUnits( renderer, n ); + + gl.uniform1iv( this.addr, units ); + + for ( var i = 0; i !== n; ++ i ) { + + renderer.setTextureCube( v[ i ] || emptyCubeTexture, units[ i ] ); + + } + + } + + // Helper to pick the right setter for a pure (bottom-level) array + + function getPureArraySetter( type ) { + + switch ( type ) { + + case 0x1406: return setValue1fv; // FLOAT + case 0x8b50: return setValueV2a; // _VEC2 + case 0x8b51: return setValueV3a; // _VEC3 + case 0x8b52: return setValueV4a; // _VEC4 + + case 0x8b5a: return setValueM2a; // _MAT2 + case 0x8b5b: return setValueM3a; // _MAT3 + case 0x8b5c: return setValueM4a; // _MAT4 + + case 0x8b5e: return setValueT1a; // SAMPLER_2D + case 0x8b60: return setValueT6a; // SAMPLER_CUBE + + case 0x1404: case 0x8b56: return setValue1iv; // INT, BOOL + case 0x8b53: case 0x8b57: return setValue2iv; // _VEC2 + case 0x8b54: case 0x8b58: return setValue3iv; // _VEC3 + case 0x8b55: case 0x8b59: return setValue4iv; // _VEC4 + + } + + } + + // --- Uniform Classes --- + + function SingleUniform( id, activeInfo, addr ) { + + this.id = id; + this.addr = addr; + this.setValue = getSingularSetter( activeInfo.type ); + + // this.path = activeInfo.name; // DEBUG + + } + + function PureArrayUniform( id, activeInfo, addr ) { + + this.id = id; + this.addr = addr; + this.size = activeInfo.size; + this.setValue = getPureArraySetter( activeInfo.type ); + + // this.path = activeInfo.name; // DEBUG + + } + + function StructuredUniform( id ) { + + this.id = id; + + UniformContainer.call( this ); // mix-in + + } + + StructuredUniform.prototype.setValue = function ( gl, value ) { + + // Note: Don't need an extra 'renderer' parameter, since samplers + // are not allowed in structured uniforms. + + var seq = this.seq; + + for ( var i = 0, n = seq.length; i !== n; ++ i ) { + + var u = seq[ i ]; + u.setValue( gl, value[ u.id ] ); + + } + + }; + + // --- Top-level --- + + // Parser - builds up the property tree from the path strings + + var RePathPart = /([\w\d_]+)(\])?(\[|\.)?/g; + + // extracts + // - the identifier (member name or array index) + // - followed by an optional right bracket (found when array index) + // - followed by an optional left bracket or dot (type of subscript) + // + // Note: These portions can be read in a non-overlapping fashion and + // allow straightforward parsing of the hierarchy that WebGL encodes + // in the uniform names. + + function addUniform( container, uniformObject ) { + + container.seq.push( uniformObject ); + container.map[ uniformObject.id ] = uniformObject; + + } + + function parseUniform( activeInfo, addr, container ) { + + var path = activeInfo.name, + pathLength = path.length; + + // reset RegExp object, because of the early exit of a previous run + RePathPart.lastIndex = 0; + + for ( ; ; ) { + + var match = RePathPart.exec( path ), + matchEnd = RePathPart.lastIndex, + + id = match[ 1 ], + idIsIndex = match[ 2 ] === ']', + subscript = match[ 3 ]; + + if ( idIsIndex ) id = id | 0; // convert to integer + + if ( subscript === undefined || subscript === '[' && matchEnd + 2 === pathLength ) { + + // bare name or "pure" bottom-level array "[0]" suffix + + addUniform( container, subscript === undefined ? + new SingleUniform( id, activeInfo, addr ) : + new PureArrayUniform( id, activeInfo, addr ) ); + + break; + + } else { + + // step into inner node / create it in case it doesn't exist + + var map = container.map, next = map[ id ]; + + if ( next === undefined ) { + + next = new StructuredUniform( id ); + addUniform( container, next ); + + } + + container = next; + + } + + } + + } + + // Root Container + + function WebGLUniforms( gl, program, renderer ) { + + UniformContainer.call( this ); + + this.renderer = renderer; + + var n = gl.getProgramParameter( program, gl.ACTIVE_UNIFORMS ); + + for ( var i = 0; i < n; ++ i ) { + + var info = gl.getActiveUniform( program, i ), + path = info.name, + addr = gl.getUniformLocation( program, path ); + + parseUniform( info, addr, this ); + + } + + } + + WebGLUniforms.prototype.setValue = function ( gl, name, value ) { + + var u = this.map[ name ]; + + if ( u !== undefined ) u.setValue( gl, value, this.renderer ); + + }; + + WebGLUniforms.prototype.setOptional = function ( gl, object, name ) { + + var v = object[ name ]; + + if ( v !== undefined ) this.setValue( gl, name, v ); + + }; + + + // Static interface + + WebGLUniforms.upload = function ( gl, seq, values, renderer ) { + + for ( var i = 0, n = seq.length; i !== n; ++ i ) { + + var u = seq[ i ], + v = values[ u.id ]; + + if ( v.needsUpdate !== false ) { + + // note: always updating when .needsUpdate is undefined + u.setValue( gl, v.value, renderer ); + + } + + } + + }; + + WebGLUniforms.seqWithValue = function ( seq, values ) { + + var r = []; + + for ( var i = 0, n = seq.length; i !== n; ++ i ) { + + var u = seq[ i ]; + if ( u.id in values ) r.push( u ); + + } + + return r; + + }; + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + var ColorKeywords = { 'aliceblue': 0xF0F8FF, 'antiquewhite': 0xFAEBD7, 'aqua': 0x00FFFF, 'aquamarine': 0x7FFFD4, 'azure': 0xF0FFFF, + 'beige': 0xF5F5DC, 'bisque': 0xFFE4C4, 'black': 0x000000, 'blanchedalmond': 0xFFEBCD, 'blue': 0x0000FF, 'blueviolet': 0x8A2BE2, + 'brown': 0xA52A2A, 'burlywood': 0xDEB887, 'cadetblue': 0x5F9EA0, 'chartreuse': 0x7FFF00, 'chocolate': 0xD2691E, 'coral': 0xFF7F50, + 'cornflowerblue': 0x6495ED, 'cornsilk': 0xFFF8DC, 'crimson': 0xDC143C, 'cyan': 0x00FFFF, 'darkblue': 0x00008B, 'darkcyan': 0x008B8B, + 'darkgoldenrod': 0xB8860B, 'darkgray': 0xA9A9A9, 'darkgreen': 0x006400, 'darkgrey': 0xA9A9A9, 'darkkhaki': 0xBDB76B, 'darkmagenta': 0x8B008B, + 'darkolivegreen': 0x556B2F, 'darkorange': 0xFF8C00, 'darkorchid': 0x9932CC, 'darkred': 0x8B0000, 'darksalmon': 0xE9967A, 'darkseagreen': 0x8FBC8F, + 'darkslateblue': 0x483D8B, 'darkslategray': 0x2F4F4F, 'darkslategrey': 0x2F4F4F, 'darkturquoise': 0x00CED1, 'darkviolet': 0x9400D3, + 'deeppink': 0xFF1493, 'deepskyblue': 0x00BFFF, 'dimgray': 0x696969, 'dimgrey': 0x696969, 'dodgerblue': 0x1E90FF, 'firebrick': 0xB22222, + 'floralwhite': 0xFFFAF0, 'forestgreen': 0x228B22, 'fuchsia': 0xFF00FF, 'gainsboro': 0xDCDCDC, 'ghostwhite': 0xF8F8FF, 'gold': 0xFFD700, + 'goldenrod': 0xDAA520, 'gray': 0x808080, 'green': 0x008000, 'greenyellow': 0xADFF2F, 'grey': 0x808080, 'honeydew': 0xF0FFF0, 'hotpink': 0xFF69B4, + 'indianred': 0xCD5C5C, 'indigo': 0x4B0082, 'ivory': 0xFFFFF0, 'khaki': 0xF0E68C, 'lavender': 0xE6E6FA, 'lavenderblush': 0xFFF0F5, 'lawngreen': 0x7CFC00, + 'lemonchiffon': 0xFFFACD, 'lightblue': 0xADD8E6, 'lightcoral': 0xF08080, 'lightcyan': 0xE0FFFF, 'lightgoldenrodyellow': 0xFAFAD2, 'lightgray': 0xD3D3D3, + 'lightgreen': 0x90EE90, 'lightgrey': 0xD3D3D3, 'lightpink': 0xFFB6C1, 'lightsalmon': 0xFFA07A, 'lightseagreen': 0x20B2AA, 'lightskyblue': 0x87CEFA, + 'lightslategray': 0x778899, 'lightslategrey': 0x778899, 'lightsteelblue': 0xB0C4DE, 'lightyellow': 0xFFFFE0, 'lime': 0x00FF00, 'limegreen': 0x32CD32, + 'linen': 0xFAF0E6, 'magenta': 0xFF00FF, 'maroon': 0x800000, 'mediumaquamarine': 0x66CDAA, 'mediumblue': 0x0000CD, 'mediumorchid': 0xBA55D3, + 'mediumpurple': 0x9370DB, 'mediumseagreen': 0x3CB371, 'mediumslateblue': 0x7B68EE, 'mediumspringgreen': 0x00FA9A, 'mediumturquoise': 0x48D1CC, + 'mediumvioletred': 0xC71585, 'midnightblue': 0x191970, 'mintcream': 0xF5FFFA, 'mistyrose': 0xFFE4E1, 'moccasin': 0xFFE4B5, 'navajowhite': 0xFFDEAD, + 'navy': 0x000080, 'oldlace': 0xFDF5E6, 'olive': 0x808000, 'olivedrab': 0x6B8E23, 'orange': 0xFFA500, 'orangered': 0xFF4500, 'orchid': 0xDA70D6, + 'palegoldenrod': 0xEEE8AA, 'palegreen': 0x98FB98, 'paleturquoise': 0xAFEEEE, 'palevioletred': 0xDB7093, 'papayawhip': 0xFFEFD5, 'peachpuff': 0xFFDAB9, + 'peru': 0xCD853F, 'pink': 0xFFC0CB, 'plum': 0xDDA0DD, 'powderblue': 0xB0E0E6, 'purple': 0x800080, 'red': 0xFF0000, 'rosybrown': 0xBC8F8F, + 'royalblue': 0x4169E1, 'saddlebrown': 0x8B4513, 'salmon': 0xFA8072, 'sandybrown': 0xF4A460, 'seagreen': 0x2E8B57, 'seashell': 0xFFF5EE, + 'sienna': 0xA0522D, 'silver': 0xC0C0C0, 'skyblue': 0x87CEEB, 'slateblue': 0x6A5ACD, 'slategray': 0x708090, 'slategrey': 0x708090, 'snow': 0xFFFAFA, + 'springgreen': 0x00FF7F, 'steelblue': 0x4682B4, 'tan': 0xD2B48C, 'teal': 0x008080, 'thistle': 0xD8BFD8, 'tomato': 0xFF6347, 'turquoise': 0x40E0D0, + 'violet': 0xEE82EE, 'wheat': 0xF5DEB3, 'white': 0xFFFFFF, 'whitesmoke': 0xF5F5F5, 'yellow': 0xFFFF00, 'yellowgreen': 0x9ACD32 }; + + function Color( r, g, b ) { + + if ( g === undefined && b === undefined ) { + + // r is THREE.Color, hex or string + return this.set( r ); + + } + + return this.setRGB( r, g, b ); + + } + + Object.assign( Color.prototype, { + + isColor: true, + + r: 1, g: 1, b: 1, + + set: function ( value ) { + + if ( value && value.isColor ) { + + this.copy( value ); + + } else if ( typeof value === 'number' ) { + + this.setHex( value ); + + } else if ( typeof value === 'string' ) { + + this.setStyle( value ); + + } + + return this; + + }, + + setScalar: function ( scalar ) { + + this.r = scalar; + this.g = scalar; + this.b = scalar; + + return this; + + }, + + setHex: function ( hex ) { + + hex = Math.floor( hex ); + + this.r = ( hex >> 16 & 255 ) / 255; + this.g = ( hex >> 8 & 255 ) / 255; + this.b = ( hex & 255 ) / 255; + + return this; + + }, + + setRGB: function ( r, g, b ) { + + this.r = r; + this.g = g; + this.b = b; + + return this; + + }, + + setHSL: function () { + + function hue2rgb( p, q, t ) { + + if ( t < 0 ) t += 1; + if ( t > 1 ) t -= 1; + if ( t < 1 / 6 ) return p + ( q - p ) * 6 * t; + if ( t < 1 / 2 ) return q; + if ( t < 2 / 3 ) return p + ( q - p ) * 6 * ( 2 / 3 - t ); + return p; + + } + + return function setHSL( h, s, l ) { + + // h,s,l ranges are in 0.0 - 1.0 + h = _Math.euclideanModulo( h, 1 ); + s = _Math.clamp( s, 0, 1 ); + l = _Math.clamp( l, 0, 1 ); + + if ( s === 0 ) { + + this.r = this.g = this.b = l; + + } else { + + var p = l <= 0.5 ? l * ( 1 + s ) : l + s - ( l * s ); + var q = ( 2 * l ) - p; + + this.r = hue2rgb( q, p, h + 1 / 3 ); + this.g = hue2rgb( q, p, h ); + this.b = hue2rgb( q, p, h - 1 / 3 ); + + } + + return this; + + }; + + }(), + + setStyle: function ( style ) { + + function handleAlpha( string ) { + + if ( string === undefined ) return; + + if ( parseFloat( string ) < 1 ) { + + console.warn( 'THREE.Color: Alpha component of ' + style + ' will be ignored.' ); + + } + + } + + + var m; + + if ( m = /^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec( style ) ) { + + // rgb / hsl + + var color; + var name = m[ 1 ]; + var components = m[ 2 ]; + + switch ( name ) { + + case 'rgb': + case 'rgba': + + if ( color = /^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) { + + // rgb(255,0,0) rgba(255,0,0,0.5) + this.r = Math.min( 255, parseInt( color[ 1 ], 10 ) ) / 255; + this.g = Math.min( 255, parseInt( color[ 2 ], 10 ) ) / 255; + this.b = Math.min( 255, parseInt( color[ 3 ], 10 ) ) / 255; + + handleAlpha( color[ 5 ] ); + + return this; + + } + + if ( color = /^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) { + + // rgb(100%,0%,0%) rgba(100%,0%,0%,0.5) + this.r = Math.min( 100, parseInt( color[ 1 ], 10 ) ) / 100; + this.g = Math.min( 100, parseInt( color[ 2 ], 10 ) ) / 100; + this.b = Math.min( 100, parseInt( color[ 3 ], 10 ) ) / 100; + + handleAlpha( color[ 5 ] ); + + return this; + + } + + break; + + case 'hsl': + case 'hsla': + + if ( color = /^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) { + + // hsl(120,50%,50%) hsla(120,50%,50%,0.5) + var h = parseFloat( color[ 1 ] ) / 360; + var s = parseInt( color[ 2 ], 10 ) / 100; + var l = parseInt( color[ 3 ], 10 ) / 100; + + handleAlpha( color[ 5 ] ); + + return this.setHSL( h, s, l ); + + } + + break; + + } + + } else if ( m = /^\#([A-Fa-f0-9]+)$/.exec( style ) ) { + + // hex color + + var hex = m[ 1 ]; + var size = hex.length; + + if ( size === 3 ) { + + // #ff0 + this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 0 ), 16 ) / 255; + this.g = parseInt( hex.charAt( 1 ) + hex.charAt( 1 ), 16 ) / 255; + this.b = parseInt( hex.charAt( 2 ) + hex.charAt( 2 ), 16 ) / 255; + + return this; + + } else if ( size === 6 ) { + + // #ff0000 + this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 1 ), 16 ) / 255; + this.g = parseInt( hex.charAt( 2 ) + hex.charAt( 3 ), 16 ) / 255; + this.b = parseInt( hex.charAt( 4 ) + hex.charAt( 5 ), 16 ) / 255; + + return this; + + } + + } + + if ( style && style.length > 0 ) { + + // color keywords + var hex = ColorKeywords[ style ]; + + if ( hex !== undefined ) { + + // red + this.setHex( hex ); + + } else { + + // unknown color + console.warn( 'THREE.Color: Unknown color ' + style ); + + } + + } + + return this; + + }, + + clone: function () { + + return new this.constructor( this.r, this.g, this.b ); + + }, + + copy: function ( color ) { + + this.r = color.r; + this.g = color.g; + this.b = color.b; + + return this; + + }, + + copyGammaToLinear: function ( color, gammaFactor ) { + + if ( gammaFactor === undefined ) gammaFactor = 2.0; + + this.r = Math.pow( color.r, gammaFactor ); + this.g = Math.pow( color.g, gammaFactor ); + this.b = Math.pow( color.b, gammaFactor ); + + return this; + + }, + + copyLinearToGamma: function ( color, gammaFactor ) { + + if ( gammaFactor === undefined ) gammaFactor = 2.0; + + var safeInverse = ( gammaFactor > 0 ) ? ( 1.0 / gammaFactor ) : 1.0; + + this.r = Math.pow( color.r, safeInverse ); + this.g = Math.pow( color.g, safeInverse ); + this.b = Math.pow( color.b, safeInverse ); + + return this; + + }, + + convertGammaToLinear: function () { + + var r = this.r, g = this.g, b = this.b; + + this.r = r * r; + this.g = g * g; + this.b = b * b; + + return this; + + }, + + convertLinearToGamma: function () { + + this.r = Math.sqrt( this.r ); + this.g = Math.sqrt( this.g ); + this.b = Math.sqrt( this.b ); + + return this; + + }, + + getHex: function () { + + return ( this.r * 255 ) << 16 ^ ( this.g * 255 ) << 8 ^ ( this.b * 255 ) << 0; + + }, + + getHexString: function () { + + return ( '000000' + this.getHex().toString( 16 ) ).slice( - 6 ); + + }, + + getHSL: function ( optionalTarget ) { + + // h,s,l ranges are in 0.0 - 1.0 + + var hsl = optionalTarget || { h: 0, s: 0, l: 0 }; + + var r = this.r, g = this.g, b = this.b; + + var max = Math.max( r, g, b ); + var min = Math.min( r, g, b ); + + var hue, saturation; + var lightness = ( min + max ) / 2.0; + + if ( min === max ) { + + hue = 0; + saturation = 0; + + } else { + + var delta = max - min; + + saturation = lightness <= 0.5 ? delta / ( max + min ) : delta / ( 2 - max - min ); + + switch ( max ) { + + case r: hue = ( g - b ) / delta + ( g < b ? 6 : 0 ); break; + case g: hue = ( b - r ) / delta + 2; break; + case b: hue = ( r - g ) / delta + 4; break; + + } + + hue /= 6; + + } + + hsl.h = hue; + hsl.s = saturation; + hsl.l = lightness; + + return hsl; + + }, + + getStyle: function () { + + return 'rgb(' + ( ( this.r * 255 ) | 0 ) + ',' + ( ( this.g * 255 ) | 0 ) + ',' + ( ( this.b * 255 ) | 0 ) + ')'; + + }, + + offsetHSL: function ( h, s, l ) { + + var hsl = this.getHSL(); + + hsl.h += h; hsl.s += s; hsl.l += l; + + this.setHSL( hsl.h, hsl.s, hsl.l ); + + return this; + + }, + + add: function ( color ) { + + this.r += color.r; + this.g += color.g; + this.b += color.b; + + return this; + + }, + + addColors: function ( color1, color2 ) { + + this.r = color1.r + color2.r; + this.g = color1.g + color2.g; + this.b = color1.b + color2.b; + + return this; + + }, + + addScalar: function ( s ) { + + this.r += s; + this.g += s; + this.b += s; + + return this; + + }, + + sub: function( color ) { + + this.r = Math.max( 0, this.r - color.r ); + this.g = Math.max( 0, this.g - color.g ); + this.b = Math.max( 0, this.b - color.b ); + + return this; + + }, + + multiply: function ( color ) { + + this.r *= color.r; + this.g *= color.g; + this.b *= color.b; + + return this; + + }, + + multiplyScalar: function ( s ) { + + this.r *= s; + this.g *= s; + this.b *= s; + + return this; + + }, + + lerp: function ( color, alpha ) { + + this.r += ( color.r - this.r ) * alpha; + this.g += ( color.g - this.g ) * alpha; + this.b += ( color.b - this.b ) * alpha; + + return this; + + }, + + equals: function ( c ) { + + return ( c.r === this.r ) && ( c.g === this.g ) && ( c.b === this.b ); + + }, + + fromArray: function ( array, offset ) { + + if ( offset === undefined ) offset = 0; + + this.r = array[ offset ]; + this.g = array[ offset + 1 ]; + this.b = array[ offset + 2 ]; + + return this; + + }, + + toArray: function ( array, offset ) { + + if ( array === undefined ) array = []; + if ( offset === undefined ) offset = 0; + + array[ offset ] = this.r; + array[ offset + 1 ] = this.g; + array[ offset + 2 ] = this.b; + + return array; + + }, + + toJSON: function () { + + return this.getHex(); + + } + + } ); + + /** + * Uniforms library for shared webgl shaders + */ + + var UniformsLib = { + + common: { + + diffuse: { value: new Color( 0xeeeeee ) }, + opacity: { value: 1.0 }, + + map: { value: null }, + offsetRepeat: { value: new Vector4( 0, 0, 1, 1 ) }, + + specularMap: { value: null }, + alphaMap: { value: null }, + + envMap: { value: null }, + flipEnvMap: { value: - 1 }, + reflectivity: { value: 1.0 }, + refractionRatio: { value: 0.98 } + + }, + + aomap: { + + aoMap: { value: null }, + aoMapIntensity: { value: 1 } + + }, + + lightmap: { + + lightMap: { value: null }, + lightMapIntensity: { value: 1 } + + }, + + emissivemap: { + + emissiveMap: { value: null } + + }, + + bumpmap: { + + bumpMap: { value: null }, + bumpScale: { value: 1 } + + }, + + normalmap: { + + normalMap: { value: null }, + normalScale: { value: new Vector2( 1, 1 ) } + + }, + + displacementmap: { + + displacementMap: { value: null }, + displacementScale: { value: 1 }, + displacementBias: { value: 0 } + + }, + + roughnessmap: { + + roughnessMap: { value: null } + + }, + + metalnessmap: { + + metalnessMap: { value: null } + + }, + + gradientmap: { + + gradientMap: { value: null } + + }, + + fog: { + + fogDensity: { value: 0.00025 }, + fogNear: { value: 1 }, + fogFar: { value: 2000 }, + fogColor: { value: new Color( 0xffffff ) } + + }, + + lights: { + + ambientLightColor: { value: [] }, + + directionalLights: { value: [], properties: { + direction: {}, + color: {}, + + shadow: {}, + shadowBias: {}, + shadowRadius: {}, + shadowMapSize: {} + } }, + + directionalShadowMap: { value: [] }, + directionalShadowMatrix: { value: [] }, + + spotLights: { value: [], properties: { + color: {}, + position: {}, + direction: {}, + distance: {}, + coneCos: {}, + penumbraCos: {}, + decay: {}, + + shadow: {}, + shadowBias: {}, + shadowRadius: {}, + shadowMapSize: {} + } }, + + spotShadowMap: { value: [] }, + spotShadowMatrix: { value: [] }, + + pointLights: { value: [], properties: { + color: {}, + position: {}, + decay: {}, + distance: {}, + + shadow: {}, + shadowBias: {}, + shadowRadius: {}, + shadowMapSize: {} + } }, + + pointShadowMap: { value: [] }, + pointShadowMatrix: { value: [] }, + + hemisphereLights: { value: [], properties: { + direction: {}, + skyColor: {}, + groundColor: {} + } }, + + // TODO (abelnation): RectAreaLight BRDF data needs to be moved from example to main src + rectAreaLights: { value: [], properties: { + color: {}, + position: {}, + width: {}, + height: {} + } } + + }, + + points: { + + diffuse: { value: new Color( 0xeeeeee ) }, + opacity: { value: 1.0 }, + size: { value: 1.0 }, + scale: { value: 1.0 }, + map: { value: null }, + offsetRepeat: { value: new Vector4( 0, 0, 1, 1 ) } + + } + + }; + + /** + * Uniform Utilities + */ + + var UniformsUtils = { + + merge: function ( uniforms ) { + + var merged = {}; + + for ( var u = 0; u < uniforms.length; u ++ ) { + + var tmp = this.clone( uniforms[ u ] ); + + for ( var p in tmp ) { + + merged[ p ] = tmp[ p ]; + + } + + } + + return merged; + + }, + + clone: function ( uniforms_src ) { + + var uniforms_dst = {}; + + for ( var u in uniforms_src ) { + + uniforms_dst[ u ] = {}; + + for ( var p in uniforms_src[ u ] ) { + + var parameter_src = uniforms_src[ u ][ p ]; + + if ( parameter_src && ( parameter_src.isColor || + parameter_src.isMatrix3 || parameter_src.isMatrix4 || + parameter_src.isVector2 || parameter_src.isVector3 || parameter_src.isVector4 || + parameter_src.isTexture ) ) { + + uniforms_dst[ u ][ p ] = parameter_src.clone(); + + } else if ( Array.isArray( parameter_src ) ) { + + uniforms_dst[ u ][ p ] = parameter_src.slice(); } else { - // region 2 - - s0 = Math.max( 0, - ( a01 * segExtent + b0 ) ); - s1 = ( s0 > 0 ) ? segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent ); - sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; + uniforms_dst[ u ][ p ] = parameter_src; } } - } else { - - // Ray and segment are parallel. - - s1 = ( a01 > 0 ) ? - segExtent : segExtent; - s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); - sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; - } - if ( optionalPointOnRay ) { - - optionalPointOnRay.copy( this.direction ).multiplyScalar( s0 ).add( this.origin ); - - } - - if ( optionalPointOnSegment ) { - - optionalPointOnSegment.copy( segDir ).multiplyScalar( s1 ).add( segCenter ); - - } - - return sqrDist; - - }; - - }(), - - intersectSphere: function () { - - var v1 = new THREE.Vector3(); - - return function ( sphere, optionalTarget ) { - - v1.subVectors( sphere.center, this.origin ); - var tca = v1.dot( this.direction ); - var d2 = v1.dot( v1 ) - tca * tca; - var radius2 = sphere.radius * sphere.radius; - - if ( d2 > radius2 ) return null; - - var thc = Math.sqrt( radius2 - d2 ); - - // t0 = first intersect point - entrance on front of sphere - var t0 = tca - thc; - - // t1 = second intersect point - exit point on back of sphere - var t1 = tca + thc; - - // test to see if both t0 and t1 are behind the ray - if so, return null - if ( t0 < 0 && t1 < 0 ) return null; - - // test to see if t0 is behind the ray: - // if it is, the ray is inside the sphere, so return the second exit point scaled by t1, - // in order to always return an intersect point that is in front of the ray. - if ( t0 < 0 ) return this.at( t1, optionalTarget ); - - // else t0 is in front of the ray, so return the first collision point scaled by t0 - return this.at( t0, optionalTarget ); - - }; - - }(), - - intersectsSphere: function ( sphere ) { - - return this.distanceToPoint( sphere.center ) <= sphere.radius; - - }, - - distanceToPlane: function ( plane ) { - - var denominator = plane.normal.dot( this.direction ); - - if ( denominator === 0 ) { - - // line is coplanar, return origin - if ( plane.distanceToPoint( this.origin ) === 0 ) { - - return 0; - - } - - // Null is preferable to undefined since undefined means.... it is undefined - - return null; + return uniforms_dst; } - var t = - ( this.origin.dot( plane.normal ) + plane.constant ) / denominator; + }; - // Return if the ray never intersects the plane + var alphamap_fragment = "#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif\n"; - return t >= 0 ? t : null; + var alphamap_pars_fragment = "#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif\n"; - }, + var alphatest_fragment = "#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif\n"; - intersectPlane: function ( plane, optionalTarget ) { + var aomap_fragment = "#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif\n"; - var t = this.distanceToPlane( plane ); + var aomap_pars_fragment = "#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif"; - if ( t === null ) { + var begin_vertex = "\nvec3 transformed = vec3( position );\n"; - return null; + var beginnormal_vertex = "\nvec3 objectNormal = vec3( normal );\n"; + + var bsdfs = "float punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\tif( decayExponent > 0.0 ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\tfloat maxDistanceCutoffFactor = pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\treturn distanceFalloff * maxDistanceCutoffFactor;\n#else\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n#endif\n\t}\n\treturn 1.0;\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNL = saturate( dot( geometry.normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat theta = acos( dot( N, V ) );\n\tvec2 uv = vec2(\n\t\tsqrt( saturate( roughness ) ),\n\t\tsaturate( theta / ( 0.5 * PI ) ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.86267 + (0.49788 + 0.01436 * y ) * y;\n\tfloat b = 3.45068 + (4.18814 + y) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = (x > 0.0) ? v : 0.5 * inversesqrt( 1.0 - x * x ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transpose( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tvec3 result = vec3( LTC_ClippedSphereFormFactor( vectorFormFactor ) );\n\treturn result;\n}\nvec3 BRDF_Specular_GGX_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 AB = vec2( -1.04, 1.04 ) * a004 + r.zw;\n\treturn specularColor * AB.x + AB.y;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n"; + + var bumpmap_pars_fragment = "#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif\n"; + + var clipping_planes_fragment = "#if NUM_CLIPPING_PLANES > 0\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; ++ i ) {\n\t\tvec4 plane = clippingPlanes[ i ];\n\t\tif ( dot( vViewPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t\t\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; ++ i ) {\n\t\t\tvec4 plane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vViewPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\tif ( clipped ) discard;\n\t\n\t#endif\n#endif\n"; + + var clipping_planes_pars_fragment = "#if NUM_CLIPPING_PLANES > 0\n\t#if ! defined( PHYSICAL ) && ! defined( PHONG )\n\t\tvarying vec3 vViewPosition;\n\t#endif\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif\n"; + + var clipping_planes_pars_vertex = "#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\n\tvarying vec3 vViewPosition;\n#endif\n"; + + var clipping_planes_vertex = "#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n"; + + var color_fragment = "#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif"; + + var color_pars_fragment = "#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif\n"; + + var color_pars_vertex = "#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif"; + + var color_vertex = "#ifdef USE_COLOR\n\tvColor.xyz = color.xyz;\n#endif"; + + var common = "#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI_HALF 1.5707963267949\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n#define LOG2 1.442695\n#define EPSILON 1e-6\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#define whiteCompliment(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transpose( const in mat3 v ) {\n\tmat3 tmp;\n\ttmp[0] = vec3(v[0].x, v[1].x, v[2].x);\n\ttmp[1] = vec3(v[0].y, v[1].y, v[2].y);\n\ttmp[2] = vec3(v[0].z, v[1].z, v[2].z);\n\treturn tmp;\n}\n"; + + var cube_uv_reflection_fragment = "#ifdef ENVMAP_TYPE_CUBE_UV\n#define cubeUV_textureSize (1024.0)\nint getFaceFromDirection(vec3 direction) {\n\tvec3 absDirection = abs(direction);\n\tint face = -1;\n\tif( absDirection.x > absDirection.z ) {\n\t\tif(absDirection.x > absDirection.y )\n\t\t\tface = direction.x > 0.0 ? 0 : 3;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\telse {\n\t\tif(absDirection.z > absDirection.y )\n\t\t\tface = direction.z > 0.0 ? 2 : 5;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\treturn face;\n}\n#define cubeUV_maxLods1 (log2(cubeUV_textureSize*0.25) - 1.0)\n#define cubeUV_rangeClamp (exp2((6.0 - 1.0) * 2.0))\nvec2 MipLevelInfo( vec3 vec, float roughnessLevel, float roughness ) {\n\tfloat scale = exp2(cubeUV_maxLods1 - roughnessLevel);\n\tfloat dxRoughness = dFdx(roughness);\n\tfloat dyRoughness = dFdy(roughness);\n\tvec3 dx = dFdx( vec * scale * dxRoughness );\n\tvec3 dy = dFdy( vec * scale * dyRoughness );\n\tfloat d = max( dot( dx, dx ), dot( dy, dy ) );\n\td = clamp(d, 1.0, cubeUV_rangeClamp);\n\tfloat mipLevel = 0.5 * log2(d);\n\treturn vec2(floor(mipLevel), fract(mipLevel));\n}\n#define cubeUV_maxLods2 (log2(cubeUV_textureSize*0.25) - 2.0)\n#define cubeUV_rcpTextureSize (1.0 / cubeUV_textureSize)\nvec2 getCubeUV(vec3 direction, float roughnessLevel, float mipLevel) {\n\tmipLevel = roughnessLevel > cubeUV_maxLods2 - 3.0 ? 0.0 : mipLevel;\n\tfloat a = 16.0 * cubeUV_rcpTextureSize;\n\tvec2 exp2_packed = exp2( vec2( roughnessLevel, mipLevel ) );\n\tvec2 rcp_exp2_packed = vec2( 1.0 ) / exp2_packed;\n\tfloat powScale = exp2_packed.x * exp2_packed.y;\n\tfloat scale = rcp_exp2_packed.x * rcp_exp2_packed.y * 0.25;\n\tfloat mipOffset = 0.75*(1.0 - rcp_exp2_packed.y) * rcp_exp2_packed.x;\n\tbool bRes = mipLevel == 0.0;\n\tscale = bRes && (scale < a) ? a : scale;\n\tvec3 r;\n\tvec2 offset;\n\tint face = getFaceFromDirection(direction);\n\tfloat rcpPowScale = 1.0 / powScale;\n\tif( face == 0) {\n\t\tr = vec3(direction.x, -direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 1) {\n\t\tr = vec3(direction.y, direction.x, direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 2) {\n\t\tr = vec3(direction.z, direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 3) {\n\t\tr = vec3(direction.x, direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse if( face == 4) {\n\t\tr = vec3(direction.y, direction.x, -direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse {\n\t\tr = vec3(direction.z, -direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\tr = normalize(r);\n\tfloat texelOffset = 0.5 * cubeUV_rcpTextureSize;\n\tvec2 s = ( r.yz / abs( r.x ) + vec2( 1.0 ) ) * 0.5;\n\tvec2 base = offset + vec2( texelOffset );\n\treturn base + s * ( scale - 2.0 * texelOffset );\n}\n#define cubeUV_maxLods3 (log2(cubeUV_textureSize*0.25) - 3.0)\nvec4 textureCubeUV(vec3 reflectedDirection, float roughness ) {\n\tfloat roughnessVal = roughness* cubeUV_maxLods3;\n\tfloat r1 = floor(roughnessVal);\n\tfloat r2 = r1 + 1.0;\n\tfloat t = fract(roughnessVal);\n\tvec2 mipInfo = MipLevelInfo(reflectedDirection, r1, roughness);\n\tfloat s = mipInfo.y;\n\tfloat level0 = mipInfo.x;\n\tfloat level1 = level0 + 1.0;\n\tlevel1 = level1 > 5.0 ? 5.0 : level1;\n\tlevel0 += min( floor( s + 0.5 ), 5.0 );\n\tvec2 uv_10 = getCubeUV(reflectedDirection, r1, level0);\n\tvec4 color10 = envMapTexelToLinear(texture2D(envMap, uv_10));\n\tvec2 uv_20 = getCubeUV(reflectedDirection, r2, level0);\n\tvec4 color20 = envMapTexelToLinear(texture2D(envMap, uv_20));\n\tvec4 result = mix(color10, color20, t);\n\treturn vec4(result.rgb, 1.0);\n}\n#endif\n"; + + var defaultnormal_vertex = "vec3 transformedNormal = normalMatrix * objectNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n"; + + var displacementmap_pars_vertex = "#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif\n"; + + var displacementmap_vertex = "#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, uv ).x * displacementScale + displacementBias );\n#endif\n"; + + var emissivemap_fragment = "#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif\n"; + + var emissivemap_pars_fragment = "#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif\n"; + + var encodings_fragment = " gl_FragColor = linearToOutputTexel( gl_FragColor );\n"; + + var encodings_pars_fragment = "\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.w );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.xyz * value.w * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.x, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.x, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = min( floor( D ) / 255.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = value.rgb * cLogLuvM;\n\tXp_Y_XYZp = max(Xp_Y_XYZp, vec3(1e-6, 1e-6, 1e-6));\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract(Le);\n\tvResult.z = (Le - (floor(vResult.w*255.0))/255.0)/255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2((Le - 127.0) / 2.0);\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = Xp_Y_XYZp.rgb * cLogLuvInverseM;\n\treturn vec4( max(vRGB, 0.0), 1.0 );\n}\n"; + + var envmap_fragment = "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\tvec2 sampleUV;\n\t\tsampleUV.y = asin( flipNormal * reflectVec.y ) * RECIPROCAL_PI + 0.5;\n\t\tsampleUV.x = atan( flipNormal * reflectVec.z, flipNormal * reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\tvec4 envColor = texture2D( envMap, sampleUV );\n\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\tvec3 reflectView = flipNormal * normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );\n\t\tvec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\tenvColor = envMapTexelToLinear( envColor );\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif\n"; + + var envmap_pars_fragment = "#if defined( USE_ENVMAP ) || defined( PHYSICAL )\n\tuniform float reflectivity;\n\tuniform float envMapIntensity;\n#endif\n#ifdef USE_ENVMAP\n\t#if ! defined( PHYSICAL ) && ( defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) )\n\t\tvarying vec3 vWorldPosition;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\tuniform float flipEnvMap;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( PHYSICAL )\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif\n"; + + var envmap_pars_vertex = "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif\n"; + + var envmap_vertex = "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif\n"; + + var fog_vertex = "\n#ifdef USE_FOG\nfogDepth = -mvPosition.z;\n#endif"; + + var fog_pars_vertex = "#ifdef USE_FOG\n varying float fogDepth;\n#endif\n"; + + var fog_fragment = "#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = whiteCompliment( exp2( - fogDensity * fogDensity * fogDepth * fogDepth * LOG2 ) );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif\n"; + + var fog_pars_fragment = "#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif\n"; + + var gradientmap_pars_fragment = "#ifdef TOON\n\tuniform sampler2D gradientMap;\n\tvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\t\tfloat dotNL = dot( normal, lightDirection );\n\t\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t\t#ifdef USE_GRADIENTMAP\n\t\t\treturn texture2D( gradientMap, coord ).rgb;\n\t\t#else\n\t\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t\t#endif\n\t}\n#endif\n"; + + var lightmap_fragment = "#ifdef USE_LIGHTMAP\n\treflectedLight.indirectDiffuse += PI * texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n#endif\n"; + + var lightmap_pars_fragment = "#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif"; + + var lights_lambert_vertex = "vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\n#if NUM_POINT_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_DIR_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvLightFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n#endif\n"; + + var lights_pars = "uniform vec3 ambientLightColor;\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltcMat;\tuniform sampler2D ltcMag;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif\n#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\tvec4 envMapColor = textureCubeUV( queryVec, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( pow2( blinnShininessExponent ) + 1.0 );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in GeometricContext geometry, const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -geometry.viewDir, geometry.normal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -geometry.viewDir, geometry.normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( blinnShininessExponent, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\tvec4 envMapColor = textureCubeUV(queryReflectVec, BlinnExponentToGGXRoughness(blinnShininessExponent));\n\t\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\t\tvec2 sampleUV;\n\t\t\tsampleUV.y = saturate( reflectVec.y * 0.5 + 0.5 );\n\t\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0,0.0,1.0 ) );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif\n"; + + var lights_phong_fragment = "BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;\n"; + + var lights_phong_pars_fragment = "varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifdef TOON\n\t\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#else\n\t\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\t\tvec3 irradiance = dotNL * directLight.color;\n\t#endif\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)\n"; + + var lights_physical_fragment = "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.specularRoughness = clamp( roughnessFactor, 0.04, 1.0 );\n#ifdef STANDARD\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.clearCoat = saturate( clearCoat );\tmaterial.clearCoatRoughness = clamp( clearCoatRoughness, 0.04, 1.0 );\n#endif\n"; + + var lights_physical_pars_fragment = "struct PhysicalMaterial {\n\tvec3\tdiffuseColor;\n\tfloat\tspecularRoughness;\n\tvec3\tspecularColor;\n\t#ifndef STANDARD\n\t\tfloat clearCoat;\n\t\tfloat clearCoatRoughness;\n\t#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearCoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos - halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos + halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos + halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos - halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tfloat norm = texture2D( ltcMag, uv ).a;\n\t\tvec4 t = texture2D( ltcMat, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( 1, 0, t.y ),\n\t\t\tvec3( 0, t.z, 0 ),\n\t\t\tvec3( t.w, 0, t.x )\n\t\t);\n\t\treflectedLight.directSpecular += lightColor * material.specularColor * norm * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifndef STANDARD\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\treflectedLight.directSpecular += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry, material.specularColor, material.specularRoughness );\n\treflectedLight.directDiffuse += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\t#ifndef STANDARD\n\t\treflectedLight.directSpecular += irradiance * material.clearCoat * BRDF_Specular_GGX( directLight, geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 clearCoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifndef STANDARD\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\tfloat dotNL = dotNV;\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\treflectedLight.indirectSpecular += ( 1.0 - clearCoatDHR ) * radiance * BRDF_Specular_GGX_Environment( geometry, material.specularColor, material.specularRoughness );\n\t#ifndef STANDARD\n\t\treflectedLight.indirectSpecular += clearCoatRadiance * material.clearCoat * BRDF_Specular_GGX_Environment( geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\n#define Material_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.specularRoughness )\n#define Material_ClearCoat_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.clearCoatRoughness )\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}\n"; + + var lights_template = "\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = normalize( vViewPosition );\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( pointLight.shadow, directLight.visible ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( spotLight.shadow, directLight.visible ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( directionalLight.shadow, directLight.visible ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#ifdef USE_LIGHTMAP\n\t\tvec3 lightMapIrradiance = texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tirradiance += getLightProbeIndirectIrradiance( geometry, 8 );\n\t#endif\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tvec3 radiance = getLightProbeIndirectRadiance( geometry, Material_BlinnShininessExponent( material ), 8 );\n\t#ifndef STANDARD\n\t\tvec3 clearCoatRadiance = getLightProbeIndirectRadiance( geometry, Material_ClearCoat_BlinnShininessExponent( material ), 8 );\n\t#else\n\t\tvec3 clearCoatRadiance = vec3( 0.0 );\n\t#endif\n\tRE_IndirectSpecular( radiance, clearCoatRadiance, geometry, material, reflectedLight );\n#endif\n"; + + var logdepthbuf_fragment = "#if defined(USE_LOGDEPTHBUF) && defined(USE_LOGDEPTHBUF_EXT)\n\tgl_FragDepthEXT = log2(vFragDepth) * logDepthBufFC * 0.5;\n#endif"; + + var logdepthbuf_pars_fragment = "#ifdef USE_LOGDEPTHBUF\n\tuniform float logDepthBufFC;\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t#endif\n#endif\n"; + + var logdepthbuf_pars_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t#endif\n\tuniform float logDepthBufFC;\n#endif"; + + var logdepthbuf_vertex = "#ifdef USE_LOGDEPTHBUF\n\tgl_Position.z = log2(max( EPSILON, gl_Position.w + 1.0 )) * logDepthBufFC;\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t#else\n\t\tgl_Position.z = (gl_Position.z - 1.0) * gl_Position.w;\n\t#endif\n#endif\n"; + + var map_fragment = "#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif\n"; + + var map_pars_fragment = "#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n"; + + var map_particle_fragment = "#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y ) * offsetRepeat.zw + offsetRepeat.xy );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n"; + + var map_particle_pars_fragment = "#ifdef USE_MAP\n\tuniform vec4 offsetRepeat;\n\tuniform sampler2D map;\n#endif\n"; + + var metalnessmap_fragment = "float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif\n"; + + var metalnessmap_pars_fragment = "#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif"; + + var morphnormal_vertex = "#ifdef USE_MORPHNORMALS\n\tobjectNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\n\tobjectNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\n\tobjectNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\n\tobjectNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\n#endif\n"; + + var morphtarget_pars_vertex = "#ifdef USE_MORPHTARGETS\n\t#ifndef USE_MORPHNORMALS\n\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif"; + + var morphtarget_vertex = "#ifdef USE_MORPHTARGETS\n\ttransformed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\n\ttransformed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\n\ttransformed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\n\ttransformed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\ttransformed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\n\ttransformed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\n\ttransformed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\n\ttransformed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n\t#endif\n#endif\n"; + + var normal_flip = "#ifdef DOUBLE_SIDED\n\tfloat flipNormal = ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n#else\n\tfloat flipNormal = 1.0;\n#endif\n"; + + var normal_fragment = "#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal ) * flipNormal;\n#endif\n#ifdef USE_NORMALMAP\n\tnormal = perturbNormal2Arb( -vViewPosition, normal );\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif\n"; + + var normalmap_pars_fragment = "#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tvec3 S = normalize( q0 * st1.t - q1 * st0.t );\n\t\tvec3 T = normalize( -q0 * st1.s + q1 * st0.s );\n\t\tvec3 N = normalize( surf_norm );\n\t\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t\tmapN.xy = normalScale * mapN.xy;\n\t\tmat3 tsn = mat3( S, T, N );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif\n"; + + var packing = "vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 1.0 - 2.0 * rgb.xyz;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}\n"; + + var premultiplied_alpha_fragment = "#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif\n"; + + var project_vertex = "vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\n"; + + var dithering_fragment = "#if defined( DITHERING )\n gl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif\n"; + + var dithering_pars_fragment = "#if defined( DITHERING )\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif\n"; + + var roughnessmap_fragment = "float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif\n"; + + var roughnessmap_pars_fragment = "#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif"; + + var shadowmap_pars_fragment = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tfloat texture2DShadowLerp( sampler2D depths, vec2 size, vec2 uv, float compare ) {\n\t\tconst vec2 offset = vec2( 0.0, 1.0 );\n\t\tvec2 texelSize = vec2( 1.0 ) / size;\n\t\tvec2 centroidUV = floor( uv * size + 0.5 ) / size;\n\t\tfloat lb = texture2DCompare( depths, centroidUV + texelSize * offset.xx, compare );\n\t\tfloat lt = texture2DCompare( depths, centroidUV + texelSize * offset.xy, compare );\n\t\tfloat rb = texture2DCompare( depths, centroidUV + texelSize * offset.yx, compare );\n\t\tfloat rt = texture2DCompare( depths, centroidUV + texelSize * offset.yy, compare );\n\t\tvec2 f = fract( uv * size + 0.5 );\n\t\tfloat a = mix( lb, lt, f.y );\n\t\tfloat b = mix( rb, rt, f.y );\n\t\tfloat c = mix( a, b, f.x );\n\t\treturn c;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tshadow = (\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\tfloat dp = ( length( lightToPosition ) - shadowBias ) / 1000.0;\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif\n"; + + var shadowmap_pars_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n#endif\n"; + + var shadowmap_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n#endif\n"; + + var shadowmask_pars_fragment = "float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\tDirectionalLight directionalLight;\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tshadow *= bool( directionalLight.shadow ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\tSpotLight spotLight;\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tshadow *= bool( spotLight.shadow ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\tPointLight pointLight;\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tshadow *= bool( pointLight.shadow ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#endif\n\treturn shadow;\n}\n"; + + var skinbase_vertex = "#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif"; + + var skinning_pars_vertex = "#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif\n"; + + var skinning_vertex = "#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif\n"; + + var skinnormal_vertex = "#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n#endif\n"; + + var specularmap_fragment = "float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif"; + + var specularmap_pars_fragment = "#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif"; + + var tonemapping_fragment = "#if defined( TONE_MAPPING )\n gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif\n"; + + var tonemapping_pars_fragment = "#define saturate(a) clamp( a, 0.0, 1.0 )\nuniform float toneMappingExposure;\nuniform float toneMappingWhitePoint;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\n#define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )\nvec3 Uncharted2ToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\n"; + + var uv_pars_fragment = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n#endif"; + + var uv_pars_vertex = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n\tuniform vec4 offsetRepeat;\n#endif\n"; + + var uv_vertex = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif"; + + var uv2_pars_fragment = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif"; + + var uv2_pars_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n#endif"; + + var uv2_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = uv2;\n#endif"; + + var worldpos_vertex = "#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( PHYSICAL ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );\n#endif\n"; + + var cube_frag = "uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldPosition;\n#include \nvoid main() {\n\tgl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\n\tgl_FragColor.a *= opacity;\n}\n"; + + var cube_vert = "varying vec3 vWorldPosition;\n#include \nvoid main() {\n\tvWorldPosition = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}\n"; + + var depth_frag = "#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( gl_FragCoord.z ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( gl_FragCoord.z );\n\t#endif\n}\n"; + + var depth_vert = "#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}\n"; + + var distanceRGBA_frag = "uniform vec3 lightPos;\nvarying vec4 vWorldPosition;\n#include \n#include \n#include \nvoid main () {\n\t#include \n\tgl_FragColor = packDepthToRGBA( length( vWorldPosition.xyz - lightPos.xyz ) / 1000.0 );\n}\n"; + + var distanceRGBA_vert = "varying vec4 vWorldPosition;\n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition;\n}\n"; + + var equirect_frag = "uniform sampler2D tEquirect;\nuniform float tFlip;\nvarying vec3 vWorldPosition;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldPosition );\n\tvec2 sampleUV;\n\tsampleUV.y = saturate( tFlip * direction.y * -0.5 + 0.5 );\n\tsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n}\n"; + + var equirect_vert = "varying vec3 vWorldPosition;\n#include \nvoid main() {\n\tvWorldPosition = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}\n"; + + var linedashed_frag = "uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}\n"; + + var linedashed_vert = "uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvLineDistance = scale * lineDistance;\n\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}\n"; + + var meshbasic_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\treflectedLight.indirectDiffuse += texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}\n"; + + var meshbasic_vert = "#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_ENVMAP\n\t#include \n\t#include \n\t#include \n\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}\n"; + + var meshlambert_frag = "uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\treflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );\n\t#include \n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}\n"; + + var meshlambert_vert = "#define LAMBERT\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}\n"; + + var meshphong_frag = "#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}\n"; + + var meshphong_vert = "#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}\n"; + + var meshphysical_frag = "#define PHYSICAL\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifndef STANDARD\n\tuniform float clearCoat;\n\tuniform float clearCoatRoughness;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}\n"; + + var meshphysical_vert = "#define PHYSICAL\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}\n"; + + var normal_frag = "#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}\n"; + + var normal_vert = "#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}\n"; + + var points_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}\n"; + + var points_vert = "uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#ifdef USE_SIZEATTENUATION\n\t\tgl_PointSize = size * ( scale / - mvPosition.z );\n\t#else\n\t\tgl_PointSize = size;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}\n"; + + var shadow_frag = "uniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tgl_FragColor = vec4( 0.0, 0.0, 0.0, opacity * ( 1.0 - getShadowMask() ) );\n}\n"; + + var shadow_vert = "#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n}\n"; + + var ShaderChunk = { + alphamap_fragment: alphamap_fragment, + alphamap_pars_fragment: alphamap_pars_fragment, + alphatest_fragment: alphatest_fragment, + aomap_fragment: aomap_fragment, + aomap_pars_fragment: aomap_pars_fragment, + begin_vertex: begin_vertex, + beginnormal_vertex: beginnormal_vertex, + bsdfs: bsdfs, + bumpmap_pars_fragment: bumpmap_pars_fragment, + clipping_planes_fragment: clipping_planes_fragment, + clipping_planes_pars_fragment: clipping_planes_pars_fragment, + clipping_planes_pars_vertex: clipping_planes_pars_vertex, + clipping_planes_vertex: clipping_planes_vertex, + color_fragment: color_fragment, + color_pars_fragment: color_pars_fragment, + color_pars_vertex: color_pars_vertex, + color_vertex: color_vertex, + common: common, + cube_uv_reflection_fragment: cube_uv_reflection_fragment, + defaultnormal_vertex: defaultnormal_vertex, + displacementmap_pars_vertex: displacementmap_pars_vertex, + displacementmap_vertex: displacementmap_vertex, + emissivemap_fragment: emissivemap_fragment, + emissivemap_pars_fragment: emissivemap_pars_fragment, + encodings_fragment: encodings_fragment, + encodings_pars_fragment: encodings_pars_fragment, + envmap_fragment: envmap_fragment, + envmap_pars_fragment: envmap_pars_fragment, + envmap_pars_vertex: envmap_pars_vertex, + envmap_vertex: envmap_vertex, + fog_vertex: fog_vertex, + fog_pars_vertex: fog_pars_vertex, + fog_fragment: fog_fragment, + fog_pars_fragment: fog_pars_fragment, + gradientmap_pars_fragment: gradientmap_pars_fragment, + lightmap_fragment: lightmap_fragment, + lightmap_pars_fragment: lightmap_pars_fragment, + lights_lambert_vertex: lights_lambert_vertex, + lights_pars: lights_pars, + lights_phong_fragment: lights_phong_fragment, + lights_phong_pars_fragment: lights_phong_pars_fragment, + lights_physical_fragment: lights_physical_fragment, + lights_physical_pars_fragment: lights_physical_pars_fragment, + lights_template: lights_template, + logdepthbuf_fragment: logdepthbuf_fragment, + logdepthbuf_pars_fragment: logdepthbuf_pars_fragment, + logdepthbuf_pars_vertex: logdepthbuf_pars_vertex, + logdepthbuf_vertex: logdepthbuf_vertex, + map_fragment: map_fragment, + map_pars_fragment: map_pars_fragment, + map_particle_fragment: map_particle_fragment, + map_particle_pars_fragment: map_particle_pars_fragment, + metalnessmap_fragment: metalnessmap_fragment, + metalnessmap_pars_fragment: metalnessmap_pars_fragment, + morphnormal_vertex: morphnormal_vertex, + morphtarget_pars_vertex: morphtarget_pars_vertex, + morphtarget_vertex: morphtarget_vertex, + normal_flip: normal_flip, + normal_fragment: normal_fragment, + normalmap_pars_fragment: normalmap_pars_fragment, + packing: packing, + premultiplied_alpha_fragment: premultiplied_alpha_fragment, + project_vertex: project_vertex, + dithering_fragment: dithering_fragment, + dithering_pars_fragment: dithering_pars_fragment, + roughnessmap_fragment: roughnessmap_fragment, + roughnessmap_pars_fragment: roughnessmap_pars_fragment, + shadowmap_pars_fragment: shadowmap_pars_fragment, + shadowmap_pars_vertex: shadowmap_pars_vertex, + shadowmap_vertex: shadowmap_vertex, + shadowmask_pars_fragment: shadowmask_pars_fragment, + skinbase_vertex: skinbase_vertex, + skinning_pars_vertex: skinning_pars_vertex, + skinning_vertex: skinning_vertex, + skinnormal_vertex: skinnormal_vertex, + specularmap_fragment: specularmap_fragment, + specularmap_pars_fragment: specularmap_pars_fragment, + tonemapping_fragment: tonemapping_fragment, + tonemapping_pars_fragment: tonemapping_pars_fragment, + uv_pars_fragment: uv_pars_fragment, + uv_pars_vertex: uv_pars_vertex, + uv_vertex: uv_vertex, + uv2_pars_fragment: uv2_pars_fragment, + uv2_pars_vertex: uv2_pars_vertex, + uv2_vertex: uv2_vertex, + worldpos_vertex: worldpos_vertex, + + cube_frag: cube_frag, + cube_vert: cube_vert, + depth_frag: depth_frag, + depth_vert: depth_vert, + distanceRGBA_frag: distanceRGBA_frag, + distanceRGBA_vert: distanceRGBA_vert, + equirect_frag: equirect_frag, + equirect_vert: equirect_vert, + linedashed_frag: linedashed_frag, + linedashed_vert: linedashed_vert, + meshbasic_frag: meshbasic_frag, + meshbasic_vert: meshbasic_vert, + meshlambert_frag: meshlambert_frag, + meshlambert_vert: meshlambert_vert, + meshphong_frag: meshphong_frag, + meshphong_vert: meshphong_vert, + meshphysical_frag: meshphysical_frag, + meshphysical_vert: meshphysical_vert, + normal_frag: normal_frag, + normal_vert: normal_vert, + points_frag: points_frag, + points_vert: points_vert, + shadow_frag: shadow_frag, + shadow_vert: shadow_vert + }; + + /** + * @author alteredq / http://alteredqualia.com/ + * @author mrdoob / http://mrdoob.com/ + * @author mikael emtinger / http://gomo.se/ + */ + + var ShaderLib = { + + basic: { + + uniforms: UniformsUtils.merge( [ + UniformsLib.common, + UniformsLib.aomap, + UniformsLib.lightmap, + UniformsLib.fog + ] ), + + vertexShader: ShaderChunk.meshbasic_vert, + fragmentShader: ShaderChunk.meshbasic_frag + + }, + + lambert: { + + uniforms: UniformsUtils.merge( [ + UniformsLib.common, + UniformsLib.aomap, + UniformsLib.lightmap, + UniformsLib.emissivemap, + UniformsLib.fog, + UniformsLib.lights, + { + emissive: { value: new Color( 0x000000 ) } + } + ] ), + + vertexShader: ShaderChunk.meshlambert_vert, + fragmentShader: ShaderChunk.meshlambert_frag + + }, + + phong: { + + uniforms: UniformsUtils.merge( [ + UniformsLib.common, + UniformsLib.aomap, + UniformsLib.lightmap, + UniformsLib.emissivemap, + UniformsLib.bumpmap, + UniformsLib.normalmap, + UniformsLib.displacementmap, + UniformsLib.gradientmap, + UniformsLib.fog, + UniformsLib.lights, + { + emissive: { value: new Color( 0x000000 ) }, + specular: { value: new Color( 0x111111 ) }, + shininess: { value: 30 } + } + ] ), + + vertexShader: ShaderChunk.meshphong_vert, + fragmentShader: ShaderChunk.meshphong_frag + + }, + + standard: { + + uniforms: UniformsUtils.merge( [ + UniformsLib.common, + UniformsLib.aomap, + UniformsLib.lightmap, + UniformsLib.emissivemap, + UniformsLib.bumpmap, + UniformsLib.normalmap, + UniformsLib.displacementmap, + UniformsLib.roughnessmap, + UniformsLib.metalnessmap, + UniformsLib.fog, + UniformsLib.lights, + { + emissive: { value: new Color( 0x000000 ) }, + roughness: { value: 0.5 }, + metalness: { value: 0.5 }, + envMapIntensity: { value: 1 } // temporary + } + ] ), + + vertexShader: ShaderChunk.meshphysical_vert, + fragmentShader: ShaderChunk.meshphysical_frag + + }, + + points: { + + uniforms: UniformsUtils.merge( [ + UniformsLib.points, + UniformsLib.fog + ] ), + + vertexShader: ShaderChunk.points_vert, + fragmentShader: ShaderChunk.points_frag + + }, + + dashed: { + + uniforms: UniformsUtils.merge( [ + UniformsLib.common, + UniformsLib.fog, + { + scale: { value: 1 }, + dashSize: { value: 1 }, + totalSize: { value: 2 } + } + ] ), + + vertexShader: ShaderChunk.linedashed_vert, + fragmentShader: ShaderChunk.linedashed_frag + + }, + + depth: { + + uniforms: UniformsUtils.merge( [ + UniformsLib.common, + UniformsLib.displacementmap + ] ), + + vertexShader: ShaderChunk.depth_vert, + fragmentShader: ShaderChunk.depth_frag + + }, + + normal: { + + uniforms: UniformsUtils.merge( [ + UniformsLib.common, + UniformsLib.bumpmap, + UniformsLib.normalmap, + UniformsLib.displacementmap, + { + opacity: { value: 1.0 } + } + ] ), + + vertexShader: ShaderChunk.normal_vert, + fragmentShader: ShaderChunk.normal_frag + + }, + + /* ------------------------------------------------------------------------- + // Cube map shader + ------------------------------------------------------------------------- */ + + cube: { + + uniforms: { + tCube: { value: null }, + tFlip: { value: - 1 }, + opacity: { value: 1.0 } + }, + + vertexShader: ShaderChunk.cube_vert, + fragmentShader: ShaderChunk.cube_frag + + }, + + /* ------------------------------------------------------------------------- + // Cube map shader + ------------------------------------------------------------------------- */ + + equirect: { + + uniforms: { + tEquirect: { value: null }, + tFlip: { value: - 1 } + }, + + vertexShader: ShaderChunk.equirect_vert, + fragmentShader: ShaderChunk.equirect_frag + + }, + + distanceRGBA: { + + uniforms: { + lightPos: { value: new Vector3() } + }, + + vertexShader: ShaderChunk.distanceRGBA_vert, + fragmentShader: ShaderChunk.distanceRGBA_frag } - return this.at( t, optionalTarget ); + }; - }, - - - - intersectsPlane: function ( plane ) { - - // check if the ray lies on the plane first - - var distToPoint = plane.distanceToPoint( this.origin ); - - if ( distToPoint === 0 ) { - - return true; - - } - - var denominator = plane.normal.dot( this.direction ); - - if ( denominator * distToPoint < 0 ) { - - return true; - - } - - // ray origin is behind the plane (and is pointing behind it) - - return false; - - }, - - intersectBox: function ( box, optionalTarget ) { - - var tmin, tmax, tymin, tymax, tzmin, tzmax; - - var invdirx = 1 / this.direction.x, - invdiry = 1 / this.direction.y, - invdirz = 1 / this.direction.z; - - var origin = this.origin; - - if ( invdirx >= 0 ) { - - tmin = ( box.min.x - origin.x ) * invdirx; - tmax = ( box.max.x - origin.x ) * invdirx; - - } else { - - tmin = ( box.max.x - origin.x ) * invdirx; - tmax = ( box.min.x - origin.x ) * invdirx; - - } - - if ( invdiry >= 0 ) { - - tymin = ( box.min.y - origin.y ) * invdiry; - tymax = ( box.max.y - origin.y ) * invdiry; - - } else { - - tymin = ( box.max.y - origin.y ) * invdiry; - tymax = ( box.min.y - origin.y ) * invdiry; - - } - - if ( ( tmin > tymax ) || ( tymin > tmax ) ) return null; - - // These lines also handle the case where tmin or tmax is NaN - // (result of 0 * Infinity). x !== x returns true if x is NaN - - if ( tymin > tmin || tmin !== tmin ) tmin = tymin; - - if ( tymax < tmax || tmax !== tmax ) tmax = tymax; - - if ( invdirz >= 0 ) { - - tzmin = ( box.min.z - origin.z ) * invdirz; - tzmax = ( box.max.z - origin.z ) * invdirz; - - } else { - - tzmin = ( box.max.z - origin.z ) * invdirz; - tzmax = ( box.min.z - origin.z ) * invdirz; - - } - - if ( ( tmin > tzmax ) || ( tzmin > tmax ) ) return null; - - if ( tzmin > tmin || tmin !== tmin ) tmin = tzmin; - - if ( tzmax < tmax || tmax !== tmax ) tmax = tzmax; - - //return point closest to the ray (positive side) - - if ( tmax < 0 ) return null; - - return this.at( tmin >= 0 ? tmin : tmax, optionalTarget ); - - }, - - intersectsBox: ( function () { - - var v = new THREE.Vector3(); - - return function ( box ) { - - return this.intersectBox( box, v ) !== null; - - }; - - } )(), - - intersectTriangle: function () { - - // Compute the offset origin, edges, and normal. - var diff = new THREE.Vector3(); - var edge1 = new THREE.Vector3(); - var edge2 = new THREE.Vector3(); - var normal = new THREE.Vector3(); - - return function ( a, b, c, backfaceCulling, optionalTarget ) { - - // from http://www.geometrictools.com/LibMathematics/Intersection/Wm5IntrRay3Triangle3.cpp - - edge1.subVectors( b, a ); - edge2.subVectors( c, a ); - normal.crossVectors( edge1, edge2 ); - - // Solve Q + t*D = b1*E1 + b2*E2 (Q = kDiff, D = ray direction, - // E1 = kEdge1, E2 = kEdge2, N = Cross(E1,E2)) by - // |Dot(D,N)|*b1 = sign(Dot(D,N))*Dot(D,Cross(Q,E2)) - // |Dot(D,N)|*b2 = sign(Dot(D,N))*Dot(D,Cross(E1,Q)) - // |Dot(D,N)|*t = -sign(Dot(D,N))*Dot(Q,N) - var DdN = this.direction.dot( normal ); - var sign; - - if ( DdN > 0 ) { - - if ( backfaceCulling ) return null; - sign = 1; - - } else if ( DdN < 0 ) { - - sign = - 1; - DdN = - DdN; - - } else { - - return null; + ShaderLib.physical = { + uniforms: UniformsUtils.merge( [ + ShaderLib.standard.uniforms, + { + clearCoat: { value: 0 }, + clearCoatRoughness: { value: 0 } } + ] ), - diff.subVectors( this.origin, a ); - var DdQxE2 = sign * this.direction.dot( edge2.crossVectors( diff, edge2 ) ); + vertexShader: ShaderChunk.meshphysical_vert, + fragmentShader: ShaderChunk.meshphysical_frag - // b1 < 0, no intersection - if ( DdQxE2 < 0 ) { + }; - return null; + /** + * @author bhouston / http://clara.io + */ - } + function Box2( min, max ) { - var DdE1xQ = sign * this.direction.dot( edge1.cross( diff ) ); - - // b2 < 0, no intersection - if ( DdE1xQ < 0 ) { - - return null; - - } - - // b1+b2 > 1, no intersection - if ( DdQxE2 + DdE1xQ > DdN ) { - - return null; - - } - - // Line intersects triangle, check if ray does. - var QdN = - sign * diff.dot( normal ); - - // t < 0, no intersection - if ( QdN < 0 ) { - - return null; - - } - - // Ray intersects triangle. - return this.at( QdN / DdN, optionalTarget ); - - }; - - }(), - - applyMatrix4: function ( matrix4 ) { - - this.direction.add( this.origin ).applyMatrix4( matrix4 ); - this.origin.applyMatrix4( matrix4 ); - this.direction.sub( this.origin ); - this.direction.normalize(); - - return this; - - }, - - equals: function ( ray ) { - - return ray.origin.equals( this.origin ) && ray.direction.equals( this.direction ); + this.min = ( min !== undefined ) ? min : new Vector2( + Infinity, + Infinity ); + this.max = ( max !== undefined ) ? max : new Vector2( - Infinity, - Infinity ); } -}; + Object.assign( Box2.prototype, { -// File:src/math/Sphere.js + set: function ( min, max ) { -/** - * @author bhouston / http://clara.io - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.Sphere = function ( center, radius ) { - - this.center = ( center !== undefined ) ? center : new THREE.Vector3(); - this.radius = ( radius !== undefined ) ? radius : 0; - -}; - -THREE.Sphere.prototype = { - - constructor: THREE.Sphere, - - set: function ( center, radius ) { - - this.center.copy( center ); - this.radius = radius; - - return this; - - }, - - setFromPoints: function () { - - var box = new THREE.Box3(); - - return function ( points, optionalCenter ) { - - var center = this.center; - - if ( optionalCenter !== undefined ) { - - center.copy( optionalCenter ); - - } else { - - box.setFromPoints( points ).center( center ); - - } - - var maxRadiusSq = 0; - - for ( var i = 0, il = points.length; i < il; i ++ ) { - - maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( points[ i ] ) ); - - } - - this.radius = Math.sqrt( maxRadiusSq ); + this.min.copy( min ); + this.max.copy( max ); return this; - }; + }, - }(), + setFromPoints: function ( points ) { - clone: function () { + this.makeEmpty(); - return new this.constructor().copy( this ); + for ( var i = 0, il = points.length; i < il; i ++ ) { - }, + this.expandByPoint( points[ i ] ); - copy: function ( sphere ) { + } - this.center.copy( sphere.center ); - this.radius = sphere.radius; + return this; - return this; + }, - }, + setFromCenterAndSize: function () { - empty: function () { + var v1 = new Vector2(); - return ( this.radius <= 0 ); + return function setFromCenterAndSize( center, size ) { - }, + var halfSize = v1.copy( size ).multiplyScalar( 0.5 ); + this.min.copy( center ).sub( halfSize ); + this.max.copy( center ).add( halfSize ); - containsPoint: function ( point ) { + return this; - return ( point.distanceToSquared( this.center ) <= ( this.radius * this.radius ) ); + }; - }, + }(), - distanceToPoint: function ( point ) { + clone: function () { - return ( point.distanceTo( this.center ) - this.radius ); + return new this.constructor().copy( this ); - }, + }, - intersectsSphere: function ( sphere ) { + copy: function ( box ) { - var radiusSum = this.radius + sphere.radius; + this.min.copy( box.min ); + this.max.copy( box.max ); - return sphere.center.distanceToSquared( this.center ) <= ( radiusSum * radiusSum ); + return this; - }, + }, - intersectsBox: function ( box ) { + makeEmpty: function () { - return box.intersectsSphere( this ); + this.min.x = this.min.y = + Infinity; + this.max.x = this.max.y = - Infinity; - }, + return this; - intersectsPlane: function ( plane ) { + }, - // We use the following equation to compute the signed distance from - // the center of the sphere to the plane. - // - // distance = q * n - d - // - // If this distance is greater than the radius of the sphere, - // then there is no intersection. + isEmpty: function () { - return Math.abs( this.center.dot( plane.normal ) - plane.constant ) <= this.radius; + // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes - }, + return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ); - clampPoint: function ( point, optionalTarget ) { + }, - var deltaLengthSq = this.center.distanceToSquared( point ); + getCenter: function ( optionalTarget ) { - var result = optionalTarget || new THREE.Vector3(); + var result = optionalTarget || new Vector2(); + return this.isEmpty() ? result.set( 0, 0 ) : result.addVectors( this.min, this.max ).multiplyScalar( 0.5 ); - result.copy( point ); + }, - if ( deltaLengthSq > ( this.radius * this.radius ) ) { + getSize: function ( optionalTarget ) { - result.sub( this.center ).normalize(); - result.multiplyScalar( this.radius ).add( this.center ); + var result = optionalTarget || new Vector2(); + return this.isEmpty() ? result.set( 0, 0 ) : result.subVectors( this.max, this.min ); + + }, + + expandByPoint: function ( point ) { + + this.min.min( point ); + this.max.max( point ); + + return this; + + }, + + expandByVector: function ( vector ) { + + this.min.sub( vector ); + this.max.add( vector ); + + return this; + + }, + + expandByScalar: function ( scalar ) { + + this.min.addScalar( - scalar ); + this.max.addScalar( scalar ); + + return this; + + }, + + containsPoint: function ( point ) { + + return point.x < this.min.x || point.x > this.max.x || + point.y < this.min.y || point.y > this.max.y ? false : true; + + }, + + containsBox: function ( box ) { + + return this.min.x <= box.min.x && box.max.x <= this.max.x && + this.min.y <= box.min.y && box.max.y <= this.max.y; + + }, + + getParameter: function ( point, optionalTarget ) { + + // This can potentially have a divide by zero if the box + // has a size dimension of 0. + + var result = optionalTarget || new Vector2(); + + return result.set( + ( point.x - this.min.x ) / ( this.max.x - this.min.x ), + ( point.y - this.min.y ) / ( this.max.y - this.min.y ) + ); + + }, + + intersectsBox: function ( box ) { + + // using 4 splitting planes to rule out intersections + + return box.max.x < this.min.x || box.min.x > this.max.x || + box.max.y < this.min.y || box.min.y > this.max.y ? false : true; + + }, + + clampPoint: function ( point, optionalTarget ) { + + var result = optionalTarget || new Vector2(); + return result.copy( point ).clamp( this.min, this.max ); + + }, + + distanceToPoint: function () { + + var v1 = new Vector2(); + + return function distanceToPoint( point ) { + + var clampedPoint = v1.copy( point ).clamp( this.min, this.max ); + return clampedPoint.sub( point ).length(); + + }; + + }(), + + intersect: function ( box ) { + + this.min.max( box.min ); + this.max.min( box.max ); + + return this; + + }, + + union: function ( box ) { + + this.min.min( box.min ); + this.max.max( box.max ); + + return this; + + }, + + translate: function ( offset ) { + + this.min.add( offset ); + this.max.add( offset ); + + return this; + + }, + + equals: function ( box ) { + + return box.min.equals( this.min ) && box.max.equals( this.max ); } - return result; + } ); - }, + /** + * @author mikael emtinger / http://gomo.se/ + * @author alteredq / http://alteredqualia.com/ + */ - getBoundingBox: function ( optionalTarget ) { + function LensFlarePlugin( renderer, flares ) { - var box = optionalTarget || new THREE.Box3(); + var gl = renderer.context; + var state = renderer.state; - box.set( this.center, this.center ); - box.expandByScalar( this.radius ); + var vertexBuffer, elementBuffer; + var shader, program, attributes, uniforms; - return box; + var tempTexture, occlusionTexture; - }, + function init() { - applyMatrix4: function ( matrix ) { + var vertices = new Float32Array( [ + - 1, - 1, 0, 0, + 1, - 1, 1, 0, + 1, 1, 1, 1, + - 1, 1, 0, 1 + ] ); - this.center.applyMatrix4( matrix ); - this.radius = this.radius * matrix.getMaxScaleOnAxis(); + var faces = new Uint16Array( [ + 0, 1, 2, + 0, 2, 3 + ] ); - return this; + // buffers - }, + vertexBuffer = gl.createBuffer(); + elementBuffer = gl.createBuffer(); - translate: function ( offset ) { + gl.bindBuffer( gl.ARRAY_BUFFER, vertexBuffer ); + gl.bufferData( gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW ); - this.center.add( offset ); + gl.bindBuffer( gl.ELEMENT_ARRAY_BUFFER, elementBuffer ); + gl.bufferData( gl.ELEMENT_ARRAY_BUFFER, faces, gl.STATIC_DRAW ); - return this; + // textures - }, + tempTexture = gl.createTexture(); + occlusionTexture = gl.createTexture(); - equals: function ( sphere ) { + state.bindTexture( gl.TEXTURE_2D, tempTexture ); + gl.texImage2D( gl.TEXTURE_2D, 0, gl.RGB, 16, 16, 0, gl.RGB, gl.UNSIGNED_BYTE, null ); + gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE ); + gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE ); + gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST ); + gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST ); - return sphere.center.equals( this.center ) && ( sphere.radius === this.radius ); + state.bindTexture( gl.TEXTURE_2D, occlusionTexture ); + gl.texImage2D( gl.TEXTURE_2D, 0, gl.RGBA, 16, 16, 0, gl.RGBA, gl.UNSIGNED_BYTE, null ); + gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE ); + gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE ); + gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST ); + gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST ); + + shader = { + + vertexShader: [ + + "uniform lowp int renderType;", + + "uniform vec3 screenPosition;", + "uniform vec2 scale;", + "uniform float rotation;", + + "uniform sampler2D occlusionMap;", + + "attribute vec2 position;", + "attribute vec2 uv;", + + "varying vec2 vUV;", + "varying float vVisibility;", + + "void main() {", + + "vUV = uv;", + + "vec2 pos = position;", + + "if ( renderType == 2 ) {", + + "vec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );", + "visibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );", + "visibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );", + "visibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );", + "visibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );", + "visibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );", + "visibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );", + "visibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );", + "visibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );", + + "vVisibility = visibility.r / 9.0;", + "vVisibility *= 1.0 - visibility.g / 9.0;", + "vVisibility *= visibility.b / 9.0;", + "vVisibility *= 1.0 - visibility.a / 9.0;", + + "pos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;", + "pos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;", + + "}", + + "gl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );", + + "}" + + ].join( "\n" ), + + fragmentShader: [ + + "uniform lowp int renderType;", + + "uniform sampler2D map;", + "uniform float opacity;", + "uniform vec3 color;", + + "varying vec2 vUV;", + "varying float vVisibility;", + + "void main() {", + + // pink square + + "if ( renderType == 0 ) {", + + "gl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );", + + // restore + + "} else if ( renderType == 1 ) {", + + "gl_FragColor = texture2D( map, vUV );", + + // flare + + "} else {", + + "vec4 texture = texture2D( map, vUV );", + "texture.a *= opacity * vVisibility;", + "gl_FragColor = texture;", + "gl_FragColor.rgb *= color;", + + "}", + + "}" + + ].join( "\n" ) + + }; + + program = createProgram( shader ); + + attributes = { + vertex: gl.getAttribLocation ( program, "position" ), + uv: gl.getAttribLocation ( program, "uv" ) + }; + + uniforms = { + renderType: gl.getUniformLocation( program, "renderType" ), + map: gl.getUniformLocation( program, "map" ), + occlusionMap: gl.getUniformLocation( program, "occlusionMap" ), + opacity: gl.getUniformLocation( program, "opacity" ), + color: gl.getUniformLocation( program, "color" ), + scale: gl.getUniformLocation( program, "scale" ), + rotation: gl.getUniformLocation( program, "rotation" ), + screenPosition: gl.getUniformLocation( program, "screenPosition" ) + }; + + } + + /* + * Render lens flares + * Method: renders 16x16 0xff00ff-colored points scattered over the light source area, + * reads these back and calculates occlusion. + */ + + this.render = function ( scene, camera, viewport ) { + + if ( flares.length === 0 ) return; + + var tempPosition = new Vector3(); + + var invAspect = viewport.w / viewport.z, + halfViewportWidth = viewport.z * 0.5, + halfViewportHeight = viewport.w * 0.5; + + var size = 16 / viewport.w, + scale = new Vector2( size * invAspect, size ); + + var screenPosition = new Vector3( 1, 1, 0 ), + screenPositionPixels = new Vector2( 1, 1 ); + + var validArea = new Box2(); + + validArea.min.set( viewport.x, viewport.y ); + validArea.max.set( viewport.x + ( viewport.z - 16 ), viewport.y + ( viewport.w - 16 ) ); + + if ( program === undefined ) { + + init(); + + } + + gl.useProgram( program ); + + state.initAttributes(); + state.enableAttribute( attributes.vertex ); + state.enableAttribute( attributes.uv ); + state.disableUnusedAttributes(); + + // loop through all lens flares to update their occlusion and positions + // setup gl and common used attribs/uniforms + + gl.uniform1i( uniforms.occlusionMap, 0 ); + gl.uniform1i( uniforms.map, 1 ); + + gl.bindBuffer( gl.ARRAY_BUFFER, vertexBuffer ); + gl.vertexAttribPointer( attributes.vertex, 2, gl.FLOAT, false, 2 * 8, 0 ); + gl.vertexAttribPointer( attributes.uv, 2, gl.FLOAT, false, 2 * 8, 8 ); + + gl.bindBuffer( gl.ELEMENT_ARRAY_BUFFER, elementBuffer ); + + state.disable( gl.CULL_FACE ); + state.buffers.depth.setMask( false ); + + for ( var i = 0, l = flares.length; i < l; i ++ ) { + + size = 16 / viewport.w; + scale.set( size * invAspect, size ); + + // calc object screen position + + var flare = flares[ i ]; + + tempPosition.set( flare.matrixWorld.elements[ 12 ], flare.matrixWorld.elements[ 13 ], flare.matrixWorld.elements[ 14 ] ); + + tempPosition.applyMatrix4( camera.matrixWorldInverse ); + tempPosition.applyMatrix4( camera.projectionMatrix ); + + // setup arrays for gl programs + + screenPosition.copy( tempPosition ); + + // horizontal and vertical coordinate of the lower left corner of the pixels to copy + + screenPositionPixels.x = viewport.x + ( screenPosition.x * halfViewportWidth ) + halfViewportWidth - 8; + screenPositionPixels.y = viewport.y + ( screenPosition.y * halfViewportHeight ) + halfViewportHeight - 8; + + // screen cull + + if ( validArea.containsPoint( screenPositionPixels ) === true ) { + + // save current RGB to temp texture + + state.activeTexture( gl.TEXTURE0 ); + state.bindTexture( gl.TEXTURE_2D, null ); + state.activeTexture( gl.TEXTURE1 ); + state.bindTexture( gl.TEXTURE_2D, tempTexture ); + gl.copyTexImage2D( gl.TEXTURE_2D, 0, gl.RGB, screenPositionPixels.x, screenPositionPixels.y, 16, 16, 0 ); + + + // render pink quad + + gl.uniform1i( uniforms.renderType, 0 ); + gl.uniform2f( uniforms.scale, scale.x, scale.y ); + gl.uniform3f( uniforms.screenPosition, screenPosition.x, screenPosition.y, screenPosition.z ); + + state.disable( gl.BLEND ); + state.enable( gl.DEPTH_TEST ); + + gl.drawElements( gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0 ); + + + // copy result to occlusionMap + + state.activeTexture( gl.TEXTURE0 ); + state.bindTexture( gl.TEXTURE_2D, occlusionTexture ); + gl.copyTexImage2D( gl.TEXTURE_2D, 0, gl.RGBA, screenPositionPixels.x, screenPositionPixels.y, 16, 16, 0 ); + + + // restore graphics + + gl.uniform1i( uniforms.renderType, 1 ); + state.disable( gl.DEPTH_TEST ); + + state.activeTexture( gl.TEXTURE1 ); + state.bindTexture( gl.TEXTURE_2D, tempTexture ); + gl.drawElements( gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0 ); + + + // update object positions + + flare.positionScreen.copy( screenPosition ); + + if ( flare.customUpdateCallback ) { + + flare.customUpdateCallback( flare ); + + } else { + + flare.updateLensFlares(); + + } + + // render flares + + gl.uniform1i( uniforms.renderType, 2 ); + state.enable( gl.BLEND ); + + for ( var j = 0, jl = flare.lensFlares.length; j < jl; j ++ ) { + + var sprite = flare.lensFlares[ j ]; + + if ( sprite.opacity > 0.001 && sprite.scale > 0.001 ) { + + screenPosition.x = sprite.x; + screenPosition.y = sprite.y; + screenPosition.z = sprite.z; + + size = sprite.size * sprite.scale / viewport.w; + + scale.x = size * invAspect; + scale.y = size; + + gl.uniform3f( uniforms.screenPosition, screenPosition.x, screenPosition.y, screenPosition.z ); + gl.uniform2f( uniforms.scale, scale.x, scale.y ); + gl.uniform1f( uniforms.rotation, sprite.rotation ); + + gl.uniform1f( uniforms.opacity, sprite.opacity ); + gl.uniform3f( uniforms.color, sprite.color.r, sprite.color.g, sprite.color.b ); + + state.setBlending( sprite.blending, sprite.blendEquation, sprite.blendSrc, sprite.blendDst ); + renderer.setTexture2D( sprite.texture, 1 ); + + gl.drawElements( gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0 ); + + } + + } + + } + + } + + // restore gl + + state.enable( gl.CULL_FACE ); + state.enable( gl.DEPTH_TEST ); + state.buffers.depth.setMask( true ); + + renderer.resetGLState(); + + }; + + function createProgram( shader ) { + + var program = gl.createProgram(); + + var fragmentShader = gl.createShader( gl.FRAGMENT_SHADER ); + var vertexShader = gl.createShader( gl.VERTEX_SHADER ); + + var prefix = "precision " + renderer.getPrecision() + " float;\n"; + + gl.shaderSource( fragmentShader, prefix + shader.fragmentShader ); + gl.shaderSource( vertexShader, prefix + shader.vertexShader ); + + gl.compileShader( fragmentShader ); + gl.compileShader( vertexShader ); + + gl.attachShader( program, fragmentShader ); + gl.attachShader( program, vertexShader ); + + gl.linkProgram( program ); + + return program; + + } } -}; + /** + * @author mikael emtinger / http://gomo.se/ + * @author alteredq / http://alteredqualia.com/ + */ -// File:src/math/Frustum.js + function SpritePlugin( renderer, sprites ) { -/** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * @author bhouston / http://clara.io - */ + var gl = renderer.context; + var state = renderer.state; -THREE.Frustum = function ( p0, p1, p2, p3, p4, p5 ) { + var vertexBuffer, elementBuffer; + var program, attributes, uniforms; - this.planes = [ + var texture; - ( p0 !== undefined ) ? p0 : new THREE.Plane(), - ( p1 !== undefined ) ? p1 : new THREE.Plane(), - ( p2 !== undefined ) ? p2 : new THREE.Plane(), - ( p3 !== undefined ) ? p3 : new THREE.Plane(), - ( p4 !== undefined ) ? p4 : new THREE.Plane(), - ( p5 !== undefined ) ? p5 : new THREE.Plane() + // decompose matrixWorld - ]; + var spritePosition = new Vector3(); + var spriteRotation = new Quaternion(); + var spriteScale = new Vector3(); -}; + function init() { -THREE.Frustum.prototype = { + var vertices = new Float32Array( [ + - 0.5, - 0.5, 0, 0, + 0.5, - 0.5, 1, 0, + 0.5, 0.5, 1, 1, + - 0.5, 0.5, 0, 1 + ] ); - constructor: THREE.Frustum, + var faces = new Uint16Array( [ + 0, 1, 2, + 0, 2, 3 + ] ); - set: function ( p0, p1, p2, p3, p4, p5 ) { + vertexBuffer = gl.createBuffer(); + elementBuffer = gl.createBuffer(); - var planes = this.planes; + gl.bindBuffer( gl.ARRAY_BUFFER, vertexBuffer ); + gl.bufferData( gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW ); - planes[ 0 ].copy( p0 ); - planes[ 1 ].copy( p1 ); - planes[ 2 ].copy( p2 ); - planes[ 3 ].copy( p3 ); - planes[ 4 ].copy( p4 ); - planes[ 5 ].copy( p5 ); + gl.bindBuffer( gl.ELEMENT_ARRAY_BUFFER, elementBuffer ); + gl.bufferData( gl.ELEMENT_ARRAY_BUFFER, faces, gl.STATIC_DRAW ); - return this; + program = createProgram(); - }, + attributes = { + position: gl.getAttribLocation ( program, 'position' ), + uv: gl.getAttribLocation ( program, 'uv' ) + }; - clone: function () { + uniforms = { + uvOffset: gl.getUniformLocation( program, 'uvOffset' ), + uvScale: gl.getUniformLocation( program, 'uvScale' ), - return new this.constructor().copy( this ); + rotation: gl.getUniformLocation( program, 'rotation' ), + scale: gl.getUniformLocation( program, 'scale' ), - }, + color: gl.getUniformLocation( program, 'color' ), + map: gl.getUniformLocation( program, 'map' ), + opacity: gl.getUniformLocation( program, 'opacity' ), - copy: function ( frustum ) { + modelViewMatrix: gl.getUniformLocation( program, 'modelViewMatrix' ), + projectionMatrix: gl.getUniformLocation( program, 'projectionMatrix' ), - var planes = this.planes; + fogType: gl.getUniformLocation( program, 'fogType' ), + fogDensity: gl.getUniformLocation( program, 'fogDensity' ), + fogNear: gl.getUniformLocation( program, 'fogNear' ), + fogFar: gl.getUniformLocation( program, 'fogFar' ), + fogColor: gl.getUniformLocation( program, 'fogColor' ), - for ( var i = 0; i < 6; i ++ ) { + alphaTest: gl.getUniformLocation( program, 'alphaTest' ) + }; - planes[ i ].copy( frustum.planes[ i ] ); + var canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ); + canvas.width = 8; + canvas.height = 8; + + var context = canvas.getContext( '2d' ); + context.fillStyle = 'white'; + context.fillRect( 0, 0, 8, 8 ); + + texture = new Texture( canvas ); + texture.needsUpdate = true; } - return this; + this.render = function ( scene, camera ) { - }, + if ( sprites.length === 0 ) return; - setFromMatrix: function ( m ) { + // setup gl - var planes = this.planes; - var me = m.elements; - var me0 = me[ 0 ], me1 = me[ 1 ], me2 = me[ 2 ], me3 = me[ 3 ]; - var me4 = me[ 4 ], me5 = me[ 5 ], me6 = me[ 6 ], me7 = me[ 7 ]; - var me8 = me[ 8 ], me9 = me[ 9 ], me10 = me[ 10 ], me11 = me[ 11 ]; - var me12 = me[ 12 ], me13 = me[ 13 ], me14 = me[ 14 ], me15 = me[ 15 ]; + if ( program === undefined ) { - planes[ 0 ].setComponents( me3 - me0, me7 - me4, me11 - me8, me15 - me12 ).normalize(); - planes[ 1 ].setComponents( me3 + me0, me7 + me4, me11 + me8, me15 + me12 ).normalize(); - planes[ 2 ].setComponents( me3 + me1, me7 + me5, me11 + me9, me15 + me13 ).normalize(); - planes[ 3 ].setComponents( me3 - me1, me7 - me5, me11 - me9, me15 - me13 ).normalize(); - planes[ 4 ].setComponents( me3 - me2, me7 - me6, me11 - me10, me15 - me14 ).normalize(); - planes[ 5 ].setComponents( me3 + me2, me7 + me6, me11 + me10, me15 + me14 ).normalize(); + init(); - return this; + } - }, + gl.useProgram( program ); - intersectsObject: function () { + state.initAttributes(); + state.enableAttribute( attributes.position ); + state.enableAttribute( attributes.uv ); + state.disableUnusedAttributes(); - var sphere = new THREE.Sphere(); + state.disable( gl.CULL_FACE ); + state.enable( gl.BLEND ); - return function ( object ) { + gl.bindBuffer( gl.ARRAY_BUFFER, vertexBuffer ); + gl.vertexAttribPointer( attributes.position, 2, gl.FLOAT, false, 2 * 8, 0 ); + gl.vertexAttribPointer( attributes.uv, 2, gl.FLOAT, false, 2 * 8, 8 ); - var geometry = object.geometry; + gl.bindBuffer( gl.ELEMENT_ARRAY_BUFFER, elementBuffer ); - if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); + gl.uniformMatrix4fv( uniforms.projectionMatrix, false, camera.projectionMatrix.elements ); - sphere.copy( geometry.boundingSphere ); - sphere.applyMatrix4( object.matrixWorld ); + state.activeTexture( gl.TEXTURE0 ); + gl.uniform1i( uniforms.map, 0 ); - return this.intersectsSphere( sphere ); + var oldFogType = 0; + var sceneFogType = 0; + var fog = scene.fog; + + if ( fog ) { + + gl.uniform3f( uniforms.fogColor, fog.color.r, fog.color.g, fog.color.b ); + + if ( fog.isFog ) { + + gl.uniform1f( uniforms.fogNear, fog.near ); + gl.uniform1f( uniforms.fogFar, fog.far ); + + gl.uniform1i( uniforms.fogType, 1 ); + oldFogType = 1; + sceneFogType = 1; + + } else if ( fog.isFogExp2 ) { + + gl.uniform1f( uniforms.fogDensity, fog.density ); + + gl.uniform1i( uniforms.fogType, 2 ); + oldFogType = 2; + sceneFogType = 2; + + } + + } else { + + gl.uniform1i( uniforms.fogType, 0 ); + oldFogType = 0; + sceneFogType = 0; + + } + + + // update positions and sort + + for ( var i = 0, l = sprites.length; i < l; i ++ ) { + + var sprite = sprites[ i ]; + + sprite.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, sprite.matrixWorld ); + sprite.z = - sprite.modelViewMatrix.elements[ 14 ]; + + } + + sprites.sort( painterSortStable ); + + // render all sprites + + var scale = []; + + for ( var i = 0, l = sprites.length; i < l; i ++ ) { + + var sprite = sprites[ i ]; + var material = sprite.material; + + if ( material.visible === false ) continue; + + sprite.onBeforeRender( renderer, scene, camera, undefined, material, undefined ); + + gl.uniform1f( uniforms.alphaTest, material.alphaTest ); + gl.uniformMatrix4fv( uniforms.modelViewMatrix, false, sprite.modelViewMatrix.elements ); + + sprite.matrixWorld.decompose( spritePosition, spriteRotation, spriteScale ); + + scale[ 0 ] = spriteScale.x; + scale[ 1 ] = spriteScale.y; + + var fogType = 0; + + if ( scene.fog && material.fog ) { + + fogType = sceneFogType; + + } + + if ( oldFogType !== fogType ) { + + gl.uniform1i( uniforms.fogType, fogType ); + oldFogType = fogType; + + } + + if ( material.map !== null ) { + + gl.uniform2f( uniforms.uvOffset, material.map.offset.x, material.map.offset.y ); + gl.uniform2f( uniforms.uvScale, material.map.repeat.x, material.map.repeat.y ); + + } else { + + gl.uniform2f( uniforms.uvOffset, 0, 0 ); + gl.uniform2f( uniforms.uvScale, 1, 1 ); + + } + + gl.uniform1f( uniforms.opacity, material.opacity ); + gl.uniform3f( uniforms.color, material.color.r, material.color.g, material.color.b ); + + gl.uniform1f( uniforms.rotation, material.rotation ); + gl.uniform2fv( uniforms.scale, scale ); + + state.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha ); + state.buffers.depth.setTest( material.depthTest ); + state.buffers.depth.setMask( material.depthWrite ); + + if ( material.map ) { + + renderer.setTexture2D( material.map, 0 ); + + } else { + + renderer.setTexture2D( texture, 0 ); + + } + + gl.drawElements( gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0 ); + + sprite.onAfterRender( renderer, scene, camera, undefined, material, undefined ); + + } + + // restore gl + + state.enable( gl.CULL_FACE ); + + renderer.resetGLState(); }; - }(), + function createProgram() { - intersectsSphere: function ( sphere ) { + var program = gl.createProgram(); - var planes = this.planes; - var center = sphere.center; - var negRadius = - sphere.radius; + var vertexShader = gl.createShader( gl.VERTEX_SHADER ); + var fragmentShader = gl.createShader( gl.FRAGMENT_SHADER ); - for ( var i = 0; i < 6; i ++ ) { + gl.shaderSource( vertexShader, [ - var distance = planes[ i ].distanceToPoint( center ); + 'precision ' + renderer.getPrecision() + ' float;', - if ( distance < negRadius ) { + '#define SHADER_NAME ' + 'SpriteMaterial', - return false; + 'uniform mat4 modelViewMatrix;', + 'uniform mat4 projectionMatrix;', + 'uniform float rotation;', + 'uniform vec2 scale;', + 'uniform vec2 uvOffset;', + 'uniform vec2 uvScale;', + + 'attribute vec2 position;', + 'attribute vec2 uv;', + + 'varying vec2 vUV;', + + 'void main() {', + + 'vUV = uvOffset + uv * uvScale;', + + 'vec2 alignedPosition = position * scale;', + + 'vec2 rotatedPosition;', + 'rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;', + 'rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;', + + 'vec4 finalPosition;', + + 'finalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );', + 'finalPosition.xy += rotatedPosition;', + 'finalPosition = projectionMatrix * finalPosition;', + + 'gl_Position = finalPosition;', + + '}' + + ].join( '\n' ) ); + + gl.shaderSource( fragmentShader, [ + + 'precision ' + renderer.getPrecision() + ' float;', + + '#define SHADER_NAME ' + 'SpriteMaterial', + + 'uniform vec3 color;', + 'uniform sampler2D map;', + 'uniform float opacity;', + + 'uniform int fogType;', + 'uniform vec3 fogColor;', + 'uniform float fogDensity;', + 'uniform float fogNear;', + 'uniform float fogFar;', + 'uniform float alphaTest;', + + 'varying vec2 vUV;', + + 'void main() {', + + 'vec4 texture = texture2D( map, vUV );', + + 'if ( texture.a < alphaTest ) discard;', + + 'gl_FragColor = vec4( color * texture.xyz, texture.a * opacity );', + + 'if ( fogType > 0 ) {', + + 'float depth = gl_FragCoord.z / gl_FragCoord.w;', + 'float fogFactor = 0.0;', + + 'if ( fogType == 1 ) {', + + 'fogFactor = smoothstep( fogNear, fogFar, depth );', + + '} else {', + + 'const float LOG2 = 1.442695;', + 'fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );', + 'fogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );', + + '}', + + 'gl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );', + + '}', + + '}' + + ].join( '\n' ) ); + + gl.compileShader( vertexShader ); + gl.compileShader( fragmentShader ); + + gl.attachShader( program, vertexShader ); + gl.attachShader( program, fragmentShader ); + + gl.linkProgram( program ); + + return program; + + } + + function painterSortStable( a, b ) { + + if ( a.renderOrder !== b.renderOrder ) { + + return a.renderOrder - b.renderOrder; + + } else if ( a.z !== b.z ) { + + return b.z - a.z; + + } else { + + return b.id - a.id; } } - return true; + } - }, + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + */ - intersectsBox: function () { + var materialId = 0; - var p1 = new THREE.Vector3(), - p2 = new THREE.Vector3(); + function Material() { - return function ( box ) { + Object.defineProperty( this, 'id', { value: materialId ++ } ); + + this.uuid = _Math.generateUUID(); + + this.name = ''; + this.type = 'Material'; + + this.fog = true; + this.lights = true; + + this.blending = NormalBlending; + this.side = FrontSide; + this.shading = SmoothShading; // THREE.FlatShading, THREE.SmoothShading + this.vertexColors = NoColors; // THREE.NoColors, THREE.VertexColors, THREE.FaceColors + + this.opacity = 1; + this.transparent = false; + + this.blendSrc = SrcAlphaFactor; + this.blendDst = OneMinusSrcAlphaFactor; + this.blendEquation = AddEquation; + this.blendSrcAlpha = null; + this.blendDstAlpha = null; + this.blendEquationAlpha = null; + + this.depthFunc = LessEqualDepth; + this.depthTest = true; + this.depthWrite = true; + + this.clippingPlanes = null; + this.clipIntersection = false; + this.clipShadows = false; + + this.colorWrite = true; + + this.precision = null; // override the renderer's default precision for this material + + this.polygonOffset = false; + this.polygonOffsetFactor = 0; + this.polygonOffsetUnits = 0; + + this.dithering = false; + + this.alphaTest = 0; + this.premultipliedAlpha = false; + + this.overdraw = 0; // Overdrawn pixels (typically between 0 and 1) for fixing antialiasing gaps in CanvasRenderer + + this.visible = true; + + this.needsUpdate = true; + + } + + Object.assign( Material.prototype, EventDispatcher.prototype, { + + isMaterial: true, + + onBeforeCompile: function () {}, + + setValues: function ( values ) { + + if ( values === undefined ) return; + + for ( var key in values ) { + + var newValue = values[ key ]; + + if ( newValue === undefined ) { + + console.warn( "THREE.Material: '" + key + "' parameter is undefined." ); + continue; + + } + + var currentValue = this[ key ]; + + if ( currentValue === undefined ) { + + console.warn( "THREE." + this.type + ": '" + key + "' is not a property of this material." ); + continue; + + } + + if ( currentValue && currentValue.isColor ) { + + currentValue.set( newValue ); + + } else if ( ( currentValue && currentValue.isVector3 ) && ( newValue && newValue.isVector3 ) ) { + + currentValue.copy( newValue ); + + } else if ( key === 'overdraw' ) { + + // ensure overdraw is backwards-compatible with legacy boolean type + this[ key ] = Number( newValue ); + + } else { + + this[ key ] = newValue; + + } + + } + + }, + + toJSON: function ( meta ) { + + var isRoot = meta === undefined; + + if ( isRoot ) { + + meta = { + textures: {}, + images: {} + }; + + } + + var data = { + metadata: { + version: 4.5, + type: 'Material', + generator: 'Material.toJSON' + } + }; + + // standard Material serialization + data.uuid = this.uuid; + data.type = this.type; + + if ( this.name !== '' ) data.name = this.name; + + if ( this.color && this.color.isColor ) data.color = this.color.getHex(); + + if ( this.roughness !== undefined ) data.roughness = this.roughness; + if ( this.metalness !== undefined ) data.metalness = this.metalness; + + if ( this.emissive && this.emissive.isColor ) data.emissive = this.emissive.getHex(); + if ( this.specular && this.specular.isColor ) data.specular = this.specular.getHex(); + if ( this.shininess !== undefined ) data.shininess = this.shininess; + if ( this.clearCoat !== undefined ) data.clearCoat = this.clearCoat; + if ( this.clearCoatRoughness !== undefined ) data.clearCoatRoughness = this.clearCoatRoughness; + + if ( this.map && this.map.isTexture ) data.map = this.map.toJSON( meta ).uuid; + if ( this.alphaMap && this.alphaMap.isTexture ) data.alphaMap = this.alphaMap.toJSON( meta ).uuid; + if ( this.lightMap && this.lightMap.isTexture ) data.lightMap = this.lightMap.toJSON( meta ).uuid; + if ( this.bumpMap && this.bumpMap.isTexture ) { + + data.bumpMap = this.bumpMap.toJSON( meta ).uuid; + data.bumpScale = this.bumpScale; + + } + if ( this.normalMap && this.normalMap.isTexture ) { + + data.normalMap = this.normalMap.toJSON( meta ).uuid; + data.normalScale = this.normalScale.toArray(); + + } + if ( this.displacementMap && this.displacementMap.isTexture ) { + + data.displacementMap = this.displacementMap.toJSON( meta ).uuid; + data.displacementScale = this.displacementScale; + data.displacementBias = this.displacementBias; + + } + if ( this.roughnessMap && this.roughnessMap.isTexture ) data.roughnessMap = this.roughnessMap.toJSON( meta ).uuid; + if ( this.metalnessMap && this.metalnessMap.isTexture ) data.metalnessMap = this.metalnessMap.toJSON( meta ).uuid; + + if ( this.emissiveMap && this.emissiveMap.isTexture ) data.emissiveMap = this.emissiveMap.toJSON( meta ).uuid; + if ( this.specularMap && this.specularMap.isTexture ) data.specularMap = this.specularMap.toJSON( meta ).uuid; + + if ( this.envMap && this.envMap.isTexture ) { + + data.envMap = this.envMap.toJSON( meta ).uuid; + data.reflectivity = this.reflectivity; // Scale behind envMap + + } + + if ( this.gradientMap && this.gradientMap.isTexture ) { + + data.gradientMap = this.gradientMap.toJSON( meta ).uuid; + + } + + if ( this.size !== undefined ) data.size = this.size; + if ( this.sizeAttenuation !== undefined ) data.sizeAttenuation = this.sizeAttenuation; + + if ( this.blending !== NormalBlending ) data.blending = this.blending; + if ( this.shading !== SmoothShading ) data.shading = this.shading; + if ( this.side !== FrontSide ) data.side = this.side; + if ( this.vertexColors !== NoColors ) data.vertexColors = this.vertexColors; + + if ( this.opacity < 1 ) data.opacity = this.opacity; + if ( this.transparent === true ) data.transparent = this.transparent; + + data.depthFunc = this.depthFunc; + data.depthTest = this.depthTest; + data.depthWrite = this.depthWrite; + + if ( this.alphaTest > 0 ) data.alphaTest = this.alphaTest; + if ( this.premultipliedAlpha === true ) data.premultipliedAlpha = this.premultipliedAlpha; + if ( this.wireframe === true ) data.wireframe = this.wireframe; + if ( this.wireframeLinewidth > 1 ) data.wireframeLinewidth = this.wireframeLinewidth; + if ( this.wireframeLinecap !== 'round' ) data.wireframeLinecap = this.wireframeLinecap; + if ( this.wireframeLinejoin !== 'round' ) data.wireframeLinejoin = this.wireframeLinejoin; + + data.skinning = this.skinning; + data.morphTargets = this.morphTargets; + + data.dithering = this.dithering; + + // TODO: Copied from Object3D.toJSON + + function extractFromCache( cache ) { + + var values = []; + + for ( var key in cache ) { + + var data = cache[ key ]; + delete data.metadata; + values.push( data ); + + } + + return values; + + } + + if ( isRoot ) { + + var textures = extractFromCache( meta.textures ); + var images = extractFromCache( meta.images ); + + if ( textures.length > 0 ) data.textures = textures; + if ( images.length > 0 ) data.images = images; + + } + + return data; + + }, + + clone: function () { + + return new this.constructor().copy( this ); + + }, + + copy: function ( source ) { + + this.name = source.name; + + this.fog = source.fog; + this.lights = source.lights; + + this.blending = source.blending; + this.side = source.side; + this.shading = source.shading; + this.vertexColors = source.vertexColors; + + this.opacity = source.opacity; + this.transparent = source.transparent; + + this.blendSrc = source.blendSrc; + this.blendDst = source.blendDst; + this.blendEquation = source.blendEquation; + this.blendSrcAlpha = source.blendSrcAlpha; + this.blendDstAlpha = source.blendDstAlpha; + this.blendEquationAlpha = source.blendEquationAlpha; + + this.depthFunc = source.depthFunc; + this.depthTest = source.depthTest; + this.depthWrite = source.depthWrite; + + this.colorWrite = source.colorWrite; + + this.precision = source.precision; + + this.polygonOffset = source.polygonOffset; + this.polygonOffsetFactor = source.polygonOffsetFactor; + this.polygonOffsetUnits = source.polygonOffsetUnits; + + this.dithering = source.dithering; + + this.alphaTest = source.alphaTest; + + this.premultipliedAlpha = source.premultipliedAlpha; + + this.overdraw = source.overdraw; + + this.visible = source.visible; + this.clipShadows = source.clipShadows; + this.clipIntersection = source.clipIntersection; + + var srcPlanes = source.clippingPlanes, + dstPlanes = null; + + if ( srcPlanes !== null ) { + + var n = srcPlanes.length; + dstPlanes = new Array( n ); + + for ( var i = 0; i !== n; ++ i ) + dstPlanes[ i ] = srcPlanes[ i ].clone(); + + } + + this.clippingPlanes = dstPlanes; + + return this; + + }, + + dispose: function () { + + this.dispatchEvent( { type: 'dispose' } ); + + } + + } ); + + /** + * @author alteredq / http://alteredqualia.com/ + * + * parameters = { + * defines: { "label" : "value" }, + * uniforms: { "parameter1": { value: 1.0 }, "parameter2": { value2: 2 } }, + * + * fragmentShader: , + * vertexShader: , + * + * wireframe: , + * wireframeLinewidth: , + * + * lights: , + * + * skinning: , + * morphTargets: , + * morphNormals: + * } + */ + + function ShaderMaterial( parameters ) { + + Material.call( this ); + + this.type = 'ShaderMaterial'; + + this.defines = {}; + this.uniforms = {}; + + this.vertexShader = 'void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}'; + this.fragmentShader = 'void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}'; + + this.linewidth = 1; + + this.wireframe = false; + this.wireframeLinewidth = 1; + + this.fog = false; // set to use scene fog + this.lights = false; // set to use scene lights + this.clipping = false; // set to use user-defined clipping planes + + this.skinning = false; // set to use skinning attribute streams + this.morphTargets = false; // set to use morph targets + this.morphNormals = false; // set to use morph normals + + this.extensions = { + derivatives: false, // set to use derivatives + fragDepth: false, // set to use fragment depth values + drawBuffers: false, // set to use draw buffers + shaderTextureLOD: false // set to use shader texture LOD + }; + + // When rendered geometry doesn't include these attributes but the material does, + // use these default values in WebGL. This avoids errors when buffer data is missing. + this.defaultAttributeValues = { + 'color': [ 1, 1, 1 ], + 'uv': [ 0, 0 ], + 'uv2': [ 0, 0 ] + }; + + this.index0AttributeName = undefined; + + if ( parameters !== undefined ) { + + if ( parameters.attributes !== undefined ) { + + console.error( 'THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead.' ); + + } + + this.setValues( parameters ); + + } + + } + + ShaderMaterial.prototype = Object.create( Material.prototype ); + ShaderMaterial.prototype.constructor = ShaderMaterial; + + ShaderMaterial.prototype.isShaderMaterial = true; + + ShaderMaterial.prototype.copy = function ( source ) { + + Material.prototype.copy.call( this, source ); + + this.fragmentShader = source.fragmentShader; + this.vertexShader = source.vertexShader; + + this.uniforms = UniformsUtils.clone( source.uniforms ); + + this.defines = source.defines; + + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + + this.lights = source.lights; + this.clipping = source.clipping; + + this.skinning = source.skinning; + + this.morphTargets = source.morphTargets; + this.morphNormals = source.morphNormals; + + this.extensions = source.extensions; + + return this; + + }; + + ShaderMaterial.prototype.toJSON = function ( meta ) { + + var data = Material.prototype.toJSON.call( this, meta ); + + data.uniforms = this.uniforms; + data.vertexShader = this.vertexShader; + data.fragmentShader = this.fragmentShader; + + return data; + + }; + + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + * @author bhouston / https://clara.io + * @author WestLangley / http://github.com/WestLangley + * + * parameters = { + * + * opacity: , + * + * map: new THREE.Texture( ), + * + * alphaMap: new THREE.Texture( ), + * + * displacementMap: new THREE.Texture( ), + * displacementScale: , + * displacementBias: , + * + * wireframe: , + * wireframeLinewidth: + * } + */ + + function MeshDepthMaterial( parameters ) { + + Material.call( this ); + + this.type = 'MeshDepthMaterial'; + + this.depthPacking = BasicDepthPacking; + + this.skinning = false; + this.morphTargets = false; + + this.map = null; + + this.alphaMap = null; + + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; + + this.wireframe = false; + this.wireframeLinewidth = 1; + + this.fog = false; + this.lights = false; + + this.setValues( parameters ); + + } + + MeshDepthMaterial.prototype = Object.create( Material.prototype ); + MeshDepthMaterial.prototype.constructor = MeshDepthMaterial; + + MeshDepthMaterial.prototype.isMeshDepthMaterial = true; + + MeshDepthMaterial.prototype.copy = function ( source ) { + + Material.prototype.copy.call( this, source ); + + this.depthPacking = source.depthPacking; + + this.skinning = source.skinning; + this.morphTargets = source.morphTargets; + + this.map = source.map; + + this.alphaMap = source.alphaMap; + + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; + + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + + return this; + + }; + + /** + * @author bhouston / http://clara.io + * @author WestLangley / http://github.com/WestLangley + */ + + function Box3( min, max ) { + + this.min = ( min !== undefined ) ? min : new Vector3( + Infinity, + Infinity, + Infinity ); + this.max = ( max !== undefined ) ? max : new Vector3( - Infinity, - Infinity, - Infinity ); + + } + + Object.assign( Box3.prototype, { + + isBox3: true, + + set: function ( min, max ) { + + this.min.copy( min ); + this.max.copy( max ); + + return this; + + }, + + setFromArray: function ( array ) { + + var minX = + Infinity; + var minY = + Infinity; + var minZ = + Infinity; + + var maxX = - Infinity; + var maxY = - Infinity; + var maxZ = - Infinity; + + for ( var i = 0, l = array.length; i < l; i += 3 ) { + + var x = array[ i ]; + var y = array[ i + 1 ]; + var z = array[ i + 2 ]; + + if ( x < minX ) minX = x; + if ( y < minY ) minY = y; + if ( z < minZ ) minZ = z; + + if ( x > maxX ) maxX = x; + if ( y > maxY ) maxY = y; + if ( z > maxZ ) maxZ = z; + + } + + this.min.set( minX, minY, minZ ); + this.max.set( maxX, maxY, maxZ ); + + return this; + + }, + + setFromBufferAttribute: function ( attribute ) { + + var minX = + Infinity; + var minY = + Infinity; + var minZ = + Infinity; + + var maxX = - Infinity; + var maxY = - Infinity; + var maxZ = - Infinity; + + for ( var i = 0, l = attribute.count; i < l; i ++ ) { + + var x = attribute.getX( i ); + var y = attribute.getY( i ); + var z = attribute.getZ( i ); + + if ( x < minX ) minX = x; + if ( y < minY ) minY = y; + if ( z < minZ ) minZ = z; + + if ( x > maxX ) maxX = x; + if ( y > maxY ) maxY = y; + if ( z > maxZ ) maxZ = z; + + } + + this.min.set( minX, minY, minZ ); + this.max.set( maxX, maxY, maxZ ); + + return this; + + }, + + setFromPoints: function ( points ) { + + this.makeEmpty(); + + for ( var i = 0, il = points.length; i < il; i ++ ) { + + this.expandByPoint( points[ i ] ); + + } + + return this; + + }, + + setFromCenterAndSize: function () { + + var v1 = new Vector3(); + + return function setFromCenterAndSize( center, size ) { + + var halfSize = v1.copy( size ).multiplyScalar( 0.5 ); + + this.min.copy( center ).sub( halfSize ); + this.max.copy( center ).add( halfSize ); + + return this; + + }; + + }(), + + setFromObject: function ( object ) { + + this.makeEmpty(); + + return this.expandByObject( object ); + + }, + + clone: function () { + + return new this.constructor().copy( this ); + + }, + + copy: function ( box ) { + + this.min.copy( box.min ); + this.max.copy( box.max ); + + return this; + + }, + + makeEmpty: function () { + + this.min.x = this.min.y = this.min.z = + Infinity; + this.max.x = this.max.y = this.max.z = - Infinity; + + return this; + + }, + + isEmpty: function () { + + // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes + + return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ) || ( this.max.z < this.min.z ); + + }, + + getCenter: function ( optionalTarget ) { + + var result = optionalTarget || new Vector3(); + return this.isEmpty() ? result.set( 0, 0, 0 ) : result.addVectors( this.min, this.max ).multiplyScalar( 0.5 ); + + }, + + getSize: function ( optionalTarget ) { + + var result = optionalTarget || new Vector3(); + return this.isEmpty() ? result.set( 0, 0, 0 ) : result.subVectors( this.max, this.min ); + + }, + + expandByPoint: function ( point ) { + + this.min.min( point ); + this.max.max( point ); + + return this; + + }, + + expandByVector: function ( vector ) { + + this.min.sub( vector ); + this.max.add( vector ); + + return this; + + }, + + expandByScalar: function ( scalar ) { + + this.min.addScalar( - scalar ); + this.max.addScalar( scalar ); + + return this; + + }, + + expandByObject: function () { + + // Computes the world-axis-aligned bounding box of an object (including its children), + // accounting for both the object's, and children's, world transforms + + var v1 = new Vector3(); + + return function expandByObject( object ) { + + var scope = this; + + object.updateMatrixWorld( true ); + + object.traverse( function ( node ) { + + var i, l; + + var geometry = node.geometry; + + if ( geometry !== undefined ) { + + if ( geometry.isGeometry ) { + + var vertices = geometry.vertices; + + for ( i = 0, l = vertices.length; i < l; i ++ ) { + + v1.copy( vertices[ i ] ); + v1.applyMatrix4( node.matrixWorld ); + + scope.expandByPoint( v1 ); + + } + + } else if ( geometry.isBufferGeometry ) { + + var attribute = geometry.attributes.position; + + if ( attribute !== undefined ) { + + for ( i = 0, l = attribute.count; i < l; i ++ ) { + + v1.fromBufferAttribute( attribute, i ).applyMatrix4( node.matrixWorld ); + + scope.expandByPoint( v1 ); + + } + + } + + } + + } + + } ); + + return this; + + }; + + }(), + + containsPoint: function ( point ) { + + return point.x < this.min.x || point.x > this.max.x || + point.y < this.min.y || point.y > this.max.y || + point.z < this.min.z || point.z > this.max.z ? false : true; + + }, + + containsBox: function ( box ) { + + return this.min.x <= box.min.x && box.max.x <= this.max.x && + this.min.y <= box.min.y && box.max.y <= this.max.y && + this.min.z <= box.min.z && box.max.z <= this.max.z; + + }, + + getParameter: function ( point, optionalTarget ) { + + // This can potentially have a divide by zero if the box + // has a size dimension of 0. + + var result = optionalTarget || new Vector3(); + + return result.set( + ( point.x - this.min.x ) / ( this.max.x - this.min.x ), + ( point.y - this.min.y ) / ( this.max.y - this.min.y ), + ( point.z - this.min.z ) / ( this.max.z - this.min.z ) + ); + + }, + + intersectsBox: function ( box ) { + + // using 6 splitting planes to rule out intersections. + return box.max.x < this.min.x || box.min.x > this.max.x || + box.max.y < this.min.y || box.min.y > this.max.y || + box.max.z < this.min.z || box.min.z > this.max.z ? false : true; + + }, + + intersectsSphere: ( function () { + + var closestPoint = new Vector3(); + + return function intersectsSphere( sphere ) { + + // Find the point on the AABB closest to the sphere center. + this.clampPoint( sphere.center, closestPoint ); + + // If that point is inside the sphere, the AABB and sphere intersect. + return closestPoint.distanceToSquared( sphere.center ) <= ( sphere.radius * sphere.radius ); + + }; + + } )(), + + intersectsPlane: function ( plane ) { + + // We compute the minimum and maximum dot product values. If those values + // are on the same side (back or front) of the plane, then there is no intersection. + + var min, max; + + if ( plane.normal.x > 0 ) { + + min = plane.normal.x * this.min.x; + max = plane.normal.x * this.max.x; + + } else { + + min = plane.normal.x * this.max.x; + max = plane.normal.x * this.min.x; + + } + + if ( plane.normal.y > 0 ) { + + min += plane.normal.y * this.min.y; + max += plane.normal.y * this.max.y; + + } else { + + min += plane.normal.y * this.max.y; + max += plane.normal.y * this.min.y; + + } + + if ( plane.normal.z > 0 ) { + + min += plane.normal.z * this.min.z; + max += plane.normal.z * this.max.z; + + } else { + + min += plane.normal.z * this.max.z; + max += plane.normal.z * this.min.z; + + } + + return ( min <= plane.constant && max >= plane.constant ); + + }, + + clampPoint: function ( point, optionalTarget ) { + + var result = optionalTarget || new Vector3(); + return result.copy( point ).clamp( this.min, this.max ); + + }, + + distanceToPoint: function () { + + var v1 = new Vector3(); + + return function distanceToPoint( point ) { + + var clampedPoint = v1.copy( point ).clamp( this.min, this.max ); + return clampedPoint.sub( point ).length(); + + }; + + }(), + + getBoundingSphere: function () { + + var v1 = new Vector3(); + + return function getBoundingSphere( optionalTarget ) { + + var result = optionalTarget || new Sphere(); + + this.getCenter( result.center ); + + result.radius = this.getSize( v1 ).length() * 0.5; + + return result; + + }; + + }(), + + intersect: function ( box ) { + + this.min.max( box.min ); + this.max.min( box.max ); + + // ensure that if there is no overlap, the result is fully empty, not slightly empty with non-inf/+inf values that will cause subsequence intersects to erroneously return valid values. + if( this.isEmpty() ) this.makeEmpty(); + + return this; + + }, + + union: function ( box ) { + + this.min.min( box.min ); + this.max.max( box.max ); + + return this; + + }, + + applyMatrix4: function () { + + var points = [ + new Vector3(), + new Vector3(), + new Vector3(), + new Vector3(), + new Vector3(), + new Vector3(), + new Vector3(), + new Vector3() + ]; + + return function applyMatrix4( matrix ) { + + // transform of empty box is an empty box. + if( this.isEmpty() ) return this; + + // NOTE: I am using a binary pattern to specify all 2^3 combinations below + points[ 0 ].set( this.min.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 000 + points[ 1 ].set( this.min.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 001 + points[ 2 ].set( this.min.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 010 + points[ 3 ].set( this.min.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 011 + points[ 4 ].set( this.max.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 100 + points[ 5 ].set( this.max.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 101 + points[ 6 ].set( this.max.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 110 + points[ 7 ].set( this.max.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 111 + + this.setFromPoints( points ); + + return this; + + }; + + }(), + + translate: function ( offset ) { + + this.min.add( offset ); + this.max.add( offset ); + + return this; + + }, + + equals: function ( box ) { + + return box.min.equals( this.min ) && box.max.equals( this.max ); + + } + + } ); + + /** + * @author bhouston / http://clara.io + * @author mrdoob / http://mrdoob.com/ + */ + + function Sphere( center, radius ) { + + this.center = ( center !== undefined ) ? center : new Vector3(); + this.radius = ( radius !== undefined ) ? radius : 0; + + } + + Object.assign( Sphere.prototype, { + + set: function ( center, radius ) { + + this.center.copy( center ); + this.radius = radius; + + return this; + + }, + + setFromPoints: function () { + + var box = new Box3(); + + return function setFromPoints( points, optionalCenter ) { + + var center = this.center; + + if ( optionalCenter !== undefined ) { + + center.copy( optionalCenter ); + + } else { + + box.setFromPoints( points ).getCenter( center ); + + } + + var maxRadiusSq = 0; + + for ( var i = 0, il = points.length; i < il; i ++ ) { + + maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( points[ i ] ) ); + + } + + this.radius = Math.sqrt( maxRadiusSq ); + + return this; + + }; + + }(), + + clone: function () { + + return new this.constructor().copy( this ); + + }, + + copy: function ( sphere ) { + + this.center.copy( sphere.center ); + this.radius = sphere.radius; + + return this; + + }, + + empty: function () { + + return ( this.radius <= 0 ); + + }, + + containsPoint: function ( point ) { + + return ( point.distanceToSquared( this.center ) <= ( this.radius * this.radius ) ); + + }, + + distanceToPoint: function ( point ) { + + return ( point.distanceTo( this.center ) - this.radius ); + + }, + + intersectsSphere: function ( sphere ) { + + var radiusSum = this.radius + sphere.radius; + + return sphere.center.distanceToSquared( this.center ) <= ( radiusSum * radiusSum ); + + }, + + intersectsBox: function ( box ) { + + return box.intersectsSphere( this ); + + }, + + intersectsPlane: function ( plane ) { + + // We use the following equation to compute the signed distance from + // the center of the sphere to the plane. + // + // distance = q * n - d + // + // If this distance is greater than the radius of the sphere, + // then there is no intersection. + + return Math.abs( this.center.dot( plane.normal ) - plane.constant ) <= this.radius; + + }, + + clampPoint: function ( point, optionalTarget ) { + + var deltaLengthSq = this.center.distanceToSquared( point ); + + var result = optionalTarget || new Vector3(); + + result.copy( point ); + + if ( deltaLengthSq > ( this.radius * this.radius ) ) { + + result.sub( this.center ).normalize(); + result.multiplyScalar( this.radius ).add( this.center ); + + } + + return result; + + }, + + getBoundingBox: function ( optionalTarget ) { + + var box = optionalTarget || new Box3(); + + box.set( this.center, this.center ); + box.expandByScalar( this.radius ); + + return box; + + }, + + applyMatrix4: function ( matrix ) { + + this.center.applyMatrix4( matrix ); + this.radius = this.radius * matrix.getMaxScaleOnAxis(); + + return this; + + }, + + translate: function ( offset ) { + + this.center.add( offset ); + + return this; + + }, + + equals: function ( sphere ) { + + return sphere.center.equals( this.center ) && ( sphere.radius === this.radius ); + + } + + } ); + + /** + * @author alteredq / http://alteredqualia.com/ + * @author WestLangley / http://github.com/WestLangley + * @author bhouston / http://clara.io + * @author tschw + */ + + function Matrix3() { + + this.elements = [ + + 1, 0, 0, + 0, 1, 0, + 0, 0, 1 + + ]; + + if ( arguments.length > 0 ) { + + console.error( 'THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.' ); + + } + + } + + Object.assign( Matrix3.prototype, { + + isMatrix3: true, + + set: function ( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) { + + var te = this.elements; + + te[ 0 ] = n11; te[ 1 ] = n21; te[ 2 ] = n31; + te[ 3 ] = n12; te[ 4 ] = n22; te[ 5 ] = n32; + te[ 6 ] = n13; te[ 7 ] = n23; te[ 8 ] = n33; + + return this; + + }, + + identity: function () { + + this.set( + + 1, 0, 0, + 0, 1, 0, + 0, 0, 1 + + ); + + return this; + + }, + + clone: function () { + + return new this.constructor().fromArray( this.elements ); + + }, + + copy: function ( m ) { + + var te = this.elements; + var me = m.elements; + + te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ]; + te[ 3 ] = me[ 3 ]; te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ]; + te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ]; te[ 8 ] = me[ 8 ]; + + return this; + + }, + + setFromMatrix4: function ( m ) { + + var me = m.elements; + + this.set( + + me[ 0 ], me[ 4 ], me[ 8 ], + me[ 1 ], me[ 5 ], me[ 9 ], + me[ 2 ], me[ 6 ], me[ 10 ] + + ); + + return this; + + }, + + applyToBufferAttribute: function () { + + var v1 = new Vector3(); + + return function applyToBufferAttribute( attribute ) { + + for ( var i = 0, l = attribute.count; i < l; i ++ ) { + + v1.x = attribute.getX( i ); + v1.y = attribute.getY( i ); + v1.z = attribute.getZ( i ); + + v1.applyMatrix3( this ); + + attribute.setXYZ( i, v1.x, v1.y, v1.z ); + + } + + return attribute; + + }; + + }(), + + multiply: function ( m ) { + + return this.multiplyMatrices( this, m ); + + }, + + premultiply: function ( m ) { + + return this.multiplyMatrices( m, this ); + + }, + + multiplyMatrices: function ( a, b ) { + + var ae = a.elements; + var be = b.elements; + var te = this.elements; + + var a11 = ae[ 0 ], a12 = ae[ 3 ], a13 = ae[ 6 ]; + var a21 = ae[ 1 ], a22 = ae[ 4 ], a23 = ae[ 7 ]; + var a31 = ae[ 2 ], a32 = ae[ 5 ], a33 = ae[ 8 ]; + + var b11 = be[ 0 ], b12 = be[ 3 ], b13 = be[ 6 ]; + var b21 = be[ 1 ], b22 = be[ 4 ], b23 = be[ 7 ]; + var b31 = be[ 2 ], b32 = be[ 5 ], b33 = be[ 8 ]; + + te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31; + te[ 3 ] = a11 * b12 + a12 * b22 + a13 * b32; + te[ 6 ] = a11 * b13 + a12 * b23 + a13 * b33; + + te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31; + te[ 4 ] = a21 * b12 + a22 * b22 + a23 * b32; + te[ 7 ] = a21 * b13 + a22 * b23 + a23 * b33; + + te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31; + te[ 5 ] = a31 * b12 + a32 * b22 + a33 * b32; + te[ 8 ] = a31 * b13 + a32 * b23 + a33 * b33; + + return this; + + }, + + multiplyScalar: function ( s ) { + + var te = this.elements; + + te[ 0 ] *= s; te[ 3 ] *= s; te[ 6 ] *= s; + te[ 1 ] *= s; te[ 4 ] *= s; te[ 7 ] *= s; + te[ 2 ] *= s; te[ 5 ] *= s; te[ 8 ] *= s; + + return this; + + }, + + determinant: function () { + + var te = this.elements; + + var a = te[ 0 ], b = te[ 1 ], c = te[ 2 ], + d = te[ 3 ], e = te[ 4 ], f = te[ 5 ], + g = te[ 6 ], h = te[ 7 ], i = te[ 8 ]; + + return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g; + + }, + + getInverse: function ( matrix, throwOnDegenerate ) { + + if ( matrix && matrix.isMatrix4 ) { + + console.error( "THREE.Matrix3.getInverse no longer takes a Matrix4 argument." ); + + } + + var me = matrix.elements, + te = this.elements, + + n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ], + n12 = me[ 3 ], n22 = me[ 4 ], n32 = me[ 5 ], + n13 = me[ 6 ], n23 = me[ 7 ], n33 = me[ 8 ], + + t11 = n33 * n22 - n32 * n23, + t12 = n32 * n13 - n33 * n12, + t13 = n23 * n12 - n22 * n13, + + det = n11 * t11 + n21 * t12 + n31 * t13; + + if ( det === 0 ) { + + var msg = "THREE.Matrix3.getInverse(): can't invert matrix, determinant is 0"; + + if ( throwOnDegenerate === true ) { + + throw new Error( msg ); + + } else { + + console.warn( msg ); + + } + + return this.identity(); + + } + + var detInv = 1 / det; + + te[ 0 ] = t11 * detInv; + te[ 1 ] = ( n31 * n23 - n33 * n21 ) * detInv; + te[ 2 ] = ( n32 * n21 - n31 * n22 ) * detInv; + + te[ 3 ] = t12 * detInv; + te[ 4 ] = ( n33 * n11 - n31 * n13 ) * detInv; + te[ 5 ] = ( n31 * n12 - n32 * n11 ) * detInv; + + te[ 6 ] = t13 * detInv; + te[ 7 ] = ( n21 * n13 - n23 * n11 ) * detInv; + te[ 8 ] = ( n22 * n11 - n21 * n12 ) * detInv; + + return this; + + }, + + transpose: function () { + + var tmp, m = this.elements; + + tmp = m[ 1 ]; m[ 1 ] = m[ 3 ]; m[ 3 ] = tmp; + tmp = m[ 2 ]; m[ 2 ] = m[ 6 ]; m[ 6 ] = tmp; + tmp = m[ 5 ]; m[ 5 ] = m[ 7 ]; m[ 7 ] = tmp; + + return this; + + }, + + getNormalMatrix: function ( matrix4 ) { + + return this.setFromMatrix4( matrix4 ).getInverse( this ).transpose(); + + }, + + transposeIntoArray: function ( r ) { + + var m = this.elements; + + r[ 0 ] = m[ 0 ]; + r[ 1 ] = m[ 3 ]; + r[ 2 ] = m[ 6 ]; + r[ 3 ] = m[ 1 ]; + r[ 4 ] = m[ 4 ]; + r[ 5 ] = m[ 7 ]; + r[ 6 ] = m[ 2 ]; + r[ 7 ] = m[ 5 ]; + r[ 8 ] = m[ 8 ]; + + return this; + + }, + + equals: function ( matrix ) { + + var te = this.elements; + var me = matrix.elements; + + for ( var i = 0; i < 9; i ++ ) { + + if ( te[ i ] !== me[ i ] ) return false; + + } + + return true; + + }, + + fromArray: function ( array, offset ) { + + if ( offset === undefined ) offset = 0; + + for ( var i = 0; i < 9; i ++ ) { + + this.elements[ i ] = array[ i + offset ]; + + } + + return this; + + }, + + toArray: function ( array, offset ) { + + if ( array === undefined ) array = []; + if ( offset === undefined ) offset = 0; + + var te = this.elements; + + array[ offset ] = te[ 0 ]; + array[ offset + 1 ] = te[ 1 ]; + array[ offset + 2 ] = te[ 2 ]; + + array[ offset + 3 ] = te[ 3 ]; + array[ offset + 4 ] = te[ 4 ]; + array[ offset + 5 ] = te[ 5 ]; + + array[ offset + 6 ] = te[ 6 ]; + array[ offset + 7 ] = te[ 7 ]; + array[ offset + 8 ] = te[ 8 ]; + + return array; + + } + + } ); + + /** + * @author bhouston / http://clara.io + */ + + function Plane( normal, constant ) { + + this.normal = ( normal !== undefined ) ? normal : new Vector3( 1, 0, 0 ); + this.constant = ( constant !== undefined ) ? constant : 0; + + } + + Object.assign( Plane.prototype, { + + set: function ( normal, constant ) { + + this.normal.copy( normal ); + this.constant = constant; + + return this; + + }, + + setComponents: function ( x, y, z, w ) { + + this.normal.set( x, y, z ); + this.constant = w; + + return this; + + }, + + setFromNormalAndCoplanarPoint: function ( normal, point ) { + + this.normal.copy( normal ); + this.constant = - point.dot( this.normal ); // must be this.normal, not normal, as this.normal is normalized + + return this; + + }, + + setFromCoplanarPoints: function () { + + var v1 = new Vector3(); + var v2 = new Vector3(); + + return function setFromCoplanarPoints( a, b, c ) { + + var normal = v1.subVectors( c, b ).cross( v2.subVectors( a, b ) ).normalize(); + + // Q: should an error be thrown if normal is zero (e.g. degenerate plane)? + + this.setFromNormalAndCoplanarPoint( normal, a ); + + return this; + + }; + + }(), + + clone: function () { + + return new this.constructor().copy( this ); + + }, + + copy: function ( plane ) { + + this.normal.copy( plane.normal ); + this.constant = plane.constant; + + return this; + + }, + + normalize: function () { + + // Note: will lead to a divide by zero if the plane is invalid. + + var inverseNormalLength = 1.0 / this.normal.length(); + this.normal.multiplyScalar( inverseNormalLength ); + this.constant *= inverseNormalLength; + + return this; + + }, + + negate: function () { + + this.constant *= - 1; + this.normal.negate(); + + return this; + + }, + + distanceToPoint: function ( point ) { + + return this.normal.dot( point ) + this.constant; + + }, + + distanceToSphere: function ( sphere ) { + + return this.distanceToPoint( sphere.center ) - sphere.radius; + + }, + + projectPoint: function ( point, optionalTarget ) { + + return this.orthoPoint( point, optionalTarget ).sub( point ).negate(); + + }, + + orthoPoint: function ( point, optionalTarget ) { + + var perpendicularMagnitude = this.distanceToPoint( point ); + + var result = optionalTarget || new Vector3(); + return result.copy( this.normal ).multiplyScalar( perpendicularMagnitude ); + + }, + + intersectLine: function () { + + var v1 = new Vector3(); + + return function intersectLine( line, optionalTarget ) { + + var result = optionalTarget || new Vector3(); + + var direction = line.delta( v1 ); + + var denominator = this.normal.dot( direction ); + + if ( denominator === 0 ) { + + // line is coplanar, return origin + if ( this.distanceToPoint( line.start ) === 0 ) { + + return result.copy( line.start ); + + } + + // Unsure if this is the correct method to handle this case. + return undefined; + + } + + var t = - ( line.start.dot( this.normal ) + this.constant ) / denominator; + + if ( t < 0 || t > 1 ) { + + return undefined; + + } + + return result.copy( direction ).multiplyScalar( t ).add( line.start ); + + }; + + }(), + + intersectsLine: function ( line ) { + + // Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it. + + var startSign = this.distanceToPoint( line.start ); + var endSign = this.distanceToPoint( line.end ); + + return ( startSign < 0 && endSign > 0 ) || ( endSign < 0 && startSign > 0 ); + + }, + + intersectsBox: function ( box ) { + + return box.intersectsPlane( this ); + + }, + + intersectsSphere: function ( sphere ) { + + return sphere.intersectsPlane( this ); + + }, + + coplanarPoint: function ( optionalTarget ) { + + var result = optionalTarget || new Vector3(); + return result.copy( this.normal ).multiplyScalar( - this.constant ); + + }, + + applyMatrix4: function () { + + var v1 = new Vector3(); + var m1 = new Matrix3(); + + return function applyMatrix4( matrix, optionalNormalMatrix ) { + + var referencePoint = this.coplanarPoint( v1 ).applyMatrix4( matrix ); + + // transform normal based on theory here: + // http://www.songho.ca/opengl/gl_normaltransform.html + var normalMatrix = optionalNormalMatrix || m1.getNormalMatrix( matrix ); + var normal = this.normal.applyMatrix3( normalMatrix ).normalize(); + + // recalculate constant (like in setFromNormalAndCoplanarPoint) + this.constant = - referencePoint.dot( normal ); + + return this; + + }; + + }(), + + translate: function ( offset ) { + + this.constant = this.constant - offset.dot( this.normal ); + + return this; + + }, + + equals: function ( plane ) { + + return plane.normal.equals( this.normal ) && ( plane.constant === this.constant ); + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + * @author bhouston / http://clara.io + */ + + function Frustum( p0, p1, p2, p3, p4, p5 ) { + + this.planes = [ + + ( p0 !== undefined ) ? p0 : new Plane(), + ( p1 !== undefined ) ? p1 : new Plane(), + ( p2 !== undefined ) ? p2 : new Plane(), + ( p3 !== undefined ) ? p3 : new Plane(), + ( p4 !== undefined ) ? p4 : new Plane(), + ( p5 !== undefined ) ? p5 : new Plane() + + ]; + + } + + Object.assign( Frustum.prototype, { + + set: function ( p0, p1, p2, p3, p4, p5 ) { var planes = this.planes; - for ( var i = 0; i < 6 ; i ++ ) { + planes[ 0 ].copy( p0 ); + planes[ 1 ].copy( p1 ); + planes[ 2 ].copy( p2 ); + planes[ 3 ].copy( p3 ); + planes[ 4 ].copy( p4 ); + planes[ 5 ].copy( p5 ); - var plane = planes[ i ]; + return this; - p1.x = plane.normal.x > 0 ? box.min.x : box.max.x; - p2.x = plane.normal.x > 0 ? box.max.x : box.min.x; - p1.y = plane.normal.y > 0 ? box.min.y : box.max.y; - p2.y = plane.normal.y > 0 ? box.max.y : box.min.y; - p1.z = plane.normal.z > 0 ? box.min.z : box.max.z; - p2.z = plane.normal.z > 0 ? box.max.z : box.min.z; + }, - var d1 = plane.distanceToPoint( p1 ); - var d2 = plane.distanceToPoint( p2 ); + clone: function () { - // if both outside plane, no intersection + return new this.constructor().copy( this ); - if ( d1 < 0 && d2 < 0 ) { + }, + + copy: function ( frustum ) { + + var planes = this.planes; + + for ( var i = 0; i < 6; i ++ ) { + + planes[ i ].copy( frustum.planes[ i ] ); + + } + + return this; + + }, + + setFromMatrix: function ( m ) { + + var planes = this.planes; + var me = m.elements; + var me0 = me[ 0 ], me1 = me[ 1 ], me2 = me[ 2 ], me3 = me[ 3 ]; + var me4 = me[ 4 ], me5 = me[ 5 ], me6 = me[ 6 ], me7 = me[ 7 ]; + var me8 = me[ 8 ], me9 = me[ 9 ], me10 = me[ 10 ], me11 = me[ 11 ]; + var me12 = me[ 12 ], me13 = me[ 13 ], me14 = me[ 14 ], me15 = me[ 15 ]; + + planes[ 0 ].setComponents( me3 - me0, me7 - me4, me11 - me8, me15 - me12 ).normalize(); + planes[ 1 ].setComponents( me3 + me0, me7 + me4, me11 + me8, me15 + me12 ).normalize(); + planes[ 2 ].setComponents( me3 + me1, me7 + me5, me11 + me9, me15 + me13 ).normalize(); + planes[ 3 ].setComponents( me3 - me1, me7 - me5, me11 - me9, me15 - me13 ).normalize(); + planes[ 4 ].setComponents( me3 - me2, me7 - me6, me11 - me10, me15 - me14 ).normalize(); + planes[ 5 ].setComponents( me3 + me2, me7 + me6, me11 + me10, me15 + me14 ).normalize(); + + return this; + + }, + + intersectsObject: function () { + + var sphere = new Sphere(); + + return function intersectsObject( object ) { + + var geometry = object.geometry; + + if ( geometry.boundingSphere === null ) + geometry.computeBoundingSphere(); + + sphere.copy( geometry.boundingSphere ) + .applyMatrix4( object.matrixWorld ); + + return this.intersectsSphere( sphere ); + + }; + + }(), + + intersectsSprite: function () { + + var sphere = new Sphere(); + + return function intersectsSprite( sprite ) { + + sphere.center.set( 0, 0, 0 ); + sphere.radius = 0.7071067811865476; + sphere.applyMatrix4( sprite.matrixWorld ); + + return this.intersectsSphere( sphere ); + + }; + + }(), + + intersectsSphere: function ( sphere ) { + + var planes = this.planes; + var center = sphere.center; + var negRadius = - sphere.radius; + + for ( var i = 0; i < 6; i ++ ) { + + var distance = planes[ i ].distanceToPoint( center ); + + if ( distance < negRadius ) { return false; @@ -6621,1771 +9011,501 @@ THREE.Frustum.prototype = { return true; - }; + }, - }(), + intersectsBox: function () { + var p1 = new Vector3(), + p2 = new Vector3(); - containsPoint: function ( point ) { + return function intersectsBox( box ) { - var planes = this.planes; + var planes = this.planes; - for ( var i = 0; i < 6; i ++ ) { + for ( var i = 0; i < 6; i ++ ) { - if ( planes[ i ].distanceToPoint( point ) < 0 ) { + var plane = planes[ i ]; - return false; + p1.x = plane.normal.x > 0 ? box.min.x : box.max.x; + p2.x = plane.normal.x > 0 ? box.max.x : box.min.x; + p1.y = plane.normal.y > 0 ? box.min.y : box.max.y; + p2.y = plane.normal.y > 0 ? box.max.y : box.min.y; + p1.z = plane.normal.z > 0 ? box.min.z : box.max.z; + p2.z = plane.normal.z > 0 ? box.max.z : box.min.z; - } + var d1 = plane.distanceToPoint( p1 ); + var d2 = plane.distanceToPoint( p2 ); - } + // if both outside plane, no intersection - return true; + if ( d1 < 0 && d2 < 0 ) { - } - -}; - -// File:src/math/Plane.js - -/** - * @author bhouston / http://clara.io - */ - -THREE.Plane = function ( normal, constant ) { - - this.normal = ( normal !== undefined ) ? normal : new THREE.Vector3( 1, 0, 0 ); - this.constant = ( constant !== undefined ) ? constant : 0; - -}; - -THREE.Plane.prototype = { - - constructor: THREE.Plane, - - set: function ( normal, constant ) { - - this.normal.copy( normal ); - this.constant = constant; - - return this; - - }, - - setComponents: function ( x, y, z, w ) { - - this.normal.set( x, y, z ); - this.constant = w; - - return this; - - }, - - setFromNormalAndCoplanarPoint: function ( normal, point ) { - - this.normal.copy( normal ); - this.constant = - point.dot( this.normal ); // must be this.normal, not normal, as this.normal is normalized - - return this; - - }, - - setFromCoplanarPoints: function () { - - var v1 = new THREE.Vector3(); - var v2 = new THREE.Vector3(); - - return function ( a, b, c ) { - - var normal = v1.subVectors( c, b ).cross( v2.subVectors( a, b ) ).normalize(); - - // Q: should an error be thrown if normal is zero (e.g. degenerate plane)? - - this.setFromNormalAndCoplanarPoint( normal, a ); - - return this; - - }; - - }(), - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( plane ) { - - this.normal.copy( plane.normal ); - this.constant = plane.constant; - - return this; - - }, - - normalize: function () { - - // Note: will lead to a divide by zero if the plane is invalid. - - var inverseNormalLength = 1.0 / this.normal.length(); - this.normal.multiplyScalar( inverseNormalLength ); - this.constant *= inverseNormalLength; - - return this; - - }, - - negate: function () { - - this.constant *= - 1; - this.normal.negate(); - - return this; - - }, - - distanceToPoint: function ( point ) { - - return this.normal.dot( point ) + this.constant; - - }, - - distanceToSphere: function ( sphere ) { - - return this.distanceToPoint( sphere.center ) - sphere.radius; - - }, - - projectPoint: function ( point, optionalTarget ) { - - return this.orthoPoint( point, optionalTarget ).sub( point ).negate(); - - }, - - orthoPoint: function ( point, optionalTarget ) { - - var perpendicularMagnitude = this.distanceToPoint( point ); - - var result = optionalTarget || new THREE.Vector3(); - return result.copy( this.normal ).multiplyScalar( perpendicularMagnitude ); - - }, - - intersectLine: function () { - - var v1 = new THREE.Vector3(); - - return function ( line, optionalTarget ) { - - var result = optionalTarget || new THREE.Vector3(); - - var direction = line.delta( v1 ); - - var denominator = this.normal.dot( direction ); - - if ( denominator === 0 ) { - - // line is coplanar, return origin - if ( this.distanceToPoint( line.start ) === 0 ) { - - return result.copy( line.start ); - - } - - // Unsure if this is the correct method to handle this case. - return undefined; - - } - - var t = - ( line.start.dot( this.normal ) + this.constant ) / denominator; - - if ( t < 0 || t > 1 ) { - - return undefined; - - } - - return result.copy( direction ).multiplyScalar( t ).add( line.start ); - - }; - - }(), - - intersectsLine: function ( line ) { - - // Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it. - - var startSign = this.distanceToPoint( line.start ); - var endSign = this.distanceToPoint( line.end ); - - return ( startSign < 0 && endSign > 0 ) || ( endSign < 0 && startSign > 0 ); - - }, - - intersectsBox: function ( box ) { - - return box.intersectsPlane( this ); - - }, - - intersectsSphere: function ( sphere ) { - - return sphere.intersectsPlane( this ); - - }, - - coplanarPoint: function ( optionalTarget ) { - - var result = optionalTarget || new THREE.Vector3(); - return result.copy( this.normal ).multiplyScalar( - this.constant ); - - }, - - applyMatrix4: function () { - - var v1 = new THREE.Vector3(); - var m1 = new THREE.Matrix3(); - - return function ( matrix, optionalNormalMatrix ) { - - var referencePoint = this.coplanarPoint( v1 ).applyMatrix4( matrix ); - - // transform normal based on theory here: - // http://www.songho.ca/opengl/gl_normaltransform.html - var normalMatrix = optionalNormalMatrix || m1.getNormalMatrix( matrix ); - var normal = this.normal.applyMatrix3( normalMatrix ).normalize(); - - // recalculate constant (like in setFromNormalAndCoplanarPoint) - this.constant = - referencePoint.dot( normal ); - - return this; - - }; - - }(), - - translate: function ( offset ) { - - this.constant = this.constant - offset.dot( this.normal ); - - return this; - - }, - - equals: function ( plane ) { - - return plane.normal.equals( this.normal ) && ( plane.constant === this.constant ); - - } - -}; - -// File:src/math/Spherical.js - -/** - * @author bhouston / http://clara.io - * @author WestLangley / http://github.com/WestLangley - * - * Ref: https://en.wikipedia.org/wiki/Spherical_coordinate_system - * - * The poles (phi) are at the positive and negative y axis. - * The equator starts at positive z. - */ - -THREE.Spherical = function ( radius, phi, theta ) { - - this.radius = ( radius !== undefined ) ? radius : 1.0; - this.phi = ( phi !== undefined ) ? phi : 0; // up / down towards top and bottom pole - this.theta = ( theta !== undefined ) ? theta : 0; // around the equator of the sphere - - return this; - -}; - -THREE.Spherical.prototype = { - - constructor: THREE.Spherical, - - set: function ( radius, phi, theta ) { - - this.radius = radius; - this.phi = phi; - this.theta = theta; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( other ) { - - this.radius.copy( other.radius ); - this.phi.copy( other.phi ); - this.theta.copy( other.theta ); - - return this; - - }, - - // restrict phi to be betwee EPS and PI-EPS - makeSafe: function() { - - var EPS = 0.000001; - this.phi = Math.max( EPS, Math.min( Math.PI - EPS, this.phi ) ); - - }, - - setFromVector3: function( vec3 ) { - - this.radius = vec3.length(); - - if ( this.radius === 0 ) { - - this.theta = 0; - this.phi = 0; - - } else { - - this.theta = Math.atan2( vec3.x, vec3.z ); // equator angle around y-up axis - this.phi = Math.acos( THREE.Math.clamp( vec3.y / this.radius, - 1, 1 ) ); // polar angle - - } - - return this; - - }, - -}; - -// File:src/math/Math.js - -/** - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.Math = { - - DEG2RAD: Math.PI / 180, - RAD2DEG: 180 / Math.PI, - - generateUUID: function () { - - // http://www.broofa.com/Tools/Math.uuid.htm - - var chars = '0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz'.split( '' ); - var uuid = new Array( 36 ); - var rnd = 0, r; - - return function () { - - for ( var i = 0; i < 36; i ++ ) { - - if ( i === 8 || i === 13 || i === 18 || i === 23 ) { - - uuid[ i ] = '-'; - - } else if ( i === 14 ) { - - uuid[ i ] = '4'; - - } else { - - if ( rnd <= 0x02 ) rnd = 0x2000000 + ( Math.random() * 0x1000000 ) | 0; - r = rnd & 0xf; - rnd = rnd >> 4; - uuid[ i ] = chars[ ( i === 19 ) ? ( r & 0x3 ) | 0x8 : r ]; - - } - - } - - return uuid.join( '' ); - - }; - - }(), - - clamp: function ( value, min, max ) { - - return Math.max( min, Math.min( max, value ) ); - - }, - - // compute euclidian modulo of m % n - // https://en.wikipedia.org/wiki/Modulo_operation - - euclideanModulo: function ( n, m ) { - - return ( ( n % m ) + m ) % m; - - }, - - // Linear mapping from range to range - - mapLinear: function ( x, a1, a2, b1, b2 ) { - - return b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 ); - - }, - - // http://en.wikipedia.org/wiki/Smoothstep - - smoothstep: function ( x, min, max ) { - - if ( x <= min ) return 0; - if ( x >= max ) return 1; - - x = ( x - min ) / ( max - min ); - - return x * x * ( 3 - 2 * x ); - - }, - - smootherstep: function ( x, min, max ) { - - if ( x <= min ) return 0; - if ( x >= max ) return 1; - - x = ( x - min ) / ( max - min ); - - return x * x * x * ( x * ( x * 6 - 15 ) + 10 ); - - }, - - random16: function () { - - console.warn( 'THREE.Math.random16() has been deprecated. Use Math.random() instead.' ); - return Math.random(); - - }, - - // Random integer from interval - - randInt: function ( low, high ) { - - return low + Math.floor( Math.random() * ( high - low + 1 ) ); - - }, - - // Random float from interval - - randFloat: function ( low, high ) { - - return low + Math.random() * ( high - low ); - - }, - - // Random float from <-range/2, range/2> interval - - randFloatSpread: function ( range ) { - - return range * ( 0.5 - Math.random() ); - - }, - - degToRad: function ( degrees ) { - - return degrees * THREE.Math.DEG2RAD; - - }, - - radToDeg: function ( radians ) { - - return radians * THREE.Math.RAD2DEG; - - }, - - isPowerOfTwo: function ( value ) { - - return ( value & ( value - 1 ) ) === 0 && value !== 0; - - }, - - nearestPowerOfTwo: function ( value ) { - - return Math.pow( 2, Math.round( Math.log( value ) / Math.LN2 ) ); - - }, - - nextPowerOfTwo: function ( value ) { - - value --; - value |= value >> 1; - value |= value >> 2; - value |= value >> 4; - value |= value >> 8; - value |= value >> 16; - value ++; - - return value; - - } - -}; - -// File:src/math/Spline.js - -/** - * Spline from Tween.js, slightly optimized (and trashed) - * http://sole.github.com/tween.js/examples/05_spline.html - * - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - */ - -THREE.Spline = function ( points ) { - - this.points = points; - - var c = [], v3 = { x: 0, y: 0, z: 0 }, - point, intPoint, weight, w2, w3, - pa, pb, pc, pd; - - this.initFromArray = function ( a ) { - - this.points = []; - - for ( var i = 0; i < a.length; i ++ ) { - - this.points[ i ] = { x: a[ i ][ 0 ], y: a[ i ][ 1 ], z: a[ i ][ 2 ] }; - - } - - }; - - this.getPoint = function ( k ) { - - point = ( this.points.length - 1 ) * k; - intPoint = Math.floor( point ); - weight = point - intPoint; - - c[ 0 ] = intPoint === 0 ? intPoint : intPoint - 1; - c[ 1 ] = intPoint; - c[ 2 ] = intPoint > this.points.length - 2 ? this.points.length - 1 : intPoint + 1; - c[ 3 ] = intPoint > this.points.length - 3 ? this.points.length - 1 : intPoint + 2; - - pa = this.points[ c[ 0 ] ]; - pb = this.points[ c[ 1 ] ]; - pc = this.points[ c[ 2 ] ]; - pd = this.points[ c[ 3 ] ]; - - w2 = weight * weight; - w3 = weight * w2; - - v3.x = interpolate( pa.x, pb.x, pc.x, pd.x, weight, w2, w3 ); - v3.y = interpolate( pa.y, pb.y, pc.y, pd.y, weight, w2, w3 ); - v3.z = interpolate( pa.z, pb.z, pc.z, pd.z, weight, w2, w3 ); - - return v3; - - }; - - this.getControlPointsArray = function () { - - var i, p, l = this.points.length, - coords = []; - - for ( i = 0; i < l; i ++ ) { - - p = this.points[ i ]; - coords[ i ] = [ p.x, p.y, p.z ]; - - } - - return coords; - - }; - - // approximate length by summing linear segments - - this.getLength = function ( nSubDivisions ) { - - var i, index, nSamples, position, - point = 0, intPoint = 0, oldIntPoint = 0, - oldPosition = new THREE.Vector3(), - tmpVec = new THREE.Vector3(), - chunkLengths = [], - totalLength = 0; - - // first point has 0 length - - chunkLengths[ 0 ] = 0; - - if ( ! nSubDivisions ) nSubDivisions = 100; - - nSamples = this.points.length * nSubDivisions; - - oldPosition.copy( this.points[ 0 ] ); - - for ( i = 1; i < nSamples; i ++ ) { - - index = i / nSamples; - - position = this.getPoint( index ); - tmpVec.copy( position ); - - totalLength += tmpVec.distanceTo( oldPosition ); - - oldPosition.copy( position ); - - point = ( this.points.length - 1 ) * index; - intPoint = Math.floor( point ); - - if ( intPoint !== oldIntPoint ) { - - chunkLengths[ intPoint ] = totalLength; - oldIntPoint = intPoint; - - } - - } - - // last point ends with total length - - chunkLengths[ chunkLengths.length ] = totalLength; - - return { chunks: chunkLengths, total: totalLength }; - - }; - - this.reparametrizeByArcLength = function ( samplingCoef ) { - - var i, j, - index, indexCurrent, indexNext, - realDistance, - sampling, position, - newpoints = [], - tmpVec = new THREE.Vector3(), - sl = this.getLength(); - - newpoints.push( tmpVec.copy( this.points[ 0 ] ).clone() ); - - for ( i = 1; i < this.points.length; i ++ ) { - - //tmpVec.copy( this.points[ i - 1 ] ); - //linearDistance = tmpVec.distanceTo( this.points[ i ] ); - - realDistance = sl.chunks[ i ] - sl.chunks[ i - 1 ]; - - sampling = Math.ceil( samplingCoef * realDistance / sl.total ); - - indexCurrent = ( i - 1 ) / ( this.points.length - 1 ); - indexNext = i / ( this.points.length - 1 ); - - for ( j = 1; j < sampling - 1; j ++ ) { - - index = indexCurrent + j * ( 1 / sampling ) * ( indexNext - indexCurrent ); - - position = this.getPoint( index ); - newpoints.push( tmpVec.copy( position ).clone() ); - - } - - newpoints.push( tmpVec.copy( this.points[ i ] ).clone() ); - - } - - this.points = newpoints; - - }; - - // Catmull-Rom - - function interpolate( p0, p1, p2, p3, t, t2, t3 ) { - - var v0 = ( p2 - p0 ) * 0.5, - v1 = ( p3 - p1 ) * 0.5; - - return ( 2 * ( p1 - p2 ) + v0 + v1 ) * t3 + ( - 3 * ( p1 - p2 ) - 2 * v0 - v1 ) * t2 + v0 * t + p1; - - } - -}; - -// File:src/math/Triangle.js - -/** - * @author bhouston / http://clara.io - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.Triangle = function ( a, b, c ) { - - this.a = ( a !== undefined ) ? a : new THREE.Vector3(); - this.b = ( b !== undefined ) ? b : new THREE.Vector3(); - this.c = ( c !== undefined ) ? c : new THREE.Vector3(); - -}; - -THREE.Triangle.normal = function () { - - var v0 = new THREE.Vector3(); - - return function ( a, b, c, optionalTarget ) { - - var result = optionalTarget || new THREE.Vector3(); - - result.subVectors( c, b ); - v0.subVectors( a, b ); - result.cross( v0 ); - - var resultLengthSq = result.lengthSq(); - if ( resultLengthSq > 0 ) { - - return result.multiplyScalar( 1 / Math.sqrt( resultLengthSq ) ); - - } - - return result.set( 0, 0, 0 ); - - }; - -}(); - -// static/instance method to calculate barycentric coordinates -// based on: http://www.blackpawn.com/texts/pointinpoly/default.html -THREE.Triangle.barycoordFromPoint = function () { - - var v0 = new THREE.Vector3(); - var v1 = new THREE.Vector3(); - var v2 = new THREE.Vector3(); - - return function ( point, a, b, c, optionalTarget ) { - - v0.subVectors( c, a ); - v1.subVectors( b, a ); - v2.subVectors( point, a ); - - var dot00 = v0.dot( v0 ); - var dot01 = v0.dot( v1 ); - var dot02 = v0.dot( v2 ); - var dot11 = v1.dot( v1 ); - var dot12 = v1.dot( v2 ); - - var denom = ( dot00 * dot11 - dot01 * dot01 ); - - var result = optionalTarget || new THREE.Vector3(); - - // collinear or singular triangle - if ( denom === 0 ) { - - // arbitrary location outside of triangle? - // not sure if this is the best idea, maybe should be returning undefined - return result.set( - 2, - 1, - 1 ); - - } - - var invDenom = 1 / denom; - var u = ( dot11 * dot02 - dot01 * dot12 ) * invDenom; - var v = ( dot00 * dot12 - dot01 * dot02 ) * invDenom; - - // barycentric coordinates must always sum to 1 - return result.set( 1 - u - v, v, u ); - - }; - -}(); - -THREE.Triangle.containsPoint = function () { - - var v1 = new THREE.Vector3(); - - return function ( point, a, b, c ) { - - var result = THREE.Triangle.barycoordFromPoint( point, a, b, c, v1 ); - - return ( result.x >= 0 ) && ( result.y >= 0 ) && ( ( result.x + result.y ) <= 1 ); - - }; - -}(); - -THREE.Triangle.prototype = { - - constructor: THREE.Triangle, - - set: function ( a, b, c ) { - - this.a.copy( a ); - this.b.copy( b ); - this.c.copy( c ); - - return this; - - }, - - setFromPointsAndIndices: function ( points, i0, i1, i2 ) { - - this.a.copy( points[ i0 ] ); - this.b.copy( points[ i1 ] ); - this.c.copy( points[ i2 ] ); - - return this; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( triangle ) { - - this.a.copy( triangle.a ); - this.b.copy( triangle.b ); - this.c.copy( triangle.c ); - - return this; - - }, - - area: function () { - - var v0 = new THREE.Vector3(); - var v1 = new THREE.Vector3(); - - return function () { - - v0.subVectors( this.c, this.b ); - v1.subVectors( this.a, this.b ); - - return v0.cross( v1 ).length() * 0.5; - - }; - - }(), - - midpoint: function ( optionalTarget ) { - - var result = optionalTarget || new THREE.Vector3(); - return result.addVectors( this.a, this.b ).add( this.c ).multiplyScalar( 1 / 3 ); - - }, - - normal: function ( optionalTarget ) { - - return THREE.Triangle.normal( this.a, this.b, this.c, optionalTarget ); - - }, - - plane: function ( optionalTarget ) { - - var result = optionalTarget || new THREE.Plane(); - - return result.setFromCoplanarPoints( this.a, this.b, this.c ); - - }, - - barycoordFromPoint: function ( point, optionalTarget ) { - - return THREE.Triangle.barycoordFromPoint( point, this.a, this.b, this.c, optionalTarget ); - - }, - - containsPoint: function ( point ) { - - return THREE.Triangle.containsPoint( point, this.a, this.b, this.c ); - - }, - - closestPointToPoint: function () { - - var plane, edgeList, projectedPoint, closestPoint; - - return function closestPointToPoint( point, optionalTarget ) { - - if ( plane === undefined ) { - - plane = new THREE.Plane(); - edgeList = [ new THREE.Line3(), new THREE.Line3(), new THREE.Line3() ]; - projectedPoint = new THREE.Vector3(); - closestPoint = new THREE.Vector3(); - - } - - var result = optionalTarget || new THREE.Vector3(); - var minDistance = Infinity; - - // project the point onto the plane of the triangle - - plane.setFromCoplanarPoints( this.a, this.b, this.c ); - plane.projectPoint( point, projectedPoint ); - - // check if the projection lies within the triangle - - if( this.containsPoint( projectedPoint ) === true ) { - - // if so, this is the closest point - - result.copy( projectedPoint ); - - } else { - - // if not, the point falls outside the triangle. the result is the closest point to the triangle's edges or vertices - - edgeList[ 0 ].set( this.a, this.b ); - edgeList[ 1 ].set( this.b, this.c ); - edgeList[ 2 ].set( this.c, this.a ); - - for( var i = 0; i < edgeList.length; i ++ ) { - - edgeList[ i ].closestPointToPoint( projectedPoint, true, closestPoint ); - - var distance = projectedPoint.distanceToSquared( closestPoint ); - - if( distance < minDistance ) { - - minDistance = distance; - - result.copy( closestPoint ); + return false; } } - } + return true; - return result; + }; - }; + }(), - }(), + containsPoint: function ( point ) { - equals: function ( triangle ) { + var planes = this.planes; - return triangle.a.equals( this.a ) && triangle.b.equals( this.b ) && triangle.c.equals( this.c ); + for ( var i = 0; i < 6; i ++ ) { - } + if ( planes[ i ].distanceToPoint( point ) < 0 ) { -}; - -// File:src/math/Interpolant.js - -/** - * Abstract base class of interpolants over parametric samples. - * - * The parameter domain is one dimensional, typically the time or a path - * along a curve defined by the data. - * - * The sample values can have any dimensionality and derived classes may - * apply special interpretations to the data. - * - * This class provides the interval seek in a Template Method, deferring - * the actual interpolation to derived classes. - * - * Time complexity is O(1) for linear access crossing at most two points - * and O(log N) for random access, where N is the number of positions. - * - * References: - * - * http://www.oodesign.com/template-method-pattern.html - * - * @author tschw - */ - -THREE.Interpolant = function( - parameterPositions, sampleValues, sampleSize, resultBuffer ) { - - this.parameterPositions = parameterPositions; - this._cachedIndex = 0; - - this.resultBuffer = resultBuffer !== undefined ? - resultBuffer : new sampleValues.constructor( sampleSize ); - this.sampleValues = sampleValues; - this.valueSize = sampleSize; - -}; - -THREE.Interpolant.prototype = { - - constructor: THREE.Interpolant, - - evaluate: function( t ) { - - var pp = this.parameterPositions, - i1 = this._cachedIndex, - - t1 = pp[ i1 ], - t0 = pp[ i1 - 1 ]; - - validate_interval: { - - seek: { - - var right; - - linear_scan: { -//- See http://jsperf.com/comparison-to-undefined/3 -//- slower code: -//- -//- if ( t >= t1 || t1 === undefined ) { - forward_scan: if ( ! ( t < t1 ) ) { - - for ( var giveUpAt = i1 + 2; ;) { - - if ( t1 === undefined ) { - - if ( t < t0 ) break forward_scan; - - // after end - - i1 = pp.length; - this._cachedIndex = i1; - return this.afterEnd_( i1 - 1, t, t0 ); - - } - - if ( i1 === giveUpAt ) break; // this loop - - t0 = t1; - t1 = pp[ ++ i1 ]; - - if ( t < t1 ) { - - // we have arrived at the sought interval - break seek; - - } - - } - - // prepare binary search on the right side of the index - right = pp.length; - break linear_scan; - - } - -//- slower code: -//- if ( t < t0 || t0 === undefined ) { - if ( ! ( t >= t0 ) ) { - - // looping? - - var t1global = pp[ 1 ]; - - if ( t < t1global ) { - - i1 = 2; // + 1, using the scan for the details - t0 = t1global; - - } - - // linear reverse scan - - for ( var giveUpAt = i1 - 2; ;) { - - if ( t0 === undefined ) { - - // before start - - this._cachedIndex = 0; - return this.beforeStart_( 0, t, t1 ); - - } - - if ( i1 === giveUpAt ) break; // this loop - - t1 = t0; - t0 = pp[ -- i1 - 1 ]; - - if ( t >= t0 ) { - - // we have arrived at the sought interval - break seek; - - } - - } - - // prepare binary search on the left side of the index - right = i1; - i1 = 0; - break linear_scan; - - } - - // the interval is valid - - break validate_interval; - - } // linear scan - - // binary search - - while ( i1 < right ) { - - var mid = ( i1 + right ) >>> 1; - - if ( t < pp[ mid ] ) { - - right = mid; - - } else { - - i1 = mid + 1; - - } + return false; } - t1 = pp[ i1 ]; - t0 = pp[ i1 - 1 ]; - - // check boundary cases, again - - if ( t0 === undefined ) { - - this._cachedIndex = 0; - return this.beforeStart_( 0, t, t1 ); - - } - - if ( t1 === undefined ) { - - i1 = pp.length; - this._cachedIndex = i1; - return this.afterEnd_( i1 - 1, t0, t ); - - } - - } // seek - - this._cachedIndex = i1; - - this.intervalChanged_( i1, t0, t1 ); - - } // validate_interval - - return this.interpolate_( i1, t0, t, t1 ); - - }, - - settings: null, // optional, subclass-specific settings structure - // Note: The indirection allows central control of many interpolants. - - // --- Protected interface - - DefaultSettings_: {}, - - getSettings_: function() { - - return this.settings || this.DefaultSettings_; - - }, - - copySampleValue_: function( index ) { - - // copies a sample value to the result buffer - - var result = this.resultBuffer, - values = this.sampleValues, - stride = this.valueSize, - offset = index * stride; - - for ( var i = 0; i !== stride; ++ i ) { - - result[ i ] = values[ offset + i ]; - - } - - return result; - - }, - - // Template methods for derived classes: - - interpolate_: function( i1, t0, t, t1 ) { - - throw new Error( "call to abstract method" ); - // implementations shall return this.resultBuffer - - }, - - intervalChanged_: function( i1, t0, t1 ) { - - // empty - - } - -}; - -Object.assign( THREE.Interpolant.prototype, { - - beforeStart_: //( 0, t, t0 ), returns this.resultBuffer - THREE.Interpolant.prototype.copySampleValue_, - - afterEnd_: //( N-1, tN-1, t ), returns this.resultBuffer - THREE.Interpolant.prototype.copySampleValue_ - -} ); - -// File:src/math/interpolants/CubicInterpolant.js - -/** - * Fast and simple cubic spline interpolant. - * - * It was derived from a Hermitian construction setting the first derivative - * at each sample position to the linear slope between neighboring positions - * over their parameter interval. - * - * @author tschw - */ - -THREE.CubicInterpolant = function( - parameterPositions, sampleValues, sampleSize, resultBuffer ) { - - THREE.Interpolant.call( - this, parameterPositions, sampleValues, sampleSize, resultBuffer ); - - this._weightPrev = -0; - this._offsetPrev = -0; - this._weightNext = -0; - this._offsetNext = -0; - -}; - -THREE.CubicInterpolant.prototype = - Object.assign( Object.create( THREE.Interpolant.prototype ), { - - constructor: THREE.CubicInterpolant, - - DefaultSettings_: { - - endingStart: THREE.ZeroCurvatureEnding, - endingEnd: THREE.ZeroCurvatureEnding - - }, - - intervalChanged_: function( i1, t0, t1 ) { - - var pp = this.parameterPositions, - iPrev = i1 - 2, - iNext = i1 + 1, - - tPrev = pp[ iPrev ], - tNext = pp[ iNext ]; - - if ( tPrev === undefined ) { - - switch ( this.getSettings_().endingStart ) { - - case THREE.ZeroSlopeEnding: - - // f'(t0) = 0 - iPrev = i1; - tPrev = 2 * t0 - t1; - - break; - - case THREE.WrapAroundEnding: - - // use the other end of the curve - iPrev = pp.length - 2; - tPrev = t0 + pp[ iPrev ] - pp[ iPrev + 1 ]; - - break; - - default: // ZeroCurvatureEnding - - // f''(t0) = 0 a.k.a. Natural Spline - iPrev = i1; - tPrev = t1; - } - } - - if ( tNext === undefined ) { - - switch ( this.getSettings_().endingEnd ) { - - case THREE.ZeroSlopeEnding: - - // f'(tN) = 0 - iNext = i1; - tNext = 2 * t1 - t0; - - break; - - case THREE.WrapAroundEnding: - - // use the other end of the curve - iNext = 1; - tNext = t1 + pp[ 1 ] - pp[ 0 ]; - - break; - - default: // ZeroCurvatureEnding - - // f''(tN) = 0, a.k.a. Natural Spline - iNext = i1 - 1; - tNext = t0; - - } - - } - - var halfDt = ( t1 - t0 ) * 0.5, - stride = this.valueSize; - - this._weightPrev = halfDt / ( t0 - tPrev ); - this._weightNext = halfDt / ( tNext - t1 ); - this._offsetPrev = iPrev * stride; - this._offsetNext = iNext * stride; - - }, - - interpolate_: function( i1, t0, t, t1 ) { - - var result = this.resultBuffer, - values = this.sampleValues, - stride = this.valueSize, - - o1 = i1 * stride, o0 = o1 - stride, - oP = this._offsetPrev, oN = this._offsetNext, - wP = this._weightPrev, wN = this._weightNext, - - p = ( t - t0 ) / ( t1 - t0 ), - pp = p * p, - ppp = pp * p; - - // evaluate polynomials - - var sP = - wP * ppp + 2 * wP * pp - wP * p; - var s0 = ( 1 + wP ) * ppp + (-1.5 - 2 * wP ) * pp + ( -0.5 + wP ) * p + 1; - var s1 = (-1 - wN ) * ppp + ( 1.5 + wN ) * pp + 0.5 * p; - var sN = wN * ppp - wN * pp; - - // combine data linearly - - for ( var i = 0; i !== stride; ++ i ) { - - result[ i ] = - sP * values[ oP + i ] + - s0 * values[ o0 + i ] + - s1 * values[ o1 + i ] + - sN * values[ oN + i ]; - - } - - return result; - - } - -} ); - -// File:src/math/interpolants/DiscreteInterpolant.js - -/** - * - * Interpolant that evaluates to the sample value at the position preceeding - * the parameter. - * - * @author tschw - */ - -THREE.DiscreteInterpolant = function( - parameterPositions, sampleValues, sampleSize, resultBuffer ) { - - THREE.Interpolant.call( - this, parameterPositions, sampleValues, sampleSize, resultBuffer ); - -}; - -THREE.DiscreteInterpolant.prototype = - Object.assign( Object.create( THREE.Interpolant.prototype ), { - - constructor: THREE.DiscreteInterpolant, - - interpolate_: function( i1, t0, t, t1 ) { - - return this.copySampleValue_( i1 - 1 ); - - } - -} ); - -// File:src/math/interpolants/LinearInterpolant.js - -/** - * @author tschw - */ - -THREE.LinearInterpolant = function( - parameterPositions, sampleValues, sampleSize, resultBuffer ) { - - THREE.Interpolant.call( - this, parameterPositions, sampleValues, sampleSize, resultBuffer ); - -}; - -THREE.LinearInterpolant.prototype = - Object.assign( Object.create( THREE.Interpolant.prototype ), { - - constructor: THREE.LinearInterpolant, - - interpolate_: function( i1, t0, t, t1 ) { - - var result = this.resultBuffer, - values = this.sampleValues, - stride = this.valueSize, - - offset1 = i1 * stride, - offset0 = offset1 - stride, - - weight1 = ( t - t0 ) / ( t1 - t0 ), - weight0 = 1 - weight1; - - for ( var i = 0; i !== stride; ++ i ) { - - result[ i ] = - values[ offset0 + i ] * weight0 + - values[ offset1 + i ] * weight1; - - } - - return result; - - } - -} ); - -// File:src/math/interpolants/QuaternionLinearInterpolant.js - -/** - * Spherical linear unit quaternion interpolant. - * - * @author tschw - */ - -THREE.QuaternionLinearInterpolant = function( - parameterPositions, sampleValues, sampleSize, resultBuffer ) { - - THREE.Interpolant.call( - this, parameterPositions, sampleValues, sampleSize, resultBuffer ); - -}; - -THREE.QuaternionLinearInterpolant.prototype = - Object.assign( Object.create( THREE.Interpolant.prototype ), { - - constructor: THREE.QuaternionLinearInterpolant, - - interpolate_: function( i1, t0, t, t1 ) { - - var result = this.resultBuffer, - values = this.sampleValues, - stride = this.valueSize, - - offset = i1 * stride, - - alpha = ( t - t0 ) / ( t1 - t0 ); - - for ( var end = offset + stride; offset !== end; offset += 4 ) { - - THREE.Quaternion.slerpFlat( result, 0, - values, offset - stride, values, offset, alpha ); - - } - - return result; - - } - -} ); - -// File:src/core/Clock.js - -/** - * @author alteredq / http://alteredqualia.com/ - */ - -THREE.Clock = function ( autoStart ) { - - this.autoStart = ( autoStart !== undefined ) ? autoStart : true; - - this.startTime = 0; - this.oldTime = 0; - this.elapsedTime = 0; - - this.running = false; - -}; - -THREE.Clock.prototype = { - - constructor: THREE.Clock, - - start: function () { - - this.startTime = ( performance || Date ).now(); - - this.oldTime = this.startTime; - this.running = true; - - }, - - stop: function () { - - this.getElapsedTime(); - this.running = false; - - }, - - getElapsedTime: function () { - - this.getDelta(); - return this.elapsedTime; - - }, - - getDelta: function () { - - var diff = 0; - - if ( this.autoStart && ! this.running ) { - - this.start(); - - } - - if ( this.running ) { - - var newTime = ( performance || Date ).now(); - - diff = ( newTime - this.oldTime ) / 1000; - this.oldTime = newTime; - - this.elapsedTime += diff; - - } - - return diff; - - } - -}; - -// File:src/core/EventDispatcher.js - -/** - * https://github.com/mrdoob/eventdispatcher.js/ - */ - -THREE.EventDispatcher = function () {}; - -THREE.EventDispatcher.prototype = { - - constructor: THREE.EventDispatcher, - - apply: function ( object ) { - - object.addEventListener = THREE.EventDispatcher.prototype.addEventListener; - object.hasEventListener = THREE.EventDispatcher.prototype.hasEventListener; - object.removeEventListener = THREE.EventDispatcher.prototype.removeEventListener; - object.dispatchEvent = THREE.EventDispatcher.prototype.dispatchEvent; - - }, - - addEventListener: function ( type, listener ) { - - if ( this._listeners === undefined ) this._listeners = {}; - - var listeners = this._listeners; - - if ( listeners[ type ] === undefined ) { - - listeners[ type ] = []; - - } - - if ( listeners[ type ].indexOf( listener ) === - 1 ) { - - listeners[ type ].push( listener ); - - } - - }, - - hasEventListener: function ( type, listener ) { - - if ( this._listeners === undefined ) return false; - - var listeners = this._listeners; - - if ( listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== - 1 ) { - return true; } - return false; + } ); - }, + /** + * @author alteredq / http://alteredqualia.com/ + * @author mrdoob / http://mrdoob.com/ + */ - removeEventListener: function ( type, listener ) { + function WebGLShadowMap( _renderer, _lights, _objects, capabilities ) { - if ( this._listeners === undefined ) return; + var _gl = _renderer.context, + _state = _renderer.state, + _frustum = new Frustum(), + _projScreenMatrix = new Matrix4(), - var listeners = this._listeners; - var listenerArray = listeners[ type ]; + _lightShadows = _lights.shadows, - if ( listenerArray !== undefined ) { + _shadowMapSize = new Vector2(), + _maxShadowMapSize = new Vector2( capabilities.maxTextureSize, capabilities.maxTextureSize ), - var index = listenerArray.indexOf( listener ); + _lookTarget = new Vector3(), + _lightPositionWorld = new Vector3(), - if ( index !== - 1 ) { + _MorphingFlag = 1, + _SkinningFlag = 2, - listenerArray.splice( index, 1 ); + _NumberOfMaterialVariants = ( _MorphingFlag | _SkinningFlag ) + 1, - } + _depthMaterials = new Array( _NumberOfMaterialVariants ), + _distanceMaterials = new Array( _NumberOfMaterialVariants ), + + _materialCache = {}; + + var cubeDirections = [ + new Vector3( 1, 0, 0 ), new Vector3( - 1, 0, 0 ), new Vector3( 0, 0, 1 ), + new Vector3( 0, 0, - 1 ), new Vector3( 0, 1, 0 ), new Vector3( 0, - 1, 0 ) + ]; + + var cubeUps = [ + new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ), + new Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ), new Vector3( 0, 0, - 1 ) + ]; + + var cube2DViewPorts = [ + new Vector4(), new Vector4(), new Vector4(), + new Vector4(), new Vector4(), new Vector4() + ]; + + // init + + var depthMaterialTemplate = new MeshDepthMaterial(); + depthMaterialTemplate.depthPacking = RGBADepthPacking; + depthMaterialTemplate.clipping = true; + + var distanceShader = ShaderLib[ "distanceRGBA" ]; + var distanceUniforms = UniformsUtils.clone( distanceShader.uniforms ); + + for ( var i = 0; i !== _NumberOfMaterialVariants; ++ i ) { + + var useMorphing = ( i & _MorphingFlag ) !== 0; + var useSkinning = ( i & _SkinningFlag ) !== 0; + + var depthMaterial = depthMaterialTemplate.clone(); + depthMaterial.morphTargets = useMorphing; + depthMaterial.skinning = useSkinning; + + _depthMaterials[ i ] = depthMaterial; + + var distanceMaterial = new ShaderMaterial( { + defines: { + 'USE_SHADOWMAP': '' + }, + uniforms: distanceUniforms, + vertexShader: distanceShader.vertexShader, + fragmentShader: distanceShader.fragmentShader, + morphTargets: useMorphing, + skinning: useSkinning, + clipping: true + } ); + + _distanceMaterials[ i ] = distanceMaterial; } - }, + // - dispatchEvent: function ( event ) { + var scope = this; - if ( this._listeners === undefined ) return; + this.enabled = false; - var listeners = this._listeners; - var listenerArray = listeners[ event.type ]; + this.autoUpdate = true; + this.needsUpdate = false; - if ( listenerArray !== undefined ) { + this.type = PCFShadowMap; - event.target = this; + this.renderReverseSided = true; + this.renderSingleSided = true; - var array = []; - var length = listenerArray.length; + this.render = function ( scene, camera ) { - for ( var i = 0; i < length; i ++ ) { + if ( scope.enabled === false ) return; + if ( scope.autoUpdate === false && scope.needsUpdate === false ) return; - array[ i ] = listenerArray[ i ]; + if ( _lightShadows.length === 0 ) return; + + // Set GL state for depth map. + _state.disable( _gl.BLEND ); + _state.buffers.color.setClear( 1, 1, 1, 1 ); + _state.buffers.depth.setTest( true ); + _state.setScissorTest( false ); + + // render depth map + + var faceCount; + + for ( var i = 0, il = _lightShadows.length; i < il; i ++ ) { + + var light = _lightShadows[ i ]; + var shadow = light.shadow; + var isPointLight = light && light.isPointLight; + + if ( shadow === undefined ) { + + console.warn( 'THREE.WebGLShadowMap:', light, 'has no shadow.' ); + continue; + + } + + var shadowCamera = shadow.camera; + + _shadowMapSize.copy( shadow.mapSize ); + _shadowMapSize.min( _maxShadowMapSize ); + + if ( isPointLight ) { + + var vpWidth = _shadowMapSize.x; + var vpHeight = _shadowMapSize.y; + + // These viewports map a cube-map onto a 2D texture with the + // following orientation: + // + // xzXZ + // y Y + // + // X - Positive x direction + // x - Negative x direction + // Y - Positive y direction + // y - Negative y direction + // Z - Positive z direction + // z - Negative z direction + + // positive X + cube2DViewPorts[ 0 ].set( vpWidth * 2, vpHeight, vpWidth, vpHeight ); + // negative X + cube2DViewPorts[ 1 ].set( 0, vpHeight, vpWidth, vpHeight ); + // positive Z + cube2DViewPorts[ 2 ].set( vpWidth * 3, vpHeight, vpWidth, vpHeight ); + // negative Z + cube2DViewPorts[ 3 ].set( vpWidth, vpHeight, vpWidth, vpHeight ); + // positive Y + cube2DViewPorts[ 4 ].set( vpWidth * 3, 0, vpWidth, vpHeight ); + // negative Y + cube2DViewPorts[ 5 ].set( vpWidth, 0, vpWidth, vpHeight ); + + _shadowMapSize.x *= 4.0; + _shadowMapSize.y *= 2.0; + + } + + if ( shadow.map === null ) { + + var pars = { minFilter: NearestFilter, magFilter: NearestFilter, format: RGBAFormat }; + + shadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars ); + shadow.map.texture.name = light.name + ".shadowMap"; + + shadowCamera.updateProjectionMatrix(); + + } + + if ( shadow.isSpotLightShadow ) { + + shadow.update( light ); + + } + + var shadowMap = shadow.map; + var shadowMatrix = shadow.matrix; + + _lightPositionWorld.setFromMatrixPosition( light.matrixWorld ); + shadowCamera.position.copy( _lightPositionWorld ); + + if ( isPointLight ) { + + faceCount = 6; + + // for point lights we set the shadow matrix to be a translation-only matrix + // equal to inverse of the light's position + + shadowMatrix.makeTranslation( - _lightPositionWorld.x, - _lightPositionWorld.y, - _lightPositionWorld.z ); + + } else { + + faceCount = 1; + + _lookTarget.setFromMatrixPosition( light.target.matrixWorld ); + shadowCamera.lookAt( _lookTarget ); + shadowCamera.updateMatrixWorld(); + + // compute shadow matrix + + shadowMatrix.set( + 0.5, 0.0, 0.0, 0.5, + 0.0, 0.5, 0.0, 0.5, + 0.0, 0.0, 0.5, 0.5, + 0.0, 0.0, 0.0, 1.0 + ); + + shadowMatrix.multiply( shadowCamera.projectionMatrix ); + shadowMatrix.multiply( shadowCamera.matrixWorldInverse ); + + } + + _renderer.setRenderTarget( shadowMap ); + _renderer.clear(); + + // render shadow map for each cube face (if omni-directional) or + // run a single pass if not + + for ( var face = 0; face < faceCount; face ++ ) { + + if ( isPointLight ) { + + _lookTarget.copy( shadowCamera.position ); + _lookTarget.add( cubeDirections[ face ] ); + shadowCamera.up.copy( cubeUps[ face ] ); + shadowCamera.lookAt( _lookTarget ); + shadowCamera.updateMatrixWorld(); + + var vpDimensions = cube2DViewPorts[ face ]; + _state.viewport( vpDimensions ); + + } + + // update camera matrices and frustum + + _projScreenMatrix.multiplyMatrices( shadowCamera.projectionMatrix, shadowCamera.matrixWorldInverse ); + _frustum.setFromMatrix( _projScreenMatrix ); + + // set object matrices & frustum culling + + renderObject( scene, camera, shadowCamera, isPointLight ); + + } } - for ( var i = 0; i < length; i ++ ) { + // Restore GL state. + var clearColor = _renderer.getClearColor(); + var clearAlpha = _renderer.getClearAlpha(); + _renderer.setClearColor( clearColor, clearAlpha ); - array[ i ].call( this, event ); + scope.needsUpdate = false; - } - - } - - } - -}; - -// File:src/core/Layers.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.Layers = function () { - - this.mask = 1; - -}; - -THREE.Layers.prototype = { - - constructor: THREE.Layers, - - set: function ( channel ) { - - this.mask = 1 << channel; - - }, - - enable: function ( channel ) { - - this.mask |= 1 << channel; - - }, - - toggle: function ( channel ) { - - this.mask ^= 1 << channel; - - }, - - disable: function ( channel ) { - - this.mask &= ~ ( 1 << channel ); - - }, - - test: function ( layers ) { - - return ( this.mask & layers.mask ) !== 0; - - } - -}; - -// File:src/core/Raycaster.js - -/** - * @author mrdoob / http://mrdoob.com/ - * @author bhouston / http://clara.io/ - * @author stephomi / http://stephaneginier.com/ - */ - -( function ( THREE ) { - - THREE.Raycaster = function ( origin, direction, near, far ) { - - this.ray = new THREE.Ray( origin, direction ); - // direction is assumed to be normalized (for accurate distance calculations) - - this.near = near || 0; - this.far = far || Infinity; - - this.params = { - Mesh: {}, - Line: {}, - LOD: {}, - Points: { threshold: 1 }, - Sprite: {} }; - Object.defineProperties( this.params, { - PointCloud: { - get: function () { - console.warn( 'THREE.Raycaster: params.PointCloud has been renamed to params.Points.' ); - return this.Points; - } + function getDepthMaterial( object, material, isPointLight, lightPositionWorld ) { + + var geometry = object.geometry; + + var result = null; + + var materialVariants = _depthMaterials; + var customMaterial = object.customDepthMaterial; + + if ( isPointLight ) { + + materialVariants = _distanceMaterials; + customMaterial = object.customDistanceMaterial; + } - } ); - }; + if ( ! customMaterial ) { - function ascSort( a, b ) { + var useMorphing = false; - return a.distance - b.distance; + if ( material.morphTargets ) { - } + if ( geometry && geometry.isBufferGeometry ) { - function intersectObject( object, raycaster, intersects, recursive ) { + useMorphing = geometry.morphAttributes && geometry.morphAttributes.position && geometry.morphAttributes.position.length > 0; - if ( object.visible === false ) return; + } else if ( geometry && geometry.isGeometry ) { - object.raycast( raycaster, intersects ); + useMorphing = geometry.morphTargets && geometry.morphTargets.length > 0; - if ( recursive === true ) { + } + + } + + if ( object.isSkinnedMesh && material.skinning === false ) { + + console.warn( 'THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:', object ); + + } + + var useSkinning = object.isSkinnedMesh && material.skinning; + + var variantIndex = 0; + + if ( useMorphing ) variantIndex |= _MorphingFlag; + if ( useSkinning ) variantIndex |= _SkinningFlag; + + result = materialVariants[ variantIndex ]; + + } else { + + result = customMaterial; + + } + + if ( _renderer.localClippingEnabled && + material.clipShadows === true && + material.clippingPlanes.length !== 0 ) { + + // in this case we need a unique material instance reflecting the + // appropriate state + + var keyA = result.uuid, keyB = material.uuid; + + var materialsForVariant = _materialCache[ keyA ]; + + if ( materialsForVariant === undefined ) { + + materialsForVariant = {}; + _materialCache[ keyA ] = materialsForVariant; + + } + + var cachedMaterial = materialsForVariant[ keyB ]; + + if ( cachedMaterial === undefined ) { + + cachedMaterial = result.clone(); + materialsForVariant[ keyB ] = cachedMaterial; + + } + + result = cachedMaterial; + + } + + result.visible = material.visible; + result.wireframe = material.wireframe; + + var side = material.side; + + if ( scope.renderSingleSided && side == DoubleSide ) { + + side = FrontSide; + + } + + if ( scope.renderReverseSided ) { + + if ( side === FrontSide ) side = BackSide; + else if ( side === BackSide ) side = FrontSide; + + } + + result.side = side; + + result.clipShadows = material.clipShadows; + result.clippingPlanes = material.clippingPlanes; + + result.wireframeLinewidth = material.wireframeLinewidth; + result.linewidth = material.linewidth; + + if ( isPointLight && result.uniforms.lightPos !== undefined ) { + + result.uniforms.lightPos.value.copy( lightPositionWorld ); + + } + + return result; + + } + + function renderObject( object, camera, shadowCamera, isPointLight ) { + + if ( object.visible === false ) return; + + var visible = object.layers.test( camera.layers ); + + if ( visible && ( object.isMesh || object.isLine || object.isPoints ) ) { + + if ( object.castShadow && ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) ) { + + object.modelViewMatrix.multiplyMatrices( shadowCamera.matrixWorldInverse, object.matrixWorld ); + + var geometry = _objects.update( object ); + var material = object.material; + + if ( Array.isArray( material ) ) { + + var groups = geometry.groups; + + for ( var k = 0, kl = groups.length; k < kl; k ++ ) { + + var group = groups[ k ]; + var groupMaterial = material[ group.materialIndex ]; + + if ( groupMaterial && groupMaterial.visible ) { + + var depthMaterial = getDepthMaterial( object, groupMaterial, isPointLight, _lightPositionWorld ); + _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, group ); + + } + + } + + } else if ( material.visible ) { + + var depthMaterial = getDepthMaterial( object, material, isPointLight, _lightPositionWorld ); + _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, null ); + + } + + } + + } var children = object.children; for ( var i = 0, l = children.length; i < l; i ++ ) { - intersectObject( children[ i ], raycaster, intersects, true ); + renderObject( children[ i ], camera, shadowCamera, isPointLight ); } @@ -8393,1802 +9513,2044 @@ THREE.Layers.prototype = { } - // + /** + * @author mrdoob / http://mrdoob.com/ + */ - THREE.Raycaster.prototype = { + function WebGLAttributes( gl ) { - constructor: THREE.Raycaster, + var buffers = {}; - linePrecision: 1, + function createBuffer( attribute, bufferType ) { - set: function ( origin, direction ) { + var array = attribute.array; + var usage = attribute.dynamic ? gl.DYNAMIC_DRAW : gl.STATIC_DRAW; - // direction is assumed to be normalized (for accurate distance calculations) + var buffer = gl.createBuffer(); - this.ray.set( origin, direction ); + gl.bindBuffer( bufferType, buffer ); + gl.bufferData( bufferType, array, usage ); - }, + attribute.onUploadCallback(); - setFromCamera: function ( coords, camera ) { + var type = gl.FLOAT; - if ( camera instanceof THREE.PerspectiveCamera ) { + if ( array instanceof Float32Array ) { - this.ray.origin.setFromMatrixPosition( camera.matrixWorld ); - this.ray.direction.set( coords.x, coords.y, 0.5 ).unproject( camera ).sub( this.ray.origin ).normalize(); + type = gl.FLOAT; - } else if ( camera instanceof THREE.OrthographicCamera ) { + } else if ( array instanceof Float64Array ) { - this.ray.origin.set( coords.x, coords.y, - 1 ).unproject( camera ); - this.ray.direction.set( 0, 0, - 1 ).transformDirection( camera.matrixWorld ); + console.warn( 'THREE.WebGLAttributes: Unsupported data buffer format: Float64Array.' ); + + } else if ( array instanceof Uint16Array ) { + + type = gl.UNSIGNED_SHORT; + + } else if ( array instanceof Int16Array ) { + + type = gl.SHORT; + + } else if ( array instanceof Uint32Array ) { + + type = gl.UNSIGNED_INT; + + } else if ( array instanceof Int32Array ) { + + type = gl.INT; + + } else if ( array instanceof Int8Array ) { + + type = gl.BYTE; + + } else if ( array instanceof Uint8Array ) { + + type = gl.UNSIGNED_BYTE; + + } + + return { + buffer: buffer, + type: type, + bytesPerElement: array.BYTES_PER_ELEMENT, + version: attribute.version + }; + + } + + function updateBuffer( buffer, attribute, bufferType ) { + + var array = attribute.array; + var updateRange = attribute.updateRange; + + gl.bindBuffer( bufferType, buffer ); + + if ( attribute.dynamic === false ) { + + gl.bufferData( bufferType, array, gl.STATIC_DRAW ); + + } else if ( updateRange.count === - 1 ) { + + // Not using update ranges + + gl.bufferSubData( bufferType, 0, array ); + + } else if ( updateRange.count === 0 ) { + + console.error( 'THREE.WebGLObjects.updateBuffer: dynamic THREE.BufferAttribute marked as needsUpdate but updateRange.count is 0, ensure you are using set methods or updating manually.' ); } else { - console.error( 'THREE.Raycaster: Unsupported camera type.' ); + gl.bufferSubData( bufferType, updateRange.offset * array.BYTES_PER_ELEMENT, + array.subarray( updateRange.offset, updateRange.offset + updateRange.count ) ); + + updateRange.count = -1; // reset range } - }, - - intersectObject: function ( object, recursive ) { - - var intersects = []; - - intersectObject( object, this, intersects, recursive ); - - intersects.sort( ascSort ); - - return intersects; - - }, - - intersectObjects: function ( objects, recursive ) { - - var intersects = []; - - if ( Array.isArray( objects ) === false ) { - - console.warn( 'THREE.Raycaster.intersectObjects: objects is not an Array.' ); - return intersects; - - } - - for ( var i = 0, l = objects.length; i < l; i ++ ) { - - intersectObject( objects[ i ], this, intersects, recursive ); - - } - - intersects.sort( ascSort ); - - return intersects; - } - }; + // -}( THREE ) ); + function get( attribute ) { -// File:src/core/Object3D.js + if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data; -/** - * @author mrdoob / http://mrdoob.com/ - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - * @author WestLangley / http://github.com/WestLangley - * @author elephantatwork / www.elephantatwork.ch - */ + return buffers[ attribute.uuid ]; -THREE.Object3D = function () { - - Object.defineProperty( this, 'id', { value: THREE.Object3DIdCount ++ } ); - - this.uuid = THREE.Math.generateUUID(); - - this.name = ''; - this.type = 'Object3D'; - - this.parent = null; - this.children = []; - - this.up = THREE.Object3D.DefaultUp.clone(); - - var position = new THREE.Vector3(); - var rotation = new THREE.Euler(); - var quaternion = new THREE.Quaternion(); - var scale = new THREE.Vector3( 1, 1, 1 ); - - function onRotationChange() { - - quaternion.setFromEuler( rotation, false ); - - } - - function onQuaternionChange() { - - rotation.setFromQuaternion( quaternion, undefined, false ); - - } - - rotation.onChange( onRotationChange ); - quaternion.onChange( onQuaternionChange ); - - Object.defineProperties( this, { - position: { - enumerable: true, - value: position - }, - rotation: { - enumerable: true, - value: rotation - }, - quaternion: { - enumerable: true, - value: quaternion - }, - scale: { - enumerable: true, - value: scale - }, - modelViewMatrix: { - value: new THREE.Matrix4() - }, - normalMatrix: { - value: new THREE.Matrix3() } + + function remove( attribute ) { + + if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data; + + var data = buffers[ attribute.uuid ]; + + if ( data ) { + + gl.deleteBuffer( data.buffer ); + + delete buffers[ attribute.uuid ]; + + } + + } + + function update( attribute, bufferType ) { + + if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data; + + var data = buffers[ attribute.uuid ]; + + if ( data === undefined ) { + + buffers[ attribute.uuid ] = createBuffer( attribute, bufferType ); + + } else if ( data.version < attribute.version ) { + + updateBuffer( data.buffer, attribute, bufferType ); + + data.version = attribute.version; + + } + + } + + return { + + get: get, + remove: remove, + update: update + + }; + + } + + /** + * @author mrdoob / http://mrdoob.com/ + * @author WestLangley / http://github.com/WestLangley + * @author bhouston / http://clara.io + */ + + function Euler( x, y, z, order ) { + + this._x = x || 0; + this._y = y || 0; + this._z = z || 0; + this._order = order || Euler.DefaultOrder; + + } + + Euler.RotationOrders = [ 'XYZ', 'YZX', 'ZXY', 'XZY', 'YXZ', 'ZYX' ]; + + Euler.DefaultOrder = 'XYZ'; + + Object.defineProperties( Euler.prototype, { + + x: { + + get: function () { + + return this._x; + + }, + + set: function ( value ) { + + this._x = value; + this.onChangeCallback(); + + } + + }, + + y: { + + get: function () { + + return this._y; + + }, + + set: function ( value ) { + + this._y = value; + this.onChangeCallback(); + + } + + }, + + z: { + + get: function () { + + return this._z; + + }, + + set: function ( value ) { + + this._z = value; + this.onChangeCallback(); + + } + + }, + + order: { + + get: function () { + + return this._order; + + }, + + set: function ( value ) { + + this._order = value; + this.onChangeCallback(); + + } + + } + } ); - this.rotationAutoUpdate = true; + Object.assign( Euler.prototype, { - this.matrix = new THREE.Matrix4(); - this.matrixWorld = new THREE.Matrix4(); + isEuler: true, - this.matrixAutoUpdate = THREE.Object3D.DefaultMatrixAutoUpdate; - this.matrixWorldNeedsUpdate = false; + set: function ( x, y, z, order ) { - this.layers = new THREE.Layers(); - this.visible = true; + this._x = x; + this._y = y; + this._z = z; + this._order = order || this._order; - this.castShadow = false; - this.receiveShadow = false; - - this.frustumCulled = true; - this.renderOrder = 0; - - this.userData = {}; - -}; - -THREE.Object3D.DefaultUp = new THREE.Vector3( 0, 1, 0 ); -THREE.Object3D.DefaultMatrixAutoUpdate = true; - -THREE.Object3D.prototype = { - - constructor: THREE.Object3D, - - applyMatrix: function ( matrix ) { - - this.matrix.multiplyMatrices( matrix, this.matrix ); - - this.matrix.decompose( this.position, this.quaternion, this.scale ); - - }, - - setRotationFromAxisAngle: function ( axis, angle ) { - - // assumes axis is normalized - - this.quaternion.setFromAxisAngle( axis, angle ); - - }, - - setRotationFromEuler: function ( euler ) { - - this.quaternion.setFromEuler( euler, true ); - - }, - - setRotationFromMatrix: function ( m ) { - - // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) - - this.quaternion.setFromRotationMatrix( m ); - - }, - - setRotationFromQuaternion: function ( q ) { - - // assumes q is normalized - - this.quaternion.copy( q ); - - }, - - rotateOnAxis: function () { - - // rotate object on axis in object space - // axis is assumed to be normalized - - var q1 = new THREE.Quaternion(); - - return function ( axis, angle ) { - - q1.setFromAxisAngle( axis, angle ); - - this.quaternion.multiply( q1 ); + this.onChangeCallback(); return this; - }; + }, - }(), + clone: function () { - rotateX: function () { + return new this.constructor( this._x, this._y, this._z, this._order ); - var v1 = new THREE.Vector3( 1, 0, 0 ); + }, - return function ( angle ) { + copy: function ( euler ) { - return this.rotateOnAxis( v1, angle ); + this._x = euler._x; + this._y = euler._y; + this._z = euler._z; + this._order = euler._order; - }; - - }(), - - rotateY: function () { - - var v1 = new THREE.Vector3( 0, 1, 0 ); - - return function ( angle ) { - - return this.rotateOnAxis( v1, angle ); - - }; - - }(), - - rotateZ: function () { - - var v1 = new THREE.Vector3( 0, 0, 1 ); - - return function ( angle ) { - - return this.rotateOnAxis( v1, angle ); - - }; - - }(), - - translateOnAxis: function () { - - // translate object by distance along axis in object space - // axis is assumed to be normalized - - var v1 = new THREE.Vector3(); - - return function ( axis, distance ) { - - v1.copy( axis ).applyQuaternion( this.quaternion ); - - this.position.add( v1.multiplyScalar( distance ) ); + this.onChangeCallback(); return this; - }; + }, - }(), + setFromRotationMatrix: function ( m, order, update ) { - translateX: function () { + var clamp = _Math.clamp; - var v1 = new THREE.Vector3( 1, 0, 0 ); + // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) - return function ( distance ) { + var te = m.elements; + var m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ]; + var m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ]; + var m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ]; - return this.translateOnAxis( v1, distance ); + order = order || this._order; - }; + if ( order === 'XYZ' ) { - }(), + this._y = Math.asin( clamp( m13, - 1, 1 ) ); - translateY: function () { + if ( Math.abs( m13 ) < 0.99999 ) { - var v1 = new THREE.Vector3( 0, 1, 0 ); + this._x = Math.atan2( - m23, m33 ); + this._z = Math.atan2( - m12, m11 ); - return function ( distance ) { + } else { - return this.translateOnAxis( v1, distance ); + this._x = Math.atan2( m32, m22 ); + this._z = 0; - }; + } - }(), + } else if ( order === 'YXZ' ) { - translateZ: function () { + this._x = Math.asin( - clamp( m23, - 1, 1 ) ); - var v1 = new THREE.Vector3( 0, 0, 1 ); + if ( Math.abs( m23 ) < 0.99999 ) { - return function ( distance ) { + this._y = Math.atan2( m13, m33 ); + this._z = Math.atan2( m21, m22 ); - return this.translateOnAxis( v1, distance ); + } else { - }; + this._y = Math.atan2( - m31, m11 ); + this._z = 0; - }(), + } - localToWorld: function ( vector ) { + } else if ( order === 'ZXY' ) { - return vector.applyMatrix4( this.matrixWorld ); + this._x = Math.asin( clamp( m32, - 1, 1 ) ); - }, + if ( Math.abs( m32 ) < 0.99999 ) { - worldToLocal: function () { + this._y = Math.atan2( - m31, m33 ); + this._z = Math.atan2( - m12, m22 ); - var m1 = new THREE.Matrix4(); + } else { - return function ( vector ) { + this._y = 0; + this._z = Math.atan2( m21, m11 ); - return vector.applyMatrix4( m1.getInverse( this.matrixWorld ) ); + } - }; + } else if ( order === 'ZYX' ) { - }(), + this._y = Math.asin( - clamp( m31, - 1, 1 ) ); - lookAt: function () { + if ( Math.abs( m31 ) < 0.99999 ) { - // This routine does not support objects with rotated and/or translated parent(s) + this._x = Math.atan2( m32, m33 ); + this._z = Math.atan2( m21, m11 ); - var m1 = new THREE.Matrix4(); + } else { - return function ( vector ) { + this._x = 0; + this._z = Math.atan2( - m12, m22 ); - m1.lookAt( vector, this.position, this.up ); + } - this.quaternion.setFromRotationMatrix( m1 ); + } else if ( order === 'YZX' ) { - }; + this._z = Math.asin( clamp( m21, - 1, 1 ) ); - }(), + if ( Math.abs( m21 ) < 0.99999 ) { - add: function ( object ) { + this._x = Math.atan2( - m23, m22 ); + this._y = Math.atan2( - m31, m11 ); - if ( arguments.length > 1 ) { + } else { - for ( var i = 0; i < arguments.length; i ++ ) { + this._x = 0; + this._y = Math.atan2( m13, m33 ); - this.add( arguments[ i ] ); + } - } + } else if ( order === 'XZY' ) { - return this; + this._z = Math.asin( - clamp( m12, - 1, 1 ) ); - } + if ( Math.abs( m12 ) < 0.99999 ) { - if ( object === this ) { + this._x = Math.atan2( m32, m22 ); + this._y = Math.atan2( m13, m11 ); - console.error( "THREE.Object3D.add: object can't be added as a child of itself.", object ); - return this; + } else { - } + this._x = Math.atan2( - m23, m33 ); + this._y = 0; - if ( object instanceof THREE.Object3D ) { - - if ( object.parent !== null ) { - - object.parent.remove( object ); - - } - - object.parent = this; - object.dispatchEvent( { type: 'added' } ); - - this.children.push( object ); - - } else { - - console.error( "THREE.Object3D.add: object not an instance of THREE.Object3D.", object ); - - } - - return this; - - }, - - remove: function ( object ) { - - if ( arguments.length > 1 ) { - - for ( var i = 0; i < arguments.length; i ++ ) { - - this.remove( arguments[ i ] ); - - } - - } - - var index = this.children.indexOf( object ); - - if ( index !== - 1 ) { - - object.parent = null; - - object.dispatchEvent( { type: 'removed' } ); - - this.children.splice( index, 1 ); - - } - - }, - - getObjectById: function ( id ) { - - return this.getObjectByProperty( 'id', id ); - - }, - - getObjectByName: function ( name ) { - - return this.getObjectByProperty( 'name', name ); - - }, - - getObjectByProperty: function ( name, value ) { - - if ( this[ name ] === value ) return this; - - for ( var i = 0, l = this.children.length; i < l; i ++ ) { - - var child = this.children[ i ]; - var object = child.getObjectByProperty( name, value ); - - if ( object !== undefined ) { - - return object; - - } - - } - - return undefined; - - }, - - getWorldPosition: function ( optionalTarget ) { - - var result = optionalTarget || new THREE.Vector3(); - - this.updateMatrixWorld( true ); - - return result.setFromMatrixPosition( this.matrixWorld ); - - }, - - getWorldQuaternion: function () { - - var position = new THREE.Vector3(); - var scale = new THREE.Vector3(); - - return function ( optionalTarget ) { - - var result = optionalTarget || new THREE.Quaternion(); - - this.updateMatrixWorld( true ); - - this.matrixWorld.decompose( position, result, scale ); - - return result; - - }; - - }(), - - getWorldRotation: function () { - - var quaternion = new THREE.Quaternion(); - - return function ( optionalTarget ) { - - var result = optionalTarget || new THREE.Euler(); - - this.getWorldQuaternion( quaternion ); - - return result.setFromQuaternion( quaternion, this.rotation.order, false ); - - }; - - }(), - - getWorldScale: function () { - - var position = new THREE.Vector3(); - var quaternion = new THREE.Quaternion(); - - return function ( optionalTarget ) { - - var result = optionalTarget || new THREE.Vector3(); - - this.updateMatrixWorld( true ); - - this.matrixWorld.decompose( position, quaternion, result ); - - return result; - - }; - - }(), - - getWorldDirection: function () { - - var quaternion = new THREE.Quaternion(); - - return function ( optionalTarget ) { - - var result = optionalTarget || new THREE.Vector3(); - - this.getWorldQuaternion( quaternion ); - - return result.set( 0, 0, 1 ).applyQuaternion( quaternion ); - - }; - - }(), - - raycast: function () {}, - - traverse: function ( callback ) { - - callback( this ); - - var children = this.children; - - for ( var i = 0, l = children.length; i < l; i ++ ) { - - children[ i ].traverse( callback ); - - } - - }, - - traverseVisible: function ( callback ) { - - if ( this.visible === false ) return; - - callback( this ); - - var children = this.children; - - for ( var i = 0, l = children.length; i < l; i ++ ) { - - children[ i ].traverseVisible( callback ); - - } - - }, - - traverseAncestors: function ( callback ) { - - var parent = this.parent; - - if ( parent !== null ) { - - callback( parent ); - - parent.traverseAncestors( callback ); - - } - - }, - - updateMatrix: function () { - - this.matrix.compose( this.position, this.quaternion, this.scale ); - - this.matrixWorldNeedsUpdate = true; - - }, - - updateMatrixWorld: function ( force ) { - - if ( this.matrixAutoUpdate === true ) this.updateMatrix(); - - if ( this.matrixWorldNeedsUpdate === true || force === true ) { - - if ( this.parent === null ) { - - this.matrixWorld.copy( this.matrix ); + } } else { - this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix ); + console.warn( 'THREE.Euler: .setFromRotationMatrix() given unsupported order: ' + order ); } - this.matrixWorldNeedsUpdate = false; + this._order = order; - force = true; + if ( update !== false ) this.onChangeCallback(); - } + return this; - // update children + }, - for ( var i = 0, l = this.children.length; i < l; i ++ ) { + setFromQuaternion: function () { - this.children[ i ].updateMatrixWorld( force ); + var matrix = new Matrix4(); - } + return function setFromQuaternion( q, order, update ) { - }, + matrix.makeRotationFromQuaternion( q ); - toJSON: function ( meta ) { + return this.setFromRotationMatrix( matrix, order, update ); - // meta is '' when called from JSON.stringify - var isRootObject = ( meta === undefined || meta === '' ); - - var output = {}; - - // meta is a hash used to collect geometries, materials. - // not providing it implies that this is the root object - // being serialized. - if ( isRootObject ) { - - // initialize meta obj - meta = { - geometries: {}, - materials: {}, - textures: {}, - images: {} }; - output.metadata = { - version: 4.4, - type: 'Object', - generator: 'Object3D.toJSON' + }(), + + setFromVector3: function ( v, order ) { + + return this.set( v.x, v.y, v.z, order || this._order ); + + }, + + reorder: function () { + + // WARNING: this discards revolution information -bhouston + + var q = new Quaternion(); + + return function reorder( newOrder ) { + + q.setFromEuler( this ); + + return this.setFromQuaternion( q, newOrder ); + }; - } + }(), - // standard Object3D serialization + equals: function ( euler ) { - var object = {}; + return ( euler._x === this._x ) && ( euler._y === this._y ) && ( euler._z === this._z ) && ( euler._order === this._order ); - object.uuid = this.uuid; - object.type = this.type; + }, - if ( this.name !== '' ) object.name = this.name; - if ( JSON.stringify( this.userData ) !== '{}' ) object.userData = this.userData; - if ( this.castShadow === true ) object.castShadow = true; - if ( this.receiveShadow === true ) object.receiveShadow = true; - if ( this.visible === false ) object.visible = false; + fromArray: function ( array ) { - object.matrix = this.matrix.toArray(); + this._x = array[ 0 ]; + this._y = array[ 1 ]; + this._z = array[ 2 ]; + if ( array[ 3 ] !== undefined ) this._order = array[ 3 ]; - // - - if ( this.geometry !== undefined ) { - - if ( meta.geometries[ this.geometry.uuid ] === undefined ) { - - meta.geometries[ this.geometry.uuid ] = this.geometry.toJSON( meta ); - - } - - object.geometry = this.geometry.uuid; - - } - - if ( this.material !== undefined ) { - - if ( meta.materials[ this.material.uuid ] === undefined ) { - - meta.materials[ this.material.uuid ] = this.material.toJSON( meta ); - - } - - object.material = this.material.uuid; - - } - - // - - if ( this.children.length > 0 ) { - - object.children = []; - - for ( var i = 0; i < this.children.length; i ++ ) { - - object.children.push( this.children[ i ].toJSON( meta ).object ); - - } - - } - - if ( isRootObject ) { - - var geometries = extractFromCache( meta.geometries ); - var materials = extractFromCache( meta.materials ); - var textures = extractFromCache( meta.textures ); - var images = extractFromCache( meta.images ); - - if ( geometries.length > 0 ) output.geometries = geometries; - if ( materials.length > 0 ) output.materials = materials; - if ( textures.length > 0 ) output.textures = textures; - if ( images.length > 0 ) output.images = images; - - } - - output.object = object; - - return output; - - // extract data from the cache hash - // remove metadata on each item - // and return as array - function extractFromCache ( cache ) { - - var values = []; - for ( var key in cache ) { - - var data = cache[ key ]; - delete data.metadata; - values.push( data ); - - } - return values; - - } - - }, - - clone: function ( recursive ) { - - return new this.constructor().copy( this, recursive ); - - }, - - copy: function ( source, recursive ) { - - if ( recursive === undefined ) recursive = true; - - this.name = source.name; - - this.up.copy( source.up ); - - this.position.copy( source.position ); - this.quaternion.copy( source.quaternion ); - this.scale.copy( source.scale ); - - this.rotationAutoUpdate = source.rotationAutoUpdate; - - this.matrix.copy( source.matrix ); - this.matrixWorld.copy( source.matrixWorld ); - - this.matrixAutoUpdate = source.matrixAutoUpdate; - this.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate; - - this.visible = source.visible; - - this.castShadow = source.castShadow; - this.receiveShadow = source.receiveShadow; - - this.frustumCulled = source.frustumCulled; - this.renderOrder = source.renderOrder; - - this.userData = JSON.parse( JSON.stringify( source.userData ) ); - - if ( recursive === true ) { - - for ( var i = 0; i < source.children.length; i ++ ) { - - var child = source.children[ i ]; - this.add( child.clone() ); - - } - - } - - return this; - - } - -}; - -THREE.EventDispatcher.prototype.apply( THREE.Object3D.prototype ); - -THREE.Object3DIdCount = 0; - -// File:src/core/Face3.js - -/** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - */ - -THREE.Face3 = function ( a, b, c, normal, color, materialIndex ) { - - this.a = a; - this.b = b; - this.c = c; - - this.normal = normal instanceof THREE.Vector3 ? normal : new THREE.Vector3(); - this.vertexNormals = Array.isArray( normal ) ? normal : []; - - this.color = color instanceof THREE.Color ? color : new THREE.Color(); - this.vertexColors = Array.isArray( color ) ? color : []; - - this.materialIndex = materialIndex !== undefined ? materialIndex : 0; - -}; - -THREE.Face3.prototype = { - - constructor: THREE.Face3, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( source ) { - - this.a = source.a; - this.b = source.b; - this.c = source.c; - - this.normal.copy( source.normal ); - this.color.copy( source.color ); - - this.materialIndex = source.materialIndex; - - for ( var i = 0, il = source.vertexNormals.length; i < il; i ++ ) { - - this.vertexNormals[ i ] = source.vertexNormals[ i ].clone(); - - } - - for ( var i = 0, il = source.vertexColors.length; i < il; i ++ ) { - - this.vertexColors[ i ] = source.vertexColors[ i ].clone(); - - } - - return this; - - } - -}; - -// File:src/core/BufferAttribute.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.BufferAttribute = function ( array, itemSize, normalized ) { - - this.uuid = THREE.Math.generateUUID(); - - this.array = array; - this.itemSize = itemSize; - - this.dynamic = false; - this.updateRange = { offset: 0, count: - 1 }; - - this.version = 0; - this.normalized = normalized === true; - -}; - -THREE.BufferAttribute.prototype = { - - constructor: THREE.BufferAttribute, - - get count() { - - return this.array.length / this.itemSize; - - }, - - set needsUpdate( value ) { - - if ( value === true ) this.version ++; - - }, - - setDynamic: function ( value ) { - - this.dynamic = value; - - return this; - - }, - - copy: function ( source ) { - - this.array = new source.array.constructor( source.array ); - this.itemSize = source.itemSize; - - this.dynamic = source.dynamic; - - return this; - - }, - - copyAt: function ( index1, attribute, index2 ) { - - index1 *= this.itemSize; - index2 *= attribute.itemSize; - - for ( var i = 0, l = this.itemSize; i < l; i ++ ) { - - this.array[ index1 + i ] = attribute.array[ index2 + i ]; - - } - - return this; - - }, - - copyArray: function ( array ) { - - this.array.set( array ); - - return this; - - }, - - copyColorsArray: function ( colors ) { - - var array = this.array, offset = 0; - - for ( var i = 0, l = colors.length; i < l; i ++ ) { - - var color = colors[ i ]; - - if ( color === undefined ) { - - console.warn( 'THREE.BufferAttribute.copyColorsArray(): color is undefined', i ); - color = new THREE.Color(); - - } - - array[ offset ++ ] = color.r; - array[ offset ++ ] = color.g; - array[ offset ++ ] = color.b; - - } - - return this; - - }, - - copyIndicesArray: function ( indices ) { - - var array = this.array, offset = 0; - - for ( var i = 0, l = indices.length; i < l; i ++ ) { - - var index = indices[ i ]; - - array[ offset ++ ] = index.a; - array[ offset ++ ] = index.b; - array[ offset ++ ] = index.c; - - } - - return this; - - }, - - copyVector2sArray: function ( vectors ) { - - var array = this.array, offset = 0; - - for ( var i = 0, l = vectors.length; i < l; i ++ ) { - - var vector = vectors[ i ]; - - if ( vector === undefined ) { - - console.warn( 'THREE.BufferAttribute.copyVector2sArray(): vector is undefined', i ); - vector = new THREE.Vector2(); - - } - - array[ offset ++ ] = vector.x; - array[ offset ++ ] = vector.y; - - } - - return this; - - }, - - copyVector3sArray: function ( vectors ) { - - var array = this.array, offset = 0; - - for ( var i = 0, l = vectors.length; i < l; i ++ ) { - - var vector = vectors[ i ]; - - if ( vector === undefined ) { - - console.warn( 'THREE.BufferAttribute.copyVector3sArray(): vector is undefined', i ); - vector = new THREE.Vector3(); - - } - - array[ offset ++ ] = vector.x; - array[ offset ++ ] = vector.y; - array[ offset ++ ] = vector.z; - - } - - return this; - - }, - - copyVector4sArray: function ( vectors ) { - - var array = this.array, offset = 0; - - for ( var i = 0, l = vectors.length; i < l; i ++ ) { - - var vector = vectors[ i ]; - - if ( vector === undefined ) { - - console.warn( 'THREE.BufferAttribute.copyVector4sArray(): vector is undefined', i ); - vector = new THREE.Vector4(); - - } - - array[ offset ++ ] = vector.x; - array[ offset ++ ] = vector.y; - array[ offset ++ ] = vector.z; - array[ offset ++ ] = vector.w; - - } - - return this; - - }, - - set: function ( value, offset ) { - - if ( offset === undefined ) offset = 0; - - this.array.set( value, offset ); - - return this; - - }, - - getX: function ( index ) { - - return this.array[ index * this.itemSize ]; - - }, - - setX: function ( index, x ) { - - this.array[ index * this.itemSize ] = x; - - return this; - - }, - - getY: function ( index ) { - - return this.array[ index * this.itemSize + 1 ]; - - }, - - setY: function ( index, y ) { - - this.array[ index * this.itemSize + 1 ] = y; - - return this; - - }, - - getZ: function ( index ) { - - return this.array[ index * this.itemSize + 2 ]; - - }, - - setZ: function ( index, z ) { - - this.array[ index * this.itemSize + 2 ] = z; - - return this; - - }, - - getW: function ( index ) { - - return this.array[ index * this.itemSize + 3 ]; - - }, - - setW: function ( index, w ) { - - this.array[ index * this.itemSize + 3 ] = w; - - return this; - - }, - - setXY: function ( index, x, y ) { - - index *= this.itemSize; - - this.array[ index + 0 ] = x; - this.array[ index + 1 ] = y; - - return this; - - }, - - setXYZ: function ( index, x, y, z ) { - - index *= this.itemSize; - - this.array[ index + 0 ] = x; - this.array[ index + 1 ] = y; - this.array[ index + 2 ] = z; - - return this; - - }, - - setXYZW: function ( index, x, y, z, w ) { - - index *= this.itemSize; - - this.array[ index + 0 ] = x; - this.array[ index + 1 ] = y; - this.array[ index + 2 ] = z; - this.array[ index + 3 ] = w; - - return this; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - } - -}; - -// - -THREE.Int8Attribute = function ( array, itemSize ) { - - return new THREE.BufferAttribute( new Int8Array( array ), itemSize ); - -}; - -THREE.Uint8Attribute = function ( array, itemSize ) { - - return new THREE.BufferAttribute( new Uint8Array( array ), itemSize ); - -}; - -THREE.Uint8ClampedAttribute = function ( array, itemSize ) { - - return new THREE.BufferAttribute( new Uint8ClampedArray( array ), itemSize ); - -}; - -THREE.Int16Attribute = function ( array, itemSize ) { - - return new THREE.BufferAttribute( new Int16Array( array ), itemSize ); - -}; - -THREE.Uint16Attribute = function ( array, itemSize ) { - - return new THREE.BufferAttribute( new Uint16Array( array ), itemSize ); - -}; - -THREE.Int32Attribute = function ( array, itemSize ) { - - return new THREE.BufferAttribute( new Int32Array( array ), itemSize ); - -}; - -THREE.Uint32Attribute = function ( array, itemSize ) { - - return new THREE.BufferAttribute( new Uint32Array( array ), itemSize ); - -}; - -THREE.Float32Attribute = function ( array, itemSize ) { - - return new THREE.BufferAttribute( new Float32Array( array ), itemSize ); - -}; - -THREE.Float64Attribute = function ( array, itemSize ) { - - return new THREE.BufferAttribute( new Float64Array( array ), itemSize ); - -}; - - -// Deprecated - -THREE.DynamicBufferAttribute = function ( array, itemSize ) { - - console.warn( 'THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setDynamic( true ) instead.' ); - return new THREE.BufferAttribute( array, itemSize ).setDynamic( true ); - -}; - -// File:src/core/InstancedBufferAttribute.js - -/** - * @author benaadams / https://twitter.com/ben_a_adams - */ - -THREE.InstancedBufferAttribute = function ( array, itemSize, meshPerAttribute ) { - - THREE.BufferAttribute.call( this, array, itemSize ); - - this.meshPerAttribute = meshPerAttribute || 1; - -}; - -THREE.InstancedBufferAttribute.prototype = Object.create( THREE.BufferAttribute.prototype ); -THREE.InstancedBufferAttribute.prototype.constructor = THREE.InstancedBufferAttribute; - -THREE.InstancedBufferAttribute.prototype.copy = function ( source ) { - - THREE.BufferAttribute.prototype.copy.call( this, source ); - - this.meshPerAttribute = source.meshPerAttribute; - - return this; - -}; - -// File:src/core/InterleavedBuffer.js - -/** - * @author benaadams / https://twitter.com/ben_a_adams - */ - -THREE.InterleavedBuffer = function ( array, stride ) { - - this.uuid = THREE.Math.generateUUID(); - - this.array = array; - this.stride = stride; - - this.dynamic = false; - this.updateRange = { offset: 0, count: - 1 }; - - this.version = 0; - -}; - -THREE.InterleavedBuffer.prototype = { - - constructor: THREE.InterleavedBuffer, - - get length () { - - return this.array.length; - - }, - - get count () { - - return this.array.length / this.stride; - - }, - - set needsUpdate( value ) { - - if ( value === true ) this.version ++; - - }, - - setDynamic: function ( value ) { - - this.dynamic = value; - - return this; - - }, - - copy: function ( source ) { - - this.array = new source.array.constructor( source.array ); - this.stride = source.stride; - this.dynamic = source.dynamic; - - return this; - - }, - - copyAt: function ( index1, attribute, index2 ) { - - index1 *= this.stride; - index2 *= attribute.stride; - - for ( var i = 0, l = this.stride; i < l; i ++ ) { - - this.array[ index1 + i ] = attribute.array[ index2 + i ]; - - } - - return this; - - }, - - set: function ( value, offset ) { - - if ( offset === undefined ) offset = 0; - - this.array.set( value, offset ); - - return this; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - } - -}; - -// File:src/core/InstancedInterleavedBuffer.js - -/** - * @author benaadams / https://twitter.com/ben_a_adams - */ - -THREE.InstancedInterleavedBuffer = function ( array, stride, meshPerAttribute ) { - - THREE.InterleavedBuffer.call( this, array, stride ); - - this.meshPerAttribute = meshPerAttribute || 1; - -}; - -THREE.InstancedInterleavedBuffer.prototype = Object.create( THREE.InterleavedBuffer.prototype ); -THREE.InstancedInterleavedBuffer.prototype.constructor = THREE.InstancedInterleavedBuffer; - -THREE.InstancedInterleavedBuffer.prototype.copy = function ( source ) { - - THREE.InterleavedBuffer.prototype.copy.call( this, source ); - - this.meshPerAttribute = source.meshPerAttribute; - - return this; - -}; - -// File:src/core/InterleavedBufferAttribute.js - -/** - * @author benaadams / https://twitter.com/ben_a_adams - */ - -THREE.InterleavedBufferAttribute = function ( interleavedBuffer, itemSize, offset ) { - - this.uuid = THREE.Math.generateUUID(); - - this.data = interleavedBuffer; - this.itemSize = itemSize; - this.offset = offset; - -}; - - -THREE.InterleavedBufferAttribute.prototype = { - - constructor: THREE.InterleavedBufferAttribute, - - get length() { - - console.warn( 'THREE.BufferAttribute: .length has been deprecated. Please use .count.' ); - return this.array.length; - - }, - - get count() { - - return this.data.count; - - }, - - setX: function ( index, x ) { - - this.data.array[ index * this.data.stride + this.offset ] = x; - - return this; - - }, - - setY: function ( index, y ) { - - this.data.array[ index * this.data.stride + this.offset + 1 ] = y; - - return this; - - }, - - setZ: function ( index, z ) { - - this.data.array[ index * this.data.stride + this.offset + 2 ] = z; - - return this; - - }, - - setW: function ( index, w ) { - - this.data.array[ index * this.data.stride + this.offset + 3 ] = w; - - return this; - - }, - - getX: function ( index ) { - - return this.data.array[ index * this.data.stride + this.offset ]; - - }, - - getY: function ( index ) { - - return this.data.array[ index * this.data.stride + this.offset + 1 ]; - - }, - - getZ: function ( index ) { - - return this.data.array[ index * this.data.stride + this.offset + 2 ]; - - }, - - getW: function ( index ) { - - return this.data.array[ index * this.data.stride + this.offset + 3 ]; - - }, - - setXY: function ( index, x, y ) { - - index = index * this.data.stride + this.offset; - - this.data.array[ index + 0 ] = x; - this.data.array[ index + 1 ] = y; - - return this; - - }, - - setXYZ: function ( index, x, y, z ) { - - index = index * this.data.stride + this.offset; - - this.data.array[ index + 0 ] = x; - this.data.array[ index + 1 ] = y; - this.data.array[ index + 2 ] = z; - - return this; - - }, - - setXYZW: function ( index, x, y, z, w ) { - - index = index * this.data.stride + this.offset; - - this.data.array[ index + 0 ] = x; - this.data.array[ index + 1 ] = y; - this.data.array[ index + 2 ] = z; - this.data.array[ index + 3 ] = w; - - return this; - - } - -}; - -// File:src/core/Geometry.js - -/** - * @author mrdoob / http://mrdoob.com/ - * @author kile / http://kile.stravaganza.org/ - * @author alteredq / http://alteredqualia.com/ - * @author mikael emtinger / http://gomo.se/ - * @author zz85 / http://www.lab4games.net/zz85/blog - * @author bhouston / http://clara.io - */ - -THREE.Geometry = function () { - - Object.defineProperty( this, 'id', { value: THREE.GeometryIdCount ++ } ); - - this.uuid = THREE.Math.generateUUID(); - - this.name = ''; - this.type = 'Geometry'; - - this.vertices = []; - this.colors = []; - this.faces = []; - this.faceVertexUvs = [ [] ]; - - this.morphTargets = []; - this.morphNormals = []; - - this.skinWeights = []; - this.skinIndices = []; - - this.lineDistances = []; - - this.boundingBox = null; - this.boundingSphere = null; - - // update flags - - this.verticesNeedUpdate = false; - this.elementsNeedUpdate = false; - this.uvsNeedUpdate = false; - this.normalsNeedUpdate = false; - this.colorsNeedUpdate = false; - this.lineDistancesNeedUpdate = false; - this.groupsNeedUpdate = false; - -}; - -THREE.Geometry.prototype = { - - constructor: THREE.Geometry, - - applyMatrix: function ( matrix ) { - - var normalMatrix = new THREE.Matrix3().getNormalMatrix( matrix ); - - for ( var i = 0, il = this.vertices.length; i < il; i ++ ) { - - var vertex = this.vertices[ i ]; - vertex.applyMatrix4( matrix ); - - } - - for ( var i = 0, il = this.faces.length; i < il; i ++ ) { - - var face = this.faces[ i ]; - face.normal.applyMatrix3( normalMatrix ).normalize(); - - for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) { - - face.vertexNormals[ j ].applyMatrix3( normalMatrix ).normalize(); - - } - - } - - if ( this.boundingBox !== null ) { - - this.computeBoundingBox(); - - } - - if ( this.boundingSphere !== null ) { - - this.computeBoundingSphere(); - - } - - this.verticesNeedUpdate = true; - this.normalsNeedUpdate = true; - - return this; - - }, - - rotateX: function () { - - // rotate geometry around world x-axis - - var m1; - - return function rotateX( angle ) { - - if ( m1 === undefined ) m1 = new THREE.Matrix4(); - - m1.makeRotationX( angle ); - - this.applyMatrix( m1 ); + this.onChangeCallback(); return this; - }; + }, - }(), + toArray: function ( array, offset ) { - rotateY: function () { + if ( array === undefined ) array = []; + if ( offset === undefined ) offset = 0; - // rotate geometry around world y-axis + array[ offset ] = this._x; + array[ offset + 1 ] = this._y; + array[ offset + 2 ] = this._z; + array[ offset + 3 ] = this._order; - var m1; + return array; - return function rotateY( angle ) { + }, - if ( m1 === undefined ) m1 = new THREE.Matrix4(); + toVector3: function ( optionalResult ) { - m1.makeRotationY( angle ); + if ( optionalResult ) { - this.applyMatrix( m1 ); + return optionalResult.set( this._x, this._y, this._z ); - return this; + } else { - }; - - }(), - - rotateZ: function () { - - // rotate geometry around world z-axis - - var m1; - - return function rotateZ( angle ) { - - if ( m1 === undefined ) m1 = new THREE.Matrix4(); - - m1.makeRotationZ( angle ); - - this.applyMatrix( m1 ); - - return this; - - }; - - }(), - - translate: function () { - - // translate geometry - - var m1; - - return function translate( x, y, z ) { - - if ( m1 === undefined ) m1 = new THREE.Matrix4(); - - m1.makeTranslation( x, y, z ); - - this.applyMatrix( m1 ); - - return this; - - }; - - }(), - - scale: function () { - - // scale geometry - - var m1; - - return function scale( x, y, z ) { - - if ( m1 === undefined ) m1 = new THREE.Matrix4(); - - m1.makeScale( x, y, z ); - - this.applyMatrix( m1 ); - - return this; - - }; - - }(), - - lookAt: function () { - - var obj; - - return function lookAt( vector ) { - - if ( obj === undefined ) obj = new THREE.Object3D(); - - obj.lookAt( vector ); - - obj.updateMatrix(); - - this.applyMatrix( obj.matrix ); - - }; - - }(), - - fromBufferGeometry: function ( geometry ) { - - var scope = this; - - var indices = geometry.index !== null ? geometry.index.array : undefined; - var attributes = geometry.attributes; - - var positions = attributes.position.array; - var normals = attributes.normal !== undefined ? attributes.normal.array : undefined; - var colors = attributes.color !== undefined ? attributes.color.array : undefined; - var uvs = attributes.uv !== undefined ? attributes.uv.array : undefined; - var uvs2 = attributes.uv2 !== undefined ? attributes.uv2.array : undefined; - - if ( uvs2 !== undefined ) this.faceVertexUvs[ 1 ] = []; - - var tempNormals = []; - var tempUVs = []; - var tempUVs2 = []; - - for ( var i = 0, j = 0; i < positions.length; i += 3, j += 2 ) { - - scope.vertices.push( new THREE.Vector3( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] ) ); - - if ( normals !== undefined ) { - - tempNormals.push( new THREE.Vector3( normals[ i ], normals[ i + 1 ], normals[ i + 2 ] ) ); + return new Vector3( this._x, this._y, this._z ); } - if ( colors !== undefined ) { + }, - scope.colors.push( new THREE.Color( colors[ i ], colors[ i + 1 ], colors[ i + 2 ] ) ); + onChange: function ( callback ) { - } + this.onChangeCallback = callback; - if ( uvs !== undefined ) { + return this; - tempUVs.push( new THREE.Vector2( uvs[ j ], uvs[ j + 1 ] ) ); + }, - } + onChangeCallback: function () {} - if ( uvs2 !== undefined ) { + } ); - tempUVs2.push( new THREE.Vector2( uvs2[ j ], uvs2[ j + 1 ] ) ); + /** + * @author mrdoob / http://mrdoob.com/ + */ - } + function Layers() { + + this.mask = 1 | 0; + + } + + Object.assign( Layers.prototype, { + + set: function ( channel ) { + + this.mask = 1 << channel | 0; + + }, + + enable: function ( channel ) { + + this.mask |= 1 << channel | 0; + + }, + + toggle: function ( channel ) { + + this.mask ^= 1 << channel | 0; + + }, + + disable: function ( channel ) { + + this.mask &= ~ ( 1 << channel | 0 ); + + }, + + test: function ( layers ) { + + return ( this.mask & layers.mask ) !== 0; } - function addFace( a, b, c, materialIndex ) { + } ); - var vertexNormals = normals !== undefined ? [ tempNormals[ a ].clone(), tempNormals[ b ].clone(), tempNormals[ c ].clone() ] : []; - var vertexColors = colors !== undefined ? [ scope.colors[ a ].clone(), scope.colors[ b ].clone(), scope.colors[ c ].clone() ] : []; + /** + * @author mrdoob / http://mrdoob.com/ + * @author mikael emtinger / http://gomo.se/ + * @author alteredq / http://alteredqualia.com/ + * @author WestLangley / http://github.com/WestLangley + * @author elephantatwork / www.elephantatwork.ch + */ - var face = new THREE.Face3( a, b, c, vertexNormals, vertexColors, materialIndex ); + var object3DId = 0; - scope.faces.push( face ); + function Object3D() { - if ( uvs !== undefined ) { + Object.defineProperty( this, 'id', { value: object3DId ++ } ); - scope.faceVertexUvs[ 0 ].push( [ tempUVs[ a ].clone(), tempUVs[ b ].clone(), tempUVs[ c ].clone() ] ); + this.uuid = _Math.generateUUID(); - } + this.name = ''; + this.type = 'Object3D'; - if ( uvs2 !== undefined ) { + this.parent = null; + this.children = []; - scope.faceVertexUvs[ 1 ].push( [ tempUVs2[ a ].clone(), tempUVs2[ b ].clone(), tempUVs2[ c ].clone() ] ); + this.up = Object3D.DefaultUp.clone(); - } + var position = new Vector3(); + var rotation = new Euler(); + var quaternion = new Quaternion(); + var scale = new Vector3( 1, 1, 1 ); + + function onRotationChange() { + + quaternion.setFromEuler( rotation, false ); } - if ( indices !== undefined ) { + function onQuaternionChange() { + + rotation.setFromQuaternion( quaternion, undefined, false ); + + } + + rotation.onChange( onRotationChange ); + quaternion.onChange( onQuaternionChange ); + + Object.defineProperties( this, { + position: { + enumerable: true, + value: position + }, + rotation: { + enumerable: true, + value: rotation + }, + quaternion: { + enumerable: true, + value: quaternion + }, + scale: { + enumerable: true, + value: scale + }, + modelViewMatrix: { + value: new Matrix4() + }, + normalMatrix: { + value: new Matrix3() + } + } ); + + this.matrix = new Matrix4(); + this.matrixWorld = new Matrix4(); + + this.matrixAutoUpdate = Object3D.DefaultMatrixAutoUpdate; + this.matrixWorldNeedsUpdate = false; + + this.layers = new Layers(); + this.visible = true; + + this.castShadow = false; + this.receiveShadow = false; + + this.frustumCulled = true; + this.renderOrder = 0; + + this.userData = {}; + } + + Object3D.DefaultUp = new Vector3( 0, 1, 0 ); + Object3D.DefaultMatrixAutoUpdate = true; + + Object.assign( Object3D.prototype, EventDispatcher.prototype, { + + isObject3D: true, + + onBeforeRender: function () {}, + onAfterRender: function () {}, + + applyMatrix: function ( matrix ) { + + this.matrix.multiplyMatrices( matrix, this.matrix ); + + this.matrix.decompose( this.position, this.quaternion, this.scale ); + + }, + + applyQuaternion: function ( q ) { + + this.quaternion.premultiply( q ); + + return this; + + }, + + setRotationFromAxisAngle: function ( axis, angle ) { + + // assumes axis is normalized + + this.quaternion.setFromAxisAngle( axis, angle ); + + }, + + setRotationFromEuler: function ( euler ) { + + this.quaternion.setFromEuler( euler, true ); + + }, + + setRotationFromMatrix: function ( m ) { + + // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) + + this.quaternion.setFromRotationMatrix( m ); + + }, + + setRotationFromQuaternion: function ( q ) { + + // assumes q is normalized + + this.quaternion.copy( q ); + + }, + + rotateOnAxis: function () { + + // rotate object on axis in object space + // axis is assumed to be normalized + + var q1 = new Quaternion(); + + return function rotateOnAxis( axis, angle ) { + + q1.setFromAxisAngle( axis, angle ); + + this.quaternion.multiply( q1 ); + + return this; + + }; + + }(), + + rotateX: function () { + + var v1 = new Vector3( 1, 0, 0 ); + + return function rotateX( angle ) { + + return this.rotateOnAxis( v1, angle ); + + }; + + }(), + + rotateY: function () { + + var v1 = new Vector3( 0, 1, 0 ); + + return function rotateY( angle ) { + + return this.rotateOnAxis( v1, angle ); + + }; + + }(), + + rotateZ: function () { + + var v1 = new Vector3( 0, 0, 1 ); + + return function rotateZ( angle ) { + + return this.rotateOnAxis( v1, angle ); + + }; + + }(), + + translateOnAxis: function () { + + // translate object by distance along axis in object space + // axis is assumed to be normalized + + var v1 = new Vector3(); + + return function translateOnAxis( axis, distance ) { + + v1.copy( axis ).applyQuaternion( this.quaternion ); + + this.position.add( v1.multiplyScalar( distance ) ); + + return this; + + }; + + }(), + + translateX: function () { + + var v1 = new Vector3( 1, 0, 0 ); + + return function translateX( distance ) { + + return this.translateOnAxis( v1, distance ); + + }; + + }(), + + translateY: function () { + + var v1 = new Vector3( 0, 1, 0 ); + + return function translateY( distance ) { + + return this.translateOnAxis( v1, distance ); + + }; + + }(), + + translateZ: function () { + + var v1 = new Vector3( 0, 0, 1 ); + + return function translateZ( distance ) { + + return this.translateOnAxis( v1, distance ); + + }; + + }(), + + localToWorld: function ( vector ) { + + return vector.applyMatrix4( this.matrixWorld ); + + }, + + worldToLocal: function () { + + var m1 = new Matrix4(); + + return function worldToLocal( vector ) { + + return vector.applyMatrix4( m1.getInverse( this.matrixWorld ) ); + + }; + + }(), + + lookAt: function () { + + // This method does not support objects with rotated and/or translated parent(s) + + var m1 = new Matrix4(); + + return function lookAt( vector ) { + + if ( this.isCamera ) { + + m1.lookAt( this.position, vector, this.up ); + + } else { + + m1.lookAt( vector, this.position, this.up ); + + } + + this.quaternion.setFromRotationMatrix( m1 ); + + }; + + }(), + + add: function ( object ) { + + if ( arguments.length > 1 ) { + + for ( var i = 0; i < arguments.length; i ++ ) { + + this.add( arguments[ i ] ); + + } + + return this; + + } + + if ( object === this ) { + + console.error( "THREE.Object3D.add: object can't be added as a child of itself.", object ); + return this; + + } + + if ( ( object && object.isObject3D ) ) { + + if ( object.parent !== null ) { + + object.parent.remove( object ); + + } + + object.parent = this; + object.dispatchEvent( { type: 'added' } ); + + this.children.push( object ); + + } else { + + console.error( "THREE.Object3D.add: object not an instance of THREE.Object3D.", object ); + + } + + return this; + + }, + + remove: function ( object ) { + + if ( arguments.length > 1 ) { + + for ( var i = 0; i < arguments.length; i ++ ) { + + this.remove( arguments[ i ] ); + + } + + return this; + + } + + var index = this.children.indexOf( object ); + + if ( index !== - 1 ) { + + object.parent = null; + + object.dispatchEvent( { type: 'removed' } ); + + this.children.splice( index, 1 ); + + } + + return this; + + }, + + getObjectById: function ( id ) { + + return this.getObjectByProperty( 'id', id ); + + }, + + getObjectByName: function ( name ) { + + return this.getObjectByProperty( 'name', name ); + + }, + + getObjectByProperty: function ( name, value ) { + + if ( this[ name ] === value ) return this; + + for ( var i = 0, l = this.children.length; i < l; i ++ ) { + + var child = this.children[ i ]; + var object = child.getObjectByProperty( name, value ); + + if ( object !== undefined ) { + + return object; + + } + + } + + return undefined; + + }, + + getWorldPosition: function ( optionalTarget ) { + + var result = optionalTarget || new Vector3(); + + this.updateMatrixWorld( true ); + + return result.setFromMatrixPosition( this.matrixWorld ); + + }, + + getWorldQuaternion: function () { + + var position = new Vector3(); + var scale = new Vector3(); + + return function getWorldQuaternion( optionalTarget ) { + + var result = optionalTarget || new Quaternion(); + + this.updateMatrixWorld( true ); + + this.matrixWorld.decompose( position, result, scale ); + + return result; + + }; + + }(), + + getWorldRotation: function () { + + var quaternion = new Quaternion(); + + return function getWorldRotation( optionalTarget ) { + + var result = optionalTarget || new Euler(); + + this.getWorldQuaternion( quaternion ); + + return result.setFromQuaternion( quaternion, this.rotation.order, false ); + + }; + + }(), + + getWorldScale: function () { + + var position = new Vector3(); + var quaternion = new Quaternion(); + + return function getWorldScale( optionalTarget ) { + + var result = optionalTarget || new Vector3(); + + this.updateMatrixWorld( true ); + + this.matrixWorld.decompose( position, quaternion, result ); + + return result; + + }; + + }(), + + getWorldDirection: function () { + + var quaternion = new Quaternion(); + + return function getWorldDirection( optionalTarget ) { + + var result = optionalTarget || new Vector3(); + + this.getWorldQuaternion( quaternion ); + + return result.set( 0, 0, 1 ).applyQuaternion( quaternion ); + + }; + + }(), + + raycast: function () {}, + + traverse: function ( callback ) { + + callback( this ); + + var children = this.children; + + for ( var i = 0, l = children.length; i < l; i ++ ) { + + children[ i ].traverse( callback ); + + } + + }, + + traverseVisible: function ( callback ) { + + if ( this.visible === false ) return; + + callback( this ); + + var children = this.children; + + for ( var i = 0, l = children.length; i < l; i ++ ) { + + children[ i ].traverseVisible( callback ); + + } + + }, + + traverseAncestors: function ( callback ) { + + var parent = this.parent; + + if ( parent !== null ) { + + callback( parent ); + + parent.traverseAncestors( callback ); + + } + + }, + + updateMatrix: function () { + + this.matrix.compose( this.position, this.quaternion, this.scale ); + + this.matrixWorldNeedsUpdate = true; + + }, + + updateMatrixWorld: function ( force ) { + + if ( this.matrixAutoUpdate ) this.updateMatrix(); + + if ( this.matrixWorldNeedsUpdate || force ) { + + if ( this.parent === null ) { + + this.matrixWorld.copy( this.matrix ); + + } else { + + this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix ); + + } + + this.matrixWorldNeedsUpdate = false; + + force = true; + + } + + // update children + + var children = this.children; + + for ( var i = 0, l = children.length; i < l; i ++ ) { + + children[ i ].updateMatrixWorld( force ); + + } + + }, + + toJSON: function ( meta ) { + + // meta is '' when called from JSON.stringify + var isRootObject = ( meta === undefined || meta === '' ); + + var output = {}; + + // meta is a hash used to collect geometries, materials. + // not providing it implies that this is the root object + // being serialized. + if ( isRootObject ) { + + // initialize meta obj + meta = { + geometries: {}, + materials: {}, + textures: {}, + images: {} + }; + + output.metadata = { + version: 4.5, + type: 'Object', + generator: 'Object3D.toJSON' + }; + + } + + // standard Object3D serialization + + var object = {}; + + object.uuid = this.uuid; + object.type = this.type; + + if ( this.name !== '' ) object.name = this.name; + if ( JSON.stringify( this.userData ) !== '{}' ) object.userData = this.userData; + if ( this.castShadow === true ) object.castShadow = true; + if ( this.receiveShadow === true ) object.receiveShadow = true; + if ( this.visible === false ) object.visible = false; + + object.matrix = this.matrix.toArray(); + + // + + function serialize( library, element ) { + + if ( library[ element.uuid ] === undefined ) { + + library[ element.uuid ] = element.toJSON( meta ); + + } + + return element.uuid; + + } + + if ( this.geometry !== undefined ) { + + object.geometry = serialize( meta.geometries, this.geometry ); + + } + + if ( this.material !== undefined ) { + + if ( Array.isArray( this.material ) ) { + + var uuids = []; + + for ( var i = 0, l = this.material.length; i < l; i ++ ) { + + uuids.push( serialize( meta.materials, this.material[ i ] ) ); + + } + + object.material = uuids; + + } else { + + object.material = serialize( meta.materials, this.material ); + + } + + } + + // + + if ( this.children.length > 0 ) { + + object.children = []; + + for ( var i = 0; i < this.children.length; i ++ ) { + + object.children.push( this.children[ i ].toJSON( meta ).object ); + + } + + } + + if ( isRootObject ) { + + var geometries = extractFromCache( meta.geometries ); + var materials = extractFromCache( meta.materials ); + var textures = extractFromCache( meta.textures ); + var images = extractFromCache( meta.images ); + + if ( geometries.length > 0 ) output.geometries = geometries; + if ( materials.length > 0 ) output.materials = materials; + if ( textures.length > 0 ) output.textures = textures; + if ( images.length > 0 ) output.images = images; + + } + + output.object = object; + + return output; + + // extract data from the cache hash + // remove metadata on each item + // and return as array + function extractFromCache( cache ) { + + var values = []; + for ( var key in cache ) { + + var data = cache[ key ]; + delete data.metadata; + values.push( data ); + + } + return values; + + } + + }, + + clone: function ( recursive ) { + + return new this.constructor().copy( this, recursive ); + + }, + + copy: function ( source, recursive ) { + + if ( recursive === undefined ) recursive = true; + + this.name = source.name; + + this.up.copy( source.up ); + + this.position.copy( source.position ); + this.quaternion.copy( source.quaternion ); + this.scale.copy( source.scale ); + + this.matrix.copy( source.matrix ); + this.matrixWorld.copy( source.matrixWorld ); + + this.matrixAutoUpdate = source.matrixAutoUpdate; + this.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate; + + this.layers.mask = source.layers.mask; + this.visible = source.visible; + + this.castShadow = source.castShadow; + this.receiveShadow = source.receiveShadow; + + this.frustumCulled = source.frustumCulled; + this.renderOrder = source.renderOrder; + + this.userData = JSON.parse( JSON.stringify( source.userData ) ); + + if ( recursive === true ) { + + for ( var i = 0; i < source.children.length; i ++ ) { + + var child = source.children[ i ]; + this.add( child.clone() ); + + } + + } + + return this; + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + * @author mikael emtinger / http://gomo.se/ + * @author WestLangley / http://github.com/WestLangley + */ + + function Camera() { + + Object3D.call( this ); + + this.type = 'Camera'; + + this.matrixWorldInverse = new Matrix4(); + this.projectionMatrix = new Matrix4(); + + } + + Camera.prototype = Object.assign( Object.create( Object3D.prototype ), { + + constructor: Camera, + + isCamera: true, + + copy: function ( source, recursive ) { + + Object3D.prototype.copy.call( this, source, recursive ); + + this.matrixWorldInverse.copy( source.matrixWorldInverse ); + this.projectionMatrix.copy( source.projectionMatrix ); + + return this; + + }, + + getWorldDirection: function () { + + var quaternion = new Quaternion(); + + return function getWorldDirection( optionalTarget ) { + + var result = optionalTarget || new Vector3(); + + this.getWorldQuaternion( quaternion ); + + return result.set( 0, 0, - 1 ).applyQuaternion( quaternion ); + + }; + + }(), + + updateMatrixWorld: function ( force ) { + + Object3D.prototype.updateMatrixWorld.call( this, force ); + + this.matrixWorldInverse.getInverse( this.matrixWorld ); + + }, + + clone: function () { + + return new this.constructor().copy( this ); + + } + + } ); + + /** + * @author alteredq / http://alteredqualia.com/ + * @author arose / http://github.com/arose + */ + + function OrthographicCamera( left, right, top, bottom, near, far ) { + + Camera.call( this ); + + this.type = 'OrthographicCamera'; + + this.zoom = 1; + this.view = null; + + this.left = left; + this.right = right; + this.top = top; + this.bottom = bottom; + + this.near = ( near !== undefined ) ? near : 0.1; + this.far = ( far !== undefined ) ? far : 2000; + + this.updateProjectionMatrix(); + + } + + OrthographicCamera.prototype = Object.assign( Object.create( Camera.prototype ), { + + constructor: OrthographicCamera, + + isOrthographicCamera: true, + + copy: function ( source, recursive ) { + + Camera.prototype.copy.call( this, source, recursive ); + + this.left = source.left; + this.right = source.right; + this.top = source.top; + this.bottom = source.bottom; + this.near = source.near; + this.far = source.far; + + this.zoom = source.zoom; + this.view = source.view === null ? null : Object.assign( {}, source.view ); + + return this; + + }, + + setViewOffset: function( fullWidth, fullHeight, x, y, width, height ) { + + this.view = { + fullWidth: fullWidth, + fullHeight: fullHeight, + offsetX: x, + offsetY: y, + width: width, + height: height + }; + + this.updateProjectionMatrix(); + + }, + + clearViewOffset: function() { + + this.view = null; + this.updateProjectionMatrix(); + + }, + + updateProjectionMatrix: function () { + + var dx = ( this.right - this.left ) / ( 2 * this.zoom ); + var dy = ( this.top - this.bottom ) / ( 2 * this.zoom ); + var cx = ( this.right + this.left ) / 2; + var cy = ( this.top + this.bottom ) / 2; + + var left = cx - dx; + var right = cx + dx; + var top = cy + dy; + var bottom = cy - dy; + + if ( this.view !== null ) { + + var zoomW = this.zoom / ( this.view.width / this.view.fullWidth ); + var zoomH = this.zoom / ( this.view.height / this.view.fullHeight ); + var scaleW = ( this.right - this.left ) / this.view.width; + var scaleH = ( this.top - this.bottom ) / this.view.height; + + left += scaleW * ( this.view.offsetX / zoomW ); + right = left + scaleW * ( this.view.width / zoomW ); + top -= scaleH * ( this.view.offsetY / zoomH ); + bottom = top - scaleH * ( this.view.height / zoomH ); + + } + + this.projectionMatrix.makeOrthographic( left, right, top, bottom, this.near, this.far ); + + }, + + toJSON: function ( meta ) { + + var data = Object3D.prototype.toJSON.call( this, meta ); + + data.object.zoom = this.zoom; + data.object.left = this.left; + data.object.right = this.right; + data.object.top = this.top; + data.object.bottom = this.bottom; + data.object.near = this.near; + data.object.far = this.far; + + if ( this.view !== null ) data.object.view = Object.assign( {}, this.view ); + + return data; + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + * @author greggman / http://games.greggman.com/ + * @author zz85 / http://www.lab4games.net/zz85/blog + * @author tschw + */ + + function PerspectiveCamera( fov, aspect, near, far ) { + + Camera.call( this ); + + this.type = 'PerspectiveCamera'; + + this.fov = fov !== undefined ? fov : 50; + this.zoom = 1; + + this.near = near !== undefined ? near : 0.1; + this.far = far !== undefined ? far : 2000; + this.focus = 10; + + this.aspect = aspect !== undefined ? aspect : 1; + this.view = null; + + this.filmGauge = 35; // width of the film (default in millimeters) + this.filmOffset = 0; // horizontal film offset (same unit as gauge) + + this.updateProjectionMatrix(); + + } + + PerspectiveCamera.prototype = Object.assign( Object.create( Camera.prototype ), { + + constructor: PerspectiveCamera, + + isPerspectiveCamera: true, + + copy: function ( source, recursive ) { + + Camera.prototype.copy.call( this, source, recursive ); + + this.fov = source.fov; + this.zoom = source.zoom; + + this.near = source.near; + this.far = source.far; + this.focus = source.focus; + + this.aspect = source.aspect; + this.view = source.view === null ? null : Object.assign( {}, source.view ); + + this.filmGauge = source.filmGauge; + this.filmOffset = source.filmOffset; + + return this; + + }, + + /** + * Sets the FOV by focal length in respect to the current .filmGauge. + * + * The default film gauge is 35, so that the focal length can be specified for + * a 35mm (full frame) camera. + * + * Values for focal length and film gauge must have the same unit. + */ + setFocalLength: function ( focalLength ) { + + // see http://www.bobatkins.com/photography/technical/field_of_view.html + var vExtentSlope = 0.5 * this.getFilmHeight() / focalLength; + + this.fov = _Math.RAD2DEG * 2 * Math.atan( vExtentSlope ); + this.updateProjectionMatrix(); + + }, + + /** + * Calculates the focal length from the current .fov and .filmGauge. + */ + getFocalLength: function () { + + var vExtentSlope = Math.tan( _Math.DEG2RAD * 0.5 * this.fov ); + + return 0.5 * this.getFilmHeight() / vExtentSlope; + + }, + + getEffectiveFOV: function () { + + return _Math.RAD2DEG * 2 * Math.atan( + Math.tan( _Math.DEG2RAD * 0.5 * this.fov ) / this.zoom ); + + }, + + getFilmWidth: function () { + + // film not completely covered in portrait format (aspect < 1) + return this.filmGauge * Math.min( this.aspect, 1 ); + + }, + + getFilmHeight: function () { + + // film not completely covered in landscape format (aspect > 1) + return this.filmGauge / Math.max( this.aspect, 1 ); + + }, + + /** + * Sets an offset in a larger frustum. This is useful for multi-window or + * multi-monitor/multi-machine setups. + * + * For example, if you have 3x2 monitors and each monitor is 1920x1080 and + * the monitors are in grid like this + * + * +---+---+---+ + * | A | B | C | + * +---+---+---+ + * | D | E | F | + * +---+---+---+ + * + * then for each monitor you would call it like this + * + * var w = 1920; + * var h = 1080; + * var fullWidth = w * 3; + * var fullHeight = h * 2; + * + * --A-- + * camera.setOffset( fullWidth, fullHeight, w * 0, h * 0, w, h ); + * --B-- + * camera.setOffset( fullWidth, fullHeight, w * 1, h * 0, w, h ); + * --C-- + * camera.setOffset( fullWidth, fullHeight, w * 2, h * 0, w, h ); + * --D-- + * camera.setOffset( fullWidth, fullHeight, w * 0, h * 1, w, h ); + * --E-- + * camera.setOffset( fullWidth, fullHeight, w * 1, h * 1, w, h ); + * --F-- + * camera.setOffset( fullWidth, fullHeight, w * 2, h * 1, w, h ); + * + * Note there is no reason monitors have to be the same size or in a grid. + */ + setViewOffset: function ( fullWidth, fullHeight, x, y, width, height ) { + + this.aspect = fullWidth / fullHeight; + + this.view = { + fullWidth: fullWidth, + fullHeight: fullHeight, + offsetX: x, + offsetY: y, + width: width, + height: height + }; + + this.updateProjectionMatrix(); + + }, + + clearViewOffset: function () { + + this.view = null; + this.updateProjectionMatrix(); + + }, + + updateProjectionMatrix: function () { + + var near = this.near, + top = near * Math.tan( + _Math.DEG2RAD * 0.5 * this.fov ) / this.zoom, + height = 2 * top, + width = this.aspect * height, + left = - 0.5 * width, + view = this.view; + + if ( view !== null ) { + + var fullWidth = view.fullWidth, + fullHeight = view.fullHeight; + + left += view.offsetX * width / fullWidth; + top -= view.offsetY * height / fullHeight; + width *= view.width / fullWidth; + height *= view.height / fullHeight; + + } + + var skew = this.filmOffset; + if ( skew !== 0 ) left += near * skew / this.getFilmWidth(); + + this.projectionMatrix.makePerspective( left, left + width, top, top - height, near, this.far ); + + }, + + toJSON: function ( meta ) { + + var data = Object3D.prototype.toJSON.call( this, meta ); + + data.object.fov = this.fov; + data.object.zoom = this.zoom; + + data.object.near = this.near; + data.object.far = this.far; + data.object.focus = this.focus; + + data.object.aspect = this.aspect; + + if ( this.view !== null ) data.object.view = Object.assign( {}, this.view ); + + data.object.filmGauge = this.filmGauge; + data.object.filmOffset = this.filmOffset; + + return data; + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + */ + + function Face3( a, b, c, normal, color, materialIndex ) { + + this.a = a; + this.b = b; + this.c = c; + + this.normal = ( normal && normal.isVector3 ) ? normal : new Vector3(); + this.vertexNormals = Array.isArray( normal ) ? normal : []; + + this.color = ( color && color.isColor ) ? color : new Color(); + this.vertexColors = Array.isArray( color ) ? color : []; + + this.materialIndex = materialIndex !== undefined ? materialIndex : 0; + + } + + Object.assign( Face3.prototype, { + + clone: function () { + + return new this.constructor().copy( this ); + + }, + + copy: function ( source ) { + + this.a = source.a; + this.b = source.b; + this.c = source.c; + + this.normal.copy( source.normal ); + this.color.copy( source.color ); + + this.materialIndex = source.materialIndex; + + for ( var i = 0, il = source.vertexNormals.length; i < il; i ++ ) { + + this.vertexNormals[ i ] = source.vertexNormals[ i ].clone(); + + } + + for ( var i = 0, il = source.vertexColors.length; i < il; i ++ ) { + + this.vertexColors[ i ] = source.vertexColors[ i ].clone(); + + } + + return this; + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + * @author kile / http://kile.stravaganza.org/ + * @author alteredq / http://alteredqualia.com/ + * @author mikael emtinger / http://gomo.se/ + * @author zz85 / http://www.lab4games.net/zz85/blog + * @author bhouston / http://clara.io + */ + + var count = 0; + function GeometryIdCount() { return count++; } + + function Geometry() { + + Object.defineProperty( this, 'id', { value: GeometryIdCount() } ); + + this.uuid = _Math.generateUUID(); + + this.name = ''; + this.type = 'Geometry'; + + this.vertices = []; + this.colors = []; + this.faces = []; + this.faceVertexUvs = [[]]; + + this.morphTargets = []; + this.morphNormals = []; + + this.skinWeights = []; + this.skinIndices = []; + + this.lineDistances = []; + + this.boundingBox = null; + this.boundingSphere = null; + + // update flags + + this.elementsNeedUpdate = false; + this.verticesNeedUpdate = false; + this.uvsNeedUpdate = false; + this.normalsNeedUpdate = false; + this.colorsNeedUpdate = false; + this.lineDistancesNeedUpdate = false; + this.groupsNeedUpdate = false; + + } + + Object.assign( Geometry.prototype, EventDispatcher.prototype, { + + isGeometry: true, + + applyMatrix: function ( matrix ) { + + var normalMatrix = new Matrix3().getNormalMatrix( matrix ); + + for ( var i = 0, il = this.vertices.length; i < il; i ++ ) { + + var vertex = this.vertices[ i ]; + vertex.applyMatrix4( matrix ); + + } + + for ( var i = 0, il = this.faces.length; i < il; i ++ ) { + + var face = this.faces[ i ]; + face.normal.applyMatrix3( normalMatrix ).normalize(); + + for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) { + + face.vertexNormals[ j ].applyMatrix3( normalMatrix ).normalize(); + + } + + } + + if ( this.boundingBox !== null ) { + + this.computeBoundingBox(); + + } + + if ( this.boundingSphere !== null ) { + + this.computeBoundingSphere(); + + } + + this.verticesNeedUpdate = true; + this.normalsNeedUpdate = true; + + return this; + + }, + + rotateX: function () { + + // rotate geometry around world x-axis + + var m1 = new Matrix4(); + + return function rotateX( angle ) { + + m1.makeRotationX( angle ); + + this.applyMatrix( m1 ); + + return this; + + }; + + }(), + + rotateY: function () { + + // rotate geometry around world y-axis + + var m1 = new Matrix4(); + + return function rotateY( angle ) { + + m1.makeRotationY( angle ); + + this.applyMatrix( m1 ); + + return this; + + }; + + }(), + + rotateZ: function () { + + // rotate geometry around world z-axis + + var m1 = new Matrix4(); + + return function rotateZ( angle ) { + + m1.makeRotationZ( angle ); + + this.applyMatrix( m1 ); + + return this; + + }; + + }(), + + translate: function () { + + // translate geometry + + var m1 = new Matrix4(); + + return function translate( x, y, z ) { + + m1.makeTranslation( x, y, z ); + + this.applyMatrix( m1 ); + + return this; + + }; + + }(), + + scale: function () { + + // scale geometry + + var m1 = new Matrix4(); + + return function scale( x, y, z ) { + + m1.makeScale( x, y, z ); + + this.applyMatrix( m1 ); + + return this; + + }; + + }(), + + lookAt: function () { + + var obj = new Object3D(); + + return function lookAt( vector ) { + + obj.lookAt( vector ); + + obj.updateMatrix(); + + this.applyMatrix( obj.matrix ); + + }; + + }(), + + fromBufferGeometry: function ( geometry ) { + + var scope = this; + + var indices = geometry.index !== null ? geometry.index.array : undefined; + var attributes = geometry.attributes; + + var positions = attributes.position.array; + var normals = attributes.normal !== undefined ? attributes.normal.array : undefined; + var colors = attributes.color !== undefined ? attributes.color.array : undefined; + var uvs = attributes.uv !== undefined ? attributes.uv.array : undefined; + var uvs2 = attributes.uv2 !== undefined ? attributes.uv2.array : undefined; + + if ( uvs2 !== undefined ) this.faceVertexUvs[ 1 ] = []; + + var tempNormals = []; + var tempUVs = []; + var tempUVs2 = []; + + for ( var i = 0, j = 0; i < positions.length; i += 3, j += 2 ) { + + scope.vertices.push( new Vector3( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] ) ); + + if ( normals !== undefined ) { + + tempNormals.push( new Vector3( normals[ i ], normals[ i + 1 ], normals[ i + 2 ] ) ); + + } + + if ( colors !== undefined ) { + + scope.colors.push( new Color( colors[ i ], colors[ i + 1 ], colors[ i + 2 ] ) ); + + } + + if ( uvs !== undefined ) { + + tempUVs.push( new Vector2( uvs[ j ], uvs[ j + 1 ] ) ); + + } + + if ( uvs2 !== undefined ) { + + tempUVs2.push( new Vector2( uvs2[ j ], uvs2[ j + 1 ] ) ); + + } + + } + + function addFace( a, b, c, materialIndex ) { + + var vertexNormals = normals !== undefined ? [ tempNormals[ a ].clone(), tempNormals[ b ].clone(), tempNormals[ c ].clone() ] : []; + var vertexColors = colors !== undefined ? [ scope.colors[ a ].clone(), scope.colors[ b ].clone(), scope.colors[ c ].clone() ] : []; + + var face = new Face3( a, b, c, vertexNormals, vertexColors, materialIndex ); + + scope.faces.push( face ); + + if ( uvs !== undefined ) { + + scope.faceVertexUvs[ 0 ].push( [ tempUVs[ a ].clone(), tempUVs[ b ].clone(), tempUVs[ c ].clone() ] ); + + } + + if ( uvs2 !== undefined ) { + + scope.faceVertexUvs[ 1 ].push( [ tempUVs2[ a ].clone(), tempUVs2[ b ].clone(), tempUVs2[ c ].clone() ] ); + + } + + } var groups = geometry.groups; @@ -10203,7 +11565,15 @@ THREE.Geometry.prototype = { for ( var j = start, jl = start + count; j < jl; j += 3 ) { - addFace( indices[ j ], indices[ j + 1 ], indices[ j + 2 ], group.materialIndex ); + if ( indices !== undefined ) { + + addFace( indices[ j ], indices[ j + 1 ], indices[ j + 2 ], group.materialIndex ); + + } else { + + addFace( j, j + 1, j + 2, group.materialIndex ); + + } } @@ -10211,1505 +11581,2372 @@ THREE.Geometry.prototype = { } else { - for ( var i = 0; i < indices.length; i += 3 ) { + if ( indices !== undefined ) { - addFace( indices[ i ], indices[ i + 1 ], indices[ i + 2 ] ); + for ( var i = 0; i < indices.length; i += 3 ) { + + addFace( indices[ i ], indices[ i + 1 ], indices[ i + 2 ] ); + + } + + } else { + + for ( var i = 0; i < positions.length / 3; i += 3 ) { + + addFace( i, i + 1, i + 2 ); + + } } } - } else { + this.computeFaceNormals(); - for ( var i = 0; i < positions.length / 3; i += 3 ) { + if ( geometry.boundingBox !== null ) { - addFace( i, i + 1, i + 2 ); + this.boundingBox = geometry.boundingBox.clone(); } - } + if ( geometry.boundingSphere !== null ) { - this.computeFaceNormals(); + this.boundingSphere = geometry.boundingSphere.clone(); - if ( geometry.boundingBox !== null ) { + } - this.boundingBox = geometry.boundingBox.clone(); + return this; - } + }, - if ( geometry.boundingSphere !== null ) { + center: function () { - this.boundingSphere = geometry.boundingSphere.clone(); + this.computeBoundingBox(); - } + var offset = this.boundingBox.getCenter().negate(); - return this; + this.translate( offset.x, offset.y, offset.z ); - }, + return offset; - center: function () { + }, - this.computeBoundingBox(); + normalize: function () { - var offset = this.boundingBox.center().negate(); + this.computeBoundingSphere(); - this.translate( offset.x, offset.y, offset.z ); + var center = this.boundingSphere.center; + var radius = this.boundingSphere.radius; - return offset; + var s = radius === 0 ? 1 : 1.0 / radius; - }, + var matrix = new Matrix4(); + matrix.set( + s, 0, 0, - s * center.x, + 0, s, 0, - s * center.y, + 0, 0, s, - s * center.z, + 0, 0, 0, 1 + ); - normalize: function () { + this.applyMatrix( matrix ); - this.computeBoundingSphere(); + return this; - var center = this.boundingSphere.center; - var radius = this.boundingSphere.radius; + }, - var s = radius === 0 ? 1 : 1.0 / radius; + computeFaceNormals: function () { - var matrix = new THREE.Matrix4(); - matrix.set( - s, 0, 0, - s * center.x, - 0, s, 0, - s * center.y, - 0, 0, s, - s * center.z, - 0, 0, 0, 1 - ); + var cb = new Vector3(), ab = new Vector3(); - this.applyMatrix( matrix ); + for ( var f = 0, fl = this.faces.length; f < fl; f ++ ) { - return this; + var face = this.faces[ f ]; - }, - - computeFaceNormals: function () { - - var cb = new THREE.Vector3(), ab = new THREE.Vector3(); - - for ( var f = 0, fl = this.faces.length; f < fl; f ++ ) { - - var face = this.faces[ f ]; - - var vA = this.vertices[ face.a ]; - var vB = this.vertices[ face.b ]; - var vC = this.vertices[ face.c ]; - - cb.subVectors( vC, vB ); - ab.subVectors( vA, vB ); - cb.cross( ab ); - - cb.normalize(); - - face.normal.copy( cb ); - - } - - }, - - computeVertexNormals: function ( areaWeighted ) { - - if ( areaWeighted === undefined ) areaWeighted = true; - - var v, vl, f, fl, face, vertices; - - vertices = new Array( this.vertices.length ); - - for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) { - - vertices[ v ] = new THREE.Vector3(); - - } - - if ( areaWeighted ) { - - // vertex normals weighted by triangle areas - // http://www.iquilezles.org/www/articles/normals/normals.htm - - var vA, vB, vC; - var cb = new THREE.Vector3(), ab = new THREE.Vector3(); - - for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { - - face = this.faces[ f ]; - - vA = this.vertices[ face.a ]; - vB = this.vertices[ face.b ]; - vC = this.vertices[ face.c ]; + var vA = this.vertices[ face.a ]; + var vB = this.vertices[ face.b ]; + var vC = this.vertices[ face.c ]; cb.subVectors( vC, vB ); ab.subVectors( vA, vB ); cb.cross( ab ); - vertices[ face.a ].add( cb ); - vertices[ face.b ].add( cb ); - vertices[ face.c ].add( cb ); + cb.normalize(); + + face.normal.copy( cb ); } - } else { + }, - for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { + computeVertexNormals: function ( areaWeighted ) { - face = this.faces[ f ]; + if ( areaWeighted === undefined ) areaWeighted = true; - vertices[ face.a ].add( face.normal ); - vertices[ face.b ].add( face.normal ); - vertices[ face.c ].add( face.normal ); + var v, vl, f, fl, face, vertices; + + vertices = new Array( this.vertices.length ); + + for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) { + + vertices[ v ] = new Vector3(); } - } + if ( areaWeighted ) { - for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) { + // vertex normals weighted by triangle areas + // http://www.iquilezles.org/www/articles/normals/normals.htm - vertices[ v ].normalize(); + var vA, vB, vC; + var cb = new Vector3(), ab = new Vector3(); - } + for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { - for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { + face = this.faces[ f ]; - face = this.faces[ f ]; + vA = this.vertices[ face.a ]; + vB = this.vertices[ face.b ]; + vC = this.vertices[ face.c ]; - var vertexNormals = face.vertexNormals; + cb.subVectors( vC, vB ); + ab.subVectors( vA, vB ); + cb.cross( ab ); - if ( vertexNormals.length === 3 ) { + vertices[ face.a ].add( cb ); + vertices[ face.b ].add( cb ); + vertices[ face.c ].add( cb ); - vertexNormals[ 0 ].copy( vertices[ face.a ] ); - vertexNormals[ 1 ].copy( vertices[ face.b ] ); - vertexNormals[ 2 ].copy( vertices[ face.c ] ); + } } else { - vertexNormals[ 0 ] = vertices[ face.a ].clone(); - vertexNormals[ 1 ] = vertices[ face.b ].clone(); - vertexNormals[ 2 ] = vertices[ face.c ].clone(); + this.computeFaceNormals(); - } + for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { - } + face = this.faces[ f ]; - if ( this.faces.length > 0 ) { - - this.normalsNeedUpdate = true; - - } - - }, - - computeMorphNormals: function () { - - var i, il, f, fl, face; - - // save original normals - // - create temp variables on first access - // otherwise just copy (for faster repeated calls) - - for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { - - face = this.faces[ f ]; - - if ( ! face.__originalFaceNormal ) { - - face.__originalFaceNormal = face.normal.clone(); - - } else { - - face.__originalFaceNormal.copy( face.normal ); - - } - - if ( ! face.__originalVertexNormals ) face.__originalVertexNormals = []; - - for ( i = 0, il = face.vertexNormals.length; i < il; i ++ ) { - - if ( ! face.__originalVertexNormals[ i ] ) { - - face.__originalVertexNormals[ i ] = face.vertexNormals[ i ].clone(); - - } else { - - face.__originalVertexNormals[ i ].copy( face.vertexNormals[ i ] ); + vertices[ face.a ].add( face.normal ); + vertices[ face.b ].add( face.normal ); + vertices[ face.c ].add( face.normal ); } } - } + for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) { - // use temp geometry to compute face and vertex normals for each morph + vertices[ v ].normalize(); - var tmpGeo = new THREE.Geometry(); - tmpGeo.faces = this.faces; + } - for ( i = 0, il = this.morphTargets.length; i < il; i ++ ) { + for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { - // create on first access + face = this.faces[ f ]; - if ( ! this.morphNormals[ i ] ) { + var vertexNormals = face.vertexNormals; - this.morphNormals[ i ] = {}; - this.morphNormals[ i ].faceNormals = []; - this.morphNormals[ i ].vertexNormals = []; + if ( vertexNormals.length === 3 ) { - var dstNormalsFace = this.morphNormals[ i ].faceNormals; - var dstNormalsVertex = this.morphNormals[ i ].vertexNormals; + vertexNormals[ 0 ].copy( vertices[ face.a ] ); + vertexNormals[ 1 ].copy( vertices[ face.b ] ); + vertexNormals[ 2 ].copy( vertices[ face.c ] ); + + } else { + + vertexNormals[ 0 ] = vertices[ face.a ].clone(); + vertexNormals[ 1 ] = vertices[ face.b ].clone(); + vertexNormals[ 2 ] = vertices[ face.c ].clone(); + + } + + } + + if ( this.faces.length > 0 ) { + + this.normalsNeedUpdate = true; + + } + + }, + + computeFlatVertexNormals: function () { + + var f, fl, face; + + this.computeFaceNormals(); + + for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { + + face = this.faces[ f ]; + + var vertexNormals = face.vertexNormals; + + if ( vertexNormals.length === 3 ) { + + vertexNormals[ 0 ].copy( face.normal ); + vertexNormals[ 1 ].copy( face.normal ); + vertexNormals[ 2 ].copy( face.normal ); + + } else { + + vertexNormals[ 0 ] = face.normal.clone(); + vertexNormals[ 1 ] = face.normal.clone(); + vertexNormals[ 2 ] = face.normal.clone(); + + } + + } + + if ( this.faces.length > 0 ) { + + this.normalsNeedUpdate = true; + + } + + }, + + computeMorphNormals: function () { + + var i, il, f, fl, face; + + // save original normals + // - create temp variables on first access + // otherwise just copy (for faster repeated calls) + + for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { + + face = this.faces[ f ]; + + if ( ! face.__originalFaceNormal ) { + + face.__originalFaceNormal = face.normal.clone(); + + } else { + + face.__originalFaceNormal.copy( face.normal ); + + } + + if ( ! face.__originalVertexNormals ) face.__originalVertexNormals = []; + + for ( i = 0, il = face.vertexNormals.length; i < il; i ++ ) { + + if ( ! face.__originalVertexNormals[ i ] ) { + + face.__originalVertexNormals[ i ] = face.vertexNormals[ i ].clone(); + + } else { + + face.__originalVertexNormals[ i ].copy( face.vertexNormals[ i ] ); + + } + + } + + } + + // use temp geometry to compute face and vertex normals for each morph + + var tmpGeo = new Geometry(); + tmpGeo.faces = this.faces; + + for ( i = 0, il = this.morphTargets.length; i < il; i ++ ) { + + // create on first access + + if ( ! this.morphNormals[ i ] ) { + + this.morphNormals[ i ] = {}; + this.morphNormals[ i ].faceNormals = []; + this.morphNormals[ i ].vertexNormals = []; + + var dstNormalsFace = this.morphNormals[ i ].faceNormals; + var dstNormalsVertex = this.morphNormals[ i ].vertexNormals; + + var faceNormal, vertexNormals; + + for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { + + faceNormal = new Vector3(); + vertexNormals = { a: new Vector3(), b: new Vector3(), c: new Vector3() }; + + dstNormalsFace.push( faceNormal ); + dstNormalsVertex.push( vertexNormals ); + + } + + } + + var morphNormals = this.morphNormals[ i ]; + + // set vertices to morph target + + tmpGeo.vertices = this.morphTargets[ i ].vertices; + + // compute morph normals + + tmpGeo.computeFaceNormals(); + tmpGeo.computeVertexNormals(); + + // store morph normals var faceNormal, vertexNormals; for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { - faceNormal = new THREE.Vector3(); - vertexNormals = { a: new THREE.Vector3(), b: new THREE.Vector3(), c: new THREE.Vector3() }; + face = this.faces[ f ]; - dstNormalsFace.push( faceNormal ); - dstNormalsVertex.push( vertexNormals ); + faceNormal = morphNormals.faceNormals[ f ]; + vertexNormals = morphNormals.vertexNormals[ f ]; + + faceNormal.copy( face.normal ); + + vertexNormals.a.copy( face.vertexNormals[ 0 ] ); + vertexNormals.b.copy( face.vertexNormals[ 1 ] ); + vertexNormals.c.copy( face.vertexNormals[ 2 ] ); } } - var morphNormals = this.morphNormals[ i ]; - - // set vertices to morph target - - tmpGeo.vertices = this.morphTargets[ i ].vertices; - - // compute morph normals - - tmpGeo.computeFaceNormals(); - tmpGeo.computeVertexNormals(); - - // store morph normals - - var faceNormal, vertexNormals; + // restore original normals for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { face = this.faces[ f ]; - faceNormal = morphNormals.faceNormals[ f ]; - vertexNormals = morphNormals.vertexNormals[ f ]; - - faceNormal.copy( face.normal ); - - vertexNormals.a.copy( face.vertexNormals[ 0 ] ); - vertexNormals.b.copy( face.vertexNormals[ 1 ] ); - vertexNormals.c.copy( face.vertexNormals[ 2 ] ); + face.normal = face.__originalFaceNormal; + face.vertexNormals = face.__originalVertexNormals; } - } + }, - // restore original normals + computeLineDistances: function () { - for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { + var d = 0; + var vertices = this.vertices; - face = this.faces[ f ]; + for ( var i = 0, il = vertices.length; i < il; i ++ ) { - face.normal = face.__originalFaceNormal; - face.vertexNormals = face.__originalVertexNormals; + if ( i > 0 ) { - } + d += vertices[ i ].distanceTo( vertices[ i - 1 ] ); - }, + } - computeTangents: function () { - - console.warn( 'THREE.Geometry: .computeTangents() has been removed.' ); - - }, - - computeLineDistances: function () { - - var d = 0; - var vertices = this.vertices; - - for ( var i = 0, il = vertices.length; i < il; i ++ ) { - - if ( i > 0 ) { - - d += vertices[ i ].distanceTo( vertices[ i - 1 ] ); + this.lineDistances[ i ] = d; } - this.lineDistances[ i ] = d; + }, - } + computeBoundingBox: function () { - }, + if ( this.boundingBox === null ) { - computeBoundingBox: function () { - - if ( this.boundingBox === null ) { - - this.boundingBox = new THREE.Box3(); - - } - - this.boundingBox.setFromPoints( this.vertices ); - - }, - - computeBoundingSphere: function () { - - if ( this.boundingSphere === null ) { - - this.boundingSphere = new THREE.Sphere(); - - } - - this.boundingSphere.setFromPoints( this.vertices ); - - }, - - merge: function ( geometry, matrix, materialIndexOffset ) { - - if ( geometry instanceof THREE.Geometry === false ) { - - console.error( 'THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.', geometry ); - return; - - } - - var normalMatrix, - vertexOffset = this.vertices.length, - vertices1 = this.vertices, - vertices2 = geometry.vertices, - faces1 = this.faces, - faces2 = geometry.faces, - uvs1 = this.faceVertexUvs[ 0 ], - uvs2 = geometry.faceVertexUvs[ 0 ]; - - if ( materialIndexOffset === undefined ) materialIndexOffset = 0; - - if ( matrix !== undefined ) { - - normalMatrix = new THREE.Matrix3().getNormalMatrix( matrix ); - - } - - // vertices - - for ( var i = 0, il = vertices2.length; i < il; i ++ ) { - - var vertex = vertices2[ i ]; - - var vertexCopy = vertex.clone(); - - if ( matrix !== undefined ) vertexCopy.applyMatrix4( matrix ); - - vertices1.push( vertexCopy ); - - } - - // faces - - for ( i = 0, il = faces2.length; i < il; i ++ ) { - - var face = faces2[ i ], faceCopy, normal, color, - faceVertexNormals = face.vertexNormals, - faceVertexColors = face.vertexColors; - - faceCopy = new THREE.Face3( face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset ); - faceCopy.normal.copy( face.normal ); - - if ( normalMatrix !== undefined ) { - - faceCopy.normal.applyMatrix3( normalMatrix ).normalize(); + this.boundingBox = new Box3(); } - for ( var j = 0, jl = faceVertexNormals.length; j < jl; j ++ ) { + this.boundingBox.setFromPoints( this.vertices ); - normal = faceVertexNormals[ j ].clone(); + }, + + computeBoundingSphere: function () { + + if ( this.boundingSphere === null ) { + + this.boundingSphere = new Sphere(); + + } + + this.boundingSphere.setFromPoints( this.vertices ); + + }, + + merge: function ( geometry, matrix, materialIndexOffset ) { + + if ( ! ( geometry && geometry.isGeometry ) ) { + + console.error( 'THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.', geometry ); + return; + + } + + var normalMatrix, + vertexOffset = this.vertices.length, + vertices1 = this.vertices, + vertices2 = geometry.vertices, + faces1 = this.faces, + faces2 = geometry.faces, + uvs1 = this.faceVertexUvs[ 0 ], + uvs2 = geometry.faceVertexUvs[ 0 ], + colors1 = this.colors, + colors2 = geometry.colors; + + if ( materialIndexOffset === undefined ) materialIndexOffset = 0; + + if ( matrix !== undefined ) { + + normalMatrix = new Matrix3().getNormalMatrix( matrix ); + + } + + // vertices + + for ( var i = 0, il = vertices2.length; i < il; i ++ ) { + + var vertex = vertices2[ i ]; + + var vertexCopy = vertex.clone(); + + if ( matrix !== undefined ) vertexCopy.applyMatrix4( matrix ); + + vertices1.push( vertexCopy ); + + } + + // colors + + for ( var i = 0, il = colors2.length; i < il; i ++ ) { + + colors1.push( colors2[ i ].clone() ); + + } + + // faces + + for ( i = 0, il = faces2.length; i < il; i ++ ) { + + var face = faces2[ i ], faceCopy, normal, color, + faceVertexNormals = face.vertexNormals, + faceVertexColors = face.vertexColors; + + faceCopy = new Face3( face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset ); + faceCopy.normal.copy( face.normal ); if ( normalMatrix !== undefined ) { - normal.applyMatrix3( normalMatrix ).normalize(); + faceCopy.normal.applyMatrix3( normalMatrix ).normalize(); } - faceCopy.vertexNormals.push( normal ); + for ( var j = 0, jl = faceVertexNormals.length; j < jl; j ++ ) { + + normal = faceVertexNormals[ j ].clone(); + + if ( normalMatrix !== undefined ) { + + normal.applyMatrix3( normalMatrix ).normalize(); + + } + + faceCopy.vertexNormals.push( normal ); + + } + + faceCopy.color.copy( face.color ); + + for ( var j = 0, jl = faceVertexColors.length; j < jl; j ++ ) { + + color = faceVertexColors[ j ]; + faceCopy.vertexColors.push( color.clone() ); + + } + + faceCopy.materialIndex = face.materialIndex + materialIndexOffset; + + faces1.push( faceCopy ); } - faceCopy.color.copy( face.color ); + // uvs - for ( var j = 0, jl = faceVertexColors.length; j < jl; j ++ ) { + for ( i = 0, il = uvs2.length; i < il; i ++ ) { - color = faceVertexColors[ j ]; - faceCopy.vertexColors.push( color.clone() ); + var uv = uvs2[ i ], uvCopy = []; + + if ( uv === undefined ) { + + continue; + + } + + for ( var j = 0, jl = uv.length; j < jl; j ++ ) { + + uvCopy.push( uv[ j ].clone() ); + + } + + uvs1.push( uvCopy ); } - faceCopy.materialIndex = face.materialIndex + materialIndexOffset; + }, - faces1.push( faceCopy ); + mergeMesh: function ( mesh ) { - } + if ( ! ( mesh && mesh.isMesh ) ) { - // uvs - - for ( i = 0, il = uvs2.length; i < il; i ++ ) { - - var uv = uvs2[ i ], uvCopy = []; - - if ( uv === undefined ) { - - continue; + console.error( 'THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.', mesh ); + return; } - for ( var j = 0, jl = uv.length; j < jl; j ++ ) { + mesh.matrixAutoUpdate && mesh.updateMatrix(); - uvCopy.push( uv[ j ].clone() ); + this.merge( mesh.geometry, mesh.matrix ); - } + }, - uvs1.push( uvCopy ); + /* + * Checks for duplicate vertices with hashmap. + * Duplicated vertices are removed + * and faces' vertices are updated. + */ - } + mergeVertices: function () { - }, + var verticesMap = {}; // Hashmap for looking up vertices by position coordinates (and making sure they are unique) + var unique = [], changes = []; - mergeMesh: function ( mesh ) { + var v, key; + var precisionPoints = 4; // number of decimal points, e.g. 4 for epsilon of 0.0001 + var precision = Math.pow( 10, precisionPoints ); + var i, il, face; + var indices, j, jl; - if ( mesh instanceof THREE.Mesh === false ) { + for ( i = 0, il = this.vertices.length; i < il; i ++ ) { - console.error( 'THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.', mesh ); - return; + v = this.vertices[ i ]; + key = Math.round( v.x * precision ) + '_' + Math.round( v.y * precision ) + '_' + Math.round( v.z * precision ); - } + if ( verticesMap[ key ] === undefined ) { - mesh.matrixAutoUpdate && mesh.updateMatrix(); + verticesMap[ key ] = i; + unique.push( this.vertices[ i ] ); + changes[ i ] = unique.length - 1; - this.merge( mesh.geometry, mesh.matrix ); + } else { - }, - - /* - * Checks for duplicate vertices with hashmap. - * Duplicated vertices are removed - * and faces' vertices are updated. - */ - - mergeVertices: function () { - - var verticesMap = {}; // Hashmap for looking up vertices by position coordinates (and making sure they are unique) - var unique = [], changes = []; - - var v, key; - var precisionPoints = 4; // number of decimal points, e.g. 4 for epsilon of 0.0001 - var precision = Math.pow( 10, precisionPoints ); - var i, il, face; - var indices, j, jl; - - for ( i = 0, il = this.vertices.length; i < il; i ++ ) { - - v = this.vertices[ i ]; - key = Math.round( v.x * precision ) + '_' + Math.round( v.y * precision ) + '_' + Math.round( v.z * precision ); - - if ( verticesMap[ key ] === undefined ) { - - verticesMap[ key ] = i; - unique.push( this.vertices[ i ] ); - changes[ i ] = unique.length - 1; - - } else { - - //console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]); - changes[ i ] = changes[ verticesMap[ key ] ]; - - } - - } - - - // if faces are completely degenerate after merging vertices, we - // have to remove them from the geometry. - var faceIndicesToRemove = []; - - for ( i = 0, il = this.faces.length; i < il; i ++ ) { - - face = this.faces[ i ]; - - face.a = changes[ face.a ]; - face.b = changes[ face.b ]; - face.c = changes[ face.c ]; - - indices = [ face.a, face.b, face.c ]; - - var dupIndex = - 1; - - // if any duplicate vertices are found in a Face3 - // we have to remove the face as nothing can be saved - for ( var n = 0; n < 3; n ++ ) { - - if ( indices[ n ] === indices[ ( n + 1 ) % 3 ] ) { - - dupIndex = n; - faceIndicesToRemove.push( i ); - break; + //console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]); + changes[ i ] = changes[ verticesMap[ key ] ]; } } - } - for ( i = faceIndicesToRemove.length - 1; i >= 0; i -- ) { + // if faces are completely degenerate after merging vertices, we + // have to remove them from the geometry. + var faceIndicesToRemove = []; - var idx = faceIndicesToRemove[ i ]; + for ( i = 0, il = this.faces.length; i < il; i ++ ) { - this.faces.splice( idx, 1 ); + face = this.faces[ i ]; - for ( j = 0, jl = this.faceVertexUvs.length; j < jl; j ++ ) { + face.a = changes[ face.a ]; + face.b = changes[ face.b ]; + face.c = changes[ face.c ]; - this.faceVertexUvs[ j ].splice( idx, 1 ); + indices = [ face.a, face.b, face.c ]; + + // if any duplicate vertices are found in a Face3 + // we have to remove the face as nothing can be saved + for ( var n = 0; n < 3; n ++ ) { + + if ( indices[ n ] === indices[ ( n + 1 ) % 3 ] ) { + + faceIndicesToRemove.push( i ); + break; + + } + + } } - } + for ( i = faceIndicesToRemove.length - 1; i >= 0; i -- ) { - // Use unique set of vertices + var idx = faceIndicesToRemove[ i ]; - var diff = this.vertices.length - unique.length; - this.vertices = unique; - return diff; + this.faces.splice( idx, 1 ); - }, + for ( j = 0, jl = this.faceVertexUvs.length; j < jl; j ++ ) { - sortFacesByMaterialIndex: function () { + this.faceVertexUvs[ j ].splice( idx, 1 ); - var faces = this.faces; - var length = faces.length; - - // tag faces - - for ( var i = 0; i < length; i ++ ) { - - faces[ i ]._id = i; - - } - - // sort faces - - function materialIndexSort( a, b ) { - - return a.materialIndex - b.materialIndex; - - } - - faces.sort( materialIndexSort ); - - // sort uvs - - var uvs1 = this.faceVertexUvs[ 0 ]; - var uvs2 = this.faceVertexUvs[ 1 ]; - - var newUvs1, newUvs2; - - if ( uvs1 && uvs1.length === length ) newUvs1 = []; - if ( uvs2 && uvs2.length === length ) newUvs2 = []; - - for ( var i = 0; i < length; i ++ ) { - - var id = faces[ i ]._id; - - if ( newUvs1 ) newUvs1.push( uvs1[ id ] ); - if ( newUvs2 ) newUvs2.push( uvs2[ id ] ); - - } - - if ( newUvs1 ) this.faceVertexUvs[ 0 ] = newUvs1; - if ( newUvs2 ) this.faceVertexUvs[ 1 ] = newUvs2; - - }, - - toJSON: function () { - - var data = { - metadata: { - version: 4.4, - type: 'Geometry', - generator: 'Geometry.toJSON' - } - }; - - // standard Geometry serialization - - data.uuid = this.uuid; - data.type = this.type; - if ( this.name !== '' ) data.name = this.name; - - if ( this.parameters !== undefined ) { - - var parameters = this.parameters; - - for ( var key in parameters ) { - - if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ]; + } } - return data; + // Use unique set of vertices - } + var diff = this.vertices.length - unique.length; + this.vertices = unique; + return diff; - var vertices = []; + }, - for ( var i = 0; i < this.vertices.length; i ++ ) { + sortFacesByMaterialIndex: function () { - var vertex = this.vertices[ i ]; - vertices.push( vertex.x, vertex.y, vertex.z ); + var faces = this.faces; + var length = faces.length; - } + // tag faces - var faces = []; - var normals = []; - var normalsHash = {}; - var colors = []; - var colorsHash = {}; - var uvs = []; - var uvsHash = {}; + for ( var i = 0; i < length; i ++ ) { - for ( var i = 0; i < this.faces.length; i ++ ) { - - var face = this.faces[ i ]; - - var hasMaterial = true; - var hasFaceUv = false; // deprecated - var hasFaceVertexUv = this.faceVertexUvs[ 0 ][ i ] !== undefined; - var hasFaceNormal = face.normal.length() > 0; - var hasFaceVertexNormal = face.vertexNormals.length > 0; - var hasFaceColor = face.color.r !== 1 || face.color.g !== 1 || face.color.b !== 1; - var hasFaceVertexColor = face.vertexColors.length > 0; - - var faceType = 0; - - faceType = setBit( faceType, 0, 0 ); // isQuad - faceType = setBit( faceType, 1, hasMaterial ); - faceType = setBit( faceType, 2, hasFaceUv ); - faceType = setBit( faceType, 3, hasFaceVertexUv ); - faceType = setBit( faceType, 4, hasFaceNormal ); - faceType = setBit( faceType, 5, hasFaceVertexNormal ); - faceType = setBit( faceType, 6, hasFaceColor ); - faceType = setBit( faceType, 7, hasFaceVertexColor ); - - faces.push( faceType ); - faces.push( face.a, face.b, face.c ); - faces.push( face.materialIndex ); - - if ( hasFaceVertexUv ) { - - var faceVertexUvs = this.faceVertexUvs[ 0 ][ i ]; - - faces.push( - getUvIndex( faceVertexUvs[ 0 ] ), - getUvIndex( faceVertexUvs[ 1 ] ), - getUvIndex( faceVertexUvs[ 2 ] ) - ); + faces[ i ]._id = i; } - if ( hasFaceNormal ) { + // sort faces - faces.push( getNormalIndex( face.normal ) ); + function materialIndexSort( a, b ) { + + return a.materialIndex - b.materialIndex; } - if ( hasFaceVertexNormal ) { + faces.sort( materialIndexSort ); - var vertexNormals = face.vertexNormals; + // sort uvs - faces.push( - getNormalIndex( vertexNormals[ 0 ] ), - getNormalIndex( vertexNormals[ 1 ] ), - getNormalIndex( vertexNormals[ 2 ] ) - ); + var uvs1 = this.faceVertexUvs[ 0 ]; + var uvs2 = this.faceVertexUvs[ 1 ]; + + var newUvs1, newUvs2; + + if ( uvs1 && uvs1.length === length ) newUvs1 = []; + if ( uvs2 && uvs2.length === length ) newUvs2 = []; + + for ( var i = 0; i < length; i ++ ) { + + var id = faces[ i ]._id; + + if ( newUvs1 ) newUvs1.push( uvs1[ id ] ); + if ( newUvs2 ) newUvs2.push( uvs2[ id ] ); } - if ( hasFaceColor ) { + if ( newUvs1 ) this.faceVertexUvs[ 0 ] = newUvs1; + if ( newUvs2 ) this.faceVertexUvs[ 1 ] = newUvs2; - faces.push( getColorIndex( face.color ) ); + }, + + toJSON: function () { + + var data = { + metadata: { + version: 4.5, + type: 'Geometry', + generator: 'Geometry.toJSON' + } + }; + + // standard Geometry serialization + + data.uuid = this.uuid; + data.type = this.type; + if ( this.name !== '' ) data.name = this.name; + + if ( this.parameters !== undefined ) { + + var parameters = this.parameters; + + for ( var key in parameters ) { + + if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ]; + + } + + return data; } - if ( hasFaceVertexColor ) { + var vertices = []; - var vertexColors = face.vertexColors; + for ( var i = 0; i < this.vertices.length; i ++ ) { - faces.push( - getColorIndex( vertexColors[ 0 ] ), - getColorIndex( vertexColors[ 1 ] ), - getColorIndex( vertexColors[ 2 ] ) - ); + var vertex = this.vertices[ i ]; + vertices.push( vertex.x, vertex.y, vertex.z ); } - } + var faces = []; + var normals = []; + var normalsHash = {}; + var colors = []; + var colorsHash = {}; + var uvs = []; + var uvsHash = {}; - function setBit( value, position, enabled ) { + for ( var i = 0; i < this.faces.length; i ++ ) { - return enabled ? value | ( 1 << position ) : value & ( ~ ( 1 << position ) ); + var face = this.faces[ i ]; - } + var hasMaterial = true; + var hasFaceUv = false; // deprecated + var hasFaceVertexUv = this.faceVertexUvs[ 0 ][ i ] !== undefined; + var hasFaceNormal = face.normal.length() > 0; + var hasFaceVertexNormal = face.vertexNormals.length > 0; + var hasFaceColor = face.color.r !== 1 || face.color.g !== 1 || face.color.b !== 1; + var hasFaceVertexColor = face.vertexColors.length > 0; - function getNormalIndex( normal ) { + var faceType = 0; - var hash = normal.x.toString() + normal.y.toString() + normal.z.toString(); + faceType = setBit( faceType, 0, 0 ); // isQuad + faceType = setBit( faceType, 1, hasMaterial ); + faceType = setBit( faceType, 2, hasFaceUv ); + faceType = setBit( faceType, 3, hasFaceVertexUv ); + faceType = setBit( faceType, 4, hasFaceNormal ); + faceType = setBit( faceType, 5, hasFaceVertexNormal ); + faceType = setBit( faceType, 6, hasFaceColor ); + faceType = setBit( faceType, 7, hasFaceVertexColor ); - if ( normalsHash[ hash ] !== undefined ) { + faces.push( faceType ); + faces.push( face.a, face.b, face.c ); + faces.push( face.materialIndex ); + + if ( hasFaceVertexUv ) { + + var faceVertexUvs = this.faceVertexUvs[ 0 ][ i ]; + + faces.push( + getUvIndex( faceVertexUvs[ 0 ] ), + getUvIndex( faceVertexUvs[ 1 ] ), + getUvIndex( faceVertexUvs[ 2 ] ) + ); + + } + + if ( hasFaceNormal ) { + + faces.push( getNormalIndex( face.normal ) ); + + } + + if ( hasFaceVertexNormal ) { + + var vertexNormals = face.vertexNormals; + + faces.push( + getNormalIndex( vertexNormals[ 0 ] ), + getNormalIndex( vertexNormals[ 1 ] ), + getNormalIndex( vertexNormals[ 2 ] ) + ); + + } + + if ( hasFaceColor ) { + + faces.push( getColorIndex( face.color ) ); + + } + + if ( hasFaceVertexColor ) { + + var vertexColors = face.vertexColors; + + faces.push( + getColorIndex( vertexColors[ 0 ] ), + getColorIndex( vertexColors[ 1 ] ), + getColorIndex( vertexColors[ 2 ] ) + ); + + } + + } + + function setBit( value, position, enabled ) { + + return enabled ? value | ( 1 << position ) : value & ( ~ ( 1 << position ) ); + + } + + function getNormalIndex( normal ) { + + var hash = normal.x.toString() + normal.y.toString() + normal.z.toString(); + + if ( normalsHash[ hash ] !== undefined ) { + + return normalsHash[ hash ]; + + } + + normalsHash[ hash ] = normals.length / 3; + normals.push( normal.x, normal.y, normal.z ); return normalsHash[ hash ]; } - normalsHash[ hash ] = normals.length / 3; - normals.push( normal.x, normal.y, normal.z ); + function getColorIndex( color ) { - return normalsHash[ hash ]; + var hash = color.r.toString() + color.g.toString() + color.b.toString(); - } + if ( colorsHash[ hash ] !== undefined ) { - function getColorIndex( color ) { + return colorsHash[ hash ]; - var hash = color.r.toString() + color.g.toString() + color.b.toString(); + } - if ( colorsHash[ hash ] !== undefined ) { + colorsHash[ hash ] = colors.length; + colors.push( color.getHex() ); return colorsHash[ hash ]; } - colorsHash[ hash ] = colors.length; - colors.push( color.getHex() ); + function getUvIndex( uv ) { - return colorsHash[ hash ]; + var hash = uv.x.toString() + uv.y.toString(); - } + if ( uvsHash[ hash ] !== undefined ) { - function getUvIndex( uv ) { + return uvsHash[ hash ]; - var hash = uv.x.toString() + uv.y.toString(); + } - if ( uvsHash[ hash ] !== undefined ) { + uvsHash[ hash ] = uvs.length / 2; + uvs.push( uv.x, uv.y ); return uvsHash[ hash ]; } - uvsHash[ hash ] = uvs.length / 2; - uvs.push( uv.x, uv.y ); + data.data = {}; - return uvsHash[ hash ]; + data.data.vertices = vertices; + data.data.normals = normals; + if ( colors.length > 0 ) data.data.colors = colors; + if ( uvs.length > 0 ) data.data.uvs = [ uvs ]; // temporal backward compatibility + data.data.faces = faces; - } + return data; - data.data = {}; + }, - data.data.vertices = vertices; - data.data.normals = normals; - if ( colors.length > 0 ) data.data.colors = colors; - if ( uvs.length > 0 ) data.data.uvs = [ uvs ]; // temporal backward compatibility - data.data.faces = faces; + clone: function () { - return data; + /* + // Handle primitives - }, + var parameters = this.parameters; - clone: function () { + if ( parameters !== undefined ) { - /* - // Handle primitives + var values = []; - var parameters = this.parameters; + for ( var key in parameters ) { - if ( parameters !== undefined ) { + values.push( parameters[ key ] ); - var values = []; + } - for ( var key in parameters ) { + var geometry = Object.create( this.constructor.prototype ); + this.constructor.apply( geometry, values ); + return geometry; - values.push( parameters[ key ] ); + } + + return new this.constructor().copy( this ); + */ + + return new Geometry().copy( this ); + + }, + + copy: function ( source ) { + + var i, il, j, jl, k, kl; + + // reset + + this.vertices = []; + this.colors = []; + this.faces = []; + this.faceVertexUvs = [[]]; + this.morphTargets = []; + this.morphNormals = []; + this.skinWeights = []; + this.skinIndices = []; + this.lineDistances = []; + this.boundingBox = null; + this.boundingSphere = null; + + // name + + this.name = source.name; + + // vertices + + var vertices = source.vertices; + + for ( i = 0, il = vertices.length; i < il; i ++ ) { + + this.vertices.push( vertices[ i ].clone() ); } - var geometry = Object.create( this.constructor.prototype ); - this.constructor.apply( geometry, values ); - return geometry; + // colors - } + var colors = source.colors; - return new this.constructor().copy( this ); - */ + for ( i = 0, il = colors.length; i < il; i ++ ) { - return new THREE.Geometry().copy( this ); - - }, - - copy: function ( source ) { - - this.vertices = []; - this.faces = []; - this.faceVertexUvs = [ [] ]; - - var vertices = source.vertices; - - for ( var i = 0, il = vertices.length; i < il; i ++ ) { - - this.vertices.push( vertices[ i ].clone() ); - - } - - var faces = source.faces; - - for ( var i = 0, il = faces.length; i < il; i ++ ) { - - this.faces.push( faces[ i ].clone() ); - - } - - for ( var i = 0, il = source.faceVertexUvs.length; i < il; i ++ ) { - - var faceVertexUvs = source.faceVertexUvs[ i ]; - - if ( this.faceVertexUvs[ i ] === undefined ) { - - this.faceVertexUvs[ i ] = []; + this.colors.push( colors[ i ].clone() ); } - for ( var j = 0, jl = faceVertexUvs.length; j < jl; j ++ ) { + // faces - var uvs = faceVertexUvs[ j ], uvsCopy = []; + var faces = source.faces; - for ( var k = 0, kl = uvs.length; k < kl; k ++ ) { + for ( i = 0, il = faces.length; i < il; i ++ ) { - var uv = uvs[ k ]; + this.faces.push( faces[ i ].clone() ); - uvsCopy.push( uv.clone() ); + } + + // face vertex uvs + + for ( i = 0, il = source.faceVertexUvs.length; i < il; i ++ ) { + + var faceVertexUvs = source.faceVertexUvs[ i ]; + + if ( this.faceVertexUvs[ i ] === undefined ) { + + this.faceVertexUvs[ i ] = []; } - this.faceVertexUvs[ i ].push( uvsCopy ); + for ( j = 0, jl = faceVertexUvs.length; j < jl; j ++ ) { + + var uvs = faceVertexUvs[ j ], uvsCopy = []; + + for ( k = 0, kl = uvs.length; k < kl; k ++ ) { + + var uv = uvs[ k ]; + + uvsCopy.push( uv.clone() ); + + } + + this.faceVertexUvs[ i ].push( uvsCopy ); + + } } + // morph targets + + var morphTargets = source.morphTargets; + + for ( i = 0, il = morphTargets.length; i < il; i ++ ) { + + var morphTarget = {}; + morphTarget.name = morphTargets[ i ].name; + + // vertices + + if ( morphTargets[ i ].vertices !== undefined ) { + + morphTarget.vertices = []; + + for ( j = 0, jl = morphTargets[ i ].vertices.length; j < jl; j ++ ) { + + morphTarget.vertices.push( morphTargets[ i ].vertices[ j ].clone() ); + + } + + } + + // normals + + if ( morphTargets[ i ].normals !== undefined ) { + + morphTarget.normals = []; + + for ( j = 0, jl = morphTargets[ i ].normals.length; j < jl; j ++ ) { + + morphTarget.normals.push( morphTargets[ i ].normals[ j ].clone() ); + + } + + } + + this.morphTargets.push( morphTarget ); + + } + + // morph normals + + var morphNormals = source.morphNormals; + + for ( i = 0, il = morphNormals.length; i < il; i ++ ) { + + var morphNormal = {}; + + // vertex normals + + if ( morphNormals[ i ].vertexNormals !== undefined ) { + + morphNormal.vertexNormals = []; + + for ( j = 0, jl = morphNormals[ i ].vertexNormals.length; j < jl; j ++ ) { + + var srcVertexNormal = morphNormals[ i ].vertexNormals[ j ]; + var destVertexNormal = {}; + + destVertexNormal.a = srcVertexNormal.a.clone(); + destVertexNormal.b = srcVertexNormal.b.clone(); + destVertexNormal.c = srcVertexNormal.c.clone(); + + morphNormal.vertexNormals.push( destVertexNormal ); + + } + + } + + // face normals + + if ( morphNormals[ i ].faceNormals !== undefined ) { + + morphNormal.faceNormals = []; + + for ( j = 0, jl = morphNormals[ i ].faceNormals.length; j < jl; j ++ ) { + + morphNormal.faceNormals.push( morphNormals[ i ].faceNormals[ j ].clone() ); + + } + + } + + this.morphNormals.push( morphNormal ); + + } + + // skin weights + + var skinWeights = source.skinWeights; + + for ( i = 0, il = skinWeights.length; i < il; i ++ ) { + + this.skinWeights.push( skinWeights[ i ].clone() ); + + } + + // skin indices + + var skinIndices = source.skinIndices; + + for ( i = 0, il = skinIndices.length; i < il; i ++ ) { + + this.skinIndices.push( skinIndices[ i ].clone() ); + + } + + // line distances + + var lineDistances = source.lineDistances; + + for ( i = 0, il = lineDistances.length; i < il; i ++ ) { + + this.lineDistances.push( lineDistances[ i ] ); + + } + + // bounding box + + var boundingBox = source.boundingBox; + + if ( boundingBox !== null ) { + + this.boundingBox = boundingBox.clone(); + + } + + // bounding sphere + + var boundingSphere = source.boundingSphere; + + if ( boundingSphere !== null ) { + + this.boundingSphere = boundingSphere.clone(); + + } + + // update flags + + this.elementsNeedUpdate = source.elementsNeedUpdate; + this.verticesNeedUpdate = source.verticesNeedUpdate; + this.uvsNeedUpdate = source.uvsNeedUpdate; + this.normalsNeedUpdate = source.normalsNeedUpdate; + this.colorsNeedUpdate = source.colorsNeedUpdate; + this.lineDistancesNeedUpdate = source.lineDistancesNeedUpdate; + this.groupsNeedUpdate = source.groupsNeedUpdate; + + return this; + + }, + + dispose: function () { + + this.dispatchEvent( { type: 'dispose' } ); + } - return this; + } ); - }, + /** + * @author mrdoob / http://mrdoob.com/ + */ - dispose: function () { + function BufferAttribute( array, itemSize, normalized ) { - this.dispatchEvent( { type: 'dispose' } ); + if ( Array.isArray( array ) ) { + + throw new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' ); + + } + + this.uuid = _Math.generateUUID(); + this.name = ''; + + this.array = array; + this.itemSize = itemSize; + this.count = array !== undefined ? array.length / itemSize : 0; + this.normalized = normalized === true; + + this.dynamic = false; + this.updateRange = { offset: 0, count: - 1 }; + + this.onUploadCallback = function () {}; + + this.version = 0; } -}; + Object.defineProperty( BufferAttribute.prototype, 'needsUpdate', { -THREE.EventDispatcher.prototype.apply( THREE.Geometry.prototype ); + set: function ( value ) { -THREE.GeometryIdCount = 0; + if ( value === true ) this.version ++; -// File:src/core/DirectGeometry.js + } -/** - * @author mrdoob / http://mrdoob.com/ - */ + } ); -THREE.DirectGeometry = function () { + Object.assign( BufferAttribute.prototype, { - Object.defineProperty( this, 'id', { value: THREE.GeometryIdCount ++ } ); + isBufferAttribute: true, - this.uuid = THREE.Math.generateUUID(); + setArray: function ( array ) { - this.name = ''; - this.type = 'DirectGeometry'; + if ( Array.isArray( array ) ) { - this.indices = []; - this.vertices = []; - this.normals = []; - this.colors = []; - this.uvs = []; - this.uvs2 = []; + throw new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' ); - this.groups = []; + } - this.morphTargets = {}; + this.count = array !== undefined ? array.length / this.itemSize : 0; + this.array = array; - this.skinWeights = []; - this.skinIndices = []; + }, - // this.lineDistances = []; + setDynamic: function ( value ) { - this.boundingBox = null; - this.boundingSphere = null; + this.dynamic = value; - // update flags + return this; - this.verticesNeedUpdate = false; - this.normalsNeedUpdate = false; - this.colorsNeedUpdate = false; - this.uvsNeedUpdate = false; - this.groupsNeedUpdate = false; + }, -}; + copy: function ( source ) { -THREE.DirectGeometry.prototype = { + this.array = new source.array.constructor( source.array ); + this.itemSize = source.itemSize; + this.count = source.count; + this.normalized = source.normalized; - constructor: THREE.DirectGeometry, + this.dynamic = source.dynamic; - computeBoundingBox: THREE.Geometry.prototype.computeBoundingBox, - computeBoundingSphere: THREE.Geometry.prototype.computeBoundingSphere, + return this; - computeFaceNormals: function () { + }, - console.warn( 'THREE.DirectGeometry: computeFaceNormals() is not a method of this type of geometry.' ); + copyAt: function ( index1, attribute, index2 ) { - }, + index1 *= this.itemSize; + index2 *= attribute.itemSize; - computeVertexNormals: function () { + for ( var i = 0, l = this.itemSize; i < l; i ++ ) { - console.warn( 'THREE.DirectGeometry: computeVertexNormals() is not a method of this type of geometry.' ); + this.array[ index1 + i ] = attribute.array[ index2 + i ]; - }, + } - computeGroups: function ( geometry ) { + return this; - var group; - var groups = []; - var materialIndex; + }, - var faces = geometry.faces; + copyArray: function ( array ) { - for ( var i = 0; i < faces.length; i ++ ) { + this.array.set( array ); - var face = faces[ i ]; + return this; - // materials + }, - if ( face.materialIndex !== materialIndex ) { + copyColorsArray: function ( colors ) { - materialIndex = face.materialIndex; + var array = this.array, offset = 0; - if ( group !== undefined ) { + for ( var i = 0, l = colors.length; i < l; i ++ ) { - group.count = ( i * 3 ) - group.start; - groups.push( group ); + var color = colors[ i ]; + + if ( color === undefined ) { + + console.warn( 'THREE.BufferAttribute.copyColorsArray(): color is undefined', i ); + color = new Color(); } - group = { - start: i * 3, - materialIndex: materialIndex - }; + array[ offset ++ ] = color.r; + array[ offset ++ ] = color.g; + array[ offset ++ ] = color.b; } + return this; + + }, + + copyIndicesArray: function ( indices ) { + + var array = this.array, offset = 0; + + for ( var i = 0, l = indices.length; i < l; i ++ ) { + + var index = indices[ i ]; + + array[ offset ++ ] = index.a; + array[ offset ++ ] = index.b; + array[ offset ++ ] = index.c; + + } + + return this; + + }, + + copyVector2sArray: function ( vectors ) { + + var array = this.array, offset = 0; + + for ( var i = 0, l = vectors.length; i < l; i ++ ) { + + var vector = vectors[ i ]; + + if ( vector === undefined ) { + + console.warn( 'THREE.BufferAttribute.copyVector2sArray(): vector is undefined', i ); + vector = new Vector2(); + + } + + array[ offset ++ ] = vector.x; + array[ offset ++ ] = vector.y; + + } + + return this; + + }, + + copyVector3sArray: function ( vectors ) { + + var array = this.array, offset = 0; + + for ( var i = 0, l = vectors.length; i < l; i ++ ) { + + var vector = vectors[ i ]; + + if ( vector === undefined ) { + + console.warn( 'THREE.BufferAttribute.copyVector3sArray(): vector is undefined', i ); + vector = new Vector3(); + + } + + array[ offset ++ ] = vector.x; + array[ offset ++ ] = vector.y; + array[ offset ++ ] = vector.z; + + } + + return this; + + }, + + copyVector4sArray: function ( vectors ) { + + var array = this.array, offset = 0; + + for ( var i = 0, l = vectors.length; i < l; i ++ ) { + + var vector = vectors[ i ]; + + if ( vector === undefined ) { + + console.warn( 'THREE.BufferAttribute.copyVector4sArray(): vector is undefined', i ); + vector = new Vector4(); + + } + + array[ offset ++ ] = vector.x; + array[ offset ++ ] = vector.y; + array[ offset ++ ] = vector.z; + array[ offset ++ ] = vector.w; + + } + + return this; + + }, + + set: function ( value, offset ) { + + if ( offset === undefined ) offset = 0; + + this.array.set( value, offset ); + + return this; + + }, + + getX: function ( index ) { + + return this.array[ index * this.itemSize ]; + + }, + + setX: function ( index, x ) { + + this.array[ index * this.itemSize ] = x; + + return this; + + }, + + getY: function ( index ) { + + return this.array[ index * this.itemSize + 1 ]; + + }, + + setY: function ( index, y ) { + + this.array[ index * this.itemSize + 1 ] = y; + + return this; + + }, + + getZ: function ( index ) { + + return this.array[ index * this.itemSize + 2 ]; + + }, + + setZ: function ( index, z ) { + + this.array[ index * this.itemSize + 2 ] = z; + + return this; + + }, + + getW: function ( index ) { + + return this.array[ index * this.itemSize + 3 ]; + + }, + + setW: function ( index, w ) { + + this.array[ index * this.itemSize + 3 ] = w; + + return this; + + }, + + setXY: function ( index, x, y ) { + + index *= this.itemSize; + + this.array[ index + 0 ] = x; + this.array[ index + 1 ] = y; + + return this; + + }, + + setXYZ: function ( index, x, y, z ) { + + index *= this.itemSize; + + this.array[ index + 0 ] = x; + this.array[ index + 1 ] = y; + this.array[ index + 2 ] = z; + + return this; + + }, + + setXYZW: function ( index, x, y, z, w ) { + + index *= this.itemSize; + + this.array[ index + 0 ] = x; + this.array[ index + 1 ] = y; + this.array[ index + 2 ] = z; + this.array[ index + 3 ] = w; + + return this; + + }, + + onUpload: function ( callback ) { + + this.onUploadCallback = callback; + + return this; + + }, + + clone: function () { + + return new this.constructor( this.array, this.itemSize ).copy( this ); + } - if ( group !== undefined ) { + } ); - group.count = ( i * 3 ) - group.start; - groups.push( group ); + // - } + function Int8BufferAttribute( array, itemSize ) { - this.groups = groups; + BufferAttribute.call( this, new Int8Array( array ), itemSize ); - }, + } - fromGeometry: function ( geometry ) { + Int8BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); + Int8BufferAttribute.prototype.constructor = Int8BufferAttribute; - var faces = geometry.faces; - var vertices = geometry.vertices; - var faceVertexUvs = geometry.faceVertexUvs; - var hasFaceVertexUv = faceVertexUvs[ 0 ] && faceVertexUvs[ 0 ].length > 0; - var hasFaceVertexUv2 = faceVertexUvs[ 1 ] && faceVertexUvs[ 1 ].length > 0; + function Uint8BufferAttribute( array, itemSize ) { - // morphs + BufferAttribute.call( this, new Uint8Array( array ), itemSize ); - var morphTargets = geometry.morphTargets; - var morphTargetsLength = morphTargets.length; + } - var morphTargetsPosition; + Uint8BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); + Uint8BufferAttribute.prototype.constructor = Uint8BufferAttribute; - if ( morphTargetsLength > 0 ) { - morphTargetsPosition = []; + function Uint8ClampedBufferAttribute( array, itemSize ) { - for ( var i = 0; i < morphTargetsLength; i ++ ) { + BufferAttribute.call( this, new Uint8ClampedArray( array ), itemSize ); - morphTargetsPosition[ i ] = []; + } - } + Uint8ClampedBufferAttribute.prototype = Object.create( BufferAttribute.prototype ); + Uint8ClampedBufferAttribute.prototype.constructor = Uint8ClampedBufferAttribute; - this.morphTargets.position = morphTargetsPosition; - } + function Int16BufferAttribute( array, itemSize ) { - var morphNormals = geometry.morphNormals; - var morphNormalsLength = morphNormals.length; + BufferAttribute.call( this, new Int16Array( array ), itemSize ); - var morphTargetsNormal; + } - if ( morphNormalsLength > 0 ) { + Int16BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); + Int16BufferAttribute.prototype.constructor = Int16BufferAttribute; - morphTargetsNormal = []; - for ( var i = 0; i < morphNormalsLength; i ++ ) { + function Uint16BufferAttribute( array, itemSize ) { - morphTargetsNormal[ i ] = []; + BufferAttribute.call( this, new Uint16Array( array ), itemSize ); - } + } - this.morphTargets.normal = morphTargetsNormal; + Uint16BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); + Uint16BufferAttribute.prototype.constructor = Uint16BufferAttribute; - } - // skins + function Int32BufferAttribute( array, itemSize ) { - var skinIndices = geometry.skinIndices; - var skinWeights = geometry.skinWeights; + BufferAttribute.call( this, new Int32Array( array ), itemSize ); - var hasSkinIndices = skinIndices.length === vertices.length; - var hasSkinWeights = skinWeights.length === vertices.length; + } - // + Int32BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); + Int32BufferAttribute.prototype.constructor = Int32BufferAttribute; - for ( var i = 0; i < faces.length; i ++ ) { - var face = faces[ i ]; + function Uint32BufferAttribute( array, itemSize ) { - this.vertices.push( vertices[ face.a ], vertices[ face.b ], vertices[ face.c ] ); + BufferAttribute.call( this, new Uint32Array( array ), itemSize ); - var vertexNormals = face.vertexNormals; + } - if ( vertexNormals.length === 3 ) { + Uint32BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); + Uint32BufferAttribute.prototype.constructor = Uint32BufferAttribute; - this.normals.push( vertexNormals[ 0 ], vertexNormals[ 1 ], vertexNormals[ 2 ] ); - } else { + function Float32BufferAttribute( array, itemSize ) { - var normal = face.normal; + BufferAttribute.call( this, new Float32Array( array ), itemSize ); - this.normals.push( normal, normal, normal ); + } - } + Float32BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); + Float32BufferAttribute.prototype.constructor = Float32BufferAttribute; - var vertexColors = face.vertexColors; - if ( vertexColors.length === 3 ) { + function Float64BufferAttribute( array, itemSize ) { - this.colors.push( vertexColors[ 0 ], vertexColors[ 1 ], vertexColors[ 2 ] ); + BufferAttribute.call( this, new Float64Array( array ), itemSize ); - } else { + } - var color = face.color; + Float64BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); + Float64BufferAttribute.prototype.constructor = Float64BufferAttribute; - this.colors.push( color, color, color ); + /** + * @author mrdoob / http://mrdoob.com/ + */ - } + function DirectGeometry() { - if ( hasFaceVertexUv === true ) { + this.indices = []; + this.vertices = []; + this.normals = []; + this.colors = []; + this.uvs = []; + this.uvs2 = []; - var vertexUvs = faceVertexUvs[ 0 ][ i ]; + this.groups = []; - if ( vertexUvs !== undefined ) { + this.morphTargets = {}; - this.uvs.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] ); + this.skinWeights = []; + this.skinIndices = []; - } else { + // this.lineDistances = []; - console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ', i ); + this.boundingBox = null; + this.boundingSphere = null; - this.uvs.push( new THREE.Vector2(), new THREE.Vector2(), new THREE.Vector2() ); + // update flags + + this.verticesNeedUpdate = false; + this.normalsNeedUpdate = false; + this.colorsNeedUpdate = false; + this.uvsNeedUpdate = false; + this.groupsNeedUpdate = false; + + } + + Object.assign( DirectGeometry.prototype, { + + computeGroups: function ( geometry ) { + + var group; + var groups = []; + var materialIndex = undefined; + + var faces = geometry.faces; + + for ( var i = 0; i < faces.length; i ++ ) { + + var face = faces[ i ]; + + // materials + + if ( face.materialIndex !== materialIndex ) { + + materialIndex = face.materialIndex; + + if ( group !== undefined ) { + + group.count = ( i * 3 ) - group.start; + groups.push( group ); + + } + + group = { + start: i * 3, + materialIndex: materialIndex + }; } } - if ( hasFaceVertexUv2 === true ) { + if ( group !== undefined ) { - var vertexUvs = faceVertexUvs[ 1 ][ i ]; - - if ( vertexUvs !== undefined ) { - - this.uvs2.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] ); - - } else { - - console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ', i ); - - this.uvs2.push( new THREE.Vector2(), new THREE.Vector2(), new THREE.Vector2() ); - - } + group.count = ( i * 3 ) - group.start; + groups.push( group ); } + this.groups = groups; + + }, + + fromGeometry: function ( geometry ) { + + var faces = geometry.faces; + var vertices = geometry.vertices; + var faceVertexUvs = geometry.faceVertexUvs; + + var hasFaceVertexUv = faceVertexUvs[ 0 ] && faceVertexUvs[ 0 ].length > 0; + var hasFaceVertexUv2 = faceVertexUvs[ 1 ] && faceVertexUvs[ 1 ].length > 0; + // morphs - for ( var j = 0; j < morphTargetsLength; j ++ ) { + var morphTargets = geometry.morphTargets; + var morphTargetsLength = morphTargets.length; - var morphTarget = morphTargets[ j ].vertices; + var morphTargetsPosition; - morphTargetsPosition[ j ].push( morphTarget[ face.a ], morphTarget[ face.b ], morphTarget[ face.c ] ); + if ( morphTargetsLength > 0 ) { + + morphTargetsPosition = []; + + for ( var i = 0; i < morphTargetsLength; i ++ ) { + + morphTargetsPosition[ i ] = []; + + } + + this.morphTargets.position = morphTargetsPosition; } - for ( var j = 0; j < morphNormalsLength; j ++ ) { + var morphNormals = geometry.morphNormals; + var morphNormalsLength = morphNormals.length; - var morphNormal = morphNormals[ j ].vertexNormals[ i ]; + var morphTargetsNormal; - morphTargetsNormal[ j ].push( morphNormal.a, morphNormal.b, morphNormal.c ); + if ( morphNormalsLength > 0 ) { + + morphTargetsNormal = []; + + for ( var i = 0; i < morphNormalsLength; i ++ ) { + + morphTargetsNormal[ i ] = []; + + } + + this.morphTargets.normal = morphTargetsNormal; } // skins - if ( hasSkinIndices ) { + var skinIndices = geometry.skinIndices; + var skinWeights = geometry.skinWeights; - this.skinIndices.push( skinIndices[ face.a ], skinIndices[ face.b ], skinIndices[ face.c ] ); + var hasSkinIndices = skinIndices.length === vertices.length; + var hasSkinWeights = skinWeights.length === vertices.length; + + // + + for ( var i = 0; i < faces.length; i ++ ) { + + var face = faces[ i ]; + + this.vertices.push( vertices[ face.a ], vertices[ face.b ], vertices[ face.c ] ); + + var vertexNormals = face.vertexNormals; + + if ( vertexNormals.length === 3 ) { + + this.normals.push( vertexNormals[ 0 ], vertexNormals[ 1 ], vertexNormals[ 2 ] ); + + } else { + + var normal = face.normal; + + this.normals.push( normal, normal, normal ); + + } + + var vertexColors = face.vertexColors; + + if ( vertexColors.length === 3 ) { + + this.colors.push( vertexColors[ 0 ], vertexColors[ 1 ], vertexColors[ 2 ] ); + + } else { + + var color = face.color; + + this.colors.push( color, color, color ); + + } + + if ( hasFaceVertexUv === true ) { + + var vertexUvs = faceVertexUvs[ 0 ][ i ]; + + if ( vertexUvs !== undefined ) { + + this.uvs.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] ); + + } else { + + console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ', i ); + + this.uvs.push( new Vector2(), new Vector2(), new Vector2() ); + + } + + } + + if ( hasFaceVertexUv2 === true ) { + + var vertexUvs = faceVertexUvs[ 1 ][ i ]; + + if ( vertexUvs !== undefined ) { + + this.uvs2.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] ); + + } else { + + console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ', i ); + + this.uvs2.push( new Vector2(), new Vector2(), new Vector2() ); + + } + + } + + // morphs + + for ( var j = 0; j < morphTargetsLength; j ++ ) { + + var morphTarget = morphTargets[ j ].vertices; + + morphTargetsPosition[ j ].push( morphTarget[ face.a ], morphTarget[ face.b ], morphTarget[ face.c ] ); + + } + + for ( var j = 0; j < morphNormalsLength; j ++ ) { + + var morphNormal = morphNormals[ j ].vertexNormals[ i ]; + + morphTargetsNormal[ j ].push( morphNormal.a, morphNormal.b, morphNormal.c ); + + } + + // skins + + if ( hasSkinIndices ) { + + this.skinIndices.push( skinIndices[ face.a ], skinIndices[ face.b ], skinIndices[ face.c ] ); + + } + + if ( hasSkinWeights ) { + + this.skinWeights.push( skinWeights[ face.a ], skinWeights[ face.b ], skinWeights[ face.c ] ); + + } } - if ( hasSkinWeights ) { + this.computeGroups( geometry ); - this.skinWeights.push( skinWeights[ face.a ], skinWeights[ face.b ], skinWeights[ face.c ] ); + this.verticesNeedUpdate = geometry.verticesNeedUpdate; + this.normalsNeedUpdate = geometry.normalsNeedUpdate; + this.colorsNeedUpdate = geometry.colorsNeedUpdate; + this.uvsNeedUpdate = geometry.uvsNeedUpdate; + this.groupsNeedUpdate = geometry.groupsNeedUpdate; - } + return this; } - this.computeGroups( geometry ); + } ); - this.verticesNeedUpdate = geometry.verticesNeedUpdate; - this.normalsNeedUpdate = geometry.normalsNeedUpdate; - this.colorsNeedUpdate = geometry.colorsNeedUpdate; - this.uvsNeedUpdate = geometry.uvsNeedUpdate; - this.groupsNeedUpdate = geometry.groupsNeedUpdate; + function arrayMax( array ) { - return this; + if ( array.length === 0 ) return - Infinity; - }, + var max = array[ 0 ]; - dispose: function () { + for ( var i = 1, l = array.length; i < l; ++ i ) { - this.dispatchEvent( { type: 'dispose' } ); + if ( array[ i ] > max ) max = array[ i ]; + + } + + return max; } -}; + /** + * @author alteredq / http://alteredqualia.com/ + * @author mrdoob / http://mrdoob.com/ + */ -THREE.EventDispatcher.prototype.apply( THREE.DirectGeometry.prototype ); + function BufferGeometry() { -// File:src/core/BufferGeometry.js + Object.defineProperty( this, 'id', { value: GeometryIdCount() } ); -/** - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - */ + this.uuid = _Math.generateUUID(); -THREE.BufferGeometry = function () { + this.name = ''; + this.type = 'BufferGeometry'; - Object.defineProperty( this, 'id', { value: THREE.GeometryIdCount ++ } ); + this.index = null; + this.attributes = {}; - this.uuid = THREE.Math.generateUUID(); - - this.name = ''; - this.type = 'BufferGeometry'; - - this.index = null; - this.attributes = {}; - - this.morphAttributes = {}; - - this.groups = []; - - this.boundingBox = null; - this.boundingSphere = null; - - this.drawRange = { start: 0, count: Infinity }; - -}; - -THREE.BufferGeometry.prototype = { - - constructor: THREE.BufferGeometry, - - getIndex: function () { - - return this.index; - - }, - - setIndex: function ( index ) { - - this.index = index; - - }, - - addAttribute: function ( name, attribute ) { - - if ( attribute instanceof THREE.BufferAttribute === false && attribute instanceof THREE.InterleavedBufferAttribute === false ) { - - console.warn( 'THREE.BufferGeometry: .addAttribute() now expects ( name, attribute ).' ); - - this.addAttribute( name, new THREE.BufferAttribute( arguments[ 1 ], arguments[ 2 ] ) ); - - return; - - } - - if ( name === 'index' ) { - - console.warn( 'THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute.' ); - this.setIndex( attribute ); - - return; - - } - - this.attributes[ name ] = attribute; - - return this; - - }, - - getAttribute: function ( name ) { - - return this.attributes[ name ]; - - }, - - removeAttribute: function ( name ) { - - delete this.attributes[ name ]; - - return this; - - }, - - addGroup: function ( start, count, materialIndex ) { - - this.groups.push( { - - start: start, - count: count, - materialIndex: materialIndex !== undefined ? materialIndex : 0 - - } ); - - }, - - clearGroups: function () { + this.morphAttributes = {}; this.groups = []; - }, + this.boundingBox = null; + this.boundingSphere = null; - setDrawRange: function ( start, count ) { + this.drawRange = { start: 0, count: Infinity }; - this.drawRange.start = start; - this.drawRange.count = count; + } - }, + BufferGeometry.MaxIndex = 65535; - applyMatrix: function ( matrix ) { + Object.assign( BufferGeometry.prototype, EventDispatcher.prototype, { - var position = this.attributes.position; + isBufferGeometry: true, - if ( position !== undefined ) { + getIndex: function () { - matrix.applyToVector3Array( position.array ); - position.needsUpdate = true; + return this.index; - } + }, - var normal = this.attributes.normal; + setIndex: function ( index ) { - if ( normal !== undefined ) { + if ( Array.isArray( index ) ) { - var normalMatrix = new THREE.Matrix3().getNormalMatrix( matrix ); + this.index = new ( arrayMax( index ) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute )( index, 1 ); - normalMatrix.applyToVector3Array( normal.array ); - normal.needsUpdate = true; + } else { - } + this.index = index; - if ( this.boundingBox !== null ) { + } + + }, + + addAttribute: function ( name, attribute ) { + + if ( ! ( attribute && attribute.isBufferAttribute ) && ! ( attribute && attribute.isInterleavedBufferAttribute ) ) { + + console.warn( 'THREE.BufferGeometry: .addAttribute() now expects ( name, attribute ).' ); + + this.addAttribute( name, new BufferAttribute( arguments[ 1 ], arguments[ 2 ] ) ); + + return; + + } + + if ( name === 'index' ) { + + console.warn( 'THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute.' ); + this.setIndex( attribute ); + + return; + + } + + this.attributes[ name ] = attribute; + + return this; + + }, + + getAttribute: function ( name ) { + + return this.attributes[ name ]; + + }, + + removeAttribute: function ( name ) { + + delete this.attributes[ name ]; + + return this; + + }, + + addGroup: function ( start, count, materialIndex ) { + + this.groups.push( { + + start: start, + count: count, + materialIndex: materialIndex !== undefined ? materialIndex : 0 + + } ); + + }, + + clearGroups: function () { + + this.groups = []; + + }, + + setDrawRange: function ( start, count ) { + + this.drawRange.start = start; + this.drawRange.count = count; + + }, + + applyMatrix: function ( matrix ) { + + var position = this.attributes.position; + + if ( position !== undefined ) { + + matrix.applyToBufferAttribute( position ); + position.needsUpdate = true; + + } + + var normal = this.attributes.normal; + + if ( normal !== undefined ) { + + var normalMatrix = new Matrix3().getNormalMatrix( matrix ); + + normalMatrix.applyToBufferAttribute( normal ); + normal.needsUpdate = true; + + } + + if ( this.boundingBox !== null ) { + + this.computeBoundingBox(); + + } + + if ( this.boundingSphere !== null ) { + + this.computeBoundingSphere(); + + } + + return this; + + }, + + rotateX: function () { + + // rotate geometry around world x-axis + + var m1 = new Matrix4(); + + return function rotateX( angle ) { + + m1.makeRotationX( angle ); + + this.applyMatrix( m1 ); + + return this; + + }; + + }(), + + rotateY: function () { + + // rotate geometry around world y-axis + + var m1 = new Matrix4(); + + return function rotateY( angle ) { + + m1.makeRotationY( angle ); + + this.applyMatrix( m1 ); + + return this; + + }; + + }(), + + rotateZ: function () { + + // rotate geometry around world z-axis + + var m1 = new Matrix4(); + + return function rotateZ( angle ) { + + m1.makeRotationZ( angle ); + + this.applyMatrix( m1 ); + + return this; + + }; + + }(), + + translate: function () { + + // translate geometry + + var m1 = new Matrix4(); + + return function translate( x, y, z ) { + + m1.makeTranslation( x, y, z ); + + this.applyMatrix( m1 ); + + return this; + + }; + + }(), + + scale: function () { + + // scale geometry + + var m1 = new Matrix4(); + + return function scale( x, y, z ) { + + m1.makeScale( x, y, z ); + + this.applyMatrix( m1 ); + + return this; + + }; + + }(), + + lookAt: function () { + + var obj = new Object3D(); + + return function lookAt( vector ) { + + obj.lookAt( vector ); + + obj.updateMatrix(); + + this.applyMatrix( obj.matrix ); + + }; + + }(), + + center: function () { this.computeBoundingBox(); - } + var offset = this.boundingBox.getCenter().negate(); - if ( this.boundingSphere !== null ) { + this.translate( offset.x, offset.y, offset.z ); - this.computeBoundingSphere(); + return offset; - } + }, - return this; + setFromObject: function ( object ) { - }, + // console.log( 'THREE.BufferGeometry.setFromObject(). Converting', object, this ); - rotateX: function () { + var geometry = object.geometry; - // rotate geometry around world x-axis + if ( object.isPoints || object.isLine ) { - var m1; + var positions = new Float32BufferAttribute( geometry.vertices.length * 3, 3 ); + var colors = new Float32BufferAttribute( geometry.colors.length * 3, 3 ); - return function rotateX( angle ) { + this.addAttribute( 'position', positions.copyVector3sArray( geometry.vertices ) ); + this.addAttribute( 'color', colors.copyColorsArray( geometry.colors ) ); - if ( m1 === undefined ) m1 = new THREE.Matrix4(); + if ( geometry.lineDistances && geometry.lineDistances.length === geometry.vertices.length ) { - m1.makeRotationX( angle ); + var lineDistances = new Float32BufferAttribute( geometry.lineDistances.length, 1 ); - this.applyMatrix( m1 ); + this.addAttribute( 'lineDistance', lineDistances.copyArray( geometry.lineDistances ) ); - return this; + } - }; + if ( geometry.boundingSphere !== null ) { - }(), + this.boundingSphere = geometry.boundingSphere.clone(); - rotateY: function () { + } - // rotate geometry around world y-axis + if ( geometry.boundingBox !== null ) { - var m1; + this.boundingBox = geometry.boundingBox.clone(); - return function rotateY( angle ) { + } - if ( m1 === undefined ) m1 = new THREE.Matrix4(); + } else if ( object.isMesh ) { - m1.makeRotationY( angle ); + if ( geometry && geometry.isGeometry ) { - this.applyMatrix( m1 ); + this.fromGeometry( geometry ); - return this; - - }; - - }(), - - rotateZ: function () { - - // rotate geometry around world z-axis - - var m1; - - return function rotateZ( angle ) { - - if ( m1 === undefined ) m1 = new THREE.Matrix4(); - - m1.makeRotationZ( angle ); - - this.applyMatrix( m1 ); - - return this; - - }; - - }(), - - translate: function () { - - // translate geometry - - var m1; - - return function translate( x, y, z ) { - - if ( m1 === undefined ) m1 = new THREE.Matrix4(); - - m1.makeTranslation( x, y, z ); - - this.applyMatrix( m1 ); - - return this; - - }; - - }(), - - scale: function () { - - // scale geometry - - var m1; - - return function scale( x, y, z ) { - - if ( m1 === undefined ) m1 = new THREE.Matrix4(); - - m1.makeScale( x, y, z ); - - this.applyMatrix( m1 ); - - return this; - - }; - - }(), - - lookAt: function () { - - var obj; - - return function lookAt( vector ) { - - if ( obj === undefined ) obj = new THREE.Object3D(); - - obj.lookAt( vector ); - - obj.updateMatrix(); - - this.applyMatrix( obj.matrix ); - - }; - - }(), - - center: function () { - - this.computeBoundingBox(); - - var offset = this.boundingBox.center().negate(); - - this.translate( offset.x, offset.y, offset.z ); - - return offset; - - }, - - setFromObject: function ( object ) { - - // console.log( 'THREE.BufferGeometry.setFromObject(). Converting', object, this ); - - var geometry = object.geometry; - - if ( object instanceof THREE.Points || object instanceof THREE.Line ) { - - var positions = new THREE.Float32Attribute( geometry.vertices.length * 3, 3 ); - var colors = new THREE.Float32Attribute( geometry.colors.length * 3, 3 ); - - this.addAttribute( 'position', positions.copyVector3sArray( geometry.vertices ) ); - this.addAttribute( 'color', colors.copyColorsArray( geometry.colors ) ); - - if ( geometry.lineDistances && geometry.lineDistances.length === geometry.vertices.length ) { - - var lineDistances = new THREE.Float32Attribute( geometry.lineDistances.length, 1 ); - - this.addAttribute( 'lineDistance', lineDistances.copyArray( geometry.lineDistances ) ); + } } + return this; + + }, + + updateFromObject: function ( object ) { + + var geometry = object.geometry; + + if ( object.isMesh ) { + + var direct = geometry.__directGeometry; + + if ( geometry.elementsNeedUpdate === true ) { + + direct = undefined; + geometry.elementsNeedUpdate = false; + + } + + if ( direct === undefined ) { + + return this.fromGeometry( geometry ); + + } + + direct.verticesNeedUpdate = geometry.verticesNeedUpdate; + direct.normalsNeedUpdate = geometry.normalsNeedUpdate; + direct.colorsNeedUpdate = geometry.colorsNeedUpdate; + direct.uvsNeedUpdate = geometry.uvsNeedUpdate; + direct.groupsNeedUpdate = geometry.groupsNeedUpdate; + + geometry.verticesNeedUpdate = false; + geometry.normalsNeedUpdate = false; + geometry.colorsNeedUpdate = false; + geometry.uvsNeedUpdate = false; + geometry.groupsNeedUpdate = false; + + geometry = direct; + + } + + var attribute; + + if ( geometry.verticesNeedUpdate === true ) { + + attribute = this.attributes.position; + + if ( attribute !== undefined ) { + + attribute.copyVector3sArray( geometry.vertices ); + attribute.needsUpdate = true; + + } + + geometry.verticesNeedUpdate = false; + + } + + if ( geometry.normalsNeedUpdate === true ) { + + attribute = this.attributes.normal; + + if ( attribute !== undefined ) { + + attribute.copyVector3sArray( geometry.normals ); + attribute.needsUpdate = true; + + } + + geometry.normalsNeedUpdate = false; + + } + + if ( geometry.colorsNeedUpdate === true ) { + + attribute = this.attributes.color; + + if ( attribute !== undefined ) { + + attribute.copyColorsArray( geometry.colors ); + attribute.needsUpdate = true; + + } + + geometry.colorsNeedUpdate = false; + + } + + if ( geometry.uvsNeedUpdate ) { + + attribute = this.attributes.uv; + + if ( attribute !== undefined ) { + + attribute.copyVector2sArray( geometry.uvs ); + attribute.needsUpdate = true; + + } + + geometry.uvsNeedUpdate = false; + + } + + if ( geometry.lineDistancesNeedUpdate ) { + + attribute = this.attributes.lineDistance; + + if ( attribute !== undefined ) { + + attribute.copyArray( geometry.lineDistances ); + attribute.needsUpdate = true; + + } + + geometry.lineDistancesNeedUpdate = false; + + } + + if ( geometry.groupsNeedUpdate ) { + + geometry.computeGroups( object.geometry ); + this.groups = geometry.groups; + + geometry.groupsNeedUpdate = false; + + } + + return this; + + }, + + fromGeometry: function ( geometry ) { + + geometry.__directGeometry = new DirectGeometry().fromGeometry( geometry ); + + return this.fromDirectGeometry( geometry.__directGeometry ); + + }, + + fromDirectGeometry: function ( geometry ) { + + var positions = new Float32Array( geometry.vertices.length * 3 ); + this.addAttribute( 'position', new BufferAttribute( positions, 3 ).copyVector3sArray( geometry.vertices ) ); + + if ( geometry.normals.length > 0 ) { + + var normals = new Float32Array( geometry.normals.length * 3 ); + this.addAttribute( 'normal', new BufferAttribute( normals, 3 ).copyVector3sArray( geometry.normals ) ); + + } + + if ( geometry.colors.length > 0 ) { + + var colors = new Float32Array( geometry.colors.length * 3 ); + this.addAttribute( 'color', new BufferAttribute( colors, 3 ).copyColorsArray( geometry.colors ) ); + + } + + if ( geometry.uvs.length > 0 ) { + + var uvs = new Float32Array( geometry.uvs.length * 2 ); + this.addAttribute( 'uv', new BufferAttribute( uvs, 2 ).copyVector2sArray( geometry.uvs ) ); + + } + + if ( geometry.uvs2.length > 0 ) { + + var uvs2 = new Float32Array( geometry.uvs2.length * 2 ); + this.addAttribute( 'uv2', new BufferAttribute( uvs2, 2 ).copyVector2sArray( geometry.uvs2 ) ); + + } + + if ( geometry.indices.length > 0 ) { + + var TypeArray = arrayMax( geometry.indices ) > 65535 ? Uint32Array : Uint16Array; + var indices = new TypeArray( geometry.indices.length * 3 ); + this.setIndex( new BufferAttribute( indices, 1 ).copyIndicesArray( geometry.indices ) ); + + } + + // groups + + this.groups = geometry.groups; + + // morphs + + for ( var name in geometry.morphTargets ) { + + var array = []; + var morphTargets = geometry.morphTargets[ name ]; + + for ( var i = 0, l = morphTargets.length; i < l; i ++ ) { + + var morphTarget = morphTargets[ i ]; + + var attribute = new Float32BufferAttribute( morphTarget.length * 3, 3 ); + + array.push( attribute.copyVector3sArray( morphTarget ) ); + + } + + this.morphAttributes[ name ] = array; + + } + + // skinning + + if ( geometry.skinIndices.length > 0 ) { + + var skinIndices = new Float32BufferAttribute( geometry.skinIndices.length * 4, 4 ); + this.addAttribute( 'skinIndex', skinIndices.copyVector4sArray( geometry.skinIndices ) ); + + } + + if ( geometry.skinWeights.length > 0 ) { + + var skinWeights = new Float32BufferAttribute( geometry.skinWeights.length * 4, 4 ); + this.addAttribute( 'skinWeight', skinWeights.copyVector4sArray( geometry.skinWeights ) ); + + } + + // + if ( geometry.boundingSphere !== null ) { this.boundingSphere = geometry.boundingSphere.clone(); @@ -11722,14148 +13959,2224 @@ THREE.BufferGeometry.prototype = { } - } else if ( object instanceof THREE.Mesh ) { + return this; - if ( geometry instanceof THREE.Geometry ) { + }, - this.fromGeometry( geometry ); + computeBoundingBox: function () { + + if ( this.boundingBox === null ) { + + this.boundingBox = new Box3(); } - } + var position = this.attributes.position; - return this; + if ( position !== undefined ) { - }, - - updateFromObject: function ( object ) { - - var geometry = object.geometry; - - if ( object instanceof THREE.Mesh ) { - - var direct = geometry.__directGeometry; - - if ( direct === undefined ) { - - return this.fromGeometry( geometry ); - - } - - direct.verticesNeedUpdate = geometry.verticesNeedUpdate; - direct.normalsNeedUpdate = geometry.normalsNeedUpdate; - direct.colorsNeedUpdate = geometry.colorsNeedUpdate; - direct.uvsNeedUpdate = geometry.uvsNeedUpdate; - direct.groupsNeedUpdate = geometry.groupsNeedUpdate; - - geometry.verticesNeedUpdate = false; - geometry.normalsNeedUpdate = false; - geometry.colorsNeedUpdate = false; - geometry.uvsNeedUpdate = false; - geometry.groupsNeedUpdate = false; - - geometry = direct; - - } - - if ( geometry.verticesNeedUpdate === true ) { - - var attribute = this.attributes.position; - - if ( attribute !== undefined ) { - - attribute.copyVector3sArray( geometry.vertices ); - attribute.needsUpdate = true; - - } - - geometry.verticesNeedUpdate = false; - - } - - if ( geometry.normalsNeedUpdate === true ) { - - var attribute = this.attributes.normal; - - if ( attribute !== undefined ) { - - attribute.copyVector3sArray( geometry.normals ); - attribute.needsUpdate = true; - - } - - geometry.normalsNeedUpdate = false; - - } - - if ( geometry.colorsNeedUpdate === true ) { - - var attribute = this.attributes.color; - - if ( attribute !== undefined ) { - - attribute.copyColorsArray( geometry.colors ); - attribute.needsUpdate = true; - - } - - geometry.colorsNeedUpdate = false; - - } - - if ( geometry.uvsNeedUpdate ) { - - var attribute = this.attributes.uv; - - if ( attribute !== undefined ) { - - attribute.copyVector2sArray( geometry.uvs ); - attribute.needsUpdate = true; - - } - - geometry.uvsNeedUpdate = false; - - } - - if ( geometry.lineDistancesNeedUpdate ) { - - var attribute = this.attributes.lineDistance; - - if ( attribute !== undefined ) { - - attribute.copyArray( geometry.lineDistances ); - attribute.needsUpdate = true; - - } - - geometry.lineDistancesNeedUpdate = false; - - } - - if ( geometry.groupsNeedUpdate ) { - - geometry.computeGroups( object.geometry ); - this.groups = geometry.groups; - - geometry.groupsNeedUpdate = false; - - } - - return this; - - }, - - fromGeometry: function ( geometry ) { - - geometry.__directGeometry = new THREE.DirectGeometry().fromGeometry( geometry ); - - return this.fromDirectGeometry( geometry.__directGeometry ); - - }, - - fromDirectGeometry: function ( geometry ) { - - var positions = new Float32Array( geometry.vertices.length * 3 ); - this.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ).copyVector3sArray( geometry.vertices ) ); - - if ( geometry.normals.length > 0 ) { - - var normals = new Float32Array( geometry.normals.length * 3 ); - this.addAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ).copyVector3sArray( geometry.normals ) ); - - } - - if ( geometry.colors.length > 0 ) { - - var colors = new Float32Array( geometry.colors.length * 3 ); - this.addAttribute( 'color', new THREE.BufferAttribute( colors, 3 ).copyColorsArray( geometry.colors ) ); - - } - - if ( geometry.uvs.length > 0 ) { - - var uvs = new Float32Array( geometry.uvs.length * 2 ); - this.addAttribute( 'uv', new THREE.BufferAttribute( uvs, 2 ).copyVector2sArray( geometry.uvs ) ); - - } - - if ( geometry.uvs2.length > 0 ) { - - var uvs2 = new Float32Array( geometry.uvs2.length * 2 ); - this.addAttribute( 'uv2', new THREE.BufferAttribute( uvs2, 2 ).copyVector2sArray( geometry.uvs2 ) ); - - } - - if ( geometry.indices.length > 0 ) { - - var TypeArray = geometry.vertices.length > 65535 ? Uint32Array : Uint16Array; - var indices = new TypeArray( geometry.indices.length * 3 ); - this.setIndex( new THREE.BufferAttribute( indices, 1 ).copyIndicesArray( geometry.indices ) ); - - } - - // groups - - this.groups = geometry.groups; - - // morphs - - for ( var name in geometry.morphTargets ) { - - var array = []; - var morphTargets = geometry.morphTargets[ name ]; - - for ( var i = 0, l = morphTargets.length; i < l; i ++ ) { - - var morphTarget = morphTargets[ i ]; - - var attribute = new THREE.Float32Attribute( morphTarget.length * 3, 3 ); - - array.push( attribute.copyVector3sArray( morphTarget ) ); - - } - - this.morphAttributes[ name ] = array; - - } - - // skinning - - if ( geometry.skinIndices.length > 0 ) { - - var skinIndices = new THREE.Float32Attribute( geometry.skinIndices.length * 4, 4 ); - this.addAttribute( 'skinIndex', skinIndices.copyVector4sArray( geometry.skinIndices ) ); - - } - - if ( geometry.skinWeights.length > 0 ) { - - var skinWeights = new THREE.Float32Attribute( geometry.skinWeights.length * 4, 4 ); - this.addAttribute( 'skinWeight', skinWeights.copyVector4sArray( geometry.skinWeights ) ); - - } - - // - - if ( geometry.boundingSphere !== null ) { - - this.boundingSphere = geometry.boundingSphere.clone(); - - } - - if ( geometry.boundingBox !== null ) { - - this.boundingBox = geometry.boundingBox.clone(); - - } - - return this; - - }, - - computeBoundingBox: function () { - - if ( this.boundingBox === null ) { - - this.boundingBox = new THREE.Box3(); - - } - - var positions = this.attributes.position.array; - - if ( positions !== undefined ) { - - this.boundingBox.setFromArray( positions ); - - } else { - - this.boundingBox.makeEmpty(); - - } - - if ( isNaN( this.boundingBox.min.x ) || isNaN( this.boundingBox.min.y ) || isNaN( this.boundingBox.min.z ) ) { - - console.error( 'THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this ); - - } - - }, - - computeBoundingSphere: function () { - - var box = new THREE.Box3(); - var vector = new THREE.Vector3(); - - return function () { - - if ( this.boundingSphere === null ) { - - this.boundingSphere = new THREE.Sphere(); - - } - - var positions = this.attributes.position.array; - - if ( positions ) { - - var center = this.boundingSphere.center; - - box.setFromArray( positions ); - box.center( center ); - - // hoping to find a boundingSphere with a radius smaller than the - // boundingSphere of the boundingBox: sqrt(3) smaller in the best case - - var maxRadiusSq = 0; - - for ( var i = 0, il = positions.length; i < il; i += 3 ) { - - vector.fromArray( positions, i ); - maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( vector ) ); - - } - - this.boundingSphere.radius = Math.sqrt( maxRadiusSq ); - - if ( isNaN( this.boundingSphere.radius ) ) { - - console.error( 'THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this ); - - } - - } - - }; - - }(), - - computeFaceNormals: function () { - - // backwards compatibility - - }, - - computeVertexNormals: function () { - - var index = this.index; - var attributes = this.attributes; - var groups = this.groups; - - if ( attributes.position ) { - - var positions = attributes.position.array; - - if ( attributes.normal === undefined ) { - - this.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( positions.length ), 3 ) ); + this.boundingBox.setFromBufferAttribute( position ); } else { - // reset existing normals to zero - - var array = attributes.normal.array; - - for ( var i = 0, il = array.length; i < il; i ++ ) { - - array[ i ] = 0; - - } + this.boundingBox.makeEmpty(); } - var normals = attributes.normal.array; + if ( isNaN( this.boundingBox.min.x ) || isNaN( this.boundingBox.min.y ) || isNaN( this.boundingBox.min.z ) ) { - var vA, vB, vC, + console.error( 'THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this ); - pA = new THREE.Vector3(), - pB = new THREE.Vector3(), - pC = new THREE.Vector3(), + } - cb = new THREE.Vector3(), - ab = new THREE.Vector3(); + }, - // indexed elements + computeBoundingSphere: function () { - if ( index ) { + var box = new Box3(); + var vector = new Vector3(); - var indices = index.array; + return function computeBoundingSphere() { - if ( groups.length === 0 ) { + if ( this.boundingSphere === null ) { - this.addGroup( 0, indices.length ); + this.boundingSphere = new Sphere(); } - for ( var j = 0, jl = groups.length; j < jl; ++ j ) { + var position = this.attributes.position; - var group = groups[ j ]; + if ( position ) { - var start = group.start; - var count = group.count; + var center = this.boundingSphere.center; - for ( var i = start, il = start + count; i < il; i += 3 ) { + box.setFromBufferAttribute( position ); + box.getCenter( center ); - vA = indices[ i + 0 ] * 3; - vB = indices[ i + 1 ] * 3; - vC = indices[ i + 2 ] * 3; + // hoping to find a boundingSphere with a radius smaller than the + // boundingSphere of the boundingBox: sqrt(3) smaller in the best case - pA.fromArray( positions, vA ); - pB.fromArray( positions, vB ); - pC.fromArray( positions, vC ); + var maxRadiusSq = 0; + + for ( var i = 0, il = position.count; i < il; i ++ ) { + + vector.x = position.getX( i ); + vector.y = position.getY( i ); + vector.z = position.getZ( i ); + maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( vector ) ); + + } + + this.boundingSphere.radius = Math.sqrt( maxRadiusSq ); + + if ( isNaN( this.boundingSphere.radius ) ) { + + console.error( 'THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this ); + + } + + } + + }; + + }(), + + computeFaceNormals: function () { + + // backwards compatibility + + }, + + computeVertexNormals: function () { + + var index = this.index; + var attributes = this.attributes; + var groups = this.groups; + + if ( attributes.position ) { + + var positions = attributes.position.array; + + if ( attributes.normal === undefined ) { + + this.addAttribute( 'normal', new BufferAttribute( new Float32Array( positions.length ), 3 ) ); + + } else { + + // reset existing normals to zero + + var array = attributes.normal.array; + + for ( var i = 0, il = array.length; i < il; i ++ ) { + + array[ i ] = 0; + + } + + } + + var normals = attributes.normal.array; + + var vA, vB, vC; + var pA = new Vector3(), pB = new Vector3(), pC = new Vector3(); + var cb = new Vector3(), ab = new Vector3(); + + // indexed elements + + if ( index ) { + + var indices = index.array; + + if ( groups.length === 0 ) { + + this.addGroup( 0, indices.length ); + + } + + for ( var j = 0, jl = groups.length; j < jl; ++ j ) { + + var group = groups[ j ]; + + var start = group.start; + var count = group.count; + + for ( var i = start, il = start + count; i < il; i += 3 ) { + + vA = indices[ i + 0 ] * 3; + vB = indices[ i + 1 ] * 3; + vC = indices[ i + 2 ] * 3; + + pA.fromArray( positions, vA ); + pB.fromArray( positions, vB ); + pC.fromArray( positions, vC ); + + cb.subVectors( pC, pB ); + ab.subVectors( pA, pB ); + cb.cross( ab ); + + normals[ vA ] += cb.x; + normals[ vA + 1 ] += cb.y; + normals[ vA + 2 ] += cb.z; + + normals[ vB ] += cb.x; + normals[ vB + 1 ] += cb.y; + normals[ vB + 2 ] += cb.z; + + normals[ vC ] += cb.x; + normals[ vC + 1 ] += cb.y; + normals[ vC + 2 ] += cb.z; + + } + + } + + } else { + + // non-indexed elements (unconnected triangle soup) + + for ( var i = 0, il = positions.length; i < il; i += 9 ) { + + pA.fromArray( positions, i ); + pB.fromArray( positions, i + 3 ); + pC.fromArray( positions, i + 6 ); cb.subVectors( pC, pB ); ab.subVectors( pA, pB ); cb.cross( ab ); - normals[ vA ] += cb.x; - normals[ vA + 1 ] += cb.y; - normals[ vA + 2 ] += cb.z; + normals[ i ] = cb.x; + normals[ i + 1 ] = cb.y; + normals[ i + 2 ] = cb.z; - normals[ vB ] += cb.x; - normals[ vB + 1 ] += cb.y; - normals[ vB + 2 ] += cb.z; + normals[ i + 3 ] = cb.x; + normals[ i + 4 ] = cb.y; + normals[ i + 5 ] = cb.z; - normals[ vC ] += cb.x; - normals[ vC + 1 ] += cb.y; - normals[ vC + 2 ] += cb.z; + normals[ i + 6 ] = cb.x; + normals[ i + 7 ] = cb.y; + normals[ i + 8 ] = cb.z; } } - } else { + this.normalizeNormals(); - // non-indexed elements (unconnected triangle soup) + attributes.normal.needsUpdate = true; - for ( var i = 0, il = positions.length; i < il; i += 9 ) { + } - pA.fromArray( positions, i ); - pB.fromArray( positions, i + 3 ); - pC.fromArray( positions, i + 6 ); + }, - cb.subVectors( pC, pB ); - ab.subVectors( pA, pB ); - cb.cross( ab ); + merge: function ( geometry, offset ) { - normals[ i ] = cb.x; - normals[ i + 1 ] = cb.y; - normals[ i + 2 ] = cb.z; + if ( ! ( geometry && geometry.isBufferGeometry ) ) { - normals[ i + 3 ] = cb.x; - normals[ i + 4 ] = cb.y; - normals[ i + 5 ] = cb.z; + console.error( 'THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.', geometry ); + return; - normals[ i + 6 ] = cb.x; - normals[ i + 7 ] = cb.y; - normals[ i + 8 ] = cb.z; + } + + if ( offset === undefined ) offset = 0; + + var attributes = this.attributes; + + for ( var key in attributes ) { + + if ( geometry.attributes[ key ] === undefined ) continue; + + var attribute1 = attributes[ key ]; + var attributeArray1 = attribute1.array; + + var attribute2 = geometry.attributes[ key ]; + var attributeArray2 = attribute2.array; + + var attributeSize = attribute2.itemSize; + + for ( var i = 0, j = attributeSize * offset; i < attributeArray2.length; i ++, j ++ ) { + + attributeArray1[ j ] = attributeArray2[ i ]; } } - this.normalizeNormals(); - - attributes.normal.needsUpdate = true; - - } - - }, - - merge: function ( geometry, offset ) { - - if ( geometry instanceof THREE.BufferGeometry === false ) { - - console.error( 'THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.', geometry ); - return; - - } - - if ( offset === undefined ) offset = 0; - - var attributes = this.attributes; - - for ( var key in attributes ) { - - if ( geometry.attributes[ key ] === undefined ) continue; - - var attribute1 = attributes[ key ]; - var attributeArray1 = attribute1.array; - - var attribute2 = geometry.attributes[ key ]; - var attributeArray2 = attribute2.array; - - var attributeSize = attribute2.itemSize; - - for ( var i = 0, j = attributeSize * offset; i < attributeArray2.length; i ++, j ++ ) { - - attributeArray1[ j ] = attributeArray2[ i ]; - - } - - } - - return this; - - }, - - normalizeNormals: function () { - - var normals = this.attributes.normal.array; - - var x, y, z, n; - - for ( var i = 0, il = normals.length; i < il; i += 3 ) { - - x = normals[ i ]; - y = normals[ i + 1 ]; - z = normals[ i + 2 ]; - - n = 1.0 / Math.sqrt( x * x + y * y + z * z ); - - normals[ i ] *= n; - normals[ i + 1 ] *= n; - normals[ i + 2 ] *= n; - - } - - }, - - toNonIndexed: function () { - - if ( this.index === null ) { - - console.warn( 'THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed.' ); return this; - } + }, - var geometry2 = new THREE.BufferGeometry(); + normalizeNormals: function () { - var indices = this.index.array; - var attributes = this.attributes; + var normals = this.attributes.normal; - for ( var name in attributes ) { + var x, y, z, n; - var attribute = attributes[ name ]; + for ( var i = 0, il = normals.count; i < il; i ++ ) { - var array = attribute.array; - var itemSize = attribute.itemSize; + x = normals.getX( i ); + y = normals.getY( i ); + z = normals.getZ( i ); - var array2 = new array.constructor( indices.length * itemSize ); + n = 1.0 / Math.sqrt( x * x + y * y + z * z ); - var index = 0, index2 = 0; + normals.setXYZ( i, x * n, y * n, z * n ); - for ( var i = 0, l = indices.length; i < l; i ++ ) { + } - index = indices[ i ] * itemSize; + }, - for ( var j = 0; j < itemSize; j ++ ) { + toNonIndexed: function () { - array2[ index2 ++ ] = array[ index ++ ]; + if ( this.index === null ) { + + console.warn( 'THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed.' ); + return this; + + } + + var geometry2 = new BufferGeometry(); + + var indices = this.index.array; + var attributes = this.attributes; + + for ( var name in attributes ) { + + var attribute = attributes[ name ]; + + var array = attribute.array; + var itemSize = attribute.itemSize; + + var array2 = new array.constructor( indices.length * itemSize ); + + var index = 0, index2 = 0; + + for ( var i = 0, l = indices.length; i < l; i ++ ) { + + index = indices[ i ] * itemSize; + + for ( var j = 0; j < itemSize; j ++ ) { + + array2[ index2 ++ ] = array[ index ++ ]; + + } } + geometry2.addAttribute( name, new BufferAttribute( array2, itemSize ) ); + } - geometry2.addAttribute( name, new THREE.BufferAttribute( array2, itemSize ) ); + return geometry2; - } + }, - return geometry2; + toJSON: function () { - }, + var data = { + metadata: { + version: 4.5, + type: 'BufferGeometry', + generator: 'BufferGeometry.toJSON' + } + }; - toJSON: function () { + // standard BufferGeometry serialization + + data.uuid = this.uuid; + data.type = this.type; + if ( this.name !== '' ) data.name = this.name; + + if ( this.parameters !== undefined ) { + + var parameters = this.parameters; + + for ( var key in parameters ) { + + if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ]; + + } + + return data; - var data = { - metadata: { - version: 4.4, - type: 'BufferGeometry', - generator: 'BufferGeometry.toJSON' } - }; - // standard BufferGeometry serialization + data.data = { attributes: {} }; - data.uuid = this.uuid; - data.type = this.type; - if ( this.name !== '' ) data.name = this.name; + var index = this.index; - if ( this.parameters !== undefined ) { + if ( index !== null ) { - var parameters = this.parameters; + var array = Array.prototype.slice.call( index.array ); - for ( var key in parameters ) { + data.data.index = { + type: index.array.constructor.name, + array: array + }; - if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ]; + } + + var attributes = this.attributes; + + for ( var key in attributes ) { + + var attribute = attributes[ key ]; + + var array = Array.prototype.slice.call( attribute.array ); + + data.data.attributes[ key ] = { + itemSize: attribute.itemSize, + type: attribute.array.constructor.name, + array: array, + normalized: attribute.normalized + }; + + } + + var groups = this.groups; + + if ( groups.length > 0 ) { + + data.data.groups = JSON.parse( JSON.stringify( groups ) ); + + } + + var boundingSphere = this.boundingSphere; + + if ( boundingSphere !== null ) { + + data.data.boundingSphere = { + center: boundingSphere.center.toArray(), + radius: boundingSphere.radius + }; } return data; - } + }, - data.data = { attributes: {} }; + clone: function () { - var index = this.index; + /* + // Handle primitives - if ( index !== null ) { + var parameters = this.parameters; - var array = Array.prototype.slice.call( index.array ); + if ( parameters !== undefined ) { - data.data.index = { - type: index.array.constructor.name, - array: array - }; + var values = []; - } + for ( var key in parameters ) { - var attributes = this.attributes; + values.push( parameters[ key ] ); - for ( var key in attributes ) { + } - var attribute = attributes[ key ]; + var geometry = Object.create( this.constructor.prototype ); + this.constructor.apply( geometry, values ); + return geometry; - var array = Array.prototype.slice.call( attribute.array ); + } - data.data.attributes[ key ] = { - itemSize: attribute.itemSize, - type: attribute.array.constructor.name, - array: array, - normalized: attribute.normalized - }; + return new this.constructor().copy( this ); + */ - } + return new BufferGeometry().copy( this ); - var groups = this.groups; + }, - if ( groups.length > 0 ) { + copy: function ( source ) { - data.data.groups = JSON.parse( JSON.stringify( groups ) ); + var name, i, l; - } + // reset - var boundingSphere = this.boundingSphere; + this.index = null; + this.attributes = {}; + this.morphAttributes = {}; + this.groups = []; + this.boundingBox = null; + this.boundingSphere = null; - if ( boundingSphere !== null ) { + // name - data.data.boundingSphere = { - center: boundingSphere.center.toArray(), - radius: boundingSphere.radius - }; + this.name = source.name; - } + // index - return data; + var index = source.index; - }, + if ( index !== null ) { - clone: function () { - - /* - // Handle primitives - - var parameters = this.parameters; - - if ( parameters !== undefined ) { - - var values = []; - - for ( var key in parameters ) { - - values.push( parameters[ key ] ); + this.setIndex( index.clone() ); } - var geometry = Object.create( this.constructor.prototype ); - this.constructor.apply( geometry, values ); - return geometry; + // attributes + + var attributes = source.attributes; + + for ( name in attributes ) { + + var attribute = attributes[ name ]; + this.addAttribute( name, attribute.clone() ); + + } + + // morph attributes + + var morphAttributes = source.morphAttributes; + + for ( name in morphAttributes ) { + + var array = []; + var morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes + + for ( i = 0, l = morphAttribute.length; i < l; i ++ ) { + + array.push( morphAttribute[ i ].clone() ); + + } + + this.morphAttributes[ name ] = array; + + } + + // groups + + var groups = source.groups; + + for ( i = 0, l = groups.length; i < l; i ++ ) { + + var group = groups[ i ]; + this.addGroup( group.start, group.count, group.materialIndex ); + + } + + // bounding box + + var boundingBox = source.boundingBox; + + if ( boundingBox !== null ) { + + this.boundingBox = boundingBox.clone(); + + } + + // bounding sphere + + var boundingSphere = source.boundingSphere; + + if ( boundingSphere !== null ) { + + this.boundingSphere = boundingSphere.clone(); + + } + + // draw range + + this.drawRange.start = source.drawRange.start; + this.drawRange.count = source.drawRange.count; + + return this; + + }, + + dispose: function () { + + this.dispatchEvent( { type: 'dispose' } ); } - return new this.constructor().copy( this ); - */ - - return new THREE.BufferGeometry().copy( this ); - - }, - - copy: function ( source ) { - - var index = source.index; - - if ( index !== null ) { - - this.setIndex( index.clone() ); - - } - - var attributes = source.attributes; - - for ( var name in attributes ) { - - var attribute = attributes[ name ]; - this.addAttribute( name, attribute.clone() ); - - } - - var groups = source.groups; - - for ( var i = 0, l = groups.length; i < l; i ++ ) { - - var group = groups[ i ]; - this.addGroup( group.start, group.count, group.materialIndex ); - - } - - return this; - - }, - - dispose: function () { - - this.dispatchEvent( { type: 'dispose' } ); - - } - -}; - -THREE.EventDispatcher.prototype.apply( THREE.BufferGeometry.prototype ); - -THREE.BufferGeometry.MaxIndex = 65535; - -// File:src/core/InstancedBufferGeometry.js - -/** - * @author benaadams / https://twitter.com/ben_a_adams - */ - -THREE.InstancedBufferGeometry = function () { - - THREE.BufferGeometry.call( this ); - - this.type = 'InstancedBufferGeometry'; - this.maxInstancedCount = undefined; - -}; - -THREE.InstancedBufferGeometry.prototype = Object.create( THREE.BufferGeometry.prototype ); -THREE.InstancedBufferGeometry.prototype.constructor = THREE.InstancedBufferGeometry; - -THREE.InstancedBufferGeometry.prototype.addGroup = function ( start, count, instances ) { - - this.groups.push( { - - start: start, - count: count, - instances: instances - } ); -}; + /** + * @author mrdoob / http://mrdoob.com/ + * @author Mugen87 / https://github.com/Mugen87 + */ -THREE.InstancedBufferGeometry.prototype.copy = function ( source ) { + // BoxGeometry - var index = source.index; + function BoxGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) { - if ( index !== null ) { + Geometry.call( this ); - this.setIndex( index.clone() ); - - } - - var attributes = source.attributes; - - for ( var name in attributes ) { - - var attribute = attributes[ name ]; - this.addAttribute( name, attribute.clone() ); - - } - - var groups = source.groups; - - for ( var i = 0, l = groups.length; i < l; i ++ ) { - - var group = groups[ i ]; - this.addGroup( group.start, group.count, group.instances ); - - } - - return this; - -}; - -THREE.EventDispatcher.prototype.apply( THREE.InstancedBufferGeometry.prototype ); - -// File:src/core/Uniform.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.Uniform = function ( value ) { - - if ( typeof value === 'string' ) { - - console.warn( 'THREE.Uniform: Type parameter is no longer needed.' ); - value = arguments[ 1 ]; - - } - - this.value = value; - - this.dynamic = false; - -}; - -THREE.Uniform.prototype = { - - constructor: THREE.Uniform, - - onUpdate: function ( callback ) { - - this.dynamic = true; - this.onUpdateCallback = callback; - - return this; - - } - -}; - -// File:src/animation/AnimationClip.js - -/** - * - * Reusable set of Tracks that represent an animation. - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - */ - -THREE.AnimationClip = function ( name, duration, tracks ) { - - this.name = name || THREE.Math.generateUUID(); - this.tracks = tracks; - this.duration = ( duration !== undefined ) ? duration : -1; - - // this means it should figure out its duration by scanning the tracks - if ( this.duration < 0 ) { - - this.resetDuration(); - - } - - // maybe only do these on demand, as doing them here could potentially slow down loading - // but leaving these here during development as this ensures a lot of testing of these functions - this.trim(); - this.optimize(); - -}; - -THREE.AnimationClip.prototype = { - - constructor: THREE.AnimationClip, - - resetDuration: function() { - - var tracks = this.tracks, - duration = 0; - - for ( var i = 0, n = tracks.length; i !== n; ++ i ) { - - var track = this.tracks[ i ]; - - duration = Math.max( - duration, track.times[ track.times.length - 1 ] ); - - } - - this.duration = duration; - - }, - - trim: function() { - - for ( var i = 0; i < this.tracks.length; i ++ ) { - - this.tracks[ i ].trim( 0, this.duration ); - - } - - return this; - - }, - - optimize: function() { - - for ( var i = 0; i < this.tracks.length; i ++ ) { - - this.tracks[ i ].optimize(); - - } - - return this; - - } - -}; - -// Static methods: - -Object.assign( THREE.AnimationClip, { - - parse: function( json ) { - - var tracks = [], - jsonTracks = json.tracks, - frameTime = 1.0 / ( json.fps || 1.0 ); - - for ( var i = 0, n = jsonTracks.length; i !== n; ++ i ) { - - tracks.push( THREE.KeyframeTrack.parse( jsonTracks[ i ] ).scale( frameTime ) ); - - } - - return new THREE.AnimationClip( json.name, json.duration, tracks ); - - }, - - - toJSON: function( clip ) { - - var tracks = [], - clipTracks = clip.tracks; - - var json = { - - 'name': clip.name, - 'duration': clip.duration, - 'tracks': tracks + this.type = 'BoxGeometry'; + this.parameters = { + width: width, + height: height, + depth: depth, + widthSegments: widthSegments, + heightSegments: heightSegments, + depthSegments: depthSegments }; - for ( var i = 0, n = clipTracks.length; i !== n; ++ i ) { + this.fromBufferGeometry( new BoxBufferGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) ); + this.mergeVertices(); - tracks.push( THREE.KeyframeTrack.toJSON( clipTracks[ i ] ) ); + } - } + BoxGeometry.prototype = Object.create( Geometry.prototype ); + BoxGeometry.prototype.constructor = BoxGeometry; - return json; + // BoxBufferGeometry - }, + function BoxBufferGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) { + BufferGeometry.call( this ); - CreateFromMorphTargetSequence: function( name, morphTargetSequence, fps, noLoop ) { - - var numMorphTargets = morphTargetSequence.length; - var tracks = []; - - for ( var i = 0; i < numMorphTargets; i ++ ) { - - var times = []; - var values = []; - - times.push( - ( i + numMorphTargets - 1 ) % numMorphTargets, - i, - ( i + 1 ) % numMorphTargets ); - - values.push( 0, 1, 0 ); - - var order = THREE.AnimationUtils.getKeyframeOrder( times ); - times = THREE.AnimationUtils.sortedArray( times, 1, order ); - values = THREE.AnimationUtils.sortedArray( values, 1, order ); - - // if there is a key at the first frame, duplicate it as the - // last frame as well for perfect loop. - if ( ! noLoop && times[ 0 ] === 0 ) { - - times.push( numMorphTargets ); - values.push( values[ 0 ] ); - - } - - tracks.push( - new THREE.NumberKeyframeTrack( - '.morphTargetInfluences[' + morphTargetSequence[ i ].name + ']', - times, values - ).scale( 1.0 / fps ) ); - } - - return new THREE.AnimationClip( name, -1, tracks ); - - }, - - findByName: function( clipArray, name ) { - - for ( var i = 0; i < clipArray.length; i ++ ) { - - if ( clipArray[ i ].name === name ) { - - return clipArray[ i ]; - - } - } - - return null; - - }, - - CreateClipsFromMorphTargetSequences: function( morphTargets, fps, noLoop ) { - - var animationToMorphTargets = {}; - - // tested with https://regex101.com/ on trick sequences - // such flamingo_flyA_003, flamingo_run1_003, crdeath0059 - var pattern = /^([\w-]*?)([\d]+)$/; - - // sort morph target names into animation groups based - // patterns like Walk_001, Walk_002, Run_001, Run_002 - for ( var i = 0, il = morphTargets.length; i < il; i ++ ) { - - var morphTarget = morphTargets[ i ]; - var parts = morphTarget.name.match( pattern ); - - if ( parts && parts.length > 1 ) { - - var name = parts[ 1 ]; - - var animationMorphTargets = animationToMorphTargets[ name ]; - if ( ! animationMorphTargets ) { - - animationToMorphTargets[ name ] = animationMorphTargets = []; - - } - - animationMorphTargets.push( morphTarget ); - - } - - } - - var clips = []; - - for ( var name in animationToMorphTargets ) { - - clips.push( THREE.AnimationClip.CreateFromMorphTargetSequence( name, animationToMorphTargets[ name ], fps, noLoop ) ); - - } - - return clips; - - }, - - // parse the animation.hierarchy format - parseAnimation: function( animation, bones, nodeName ) { - - if ( ! animation ) { - - console.error( " no animation in JSONLoader data" ); - return null; - - } - - var addNonemptyTrack = function( - trackType, trackName, animationKeys, propertyName, destTracks ) { - - // only return track if there are actually keys. - if ( animationKeys.length !== 0 ) { - - var times = []; - var values = []; - - THREE.AnimationUtils.flattenJSON( - animationKeys, times, values, propertyName ); - - // empty keys are filtered out, so check again - if ( times.length !== 0 ) { - - destTracks.push( new trackType( trackName, times, values ) ); - - } - - } + this.type = 'BoxBufferGeometry'; + this.parameters = { + width: width, + height: height, + depth: depth, + widthSegments: widthSegments, + heightSegments: heightSegments, + depthSegments: depthSegments }; - var tracks = []; - - var clipName = animation.name || 'default'; - // automatic length determination in AnimationClip. - var duration = animation.length || -1; - var fps = animation.fps || 30; - - var hierarchyTracks = animation.hierarchy || []; - - for ( var h = 0; h < hierarchyTracks.length; h ++ ) { - - var animationKeys = hierarchyTracks[ h ].keys; - - // skip empty tracks - if ( ! animationKeys || animationKeys.length == 0 ) continue; - - // process morph targets in a way exactly compatible - // with AnimationHandler.init( animation ) - if ( animationKeys[0].morphTargets ) { - - // figure out all morph targets used in this track - var morphTargetNames = {}; - for ( var k = 0; k < animationKeys.length; k ++ ) { - - if ( animationKeys[k].morphTargets ) { - - for ( var m = 0; m < animationKeys[k].morphTargets.length; m ++ ) { - - morphTargetNames[ animationKeys[k].morphTargets[m] ] = -1; - } - - } - - } - - // create a track for each morph target with all zero - // morphTargetInfluences except for the keys in which - // the morphTarget is named. - for ( var morphTargetName in morphTargetNames ) { - - var times = []; - var values = []; - - for ( var m = 0; - m !== animationKeys[k].morphTargets.length; ++ m ) { - - var animationKey = animationKeys[k]; - - times.push( animationKey.time ); - values.push( ( animationKey.morphTarget === morphTargetName ) ? 1 : 0 ) - - } - - tracks.push( new THREE.NumberKeyframeTrack( - '.morphTargetInfluence[' + morphTargetName + ']', times, values ) ); - - } - - duration = morphTargetNames.length * ( fps || 1.0 ); - - } else { - // ...assume skeletal animation - - var boneName = '.bones[' + bones[ h ].name + ']'; - - addNonemptyTrack( - THREE.VectorKeyframeTrack, boneName + '.position', - animationKeys, 'pos', tracks ); - - addNonemptyTrack( - THREE.QuaternionKeyframeTrack, boneName + '.quaternion', - animationKeys, 'rot', tracks ); - - addNonemptyTrack( - THREE.VectorKeyframeTrack, boneName + '.scale', - animationKeys, 'scl', tracks ); - - } - - } - - if ( tracks.length === 0 ) { - - return null; - - } - - var clip = new THREE.AnimationClip( clipName, duration, tracks ); - - return clip; - - } - -} ); - - -// File:src/animation/AnimationMixer.js - -/** - * - * Player for AnimationClips. - * - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - */ - -THREE.AnimationMixer = function( root ) { - - this._root = root; - this._initMemoryManager(); - this._accuIndex = 0; - - this.time = 0; - - this.timeScale = 1.0; - -}; - -THREE.AnimationMixer.prototype = { - - constructor: THREE.AnimationMixer, - - // return an action for a clip optionally using a custom root target - // object (this method allocates a lot of dynamic memory in case a - // previously unknown clip/root combination is specified) - clipAction: function( clip, optionalRoot ) { - - var root = optionalRoot || this._root, - rootUuid = root.uuid, - clipName = ( typeof clip === 'string' ) ? clip : clip.name, - clipObject = ( clip !== clipName ) ? clip : null, - - actionsForClip = this._actionsByClip[ clipName ], - prototypeAction; - - if ( actionsForClip !== undefined ) { - - var existingAction = - actionsForClip.actionByRoot[ rootUuid ]; - - if ( existingAction !== undefined ) { - - return existingAction; - - } - - // we know the clip, so we don't have to parse all - // the bindings again but can just copy - prototypeAction = actionsForClip.knownActions[ 0 ]; - - // also, take the clip from the prototype action - clipObject = prototypeAction._clip; - - if ( clip !== clipName && clip !== clipObject ) { - - throw new Error( - "Different clips with the same name detected!" ); - - } - - } - - // clip must be known when specified via string - if ( clipObject === null ) return null; - - // allocate all resources required to run it - var newAction = new THREE. - AnimationMixer._Action( this, clipObject, optionalRoot ); - - this._bindAction( newAction, prototypeAction ); - - // and make the action known to the memory manager - this._addInactiveAction( newAction, clipName, rootUuid ); - - return newAction; - - }, - - // get an existing action - existingAction: function( clip, optionalRoot ) { - - var root = optionalRoot || this._root, - rootUuid = root.uuid, - clipName = ( typeof clip === 'string' ) ? clip : clip.name, - actionsForClip = this._actionsByClip[ clipName ]; - - if ( actionsForClip !== undefined ) { - - return actionsForClip.actionByRoot[ rootUuid ] || null; - - } - - return null; - - }, - - // deactivates all previously scheduled actions - stopAllAction: function() { - - var actions = this._actions, - nActions = this._nActiveActions, - bindings = this._bindings, - nBindings = this._nActiveBindings; - - this._nActiveActions = 0; - this._nActiveBindings = 0; - - for ( var i = 0; i !== nActions; ++ i ) { - - actions[ i ].reset(); - - } - - for ( var i = 0; i !== nBindings; ++ i ) { - - bindings[ i ].useCount = 0; - - } - - return this; - - }, - - // advance the time and update apply the animation - update: function( deltaTime ) { - - deltaTime *= this.timeScale; - - var actions = this._actions, - nActions = this._nActiveActions, - - time = this.time += deltaTime, - timeDirection = Math.sign( deltaTime ), - - accuIndex = this._accuIndex ^= 1; - - // run active actions - - for ( var i = 0; i !== nActions; ++ i ) { - - var action = actions[ i ]; - - if ( action.enabled ) { - - action._update( time, deltaTime, timeDirection, accuIndex ); - - } - - } - - // update scene graph - - var bindings = this._bindings, - nBindings = this._nActiveBindings; - - for ( var i = 0; i !== nBindings; ++ i ) { - - bindings[ i ].apply( accuIndex ); - - } - - return this; - - }, - - // return this mixer's root target object - getRoot: function() { - - return this._root; - - }, - - // free all resources specific to a particular clip - uncacheClip: function( clip ) { - - var actions = this._actions, - clipName = clip.name, - actionsByClip = this._actionsByClip, - actionsForClip = actionsByClip[ clipName ]; - - if ( actionsForClip !== undefined ) { - - // note: just calling _removeInactiveAction would mess up the - // iteration state and also require updating the state we can - // just throw away - - var actionsToRemove = actionsForClip.knownActions; - - for ( var i = 0, n = actionsToRemove.length; i !== n; ++ i ) { - - var action = actionsToRemove[ i ]; - - this._deactivateAction( action ); - - var cacheIndex = action._cacheIndex, - lastInactiveAction = actions[ actions.length - 1 ]; - - action._cacheIndex = null; - action._byClipCacheIndex = null; - - lastInactiveAction._cacheIndex = cacheIndex; - actions[ cacheIndex ] = lastInactiveAction; - actions.pop(); - - this._removeInactiveBindingsForAction( action ); - - } - - delete actionsByClip[ clipName ]; - - } - - }, - - // free all resources specific to a particular root target object - uncacheRoot: function( root ) { - - var rootUuid = root.uuid, - actionsByClip = this._actionsByClip; - - for ( var clipName in actionsByClip ) { - - var actionByRoot = actionsByClip[ clipName ].actionByRoot, - action = actionByRoot[ rootUuid ]; - - if ( action !== undefined ) { - - this._deactivateAction( action ); - this._removeInactiveAction( action ); - - } - - } - - var bindingsByRoot = this._bindingsByRootAndName, - bindingByName = bindingsByRoot[ rootUuid ]; - - if ( bindingByName !== undefined ) { - - for ( var trackName in bindingByName ) { - - var binding = bindingByName[ trackName ]; - binding.restoreOriginalState(); - this._removeInactiveBinding( binding ); - - } - - } - - }, - - // remove a targeted clip from the cache - uncacheAction: function( clip, optionalRoot ) { - - var action = this.existingAction( clip, optionalRoot ); - - if ( action !== null ) { - - this._deactivateAction( action ); - this._removeInactiveAction( action ); - - } - - } - -}; - -THREE.EventDispatcher.prototype.apply( THREE.AnimationMixer.prototype ); - -THREE.AnimationMixer._Action = - function( mixer, clip, localRoot ) { - - this._mixer = mixer; - this._clip = clip; - this._localRoot = localRoot || null; - - var tracks = clip.tracks, - nTracks = tracks.length, - interpolants = new Array( nTracks ); - - var interpolantSettings = { - endingStart: THREE.ZeroCurvatureEnding, - endingEnd: THREE.ZeroCurvatureEnding - }; - - for ( var i = 0; i !== nTracks; ++ i ) { - - var interpolant = tracks[ i ].createInterpolant( null ); - interpolants[ i ] = interpolant; - interpolant.settings = interpolantSettings - - } - - this._interpolantSettings = interpolantSettings; - - this._interpolants = interpolants; // bound by the mixer - - // inside: PropertyMixer (managed by the mixer) - this._propertyBindings = new Array( nTracks ); - - this._cacheIndex = null; // for the memory manager - this._byClipCacheIndex = null; // for the memory manager - - this._timeScaleInterpolant = null; - this._weightInterpolant = null; - - this.loop = THREE.LoopRepeat; - this._loopCount = -1; - - // global mixer time when the action is to be started - // it's set back to 'null' upon start of the action - this._startTime = null; - - // scaled local time of the action - // gets clamped or wrapped to 0..clip.duration according to loop - this.time = 0; - - this.timeScale = 1; - this._effectiveTimeScale = 1; - - this.weight = 1; - this._effectiveWeight = 1; - - this.repetitions = Infinity; // no. of repetitions when looping - - this.paused = false; // false -> zero effective time scale - this.enabled = true; // true -> zero effective weight - - this.clampWhenFinished = false; // keep feeding the last frame? - - this.zeroSlopeAtStart = true; // for smooth interpolation w/o separate - this.zeroSlopeAtEnd = true; // clips for start, loop and end - -}; - -THREE.AnimationMixer._Action.prototype = { - - constructor: THREE.AnimationMixer._Action, - - // State & Scheduling - - play: function() { - - this._mixer._activateAction( this ); - - return this; - - }, - - stop: function() { - - this._mixer._deactivateAction( this ); - - return this.reset(); - - }, - - reset: function() { - - this.paused = false; - this.enabled = true; - - this.time = 0; // restart clip - this._loopCount = -1; // forget previous loops - this._startTime = null; // forget scheduling - - return this.stopFading().stopWarping(); - - }, - - isRunning: function() { - - var start = this._startTime; - - return this.enabled && ! this.paused && this.timeScale !== 0 && - this._startTime === null && this._mixer._isActiveAction( this ) - - }, - - // return true when play has been called - isScheduled: function() { - - return this._mixer._isActiveAction( this ); - - }, - - startAt: function( time ) { - - this._startTime = time; - - return this; - - }, - - setLoop: function( mode, repetitions ) { - - this.loop = mode; - this.repetitions = repetitions; - - return this; - - }, - - // Weight - - // set the weight stopping any scheduled fading - // although .enabled = false yields an effective weight of zero, this - // method does *not* change .enabled, because it would be confusing - setEffectiveWeight: function( weight ) { - - this.weight = weight; - - // note: same logic as when updated at runtime - this._effectiveWeight = this.enabled ? weight : 0; - - return this.stopFading(); - - }, - - // return the weight considering fading and .enabled - getEffectiveWeight: function() { - - return this._effectiveWeight; - - }, - - fadeIn: function( duration ) { - - return this._scheduleFading( duration, 0, 1 ); - - }, - - fadeOut: function( duration ) { - - return this._scheduleFading( duration, 1, 0 ); - - }, - - crossFadeFrom: function( fadeOutAction, duration, warp ) { - - var mixer = this._mixer; - - fadeOutAction.fadeOut( duration ); - this.fadeIn( duration ); - - if( warp ) { - - var fadeInDuration = this._clip.duration, - fadeOutDuration = fadeOutAction._clip.duration, - - startEndRatio = fadeOutDuration / fadeInDuration, - endStartRatio = fadeInDuration / fadeOutDuration; - - fadeOutAction.warp( 1.0, startEndRatio, duration ); - this.warp( endStartRatio, 1.0, duration ); - - } - - return this; - - }, - - crossFadeTo: function( fadeInAction, duration, warp ) { - - return fadeInAction.crossFadeFrom( this, duration, warp ); - - }, - - stopFading: function() { - - var weightInterpolant = this._weightInterpolant; - - if ( weightInterpolant !== null ) { - - this._weightInterpolant = null; - this._mixer._takeBackControlInterpolant( weightInterpolant ); - - } - - return this; - - }, - - // Time Scale Control - - // set the weight stopping any scheduled warping - // although .paused = true yields an effective time scale of zero, this - // method does *not* change .paused, because it would be confusing - setEffectiveTimeScale: function( timeScale ) { - - this.timeScale = timeScale; - this._effectiveTimeScale = this.paused ? 0 :timeScale; - - return this.stopWarping(); - - }, - - // return the time scale considering warping and .paused - getEffectiveTimeScale: function() { - - return this._effectiveTimeScale; - - }, - - setDuration: function( duration ) { - - this.timeScale = this._clip.duration / duration; - - return this.stopWarping(); - - }, - - syncWith: function( action ) { - - this.time = action.time; - this.timeScale = action.timeScale; - - return this.stopWarping(); - - }, - - halt: function( duration ) { - - return this.warp( this._currentTimeScale, 0, duration ); - - }, - - warp: function( startTimeScale, endTimeScale, duration ) { - - var mixer = this._mixer, now = mixer.time, - interpolant = this._timeScaleInterpolant, - - timeScale = this.timeScale; - - if ( interpolant === null ) { - - interpolant = mixer._lendControlInterpolant(), - this._timeScaleInterpolant = interpolant; - - } - - var times = interpolant.parameterPositions, - values = interpolant.sampleValues; - - times[ 0 ] = now; - times[ 1 ] = now + duration; - - values[ 0 ] = startTimeScale / timeScale; - values[ 1 ] = endTimeScale / timeScale; - - return this; - - }, - - stopWarping: function() { - - var timeScaleInterpolant = this._timeScaleInterpolant; - - if ( timeScaleInterpolant !== null ) { - - this._timeScaleInterpolant = null; - this._mixer._takeBackControlInterpolant( timeScaleInterpolant ); - - } - - return this; - - }, - - // Object Accessors - - getMixer: function() { - - return this._mixer; - - }, - - getClip: function() { - - return this._clip; - - }, - - getRoot: function() { - - return this._localRoot || this._mixer._root; - - }, - - // Interna - - _update: function( time, deltaTime, timeDirection, accuIndex ) { - // called by the mixer - - var startTime = this._startTime; - - if ( startTime !== null ) { - - // check for scheduled start of action - - var timeRunning = ( time - startTime ) * timeDirection; - if ( timeRunning < 0 || timeDirection === 0 ) { - - return; // yet to come / don't decide when delta = 0 - - } - - // start - - this._startTime = null; // unschedule - deltaTime = timeDirection * timeRunning; - - } - - // apply time scale and advance time - - deltaTime *= this._updateTimeScale( time ); - var clipTime = this._updateTime( deltaTime ); - - // note: _updateTime may disable the action resulting in - // an effective weight of 0 - - var weight = this._updateWeight( time ); - - if ( weight > 0 ) { - - var interpolants = this._interpolants; - var propertyMixers = this._propertyBindings; - - for ( var j = 0, m = interpolants.length; j !== m; ++ j ) { - - interpolants[ j ].evaluate( clipTime ); - propertyMixers[ j ].accumulate( accuIndex, weight ); - - } - - } - - }, - - _updateWeight: function( time ) { - - var weight = 0; - - if ( this.enabled ) { - - weight = this.weight; - var interpolant = this._weightInterpolant; - - if ( interpolant !== null ) { - - var interpolantValue = interpolant.evaluate( time )[ 0 ]; - - weight *= interpolantValue; - - if ( time > interpolant.parameterPositions[ 1 ] ) { - - this.stopFading(); - - if ( interpolantValue === 0 ) { - - // faded out, disable - this.enabled = false; - - } - - } - - } - - } - - this._effectiveWeight = weight; - return weight; - - }, - - _updateTimeScale: function( time ) { - - var timeScale = 0; - - if ( ! this.paused ) { - - timeScale = this.timeScale; - - var interpolant = this._timeScaleInterpolant; - - if ( interpolant !== null ) { - - var interpolantValue = interpolant.evaluate( time )[ 0 ]; - - timeScale *= interpolantValue; - - if ( time > interpolant.parameterPositions[ 1 ] ) { - - this.stopWarping(); - - if ( timeScale === 0 ) { - - // motion has halted, pause - this.pause = true; - - } else { - - // warp done - apply final time scale - this.timeScale = timeScale; - - } - - } - - } - - } - - this._effectiveTimeScale = timeScale; - return timeScale; - - }, - - _updateTime: function( deltaTime ) { - - var time = this.time + deltaTime; - - if ( deltaTime === 0 ) return time; - - var duration = this._clip.duration, - - loop = this.loop, - loopCount = this._loopCount, - - pingPong = false; - - switch ( loop ) { - - case THREE.LoopOnce: - - if ( loopCount === -1 ) { - - // just started - - this.loopCount = 0; - this._setEndings( true, true, false ); - - } - - if ( time >= duration ) { - - time = duration; - - } else if ( time < 0 ) { - - time = 0; - - } else break; - - // reached the end - - if ( this.clampWhenFinished ) this.pause = true; - else this.enabled = false; - - this._mixer.dispatchEvent( { - type: 'finished', action: this, - direction: deltaTime < 0 ? -1 : 1 - } ); - - break; - - case THREE.LoopPingPong: - - pingPong = true; - - case THREE.LoopRepeat: - - if ( loopCount === -1 ) { - - // just started - - if ( deltaTime > 0 ) { - - loopCount = 0; - - this._setEndings( - true, this.repetitions === 0, pingPong ); - - } else { - - // when looping in reverse direction, the initial - // transition through zero counts as a repetition, - // so leave loopCount at -1 - - this._setEndings( - this.repetitions === 0, true, pingPong ); - - } - - } - - if ( time >= duration || time < 0 ) { - - // wrap around - - var loopDelta = Math.floor( time / duration ); // signed - time -= duration * loopDelta; - - loopCount += Math.abs( loopDelta ); - - var pending = this.repetitions - loopCount; - - if ( pending < 0 ) { - - // stop (switch state, clamp time, fire event) - - if ( this.clampWhenFinished ) this.paused = true; - else this.enabled = false; - - time = deltaTime > 0 ? duration : 0; - - this._mixer.dispatchEvent( { - type: 'finished', action: this, - direction: deltaTime > 0 ? 1 : -1 - } ); - - break; - - } else if ( pending === 0 ) { - - // transition to last round - - var atStart = deltaTime < 0; - this._setEndings( atStart, ! atStart, pingPong ); - - } else { - - this._setEndings( false, false, pingPong ); - - } - - this._loopCount = loopCount; - - this._mixer.dispatchEvent( { - type: 'loop', action: this, loopDelta: loopDelta - } ); - - } - - if ( loop === THREE.LoopPingPong && ( loopCount & 1 ) === 1 ) { - - // invert time for the "pong round" - - this.time = time; - - return duration - time; - - } - - break; - - } - - this.time = time; - - return time; - - }, - - _setEndings: function( atStart, atEnd, pingPong ) { - - var settings = this._interpolantSettings; - - if ( pingPong ) { - - settings.endingStart = THREE.ZeroSlopeEnding; - settings.endingEnd = THREE.ZeroSlopeEnding; - - } else { - - // assuming for LoopOnce atStart == atEnd == true - - if ( atStart ) { - - settings.endingStart = this.zeroSlopeAtStart ? - THREE.ZeroSlopeEnding : THREE.ZeroCurvatureEnding; - - } else { - - settings.endingStart = THREE.WrapAroundEnding; - - } - - if ( atEnd ) { - - settings.endingEnd = this.zeroSlopeAtEnd ? - THREE.ZeroSlopeEnding : THREE.ZeroCurvatureEnding; - - } else { - - settings.endingEnd = THREE.WrapAroundEnding; - - } - - } - - }, - - _scheduleFading: function( duration, weightNow, weightThen ) { - - var mixer = this._mixer, now = mixer.time, - interpolant = this._weightInterpolant; - - if ( interpolant === null ) { - - interpolant = mixer._lendControlInterpolant(), - this._weightInterpolant = interpolant; - - } - - var times = interpolant.parameterPositions, - values = interpolant.sampleValues; - - times[ 0 ] = now; values[ 0 ] = weightNow; - times[ 1 ] = now + duration; values[ 1 ] = weightThen; - - return this; - - } - -}; - -// Implementation details: - -Object.assign( THREE.AnimationMixer.prototype, { - - _bindAction: function( action, prototypeAction ) { - - var root = action._localRoot || this._root, - tracks = action._clip.tracks, - nTracks = tracks.length, - bindings = action._propertyBindings, - interpolants = action._interpolants, - rootUuid = root.uuid, - bindingsByRoot = this._bindingsByRootAndName, - bindingsByName = bindingsByRoot[ rootUuid ]; - - if ( bindingsByName === undefined ) { - - bindingsByName = {}; - bindingsByRoot[ rootUuid ] = bindingsByName; - - } - - for ( var i = 0; i !== nTracks; ++ i ) { - - var track = tracks[ i ], - trackName = track.name, - binding = bindingsByName[ trackName ]; - - if ( binding !== undefined ) { - - bindings[ i ] = binding; - - } else { - - binding = bindings[ i ]; - - if ( binding !== undefined ) { - - // existing binding, make sure the cache knows - - if ( binding._cacheIndex === null ) { - - ++ binding.referenceCount; - this._addInactiveBinding( binding, rootUuid, trackName ); - - } - - continue; - - } - - var path = prototypeAction && prototypeAction. - _propertyBindings[ i ].binding.parsedPath; - - binding = new THREE.PropertyMixer( - THREE.PropertyBinding.create( root, trackName, path ), - track.ValueTypeName, track.getValueSize() ); - - ++ binding.referenceCount; - this._addInactiveBinding( binding, rootUuid, trackName ); - - bindings[ i ] = binding; - - } - - interpolants[ i ].resultBuffer = binding.buffer; - - } - - }, - - _activateAction: function( action ) { - - if ( ! this._isActiveAction( action ) ) { - - if ( action._cacheIndex === null ) { - - // this action has been forgotten by the cache, but the user - // appears to be still using it -> rebind - - var rootUuid = ( action._localRoot || this._root ).uuid, - clipName = action._clip.name, - actionsForClip = this._actionsByClip[ clipName ]; - - this._bindAction( action, - actionsForClip && actionsForClip.knownActions[ 0 ] ); - - this._addInactiveAction( action, clipName, rootUuid ); - - } - - var bindings = action._propertyBindings; - - // increment reference counts / sort out state - for ( var i = 0, n = bindings.length; i !== n; ++ i ) { - - var binding = bindings[ i ]; - - if ( binding.useCount ++ === 0 ) { - - this._lendBinding( binding ); - binding.saveOriginalState(); - - } - - } - - this._lendAction( action ); - - } - - }, - - _deactivateAction: function( action ) { - - if ( this._isActiveAction( action ) ) { - - var bindings = action._propertyBindings; - - // decrement reference counts / sort out state - for ( var i = 0, n = bindings.length; i !== n; ++ i ) { - - var binding = bindings[ i ]; - - if ( -- binding.useCount === 0 ) { - - binding.restoreOriginalState(); - this._takeBackBinding( binding ); - - } - - } - - this._takeBackAction( action ); - - } - - }, - - // Memory manager - - _initMemoryManager: function() { - - this._actions = []; // 'nActiveActions' followed by inactive ones - this._nActiveActions = 0; - - this._actionsByClip = {}; - // inside: - // { - // knownActions: Array< _Action > - used as prototypes - // actionByRoot: _Action - lookup - // } - - - this._bindings = []; // 'nActiveBindings' followed by inactive ones - this._nActiveBindings = 0; - - this._bindingsByRootAndName = {}; // inside: Map< name, PropertyMixer > - - - this._controlInterpolants = []; // same game as above - this._nActiveControlInterpolants = 0; - var scope = this; - this.stats = { + // segments + + widthSegments = Math.floor( widthSegments ) || 1; + heightSegments = Math.floor( heightSegments ) || 1; + depthSegments = Math.floor( depthSegments ) || 1; + + // buffers + + var indices = []; + var vertices = []; + var normals = []; + var uvs = []; + + // helper variables + + var numberOfVertices = 0; + var groupStart = 0; + + // build each side of the box geometry + + buildPlane( 'z', 'y', 'x', - 1, - 1, depth, height, width, depthSegments, heightSegments, 0 ); // px + buildPlane( 'z', 'y', 'x', 1, - 1, depth, height, - width, depthSegments, heightSegments, 1 ); // nx + buildPlane( 'x', 'z', 'y', 1, 1, width, depth, height, widthSegments, depthSegments, 2 ); // py + buildPlane( 'x', 'z', 'y', 1, - 1, width, depth, - height, widthSegments, depthSegments, 3 ); // ny + buildPlane( 'x', 'y', 'z', 1, - 1, width, height, depth, widthSegments, heightSegments, 4 ); // pz + buildPlane( 'x', 'y', 'z', - 1, - 1, width, height, - depth, widthSegments, heightSegments, 5 ); // nz + + // build geometry + + this.setIndex( indices ); + this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + function buildPlane( u, v, w, udir, vdir, width, height, depth, gridX, gridY, materialIndex ) { + + var segmentWidth = width / gridX; + var segmentHeight = height / gridY; + + var widthHalf = width / 2; + var heightHalf = height / 2; + var depthHalf = depth / 2; + + var gridX1 = gridX + 1; + var gridY1 = gridY + 1; + + var vertexCounter = 0; + var groupCount = 0; + + var ix, iy; + + var vector = new Vector3(); + + // generate vertices, normals and uvs + + for ( iy = 0; iy < gridY1; iy ++ ) { + + var y = iy * segmentHeight - heightHalf; + + for ( ix = 0; ix < gridX1; ix ++ ) { + + var x = ix * segmentWidth - widthHalf; + + // set values to correct vector component + + vector[ u ] = x * udir; + vector[ v ] = y * vdir; + vector[ w ] = depthHalf; + + // now apply vector to vertex buffer + + vertices.push( vector.x, vector.y, vector.z ); + + // set values to correct vector component + + vector[ u ] = 0; + vector[ v ] = 0; + vector[ w ] = depth > 0 ? 1 : - 1; + + // now apply vector to normal buffer + + normals.push( vector.x, vector.y, vector.z ); + + // uvs + + uvs.push( ix / gridX ); + uvs.push( 1 - ( iy / gridY ) ); + + // counters + + vertexCounter += 1; + + } - actions: { - get total() { return scope._actions.length; }, - get inUse() { return scope._nActiveActions; } - }, - bindings: { - get total() { return scope._bindings.length; }, - get inUse() { return scope._nActiveBindings; } - }, - controlInterpolants: { - get total() { return scope._controlInterpolants.length; }, - get inUse() { return scope._nActiveControlInterpolants; } } + // indices + + // 1. you need three indices to draw a single face + // 2. a single segment consists of two faces + // 3. so we need to generate six (2*3) indices per segment + + for ( iy = 0; iy < gridY; iy ++ ) { + + for ( ix = 0; ix < gridX; ix ++ ) { + + var a = numberOfVertices + ix + gridX1 * iy; + var b = numberOfVertices + ix + gridX1 * ( iy + 1 ); + var c = numberOfVertices + ( ix + 1 ) + gridX1 * ( iy + 1 ); + var d = numberOfVertices + ( ix + 1 ) + gridX1 * iy; + + // faces + + indices.push( a, b, d ); + indices.push( b, c, d ); + + // increase counter + + groupCount += 6; + + } + + } + + // add a group to the geometry. this will ensure multi material support + + scope.addGroup( groupStart, groupCount, materialIndex ); + + // calculate new start value for groups + + groupStart += groupCount; + + // update total number of vertices + + numberOfVertices += vertexCounter; + + } + + } + + BoxBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); + BoxBufferGeometry.prototype.constructor = BoxBufferGeometry; + + /** + * @author mrdoob / http://mrdoob.com/ + * @author Mugen87 / https://github.com/Mugen87 + */ + + // PlaneGeometry + + function PlaneGeometry( width, height, widthSegments, heightSegments ) { + + Geometry.call( this ); + + this.type = 'PlaneGeometry'; + + this.parameters = { + width: width, + height: height, + widthSegments: widthSegments, + heightSegments: heightSegments }; - }, - - // Memory management for _Action objects - - _isActiveAction: function( action ) { - - var index = action._cacheIndex; - return index !== null && index < this._nActiveActions; - - }, - - _addInactiveAction: function( action, clipName, rootUuid ) { - - var actions = this._actions, - actionsByClip = this._actionsByClip, - actionsForClip = actionsByClip[ clipName ]; - - if ( actionsForClip === undefined ) { - - actionsForClip = { - - knownActions: [ action ], - actionByRoot: {} - - }; - - action._byClipCacheIndex = 0; - - actionsByClip[ clipName ] = actionsForClip; - - } else { - - var knownActions = actionsForClip.knownActions; - - action._byClipCacheIndex = knownActions.length; - knownActions.push( action ); - - } - - action._cacheIndex = actions.length; - actions.push( action ); - - actionsForClip.actionByRoot[ rootUuid ] = action; - - }, - - _removeInactiveAction: function( action ) { - - var actions = this._actions, - lastInactiveAction = actions[ actions.length - 1 ], - cacheIndex = action._cacheIndex; - - lastInactiveAction._cacheIndex = cacheIndex; - actions[ cacheIndex ] = lastInactiveAction; - actions.pop(); - - action._cacheIndex = null; - - - var clipName = action._clip.name, - actionsByClip = this._actionsByClip, - actionsForClip = actionsByClip[ clipName ], - knownActionsForClip = actionsForClip.knownActions, - - lastKnownAction = - knownActionsForClip[ knownActionsForClip.length - 1 ], - - byClipCacheIndex = action._byClipCacheIndex; - - lastKnownAction._byClipCacheIndex = byClipCacheIndex; - knownActionsForClip[ byClipCacheIndex ] = lastKnownAction; - knownActionsForClip.pop(); - - action._byClipCacheIndex = null; - - - var actionByRoot = actionsForClip.actionByRoot, - rootUuid = ( actions._localRoot || this._root ).uuid; - - delete actionByRoot[ rootUuid ]; - - if ( knownActionsForClip.length === 0 ) { - - delete actionsByClip[ clipName ]; - - } - - this._removeInactiveBindingsForAction( action ); - - }, - - _removeInactiveBindingsForAction: function( action ) { - - var bindings = action._propertyBindings; - for ( var i = 0, n = bindings.length; i !== n; ++ i ) { - - var binding = bindings[ i ]; - - if ( -- binding.referenceCount === 0 ) { - - this._removeInactiveBinding( binding ); - - } - - } - - }, - - _lendAction: function( action ) { - - // [ active actions | inactive actions ] - // [ active actions >| inactive actions ] - // s a - // <-swap-> - // a s - - var actions = this._actions, - prevIndex = action._cacheIndex, - - lastActiveIndex = this._nActiveActions ++, - - firstInactiveAction = actions[ lastActiveIndex ]; - - action._cacheIndex = lastActiveIndex; - actions[ lastActiveIndex ] = action; - - firstInactiveAction._cacheIndex = prevIndex; - actions[ prevIndex ] = firstInactiveAction; - - }, - - _takeBackAction: function( action ) { - - // [ active actions | inactive actions ] - // [ active actions |< inactive actions ] - // a s - // <-swap-> - // s a - - var actions = this._actions, - prevIndex = action._cacheIndex, - - firstInactiveIndex = -- this._nActiveActions, - - lastActiveAction = actions[ firstInactiveIndex ]; - - action._cacheIndex = firstInactiveIndex; - actions[ firstInactiveIndex ] = action; - - lastActiveAction._cacheIndex = prevIndex; - actions[ prevIndex ] = lastActiveAction; - - }, - - // Memory management for PropertyMixer objects - - _addInactiveBinding: function( binding, rootUuid, trackName ) { - - var bindingsByRoot = this._bindingsByRootAndName, - bindingByName = bindingsByRoot[ rootUuid ], - - bindings = this._bindings; - - if ( bindingByName === undefined ) { - - bindingByName = {}; - bindingsByRoot[ rootUuid ] = bindingByName; - - } - - bindingByName[ trackName ] = binding; - - binding._cacheIndex = bindings.length; - bindings.push( binding ); - - }, - - _removeInactiveBinding: function( binding ) { - - var bindings = this._bindings, - propBinding = binding.binding, - rootUuid = propBinding.rootNode.uuid, - trackName = propBinding.path, - bindingsByRoot = this._bindingsByRootAndName, - bindingByName = bindingsByRoot[ rootUuid ], - - lastInactiveBinding = bindings[ bindings.length - 1 ], - cacheIndex = binding._cacheIndex; - - lastInactiveBinding._cacheIndex = cacheIndex; - bindings[ cacheIndex ] = lastInactiveBinding; - bindings.pop(); - - delete bindingByName[ trackName ]; - - remove_empty_map: { - - for ( var _ in bindingByName ) break remove_empty_map; - - delete bindingsByRoot[ rootUuid ]; - - } - - }, - - _lendBinding: function( binding ) { - - var bindings = this._bindings, - prevIndex = binding._cacheIndex, - - lastActiveIndex = this._nActiveBindings ++, - - firstInactiveBinding = bindings[ lastActiveIndex ]; - - binding._cacheIndex = lastActiveIndex; - bindings[ lastActiveIndex ] = binding; - - firstInactiveBinding._cacheIndex = prevIndex; - bindings[ prevIndex ] = firstInactiveBinding; - - }, - - _takeBackBinding: function( binding ) { - - var bindings = this._bindings, - prevIndex = binding._cacheIndex, - - firstInactiveIndex = -- this._nActiveBindings, - - lastActiveBinding = bindings[ firstInactiveIndex ]; - - binding._cacheIndex = firstInactiveIndex; - bindings[ firstInactiveIndex ] = binding; - - lastActiveBinding._cacheIndex = prevIndex; - bindings[ prevIndex ] = lastActiveBinding; - - }, - - - // Memory management of Interpolants for weight and time scale - - _lendControlInterpolant: function() { - - var interpolants = this._controlInterpolants, - lastActiveIndex = this._nActiveControlInterpolants ++, - interpolant = interpolants[ lastActiveIndex ]; - - if ( interpolant === undefined ) { - - interpolant = new THREE.LinearInterpolant( - new Float32Array( 2 ), new Float32Array( 2 ), - 1, this._controlInterpolantsResultBuffer ); - - interpolant.__cacheIndex = lastActiveIndex; - interpolants[ lastActiveIndex ] = interpolant; - - } - - return interpolant; - - }, - - _takeBackControlInterpolant: function( interpolant ) { - - var interpolants = this._controlInterpolants, - prevIndex = interpolant.__cacheIndex, - - firstInactiveIndex = -- this._nActiveControlInterpolants, - - lastActiveInterpolant = interpolants[ firstInactiveIndex ]; - - interpolant.__cacheIndex = firstInactiveIndex; - interpolants[ firstInactiveIndex ] = interpolant; - - lastActiveInterpolant.__cacheIndex = prevIndex; - interpolants[ prevIndex ] = lastActiveInterpolant; - - }, - - _controlInterpolantsResultBuffer: new Float32Array( 1 ) - -} ); - - -// File:src/animation/AnimationObjectGroup.js - -/** - * - * A group of objects that receives a shared animation state. - * - * Usage: - * - * - Add objects you would otherwise pass as 'root' to the - * constructor or the .clipAction method of AnimationMixer. - * - * - Instead pass this object as 'root'. - * - * - You can also add and remove objects later when the mixer - * is running. - * - * Note: - * - * Objects of this class appear as one object to the mixer, - * so cache control of the individual objects must be done - * on the group. - * - * Limitation: - * - * - The animated properties must be compatible among the - * all objects in the group. - * - * - A single property can either be controlled through a - * target group or directly, but not both. - * - * @author tschw - */ - -THREE.AnimationObjectGroup = function( var_args ) { - - this.uuid = THREE.Math.generateUUID(); - - // cached objects followed by the active ones - this._objects = Array.prototype.slice.call( arguments ); - - this.nCachedObjects_ = 0; // threshold - // note: read by PropertyBinding.Composite - - var indices = {}; - this._indicesByUUID = indices; // for bookkeeping - - for ( var i = 0, n = arguments.length; i !== n; ++ i ) { - - indices[ arguments[ i ].uuid ] = i; + this.fromBufferGeometry( new PlaneBufferGeometry( width, height, widthSegments, heightSegments ) ); + this.mergeVertices(); } - this._paths = []; // inside: string - this._parsedPaths = []; // inside: { we don't care, here } - this._bindings = []; // inside: Array< PropertyBinding > - this._bindingsIndicesByPath = {}; // inside: indices in these arrays + PlaneGeometry.prototype = Object.create( Geometry.prototype ); + PlaneGeometry.prototype.constructor = PlaneGeometry; - var scope = this; + // PlaneBufferGeometry - this.stats = { + function PlaneBufferGeometry( width, height, widthSegments, heightSegments ) { - objects: { - get total() { return scope._objects.length; }, - get inUse() { return this.total - scope.nCachedObjects_; } - }, + BufferGeometry.call( this ); - get bindingsPerObject() { return scope._bindings.length; } - - }; - -}; - -THREE.AnimationObjectGroup.prototype = { - - constructor: THREE.AnimationObjectGroup, - - add: function( var_args ) { - - var objects = this._objects, - nObjects = objects.length, - nCachedObjects = this.nCachedObjects_, - indicesByUUID = this._indicesByUUID, - paths = this._paths, - parsedPaths = this._parsedPaths, - bindings = this._bindings, - nBindings = bindings.length; - - for ( var i = 0, n = arguments.length; i !== n; ++ i ) { - - var object = arguments[ i ], - uuid = object.uuid, - index = indicesByUUID[ uuid ]; - - if ( index === undefined ) { - - // unknown object -> add it to the ACTIVE region - - index = nObjects ++; - indicesByUUID[ uuid ] = index; - objects.push( object ); - - // accounting is done, now do the same for all bindings - - for ( var j = 0, m = nBindings; j !== m; ++ j ) { - - bindings[ j ].push( - new THREE.PropertyBinding( - object, paths[ j ], parsedPaths[ j ] ) ); - - } - - } else if ( index < nCachedObjects ) { - - var knownObject = objects[ index ]; - - // move existing object to the ACTIVE region - - var firstActiveIndex = -- nCachedObjects, - lastCachedObject = objects[ firstActiveIndex ]; - - indicesByUUID[ lastCachedObject.uuid ] = index; - objects[ index ] = lastCachedObject; - - indicesByUUID[ uuid ] = firstActiveIndex; - objects[ firstActiveIndex ] = object; - - // accounting is done, now do the same for all bindings - - for ( var j = 0, m = nBindings; j !== m; ++ j ) { - - var bindingsForPath = bindings[ j ], - lastCached = bindingsForPath[ firstActiveIndex ], - binding = bindingsForPath[ index ]; - - bindingsForPath[ index ] = lastCached; - - if ( binding === undefined ) { - - // since we do not bother to create new bindings - // for objects that are cached, the binding may - // or may not exist - - binding = new THREE.PropertyBinding( - object, paths[ j ], parsedPaths[ j ] ); - - } - - bindingsForPath[ firstActiveIndex ] = binding; - - } - - } else if ( objects[ index ] !== knownObject) { - - console.error( "Different objects with the same UUID " + - "detected. Clean the caches or recreate your " + - "infrastructure when reloading scenes..." ); - - } // else the object is already where we want it to be - - } // for arguments - - this.nCachedObjects_ = nCachedObjects; - - }, - - remove: function( var_args ) { - - var objects = this._objects, - nObjects = objects.length, - nCachedObjects = this.nCachedObjects_, - indicesByUUID = this._indicesByUUID, - bindings = this._bindings, - nBindings = bindings.length; - - for ( var i = 0, n = arguments.length; i !== n; ++ i ) { - - var object = arguments[ i ], - uuid = object.uuid, - index = indicesByUUID[ uuid ]; - - if ( index !== undefined && index >= nCachedObjects ) { - - // move existing object into the CACHED region - - var lastCachedIndex = nCachedObjects ++, - firstActiveObject = objects[ lastCachedIndex ]; - - indicesByUUID[ firstActiveObject.uuid ] = index; - objects[ index ] = firstActiveObject; - - indicesByUUID[ uuid ] = lastCachedIndex; - objects[ lastCachedIndex ] = object; - - // accounting is done, now do the same for all bindings - - for ( var j = 0, m = nBindings; j !== m; ++ j ) { - - var bindingsForPath = bindings[ j ], - firstActive = bindingsForPath[ lastCachedIndex ], - binding = bindingsForPath[ index ]; - - bindingsForPath[ index ] = firstActive; - bindingsForPath[ lastCachedIndex ] = binding; - - } - - } - - } // for arguments - - this.nCachedObjects_ = nCachedObjects; - - }, - - // remove & forget - uncache: function( var_args ) { - - var objects = this._objects, - nObjects = objects.length, - nCachedObjects = this.nCachedObjects_, - indicesByUUID = this._indicesByUUID, - bindings = this._bindings, - nBindings = bindings.length; - - for ( var i = 0, n = arguments.length; i !== n; ++ i ) { - - var object = arguments[ i ], - uuid = object.uuid, - index = indicesByUUID[ uuid ]; - - if ( index !== undefined ) { - - delete indicesByUUID[ uuid ]; - - if ( index < nCachedObjects ) { - - // object is cached, shrink the CACHED region - - var firstActiveIndex = -- nCachedObjects, - lastCachedObject = objects[ firstActiveIndex ], - lastIndex = -- nObjects, - lastObject = objects[ lastIndex ]; - - // last cached object takes this object's place - indicesByUUID[ lastCachedObject.uuid ] = index; - objects[ index ] = lastCachedObject; - - // last object goes to the activated slot and pop - indicesByUUID[ lastObject.uuid ] = firstActiveIndex; - objects[ firstActiveIndex ] = lastObject; - objects.pop(); - - // accounting is done, now do the same for all bindings - - for ( var j = 0, m = nBindings; j !== m; ++ j ) { - - var bindingsForPath = bindings[ j ], - lastCached = bindingsForPath[ firstActiveIndex ], - last = bindingsForPath[ lastIndex ]; - - bindingsForPath[ index ] = lastCached; - bindingsForPath[ firstActiveIndex ] = last; - bindingsForPath.pop(); - - } - - } else { - - // object is active, just swap with the last and pop - - var lastIndex = -- nObjects, - lastObject = objects[ lastIndex ]; - - indicesByUUID[ lastObject.uuid ] = index; - objects[ index ] = lastObject; - objects.pop(); - - // accounting is done, now do the same for all bindings - - for ( var j = 0, m = nBindings; j !== m; ++ j ) { - - var bindingsForPath = bindings[ j ]; - - bindingsForPath[ index ] = bindingsForPath[ lastIndex ]; - bindingsForPath.pop(); - - } - - } // cached or active - - } // if object is known - - } // for arguments - - this.nCachedObjects_ = nCachedObjects; - - }, - - // Internal interface used by befriended PropertyBinding.Composite: - - subscribe_: function( path, parsedPath ) { - // returns an array of bindings for the given path that is changed - // according to the contained objects in the group - - var indicesByPath = this._bindingsIndicesByPath, - index = indicesByPath[ path ], - bindings = this._bindings; - - if ( index !== undefined ) return bindings[ index ]; - - var paths = this._paths, - parsedPaths = this._parsedPaths, - objects = this._objects, - nObjects = objects.length, - nCachedObjects = this.nCachedObjects_, - bindingsForPath = new Array( nObjects ); - - index = bindings.length; - - indicesByPath[ path ] = index; - - paths.push( path ); - parsedPaths.push( parsedPath ); - bindings.push( bindingsForPath ); - - for ( var i = nCachedObjects, - n = objects.length; i !== n; ++ i ) { - - var object = objects[ i ]; - - bindingsForPath[ i ] = - new THREE.PropertyBinding( object, path, parsedPath ); - - } - - return bindingsForPath; - - }, - - unsubscribe_: function( path ) { - // tells the group to forget about a property path and no longer - // update the array previously obtained with 'subscribe_' - - var indicesByPath = this._bindingsIndicesByPath, - index = indicesByPath[ path ]; - - if ( index !== undefined ) { - - var paths = this._paths, - parsedPaths = this._parsedPaths, - bindings = this._bindings, - lastBindingsIndex = bindings.length - 1, - lastBindings = bindings[ lastBindingsIndex ], - lastBindingsPath = path[ lastBindingsIndex ]; - - indicesByPath[ lastBindingsPath ] = index; - - bindings[ index ] = lastBindings; - bindings.pop(); - - parsedPaths[ index ] = parsedPaths[ lastBindingsIndex ]; - parsedPaths.pop(); - - paths[ index ] = paths[ lastBindingsIndex ]; - paths.pop(); - - } - - } - -}; - - -// File:src/animation/AnimationUtils.js - -/** - * @author tschw - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - */ - -THREE.AnimationUtils = { - - // same as Array.prototype.slice, but also works on typed arrays - arraySlice: function( array, from, to ) { - - if ( THREE.AnimationUtils.isTypedArray( array ) ) { - - return new array.constructor( array.subarray( from, to ) ); - - } - - return array.slice( from, to ); - - }, - - // converts an array to a specific type - convertArray: function( array, type, forceClone ) { - - if ( ! array || // let 'undefined' and 'null' pass - ! forceClone && array.constructor === type ) return array; - - if ( typeof type.BYTES_PER_ELEMENT === 'number' ) { - - return new type( array ); // create typed array - - } - - return Array.prototype.slice.call( array ); // create Array - - }, - - isTypedArray: function( object ) { - - return ArrayBuffer.isView( object ) && - ! ( object instanceof DataView ); - - }, - - // returns an array by which times and values can be sorted - getKeyframeOrder: function( times ) { - - function compareTime( i, j ) { - - return times[ i ] - times[ j ]; - - } - - var n = times.length; - var result = new Array( n ); - for ( var i = 0; i !== n; ++ i ) result[ i ] = i; - - result.sort( compareTime ); - - return result; - - }, - - // uses the array previously returned by 'getKeyframeOrder' to sort data - sortedArray: function( values, stride, order ) { - - var nValues = values.length; - var result = new values.constructor( nValues ); - - for ( var i = 0, dstOffset = 0; dstOffset !== nValues; ++ i ) { - - var srcOffset = order[ i ] * stride; - - for ( var j = 0; j !== stride; ++ j ) { - - result[ dstOffset ++ ] = values[ srcOffset + j ]; - - } - - } - - return result; - - }, - - // function for parsing AOS keyframe formats - flattenJSON: function( jsonKeys, times, values, valuePropertyName ) { - - var i = 1, key = jsonKeys[ 0 ]; - - while ( key !== undefined && key[ valuePropertyName ] === undefined ) { - - key = jsonKeys[ i ++ ]; - - } - - if ( key === undefined ) return; // no data - - var value = key[ valuePropertyName ]; - if ( value === undefined ) return; // no data - - if ( Array.isArray( value ) ) { - - do { - - value = key[ valuePropertyName ]; - - if ( value !== undefined ) { - - times.push( key.time ); - values.push.apply( values, value ); // push all elements - - } - - key = jsonKeys[ i ++ ]; - - } while ( key !== undefined ); - - } else if ( value.toArray !== undefined ) { - // ...assume THREE.Math-ish - - do { - - value = key[ valuePropertyName ]; - - if ( value !== undefined ) { - - times.push( key.time ); - value.toArray( values, values.length ); - - } - - key = jsonKeys[ i ++ ]; - - } while ( key !== undefined ); - - } else { - // otherwise push as-is - - do { - - value = key[ valuePropertyName ]; - - if ( value !== undefined ) { - - times.push( key.time ); - values.push( value ); - - } - - key = jsonKeys[ i ++ ]; - - } while ( key !== undefined ); - - } - - } - -}; - -// File:src/animation/KeyframeTrack.js - -/** - * - * A timed sequence of keyframes for a specific property. - * - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - */ - -THREE.KeyframeTrack = function ( name, times, values, interpolation ) { - - if( name === undefined ) throw new Error( "track name is undefined" ); - - if( times === undefined || times.length === 0 ) { - - throw new Error( "no keyframes in track named " + name ); - - } - - this.name = name; - - this.times = THREE.AnimationUtils.convertArray( times, this.TimeBufferType ); - this.values = THREE.AnimationUtils.convertArray( values, this.ValueBufferType ); - - this.setInterpolation( interpolation || this.DefaultInterpolation ); - - this.validate(); - this.optimize(); - -}; - -THREE.KeyframeTrack.prototype = { - - constructor: THREE.KeyframeTrack, - - TimeBufferType: Float32Array, - ValueBufferType: Float32Array, - - DefaultInterpolation: THREE.InterpolateLinear, - - InterpolantFactoryMethodDiscrete: function( result ) { - - return new THREE.DiscreteInterpolant( - this.times, this.values, this.getValueSize(), result ); - - }, - - InterpolantFactoryMethodLinear: function( result ) { - - return new THREE.LinearInterpolant( - this.times, this.values, this.getValueSize(), result ); - - }, - - InterpolantFactoryMethodSmooth: function( result ) { - - return new THREE.CubicInterpolant( - this.times, this.values, this.getValueSize(), result ); - - }, - - setInterpolation: function( interpolation ) { - - var factoryMethod = undefined; - - switch ( interpolation ) { - - case THREE.InterpolateDiscrete: - - factoryMethod = this.InterpolantFactoryMethodDiscrete; - - break; - - case THREE.InterpolateLinear: - - factoryMethod = this.InterpolantFactoryMethodLinear; - - break; - - case THREE.InterpolateSmooth: - - factoryMethod = this.InterpolantFactoryMethodSmooth; - - break; - - } - - if ( factoryMethod === undefined ) { - - var message = "unsupported interpolation for " + - this.ValueTypeName + " keyframe track named " + this.name; - - if ( this.createInterpolant === undefined ) { - - // fall back to default, unless the default itself is messed up - if ( interpolation !== this.DefaultInterpolation ) { - - this.setInterpolation( this.DefaultInterpolation ); - - } else { - - throw new Error( message ); // fatal, in this case - - } - - } - - console.warn( message ); - return; - - } - - this.createInterpolant = factoryMethod; - - }, - - getInterpolation: function() { - - switch ( this.createInterpolant ) { - - case this.InterpolantFactoryMethodDiscrete: - - return THREE.InterpolateDiscrete; - - case this.InterpolantFactoryMethodLinear: - - return THREE.InterpolateLinear; - - case this.InterpolantFactoryMethodSmooth: - - return THREE.InterpolateSmooth; - - } - - }, - - getValueSize: function() { - - return this.values.length / this.times.length; - - }, - - // move all keyframes either forwards or backwards in time - shift: function( timeOffset ) { - - if( timeOffset !== 0.0 ) { - - var times = this.times; - - for( var i = 0, n = times.length; i !== n; ++ i ) { - - times[ i ] += timeOffset; - - } - - } - - return this; - - }, - - // scale all keyframe times by a factor (useful for frame <-> seconds conversions) - scale: function( timeScale ) { - - if( timeScale !== 1.0 ) { - - var times = this.times; - - for( var i = 0, n = times.length; i !== n; ++ i ) { - - times[ i ] *= timeScale; - - } - - } - - return this; - - }, - - // removes keyframes before and after animation without changing any values within the range [startTime, endTime]. - // IMPORTANT: We do not shift around keys to the start of the track time, because for interpolated keys this will change their values - trim: function( startTime, endTime ) { - - var times = this.times, - nKeys = times.length, - from = 0, - to = nKeys - 1; - - while ( from !== nKeys && times[ from ] < startTime ) ++ from; - while ( to !== -1 && times[ to ] > endTime ) -- to; - - ++ to; // inclusive -> exclusive bound - - if( from !== 0 || to !== nKeys ) { - - // empty tracks are forbidden, so keep at least one keyframe - if ( from >= to ) to = Math.max( to , 1 ), from = to - 1; - - var stride = this.getValueSize(); - this.times = THREE.AnimationUtils.arraySlice( times, from, to ); - this.values = THREE.AnimationUtils. - arraySlice( this.values, from * stride, to * stride ); - - } - - return this; - - }, - - // ensure we do not get a GarbageInGarbageOut situation, make sure tracks are at least minimally viable - validate: function() { - - var valid = true; - - var valueSize = this.getValueSize(); - if ( valueSize - Math.floor( valueSize ) !== 0 ) { - - console.error( "invalid value size in track", this ); - valid = false; - - } - - var times = this.times, - values = this.values, - - nKeys = times.length; - - if( nKeys === 0 ) { - - console.error( "track is empty", this ); - valid = false; - - } - - var prevTime = null; - - for( var i = 0; i !== nKeys; i ++ ) { - - var currTime = times[ i ]; - - if ( typeof currTime === 'number' && isNaN( currTime ) ) { - - console.error( "time is not a valid number", this, i, currTime ); - valid = false; - break; - - } - - if( prevTime !== null && prevTime > currTime ) { - - console.error( "out of order keys", this, i, currTime, prevTime ); - valid = false; - break; - - } - - prevTime = currTime; - - } - - if ( values !== undefined ) { - - if ( THREE.AnimationUtils.isTypedArray( values ) ) { - - for ( var i = 0, n = values.length; i !== n; ++ i ) { - - var value = values[ i ]; - - if ( isNaN( value ) ) { - - console.error( "value is not a valid number", this, i, value ); - valid = false; - break; - - } - - } - - } - - } - - return valid; - - }, - - // removes equivalent sequential keys as common in morph target sequences - // (0,0,0,0,1,1,1,0,0,0,0,0,0,0) --> (0,0,1,1,0,0) - optimize: function() { - - var times = this.times, - values = this.values, - stride = this.getValueSize(), - - writeIndex = 1; - - for( var i = 1, n = times.length - 1; i <= n; ++ i ) { - - var keep = false; - - var time = times[ i ]; - var timeNext = times[ i + 1 ]; - - // remove adjacent keyframes scheduled at the same time - - if ( time !== timeNext && ( i !== 1 || time !== time[ 0 ] ) ) { - - // remove unnecessary keyframes same as their neighbors - var offset = i * stride, - offsetP = offset - stride, - offsetN = offset + stride; - - for ( var j = 0; j !== stride; ++ j ) { - - var value = values[ offset + j ]; - - if ( value !== values[ offsetP + j ] || - value !== values[ offsetN + j ] ) { - - keep = true; - break; - - } - - } - - } - - // in-place compaction - - if ( keep ) { - - if ( i !== writeIndex ) { - - times[ writeIndex ] = times[ i ]; - - var readOffset = i * stride, - writeOffset = writeIndex * stride; - - for ( var j = 0; j !== stride; ++ j ) { - - values[ writeOffset + j ] = values[ readOffset + j ]; - - } - - - } - - ++ writeIndex; - - } - - } - - if ( writeIndex !== times.length ) { - - this.times = THREE.AnimationUtils.arraySlice( times, 0, writeIndex ); - this.values = THREE.AnimationUtils.arraySlice( values, 0, writeIndex * stride ); - - } - - return this; - - } - -}; - -// Static methods: - -Object.assign( THREE.KeyframeTrack, { - - // Serialization (in static context, because of constructor invocation - // and automatic invocation of .toJSON): - - parse: function( json ) { - - if( json.type === undefined ) { - - throw new Error( "track type undefined, can not parse" ); - - } - - var trackType = THREE.KeyframeTrack._getTrackTypeForValueTypeName( json.type ); - - if ( json.times === undefined ) { - - console.warn( "legacy JSON format detected, converting" ); - - var times = [], values = []; - - THREE.AnimationUtils.flattenJSON( json.keys, times, values, 'value' ); - - json.times = times; - json.values = values; - - } - - // derived classes can define a static parse method - if ( trackType.parse !== undefined ) { - - return trackType.parse( json ); - - } else { - - // by default, we asssume a constructor compatible with the base - return new trackType( - json.name, json.times, json.values, json.interpolation ); - - } - - }, - - toJSON: function( track ) { - - var trackType = track.constructor; - - var json; - - // derived classes can define a static toJSON method - if ( trackType.toJSON !== undefined ) { - - json = trackType.toJSON( track ); - - } else { - - // by default, we assume the data can be serialized as-is - json = { - - 'name': track.name, - 'times': THREE.AnimationUtils.convertArray( track.times, Array ), - 'values': THREE.AnimationUtils.convertArray( track.values, Array ) - - }; - - var interpolation = track.getInterpolation(); - - if ( interpolation !== track.DefaultInterpolation ) { - - json.interpolation = interpolation; - - } - - } - - json.type = track.ValueTypeName; // mandatory - - return json; - - }, - - _getTrackTypeForValueTypeName: function( typeName ) { - - switch( typeName.toLowerCase() ) { - - case "scalar": - case "double": - case "float": - case "number": - case "integer": - - return THREE.NumberKeyframeTrack; - - case "vector": - case "vector2": - case "vector3": - case "vector4": - - return THREE.VectorKeyframeTrack; - - case "color": - - return THREE.ColorKeyframeTrack; - - case "quaternion": - - return THREE.QuaternionKeyframeTrack; - - case "bool": - case "boolean": - - return THREE.BooleanKeyframeTrack; - - case "string": - - return THREE.StringKeyframeTrack; + this.type = 'PlaneBufferGeometry'; + this.parameters = { + width: width, + height: height, + widthSegments: widthSegments, + heightSegments: heightSegments }; - throw new Error( "Unsupported typeName: " + typeName ); + var width_half = width / 2; + var height_half = height / 2; + + var gridX = Math.floor( widthSegments ) || 1; + var gridY = Math.floor( heightSegments ) || 1; + + var gridX1 = gridX + 1; + var gridY1 = gridY + 1; + + var segment_width = width / gridX; + var segment_height = height / gridY; + + var ix, iy; + + // buffers + + var indices = []; + var vertices = []; + var normals = []; + var uvs = []; + + // generate vertices, normals and uvs + + for ( iy = 0; iy < gridY1; iy ++ ) { + + var y = iy * segment_height - height_half; + + for ( ix = 0; ix < gridX1; ix ++ ) { + + var x = ix * segment_width - width_half; + + vertices.push( x, - y, 0 ); + + normals.push( 0, 0, 1 ); + + uvs.push( ix / gridX ); + uvs.push( 1 - ( iy / gridY ) ); + + } + + } + + // indices + + for ( iy = 0; iy < gridY; iy ++ ) { + + for ( ix = 0; ix < gridX; ix ++ ) { + + var a = ix + gridX1 * iy; + var b = ix + gridX1 * ( iy + 1 ); + var c = ( ix + 1 ) + gridX1 * ( iy + 1 ); + var d = ( ix + 1 ) + gridX1 * iy; + + // faces + + indices.push( a, b, d ); + indices.push( b, c, d ); + + } + + } + + // build geometry + + this.setIndex( indices ); + this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); } -} ); - -// File:src/animation/PropertyBinding.js - -/** - * - * A reference to a real property in the scene graph. - * - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - */ - -THREE.PropertyBinding = function ( rootNode, path, parsedPath ) { - - this.path = path; - this.parsedPath = parsedPath || - THREE.PropertyBinding.parseTrackName( path ); - - this.node = THREE.PropertyBinding.findNode( - rootNode, this.parsedPath.nodeName ) || rootNode; - - this.rootNode = rootNode; - -}; - -THREE.PropertyBinding.prototype = { - - constructor: THREE.PropertyBinding, - - getValue: function getValue_unbound( targetArray, offset ) { - - this.bind(); - this.getValue( targetArray, offset ); - - // Note: This class uses a State pattern on a per-method basis: - // 'bind' sets 'this.getValue' / 'setValue' and shadows the - // prototype version of these methods with one that represents - // the bound state. When the property is not found, the methods - // become no-ops. - - }, - - setValue: function getValue_unbound( sourceArray, offset ) { - - this.bind(); - this.setValue( sourceArray, offset ); - - }, - - // create getter / setter pair for a property in the scene graph - bind: function() { - - var targetObject = this.node, - parsedPath = this.parsedPath, - - objectName = parsedPath.objectName, - propertyName = parsedPath.propertyName, - propertyIndex = parsedPath.propertyIndex; - - if ( ! targetObject ) { - - targetObject = THREE.PropertyBinding.findNode( - this.rootNode, parsedPath.nodeName ) || this.rootNode; - - this.node = targetObject; - - } - - // set fail state so we can just 'return' on error - this.getValue = this._getValue_unavailable; - this.setValue = this._setValue_unavailable; - - // ensure there is a value node - if ( ! targetObject ) { - - console.error( " trying to update node for track: " + this.path + " but it wasn't found." ); - return; - - } - - if( objectName ) { - - var objectIndex = parsedPath.objectIndex; - - // special cases were we need to reach deeper into the hierarchy to get the face materials.... - switch ( objectName ) { - - case 'materials': - - if( ! targetObject.material ) { - - console.error( ' can not bind to material as node does not have a material', this ); - return; - - } - - if( ! targetObject.material.materials ) { - - console.error( ' can not bind to material.materials as node.material does not have a materials array', this ); - return; - - } - - targetObject = targetObject.material.materials; - - break; - - case 'bones': - - if( ! targetObject.skeleton ) { - - console.error( ' can not bind to bones as node does not have a skeleton', this ); - return; - - } - - // potential future optimization: skip this if propertyIndex is already an integer - // and convert the integer string to a true integer. - - targetObject = targetObject.skeleton.bones; - - // support resolving morphTarget names into indices. - for ( var i = 0; i < targetObject.length; i ++ ) { - - if ( targetObject[i].name === objectIndex ) { - - objectIndex = i; - break; - - } - - } - - break; - - default: - - if ( targetObject[ objectName ] === undefined ) { - - console.error( ' can not bind to objectName of node, undefined', this ); - return; - - } - - targetObject = targetObject[ objectName ]; - - } - - - if ( objectIndex !== undefined ) { - - if( targetObject[ objectIndex ] === undefined ) { - - console.error( " trying to bind to objectIndex of objectName, but is undefined:", this, targetObject ); - return; - - } - - targetObject = targetObject[ objectIndex ]; - - } - - } - - // resolve property - var nodeProperty = targetObject[ propertyName ]; - - if ( ! nodeProperty ) { - - var nodeName = parsedPath.nodeName; - - console.error( " trying to update property for track: " + nodeName + - '.' + propertyName + " but it wasn't found.", targetObject ); - return; - - } - - // determine versioning scheme - var versioning = this.Versioning.None; - - if ( targetObject.needsUpdate !== undefined ) { // material - - versioning = this.Versioning.NeedsUpdate; - this.targetObject = targetObject; - - } else if ( targetObject.matrixWorldNeedsUpdate !== undefined ) { // node transform - - versioning = this.Versioning.MatrixWorldNeedsUpdate; - this.targetObject = targetObject; - - } - - // determine how the property gets bound - var bindingType = this.BindingType.Direct; - - if ( propertyIndex !== undefined ) { - // access a sub element of the property array (only primitives are supported right now) - - if ( propertyName === "morphTargetInfluences" ) { - // potential optimization, skip this if propertyIndex is already an integer, and convert the integer string to a true integer. - - // support resolving morphTarget names into indices. - if ( ! targetObject.geometry ) { - - console.error( ' can not bind to morphTargetInfluences becasuse node does not have a geometry', this ); - return; - - } - - if ( ! targetObject.geometry.morphTargets ) { - - console.error( ' can not bind to morphTargetInfluences becasuse node does not have a geometry.morphTargets', this ); - return; - - } - - for ( var i = 0; i < this.node.geometry.morphTargets.length; i ++ ) { - - if ( targetObject.geometry.morphTargets[i].name === propertyIndex ) { - - propertyIndex = i; - break; - - } - - } - - } - - bindingType = this.BindingType.ArrayElement; - - this.resolvedProperty = nodeProperty; - this.propertyIndex = propertyIndex; - - } else if ( nodeProperty.fromArray !== undefined && nodeProperty.toArray !== undefined ) { - // must use copy for Object3D.Euler/Quaternion - - bindingType = this.BindingType.HasFromToArray; - - this.resolvedProperty = nodeProperty; - - } else if ( nodeProperty.length !== undefined ) { - - bindingType = this.BindingType.EntireArray; - - this.resolvedProperty = nodeProperty; - - } else { - - this.propertyName = propertyName; - - } - - // select getter / setter - this.getValue = this.GetterByBindingType[ bindingType ]; - this.setValue = this.SetterByBindingTypeAndVersioning[ bindingType ][ versioning ]; - - }, - - unbind: function() { - - this.node = null; - - // back to the prototype version of getValue / setValue - // note: avoiding to mutate the shape of 'this' via 'delete' - this.getValue = this._getValue_unbound; - this.setValue = this._setValue_unbound; - - } - -}; - -Object.assign( THREE.PropertyBinding.prototype, { // prototype, continued - - // these are used to "bind" a nonexistent property - _getValue_unavailable: function() {}, - _setValue_unavailable: function() {}, - - // initial state of these methods that calls 'bind' - _getValue_unbound: THREE.PropertyBinding.prototype.getValue, - _setValue_unbound: THREE.PropertyBinding.prototype.setValue, - - BindingType: { - Direct: 0, - EntireArray: 1, - ArrayElement: 2, - HasFromToArray: 3 - }, - - Versioning: { - None: 0, - NeedsUpdate: 1, - MatrixWorldNeedsUpdate: 2 - }, - - GetterByBindingType: [ - - function getValue_direct( buffer, offset ) { - - buffer[ offset ] = this.node[ this.propertyName ]; - - }, - - function getValue_array( buffer, offset ) { - - var source = this.resolvedProperty; - - for ( var i = 0, n = source.length; i !== n; ++ i ) { - - buffer[ offset ++ ] = source[ i ]; - - } - - }, - - function getValue_arrayElement( buffer, offset ) { - - buffer[ offset ] = this.resolvedProperty[ this.propertyIndex ]; - - }, - - function getValue_toArray( buffer, offset ) { - - this.resolvedProperty.toArray( buffer, offset ); - - } - - ], - - SetterByBindingTypeAndVersioning: [ - - [ - // Direct - - function setValue_direct( buffer, offset ) { - - this.node[ this.propertyName ] = buffer[ offset ]; - - }, - - function setValue_direct_setNeedsUpdate( buffer, offset ) { - - this.node[ this.propertyName ] = buffer[ offset ]; - this.targetObject.needsUpdate = true; - - }, - - function setValue_direct_setMatrixWorldNeedsUpdate( buffer, offset ) { - - this.node[ this.propertyName ] = buffer[ offset ]; - this.targetObject.matrixWorldNeedsUpdate = true; - - } - - ], [ - - // EntireArray - - function setValue_array( buffer, offset ) { - - var dest = this.resolvedProperty; - - for ( var i = 0, n = dest.length; i !== n; ++ i ) { - - dest[ i ] = buffer[ offset ++ ]; - - } - - }, - - function setValue_array_setNeedsUpdate( buffer, offset ) { - - var dest = this.resolvedProperty; - - for ( var i = 0, n = dest.length; i !== n; ++ i ) { - - dest[ i ] = buffer[ offset ++ ]; - - } - - this.targetObject.needsUpdate = true; - - }, - - function setValue_array_setMatrixWorldNeedsUpdate( buffer, offset ) { - - var dest = this.resolvedProperty; - - for ( var i = 0, n = dest.length; i !== n; ++ i ) { - - dest[ i ] = buffer[ offset ++ ]; - - } - - this.targetObject.matrixWorldNeedsUpdate = true; - - } - - ], [ - - // ArrayElement - - function setValue_arrayElement( buffer, offset ) { - - this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ]; - - }, - - function setValue_arrayElement_setNeedsUpdate( buffer, offset ) { - - this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ]; - this.targetObject.needsUpdate = true; - - }, - - function setValue_arrayElement_setMatrixWorldNeedsUpdate( buffer, offset ) { - - this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ]; - this.targetObject.matrixWorldNeedsUpdate = true; - - } - - ], [ - - // HasToFromArray - - function setValue_fromArray( buffer, offset ) { - - this.resolvedProperty.fromArray( buffer, offset ); - - }, - - function setValue_fromArray_setNeedsUpdate( buffer, offset ) { - - this.resolvedProperty.fromArray( buffer, offset ); - this.targetObject.needsUpdate = true; - - }, - - function setValue_fromArray_setMatrixWorldNeedsUpdate( buffer, offset ) { - - this.resolvedProperty.fromArray( buffer, offset ); - this.targetObject.matrixWorldNeedsUpdate = true; - - } - - ] - - ] - -} ); - -THREE.PropertyBinding.Composite = - function( targetGroup, path, optionalParsedPath ) { - - var parsedPath = optionalParsedPath || - THREE.PropertyBinding.parseTrackName( path ); - - this._targetGroup = targetGroup; - this._bindings = targetGroup.subscribe_( path, parsedPath ); - -}; - -THREE.PropertyBinding.Composite.prototype = { - - constructor: THREE.PropertyBinding.Composite, - - getValue: function( array, offset ) { - - this.bind(); // bind all binding - - var firstValidIndex = this._targetGroup.nCachedObjects_, - binding = this._bindings[ firstValidIndex ]; - - // and only call .getValue on the first - if ( binding !== undefined ) binding.getValue( array, offset ); - - }, - - setValue: function( array, offset ) { - - var bindings = this._bindings; - - for ( var i = this._targetGroup.nCachedObjects_, - n = bindings.length; i !== n; ++ i ) { - - bindings[ i ].setValue( array, offset ); - - } - - }, - - bind: function() { - - var bindings = this._bindings; - - for ( var i = this._targetGroup.nCachedObjects_, - n = bindings.length; i !== n; ++ i ) { - - bindings[ i ].bind(); - - } - - }, - - unbind: function() { - - var bindings = this._bindings; - - for ( var i = this._targetGroup.nCachedObjects_, - n = bindings.length; i !== n; ++ i ) { - - bindings[ i ].unbind(); - - } - - } - -}; - -THREE.PropertyBinding.create = function( root, path, parsedPath ) { - - if ( ! ( root instanceof THREE.AnimationObjectGroup ) ) { - - return new THREE.PropertyBinding( root, path, parsedPath ); - - } else { - - return new THREE.PropertyBinding.Composite( root, path, parsedPath ); - - } - -}; - -THREE.PropertyBinding.parseTrackName = function( trackName ) { - - // matches strings in the form of: - // nodeName.property - // nodeName.property[accessor] - // nodeName.material.property[accessor] - // uuid.property[accessor] - // uuid.objectName[objectIndex].propertyName[propertyIndex] - // parentName/nodeName.property - // parentName/parentName/nodeName.property[index] - // .bone[Armature.DEF_cog].position - // created and tested via https://regex101.com/#javascript - - var re = /^(([\w]+\/)*)([\w-\d]+)?(\.([\w]+)(\[([\w\d\[\]\_.:\- ]+)\])?)?(\.([\w.]+)(\[([\w\d\[\]\_. ]+)\])?)$/; - var matches = re.exec(trackName); - - if( ! matches ) { - throw new Error( "cannot parse trackName at all: " + trackName ); - } - - if (matches.index === re.lastIndex) { - re.lastIndex++; - } - - var results = { - // directoryName: matches[1], // (tschw) currently unused - nodeName: matches[3], // allowed to be null, specified root node. - objectName: matches[5], - objectIndex: matches[7], - propertyName: matches[9], - propertyIndex: matches[11] // allowed to be null, specifies that the whole property is set. - }; - - if( results.propertyName === null || results.propertyName.length === 0 ) { - throw new Error( "can not parse propertyName from trackName: " + trackName ); - } - - return results; - -}; - -THREE.PropertyBinding.findNode = function( root, nodeName ) { - - if( ! nodeName || nodeName === "" || nodeName === "root" || nodeName === "." || nodeName === -1 || nodeName === root.name || nodeName === root.uuid ) { - - return root; - - } - - // search into skeleton bones. - if( root.skeleton ) { - - var searchSkeleton = function( skeleton ) { - - for( var i = 0; i < skeleton.bones.length; i ++ ) { - - var bone = skeleton.bones[i]; - - if( bone.name === nodeName ) { - - return bone; - - } - } - - return null; - - }; - - var bone = searchSkeleton( root.skeleton ); - - if( bone ) { - - return bone; - - } - } - - // search into node subtree. - if( root.children ) { - - var searchNodeSubtree = function( children ) { - - for( var i = 0; i < children.length; i ++ ) { - - var childNode = children[i]; - - if( childNode.name === nodeName || childNode.uuid === nodeName ) { - - return childNode; - - } - - var result = searchNodeSubtree( childNode.children ); - - if( result ) return result; - - } - - return null; - - }; - - var subTreeNode = searchNodeSubtree( root.children ); - - if( subTreeNode ) { - - return subTreeNode; - - } - - } - - return null; - -} - -// File:src/animation/PropertyMixer.js - -/** - * - * Buffered scene graph property that allows weighted accumulation. - * - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - */ - -THREE.PropertyMixer = function ( binding, typeName, valueSize ) { - - this.binding = binding; - this.valueSize = valueSize; - - var bufferType = Float64Array, - mixFunction; - - switch ( typeName ) { - - case 'quaternion': mixFunction = this._slerp; break; - - case 'string': - case 'bool': - - bufferType = Array, mixFunction = this._select; break; - - default: mixFunction = this._lerp; - - } - - this.buffer = new bufferType( valueSize * 4 ); - // layout: [ incoming | accu0 | accu1 | orig ] - // - // interpolators can use .buffer as their .result - // the data then goes to 'incoming' - // - // 'accu0' and 'accu1' are used frame-interleaved for - // the cumulative result and are compared to detect - // changes - // - // 'orig' stores the original state of the property - - this._mixBufferRegion = mixFunction; - - this.cumulativeWeight = 0; - - this.useCount = 0; - this.referenceCount = 0; - -}; - -THREE.PropertyMixer.prototype = { - - constructor: THREE.PropertyMixer, - - // accumulate data in the 'incoming' region into 'accu' - accumulate: function( accuIndex, weight ) { - - // note: happily accumulating nothing when weight = 0, the caller knows - // the weight and shouldn't have made the call in the first place - - var buffer = this.buffer, - stride = this.valueSize, - offset = accuIndex * stride + stride, - - currentWeight = this.cumulativeWeight; - - if ( currentWeight === 0 ) { - - // accuN := incoming * weight - - for ( var i = 0; i !== stride; ++ i ) { - - buffer[ offset + i ] = buffer[ i ]; - - } - - currentWeight = weight; - - } else { - - // accuN := accuN + incoming * weight - - currentWeight += weight; - var mix = weight / currentWeight; - this._mixBufferRegion( buffer, offset, 0, mix, stride ); - - } - - this.cumulativeWeight = currentWeight; - - }, - - // apply the state of 'accu' to the binding when accus differ - apply: function( accuIndex ) { - - var stride = this.valueSize, - buffer = this.buffer, - offset = accuIndex * stride + stride, - - weight = this.cumulativeWeight, - - binding = this.binding; - - this.cumulativeWeight = 0; - - if ( weight < 1 ) { - - // accuN := accuN + original * ( 1 - cumulativeWeight ) - - var originalValueOffset = stride * 3; - - this._mixBufferRegion( - buffer, offset, originalValueOffset, 1 - weight, stride ); - - } - - for ( var i = stride, e = stride + stride; i !== e; ++ i ) { - - if ( buffer[ i ] !== buffer[ i + stride ] ) { - - // value has changed -> update scene graph - - binding.setValue( buffer, offset ); - break; - - } - - } - - }, - - // remember the state of the bound property and copy it to both accus - saveOriginalState: function() { - - var binding = this.binding; - - var buffer = this.buffer, - stride = this.valueSize, - - originalValueOffset = stride * 3; - - binding.getValue( buffer, originalValueOffset ); - - // accu[0..1] := orig -- initially detect changes against the original - for ( var i = stride, e = originalValueOffset; i !== e; ++ i ) { - - buffer[ i ] = buffer[ originalValueOffset + ( i % stride ) ]; - - } - - this.cumulativeWeight = 0; - - }, - - // apply the state previously taken via 'saveOriginalState' to the binding - restoreOriginalState: function() { - - var originalValueOffset = this.valueSize * 3; - this.binding.setValue( this.buffer, originalValueOffset ); - - }, - - - // mix functions - - _select: function( buffer, dstOffset, srcOffset, t, stride ) { - - if ( t >= 0.5 ) { - - for ( var i = 0; i !== stride; ++ i ) { - - buffer[ dstOffset + i ] = buffer[ srcOffset + i ]; - - } - - } - - }, - - _slerp: function( buffer, dstOffset, srcOffset, t, stride ) { - - THREE.Quaternion.slerpFlat( buffer, dstOffset, - buffer, dstOffset, buffer, srcOffset, t ); - - }, - - _lerp: function( buffer, dstOffset, srcOffset, t, stride ) { - - var s = 1 - t; - - for ( var i = 0; i !== stride; ++ i ) { - - var j = dstOffset + i; - - buffer[ j ] = buffer[ j ] * s + buffer[ srcOffset + i ] * t; - - } - - } - -}; - -// File:src/animation/tracks/BooleanKeyframeTrack.js - -/** - * - * A Track of Boolean keyframe values. - * - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - */ - -THREE.BooleanKeyframeTrack = function ( name, times, values ) { - - THREE.KeyframeTrack.call( this, name, times, values ); - -}; - -THREE.BooleanKeyframeTrack.prototype = - Object.assign( Object.create( THREE.KeyframeTrack.prototype ), { - - constructor: THREE.BooleanKeyframeTrack, - - ValueTypeName: 'bool', - ValueBufferType: Array, - - DefaultInterpolation: THREE.InterpolateDiscrete, - - InterpolantFactoryMethodLinear: undefined, - InterpolantFactoryMethodSmooth: undefined - - // Note: Actually this track could have a optimized / compressed - // representation of a single value and a custom interpolant that - // computes "firstValue ^ isOdd( index )". - -} ); - -// File:src/animation/tracks/ColorKeyframeTrack.js - -/** - * - * A Track of keyframe values that represent color. - * - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - */ - -THREE.ColorKeyframeTrack = function ( name, times, values, interpolation ) { - - THREE.KeyframeTrack.call( this, name, times, values, interpolation ); - -}; - -THREE.ColorKeyframeTrack.prototype = - Object.assign( Object.create( THREE.KeyframeTrack.prototype ), { - - constructor: THREE.ColorKeyframeTrack, - - ValueTypeName: 'color' - - // ValueBufferType is inherited - - // DefaultInterpolation is inherited - - - // Note: Very basic implementation and nothing special yet. - // However, this is the place for color space parameterization. - -} ); - -// File:src/animation/tracks/NumberKeyframeTrack.js - -/** - * - * A Track of numeric keyframe values. - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - */ - -THREE.NumberKeyframeTrack = function ( name, times, values, interpolation ) { - - THREE.KeyframeTrack.call( this, name, times, values, interpolation ); - -}; - -THREE.NumberKeyframeTrack.prototype = - Object.assign( Object.create( THREE.KeyframeTrack.prototype ), { - - constructor: THREE.NumberKeyframeTrack, - - ValueTypeName: 'number', - - // ValueBufferType is inherited - - // DefaultInterpolation is inherited - -} ); - -// File:src/animation/tracks/QuaternionKeyframeTrack.js - -/** - * - * A Track of quaternion keyframe values. - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - */ - -THREE.QuaternionKeyframeTrack = function ( name, times, values, interpolation ) { - - THREE.KeyframeTrack.call( this, name, times, values, interpolation ); - -}; - -THREE.QuaternionKeyframeTrack.prototype = - Object.assign( Object.create( THREE.KeyframeTrack.prototype ), { - - constructor: THREE.QuaternionKeyframeTrack, - - ValueTypeName: 'quaternion', - - // ValueBufferType is inherited - - DefaultInterpolation: THREE.InterpolateLinear, - - InterpolantFactoryMethodLinear: function( result ) { - - return new THREE.QuaternionLinearInterpolant( - this.times, this.values, this.getValueSize(), result ); - - }, - - InterpolantFactoryMethodSmooth: undefined // not yet implemented - -} ); - -// File:src/animation/tracks/StringKeyframeTrack.js - -/** - * - * A Track that interpolates Strings - * - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - */ - -THREE.StringKeyframeTrack = function ( name, times, values, interpolation ) { - - THREE.KeyframeTrack.call( this, name, times, values, interpolation ); - -}; - -THREE.StringKeyframeTrack.prototype = - Object.assign( Object.create( THREE.KeyframeTrack.prototype ), { - - constructor: THREE.StringKeyframeTrack, - - ValueTypeName: 'string', - ValueBufferType: Array, - - DefaultInterpolation: THREE.InterpolateDiscrete, - - InterpolantFactoryMethodLinear: undefined, - - InterpolantFactoryMethodSmooth: undefined - -} ); - -// File:src/animation/tracks/VectorKeyframeTrack.js - -/** - * - * A Track of vectored keyframe values. - * - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - */ - -THREE.VectorKeyframeTrack = function ( name, times, values, interpolation ) { - - THREE.KeyframeTrack.call( this, name, times, values, interpolation ); - -}; - -THREE.VectorKeyframeTrack.prototype = - Object.assign( Object.create( THREE.KeyframeTrack.prototype ), { - - constructor: THREE.VectorKeyframeTrack, - - ValueTypeName: 'vector' - - // ValueBufferType is inherited - - // DefaultInterpolation is inherited - -} ); - -// File:src/audio/Audio.js - -/** - * @author mrdoob / http://mrdoob.com/ - * @author Reece Aaron Lecrivain / http://reecenotes.com/ - */ - -THREE.Audio = function ( listener ) { - - THREE.Object3D.call( this ); - - this.type = 'Audio'; - - this.context = listener.context; - this.source = this.context.createBufferSource(); - this.source.onended = this.onEnded.bind( this ); - - this.gain = this.context.createGain(); - this.gain.connect( listener.getInput() ); - - this.autoplay = false; - - this.startTime = 0; - this.playbackRate = 1; - this.isPlaying = false; - this.hasPlaybackControl = true; - this.sourceType = 'empty'; - - this.filter = null; - -}; - -THREE.Audio.prototype = Object.create( THREE.Object3D.prototype ); -THREE.Audio.prototype.constructor = THREE.Audio; - -THREE.Audio.prototype.getOutput = function () { - - return this.gain; - -}; - -THREE.Audio.prototype.setNodeSource = function ( audioNode ) { - - this.hasPlaybackControl = false; - this.sourceType = 'audioNode'; - this.source = audioNode; - this.connect(); - - return this; - -}; - -THREE.Audio.prototype.setBuffer = function ( audioBuffer ) { - - var scope = this; - - scope.source.buffer = audioBuffer; - scope.sourceType = 'buffer'; - if ( scope.autoplay ) scope.play(); - - return this; - -}; - -THREE.Audio.prototype.play = function () { - - if ( this.isPlaying === true ) { - - console.warn( 'THREE.Audio: Audio is already playing.' ); - return; - - } - - if ( this.hasPlaybackControl === false ) { - - console.warn( 'THREE.Audio: this Audio has no playback control.' ); - return; - - } - - var source = this.context.createBufferSource(); - - source.buffer = this.source.buffer; - source.loop = this.source.loop; - source.onended = this.source.onended; - source.start( 0, this.startTime ); - source.playbackRate.value = this.playbackRate; - - this.isPlaying = true; - - this.source = source; - - this.connect(); - -}; - -THREE.Audio.prototype.pause = function () { - - if ( this.hasPlaybackControl === false ) { - - console.warn( 'THREE.Audio: this Audio has no playback control.' ); - return; - - } - - this.source.stop(); - this.startTime = this.context.currentTime; - -}; - -THREE.Audio.prototype.stop = function () { - - if ( this.hasPlaybackControl === false ) { - - console.warn( 'THREE.Audio: this Audio has no playback control.' ); - return; - - } - - this.source.stop(); - this.startTime = 0; - -}; - -THREE.Audio.prototype.connect = function () { - - if ( this.filter !== null ) { - - this.source.connect( this.filter ); - this.filter.connect( this.getOutput() ); - - } else { - - this.source.connect( this.getOutput() ); - - } - -}; - -THREE.Audio.prototype.disconnect = function () { - - if ( this.filter !== null ) { - - this.source.disconnect( this.filter ); - this.filter.disconnect( this.getOutput() ); - - } else { - - this.source.disconnect( this.getOutput() ); - - } - -}; - -THREE.Audio.prototype.getFilter = function () { - - return this.filter; - -}; - -THREE.Audio.prototype.setFilter = function ( value ) { - - if ( value === undefined ) value = null; - - if ( this.isPlaying === true ) { - - this.disconnect(); - this.filter = value; - this.connect(); - - } else { - - this.filter = value; - - } - -}; - -THREE.Audio.prototype.setPlaybackRate = function ( value ) { - - if ( this.hasPlaybackControl === false ) { - - console.warn( 'THREE.Audio: this Audio has no playback control.' ); - return; - - } - - this.playbackRate = value; - - if ( this.isPlaying === true ) { - - this.source.playbackRate.value = this.playbackRate; - - } - -}; - -THREE.Audio.prototype.getPlaybackRate = function () { - - return this.playbackRate; - -}; - -THREE.Audio.prototype.onEnded = function () { - - this.isPlaying = false; - -}; - -THREE.Audio.prototype.setLoop = function ( value ) { - - if ( this.hasPlaybackControl === false ) { - - console.warn( 'THREE.Audio: this Audio has no playback control.' ); - return; - - } - - this.source.loop = value; - -}; - -THREE.Audio.prototype.getLoop = function () { - - if ( this.hasPlaybackControl === false ) { - - console.warn( 'THREE.Audio: this Audio has no playback control.' ); - return false; - - } - - return this.source.loop; - -}; - - -THREE.Audio.prototype.setVolume = function ( value ) { - - this.gain.gain.value = value; - -}; - -THREE.Audio.prototype.getVolume = function () { - - return this.gain.gain.value; - -}; - -// File:src/audio/AudioAnalyser.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.AudioAnalyser = function ( audio, fftSize ) { - - this.analyser = audio.context.createAnalyser(); - this.analyser.fftSize = fftSize !== undefined ? fftSize : 2048; - - this.data = new Uint8Array( this.analyser.frequencyBinCount ); - - audio.getOutput().connect( this.analyser ); - -}; - -THREE.AudioAnalyser.prototype = { - - constructor: THREE.AudioAnalyser, - - getData: function () { - - this.analyser.getByteFrequencyData( this.data ); - return this.data; - - } - -}; - -// File:src/audio/AudioContext.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -Object.defineProperty( THREE, 'AudioContext', { - - get: ( function () { - - var context; - - return function () { - - if ( context === undefined ) { - - context = new ( window.AudioContext || window.webkitAudioContext )(); - - } - - return context; - - }; - - } )() - -} ); - -// File:src/audio/PositionalAudio.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.PositionalAudio = function ( listener ) { - - THREE.Audio.call( this, listener ); - - this.panner = this.context.createPanner(); - this.panner.connect( this.gain ); - -}; - -THREE.PositionalAudio.prototype = Object.create( THREE.Audio.prototype ); -THREE.PositionalAudio.prototype.constructor = THREE.PositionalAudio; - -THREE.PositionalAudio.prototype.getOutput = function () { - - return this.panner; - -}; - -THREE.PositionalAudio.prototype.setRefDistance = function ( value ) { - - this.panner.refDistance = value; - -}; - -THREE.PositionalAudio.prototype.getRefDistance = function () { - - return this.panner.refDistance; - -}; - -THREE.PositionalAudio.prototype.setRolloffFactor = function ( value ) { - - this.panner.rolloffFactor = value; - -}; - -THREE.PositionalAudio.prototype.getRolloffFactor = function () { - - return this.panner.rolloffFactor; - -}; - -THREE.PositionalAudio.prototype.setDistanceModel = function ( value ) { - - this.panner.distanceModel = value; - -}; - -THREE.PositionalAudio.prototype.getDistanceModel = function () { - - return this.panner.distanceModel; - -}; - -THREE.PositionalAudio.prototype.setMaxDistance = function ( value ) { - - this.panner.maxDistance = value; - -}; - -THREE.PositionalAudio.prototype.getMaxDistance = function () { - - return this.panner.maxDistance; - -}; - -THREE.PositionalAudio.prototype.updateMatrixWorld = ( function () { - - var position = new THREE.Vector3(); - - return function updateMatrixWorld( force ) { - - THREE.Object3D.prototype.updateMatrixWorld.call( this, force ); - - position.setFromMatrixPosition( this.matrixWorld ); - - this.panner.setPosition( position.x, position.y, position.z ); - - }; - -} )(); - -// File:src/audio/AudioListener.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.AudioListener = function () { - - THREE.Object3D.call( this ); - - this.type = 'AudioListener'; - - this.context = THREE.AudioContext; - - this.gain = this.context.createGain(); - this.gain.connect( this.context.destination ); - - this.filter = null; - -}; - -THREE.AudioListener.prototype = Object.create( THREE.Object3D.prototype ); -THREE.AudioListener.prototype.constructor = THREE.AudioListener; - -THREE.AudioListener.prototype.getInput = function () { - - return this.gain; - -}; - -THREE.AudioListener.prototype.removeFilter = function ( ) { - - if ( this.filter !== null ) { - - this.gain.disconnect( this.filter ); - this.filter.disconnect( this.context.destination ); - this.gain.connect( this.context.destination ); - this.filter = null; - - } - -}; - -THREE.AudioListener.prototype.setFilter = function ( value ) { - - if ( this.filter !== null ) { - - this.gain.disconnect( this.filter ); - this.filter.disconnect( this.context.destination ); - - } else { - - this.gain.disconnect( this.context.destination ); - - } - - this.filter = value; - this.gain.connect( this.filter ); - this.filter.connect( this.context.destination ); - -}; - -THREE.AudioListener.prototype.getFilter = function () { - - return this.filter; - -}; - -THREE.AudioListener.prototype.setMasterVolume = function ( value ) { - - this.gain.gain.value = value; - -}; - -THREE.AudioListener.prototype.getMasterVolume = function () { - - return this.gain.gain.value; - -}; - - -THREE.AudioListener.prototype.updateMatrixWorld = ( function () { - - var position = new THREE.Vector3(); - var quaternion = new THREE.Quaternion(); - var scale = new THREE.Vector3(); - - var orientation = new THREE.Vector3(); - - return function updateMatrixWorld( force ) { - - THREE.Object3D.prototype.updateMatrixWorld.call( this, force ); - - var listener = this.context.listener; - var up = this.up; - - this.matrixWorld.decompose( position, quaternion, scale ); - - orientation.set( 0, 0, - 1 ).applyQuaternion( quaternion ); - - listener.setPosition( position.x, position.y, position.z ); - listener.setOrientation( orientation.x, orientation.y, orientation.z, up.x, up.y, up.z ); - - }; - -} )(); - -// File:src/cameras/Camera.js - -/** - * @author mrdoob / http://mrdoob.com/ - * @author mikael emtinger / http://gomo.se/ - * @author WestLangley / http://github.com/WestLangley -*/ - -THREE.Camera = function () { - - THREE.Object3D.call( this ); - - this.type = 'Camera'; - - this.matrixWorldInverse = new THREE.Matrix4(); - this.projectionMatrix = new THREE.Matrix4(); - -}; - -THREE.Camera.prototype = Object.create( THREE.Object3D.prototype ); -THREE.Camera.prototype.constructor = THREE.Camera; - -THREE.Camera.prototype.getWorldDirection = function () { - - var quaternion = new THREE.Quaternion(); - - return function ( optionalTarget ) { - - var result = optionalTarget || new THREE.Vector3(); - - this.getWorldQuaternion( quaternion ); - - return result.set( 0, 0, - 1 ).applyQuaternion( quaternion ); - - }; - -}(); - -THREE.Camera.prototype.lookAt = function () { - - // This routine does not support cameras with rotated and/or translated parent(s) - - var m1 = new THREE.Matrix4(); - - return function ( vector ) { - - m1.lookAt( this.position, vector, this.up ); - - this.quaternion.setFromRotationMatrix( m1 ); - - }; - -}(); - -THREE.Camera.prototype.clone = function () { - - return new this.constructor().copy( this ); - -}; - -THREE.Camera.prototype.copy = function ( source ) { - - THREE.Object3D.prototype.copy.call( this, source ); - - this.matrixWorldInverse.copy( source.matrixWorldInverse ); - this.projectionMatrix.copy( source.projectionMatrix ); - - return this; - -}; - -// File:src/cameras/CubeCamera.js - -/** - * Camera for rendering cube maps - * - renders scene into axis-aligned cube - * - * @author alteredq / http://alteredqualia.com/ - */ - -THREE.CubeCamera = function ( near, far, cubeResolution ) { - - THREE.Object3D.call( this ); - - this.type = 'CubeCamera'; - - var fov = 90, aspect = 1; - - var cameraPX = new THREE.PerspectiveCamera( fov, aspect, near, far ); - cameraPX.up.set( 0, - 1, 0 ); - cameraPX.lookAt( new THREE.Vector3( 1, 0, 0 ) ); - this.add( cameraPX ); - - var cameraNX = new THREE.PerspectiveCamera( fov, aspect, near, far ); - cameraNX.up.set( 0, - 1, 0 ); - cameraNX.lookAt( new THREE.Vector3( - 1, 0, 0 ) ); - this.add( cameraNX ); - - var cameraPY = new THREE.PerspectiveCamera( fov, aspect, near, far ); - cameraPY.up.set( 0, 0, 1 ); - cameraPY.lookAt( new THREE.Vector3( 0, 1, 0 ) ); - this.add( cameraPY ); - - var cameraNY = new THREE.PerspectiveCamera( fov, aspect, near, far ); - cameraNY.up.set( 0, 0, - 1 ); - cameraNY.lookAt( new THREE.Vector3( 0, - 1, 0 ) ); - this.add( cameraNY ); - - var cameraPZ = new THREE.PerspectiveCamera( fov, aspect, near, far ); - cameraPZ.up.set( 0, - 1, 0 ); - cameraPZ.lookAt( new THREE.Vector3( 0, 0, 1 ) ); - this.add( cameraPZ ); - - var cameraNZ = new THREE.PerspectiveCamera( fov, aspect, near, far ); - cameraNZ.up.set( 0, - 1, 0 ); - cameraNZ.lookAt( new THREE.Vector3( 0, 0, - 1 ) ); - this.add( cameraNZ ); - - var options = { format: THREE.RGBFormat, magFilter: THREE.LinearFilter, minFilter: THREE.LinearFilter }; - - this.renderTarget = new THREE.WebGLRenderTargetCube( cubeResolution, cubeResolution, options ); - - this.updateCubeMap = function ( renderer, scene ) { - - if ( this.parent === null ) this.updateMatrixWorld(); - - var renderTarget = this.renderTarget; - var generateMipmaps = renderTarget.texture.generateMipmaps; - - renderTarget.texture.generateMipmaps = false; - - renderTarget.activeCubeFace = 0; - renderer.render( scene, cameraPX, renderTarget ); - - renderTarget.activeCubeFace = 1; - renderer.render( scene, cameraNX, renderTarget ); - - renderTarget.activeCubeFace = 2; - renderer.render( scene, cameraPY, renderTarget ); - - renderTarget.activeCubeFace = 3; - renderer.render( scene, cameraNY, renderTarget ); - - renderTarget.activeCubeFace = 4; - renderer.render( scene, cameraPZ, renderTarget ); - - renderTarget.texture.generateMipmaps = generateMipmaps; - - renderTarget.activeCubeFace = 5; - renderer.render( scene, cameraNZ, renderTarget ); - - renderer.setRenderTarget( null ); - - }; - -}; - -THREE.CubeCamera.prototype = Object.create( THREE.Object3D.prototype ); -THREE.CubeCamera.prototype.constructor = THREE.CubeCamera; - -// File:src/cameras/OrthographicCamera.js - -/** - * @author alteredq / http://alteredqualia.com/ - */ - -THREE.OrthographicCamera = function ( left, right, top, bottom, near, far ) { - - THREE.Camera.call( this ); - - this.type = 'OrthographicCamera'; - - this.zoom = 1; - - this.left = left; - this.right = right; - this.top = top; - this.bottom = bottom; - - this.near = ( near !== undefined ) ? near : 0.1; - this.far = ( far !== undefined ) ? far : 2000; - - this.updateProjectionMatrix(); - -}; - -THREE.OrthographicCamera.prototype = Object.create( THREE.Camera.prototype ); -THREE.OrthographicCamera.prototype.constructor = THREE.OrthographicCamera; - -THREE.OrthographicCamera.prototype.updateProjectionMatrix = function () { - - var dx = ( this.right - this.left ) / ( 2 * this.zoom ); - var dy = ( this.top - this.bottom ) / ( 2 * this.zoom ); - var cx = ( this.right + this.left ) / 2; - var cy = ( this.top + this.bottom ) / 2; - - this.projectionMatrix.makeOrthographic( cx - dx, cx + dx, cy + dy, cy - dy, this.near, this.far ); - -}; - -THREE.OrthographicCamera.prototype.copy = function ( source ) { - - THREE.Camera.prototype.copy.call( this, source ); - - this.left = source.left; - this.right = source.right; - this.top = source.top; - this.bottom = source.bottom; - this.near = source.near; - this.far = source.far; - - this.zoom = source.zoom; - - return this; - -}; - -THREE.OrthographicCamera.prototype.toJSON = function ( meta ) { - - var data = THREE.Object3D.prototype.toJSON.call( this, meta ); - - data.object.zoom = this.zoom; - data.object.left = this.left; - data.object.right = this.right; - data.object.top = this.top; - data.object.bottom = this.bottom; - data.object.near = this.near; - data.object.far = this.far; - - return data; - -}; - -// File:src/cameras/PerspectiveCamera.js - -/** - * @author mrdoob / http://mrdoob.com/ - * @author greggman / http://games.greggman.com/ - * @author zz85 / http://www.lab4games.net/zz85/blog - * @author tschw - */ - -THREE.PerspectiveCamera = function( fov, aspect, near, far ) { - - THREE.Camera.call( this ); - - this.type = 'PerspectiveCamera'; - - this.fov = fov !== undefined ? fov : 50; - this.zoom = 1; - - this.near = near !== undefined ? near : 0.1; - this.far = far !== undefined ? far : 2000; - this.focus = 10; - - this.aspect = aspect !== undefined ? aspect : 1; - this.view = null; - - this.filmGauge = 35; // width of the film (default in millimeters) - this.filmOffset = 0; // horizontal film offset (same unit as gauge) - - this.updateProjectionMatrix(); - -}; - -THREE.PerspectiveCamera.prototype = Object.create( THREE.Camera.prototype ); -THREE.PerspectiveCamera.prototype.constructor = THREE.PerspectiveCamera; - - -/** - * Sets the FOV by focal length (DEPRECATED). - * - * Optionally also sets .filmGauge, otherwise uses it. See .setFocalLength. - */ -THREE.PerspectiveCamera.prototype.setLens = function( focalLength, filmGauge ) { - - console.warn( "THREE.PerspectiveCamera.setLens is deprecated. " + - "Use .setFocalLength and .filmGauge for a photographic setup." ); - - if ( filmGauge !== undefined ) this.filmGauge = filmGauge; - this.setFocalLength( focalLength ); - -}; - -/** - * Sets the FOV by focal length in respect to the current .filmGauge. - * - * The default film gauge is 35, so that the focal length can be specified for - * a 35mm (full frame) camera. - * - * Values for focal length and film gauge must have the same unit. - */ -THREE.PerspectiveCamera.prototype.setFocalLength = function( focalLength ) { - - // see http://www.bobatkins.com/photography/technical/field_of_view.html - var vExtentSlope = 0.5 * this.getFilmHeight() / focalLength; - - this.fov = THREE.Math.RAD2DEG * 2 * Math.atan( vExtentSlope ); - this.updateProjectionMatrix(); - -}; - - -/** - * Calculates the focal length from the current .fov and .filmGauge. - */ -THREE.PerspectiveCamera.prototype.getFocalLength = function() { - - var vExtentSlope = Math.tan( THREE.Math.DEG2RAD * 0.5 * this.fov ); - - return 0.5 * this.getFilmHeight() / vExtentSlope; - -}; - -THREE.PerspectiveCamera.prototype.getEffectiveFOV = function() { - - return THREE.Math.RAD2DEG * 2 * Math.atan( - Math.tan( THREE.Math.DEG2RAD * 0.5 * this.fov ) / this.zoom ); - -}; - -THREE.PerspectiveCamera.prototype.getFilmWidth = function() { - - // film not completely covered in portrait format (aspect < 1) - return this.filmGauge * Math.min( this.aspect, 1 ); - -}; - -THREE.PerspectiveCamera.prototype.getFilmHeight = function() { - - // film not completely covered in landscape format (aspect > 1) - return this.filmGauge / Math.max( this.aspect, 1 ); - -}; - - - -/** - * Sets an offset in a larger frustum. This is useful for multi-window or - * multi-monitor/multi-machine setups. - * - * For example, if you have 3x2 monitors and each monitor is 1920x1080 and - * the monitors are in grid like this - * - * +---+---+---+ - * | A | B | C | - * +---+---+---+ - * | D | E | F | - * +---+---+---+ - * - * then for each monitor you would call it like this - * - * var w = 1920; - * var h = 1080; - * var fullWidth = w * 3; - * var fullHeight = h * 2; - * - * --A-- - * camera.setOffset( fullWidth, fullHeight, w * 0, h * 0, w, h ); - * --B-- - * camera.setOffset( fullWidth, fullHeight, w * 1, h * 0, w, h ); - * --C-- - * camera.setOffset( fullWidth, fullHeight, w * 2, h * 0, w, h ); - * --D-- - * camera.setOffset( fullWidth, fullHeight, w * 0, h * 1, w, h ); - * --E-- - * camera.setOffset( fullWidth, fullHeight, w * 1, h * 1, w, h ); - * --F-- - * camera.setOffset( fullWidth, fullHeight, w * 2, h * 1, w, h ); - * - * Note there is no reason monitors have to be the same size or in a grid. - */ -THREE.PerspectiveCamera.prototype.setViewOffset = function( fullWidth, fullHeight, x, y, width, height ) { - - this.aspect = fullWidth / fullHeight; - - this.view = { - fullWidth: fullWidth, - fullHeight: fullHeight, - offsetX: x, - offsetY: y, - width: width, - height: height - }; - - this.updateProjectionMatrix(); - -}; - -THREE.PerspectiveCamera.prototype.updateProjectionMatrix = function() { - - var near = this.near, - top = near * Math.tan( - THREE.Math.DEG2RAD * 0.5 * this.fov ) / this.zoom, - height = 2 * top, - width = this.aspect * height, - left = - 0.5 * width, - view = this.view; - - if ( view !== null ) { - - var fullWidth = view.fullWidth, - fullHeight = view.fullHeight; - - left += view.offsetX * width / fullWidth; - top -= view.offsetY * height / fullHeight; - width *= view.width / fullWidth; - height *= view.height / fullHeight; - - } - - var skew = this.filmOffset; - if ( skew !== 0 ) left += near * skew / this.getFilmWidth(); - - this.projectionMatrix.makeFrustum( - left, left + width, top - height, top, near, this.far ); - -}; - -THREE.PerspectiveCamera.prototype.copy = function( source ) { - - THREE.Camera.prototype.copy.call( this, source ); - - this.fov = source.fov; - this.zoom = source.zoom; - - this.near = source.near; - this.far = source.far; - this.focus = source.focus; - - this.aspect = source.aspect; - this.view = source.view === null ? null : Object.assign( {}, source.view ); - - this.filmGauge = source.filmGauge; - this.filmOffset = source.filmOffset; - - return this; - -}; - -THREE.PerspectiveCamera.prototype.toJSON = function( meta ) { - - var data = THREE.Object3D.prototype.toJSON.call( this, meta ); - - data.object.fov = this.fov; - data.object.zoom = this.zoom; - - data.object.near = this.near; - data.object.far = this.far; - data.object.focus = this.focus; - - data.object.aspect = this.aspect; - - if ( this.view !== null ) data.object.view = Object.assign( {}, this.view ); - - data.object.filmGauge = this.filmGauge; - data.object.filmOffset = this.filmOffset; - - return data; - -}; - -// File:src/cameras/StereoCamera.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.StereoCamera = function () { - - this.type = 'StereoCamera'; - - this.aspect = 1; - - this.cameraL = new THREE.PerspectiveCamera(); - this.cameraL.layers.enable( 1 ); - this.cameraL.matrixAutoUpdate = false; - - this.cameraR = new THREE.PerspectiveCamera(); - this.cameraR.layers.enable( 2 ); - this.cameraR.matrixAutoUpdate = false; - -}; - -THREE.StereoCamera.prototype = { - - constructor: THREE.StereoCamera, - - update: ( function () { - - var focus, fov, aspect, near, far; - - var eyeRight = new THREE.Matrix4(); - var eyeLeft = new THREE.Matrix4(); - - return function update ( camera ) { - - var needsUpdate = focus !== camera.focus || fov !== camera.fov || - aspect !== camera.aspect * this.aspect || near !== camera.near || - far !== camera.far; - - if ( needsUpdate ) { - - focus = camera.focus; - fov = camera.fov; - aspect = camera.aspect * this.aspect; - near = camera.near; - far = camera.far; - - // Off-axis stereoscopic effect based on - // http://paulbourke.net/stereographics/stereorender/ - - var projectionMatrix = camera.projectionMatrix.clone(); - var eyeSep = 0.064 / 2; - var eyeSepOnProjection = eyeSep * near / focus; - var ymax = near * Math.tan( THREE.Math.DEG2RAD * fov * 0.5 ); - var xmin, xmax; - - // translate xOffset - - eyeLeft.elements[ 12 ] = - eyeSep; - eyeRight.elements[ 12 ] = eyeSep; - - // for left eye - - xmin = - ymax * aspect + eyeSepOnProjection; - xmax = ymax * aspect + eyeSepOnProjection; - - projectionMatrix.elements[ 0 ] = 2 * near / ( xmax - xmin ); - projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin ); - - this.cameraL.projectionMatrix.copy( projectionMatrix ); - - // for right eye - - xmin = - ymax * aspect - eyeSepOnProjection; - xmax = ymax * aspect - eyeSepOnProjection; - - projectionMatrix.elements[ 0 ] = 2 * near / ( xmax - xmin ); - projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin ); - - this.cameraR.projectionMatrix.copy( projectionMatrix ); - - } - - this.cameraL.matrixWorld.copy( camera.matrixWorld ).multiply( eyeLeft ); - this.cameraR.matrixWorld.copy( camera.matrixWorld ).multiply( eyeRight ); - - }; - - } )() - -}; - -// File:src/lights/Light.js - -/** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - */ - -THREE.Light = function ( color, intensity ) { - - THREE.Object3D.call( this ); - - this.type = 'Light'; - - this.color = new THREE.Color( color ); - this.intensity = intensity !== undefined ? intensity : 1; - - this.receiveShadow = undefined; - -}; - -THREE.Light.prototype = Object.create( THREE.Object3D.prototype ); -THREE.Light.prototype.constructor = THREE.Light; - -THREE.Light.prototype.copy = function ( source ) { - - THREE.Object3D.prototype.copy.call( this, source ); - - this.color.copy( source.color ); - this.intensity = source.intensity; - - return this; - -}; - -THREE.Light.prototype.toJSON = function ( meta ) { - - var data = THREE.Object3D.prototype.toJSON.call( this, meta ); - - data.object.color = this.color.getHex(); - data.object.intensity = this.intensity; - - if ( this.groundColor !== undefined ) data.object.groundColor = this.groundColor.getHex(); - - if ( this.distance !== undefined ) data.object.distance = this.distance; - if ( this.angle !== undefined ) data.object.angle = this.angle; - if ( this.decay !== undefined ) data.object.decay = this.decay; - if ( this.penumbra !== undefined ) data.object.penumbra = this.penumbra; - - return data; - -}; - -// File:src/lights/LightShadow.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.LightShadow = function ( camera ) { - - this.camera = camera; - - this.bias = 0; - this.radius = 1; - - this.mapSize = new THREE.Vector2( 512, 512 ); - - this.map = null; - this.matrix = new THREE.Matrix4(); - -}; - -THREE.LightShadow.prototype = { - - constructor: THREE.LightShadow, - - copy: function ( source ) { - - this.camera = source.camera.clone(); - - this.bias = source.bias; - this.radius = source.radius; - - this.mapSize.copy( source.mapSize ); - - return this; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - } - -}; - -// File:src/lights/AmbientLight.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.AmbientLight = function ( color, intensity ) { - - THREE.Light.call( this, color, intensity ); - - this.type = 'AmbientLight'; - - this.castShadow = undefined; - -}; - -THREE.AmbientLight.prototype = Object.create( THREE.Light.prototype ); -THREE.AmbientLight.prototype.constructor = THREE.AmbientLight; - -// File:src/lights/DirectionalLight.js - -/** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - */ - -THREE.DirectionalLight = function ( color, intensity ) { - - THREE.Light.call( this, color, intensity ); - - this.type = 'DirectionalLight'; - - this.position.set( 0, 1, 0 ); - this.updateMatrix(); - - this.target = new THREE.Object3D(); - - this.shadow = new THREE.DirectionalLightShadow(); - -}; - -THREE.DirectionalLight.prototype = Object.create( THREE.Light.prototype ); -THREE.DirectionalLight.prototype.constructor = THREE.DirectionalLight; - -THREE.DirectionalLight.prototype.copy = function ( source ) { - - THREE.Light.prototype.copy.call( this, source ); - - this.target = source.target.clone(); - - this.shadow = source.shadow.clone(); - - return this; - -}; - -// File:src/lights/DirectionalLightShadow.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.DirectionalLightShadow = function ( light ) { - - THREE.LightShadow.call( this, new THREE.OrthographicCamera( - 5, 5, 5, - 5, 0.5, 500 ) ); - -}; - -THREE.DirectionalLightShadow.prototype = Object.create( THREE.LightShadow.prototype ); -THREE.DirectionalLightShadow.prototype.constructor = THREE.DirectionalLightShadow; - -// File:src/lights/HemisphereLight.js - -/** - * @author alteredq / http://alteredqualia.com/ - */ - -THREE.HemisphereLight = function ( skyColor, groundColor, intensity ) { - - THREE.Light.call( this, skyColor, intensity ); - - this.type = 'HemisphereLight'; - - this.castShadow = undefined; - - this.position.set( 0, 1, 0 ); - this.updateMatrix(); - - this.groundColor = new THREE.Color( groundColor ); - -}; - -THREE.HemisphereLight.prototype = Object.create( THREE.Light.prototype ); -THREE.HemisphereLight.prototype.constructor = THREE.HemisphereLight; - -THREE.HemisphereLight.prototype.copy = function ( source ) { - - THREE.Light.prototype.copy.call( this, source ); - - this.groundColor.copy( source.groundColor ); - - return this; - -}; - -// File:src/lights/PointLight.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - - -THREE.PointLight = function ( color, intensity, distance, decay ) { - - THREE.Light.call( this, color, intensity ); - - this.type = 'PointLight'; - - this.distance = ( distance !== undefined ) ? distance : 0; - this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2. - - this.shadow = new THREE.LightShadow( new THREE.PerspectiveCamera( 90, 1, 0.5, 500 ) ); - -}; - -THREE.PointLight.prototype = Object.create( THREE.Light.prototype ); -THREE.PointLight.prototype.constructor = THREE.PointLight; - -Object.defineProperty( THREE.PointLight.prototype, "power", { - - get: function () { - - // intensity = power per solid angle. - // ref: equation (15) from http://www.frostbite.com/wp-content/uploads/2014/11/course_notes_moving_frostbite_to_pbr.pdf - return this.intensity * 4 * Math.PI; - - }, - - set: function ( power ) { - - // intensity = power per solid angle. - // ref: equation (15) from http://www.frostbite.com/wp-content/uploads/2014/11/course_notes_moving_frostbite_to_pbr.pdf - this.intensity = power / ( 4 * Math.PI ); - - } - -} ); - -THREE.PointLight.prototype.copy = function ( source ) { - - THREE.Light.prototype.copy.call( this, source ); - - this.distance = source.distance; - this.decay = source.decay; - - this.shadow = source.shadow.clone(); - - return this; - -}; - -// File:src/lights/SpotLight.js - -/** - * @author alteredq / http://alteredqualia.com/ - */ - -THREE.SpotLight = function ( color, intensity, distance, angle, penumbra, decay ) { - - THREE.Light.call( this, color, intensity ); - - this.type = 'SpotLight'; - - this.position.set( 0, 1, 0 ); - this.updateMatrix(); - - this.target = new THREE.Object3D(); - - this.distance = ( distance !== undefined ) ? distance : 0; - this.angle = ( angle !== undefined ) ? angle : Math.PI / 3; - this.penumbra = ( penumbra !== undefined ) ? penumbra : 0; - this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2. - - this.shadow = new THREE.SpotLightShadow(); - -}; - -THREE.SpotLight.prototype = Object.create( THREE.Light.prototype ); -THREE.SpotLight.prototype.constructor = THREE.SpotLight; - -Object.defineProperty( THREE.SpotLight.prototype, "power", { - - get: function () { - - // intensity = power per solid angle. - // ref: equation (17) from http://www.frostbite.com/wp-content/uploads/2014/11/course_notes_moving_frostbite_to_pbr.pdf - return this.intensity * Math.PI; - - }, - - set: function ( power ) { - - // intensity = power per solid angle. - // ref: equation (17) from http://www.frostbite.com/wp-content/uploads/2014/11/course_notes_moving_frostbite_to_pbr.pdf - this.intensity = power / Math.PI; - - } - -} ); - -THREE.SpotLight.prototype.copy = function ( source ) { - - THREE.Light.prototype.copy.call( this, source ); - - this.distance = source.distance; - this.angle = source.angle; - this.penumbra = source.penumbra; - this.decay = source.decay; - - this.target = source.target.clone(); - - this.shadow = source.shadow.clone(); - - return this; - -}; - -// File:src/lights/SpotLightShadow.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.SpotLightShadow = function () { - - THREE.LightShadow.call( this, new THREE.PerspectiveCamera( 50, 1, 0.5, 500 ) ); - -}; - -THREE.SpotLightShadow.prototype = Object.create( THREE.LightShadow.prototype ); -THREE.SpotLightShadow.prototype.constructor = THREE.SpotLightShadow; - -THREE.SpotLightShadow.prototype.update = function ( light ) { - - var fov = THREE.Math.RAD2DEG * 2 * light.angle; - var aspect = this.mapSize.width / this.mapSize.height; - var far = light.distance || 500; - - var camera = this.camera; - - if ( fov !== camera.fov || aspect !== camera.aspect || far !== camera.far ) { - - camera.fov = fov; - camera.aspect = aspect; - camera.far = far; - camera.updateProjectionMatrix(); - - } - -}; - -// File:src/loaders/AudioLoader.js - -/** - * @author Reece Aaron Lecrivain / http://reecenotes.com/ - */ - -THREE.AudioLoader = function ( manager ) { - - this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; - -}; - -THREE.AudioLoader.prototype = { - - constructor: THREE.AudioLoader, - - load: function ( url, onLoad, onProgress, onError ) { - - var loader = new THREE.XHRLoader( this.manager ); - loader.setResponseType( 'arraybuffer' ); - loader.load( url, function ( buffer ) { - - var context = THREE.AudioContext; - - context.decodeAudioData( buffer, function ( audioBuffer ) { - - onLoad( audioBuffer ); - - } ); - - }, onProgress, onError ); - - } - -}; - -// File:src/loaders/Cache.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.Cache = { - - enabled: false, - - files: {}, - - add: function ( key, file ) { - - if ( this.enabled === false ) return; - - // console.log( 'THREE.Cache', 'Adding key:', key ); - - this.files[ key ] = file; - - }, - - get: function ( key ) { - - if ( this.enabled === false ) return; - - // console.log( 'THREE.Cache', 'Checking key:', key ); - - return this.files[ key ]; - - }, - - remove: function ( key ) { - - delete this.files[ key ]; - - }, - - clear: function () { - - this.files = {}; - - } - -}; - -// File:src/loaders/Loader.js - -/** - * @author alteredq / http://alteredqualia.com/ - */ - -THREE.Loader = function () { - - this.onLoadStart = function () {}; - this.onLoadProgress = function () {}; - this.onLoadComplete = function () {}; - -}; - -THREE.Loader.prototype = { - - constructor: THREE.Loader, - - crossOrigin: undefined, - - extractUrlBase: function ( url ) { - - var parts = url.split( '/' ); - - if ( parts.length === 1 ) return './'; - - parts.pop(); - - return parts.join( '/' ) + '/'; - - }, - - initMaterials: function ( materials, texturePath, crossOrigin ) { - - var array = []; - - for ( var i = 0; i < materials.length; ++ i ) { - - array[ i ] = this.createMaterial( materials[ i ], texturePath, crossOrigin ); - - } - - return array; - - }, - - createMaterial: ( function () { - - var color, textureLoader, materialLoader; - - return function ( m, texturePath, crossOrigin ) { - - if ( color === undefined ) color = new THREE.Color(); - if ( textureLoader === undefined ) textureLoader = new THREE.TextureLoader(); - if ( materialLoader === undefined ) materialLoader = new THREE.MaterialLoader(); - - // convert from old material format - - var textures = {}; - - function loadTexture( path, repeat, offset, wrap, anisotropy ) { - - var fullPath = texturePath + path; - var loader = THREE.Loader.Handlers.get( fullPath ); - - var texture; - - if ( loader !== null ) { - - texture = loader.load( fullPath ); - - } else { - - textureLoader.setCrossOrigin( crossOrigin ); - texture = textureLoader.load( fullPath ); - - } - - if ( repeat !== undefined ) { - - texture.repeat.fromArray( repeat ); - - if ( repeat[ 0 ] !== 1 ) texture.wrapS = THREE.RepeatWrapping; - if ( repeat[ 1 ] !== 1 ) texture.wrapT = THREE.RepeatWrapping; - - } - - if ( offset !== undefined ) { - - texture.offset.fromArray( offset ); - - } - - if ( wrap !== undefined ) { - - if ( wrap[ 0 ] === 'repeat' ) texture.wrapS = THREE.RepeatWrapping; - if ( wrap[ 0 ] === 'mirror' ) texture.wrapS = THREE.MirroredRepeatWrapping; - - if ( wrap[ 1 ] === 'repeat' ) texture.wrapT = THREE.RepeatWrapping; - if ( wrap[ 1 ] === 'mirror' ) texture.wrapT = THREE.MirroredRepeatWrapping; - - } - - if ( anisotropy !== undefined ) { - - texture.anisotropy = anisotropy; - - } - - var uuid = THREE.Math.generateUUID(); - - textures[ uuid ] = texture; - - return uuid; - - } - - // - - var json = { - uuid: THREE.Math.generateUUID(), - type: 'MeshLambertMaterial' - }; - - for ( var name in m ) { - - var value = m[ name ]; - - switch ( name ) { - case 'DbgColor': - case 'DbgIndex': - case 'opticalDensity': - case 'illumination': - break; - case 'DbgName': - json.name = value; - break; - case 'blending': - json.blending = THREE[ value ]; - break; - case 'colorAmbient': - case 'mapAmbient': - console.warn( 'THREE.Loader.createMaterial:', name, 'is no longer supported.' ); - break; - case 'colorDiffuse': - json.color = color.fromArray( value ).getHex(); - break; - case 'colorSpecular': - json.specular = color.fromArray( value ).getHex(); - break; - case 'colorEmissive': - json.emissive = color.fromArray( value ).getHex(); - break; - case 'specularCoef': - json.shininess = value; - break; - case 'shading': - if ( value.toLowerCase() === 'basic' ) json.type = 'MeshBasicMaterial'; - if ( value.toLowerCase() === 'phong' ) json.type = 'MeshPhongMaterial'; - break; - case 'mapDiffuse': - json.map = loadTexture( value, m.mapDiffuseRepeat, m.mapDiffuseOffset, m.mapDiffuseWrap, m.mapDiffuseAnisotropy ); - break; - case 'mapDiffuseRepeat': - case 'mapDiffuseOffset': - case 'mapDiffuseWrap': - case 'mapDiffuseAnisotropy': - break; - case 'mapLight': - json.lightMap = loadTexture( value, m.mapLightRepeat, m.mapLightOffset, m.mapLightWrap, m.mapLightAnisotropy ); - break; - case 'mapLightRepeat': - case 'mapLightOffset': - case 'mapLightWrap': - case 'mapLightAnisotropy': - break; - case 'mapAO': - json.aoMap = loadTexture( value, m.mapAORepeat, m.mapAOOffset, m.mapAOWrap, m.mapAOAnisotropy ); - break; - case 'mapAORepeat': - case 'mapAOOffset': - case 'mapAOWrap': - case 'mapAOAnisotropy': - break; - case 'mapBump': - json.bumpMap = loadTexture( value, m.mapBumpRepeat, m.mapBumpOffset, m.mapBumpWrap, m.mapBumpAnisotropy ); - break; - case 'mapBumpScale': - json.bumpScale = value; - break; - case 'mapBumpRepeat': - case 'mapBumpOffset': - case 'mapBumpWrap': - case 'mapBumpAnisotropy': - break; - case 'mapNormal': - json.normalMap = loadTexture( value, m.mapNormalRepeat, m.mapNormalOffset, m.mapNormalWrap, m.mapNormalAnisotropy ); - break; - case 'mapNormalFactor': - json.normalScale = [ value, value ]; - break; - case 'mapNormalRepeat': - case 'mapNormalOffset': - case 'mapNormalWrap': - case 'mapNormalAnisotropy': - break; - case 'mapSpecular': - json.specularMap = loadTexture( value, m.mapSpecularRepeat, m.mapSpecularOffset, m.mapSpecularWrap, m.mapSpecularAnisotropy ); - break; - case 'mapSpecularRepeat': - case 'mapSpecularOffset': - case 'mapSpecularWrap': - case 'mapSpecularAnisotropy': - break; - case 'mapAlpha': - json.alphaMap = loadTexture( value, m.mapAlphaRepeat, m.mapAlphaOffset, m.mapAlphaWrap, m.mapAlphaAnisotropy ); - break; - case 'mapAlphaRepeat': - case 'mapAlphaOffset': - case 'mapAlphaWrap': - case 'mapAlphaAnisotropy': - break; - case 'flipSided': - json.side = THREE.BackSide; - break; - case 'doubleSided': - json.side = THREE.DoubleSide; - break; - case 'transparency': - console.warn( 'THREE.Loader.createMaterial: transparency has been renamed to opacity' ); - json.opacity = value; - break; - case 'depthTest': - case 'depthWrite': - case 'colorWrite': - case 'opacity': - case 'reflectivity': - case 'transparent': - case 'visible': - case 'wireframe': - json[ name ] = value; - break; - case 'vertexColors': - if ( value === true ) json.vertexColors = THREE.VertexColors; - if ( value === 'face' ) json.vertexColors = THREE.FaceColors; - break; - default: - console.error( 'THREE.Loader.createMaterial: Unsupported', name, value ); - break; - } - - } - - if ( json.type === 'MeshBasicMaterial' ) delete json.emissive; - if ( json.type !== 'MeshPhongMaterial' ) delete json.specular; - - if ( json.opacity < 1 ) json.transparent = true; - - materialLoader.setTextures( textures ); - - return materialLoader.parse( json ); - - }; - - } )() - -}; - -THREE.Loader.Handlers = { - - handlers: [], - - add: function ( regex, loader ) { - - this.handlers.push( regex, loader ); - - }, - - get: function ( file ) { - - var handlers = this.handlers; - - for ( var i = 0, l = handlers.length; i < l; i += 2 ) { - - var regex = handlers[ i ]; - var loader = handlers[ i + 1 ]; - - if ( regex.test( file ) ) { - - return loader; - - } - - } - - return null; - - } - -}; - -// File:src/loaders/XHRLoader.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.XHRLoader = function ( manager ) { - - this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; - -}; - -THREE.XHRLoader.prototype = { - - constructor: THREE.XHRLoader, - - load: function ( url, onLoad, onProgress, onError ) { - - if ( this.path !== undefined ) url = this.path + url; - - var scope = this; - - var cached = THREE.Cache.get( url ); - - if ( cached !== undefined ) { - - if ( onLoad ) { - - setTimeout( function () { - - onLoad( cached ); - - }, 0 ); - - } - - return cached; - - } - - var request = new XMLHttpRequest(); - request.overrideMimeType( 'text/plain' ); - request.open( 'GET', url, true ); - - request.addEventListener( 'load', function ( event ) { - - var response = event.target.response; - - THREE.Cache.add( url, response ); - - if ( this.status === 200 ) { - - if ( onLoad ) onLoad( response ); - - scope.manager.itemEnd( url ); - - } else if ( this.status === 0 ) { - - // Some browsers return HTTP Status 0 when using non-http protocol - // e.g. 'file://' or 'data://'. Handle as success. - - console.warn( 'THREE.XHRLoader: HTTP Status 0 received.' ); - - if ( onLoad ) onLoad( response ); - - scope.manager.itemEnd( url ); - - } else { - - if ( onError ) onError( event ); - - scope.manager.itemError( url ); - - } - - }, false ); - - if ( onProgress !== undefined ) { - - request.addEventListener( 'progress', function ( event ) { - - onProgress( event ); - - }, false ); - - } - - request.addEventListener( 'error', function ( event ) { - - if ( onError ) onError( event ); - - scope.manager.itemError( url ); - - }, false ); - - if ( this.responseType !== undefined ) request.responseType = this.responseType; - if ( this.withCredentials !== undefined ) request.withCredentials = this.withCredentials; - - request.send( null ); - - scope.manager.itemStart( url ); - - return request; - - }, - - setPath: function ( value ) { - - this.path = value; - - }, - - setResponseType: function ( value ) { - - this.responseType = value; - - }, - - setWithCredentials: function ( value ) { - - this.withCredentials = value; - - } - -}; - -// File:src/loaders/FontLoader.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.FontLoader = function ( manager ) { - - this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; - -}; - -THREE.FontLoader.prototype = { - - constructor: THREE.FontLoader, - - load: function ( url, onLoad, onProgress, onError ) { - - var loader = new THREE.XHRLoader( this.manager ); - loader.load( url, function ( text ) { - - onLoad( new THREE.Font( JSON.parse( text.substring( 65, text.length - 2 ) ) ) ); - - }, onProgress, onError ); - - } - -}; - -// File:src/loaders/ImageLoader.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.ImageLoader = function ( manager ) { - - this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; - -}; - -THREE.ImageLoader.prototype = { - - constructor: THREE.ImageLoader, - - load: function ( url, onLoad, onProgress, onError ) { - - if ( this.path !== undefined ) url = this.path + url; - - var scope = this; - - var cached = THREE.Cache.get( url ); - - if ( cached !== undefined ) { - - scope.manager.itemStart( url ); - - if ( onLoad ) { - - setTimeout( function () { - - onLoad( cached ); - - scope.manager.itemEnd( url ); - - }, 0 ); - - } else { - - scope.manager.itemEnd( url ); - - } - - return cached; - - } - - var image = document.createElement( 'img' ); - - image.addEventListener( 'load', function ( event ) { - - THREE.Cache.add( url, this ); - - if ( onLoad ) onLoad( this ); - - scope.manager.itemEnd( url ); - - }, false ); - - if ( onProgress !== undefined ) { - - image.addEventListener( 'progress', function ( event ) { - - onProgress( event ); - - }, false ); - - } - - image.addEventListener( 'error', function ( event ) { - - if ( onError ) onError( event ); - - scope.manager.itemError( url ); - - }, false ); - - if ( this.crossOrigin !== undefined ) image.crossOrigin = this.crossOrigin; - - scope.manager.itemStart( url ); - - image.src = url; - - return image; - - }, - - setCrossOrigin: function ( value ) { - - this.crossOrigin = value; - - }, - - setPath: function ( value ) { - - this.path = value; - - } - -}; - -// File:src/loaders/JSONLoader.js - -/** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - */ - -THREE.JSONLoader = function ( manager ) { - - if ( typeof manager === 'boolean' ) { - - console.warn( 'THREE.JSONLoader: showStatus parameter has been removed from constructor.' ); - manager = undefined; - - } - - this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; - - this.withCredentials = false; - -}; - -THREE.JSONLoader.prototype = { - - constructor: THREE.JSONLoader, - - // Deprecated - - get statusDomElement () { - - if ( this._statusDomElement === undefined ) { - - this._statusDomElement = document.createElement( 'div' ); - - } - - console.warn( 'THREE.JSONLoader: .statusDomElement has been removed.' ); - return this._statusDomElement; - - }, - - load: function( url, onLoad, onProgress, onError ) { - - var scope = this; - - var texturePath = this.texturePath && ( typeof this.texturePath === "string" ) ? this.texturePath : THREE.Loader.prototype.extractUrlBase( url ); - - var loader = new THREE.XHRLoader( this.manager ); - loader.setWithCredentials( this.withCredentials ); - loader.load( url, function ( text ) { - - var json = JSON.parse( text ); - var metadata = json.metadata; - - if ( metadata !== undefined ) { - - var type = metadata.type; - - if ( type !== undefined ) { - - if ( type.toLowerCase() === 'object' ) { - - console.error( 'THREE.JSONLoader: ' + url + ' should be loaded with THREE.ObjectLoader instead.' ); - return; - - } - - if ( type.toLowerCase() === 'scene' ) { - - console.error( 'THREE.JSONLoader: ' + url + ' should be loaded with THREE.SceneLoader instead.' ); - return; - - } - - } - - } - - var object = scope.parse( json, texturePath ); - onLoad( object.geometry, object.materials ); - - }, onProgress, onError ); - - }, - - setTexturePath: function ( value ) { - - this.texturePath = value; - - }, - - parse: function ( json, texturePath ) { - - var geometry = new THREE.Geometry(), - scale = ( json.scale !== undefined ) ? 1.0 / json.scale : 1.0; - - parseModel( scale ); - - parseSkin(); - parseMorphing( scale ); - parseAnimations(); - - geometry.computeFaceNormals(); - geometry.computeBoundingSphere(); - - function parseModel( scale ) { - - function isBitSet( value, position ) { - - return value & ( 1 << position ); - - } - - var i, j, fi, - - offset, zLength, - - colorIndex, normalIndex, uvIndex, materialIndex, - - type, - isQuad, - hasMaterial, - hasFaceVertexUv, - hasFaceNormal, hasFaceVertexNormal, - hasFaceColor, hasFaceVertexColor, - - vertex, face, faceA, faceB, hex, normal, - - uvLayer, uv, u, v, - - faces = json.faces, - vertices = json.vertices, - normals = json.normals, - colors = json.colors, - - nUvLayers = 0; - - if ( json.uvs !== undefined ) { - - // disregard empty arrays - - for ( i = 0; i < json.uvs.length; i ++ ) { - - if ( json.uvs[ i ].length ) nUvLayers ++; - - } - - for ( i = 0; i < nUvLayers; i ++ ) { - - geometry.faceVertexUvs[ i ] = []; - - } - - } - - offset = 0; - zLength = vertices.length; - - while ( offset < zLength ) { - - vertex = new THREE.Vector3(); - - vertex.x = vertices[ offset ++ ] * scale; - vertex.y = vertices[ offset ++ ] * scale; - vertex.z = vertices[ offset ++ ] * scale; - - geometry.vertices.push( vertex ); - - } - - offset = 0; - zLength = faces.length; - - while ( offset < zLength ) { - - type = faces[ offset ++ ]; - - - isQuad = isBitSet( type, 0 ); - hasMaterial = isBitSet( type, 1 ); - hasFaceVertexUv = isBitSet( type, 3 ); - hasFaceNormal = isBitSet( type, 4 ); - hasFaceVertexNormal = isBitSet( type, 5 ); - hasFaceColor = isBitSet( type, 6 ); - hasFaceVertexColor = isBitSet( type, 7 ); - - // console.log("type", type, "bits", isQuad, hasMaterial, hasFaceVertexUv, hasFaceNormal, hasFaceVertexNormal, hasFaceColor, hasFaceVertexColor); - - if ( isQuad ) { - - faceA = new THREE.Face3(); - faceA.a = faces[ offset ]; - faceA.b = faces[ offset + 1 ]; - faceA.c = faces[ offset + 3 ]; - - faceB = new THREE.Face3(); - faceB.a = faces[ offset + 1 ]; - faceB.b = faces[ offset + 2 ]; - faceB.c = faces[ offset + 3 ]; - - offset += 4; - - if ( hasMaterial ) { - - materialIndex = faces[ offset ++ ]; - faceA.materialIndex = materialIndex; - faceB.materialIndex = materialIndex; - - } - - // to get face <=> uv index correspondence - - fi = geometry.faces.length; - - if ( hasFaceVertexUv ) { - - for ( i = 0; i < nUvLayers; i ++ ) { - - uvLayer = json.uvs[ i ]; - - geometry.faceVertexUvs[ i ][ fi ] = []; - geometry.faceVertexUvs[ i ][ fi + 1 ] = []; - - for ( j = 0; j < 4; j ++ ) { - - uvIndex = faces[ offset ++ ]; - - u = uvLayer[ uvIndex * 2 ]; - v = uvLayer[ uvIndex * 2 + 1 ]; - - uv = new THREE.Vector2( u, v ); - - if ( j !== 2 ) geometry.faceVertexUvs[ i ][ fi ].push( uv ); - if ( j !== 0 ) geometry.faceVertexUvs[ i ][ fi + 1 ].push( uv ); - - } - - } - - } - - if ( hasFaceNormal ) { - - normalIndex = faces[ offset ++ ] * 3; - - faceA.normal.set( - normals[ normalIndex ++ ], - normals[ normalIndex ++ ], - normals[ normalIndex ] - ); - - faceB.normal.copy( faceA.normal ); - - } - - if ( hasFaceVertexNormal ) { - - for ( i = 0; i < 4; i ++ ) { - - normalIndex = faces[ offset ++ ] * 3; - - normal = new THREE.Vector3( - normals[ normalIndex ++ ], - normals[ normalIndex ++ ], - normals[ normalIndex ] - ); - - - if ( i !== 2 ) faceA.vertexNormals.push( normal ); - if ( i !== 0 ) faceB.vertexNormals.push( normal ); - - } - - } - - - if ( hasFaceColor ) { - - colorIndex = faces[ offset ++ ]; - hex = colors[ colorIndex ]; - - faceA.color.setHex( hex ); - faceB.color.setHex( hex ); - - } - - - if ( hasFaceVertexColor ) { - - for ( i = 0; i < 4; i ++ ) { - - colorIndex = faces[ offset ++ ]; - hex = colors[ colorIndex ]; - - if ( i !== 2 ) faceA.vertexColors.push( new THREE.Color( hex ) ); - if ( i !== 0 ) faceB.vertexColors.push( new THREE.Color( hex ) ); - - } - - } - - geometry.faces.push( faceA ); - geometry.faces.push( faceB ); - - } else { - - face = new THREE.Face3(); - face.a = faces[ offset ++ ]; - face.b = faces[ offset ++ ]; - face.c = faces[ offset ++ ]; - - if ( hasMaterial ) { - - materialIndex = faces[ offset ++ ]; - face.materialIndex = materialIndex; - - } - - // to get face <=> uv index correspondence - - fi = geometry.faces.length; - - if ( hasFaceVertexUv ) { - - for ( i = 0; i < nUvLayers; i ++ ) { - - uvLayer = json.uvs[ i ]; - - geometry.faceVertexUvs[ i ][ fi ] = []; - - for ( j = 0; j < 3; j ++ ) { - - uvIndex = faces[ offset ++ ]; - - u = uvLayer[ uvIndex * 2 ]; - v = uvLayer[ uvIndex * 2 + 1 ]; - - uv = new THREE.Vector2( u, v ); - - geometry.faceVertexUvs[ i ][ fi ].push( uv ); - - } - - } - - } - - if ( hasFaceNormal ) { - - normalIndex = faces[ offset ++ ] * 3; - - face.normal.set( - normals[ normalIndex ++ ], - normals[ normalIndex ++ ], - normals[ normalIndex ] - ); - - } - - if ( hasFaceVertexNormal ) { - - for ( i = 0; i < 3; i ++ ) { - - normalIndex = faces[ offset ++ ] * 3; - - normal = new THREE.Vector3( - normals[ normalIndex ++ ], - normals[ normalIndex ++ ], - normals[ normalIndex ] - ); - - face.vertexNormals.push( normal ); - - } - - } - - - if ( hasFaceColor ) { - - colorIndex = faces[ offset ++ ]; - face.color.setHex( colors[ colorIndex ] ); - - } - - - if ( hasFaceVertexColor ) { - - for ( i = 0; i < 3; i ++ ) { - - colorIndex = faces[ offset ++ ]; - face.vertexColors.push( new THREE.Color( colors[ colorIndex ] ) ); - - } - - } - - geometry.faces.push( face ); - - } - - } - - }; - - function parseSkin() { - - var influencesPerVertex = ( json.influencesPerVertex !== undefined ) ? json.influencesPerVertex : 2; - - if ( json.skinWeights ) { - - for ( var i = 0, l = json.skinWeights.length; i < l; i += influencesPerVertex ) { - - var x = json.skinWeights[ i ]; - var y = ( influencesPerVertex > 1 ) ? json.skinWeights[ i + 1 ] : 0; - var z = ( influencesPerVertex > 2 ) ? json.skinWeights[ i + 2 ] : 0; - var w = ( influencesPerVertex > 3 ) ? json.skinWeights[ i + 3 ] : 0; - - geometry.skinWeights.push( new THREE.Vector4( x, y, z, w ) ); - - } - - } - - if ( json.skinIndices ) { - - for ( var i = 0, l = json.skinIndices.length; i < l; i += influencesPerVertex ) { - - var a = json.skinIndices[ i ]; - var b = ( influencesPerVertex > 1 ) ? json.skinIndices[ i + 1 ] : 0; - var c = ( influencesPerVertex > 2 ) ? json.skinIndices[ i + 2 ] : 0; - var d = ( influencesPerVertex > 3 ) ? json.skinIndices[ i + 3 ] : 0; - - geometry.skinIndices.push( new THREE.Vector4( a, b, c, d ) ); - - } - - } - - geometry.bones = json.bones; - - if ( geometry.bones && geometry.bones.length > 0 && ( geometry.skinWeights.length !== geometry.skinIndices.length || geometry.skinIndices.length !== geometry.vertices.length ) ) { - - console.warn( 'When skinning, number of vertices (' + geometry.vertices.length + '), skinIndices (' + - geometry.skinIndices.length + '), and skinWeights (' + geometry.skinWeights.length + ') should match.' ); - - } - - }; - - function parseMorphing( scale ) { - - if ( json.morphTargets !== undefined ) { - - for ( var i = 0, l = json.morphTargets.length; i < l; i ++ ) { - - geometry.morphTargets[ i ] = {}; - geometry.morphTargets[ i ].name = json.morphTargets[ i ].name; - geometry.morphTargets[ i ].vertices = []; - - var dstVertices = geometry.morphTargets[ i ].vertices; - var srcVertices = json.morphTargets[ i ].vertices; - - for ( var v = 0, vl = srcVertices.length; v < vl; v += 3 ) { - - var vertex = new THREE.Vector3(); - vertex.x = srcVertices[ v ] * scale; - vertex.y = srcVertices[ v + 1 ] * scale; - vertex.z = srcVertices[ v + 2 ] * scale; - - dstVertices.push( vertex ); - - } - - } - - } - - if ( json.morphColors !== undefined && json.morphColors.length > 0 ) { - - console.warn( 'THREE.JSONLoader: "morphColors" no longer supported. Using them as face colors.' ); - - var faces = geometry.faces; - var morphColors = json.morphColors[ 0 ].colors; - - for ( var i = 0, l = faces.length; i < l; i ++ ) { - - faces[ i ].color.fromArray( morphColors, i * 3 ); - - } - - } - - } - - function parseAnimations() { - - var outputAnimations = []; - - // parse old style Bone/Hierarchy animations - var animations = []; - - if ( json.animation !== undefined ) { - - animations.push( json.animation ); - - } - - if ( json.animations !== undefined ) { - - if ( json.animations.length ) { - - animations = animations.concat( json.animations ); - - } else { - - animations.push( json.animations ); - - } - - } - - for ( var i = 0; i < animations.length; i ++ ) { - - var clip = THREE.AnimationClip.parseAnimation( animations[ i ], geometry.bones ); - if ( clip ) outputAnimations.push( clip ); - - } - - // parse implicit morph animations - if ( geometry.morphTargets ) { - - // TODO: Figure out what an appropraite FPS is for morph target animations -- defaulting to 10, but really it is completely arbitrary. - var morphAnimationClips = THREE.AnimationClip.CreateClipsFromMorphTargetSequences( geometry.morphTargets, 10 ); - outputAnimations = outputAnimations.concat( morphAnimationClips ); - - } - - if ( outputAnimations.length > 0 ) geometry.animations = outputAnimations; - - }; - - if ( json.materials === undefined || json.materials.length === 0 ) { - - return { geometry: geometry }; - - } else { - - var materials = THREE.Loader.prototype.initMaterials( json.materials, texturePath, this.crossOrigin ); - - return { geometry: geometry, materials: materials }; - - } - - } - -}; - -// File:src/loaders/LoadingManager.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.LoadingManager = function ( onLoad, onProgress, onError ) { - - var scope = this; - - var isLoading = false, itemsLoaded = 0, itemsTotal = 0; - - this.onStart = undefined; - this.onLoad = onLoad; - this.onProgress = onProgress; - this.onError = onError; - - this.itemStart = function ( url ) { - - itemsTotal ++; - - if ( isLoading === false ) { - - if ( scope.onStart !== undefined ) { - - scope.onStart( url, itemsLoaded, itemsTotal ); - - } - - } - - isLoading = true; - - }; - - this.itemEnd = function ( url ) { - - itemsLoaded ++; - - if ( scope.onProgress !== undefined ) { - - scope.onProgress( url, itemsLoaded, itemsTotal ); - - } - - if ( itemsLoaded === itemsTotal ) { - - isLoading = false; - - if ( scope.onLoad !== undefined ) { - - scope.onLoad(); - - } - - } - - }; - - this.itemError = function ( url ) { - - if ( scope.onError !== undefined ) { - - scope.onError( url ); - - } - - }; - -}; - -THREE.DefaultLoadingManager = new THREE.LoadingManager(); - -// File:src/loaders/BufferGeometryLoader.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.BufferGeometryLoader = function ( manager ) { - - this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; - -}; - -THREE.BufferGeometryLoader.prototype = { - - constructor: THREE.BufferGeometryLoader, - - load: function ( url, onLoad, onProgress, onError ) { - - var scope = this; - - var loader = new THREE.XHRLoader( scope.manager ); - loader.load( url, function ( text ) { - - onLoad( scope.parse( JSON.parse( text ) ) ); - - }, onProgress, onError ); - - }, - - parse: function ( json ) { - - var geometry = new THREE.BufferGeometry(); - - var index = json.data.index; - - var TYPED_ARRAYS = { - 'Int8Array': Int8Array, - 'Uint8Array': Uint8Array, - 'Uint8ClampedArray': Uint8ClampedArray, - 'Int16Array': Int16Array, - 'Uint16Array': Uint16Array, - 'Int32Array': Int32Array, - 'Uint32Array': Uint32Array, - 'Float32Array': Float32Array, - 'Float64Array': Float64Array - }; - - if ( index !== undefined ) { - - var typedArray = new TYPED_ARRAYS[ index.type ]( index.array ); - geometry.setIndex( new THREE.BufferAttribute( typedArray, 1 ) ); - - } - - var attributes = json.data.attributes; - - for ( var key in attributes ) { - - var attribute = attributes[ key ]; - var typedArray = new TYPED_ARRAYS[ attribute.type ]( attribute.array ); - - geometry.addAttribute( key, new THREE.BufferAttribute( typedArray, attribute.itemSize, attribute.normalized ) ); - - } - - var groups = json.data.groups || json.data.drawcalls || json.data.offsets; - - if ( groups !== undefined ) { - - for ( var i = 0, n = groups.length; i !== n; ++ i ) { - - var group = groups[ i ]; - - geometry.addGroup( group.start, group.count, group.materialIndex ); - - } - - } - - var boundingSphere = json.data.boundingSphere; - - if ( boundingSphere !== undefined ) { - - var center = new THREE.Vector3(); - - if ( boundingSphere.center !== undefined ) { - - center.fromArray( boundingSphere.center ); - - } - - geometry.boundingSphere = new THREE.Sphere( center, boundingSphere.radius ); - - } - - return geometry; - - } - -}; - -// File:src/loaders/MaterialLoader.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.MaterialLoader = function ( manager ) { - - this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; - this.textures = {}; - -}; - -THREE.MaterialLoader.prototype = { - - constructor: THREE.MaterialLoader, - - load: function ( url, onLoad, onProgress, onError ) { - - var scope = this; - - var loader = new THREE.XHRLoader( scope.manager ); - loader.load( url, function ( text ) { - - onLoad( scope.parse( JSON.parse( text ) ) ); - - }, onProgress, onError ); - - }, - - setTextures: function ( value ) { - - this.textures = value; - - }, - - getTexture: function ( name ) { - - var textures = this.textures; - - if ( textures[ name ] === undefined ) { - - console.warn( 'THREE.MaterialLoader: Undefined texture', name ); - - } - - return textures[ name ]; - - }, - - parse: function ( json ) { - - var material = new THREE[ json.type ]; - - if ( json.uuid !== undefined ) material.uuid = json.uuid; - if ( json.name !== undefined ) material.name = json.name; - if ( json.color !== undefined ) material.color.setHex( json.color ); - if ( json.roughness !== undefined ) material.roughness = json.roughness; - if ( json.metalness !== undefined ) material.metalness = json.metalness; - if ( json.emissive !== undefined ) material.emissive.setHex( json.emissive ); - if ( json.specular !== undefined ) material.specular.setHex( json.specular ); - if ( json.shininess !== undefined ) material.shininess = json.shininess; - if ( json.uniforms !== undefined ) material.uniforms = json.uniforms; - if ( json.vertexShader !== undefined ) material.vertexShader = json.vertexShader; - if ( json.fragmentShader !== undefined ) material.fragmentShader = json.fragmentShader; - if ( json.vertexColors !== undefined ) material.vertexColors = json.vertexColors; - if ( json.shading !== undefined ) material.shading = json.shading; - if ( json.blending !== undefined ) material.blending = json.blending; - if ( json.side !== undefined ) material.side = json.side; - if ( json.opacity !== undefined ) material.opacity = json.opacity; - if ( json.transparent !== undefined ) material.transparent = json.transparent; - if ( json.alphaTest !== undefined ) material.alphaTest = json.alphaTest; - if ( json.depthTest !== undefined ) material.depthTest = json.depthTest; - if ( json.depthWrite !== undefined ) material.depthWrite = json.depthWrite; - if ( json.colorWrite !== undefined ) material.colorWrite = json.colorWrite; - if ( json.wireframe !== undefined ) material.wireframe = json.wireframe; - if ( json.wireframeLinewidth !== undefined ) material.wireframeLinewidth = json.wireframeLinewidth; - - // for PointsMaterial - if ( json.size !== undefined ) material.size = json.size; - if ( json.sizeAttenuation !== undefined ) material.sizeAttenuation = json.sizeAttenuation; - - // maps - - if ( json.map !== undefined ) material.map = this.getTexture( json.map ); - - if ( json.alphaMap !== undefined ) { - - material.alphaMap = this.getTexture( json.alphaMap ); - material.transparent = true; - - } - - if ( json.bumpMap !== undefined ) material.bumpMap = this.getTexture( json.bumpMap ); - if ( json.bumpScale !== undefined ) material.bumpScale = json.bumpScale; - - if ( json.normalMap !== undefined ) material.normalMap = this.getTexture( json.normalMap ); - if ( json.normalScale !== undefined ) { - - var normalScale = json.normalScale; - - if ( Array.isArray( normalScale ) === false ) { - - // Blender exporter used to export a scalar. See #7459 - - normalScale = [ normalScale, normalScale ]; - - } - - material.normalScale = new THREE.Vector2().fromArray( normalScale ); - - } - - if ( json.displacementMap !== undefined ) material.displacementMap = this.getTexture( json.displacementMap ); - if ( json.displacementScale !== undefined ) material.displacementScale = json.displacementScale; - if ( json.displacementBias !== undefined ) material.displacementBias = json.displacementBias; - - if ( json.roughnessMap !== undefined ) material.roughnessMap = this.getTexture( json.roughnessMap ); - if ( json.metalnessMap !== undefined ) material.metalnessMap = this.getTexture( json.metalnessMap ); - - if ( json.emissiveMap !== undefined ) material.emissiveMap = this.getTexture( json.emissiveMap ); - if ( json.emissiveIntensity !== undefined ) material.emissiveIntensity = json.emissiveIntensity; - - if ( json.specularMap !== undefined ) material.specularMap = this.getTexture( json.specularMap ); - - if ( json.envMap !== undefined ) { - - material.envMap = this.getTexture( json.envMap ); - material.combine = THREE.MultiplyOperation; - - } - - if ( json.reflectivity ) material.reflectivity = json.reflectivity; - - if ( json.lightMap !== undefined ) material.lightMap = this.getTexture( json.lightMap ); - if ( json.lightMapIntensity !== undefined ) material.lightMapIntensity = json.lightMapIntensity; - - if ( json.aoMap !== undefined ) material.aoMap = this.getTexture( json.aoMap ); - if ( json.aoMapIntensity !== undefined ) material.aoMapIntensity = json.aoMapIntensity; - - // MultiMaterial - - if ( json.materials !== undefined ) { - - for ( var i = 0, l = json.materials.length; i < l; i ++ ) { - - material.materials.push( this.parse( json.materials[ i ] ) ); - - } - - } - - return material; - - } - -}; - -// File:src/loaders/ObjectLoader.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.ObjectLoader = function ( manager ) { - - this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; - this.texturePath = ''; - -}; - -THREE.ObjectLoader.prototype = { - - constructor: THREE.ObjectLoader, - - load: function ( url, onLoad, onProgress, onError ) { - - if ( this.texturePath === '' ) { - - this.texturePath = url.substring( 0, url.lastIndexOf( '/' ) + 1 ); - - } - - var scope = this; - - var loader = new THREE.XHRLoader( scope.manager ); - loader.load( url, function ( text ) { - - scope.parse( JSON.parse( text ), onLoad ); - - }, onProgress, onError ); - - }, - - setTexturePath: function ( value ) { - - this.texturePath = value; - - }, - - setCrossOrigin: function ( value ) { - - this.crossOrigin = value; - - }, - - parse: function ( json, onLoad ) { - - var geometries = this.parseGeometries( json.geometries ); - - var images = this.parseImages( json.images, function () { - - if ( onLoad !== undefined ) onLoad( object ); - - } ); - - var textures = this.parseTextures( json.textures, images ); - var materials = this.parseMaterials( json.materials, textures ); - - var object = this.parseObject( json.object, geometries, materials ); - - if ( json.animations ) { - - object.animations = this.parseAnimations( json.animations ); - - } - - if ( json.images === undefined || json.images.length === 0 ) { - - if ( onLoad !== undefined ) onLoad( object ); - - } - - return object; - - }, - - parseGeometries: function ( json ) { - - var geometries = {}; - - if ( json !== undefined ) { - - var geometryLoader = new THREE.JSONLoader(); - var bufferGeometryLoader = new THREE.BufferGeometryLoader(); - - for ( var i = 0, l = json.length; i < l; i ++ ) { - - var geometry; - var data = json[ i ]; - - switch ( data.type ) { - - case 'PlaneGeometry': - case 'PlaneBufferGeometry': - - geometry = new THREE[ data.type ]( - data.width, - data.height, - data.widthSegments, - data.heightSegments - ); - - break; - - case 'BoxGeometry': - case 'BoxBufferGeometry': - case 'CubeGeometry': // backwards compatible - - geometry = new THREE[ data.type ]( - data.width, - data.height, - data.depth, - data.widthSegments, - data.heightSegments, - data.depthSegments - ); - - break; - - case 'CircleGeometry': - case 'CircleBufferGeometry': - - geometry = new THREE[ data.type ]( - data.radius, - data.segments, - data.thetaStart, - data.thetaLength - ); - - break; - - case 'CylinderGeometry': - case 'CylinderBufferGeometry': - - geometry = new THREE[ data.type ]( - data.radiusTop, - data.radiusBottom, - data.height, - data.radialSegments, - data.heightSegments, - data.openEnded, - data.thetaStart, - data.thetaLength - ); - - break; - - case 'SphereGeometry': - case 'SphereBufferGeometry': - - geometry = new THREE[ data.type ]( - data.radius, - data.widthSegments, - data.heightSegments, - data.phiStart, - data.phiLength, - data.thetaStart, - data.thetaLength - ); - - break; - - case 'DodecahedronGeometry': - - geometry = new THREE.DodecahedronGeometry( - data.radius, - data.detail - ); - - break; - - case 'IcosahedronGeometry': - - geometry = new THREE.IcosahedronGeometry( - data.radius, - data.detail - ); - - break; - - case 'OctahedronGeometry': - - geometry = new THREE.OctahedronGeometry( - data.radius, - data.detail - ); - - break; - - case 'TetrahedronGeometry': - - geometry = new THREE.TetrahedronGeometry( - data.radius, - data.detail - ); - - break; - - case 'RingGeometry': - case 'RingBufferGeometry': - - geometry = new THREE[ data.type ]( - data.innerRadius, - data.outerRadius, - data.thetaSegments, - data.phiSegments, - data.thetaStart, - data.thetaLength - ); - - break; - - case 'TorusGeometry': - case 'TorusBufferGeometry': - - geometry = new THREE[ data.type ]( - data.radius, - data.tube, - data.radialSegments, - data.tubularSegments, - data.arc - ); - - break; - - case 'TorusKnotGeometry': - case 'TorusKnotBufferGeometry': - - geometry = new THREE[ data.type ]( - data.radius, - data.tube, - data.tubularSegments, - data.radialSegments, - data.p, - data.q - ); - - break; - - case 'LatheGeometry': - case 'LatheBufferGeometry': - - geometry = new THREE[ data.type ]( - data.points, - data.segments, - data.phiStart, - data.phiLength - ); - - break; - - case 'BufferGeometry': - - geometry = bufferGeometryLoader.parse( data ); - - break; - - case 'Geometry': - - geometry = geometryLoader.parse( data.data, this.texturePath ).geometry; - - break; - - default: - - console.warn( 'THREE.ObjectLoader: Unsupported geometry type "' + data.type + '"' ); - - continue; - - } - - geometry.uuid = data.uuid; - - if ( data.name !== undefined ) geometry.name = data.name; - - geometries[ data.uuid ] = geometry; - - } - - } - - return geometries; - - }, - - parseMaterials: function ( json, textures ) { - - var materials = {}; - - if ( json !== undefined ) { - - var loader = new THREE.MaterialLoader(); - loader.setTextures( textures ); - - for ( var i = 0, l = json.length; i < l; i ++ ) { - - var material = loader.parse( json[ i ] ); - materials[ material.uuid ] = material; - - } - - } - - return materials; - - }, - - parseAnimations: function ( json ) { - - var animations = []; - - for ( var i = 0; i < json.length; i ++ ) { - - var clip = THREE.AnimationClip.parse( json[ i ] ); - - animations.push( clip ); - - } - - return animations; - - }, - - parseImages: function ( json, onLoad ) { - - var scope = this; - var images = {}; - - function loadImage( url ) { - - scope.manager.itemStart( url ); - - return loader.load( url, function () { - - scope.manager.itemEnd( url ); - - } ); - - } - - if ( json !== undefined && json.length > 0 ) { - - var manager = new THREE.LoadingManager( onLoad ); - - var loader = new THREE.ImageLoader( manager ); - loader.setCrossOrigin( this.crossOrigin ); - - for ( var i = 0, l = json.length; i < l; i ++ ) { - - var image = json[ i ]; - var path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test( image.url ) ? image.url : scope.texturePath + image.url; - - images[ image.uuid ] = loadImage( path ); - - } - - } - - return images; - - }, - - parseTextures: function ( json, images ) { - - function parseConstant( value ) { - - if ( typeof( value ) === 'number' ) return value; - - console.warn( 'THREE.ObjectLoader.parseTexture: Constant should be in numeric form.', value ); - - return THREE[ value ]; - - } - - var textures = {}; - - if ( json !== undefined ) { - - for ( var i = 0, l = json.length; i < l; i ++ ) { - - var data = json[ i ]; - - if ( data.image === undefined ) { - - console.warn( 'THREE.ObjectLoader: No "image" specified for', data.uuid ); - - } - - if ( images[ data.image ] === undefined ) { - - console.warn( 'THREE.ObjectLoader: Undefined image', data.image ); - - } - - var texture = new THREE.Texture( images[ data.image ] ); - texture.needsUpdate = true; - - texture.uuid = data.uuid; - - if ( data.name !== undefined ) texture.name = data.name; - if ( data.mapping !== undefined ) texture.mapping = parseConstant( data.mapping ); - if ( data.offset !== undefined ) texture.offset = new THREE.Vector2( data.offset[ 0 ], data.offset[ 1 ] ); - if ( data.repeat !== undefined ) texture.repeat = new THREE.Vector2( data.repeat[ 0 ], data.repeat[ 1 ] ); - if ( data.minFilter !== undefined ) texture.minFilter = parseConstant( data.minFilter ); - if ( data.magFilter !== undefined ) texture.magFilter = parseConstant( data.magFilter ); - if ( data.anisotropy !== undefined ) texture.anisotropy = data.anisotropy; - if ( Array.isArray( data.wrap ) ) { - - texture.wrapS = parseConstant( data.wrap[ 0 ] ); - texture.wrapT = parseConstant( data.wrap[ 1 ] ); - - } - - textures[ data.uuid ] = texture; - - } - - } - - return textures; - - }, - - parseObject: function () { - - var matrix = new THREE.Matrix4(); - - return function ( data, geometries, materials ) { - - var object; - - function getGeometry( name ) { - - if ( geometries[ name ] === undefined ) { - - console.warn( 'THREE.ObjectLoader: Undefined geometry', name ); - - } - - return geometries[ name ]; - - } - - function getMaterial( name ) { - - if ( name === undefined ) return undefined; - - if ( materials[ name ] === undefined ) { - - console.warn( 'THREE.ObjectLoader: Undefined material', name ); - - } - - return materials[ name ]; - - } - - switch ( data.type ) { - - case 'Scene': - - object = new THREE.Scene(); - - break; - - case 'PerspectiveCamera': - - object = new THREE.PerspectiveCamera( - data.fov, data.aspect, data.near, data.far ); - - if ( data.focus !== undefined ) object.focus = data.focus; - if ( data.zoom !== undefined ) object.zoom = data.zoom; - if ( data.filmGauge !== undefined ) object.filmGauge = data.filmGauge; - if ( data.filmOffset !== undefined ) object.filmOffset = data.filmOffset; - if ( data.view !== undefined ) object.view = Object.assign( {}, data.view ); - - break; - - case 'OrthographicCamera': - - object = new THREE.OrthographicCamera( data.left, data.right, data.top, data.bottom, data.near, data.far ); - - break; - - case 'AmbientLight': - - object = new THREE.AmbientLight( data.color, data.intensity ); - - break; - - case 'DirectionalLight': - - object = new THREE.DirectionalLight( data.color, data.intensity ); - - break; - - case 'PointLight': - - object = new THREE.PointLight( data.color, data.intensity, data.distance, data.decay ); - - break; - - case 'SpotLight': - - object = new THREE.SpotLight( data.color, data.intensity, data.distance, data.angle, data.penumbra, data.decay ); - - break; - - case 'HemisphereLight': - - object = new THREE.HemisphereLight( data.color, data.groundColor, data.intensity ); - - break; - - case 'Mesh': - - var geometry = getGeometry( data.geometry ); - var material = getMaterial( data.material ); - - if ( geometry.bones && geometry.bones.length > 0 ) { - - object = new THREE.SkinnedMesh( geometry, material ); - - } else { - - object = new THREE.Mesh( geometry, material ); - - } - - break; - - case 'LOD': - - object = new THREE.LOD(); - - break; - - case 'Line': - - object = new THREE.Line( getGeometry( data.geometry ), getMaterial( data.material ), data.mode ); - - break; - - case 'PointCloud': - case 'Points': - - object = new THREE.Points( getGeometry( data.geometry ), getMaterial( data.material ) ); - - break; - - case 'Sprite': - - object = new THREE.Sprite( getMaterial( data.material ) ); - - break; - - case 'Group': - - object = new THREE.Group(); - - break; - - default: - - object = new THREE.Object3D(); - - } - - object.uuid = data.uuid; - - if ( data.name !== undefined ) object.name = data.name; - if ( data.matrix !== undefined ) { - - matrix.fromArray( data.matrix ); - matrix.decompose( object.position, object.quaternion, object.scale ); - - } else { - - if ( data.position !== undefined ) object.position.fromArray( data.position ); - if ( data.rotation !== undefined ) object.rotation.fromArray( data.rotation ); - if ( data.scale !== undefined ) object.scale.fromArray( data.scale ); - - } - - if ( data.castShadow !== undefined ) object.castShadow = data.castShadow; - if ( data.receiveShadow !== undefined ) object.receiveShadow = data.receiveShadow; - - if ( data.visible !== undefined ) object.visible = data.visible; - if ( data.userData !== undefined ) object.userData = data.userData; - - if ( data.children !== undefined ) { - - for ( var child in data.children ) { - - object.add( this.parseObject( data.children[ child ], geometries, materials ) ); - - } - - } - - if ( data.type === 'LOD' ) { - - var levels = data.levels; - - for ( var l = 0; l < levels.length; l ++ ) { - - var level = levels[ l ]; - var child = object.getObjectByProperty( 'uuid', level.object ); - - if ( child !== undefined ) { - - object.addLevel( child, level.distance ); - - } - - } - - } - - return object; - - }; - - }() - -}; - -// File:src/loaders/TextureLoader.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.TextureLoader = function ( manager ) { - - this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; - -}; - -THREE.TextureLoader.prototype = { - - constructor: THREE.TextureLoader, - - load: function ( url, onLoad, onProgress, onError ) { - - var texture = new THREE.Texture(); - - var loader = new THREE.ImageLoader( this.manager ); - loader.setCrossOrigin( this.crossOrigin ); - loader.setPath( this.path ); - loader.load( url, function ( image ) { - - texture.image = image; - texture.needsUpdate = true; - - if ( onLoad !== undefined ) { - - onLoad( texture ); - - } - - }, onProgress, onError ); - - return texture; - - }, - - setCrossOrigin: function ( value ) { - - this.crossOrigin = value; - - }, - - setPath: function ( value ) { - - this.path = value; - - } - -}; - -// File:src/loaders/CubeTextureLoader.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.CubeTextureLoader = function ( manager ) { - - this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; - -}; - -THREE.CubeTextureLoader.prototype = { - - constructor: THREE.CubeTextureLoader, - - load: function ( urls, onLoad, onProgress, onError ) { - - var texture = new THREE.CubeTexture(); - - var loader = new THREE.ImageLoader( this.manager ); - loader.setCrossOrigin( this.crossOrigin ); - loader.setPath( this.path ); - - var loaded = 0; - - function loadTexture( i ) { - - loader.load( urls[ i ], function ( image ) { - - texture.images[ i ] = image; - - loaded ++; - - if ( loaded === 6 ) { - - texture.needsUpdate = true; - - if ( onLoad ) onLoad( texture ); - - } - - }, undefined, onError ); - - } - - for ( var i = 0; i < urls.length; ++ i ) { - - loadTexture( i ); - - } - - return texture; - - }, - - setCrossOrigin: function ( value ) { - - this.crossOrigin = value; - - }, - - setPath: function ( value ) { - - this.path = value; - - } - -}; - -// File:src/loaders/BinaryTextureLoader.js - -/** - * @author Nikos M. / https://github.com/foo123/ - * - * Abstract Base class to load generic binary textures formats (rgbe, hdr, ...) - */ - -THREE.DataTextureLoader = THREE.BinaryTextureLoader = function ( manager ) { - - this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; - - // override in sub classes - this._parser = null; - -}; - -THREE.BinaryTextureLoader.prototype = { - - constructor: THREE.BinaryTextureLoader, - - load: function ( url, onLoad, onProgress, onError ) { - - var scope = this; - - var texture = new THREE.DataTexture(); - - var loader = new THREE.XHRLoader( this.manager ); - loader.setResponseType( 'arraybuffer' ); - - loader.load( url, function ( buffer ) { - - var texData = scope._parser( buffer ); - - if ( ! texData ) return; - - if ( undefined !== texData.image ) { - - texture.image = texData.image; - - } else if ( undefined !== texData.data ) { - - texture.image.width = texData.width; - texture.image.height = texData.height; - texture.image.data = texData.data; - - } - - texture.wrapS = undefined !== texData.wrapS ? texData.wrapS : THREE.ClampToEdgeWrapping; - texture.wrapT = undefined !== texData.wrapT ? texData.wrapT : THREE.ClampToEdgeWrapping; - - texture.magFilter = undefined !== texData.magFilter ? texData.magFilter : THREE.LinearFilter; - texture.minFilter = undefined !== texData.minFilter ? texData.minFilter : THREE.LinearMipMapLinearFilter; - - texture.anisotropy = undefined !== texData.anisotropy ? texData.anisotropy : 1; - - if ( undefined !== texData.format ) { - - texture.format = texData.format; - - } - if ( undefined !== texData.type ) { - - texture.type = texData.type; - - } - - if ( undefined !== texData.mipmaps ) { - - texture.mipmaps = texData.mipmaps; - - } - - if ( 1 === texData.mipmapCount ) { - - texture.minFilter = THREE.LinearFilter; - - } - - texture.needsUpdate = true; - - if ( onLoad ) onLoad( texture, texData ); - - }, onProgress, onError ); - - - return texture; - - } - -}; - -// File:src/loaders/CompressedTextureLoader.js - -/** - * @author mrdoob / http://mrdoob.com/ - * - * Abstract Base class to block based textures loader (dds, pvr, ...) - */ - -THREE.CompressedTextureLoader = function ( manager ) { - - this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; - - // override in sub classes - this._parser = null; - -}; - - -THREE.CompressedTextureLoader.prototype = { - - constructor: THREE.CompressedTextureLoader, - - load: function ( url, onLoad, onProgress, onError ) { - - var scope = this; - - var images = []; - - var texture = new THREE.CompressedTexture(); - texture.image = images; - - var loader = new THREE.XHRLoader( this.manager ); - loader.setPath( this.path ); - loader.setResponseType( 'arraybuffer' ); - - function loadTexture( i ) { - - loader.load( url[ i ], function ( buffer ) { - - var texDatas = scope._parser( buffer, true ); - - images[ i ] = { - width: texDatas.width, - height: texDatas.height, - format: texDatas.format, - mipmaps: texDatas.mipmaps - }; - - loaded += 1; - - if ( loaded === 6 ) { - - if ( texDatas.mipmapCount === 1 ) - texture.minFilter = THREE.LinearFilter; - - texture.format = texDatas.format; - texture.needsUpdate = true; - - if ( onLoad ) onLoad( texture ); - - } - - }, onProgress, onError ); - - } - - if ( Array.isArray( url ) ) { - - var loaded = 0; - - for ( var i = 0, il = url.length; i < il; ++ i ) { - - loadTexture( i ); - - } - - } else { - - // compressed cubemap texture stored in a single DDS file - - loader.load( url, function ( buffer ) { - - var texDatas = scope._parser( buffer, true ); - - if ( texDatas.isCubemap ) { - - var faces = texDatas.mipmaps.length / texDatas.mipmapCount; - - for ( var f = 0; f < faces; f ++ ) { - - images[ f ] = { mipmaps : [] }; - - for ( var i = 0; i < texDatas.mipmapCount; i ++ ) { - - images[ f ].mipmaps.push( texDatas.mipmaps[ f * texDatas.mipmapCount + i ] ); - images[ f ].format = texDatas.format; - images[ f ].width = texDatas.width; - images[ f ].height = texDatas.height; - - } - - } - - } else { - - texture.image.width = texDatas.width; - texture.image.height = texDatas.height; - texture.mipmaps = texDatas.mipmaps; - - } - - if ( texDatas.mipmapCount === 1 ) { - - texture.minFilter = THREE.LinearFilter; - - } - - texture.format = texDatas.format; - texture.needsUpdate = true; - - if ( onLoad ) onLoad( texture ); - - }, onProgress, onError ); - - } - - return texture; - - }, - - setPath: function ( value ) { - - this.path = value; - - } - -}; - -// File:src/materials/Material.js - -/** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - */ - -THREE.Material = function () { - - Object.defineProperty( this, 'id', { value: THREE.MaterialIdCount ++ } ); - - this.uuid = THREE.Math.generateUUID(); - - this.name = ''; - this.type = 'Material'; - - this.side = THREE.FrontSide; - - this.opacity = 1; - this.transparent = false; - - this.blending = THREE.NormalBlending; - - this.blendSrc = THREE.SrcAlphaFactor; - this.blendDst = THREE.OneMinusSrcAlphaFactor; - this.blendEquation = THREE.AddEquation; - this.blendSrcAlpha = null; - this.blendDstAlpha = null; - this.blendEquationAlpha = null; - - this.depthFunc = THREE.LessEqualDepth; - this.depthTest = true; - this.depthWrite = true; - - this.clippingPlanes = null; - this.clipShadows = false; - - this.colorWrite = true; - - this.precision = null; // override the renderer's default precision for this material - - this.polygonOffset = false; - this.polygonOffsetFactor = 0; - this.polygonOffsetUnits = 0; - - this.alphaTest = 0; - this.premultipliedAlpha = false; - - this.overdraw = 0; // Overdrawn pixels (typically between 0 and 1) for fixing antialiasing gaps in CanvasRenderer - - this.visible = true; - - this._needsUpdate = true; - -}; - -THREE.Material.prototype = { - - constructor: THREE.Material, - - get needsUpdate () { - - return this._needsUpdate; - - }, - - set needsUpdate ( value ) { - - if ( value === true ) this.update(); - - this._needsUpdate = value; - - }, - - setValues: function ( values ) { - - if ( values === undefined ) return; - - for ( var key in values ) { - - var newValue = values[ key ]; - - if ( newValue === undefined ) { - - console.warn( "THREE.Material: '" + key + "' parameter is undefined." ); - continue; - - } - - var currentValue = this[ key ]; - - if ( currentValue === undefined ) { - - console.warn( "THREE." + this.type + ": '" + key + "' is not a property of this material." ); - continue; - - } - - if ( currentValue instanceof THREE.Color ) { - - currentValue.set( newValue ); - - } else if ( currentValue instanceof THREE.Vector3 && newValue instanceof THREE.Vector3 ) { - - currentValue.copy( newValue ); - - } else if ( key === 'overdraw' ) { - - // ensure overdraw is backwards-compatible with legacy boolean type - this[ key ] = Number( newValue ); - - } else { - - this[ key ] = newValue; - - } - - } - - }, - - toJSON: function ( meta ) { - - var isRoot = meta === undefined; - - if ( isRoot ) { - - meta = { - textures: {}, - images: {} - }; - - } - - var data = { - metadata: { - version: 4.4, - type: 'Material', - generator: 'Material.toJSON' - } - }; - - // standard Material serialization - data.uuid = this.uuid; - data.type = this.type; - if ( this.name !== '' ) data.name = this.name; - - if ( this.color instanceof THREE.Color ) data.color = this.color.getHex(); - - if ( this.roughness !== 0.5 ) data.roughness = this.roughness; - if ( this.metalness !== 0.5 ) data.metalness = this.metalness; - - if ( this.emissive instanceof THREE.Color ) data.emissive = this.emissive.getHex(); - if ( this.specular instanceof THREE.Color ) data.specular = this.specular.getHex(); - if ( this.shininess !== undefined ) data.shininess = this.shininess; - - if ( this.map instanceof THREE.Texture ) data.map = this.map.toJSON( meta ).uuid; - if ( this.alphaMap instanceof THREE.Texture ) data.alphaMap = this.alphaMap.toJSON( meta ).uuid; - if ( this.lightMap instanceof THREE.Texture ) data.lightMap = this.lightMap.toJSON( meta ).uuid; - if ( this.bumpMap instanceof THREE.Texture ) { - - data.bumpMap = this.bumpMap.toJSON( meta ).uuid; - data.bumpScale = this.bumpScale; - - } - if ( this.normalMap instanceof THREE.Texture ) { - - data.normalMap = this.normalMap.toJSON( meta ).uuid; - data.normalScale = this.normalScale.toArray(); - - } - if ( this.displacementMap instanceof THREE.Texture ) { - - data.displacementMap = this.displacementMap.toJSON( meta ).uuid; - data.displacementScale = this.displacementScale; - data.displacementBias = this.displacementBias; - - } - if ( this.roughnessMap instanceof THREE.Texture ) data.roughnessMap = this.roughnessMap.toJSON( meta ).uuid; - if ( this.metalnessMap instanceof THREE.Texture ) data.metalnessMap = this.metalnessMap.toJSON( meta ).uuid; - - if ( this.emissiveMap instanceof THREE.Texture ) data.emissiveMap = this.emissiveMap.toJSON( meta ).uuid; - if ( this.specularMap instanceof THREE.Texture ) data.specularMap = this.specularMap.toJSON( meta ).uuid; - - if ( this.envMap instanceof THREE.Texture ) { - - data.envMap = this.envMap.toJSON( meta ).uuid; - data.reflectivity = this.reflectivity; // Scale behind envMap - - } - - if ( this.size !== undefined ) data.size = this.size; - if ( this.sizeAttenuation !== undefined ) data.sizeAttenuation = this.sizeAttenuation; - - if ( this.vertexColors !== undefined && this.vertexColors !== THREE.NoColors ) data.vertexColors = this.vertexColors; - if ( this.shading !== undefined && this.shading !== THREE.SmoothShading ) data.shading = this.shading; - if ( this.blending !== undefined && this.blending !== THREE.NormalBlending ) data.blending = this.blending; - if ( this.side !== undefined && this.side !== THREE.FrontSide ) data.side = this.side; - - if ( this.opacity < 1 ) data.opacity = this.opacity; - if ( this.transparent === true ) data.transparent = this.transparent; - if ( this.alphaTest > 0 ) data.alphaTest = this.alphaTest; - if ( this.premultipliedAlpha === true ) data.premultipliedAlpha = this.premultipliedAlpha; - if ( this.wireframe === true ) data.wireframe = this.wireframe; - if ( this.wireframeLinewidth > 1 ) data.wireframeLinewidth = this.wireframeLinewidth; - - // TODO: Copied from Object3D.toJSON - - function extractFromCache ( cache ) { - - var values = []; - - for ( var key in cache ) { - - var data = cache[ key ]; - delete data.metadata; - values.push( data ); - - } - - return values; - - } - - if ( isRoot ) { - - var textures = extractFromCache( meta.textures ); - var images = extractFromCache( meta.images ); - - if ( textures.length > 0 ) data.textures = textures; - if ( images.length > 0 ) data.images = images; - - } - - return data; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( source ) { - - this.name = source.name; - - this.side = source.side; - - this.opacity = source.opacity; - this.transparent = source.transparent; - - this.blending = source.blending; - - this.blendSrc = source.blendSrc; - this.blendDst = source.blendDst; - this.blendEquation = source.blendEquation; - this.blendSrcAlpha = source.blendSrcAlpha; - this.blendDstAlpha = source.blendDstAlpha; - this.blendEquationAlpha = source.blendEquationAlpha; - - this.depthFunc = source.depthFunc; - this.depthTest = source.depthTest; - this.depthWrite = source.depthWrite; - - this.colorWrite = source.colorWrite; - - this.precision = source.precision; - - this.polygonOffset = source.polygonOffset; - this.polygonOffsetFactor = source.polygonOffsetFactor; - this.polygonOffsetUnits = source.polygonOffsetUnits; - - this.alphaTest = source.alphaTest; - - this.premultipliedAlpha = source.premultipliedAlpha; - - this.overdraw = source.overdraw; - - this.visible = source.visible; - this.clipShadows = source.clipShadows; - - var srcPlanes = source.clippingPlanes, - dstPlanes = null; - - if ( srcPlanes !== null ) { - - var n = srcPlanes.length; - dstPlanes = new Array( n ); - - for ( var i = 0; i !== n; ++ i ) - dstPlanes[ i ] = srcPlanes[ i ].clone(); - - } - - this.clippingPlanes = dstPlanes; - - return this; - - }, - - update: function () { - - this.dispatchEvent( { type: 'update' } ); - - }, - - dispose: function () { - - this.dispatchEvent( { type: 'dispose' } ); - - } - -}; - -THREE.EventDispatcher.prototype.apply( THREE.Material.prototype ); - -THREE.MaterialIdCount = 0; - -// File:src/materials/LineBasicMaterial.js - -/** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * color: , - * opacity: , - * - * linewidth: , - * linecap: "round", - * linejoin: "round", - * - * blending: THREE.NormalBlending, - * depthTest: , - * depthWrite: , - * - * vertexColors: - * - * fog: - * } - */ - -THREE.LineBasicMaterial = function ( parameters ) { - - THREE.Material.call( this ); - - this.type = 'LineBasicMaterial'; - - this.color = new THREE.Color( 0xffffff ); - - this.linewidth = 1; - this.linecap = 'round'; - this.linejoin = 'round'; - - this.blending = THREE.NormalBlending; - - this.vertexColors = THREE.NoColors; - - this.fog = true; - - this.setValues( parameters ); - -}; - -THREE.LineBasicMaterial.prototype = Object.create( THREE.Material.prototype ); -THREE.LineBasicMaterial.prototype.constructor = THREE.LineBasicMaterial; - -THREE.LineBasicMaterial.prototype.copy = function ( source ) { - - THREE.Material.prototype.copy.call( this, source ); - - this.color.copy( source.color ); - - this.linewidth = source.linewidth; - this.linecap = source.linecap; - this.linejoin = source.linejoin; - - this.vertexColors = source.vertexColors; - - this.fog = source.fog; - - return this; - -}; - -// File:src/materials/LineDashedMaterial.js - -/** - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * color: , - * opacity: , - * - * linewidth: , - * - * scale: , - * dashSize: , - * gapSize: , - * - * blending: THREE.NormalBlending, - * depthTest: , - * depthWrite: , - * - * vertexColors: THREE.NoColors / THREE.FaceColors / THREE.VertexColors - * - * fog: - * } - */ - -THREE.LineDashedMaterial = function ( parameters ) { - - THREE.Material.call( this ); - - this.type = 'LineDashedMaterial'; - - this.color = new THREE.Color( 0xffffff ); - - this.linewidth = 1; - - this.scale = 1; - this.dashSize = 3; - this.gapSize = 1; - - this.blending = THREE.NormalBlending; - - this.vertexColors = THREE.NoColors; - - this.fog = true; - - this.setValues( parameters ); - -}; - -THREE.LineDashedMaterial.prototype = Object.create( THREE.Material.prototype ); -THREE.LineDashedMaterial.prototype.constructor = THREE.LineDashedMaterial; - -THREE.LineDashedMaterial.prototype.copy = function ( source ) { - - THREE.Material.prototype.copy.call( this, source ); - - this.color.copy( source.color ); - - this.linewidth = source.linewidth; - - this.scale = source.scale; - this.dashSize = source.dashSize; - this.gapSize = source.gapSize; - - this.vertexColors = source.vertexColors; - - this.fog = source.fog; - - return this; - -}; - -// File:src/materials/MeshBasicMaterial.js - -/** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * color: , - * opacity: , - * map: new THREE.Texture( ), - * - * aoMap: new THREE.Texture( ), - * aoMapIntensity: - * - * specularMap: new THREE.Texture( ), - * - * alphaMap: new THREE.Texture( ), - * - * envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ), - * combine: THREE.Multiply, - * reflectivity: , - * refractionRatio: , - * - * shading: THREE.SmoothShading, - * blending: THREE.NormalBlending, - * depthTest: , - * depthWrite: , - * - * wireframe: , - * wireframeLinewidth: , - * - * vertexColors: THREE.NoColors / THREE.VertexColors / THREE.FaceColors, - * - * skinning: , - * morphTargets: , - * - * fog: - * } - */ - -THREE.MeshBasicMaterial = function ( parameters ) { - - THREE.Material.call( this ); - - this.type = 'MeshBasicMaterial'; - - this.color = new THREE.Color( 0xffffff ); // emissive - - this.map = null; - - this.aoMap = null; - this.aoMapIntensity = 1.0; - - this.specularMap = null; - - this.alphaMap = null; - - this.envMap = null; - this.combine = THREE.MultiplyOperation; - this.reflectivity = 1; - this.refractionRatio = 0.98; - - this.fog = true; - - this.shading = THREE.SmoothShading; - this.blending = THREE.NormalBlending; - - this.wireframe = false; - this.wireframeLinewidth = 1; - this.wireframeLinecap = 'round'; - this.wireframeLinejoin = 'round'; - - this.vertexColors = THREE.NoColors; - - this.skinning = false; - this.morphTargets = false; - - this.setValues( parameters ); - -}; - -THREE.MeshBasicMaterial.prototype = Object.create( THREE.Material.prototype ); -THREE.MeshBasicMaterial.prototype.constructor = THREE.MeshBasicMaterial; - -THREE.MeshBasicMaterial.prototype.copy = function ( source ) { - - THREE.Material.prototype.copy.call( this, source ); - - this.color.copy( source.color ); - - this.map = source.map; - - this.aoMap = source.aoMap; - this.aoMapIntensity = source.aoMapIntensity; - - this.specularMap = source.specularMap; - - this.alphaMap = source.alphaMap; - - this.envMap = source.envMap; - this.combine = source.combine; - this.reflectivity = source.reflectivity; - this.refractionRatio = source.refractionRatio; - - this.fog = source.fog; - - this.shading = source.shading; - - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.wireframeLinecap = source.wireframeLinecap; - this.wireframeLinejoin = source.wireframeLinejoin; - - this.vertexColors = source.vertexColors; - - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - - return this; - -}; - -// File:src/materials/MeshDepthMaterial.js - -/** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * @author bhouston / https://clara.io - * @author WestLangley / http://github.com/WestLangley - * - * parameters = { - * - * opacity: , - * - * map: new THREE.Texture( ), - * - * alphaMap: new THREE.Texture( ), - * - * displacementMap: new THREE.Texture( ), - * displacementScale: , - * displacementBias: , - * - * wireframe: , - * wireframeLinewidth: - * } - */ - -THREE.MeshDepthMaterial = function ( parameters ) { - - THREE.Material.call( this ); - - this.type = 'MeshDepthMaterial'; - - this.depthPacking = THREE.BasicDepthPacking; - - this.skinning = false; - this.morphTargets = false; - - this.map = null; - - this.alphaMap = null; - - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - - this.wireframe = false; - this.wireframeLinewidth = 1; - - this.setValues( parameters ); - -}; - -THREE.MeshDepthMaterial.prototype = Object.create( THREE.Material.prototype ); -THREE.MeshDepthMaterial.prototype.constructor = THREE.MeshDepthMaterial; - -THREE.MeshDepthMaterial.prototype.copy = function ( source ) { - - THREE.Material.prototype.copy.call( this, source ); - - this.depthPacking = source.depthPacking; - - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - - this.map = source.map; - - this.alphaMap = source.alphaMap; - - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - - return this; - -}; - -// File:src/materials/MeshLambertMaterial.js - -/** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * color: , - * opacity: , - * - * map: new THREE.Texture( ), - * - * lightMap: new THREE.Texture( ), - * lightMapIntensity: - * - * aoMap: new THREE.Texture( ), - * aoMapIntensity: - * - * emissive: , - * emissiveIntensity: - * emissiveMap: new THREE.Texture( ), - * - * specularMap: new THREE.Texture( ), - * - * alphaMap: new THREE.Texture( ), - * - * envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ), - * combine: THREE.Multiply, - * reflectivity: , - * refractionRatio: , - * - * blending: THREE.NormalBlending, - * depthTest: , - * depthWrite: , - * - * wireframe: , - * wireframeLinewidth: , - * - * vertexColors: THREE.NoColors / THREE.VertexColors / THREE.FaceColors, - * - * skinning: , - * morphTargets: , - * morphNormals: , - * - * fog: - * } - */ - -THREE.MeshLambertMaterial = function ( parameters ) { - - THREE.Material.call( this ); - - this.type = 'MeshLambertMaterial'; - - this.color = new THREE.Color( 0xffffff ); // diffuse - - this.map = null; - - this.lightMap = null; - this.lightMapIntensity = 1.0; - - this.aoMap = null; - this.aoMapIntensity = 1.0; - - this.emissive = new THREE.Color( 0x000000 ); - this.emissiveIntensity = 1.0; - this.emissiveMap = null; - - this.specularMap = null; - - this.alphaMap = null; - - this.envMap = null; - this.combine = THREE.MultiplyOperation; - this.reflectivity = 1; - this.refractionRatio = 0.98; - - this.fog = true; - - this.blending = THREE.NormalBlending; - - this.wireframe = false; - this.wireframeLinewidth = 1; - this.wireframeLinecap = 'round'; - this.wireframeLinejoin = 'round'; - - this.vertexColors = THREE.NoColors; - - this.skinning = false; - this.morphTargets = false; - this.morphNormals = false; - - this.setValues( parameters ); - -}; - -THREE.MeshLambertMaterial.prototype = Object.create( THREE.Material.prototype ); -THREE.MeshLambertMaterial.prototype.constructor = THREE.MeshLambertMaterial; - -THREE.MeshLambertMaterial.prototype.copy = function ( source ) { - - THREE.Material.prototype.copy.call( this, source ); - - this.color.copy( source.color ); - - this.map = source.map; - - this.lightMap = source.lightMap; - this.lightMapIntensity = source.lightMapIntensity; - - this.aoMap = source.aoMap; - this.aoMapIntensity = source.aoMapIntensity; - - this.emissive.copy( source.emissive ); - this.emissiveMap = source.emissiveMap; - this.emissiveIntensity = source.emissiveIntensity; - - this.specularMap = source.specularMap; - - this.alphaMap = source.alphaMap; - - this.envMap = source.envMap; - this.combine = source.combine; - this.reflectivity = source.reflectivity; - this.refractionRatio = source.refractionRatio; - - this.fog = source.fog; - - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.wireframeLinecap = source.wireframeLinecap; - this.wireframeLinejoin = source.wireframeLinejoin; - - this.vertexColors = source.vertexColors; - - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - this.morphNormals = source.morphNormals; - - return this; - -}; - -// File:src/materials/MeshNormalMaterial.js - -/** - * @author mrdoob / http://mrdoob.com/ - * - * parameters = { - * opacity: , - * - * wireframe: , - * wireframeLinewidth: - * } - */ - -THREE.MeshNormalMaterial = function ( parameters ) { - - THREE.Material.call( this, parameters ); - - this.type = 'MeshNormalMaterial'; - - this.wireframe = false; - this.wireframeLinewidth = 1; - - this.morphTargets = false; - - this.setValues( parameters ); - -}; - -THREE.MeshNormalMaterial.prototype = Object.create( THREE.Material.prototype ); -THREE.MeshNormalMaterial.prototype.constructor = THREE.MeshNormalMaterial; - -THREE.MeshNormalMaterial.prototype.copy = function ( source ) { - - THREE.Material.prototype.copy.call( this, source ); - - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - - return this; - -}; - -// File:src/materials/MeshPhongMaterial.js - -/** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * color: , - * specular: , - * shininess: , - * opacity: , - * - * map: new THREE.Texture( ), - * - * lightMap: new THREE.Texture( ), - * lightMapIntensity: - * - * aoMap: new THREE.Texture( ), - * aoMapIntensity: - * - * emissive: , - * emissiveIntensity: - * emissiveMap: new THREE.Texture( ), - * - * bumpMap: new THREE.Texture( ), - * bumpScale: , - * - * normalMap: new THREE.Texture( ), - * normalScale: , - * - * displacementMap: new THREE.Texture( ), - * displacementScale: , - * displacementBias: , - * - * specularMap: new THREE.Texture( ), - * - * alphaMap: new THREE.Texture( ), - * - * envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ), - * combine: THREE.Multiply, - * reflectivity: , - * refractionRatio: , - * - * shading: THREE.SmoothShading, - * blending: THREE.NormalBlending, - * depthTest: , - * depthWrite: , - * - * wireframe: , - * wireframeLinewidth: , - * - * vertexColors: THREE.NoColors / THREE.VertexColors / THREE.FaceColors, - * - * skinning: , - * morphTargets: , - * morphNormals: , - * - * fog: - * } - */ - -THREE.MeshPhongMaterial = function ( parameters ) { - - THREE.Material.call( this ); - - this.type = 'MeshPhongMaterial'; - - this.color = new THREE.Color( 0xffffff ); // diffuse - this.specular = new THREE.Color( 0x111111 ); - this.shininess = 30; - - this.map = null; - - this.lightMap = null; - this.lightMapIntensity = 1.0; - - this.aoMap = null; - this.aoMapIntensity = 1.0; - - this.emissive = new THREE.Color( 0x000000 ); - this.emissiveIntensity = 1.0; - this.emissiveMap = null; - - this.bumpMap = null; - this.bumpScale = 1; - - this.normalMap = null; - this.normalScale = new THREE.Vector2( 1, 1 ); - - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - - this.specularMap = null; - - this.alphaMap = null; - - this.envMap = null; - this.combine = THREE.MultiplyOperation; - this.reflectivity = 1; - this.refractionRatio = 0.98; - - this.fog = true; - - this.shading = THREE.SmoothShading; - this.blending = THREE.NormalBlending; - - this.wireframe = false; - this.wireframeLinewidth = 1; - this.wireframeLinecap = 'round'; - this.wireframeLinejoin = 'round'; - - this.vertexColors = THREE.NoColors; - - this.skinning = false; - this.morphTargets = false; - this.morphNormals = false; - - this.setValues( parameters ); - -}; - -THREE.MeshPhongMaterial.prototype = Object.create( THREE.Material.prototype ); -THREE.MeshPhongMaterial.prototype.constructor = THREE.MeshPhongMaterial; - -THREE.MeshPhongMaterial.prototype.copy = function ( source ) { - - THREE.Material.prototype.copy.call( this, source ); - - this.color.copy( source.color ); - this.specular.copy( source.specular ); - this.shininess = source.shininess; - - this.map = source.map; - - this.lightMap = source.lightMap; - this.lightMapIntensity = source.lightMapIntensity; - - this.aoMap = source.aoMap; - this.aoMapIntensity = source.aoMapIntensity; - - this.emissive.copy( source.emissive ); - this.emissiveMap = source.emissiveMap; - this.emissiveIntensity = source.emissiveIntensity; - - this.bumpMap = source.bumpMap; - this.bumpScale = source.bumpScale; - - this.normalMap = source.normalMap; - this.normalScale.copy( source.normalScale ); - - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - - this.specularMap = source.specularMap; - - this.alphaMap = source.alphaMap; - - this.envMap = source.envMap; - this.combine = source.combine; - this.reflectivity = source.reflectivity; - this.refractionRatio = source.refractionRatio; - - this.fog = source.fog; - - this.shading = source.shading; - - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.wireframeLinecap = source.wireframeLinecap; - this.wireframeLinejoin = source.wireframeLinejoin; - - this.vertexColors = source.vertexColors; - - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - this.morphNormals = source.morphNormals; - - return this; - -}; - -// File:src/materials/MeshStandardMaterial.js - -/** - * @author WestLangley / http://github.com/WestLangley - * - * parameters = { - * color: , - * roughness: , - * metalness: , - * opacity: , - * - * map: new THREE.Texture( ), - * - * lightMap: new THREE.Texture( ), - * lightMapIntensity: - * - * aoMap: new THREE.Texture( ), - * aoMapIntensity: - * - * emissive: , - * emissiveIntensity: - * emissiveMap: new THREE.Texture( ), - * - * bumpMap: new THREE.Texture( ), - * bumpScale: , - * - * normalMap: new THREE.Texture( ), - * normalScale: , - * - * displacementMap: new THREE.Texture( ), - * displacementScale: , - * displacementBias: , - * - * roughnessMap: new THREE.Texture( ), - * - * metalnessMap: new THREE.Texture( ), - * - * alphaMap: new THREE.Texture( ), - * - * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), - * envMapIntensity: - * - * refractionRatio: , - * - * shading: THREE.SmoothShading, - * blending: THREE.NormalBlending, - * depthTest: , - * depthWrite: , - * - * wireframe: , - * wireframeLinewidth: , - * - * vertexColors: THREE.NoColors / THREE.VertexColors / THREE.FaceColors, - * - * skinning: , - * morphTargets: , - * morphNormals: , - * - * fog: - * } - */ - -THREE.MeshStandardMaterial = function ( parameters ) { - - THREE.Material.call( this ); - - this.defines = { 'STANDARD': '' }; - - this.type = 'MeshStandardMaterial'; - - this.color = new THREE.Color( 0xffffff ); // diffuse - this.roughness = 0.5; - this.metalness = 0.5; - - this.map = null; - - this.lightMap = null; - this.lightMapIntensity = 1.0; - - this.aoMap = null; - this.aoMapIntensity = 1.0; - - this.emissive = new THREE.Color( 0x000000 ); - this.emissiveIntensity = 1.0; - this.emissiveMap = null; - - this.bumpMap = null; - this.bumpScale = 1; - - this.normalMap = null; - this.normalScale = new THREE.Vector2( 1, 1 ); - - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - - this.roughnessMap = null; - - this.metalnessMap = null; - - this.alphaMap = null; - - this.envMap = null; - this.envMapIntensity = 1.0; - - this.refractionRatio = 0.98; - - this.fog = true; - - this.shading = THREE.SmoothShading; - this.blending = THREE.NormalBlending; - - this.wireframe = false; - this.wireframeLinewidth = 1; - this.wireframeLinecap = 'round'; - this.wireframeLinejoin = 'round'; - - this.vertexColors = THREE.NoColors; - - this.skinning = false; - this.morphTargets = false; - this.morphNormals = false; - - this.setValues( parameters ); - -}; - -THREE.MeshStandardMaterial.prototype = Object.create( THREE.Material.prototype ); -THREE.MeshStandardMaterial.prototype.constructor = THREE.MeshStandardMaterial; - -THREE.MeshStandardMaterial.prototype.copy = function ( source ) { - - THREE.Material.prototype.copy.call( this, source ); - - this.defines = { 'STANDARD': '' }; - - this.color.copy( source.color ); - this.roughness = source.roughness; - this.metalness = source.metalness; - - this.map = source.map; - - this.lightMap = source.lightMap; - this.lightMapIntensity = source.lightMapIntensity; - - this.aoMap = source.aoMap; - this.aoMapIntensity = source.aoMapIntensity; - - this.emissive.copy( source.emissive ); - this.emissiveMap = source.emissiveMap; - this.emissiveIntensity = source.emissiveIntensity; - - this.bumpMap = source.bumpMap; - this.bumpScale = source.bumpScale; - - this.normalMap = source.normalMap; - this.normalScale.copy( source.normalScale ); - - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - - this.roughnessMap = source.roughnessMap; - - this.metalnessMap = source.metalnessMap; - - this.alphaMap = source.alphaMap; - - this.envMap = source.envMap; - this.envMapIntensity = source.envMapIntensity; - - this.refractionRatio = source.refractionRatio; - - this.fog = source.fog; - - this.shading = source.shading; - - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.wireframeLinecap = source.wireframeLinecap; - this.wireframeLinejoin = source.wireframeLinejoin; - - this.vertexColors = source.vertexColors; - - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - this.morphNormals = source.morphNormals; - - return this; - -}; - -// File:src/materials/MeshPhysicalMaterial.js - -/** - * @author WestLangley / http://github.com/WestLangley - * - * parameters = { - * reflectivity: - * } - */ - -THREE.MeshPhysicalMaterial = function ( parameters ) { - - THREE.MeshStandardMaterial.call( this ); - - this.defines = { 'PHYSICAL': '' }; - - this.type = 'MeshPhysicalMaterial'; - - this.reflectivity = 0.5; // maps to F0 = 0.04 - - this.setValues( parameters ); - -}; - -THREE.MeshPhysicalMaterial.prototype = Object.create( THREE.MeshStandardMaterial.prototype ); -THREE.MeshPhysicalMaterial.prototype.constructor = THREE.MeshPhysicalMaterial; - -THREE.MeshPhysicalMaterial.prototype.copy = function ( source ) { - - THREE.MeshStandardMaterial.prototype.copy.call( this, source ); - - this.defines = { 'PHYSICAL': '' }; - - this.reflectivity = source.reflectivity; - - return this; - -}; - -// File:src/materials/MultiMaterial.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.MultiMaterial = function ( materials ) { - - this.uuid = THREE.Math.generateUUID(); - - this.type = 'MultiMaterial'; - - this.materials = materials instanceof Array ? materials : []; - - this.visible = true; - -}; - -THREE.MultiMaterial.prototype = { - - constructor: THREE.MultiMaterial, - - toJSON: function ( meta ) { - - var output = { - metadata: { - version: 4.2, - type: 'material', - generator: 'MaterialExporter' - }, - uuid: this.uuid, - type: this.type, - materials: [] - }; - - var materials = this.materials; - - for ( var i = 0, l = materials.length; i < l; i ++ ) { - - var material = materials[ i ].toJSON( meta ); - delete material.metadata; - - output.materials.push( material ); - - } - - output.visible = this.visible; - - return output; - - }, - - clone: function () { - - var material = new this.constructor(); - - for ( var i = 0; i < this.materials.length; i ++ ) { - - material.materials.push( this.materials[ i ].clone() ); - - } - - material.visible = this.visible; - - return material; - - } - -}; - -// File:src/materials/PointsMaterial.js - -/** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * color: , - * opacity: , - * map: new THREE.Texture( ), - * - * size: , - * sizeAttenuation: , - * - * blending: THREE.NormalBlending, - * depthTest: , - * depthWrite: , - * - * vertexColors: , - * - * fog: - * } - */ - -THREE.PointsMaterial = function ( parameters ) { - - THREE.Material.call( this ); - - this.type = 'PointsMaterial'; - - this.color = new THREE.Color( 0xffffff ); - - this.map = null; - - this.size = 1; - this.sizeAttenuation = true; - - this.blending = THREE.NormalBlending; - - this.vertexColors = THREE.NoColors; - - this.fog = true; - - this.setValues( parameters ); - -}; - -THREE.PointsMaterial.prototype = Object.create( THREE.Material.prototype ); -THREE.PointsMaterial.prototype.constructor = THREE.PointsMaterial; - -THREE.PointsMaterial.prototype.copy = function ( source ) { - - THREE.Material.prototype.copy.call( this, source ); - - this.color.copy( source.color ); - - this.map = source.map; - - this.size = source.size; - this.sizeAttenuation = source.sizeAttenuation; - - this.vertexColors = source.vertexColors; - - this.fog = source.fog; - - return this; - -}; - -// File:src/materials/ShaderMaterial.js - -/** - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * defines: { "label" : "value" }, - * uniforms: { "parameter1": { type: "1f", value: 1.0 }, "parameter2": { type: "1i" value2: 2 } }, - * - * fragmentShader: , - * vertexShader: , - * - * shading: THREE.SmoothShading, - * - * wireframe: , - * wireframeLinewidth: , - * - * lights: , - * - * vertexColors: THREE.NoColors / THREE.VertexColors / THREE.FaceColors, - * - * skinning: , - * morphTargets: , - * morphNormals: , - * - * fog: - * } - */ - -THREE.ShaderMaterial = function ( parameters ) { - - THREE.Material.call( this ); - - this.type = 'ShaderMaterial'; - - this.defines = {}; - this.uniforms = {}; - - this.vertexShader = 'void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}'; - this.fragmentShader = 'void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}'; - - this.shading = THREE.SmoothShading; - - this.linewidth = 1; - - this.wireframe = false; - this.wireframeLinewidth = 1; - - this.fog = false; // set to use scene fog - - this.lights = false; // set to use scene lights - this.clipping = false; // set to use user-defined clipping planes - - this.vertexColors = THREE.NoColors; // set to use "color" attribute stream - - this.skinning = false; // set to use skinning attribute streams - - this.morphTargets = false; // set to use morph targets - this.morphNormals = false; // set to use morph normals - - this.extensions = { - derivatives: false, // set to use derivatives - fragDepth: false, // set to use fragment depth values - drawBuffers: false, // set to use draw buffers - shaderTextureLOD: false // set to use shader texture LOD - }; - - // When rendered geometry doesn't include these attributes but the material does, - // use these default values in WebGL. This avoids errors when buffer data is missing. - this.defaultAttributeValues = { - 'color': [ 1, 1, 1 ], - 'uv': [ 0, 0 ], - 'uv2': [ 0, 0 ] - }; - - this.index0AttributeName = undefined; - - if ( parameters !== undefined ) { - - if ( parameters.attributes !== undefined ) { - - console.error( 'THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead.' ); - - } + PlaneBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); + PlaneBufferGeometry.prototype.constructor = PlaneBufferGeometry; + + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + * + * parameters = { + * color: , + * opacity: , + * map: new THREE.Texture( ), + * + * lightMap: new THREE.Texture( ), + * lightMapIntensity: + * + * aoMap: new THREE.Texture( ), + * aoMapIntensity: + * + * specularMap: new THREE.Texture( ), + * + * alphaMap: new THREE.Texture( ), + * + * envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ), + * combine: THREE.Multiply, + * reflectivity: , + * refractionRatio: , + * + * shading: THREE.SmoothShading, + * depthTest: , + * depthWrite: , + * + * wireframe: , + * wireframeLinewidth: , + * + * skinning: , + * morphTargets: + * } + */ + + function MeshBasicMaterial( parameters ) { + + Material.call( this ); + + this.type = 'MeshBasicMaterial'; + + this.color = new Color( 0xffffff ); // emissive + + this.map = null; + + this.lightMap = null; + this.lightMapIntensity = 1.0; + + this.aoMap = null; + this.aoMapIntensity = 1.0; + + this.specularMap = null; + + this.alphaMap = null; + + this.envMap = null; + this.combine = MultiplyOperation; + this.reflectivity = 1; + this.refractionRatio = 0.98; + + this.wireframe = false; + this.wireframeLinewidth = 1; + this.wireframeLinecap = 'round'; + this.wireframeLinejoin = 'round'; + + this.skinning = false; + this.morphTargets = false; + + this.lights = false; this.setValues( parameters ); } -}; + MeshBasicMaterial.prototype = Object.create( Material.prototype ); + MeshBasicMaterial.prototype.constructor = MeshBasicMaterial; -THREE.ShaderMaterial.prototype = Object.create( THREE.Material.prototype ); -THREE.ShaderMaterial.prototype.constructor = THREE.ShaderMaterial; + MeshBasicMaterial.prototype.isMeshBasicMaterial = true; -THREE.ShaderMaterial.prototype.copy = function ( source ) { + MeshBasicMaterial.prototype.copy = function ( source ) { - THREE.Material.prototype.copy.call( this, source ); + Material.prototype.copy.call( this, source ); - this.fragmentShader = source.fragmentShader; - this.vertexShader = source.vertexShader; + this.color.copy( source.color ); - this.uniforms = THREE.UniformsUtils.clone( source.uniforms ); + this.map = source.map; - this.defines = source.defines; + this.lightMap = source.lightMap; + this.lightMapIntensity = source.lightMapIntensity; - this.shading = source.shading; + this.aoMap = source.aoMap; + this.aoMapIntensity = source.aoMapIntensity; - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; + this.specularMap = source.specularMap; - this.fog = source.fog; + this.alphaMap = source.alphaMap; - this.lights = source.lights; - this.clipping = source.clipping; + this.envMap = source.envMap; + this.combine = source.combine; + this.reflectivity = source.reflectivity; + this.refractionRatio = source.refractionRatio; - this.vertexColors = source.vertexColors; + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + this.wireframeLinecap = source.wireframeLinecap; + this.wireframeLinejoin = source.wireframeLinejoin; - this.skinning = source.skinning; - - this.morphTargets = source.morphTargets; - this.morphNormals = source.morphNormals; - - this.extensions = source.extensions; - - return this; - -}; - -THREE.ShaderMaterial.prototype.toJSON = function ( meta ) { - - var data = THREE.Material.prototype.toJSON.call( this, meta ); - - data.uniforms = this.uniforms; - data.vertexShader = this.vertexShader; - data.fragmentShader = this.fragmentShader; - - return data; - -}; - -// File:src/materials/RawShaderMaterial.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.RawShaderMaterial = function ( parameters ) { - - THREE.ShaderMaterial.call( this, parameters ); - - this.type = 'RawShaderMaterial'; - -}; - -THREE.RawShaderMaterial.prototype = Object.create( THREE.ShaderMaterial.prototype ); -THREE.RawShaderMaterial.prototype.constructor = THREE.RawShaderMaterial; - -// File:src/materials/SpriteMaterial.js - -/** - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * color: , - * opacity: , - * map: new THREE.Texture( ), - * - * uvOffset: new THREE.Vector2(), - * uvScale: new THREE.Vector2(), - * - * fog: - * } - */ - -THREE.SpriteMaterial = function ( parameters ) { - - THREE.Material.call( this ); - - this.type = 'SpriteMaterial'; - - this.color = new THREE.Color( 0xffffff ); - this.map = null; - - this.rotation = 0; - - this.fog = false; - - // set parameters - - this.setValues( parameters ); - -}; - -THREE.SpriteMaterial.prototype = Object.create( THREE.Material.prototype ); -THREE.SpriteMaterial.prototype.constructor = THREE.SpriteMaterial; - -THREE.SpriteMaterial.prototype.copy = function ( source ) { - - THREE.Material.prototype.copy.call( this, source ); - - this.color.copy( source.color ); - this.map = source.map; - - this.rotation = source.rotation; - - this.fog = source.fog; - - return this; - -}; - -// File:src/textures/Texture.js - -/** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * @author szimek / https://github.com/szimek/ - */ - -THREE.Texture = function ( image, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) { - - Object.defineProperty( this, 'id', { value: THREE.TextureIdCount ++ } ); - - this.uuid = THREE.Math.generateUUID(); - - this.name = ''; - this.sourceFile = ''; - - this.image = image !== undefined ? image : THREE.Texture.DEFAULT_IMAGE; - this.mipmaps = []; - - this.mapping = mapping !== undefined ? mapping : THREE.Texture.DEFAULT_MAPPING; - - this.wrapS = wrapS !== undefined ? wrapS : THREE.ClampToEdgeWrapping; - this.wrapT = wrapT !== undefined ? wrapT : THREE.ClampToEdgeWrapping; - - this.magFilter = magFilter !== undefined ? magFilter : THREE.LinearFilter; - this.minFilter = minFilter !== undefined ? minFilter : THREE.LinearMipMapLinearFilter; - - this.anisotropy = anisotropy !== undefined ? anisotropy : 1; - - this.format = format !== undefined ? format : THREE.RGBAFormat; - this.type = type !== undefined ? type : THREE.UnsignedByteType; - - this.offset = new THREE.Vector2( 0, 0 ); - this.repeat = new THREE.Vector2( 1, 1 ); - - this.generateMipmaps = true; - this.premultiplyAlpha = false; - this.flipY = true; - this.unpackAlignment = 4; // valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml) - - - // Values of encoding !== THREE.LinearEncoding only supported on map, envMap and emissiveMap. - // - // Also changing the encoding after already used by a Material will not automatically make the Material - // update. You need to explicitly call Material.needsUpdate to trigger it to recompile. - this.encoding = encoding !== undefined ? encoding : THREE.LinearEncoding; - - this.version = 0; - this.onUpdate = null; - -}; - -THREE.Texture.DEFAULT_IMAGE = undefined; -THREE.Texture.DEFAULT_MAPPING = THREE.UVMapping; - -THREE.Texture.prototype = { - - constructor: THREE.Texture, - - set needsUpdate ( value ) { - - if ( value === true ) this.version ++; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( source ) { - - this.image = source.image; - this.mipmaps = source.mipmaps.slice( 0 ); - - this.mapping = source.mapping; - - this.wrapS = source.wrapS; - this.wrapT = source.wrapT; - - this.magFilter = source.magFilter; - this.minFilter = source.minFilter; - - this.anisotropy = source.anisotropy; - - this.format = source.format; - this.type = source.type; - - this.offset.copy( source.offset ); - this.repeat.copy( source.repeat ); - - this.generateMipmaps = source.generateMipmaps; - this.premultiplyAlpha = source.premultiplyAlpha; - this.flipY = source.flipY; - this.unpackAlignment = source.unpackAlignment; - this.encoding = source.encoding; + this.skinning = source.skinning; + this.morphTargets = source.morphTargets; return this; - }, + }; - toJSON: function ( meta ) { + /** + * @author bhouston / http://clara.io + */ - if ( meta.textures[ this.uuid ] !== undefined ) { + function Ray( origin, direction ) { - return meta.textures[ this.uuid ]; + this.origin = ( origin !== undefined ) ? origin : new Vector3(); + this.direction = ( direction !== undefined ) ? direction : new Vector3(); - } + } - function getDataURL( image ) { + Object.assign( Ray.prototype, { - var canvas; + set: function ( origin, direction ) { - if ( image.toDataURL !== undefined ) { + this.origin.copy( origin ); + this.direction.copy( direction ); - canvas = image; + return this; + + }, + + clone: function () { + + return new this.constructor().copy( this ); + + }, + + copy: function ( ray ) { + + this.origin.copy( ray.origin ); + this.direction.copy( ray.direction ); + + return this; + + }, + + at: function ( t, optionalTarget ) { + + var result = optionalTarget || new Vector3(); + + return result.copy( this.direction ).multiplyScalar( t ).add( this.origin ); + + }, + + lookAt: function ( v ) { + + this.direction.copy( v ).sub( this.origin ).normalize(); + + return this; + + }, + + recast: function () { + + var v1 = new Vector3(); + + return function recast( t ) { + + this.origin.copy( this.at( t, v1 ) ); + + return this; + + }; + + }(), + + closestPointToPoint: function ( point, optionalTarget ) { + + var result = optionalTarget || new Vector3(); + result.subVectors( point, this.origin ); + var directionDistance = result.dot( this.direction ); + + if ( directionDistance < 0 ) { + + return result.copy( this.origin ); + + } + + return result.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin ); + + }, + + distanceToPoint: function ( point ) { + + return Math.sqrt( this.distanceSqToPoint( point ) ); + + }, + + distanceSqToPoint: function () { + + var v1 = new Vector3(); + + return function distanceSqToPoint( point ) { + + var directionDistance = v1.subVectors( point, this.origin ).dot( this.direction ); + + // point behind the ray + + if ( directionDistance < 0 ) { + + return this.origin.distanceToSquared( point ); + + } + + v1.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin ); + + return v1.distanceToSquared( point ); + + }; + + }(), + + distanceSqToSegment: function () { + + var segCenter = new Vector3(); + var segDir = new Vector3(); + var diff = new Vector3(); + + return function distanceSqToSegment( v0, v1, optionalPointOnRay, optionalPointOnSegment ) { + + // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteDistRaySegment.h + // It returns the min distance between the ray and the segment + // defined by v0 and v1 + // It can also set two optional targets : + // - The closest point on the ray + // - The closest point on the segment + + segCenter.copy( v0 ).add( v1 ).multiplyScalar( 0.5 ); + segDir.copy( v1 ).sub( v0 ).normalize(); + diff.copy( this.origin ).sub( segCenter ); + + var segExtent = v0.distanceTo( v1 ) * 0.5; + var a01 = - this.direction.dot( segDir ); + var b0 = diff.dot( this.direction ); + var b1 = - diff.dot( segDir ); + var c = diff.lengthSq(); + var det = Math.abs( 1 - a01 * a01 ); + var s0, s1, sqrDist, extDet; + + if ( det > 0 ) { + + // The ray and segment are not parallel. + + s0 = a01 * b1 - b0; + s1 = a01 * b0 - b1; + extDet = segExtent * det; + + if ( s0 >= 0 ) { + + if ( s1 >= - extDet ) { + + if ( s1 <= extDet ) { + + // region 0 + // Minimum at interior points of ray and segment. + + var invDet = 1 / det; + s0 *= invDet; + s1 *= invDet; + sqrDist = s0 * ( s0 + a01 * s1 + 2 * b0 ) + s1 * ( a01 * s0 + s1 + 2 * b1 ) + c; + + } else { + + // region 1 + + s1 = segExtent; + s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); + sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; + + } + + } else { + + // region 5 + + s1 = - segExtent; + s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); + sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; + + } + + } else { + + if ( s1 <= - extDet ) { + + // region 4 + + s0 = Math.max( 0, - ( - a01 * segExtent + b0 ) ); + s1 = ( s0 > 0 ) ? - segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent ); + sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; + + } else if ( s1 <= extDet ) { + + // region 3 + + s0 = 0; + s1 = Math.min( Math.max( - segExtent, - b1 ), segExtent ); + sqrDist = s1 * ( s1 + 2 * b1 ) + c; + + } else { + + // region 2 + + s0 = Math.max( 0, - ( a01 * segExtent + b0 ) ); + s1 = ( s0 > 0 ) ? segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent ); + sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; + + } + + } + + } else { + + // Ray and segment are parallel. + + s1 = ( a01 > 0 ) ? - segExtent : segExtent; + s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); + sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; + + } + + if ( optionalPointOnRay ) { + + optionalPointOnRay.copy( this.direction ).multiplyScalar( s0 ).add( this.origin ); + + } + + if ( optionalPointOnSegment ) { + + optionalPointOnSegment.copy( segDir ).multiplyScalar( s1 ).add( segCenter ); + + } + + return sqrDist; + + }; + + }(), + + intersectSphere: function () { + + var v1 = new Vector3(); + + return function intersectSphere( sphere, optionalTarget ) { + + v1.subVectors( sphere.center, this.origin ); + var tca = v1.dot( this.direction ); + var d2 = v1.dot( v1 ) - tca * tca; + var radius2 = sphere.radius * sphere.radius; + + if ( d2 > radius2 ) return null; + + var thc = Math.sqrt( radius2 - d2 ); + + // t0 = first intersect point - entrance on front of sphere + var t0 = tca - thc; + + // t1 = second intersect point - exit point on back of sphere + var t1 = tca + thc; + + // test to see if both t0 and t1 are behind the ray - if so, return null + if ( t0 < 0 && t1 < 0 ) return null; + + // test to see if t0 is behind the ray: + // if it is, the ray is inside the sphere, so return the second exit point scaled by t1, + // in order to always return an intersect point that is in front of the ray. + if ( t0 < 0 ) return this.at( t1, optionalTarget ); + + // else t0 is in front of the ray, so return the first collision point scaled by t0 + return this.at( t0, optionalTarget ); + + }; + + }(), + + intersectsSphere: function ( sphere ) { + + return this.distanceToPoint( sphere.center ) <= sphere.radius; + + }, + + distanceToPlane: function ( plane ) { + + var denominator = plane.normal.dot( this.direction ); + + if ( denominator === 0 ) { + + // line is coplanar, return origin + if ( plane.distanceToPoint( this.origin ) === 0 ) { + + return 0; + + } + + // Null is preferable to undefined since undefined means.... it is undefined + + return null; + + } + + var t = - ( this.origin.dot( plane.normal ) + plane.constant ) / denominator; + + // Return if the ray never intersects the plane + + return t >= 0 ? t : null; + + }, + + intersectPlane: function ( plane, optionalTarget ) { + + var t = this.distanceToPlane( plane ); + + if ( t === null ) { + + return null; + + } + + return this.at( t, optionalTarget ); + + }, + + intersectsPlane: function ( plane ) { + + // check if the ray lies on the plane first + + var distToPoint = plane.distanceToPoint( this.origin ); + + if ( distToPoint === 0 ) { + + return true; + + } + + var denominator = plane.normal.dot( this.direction ); + + if ( denominator * distToPoint < 0 ) { + + return true; + + } + + // ray origin is behind the plane (and is pointing behind it) + + return false; + + }, + + intersectBox: function ( box, optionalTarget ) { + + var tmin, tmax, tymin, tymax, tzmin, tzmax; + + var invdirx = 1 / this.direction.x, + invdiry = 1 / this.direction.y, + invdirz = 1 / this.direction.z; + + var origin = this.origin; + + if ( invdirx >= 0 ) { + + tmin = ( box.min.x - origin.x ) * invdirx; + tmax = ( box.max.x - origin.x ) * invdirx; } else { - canvas = document.createElement( 'canvas' ); - canvas.width = image.width; - canvas.height = image.height; - - canvas.getContext( '2d' ).drawImage( image, 0, 0, image.width, image.height ); + tmin = ( box.max.x - origin.x ) * invdirx; + tmax = ( box.min.x - origin.x ) * invdirx; } - if ( canvas.width > 2048 || canvas.height > 2048 ) { + if ( invdiry >= 0 ) { - return canvas.toDataURL( 'image/jpeg', 0.6 ); + tymin = ( box.min.y - origin.y ) * invdiry; + tymax = ( box.max.y - origin.y ) * invdiry; } else { - return canvas.toDataURL( 'image/png' ); + tymin = ( box.max.y - origin.y ) * invdiry; + tymax = ( box.min.y - origin.y ) * invdiry; } + if ( ( tmin > tymax ) || ( tymin > tmax ) ) return null; + + // These lines also handle the case where tmin or tmax is NaN + // (result of 0 * Infinity). x !== x returns true if x is NaN + + if ( tymin > tmin || tmin !== tmin ) tmin = tymin; + + if ( tymax < tmax || tmax !== tmax ) tmax = tymax; + + if ( invdirz >= 0 ) { + + tzmin = ( box.min.z - origin.z ) * invdirz; + tzmax = ( box.max.z - origin.z ) * invdirz; + + } else { + + tzmin = ( box.max.z - origin.z ) * invdirz; + tzmax = ( box.min.z - origin.z ) * invdirz; + + } + + if ( ( tmin > tzmax ) || ( tzmin > tmax ) ) return null; + + if ( tzmin > tmin || tmin !== tmin ) tmin = tzmin; + + if ( tzmax < tmax || tmax !== tmax ) tmax = tzmax; + + //return point closest to the ray (positive side) + + if ( tmax < 0 ) return null; + + return this.at( tmin >= 0 ? tmin : tmax, optionalTarget ); + + }, + + intersectsBox: ( function () { + + var v = new Vector3(); + + return function intersectsBox( box ) { + + return this.intersectBox( box, v ) !== null; + + }; + + } )(), + + intersectTriangle: function () { + + // Compute the offset origin, edges, and normal. + var diff = new Vector3(); + var edge1 = new Vector3(); + var edge2 = new Vector3(); + var normal = new Vector3(); + + return function intersectTriangle( a, b, c, backfaceCulling, optionalTarget ) { + + // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteIntrRay3Triangle3.h + + edge1.subVectors( b, a ); + edge2.subVectors( c, a ); + normal.crossVectors( edge1, edge2 ); + + // Solve Q + t*D = b1*E1 + b2*E2 (Q = kDiff, D = ray direction, + // E1 = kEdge1, E2 = kEdge2, N = Cross(E1,E2)) by + // |Dot(D,N)|*b1 = sign(Dot(D,N))*Dot(D,Cross(Q,E2)) + // |Dot(D,N)|*b2 = sign(Dot(D,N))*Dot(D,Cross(E1,Q)) + // |Dot(D,N)|*t = -sign(Dot(D,N))*Dot(Q,N) + var DdN = this.direction.dot( normal ); + var sign; + + if ( DdN > 0 ) { + + if ( backfaceCulling ) return null; + sign = 1; + + } else if ( DdN < 0 ) { + + sign = - 1; + DdN = - DdN; + + } else { + + return null; + + } + + diff.subVectors( this.origin, a ); + var DdQxE2 = sign * this.direction.dot( edge2.crossVectors( diff, edge2 ) ); + + // b1 < 0, no intersection + if ( DdQxE2 < 0 ) { + + return null; + + } + + var DdE1xQ = sign * this.direction.dot( edge1.cross( diff ) ); + + // b2 < 0, no intersection + if ( DdE1xQ < 0 ) { + + return null; + + } + + // b1+b2 > 1, no intersection + if ( DdQxE2 + DdE1xQ > DdN ) { + + return null; + + } + + // Line intersects triangle, check if ray does. + var QdN = - sign * diff.dot( normal ); + + // t < 0, no intersection + if ( QdN < 0 ) { + + return null; + + } + + // Ray intersects triangle. + return this.at( QdN / DdN, optionalTarget ); + + }; + + }(), + + applyMatrix4: function ( matrix4 ) { + + this.origin.applyMatrix4( matrix4 ); + this.direction.transformDirection( matrix4 ); + + return this; + + }, + + equals: function ( ray ) { + + return ray.origin.equals( this.origin ) && ray.direction.equals( this.direction ); + } - var output = { - metadata: { - version: 4.4, - type: 'Texture', - generator: 'Texture.toJSON' - }, + } ); - uuid: this.uuid, - name: this.name, + /** + * @author bhouston / http://clara.io + */ - mapping: this.mapping, + function Line3( start, end ) { - repeat: [ this.repeat.x, this.repeat.y ], - offset: [ this.offset.x, this.offset.y ], - wrap: [ this.wrapS, this.wrapT ], + this.start = ( start !== undefined ) ? start : new Vector3(); + this.end = ( end !== undefined ) ? end : new Vector3(); - minFilter: this.minFilter, - magFilter: this.magFilter, - anisotropy: this.anisotropy - }; + } - if ( this.image !== undefined ) { + Object.assign( Line3.prototype, { - // TODO: Move to THREE.Image + set: function ( start, end ) { - var image = this.image; + this.start.copy( start ); + this.end.copy( end ); - if ( image.uuid === undefined ) { + return this; - image.uuid = THREE.Math.generateUUID(); // UGH + }, + + clone: function () { + + return new this.constructor().copy( this ); + + }, + + copy: function ( line ) { + + this.start.copy( line.start ); + this.end.copy( line.end ); + + return this; + + }, + + getCenter: function ( optionalTarget ) { + + var result = optionalTarget || new Vector3(); + return result.addVectors( this.start, this.end ).multiplyScalar( 0.5 ); + + }, + + delta: function ( optionalTarget ) { + + var result = optionalTarget || new Vector3(); + return result.subVectors( this.end, this.start ); + + }, + + distanceSq: function () { + + return this.start.distanceToSquared( this.end ); + + }, + + distance: function () { + + return this.start.distanceTo( this.end ); + + }, + + at: function ( t, optionalTarget ) { + + var result = optionalTarget || new Vector3(); + + return this.delta( result ).multiplyScalar( t ).add( this.start ); + + }, + + closestPointToPointParameter: function () { + + var startP = new Vector3(); + var startEnd = new Vector3(); + + return function closestPointToPointParameter( point, clampToLine ) { + + startP.subVectors( point, this.start ); + startEnd.subVectors( this.end, this.start ); + + var startEnd2 = startEnd.dot( startEnd ); + var startEnd_startP = startEnd.dot( startP ); + + var t = startEnd_startP / startEnd2; + + if ( clampToLine ) { + + t = _Math.clamp( t, 0, 1 ); + + } + + return t; + + }; + + }(), + + closestPointToPoint: function ( point, clampToLine, optionalTarget ) { + + var t = this.closestPointToPointParameter( point, clampToLine ); + + var result = optionalTarget || new Vector3(); + + return this.delta( result ).multiplyScalar( t ).add( this.start ); + + }, + + applyMatrix4: function ( matrix ) { + + this.start.applyMatrix4( matrix ); + this.end.applyMatrix4( matrix ); + + return this; + + }, + + equals: function ( line ) { + + return line.start.equals( this.start ) && line.end.equals( this.end ); + + } + + } ); + + /** + * @author bhouston / http://clara.io + * @author mrdoob / http://mrdoob.com/ + */ + + function Triangle( a, b, c ) { + + this.a = ( a !== undefined ) ? a : new Vector3(); + this.b = ( b !== undefined ) ? b : new Vector3(); + this.c = ( c !== undefined ) ? c : new Vector3(); + + } + + Object.assign( Triangle, { + + normal: function () { + + var v0 = new Vector3(); + + return function normal( a, b, c, optionalTarget ) { + + var result = optionalTarget || new Vector3(); + + result.subVectors( c, b ); + v0.subVectors( a, b ); + result.cross( v0 ); + + var resultLengthSq = result.lengthSq(); + if ( resultLengthSq > 0 ) { + + return result.multiplyScalar( 1 / Math.sqrt( resultLengthSq ) ); + + } + + return result.set( 0, 0, 0 ); + + }; + + }(), + + // static/instance method to calculate barycentric coordinates + // based on: http://www.blackpawn.com/texts/pointinpoly/default.html + barycoordFromPoint: function () { + + var v0 = new Vector3(); + var v1 = new Vector3(); + var v2 = new Vector3(); + + return function barycoordFromPoint( point, a, b, c, optionalTarget ) { + + v0.subVectors( c, a ); + v1.subVectors( b, a ); + v2.subVectors( point, a ); + + var dot00 = v0.dot( v0 ); + var dot01 = v0.dot( v1 ); + var dot02 = v0.dot( v2 ); + var dot11 = v1.dot( v1 ); + var dot12 = v1.dot( v2 ); + + var denom = ( dot00 * dot11 - dot01 * dot01 ); + + var result = optionalTarget || new Vector3(); + + // collinear or singular triangle + if ( denom === 0 ) { + + // arbitrary location outside of triangle? + // not sure if this is the best idea, maybe should be returning undefined + return result.set( - 2, - 1, - 1 ); + + } + + var invDenom = 1 / denom; + var u = ( dot11 * dot02 - dot01 * dot12 ) * invDenom; + var v = ( dot00 * dot12 - dot01 * dot02 ) * invDenom; + + // barycentric coordinates must always sum to 1 + return result.set( 1 - u - v, v, u ); + + }; + + }(), + + containsPoint: function () { + + var v1 = new Vector3(); + + return function containsPoint( point, a, b, c ) { + + var result = Triangle.barycoordFromPoint( point, a, b, c, v1 ); + + return ( result.x >= 0 ) && ( result.y >= 0 ) && ( ( result.x + result.y ) <= 1 ); + + }; + + }() + + } ); + + Object.assign( Triangle.prototype, { + + set: function ( a, b, c ) { + + this.a.copy( a ); + this.b.copy( b ); + this.c.copy( c ); + + return this; + + }, + + setFromPointsAndIndices: function ( points, i0, i1, i2 ) { + + this.a.copy( points[ i0 ] ); + this.b.copy( points[ i1 ] ); + this.c.copy( points[ i2 ] ); + + return this; + + }, + + clone: function () { + + return new this.constructor().copy( this ); + + }, + + copy: function ( triangle ) { + + this.a.copy( triangle.a ); + this.b.copy( triangle.b ); + this.c.copy( triangle.c ); + + return this; + + }, + + area: function () { + + var v0 = new Vector3(); + var v1 = new Vector3(); + + return function area() { + + v0.subVectors( this.c, this.b ); + v1.subVectors( this.a, this.b ); + + return v0.cross( v1 ).length() * 0.5; + + }; + + }(), + + midpoint: function ( optionalTarget ) { + + var result = optionalTarget || new Vector3(); + return result.addVectors( this.a, this.b ).add( this.c ).multiplyScalar( 1 / 3 ); + + }, + + normal: function ( optionalTarget ) { + + return Triangle.normal( this.a, this.b, this.c, optionalTarget ); + + }, + + plane: function ( optionalTarget ) { + + var result = optionalTarget || new Plane(); + + return result.setFromCoplanarPoints( this.a, this.b, this.c ); + + }, + + barycoordFromPoint: function ( point, optionalTarget ) { + + return Triangle.barycoordFromPoint( point, this.a, this.b, this.c, optionalTarget ); + + }, + + containsPoint: function ( point ) { + + return Triangle.containsPoint( point, this.a, this.b, this.c ); + + }, + + closestPointToPoint: function () { + + var plane = new Plane(); + var edgeList = [ new Line3(), new Line3(), new Line3() ]; + var projectedPoint = new Vector3(); + var closestPoint = new Vector3(); + + return function closestPointToPoint( point, optionalTarget ) { + + var result = optionalTarget || new Vector3(); + var minDistance = Infinity; + + // project the point onto the plane of the triangle + + plane.setFromCoplanarPoints( this.a, this.b, this.c ); + plane.projectPoint( point, projectedPoint ); + + // check if the projection lies within the triangle + + if( this.containsPoint( projectedPoint ) === true ) { + + // if so, this is the closest point + + result.copy( projectedPoint ); + + } else { + + // if not, the point falls outside the triangle. the result is the closest point to the triangle's edges or vertices + + edgeList[ 0 ].set( this.a, this.b ); + edgeList[ 1 ].set( this.b, this.c ); + edgeList[ 2 ].set( this.c, this.a ); + + for( var i = 0; i < edgeList.length; i ++ ) { + + edgeList[ i ].closestPointToPoint( projectedPoint, true, closestPoint ); + + var distance = projectedPoint.distanceToSquared( closestPoint ); + + if( distance < minDistance ) { + + minDistance = distance; + + result.copy( closestPoint ); + + } + + } + + } + + return result; + + }; + + }(), + + equals: function ( triangle ) { + + return triangle.a.equals( this.a ) && triangle.b.equals( this.b ) && triangle.c.equals( this.c ); + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + * @author mikael emtinger / http://gomo.se/ + * @author jonobr1 / http://jonobr1.com/ + */ + + function Mesh( geometry, material ) { + + Object3D.call( this ); + + this.type = 'Mesh'; + + this.geometry = geometry !== undefined ? geometry : new BufferGeometry(); + this.material = material !== undefined ? material : new MeshBasicMaterial( { color: Math.random() * 0xffffff } ); + + this.drawMode = TrianglesDrawMode; + + this.updateMorphTargets(); + + } + + Mesh.prototype = Object.assign( Object.create( Object3D.prototype ), { + + constructor: Mesh, + + isMesh: true, + + setDrawMode: function ( value ) { + + this.drawMode = value; + + }, + + copy: function ( source ) { + + Object3D.prototype.copy.call( this, source ); + + this.drawMode = source.drawMode; + + return this; + + }, + + updateMorphTargets: function () { + + var geometry = this.geometry; + var m, ml, name; + + if ( geometry.isBufferGeometry ) { + + var morphAttributes = geometry.morphAttributes; + var keys = Object.keys( morphAttributes ); + + if ( keys.length > 0 ) { + + var morphAttribute = morphAttributes[ keys[ 0 ] ]; + + if ( morphAttribute !== undefined ) { + + this.morphTargetInfluences = []; + this.morphTargetDictionary = {}; + + for ( m = 0, ml = morphAttribute.length; m < ml; m ++ ) { + + name = morphAttribute[ m ].name || String( m ); + + this.morphTargetInfluences.push( 0 ); + this.morphTargetDictionary[ name ] = m; + + } + + } + + } + + } else { + + var morphTargets = geometry.morphTargets; + + if ( morphTargets !== undefined && morphTargets.length > 0 ) { + + this.morphTargetInfluences = []; + this.morphTargetDictionary = {}; + + for ( m = 0, ml = morphTargets.length; m < ml; m ++ ) { + + name = morphTargets[ m ].name || String( m ); + + this.morphTargetInfluences.push( 0 ); + this.morphTargetDictionary[ name ] = m; + + } + + } } - if ( meta.images[ image.uuid ] === undefined ) { + }, - meta.images[ image.uuid ] = { - uuid: image.uuid, - url: getDataURL( image ) + raycast: ( function () { + + var inverseMatrix = new Matrix4(); + var ray = new Ray(); + var sphere = new Sphere(); + + var vA = new Vector3(); + var vB = new Vector3(); + var vC = new Vector3(); + + var tempA = new Vector3(); + var tempB = new Vector3(); + var tempC = new Vector3(); + + var uvA = new Vector2(); + var uvB = new Vector2(); + var uvC = new Vector2(); + + var barycoord = new Vector3(); + + var intersectionPoint = new Vector3(); + var intersectionPointWorld = new Vector3(); + + function uvIntersection( point, p1, p2, p3, uv1, uv2, uv3 ) { + + Triangle.barycoordFromPoint( point, p1, p2, p3, barycoord ); + + uv1.multiplyScalar( barycoord.x ); + uv2.multiplyScalar( barycoord.y ); + uv3.multiplyScalar( barycoord.z ); + + uv1.add( uv2 ).add( uv3 ); + + return uv1.clone(); + + } + + function checkIntersection( object, raycaster, ray, pA, pB, pC, point ) { + + var intersect; + var material = object.material; + + if ( material.side === BackSide ) { + + intersect = ray.intersectTriangle( pC, pB, pA, true, point ); + + } else { + + intersect = ray.intersectTriangle( pA, pB, pC, material.side !== DoubleSide, point ); + + } + + if ( intersect === null ) return null; + + intersectionPointWorld.copy( point ); + intersectionPointWorld.applyMatrix4( object.matrixWorld ); + + var distance = raycaster.ray.origin.distanceTo( intersectionPointWorld ); + + if ( distance < raycaster.near || distance > raycaster.far ) return null; + + return { + distance: distance, + point: intersectionPointWorld.clone(), + object: object }; } - output.image = image.uuid; + function checkBufferGeometryIntersection( object, raycaster, ray, position, uv, a, b, c ) { - } + vA.fromBufferAttribute( position, a ); + vB.fromBufferAttribute( position, b ); + vC.fromBufferAttribute( position, c ); - meta.textures[ this.uuid ] = output; - - return output; - - }, - - dispose: function () { - - this.dispatchEvent( { type: 'dispose' } ); - - }, - - transformUv: function ( uv ) { - - if ( this.mapping !== THREE.UVMapping ) return; - - uv.multiply( this.repeat ); - uv.add( this.offset ); - - if ( uv.x < 0 || uv.x > 1 ) { - - switch ( this.wrapS ) { - - case THREE.RepeatWrapping: - - uv.x = uv.x - Math.floor( uv.x ); - break; - - case THREE.ClampToEdgeWrapping: - - uv.x = uv.x < 0 ? 0 : 1; - break; - - case THREE.MirroredRepeatWrapping: - - if ( Math.abs( Math.floor( uv.x ) % 2 ) === 1 ) { - - uv.x = Math.ceil( uv.x ) - uv.x; - - } else { - - uv.x = uv.x - Math.floor( uv.x ); - - } - break; - - } - - } - - if ( uv.y < 0 || uv.y > 1 ) { - - switch ( this.wrapT ) { - - case THREE.RepeatWrapping: - - uv.y = uv.y - Math.floor( uv.y ); - break; - - case THREE.ClampToEdgeWrapping: - - uv.y = uv.y < 0 ? 0 : 1; - break; - - case THREE.MirroredRepeatWrapping: - - if ( Math.abs( Math.floor( uv.y ) % 2 ) === 1 ) { - - uv.y = Math.ceil( uv.y ) - uv.y; - - } else { - - uv.y = uv.y - Math.floor( uv.y ); - - } - break; - - } - - } - - if ( this.flipY ) { - - uv.y = 1 - uv.y; - - } - - } - -}; - -THREE.EventDispatcher.prototype.apply( THREE.Texture.prototype ); - -THREE.TextureIdCount = 0; - -// File:src/textures/DepthTexture.js - -/** - * @author Matt DesLauriers / @mattdesl - */ - -THREE.DepthTexture = function ( width, height, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy ) { - - THREE.Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, THREE.DepthFormat, type, anisotropy ); - - this.image = { width: width, height: height }; - - this.type = type !== undefined ? type : THREE.UnsignedShortType; - - this.magFilter = magFilter !== undefined ? magFilter : THREE.NearestFilter; - this.minFilter = minFilter !== undefined ? minFilter : THREE.NearestFilter; - - this.flipY = false; - this.generateMipmaps = false; - -}; - -THREE.DepthTexture.prototype = Object.create( THREE.Texture.prototype ); -THREE.DepthTexture.prototype.constructor = THREE.DepthTexture; - -// File:src/textures/CanvasTexture.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.CanvasTexture = function ( canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) { - - THREE.Texture.call( this, canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); - - this.needsUpdate = true; - -}; - -THREE.CanvasTexture.prototype = Object.create( THREE.Texture.prototype ); -THREE.CanvasTexture.prototype.constructor = THREE.CanvasTexture; - -// File:src/textures/CubeTexture.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.CubeTexture = function ( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) { - - images = images !== undefined ? images : []; - mapping = mapping !== undefined ? mapping : THREE.CubeReflectionMapping; - - THREE.Texture.call( this, images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ); - - this.flipY = false; - -}; - -THREE.CubeTexture.prototype = Object.create( THREE.Texture.prototype ); -THREE.CubeTexture.prototype.constructor = THREE.CubeTexture; - -Object.defineProperty( THREE.CubeTexture.prototype, 'images', { - - get: function () { - - return this.image; - - }, - - set: function ( value ) { - - this.image = value; - - } - -} ); - -// File:src/textures/CompressedTexture.js - -/** - * @author alteredq / http://alteredqualia.com/ - */ - -THREE.CompressedTexture = function ( mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) { - - THREE.Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ); - - this.image = { width: width, height: height }; - this.mipmaps = mipmaps; - - // no flipping for cube textures - // (also flipping doesn't work for compressed textures ) - - this.flipY = false; - - // can't generate mipmaps for compressed textures - // mips must be embedded in DDS files - - this.generateMipmaps = false; - -}; - -THREE.CompressedTexture.prototype = Object.create( THREE.Texture.prototype ); -THREE.CompressedTexture.prototype.constructor = THREE.CompressedTexture; - -// File:src/textures/DataTexture.js - -/** - * @author alteredq / http://alteredqualia.com/ - */ - -THREE.DataTexture = function ( data, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) { - - THREE.Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ); - - this.image = { data: data, width: width, height: height }; - - this.magFilter = magFilter !== undefined ? magFilter : THREE.NearestFilter; - this.minFilter = minFilter !== undefined ? minFilter : THREE.NearestFilter; - - this.flipY = false; - this.generateMipmaps = false; - -}; - -THREE.DataTexture.prototype = Object.create( THREE.Texture.prototype ); -THREE.DataTexture.prototype.constructor = THREE.DataTexture; - -// File:src/textures/VideoTexture.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.VideoTexture = function ( video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) { - - THREE.Texture.call( this, video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); - - this.generateMipmaps = false; - - var scope = this; - - function update() { - - requestAnimationFrame( update ); - - if ( video.readyState >= video.HAVE_CURRENT_DATA ) { - - scope.needsUpdate = true; - - } - - } - - update(); - -}; - -THREE.VideoTexture.prototype = Object.create( THREE.Texture.prototype ); -THREE.VideoTexture.prototype.constructor = THREE.VideoTexture; - -// File:src/objects/Group.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.Group = function () { - - THREE.Object3D.call( this ); - - this.type = 'Group'; - -}; - -THREE.Group.prototype = Object.create( THREE.Object3D.prototype ); -THREE.Group.prototype.constructor = THREE.Group; - -// File:src/objects/Points.js - -/** - * @author alteredq / http://alteredqualia.com/ - */ - -THREE.Points = function ( geometry, material ) { - - THREE.Object3D.call( this ); - - this.type = 'Points'; - - this.geometry = geometry !== undefined ? geometry : new THREE.Geometry(); - this.material = material !== undefined ? material : new THREE.PointsMaterial( { color: Math.random() * 0xffffff } ); - -}; - -THREE.Points.prototype = Object.create( THREE.Object3D.prototype ); -THREE.Points.prototype.constructor = THREE.Points; - -THREE.Points.prototype.raycast = ( function () { - - var inverseMatrix = new THREE.Matrix4(); - var ray = new THREE.Ray(); - var sphere = new THREE.Sphere(); - - return function raycast( raycaster, intersects ) { - - var object = this; - var geometry = this.geometry; - var matrixWorld = this.matrixWorld; - var threshold = raycaster.params.Points.threshold; - - // Checking boundingSphere distance to ray - - if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); - - sphere.copy( geometry.boundingSphere ); - sphere.applyMatrix4( matrixWorld ); - - if ( raycaster.ray.intersectsSphere( sphere ) === false ) return; - - // - - inverseMatrix.getInverse( matrixWorld ); - ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix ); - - var localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 ); - var localThresholdSq = localThreshold * localThreshold; - var position = new THREE.Vector3(); - - function testPoint( point, index ) { - - var rayPointDistanceSq = ray.distanceSqToPoint( point ); - - if ( rayPointDistanceSq < localThresholdSq ) { - - var intersectPoint = ray.closestPointToPoint( point ); - intersectPoint.applyMatrix4( matrixWorld ); - - var distance = raycaster.ray.origin.distanceTo( intersectPoint ); - - if ( distance < raycaster.near || distance > raycaster.far ) return; - - intersects.push( { - - distance: distance, - distanceToRay: Math.sqrt( rayPointDistanceSq ), - point: intersectPoint.clone(), - index: index, - face: null, - object: object - - } ); - - } - - } - - if ( geometry instanceof THREE.BufferGeometry ) { - - var index = geometry.index; - var attributes = geometry.attributes; - var positions = attributes.position.array; - - if ( index !== null ) { - - var indices = index.array; - - for ( var i = 0, il = indices.length; i < il; i ++ ) { - - var a = indices[ i ]; - - position.fromArray( positions, a * 3 ); - - testPoint( position, a ); - - } - - } else { - - for ( var i = 0, l = positions.length / 3; i < l; i ++ ) { - - position.fromArray( positions, i * 3 ); - - testPoint( position, i ); - - } - - } - - } else { - - var vertices = geometry.vertices; - - for ( var i = 0, l = vertices.length; i < l; i ++ ) { - - testPoint( vertices[ i ], i ); - - } - - } - - }; - -}() ); - -THREE.Points.prototype.clone = function () { - - return new this.constructor( this.geometry, this.material ).copy( this ); - -}; - -// File:src/objects/Line.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.Line = function ( geometry, material, mode ) { - - if ( mode === 1 ) { - - console.warn( 'THREE.Line: parameter THREE.LinePieces no longer supported. Created THREE.LineSegments instead.' ); - return new THREE.LineSegments( geometry, material ); - - } - - THREE.Object3D.call( this ); - - this.type = 'Line'; - - this.geometry = geometry !== undefined ? geometry : new THREE.Geometry(); - this.material = material !== undefined ? material : new THREE.LineBasicMaterial( { color: Math.random() * 0xffffff } ); - -}; - -THREE.Line.prototype = Object.create( THREE.Object3D.prototype ); -THREE.Line.prototype.constructor = THREE.Line; - -THREE.Line.prototype.raycast = ( function () { - - var inverseMatrix = new THREE.Matrix4(); - var ray = new THREE.Ray(); - var sphere = new THREE.Sphere(); - - return function raycast( raycaster, intersects ) { - - var precision = raycaster.linePrecision; - var precisionSq = precision * precision; - - var geometry = this.geometry; - var matrixWorld = this.matrixWorld; - - // Checking boundingSphere distance to ray - - if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); - - sphere.copy( geometry.boundingSphere ); - sphere.applyMatrix4( matrixWorld ); - - if ( raycaster.ray.intersectsSphere( sphere ) === false ) return; - - // - - inverseMatrix.getInverse( matrixWorld ); - ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix ); - - var vStart = new THREE.Vector3(); - var vEnd = new THREE.Vector3(); - var interSegment = new THREE.Vector3(); - var interRay = new THREE.Vector3(); - var step = this instanceof THREE.LineSegments ? 2 : 1; - - if ( geometry instanceof THREE.BufferGeometry ) { - - var index = geometry.index; - var attributes = geometry.attributes; - var positions = attributes.position.array; - - if ( index !== null ) { - - var indices = index.array; - - for ( var i = 0, l = indices.length - 1; i < l; i += step ) { - - var a = indices[ i ]; - var b = indices[ i + 1 ]; - - vStart.fromArray( positions, a * 3 ); - vEnd.fromArray( positions, b * 3 ); - - var distSq = ray.distanceSqToSegment( vStart, vEnd, interRay, interSegment ); - - if ( distSq > precisionSq ) continue; - - interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation - - var distance = raycaster.ray.origin.distanceTo( interRay ); - - if ( distance < raycaster.near || distance > raycaster.far ) continue; - - intersects.push( { - - distance: distance, - // What do we want? intersection point on the ray or on the segment?? - // point: raycaster.ray.at( distance ), - point: interSegment.clone().applyMatrix4( this.matrixWorld ), - index: i, - face: null, - faceIndex: null, - object: this - - } ); - - } - - } else { - - for ( var i = 0, l = positions.length / 3 - 1; i < l; i += step ) { - - vStart.fromArray( positions, 3 * i ); - vEnd.fromArray( positions, 3 * i + 3 ); - - var distSq = ray.distanceSqToSegment( vStart, vEnd, interRay, interSegment ); - - if ( distSq > precisionSq ) continue; - - interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation - - var distance = raycaster.ray.origin.distanceTo( interRay ); - - if ( distance < raycaster.near || distance > raycaster.far ) continue; - - intersects.push( { - - distance: distance, - // What do we want? intersection point on the ray or on the segment?? - // point: raycaster.ray.at( distance ), - point: interSegment.clone().applyMatrix4( this.matrixWorld ), - index: i, - face: null, - faceIndex: null, - object: this - - } ); - - } - - } - - } else if ( geometry instanceof THREE.Geometry ) { - - var vertices = geometry.vertices; - var nbVertices = vertices.length; - - for ( var i = 0; i < nbVertices - 1; i += step ) { - - var distSq = ray.distanceSqToSegment( vertices[ i ], vertices[ i + 1 ], interRay, interSegment ); - - if ( distSq > precisionSq ) continue; - - interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation - - var distance = raycaster.ray.origin.distanceTo( interRay ); - - if ( distance < raycaster.near || distance > raycaster.far ) continue; - - intersects.push( { - - distance: distance, - // What do we want? intersection point on the ray or on the segment?? - // point: raycaster.ray.at( distance ), - point: interSegment.clone().applyMatrix4( this.matrixWorld ), - index: i, - face: null, - faceIndex: null, - object: this - - } ); - - } - - } - - }; - -}() ); - -THREE.Line.prototype.clone = function () { - - return new this.constructor( this.geometry, this.material ).copy( this ); - -}; - -// DEPRECATED - -THREE.LineStrip = 0; -THREE.LinePieces = 1; - -// File:src/objects/LineSegments.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.LineSegments = function ( geometry, material ) { - - THREE.Line.call( this, geometry, material ); - - this.type = 'LineSegments'; - -}; - -THREE.LineSegments.prototype = Object.create( THREE.Line.prototype ); -THREE.LineSegments.prototype.constructor = THREE.LineSegments; - -// File:src/objects/Mesh.js - -/** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * @author mikael emtinger / http://gomo.se/ - * @author jonobr1 / http://jonobr1.com/ - */ - -THREE.Mesh = function ( geometry, material ) { - - THREE.Object3D.call( this ); - - this.type = 'Mesh'; - - this.geometry = geometry !== undefined ? geometry : new THREE.Geometry(); - this.material = material !== undefined ? material : new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ); - - this.drawMode = THREE.TrianglesDrawMode; - - this.updateMorphTargets(); - -}; - -THREE.Mesh.prototype = Object.create( THREE.Object3D.prototype ); -THREE.Mesh.prototype.constructor = THREE.Mesh; - -THREE.Mesh.prototype.setDrawMode = function ( value ) { - - this.drawMode = value; - -}; - -THREE.Mesh.prototype.updateMorphTargets = function () { - - if ( this.geometry.morphTargets !== undefined && this.geometry.morphTargets.length > 0 ) { - - this.morphTargetBase = - 1; - this.morphTargetInfluences = []; - this.morphTargetDictionary = {}; - - for ( var m = 0, ml = this.geometry.morphTargets.length; m < ml; m ++ ) { - - this.morphTargetInfluences.push( 0 ); - this.morphTargetDictionary[ this.geometry.morphTargets[ m ].name ] = m; - - } - - } - -}; - -THREE.Mesh.prototype.getMorphTargetIndexByName = function ( name ) { - - if ( this.morphTargetDictionary[ name ] !== undefined ) { - - return this.morphTargetDictionary[ name ]; - - } - - console.warn( 'THREE.Mesh.getMorphTargetIndexByName: morph target ' + name + ' does not exist. Returning 0.' ); - - return 0; - -}; - - -THREE.Mesh.prototype.raycast = ( function () { - - var inverseMatrix = new THREE.Matrix4(); - var ray = new THREE.Ray(); - var sphere = new THREE.Sphere(); - - var vA = new THREE.Vector3(); - var vB = new THREE.Vector3(); - var vC = new THREE.Vector3(); - - var tempA = new THREE.Vector3(); - var tempB = new THREE.Vector3(); - var tempC = new THREE.Vector3(); - - var uvA = new THREE.Vector2(); - var uvB = new THREE.Vector2(); - var uvC = new THREE.Vector2(); - - var barycoord = new THREE.Vector3(); - - var intersectionPoint = new THREE.Vector3(); - var intersectionPointWorld = new THREE.Vector3(); - - function uvIntersection( point, p1, p2, p3, uv1, uv2, uv3 ) { - - THREE.Triangle.barycoordFromPoint( point, p1, p2, p3, barycoord ); - - uv1.multiplyScalar( barycoord.x ); - uv2.multiplyScalar( barycoord.y ); - uv3.multiplyScalar( barycoord.z ); - - uv1.add( uv2 ).add( uv3 ); - - return uv1.clone(); - - } - - function checkIntersection( object, raycaster, ray, pA, pB, pC, point ) { - - var intersect; - var material = object.material; - - if ( material.side === THREE.BackSide ) { - - intersect = ray.intersectTriangle( pC, pB, pA, true, point ); - - } else { - - intersect = ray.intersectTriangle( pA, pB, pC, material.side !== THREE.DoubleSide, point ); - - } - - if ( intersect === null ) return null; - - intersectionPointWorld.copy( point ); - intersectionPointWorld.applyMatrix4( object.matrixWorld ); - - var distance = raycaster.ray.origin.distanceTo( intersectionPointWorld ); - - if ( distance < raycaster.near || distance > raycaster.far ) return null; - - return { - distance: distance, - point: intersectionPointWorld.clone(), - object: object - }; - - } - - function checkBufferGeometryIntersection( object, raycaster, ray, positions, uvs, a, b, c ) { - - vA.fromArray( positions, a * 3 ); - vB.fromArray( positions, b * 3 ); - vC.fromArray( positions, c * 3 ); - - var intersection = checkIntersection( object, raycaster, ray, vA, vB, vC, intersectionPoint ); - - if ( intersection ) { - - if ( uvs ) { - - uvA.fromArray( uvs, a * 2 ); - uvB.fromArray( uvs, b * 2 ); - uvC.fromArray( uvs, c * 2 ); - - intersection.uv = uvIntersection( intersectionPoint, vA, vB, vC, uvA, uvB, uvC ); - - } - - intersection.face = new THREE.Face3( a, b, c, THREE.Triangle.normal( vA, vB, vC ) ); - intersection.faceIndex = a; - - } - - return intersection; - - } - - return function raycast( raycaster, intersects ) { - - var geometry = this.geometry; - var material = this.material; - var matrixWorld = this.matrixWorld; - - if ( material === undefined ) return; - - // Checking boundingSphere distance to ray - - if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); - - sphere.copy( geometry.boundingSphere ); - sphere.applyMatrix4( matrixWorld ); - - if ( raycaster.ray.intersectsSphere( sphere ) === false ) return; - - // - - inverseMatrix.getInverse( matrixWorld ); - ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix ); - - // Check boundingBox before continuing - - if ( geometry.boundingBox !== null ) { - - if ( ray.intersectsBox( geometry.boundingBox ) === false ) return; - - } - - var uvs, intersection; - - if ( geometry instanceof THREE.BufferGeometry ) { - - var a, b, c; - var index = geometry.index; - var attributes = geometry.attributes; - var positions = attributes.position.array; - - if ( attributes.uv !== undefined ) { - - uvs = attributes.uv.array; - - } - - if ( index !== null ) { - - var indices = index.array; - - for ( var i = 0, l = indices.length; i < l; i += 3 ) { - - a = indices[ i ]; - b = indices[ i + 1 ]; - c = indices[ i + 2 ]; - - intersection = checkBufferGeometryIntersection( this, raycaster, ray, positions, uvs, a, b, c ); - - if ( intersection ) { - - intersection.faceIndex = Math.floor( i / 3 ); // triangle number in indices buffer semantics - intersects.push( intersection ); - - } - - } - - } else { - - - for ( var i = 0, l = positions.length; i < l; i += 9 ) { - - a = i / 3; - b = a + 1; - c = a + 2; - - intersection = checkBufferGeometryIntersection( this, raycaster, ray, positions, uvs, a, b, c ); - - if ( intersection ) { - - intersection.index = a; // triangle number in positions buffer semantics - intersects.push( intersection ); - - } - - } - - } - - } else if ( geometry instanceof THREE.Geometry ) { - - var fvA, fvB, fvC; - var isFaceMaterial = material instanceof THREE.MultiMaterial; - var materials = isFaceMaterial === true ? material.materials : null; - - var vertices = geometry.vertices; - var faces = geometry.faces; - var faceVertexUvs = geometry.faceVertexUvs[ 0 ]; - if ( faceVertexUvs.length > 0 ) uvs = faceVertexUvs; - - for ( var f = 0, fl = faces.length; f < fl; f ++ ) { - - var face = faces[ f ]; - var faceMaterial = isFaceMaterial === true ? materials[ face.materialIndex ] : material; - - if ( faceMaterial === undefined ) continue; - - fvA = vertices[ face.a ]; - fvB = vertices[ face.b ]; - fvC = vertices[ face.c ]; - - if ( faceMaterial.morphTargets === true ) { - - var morphTargets = geometry.morphTargets; - var morphInfluences = this.morphTargetInfluences; - - vA.set( 0, 0, 0 ); - vB.set( 0, 0, 0 ); - vC.set( 0, 0, 0 ); - - for ( var t = 0, tl = morphTargets.length; t < tl; t ++ ) { - - var influence = morphInfluences[ t ]; - - if ( influence === 0 ) continue; - - var targets = morphTargets[ t ].vertices; - - vA.addScaledVector( tempA.subVectors( targets[ face.a ], fvA ), influence ); - vB.addScaledVector( tempB.subVectors( targets[ face.b ], fvB ), influence ); - vC.addScaledVector( tempC.subVectors( targets[ face.c ], fvC ), influence ); - - } - - vA.add( fvA ); - vB.add( fvB ); - vC.add( fvC ); - - fvA = vA; - fvB = vB; - fvC = vC; - - } - - intersection = checkIntersection( this, raycaster, ray, fvA, fvB, fvC, intersectionPoint ); + var intersection = checkIntersection( object, raycaster, ray, vA, vB, vC, intersectionPoint ); if ( intersection ) { - if ( uvs ) { + if ( uv ) { - var uvs_f = uvs[ f ]; - uvA.copy( uvs_f[ 0 ] ); - uvB.copy( uvs_f[ 1 ] ); - uvC.copy( uvs_f[ 2 ] ); + uvA.fromBufferAttribute( uv, a ); + uvB.fromBufferAttribute( uv, b ); + uvC.fromBufferAttribute( uv, c ); - intersection.uv = uvIntersection( intersectionPoint, fvA, fvB, fvC, uvA, uvB, uvC ); + intersection.uv = uvIntersection( intersectionPoint, vA, vB, vC, uvA, uvB, uvC ); } - intersection.face = face; - intersection.faceIndex = f; - intersects.push( intersection ); + intersection.face = new Face3( a, b, c, Triangle.normal( vA, vB, vC ) ); + intersection.faceIndex = a; } - } - - } - - }; - -}() ); - -THREE.Mesh.prototype.clone = function () { - - return new this.constructor( this.geometry, this.material ).copy( this ); - -}; - -// File:src/objects/Bone.js - -/** - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - * @author ikerr / http://verold.com - */ - -THREE.Bone = function ( skin ) { - - THREE.Object3D.call( this ); - - this.type = 'Bone'; - - this.skin = skin; - -}; - -THREE.Bone.prototype = Object.create( THREE.Object3D.prototype ); -THREE.Bone.prototype.constructor = THREE.Bone; - -THREE.Bone.prototype.copy = function ( source ) { - - THREE.Object3D.prototype.copy.call( this, source ); - - this.skin = source.skin; - - return this; - -}; - -// File:src/objects/Skeleton.js - -/** - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - * @author michael guerrero / http://realitymeltdown.com - * @author ikerr / http://verold.com - */ - -THREE.Skeleton = function ( bones, boneInverses, useVertexTexture ) { - - this.useVertexTexture = useVertexTexture !== undefined ? useVertexTexture : true; - - this.identityMatrix = new THREE.Matrix4(); - - // copy the bone array - - bones = bones || []; - - this.bones = bones.slice( 0 ); - - // create a bone texture or an array of floats - - if ( this.useVertexTexture ) { - - // layout (1 matrix = 4 pixels) - // RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4) - // with 8x8 pixel texture max 16 bones * 4 pixels = (8 * 8) - // 16x16 pixel texture max 64 bones * 4 pixels = (16 * 16) - // 32x32 pixel texture max 256 bones * 4 pixels = (32 * 32) - // 64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64) - - - var size = Math.sqrt( this.bones.length * 4 ); // 4 pixels needed for 1 matrix - size = THREE.Math.nextPowerOfTwo( Math.ceil( size ) ); - size = Math.max( size, 4 ); - - this.boneTextureWidth = size; - this.boneTextureHeight = size; - - this.boneMatrices = new Float32Array( this.boneTextureWidth * this.boneTextureHeight * 4 ); // 4 floats per RGBA pixel - this.boneTexture = new THREE.DataTexture( this.boneMatrices, this.boneTextureWidth, this.boneTextureHeight, THREE.RGBAFormat, THREE.FloatType ); - - } else { - - this.boneMatrices = new Float32Array( 16 * this.bones.length ); - - } - - // use the supplied bone inverses or calculate the inverses - - if ( boneInverses === undefined ) { - - this.calculateInverses(); - - } else { - - if ( this.bones.length === boneInverses.length ) { - - this.boneInverses = boneInverses.slice( 0 ); - - } else { - - console.warn( 'THREE.Skeleton bonInverses is the wrong length.' ); - - this.boneInverses = []; - - for ( var b = 0, bl = this.bones.length; b < bl; b ++ ) { - - this.boneInverses.push( new THREE.Matrix4() ); + return intersection; } - } + return function raycast( raycaster, intersects ) { - } + var geometry = this.geometry; + var material = this.material; + var matrixWorld = this.matrixWorld; -}; + if ( material === undefined ) return; -THREE.Skeleton.prototype.calculateInverses = function () { + // Checking boundingSphere distance to ray - this.boneInverses = []; + if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); - for ( var b = 0, bl = this.bones.length; b < bl; b ++ ) { + sphere.copy( geometry.boundingSphere ); + sphere.applyMatrix4( matrixWorld ); - var inverse = new THREE.Matrix4(); + if ( raycaster.ray.intersectsSphere( sphere ) === false ) return; - if ( this.bones[ b ] ) { + // - inverse.getInverse( this.bones[ b ].matrixWorld ); + inverseMatrix.getInverse( matrixWorld ); + ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix ); - } + // Check boundingBox before continuing - this.boneInverses.push( inverse ); + if ( geometry.boundingBox !== null ) { - } - -}; - -THREE.Skeleton.prototype.pose = function () { - - var bone; - - // recover the bind-time world matrices - - for ( var b = 0, bl = this.bones.length; b < bl; b ++ ) { - - bone = this.bones[ b ]; - - if ( bone ) { - - bone.matrixWorld.getInverse( this.boneInverses[ b ] ); - - } - - } - - // compute the local matrices, positions, rotations and scales - - for ( var b = 0, bl = this.bones.length; b < bl; b ++ ) { - - bone = this.bones[ b ]; - - if ( bone ) { - - if ( bone.parent ) { - - bone.matrix.getInverse( bone.parent.matrixWorld ); - bone.matrix.multiply( bone.matrixWorld ); - - } else { - - bone.matrix.copy( bone.matrixWorld ); - - } - - bone.matrix.decompose( bone.position, bone.quaternion, bone.scale ); - - } - - } - -}; - -THREE.Skeleton.prototype.update = ( function () { - - var offsetMatrix = new THREE.Matrix4(); - - return function update() { - - // flatten bone matrices to array - - for ( var b = 0, bl = this.bones.length; b < bl; b ++ ) { - - // compute the offset between the current and the original transform - - var matrix = this.bones[ b ] ? this.bones[ b ].matrixWorld : this.identityMatrix; - - offsetMatrix.multiplyMatrices( matrix, this.boneInverses[ b ] ); - offsetMatrix.toArray( this.boneMatrices, b * 16 ); - - } - - if ( this.useVertexTexture ) { - - this.boneTexture.needsUpdate = true; - - } - - }; - -} )(); - -THREE.Skeleton.prototype.clone = function () { - - return new THREE.Skeleton( this.bones, this.boneInverses, this.useVertexTexture ); - -}; - -// File:src/objects/SkinnedMesh.js - -/** - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - * @author ikerr / http://verold.com - */ - -THREE.SkinnedMesh = function ( geometry, material, useVertexTexture ) { - - THREE.Mesh.call( this, geometry, material ); - - this.type = 'SkinnedMesh'; - - this.bindMode = "attached"; - this.bindMatrix = new THREE.Matrix4(); - this.bindMatrixInverse = new THREE.Matrix4(); - - // init bones - - // TODO: remove bone creation as there is no reason (other than - // convenience) for THREE.SkinnedMesh to do this. - - var bones = []; - - if ( this.geometry && this.geometry.bones !== undefined ) { - - var bone, gbone; - - for ( var b = 0, bl = this.geometry.bones.length; b < bl; ++ b ) { - - gbone = this.geometry.bones[ b ]; - - bone = new THREE.Bone( this ); - bones.push( bone ); - - bone.name = gbone.name; - bone.position.fromArray( gbone.pos ); - bone.quaternion.fromArray( gbone.rotq ); - if ( gbone.scl !== undefined ) bone.scale.fromArray( gbone.scl ); - - } - - for ( var b = 0, bl = this.geometry.bones.length; b < bl; ++ b ) { - - gbone = this.geometry.bones[ b ]; - - if ( gbone.parent !== - 1 && gbone.parent !== null && - bones[ gbone.parent ] !== undefined ) { - - bones[ gbone.parent ].add( bones[ b ] ); - - } else { - - this.add( bones[ b ] ); - - } - - } - - } - - this.normalizeSkinWeights(); - - this.updateMatrixWorld( true ); - this.bind( new THREE.Skeleton( bones, undefined, useVertexTexture ), this.matrixWorld ); - -}; - - -THREE.SkinnedMesh.prototype = Object.create( THREE.Mesh.prototype ); -THREE.SkinnedMesh.prototype.constructor = THREE.SkinnedMesh; - -THREE.SkinnedMesh.prototype.bind = function( skeleton, bindMatrix ) { - - this.skeleton = skeleton; - - if ( bindMatrix === undefined ) { - - this.updateMatrixWorld( true ); - - this.skeleton.calculateInverses(); - - bindMatrix = this.matrixWorld; - - } - - this.bindMatrix.copy( bindMatrix ); - this.bindMatrixInverse.getInverse( bindMatrix ); - -}; - -THREE.SkinnedMesh.prototype.pose = function () { - - this.skeleton.pose(); - -}; - -THREE.SkinnedMesh.prototype.normalizeSkinWeights = function () { - - if ( this.geometry instanceof THREE.Geometry ) { - - for ( var i = 0; i < this.geometry.skinWeights.length; i ++ ) { - - var sw = this.geometry.skinWeights[ i ]; - - var scale = 1.0 / sw.lengthManhattan(); - - if ( scale !== Infinity ) { - - sw.multiplyScalar( scale ); - - } else { - - sw.set( 1, 0, 0, 0 ); // do something reasonable - - } - - } - - } else if ( this.geometry instanceof THREE.BufferGeometry ) { - - var vec = new THREE.Vector4(); - - var skinWeight = this.geometry.attributes.skinWeight; - - for ( var i = 0; i < skinWeight.count; i ++ ) { - - vec.x = skinWeight.getX( i ); - vec.y = skinWeight.getY( i ); - vec.z = skinWeight.getZ( i ); - vec.w = skinWeight.getW( i ); - - var scale = 1.0 / vec.lengthManhattan(); - - if ( scale !== Infinity ) { - - vec.multiplyScalar( scale ); - - } else { - - vec.set( 1, 0, 0, 0 ); // do something reasonable - - } - - skinWeight.setXYZW( i, vec.x, vec.y, vec.z, vec.w ); - - } - - } - -}; - -THREE.SkinnedMesh.prototype.updateMatrixWorld = function( force ) { - - THREE.Mesh.prototype.updateMatrixWorld.call( this, true ); - - if ( this.bindMode === "attached" ) { - - this.bindMatrixInverse.getInverse( this.matrixWorld ); - - } else if ( this.bindMode === "detached" ) { - - this.bindMatrixInverse.getInverse( this.bindMatrix ); - - } else { - - console.warn( 'THREE.SkinnedMesh unrecognized bindMode: ' + this.bindMode ); - - } - -}; - -THREE.SkinnedMesh.prototype.clone = function() { - - return new this.constructor( this.geometry, this.material, this.useVertexTexture ).copy( this ); - -}; - -// File:src/objects/LOD.js - -/** - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.LOD = function () { - - THREE.Object3D.call( this ); - - this.type = 'LOD'; - - Object.defineProperties( this, { - levels: { - enumerable: true, - value: [] - } - } ); - -}; - - -THREE.LOD.prototype = Object.create( THREE.Object3D.prototype ); -THREE.LOD.prototype.constructor = THREE.LOD; - -THREE.LOD.prototype.addLevel = function ( object, distance ) { - - if ( distance === undefined ) distance = 0; - - distance = Math.abs( distance ); - - var levels = this.levels; - - for ( var l = 0; l < levels.length; l ++ ) { - - if ( distance < levels[ l ].distance ) { - - break; - - } - - } - - levels.splice( l, 0, { distance: distance, object: object } ); - - this.add( object ); - -}; - -THREE.LOD.prototype.getObjectForDistance = function ( distance ) { - - var levels = this.levels; - - for ( var i = 1, l = levels.length; i < l; i ++ ) { - - if ( distance < levels[ i ].distance ) { - - break; - - } - - } - - return levels[ i - 1 ].object; - -}; - -THREE.LOD.prototype.raycast = ( function () { - - var matrixPosition = new THREE.Vector3(); - - return function raycast( raycaster, intersects ) { - - matrixPosition.setFromMatrixPosition( this.matrixWorld ); - - var distance = raycaster.ray.origin.distanceTo( matrixPosition ); - - this.getObjectForDistance( distance ).raycast( raycaster, intersects ); - - }; - -}() ); - -THREE.LOD.prototype.update = function () { - - var v1 = new THREE.Vector3(); - var v2 = new THREE.Vector3(); - - return function update( camera ) { - - var levels = this.levels; - - if ( levels.length > 1 ) { - - v1.setFromMatrixPosition( camera.matrixWorld ); - v2.setFromMatrixPosition( this.matrixWorld ); - - var distance = v1.distanceTo( v2 ); - - levels[ 0 ].object.visible = true; - - for ( var i = 1, l = levels.length; i < l; i ++ ) { - - if ( distance >= levels[ i ].distance ) { - - levels[ i - 1 ].object.visible = false; - levels[ i ].object.visible = true; - - } else { - - break; + if ( ray.intersectsBox( geometry.boundingBox ) === false ) return; } - } + var intersection; - for ( ; i < l; i ++ ) { + if ( geometry.isBufferGeometry ) { - levels[ i ].object.visible = false; + var a, b, c; + var index = geometry.index; + var position = geometry.attributes.position; + var uv = geometry.attributes.uv; + var i, l; - } + if ( index !== null ) { - } + // indexed buffer geometry - }; + for ( i = 0, l = index.count; i < l; i += 3 ) { -}(); + a = index.getX( i ); + b = index.getX( i + 1 ); + c = index.getX( i + 2 ); -THREE.LOD.prototype.copy = function ( source ) { + intersection = checkBufferGeometryIntersection( this, raycaster, ray, position, uv, a, b, c ); - THREE.Object3D.prototype.copy.call( this, source, false ); + if ( intersection ) { - var levels = source.levels; - - for ( var i = 0, l = levels.length; i < l; i ++ ) { - - var level = levels[ i ]; - - this.addLevel( level.object.clone(), level.distance ); - - } - - return this; - -}; - -THREE.LOD.prototype.toJSON = function ( meta ) { - - var data = THREE.Object3D.prototype.toJSON.call( this, meta ); - - data.object.levels = []; - - var levels = this.levels; - - for ( var i = 0, l = levels.length; i < l; i ++ ) { - - var level = levels[ i ]; - - data.object.levels.push( { - object: level.object.uuid, - distance: level.distance - } ); - - } - - return data; - -}; - -// File:src/objects/Sprite.js - -/** - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - */ - -THREE.Sprite = ( function () { - - var indices = new Uint16Array( [ 0, 1, 2, 0, 2, 3 ] ); - var vertices = new Float32Array( [ - 0.5, - 0.5, 0, 0.5, - 0.5, 0, 0.5, 0.5, 0, - 0.5, 0.5, 0 ] ); - var uvs = new Float32Array( [ 0, 0, 1, 0, 1, 1, 0, 1 ] ); - - var geometry = new THREE.BufferGeometry(); - geometry.setIndex( new THREE.BufferAttribute( indices, 1 ) ); - geometry.addAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) ); - geometry.addAttribute( 'uv', new THREE.BufferAttribute( uvs, 2 ) ); - - return function Sprite( material ) { - - THREE.Object3D.call( this ); - - this.type = 'Sprite'; - - this.geometry = geometry; - this.material = ( material !== undefined ) ? material : new THREE.SpriteMaterial(); - - }; - -} )(); - -THREE.Sprite.prototype = Object.create( THREE.Object3D.prototype ); -THREE.Sprite.prototype.constructor = THREE.Sprite; - -THREE.Sprite.prototype.raycast = ( function () { - - var matrixPosition = new THREE.Vector3(); - - return function raycast( raycaster, intersects ) { - - matrixPosition.setFromMatrixPosition( this.matrixWorld ); - - var distanceSq = raycaster.ray.distanceSqToPoint( matrixPosition ); - var guessSizeSq = this.scale.x * this.scale.y / 4; - - if ( distanceSq > guessSizeSq ) { - - return; - - } - - intersects.push( { - - distance: Math.sqrt( distanceSq ), - point: this.position, - face: null, - object: this - - } ); - - }; - -}() ); - -THREE.Sprite.prototype.clone = function () { - - return new this.constructor( this.material ).copy( this ); - -}; - -// Backwards compatibility - -THREE.Particle = THREE.Sprite; - -// File:src/objects/LensFlare.js - -/** - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - */ - -THREE.LensFlare = function ( texture, size, distance, blending, color ) { - - THREE.Object3D.call( this ); - - this.lensFlares = []; - - this.positionScreen = new THREE.Vector3(); - this.customUpdateCallback = undefined; - - if ( texture !== undefined ) { - - this.add( texture, size, distance, blending, color ); - - } - -}; - -THREE.LensFlare.prototype = Object.create( THREE.Object3D.prototype ); -THREE.LensFlare.prototype.constructor = THREE.LensFlare; - - -/* - * Add: adds another flare - */ - -THREE.LensFlare.prototype.add = function ( texture, size, distance, blending, color, opacity ) { - - if ( size === undefined ) size = - 1; - if ( distance === undefined ) distance = 0; - if ( opacity === undefined ) opacity = 1; - if ( color === undefined ) color = new THREE.Color( 0xffffff ); - if ( blending === undefined ) blending = THREE.NormalBlending; - - distance = Math.min( distance, Math.max( 0, distance ) ); - - this.lensFlares.push( { - texture: texture, // THREE.Texture - size: size, // size in pixels (-1 = use texture.width) - distance: distance, // distance (0-1) from light source (0=at light source) - x: 0, y: 0, z: 0, // screen position (-1 => 1) z = 0 is in front z = 1 is back - scale: 1, // scale - rotation: 0, // rotation - opacity: opacity, // opacity - color: color, // color - blending: blending // blending - } ); - -}; - -/* - * Update lens flares update positions on all flares based on the screen position - * Set myLensFlare.customUpdateCallback to alter the flares in your project specific way. - */ - -THREE.LensFlare.prototype.updateLensFlares = function () { - - var f, fl = this.lensFlares.length; - var flare; - var vecX = - this.positionScreen.x * 2; - var vecY = - this.positionScreen.y * 2; - - for ( f = 0; f < fl; f ++ ) { - - flare = this.lensFlares[ f ]; - - flare.x = this.positionScreen.x + vecX * flare.distance; - flare.y = this.positionScreen.y + vecY * flare.distance; - - flare.wantedRotation = flare.x * Math.PI * 0.25; - flare.rotation += ( flare.wantedRotation - flare.rotation ) * 0.25; - - } - -}; - -THREE.LensFlare.prototype.copy = function ( source ) { - - THREE.Object3D.prototype.copy.call( this, source ); - - this.positionScreen.copy( source.positionScreen ); - this.customUpdateCallback = source.customUpdateCallback; - - for ( var i = 0, l = source.lensFlares.length; i < l; i ++ ) { - - this.lensFlares.push( source.lensFlares[ i ] ); - - } - - return this; - -}; - -// File:src/scenes/Scene.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.Scene = function () { - - THREE.Object3D.call( this ); - - this.type = 'Scene'; - - this.fog = null; - this.overrideMaterial = null; - - this.autoUpdate = true; // checked by the renderer - -}; - -THREE.Scene.prototype = Object.create( THREE.Object3D.prototype ); -THREE.Scene.prototype.constructor = THREE.Scene; - -THREE.Scene.prototype.copy = function ( source, recursive ) { - - THREE.Object3D.prototype.copy.call( this, source, recursive ); - - if ( source.fog !== null ) this.fog = source.fog.clone(); - if ( source.overrideMaterial !== null ) this.overrideMaterial = source.overrideMaterial.clone(); - - this.autoUpdate = source.autoUpdate; - this.matrixAutoUpdate = source.matrixAutoUpdate; - - return this; - -}; - -// File:src/scenes/Fog.js - -/** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - */ - -THREE.Fog = function ( color, near, far ) { - - this.name = ''; - - this.color = new THREE.Color( color ); - - this.near = ( near !== undefined ) ? near : 1; - this.far = ( far !== undefined ) ? far : 1000; - -}; - -THREE.Fog.prototype.clone = function () { - - return new THREE.Fog( this.color.getHex(), this.near, this.far ); - -}; - -// File:src/scenes/FogExp2.js - -/** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - */ - -THREE.FogExp2 = function ( color, density ) { - - this.name = ''; - - this.color = new THREE.Color( color ); - this.density = ( density !== undefined ) ? density : 0.00025; - -}; - -THREE.FogExp2.prototype.clone = function () { - - return new THREE.FogExp2( this.color.getHex(), this.density ); - -}; - -// File:src/renderers/shaders/ShaderChunk.js - -THREE.ShaderChunk = {}; - -// File:src/renderers/shaders/ShaderChunk/alphamap_fragment.glsl - -THREE.ShaderChunk[ 'alphamap_fragment' ] = "#ifdef USE_ALPHAMAP\n diffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/alphamap_pars_fragment.glsl - -THREE.ShaderChunk[ 'alphamap_pars_fragment' ] = "#ifdef USE_ALPHAMAP\n uniform sampler2D alphaMap;\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/alphatest_fragment.glsl - -THREE.ShaderChunk[ 'alphatest_fragment' ] = "#ifdef ALPHATEST\n if ( diffuseColor.a < ALPHATEST ) discard;\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/aomap_fragment.glsl - -THREE.ShaderChunk[ 'aomap_fragment' ] = "#ifdef USE_AOMAP\n float ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n reflectedLight.indirectDiffuse *= ambientOcclusion;\n #if defined( USE_ENVMAP ) && defined( PHYSICAL )\n float dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n #endif\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/aomap_pars_fragment.glsl - -THREE.ShaderChunk[ 'aomap_pars_fragment' ] = "#ifdef USE_AOMAP\n uniform sampler2D aoMap;\n uniform float aoMapIntensity;\n#endif"; - -// File:src/renderers/shaders/ShaderChunk/begin_vertex.glsl - -THREE.ShaderChunk[ 'begin_vertex' ] = "\nvec3 transformed = vec3( position );\n"; - -// File:src/renderers/shaders/ShaderChunk/beginnormal_vertex.glsl - -THREE.ShaderChunk[ 'beginnormal_vertex' ] = "\nvec3 objectNormal = vec3( normal );\n"; - -// File:src/renderers/shaders/ShaderChunk/bsdfs.glsl - -THREE.ShaderChunk[ 'bsdfs' ] = "bool testLightInRange( const in float lightDistance, const in float cutoffDistance ) {\n return any( bvec2( cutoffDistance == 0.0, lightDistance < cutoffDistance ) );\n}\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n if( decayExponent > 0.0 ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n float maxDistanceCutoffFactor = pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n return distanceFalloff * maxDistanceCutoffFactor;\n#else\n return pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n#endif\n }\n return 1.0;\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n return RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n return ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n float a2 = pow2( alpha );\n float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n return 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n float a2 = pow2( alpha );\n float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n return 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n float a2 = pow2( alpha );\n float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n return RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n float alpha = pow2( roughness );\n vec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n float dotNL = saturate( dot( geometry.normal, incidentLight.direction ) );\n float dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n float dotNH = saturate( dot( geometry.normal, halfDir ) );\n float dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n vec3 F = F_Schlick( specularColor, dotLH );\n float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n float D = D_GGX( alpha, dotNH );\n return F * ( G * D );\n}\nvec3 BRDF_Specular_GGX_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n float dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n vec4 r = roughness * c0 + c1;\n float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n vec2 AB = vec2( -1.04, 1.04 ) * a004 + r.zw;\n return specularColor * AB.x + AB.y;\n}\nfloat G_BlinnPhong_Implicit( ) {\n return 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n vec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n float dotNH = saturate( dot( geometry.normal, halfDir ) );\n float dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n vec3 F = F_Schlick( specularColor, dotLH );\n float G = G_BlinnPhong_Implicit( );\n float D = D_BlinnPhong( shininess, dotNH );\n return F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n return ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n return sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n"; - -// File:src/renderers/shaders/ShaderChunk/bumpmap_pars_fragment.glsl - -THREE.ShaderChunk[ 'bumpmap_pars_fragment' ] = "#ifdef USE_BUMPMAP\n uniform sampler2D bumpMap;\n uniform float bumpScale;\n vec2 dHdxy_fwd() {\n vec2 dSTdx = dFdx( vUv );\n vec2 dSTdy = dFdy( vUv );\n float Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n float dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n float dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n return vec2( dBx, dBy );\n }\n vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n vec3 vSigmaX = dFdx( surf_pos );\n vec3 vSigmaY = dFdy( surf_pos );\n vec3 vN = surf_norm;\n vec3 R1 = cross( vSigmaY, vN );\n vec3 R2 = cross( vN, vSigmaX );\n float fDet = dot( vSigmaX, R1 );\n vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n return normalize( abs( fDet ) * surf_norm - vGrad );\n }\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/clipping_planes_fragment.glsl - -THREE.ShaderChunk[ 'clipping_planes_fragment' ] = "#if NUM_CLIPPING_PLANES > 0\n for ( int i = 0; i < NUM_CLIPPING_PLANES; ++ i ) {\n vec4 plane = clippingPlanes[ i ];\n if ( dot( vViewPosition, plane.xyz ) > plane.w ) discard;\n }\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/clipping_planes_pars_fragment.glsl - -THREE.ShaderChunk[ 'clipping_planes_pars_fragment' ] = "#if NUM_CLIPPING_PLANES > 0\n #if ! defined( PHYSICAL ) && ! defined( PHONG )\n varying vec3 vViewPosition;\n #endif\n uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/clipping_planes_pars_vertex.glsl - -THREE.ShaderChunk[ 'clipping_planes_pars_vertex' ] = "#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\n varying vec3 vViewPosition;\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/clipping_planes_vertex.glsl - -THREE.ShaderChunk[ 'clipping_planes_vertex' ] = "#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\n vViewPosition = - mvPosition.xyz;\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/color_fragment.glsl - -THREE.ShaderChunk[ 'color_fragment' ] = "#ifdef USE_COLOR\n diffuseColor.rgb *= vColor;\n#endif"; - -// File:src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl - -THREE.ShaderChunk[ 'color_pars_fragment' ] = "#ifdef USE_COLOR\n varying vec3 vColor;\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl - -THREE.ShaderChunk[ 'color_pars_vertex' ] = "#ifdef USE_COLOR\n varying vec3 vColor;\n#endif"; - -// File:src/renderers/shaders/ShaderChunk/color_vertex.glsl - -THREE.ShaderChunk[ 'color_vertex' ] = "#ifdef USE_COLOR\n vColor.xyz = color.xyz;\n#endif"; - -// File:src/renderers/shaders/ShaderChunk/common.glsl - -THREE.ShaderChunk[ 'common' ] = "#define PI 3.14159265359\n#define PI2 6.28318530718\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n#define LOG2 1.442695\n#define EPSILON 1e-6\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#define whiteCompliment(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n const highp float a = 12.9898, b = 78.233, c = 43758.5453;\n highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n return fract(sin(sn) * c);\n}\nstruct IncidentLight {\n vec3 color;\n vec3 direction;\n bool visible;\n};\nstruct ReflectedLight {\n vec3 directDiffuse;\n vec3 directSpecular;\n vec3 indirectDiffuse;\n vec3 indirectSpecular;\n};\nstruct GeometricContext {\n vec3 position;\n vec3 normal;\n vec3 viewDir;\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n float distance = dot( planeNormal, point - pointOnPlane );\n return - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n return sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n return lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\n"; - -// File:src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl - -THREE.ShaderChunk[ 'cube_uv_reflection_fragment' ] = "#ifdef ENVMAP_TYPE_CUBE_UV\nconst float cubeUV_textureSize = 1024.0;\nint getFaceFromDirection(vec3 direction) {\n vec3 absDirection = abs(direction);\n int face = -1;\n if( absDirection.x > absDirection.z ) {\n if(absDirection.x > absDirection.y )\n face = direction.x > 0.0 ? 0 : 3;\n else\n face = direction.y > 0.0 ? 1 : 4;\n }\n else {\n if(absDirection.z > absDirection.y )\n face = direction.z > 0.0 ? 2 : 5;\n else\n face = direction.y > 0.0 ? 1 : 4;\n }\n return face;\n}\nfloat cubeUV_maxLods1 = log2(cubeUV_textureSize*0.25) - 1.0;\nfloat cubeUV_rangeClamp = exp2((6.0 - 1.0) * 2.0);\nvec2 MipLevelInfo( vec3 vec, float roughnessLevel, float roughness ) {\n float scale = exp2(cubeUV_maxLods1 - roughnessLevel);\n float dxRoughness = dFdx(roughness);\n float dyRoughness = dFdy(roughness);\n vec3 dx = dFdx( vec * scale * dxRoughness );\n vec3 dy = dFdy( vec * scale * dyRoughness );\n float d = max( dot( dx, dx ), dot( dy, dy ) );\n d = clamp(d, 1.0, cubeUV_rangeClamp);\n float mipLevel = 0.5 * log2(d);\n return vec2(floor(mipLevel), fract(mipLevel));\n}\nfloat cubeUV_maxLods2 = log2(cubeUV_textureSize*0.25) - 2.0;\nconst float cubeUV_rcpTextureSize = 1.0 / cubeUV_textureSize;\nvec2 getCubeUV(vec3 direction, float roughnessLevel, float mipLevel) {\n mipLevel = roughnessLevel > cubeUV_maxLods2 - 3.0 ? 0.0 : mipLevel;\n float a = 16.0 * cubeUV_rcpTextureSize;\n vec2 exp2_packed = exp2( vec2( roughnessLevel, mipLevel ) );\n vec2 rcp_exp2_packed = vec2( 1.0 ) / exp2_packed;\n float powScale = exp2_packed.x * exp2_packed.y;\n float scale = rcp_exp2_packed.x * rcp_exp2_packed.y * 0.25;\n float mipOffset = 0.75*(1.0 - rcp_exp2_packed.y) * rcp_exp2_packed.x;\n bool bRes = mipLevel == 0.0;\n scale = bRes && (scale < a) ? a : scale;\n vec3 r;\n vec2 offset;\n int face = getFaceFromDirection(direction);\n float rcpPowScale = 1.0 / powScale;\n if( face == 0) {\n r = vec3(direction.x, -direction.z, direction.y);\n offset = vec2(0.0+mipOffset,0.75 * rcpPowScale);\n offset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n }\n else if( face == 1) {\n r = vec3(direction.y, direction.x, direction.z);\n offset = vec2(scale+mipOffset, 0.75 * rcpPowScale);\n offset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n }\n else if( face == 2) {\n r = vec3(direction.z, direction.x, direction.y);\n offset = vec2(2.0*scale+mipOffset, 0.75 * rcpPowScale);\n offset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n }\n else if( face == 3) {\n r = vec3(direction.x, direction.z, direction.y);\n offset = vec2(0.0+mipOffset,0.5 * rcpPowScale);\n offset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n }\n else if( face == 4) {\n r = vec3(direction.y, direction.x, -direction.z);\n offset = vec2(scale+mipOffset, 0.5 * rcpPowScale);\n offset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n }\n else {\n r = vec3(direction.z, -direction.x, direction.y);\n offset = vec2(2.0*scale+mipOffset, 0.5 * rcpPowScale);\n offset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n }\n r = normalize(r);\n float texelOffset = 0.5 * cubeUV_rcpTextureSize;\n vec2 s = ( r.yz / abs( r.x ) + vec2( 1.0 ) ) * 0.5;\n vec2 base = offset + vec2( texelOffset );\n return base + s * ( scale - 2.0 * texelOffset );\n}\nfloat cubeUV_maxLods3 = log2(cubeUV_textureSize*0.25) - 3.0;\nvec4 textureCubeUV(vec3 reflectedDirection, float roughness ) {\n float roughnessVal = roughness* cubeUV_maxLods3;\n float r1 = floor(roughnessVal);\n float r2 = r1 + 1.0;\n float t = fract(roughnessVal);\n vec2 mipInfo = MipLevelInfo(reflectedDirection, r1, roughness);\n float s = mipInfo.y;\n float level0 = mipInfo.x;\n float level1 = level0 + 1.0;\n level1 = level1 > 5.0 ? 5.0 : level1;\n level0 += min( floor( s + 0.5 ), 5.0 );\n vec2 uv_10 = getCubeUV(reflectedDirection, r1, level0);\n vec4 color10 = envMapTexelToLinear(texture2D(envMap, uv_10));\n vec2 uv_20 = getCubeUV(reflectedDirection, r2, level0);\n vec4 color20 = envMapTexelToLinear(texture2D(envMap, uv_20));\n vec4 result = mix(color10, color20, t);\n return vec4(result.rgb, 1.0);\n}\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl - -THREE.ShaderChunk[ 'defaultnormal_vertex' ] = "#ifdef FLIP_SIDED\n objectNormal = -objectNormal;\n#endif\nvec3 transformedNormal = normalMatrix * objectNormal;\n"; - -// File:src/renderers/shaders/ShaderChunk/displacementmap_vertex.glsl - -THREE.ShaderChunk[ 'displacementmap_vertex' ] = "#ifdef USE_DISPLACEMENTMAP\n transformed += normal * ( texture2D( displacementMap, uv ).x * displacementScale + displacementBias );\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/displacementmap_pars_vertex.glsl - -THREE.ShaderChunk[ 'displacementmap_pars_vertex' ] = "#ifdef USE_DISPLACEMENTMAP\n uniform sampler2D displacementMap;\n uniform float displacementScale;\n uniform float displacementBias;\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl - -THREE.ShaderChunk[ 'emissivemap_fragment' ] = "#ifdef USE_EMISSIVEMAP\n vec4 emissiveColor = texture2D( emissiveMap, vUv );\n emissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n totalEmissiveRadiance *= emissiveColor.rgb;\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/emissivemap_pars_fragment.glsl - -THREE.ShaderChunk[ 'emissivemap_pars_fragment' ] = "#ifdef USE_EMISSIVEMAP\n uniform sampler2D emissiveMap;\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/encodings_pars_fragment.glsl - -THREE.ShaderChunk[ 'encodings_pars_fragment' ] = "\nvec4 LinearToLinear( in vec4 value ) {\n return value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.w );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n return vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n float maxComponent = max( max( value.r, value.g ), value.b );\n float fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n return vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n return vec4( value.xyz * value.w * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n float maxRGB = max( value.x, max( value.g, value.b ) );\n float M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n M = ceil( M * 255.0 ) / 255.0;\n return vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n return vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n float maxRGB = max( value.x, max( value.g, value.b ) );\n float D = max( maxRange / maxRGB, 1.0 );\n D = min( floor( D ) / 255.0, 1.0 );\n return vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n vec3 Xp_Y_XYZp = value.rgb * cLogLuvM;\n Xp_Y_XYZp = max(Xp_Y_XYZp, vec3(1e-6, 1e-6, 1e-6));\n vec4 vResult;\n vResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n float Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n vResult.w = fract(Le);\n vResult.z = (Le - (floor(vResult.w*255.0))/255.0)/255.0;\n return vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n float Le = value.z * 255.0 + value.w;\n vec3 Xp_Y_XYZp;\n Xp_Y_XYZp.y = exp2((Le - 127.0) / 2.0);\n Xp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n Xp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n vec3 vRGB = Xp_Y_XYZp.rgb * cLogLuvInverseM;\n return vec4( max(vRGB, 0.0), 1.0 );\n}\n"; - -// File:src/renderers/shaders/ShaderChunk/encodings_fragment.glsl - -THREE.ShaderChunk[ 'encodings_fragment' ] = " gl_FragColor = linearToOutputTexel( gl_FragColor );\n"; - -// File:src/renderers/shaders/ShaderChunk/envmap_fragment.glsl - -THREE.ShaderChunk[ 'envmap_fragment' ] = "#ifdef USE_ENVMAP\n #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n vec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\n vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n #ifdef ENVMAP_MODE_REFLECTION\n vec3 reflectVec = reflect( cameraToVertex, worldNormal );\n #else\n vec3 reflectVec = refract( cameraToVertex, worldNormal, refractionRatio );\n #endif\n #else\n vec3 reflectVec = vReflect;\n #endif\n #ifdef DOUBLE_SIDED\n float flipNormal = ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n #else\n float flipNormal = 1.0;\n #endif\n #ifdef ENVMAP_TYPE_CUBE\n vec4 envColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n #elif defined( ENVMAP_TYPE_EQUIREC )\n vec2 sampleUV;\n sampleUV.y = saturate( flipNormal * reflectVec.y * 0.5 + 0.5 );\n sampleUV.x = atan( flipNormal * reflectVec.z, flipNormal * reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n vec4 envColor = texture2D( envMap, sampleUV );\n #elif defined( ENVMAP_TYPE_SPHERE )\n vec3 reflectView = flipNormal * normalize((viewMatrix * vec4( reflectVec, 0.0 )).xyz + vec3(0.0,0.0,1.0));\n vec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\n #endif\n envColor = envMapTexelToLinear( envColor );\n #ifdef ENVMAP_BLENDING_MULTIPLY\n outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n #elif defined( ENVMAP_BLENDING_MIX )\n outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n #elif defined( ENVMAP_BLENDING_ADD )\n outgoingLight += envColor.xyz * specularStrength * reflectivity;\n #endif\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl - -THREE.ShaderChunk[ 'envmap_pars_fragment' ] = "#if defined( USE_ENVMAP ) || defined( PHYSICAL )\n uniform float reflectivity;\n uniform float envMapIntenstiy;\n#endif\n#ifdef USE_ENVMAP\n #if ! defined( PHYSICAL ) && ( defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) )\n varying vec3 vWorldPosition;\n #endif\n #ifdef ENVMAP_TYPE_CUBE\n uniform samplerCube envMap;\n #else\n uniform sampler2D envMap;\n #endif\n uniform float flipEnvMap;\n #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( PHYSICAL )\n uniform float refractionRatio;\n #else\n varying vec3 vReflect;\n #endif\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl - -THREE.ShaderChunk[ 'envmap_pars_vertex' ] = "#ifdef USE_ENVMAP\n #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n varying vec3 vWorldPosition;\n #else\n varying vec3 vReflect;\n uniform float refractionRatio;\n #endif\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/envmap_vertex.glsl - -THREE.ShaderChunk[ 'envmap_vertex' ] = "#ifdef USE_ENVMAP\n #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n vWorldPosition = worldPosition.xyz;\n #else\n vec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n #ifdef ENVMAP_MODE_REFLECTION\n vReflect = reflect( cameraToVertex, worldNormal );\n #else\n vReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n #endif\n #endif\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/fog_fragment.glsl - -THREE.ShaderChunk[ 'fog_fragment' ] = "#ifdef USE_FOG\n #ifdef USE_LOGDEPTHBUF_EXT\n float depth = gl_FragDepthEXT / gl_FragCoord.w;\n #else\n float depth = gl_FragCoord.z / gl_FragCoord.w;\n #endif\n #ifdef FOG_EXP2\n float fogFactor = whiteCompliment( exp2( - fogDensity * fogDensity * depth * depth * LOG2 ) );\n #else\n float fogFactor = smoothstep( fogNear, fogFar, depth );\n #endif\n gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl - -THREE.ShaderChunk[ 'fog_pars_fragment' ] = "#ifdef USE_FOG\n uniform vec3 fogColor;\n #ifdef FOG_EXP2\n uniform float fogDensity;\n #else\n uniform float fogNear;\n uniform float fogFar;\n #endif\n#endif"; - -// File:src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl - -THREE.ShaderChunk[ 'lightmap_fragment' ] = "#ifdef USE_LIGHTMAP\n reflectedLight.indirectDiffuse += PI * texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl - -THREE.ShaderChunk[ 'lightmap_pars_fragment' ] = "#ifdef USE_LIGHTMAP\n uniform sampler2D lightMap;\n uniform float lightMapIntensity;\n#endif"; - -// File:src/renderers/shaders/ShaderChunk/lights_lambert_vertex.glsl - -THREE.ShaderChunk[ 'lights_lambert_vertex' ] = "vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n vLightBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\n#if NUM_POINT_LIGHTS > 0\n for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n getPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n dotNL = dot( geometry.normal, directLight.direction );\n directLightColor_Diffuse = PI * directLight.color;\n vLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n #ifdef DOUBLE_SIDED\n vLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n #endif\n }\n#endif\n#if NUM_SPOT_LIGHTS > 0\n for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n getSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n dotNL = dot( geometry.normal, directLight.direction );\n directLightColor_Diffuse = PI * directLight.color;\n vLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n #ifdef DOUBLE_SIDED\n vLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n #endif\n }\n#endif\n#if NUM_DIR_LIGHTS > 0\n for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n getDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n dotNL = dot( geometry.normal, directLight.direction );\n directLightColor_Diffuse = PI * directLight.color;\n vLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n #ifdef DOUBLE_SIDED\n vLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n #endif\n }\n#endif\n#if NUM_HEMI_LIGHTS > 0\n for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n vLightFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n #ifdef DOUBLE_SIDED\n vLightBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n #endif\n }\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/lights_pars.glsl - -THREE.ShaderChunk[ 'lights_pars' ] = "uniform vec3 ambientLightColor;\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n vec3 irradiance = ambientLightColor;\n #ifndef PHYSICALLY_CORRECT_LIGHTS\n irradiance *= PI;\n #endif\n return irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n struct DirectionalLight {\n vec3 direction;\n vec3 color;\n int shadow;\n float shadowBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n void getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n directLight.color = directionalLight.color;\n directLight.direction = directionalLight.direction;\n directLight.visible = true;\n }\n#endif\n#if NUM_POINT_LIGHTS > 0\n struct PointLight {\n vec3 position;\n vec3 color;\n float distance;\n float decay;\n int shadow;\n float shadowBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n void getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n vec3 lVector = pointLight.position - geometry.position;\n directLight.direction = normalize( lVector );\n float lightDistance = length( lVector );\n if ( testLightInRange( lightDistance, pointLight.distance ) ) {\n directLight.color = pointLight.color;\n directLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n directLight.visible = true;\n } else {\n directLight.color = vec3( 0.0 );\n directLight.visible = false;\n }\n }\n#endif\n#if NUM_SPOT_LIGHTS > 0\n struct SpotLight {\n vec3 position;\n vec3 direction;\n vec3 color;\n float distance;\n float decay;\n float coneCos;\n float penumbraCos;\n int shadow;\n float shadowBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n void getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n vec3 lVector = spotLight.position - geometry.position;\n directLight.direction = normalize( lVector );\n float lightDistance = length( lVector );\n float angleCos = dot( directLight.direction, spotLight.direction );\n if ( all( bvec2( angleCos > spotLight.coneCos, testLightInRange( lightDistance, spotLight.distance ) ) ) ) {\n float spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n directLight.color = spotLight.color;\n directLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n directLight.visible = true;\n } else {\n directLight.color = vec3( 0.0 );\n directLight.visible = false;\n }\n }\n#endif\n#if NUM_HEMI_LIGHTS > 0\n struct HemisphereLight {\n vec3 direction;\n vec3 skyColor;\n vec3 groundColor;\n };\n uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n float dotNL = dot( geometry.normal, hemiLight.direction );\n float hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n #ifndef PHYSICALLY_CORRECT_LIGHTS\n irradiance *= PI;\n #endif\n return irradiance;\n }\n#endif\n#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n vec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n #ifdef DOUBLE_SIDED\n float flipNormal = ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n #else\n float flipNormal = 1.0;\n #endif\n vec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n #ifdef ENVMAP_TYPE_CUBE\n vec3 queryVec = flipNormal * vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n #ifdef TEXTURE_LOD_EXT\n vec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n #else\n vec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n #endif\n envMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n #elif defined( ENVMAP_TYPE_CUBE_UV )\n vec3 queryVec = flipNormal * vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n vec4 envMapColor = textureCubeUV( queryVec, 1.0 );\n #else\n vec4 envMapColor = vec4( 0.0 );\n #endif\n return PI * envMapColor.rgb * envMapIntensity;\n }\n float getSpecularMIPLevel( const in float blinnShininessExponent, const in int maxMIPLevel ) {\n float maxMIPLevelScalar = float( maxMIPLevel );\n float desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( pow2( blinnShininessExponent ) + 1.0 );\n return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n }\n vec3 getLightProbeIndirectRadiance( const in GeometricContext geometry, const in float blinnShininessExponent, const in int maxMIPLevel ) {\n #ifdef ENVMAP_MODE_REFLECTION\n vec3 reflectVec = reflect( -geometry.viewDir, geometry.normal );\n #else\n vec3 reflectVec = refract( -geometry.viewDir, geometry.normal, refractionRatio );\n #endif\n #ifdef DOUBLE_SIDED\n float flipNormal = ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n #else\n float flipNormal = 1.0;\n #endif\n reflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n float specularMIPLevel = getSpecularMIPLevel( blinnShininessExponent, maxMIPLevel );\n #ifdef ENVMAP_TYPE_CUBE\n vec3 queryReflectVec = flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n #ifdef TEXTURE_LOD_EXT\n vec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n #else\n vec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n #endif\n envMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n #elif defined( ENVMAP_TYPE_CUBE_UV )\n vec3 queryReflectVec = flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n vec4 envMapColor = textureCubeUV(queryReflectVec, BlinnExponentToGGXRoughness(blinnShininessExponent));\n #elif defined( ENVMAP_TYPE_EQUIREC )\n vec2 sampleUV;\n sampleUV.y = saturate( flipNormal * reflectVec.y * 0.5 + 0.5 );\n sampleUV.x = atan( flipNormal * reflectVec.z, flipNormal * reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n #ifdef TEXTURE_LOD_EXT\n vec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\n #else\n vec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\n #endif\n envMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n #elif defined( ENVMAP_TYPE_SPHERE )\n vec3 reflectView = flipNormal * normalize((viewMatrix * vec4( reflectVec, 0.0 )).xyz + vec3(0.0,0.0,1.0));\n #ifdef TEXTURE_LOD_EXT\n vec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n #else\n vec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n #endif\n envMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n #endif\n return envMapColor.rgb * envMapIntensity;\n }\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl - -THREE.ShaderChunk[ 'lights_phong_fragment' ] = "BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;\n"; - -// File:src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl - -THREE.ShaderChunk[ 'lights_phong_pars_fragment' ] = "varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n varying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n vec3 diffuseColor;\n vec3 specularColor;\n float specularShininess;\n float specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n float dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n vec3 irradiance = dotNL * directLight.color;\n #ifndef PHYSICALLY_CORRECT_LIGHTS\n irradiance *= PI;\n #endif\n reflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n reflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct RE_Direct_BlinnPhong\n#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material ) (0)\n"; - -// File:src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl - -THREE.ShaderChunk[ 'lights_physical_fragment' ] = "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.specularRoughness = clamp( roughnessFactor, 0.04, 1.0 );\n#ifdef STANDARD\n material.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n#else\n material.specularColor = mix( vec3( 0.16 * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl - -THREE.ShaderChunk[ 'lights_physical_pars_fragment' ] = "struct PhysicalMaterial {\n vec3 diffuseColor;\n float specularRoughness;\n vec3 specularColor;\n #ifndef STANDARD\n #endif\n};\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n float dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n vec3 irradiance = dotNL * directLight.color;\n #ifndef PHYSICALLY_CORRECT_LIGHTS\n irradiance *= PI;\n #endif\n reflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n reflectedLight.directSpecular += irradiance * BRDF_Specular_GGX( directLight, geometry, material.specularColor, material.specularRoughness );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectSpecular += radiance * BRDF_Specular_GGX_Environment( geometry, material.specularColor, material.specularRoughness );\n}\n#define RE_Direct RE_Direct_Physical\n#define RE_IndirectDiffuse RE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular RE_IndirectSpecular_Physical\n#define Material_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.specularRoughness )\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}\n"; - -// File:src/renderers/shaders/ShaderChunk/lights_template.glsl - -THREE.ShaderChunk[ 'lights_template' ] = "\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = normalize( vViewPosition );\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n PointLight pointLight;\n for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n pointLight = pointLights[ i ];\n getPointDirectLightIrradiance( pointLight, geometry, directLight );\n #ifdef USE_SHADOWMAP\n directLight.color *= all( bvec2( pointLight.shadow, directLight.visible ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ] ) : 1.0;\n #endif\n RE_Direct( directLight, geometry, material, reflectedLight );\n }\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n SpotLight spotLight;\n for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n spotLight = spotLights[ i ];\n getSpotDirectLightIrradiance( spotLight, geometry, directLight );\n #ifdef USE_SHADOWMAP\n directLight.color *= all( bvec2( spotLight.shadow, directLight.visible ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n #endif\n RE_Direct( directLight, geometry, material, reflectedLight );\n }\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n DirectionalLight directionalLight;\n for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n directionalLight = directionalLights[ i ];\n getDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n #ifdef USE_SHADOWMAP\n directLight.color *= all( bvec2( directionalLight.shadow, directLight.visible ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n #endif\n RE_Direct( directLight, geometry, material, reflectedLight );\n }\n#endif\n#if defined( RE_IndirectDiffuse )\n vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n #ifdef USE_LIGHTMAP\n vec3 lightMapIrradiance = texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n #ifndef PHYSICALLY_CORRECT_LIGHTS\n lightMapIrradiance *= PI;\n #endif\n irradiance += lightMapIrradiance;\n #endif\n #if ( NUM_HEMI_LIGHTS > 0 )\n for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n }\n #endif\n #if defined( USE_ENVMAP ) && defined( PHYSICAL ) && defined( ENVMAP_TYPE_CUBE_UV )\n irradiance += getLightProbeIndirectIrradiance( geometry, 8 );\n #endif\n RE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n vec3 radiance = getLightProbeIndirectRadiance( geometry, Material_BlinnShininessExponent( material ), 8 );\n RE_IndirectSpecular( radiance, geometry, material, reflectedLight );\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl - -THREE.ShaderChunk[ 'logdepthbuf_fragment' ] = "#if defined(USE_LOGDEPTHBUF) && defined(USE_LOGDEPTHBUF_EXT)\n gl_FragDepthEXT = log2(vFragDepth) * logDepthBufFC * 0.5;\n#endif"; - -// File:src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl - -THREE.ShaderChunk[ 'logdepthbuf_pars_fragment' ] = "#ifdef USE_LOGDEPTHBUF\n uniform float logDepthBufFC;\n #ifdef USE_LOGDEPTHBUF_EXT\n varying float vFragDepth;\n #endif\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl - -THREE.ShaderChunk[ 'logdepthbuf_pars_vertex' ] = "#ifdef USE_LOGDEPTHBUF\n #ifdef USE_LOGDEPTHBUF_EXT\n varying float vFragDepth;\n #endif\n uniform float logDepthBufFC;\n#endif"; - -// File:src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl - -THREE.ShaderChunk[ 'logdepthbuf_vertex' ] = "#ifdef USE_LOGDEPTHBUF\n gl_Position.z = log2(max( EPSILON, gl_Position.w + 1.0 )) * logDepthBufFC;\n #ifdef USE_LOGDEPTHBUF_EXT\n vFragDepth = 1.0 + gl_Position.w;\n #else\n gl_Position.z = (gl_Position.z - 1.0) * gl_Position.w;\n #endif\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/map_fragment.glsl - -THREE.ShaderChunk[ 'map_fragment' ] = "#ifdef USE_MAP\n vec4 texelColor = texture2D( map, vUv );\n texelColor = mapTexelToLinear( texelColor );\n diffuseColor *= texelColor;\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl - -THREE.ShaderChunk[ 'map_pars_fragment' ] = "#ifdef USE_MAP\n uniform sampler2D map;\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl - -THREE.ShaderChunk[ 'map_particle_fragment' ] = "#ifdef USE_MAP\n vec4 mapTexel = texture2D( map, vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y ) * offsetRepeat.zw + offsetRepeat.xy );\n diffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl - -THREE.ShaderChunk[ 'map_particle_pars_fragment' ] = "#ifdef USE_MAP\n uniform vec4 offsetRepeat;\n uniform sampler2D map;\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl - -THREE.ShaderChunk[ 'metalnessmap_fragment' ] = "float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n vec4 texelMetalness = texture2D( metalnessMap, vUv );\n metalnessFactor *= texelMetalness.r;\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/metalnessmap_pars_fragment.glsl - -THREE.ShaderChunk[ 'metalnessmap_pars_fragment' ] = "#ifdef USE_METALNESSMAP\n uniform sampler2D metalnessMap;\n#endif"; - -// File:src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl - -THREE.ShaderChunk[ 'morphnormal_vertex' ] = "#ifdef USE_MORPHNORMALS\n objectNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\n objectNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\n objectNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\n objectNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl - -THREE.ShaderChunk[ 'morphtarget_pars_vertex' ] = "#ifdef USE_MORPHTARGETS\n #ifndef USE_MORPHNORMALS\n uniform float morphTargetInfluences[ 8 ];\n #else\n uniform float morphTargetInfluences[ 4 ];\n #endif\n#endif"; - -// File:src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl - -THREE.ShaderChunk[ 'morphtarget_vertex' ] = "#ifdef USE_MORPHTARGETS\n transformed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\n transformed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\n transformed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\n transformed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n #ifndef USE_MORPHNORMALS\n transformed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\n transformed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\n transformed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\n transformed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n #endif\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/normal_fragment.glsl - -THREE.ShaderChunk[ 'normal_fragment' ] = "#ifdef FLAT_SHADED\n vec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n vec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n vec3 normal = normalize( cross( fdx, fdy ) );\n#else\n vec3 normal = normalize( vNormal );\n #ifdef DOUBLE_SIDED\n normal = normal * ( -1.0 + 2.0 * float( gl_FrontFacing ) );\n #endif\n#endif\n#ifdef USE_NORMALMAP\n normal = perturbNormal2Arb( -vViewPosition, normal );\n#elif defined( USE_BUMPMAP )\n normal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl - -THREE.ShaderChunk[ 'normalmap_pars_fragment' ] = "#ifdef USE_NORMALMAP\n uniform sampler2D normalMap;\n uniform vec2 normalScale;\n vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\n vec3 q0 = dFdx( eye_pos.xyz );\n vec3 q1 = dFdy( eye_pos.xyz );\n vec2 st0 = dFdx( vUv.st );\n vec2 st1 = dFdy( vUv.st );\n vec3 S = normalize( q0 * st1.t - q1 * st0.t );\n vec3 T = normalize( -q0 * st1.s + q1 * st0.s );\n vec3 N = normalize( surf_norm );\n vec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n mapN.xy = normalScale * mapN.xy;\n mat3 tsn = mat3( S, T, N );\n return normalize( tsn * mapN );\n }\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/packing.glsl - -THREE.ShaderChunk[ 'packing' ] = "vec3 packNormalToRGB( const in vec3 normal ) {\n return normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n return 1.0 - 2.0 * rgb.xyz;\n}\nvec4 packDepthToRGBA( const in float value ) {\n const vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\n const vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\n vec4 res = mod( value * bit_shift * vec4( 255 ), vec4( 256 ) ) / vec4( 255 );\n res -= res.xxyz * bit_mask;\n return res;\n}\nfloat unpackRGBAToDepth( const in vec4 rgba ) {\n const vec4 bitSh = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\n return dot( rgba, bitSh );\n}\nfloat viewZToOrthoDepth( const in float viewZ, const in float near, const in float far ) {\n return ( viewZ + near ) / ( near - far );\n}\nfloat OrthoDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n return linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n return (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n return ( near * far ) / ( ( far - near ) * invClipZ - far );\n}\n"; - -// File:src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl - -THREE.ShaderChunk[ 'premultiplied_alpha_fragment' ] = "#ifdef PREMULTIPLIED_ALPHA\n gl_FragColor.rgb *= gl_FragColor.a;\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/project_vertex.glsl - -THREE.ShaderChunk[ 'project_vertex' ] = "#ifdef USE_SKINNING\n vec4 mvPosition = modelViewMatrix * skinned;\n#else\n vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );\n#endif\ngl_Position = projectionMatrix * mvPosition;\n"; - -// File:src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl - -THREE.ShaderChunk[ 'roughnessmap_fragment' ] = "float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n vec4 texelRoughness = texture2D( roughnessMap, vUv );\n roughnessFactor *= texelRoughness.r;\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl - -THREE.ShaderChunk[ 'roughnessmap_pars_fragment' ] = "#ifdef USE_ROUGHNESSMAP\n uniform sampler2D roughnessMap;\n#endif"; - -// File:src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl - -THREE.ShaderChunk[ 'shadowmap_pars_fragment' ] = "#ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHTS > 0\n uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHTS ];\n varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n #endif\n #if NUM_SPOT_LIGHTS > 0\n uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHTS ];\n varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n #endif\n #if NUM_POINT_LIGHTS > 0\n uniform sampler2D pointShadowMap[ NUM_POINT_LIGHTS ];\n varying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n #endif\n float texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n return step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n }\n float texture2DShadowLerp( sampler2D depths, vec2 size, vec2 uv, float compare ) {\n const vec2 offset = vec2( 0.0, 1.0 );\n vec2 texelSize = vec2( 1.0 ) / size;\n vec2 centroidUV = floor( uv * size + 0.5 ) / size;\n float lb = texture2DCompare( depths, centroidUV + texelSize * offset.xx, compare );\n float lt = texture2DCompare( depths, centroidUV + texelSize * offset.xy, compare );\n float rb = texture2DCompare( depths, centroidUV + texelSize * offset.yx, compare );\n float rt = texture2DCompare( depths, centroidUV + texelSize * offset.yy, compare );\n vec2 f = fract( uv * size + 0.5 );\n float a = mix( lb, lt, f.y );\n float b = mix( rb, rt, f.y );\n float c = mix( a, b, f.x );\n return c;\n }\n float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n shadowCoord.xyz /= shadowCoord.w;\n shadowCoord.z += shadowBias;\n bvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n bool inFrustum = all( inFrustumVec );\n bvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n bool frustumTest = all( frustumTestVec );\n if ( frustumTest ) {\n #if defined( SHADOWMAP_TYPE_PCF )\n vec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n float dx0 = - texelSize.x * shadowRadius;\n float dy0 = - texelSize.y * shadowRadius;\n float dx1 = + texelSize.x * shadowRadius;\n float dy1 = + texelSize.y * shadowRadius;\n return (\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n ) * ( 1.0 / 9.0 );\n #elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n vec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n float dx0 = - texelSize.x * shadowRadius;\n float dy0 = - texelSize.y * shadowRadius;\n float dx1 = + texelSize.x * shadowRadius;\n float dy1 = + texelSize.y * shadowRadius;\n return (\n texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy, shadowCoord.z ) +\n texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n ) * ( 1.0 / 9.0 );\n #else\n return texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n #endif\n }\n return 1.0;\n }\n vec2 cubeToUV( vec3 v, float texelSizeY ) {\n vec3 absV = abs( v );\n float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n absV *= scaleToCube;\n v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n vec2 planar = v.xy;\n float almostATexel = 1.5 * texelSizeY;\n float almostOne = 1.0 - almostATexel;\n if ( absV.z >= almostOne ) {\n if ( v.z > 0.0 )\n planar.x = 4.0 - v.x;\n } else if ( absV.x >= almostOne ) {\n float signX = sign( v.x );\n planar.x = v.z * signX + 2.0 * signX;\n } else if ( absV.y >= almostOne ) {\n float signY = sign( v.y );\n planar.x = v.x + 2.0 * signY + 2.0;\n planar.y = v.z * signY - 2.0;\n }\n return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n }\n float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n vec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n vec3 lightToPosition = shadowCoord.xyz;\n vec3 bd3D = normalize( lightToPosition );\n float dp = ( length( lightToPosition ) - shadowBias ) / 1000.0;\n #if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT )\n vec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n return (\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n ) * ( 1.0 / 9.0 );\n #else\n return texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n #endif\n }\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl - -THREE.ShaderChunk[ 'shadowmap_pars_vertex' ] = "#ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHTS > 0\n uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHTS ];\n varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n #endif\n #if NUM_SPOT_LIGHTS > 0\n uniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHTS ];\n varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n #endif\n #if NUM_POINT_LIGHTS > 0\n uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHTS ];\n varying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n #endif\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl - -THREE.ShaderChunk[ 'shadowmap_vertex' ] = "#ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHTS > 0\n for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\n }\n #endif\n #if NUM_SPOT_LIGHTS > 0\n for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n vSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\n }\n #endif\n #if NUM_POINT_LIGHTS > 0\n for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;\n }\n #endif\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl - -THREE.ShaderChunk[ 'shadowmask_pars_fragment' ] = "float getShadowMask() {\n float shadow = 1.0;\n #ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHTS > 0\n DirectionalLight directionalLight;\n for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n directionalLight = directionalLights[ i ];\n shadow *= bool( directionalLight.shadow ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n }\n #endif\n #if NUM_SPOT_LIGHTS > 0\n SpotLight spotLight;\n for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n spotLight = spotLights[ i ];\n shadow *= bool( spotLight.shadow ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n }\n #endif\n #if NUM_POINT_LIGHTS > 0\n PointLight pointLight;\n for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n pointLight = pointLights[ i ];\n shadow *= bool( pointLight.shadow ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ] ) : 1.0;\n }\n #endif\n #endif\n return shadow;\n}\n"; - -// File:src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl - -THREE.ShaderChunk[ 'skinbase_vertex' ] = "#ifdef USE_SKINNING\n mat4 boneMatX = getBoneMatrix( skinIndex.x );\n mat4 boneMatY = getBoneMatrix( skinIndex.y );\n mat4 boneMatZ = getBoneMatrix( skinIndex.z );\n mat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif"; - -// File:src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl - -THREE.ShaderChunk[ 'skinning_pars_vertex' ] = "#ifdef USE_SKINNING\n uniform mat4 bindMatrix;\n uniform mat4 bindMatrixInverse;\n #ifdef BONE_TEXTURE\n uniform sampler2D boneTexture;\n uniform int boneTextureWidth;\n uniform int boneTextureHeight;\n mat4 getBoneMatrix( const in float i ) {\n float j = i * 4.0;\n float x = mod( j, float( boneTextureWidth ) );\n float y = floor( j / float( boneTextureWidth ) );\n float dx = 1.0 / float( boneTextureWidth );\n float dy = 1.0 / float( boneTextureHeight );\n y = dy * ( y + 0.5 );\n vec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n vec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n vec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n vec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n mat4 bone = mat4( v1, v2, v3, v4 );\n return bone;\n }\n #else\n uniform mat4 boneMatrices[ MAX_BONES ];\n mat4 getBoneMatrix( const in float i ) {\n mat4 bone = boneMatrices[ int(i) ];\n return bone;\n }\n #endif\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/skinning_vertex.glsl - -THREE.ShaderChunk[ 'skinning_vertex' ] = "#ifdef USE_SKINNING\n vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n vec4 skinned = vec4( 0.0 );\n skinned += boneMatX * skinVertex * skinWeight.x;\n skinned += boneMatY * skinVertex * skinWeight.y;\n skinned += boneMatZ * skinVertex * skinWeight.z;\n skinned += boneMatW * skinVertex * skinWeight.w;\n skinned = bindMatrixInverse * skinned;\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl - -THREE.ShaderChunk[ 'skinnormal_vertex' ] = "#ifdef USE_SKINNING\n mat4 skinMatrix = mat4( 0.0 );\n skinMatrix += skinWeight.x * boneMatX;\n skinMatrix += skinWeight.y * boneMatY;\n skinMatrix += skinWeight.z * boneMatZ;\n skinMatrix += skinWeight.w * boneMatW;\n skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl - -THREE.ShaderChunk[ 'specularmap_fragment' ] = "float specularStrength;\n#ifdef USE_SPECULARMAP\n vec4 texelSpecular = texture2D( specularMap, vUv );\n specularStrength = texelSpecular.r;\n#else\n specularStrength = 1.0;\n#endif"; - -// File:src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl - -THREE.ShaderChunk[ 'specularmap_pars_fragment' ] = "#ifdef USE_SPECULARMAP\n uniform sampler2D specularMap;\n#endif"; - -// File:src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl - -THREE.ShaderChunk[ 'tonemapping_fragment' ] = "#if defined( TONE_MAPPING )\n gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl - -THREE.ShaderChunk[ 'tonemapping_pars_fragment' ] = "#define saturate(a) clamp( a, 0.0, 1.0 )\nuniform float toneMappingExposure;\nuniform float toneMappingWhitePoint;\nvec3 LinearToneMapping( vec3 color ) {\n return toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n color *= toneMappingExposure;\n return saturate( color / ( vec3( 1.0 ) + color ) );\n}\n#define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )\nvec3 Uncharted2ToneMapping( vec3 color ) {\n color *= toneMappingExposure;\n return saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n color *= toneMappingExposure;\n color = max( vec3( 0.0 ), color - 0.004 );\n return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\n"; - -// File:src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl - -THREE.ShaderChunk[ 'uv2_pars_fragment' ] = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n varying vec2 vUv2;\n#endif"; - -// File:src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl - -THREE.ShaderChunk[ 'uv2_pars_vertex' ] = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n attribute vec2 uv2;\n varying vec2 vUv2;\n#endif"; - -// File:src/renderers/shaders/ShaderChunk/uv2_vertex.glsl - -THREE.ShaderChunk[ 'uv2_vertex' ] = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n vUv2 = uv2;\n#endif"; - -// File:src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl - -THREE.ShaderChunk[ 'uv_pars_fragment' ] = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n varying vec2 vUv;\n#endif"; - -// File:src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl - -THREE.ShaderChunk[ 'uv_pars_vertex' ] = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n varying vec2 vUv;\n uniform vec4 offsetRepeat;\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/uv_vertex.glsl - -THREE.ShaderChunk[ 'uv_vertex' ] = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n vUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif"; - -// File:src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl - -THREE.ShaderChunk[ 'worldpos_vertex' ] = "#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( PHYSICAL ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n #ifdef USE_SKINNING\n vec4 worldPosition = modelMatrix * skinned;\n #else\n vec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );\n #endif\n#endif\n"; - -// File:src/renderers/shaders/UniformsUtils.js - -/** - * Uniform Utilities - */ - -THREE.UniformsUtils = { - - merge: function ( uniforms ) { - - var merged = {}; - - for ( var u = 0; u < uniforms.length; u ++ ) { - - var tmp = this.clone( uniforms[ u ] ); - - for ( var p in tmp ) { - - merged[ p ] = tmp[ p ]; - - } - - } - - return merged; - - }, - - clone: function ( uniforms_src ) { - - var uniforms_dst = {}; - - for ( var u in uniforms_src ) { - - uniforms_dst[ u ] = {}; - - for ( var p in uniforms_src[ u ] ) { - - var parameter_src = uniforms_src[ u ][ p ]; - - if ( parameter_src instanceof THREE.Color || - parameter_src instanceof THREE.Vector2 || - parameter_src instanceof THREE.Vector3 || - parameter_src instanceof THREE.Vector4 || - parameter_src instanceof THREE.Matrix3 || - parameter_src instanceof THREE.Matrix4 || - parameter_src instanceof THREE.Texture ) { - - uniforms_dst[ u ][ p ] = parameter_src.clone(); - - } else if ( Array.isArray( parameter_src ) ) { - - uniforms_dst[ u ][ p ] = parameter_src.slice(); - - } else { - - uniforms_dst[ u ][ p ] = parameter_src; - - } - - } - - } - - return uniforms_dst; - - } - -}; - -// File:src/renderers/shaders/UniformsLib.js - -/** - * Uniforms library for shared webgl shaders - */ - -THREE.UniformsLib = { - - common: { - - "diffuse": { type: "c", value: new THREE.Color( 0xeeeeee ) }, - "opacity": { type: "1f", value: 1.0 }, - - "map": { type: "t", value: null }, - "offsetRepeat": { type: "v4", value: new THREE.Vector4( 0, 0, 1, 1 ) }, - - "specularMap": { type: "t", value: null }, - "alphaMap": { type: "t", value: null }, - - "envMap": { type: "t", value: null }, - "flipEnvMap": { type: "1f", value: - 1 }, - "reflectivity": { type: "1f", value: 1.0 }, - "refractionRatio": { type: "1f", value: 0.98 } - - }, - - aomap: { - - "aoMap": { type: "t", value: null }, - "aoMapIntensity": { type: "1f", value: 1 } - - }, - - lightmap: { - - "lightMap": { type: "t", value: null }, - "lightMapIntensity": { type: "1f", value: 1 } - - }, - - emissivemap: { - - "emissiveMap": { type: "t", value: null } - - }, - - bumpmap: { - - "bumpMap": { type: "t", value: null }, - "bumpScale": { type: "1f", value: 1 } - - }, - - normalmap: { - - "normalMap": { type: "t", value: null }, - "normalScale": { type: "v2", value: new THREE.Vector2( 1, 1 ) } - - }, - - displacementmap: { - - "displacementMap": { type: "t", value: null }, - "displacementScale": { type: "1f", value: 1 }, - "displacementBias": { type: "1f", value: 0 } - - }, - - roughnessmap: { - - "roughnessMap": { type: "t", value: null } - - }, - - metalnessmap: { - - "metalnessMap": { type: "t", value: null } - - }, - - fog: { - - "fogDensity": { type: "1f", value: 0.00025 }, - "fogNear": { type: "1f", value: 1 }, - "fogFar": { type: "1f", value: 2000 }, - "fogColor": { type: "c", value: new THREE.Color( 0xffffff ) } - - }, - - lights: { - - "ambientLightColor": { type: "3fv", value: [] }, - - "directionalLights": { type: "sa", value: [], properties: { - "direction": { type: "v3" }, - "color": { type: "c" }, - - "shadow": { type: "1i" }, - "shadowBias": { type: "1f" }, - "shadowRadius": { type: "1f" }, - "shadowMapSize": { type: "v2" } - } }, - - "directionalShadowMap": { type: "tv", value: [] }, - "directionalShadowMatrix": { type: "m4v", value: [] }, - - "spotLights": { type: "sa", value: [], properties: { - "color": { type: "c" }, - "position": { type: "v3" }, - "direction": { type: "v3" }, - "distance": { type: "1f" }, - "coneCos": { type: "1f" }, - "penumbraCos": { type: "1f" }, - "decay": { type: "1f" }, - - "shadow": { type: "1i" }, - "shadowBias": { type: "1f" }, - "shadowRadius": { type: "1f" }, - "shadowMapSize": { type: "v2" } - } }, - - "spotShadowMap": { type: "tv", value: [] }, - "spotShadowMatrix": { type: "m4v", value: [] }, - - "pointLights": { type: "sa", value: [], properties: { - "color": { type: "c" }, - "position": { type: "v3" }, - "decay": { type: "1f" }, - "distance": { type: "1f" }, - - "shadow": { type: "1i" }, - "shadowBias": { type: "1f" }, - "shadowRadius": { type: "1f" }, - "shadowMapSize": { type: "v2" } - } }, - - "pointShadowMap": { type: "tv", value: [] }, - "pointShadowMatrix": { type: "m4v", value: [] }, - - "hemisphereLights": { type: "sa", value: [], properties: { - "direction": { type: "v3" }, - "skyColor": { type: "c" }, - "groundColor": { type: "c" } - } } - - }, - - points: { - - "diffuse": { type: "c", value: new THREE.Color( 0xeeeeee ) }, - "opacity": { type: "1f", value: 1.0 }, - "size": { type: "1f", value: 1.0 }, - "scale": { type: "1f", value: 1.0 }, - "map": { type: "t", value: null }, - "offsetRepeat": { type: "v4", value: new THREE.Vector4( 0, 0, 1, 1 ) } - - } - -}; - -// File:src/renderers/shaders/ShaderLib/cube_frag.glsl - -THREE.ShaderChunk[ 'cube_frag' ] = "uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \nvoid main() {\n #include \n gl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\n #include \n}\n"; - -// File:src/renderers/shaders/ShaderLib/cube_vert.glsl - -THREE.ShaderChunk[ 'cube_vert' ] = "varying vec3 vWorldPosition;\n#include \n#include \n#include \nvoid main() {\n vWorldPosition = transformDirection( position, modelMatrix );\n #include \n #include \n #include \n #include \n}\n"; - -// File:src/renderers/shaders/ShaderLib/depth_frag.glsl - -THREE.ShaderChunk[ 'depth_frag' ] = "#if DEPTH_PACKING == 3200\n uniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n vec4 diffuseColor = vec4( 1.0 );\n #if DEPTH_PACKING == 3200\n diffuseColor.a = opacity;\n #endif\n #include \n #include \n #include \n #include \n #if DEPTH_PACKING == 3200\n gl_FragColor = vec4( vec3( gl_FragCoord.z ), opacity );\n #elif DEPTH_PACKING == 3201\n gl_FragColor = packDepthToRGBA( gl_FragCoord.z );\n #endif\n}\n"; - -// File:src/renderers/shaders/ShaderLib/depth_vert.glsl - -THREE.ShaderChunk[ 'depth_vert' ] = "#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n}\n"; - -// File:src/renderers/shaders/ShaderLib/distanceRGBA_frag.glsl - -THREE.ShaderChunk[ 'distanceRGBA_frag' ] = "uniform vec3 lightPos;\nvarying vec4 vWorldPosition;\n#include \n#include \n#include \nvoid main () {\n #include \n gl_FragColor = packDepthToRGBA( length( vWorldPosition.xyz - lightPos.xyz ) / 1000.0 );\n}\n"; - -// File:src/renderers/shaders/ShaderLib/distanceRGBA_vert.glsl - -THREE.ShaderChunk[ 'distanceRGBA_vert' ] = "varying vec4 vWorldPosition;\n#include \n#include \n#include \n#include \nvoid main() {\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n vWorldPosition = worldPosition;\n}\n"; - -// File:src/renderers/shaders/ShaderLib/equirect_frag.glsl - -THREE.ShaderChunk[ 'equirect_frag' ] = "uniform sampler2D tEquirect;\nuniform float tFlip;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \nvoid main() {\n #include \n vec3 direction = normalize( vWorldPosition );\n vec2 sampleUV;\n sampleUV.y = saturate( tFlip * direction.y * -0.5 + 0.5 );\n sampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\n gl_FragColor = texture2D( tEquirect, sampleUV );\n #include \n}\n"; - -// File:src/renderers/shaders/ShaderLib/equirect_vert.glsl - -THREE.ShaderChunk[ 'equirect_vert' ] = "varying vec3 vWorldPosition;\n#include \n#include \n#include \nvoid main() {\n vWorldPosition = transformDirection( position, modelMatrix );\n #include \n #include \n #include \n #include \n}\n"; - -// File:src/renderers/shaders/ShaderLib/linedashed_frag.glsl - -THREE.ShaderChunk[ 'linedashed_frag' ] = "uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n if ( mod( vLineDistance, totalSize ) > dashSize ) {\n discard;\n }\n vec3 outgoingLight = vec3( 0.0 );\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include \n #include \n outgoingLight = diffuseColor.rgb;\n gl_FragColor = vec4( outgoingLight, diffuseColor.a );\n #include \n #include \n #include \n #include \n}\n"; - -// File:src/renderers/shaders/ShaderLib/linedashed_vert.glsl - -THREE.ShaderChunk[ 'linedashed_vert' ] = "uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \nvoid main() {\n #include \n vLineDistance = scale * lineDistance;\n vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n gl_Position = projectionMatrix * mvPosition;\n #include \n #include \n}\n"; - -// File:src/renderers/shaders/ShaderLib/meshbasic_frag.glsl - -THREE.ShaderChunk[ 'meshbasic_frag' ] = "uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n varying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n vec4 diffuseColor = vec4( diffuse, opacity );\n #include \n #include \n #include \n #include \n #include \n #include \n ReflectedLight reflectedLight;\n reflectedLight.directDiffuse = vec3( 0.0 );\n reflectedLight.directSpecular = vec3( 0.0 );\n reflectedLight.indirectDiffuse = diffuseColor.rgb;\n reflectedLight.indirectSpecular = vec3( 0.0 );\n #include \n vec3 outgoingLight = reflectedLight.indirectDiffuse;\n #include \n gl_FragColor = vec4( outgoingLight, diffuseColor.a );\n #include \n #include \n #include \n #include \n}\n"; - -// File:src/renderers/shaders/ShaderLib/meshbasic_vert.glsl - -THREE.ShaderChunk[ 'meshbasic_vert' ] = "#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n #include \n #include \n #include \n #ifdef USE_ENVMAP\n #include \n #include \n #include \n #include \n #endif\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n}\n"; - -// File:src/renderers/shaders/ShaderLib/meshlambert_frag.glsl - -THREE.ShaderChunk[ 'meshlambert_frag' ] = "uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n varying vec3 vLightBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n vec4 diffuseColor = vec4( diffuse, opacity );\n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n vec3 totalEmissiveRadiance = emissive;\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n reflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );\n #include \n reflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n #ifdef DOUBLE_SIDED\n reflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n #else\n reflectedLight.directDiffuse = vLightFront;\n #endif\n reflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n #include \n vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n #include \n gl_FragColor = vec4( outgoingLight, diffuseColor.a );\n #include \n #include \n #include \n #include \n}\n"; - -// File:src/renderers/shaders/ShaderLib/meshlambert_vert.glsl - -THREE.ShaderChunk[ 'meshlambert_vert' ] = "#define LAMBERT\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n varying vec3 vLightBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n}\n"; - -// File:src/renderers/shaders/ShaderLib/meshphong_frag.glsl - -THREE.ShaderChunk[ 'meshphong_frag' ] = "#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n vec4 diffuseColor = vec4( diffuse, opacity );\n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n vec3 totalEmissiveRadiance = emissive;\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n #include \n gl_FragColor = vec4( outgoingLight, diffuseColor.a );\n #include \n #include \n #include \n #include \n}\n"; - -// File:src/renderers/shaders/ShaderLib/meshphong_vert.glsl - -THREE.ShaderChunk[ 'meshphong_vert' ] = "#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n varying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n#ifndef FLAT_SHADED\n vNormal = normalize( transformedNormal );\n#endif\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n vViewPosition = - mvPosition.xyz;\n #include \n #include \n #include \n}\n"; - -// File:src/renderers/shaders/ShaderLib/meshphysical_frag.glsl - -THREE.ShaderChunk[ 'meshphysical_frag' ] = "#define PHYSICAL\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\nuniform float envMapIntensity;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n varying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n vec4 diffuseColor = vec4( diffuse, opacity );\n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n vec3 totalEmissiveRadiance = emissive;\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n gl_FragColor = vec4( outgoingLight, diffuseColor.a );\n #include \n #include \n #include \n #include \n}\n"; - -// File:src/renderers/shaders/ShaderLib/meshphysical_vert.glsl - -THREE.ShaderChunk[ 'meshphysical_vert' ] = "#define PHYSICAL\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n varying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n#ifndef FLAT_SHADED\n vNormal = normalize( transformedNormal );\n#endif\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n vViewPosition = - mvPosition.xyz;\n #include \n #include \n}\n"; - -// File:src/renderers/shaders/ShaderLib/normal_frag.glsl - -THREE.ShaderChunk[ 'normal_frag' ] = "uniform float opacity;\nvarying vec3 vNormal;\n#include \n#include \n#include \n#include \nvoid main() {\n #include \n gl_FragColor = vec4( packNormalToRGB( vNormal ), opacity );\n #include \n}\n"; - -// File:src/renderers/shaders/ShaderLib/normal_vert.glsl - -THREE.ShaderChunk[ 'normal_vert' ] = "varying vec3 vNormal;\n#include \n#include \n#include \n#include \nvoid main() {\n vNormal = normalize( normalMatrix * normal );\n #include \n #include \n #include \n #include \n #include \n}\n"; - -// File:src/renderers/shaders/ShaderLib/points_frag.glsl - -THREE.ShaderChunk[ 'points_frag' ] = "uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n vec3 outgoingLight = vec3( 0.0 );\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include \n #include \n #include \n #include \n outgoingLight = diffuseColor.rgb;\n gl_FragColor = vec4( outgoingLight, diffuseColor.a );\n #include \n #include \n #include \n #include \n}\n"; - -// File:src/renderers/shaders/ShaderLib/points_vert.glsl - -THREE.ShaderChunk[ 'points_vert' ] = "uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n #include \n #include \n #ifdef USE_SIZEATTENUATION\n gl_PointSize = size * ( scale / - mvPosition.z );\n #else\n gl_PointSize = size;\n #endif\n #include \n #include \n #include \n #include \n}\n"; - -// File:src/renderers/shaders/ShaderLib.js - -/** - * Webgl Shader Library for three.js - * - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - * @author mikael emtinger / http://gomo.se/ - */ - - -THREE.ShaderLib = { - - 'basic': { - - uniforms: THREE.UniformsUtils.merge( [ - - THREE.UniformsLib[ 'common' ], - THREE.UniformsLib[ 'aomap' ], - THREE.UniformsLib[ 'fog' ] - - ] ), - - vertexShader: THREE.ShaderChunk[ 'meshbasic_vert' ], - fragmentShader: THREE.ShaderChunk[ 'meshbasic_frag' ] - - }, - - 'lambert': { - - uniforms: THREE.UniformsUtils.merge( [ - - THREE.UniformsLib[ 'common' ], - THREE.UniformsLib[ 'aomap' ], - THREE.UniformsLib[ 'lightmap' ], - THREE.UniformsLib[ 'emissivemap' ], - THREE.UniformsLib[ 'fog' ], - THREE.UniformsLib[ 'lights' ], - - { - "emissive" : { type: "c", value: new THREE.Color( 0x000000 ) } - } - - ] ), - - vertexShader: THREE.ShaderChunk[ 'meshlambert_vert' ], - fragmentShader: THREE.ShaderChunk[ 'meshlambert_frag' ] - - }, - - 'phong': { - - uniforms: THREE.UniformsUtils.merge( [ - - THREE.UniformsLib[ 'common' ], - THREE.UniformsLib[ 'aomap' ], - THREE.UniformsLib[ 'lightmap' ], - THREE.UniformsLib[ 'emissivemap' ], - THREE.UniformsLib[ 'bumpmap' ], - THREE.UniformsLib[ 'normalmap' ], - THREE.UniformsLib[ 'displacementmap' ], - THREE.UniformsLib[ 'fog' ], - THREE.UniformsLib[ 'lights' ], - - { - "emissive" : { type: "c", value: new THREE.Color( 0x000000 ) }, - "specular" : { type: "c", value: new THREE.Color( 0x111111 ) }, - "shininess": { type: "1f", value: 30 } - } - - ] ), - - vertexShader: THREE.ShaderChunk[ 'meshphong_vert' ], - fragmentShader: THREE.ShaderChunk[ 'meshphong_frag' ] - - }, - - 'standard': { - - uniforms: THREE.UniformsUtils.merge( [ - - THREE.UniformsLib[ 'common' ], - THREE.UniformsLib[ 'aomap' ], - THREE.UniformsLib[ 'lightmap' ], - THREE.UniformsLib[ 'emissivemap' ], - THREE.UniformsLib[ 'bumpmap' ], - THREE.UniformsLib[ 'normalmap' ], - THREE.UniformsLib[ 'displacementmap' ], - THREE.UniformsLib[ 'roughnessmap' ], - THREE.UniformsLib[ 'metalnessmap' ], - THREE.UniformsLib[ 'fog' ], - THREE.UniformsLib[ 'lights' ], - - { - "emissive" : { type: "c", value: new THREE.Color( 0x000000 ) }, - "roughness": { type: "1f", value: 0.5 }, - "metalness": { type: "1f", value: 0 }, - "envMapIntensity" : { type: "1f", value: 1 } // temporary - } - - ] ), - - vertexShader: THREE.ShaderChunk[ 'meshphysical_vert' ], - fragmentShader: THREE.ShaderChunk[ 'meshphysical_frag' ] - - }, - - 'points': { - - uniforms: THREE.UniformsUtils.merge( [ - - THREE.UniformsLib[ 'points' ], - THREE.UniformsLib[ 'fog' ] - - ] ), - - vertexShader: THREE.ShaderChunk[ 'points_vert' ], - fragmentShader: THREE.ShaderChunk[ 'points_frag' ] - - }, - - 'dashed': { - - uniforms: THREE.UniformsUtils.merge( [ - - THREE.UniformsLib[ 'common' ], - THREE.UniformsLib[ 'fog' ], - - { - "scale" : { type: "1f", value: 1 }, - "dashSize" : { type: "1f", value: 1 }, - "totalSize": { type: "1f", value: 2 } - } - - ] ), - - vertexShader: THREE.ShaderChunk[ 'linedashed_vert' ], - fragmentShader: THREE.ShaderChunk[ 'linedashed_frag' ] - - }, - - 'depth': { - - uniforms: THREE.UniformsUtils.merge( [ - - THREE.UniformsLib[ 'common' ], - THREE.UniformsLib[ 'displacementmap' ] - - ] ), - - vertexShader: THREE.ShaderChunk[ 'depth_vert' ], - fragmentShader: THREE.ShaderChunk[ 'depth_frag' ] - - }, - - 'normal': { - - uniforms: { - - "opacity" : { type: "1f", value: 1.0 } - - }, - - vertexShader: THREE.ShaderChunk[ 'normal_vert' ], - fragmentShader: THREE.ShaderChunk[ 'normal_frag' ] - - }, - - /* ------------------------------------------------------------------------- - // Cube map shader - ------------------------------------------------------------------------- */ - - 'cube': { - - uniforms: { - "tCube": { type: "t", value: null }, - "tFlip": { type: "1f", value: - 1 } - }, - - vertexShader: THREE.ShaderChunk[ 'cube_vert' ], - fragmentShader: THREE.ShaderChunk[ 'cube_frag' ] - - }, - - /* ------------------------------------------------------------------------- - // Cube map shader - ------------------------------------------------------------------------- */ - - 'equirect': { - - uniforms: { - "tEquirect": { type: "t", value: null }, - "tFlip": { type: "1f", value: - 1 } - }, - - vertexShader: THREE.ShaderChunk[ 'equirect_vert' ], - fragmentShader: THREE.ShaderChunk[ 'equirect_frag' ] - - }, - - 'distanceRGBA': { - - uniforms: { - - "lightPos": { type: "v3", value: new THREE.Vector3() } - - }, - - vertexShader: THREE.ShaderChunk[ 'distanceRGBA_vert' ], - fragmentShader: THREE.ShaderChunk[ 'distanceRGBA_frag' ] - - } - -}; - -THREE.ShaderLib[ 'physical' ] = { - - uniforms: THREE.UniformsUtils.merge( [ - - THREE.ShaderLib[ 'standard' ].uniforms, - - { - // future - } - - ] ), - - vertexShader: THREE.ShaderChunk[ 'meshphysical_vert' ], - fragmentShader: THREE.ShaderChunk[ 'meshphysical_frag' ] - -}; - - -// File:src/renderers/WebGLRenderer.js - -/** - * @author supereggbert / http://www.paulbrunt.co.uk/ - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * @author szimek / https://github.com/szimek/ - * @author tschw - */ - -THREE.WebGLRenderer = function ( parameters ) { - - console.log( 'THREE.WebGLRenderer', THREE.REVISION ); - - parameters = parameters || {}; - - var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElement( 'canvas' ), - _context = parameters.context !== undefined ? parameters.context : null, - - _alpha = parameters.alpha !== undefined ? parameters.alpha : false, - _depth = parameters.depth !== undefined ? parameters.depth : true, - _stencil = parameters.stencil !== undefined ? parameters.stencil : true, - _antialias = parameters.antialias !== undefined ? parameters.antialias : false, - _premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true, - _preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false; - - var lights = []; - - var opaqueObjects = []; - var opaqueObjectsLastIndex = - 1; - var transparentObjects = []; - var transparentObjectsLastIndex = - 1; - - var morphInfluences = new Float32Array( 8 ); - - var sprites = []; - var lensFlares = []; - - // public properties - - this.domElement = _canvas; - this.context = null; - - // clearing - - this.autoClear = true; - this.autoClearColor = true; - this.autoClearDepth = true; - this.autoClearStencil = true; - - // scene graph - - this.sortObjects = true; - - // user-defined clipping - - this.clippingPlanes = []; - this.localClippingEnabled = false; - - // physically based shading - - this.gammaFactor = 2.0; // for backwards compatibility - this.gammaInput = false; - this.gammaOutput = false; - - // physical lights - - this.physicallyCorrectLights = false; - - // tone mapping - - this.toneMapping = THREE.LinearToneMapping; - this.toneMappingExposure = 1.0; - this.toneMappingWhitePoint = 1.0; - - // morphs - - this.maxMorphTargets = 8; - this.maxMorphNormals = 4; - - // flags - - this.autoScaleCubemaps = true; - - // internal properties - - var _this = this, - - // internal state cache - - _currentProgram = null, - _currentRenderTarget = null, - _currentFramebuffer = null, - _currentMaterialId = - 1, - _currentGeometryProgram = '', - _currentCamera = null, - - _currentScissor = new THREE.Vector4(), - _currentScissorTest = null, - - _currentViewport = new THREE.Vector4(), - - // - - _usedTextureUnits = 0, - - // - - _clearColor = new THREE.Color( 0x000000 ), - _clearAlpha = 0, - - _width = _canvas.width, - _height = _canvas.height, - - _pixelRatio = 1, - - _scissor = new THREE.Vector4( 0, 0, _width, _height ), - _scissorTest = false, - - _viewport = new THREE.Vector4( 0, 0, _width, _height ), - - // frustum - - _frustum = new THREE.Frustum(), - - // clipping - - _clippingEnabled = false, - _localClippingEnabled = false, - _clipRenderingShadows = false, - - _numClippingPlanes = 0, - _clippingPlanesUniform = { - type: '4fv', value: null, needsUpdate: false }, - - _globalClippingState = null, - _numGlobalClippingPlanes = 0, - - _matrix3 = new THREE.Matrix3(), - _sphere = new THREE.Sphere(), - _plane = new THREE.Plane(), - - - // camera matrices cache - - _projScreenMatrix = new THREE.Matrix4(), - - _vector3 = new THREE.Vector3(), - - // light arrays cache - - _lights = { - - hash: '', - - ambient: [ 0, 0, 0 ], - directional: [], - directionalShadowMap: [], - directionalShadowMatrix: [], - spot: [], - spotShadowMap: [], - spotShadowMatrix: [], - point: [], - pointShadowMap: [], - pointShadowMatrix: [], - hemi: [], - - shadows: [] - - }, - - // info - - _infoMemory = { - - geometries: 0, - textures: 0 - - }, - - _infoRender = { - - calls: 0, - vertices: 0, - faces: 0, - points: 0 - - }; - - this.info = { - - render: _infoRender, - memory: _infoMemory, - programs: null - - }; - - - // initialize - - var _gl; - - try { - - var attributes = { - alpha: _alpha, - depth: _depth, - stencil: _stencil, - antialias: _antialias, - premultipliedAlpha: _premultipliedAlpha, - preserveDrawingBuffer: _preserveDrawingBuffer - }; - - _gl = _context || _canvas.getContext( 'webgl', attributes ) || _canvas.getContext( 'experimental-webgl', attributes ); - - if ( _gl === null ) { - - if ( _canvas.getContext( 'webgl' ) !== null ) { - - throw 'Error creating WebGL context with your selected attributes.'; - - } else { - - throw 'Error creating WebGL context.'; - - } - - } - - // Some experimental-webgl implementations do not have getShaderPrecisionFormat - - if ( _gl.getShaderPrecisionFormat === undefined ) { - - _gl.getShaderPrecisionFormat = function () { - - return { 'rangeMin': 1, 'rangeMax': 1, 'precision': 1 }; - - }; - - } - - _canvas.addEventListener( 'webglcontextlost', onContextLost, false ); - - } catch ( error ) { - - console.error( 'THREE.WebGLRenderer: ' + error ); - - } - - var _isWebGL2 = (typeof WebGL2RenderingContext !== 'undefined' && _gl instanceof WebGL2RenderingContext); - var extensions = new THREE.WebGLExtensions( _gl ); - - extensions.get( 'WEBGL_depth_texture' ); - extensions.get( 'OES_texture_float' ); - extensions.get( 'OES_texture_float_linear' ); - extensions.get( 'OES_texture_half_float' ); - extensions.get( 'OES_texture_half_float_linear' ); - extensions.get( 'OES_standard_derivatives' ); - extensions.get( 'ANGLE_instanced_arrays' ); - - if ( extensions.get( 'OES_element_index_uint' ) ) { - - THREE.BufferGeometry.MaxIndex = 4294967296; - - } - - var capabilities = new THREE.WebGLCapabilities( _gl, extensions, parameters ); - - var state = new THREE.WebGLState( _gl, extensions, paramThreeToGL ); - var properties = new THREE.WebGLProperties(); - var objects = new THREE.WebGLObjects( _gl, properties, this.info ); - var programCache = new THREE.WebGLPrograms( this, capabilities ); - var lightCache = new THREE.WebGLLights(); - - this.info.programs = programCache.programs; - - var bufferRenderer = new THREE.WebGLBufferRenderer( _gl, extensions, _infoRender ); - var indexedBufferRenderer = new THREE.WebGLIndexedBufferRenderer( _gl, extensions, _infoRender ); - - // - - function getTargetPixelRatio() { - - return _currentRenderTarget === null ? _pixelRatio : 1; - - } - - function glClearColor( r, g, b, a ) { - - if ( _premultipliedAlpha === true ) { - - r *= a; g *= a; b *= a; - - } - - state.clearColor( r, g, b, a ); - - } - - function setDefaultGLState() { - - state.init(); - - state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) ); - state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) ); - - glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha ); - - } - - function resetGLState() { - - _currentProgram = null; - _currentCamera = null; - - _currentGeometryProgram = ''; - _currentMaterialId = - 1; - - state.reset(); - - } - - setDefaultGLState(); - - this.context = _gl; - this.capabilities = capabilities; - this.extensions = extensions; - this.properties = properties; - this.state = state; - - // shadow map - - var shadowMap = new THREE.WebGLShadowMap( this, _lights, objects ); - - this.shadowMap = shadowMap; - - - // Plugins - - var spritePlugin = new THREE.SpritePlugin( this, sprites ); - var lensFlarePlugin = new THREE.LensFlarePlugin( this, lensFlares ); - - // API - - this.getContext = function () { - - return _gl; - - }; - - this.getContextAttributes = function () { - - return _gl.getContextAttributes(); - - }; - - this.forceContextLoss = function () { - - extensions.get( 'WEBGL_lose_context' ).loseContext(); - - }; - - this.getMaxAnisotropy = ( function () { - - var value; - - return function getMaxAnisotropy() { - - if ( value !== undefined ) return value; - - var extension = extensions.get( 'EXT_texture_filter_anisotropic' ); - - if ( extension !== null ) { - - value = _gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT ); - - } else { - - value = 0; - - } - - return value; - - }; - - } )(); - - this.getPrecision = function () { - - return capabilities.precision; - - }; - - this.getPixelRatio = function () { - - return _pixelRatio; - - }; - - this.setPixelRatio = function ( value ) { - - if ( value === undefined ) return; - - _pixelRatio = value; - - this.setSize( _viewport.z, _viewport.w, false ); - - }; - - this.getSize = function () { - - return { - width: _width, - height: _height - }; - - }; - - this.setSize = function ( width, height, updateStyle ) { - - _width = width; - _height = height; - - _canvas.width = width * _pixelRatio; - _canvas.height = height * _pixelRatio; - - if ( updateStyle !== false ) { - - _canvas.style.width = width + 'px'; - _canvas.style.height = height + 'px'; - - } - - this.setViewport( 0, 0, width, height ); - - }; - - this.setViewport = function ( x, y, width, height ) { - - state.viewport( _viewport.set( x, y, width, height ) ); - - }; - - this.setScissor = function ( x, y, width, height ) { - - state.scissor( _scissor.set( x, y, width, height ) ); - - }; - - this.setScissorTest = function ( boolean ) { - - state.setScissorTest( _scissorTest = boolean ); - - }; - - // Clearing - - this.getClearColor = function () { - - return _clearColor; - - }; - - this.setClearColor = function ( color, alpha ) { - - _clearColor.set( color ); - - _clearAlpha = alpha !== undefined ? alpha : 1; - - glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha ); - - }; - - this.getClearAlpha = function () { - - return _clearAlpha; - - }; - - this.setClearAlpha = function ( alpha ) { - - _clearAlpha = alpha; - - glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha ); - - }; - - this.clear = function ( color, depth, stencil ) { - - var bits = 0; - - if ( color === undefined || color ) bits |= _gl.COLOR_BUFFER_BIT; - if ( depth === undefined || depth ) bits |= _gl.DEPTH_BUFFER_BIT; - if ( stencil === undefined || stencil ) bits |= _gl.STENCIL_BUFFER_BIT; - - _gl.clear( bits ); - - }; - - this.clearColor = function () { - - this.clear( true, false, false ); - - }; - - this.clearDepth = function () { - - this.clear( false, true, false ); - - }; - - this.clearStencil = function () { - - this.clear( false, false, true ); - - }; - - this.clearTarget = function ( renderTarget, color, depth, stencil ) { - - this.setRenderTarget( renderTarget ); - this.clear( color, depth, stencil ); - - }; - - // Reset - - this.resetGLState = resetGLState; - - this.dispose = function() { - - _canvas.removeEventListener( 'webglcontextlost', onContextLost, false ); - - }; - - // Events - - function onContextLost( event ) { - - event.preventDefault(); - - resetGLState(); - setDefaultGLState(); - - properties.clear(); - - } - - function onTextureDispose( event ) { - - var texture = event.target; - - texture.removeEventListener( 'dispose', onTextureDispose ); - - deallocateTexture( texture ); - - _infoMemory.textures --; - - - } - - function onRenderTargetDispose( event ) { - - var renderTarget = event.target; - - renderTarget.removeEventListener( 'dispose', onRenderTargetDispose ); - - deallocateRenderTarget( renderTarget ); - - _infoMemory.textures --; - - } - - function onMaterialDispose( event ) { - - var material = event.target; - - material.removeEventListener( 'dispose', onMaterialDispose ); - - deallocateMaterial( material ); - - } - - // Buffer deallocation - - function deallocateTexture( texture ) { - - var textureProperties = properties.get( texture ); - - if ( texture.image && textureProperties.__image__webglTextureCube ) { - - // cube texture - - _gl.deleteTexture( textureProperties.__image__webglTextureCube ); - - } else { - - // 2D texture - - if ( textureProperties.__webglInit === undefined ) return; - - _gl.deleteTexture( textureProperties.__webglTexture ); - - } - - // remove all webgl properties - properties.delete( texture ); - - } - - function deallocateRenderTarget( renderTarget ) { - - var renderTargetProperties = properties.get( renderTarget ); - var textureProperties = properties.get( renderTarget.texture ); - - if ( ! renderTarget ) return; - - if ( textureProperties.__webglTexture !== undefined ) { - - _gl.deleteTexture( textureProperties.__webglTexture ); - - } - - if ( renderTarget.depthTexture ) { - - renderTarget.depthTexture.dispose(); - - } - - if ( renderTarget instanceof THREE.WebGLRenderTargetCube ) { - - for ( var i = 0; i < 6; i ++ ) { - - _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] ); - if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] ); - - } - - } else { - - _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer ); - if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer ); - - } - - properties.delete( renderTarget.texture ); - properties.delete( renderTarget ); - - } - - function deallocateMaterial( material ) { - - releaseMaterialProgramReference( material ); - - properties.delete( material ); - - } - - - function releaseMaterialProgramReference( material ) { - - var programInfo = properties.get( material ).program; - - material.program = undefined; - - if ( programInfo !== undefined ) { - - programCache.releaseProgram( programInfo ); - - } - - } - - // Buffer rendering - - this.renderBufferImmediate = function ( object, program, material ) { - - state.initAttributes(); - - var buffers = properties.get( object ); - - if ( object.hasPositions && ! buffers.position ) buffers.position = _gl.createBuffer(); - if ( object.hasNormals && ! buffers.normal ) buffers.normal = _gl.createBuffer(); - if ( object.hasUvs && ! buffers.uv ) buffers.uv = _gl.createBuffer(); - if ( object.hasColors && ! buffers.color ) buffers.color = _gl.createBuffer(); - - var attributes = program.getAttributes(); - - if ( object.hasPositions ) { - - _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.position ); - _gl.bufferData( _gl.ARRAY_BUFFER, object.positionArray, _gl.DYNAMIC_DRAW ); - - state.enableAttribute( attributes.position ); - _gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 ); - - } - - if ( object.hasNormals ) { - - _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.normal ); - - if ( material.type !== 'MeshPhongMaterial' && material.type !== 'MeshStandardMaterial' && material.type !== 'MeshPhysicalMaterial' && material.shading === THREE.FlatShading ) { - - for ( var i = 0, l = object.count * 3; i < l; i += 9 ) { - - var array = object.normalArray; - - var nx = ( array[ i + 0 ] + array[ i + 3 ] + array[ i + 6 ] ) / 3; - var ny = ( array[ i + 1 ] + array[ i + 4 ] + array[ i + 7 ] ) / 3; - var nz = ( array[ i + 2 ] + array[ i + 5 ] + array[ i + 8 ] ) / 3; - - array[ i + 0 ] = nx; - array[ i + 1 ] = ny; - array[ i + 2 ] = nz; - - array[ i + 3 ] = nx; - array[ i + 4 ] = ny; - array[ i + 5 ] = nz; - - array[ i + 6 ] = nx; - array[ i + 7 ] = ny; - array[ i + 8 ] = nz; - - } - - } - - _gl.bufferData( _gl.ARRAY_BUFFER, object.normalArray, _gl.DYNAMIC_DRAW ); - - state.enableAttribute( attributes.normal ); - - _gl.vertexAttribPointer( attributes.normal, 3, _gl.FLOAT, false, 0, 0 ); - - } - - if ( object.hasUvs && material.map ) { - - _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.uv ); - _gl.bufferData( _gl.ARRAY_BUFFER, object.uvArray, _gl.DYNAMIC_DRAW ); - - state.enableAttribute( attributes.uv ); - - _gl.vertexAttribPointer( attributes.uv, 2, _gl.FLOAT, false, 0, 0 ); - - } - - if ( object.hasColors && material.vertexColors !== THREE.NoColors ) { - - _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.color ); - _gl.bufferData( _gl.ARRAY_BUFFER, object.colorArray, _gl.DYNAMIC_DRAW ); - - state.enableAttribute( attributes.color ); - - _gl.vertexAttribPointer( attributes.color, 3, _gl.FLOAT, false, 0, 0 ); - - } - - state.disableUnusedAttributes(); - - _gl.drawArrays( _gl.TRIANGLES, 0, object.count ); - - object.count = 0; - - }; - - this.renderBufferDirect = function ( camera, fog, geometry, material, object, group ) { - - setMaterial( material ); - - var program = setProgram( camera, fog, material, object ); - - var updateBuffers = false; - var geometryProgram = geometry.id + '_' + program.id + '_' + material.wireframe; - - if ( geometryProgram !== _currentGeometryProgram ) { - - _currentGeometryProgram = geometryProgram; - updateBuffers = true; - - } - - // morph targets - - var morphTargetInfluences = object.morphTargetInfluences; - - if ( morphTargetInfluences !== undefined ) { - - var activeInfluences = []; - - for ( var i = 0, l = morphTargetInfluences.length; i < l; i ++ ) { - - var influence = morphTargetInfluences[ i ]; - activeInfluences.push( [ influence, i ] ); - - } - - activeInfluences.sort( absNumericalSort ); - - if ( activeInfluences.length > 8 ) { - - activeInfluences.length = 8; - - } - - var morphAttributes = geometry.morphAttributes; - - for ( var i = 0, l = activeInfluences.length; i < l; i ++ ) { - - var influence = activeInfluences[ i ]; - morphInfluences[ i ] = influence[ 0 ]; - - if ( influence[ 0 ] !== 0 ) { - - var index = influence[ 1 ]; - - if ( material.morphTargets === true && morphAttributes.position ) geometry.addAttribute( 'morphTarget' + i, morphAttributes.position[ index ] ); - if ( material.morphNormals === true && morphAttributes.normal ) geometry.addAttribute( 'morphNormal' + i, morphAttributes.normal[ index ] ); - - } else { - - if ( material.morphTargets === true ) geometry.removeAttribute( 'morphTarget' + i ); - if ( material.morphNormals === true ) geometry.removeAttribute( 'morphNormal' + i ); - - } - - } - - program.getUniforms().setValue( - _gl, 'morphTargetInfluences', morphInfluences ); - - updateBuffers = true; - - } - - // - - var index = geometry.index; - var position = geometry.attributes.position; - - if ( material.wireframe === true ) { - - index = objects.getWireframeAttribute( geometry ); - - } - - var renderer; - - if ( index !== null ) { - - renderer = indexedBufferRenderer; - renderer.setIndex( index ); - - } else { - - renderer = bufferRenderer; - - } - - if ( updateBuffers ) { - - setupVertexAttributes( material, program, geometry ); - - if ( index !== null ) { - - _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, objects.getAttributeBuffer( index ) ); - - } - - } - - // - - var dataStart = 0; - var dataCount = Infinity; - - if ( index !== null ) { - - dataCount = index.count; - - } else if ( position !== undefined ) { - - dataCount = position.count; - - } - - var rangeStart = geometry.drawRange.start; - var rangeCount = geometry.drawRange.count; - - var groupStart = group !== null ? group.start : 0; - var groupCount = group !== null ? group.count : Infinity; - - var drawStart = Math.max( dataStart, rangeStart, groupStart ); - var drawEnd = Math.min( dataStart + dataCount, rangeStart + rangeCount, groupStart + groupCount ) - 1; - - var drawCount = Math.max( 0, drawEnd - drawStart + 1 ); - - // - - if ( object instanceof THREE.Mesh ) { - - if ( material.wireframe === true ) { - - state.setLineWidth( material.wireframeLinewidth * getTargetPixelRatio() ); - renderer.setMode( _gl.LINES ); - - } else { - - switch ( object.drawMode ) { - - case THREE.TrianglesDrawMode: - renderer.setMode( _gl.TRIANGLES ); - break; - - case THREE.TriangleStripDrawMode: - renderer.setMode( _gl.TRIANGLE_STRIP ); - break; - - case THREE.TriangleFanDrawMode: - renderer.setMode( _gl.TRIANGLE_FAN ); - break; - - } - - } - - - } else if ( object instanceof THREE.Line ) { - - var lineWidth = material.linewidth; - - if ( lineWidth === undefined ) lineWidth = 1; // Not using Line*Material - - state.setLineWidth( lineWidth * getTargetPixelRatio() ); - - if ( object instanceof THREE.LineSegments ) { - - renderer.setMode( _gl.LINES ); - - } else { - - renderer.setMode( _gl.LINE_STRIP ); - - } - - } else if ( object instanceof THREE.Points ) { - - renderer.setMode( _gl.POINTS ); - - } - - if ( geometry instanceof THREE.InstancedBufferGeometry ) { - - if ( geometry.maxInstancedCount > 0 ) { - - renderer.renderInstances( geometry, drawStart, drawCount ); - - } - - } else { - - renderer.render( drawStart, drawCount ); - - } - - }; - - function setupVertexAttributes( material, program, geometry, startIndex ) { - - var extension; - - if ( geometry instanceof THREE.InstancedBufferGeometry ) { - - extension = extensions.get( 'ANGLE_instanced_arrays' ); - - if ( extension === null ) { - - console.error( 'THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' ); - return; - - } - - } - - if ( startIndex === undefined ) startIndex = 0; - - state.initAttributes(); - - var geometryAttributes = geometry.attributes; - - var programAttributes = program.getAttributes(); - - var materialDefaultAttributeValues = material.defaultAttributeValues; - - for ( var name in programAttributes ) { - - var programAttribute = programAttributes[ name ]; - - if ( programAttribute >= 0 ) { - - var geometryAttribute = geometryAttributes[ name ]; - - if ( geometryAttribute !== undefined ) { - - var type = _gl.FLOAT; - var array = geometryAttribute.array; - var normalized = geometryAttribute.normalized; - - if ( array instanceof Float32Array ) { - - type = _gl.FLOAT; - - } else if ( array instanceof Float64Array ) { - - console.warn("Unsupported data buffer format: Float64Array"); - - } else if ( array instanceof Uint16Array ) { - - type = _gl.UNSIGNED_SHORT; - - } else if ( array instanceof Int16Array ) { - - type = _gl.SHORT; - - } else if ( array instanceof Uint32Array ) { - - type = _gl.UNSIGNED_INT; - - } else if ( array instanceof Int32Array ) { - - type = _gl.INT; - - } else if ( array instanceof Int8Array ) { - - type = _gl.BYTE; - - } else if ( array instanceof Uint8Array ) { - - type = _gl.UNSIGNED_BYTE; - - } - - var size = geometryAttribute.itemSize; - var buffer = objects.getAttributeBuffer( geometryAttribute ); - - if ( geometryAttribute instanceof THREE.InterleavedBufferAttribute ) { - - var data = geometryAttribute.data; - var stride = data.stride; - var offset = geometryAttribute.offset; - - if ( data instanceof THREE.InstancedInterleavedBuffer ) { - - state.enableAttributeAndDivisor( programAttribute, data.meshPerAttribute, extension ); - - if ( geometry.maxInstancedCount === undefined ) { - - geometry.maxInstancedCount = data.meshPerAttribute * data.count; + intersection.faceIndex = Math.floor( i / 3 ); // triangle number in indices buffer semantics + intersects.push( intersection ); } - } else { - - state.enableAttribute( programAttribute ); - } - _gl.bindBuffer( _gl.ARRAY_BUFFER, buffer ); - _gl.vertexAttribPointer( programAttribute, size, type, normalized, stride * data.array.BYTES_PER_ELEMENT, ( startIndex * stride + offset ) * data.array.BYTES_PER_ELEMENT ); - } else { - if ( geometryAttribute instanceof THREE.InstancedBufferAttribute ) { + // non-indexed buffer geometry - state.enableAttributeAndDivisor( programAttribute, geometryAttribute.meshPerAttribute, extension ); + for ( i = 0, l = position.count; i < l; i += 3 ) { - if ( geometry.maxInstancedCount === undefined ) { + a = i; + b = i + 1; + c = i + 2; - geometry.maxInstancedCount = geometryAttribute.meshPerAttribute * geometryAttribute.count; + intersection = checkBufferGeometryIntersection( this, raycaster, ray, position, uv, a, b, c ); + + if ( intersection ) { + + intersection.index = a; // triangle number in positions buffer semantics + intersects.push( intersection ); } - } else { - - state.enableAttribute( programAttribute ); - } - _gl.bindBuffer( _gl.ARRAY_BUFFER, buffer ); - _gl.vertexAttribPointer( programAttribute, size, type, normalized, 0, startIndex * size * geometryAttribute.array.BYTES_PER_ELEMENT ); - } - } else if ( materialDefaultAttributeValues !== undefined ) { + } else if ( geometry.isGeometry ) { - var value = materialDefaultAttributeValues[ name ]; + var fvA, fvB, fvC; + var isMultiMaterial = Array.isArray( material ); - if ( value !== undefined ) { + var vertices = geometry.vertices; + var faces = geometry.faces; + var uvs; - switch ( value.length ) { + var faceVertexUvs = geometry.faceVertexUvs[ 0 ]; + if ( faceVertexUvs.length > 0 ) uvs = faceVertexUvs; - case 2: - _gl.vertexAttrib2fv( programAttribute, value ); - break; + for ( var f = 0, fl = faces.length; f < fl; f ++ ) { - case 3: - _gl.vertexAttrib3fv( programAttribute, value ); - break; + var face = faces[ f ]; + var faceMaterial = isMultiMaterial ? material[ face.materialIndex ] : material; - case 4: - _gl.vertexAttrib4fv( programAttribute, value ); - break; + if ( faceMaterial === undefined ) continue; - default: - _gl.vertexAttrib1fv( programAttribute, value ); + fvA = vertices[ face.a ]; + fvB = vertices[ face.b ]; + fvC = vertices[ face.c ]; + + if ( faceMaterial.morphTargets === true ) { + + var morphTargets = geometry.morphTargets; + var morphInfluences = this.morphTargetInfluences; + + vA.set( 0, 0, 0 ); + vB.set( 0, 0, 0 ); + vC.set( 0, 0, 0 ); + + for ( var t = 0, tl = morphTargets.length; t < tl; t ++ ) { + + var influence = morphInfluences[ t ]; + + if ( influence === 0 ) continue; + + var targets = morphTargets[ t ].vertices; + + vA.addScaledVector( tempA.subVectors( targets[ face.a ], fvA ), influence ); + vB.addScaledVector( tempB.subVectors( targets[ face.b ], fvB ), influence ); + vC.addScaledVector( tempC.subVectors( targets[ face.c ], fvC ), influence ); + + } + + vA.add( fvA ); + vB.add( fvB ); + vC.add( fvC ); + + fvA = vA; + fvB = vB; + fvC = vC; + + } + + intersection = checkIntersection( this, raycaster, ray, fvA, fvB, fvC, intersectionPoint ); + + if ( intersection ) { + + if ( uvs && uvs[ f ] ) { + + var uvs_f = uvs[ f ]; + uvA.copy( uvs_f[ 0 ] ); + uvB.copy( uvs_f[ 1 ] ); + uvC.copy( uvs_f[ 2 ] ); + + intersection.uv = uvIntersection( intersectionPoint, fvA, fvB, fvC, uvA, uvB, uvC ); + + } + + intersection.face = face; + intersection.faceIndex = f; + intersects.push( intersection ); } @@ -25871,27 +16184,157 @@ THREE.WebGLRenderer = function ( parameters ) { } + }; + + }() ), + + clone: function () { + + return new this.constructor( this.geometry, this.material ).copy( this ); + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function WebGLBackground( renderer, state, objects, premultipliedAlpha ) { + + var clearColor = new Color( 0x000000 ); + var clearAlpha = 0; + + var planeCamera, planeMesh; + var boxCamera, boxMesh; + + function render( scene, camera, forceClear ) { + + var background = scene.background; + + if ( background === null ) { + + setClear( clearColor, clearAlpha ); + + } else if ( background && background.isColor ) { + + setClear( background, 1 ); + forceClear = true; + + } + + if ( renderer.autoClear || forceClear ) { + + renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil ); + + } + + if ( background && background.isCubeTexture ) { + + if ( boxCamera === undefined ) { + + boxCamera = new PerspectiveCamera(); + + boxMesh = new Mesh( + new BoxBufferGeometry( 5, 5, 5 ), + new ShaderMaterial( { + uniforms: ShaderLib.cube.uniforms, + vertexShader: ShaderLib.cube.vertexShader, + fragmentShader: ShaderLib.cube.fragmentShader, + side: BackSide, + depthTest: false, + depthWrite: false, + fog: false + } ) + ); + + } + + boxCamera.projectionMatrix.copy( camera.projectionMatrix ); + + boxCamera.matrixWorld.extractRotation( camera.matrixWorld ); + boxCamera.matrixWorldInverse.getInverse( boxCamera.matrixWorld ); + + boxMesh.material.uniforms[ "tCube" ].value = background; + boxMesh.modelViewMatrix.multiplyMatrices( boxCamera.matrixWorldInverse, boxMesh.matrixWorld ); + + objects.update( boxMesh ); + + renderer.renderBufferDirect( boxCamera, null, boxMesh.geometry, boxMesh.material, boxMesh, null ); + + } else if ( background && background.isTexture ) { + + if ( planeCamera === undefined ) { + + planeCamera = new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 ); + + planeMesh = new Mesh( + new PlaneBufferGeometry( 2, 2 ), + new MeshBasicMaterial( { depthTest: false, depthWrite: false, fog: false } ) + ); + + } + + planeMesh.material.map = background; + + objects.update( planeMesh ); + + renderer.renderBufferDirect( planeCamera, null, planeMesh.geometry, planeMesh.material, planeMesh, null ); + } } - state.disableUnusedAttributes(); + function setClear( color, alpha ) { + + state.buffers.color.setClear( color.r, color.g, color.b, alpha, premultipliedAlpha ); + + } + + return { + + getClearColor: function () { + + return clearColor; + + }, + setClearColor: function ( color, alpha ) { + + clearColor.set( color ); + clearAlpha = alpha !== undefined ? alpha : 1; + setClear( clearColor, clearAlpha ); + + }, + getClearAlpha: function () { + + return clearAlpha; + + }, + setClearAlpha: function ( alpha ) { + + clearAlpha = alpha; + setClear( clearColor, clearAlpha ); + + }, + render: render + + }; } - // Sorting + /** + * @author mrdoob / http://mrdoob.com/ + */ - function absNumericalSort( a, b ) { + function painterSortStable( a, b ) { - return Math.abs( b[ 0 ] ) - Math.abs( a[ 0 ] ); + if ( a.renderOrder !== b.renderOrder ) { - } + return a.renderOrder - b.renderOrder; - function painterSortStable ( a, b ) { + } else if ( a.program && b.program && a.program !== b.program ) { - if ( a.object.renderOrder !== b.object.renderOrder ) { - - return a.object.renderOrder - b.object.renderOrder; + return a.program.id - b.program.id; } else if ( a.material.id !== b.material.id ) { @@ -25909,11 +16352,11 @@ THREE.WebGLRenderer = function ( parameters ) { } - function reversePainterSortStable ( a, b ) { + function reversePainterSortStable( a, b ) { - if ( a.object.renderOrder !== b.object.renderOrder ) { + if ( a.renderOrder !== b.renderOrder ) { - return a.object.renderOrder - b.object.renderOrder; + return a.renderOrder - b.renderOrder; } if ( a.z !== b.z ) { @@ -25927,3209 +16370,645 @@ THREE.WebGLRenderer = function ( parameters ) { } - // Rendering + function WebGLRenderList() { - this.render = function ( scene, camera, renderTarget, forceClear ) { + var opaque = []; + var opaqueLastIndex = - 1; - if ( camera instanceof THREE.Camera === false ) { + var transparent = []; + var transparentLastIndex = - 1; - console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' ); - return; + function init() { + + opaqueLastIndex = - 1; + transparentLastIndex = - 1; } - var fog = scene.fog; + function push( object, geometry, material, z, group ) { - // reset caching for this frame + var array, index; - _currentGeometryProgram = ''; - _currentMaterialId = - 1; - _currentCamera = null; + // allocate the next position in the appropriate array - // update scene graph + if ( material.transparent ) { - if ( scene.autoUpdate === true ) scene.updateMatrixWorld(); - - // update camera matrices and frustum - - if ( camera.parent === null ) camera.updateMatrixWorld(); - - camera.matrixWorldInverse.getInverse( camera.matrixWorld ); - - _projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse ); - _frustum.setFromMatrix( _projScreenMatrix ); - - lights.length = 0; - - opaqueObjectsLastIndex = - 1; - transparentObjectsLastIndex = - 1; - - sprites.length = 0; - lensFlares.length = 0; - - setupGlobalClippingPlanes( this.clippingPlanes, camera ); - - projectObject( scene, camera ); - - - opaqueObjects.length = opaqueObjectsLastIndex + 1; - transparentObjects.length = transparentObjectsLastIndex + 1; - - if ( _this.sortObjects === true ) { - - opaqueObjects.sort( painterSortStable ); - transparentObjects.sort( reversePainterSortStable ); - - } - - // - - if ( _clippingEnabled ) { - - _clipRenderingShadows = true; - setupClippingPlanes( null ); - - } - - setupShadows( lights ); - - shadowMap.render( scene, camera ); - - setupLights( lights, camera ); - - if ( _clippingEnabled ) { - - _clipRenderingShadows = false; - resetGlobalClippingState(); - - } - - // - - _infoRender.calls = 0; - _infoRender.vertices = 0; - _infoRender.faces = 0; - _infoRender.points = 0; - - if ( renderTarget === undefined ) { - - renderTarget = null; - - } - - this.setRenderTarget( renderTarget ); - - if ( this.autoClear || forceClear ) { - - this.clear( this.autoClearColor, this.autoClearDepth, this.autoClearStencil ); - - } - - // - - if ( scene.overrideMaterial ) { - - var overrideMaterial = scene.overrideMaterial; - - renderObjects( opaqueObjects, camera, fog, overrideMaterial ); - renderObjects( transparentObjects, camera, fog, overrideMaterial ); - - } else { - - // opaque pass (front-to-back order) - - state.setBlending( THREE.NoBlending ); - renderObjects( opaqueObjects, camera, fog ); - - // transparent pass (back-to-front order) - - renderObjects( transparentObjects, camera, fog ); - - } - - // custom render plugins (post pass) - - spritePlugin.render( scene, camera ); - lensFlarePlugin.render( scene, camera, _currentViewport ); - - // Generate mipmap if we're using any kind of mipmap filtering - - if ( renderTarget ) { - - var texture = renderTarget.texture; - - if ( texture.generateMipmaps && isPowerOfTwo( renderTarget ) && - texture.minFilter !== THREE.NearestFilter && - texture.minFilter !== THREE.LinearFilter ) { - - updateRenderTargetMipmap( renderTarget ); - - } - - } - - // Ensure depth buffer writing is enabled so it can be cleared on next render - - state.setDepthTest( true ); - state.setDepthWrite( true ); - state.setColorWrite( true ); - - // _gl.finish(); - - }; - - function pushRenderItem( object, geometry, material, z, group ) { - - var array, index; - - // allocate the next position in the appropriate array - - if ( material.transparent ) { - - array = transparentObjects; - index = ++ transparentObjectsLastIndex; - - } else { - - array = opaqueObjects; - index = ++ opaqueObjectsLastIndex; - - } - - // recycle existing render item or grow the array - - var renderItem = array[ index ]; - - if ( renderItem !== undefined ) { - - renderItem.id = object.id; - renderItem.object = object; - renderItem.geometry = geometry; - renderItem.material = material; - renderItem.z = _vector3.z; - renderItem.group = group; - - } else { - - renderItem = { - id: object.id, - object: object, - geometry: geometry, - material: material, - z: _vector3.z, - group: group - }; - - // assert( index === array.length ); - array.push( renderItem ); - - } - - } - - function isObjectViewable( object ) { - - var geometry = object.geometry; - - if ( geometry.boundingSphere === null ) - geometry.computeBoundingSphere(); - - var sphere = _sphere. - copy( geometry.boundingSphere ). - applyMatrix4( object.matrixWorld ); - - if ( ! _frustum.intersectsSphere( sphere ) ) return false; - if ( _numClippingPlanes === 0 ) return true; - - var planes = _this.clippingPlanes, - - center = sphere.center, - negRad = - sphere.radius, - i = 0; - - do { - - // out when deeper than radius in the negative halfspace - if ( planes[ i ].distanceToPoint( center ) < negRad ) return false; - - } while ( ++ i !== _numClippingPlanes ); - - return true; - - } - - function projectObject( object, camera ) { - - if ( object.visible === false ) return; - - if ( object.layers.test( camera.layers ) ) { - - if ( object instanceof THREE.Light ) { - - lights.push( object ); - - } else if ( object instanceof THREE.Sprite ) { - - if ( object.frustumCulled === false || isObjectViewable( object ) === true ) { - - sprites.push( object ); - - } - - } else if ( object instanceof THREE.LensFlare ) { - - lensFlares.push( object ); - - } else if ( object instanceof THREE.ImmediateRenderObject ) { - - if ( _this.sortObjects === true ) { - - _vector3.setFromMatrixPosition( object.matrixWorld ); - _vector3.applyProjection( _projScreenMatrix ); - - } - - pushRenderItem( object, null, object.material, _vector3.z, null ); - - } else if ( object instanceof THREE.Mesh || object instanceof THREE.Line || object instanceof THREE.Points ) { - - if ( object instanceof THREE.SkinnedMesh ) { - - object.skeleton.update(); - - } - - if ( object.frustumCulled === false || isObjectViewable( object ) === true ) { - - var material = object.material; - - if ( material.visible === true ) { - - if ( _this.sortObjects === true ) { - - _vector3.setFromMatrixPosition( object.matrixWorld ); - _vector3.applyProjection( _projScreenMatrix ); - - } - - var geometry = objects.update( object ); - - if ( material instanceof THREE.MultiMaterial ) { - - var groups = geometry.groups; - var materials = material.materials; - - for ( var i = 0, l = groups.length; i < l; i ++ ) { - - var group = groups[ i ]; - var groupMaterial = materials[ group.materialIndex ]; - - if ( groupMaterial.visible === true ) { - - pushRenderItem( object, geometry, groupMaterial, _vector3.z, group ); - - } - - } - - } else { - - pushRenderItem( object, geometry, material, _vector3.z, null ); - - } - - } - - } - - } - - } - - var children = object.children; - - for ( var i = 0, l = children.length; i < l; i ++ ) { - - projectObject( children[ i ], camera ); - - } - - } - - function renderObjects( renderList, camera, fog, overrideMaterial ) { - - for ( var i = 0, l = renderList.length; i < l; i ++ ) { - - var renderItem = renderList[ i ]; - - var object = renderItem.object; - var geometry = renderItem.geometry; - var material = overrideMaterial === undefined ? renderItem.material : overrideMaterial; - var group = renderItem.group; - - object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld ); - object.normalMatrix.getNormalMatrix( object.modelViewMatrix ); - - if ( object instanceof THREE.ImmediateRenderObject ) { - - setMaterial( material ); - - var program = setProgram( camera, fog, material, object ); - - _currentGeometryProgram = ''; - - object.render( function ( object ) { - - _this.renderBufferImmediate( object, program, material ); - - } ); + array = transparent; + index = ++ transparentLastIndex; } else { - _this.renderBufferDirect( camera, fog, geometry, material, object, group ); + array = opaque; + index = ++ opaqueLastIndex; } - } + // recycle existing render item or grow the array - } + var renderItem = array[ index ]; - function initMaterial( material, fog, object ) { + if ( renderItem ) { - var materialProperties = properties.get( material ); + renderItem.id = object.id; + renderItem.object = object; + renderItem.geometry = geometry; + renderItem.material = material; + renderItem.program = material.program; + renderItem.renderOrder = object.renderOrder; + renderItem.z = z; + renderItem.group = group; - var parameters = programCache.getParameters( - material, _lights, fog, _numClippingPlanes, object ); + } else { - var code = programCache.getProgramCode( material, parameters ); - - var program = materialProperties.program; - var programChange = true; - - if ( program === undefined ) { - - // new material - material.addEventListener( 'dispose', onMaterialDispose ); - - } else if ( program.code !== code ) { - - // changed glsl or parameters - releaseMaterialProgramReference( material ); - - } else if ( parameters.shaderID !== undefined ) { - - // same glsl and uniform list - return; - - } else { - - // only rebuild uniform list - programChange = false; - - } - - if ( programChange ) { - - if ( parameters.shaderID ) { - - var shader = THREE.ShaderLib[ parameters.shaderID ]; - - materialProperties.__webglShader = { - name: material.type, - uniforms: THREE.UniformsUtils.clone( shader.uniforms ), - vertexShader: shader.vertexShader, - fragmentShader: shader.fragmentShader + renderItem = { + id: object.id, + object: object, + geometry: geometry, + material: material, + program: material.program, + renderOrder: object.renderOrder, + z: z, + group: group }; - } else { - - materialProperties.__webglShader = { - name: material.type, - uniforms: material.uniforms, - vertexShader: material.vertexShader, - fragmentShader: material.fragmentShader - }; - - } - - material.__webglShader = materialProperties.__webglShader; - - program = programCache.acquireProgram( material, parameters, code ); - - materialProperties.program = program; - material.program = program; - - } - - var attributes = program.getAttributes(); - - if ( material.morphTargets ) { - - material.numSupportedMorphTargets = 0; - - for ( var i = 0; i < _this.maxMorphTargets; i ++ ) { - - if ( attributes[ 'morphTarget' + i ] >= 0 ) { - - material.numSupportedMorphTargets ++; - - } + // assert( index === array.length ); + array.push( renderItem ); } } - if ( material.morphNormals ) { + function finish() { - material.numSupportedMorphNormals = 0; - - for ( var i = 0; i < _this.maxMorphNormals; i ++ ) { - - if ( attributes[ 'morphNormal' + i ] >= 0 ) { - - material.numSupportedMorphNormals ++; - - } - - } + opaque.length = opaqueLastIndex + 1; + transparent.length = transparentLastIndex + 1; } - var uniforms = materialProperties.__webglShader.uniforms; + function sort() { - if ( ! ( material instanceof THREE.ShaderMaterial ) && - ! ( material instanceof THREE.RawShaderMaterial ) || - material.clipping === true ) { - - materialProperties.numClippingPlanes = _numClippingPlanes; - uniforms.clippingPlanes = _clippingPlanesUniform; + opaque.sort( painterSortStable ); + transparent.sort( reversePainterSortStable ); } - if ( material instanceof THREE.MeshPhongMaterial || - material instanceof THREE.MeshLambertMaterial || - material instanceof THREE.MeshStandardMaterial || - material.lights ) { + return { + opaque: opaque, + transparent: transparent, - // store the light setup it was created for + init: init, + push: push, + finish: finish, - materialProperties.lightsHash = _lights.hash; - - // wire up the material to this renderer's lighting state - - uniforms.ambientLightColor.value = _lights.ambient; - uniforms.directionalLights.value = _lights.directional; - uniforms.spotLights.value = _lights.spot; - uniforms.pointLights.value = _lights.point; - uniforms.hemisphereLights.value = _lights.hemi; - - uniforms.directionalShadowMap.value = _lights.directionalShadowMap; - uniforms.directionalShadowMatrix.value = _lights.directionalShadowMatrix; - uniforms.spotShadowMap.value = _lights.spotShadowMap; - uniforms.spotShadowMatrix.value = _lights.spotShadowMatrix; - uniforms.pointShadowMap.value = _lights.pointShadowMap; - uniforms.pointShadowMatrix.value = _lights.pointShadowMatrix; - - } - - var progUniforms = materialProperties.program.getUniforms(), - uniformsList = - THREE.WebGLUniforms.seqWithValue( progUniforms.seq, uniforms ); - - materialProperties.uniformsList = uniformsList; - materialProperties.dynamicUniforms = - THREE.WebGLUniforms.splitDynamic( uniformsList, uniforms ); + sort: sort + }; } - function setMaterial( material ) { + function WebGLRenderLists() { - setMaterialFaces( material ); + var lists = {}; - if ( material.transparent === true ) { + function get( scene, camera ) { - state.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha ); + var hash = scene.id + ',' + camera.id; + var list = lists[ hash ]; - } else { + if ( list === undefined ) { - state.setBlending( THREE.NoBlending ); + // console.log( 'THREE.WebGLRenderLists:', hash ); + + list = new WebGLRenderList(); + lists[ hash ] = list; + + } + + return list; } - state.setDepthFunc( material.depthFunc ); - state.setDepthTest( material.depthTest ); - state.setDepthWrite( material.depthWrite ); - state.setColorWrite( material.colorWrite ); - state.setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits ); + function dispose() { + + lists = {}; + + } + + return { + get: get, + dispose: dispose + }; } - function setMaterialFaces( material ) { + /** + * @author mrdoob / http://mrdoob.com/ + */ - material.side !== THREE.DoubleSide ? state.enable( _gl.CULL_FACE ) : state.disable( _gl.CULL_FACE ); - state.setFlipSided( material.side === THREE.BackSide ); + function WebGLIndexedBufferRenderer( gl, extensions, infoRender ) { - } + var mode; - function setProgram( camera, fog, material, object ) { + function setMode( value ) { - _usedTextureUnits = 0; - - var materialProperties = properties.get( material ); - - if ( _clippingEnabled ) { - - if ( _localClippingEnabled || camera !== _currentCamera ) { - - var useCache = - camera === _currentCamera && - material.id === _currentMaterialId; - - // we might want to call this function with some ClippingGroup - // object instead of the material, once it becomes feasible - // (#8465, #8379) - setClippingState( - material.clippingPlanes, material.clipShadows, - camera, materialProperties, useCache ); - - } - - if ( materialProperties.numClippingPlanes !== undefined && - materialProperties.numClippingPlanes !== _numClippingPlanes ) { - - material.needsUpdate = true; - - } + mode = value; } - if ( materialProperties.program === undefined ) { + var type, bytesPerElement; - material.needsUpdate = true; + function setIndex( value ) { + + type = value.type; + bytesPerElement = value.bytesPerElement; } - if ( materialProperties.lightsHash !== undefined && - materialProperties.lightsHash !== _lights.hash ) { + function render( start, count ) { - material.needsUpdate = true; + gl.drawElements( mode, count, type, start * bytesPerElement ); + + infoRender.calls ++; + infoRender.vertices += count; + + if ( mode === gl.TRIANGLES ) infoRender.faces += count / 3; } - if ( material.needsUpdate ) { + function renderInstances( geometry, start, count ) { - initMaterial( material, fog, object ); - material.needsUpdate = false; + var extension = extensions.get( 'ANGLE_instanced_arrays' ); - } + if ( extension === null ) { - var refreshProgram = false; - var refreshMaterial = false; - var refreshLights = false; - - var program = materialProperties.program, - p_uniforms = program.getUniforms(), - m_uniforms = materialProperties.__webglShader.uniforms; - - if ( program.id !== _currentProgram ) { - - _gl.useProgram( program.program ); - _currentProgram = program.id; - - refreshProgram = true; - refreshMaterial = true; - refreshLights = true; - - } - - if ( material.id !== _currentMaterialId ) { - - _currentMaterialId = material.id; - - refreshMaterial = true; - - } - - if ( refreshProgram || camera !== _currentCamera ) { - - p_uniforms.set( _gl, camera, 'projectionMatrix' ); - - if ( capabilities.logarithmicDepthBuffer ) { - - p_uniforms.setValue( _gl, 'logDepthBufFC', - 2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) ); - - } - - - if ( camera !== _currentCamera ) { - - _currentCamera = camera; - - // lighting uniforms depend on the camera so enforce an update - // now, in case this material supports lights - or later, when - // the next material that does gets activated: - - refreshMaterial = true; // set to true on material change - refreshLights = true; // remains set until update done - - } - - // load material specific uniforms - // (shader material also gets them for the sake of genericity) - - if ( material instanceof THREE.ShaderMaterial || - material instanceof THREE.MeshPhongMaterial || - material instanceof THREE.MeshStandardMaterial || - material.envMap ) { - - var uCamPos = p_uniforms.map.cameraPosition; - - if ( uCamPos !== undefined ) { - - uCamPos.setValue( _gl, - _vector3.setFromMatrixPosition( camera.matrixWorld ) ); - - } - - } - - if ( material instanceof THREE.MeshPhongMaterial || - material instanceof THREE.MeshLambertMaterial || - material instanceof THREE.MeshBasicMaterial || - material instanceof THREE.MeshStandardMaterial || - material instanceof THREE.ShaderMaterial || - material.skinning ) { - - p_uniforms.setValue( _gl, 'viewMatrix', camera.matrixWorldInverse ); - - } - - p_uniforms.set( _gl, _this, 'toneMappingExposure' ); - p_uniforms.set( _gl, _this, 'toneMappingWhitePoint' ); - - } - - // skinning uniforms must be set even if material didn't change - // auto-setting of texture unit for bone texture must go before other textures - // not sure why, but otherwise weird things happen - - if ( material.skinning ) { - - p_uniforms.setOptional( _gl, object, 'bindMatrix' ); - p_uniforms.setOptional( _gl, object, 'bindMatrixInverse' ); - - var skeleton = object.skeleton; - - if ( skeleton ) { - - if ( capabilities.floatVertexTextures && skeleton.useVertexTexture ) { - - p_uniforms.set( _gl, skeleton, 'boneTexture' ); - p_uniforms.set( _gl, skeleton, 'boneTextureWidth' ); - p_uniforms.set( _gl, skeleton, 'boneTextureHeight' ); - - } else { - - p_uniforms.setOptional( _gl, skeleton, 'boneMatrices' ); - - } - - } - - } - - if ( refreshMaterial ) { - - if ( material instanceof THREE.MeshPhongMaterial || - material instanceof THREE.MeshLambertMaterial || - material instanceof THREE.MeshStandardMaterial || - material.lights ) { - - // the current material requires lighting info - - // note: all lighting uniforms are always set correctly - // they simply reference the renderer's state for their - // values - // - // use the current material's .needsUpdate flags to set - // the GL state when required - - markUniformsLightsNeedsUpdate( m_uniforms, refreshLights ); - - } - - // refresh uniforms common to several materials - - if ( fog && material.fog ) { - - refreshUniformsFog( m_uniforms, fog ); - - } - - if ( material instanceof THREE.MeshBasicMaterial || - material instanceof THREE.MeshLambertMaterial || - material instanceof THREE.MeshPhongMaterial || - material instanceof THREE.MeshStandardMaterial || - material instanceof THREE.MeshDepthMaterial ) { - - refreshUniformsCommon( m_uniforms, material ); - - } - - // refresh single material specific uniforms - - if ( material instanceof THREE.LineBasicMaterial ) { - - refreshUniformsLine( m_uniforms, material ); - - } else if ( material instanceof THREE.LineDashedMaterial ) { - - refreshUniformsLine( m_uniforms, material ); - refreshUniformsDash( m_uniforms, material ); - - } else if ( material instanceof THREE.PointsMaterial ) { - - refreshUniformsPoints( m_uniforms, material ); - - } else if ( material instanceof THREE.MeshLambertMaterial ) { - - refreshUniformsLambert( m_uniforms, material ); - - } else if ( material instanceof THREE.MeshPhongMaterial ) { - - refreshUniformsPhong( m_uniforms, material ); - - } else if ( material instanceof THREE.MeshPhysicalMaterial ) { - - refreshUniformsPhysical( m_uniforms, material ); - - } else if ( material instanceof THREE.MeshStandardMaterial ) { - - refreshUniformsStandard( m_uniforms, material ); - - } else if ( material instanceof THREE.MeshDepthMaterial ) { - - if ( material.displacementMap ) { - - m_uniforms.displacementMap.value = material.displacementMap; - m_uniforms.displacementScale.value = material.displacementScale; - m_uniforms.displacementBias.value = material.displacementBias; - - } - - } else if ( material instanceof THREE.MeshNormalMaterial ) { - - m_uniforms.opacity.value = material.opacity; - - } - - THREE.WebGLUniforms.upload( - _gl, materialProperties.uniformsList, m_uniforms, _this ); - - } - - - // common matrices - - p_uniforms.set( _gl, object, 'modelViewMatrix' ); - p_uniforms.set( _gl, object, 'normalMatrix' ); - p_uniforms.setValue( _gl, 'modelMatrix', object.matrixWorld ); - - - // dynamic uniforms - - var dynUniforms = materialProperties.dynamicUniforms; - - if ( dynUniforms !== null ) { - - THREE.WebGLUniforms.evalDynamic( - dynUniforms, m_uniforms, object, camera ); - - THREE.WebGLUniforms.upload( _gl, dynUniforms, m_uniforms, _this ); - - } - - return program; - - } - - // Uniforms (refresh uniforms objects) - - function refreshUniformsCommon ( uniforms, material ) { - - uniforms.opacity.value = material.opacity; - - uniforms.diffuse.value = material.color; - - if ( material.emissive ) { - - uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity ); - - } - - uniforms.map.value = material.map; - uniforms.specularMap.value = material.specularMap; - uniforms.alphaMap.value = material.alphaMap; - - if ( material.aoMap ) { - - uniforms.aoMap.value = material.aoMap; - uniforms.aoMapIntensity.value = material.aoMapIntensity; - - } - - // uv repeat and offset setting priorities - // 1. color map - // 2. specular map - // 3. normal map - // 4. bump map - // 5. alpha map - // 6. emissive map - - var uvScaleMap; - - if ( material.map ) { - - uvScaleMap = material.map; - - } else if ( material.specularMap ) { - - uvScaleMap = material.specularMap; - - } else if ( material.displacementMap ) { - - uvScaleMap = material.displacementMap; - - } else if ( material.normalMap ) { - - uvScaleMap = material.normalMap; - - } else if ( material.bumpMap ) { - - uvScaleMap = material.bumpMap; - - } else if ( material.roughnessMap ) { - - uvScaleMap = material.roughnessMap; - - } else if ( material.metalnessMap ) { - - uvScaleMap = material.metalnessMap; - - } else if ( material.alphaMap ) { - - uvScaleMap = material.alphaMap; - - } else if ( material.emissiveMap ) { - - uvScaleMap = material.emissiveMap; - - } - - if ( uvScaleMap !== undefined ) { - - if ( uvScaleMap instanceof THREE.WebGLRenderTarget ) { - - uvScaleMap = uvScaleMap.texture; - - } - - var offset = uvScaleMap.offset; - var repeat = uvScaleMap.repeat; - - uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y ); - - } - - uniforms.envMap.value = material.envMap; - uniforms.flipEnvMap.value = ( material.envMap instanceof THREE.WebGLRenderTargetCube ) ? 1 : - 1; - - uniforms.reflectivity.value = material.reflectivity; - uniforms.refractionRatio.value = material.refractionRatio; - - } - - function refreshUniformsLine ( uniforms, material ) { - - uniforms.diffuse.value = material.color; - uniforms.opacity.value = material.opacity; - - } - - function refreshUniformsDash ( uniforms, material ) { - - uniforms.dashSize.value = material.dashSize; - uniforms.totalSize.value = material.dashSize + material.gapSize; - uniforms.scale.value = material.scale; - - } - - function refreshUniformsPoints ( uniforms, material ) { - - uniforms.diffuse.value = material.color; - uniforms.opacity.value = material.opacity; - uniforms.size.value = material.size * _pixelRatio; - uniforms.scale.value = _canvas.clientHeight * 0.5; - - uniforms.map.value = material.map; - - if ( material.map !== null ) { - - var offset = material.map.offset; - var repeat = material.map.repeat; - - uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y ); - - } - - } - - function refreshUniformsFog ( uniforms, fog ) { - - uniforms.fogColor.value = fog.color; - - if ( fog instanceof THREE.Fog ) { - - uniforms.fogNear.value = fog.near; - uniforms.fogFar.value = fog.far; - - } else if ( fog instanceof THREE.FogExp2 ) { - - uniforms.fogDensity.value = fog.density; - - } - - } - - function refreshUniformsLambert ( uniforms, material ) { - - if ( material.lightMap ) { - - uniforms.lightMap.value = material.lightMap; - uniforms.lightMapIntensity.value = material.lightMapIntensity; - - } - - if ( material.emissiveMap ) { - - uniforms.emissiveMap.value = material.emissiveMap; - - } - - } - - function refreshUniformsPhong ( uniforms, material ) { - - uniforms.specular.value = material.specular; - uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 ) - - if ( material.lightMap ) { - - uniforms.lightMap.value = material.lightMap; - uniforms.lightMapIntensity.value = material.lightMapIntensity; - - } - - if ( material.emissiveMap ) { - - uniforms.emissiveMap.value = material.emissiveMap; - - } - - if ( material.bumpMap ) { - - uniforms.bumpMap.value = material.bumpMap; - uniforms.bumpScale.value = material.bumpScale; - - } - - if ( material.normalMap ) { - - uniforms.normalMap.value = material.normalMap; - uniforms.normalScale.value.copy( material.normalScale ); - - } - - if ( material.displacementMap ) { - - uniforms.displacementMap.value = material.displacementMap; - uniforms.displacementScale.value = material.displacementScale; - uniforms.displacementBias.value = material.displacementBias; - - } - - } - - function refreshUniformsStandard ( uniforms, material ) { - - uniforms.roughness.value = material.roughness; - uniforms.metalness.value = material.metalness; - - if ( material.roughnessMap ) { - - uniforms.roughnessMap.value = material.roughnessMap; - - } - - if ( material.metalnessMap ) { - - uniforms.metalnessMap.value = material.metalnessMap; - - } - - if ( material.lightMap ) { - - uniforms.lightMap.value = material.lightMap; - uniforms.lightMapIntensity.value = material.lightMapIntensity; - - } - - if ( material.emissiveMap ) { - - uniforms.emissiveMap.value = material.emissiveMap; - - } - - if ( material.bumpMap ) { - - uniforms.bumpMap.value = material.bumpMap; - uniforms.bumpScale.value = material.bumpScale; - - } - - if ( material.normalMap ) { - - uniforms.normalMap.value = material.normalMap; - uniforms.normalScale.value.copy( material.normalScale ); - - } - - if ( material.displacementMap ) { - - uniforms.displacementMap.value = material.displacementMap; - uniforms.displacementScale.value = material.displacementScale; - uniforms.displacementBias.value = material.displacementBias; - - } - - if ( material.envMap ) { - - //uniforms.envMap.value = material.envMap; // part of uniforms common - uniforms.envMapIntensity.value = material.envMapIntensity; - - } - - } - - function refreshUniformsPhysical ( uniforms, material ) { - - refreshUniformsStandard( uniforms, material ); - - } - - // If uniforms are marked as clean, they don't need to be loaded to the GPU. - - function markUniformsLightsNeedsUpdate ( uniforms, value ) { - - uniforms.ambientLightColor.needsUpdate = value; - - uniforms.directionalLights.needsUpdate = value; - uniforms.pointLights.needsUpdate = value; - uniforms.spotLights.needsUpdate = value; - uniforms.hemisphereLights.needsUpdate = value; - - } - - // Lighting - - function setupShadows ( lights ) { - - var lightShadowsLength = 0; - - for ( var i = 0, l = lights.length; i < l; i ++ ) { - - var light = lights[ i ]; - - if ( light.castShadow ) { - - _lights.shadows[ lightShadowsLength ++ ] = light; - - } - - } - - _lights.shadows.length = lightShadowsLength; - - } - - function setupLights ( lights, camera ) { - - var l, ll, light, - r = 0, g = 0, b = 0, - color, - intensity, - distance, - - viewMatrix = camera.matrixWorldInverse, - - directionalLength = 0, - pointLength = 0, - spotLength = 0, - hemiLength = 0; - - for ( l = 0, ll = lights.length; l < ll; l ++ ) { - - light = lights[ l ]; - - color = light.color; - intensity = light.intensity; - distance = light.distance; - - if ( light instanceof THREE.AmbientLight ) { - - r += color.r * intensity; - g += color.g * intensity; - b += color.b * intensity; - - } else if ( light instanceof THREE.DirectionalLight ) { - - var uniforms = lightCache.get( light ); - - uniforms.color.copy( light.color ).multiplyScalar( light.intensity ); - uniforms.direction.setFromMatrixPosition( light.matrixWorld ); - _vector3.setFromMatrixPosition( light.target.matrixWorld ); - uniforms.direction.sub( _vector3 ); - uniforms.direction.transformDirection( viewMatrix ); - - uniforms.shadow = light.castShadow; - - if ( light.castShadow ) { - - uniforms.shadowBias = light.shadow.bias; - uniforms.shadowRadius = light.shadow.radius; - uniforms.shadowMapSize = light.shadow.mapSize; - - } - - _lights.directionalShadowMap[ directionalLength ] = light.shadow.map; - _lights.directionalShadowMatrix[ directionalLength ] = light.shadow.matrix; - _lights.directional[ directionalLength ++ ] = uniforms; - - } else if ( light instanceof THREE.SpotLight ) { - - var uniforms = lightCache.get( light ); - - uniforms.position.setFromMatrixPosition( light.matrixWorld ); - uniforms.position.applyMatrix4( viewMatrix ); - - uniforms.color.copy( color ).multiplyScalar( intensity ); - uniforms.distance = distance; - - uniforms.direction.setFromMatrixPosition( light.matrixWorld ); - _vector3.setFromMatrixPosition( light.target.matrixWorld ); - uniforms.direction.sub( _vector3 ); - uniforms.direction.transformDirection( viewMatrix ); - - uniforms.coneCos = Math.cos( light.angle ); - uniforms.penumbraCos = Math.cos( light.angle * ( 1 - light.penumbra ) ); - uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay; - - uniforms.shadow = light.castShadow; - - if ( light.castShadow ) { - - uniforms.shadowBias = light.shadow.bias; - uniforms.shadowRadius = light.shadow.radius; - uniforms.shadowMapSize = light.shadow.mapSize; - - } - - _lights.spotShadowMap[ spotLength ] = light.shadow.map; - _lights.spotShadowMatrix[ spotLength ] = light.shadow.matrix; - _lights.spot[ spotLength ++ ] = uniforms; - - } else if ( light instanceof THREE.PointLight ) { - - var uniforms = lightCache.get( light ); - - uniforms.position.setFromMatrixPosition( light.matrixWorld ); - uniforms.position.applyMatrix4( viewMatrix ); - - uniforms.color.copy( light.color ).multiplyScalar( light.intensity ); - uniforms.distance = light.distance; - uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay; - - uniforms.shadow = light.castShadow; - - if ( light.castShadow ) { - - uniforms.shadowBias = light.shadow.bias; - uniforms.shadowRadius = light.shadow.radius; - uniforms.shadowMapSize = light.shadow.mapSize; - - } - - _lights.pointShadowMap[ pointLength ] = light.shadow.map; - - if ( _lights.pointShadowMatrix[ pointLength ] === undefined ) { - - _lights.pointShadowMatrix[ pointLength ] = new THREE.Matrix4(); - - } - - // for point lights we set the shadow matrix to be a translation-only matrix - // equal to inverse of the light's position - _vector3.setFromMatrixPosition( light.matrixWorld ).negate(); - _lights.pointShadowMatrix[ pointLength ].identity().setPosition( _vector3 ); - - _lights.point[ pointLength ++ ] = uniforms; - - } else if ( light instanceof THREE.HemisphereLight ) { - - var uniforms = lightCache.get( light ); - - uniforms.direction.setFromMatrixPosition( light.matrixWorld ); - uniforms.direction.transformDirection( viewMatrix ); - uniforms.direction.normalize(); - - uniforms.skyColor.copy( light.color ).multiplyScalar( intensity ); - uniforms.groundColor.copy( light.groundColor ).multiplyScalar( intensity ); - - _lights.hemi[ hemiLength ++ ] = uniforms; - - } - - } - - _lights.ambient[ 0 ] = r; - _lights.ambient[ 1 ] = g; - _lights.ambient[ 2 ] = b; - - _lights.directional.length = directionalLength; - _lights.spot.length = spotLength; - _lights.point.length = pointLength; - _lights.hemi.length = hemiLength; - - _lights.hash = directionalLength + ',' + pointLength + ',' + spotLength + ',' + hemiLength + ',' + _lights.shadows.length; - - } - - // Clipping - - function setupGlobalClippingPlanes( planes, camera ) { - - _clippingEnabled = - _this.clippingPlanes.length !== 0 || - _this.localClippingEnabled || - // enable state of previous frame - the clipping code has to - // run another frame in order to reset the state: - _numGlobalClippingPlanes !== 0 || - _localClippingEnabled; - - _localClippingEnabled = _this.localClippingEnabled; - - _globalClippingState = setupClippingPlanes( planes, camera, 0 ); - _numGlobalClippingPlanes = planes !== null ? planes.length : 0; - - } - - function setupClippingPlanes( planes, camera, dstOffset, skipTransform ) { - - var nPlanes = planes !== null ? planes.length : 0, - dstArray = null; - - if ( nPlanes !== 0 ) { - - dstArray = _clippingPlanesUniform.value; - - if ( skipTransform !== true || dstArray === null ) { - - var flatSize = dstOffset + nPlanes * 4, - viewMatrix = camera.matrixWorldInverse, - viewNormalMatrix = _matrix3.getNormalMatrix( viewMatrix ); - - if ( dstArray === null || dstArray.length < flatSize ) { - - dstArray = new Float32Array( flatSize ); - - } - - for ( var i = 0, i4 = dstOffset; i !== nPlanes; ++ i, i4 += 4 ) { - - var plane = _plane.copy( planes[ i ] ). - applyMatrix4( viewMatrix, viewNormalMatrix ); - - plane.normal.toArray( dstArray, i4 ); - dstArray[ i4 + 3 ] = plane.constant; - - } - - } - - _clippingPlanesUniform.value = dstArray; - _clippingPlanesUniform.needsUpdate = true; - - } - - _numClippingPlanes = nPlanes; - return dstArray; - - } - - function resetGlobalClippingState() { - - if ( _clippingPlanesUniform.value !== _globalClippingState ) { - - _clippingPlanesUniform.value = _globalClippingState; - _clippingPlanesUniform.needsUpdate = _numGlobalClippingPlanes > 0; - - } - - _numClippingPlanes = _numGlobalClippingPlanes; - - } - - function setClippingState( planes, clipShadows, camera, cache, fromCache ) { - - if ( ! _localClippingEnabled || - planes === null || planes.length === 0 || - _clipRenderingShadows && ! clipShadows ) { - // there's no local clipping - - if ( _clipRenderingShadows ) { - // there's no global clipping - - setupClippingPlanes( null ); - - } else { - - resetGlobalClippingState(); - } - - } else { - - var nGlobal = _clipRenderingShadows ? 0 : _numGlobalClippingPlanes, - lGlobal = nGlobal * 4, - - dstArray = cache.clippingState || null; - - _clippingPlanesUniform.value = dstArray; // ensure unique state - - dstArray = setupClippingPlanes( - planes, camera, lGlobal, fromCache ); - - for ( var i = 0; i !== lGlobal; ++ i ) { - - dstArray[ i ] = _globalClippingState[ i ]; - - } - - cache.clippingState = dstArray; - _numClippingPlanes += nGlobal; - - } - - } - - - // GL state setting - - this.setFaceCulling = function ( cullFace, frontFaceDirection ) { - - if ( cullFace === THREE.CullFaceNone ) { - - state.disable( _gl.CULL_FACE ); - - } else { - - if ( frontFaceDirection === THREE.FrontFaceDirectionCW ) { - - _gl.frontFace( _gl.CW ); - - } else { - - _gl.frontFace( _gl.CCW ); - - } - - if ( cullFace === THREE.CullFaceBack ) { - - _gl.cullFace( _gl.BACK ); - - } else if ( cullFace === THREE.CullFaceFront ) { - - _gl.cullFace( _gl.FRONT ); - - } else { - - _gl.cullFace( _gl.FRONT_AND_BACK ); - - } - - state.enable( _gl.CULL_FACE ); - - } - - }; - - // Textures - - function allocTextureUnit() { - - var textureUnit = _usedTextureUnits; - - if ( textureUnit >= capabilities.maxTextures ) { - - console.warn( 'WebGLRenderer: trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures ); - - } - - _usedTextureUnits += 1; - - return textureUnit; - - } - - function setTextureParameters ( textureType, texture, isPowerOfTwoImage ) { - - var extension; - - if ( isPowerOfTwoImage ) { - - _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, paramThreeToGL( texture.wrapS ) ); - _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, paramThreeToGL( texture.wrapT ) ); - - _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, paramThreeToGL( texture.magFilter ) ); - _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, paramThreeToGL( texture.minFilter ) ); - - } else { - - _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE ); - _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE ); - - if ( texture.wrapS !== THREE.ClampToEdgeWrapping || texture.wrapT !== THREE.ClampToEdgeWrapping ) { - - console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.', texture ); - - } - - _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) ); - _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) ); - - if ( texture.minFilter !== THREE.NearestFilter && texture.minFilter !== THREE.LinearFilter ) { - - console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.', texture ); - - } - - } - - extension = extensions.get( 'EXT_texture_filter_anisotropic' ); - - if ( extension ) { - - if ( texture.type === THREE.FloatType && extensions.get( 'OES_texture_float_linear' ) === null ) return; - if ( texture.type === THREE.HalfFloatType && extensions.get( 'OES_texture_half_float_linear' ) === null ) return; - - if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) { - - _gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, _this.getMaxAnisotropy() ) ); - properties.get( texture ).__currentAnisotropy = texture.anisotropy; - - } - - } - - } - - function uploadTexture( textureProperties, texture, slot ) { - - if ( textureProperties.__webglInit === undefined ) { - - textureProperties.__webglInit = true; - - texture.addEventListener( 'dispose', onTextureDispose ); - - textureProperties.__webglTexture = _gl.createTexture(); - - _infoMemory.textures ++; - - } - - state.activeTexture( _gl.TEXTURE0 + slot ); - state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture ); - - _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY ); - _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha ); - _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment ); - - var image = clampToMaxSize( texture.image, capabilities.maxTextureSize ); - - if ( textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( image ) === false ) { - - image = makePowerOfTwo( image ); - - } - - var isPowerOfTwoImage = isPowerOfTwo( image ), - glFormat = paramThreeToGL( texture.format ), - glType = paramThreeToGL( texture.type ); - - setTextureParameters( _gl.TEXTURE_2D, texture, isPowerOfTwoImage ); - - var mipmap, mipmaps = texture.mipmaps; - - if ( texture instanceof THREE.DepthTexture ) { - - // populate depth texture with dummy data - - var internalFormat = _gl.DEPTH_COMPONENT; - - if ( texture.type === THREE.FloatType ) { - - if ( !_isWebGL2 ) throw new Error('Float Depth Texture only supported in WebGL2.0'); - internalFormat = _gl.DEPTH_COMPONENT32F; - - } else if ( _isWebGL2 ) { - - // WebGL 2.0 requires signed internalformat for glTexImage2D - internalFormat = _gl.DEPTH_COMPONENT16; - - } - - state.texImage2D( _gl.TEXTURE_2D, 0, internalFormat, image.width, image.height, 0, glFormat, glType, null ); - - } else if ( texture instanceof THREE.DataTexture ) { - - // use manually created mipmaps if available - // if there are no manual mipmaps - // set 0 level mipmap and then use GL to generate other mipmap levels - - if ( mipmaps.length > 0 && isPowerOfTwoImage ) { - - for ( var i = 0, il = mipmaps.length; i < il; i ++ ) { - - mipmap = mipmaps[ i ]; - state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); - - } - - texture.generateMipmaps = false; - - } else { - - state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, image.width, image.height, 0, glFormat, glType, image.data ); - - } - - } else if ( texture instanceof THREE.CompressedTexture ) { - - for ( var i = 0, il = mipmaps.length; i < il; i ++ ) { - - mipmap = mipmaps[ i ]; - - if ( texture.format !== THREE.RGBAFormat && texture.format !== THREE.RGBFormat ) { - - if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) { - - state.compressedTexImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, mipmap.data ); - - } else { - - console.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()" ); - - } - - } else { - - state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); - - } - - } - - } else { - - // regular Texture (image, video, canvas) - - // use manually created mipmaps if available - // if there are no manual mipmaps - // set 0 level mipmap and then use GL to generate other mipmap levels - - if ( mipmaps.length > 0 && isPowerOfTwoImage ) { - - for ( var i = 0, il = mipmaps.length; i < il; i ++ ) { - - mipmap = mipmaps[ i ]; - state.texImage2D( _gl.TEXTURE_2D, i, glFormat, glFormat, glType, mipmap ); - - } - - texture.generateMipmaps = false; - - } else { - - state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, glFormat, glType, image ); - - } - - } - - if ( texture.generateMipmaps && isPowerOfTwoImage ) _gl.generateMipmap( _gl.TEXTURE_2D ); - - textureProperties.__version = texture.version; - - if ( texture.onUpdate ) texture.onUpdate( texture ); - - } - - function setTexture2D( texture, slot ) { - - if ( texture instanceof THREE.WebGLRenderTarget ) texture = texture.texture; - - var textureProperties = properties.get( texture ); - - if ( texture.version > 0 && textureProperties.__version !== texture.version ) { - - var image = texture.image; - - if ( image === undefined ) { - - console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is undefined', texture ); + console.error( 'THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' ); return; } - if ( image.complete === false ) { + extension.drawElementsInstancedANGLE( mode, count, type, start * bytesPerElement, geometry.maxInstancedCount ); - console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete', texture ); + infoRender.calls ++; + infoRender.vertices += count * geometry.maxInstancedCount; + + if ( mode === gl.TRIANGLES ) infoRender.faces += geometry.maxInstancedCount * count / 3; + + } + + // + + this.setMode = setMode; + this.setIndex = setIndex; + this.render = render; + this.renderInstances = renderInstances; + + } + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function WebGLBufferRenderer( gl, extensions, infoRender ) { + + var mode; + + function setMode( value ) { + + mode = value; + + } + + function render( start, count ) { + + gl.drawArrays( mode, start, count ); + + infoRender.calls ++; + infoRender.vertices += count; + + if ( mode === gl.TRIANGLES ) infoRender.faces += count / 3; + + } + + function renderInstances( geometry, start, count ) { + + var extension = extensions.get( 'ANGLE_instanced_arrays' ); + + if ( extension === null ) { + + console.error( 'THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' ); return; } - uploadTexture( textureProperties, texture, slot ); + var position = geometry.attributes.position; - return; + if ( position.isInterleavedBufferAttribute ) { - } + count = position.data.count; - state.activeTexture( _gl.TEXTURE0 + slot ); - state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture ); - - } - - function clampToMaxSize ( image, maxSize ) { - - if ( image.width > maxSize || image.height > maxSize ) { - - // Warning: Scaling through the canvas will only work with images that use - // premultiplied alpha. - - var scale = maxSize / Math.max( image.width, image.height ); - - var canvas = document.createElement( 'canvas' ); - canvas.width = Math.floor( image.width * scale ); - canvas.height = Math.floor( image.height * scale ); - - var context = canvas.getContext( '2d' ); - context.drawImage( image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height ); - - console.warn( 'THREE.WebGLRenderer: image is too big (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image ); - - return canvas; - - } - - return image; - - } - - function isPowerOfTwo( image ) { - - return THREE.Math.isPowerOfTwo( image.width ) && THREE.Math.isPowerOfTwo( image.height ); - - } - - function textureNeedsPowerOfTwo( texture ) { - - if ( texture.wrapS !== THREE.ClampToEdgeWrapping || texture.wrapT !== THREE.ClampToEdgeWrapping ) return true; - if ( texture.minFilter !== THREE.NearestFilter && texture.minFilter !== THREE.LinearFilter ) return true; - - return false; - - } - - function makePowerOfTwo( image ) { - - if ( image instanceof HTMLImageElement || image instanceof HTMLCanvasElement ) { - - var canvas = document.createElement( 'canvas' ); - canvas.width = THREE.Math.nearestPowerOfTwo( image.width ); - canvas.height = THREE.Math.nearestPowerOfTwo( image.height ); - - var context = canvas.getContext( '2d' ); - context.drawImage( image, 0, 0, canvas.width, canvas.height ); - - console.warn( 'THREE.WebGLRenderer: image is not power of two (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image ); - - return canvas; - - } - - return image; - - } - - function setCubeTexture ( texture, slot ) { - - var textureProperties = properties.get( texture ); - - if ( texture.image.length === 6 ) { - - if ( texture.version > 0 && textureProperties.__version !== texture.version ) { - - if ( ! textureProperties.__image__webglTextureCube ) { - - texture.addEventListener( 'dispose', onTextureDispose ); - - textureProperties.__image__webglTextureCube = _gl.createTexture(); - - _infoMemory.textures ++; - - } - - state.activeTexture( _gl.TEXTURE0 + slot ); - state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube ); - - _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY ); - - var isCompressed = texture instanceof THREE.CompressedTexture; - var isDataTexture = texture.image[ 0 ] instanceof THREE.DataTexture; - - var cubeImage = []; - - for ( var i = 0; i < 6; i ++ ) { - - if ( _this.autoScaleCubemaps && ! isCompressed && ! isDataTexture ) { - - cubeImage[ i ] = clampToMaxSize( texture.image[ i ], capabilities.maxCubemapSize ); - - } else { - - cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ]; - - } - - } - - var image = cubeImage[ 0 ], - isPowerOfTwoImage = isPowerOfTwo( image ), - glFormat = paramThreeToGL( texture.format ), - glType = paramThreeToGL( texture.type ); - - setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, isPowerOfTwoImage ); - - for ( var i = 0; i < 6; i ++ ) { - - if ( ! isCompressed ) { - - if ( isDataTexture ) { - - state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data ); - - } else { - - state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, glFormat, glType, cubeImage[ i ] ); - - } - - } else { - - var mipmap, mipmaps = cubeImage[ i ].mipmaps; - - for ( var j = 0, jl = mipmaps.length; j < jl; j ++ ) { - - mipmap = mipmaps[ j ]; - - if ( texture.format !== THREE.RGBAFormat && texture.format !== THREE.RGBFormat ) { - - if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) { - - state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, mipmap.data ); - - } else { - - console.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()" ); - - } - - } else { - - state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); - - } - - } - - } - - } - - if ( texture.generateMipmaps && isPowerOfTwoImage ) { - - _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP ); - - } - - textureProperties.__version = texture.version; - - if ( texture.onUpdate ) texture.onUpdate( texture ); + extension.drawArraysInstancedANGLE( mode, 0, count, geometry.maxInstancedCount ); } else { - state.activeTexture( _gl.TEXTURE0 + slot ); - state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube ); + extension.drawArraysInstancedANGLE( mode, start, count, geometry.maxInstancedCount ); } - } + infoRender.calls ++; + infoRender.vertices += count * geometry.maxInstancedCount; - } - - function setCubeTextureDynamic ( texture, slot ) { - - state.activeTexture( _gl.TEXTURE0 + slot ); - state.bindTexture( _gl.TEXTURE_CUBE_MAP, properties.get( texture ).__webglTexture ); - - } - - var setTextureWarned = false; - this.setTexture = function( texture, slot ) { - - if ( ! setTextureWarned ) { - - console.warn( "THREE.WebGLRenderer: .setTexture is deprecated, " + - "use setTexture2D instead." ); - setTextureWarned = true; + if ( mode === gl.TRIANGLES ) infoRender.faces += geometry.maxInstancedCount * count / 3; } - setTexture2D( texture, slot ); - - }; - - this.allocTextureUnit = allocTextureUnit; - this.setTexture2D = setTexture2D; - this.setTextureCube = function( texture, slot ) { - - if ( texture instanceof THREE.CubeTexture || - ( Array.isArray( texture.image ) && texture.image.length === 6 ) ) { - - // CompressedTexture can have Array in image :/ - - setCubeTexture( texture, slot ); - - } else { - // assumed: texture instanceof THREE.WebGLRenderTargetCube - - setCubeTextureDynamic( texture.texture, slot ); - - } - - }; - - // Render targets - - // Setup storage for target texture and bind it to correct framebuffer - function setupFrameBufferTexture ( framebuffer, renderTarget, attachment, textureTarget ) { - - var glFormat = paramThreeToGL( renderTarget.texture.format ); - var glType = paramThreeToGL( renderTarget.texture.type ); - state.texImage2D( textureTarget, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null ); - _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer ); - _gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( renderTarget.texture ).__webglTexture, 0 ); - _gl.bindFramebuffer( _gl.FRAMEBUFFER, null ); - - } - - // Setup storage for internal depth/stencil buffers and bind to correct framebuffer - function setupRenderBufferStorage ( renderbuffer, renderTarget ) { - - _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer ); - - if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) { - - _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_COMPONENT16, renderTarget.width, renderTarget.height ); - _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer ); - - } else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) { - - _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height ); - _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer ); - - } else { - - // FIXME: We don't support !depth !stencil - _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.RGBA4, renderTarget.width, renderTarget.height ); - - } - - _gl.bindRenderbuffer( _gl.RENDERBUFFER, null ); - - } - - // Setup resources for a Depth Texture for a FBO (needs an extension) - function setupDepthTexture ( framebuffer, renderTarget ) { - - var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube ); - if ( isCube ) throw new Error('Depth Texture with cube render targets is not supported!'); - - _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer ); - - if ( !( renderTarget.depthTexture instanceof THREE.DepthTexture ) ) { - - throw new Error('renderTarget.depthTexture must be an instance of THREE.DepthTexture'); - - } - - // upload an empty depth texture with framebuffer size - if ( !properties.get( renderTarget.depthTexture ).__webglTexture || - renderTarget.depthTexture.image.width !== renderTarget.width || - renderTarget.depthTexture.image.height !== renderTarget.height ) { - renderTarget.depthTexture.image.width = renderTarget.width; - renderTarget.depthTexture.image.height = renderTarget.height; - renderTarget.depthTexture.needsUpdate = true; - } - - _this.setTexture( renderTarget.depthTexture, 0 ); - - var webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture; - _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 ); - - } - - // Setup GL resources for a non-texture depth buffer - function setupDepthRenderbuffer( renderTarget ) { - - var renderTargetProperties = properties.get( renderTarget ); - - var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube ); - - if ( renderTarget.depthTexture ) { - - if ( isCube ) throw new Error('target.depthTexture not supported in Cube render targets'); - - setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget ); - - } else { - - if ( isCube ) { - - renderTargetProperties.__webglDepthbuffer = []; - - for ( var i = 0; i < 6; i ++ ) { - - _gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ i ] ); - renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer(); - setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget ); - - } - - } else { - - _gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer ); - renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer(); - setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget ); - - } - - } - - _gl.bindFramebuffer( _gl.FRAMEBUFFER, null ); - - } - - // Set up GL resources for the render target - function setupRenderTarget( renderTarget ) { - - var renderTargetProperties = properties.get( renderTarget ); - var textureProperties = properties.get( renderTarget.texture ); - - renderTarget.addEventListener( 'dispose', onRenderTargetDispose ); - - textureProperties.__webglTexture = _gl.createTexture(); - - _infoMemory.textures ++; - - var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube ); - var isTargetPowerOfTwo = THREE.Math.isPowerOfTwo( renderTarget.width ) && THREE.Math.isPowerOfTwo( renderTarget.height ); - - // Setup framebuffer - - if ( isCube ) { - - renderTargetProperties.__webglFramebuffer = []; - - for ( var i = 0; i < 6; i ++ ) { - - renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer(); - - } - - } else { - - renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer(); - - } - - // Setup color buffer - - if ( isCube ) { - - state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture ); - setTextureParameters( _gl.TEXTURE_CUBE_MAP, renderTarget.texture, isTargetPowerOfTwo ); - - for ( var i = 0; i < 6; i ++ ) { - - setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i ); - - } - - if ( renderTarget.texture.generateMipmaps && isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP ); - state.bindTexture( _gl.TEXTURE_CUBE_MAP, null ); - - } else { - - state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture ); - setTextureParameters( _gl.TEXTURE_2D, renderTarget.texture, isTargetPowerOfTwo ); - setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D ); - - if ( renderTarget.texture.generateMipmaps && isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_2D ); - state.bindTexture( _gl.TEXTURE_2D, null ); - - } - - // Setup depth and stencil buffers - - if ( renderTarget.depthBuffer ) { - - setupDepthRenderbuffer( renderTarget ); - - } - - } - - this.getCurrentRenderTarget = function() { - - return _currentRenderTarget; - - }; - - this.setRenderTarget = function ( renderTarget ) { - - _currentRenderTarget = renderTarget; - - if ( renderTarget && properties.get( renderTarget ).__webglFramebuffer === undefined ) { - - setupRenderTarget( renderTarget ); - - } - - var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube ); - var framebuffer; - - if ( renderTarget ) { - - var renderTargetProperties = properties.get( renderTarget ); - - if ( isCube ) { - - framebuffer = renderTargetProperties.__webglFramebuffer[ renderTarget.activeCubeFace ]; - - } else { - - framebuffer = renderTargetProperties.__webglFramebuffer; - - } - - _currentScissor.copy( renderTarget.scissor ); - _currentScissorTest = renderTarget.scissorTest; - - _currentViewport.copy( renderTarget.viewport ); - - } else { - - framebuffer = null; - - _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ); - _currentScissorTest = _scissorTest; - - _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ); - - } - - if ( _currentFramebuffer !== framebuffer ) { - - _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer ); - _currentFramebuffer = framebuffer; - - } - - state.scissor( _currentScissor ); - state.setScissorTest( _currentScissorTest ); - - state.viewport( _currentViewport ); - - if ( isCube ) { - - var textureProperties = properties.get( renderTarget.texture ); - _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + renderTarget.activeCubeFace, textureProperties.__webglTexture, renderTarget.activeMipMapLevel ); - - } - - }; - - this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer ) { - - if ( renderTarget instanceof THREE.WebGLRenderTarget === false ) { - - console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' ); - return; - - } - - var framebuffer = properties.get( renderTarget ).__webglFramebuffer; - - if ( framebuffer ) { - - var restore = false; - - if ( framebuffer !== _currentFramebuffer ) { - - _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer ); - - restore = true; - - } - - try { - - var texture = renderTarget.texture; - - if ( texture.format !== THREE.RGBAFormat && paramThreeToGL( texture.format ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_FORMAT ) ) { - - console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' ); - return; - - } - - if ( texture.type !== THREE.UnsignedByteType && - paramThreeToGL( texture.type ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_TYPE ) && - ! ( texture.type === THREE.FloatType && extensions.get( 'WEBGL_color_buffer_float' ) ) && - ! ( texture.type === THREE.HalfFloatType && extensions.get( 'EXT_color_buffer_half_float' ) ) ) { - - console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' ); - return; - - } - - if ( _gl.checkFramebufferStatus( _gl.FRAMEBUFFER ) === _gl.FRAMEBUFFER_COMPLETE ) { - - // the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604) - - if ( ( x > 0 && x <= ( renderTarget.width - width ) ) && ( y > 0 && y <= ( renderTarget.height - height ) ) ) { - - _gl.readPixels( x, y, width, height, paramThreeToGL( texture.format ), paramThreeToGL( texture.type ), buffer ); - - } - - } else { - - console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' ); - - } - - } finally { - - if ( restore ) { - - _gl.bindFramebuffer( _gl.FRAMEBUFFER, _currentFramebuffer ); - - } - - } - - } - - }; - - function updateRenderTargetMipmap( renderTarget ) { - - var target = renderTarget instanceof THREE.WebGLRenderTargetCube ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D; - var texture = properties.get( renderTarget.texture ).__webglTexture; - - state.bindTexture( target, texture ); - _gl.generateMipmap( target ); - state.bindTexture( target, null ); - - } - - // Fallback filters for non-power-of-2 textures - - function filterFallback ( f ) { - - if ( f === THREE.NearestFilter || f === THREE.NearestMipMapNearestFilter || f === THREE.NearestMipMapLinearFilter ) { - - return _gl.NEAREST; - - } - - return _gl.LINEAR; - - } - - // Map three.js constants to WebGL constants - - function paramThreeToGL ( p ) { - - var extension; - - if ( p === THREE.RepeatWrapping ) return _gl.REPEAT; - if ( p === THREE.ClampToEdgeWrapping ) return _gl.CLAMP_TO_EDGE; - if ( p === THREE.MirroredRepeatWrapping ) return _gl.MIRRORED_REPEAT; - - if ( p === THREE.NearestFilter ) return _gl.NEAREST; - if ( p === THREE.NearestMipMapNearestFilter ) return _gl.NEAREST_MIPMAP_NEAREST; - if ( p === THREE.NearestMipMapLinearFilter ) return _gl.NEAREST_MIPMAP_LINEAR; - - if ( p === THREE.LinearFilter ) return _gl.LINEAR; - if ( p === THREE.LinearMipMapNearestFilter ) return _gl.LINEAR_MIPMAP_NEAREST; - if ( p === THREE.LinearMipMapLinearFilter ) return _gl.LINEAR_MIPMAP_LINEAR; - - if ( p === THREE.UnsignedByteType ) return _gl.UNSIGNED_BYTE; - if ( p === THREE.UnsignedShort4444Type ) return _gl.UNSIGNED_SHORT_4_4_4_4; - if ( p === THREE.UnsignedShort5551Type ) return _gl.UNSIGNED_SHORT_5_5_5_1; - if ( p === THREE.UnsignedShort565Type ) return _gl.UNSIGNED_SHORT_5_6_5; - - if ( p === THREE.ByteType ) return _gl.BYTE; - if ( p === THREE.ShortType ) return _gl.SHORT; - if ( p === THREE.UnsignedShortType ) return _gl.UNSIGNED_SHORT; - if ( p === THREE.IntType ) return _gl.INT; - if ( p === THREE.UnsignedIntType ) return _gl.UNSIGNED_INT; - if ( p === THREE.FloatType ) return _gl.FLOAT; - - extension = extensions.get( 'OES_texture_half_float' ); - - if ( extension !== null ) { - - if ( p === THREE.HalfFloatType ) return extension.HALF_FLOAT_OES; - - } - - if ( p === THREE.AlphaFormat ) return _gl.ALPHA; - if ( p === THREE.RGBFormat ) return _gl.RGB; - if ( p === THREE.RGBAFormat ) return _gl.RGBA; - if ( p === THREE.LuminanceFormat ) return _gl.LUMINANCE; - if ( p === THREE.LuminanceAlphaFormat ) return _gl.LUMINANCE_ALPHA; - if ( p === THREE.DepthFormat ) return _gl.DEPTH_COMPONENT; - - if ( p === THREE.AddEquation ) return _gl.FUNC_ADD; - if ( p === THREE.SubtractEquation ) return _gl.FUNC_SUBTRACT; - if ( p === THREE.ReverseSubtractEquation ) return _gl.FUNC_REVERSE_SUBTRACT; - - if ( p === THREE.ZeroFactor ) return _gl.ZERO; - if ( p === THREE.OneFactor ) return _gl.ONE; - if ( p === THREE.SrcColorFactor ) return _gl.SRC_COLOR; - if ( p === THREE.OneMinusSrcColorFactor ) return _gl.ONE_MINUS_SRC_COLOR; - if ( p === THREE.SrcAlphaFactor ) return _gl.SRC_ALPHA; - if ( p === THREE.OneMinusSrcAlphaFactor ) return _gl.ONE_MINUS_SRC_ALPHA; - if ( p === THREE.DstAlphaFactor ) return _gl.DST_ALPHA; - if ( p === THREE.OneMinusDstAlphaFactor ) return _gl.ONE_MINUS_DST_ALPHA; - - if ( p === THREE.DstColorFactor ) return _gl.DST_COLOR; - if ( p === THREE.OneMinusDstColorFactor ) return _gl.ONE_MINUS_DST_COLOR; - if ( p === THREE.SrcAlphaSaturateFactor ) return _gl.SRC_ALPHA_SATURATE; - - extension = extensions.get( 'WEBGL_compressed_texture_s3tc' ); - - if ( extension !== null ) { - - if ( p === THREE.RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT; - if ( p === THREE.RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT; - if ( p === THREE.RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT; - if ( p === THREE.RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT; - - } - - extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' ); - - if ( extension !== null ) { - - if ( p === THREE.RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG; - if ( p === THREE.RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG; - if ( p === THREE.RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; - if ( p === THREE.RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG; - - } - - extension = extensions.get( 'WEBGL_compressed_texture_etc1' ); - - if ( extension !== null ) { - - if ( p === THREE.RGB_ETC1_Format ) return extension.COMPRESSED_RGB_ETC1_WEBGL; - - } - - extension = extensions.get( 'EXT_blend_minmax' ); - - if ( extension !== null ) { - - if ( p === THREE.MinEquation ) return extension.MIN_EXT; - if ( p === THREE.MaxEquation ) return extension.MAX_EXT; - - } - - return 0; - - } - -}; - -// File:src/renderers/WebGLRenderTarget.js - -/** - * @author szimek / https://github.com/szimek/ - * @author alteredq / http://alteredqualia.com/ - * @author Marius Kintel / https://github.com/kintel - */ - -/* - In options, we can specify: - * Texture parameters for an auto-generated target texture - * depthBuffer/stencilBuffer: Booleans to indicate if we should generate these buffers -*/ -THREE.WebGLRenderTarget = function ( width, height, options ) { - - this.uuid = THREE.Math.generateUUID(); - - this.width = width; - this.height = height; - - this.scissor = new THREE.Vector4( 0, 0, width, height ); - this.scissorTest = false; - - this.viewport = new THREE.Vector4( 0, 0, width, height ); - - options = options || {}; - - if ( options.minFilter === undefined ) options.minFilter = THREE.LinearFilter; - - this.texture = new THREE.Texture( undefined, undefined, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.encoding ); - - this.depthBuffer = options.depthBuffer !== undefined ? options.depthBuffer : true; - this.stencilBuffer = options.stencilBuffer !== undefined ? options.stencilBuffer : true; - this.depthTexture = null; - -}; - -THREE.WebGLRenderTarget.prototype = { - - constructor: THREE.WebGLRenderTarget, - - setSize: function ( width, height ) { - - if ( this.width !== width || this.height !== height ) { - - this.width = width; - this.height = height; - - this.dispose(); - - } - - this.viewport.set( 0, 0, width, height ); - this.scissor.set( 0, 0, width, height ); - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( source ) { - - this.width = source.width; - this.height = source.height; - - this.viewport.copy( source.viewport ); - - this.texture = source.texture.clone(); - - this.depthBuffer = source.depthBuffer; - this.stencilBuffer = source.stencilBuffer; - this.depthTexture = source.depthTexture; - - return this; - - }, - - dispose: function () { - - this.dispatchEvent( { type: 'dispose' } ); - - } - -}; - -THREE.EventDispatcher.prototype.apply( THREE.WebGLRenderTarget.prototype ); - -// File:src/renderers/WebGLRenderTargetCube.js - -/** - * @author alteredq / http://alteredqualia.com - */ - -THREE.WebGLRenderTargetCube = function ( width, height, options ) { - - THREE.WebGLRenderTarget.call( this, width, height, options ); - - this.activeCubeFace = 0; // PX 0, NX 1, PY 2, NY 3, PZ 4, NZ 5 - this.activeMipMapLevel = 0; - -}; - -THREE.WebGLRenderTargetCube.prototype = Object.create( THREE.WebGLRenderTarget.prototype ); -THREE.WebGLRenderTargetCube.prototype.constructor = THREE.WebGLRenderTargetCube; - -// File:src/renderers/webgl/WebGLBufferRenderer.js - -/** -* @author mrdoob / http://mrdoob.com/ -*/ - -THREE.WebGLBufferRenderer = function ( _gl, extensions, _infoRender ) { - - var mode; - - function setMode( value ) { - - mode = value; - - } - - function render( start, count ) { - - _gl.drawArrays( mode, start, count ); - - _infoRender.calls ++; - _infoRender.vertices += count; - if ( mode === _gl.TRIANGLES ) _infoRender.faces += count / 3; - - } - - function renderInstances( geometry ) { - - var extension = extensions.get( 'ANGLE_instanced_arrays' ); - - if ( extension === null ) { - - console.error( 'THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' ); - return; - - } - - var position = geometry.attributes.position; - - var count = 0; - - if ( position instanceof THREE.InterleavedBufferAttribute ) { - - count = position.data.count; - - extension.drawArraysInstancedANGLE( mode, 0, count, geometry.maxInstancedCount ); - - } else { - - count = position.count; - - extension.drawArraysInstancedANGLE( mode, 0, count, geometry.maxInstancedCount ); - - } - - _infoRender.calls ++; - _infoRender.vertices += count * geometry.maxInstancedCount; - if ( mode === _gl.TRIANGLES ) _infoRender.faces += geometry.maxInstancedCount * count / 3; - - } - - this.setMode = setMode; - this.render = render; - this.renderInstances = renderInstances; - -}; - -// File:src/renderers/webgl/WebGLIndexedBufferRenderer.js - -/** -* @author mrdoob / http://mrdoob.com/ -*/ - -THREE.WebGLIndexedBufferRenderer = function ( _gl, extensions, _infoRender ) { - - var mode; - - function setMode( value ) { - - mode = value; - - } - - var type, size; - - function setIndex( index ) { - - if ( index.array instanceof Uint32Array && extensions.get( 'OES_element_index_uint' ) ) { - - type = _gl.UNSIGNED_INT; - size = 4; - - } else { - - type = _gl.UNSIGNED_SHORT; - size = 2; - - } - - } - - function render( start, count ) { - - _gl.drawElements( mode, count, type, start * size ); - - _infoRender.calls ++; - _infoRender.vertices += count; - if ( mode === _gl.TRIANGLES ) _infoRender.faces += count / 3; - - } - - function renderInstances( geometry, start, count ) { - - var extension = extensions.get( 'ANGLE_instanced_arrays' ); - - if ( extension === null ) { - - console.error( 'THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' ); - return; - - } - - extension.drawElementsInstancedANGLE( mode, count, type, start * size, geometry.maxInstancedCount ); - - _infoRender.calls ++; - _infoRender.vertices += count * geometry.maxInstancedCount; - if ( mode === _gl.TRIANGLES ) _infoRender.faces += geometry.maxInstancedCount * count / 3; - } - - this.setMode = setMode; - this.setIndex = setIndex; - this.render = render; - this.renderInstances = renderInstances; - -}; - -// File:src/renderers/webgl/WebGLExtensions.js - -/** -* @author mrdoob / http://mrdoob.com/ -*/ - -THREE.WebGLExtensions = function ( gl ) { - - var extensions = {}; - - this.get = function ( name ) { - - if ( extensions[ name ] !== undefined ) { - - return extensions[ name ]; - - } - - var extension; - - switch ( name ) { - - case 'WEBGL_depth_texture': - extension = gl.getExtension( 'WEBGL_depth_texture' ) || gl.getExtension( 'MOZ_WEBGL_depth_texture' ) || gl.getExtension( 'WEBKIT_WEBGL_depth_texture' ); - - case 'EXT_texture_filter_anisotropic': - extension = gl.getExtension( 'EXT_texture_filter_anisotropic' ) || gl.getExtension( 'MOZ_EXT_texture_filter_anisotropic' ) || gl.getExtension( 'WEBKIT_EXT_texture_filter_anisotropic' ); - break; - - case 'WEBGL_compressed_texture_s3tc': - extension = gl.getExtension( 'WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'MOZ_WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_s3tc' ); - break; - - case 'WEBGL_compressed_texture_pvrtc': - extension = gl.getExtension( 'WEBGL_compressed_texture_pvrtc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_pvrtc' ); - break; - - case 'WEBGL_compressed_texture_etc1': - extension = gl.getExtension( 'WEBGL_compressed_texture_etc1' ); - break; - - default: - extension = gl.getExtension( name ); - - } - - if ( extension === null ) { - - console.warn( 'THREE.WebGLRenderer: ' + name + ' extension not supported.' ); - - } - - extensions[ name ] = extension; - - return extension; - - }; - -}; - -// File:src/renderers/webgl/WebGLCapabilities.js - -THREE.WebGLCapabilities = function ( gl, extensions, parameters ) { - - function getMaxPrecision( precision ) { - - if ( precision === 'highp' ) { - - if ( gl.getShaderPrecisionFormat( gl.VERTEX_SHADER, gl.HIGH_FLOAT ).precision > 0 && - gl.getShaderPrecisionFormat( gl.FRAGMENT_SHADER, gl.HIGH_FLOAT ).precision > 0 ) { - - return 'highp'; - - } - - precision = 'mediump'; - - } - - if ( precision === 'mediump' ) { - - if ( gl.getShaderPrecisionFormat( gl.VERTEX_SHADER, gl.MEDIUM_FLOAT ).precision > 0 && - gl.getShaderPrecisionFormat( gl.FRAGMENT_SHADER, gl.MEDIUM_FLOAT ).precision > 0 ) { - - return 'mediump'; - - } - - } - - return 'lowp'; - - } - - this.getMaxPrecision = getMaxPrecision; - - this.precision = parameters.precision !== undefined ? parameters.precision : 'highp', - this.logarithmicDepthBuffer = parameters.logarithmicDepthBuffer !== undefined ? parameters.logarithmicDepthBuffer : false; - - this.maxTextures = gl.getParameter( gl.MAX_TEXTURE_IMAGE_UNITS ); - this.maxVertexTextures = gl.getParameter( gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS ); - this.maxTextureSize = gl.getParameter( gl.MAX_TEXTURE_SIZE ); - this.maxCubemapSize = gl.getParameter( gl.MAX_CUBE_MAP_TEXTURE_SIZE ); - - this.maxAttributes = gl.getParameter( gl.MAX_VERTEX_ATTRIBS ); - this.maxVertexUniforms = gl.getParameter( gl.MAX_VERTEX_UNIFORM_VECTORS ); - this.maxVaryings = gl.getParameter( gl.MAX_VARYING_VECTORS ); - this.maxFragmentUniforms = gl.getParameter( gl.MAX_FRAGMENT_UNIFORM_VECTORS ); - - this.vertexTextures = this.maxVertexTextures > 0; - this.floatFragmentTextures = !! extensions.get( 'OES_texture_float' ); - this.floatVertexTextures = this.vertexTextures && this.floatFragmentTextures; - - var _maxPrecision = getMaxPrecision( this.precision ); - - if ( _maxPrecision !== this.precision ) { - - console.warn( 'THREE.WebGLRenderer:', this.precision, 'not supported, using', _maxPrecision, 'instead.' ); - this.precision = _maxPrecision; - - } - - if ( this.logarithmicDepthBuffer ) { - - this.logarithmicDepthBuffer = !! extensions.get( 'EXT_frag_depth' ); - - } - -}; - -// File:src/renderers/webgl/WebGLGeometries.js - -/** -* @author mrdoob / http://mrdoob.com/ -*/ - -THREE.WebGLGeometries = function ( gl, properties, info ) { - - var geometries = {}; - - function get( object ) { - - var geometry = object.geometry; - - if ( geometries[ geometry.id ] !== undefined ) { - - return geometries[ geometry.id ]; - - } - - geometry.addEventListener( 'dispose', onGeometryDispose ); - - var buffergeometry; - - if ( geometry instanceof THREE.BufferGeometry ) { - - buffergeometry = geometry; - - } else if ( geometry instanceof THREE.Geometry ) { - - if ( geometry._bufferGeometry === undefined ) { - - geometry._bufferGeometry = new THREE.BufferGeometry().setFromObject( object ); - - } - - buffergeometry = geometry._bufferGeometry; - - } - - geometries[ geometry.id ] = buffergeometry; - - info.memory.geometries ++; - - return buffergeometry; - - } - - function onGeometryDispose( event ) { - - var geometry = event.target; - var buffergeometry = geometries[ geometry.id ]; - - if ( buffergeometry.index !== null ) { - - deleteAttribute( buffergeometry.index ); - - } - - deleteAttributes( buffergeometry.attributes ); - - geometry.removeEventListener( 'dispose', onGeometryDispose ); - - delete geometries[ geometry.id ]; - - // TODO - - var property = properties.get( geometry ); - - if ( property.wireframe ) { - - deleteAttribute( property.wireframe ); - - } - - properties.delete( geometry ); - - var bufferproperty = properties.get( buffergeometry ); - - if ( bufferproperty.wireframe ) { - - deleteAttribute( bufferproperty.wireframe ); - - } - - properties.delete( buffergeometry ); - // - info.memory.geometries --; + this.setMode = setMode; + this.render = render; + this.renderInstances = renderInstances; } - function getAttributeBuffer( attribute ) { + /** + * @author mrdoob / http://mrdoob.com/ + */ - if ( attribute instanceof THREE.InterleavedBufferAttribute ) { + function WebGLGeometries( gl, attributes, infoMemory ) { - return properties.get( attribute.data ).__webglBuffer; + var geometries = {}; + var wireframeAttributes = {}; + + function onGeometryDispose( event ) { + + var geometry = event.target; + var buffergeometry = geometries[ geometry.id ]; + + if ( buffergeometry.index !== null ) { + + attributes.remove( buffergeometry.index ); + + } + + for ( var name in buffergeometry.attributes ) { + + attributes.remove( buffergeometry.attributes[ name ] ); + + } + + geometry.removeEventListener( 'dispose', onGeometryDispose ); + + delete geometries[ geometry.id ]; + + // TODO Remove duplicate code + + var attribute = wireframeAttributes[ geometry.id ]; + + if ( attribute ) { + + attributes.remove( attribute ); + delete wireframeAttributes[ geometry.id ]; + + } + + attribute = wireframeAttributes[ buffergeometry.id ]; + + if ( attribute ) { + + attributes.remove( attribute ); + delete wireframeAttributes[ buffergeometry.id ]; + + } + + // + + infoMemory.geometries --; } - return properties.get( attribute ).__webglBuffer; + function get( object, geometry ) { - } + var buffergeometry = geometries[ geometry.id ]; - function deleteAttribute( attribute ) { + if ( buffergeometry ) return buffergeometry; - var buffer = getAttributeBuffer( attribute ); + geometry.addEventListener( 'dispose', onGeometryDispose ); - if ( buffer !== undefined ) { + if ( geometry.isBufferGeometry ) { - gl.deleteBuffer( buffer ); - removeAttributeBuffer( attribute ); + buffergeometry = geometry; + + } else if ( geometry.isGeometry ) { + + if ( geometry._bufferGeometry === undefined ) { + + geometry._bufferGeometry = new BufferGeometry().setFromObject( object ); + + } + + buffergeometry = geometry._bufferGeometry; + + } + + geometries[ geometry.id ] = buffergeometry; + + infoMemory.geometries ++; + + return buffergeometry; } - } + function update( geometry ) { - function deleteAttributes( attributes ) { + var index = geometry.index; + var geometryAttributes = geometry.attributes; - for ( var name in attributes ) { + if ( index !== null ) { - deleteAttribute( attributes[ name ] ); + attributes.update( index, gl.ELEMENT_ARRAY_BUFFER ); - } + } - } + for ( var name in geometryAttributes ) { - function removeAttributeBuffer( attribute ) { + attributes.update( geometryAttributes[ name ], gl.ARRAY_BUFFER ); - if ( attribute instanceof THREE.InterleavedBufferAttribute ) { + } - properties.delete( attribute.data ); + // morph targets - } else { + var morphAttributes = geometry.morphAttributes; - properties.delete( attribute ); + for ( var name in morphAttributes ) { - } + var array = morphAttributes[ name ]; - } + for ( var i = 0, l = array.length; i < l; i ++ ) { - this.get = get; + attributes.update( array[ i ], gl.ARRAY_BUFFER ); -}; - -// File:src/renderers/webgl/WebGLLights.js - -/** -* @author mrdoob / http://mrdoob.com/ -*/ - -THREE.WebGLLights = function () { - - var lights = {}; - - this.get = function ( light ) { - - if ( lights[ light.id ] !== undefined ) { - - return lights[ light.id ]; - - } - - var uniforms; - - switch ( light.type ) { - - case 'DirectionalLight': - uniforms = { - direction: new THREE.Vector3(), - color: new THREE.Color(), - - shadow: false, - shadowBias: 0, - shadowRadius: 1, - shadowMapSize: new THREE.Vector2() - }; - break; - - case 'SpotLight': - uniforms = { - position: new THREE.Vector3(), - direction: new THREE.Vector3(), - color: new THREE.Color(), - distance: 0, - coneCos: 0, - penumbraCos: 0, - decay: 0, - - shadow: false, - shadowBias: 0, - shadowRadius: 1, - shadowMapSize: new THREE.Vector2() - }; - break; - - case 'PointLight': - uniforms = { - position: new THREE.Vector3(), - color: new THREE.Color(), - distance: 0, - decay: 0, - - shadow: false, - shadowBias: 0, - shadowRadius: 1, - shadowMapSize: new THREE.Vector2() - }; - break; - - case 'HemisphereLight': - uniforms = { - direction: new THREE.Vector3(), - skyColor: new THREE.Color(), - groundColor: new THREE.Color() - }; - break; - - } - - lights[ light.id ] = uniforms; - - return uniforms; - - }; - -}; - -// File:src/renderers/webgl/WebGLObjects.js - -/** -* @author mrdoob / http://mrdoob.com/ -*/ - -THREE.WebGLObjects = function ( gl, properties, info ) { - - var geometries = new THREE.WebGLGeometries( gl, properties, info ); - - // - - function update( object ) { - - // TODO: Avoid updating twice (when using shadowMap). Maybe add frame counter. - - var geometry = geometries.get( object ); - - if ( object.geometry instanceof THREE.Geometry ) { - - geometry.updateFromObject( object ); - - } - - var index = geometry.index; - var attributes = geometry.attributes; - - if ( index !== null ) { - - updateAttribute( index, gl.ELEMENT_ARRAY_BUFFER ); - - } - - for ( var name in attributes ) { - - updateAttribute( attributes[ name ], gl.ARRAY_BUFFER ); - - } - - // morph targets - - var morphAttributes = geometry.morphAttributes; - - for ( var name in morphAttributes ) { - - var array = morphAttributes[ name ]; - - for ( var i = 0, l = array.length; i < l; i ++ ) { - - updateAttribute( array[ i ], gl.ARRAY_BUFFER ); + } } } - return geometry; + function getWireframeAttribute( geometry ) { - } + var attribute = wireframeAttributes[ geometry.id ]; - function updateAttribute( attribute, bufferType ) { + if ( attribute ) return attribute; - var data = ( attribute instanceof THREE.InterleavedBufferAttribute ) ? attribute.data : attribute; + var indices = []; - var attributeProperties = properties.get( data ); + var geometryIndex = geometry.index; + var geometryAttributes = geometry.attributes; - if ( attributeProperties.__webglBuffer === undefined ) { + // console.time( 'wireframe' ); - createBuffer( attributeProperties, data, bufferType ); + if ( geometryIndex !== null ) { - } else if ( attributeProperties.version !== data.version ) { + var array = geometryIndex.array; - updateBuffer( attributeProperties, data, bufferType ); + for ( var i = 0, l = array.length; i < l; i += 3 ) { - } + var a = array[ i + 0 ]; + var b = array[ i + 1 ]; + var c = array[ i + 2 ]; - } + indices.push( a, b, b, c, c, a ); - function createBuffer( attributeProperties, data, bufferType ) { + } - attributeProperties.__webglBuffer = gl.createBuffer(); - gl.bindBuffer( bufferType, attributeProperties.__webglBuffer ); + } else { - var usage = data.dynamic ? gl.DYNAMIC_DRAW : gl.STATIC_DRAW; + var array = geometryAttributes.position.array; - gl.bufferData( bufferType, data.array, usage ); + for ( var i = 0, l = ( array.length / 3 ) - 1; i < l; i += 3 ) { - attributeProperties.version = data.version; + var a = i + 0; + var b = i + 1; + var c = i + 2; - } + indices.push( a, b, b, c, c, a ); - function updateBuffer( attributeProperties, data, bufferType ) { - - gl.bindBuffer( bufferType, attributeProperties.__webglBuffer ); - - if ( data.dynamic === false || data.updateRange.count === - 1 ) { - - // Not using update ranges - - gl.bufferSubData( bufferType, 0, data.array ); - - } else if ( data.updateRange.count === 0 ) { - - console.error( 'THREE.WebGLObjects.updateBuffer: dynamic THREE.BufferAttribute marked as needsUpdate but updateRange.count is 0, ensure you are using set methods or updating manually.' ); - - } else { - - gl.bufferSubData( bufferType, data.updateRange.offset * data.array.BYTES_PER_ELEMENT, - data.array.subarray( data.updateRange.offset, data.updateRange.offset + data.updateRange.count ) ); - - data.updateRange.count = 0; // reset range - - } - - attributeProperties.version = data.version; - - } - - function getAttributeBuffer( attribute ) { - - if ( attribute instanceof THREE.InterleavedBufferAttribute ) { - - return properties.get( attribute.data ).__webglBuffer; - - } - - return properties.get( attribute ).__webglBuffer; - - } - - function getWireframeAttribute( geometry ) { - - var property = properties.get( geometry ); - - if ( property.wireframe !== undefined ) { - - return property.wireframe; - - } - - var indices = []; - - var index = geometry.index; - var attributes = geometry.attributes; - var position = attributes.position; - - // console.time( 'wireframe' ); - - if ( index !== null ) { - - var edges = {}; - var array = index.array; - - for ( var i = 0, l = array.length; i < l; i += 3 ) { - - var a = array[ i + 0 ]; - var b = array[ i + 1 ]; - var c = array[ i + 2 ]; - - if ( checkEdge( edges, a, b ) ) indices.push( a, b ); - if ( checkEdge( edges, b, c ) ) indices.push( b, c ); - if ( checkEdge( edges, c, a ) ) indices.push( c, a ); + } } - } else { + // console.timeEnd( 'wireframe' ); - var array = attributes.position.array; + attribute = new ( arrayMax( indices ) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute )( indices, 1 ); - for ( var i = 0, l = ( array.length / 3 ) - 1; i < l; i += 3 ) { + attributes.update( attribute, gl.ELEMENT_ARRAY_BUFFER ); - var a = i + 0; - var b = i + 1; - var c = i + 2; + wireframeAttributes[ geometry.id ] = attribute; - indices.push( a, b, b, c, c, a ); + return attribute; + + } + + return { + + get: get, + update: update, + + getWireframeAttribute: getWireframeAttribute + + }; + + } + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function WebGLLights() { + + var lights = {}; + + return { + + get: function ( light ) { + + if ( lights[ light.id ] !== undefined ) { + + return lights[ light.id ]; + + } + + var uniforms; + + switch ( light.type ) { + + case 'DirectionalLight': + uniforms = { + direction: new Vector3(), + color: new Color(), + + shadow: false, + shadowBias: 0, + shadowRadius: 1, + shadowMapSize: new Vector2() + }; + break; + + case 'SpotLight': + uniforms = { + position: new Vector3(), + direction: new Vector3(), + color: new Color(), + distance: 0, + coneCos: 0, + penumbraCos: 0, + decay: 0, + + shadow: false, + shadowBias: 0, + shadowRadius: 1, + shadowMapSize: new Vector2() + }; + break; + + case 'PointLight': + uniforms = { + position: new Vector3(), + color: new Color(), + distance: 0, + decay: 0, + + shadow: false, + shadowBias: 0, + shadowRadius: 1, + shadowMapSize: new Vector2() + }; + break; + + case 'HemisphereLight': + uniforms = { + direction: new Vector3(), + skyColor: new Color(), + groundColor: new Color() + }; + break; + + case 'RectAreaLight': + uniforms = { + color: new Color(), + position: new Vector3(), + halfWidth: new Vector3(), + halfHeight: new Vector3() + // TODO (abelnation): set RectAreaLight shadow uniforms + }; + break; + + } + + lights[ light.id ] = uniforms; + + return uniforms; } - } - - // console.timeEnd( 'wireframe' ); - - var TypeArray = position.count > 65535 ? Uint32Array : Uint16Array; - var attribute = new THREE.BufferAttribute( new TypeArray( indices ), 1 ); - - updateAttribute( attribute, gl.ELEMENT_ARRAY_BUFFER ); - - property.wireframe = attribute; - - return attribute; + }; } - function checkEdge( edges, a, b ) { + /** + * @author mrdoob / http://mrdoob.com/ + */ - if ( a > b ) { + function WebGLObjects( gl, geometries, infoRender ) { - var tmp = a; - a = b; - b = tmp; + var updateList = {}; + + function update( object ) { + + var frame = infoRender.frame; + + var geometry = object.geometry; + var buffergeometry = geometries.get( object, geometry ); + + // Update once per frame + + if ( updateList[ buffergeometry.id ] !== frame ) { + + if ( geometry.isGeometry ) { + + buffergeometry.updateFromObject( object ); + + } + + geometries.update( buffergeometry ); + + updateList[ buffergeometry.id ] = frame; + + } + + return buffergeometry; } - var list = edges[ a ]; + function clear() { - if ( list === undefined ) { - - edges[ a ] = [ b ]; - return true; - - } else if ( list.indexOf( b ) === -1 ) { - - list.push( b ); - return true; + updateList = {}; } - return false; + return { + + update: update, + clear: clear + + }; } - this.getAttributeBuffer = getAttributeBuffer; - this.getWireframeAttribute = getWireframeAttribute; + /** + * @author mrdoob / http://mrdoob.com/ + */ - this.update = update; + function addLineNumbers( string ) { -}; + var lines = string.split( '\n' ); -// File:src/renderers/webgl/WebGLProgram.js + for ( var i = 0; i < lines.length; i ++ ) { -THREE.WebGLProgram = ( function () { + lines[ i ] = ( i + 1 ) + ': ' + lines[ i ]; + + } + + return lines.join( '\n' ); + + } + + function WebGLShader( gl, type, string ) { + + var shader = gl.createShader( type ); + + gl.shaderSource( shader, string ); + gl.compileShader( shader ); + + if ( gl.getShaderParameter( shader, gl.COMPILE_STATUS ) === false ) { + + console.error( 'THREE.WebGLShader: Shader couldn\'t compile.' ); + + } + + if ( gl.getShaderInfoLog( shader ) !== '' ) { + + console.warn( 'THREE.WebGLShader: gl.getShaderInfoLog()', type === gl.VERTEX_SHADER ? 'vertex' : 'fragment', gl.getShaderInfoLog( shader ), addLineNumbers( string ) ); + + } + + // --enable-privileged-webgl-extension + // console.log( type, gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) ); + + return shader; + + } + + /** + * @author mrdoob / http://mrdoob.com/ + */ var programIdCount = 0; @@ -29137,19 +17016,19 @@ THREE.WebGLProgram = ( function () { switch ( encoding ) { - case THREE.LinearEncoding: + case LinearEncoding: return [ 'Linear','( value )' ]; - case THREE.sRGBEncoding: + case sRGBEncoding: return [ 'sRGB','( value )' ]; - case THREE.RGBEEncoding: + case RGBEEncoding: return [ 'RGBE','( value )' ]; - case THREE.RGBM7Encoding: + case RGBM7Encoding: return [ 'RGBM','( value, 7.0 )' ]; - case THREE.RGBM16Encoding: + case RGBM16Encoding: return [ 'RGBM','( value, 16.0 )' ]; - case THREE.RGBDEncoding: + case RGBDEncoding: return [ 'RGBD','( value, 256.0 )' ]; - case THREE.GammaEncoding: + case GammaEncoding: return [ 'Gamma','( value, float( GAMMA_FACTOR ) )' ]; default: throw new Error( 'unsupported encoding: ' + encoding ); @@ -29178,19 +17057,19 @@ THREE.WebGLProgram = ( function () { switch ( toneMapping ) { - case THREE.LinearToneMapping: + case LinearToneMapping: toneMappingName = "Linear"; break; - case THREE.ReinhardToneMapping: + case ReinhardToneMapping: toneMappingName = "Reinhard"; break; - case THREE.Uncharted2ToneMapping: + case Uncharted2ToneMapping: toneMappingName = "Uncharted2"; break; - case THREE.CineonToneMapping: + case CineonToneMapping: toneMappingName = "OptimizedCineon"; break; @@ -29211,7 +17090,7 @@ THREE.WebGLProgram = ( function () { ( extensions.derivatives || parameters.envMapCubeUV || parameters.bumpMap || parameters.normalMap || parameters.flatShading ) ? '#extension GL_OES_standard_derivatives : enable' : '', ( extensions.fragDepth || parameters.logarithmicDepthBuffer ) && rendererExtensions.get( 'EXT_frag_depth' ) ? '#extension GL_EXT_frag_depth : enable' : '', ( extensions.drawBuffers ) && rendererExtensions.get( 'WEBGL_draw_buffers' ) ? '#extension GL_EXT_draw_buffers : require' : '', - ( extensions.shaderTextureLOD || parameters.envMap ) && rendererExtensions.get( 'EXT_shader_texture_lod' ) ? '#extension GL_EXT_shader_texture_lod : enable' : '', + ( extensions.shaderTextureLOD || parameters.envMap ) && rendererExtensions.get( 'EXT_shader_texture_lod' ) ? '#extension GL_EXT_shader_texture_lod : enable' : '' ]; return chunks.filter( filterEmptyLine ).join( '\n' ); @@ -29268,6 +17147,7 @@ THREE.WebGLProgram = ( function () { return string .replace( /NUM_DIR_LIGHTS/g, parameters.numDirLights ) .replace( /NUM_SPOT_LIGHTS/g, parameters.numSpotLights ) + .replace( /NUM_RECT_AREA_LIGHTS/g, parameters.numRectAreaLights ) .replace( /NUM_POINT_LIGHTS/g, parameters.numPointLights ) .replace( /NUM_HEMI_LIGHTS/g, parameters.numHemiLights ); @@ -29275,11 +17155,11 @@ THREE.WebGLProgram = ( function () { function parseIncludes( string ) { - var pattern = /#include +<([\w\d.]+)>/g; + var pattern = /^[ \t]*#include +<([\w\d.]+)>/gm; function replace( match, include ) { - var replace = THREE.ShaderChunk[ include ]; + var replace = ShaderChunk[ include ]; if ( replace === undefined ) { @@ -29317,23 +17197,23 @@ THREE.WebGLProgram = ( function () { } - return function WebGLProgram( renderer, code, material, parameters ) { + function WebGLProgram( renderer, code, material, shader, parameters ) { var gl = renderer.context; var extensions = material.extensions; var defines = material.defines; - var vertexShader = material.__webglShader.vertexShader; - var fragmentShader = material.__webglShader.fragmentShader; + var vertexShader = shader.vertexShader; + var fragmentShader = shader.fragmentShader; var shadowMapTypeDefine = 'SHADOWMAP_TYPE_BASIC'; - if ( parameters.shadowMapType === THREE.PCFShadowMap ) { + if ( parameters.shadowMapType === PCFShadowMap ) { shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF'; - } else if ( parameters.shadowMapType === THREE.PCFSoftShadowMap ) { + } else if ( parameters.shadowMapType === PCFSoftShadowMap ) { shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF_SOFT'; @@ -29347,22 +17227,22 @@ THREE.WebGLProgram = ( function () { switch ( material.envMap.mapping ) { - case THREE.CubeReflectionMapping: - case THREE.CubeRefractionMapping: + case CubeReflectionMapping: + case CubeRefractionMapping: envMapTypeDefine = 'ENVMAP_TYPE_CUBE'; break; - case THREE.CubeUVReflectionMapping: - case THREE.CubeUVRefractionMapping: + case CubeUVReflectionMapping: + case CubeUVRefractionMapping: envMapTypeDefine = 'ENVMAP_TYPE_CUBE_UV'; break; - case THREE.EquirectangularReflectionMapping: - case THREE.EquirectangularRefractionMapping: + case EquirectangularReflectionMapping: + case EquirectangularRefractionMapping: envMapTypeDefine = 'ENVMAP_TYPE_EQUIREC'; break; - case THREE.SphericalReflectionMapping: + case SphericalReflectionMapping: envMapTypeDefine = 'ENVMAP_TYPE_SPHERE'; break; @@ -29370,8 +17250,8 @@ THREE.WebGLProgram = ( function () { switch ( material.envMap.mapping ) { - case THREE.CubeRefractionMapping: - case THREE.EquirectangularRefractionMapping: + case CubeRefractionMapping: + case EquirectangularRefractionMapping: envMapModeDefine = 'ENVMAP_MODE_REFRACTION'; break; @@ -29379,15 +17259,15 @@ THREE.WebGLProgram = ( function () { switch ( material.combine ) { - case THREE.MultiplyOperation: + case MultiplyOperation: envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY'; break; - case THREE.MixOperation: + case MixOperation: envMapBlendingDefine = 'ENVMAP_BLENDING_MIX'; break; - case THREE.AddOperation: + case AddOperation: envMapBlendingDefine = 'ENVMAP_BLENDING_ADD'; break; @@ -29411,10 +17291,24 @@ THREE.WebGLProgram = ( function () { var prefixVertex, prefixFragment; - if ( material instanceof THREE.RawShaderMaterial ) { + if ( material.isRawShaderMaterial ) { - prefixVertex = ''; - prefixFragment = ''; + prefixVertex = [ + + customDefines, + + '\n' + + ].filter( filterEmptyLine ).join( '\n' ); + + prefixFragment = [ + + customExtensions, + customDefines, + + '\n' + + ].filter( filterEmptyLine ).join( '\n' ); } else { @@ -29423,7 +17317,7 @@ THREE.WebGLProgram = ( function () { 'precision ' + parameters.precision + ' float;', 'precision ' + parameters.precision + ' int;', - '#define SHADER_NAME ' + material.__webglShader.name, + '#define SHADER_NAME ' + shader.name, customDefines, @@ -29432,6 +17326,8 @@ THREE.WebGLProgram = ( function () { '#define GAMMA_FACTOR ' + gammaFactorDefine, '#define MAX_BONES ' + parameters.maxBones, + ( parameters.useFog && parameters.fog ) ? '#define USE_FOG' : '', + ( parameters.useFog && parameters.fogExp ) ? '#define FOG_EXP2' : '', parameters.map ? '#define USE_MAP' : '', parameters.envMap ? '#define USE_ENVMAP' : '', @@ -29528,7 +17424,7 @@ THREE.WebGLProgram = ( function () { 'precision ' + parameters.precision + ' float;', 'precision ' + parameters.precision + ' int;', - '#define SHADER_NAME ' + material.__webglShader.name, + '#define SHADER_NAME ' + shader.name, customDefines, @@ -29555,12 +17451,15 @@ THREE.WebGLProgram = ( function () { parameters.alphaMap ? '#define USE_ALPHAMAP' : '', parameters.vertexColors ? '#define USE_COLOR' : '', + parameters.gradientMap ? '#define USE_GRADIENTMAP' : '', + parameters.flatShading ? '#define FLAT_SHADED' : '', parameters.doubleSided ? '#define DOUBLE_SIDED' : '', parameters.flipSided ? '#define FLIP_SIDED' : '', '#define NUM_CLIPPING_PLANES ' + parameters.numClippingPlanes, + '#define UNION_CLIPPING_PLANES ' + (parameters.numClippingPlanes - parameters.numClipIntersection), parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '', parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '', @@ -29577,11 +17476,13 @@ THREE.WebGLProgram = ( function () { 'uniform mat4 viewMatrix;', 'uniform vec3 cameraPosition;', - ( parameters.toneMapping !== THREE.NoToneMapping ) ? "#define TONE_MAPPING" : '', - ( parameters.toneMapping !== THREE.NoToneMapping ) ? THREE.ShaderChunk[ 'tonemapping_pars_fragment' ] : '', // this code is required here because it is used by the toneMapping() function defined below - ( parameters.toneMapping !== THREE.NoToneMapping ) ? getToneMappingFunction( "toneMapping", parameters.toneMapping ) : '', + ( parameters.toneMapping !== NoToneMapping ) ? "#define TONE_MAPPING" : '', + ( parameters.toneMapping !== NoToneMapping ) ? ShaderChunk[ 'tonemapping_pars_fragment' ] : '', // this code is required here because it is used by the toneMapping() function defined below + ( parameters.toneMapping !== NoToneMapping ) ? getToneMappingFunction( "toneMapping", parameters.toneMapping ) : '', - ( parameters.outputEncoding || parameters.mapEncoding || parameters.envMapEncoding || parameters.emissiveMapEncoding ) ? THREE.ShaderChunk[ 'encodings_pars_fragment' ] : '', // this code is required here because it is used by the various encoding/decoding function defined below + parameters.dithering ? '#define DITHERING' : '', + + ( parameters.outputEncoding || parameters.mapEncoding || parameters.envMapEncoding || parameters.emissiveMapEncoding ) ? ShaderChunk[ 'encodings_pars_fragment' ] : '', // this code is required here because it is used by the various encoding/decoding function defined below parameters.mapEncoding ? getTexelDecodingFunction( 'mapTexelToLinear', parameters.mapEncoding ) : '', parameters.envMapEncoding ? getTexelDecodingFunction( 'envMapTexelToLinear', parameters.envMapEncoding ) : '', parameters.emissiveMapEncoding ? getTexelDecodingFunction( 'emissiveMapTexelToLinear', parameters.emissiveMapEncoding ) : '', @@ -29595,13 +17496,13 @@ THREE.WebGLProgram = ( function () { } - vertexShader = parseIncludes( vertexShader, parameters ); + vertexShader = parseIncludes( vertexShader ); vertexShader = replaceLightNums( vertexShader, parameters ); - fragmentShader = parseIncludes( fragmentShader, parameters ); + fragmentShader = parseIncludes( fragmentShader ); fragmentShader = replaceLightNums( fragmentShader, parameters ); - if ( material instanceof THREE.ShaderMaterial === false ) { + if ( ! material.isShaderMaterial ) { vertexShader = unrollLoops( vertexShader ); fragmentShader = unrollLoops( fragmentShader ); @@ -29614,8 +17515,8 @@ THREE.WebGLProgram = ( function () { // console.log( '*VERTEX*', vertexGlsl ); // console.log( '*FRAGMENT*', fragmentGlsl ); - var glVertexShader = THREE.WebGLShader( gl, gl.VERTEX_SHADER, vertexGlsl ); - var glFragmentShader = THREE.WebGLShader( gl, gl.FRAGMENT_SHADER, fragmentGlsl ); + var glVertexShader = WebGLShader( gl, gl.VERTEX_SHADER, vertexGlsl ); + var glFragmentShader = WebGLShader( gl, gl.FRAGMENT_SHADER, fragmentGlsl ); gl.attachShader( program, glVertexShader ); gl.attachShader( program, glFragmentShader ); @@ -29702,7 +17603,7 @@ THREE.WebGLProgram = ( function () { if ( cachedUniforms === undefined ) { cachedUniforms = - new THREE.WebGLUniforms( gl, program, renderer ); + new WebGLUniforms( gl, program, renderer ); } @@ -29771,645 +17672,12398 @@ THREE.WebGLProgram = ( function () { return this; - }; - -} )(); - -// File:src/renderers/webgl/WebGLPrograms.js - -THREE.WebGLPrograms = function ( renderer, capabilities ) { - - var programs = []; - - var shaderIDs = { - MeshDepthMaterial: 'depth', - MeshNormalMaterial: 'normal', - MeshBasicMaterial: 'basic', - MeshLambertMaterial: 'lambert', - MeshPhongMaterial: 'phong', - MeshStandardMaterial: 'physical', - MeshPhysicalMaterial: 'physical', - LineBasicMaterial: 'basic', - LineDashedMaterial: 'dashed', - PointsMaterial: 'points' - }; - - var parameterNames = [ - "precision", "supportsVertexTextures", "map", "mapEncoding", "envMap", "envMapMode", "envMapEncoding", - "lightMap", "aoMap", "emissiveMap", "emissiveMapEncoding", "bumpMap", "normalMap", "displacementMap", "specularMap", - "roughnessMap", "metalnessMap", - "alphaMap", "combine", "vertexColors", "fog", "useFog", "fogExp", - "flatShading", "sizeAttenuation", "logarithmicDepthBuffer", "skinning", - "maxBones", "useVertexTexture", "morphTargets", "morphNormals", - "maxMorphTargets", "maxMorphNormals", "premultipliedAlpha", - "numDirLights", "numPointLights", "numSpotLights", "numHemiLights", - "shadowMapEnabled", "shadowMapType", "toneMapping", 'physicallyCorrectLights', - "alphaTest", "doubleSided", "flipSided", "numClippingPlanes", "depthPacking" - ]; - - - function allocateBones ( object ) { - - if ( capabilities.floatVertexTextures && object && object.skeleton && object.skeleton.useVertexTexture ) { - - return 1024; - - } else { - - // default for when object is not specified - // ( for example when prebuilding shader to be used with multiple objects ) - // - // - leave some extra space for other uniforms - // - limit here is ANGLE's 254 max uniform vectors - // (up to 54 should be safe) - - var nVertexUniforms = capabilities.maxVertexUniforms; - var nVertexMatrices = Math.floor( ( nVertexUniforms - 20 ) / 4 ); - - var maxBones = nVertexMatrices; - - if ( object !== undefined && object instanceof THREE.SkinnedMesh ) { - - maxBones = Math.min( object.skeleton.bones.length, maxBones ); - - if ( maxBones < object.skeleton.bones.length ) { - - console.warn( 'WebGLRenderer: too many bones - ' + object.skeleton.bones.length + ', this GPU supports just ' + maxBones + ' (try OpenGL instead of ANGLE)' ); - - } - - } - - return maxBones; - - } - } - function getTextureEncodingFromMap( map, gammaOverrideLinear ) { + /** + * @author mrdoob / http://mrdoob.com/ + */ - var encoding; + function WebGLPrograms( renderer, capabilities ) { - if ( ! map ) { - - encoding = THREE.LinearEncoding; - - } else if ( map instanceof THREE.Texture ) { - - encoding = map.encoding; - - } else if ( map instanceof THREE.WebGLRenderTarget ) { - - encoding = map.texture.encoding; - - } - - // add backwards compatibility for WebGLRenderer.gammaInput/gammaOutput parameter, should probably be removed at some point. - if ( encoding === THREE.LinearEncoding && gammaOverrideLinear ) { - - encoding = THREE.GammaEncoding; - - } - - return encoding; - - } - - this.getParameters = function ( material, lights, fog, nClipPlanes, object ) { - - var shaderID = shaderIDs[ material.type ]; - - // heuristics to create shader parameters according to lights in the scene - // (not to blow over maxLights budget) - - var maxBones = allocateBones( object ); - var precision = renderer.getPrecision(); - - if ( material.precision !== null ) { - - precision = capabilities.getMaxPrecision( material.precision ); - - if ( precision !== material.precision ) { - - console.warn( 'THREE.WebGLProgram.getParameters:', material.precision, 'not supported, using', precision, 'instead.' ); - - } - - } - - var parameters = { - - shaderID: shaderID, - - precision: precision, - supportsVertexTextures: capabilities.vertexTextures, - outputEncoding: getTextureEncodingFromMap( renderer.getCurrentRenderTarget(), renderer.gammaOutput ), - map: !! material.map, - mapEncoding: getTextureEncodingFromMap( material.map, renderer.gammaInput ), - envMap: !! material.envMap, - envMapMode: material.envMap && material.envMap.mapping, - envMapEncoding: getTextureEncodingFromMap( material.envMap, renderer.gammaInput ), - envMapCubeUV: ( !! material.envMap ) && ( ( material.envMap.mapping === THREE.CubeUVReflectionMapping ) || ( material.envMap.mapping === THREE.CubeUVRefractionMapping ) ), - lightMap: !! material.lightMap, - aoMap: !! material.aoMap, - emissiveMap: !! material.emissiveMap, - emissiveMapEncoding: getTextureEncodingFromMap( material.emissiveMap, renderer.gammaInput ), - bumpMap: !! material.bumpMap, - normalMap: !! material.normalMap, - displacementMap: !! material.displacementMap, - roughnessMap: !! material.roughnessMap, - metalnessMap: !! material.metalnessMap, - specularMap: !! material.specularMap, - alphaMap: !! material.alphaMap, - - combine: material.combine, - - vertexColors: material.vertexColors, - - fog: fog, - useFog: material.fog, - fogExp: fog instanceof THREE.FogExp2, - - flatShading: material.shading === THREE.FlatShading, - - sizeAttenuation: material.sizeAttenuation, - logarithmicDepthBuffer: capabilities.logarithmicDepthBuffer, - - skinning: material.skinning, - maxBones: maxBones, - useVertexTexture: capabilities.floatVertexTextures && object && object.skeleton && object.skeleton.useVertexTexture, - - morphTargets: material.morphTargets, - morphNormals: material.morphNormals, - maxMorphTargets: renderer.maxMorphTargets, - maxMorphNormals: renderer.maxMorphNormals, - - numDirLights: lights.directional.length, - numPointLights: lights.point.length, - numSpotLights: lights.spot.length, - numHemiLights: lights.hemi.length, - - numClippingPlanes: nClipPlanes, - - shadowMapEnabled: renderer.shadowMap.enabled && object.receiveShadow && lights.shadows.length > 0, - shadowMapType: renderer.shadowMap.type, - - toneMapping: renderer.toneMapping, - physicallyCorrectLights: renderer.physicallyCorrectLights, - - premultipliedAlpha: material.premultipliedAlpha, - - alphaTest: material.alphaTest, - doubleSided: material.side === THREE.DoubleSide, - flipSided: material.side === THREE.BackSide, - - depthPacking: ( material.depthPacking !== undefined ) ? material.depthPacking : false + var programs = []; + var shaderIDs = { + MeshDepthMaterial: 'depth', + MeshNormalMaterial: 'normal', + MeshBasicMaterial: 'basic', + MeshLambertMaterial: 'lambert', + MeshPhongMaterial: 'phong', + MeshToonMaterial: 'phong', + MeshStandardMaterial: 'physical', + MeshPhysicalMaterial: 'physical', + LineBasicMaterial: 'basic', + LineDashedMaterial: 'dashed', + PointsMaterial: 'points' }; - return parameters; + var parameterNames = [ + "precision", "supportsVertexTextures", "map", "mapEncoding", "envMap", "envMapMode", "envMapEncoding", + "lightMap", "aoMap", "emissiveMap", "emissiveMapEncoding", "bumpMap", "normalMap", "displacementMap", "specularMap", + "roughnessMap", "metalnessMap", "gradientMap", + "alphaMap", "combine", "vertexColors", "fog", "useFog", "fogExp", + "flatShading", "sizeAttenuation", "logarithmicDepthBuffer", "skinning", + "maxBones", "useVertexTexture", "morphTargets", "morphNormals", + "maxMorphTargets", "maxMorphNormals", "premultipliedAlpha", + "numDirLights", "numPointLights", "numSpotLights", "numHemiLights", "numRectAreaLights", + "shadowMapEnabled", "shadowMapType", "toneMapping", 'physicallyCorrectLights', + "alphaTest", "doubleSided", "flipSided", "numClippingPlanes", "numClipIntersection", "depthPacking", "dithering" + ]; - }; - this.getProgramCode = function ( material, parameters ) { + function allocateBones( object ) { - var array = []; + var skeleton = object.skeleton; + var bones = skeleton.bones; - if ( parameters.shaderID ) { + if ( capabilities.floatVertexTextures ) { - array.push( parameters.shaderID ); - - } else { - - array.push( material.fragmentShader ); - array.push( material.vertexShader ); - - } - - if ( material.defines !== undefined ) { - - for ( var name in material.defines ) { - - array.push( name ); - array.push( material.defines[ name ] ); - - } - - } - - for ( var i = 0; i < parameterNames.length; i ++ ) { - - array.push( parameters[ parameterNames[ i ] ] ); - - } - - return array.join(); - - }; - - this.acquireProgram = function ( material, parameters, code ) { - - var program; - - // Check if code has been already compiled - for ( var p = 0, pl = programs.length; p < pl; p ++ ) { - - var programInfo = programs[ p ]; - - if ( programInfo.code === code ) { - - program = programInfo; - ++ program.usedTimes; - - break; - - } - - } - - if ( program === undefined ) { - - program = new THREE.WebGLProgram( renderer, code, material, parameters ); - programs.push( program ); - - } - - return program; - - }; - - this.releaseProgram = function( program ) { - - if ( -- program.usedTimes === 0 ) { - - // Remove from unordered set - var i = programs.indexOf( program ); - programs[ i ] = programs[ programs.length - 1 ]; - programs.pop(); - - // Free WebGL resources - program.destroy(); - - } - - }; - - // Exposed for resource monitoring & error feedback via renderer.info: - this.programs = programs; - -}; - -// File:src/renderers/webgl/WebGLProperties.js - -/** -* @author fordacious / fordacious.github.io -*/ - -THREE.WebGLProperties = function () { - - var properties = {}; - - this.get = function ( object ) { - - var uuid = object.uuid; - var map = properties[ uuid ]; - - if ( map === undefined ) { - - map = {}; - properties[ uuid ] = map; - - } - - return map; - - }; - - this.delete = function ( object ) { - - delete properties[ object.uuid ]; - - }; - - this.clear = function () { - - properties = {}; - - }; - -}; - -// File:src/renderers/webgl/WebGLShader.js - -THREE.WebGLShader = ( function () { - - function addLineNumbers( string ) { - - var lines = string.split( '\n' ); - - for ( var i = 0; i < lines.length; i ++ ) { - - lines[ i ] = ( i + 1 ) + ': ' + lines[ i ]; - - } - - return lines.join( '\n' ); - - } - - return function WebGLShader( gl, type, string ) { - - var shader = gl.createShader( type ); - - gl.shaderSource( shader, string ); - gl.compileShader( shader ); - - if ( gl.getShaderParameter( shader, gl.COMPILE_STATUS ) === false ) { - - console.error( 'THREE.WebGLShader: Shader couldn\'t compile.' ); - - } - - if ( gl.getShaderInfoLog( shader ) !== '' ) { - - console.warn( 'THREE.WebGLShader: gl.getShaderInfoLog()', type === gl.VERTEX_SHADER ? 'vertex' : 'fragment', gl.getShaderInfoLog( shader ), addLineNumbers( string ) ); - - } - - // --enable-privileged-webgl-extension - // console.log( type, gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) ); - - return shader; - - }; - -} )(); - -// File:src/renderers/webgl/WebGLShadowMap.js - -/** - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.WebGLShadowMap = function ( _renderer, _lights, _objects ) { - - var _gl = _renderer.context, - _state = _renderer.state, - _frustum = new THREE.Frustum(), - _projScreenMatrix = new THREE.Matrix4(), - - _lightShadows = _lights.shadows, - - _shadowMapSize = new THREE.Vector2(), - - _lookTarget = new THREE.Vector3(), - _lightPositionWorld = new THREE.Vector3(), - - _renderList = [], - - _MorphingFlag = 1, - _SkinningFlag = 2, - - _NumberOfMaterialVariants = ( _MorphingFlag | _SkinningFlag ) + 1, - - _depthMaterials = new Array( _NumberOfMaterialVariants ), - _distanceMaterials = new Array( _NumberOfMaterialVariants ), - - _materialCache = {}; - - var cubeDirections = [ - new THREE.Vector3( 1, 0, 0 ), new THREE.Vector3( - 1, 0, 0 ), new THREE.Vector3( 0, 0, 1 ), - new THREE.Vector3( 0, 0, - 1 ), new THREE.Vector3( 0, 1, 0 ), new THREE.Vector3( 0, - 1, 0 ) - ]; - - var cubeUps = [ - new THREE.Vector3( 0, 1, 0 ), new THREE.Vector3( 0, 1, 0 ), new THREE.Vector3( 0, 1, 0 ), - new THREE.Vector3( 0, 1, 0 ), new THREE.Vector3( 0, 0, 1 ), new THREE.Vector3( 0, 0, - 1 ) - ]; - - var cube2DViewPorts = [ - new THREE.Vector4(), new THREE.Vector4(), new THREE.Vector4(), - new THREE.Vector4(), new THREE.Vector4(), new THREE.Vector4() - ]; - - // init - - var depthMaterialTemplate = new THREE.MeshDepthMaterial(); - depthMaterialTemplate.depthPacking = THREE.RGBADepthPacking; - depthMaterialTemplate.clipping = true; - - var distanceShader = THREE.ShaderLib[ "distanceRGBA" ]; - var distanceUniforms = THREE.UniformsUtils.clone( distanceShader.uniforms ); - - for ( var i = 0; i !== _NumberOfMaterialVariants; ++ i ) { - - var useMorphing = ( i & _MorphingFlag ) !== 0; - var useSkinning = ( i & _SkinningFlag ) !== 0; - - var depthMaterial = depthMaterialTemplate.clone(); - depthMaterial.morphTargets = useMorphing; - depthMaterial.skinning = useSkinning; - - _depthMaterials[ i ] = depthMaterial; - - var distanceMaterial = new THREE.ShaderMaterial( { - defines: { - 'USE_SHADOWMAP': '' - }, - uniforms: distanceUniforms, - vertexShader: distanceShader.vertexShader, - fragmentShader: distanceShader.fragmentShader, - morphTargets: useMorphing, - skinning: useSkinning, - clipping: true - } ); - - _distanceMaterials[ i ] = distanceMaterial; - - } - - // - - var scope = this; - - this.enabled = false; - - this.autoUpdate = true; - this.needsUpdate = false; - - this.type = THREE.PCFShadowMap; - this.cullFace = THREE.CullFaceFront; - - this.render = function ( scene, camera ) { - - if ( scope.enabled === false ) return; - if ( scope.autoUpdate === false && scope.needsUpdate === false ) return; - - if ( _lightShadows.length === 0 ) return; - - // Set GL state for depth map. - _state.clearColor( 1, 1, 1, 1 ); - _state.disable( _gl.BLEND ); - _state.enable( _gl.CULL_FACE ); - _gl.frontFace( _gl.CCW ); - _gl.cullFace( scope.cullFace === THREE.CullFaceFront ? _gl.FRONT : _gl.BACK ); - _state.setDepthTest( true ); - _state.setScissorTest( false ); - - // render depth map - - var faceCount, isPointLight; - - for ( var i = 0, il = _lightShadows.length; i < il; i ++ ) { - - var light = _lightShadows[ i ]; - - var shadow = light.shadow; - var shadowCamera = shadow.camera; - - _shadowMapSize.copy( shadow.mapSize ); - - if ( light instanceof THREE.PointLight ) { - - faceCount = 6; - isPointLight = true; - - var vpWidth = _shadowMapSize.x; - var vpHeight = _shadowMapSize.y; - - // These viewports map a cube-map onto a 2D texture with the - // following orientation: - // - // xzXZ - // y Y - // - // X - Positive x direction - // x - Negative x direction - // Y - Positive y direction - // y - Negative y direction - // Z - Positive z direction - // z - Negative z direction - - // positive X - cube2DViewPorts[ 0 ].set( vpWidth * 2, vpHeight, vpWidth, vpHeight ); - // negative X - cube2DViewPorts[ 1 ].set( 0, vpHeight, vpWidth, vpHeight ); - // positive Z - cube2DViewPorts[ 2 ].set( vpWidth * 3, vpHeight, vpWidth, vpHeight ); - // negative Z - cube2DViewPorts[ 3 ].set( vpWidth, vpHeight, vpWidth, vpHeight ); - // positive Y - cube2DViewPorts[ 4 ].set( vpWidth * 3, 0, vpWidth, vpHeight ); - // negative Y - cube2DViewPorts[ 5 ].set( vpWidth, 0, vpWidth, vpHeight ); - - _shadowMapSize.x *= 4.0; - _shadowMapSize.y *= 2.0; + return 1024; } else { - faceCount = 1; - isPointLight = false; + // default for when object is not specified + // ( for example when prebuilding shader to be used with multiple objects ) + // + // - leave some extra space for other uniforms + // - limit here is ANGLE's 254 max uniform vectors + // (up to 54 should be safe) - } + var nVertexUniforms = capabilities.maxVertexUniforms; + var nVertexMatrices = Math.floor( ( nVertexUniforms - 20 ) / 4 ); - if ( shadow.map === null ) { + var maxBones = Math.min( nVertexMatrices, bones.length ); - var pars = { minFilter: THREE.NearestFilter, magFilter: THREE.NearestFilter, format: THREE.RGBAFormat }; + if ( maxBones < bones.length ) { - shadow.map = new THREE.WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars ); - - shadowCamera.updateProjectionMatrix(); - - } - - if ( shadow instanceof THREE.SpotLightShadow ) { - - shadow.update( light ); - - } - - var shadowMap = shadow.map; - var shadowMatrix = shadow.matrix; - - _lightPositionWorld.setFromMatrixPosition( light.matrixWorld ); - shadowCamera.position.copy( _lightPositionWorld ); - - _renderer.setRenderTarget( shadowMap ); - _renderer.clear(); - - // render shadow map for each cube face (if omni-directional) or - // run a single pass if not - - for ( var face = 0; face < faceCount; face ++ ) { - - if ( isPointLight ) { - - _lookTarget.copy( shadowCamera.position ); - _lookTarget.add( cubeDirections[ face ] ); - shadowCamera.up.copy( cubeUps[ face ] ); - shadowCamera.lookAt( _lookTarget ); - - var vpDimensions = cube2DViewPorts[ face ]; - _state.viewport( vpDimensions ); - - } else { - - _lookTarget.setFromMatrixPosition( light.target.matrixWorld ); - shadowCamera.lookAt( _lookTarget ); + console.warn( 'THREE.WebGLRenderer: Skeleton has ' + bones.length + ' bones. This GPU supports ' + maxBones + '.' ); + return 0; } - shadowCamera.updateMatrixWorld(); - shadowCamera.matrixWorldInverse.getInverse( shadowCamera.matrixWorld ); + return maxBones; - // compute shadow matrix + } - shadowMatrix.set( - 0.5, 0.0, 0.0, 0.5, - 0.0, 0.5, 0.0, 0.5, - 0.0, 0.0, 0.5, 0.5, - 0.0, 0.0, 0.0, 1.0 - ); + } - shadowMatrix.multiply( shadowCamera.projectionMatrix ); - shadowMatrix.multiply( shadowCamera.matrixWorldInverse ); + function getTextureEncodingFromMap( map, gammaOverrideLinear ) { - // update camera matrices and frustum + var encoding; - _projScreenMatrix.multiplyMatrices( shadowCamera.projectionMatrix, shadowCamera.matrixWorldInverse ); - _frustum.setFromMatrix( _projScreenMatrix ); + if ( ! map ) { - // set object matrices & frustum culling + encoding = LinearEncoding; - _renderList.length = 0; + } else if ( map.isTexture ) { - projectObject( scene, camera, shadowCamera ); + encoding = map.encoding; - // render shadow map - // render regular objects + } else if ( map.isWebGLRenderTarget ) { - for ( var j = 0, jl = _renderList.length; j < jl; j ++ ) { + console.warn( "THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead." ); + encoding = map.texture.encoding; - var object = _renderList[ j ]; - var geometry = _objects.update( object ); - var material = object.material; + } - if ( material instanceof THREE.MultiMaterial ) { + // add backwards compatibility for WebGLRenderer.gammaInput/gammaOutput parameter, should probably be removed at some point. + if ( encoding === LinearEncoding && gammaOverrideLinear ) { - var groups = geometry.groups; - var materials = material.materials; + encoding = GammaEncoding; - for ( var k = 0, kl = groups.length; k < kl; k ++ ) { + } - var group = groups[ k ]; - var groupMaterial = materials[ group.materialIndex ]; + return encoding; - if ( groupMaterial.visible === true ) { + } - var depthMaterial = getDepthMaterial( object, groupMaterial, isPointLight, _lightPositionWorld ); - _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, group ); + this.getParameters = function ( material, lights, fog, nClipPlanes, nClipIntersection, object ) { + + var shaderID = shaderIDs[ material.type ]; + + // heuristics to create shader parameters according to lights in the scene + // (not to blow over maxLights budget) + + var maxBones = object.isSkinnedMesh ? allocateBones( object ) : 0; + var precision = renderer.getPrecision(); + + if ( material.precision !== null ) { + + precision = capabilities.getMaxPrecision( material.precision ); + + if ( precision !== material.precision ) { + + console.warn( 'THREE.WebGLProgram.getParameters:', material.precision, 'not supported, using', precision, 'instead.' ); + + } + + } + + var currentRenderTarget = renderer.getRenderTarget(); + + var parameters = { + + shaderID: shaderID, + + precision: precision, + supportsVertexTextures: capabilities.vertexTextures, + outputEncoding: getTextureEncodingFromMap( ( ! currentRenderTarget ) ? null : currentRenderTarget.texture, renderer.gammaOutput ), + map: !! material.map, + mapEncoding: getTextureEncodingFromMap( material.map, renderer.gammaInput ), + envMap: !! material.envMap, + envMapMode: material.envMap && material.envMap.mapping, + envMapEncoding: getTextureEncodingFromMap( material.envMap, renderer.gammaInput ), + envMapCubeUV: ( !! material.envMap ) && ( ( material.envMap.mapping === CubeUVReflectionMapping ) || ( material.envMap.mapping === CubeUVRefractionMapping ) ), + lightMap: !! material.lightMap, + aoMap: !! material.aoMap, + emissiveMap: !! material.emissiveMap, + emissiveMapEncoding: getTextureEncodingFromMap( material.emissiveMap, renderer.gammaInput ), + bumpMap: !! material.bumpMap, + normalMap: !! material.normalMap, + displacementMap: !! material.displacementMap, + roughnessMap: !! material.roughnessMap, + metalnessMap: !! material.metalnessMap, + specularMap: !! material.specularMap, + alphaMap: !! material.alphaMap, + + gradientMap: !! material.gradientMap, + + combine: material.combine, + + vertexColors: material.vertexColors, + + fog: !! fog, + useFog: material.fog, + fogExp: ( fog && fog.isFogExp2 ), + + flatShading: material.shading === FlatShading, + + sizeAttenuation: material.sizeAttenuation, + logarithmicDepthBuffer: capabilities.logarithmicDepthBuffer, + + skinning: material.skinning && maxBones > 0, + maxBones: maxBones, + useVertexTexture: capabilities.floatVertexTextures, + + morphTargets: material.morphTargets, + morphNormals: material.morphNormals, + maxMorphTargets: renderer.maxMorphTargets, + maxMorphNormals: renderer.maxMorphNormals, + + numDirLights: lights.directional.length, + numPointLights: lights.point.length, + numSpotLights: lights.spot.length, + numRectAreaLights: lights.rectArea.length, + numHemiLights: lights.hemi.length, + + numClippingPlanes: nClipPlanes, + numClipIntersection: nClipIntersection, + + dithering: material.dithering, + + shadowMapEnabled: renderer.shadowMap.enabled && object.receiveShadow && lights.shadows.length > 0, + shadowMapType: renderer.shadowMap.type, + + toneMapping: renderer.toneMapping, + physicallyCorrectLights: renderer.physicallyCorrectLights, + + premultipliedAlpha: material.premultipliedAlpha, + + alphaTest: material.alphaTest, + doubleSided: material.side === DoubleSide, + flipSided: material.side === BackSide, + + depthPacking: ( material.depthPacking !== undefined ) ? material.depthPacking : false + + }; + + return parameters; + + }; + + this.getProgramCode = function ( material, parameters ) { + + var array = []; + + if ( parameters.shaderID ) { + + array.push( parameters.shaderID ); + + } else { + + array.push( material.fragmentShader ); + array.push( material.vertexShader ); + + } + + if ( material.defines !== undefined ) { + + for ( var name in material.defines ) { + + array.push( name ); + array.push( material.defines[ name ] ); + + } + + } + + for ( var i = 0; i < parameterNames.length; i ++ ) { + + array.push( parameters[ parameterNames[ i ] ] ); + + } + + array.push( material.onBeforeCompile.toString() ); + + array.push( renderer.gammaOutput ); + + return array.join(); + + }; + + this.acquireProgram = function ( material, shader, parameters, code ) { + + var program; + + // Check if code has been already compiled + for ( var p = 0, pl = programs.length; p < pl; p ++ ) { + + var programInfo = programs[ p ]; + + if ( programInfo.code === code ) { + + program = programInfo; + ++ program.usedTimes; + + break; + + } + + } + + if ( program === undefined ) { + + program = new WebGLProgram( renderer, code, material, shader, parameters ); + programs.push( program ); + + } + + return program; + + }; + + this.releaseProgram = function ( program ) { + + if ( -- program.usedTimes === 0 ) { + + // Remove from unordered set + var i = programs.indexOf( program ); + programs[ i ] = programs[ programs.length - 1 ]; + programs.pop(); + + // Free WebGL resources + program.destroy(); + + } + + }; + + // Exposed for resource monitoring & error feedback via renderer.info: + this.programs = programs; + + } + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function WebGLTextures( _gl, extensions, state, properties, capabilities, paramThreeToGL, infoMemory ) { + + var _isWebGL2 = ( typeof WebGL2RenderingContext !== 'undefined' && _gl instanceof WebGL2RenderingContext ); + + // + + function clampToMaxSize( image, maxSize ) { + + if ( image.width > maxSize || image.height > maxSize ) { + + // Warning: Scaling through the canvas will only work with images that use + // premultiplied alpha. + + var scale = maxSize / Math.max( image.width, image.height ); + + var canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ); + canvas.width = Math.floor( image.width * scale ); + canvas.height = Math.floor( image.height * scale ); + + var context = canvas.getContext( '2d' ); + context.drawImage( image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height ); + + console.warn( 'THREE.WebGLRenderer: image is too big (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image ); + + return canvas; + + } + + return image; + + } + + function isPowerOfTwo( image ) { + + return _Math.isPowerOfTwo( image.width ) && _Math.isPowerOfTwo( image.height ); + + } + + function makePowerOfTwo( image ) { + + if ( image instanceof HTMLImageElement || image instanceof HTMLCanvasElement ) { + + var canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ); + canvas.width = _Math.nearestPowerOfTwo( image.width ); + canvas.height = _Math.nearestPowerOfTwo( image.height ); + + var context = canvas.getContext( '2d' ); + context.drawImage( image, 0, 0, canvas.width, canvas.height ); + + console.warn( 'THREE.WebGLRenderer: image is not power of two (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image ); + + return canvas; + + } + + return image; + + } + + function textureNeedsPowerOfTwo( texture ) { + + return ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) || + ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ); + + } + + function textureNeedsGenerateMipmaps( texture, isPowerOfTwo ) { + + return texture.generateMipmaps && isPowerOfTwo && + texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter; + + } + + // Fallback filters for non-power-of-2 textures + + function filterFallback( f ) { + + if ( f === NearestFilter || f === NearestMipMapNearestFilter || f === NearestMipMapLinearFilter ) { + + return _gl.NEAREST; + + } + + return _gl.LINEAR; + + } + + // + + function onTextureDispose( event ) { + + var texture = event.target; + + texture.removeEventListener( 'dispose', onTextureDispose ); + + deallocateTexture( texture ); + + infoMemory.textures --; + + + } + + function onRenderTargetDispose( event ) { + + var renderTarget = event.target; + + renderTarget.removeEventListener( 'dispose', onRenderTargetDispose ); + + deallocateRenderTarget( renderTarget ); + + infoMemory.textures --; + + } + + // + + function deallocateTexture( texture ) { + + var textureProperties = properties.get( texture ); + + if ( texture.image && textureProperties.__image__webglTextureCube ) { + + // cube texture + + _gl.deleteTexture( textureProperties.__image__webglTextureCube ); + + } else { + + // 2D texture + + if ( textureProperties.__webglInit === undefined ) return; + + _gl.deleteTexture( textureProperties.__webglTexture ); + + } + + // remove all webgl properties + properties.remove( texture ); + + } + + function deallocateRenderTarget( renderTarget ) { + + var renderTargetProperties = properties.get( renderTarget ); + var textureProperties = properties.get( renderTarget.texture ); + + if ( ! renderTarget ) return; + + if ( textureProperties.__webglTexture !== undefined ) { + + _gl.deleteTexture( textureProperties.__webglTexture ); + + } + + if ( renderTarget.depthTexture ) { + + renderTarget.depthTexture.dispose(); + + } + + if ( renderTarget.isWebGLRenderTargetCube ) { + + for ( var i = 0; i < 6; i ++ ) { + + _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] ); + if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] ); + + } + + } else { + + _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer ); + if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer ); + + } + + properties.remove( renderTarget.texture ); + properties.remove( renderTarget ); + + } + + // + + + + function setTexture2D( texture, slot ) { + + var textureProperties = properties.get( texture ); + + if ( texture.version > 0 && textureProperties.__version !== texture.version ) { + + var image = texture.image; + + if ( image === undefined ) { + + console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is undefined', texture ); + + } else if ( image.complete === false ) { + + console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete', texture ); + + } else { + + uploadTexture( textureProperties, texture, slot ); + return; + + } + + } + + state.activeTexture( _gl.TEXTURE0 + slot ); + state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture ); + + } + + function setTextureCube( texture, slot ) { + + var textureProperties = properties.get( texture ); + + if ( texture.image.length === 6 ) { + + if ( texture.version > 0 && textureProperties.__version !== texture.version ) { + + if ( ! textureProperties.__image__webglTextureCube ) { + + texture.addEventListener( 'dispose', onTextureDispose ); + + textureProperties.__image__webglTextureCube = _gl.createTexture(); + + infoMemory.textures ++; + + } + + state.activeTexture( _gl.TEXTURE0 + slot ); + state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube ); + + _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY ); + + var isCompressed = ( texture && texture.isCompressedTexture ); + var isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture ); + + var cubeImage = []; + + for ( var i = 0; i < 6; i ++ ) { + + if ( ! isCompressed && ! isDataTexture ) { + + cubeImage[ i ] = clampToMaxSize( texture.image[ i ], capabilities.maxCubemapSize ); + + } else { + + cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ]; + + } + + } + + var image = cubeImage[ 0 ], + isPowerOfTwoImage = isPowerOfTwo( image ), + glFormat = paramThreeToGL( texture.format ), + glType = paramThreeToGL( texture.type ); + + setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, isPowerOfTwoImage ); + + for ( var i = 0; i < 6; i ++ ) { + + if ( ! isCompressed ) { + + if ( isDataTexture ) { + + state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data ); + + } else { + + state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, glFormat, glType, cubeImage[ i ] ); + + } + + } else { + + var mipmap, mipmaps = cubeImage[ i ].mipmaps; + + for ( var j = 0, jl = mipmaps.length; j < jl; j ++ ) { + + mipmap = mipmaps[ j ]; + + if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) { + + if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) { + + state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, mipmap.data ); + + } else { + + console.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()" ); + + } + + } else { + + state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); + + } + + } + + } + + } + + if ( textureNeedsGenerateMipmaps( texture, isPowerOfTwoImage ) ) { + + _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP ); + + } + + textureProperties.__version = texture.version; + + if ( texture.onUpdate ) texture.onUpdate( texture ); + + } else { + + state.activeTexture( _gl.TEXTURE0 + slot ); + state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube ); + + } + + } + + } + + function setTextureCubeDynamic( texture, slot ) { + + state.activeTexture( _gl.TEXTURE0 + slot ); + state.bindTexture( _gl.TEXTURE_CUBE_MAP, properties.get( texture ).__webglTexture ); + + } + + function setTextureParameters( textureType, texture, isPowerOfTwoImage ) { + + var extension; + + if ( isPowerOfTwoImage ) { + + _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, paramThreeToGL( texture.wrapS ) ); + _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, paramThreeToGL( texture.wrapT ) ); + + _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, paramThreeToGL( texture.magFilter ) ); + _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, paramThreeToGL( texture.minFilter ) ); + + } else { + + _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE ); + _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE ); + + if ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) { + + console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.', texture ); + + } + + _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) ); + _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) ); + + if ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) { + + console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.', texture ); + + } + + } + + extension = extensions.get( 'EXT_texture_filter_anisotropic' ); + + if ( extension ) { + + if ( texture.type === FloatType && extensions.get( 'OES_texture_float_linear' ) === null ) return; + if ( texture.type === HalfFloatType && extensions.get( 'OES_texture_half_float_linear' ) === null ) return; + + if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) { + + _gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) ); + properties.get( texture ).__currentAnisotropy = texture.anisotropy; + + } + + } + + } + + function uploadTexture( textureProperties, texture, slot ) { + + if ( textureProperties.__webglInit === undefined ) { + + textureProperties.__webglInit = true; + + texture.addEventListener( 'dispose', onTextureDispose ); + + textureProperties.__webglTexture = _gl.createTexture(); + + infoMemory.textures ++; + + } + + state.activeTexture( _gl.TEXTURE0 + slot ); + state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture ); + + _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY ); + _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha ); + _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment ); + + var image = clampToMaxSize( texture.image, capabilities.maxTextureSize ); + + if ( textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( image ) === false ) { + + image = makePowerOfTwo( image ); + + } + + var isPowerOfTwoImage = isPowerOfTwo( image ), + glFormat = paramThreeToGL( texture.format ), + glType = paramThreeToGL( texture.type ); + + setTextureParameters( _gl.TEXTURE_2D, texture, isPowerOfTwoImage ); + + var mipmap, mipmaps = texture.mipmaps; + + if ( texture.isDepthTexture ) { + + // populate depth texture with dummy data + + var internalFormat = _gl.DEPTH_COMPONENT; + + if ( texture.type === FloatType ) { + + if ( !_isWebGL2 ) throw new Error('Float Depth Texture only supported in WebGL2.0'); + internalFormat = _gl.DEPTH_COMPONENT32F; + + } else if ( _isWebGL2 ) { + + // WebGL 2.0 requires signed internalformat for glTexImage2D + internalFormat = _gl.DEPTH_COMPONENT16; + + } + + if ( texture.format === DepthFormat && internalFormat === _gl.DEPTH_COMPONENT ) { + + // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are + // DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT + // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) + if ( texture.type !== UnsignedShortType && texture.type !== UnsignedIntType ) { + + console.warn( 'THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.' ); + + texture.type = UnsignedShortType; + glType = paramThreeToGL( texture.type ); + + } + + } + + // Depth stencil textures need the DEPTH_STENCIL internal format + // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) + if ( texture.format === DepthStencilFormat ) { + + internalFormat = _gl.DEPTH_STENCIL; + + // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are + // DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL. + // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) + if ( texture.type !== UnsignedInt248Type ) { + + console.warn( 'THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.' ); + + texture.type = UnsignedInt248Type; + glType = paramThreeToGL( texture.type ); + + } + + } + + state.texImage2D( _gl.TEXTURE_2D, 0, internalFormat, image.width, image.height, 0, glFormat, glType, null ); + + } else if ( texture.isDataTexture ) { + + // use manually created mipmaps if available + // if there are no manual mipmaps + // set 0 level mipmap and then use GL to generate other mipmap levels + + if ( mipmaps.length > 0 && isPowerOfTwoImage ) { + + for ( var i = 0, il = mipmaps.length; i < il; i ++ ) { + + mipmap = mipmaps[ i ]; + state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); + + } + + texture.generateMipmaps = false; + + } else { + + state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, image.width, image.height, 0, glFormat, glType, image.data ); + + } + + } else if ( texture.isCompressedTexture ) { + + for ( var i = 0, il = mipmaps.length; i < il; i ++ ) { + + mipmap = mipmaps[ i ]; + + if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) { + + if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) { + + state.compressedTexImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, mipmap.data ); + + } else { + + console.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()" ); + + } + + } else { + + state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); + + } + + } + + } else { + + // regular Texture (image, video, canvas) + + // use manually created mipmaps if available + // if there are no manual mipmaps + // set 0 level mipmap and then use GL to generate other mipmap levels + + if ( mipmaps.length > 0 && isPowerOfTwoImage ) { + + for ( var i = 0, il = mipmaps.length; i < il; i ++ ) { + + mipmap = mipmaps[ i ]; + state.texImage2D( _gl.TEXTURE_2D, i, glFormat, glFormat, glType, mipmap ); + + } + + texture.generateMipmaps = false; + + } else { + + state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, glFormat, glType, image ); + + } + + } + + if ( textureNeedsGenerateMipmaps( texture, isPowerOfTwoImage ) ) _gl.generateMipmap( _gl.TEXTURE_2D ); + + textureProperties.__version = texture.version; + + if ( texture.onUpdate ) texture.onUpdate( texture ); + + } + + // Render targets + + // Setup storage for target texture and bind it to correct framebuffer + function setupFrameBufferTexture( framebuffer, renderTarget, attachment, textureTarget ) { + + var glFormat = paramThreeToGL( renderTarget.texture.format ); + var glType = paramThreeToGL( renderTarget.texture.type ); + state.texImage2D( textureTarget, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null ); + _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer ); + _gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( renderTarget.texture ).__webglTexture, 0 ); + _gl.bindFramebuffer( _gl.FRAMEBUFFER, null ); + + } + + // Setup storage for internal depth/stencil buffers and bind to correct framebuffer + function setupRenderBufferStorage( renderbuffer, renderTarget ) { + + _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer ); + + if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) { + + _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_COMPONENT16, renderTarget.width, renderTarget.height ); + _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer ); + + } else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) { + + _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height ); + _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer ); + + } else { + + // FIXME: We don't support !depth !stencil + _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.RGBA4, renderTarget.width, renderTarget.height ); + + } + + _gl.bindRenderbuffer( _gl.RENDERBUFFER, null ); + + } + + // Setup resources for a Depth Texture for a FBO (needs an extension) + function setupDepthTexture( framebuffer, renderTarget ) { + + var isCube = ( renderTarget && renderTarget.isWebGLRenderTargetCube ); + if ( isCube ) throw new Error('Depth Texture with cube render targets is not supported!'); + + _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer ); + + if ( !( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) { + + throw new Error('renderTarget.depthTexture must be an instance of THREE.DepthTexture'); + + } + + // upload an empty depth texture with framebuffer size + if ( !properties.get( renderTarget.depthTexture ).__webglTexture || + renderTarget.depthTexture.image.width !== renderTarget.width || + renderTarget.depthTexture.image.height !== renderTarget.height ) { + renderTarget.depthTexture.image.width = renderTarget.width; + renderTarget.depthTexture.image.height = renderTarget.height; + renderTarget.depthTexture.needsUpdate = true; + } + + setTexture2D( renderTarget.depthTexture, 0 ); + + var webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture; + + if ( renderTarget.depthTexture.format === DepthFormat ) { + + _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 ); + + } else if ( renderTarget.depthTexture.format === DepthStencilFormat ) { + + _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 ); + + } else { + + throw new Error('Unknown depthTexture format') + + } + + } + + // Setup GL resources for a non-texture depth buffer + function setupDepthRenderbuffer( renderTarget ) { + + var renderTargetProperties = properties.get( renderTarget ); + + var isCube = ( renderTarget.isWebGLRenderTargetCube === true ); + + if ( renderTarget.depthTexture ) { + + if ( isCube ) throw new Error('target.depthTexture not supported in Cube render targets'); + + setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget ); + + } else { + + if ( isCube ) { + + renderTargetProperties.__webglDepthbuffer = []; + + for ( var i = 0; i < 6; i ++ ) { + + _gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ i ] ); + renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer(); + setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget ); + + } + + } else { + + _gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer ); + renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer(); + setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget ); + + } + + } + + _gl.bindFramebuffer( _gl.FRAMEBUFFER, null ); + + } + + // Set up GL resources for the render target + function setupRenderTarget( renderTarget ) { + + var renderTargetProperties = properties.get( renderTarget ); + var textureProperties = properties.get( renderTarget.texture ); + + renderTarget.addEventListener( 'dispose', onRenderTargetDispose ); + + textureProperties.__webglTexture = _gl.createTexture(); + + infoMemory.textures ++; + + var isCube = ( renderTarget.isWebGLRenderTargetCube === true ); + var isTargetPowerOfTwo = isPowerOfTwo( renderTarget ); + + // Setup framebuffer + + if ( isCube ) { + + renderTargetProperties.__webglFramebuffer = []; + + for ( var i = 0; i < 6; i ++ ) { + + renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer(); + + } + + } else { + + renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer(); + + } + + // Setup color buffer + + if ( isCube ) { + + state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture ); + setTextureParameters( _gl.TEXTURE_CUBE_MAP, renderTarget.texture, isTargetPowerOfTwo ); + + for ( var i = 0; i < 6; i ++ ) { + + setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i ); + + } + + if ( textureNeedsGenerateMipmaps( renderTarget.texture, isTargetPowerOfTwo ) ) _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP ); + state.bindTexture( _gl.TEXTURE_CUBE_MAP, null ); + + } else { + + state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture ); + setTextureParameters( _gl.TEXTURE_2D, renderTarget.texture, isTargetPowerOfTwo ); + setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D ); + + if ( textureNeedsGenerateMipmaps( renderTarget.texture, isTargetPowerOfTwo ) ) _gl.generateMipmap( _gl.TEXTURE_2D ); + state.bindTexture( _gl.TEXTURE_2D, null ); + + } + + // Setup depth and stencil buffers + + if ( renderTarget.depthBuffer ) { + + setupDepthRenderbuffer( renderTarget ); + + } + + } + + function updateRenderTargetMipmap( renderTarget ) { + + var texture = renderTarget.texture; + var isTargetPowerOfTwo = isPowerOfTwo( renderTarget ); + + if ( textureNeedsGenerateMipmaps( texture, isTargetPowerOfTwo ) ) { + + var target = renderTarget.isWebGLRenderTargetCube ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D; + var webglTexture = properties.get( texture ).__webglTexture; + + state.bindTexture( target, webglTexture ); + _gl.generateMipmap( target ); + state.bindTexture( target, null ); + + } + + } + + this.setTexture2D = setTexture2D; + this.setTextureCube = setTextureCube; + this.setTextureCubeDynamic = setTextureCubeDynamic; + this.setupRenderTarget = setupRenderTarget; + this.updateRenderTargetMipmap = updateRenderTargetMipmap; + + } + + /** + * @author fordacious / fordacious.github.io + */ + + function WebGLProperties() { + + var properties = {}; + + function get( object ) { + + var uuid = object.uuid; + var map = properties[ uuid ]; + + if ( map === undefined ) { + + map = {}; + properties[ uuid ] = map; + + } + + return map; + + } + + function remove( object ) { + + delete properties[ object.uuid ]; + + } + + function clear() { + + properties = {}; + + } + + return { + get: get, + remove: remove, + clear: clear + }; + + } + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function WebGLState( gl, extensions, paramThreeToGL ) { + + function ColorBuffer() { + + var locked = false; + + var color = new Vector4(); + var currentColorMask = null; + var currentColorClear = new Vector4(); + + return { + + setMask: function ( colorMask ) { + + if ( currentColorMask !== colorMask && ! locked ) { + + gl.colorMask( colorMask, colorMask, colorMask, colorMask ); + currentColorMask = colorMask; + + } + + }, + + setLocked: function ( lock ) { + + locked = lock; + + }, + + setClear: function ( r, g, b, a, premultipliedAlpha ) { + + if ( premultipliedAlpha === true ) { + + r *= a; g *= a; b *= a; + + } + + color.set( r, g, b, a ); + + if ( currentColorClear.equals( color ) === false ) { + + gl.clearColor( r, g, b, a ); + currentColorClear.copy( color ); + + } + + }, + + reset: function () { + + locked = false; + + currentColorMask = null; + currentColorClear.set( 0, 0, 0, 1 ); + + } + + }; + + } + + function DepthBuffer() { + + var locked = false; + + var currentDepthMask = null; + var currentDepthFunc = null; + var currentDepthClear = null; + + return { + + setTest: function ( depthTest ) { + + if ( depthTest ) { + + enable( gl.DEPTH_TEST ); + + } else { + + disable( gl.DEPTH_TEST ); + + } + + }, + + setMask: function ( depthMask ) { + + if ( currentDepthMask !== depthMask && ! locked ) { + + gl.depthMask( depthMask ); + currentDepthMask = depthMask; + + } + + }, + + setFunc: function ( depthFunc ) { + + if ( currentDepthFunc !== depthFunc ) { + + if ( depthFunc ) { + + switch ( depthFunc ) { + + case NeverDepth: + + gl.depthFunc( gl.NEVER ); + break; + + case AlwaysDepth: + + gl.depthFunc( gl.ALWAYS ); + break; + + case LessDepth: + + gl.depthFunc( gl.LESS ); + break; + + case LessEqualDepth: + + gl.depthFunc( gl.LEQUAL ); + break; + + case EqualDepth: + + gl.depthFunc( gl.EQUAL ); + break; + + case GreaterEqualDepth: + + gl.depthFunc( gl.GEQUAL ); + break; + + case GreaterDepth: + + gl.depthFunc( gl.GREATER ); + break; + + case NotEqualDepth: + + gl.depthFunc( gl.NOTEQUAL ); + break; + + default: + + gl.depthFunc( gl.LEQUAL ); + + } + + } else { + + gl.depthFunc( gl.LEQUAL ); + + } + + currentDepthFunc = depthFunc; + + } + + }, + + setLocked: function ( lock ) { + + locked = lock; + + }, + + setClear: function ( depth ) { + + if ( currentDepthClear !== depth ) { + + gl.clearDepth( depth ); + currentDepthClear = depth; + + } + + }, + + reset: function () { + + locked = false; + + currentDepthMask = null; + currentDepthFunc = null; + currentDepthClear = null; + + } + + }; + + } + + function StencilBuffer() { + + var locked = false; + + var currentStencilMask = null; + var currentStencilFunc = null; + var currentStencilRef = null; + var currentStencilFuncMask = null; + var currentStencilFail = null; + var currentStencilZFail = null; + var currentStencilZPass = null; + var currentStencilClear = null; + + return { + + setTest: function ( stencilTest ) { + + if ( stencilTest ) { + + enable( gl.STENCIL_TEST ); + + } else { + + disable( gl.STENCIL_TEST ); + + } + + }, + + setMask: function ( stencilMask ) { + + if ( currentStencilMask !== stencilMask && ! locked ) { + + gl.stencilMask( stencilMask ); + currentStencilMask = stencilMask; + + } + + }, + + setFunc: function ( stencilFunc, stencilRef, stencilMask ) { + + if ( currentStencilFunc !== stencilFunc || + currentStencilRef !== stencilRef || + currentStencilFuncMask !== stencilMask ) { + + gl.stencilFunc( stencilFunc, stencilRef, stencilMask ); + + currentStencilFunc = stencilFunc; + currentStencilRef = stencilRef; + currentStencilFuncMask = stencilMask; + + } + + }, + + setOp: function ( stencilFail, stencilZFail, stencilZPass ) { + + if ( currentStencilFail !== stencilFail || + currentStencilZFail !== stencilZFail || + currentStencilZPass !== stencilZPass ) { + + gl.stencilOp( stencilFail, stencilZFail, stencilZPass ); + + currentStencilFail = stencilFail; + currentStencilZFail = stencilZFail; + currentStencilZPass = stencilZPass; + + } + + }, + + setLocked: function ( lock ) { + + locked = lock; + + }, + + setClear: function ( stencil ) { + + if ( currentStencilClear !== stencil ) { + + gl.clearStencil( stencil ); + currentStencilClear = stencil; + + } + + }, + + reset: function () { + + locked = false; + + currentStencilMask = null; + currentStencilFunc = null; + currentStencilRef = null; + currentStencilFuncMask = null; + currentStencilFail = null; + currentStencilZFail = null; + currentStencilZPass = null; + currentStencilClear = null; + + } + + }; + + } + + // + + var colorBuffer = new ColorBuffer(); + var depthBuffer = new DepthBuffer(); + var stencilBuffer = new StencilBuffer(); + + var maxVertexAttributes = gl.getParameter( gl.MAX_VERTEX_ATTRIBS ); + var newAttributes = new Uint8Array( maxVertexAttributes ); + var enabledAttributes = new Uint8Array( maxVertexAttributes ); + var attributeDivisors = new Uint8Array( maxVertexAttributes ); + + var capabilities = {}; + + var compressedTextureFormats = null; + + var currentBlending = null; + var currentBlendEquation = null; + var currentBlendSrc = null; + var currentBlendDst = null; + var currentBlendEquationAlpha = null; + var currentBlendSrcAlpha = null; + var currentBlendDstAlpha = null; + var currentPremultipledAlpha = false; + + var currentFlipSided = null; + var currentCullFace = null; + + var currentLineWidth = null; + + var currentPolygonOffsetFactor = null; + var currentPolygonOffsetUnits = null; + + var currentScissorTest = null; + + var maxTextures = gl.getParameter( gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS ); + + var version = parseFloat( /^WebGL\ ([0-9])/.exec( gl.getParameter( gl.VERSION ) )[ 1 ] ); + var lineWidthAvailable = parseFloat( version ) >= 1.0; + + var currentTextureSlot = null; + var currentBoundTextures = {}; + + var currentScissor = new Vector4(); + var currentViewport = new Vector4(); + + function createTexture( type, target, count ) { + + var data = new Uint8Array( 4 ); // 4 is required to match default unpack alignment of 4. + var texture = gl.createTexture(); + + gl.bindTexture( type, texture ); + gl.texParameteri( type, gl.TEXTURE_MIN_FILTER, gl.NEAREST ); + gl.texParameteri( type, gl.TEXTURE_MAG_FILTER, gl.NEAREST ); + + for ( var i = 0; i < count; i ++ ) { + + gl.texImage2D( target + i, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, data ); + + } + + return texture; + + } + + var emptyTextures = {}; + emptyTextures[ gl.TEXTURE_2D ] = createTexture( gl.TEXTURE_2D, gl.TEXTURE_2D, 1 ); + emptyTextures[ gl.TEXTURE_CUBE_MAP ] = createTexture( gl.TEXTURE_CUBE_MAP, gl.TEXTURE_CUBE_MAP_POSITIVE_X, 6 ); + + // + + function init() { + + colorBuffer.setClear( 0, 0, 0, 1 ); + depthBuffer.setClear( 1 ); + stencilBuffer.setClear( 0 ); + + enable( gl.DEPTH_TEST ); + depthBuffer.setFunc( LessEqualDepth ); + + setFlipSided( false ); + setCullFace( CullFaceBack ); + enable( gl.CULL_FACE ); + + enable( gl.BLEND ); + setBlending( NormalBlending ); + + } + + function initAttributes() { + + for ( var i = 0, l = newAttributes.length; i < l; i ++ ) { + + newAttributes[ i ] = 0; + + } + + } + + function enableAttribute( attribute ) { + + newAttributes[ attribute ] = 1; + + if ( enabledAttributes[ attribute ] === 0 ) { + + gl.enableVertexAttribArray( attribute ); + enabledAttributes[ attribute ] = 1; + + } + + if ( attributeDivisors[ attribute ] !== 0 ) { + + var extension = extensions.get( 'ANGLE_instanced_arrays' ); + + extension.vertexAttribDivisorANGLE( attribute, 0 ); + attributeDivisors[ attribute ] = 0; + + } + + } + + function enableAttributeAndDivisor( attribute, meshPerAttribute ) { + + newAttributes[ attribute ] = 1; + + if ( enabledAttributes[ attribute ] === 0 ) { + + gl.enableVertexAttribArray( attribute ); + enabledAttributes[ attribute ] = 1; + + } + + if ( attributeDivisors[ attribute ] !== meshPerAttribute ) { + + var extension = extensions.get( 'ANGLE_instanced_arrays' ); + + extension.vertexAttribDivisorANGLE( attribute, meshPerAttribute ); + attributeDivisors[ attribute ] = meshPerAttribute; + + } + + } + + function disableUnusedAttributes() { + + for ( var i = 0, l = enabledAttributes.length; i !== l; ++ i ) { + + if ( enabledAttributes[ i ] !== newAttributes[ i ] ) { + + gl.disableVertexAttribArray( i ); + enabledAttributes[ i ] = 0; + + } + + } + + } + + function enable( id ) { + + if ( capabilities[ id ] !== true ) { + + gl.enable( id ); + capabilities[ id ] = true; + + } + + } + + function disable( id ) { + + if ( capabilities[ id ] !== false ) { + + gl.disable( id ); + capabilities[ id ] = false; + + } + + } + + function getCompressedTextureFormats() { + + if ( compressedTextureFormats === null ) { + + compressedTextureFormats = []; + + if ( extensions.get( 'WEBGL_compressed_texture_pvrtc' ) || + extensions.get( 'WEBGL_compressed_texture_s3tc' ) || + extensions.get( 'WEBGL_compressed_texture_etc1' ) ) { + + var formats = gl.getParameter( gl.COMPRESSED_TEXTURE_FORMATS ); + + for ( var i = 0; i < formats.length; i ++ ) { + + compressedTextureFormats.push( formats[ i ] ); + + } + + } + + } + + return compressedTextureFormats; + + } + + function setBlending( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, premultipliedAlpha ) { + + if ( blending !== NoBlending ) { + + enable( gl.BLEND ); + + } else { + + disable( gl.BLEND ); + + } + + if ( ( blending !== CustomBlending ) && ( blending !== currentBlending || premultipliedAlpha !== currentPremultipledAlpha ) ) { + + if ( blending === AdditiveBlending ) { + + if ( premultipliedAlpha ) { + + gl.blendEquationSeparate( gl.FUNC_ADD, gl.FUNC_ADD ); + gl.blendFuncSeparate( gl.ONE, gl.ONE, gl.ONE, gl.ONE ); + + } else { + + gl.blendEquation( gl.FUNC_ADD ); + gl.blendFunc( gl.SRC_ALPHA, gl.ONE ); + + } + + } else if ( blending === SubtractiveBlending ) { + + if ( premultipliedAlpha ) { + + gl.blendEquationSeparate( gl.FUNC_ADD, gl.FUNC_ADD ); + gl.blendFuncSeparate( gl.ZERO, gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ONE_MINUS_SRC_ALPHA ); + + } else { + + gl.blendEquation( gl.FUNC_ADD ); + gl.blendFunc( gl.ZERO, gl.ONE_MINUS_SRC_COLOR ); + + } + + } else if ( blending === MultiplyBlending ) { + + if ( premultipliedAlpha ) { + + gl.blendEquationSeparate( gl.FUNC_ADD, gl.FUNC_ADD ); + gl.blendFuncSeparate( gl.ZERO, gl.SRC_COLOR, gl.ZERO, gl.SRC_ALPHA ); + + } else { + + gl.blendEquation( gl.FUNC_ADD ); + gl.blendFunc( gl.ZERO, gl.SRC_COLOR ); + + } + + } else { + + if ( premultipliedAlpha ) { + + gl.blendEquationSeparate( gl.FUNC_ADD, gl.FUNC_ADD ); + gl.blendFuncSeparate( gl.ONE, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA ); + + } else { + + gl.blendEquationSeparate( gl.FUNC_ADD, gl.FUNC_ADD ); + gl.blendFuncSeparate( gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA ); + + } + + } + + currentBlending = blending; + currentPremultipledAlpha = premultipliedAlpha; + + } + + if ( blending === CustomBlending ) { + + blendEquationAlpha = blendEquationAlpha || blendEquation; + blendSrcAlpha = blendSrcAlpha || blendSrc; + blendDstAlpha = blendDstAlpha || blendDst; + + if ( blendEquation !== currentBlendEquation || blendEquationAlpha !== currentBlendEquationAlpha ) { + + gl.blendEquationSeparate( paramThreeToGL( blendEquation ), paramThreeToGL( blendEquationAlpha ) ); + + currentBlendEquation = blendEquation; + currentBlendEquationAlpha = blendEquationAlpha; + + } + + if ( blendSrc !== currentBlendSrc || blendDst !== currentBlendDst || blendSrcAlpha !== currentBlendSrcAlpha || blendDstAlpha !== currentBlendDstAlpha ) { + + gl.blendFuncSeparate( paramThreeToGL( blendSrc ), paramThreeToGL( blendDst ), paramThreeToGL( blendSrcAlpha ), paramThreeToGL( blendDstAlpha ) ); + + currentBlendSrc = blendSrc; + currentBlendDst = blendDst; + currentBlendSrcAlpha = blendSrcAlpha; + currentBlendDstAlpha = blendDstAlpha; + + } + + } else { + + currentBlendEquation = null; + currentBlendSrc = null; + currentBlendDst = null; + currentBlendEquationAlpha = null; + currentBlendSrcAlpha = null; + currentBlendDstAlpha = null; + + } + + } + + function setMaterial( material ) { + + material.side === DoubleSide + ? disable( gl.CULL_FACE ) + : enable( gl.CULL_FACE ); + + setFlipSided( material.side === BackSide ); + + material.transparent === true + ? setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha ) + : setBlending( NoBlending ); + + depthBuffer.setFunc( material.depthFunc ); + depthBuffer.setTest( material.depthTest ); + depthBuffer.setMask( material.depthWrite ); + colorBuffer.setMask( material.colorWrite ); + + setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits ); + + } + + // + + function setFlipSided( flipSided ) { + + if ( currentFlipSided !== flipSided ) { + + if ( flipSided ) { + + gl.frontFace( gl.CW ); + + } else { + + gl.frontFace( gl.CCW ); + + } + + currentFlipSided = flipSided; + + } + + } + + function setCullFace( cullFace ) { + + if ( cullFace !== CullFaceNone ) { + + enable( gl.CULL_FACE ); + + if ( cullFace !== currentCullFace ) { + + if ( cullFace === CullFaceBack ) { + + gl.cullFace( gl.BACK ); + + } else if ( cullFace === CullFaceFront ) { + + gl.cullFace( gl.FRONT ); + + } else { + + gl.cullFace( gl.FRONT_AND_BACK ); + + } + + } + + } else { + + disable( gl.CULL_FACE ); + + } + + currentCullFace = cullFace; + + } + + function setLineWidth( width ) { + + if ( width !== currentLineWidth ) { + + if ( lineWidthAvailable ) gl.lineWidth( width ); + + currentLineWidth = width; + + } + + } + + function setPolygonOffset( polygonOffset, factor, units ) { + + if ( polygonOffset ) { + + enable( gl.POLYGON_OFFSET_FILL ); + + if ( currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units ) { + + gl.polygonOffset( factor, units ); + + currentPolygonOffsetFactor = factor; + currentPolygonOffsetUnits = units; + + } + + } else { + + disable( gl.POLYGON_OFFSET_FILL ); + + } + + } + + function getScissorTest() { + + return currentScissorTest; + + } + + function setScissorTest( scissorTest ) { + + currentScissorTest = scissorTest; + + if ( scissorTest ) { + + enable( gl.SCISSOR_TEST ); + + } else { + + disable( gl.SCISSOR_TEST ); + + } + + } + + // texture + + function activeTexture( webglSlot ) { + + if ( webglSlot === undefined ) webglSlot = gl.TEXTURE0 + maxTextures - 1; + + if ( currentTextureSlot !== webglSlot ) { + + gl.activeTexture( webglSlot ); + currentTextureSlot = webglSlot; + + } + + } + + function bindTexture( webglType, webglTexture ) { + + if ( currentTextureSlot === null ) { + + activeTexture(); + + } + + var boundTexture = currentBoundTextures[ currentTextureSlot ]; + + if ( boundTexture === undefined ) { + + boundTexture = { type: undefined, texture: undefined }; + currentBoundTextures[ currentTextureSlot ] = boundTexture; + + } + + if ( boundTexture.type !== webglType || boundTexture.texture !== webglTexture ) { + + gl.bindTexture( webglType, webglTexture || emptyTextures[ webglType ] ); + + boundTexture.type = webglType; + boundTexture.texture = webglTexture; + + } + + } + + function compressedTexImage2D() { + + try { + + gl.compressedTexImage2D.apply( gl, arguments ); + + } catch ( error ) { + + console.error( 'THREE.WebGLState:', error ); + + } + + } + + function texImage2D() { + + try { + + gl.texImage2D.apply( gl, arguments ); + + } catch ( error ) { + + console.error( 'THREE.WebGLState:', error ); + + } + + } + + // + + function scissor( scissor ) { + + if ( currentScissor.equals( scissor ) === false ) { + + gl.scissor( scissor.x, scissor.y, scissor.z, scissor.w ); + currentScissor.copy( scissor ); + + } + + } + + function viewport( viewport ) { + + if ( currentViewport.equals( viewport ) === false ) { + + gl.viewport( viewport.x, viewport.y, viewport.z, viewport.w ); + currentViewport.copy( viewport ); + + } + + } + + // + + function reset() { + + for ( var i = 0; i < enabledAttributes.length; i ++ ) { + + if ( enabledAttributes[ i ] === 1 ) { + + gl.disableVertexAttribArray( i ); + enabledAttributes[ i ] = 0; + + } + + } + + capabilities = {}; + + compressedTextureFormats = null; + + currentTextureSlot = null; + currentBoundTextures = {}; + + currentBlending = null; + + currentFlipSided = null; + currentCullFace = null; + + colorBuffer.reset(); + depthBuffer.reset(); + stencilBuffer.reset(); + + } + + return { + + buffers: { + color: colorBuffer, + depth: depthBuffer, + stencil: stencilBuffer + }, + + init: init, + initAttributes: initAttributes, + enableAttribute: enableAttribute, + enableAttributeAndDivisor: enableAttributeAndDivisor, + disableUnusedAttributes: disableUnusedAttributes, + enable: enable, + disable: disable, + getCompressedTextureFormats: getCompressedTextureFormats, + + setBlending: setBlending, + setMaterial: setMaterial, + + setFlipSided: setFlipSided, + setCullFace: setCullFace, + + setLineWidth: setLineWidth, + setPolygonOffset: setPolygonOffset, + + getScissorTest: getScissorTest, + setScissorTest: setScissorTest, + + activeTexture: activeTexture, + bindTexture: bindTexture, + compressedTexImage2D: compressedTexImage2D, + texImage2D: texImage2D, + + scissor: scissor, + viewport: viewport, + + reset: reset + + }; + + } + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function WebGLCapabilities( gl, extensions, parameters ) { + + var maxAnisotropy; + + function getMaxAnisotropy() { + + if ( maxAnisotropy !== undefined ) return maxAnisotropy; + + var extension = extensions.get( 'EXT_texture_filter_anisotropic' ); + + if ( extension !== null ) { + + maxAnisotropy = gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT ); + + } else { + + maxAnisotropy = 0; + + } + + return maxAnisotropy; + + } + + function getMaxPrecision( precision ) { + + if ( precision === 'highp' ) { + + if ( gl.getShaderPrecisionFormat( gl.VERTEX_SHADER, gl.HIGH_FLOAT ).precision > 0 && + gl.getShaderPrecisionFormat( gl.FRAGMENT_SHADER, gl.HIGH_FLOAT ).precision > 0 ) { + + return 'highp'; + + } + + precision = 'mediump'; + + } + + if ( precision === 'mediump' ) { + + if ( gl.getShaderPrecisionFormat( gl.VERTEX_SHADER, gl.MEDIUM_FLOAT ).precision > 0 && + gl.getShaderPrecisionFormat( gl.FRAGMENT_SHADER, gl.MEDIUM_FLOAT ).precision > 0 ) { + + return 'mediump'; + + } + + } + + return 'lowp'; + + } + + var precision = parameters.precision !== undefined ? parameters.precision : 'highp'; + var maxPrecision = getMaxPrecision( precision ); + + if ( maxPrecision !== precision ) { + + console.warn( 'THREE.WebGLRenderer:', precision, 'not supported, using', maxPrecision, 'instead.' ); + precision = maxPrecision; + + } + + var logarithmicDepthBuffer = parameters.logarithmicDepthBuffer === true && !! extensions.get( 'EXT_frag_depth' ); + + var maxTextures = gl.getParameter( gl.MAX_TEXTURE_IMAGE_UNITS ); + var maxVertexTextures = gl.getParameter( gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS ); + var maxTextureSize = gl.getParameter( gl.MAX_TEXTURE_SIZE ); + var maxCubemapSize = gl.getParameter( gl.MAX_CUBE_MAP_TEXTURE_SIZE ); + + var maxAttributes = gl.getParameter( gl.MAX_VERTEX_ATTRIBS ); + var maxVertexUniforms = gl.getParameter( gl.MAX_VERTEX_UNIFORM_VECTORS ); + var maxVaryings = gl.getParameter( gl.MAX_VARYING_VECTORS ); + var maxFragmentUniforms = gl.getParameter( gl.MAX_FRAGMENT_UNIFORM_VECTORS ); + + var vertexTextures = maxVertexTextures > 0; + var floatFragmentTextures = !! extensions.get( 'OES_texture_float' ); + var floatVertexTextures = vertexTextures && floatFragmentTextures; + + return { + + getMaxAnisotropy: getMaxAnisotropy, + getMaxPrecision: getMaxPrecision, + + precision: precision, + logarithmicDepthBuffer: logarithmicDepthBuffer, + + maxTextures: maxTextures, + maxVertexTextures: maxVertexTextures, + maxTextureSize: maxTextureSize, + maxCubemapSize: maxCubemapSize, + + maxAttributes: maxAttributes, + maxVertexUniforms: maxVertexUniforms, + maxVaryings: maxVaryings, + maxFragmentUniforms: maxFragmentUniforms, + + vertexTextures: vertexTextures, + floatFragmentTextures: floatFragmentTextures, + floatVertexTextures: floatVertexTextures + + }; + + } + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function ArrayCamera( array ) { + + PerspectiveCamera.call( this ); + + this.cameras = array || []; + + } + + ArrayCamera.prototype = Object.assign( Object.create( PerspectiveCamera.prototype ), { + + constructor: ArrayCamera, + + isArrayCamera: true + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function WebVRManager( renderer ) { + + var scope = this; + + var device = null; + var frameData = null; + + if ( 'VRFrameData' in window ) { + + frameData = new window.VRFrameData(); + + } + + var matrixWorldInverse = new Matrix4(); + + var standingMatrix = new Matrix4(); + var standingMatrixInverse = new Matrix4(); + + var cameraL = new PerspectiveCamera(); + cameraL.bounds = new Vector4( 0.0, 0.0, 0.5, 1.0 ); + cameraL.layers.enable( 1 ); + + var cameraR = new PerspectiveCamera(); + cameraR.bounds = new Vector4( 0.5, 0.0, 0.5, 1.0 ); + cameraR.layers.enable( 2 ); + + var cameraVR = new ArrayCamera( [ cameraL, cameraR ] ); + cameraVR.layers.enable( 1 ); + cameraVR.layers.enable( 2 ); + + // + + var currentSize, currentPixelRatio; + + function onVRDisplayPresentChange() { + + if ( device.isPresenting ) { + + var eyeParameters = device.getEyeParameters( 'left' ); + var renderWidth = eyeParameters.renderWidth; + var renderHeight = eyeParameters.renderHeight; + + currentPixelRatio = renderer.getPixelRatio(); + currentSize = renderer.getSize(); + + renderer.setDrawingBufferSize( renderWidth * 2, renderHeight, 1 ); + + } else if ( scope.enabled ) { + + renderer.setDrawingBufferSize( currentSize.width, currentSize.height, currentPixelRatio ); + + } + + } + + window.addEventListener( 'vrdisplaypresentchange', onVRDisplayPresentChange, false ); + + // + + this.enabled = false; + this.standing = false; + + this.getDevice = function () { + + return device; + + }; + + this.setDevice = function ( value ) { + + if ( value !== undefined ) device = value; + + }; + + this.getCamera = function ( camera ) { + + if ( device === null ) return camera; + + device.depthNear = camera.near; + device.depthFar = camera.far; + + device.getFrameData( frameData ); + + // + + var pose = frameData.pose; + + if ( pose.position !== null ) { + + camera.position.fromArray( pose.position ); + + } else { + + camera.position.set( 0, 0, 0 ); + + } + + if ( pose.orientation !== null ) { + + camera.quaternion.fromArray( pose.orientation ); + + } + + camera.updateMatrixWorld(); + + var stageParameters = device.stageParameters; + + if ( this.standing && stageParameters ) { + + standingMatrix.fromArray( stageParameters.sittingToStandingTransform ); + standingMatrixInverse.getInverse( standingMatrix ); + + camera.matrixWorld.multiply( standingMatrix ); + camera.matrixWorldInverse.multiply( standingMatrixInverse ); + + } + + if ( device.isPresenting === false ) return camera; + + // + + cameraVR.matrixWorld.copy( camera.matrixWorld ); + cameraVR.matrixWorldInverse.copy( camera.matrixWorldInverse ); + + cameraL.matrixWorldInverse.fromArray( frameData.leftViewMatrix ); + cameraR.matrixWorldInverse.fromArray( frameData.rightViewMatrix ); + + if ( this.standing && stageParameters ) { + + cameraL.matrixWorldInverse.multiply( standingMatrixInverse ); + cameraR.matrixWorldInverse.multiply( standingMatrixInverse ); + + } + + var parent = camera.parent; + + if ( parent !== null ) { + + matrixWorldInverse.getInverse( parent.matrixWorld ); + + cameraL.matrixWorldInverse.multiply( matrixWorldInverse ); + cameraR.matrixWorldInverse.multiply( matrixWorldInverse ); + + } + + // envMap and Mirror needs camera.matrixWorld + + cameraL.matrixWorld.getInverse( cameraL.matrixWorldInverse ); + cameraR.matrixWorld.getInverse( cameraR.matrixWorldInverse ); + + cameraL.projectionMatrix.fromArray( frameData.leftProjectionMatrix ); + cameraR.projectionMatrix.fromArray( frameData.rightProjectionMatrix ); + + // HACK @mrdoob + // https://github.com/w3c/webvr/issues/203 + + cameraVR.projectionMatrix.copy( cameraL.projectionMatrix ); + + // + + var layers = device.getLayers(); + + if ( layers.length ) { + + var layer = layers[ 0 ]; + + if ( layer.leftBounds !== null && layer.leftBounds.length === 4 ) { + + cameraL.bounds.fromArray( layer.leftBounds ); + + } + + if ( layer.rightBounds !== null && layer.rightBounds.length === 4 ) { + + cameraR.bounds.fromArray( layer.rightBounds ); + + } + + } + + return cameraVR; + + }; + + this.getStandingMatrix = function () { + + return standingMatrix; + + }; + + this.submitFrame = function () { + + if ( device && device.isPresenting ) device.submitFrame(); + + }; + + } + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function WebGLExtensions( gl ) { + + var extensions = {}; + + return { + + get: function ( name ) { + + if ( extensions[ name ] !== undefined ) { + + return extensions[ name ]; + + } + + var extension; + + switch ( name ) { + + case 'WEBGL_depth_texture': + extension = gl.getExtension( 'WEBGL_depth_texture' ) || gl.getExtension( 'MOZ_WEBGL_depth_texture' ) || gl.getExtension( 'WEBKIT_WEBGL_depth_texture' ); + break; + + case 'EXT_texture_filter_anisotropic': + extension = gl.getExtension( 'EXT_texture_filter_anisotropic' ) || gl.getExtension( 'MOZ_EXT_texture_filter_anisotropic' ) || gl.getExtension( 'WEBKIT_EXT_texture_filter_anisotropic' ); + break; + + case 'WEBGL_compressed_texture_s3tc': + extension = gl.getExtension( 'WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'MOZ_WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_s3tc' ); + break; + + case 'WEBGL_compressed_texture_pvrtc': + extension = gl.getExtension( 'WEBGL_compressed_texture_pvrtc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_pvrtc' ); + break; + + case 'WEBGL_compressed_texture_etc1': + extension = gl.getExtension( 'WEBGL_compressed_texture_etc1' ); + break; + + default: + extension = gl.getExtension( name ); + + } + + if ( extension === null ) { + + console.warn( 'THREE.WebGLRenderer: ' + name + ' extension not supported.' ); + + } + + extensions[ name ] = extension; + + return extension; + + } + + }; + + } + + /** + * @author tschw + */ + + function WebGLClipping() { + + var scope = this, + + globalState = null, + numGlobalPlanes = 0, + localClippingEnabled = false, + renderingShadows = false, + + plane = new Plane(), + viewNormalMatrix = new Matrix3(), + + uniform = { value: null, needsUpdate: false }; + + this.uniform = uniform; + this.numPlanes = 0; + this.numIntersection = 0; + + this.init = function( planes, enableLocalClipping, camera ) { + + var enabled = + planes.length !== 0 || + enableLocalClipping || + // enable state of previous frame - the clipping code has to + // run another frame in order to reset the state: + numGlobalPlanes !== 0 || + localClippingEnabled; + + localClippingEnabled = enableLocalClipping; + + globalState = projectPlanes( planes, camera, 0 ); + numGlobalPlanes = planes.length; + + return enabled; + + }; + + this.beginShadows = function() { + + renderingShadows = true; + projectPlanes( null ); + + }; + + this.endShadows = function() { + + renderingShadows = false; + resetGlobalState(); + + }; + + this.setState = function( planes, clipIntersection, clipShadows, camera, cache, fromCache ) { + + if ( ! localClippingEnabled || + planes === null || planes.length === 0 || + renderingShadows && ! clipShadows ) { + // there's no local clipping + + if ( renderingShadows ) { + // there's no global clipping + + projectPlanes( null ); + + } else { + + resetGlobalState(); + } + + } else { + + var nGlobal = renderingShadows ? 0 : numGlobalPlanes, + lGlobal = nGlobal * 4, + + dstArray = cache.clippingState || null; + + uniform.value = dstArray; // ensure unique state + + dstArray = projectPlanes( planes, camera, lGlobal, fromCache ); + + for ( var i = 0; i !== lGlobal; ++ i ) { + + dstArray[ i ] = globalState[ i ]; + + } + + cache.clippingState = dstArray; + this.numIntersection = clipIntersection ? this.numPlanes : 0; + this.numPlanes += nGlobal; + + } + + + }; + + function resetGlobalState() { + + if ( uniform.value !== globalState ) { + + uniform.value = globalState; + uniform.needsUpdate = numGlobalPlanes > 0; + + } + + scope.numPlanes = numGlobalPlanes; + scope.numIntersection = 0; + + } + + function projectPlanes( planes, camera, dstOffset, skipTransform ) { + + var nPlanes = planes !== null ? planes.length : 0, + dstArray = null; + + if ( nPlanes !== 0 ) { + + dstArray = uniform.value; + + if ( skipTransform !== true || dstArray === null ) { + + var flatSize = dstOffset + nPlanes * 4, + viewMatrix = camera.matrixWorldInverse; + + viewNormalMatrix.getNormalMatrix( viewMatrix ); + + if ( dstArray === null || dstArray.length < flatSize ) { + + dstArray = new Float32Array( flatSize ); + + } + + for ( var i = 0, i4 = dstOffset; + i !== nPlanes; ++ i, i4 += 4 ) { + + plane.copy( planes[ i ] ). + applyMatrix4( viewMatrix, viewNormalMatrix ); + + plane.normal.toArray( dstArray, i4 ); + dstArray[ i4 + 3 ] = plane.constant; + + } + + } + + uniform.value = dstArray; + uniform.needsUpdate = true; + + } + + scope.numPlanes = nPlanes; + + return dstArray; + + } + + } + + // import { Sphere } from '../math/Sphere'; + /** + * @author supereggbert / http://www.paulbrunt.co.uk/ + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + * @author szimek / https://github.com/szimek/ + * @author tschw + */ + + function WebGLRenderer( parameters ) { + + console.log( 'THREE.WebGLRenderer', REVISION ); + + parameters = parameters || {}; + + var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ), + _context = parameters.context !== undefined ? parameters.context : null, + + _alpha = parameters.alpha !== undefined ? parameters.alpha : false, + _depth = parameters.depth !== undefined ? parameters.depth : true, + _stencil = parameters.stencil !== undefined ? parameters.stencil : true, + _antialias = parameters.antialias !== undefined ? parameters.antialias : false, + _premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true, + _preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false; + + var lights = []; + + var currentRenderList = null; + + var morphInfluences = new Float32Array( 8 ); + + var sprites = []; + var lensFlares = []; + + // public properties + + this.domElement = _canvas; + this.context = null; + + // clearing + + this.autoClear = true; + this.autoClearColor = true; + this.autoClearDepth = true; + this.autoClearStencil = true; + + // scene graph + + this.sortObjects = true; + + // user-defined clipping + + this.clippingPlanes = []; + this.localClippingEnabled = false; + + // physically based shading + + this.gammaFactor = 2.0; // for backwards compatibility + this.gammaInput = false; + this.gammaOutput = false; + + // physical lights + + this.physicallyCorrectLights = false; + + // tone mapping + + this.toneMapping = LinearToneMapping; + this.toneMappingExposure = 1.0; + this.toneMappingWhitePoint = 1.0; + + // morphs + + this.maxMorphTargets = 8; + this.maxMorphNormals = 4; + + // internal properties + + var _this = this, + + // internal state cache + + _currentProgram = null, + _currentRenderTarget = null, + _currentFramebuffer = null, + _currentMaterialId = - 1, + _currentGeometryProgram = '', + + _currentCamera = null, + _currentArrayCamera = null, + + _currentScissor = new Vector4(), + _currentScissorTest = null, + + _currentViewport = new Vector4(), + + // + + _usedTextureUnits = 0, + + // + + _width = _canvas.width, + _height = _canvas.height, + + _pixelRatio = 1, + + _scissor = new Vector4( 0, 0, _width, _height ), + _scissorTest = false, + + _viewport = new Vector4( 0, 0, _width, _height ), + + // frustum + + _frustum = new Frustum(), + + // clipping + + _clipping = new WebGLClipping(), + _clippingEnabled = false, + _localClippingEnabled = false, + + // camera matrices cache + + _projScreenMatrix = new Matrix4(), + + _vector3 = new Vector3(), + _matrix4 = new Matrix4(), + _matrix42 = new Matrix4(), + + // light arrays cache + + _lights = { + + hash: '', + + ambient: [ 0, 0, 0 ], + directional: [], + directionalShadowMap: [], + directionalShadowMatrix: [], + spot: [], + spotShadowMap: [], + spotShadowMatrix: [], + rectArea: [], + point: [], + pointShadowMap: [], + pointShadowMatrix: [], + hemi: [], + + shadows: [] + + }, + + // info + + _infoMemory = { + geometries: 0, + textures: 0 + }, + + _infoRender = { + + frame: 0, + calls: 0, + vertices: 0, + faces: 0, + points: 0 + + }; + + this.info = { + + render: _infoRender, + memory: _infoMemory, + programs: null + + }; + + + // initialize + + var _gl; + + try { + + var contextAttributes = { + alpha: _alpha, + depth: _depth, + stencil: _stencil, + antialias: _antialias, + premultipliedAlpha: _premultipliedAlpha, + preserveDrawingBuffer: _preserveDrawingBuffer + }; + + _gl = _context || _canvas.getContext( 'webgl', contextAttributes ) || _canvas.getContext( 'experimental-webgl', contextAttributes ); + + if ( _gl === null ) { + + if ( _canvas.getContext( 'webgl' ) !== null ) { + + throw 'Error creating WebGL context with your selected attributes.'; + + } else { + + throw 'Error creating WebGL context.'; + + } + + } + + // Some experimental-webgl implementations do not have getShaderPrecisionFormat + + if ( _gl.getShaderPrecisionFormat === undefined ) { + + _gl.getShaderPrecisionFormat = function () { + + return { 'rangeMin': 1, 'rangeMax': 1, 'precision': 1 }; + + }; + + } + + _canvas.addEventListener( 'webglcontextlost', onContextLost, false ); + + } catch ( error ) { + + console.error( 'THREE.WebGLRenderer: ' + error ); + + } + + var extensions = new WebGLExtensions( _gl ); + + extensions.get( 'WEBGL_depth_texture' ); + extensions.get( 'OES_texture_float' ); + extensions.get( 'OES_texture_float_linear' ); + extensions.get( 'OES_texture_half_float' ); + extensions.get( 'OES_texture_half_float_linear' ); + extensions.get( 'OES_standard_derivatives' ); + extensions.get( 'ANGLE_instanced_arrays' ); + + if ( extensions.get( 'OES_element_index_uint' ) ) { + + BufferGeometry.MaxIndex = 4294967296; + + } + + var capabilities = new WebGLCapabilities( _gl, extensions, parameters ); + + var state = new WebGLState( _gl, extensions, paramThreeToGL ); + + var properties = new WebGLProperties(); + var textures = new WebGLTextures( _gl, extensions, state, properties, capabilities, paramThreeToGL, _infoMemory ); + var attributes = new WebGLAttributes( _gl ); + var geometries = new WebGLGeometries( _gl, attributes, _infoMemory ); + var objects = new WebGLObjects( _gl, geometries, _infoRender ); + var programCache = new WebGLPrograms( this, capabilities ); + var lightCache = new WebGLLights(); + var renderLists = new WebGLRenderLists(); + + var background = new WebGLBackground( this, state, objects, _premultipliedAlpha ); + var vr = new WebVRManager( this ); + + this.info.programs = programCache.programs; + + var bufferRenderer = new WebGLBufferRenderer( _gl, extensions, _infoRender ); + var indexedBufferRenderer = new WebGLIndexedBufferRenderer( _gl, extensions, _infoRender ); + + // + + function getTargetPixelRatio() { + + return _currentRenderTarget === null ? _pixelRatio : 1; + + } + + function setDefaultGLState() { + + state.init(); + + state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) ); + state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) ); + + } + + function resetGLState() { + + _currentProgram = null; + _currentCamera = null; + + _currentGeometryProgram = ''; + _currentMaterialId = - 1; + + state.reset(); + + } + + setDefaultGLState(); + + this.context = _gl; + this.capabilities = capabilities; + this.extensions = extensions; + this.properties = properties; + this.renderLists = renderLists; + this.state = state; + this.vr = vr; + + // shadow map + + var shadowMap = new WebGLShadowMap( this, _lights, objects, capabilities ); + + this.shadowMap = shadowMap; + + + // Plugins + + var spritePlugin = new SpritePlugin( this, sprites ); + var lensFlarePlugin = new LensFlarePlugin( this, lensFlares ); + + // API + + this.getContext = function () { + + return _gl; + + }; + + this.getContextAttributes = function () { + + return _gl.getContextAttributes(); + + }; + + this.forceContextLoss = function () { + + var extension = extensions.get( 'WEBGL_lose_context' ); + if ( extension ) extension.loseContext(); + + }; + + this.getMaxAnisotropy = function () { + + return capabilities.getMaxAnisotropy(); + + }; + + this.getPrecision = function () { + + return capabilities.precision; + + }; + + this.getPixelRatio = function () { + + return _pixelRatio; + + }; + + this.setPixelRatio = function ( value ) { + + if ( value === undefined ) return; + + _pixelRatio = value; + + this.setSize( _width, _height, false ); + + }; + + this.getSize = function () { + + return { + width: _width, + height: _height + }; + + }; + + this.setSize = function ( width, height, updateStyle ) { + + var device = vr.getDevice(); + + if ( device && device.isPresenting ) { + + console.warn( 'THREE.WebGLRenderer: Can\'t change size while VR device is presenting.' ); + return; + + } + + _width = width; + _height = height; + + _canvas.width = width * _pixelRatio; + _canvas.height = height * _pixelRatio; + + if ( updateStyle !== false ) { + + _canvas.style.width = width + 'px'; + _canvas.style.height = height + 'px'; + + } + + this.setViewport( 0, 0, width, height ); + + }; + + this.getDrawingBufferSize = function () { + + return { + width: _width * _pixelRatio, + height: _height * _pixelRatio + }; + + }; + + this.setDrawingBufferSize = function ( width, height, pixelRatio ) { + + _width = width; + _height = height; + + _pixelRatio = pixelRatio; + + _canvas.width = width * pixelRatio; + _canvas.height = height * pixelRatio; + + this.setViewport( 0, 0, width, height ); + + }; + + this.setViewport = function ( x, y, width, height ) { + + _viewport.set( x, _height - y - height, width, height ); + state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) ); + + }; + + this.setScissor = function ( x, y, width, height ) { + + _scissor.set( x, _height - y - height, width, height ); + state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) ); + + }; + + this.setScissorTest = function ( boolean ) { + + state.setScissorTest( _scissorTest = boolean ); + + }; + + // Clearing + + this.getClearColor = background.getClearColor; + this.setClearColor = background.setClearColor; + this.getClearAlpha = background.getClearAlpha; + this.setClearAlpha = background.setClearAlpha; + + this.clear = function ( color, depth, stencil ) { + + var bits = 0; + + if ( color === undefined || color ) bits |= _gl.COLOR_BUFFER_BIT; + if ( depth === undefined || depth ) bits |= _gl.DEPTH_BUFFER_BIT; + if ( stencil === undefined || stencil ) bits |= _gl.STENCIL_BUFFER_BIT; + + _gl.clear( bits ); + + }; + + this.clearColor = function () { + + this.clear( true, false, false ); + + }; + + this.clearDepth = function () { + + this.clear( false, true, false ); + + }; + + this.clearStencil = function () { + + this.clear( false, false, true ); + + }; + + this.clearTarget = function ( renderTarget, color, depth, stencil ) { + + this.setRenderTarget( renderTarget ); + this.clear( color, depth, stencil ); + + }; + + // Reset + + this.resetGLState = resetGLState; + + this.dispose = function () { + + _canvas.removeEventListener( 'webglcontextlost', onContextLost, false ); + + renderLists.dispose(); + + }; + + // Events + + function onContextLost( event ) { + + event.preventDefault(); + + resetGLState(); + setDefaultGLState(); + + properties.clear(); + objects.clear(); + + } + + function onMaterialDispose( event ) { + + var material = event.target; + + material.removeEventListener( 'dispose', onMaterialDispose ); + + deallocateMaterial( material ); + + } + + // Buffer deallocation + + function deallocateMaterial( material ) { + + releaseMaterialProgramReference( material ); + + properties.remove( material ); + + } + + + function releaseMaterialProgramReference( material ) { + + var programInfo = properties.get( material ).program; + + material.program = undefined; + + if ( programInfo !== undefined ) { + + programCache.releaseProgram( programInfo ); + + } + + } + + // Buffer rendering + + function renderObjectImmediate( object, program, material ) { + + object.render( function ( object ) { + + _this.renderBufferImmediate( object, program, material ); + + } ); + + } + + this.renderBufferImmediate = function ( object, program, material ) { + + state.initAttributes(); + + var buffers = properties.get( object ); + + if ( object.hasPositions && ! buffers.position ) buffers.position = _gl.createBuffer(); + if ( object.hasNormals && ! buffers.normal ) buffers.normal = _gl.createBuffer(); + if ( object.hasUvs && ! buffers.uv ) buffers.uv = _gl.createBuffer(); + if ( object.hasColors && ! buffers.color ) buffers.color = _gl.createBuffer(); + + var programAttributes = program.getAttributes(); + + if ( object.hasPositions ) { + + _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.position ); + _gl.bufferData( _gl.ARRAY_BUFFER, object.positionArray, _gl.DYNAMIC_DRAW ); + + state.enableAttribute( programAttributes.position ); + _gl.vertexAttribPointer( programAttributes.position, 3, _gl.FLOAT, false, 0, 0 ); + + } + + if ( object.hasNormals ) { + + _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.normal ); + + if ( ! material.isMeshPhongMaterial && + ! material.isMeshStandardMaterial && + ! material.isMeshNormalMaterial && + material.shading === FlatShading ) { + + for ( var i = 0, l = object.count * 3; i < l; i += 9 ) { + + var array = object.normalArray; + + var nx = ( array[ i + 0 ] + array[ i + 3 ] + array[ i + 6 ] ) / 3; + var ny = ( array[ i + 1 ] + array[ i + 4 ] + array[ i + 7 ] ) / 3; + var nz = ( array[ i + 2 ] + array[ i + 5 ] + array[ i + 8 ] ) / 3; + + array[ i + 0 ] = nx; + array[ i + 1 ] = ny; + array[ i + 2 ] = nz; + + array[ i + 3 ] = nx; + array[ i + 4 ] = ny; + array[ i + 5 ] = nz; + + array[ i + 6 ] = nx; + array[ i + 7 ] = ny; + array[ i + 8 ] = nz; + + } + + } + + _gl.bufferData( _gl.ARRAY_BUFFER, object.normalArray, _gl.DYNAMIC_DRAW ); + + state.enableAttribute( programAttributes.normal ); + + _gl.vertexAttribPointer( programAttributes.normal, 3, _gl.FLOAT, false, 0, 0 ); + + } + + if ( object.hasUvs && material.map ) { + + _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.uv ); + _gl.bufferData( _gl.ARRAY_BUFFER, object.uvArray, _gl.DYNAMIC_DRAW ); + + state.enableAttribute( programAttributes.uv ); + + _gl.vertexAttribPointer( attributes.uv, 2, _gl.FLOAT, false, 0, 0 ); + + } + + if ( object.hasColors && material.vertexColors !== NoColors ) { + + _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.color ); + _gl.bufferData( _gl.ARRAY_BUFFER, object.colorArray, _gl.DYNAMIC_DRAW ); + + state.enableAttribute( programAttributes.color ); + + _gl.vertexAttribPointer( programAttributes.color, 3, _gl.FLOAT, false, 0, 0 ); + + } + + state.disableUnusedAttributes(); + + _gl.drawArrays( _gl.TRIANGLES, 0, object.count ); + + object.count = 0; + + }; + + function absNumericalSort( a, b ) { + + return Math.abs( b[ 0 ] ) - Math.abs( a[ 0 ] ); + + } + + this.renderBufferDirect = function ( camera, fog, geometry, material, object, group ) { + + state.setMaterial( material ); + + var program = setProgram( camera, fog, material, object ); + var geometryProgram = geometry.id + '_' + program.id + '_' + ( material.wireframe === true ); + + var updateBuffers = false; + + if ( geometryProgram !== _currentGeometryProgram ) { + + _currentGeometryProgram = geometryProgram; + updateBuffers = true; + + } + + // morph targets + + var morphTargetInfluences = object.morphTargetInfluences; + + if ( morphTargetInfluences !== undefined ) { + + // TODO Remove allocations + + var activeInfluences = []; + + for ( var i = 0, l = morphTargetInfluences.length; i < l; i ++ ) { + + var influence = morphTargetInfluences[ i ]; + activeInfluences.push( [ influence, i ] ); + + } + + activeInfluences.sort( absNumericalSort ); + + if ( activeInfluences.length > 8 ) { + + activeInfluences.length = 8; + + } + + var morphAttributes = geometry.morphAttributes; + + for ( var i = 0, l = activeInfluences.length; i < l; i ++ ) { + + var influence = activeInfluences[ i ]; + morphInfluences[ i ] = influence[ 0 ]; + + if ( influence[ 0 ] !== 0 ) { + + var index = influence[ 1 ]; + + if ( material.morphTargets === true && morphAttributes.position ) geometry.addAttribute( 'morphTarget' + i, morphAttributes.position[ index ] ); + if ( material.morphNormals === true && morphAttributes.normal ) geometry.addAttribute( 'morphNormal' + i, morphAttributes.normal[ index ] ); + + } else { + + if ( material.morphTargets === true ) geometry.removeAttribute( 'morphTarget' + i ); + if ( material.morphNormals === true ) geometry.removeAttribute( 'morphNormal' + i ); + + } + + } + + for ( var i = activeInfluences.length, il = morphInfluences.length; i < il; i ++ ) { + + morphInfluences[ i ] = 0.0; + + } + + program.getUniforms().setValue( _gl, 'morphTargetInfluences', morphInfluences ); + + updateBuffers = true; + + } + + // + + var index = geometry.index; + var position = geometry.attributes.position; + var rangeFactor = 1; + + if ( material.wireframe === true ) { + + index = geometries.getWireframeAttribute( geometry ); + rangeFactor = 2; + + } + + var attribute; + var renderer = bufferRenderer; + + if ( index !== null ) { + + attribute = attributes.get( index ); + + renderer = indexedBufferRenderer; + renderer.setIndex( attribute ); + + } + + if ( updateBuffers ) { + + setupVertexAttributes( material, program, geometry ); + + if ( index !== null ) { + + _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, attribute.buffer ); + + } + + } + + // + + var dataCount = 0; + + if ( index !== null ) { + + dataCount = index.count; + + } else if ( position !== undefined ) { + + dataCount = position.count; + + } + + var rangeStart = geometry.drawRange.start * rangeFactor; + var rangeCount = geometry.drawRange.count * rangeFactor; + + var groupStart = group !== null ? group.start * rangeFactor : 0; + var groupCount = group !== null ? group.count * rangeFactor : Infinity; + + var drawStart = Math.max( rangeStart, groupStart ); + var drawEnd = Math.min( dataCount, rangeStart + rangeCount, groupStart + groupCount ) - 1; + + var drawCount = Math.max( 0, drawEnd - drawStart + 1 ); + + if ( drawCount === 0 ) return; + + // + + if ( object.isMesh ) { + + if ( material.wireframe === true ) { + + state.setLineWidth( material.wireframeLinewidth * getTargetPixelRatio() ); + renderer.setMode( _gl.LINES ); + + } else { + + switch ( object.drawMode ) { + + case TrianglesDrawMode: + renderer.setMode( _gl.TRIANGLES ); + break; + + case TriangleStripDrawMode: + renderer.setMode( _gl.TRIANGLE_STRIP ); + break; + + case TriangleFanDrawMode: + renderer.setMode( _gl.TRIANGLE_FAN ); + break; + + } + + } + + + } else if ( object.isLine ) { + + var lineWidth = material.linewidth; + + if ( lineWidth === undefined ) lineWidth = 1; // Not using Line*Material + + state.setLineWidth( lineWidth * getTargetPixelRatio() ); + + if ( object.isLineSegments ) { + + renderer.setMode( _gl.LINES ); + + } else if ( object.isLineLoop ) { + + renderer.setMode( _gl.LINE_LOOP ); + + } else { + + renderer.setMode( _gl.LINE_STRIP ); + + } + + } else if ( object.isPoints ) { + + renderer.setMode( _gl.POINTS ); + + } + + if ( geometry && geometry.isInstancedBufferGeometry ) { + + if ( geometry.maxInstancedCount > 0 ) { + + renderer.renderInstances( geometry, drawStart, drawCount ); + + } + + } else { + + renderer.render( drawStart, drawCount ); + + } + + }; + + function setupVertexAttributes( material, program, geometry, startIndex ) { + + if ( geometry && geometry.isInstancedBufferGeometry ) { + + if ( extensions.get( 'ANGLE_instanced_arrays' ) === null ) { + + console.error( 'THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' ); + return; + + } + + } + + if ( startIndex === undefined ) startIndex = 0; + + state.initAttributes(); + + var geometryAttributes = geometry.attributes; + + var programAttributes = program.getAttributes(); + + var materialDefaultAttributeValues = material.defaultAttributeValues; + + for ( var name in programAttributes ) { + + var programAttribute = programAttributes[ name ]; + + if ( programAttribute >= 0 ) { + + var geometryAttribute = geometryAttributes[ name ]; + + if ( geometryAttribute !== undefined ) { + + var normalized = geometryAttribute.normalized; + var size = geometryAttribute.itemSize; + + var attribute = attributes.get( geometryAttribute ); + + var buffer = attribute.buffer; + var type = attribute.type; + var bytesPerElement = attribute.bytesPerElement; + + if ( geometryAttribute.isInterleavedBufferAttribute ) { + + var data = geometryAttribute.data; + var stride = data.stride; + var offset = geometryAttribute.offset; + + if ( data && data.isInstancedInterleavedBuffer ) { + + state.enableAttributeAndDivisor( programAttribute, data.meshPerAttribute ); + + if ( geometry.maxInstancedCount === undefined ) { + + geometry.maxInstancedCount = data.meshPerAttribute * data.count; + + } + + } else { + + state.enableAttribute( programAttribute ); + + } + + _gl.bindBuffer( _gl.ARRAY_BUFFER, buffer ); + _gl.vertexAttribPointer( programAttribute, size, type, normalized, stride * bytesPerElement, ( startIndex * stride + offset ) * bytesPerElement ); + + } else { + + if ( geometryAttribute.isInstancedBufferAttribute ) { + + state.enableAttributeAndDivisor( programAttribute, geometryAttribute.meshPerAttribute ); + + if ( geometry.maxInstancedCount === undefined ) { + + geometry.maxInstancedCount = geometryAttribute.meshPerAttribute * geometryAttribute.count; + + } + + } else { + + state.enableAttribute( programAttribute ); + + } + + _gl.bindBuffer( _gl.ARRAY_BUFFER, buffer ); + _gl.vertexAttribPointer( programAttribute, size, type, normalized, 0, startIndex * size * bytesPerElement ); + + } + + } else if ( materialDefaultAttributeValues !== undefined ) { + + var value = materialDefaultAttributeValues[ name ]; + + if ( value !== undefined ) { + + switch ( value.length ) { + + case 2: + _gl.vertexAttrib2fv( programAttribute, value ); + break; + + case 3: + _gl.vertexAttrib3fv( programAttribute, value ); + break; + + case 4: + _gl.vertexAttrib4fv( programAttribute, value ); + break; + + default: + _gl.vertexAttrib1fv( programAttribute, value ); + + } + + } + + } + + } + + } + + state.disableUnusedAttributes(); + + } + + // Compile + + this.compile = function ( scene, camera ) { + + lights = []; + + scene.traverse( function ( object ) { + + if ( object.isLight ) { + + lights.push( object ); + + } + + } ); + + setupLights( lights, camera ); + + scene.traverse( function ( object ) { + + if ( object.material ) { + + if ( Array.isArray( object.material ) ) { + + for ( var i = 0; i < object.material.length; i ++ ) { + + initMaterial( object.material[ i ], scene.fog, object ); + + } + + } else { + + initMaterial( object.material, scene.fog, object ); + + } + + } + + } ); + + }; + + // Rendering + + this.animate = function ( callback ) { + + function onFrame() { + + callback(); + + ( vr.getDevice() || window ).requestAnimationFrame( onFrame ); + + } + + ( vr.getDevice() || window ).requestAnimationFrame( onFrame ); + + }; + + this.render = function ( scene, camera, renderTarget, forceClear ) { + + if ( ! ( camera && camera.isCamera ) ) { + + console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' ); + return; + + } + + // reset caching for this frame + + _currentGeometryProgram = ''; + _currentMaterialId = - 1; + _currentCamera = null; + + // update scene graph + + if ( scene.autoUpdate === true ) scene.updateMatrixWorld(); + + // update camera matrices and frustum + + if ( camera.parent === null ) camera.updateMatrixWorld(); + + if ( vr.enabled ) { + + camera = vr.getCamera( camera ); + + } + + _projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse ); + _frustum.setFromMatrix( _projScreenMatrix ); + + lights.length = 0; + sprites.length = 0; + lensFlares.length = 0; + + _localClippingEnabled = this.localClippingEnabled; + _clippingEnabled = _clipping.init( this.clippingPlanes, _localClippingEnabled, camera ); + + currentRenderList = renderLists.get( scene, camera ); + currentRenderList.init(); + + projectObject( scene, camera, _this.sortObjects ); + + currentRenderList.finish(); + + if ( _this.sortObjects === true ) { + + currentRenderList.sort(); + + } + + // + + if ( _clippingEnabled ) _clipping.beginShadows(); + + setupShadows( lights ); + + shadowMap.render( scene, camera ); + + setupLights( lights, camera ); + + if ( _clippingEnabled ) _clipping.endShadows(); + + // + + _infoRender.frame ++; + _infoRender.calls = 0; + _infoRender.vertices = 0; + _infoRender.faces = 0; + _infoRender.points = 0; + + if ( renderTarget === undefined ) { + + renderTarget = null; + + } + + this.setRenderTarget( renderTarget ); + + // + + background.render( scene, camera, forceClear ); + + // render scene + + var opaqueObjects = currentRenderList.opaque; + var transparentObjects = currentRenderList.transparent; + + if ( scene.overrideMaterial ) { + + var overrideMaterial = scene.overrideMaterial; + + if ( opaqueObjects.length ) renderObjects( opaqueObjects, scene, camera, overrideMaterial ); + if ( transparentObjects.length ) renderObjects( transparentObjects, scene, camera, overrideMaterial ); + + } else { + + // opaque pass (front-to-back order) + + if ( opaqueObjects.length ) renderObjects( opaqueObjects, scene, camera ); + + // transparent pass (back-to-front order) + + if ( transparentObjects.length ) renderObjects( transparentObjects, scene, camera ); + + } + + // custom render plugins (post pass) + + spritePlugin.render( scene, camera ); + lensFlarePlugin.render( scene, camera, _currentViewport ); + + // Generate mipmap if we're using any kind of mipmap filtering + + if ( renderTarget ) { + + textures.updateRenderTargetMipmap( renderTarget ); + + } + + // Ensure depth buffer writing is enabled so it can be cleared on next render + + state.buffers.depth.setTest( true ); + state.buffers.depth.setMask( true ); + state.buffers.color.setMask( true ); + + if ( camera.isArrayCamera ) { + + _this.setScissorTest( false ); + + } + + if ( vr.enabled ) { + + vr.submitFrame(); + + } + + // _gl.finish(); + + }; + + /* + // TODO Duplicated code (Frustum) + + var _sphere = new Sphere(); + + function isObjectViewable( object ) { + + var geometry = object.geometry; + + if ( geometry.boundingSphere === null ) + geometry.computeBoundingSphere(); + + _sphere.copy( geometry.boundingSphere ). + applyMatrix4( object.matrixWorld ); + + return isSphereViewable( _sphere ); + + } + + function isSpriteViewable( sprite ) { + + _sphere.center.set( 0, 0, 0 ); + _sphere.radius = 0.7071067811865476; + _sphere.applyMatrix4( sprite.matrixWorld ); + + return isSphereViewable( _sphere ); + + } + + function isSphereViewable( sphere ) { + + if ( ! _frustum.intersectsSphere( sphere ) ) return false; + + var numPlanes = _clipping.numPlanes; + + if ( numPlanes === 0 ) return true; + + var planes = _this.clippingPlanes, + + center = sphere.center, + negRad = - sphere.radius, + i = 0; + + do { + + // out when deeper than radius in the negative halfspace + if ( planes[ i ].distanceToPoint( center ) < negRad ) return false; + + } while ( ++ i !== numPlanes ); + + return true; + + } + */ + + function projectObject( object, camera, sortObjects ) { + + if ( ! object.visible ) return; + + var visible = object.layers.test( camera.layers ); + + if ( visible ) { + + if ( object.isLight ) { + + lights.push( object ); + + } else if ( object.isSprite ) { + + if ( ! object.frustumCulled || _frustum.intersectsSprite( object ) ) { + + sprites.push( object ); + + } + + } else if ( object.isLensFlare ) { + + lensFlares.push( object ); + + } else if ( object.isImmediateRenderObject ) { + + if ( sortObjects ) { + + _vector3.setFromMatrixPosition( object.matrixWorld ) + .applyMatrix4( _projScreenMatrix ); + + } + + currentRenderList.push( object, null, object.material, _vector3.z, null ); + + } else if ( object.isMesh || object.isLine || object.isPoints ) { + + if ( object.isSkinnedMesh ) { + + object.skeleton.update(); + + } + + if ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) { + + if ( sortObjects ) { + + _vector3.setFromMatrixPosition( object.matrixWorld ) + .applyMatrix4( _projScreenMatrix ); + + } + + var geometry = objects.update( object ); + var material = object.material; + + if ( Array.isArray( material ) ) { + + var groups = geometry.groups; + + for ( var i = 0, l = groups.length; i < l; i ++ ) { + + var group = groups[ i ]; + var groupMaterial = material[ group.materialIndex ]; + + if ( groupMaterial && groupMaterial.visible ) { + + currentRenderList.push( object, geometry, groupMaterial, _vector3.z, group ); + + } + + } + + } else if ( material.visible ) { + + currentRenderList.push( object, geometry, material, _vector3.z, null ); + + } + + } + + } + + } + + var children = object.children; + + for ( var i = 0, l = children.length; i < l; i ++ ) { + + projectObject( children[ i ], camera, sortObjects ); + + } + + } + + function renderObjects( renderList, scene, camera, overrideMaterial ) { + + for ( var i = 0, l = renderList.length; i < l; i ++ ) { + + var renderItem = renderList[ i ]; + + var object = renderItem.object; + var geometry = renderItem.geometry; + var material = overrideMaterial === undefined ? renderItem.material : overrideMaterial; + var group = renderItem.group; + + if ( camera.isArrayCamera ) { + + _currentArrayCamera = camera; + + var cameras = camera.cameras; + + for ( var j = 0, jl = cameras.length; j < jl; j ++ ) { + + var camera2 = cameras[ j ]; + + if ( object.layers.test( camera2.layers ) ) { + + var bounds = camera2.bounds; + + var x = bounds.x * _width; + var y = bounds.y * _height; + var width = bounds.z * _width; + var height = bounds.w * _height; + + _this.setViewport( x, y, width, height ); + _this.setScissor( x, y, width, height ); + _this.setScissorTest( true ); + + renderObject( object, scene, camera2, geometry, material, group ); + + } + + } + + } else { + + _currentArrayCamera = null; + + renderObject( object, scene, camera, geometry, material, group ); + + } + + } + + } + + function renderObject( object, scene, camera, geometry, material, group ) { + + object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld ); + object.normalMatrix.getNormalMatrix( object.modelViewMatrix ); + + object.onBeforeRender( _this, scene, camera, geometry, material, group ); + + if ( object.isImmediateRenderObject ) { + + state.setMaterial( material ); + + var program = setProgram( camera, scene.fog, material, object ); + + _currentGeometryProgram = ''; + + renderObjectImmediate( object, program, material ); + + } else { + + _this.renderBufferDirect( camera, scene.fog, geometry, material, object, group ); + + } + + object.onAfterRender( _this, scene, camera, geometry, material, group ); + + } + + function initMaterial( material, fog, object ) { + + var materialProperties = properties.get( material ); + + var parameters = programCache.getParameters( + material, _lights, fog, _clipping.numPlanes, _clipping.numIntersection, object ); + + var code = programCache.getProgramCode( material, parameters ); + + var program = materialProperties.program; + var programChange = true; + + if ( program === undefined ) { + + // new material + material.addEventListener( 'dispose', onMaterialDispose ); + + } else if ( program.code !== code ) { + + // changed glsl or parameters + releaseMaterialProgramReference( material ); + + } else if ( parameters.shaderID !== undefined ) { + + // same glsl and uniform list + return; + + } else { + + // only rebuild uniform list + programChange = false; + + } + + if ( programChange ) { + + if ( parameters.shaderID ) { + + var shader = ShaderLib[ parameters.shaderID ]; + + materialProperties.shader = { + name: material.type, + uniforms: UniformsUtils.clone( shader.uniforms ), + vertexShader: shader.vertexShader, + fragmentShader: shader.fragmentShader + }; + + } else { + + materialProperties.shader = { + name: material.type, + uniforms: material.uniforms, + vertexShader: material.vertexShader, + fragmentShader: material.fragmentShader + }; + + } + + material.onBeforeCompile( materialProperties.shader ); + + program = programCache.acquireProgram( material, materialProperties.shader, parameters, code ); + + materialProperties.program = program; + material.program = program; + + } + + var programAttributes = program.getAttributes(); + + if ( material.morphTargets ) { + + material.numSupportedMorphTargets = 0; + + for ( var i = 0; i < _this.maxMorphTargets; i ++ ) { + + if ( programAttributes[ 'morphTarget' + i ] >= 0 ) { + + material.numSupportedMorphTargets ++; + + } + + } + + } + + if ( material.morphNormals ) { + + material.numSupportedMorphNormals = 0; + + for ( var i = 0; i < _this.maxMorphNormals; i ++ ) { + + if ( programAttributes[ 'morphNormal' + i ] >= 0 ) { + + material.numSupportedMorphNormals ++; + + } + + } + + } + + var uniforms = materialProperties.shader.uniforms; + + if ( ! material.isShaderMaterial && + ! material.isRawShaderMaterial || + material.clipping === true ) { + + materialProperties.numClippingPlanes = _clipping.numPlanes; + materialProperties.numIntersection = _clipping.numIntersection; + uniforms.clippingPlanes = _clipping.uniform; + + } + + materialProperties.fog = fog; + + // store the light setup it was created for + + materialProperties.lightsHash = _lights.hash; + + if ( material.lights ) { + + // wire up the material to this renderer's lighting state + + uniforms.ambientLightColor.value = _lights.ambient; + uniforms.directionalLights.value = _lights.directional; + uniforms.spotLights.value = _lights.spot; + uniforms.rectAreaLights.value = _lights.rectArea; + uniforms.pointLights.value = _lights.point; + uniforms.hemisphereLights.value = _lights.hemi; + + uniforms.directionalShadowMap.value = _lights.directionalShadowMap; + uniforms.directionalShadowMatrix.value = _lights.directionalShadowMatrix; + uniforms.spotShadowMap.value = _lights.spotShadowMap; + uniforms.spotShadowMatrix.value = _lights.spotShadowMatrix; + uniforms.pointShadowMap.value = _lights.pointShadowMap; + uniforms.pointShadowMatrix.value = _lights.pointShadowMatrix; + // TODO (abelnation): add area lights shadow info to uniforms + + } + + var progUniforms = materialProperties.program.getUniforms(), + uniformsList = + WebGLUniforms.seqWithValue( progUniforms.seq, uniforms ); + + materialProperties.uniformsList = uniformsList; + + } + + function setProgram( camera, fog, material, object ) { + + _usedTextureUnits = 0; + + var materialProperties = properties.get( material ); + + if ( _clippingEnabled ) { + + if ( _localClippingEnabled || camera !== _currentCamera ) { + + var useCache = + camera === _currentCamera && + material.id === _currentMaterialId; + + // we might want to call this function with some ClippingGroup + // object instead of the material, once it becomes feasible + // (#8465, #8379) + _clipping.setState( + material.clippingPlanes, material.clipIntersection, material.clipShadows, + camera, materialProperties, useCache ); + + } + + } + + if ( material.needsUpdate === false ) { + + if ( materialProperties.program === undefined ) { + + material.needsUpdate = true; + + } else if ( material.fog && materialProperties.fog !== fog ) { + + material.needsUpdate = true; + + } else if ( material.lights && materialProperties.lightsHash !== _lights.hash ) { + + material.needsUpdate = true; + + } else if ( materialProperties.numClippingPlanes !== undefined && + ( materialProperties.numClippingPlanes !== _clipping.numPlanes || + materialProperties.numIntersection !== _clipping.numIntersection ) ) { + + material.needsUpdate = true; + + } + + } + + if ( material.needsUpdate ) { + + initMaterial( material, fog, object ); + material.needsUpdate = false; + + } + + var refreshProgram = false; + var refreshMaterial = false; + var refreshLights = false; + + var program = materialProperties.program, + p_uniforms = program.getUniforms(), + m_uniforms = materialProperties.shader.uniforms; + + if ( program.id !== _currentProgram ) { + + _gl.useProgram( program.program ); + _currentProgram = program.id; + + refreshProgram = true; + refreshMaterial = true; + refreshLights = true; + + } + + if ( material.id !== _currentMaterialId ) { + + _currentMaterialId = material.id; + + refreshMaterial = true; + + } + + if ( refreshProgram || camera !== _currentCamera ) { + + p_uniforms.setValue( _gl, 'projectionMatrix', camera.projectionMatrix ); + + if ( capabilities.logarithmicDepthBuffer ) { + + p_uniforms.setValue( _gl, 'logDepthBufFC', + 2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) ); + + } + + // Avoid unneeded uniform updates per ArrayCamera's sub-camera + + if ( _currentCamera !== ( _currentArrayCamera || camera ) ) { + + _currentCamera = ( _currentArrayCamera || camera ); + + // lighting uniforms depend on the camera so enforce an update + // now, in case this material supports lights - or later, when + // the next material that does gets activated: + + refreshMaterial = true; // set to true on material change + refreshLights = true; // remains set until update done + + } + + // load material specific uniforms + // (shader material also gets them for the sake of genericity) + + if ( material.isShaderMaterial || + material.isMeshPhongMaterial || + material.isMeshStandardMaterial || + material.envMap ) { + + var uCamPos = p_uniforms.map.cameraPosition; + + if ( uCamPos !== undefined ) { + + uCamPos.setValue( _gl, + _vector3.setFromMatrixPosition( camera.matrixWorld ) ); + + } + + } + + if ( material.isMeshPhongMaterial || + material.isMeshLambertMaterial || + material.isMeshBasicMaterial || + material.isMeshStandardMaterial || + material.isShaderMaterial || + material.skinning ) { + + p_uniforms.setValue( _gl, 'viewMatrix', camera.matrixWorldInverse ); + + } + + } + + // skinning uniforms must be set even if material didn't change + // auto-setting of texture unit for bone texture must go before other textures + // not sure why, but otherwise weird things happen + + if ( material.skinning ) { + + p_uniforms.setOptional( _gl, object, 'bindMatrix' ); + p_uniforms.setOptional( _gl, object, 'bindMatrixInverse' ); + + var skeleton = object.skeleton; + + if ( skeleton ) { + + var bones = skeleton.bones; + + if ( capabilities.floatVertexTextures ) { + + if ( skeleton.boneTexture === undefined ) { + + // layout (1 matrix = 4 pixels) + // RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4) + // with 8x8 pixel texture max 16 bones * 4 pixels = (8 * 8) + // 16x16 pixel texture max 64 bones * 4 pixels = (16 * 16) + // 32x32 pixel texture max 256 bones * 4 pixels = (32 * 32) + // 64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64) + + + var size = Math.sqrt( bones.length * 4 ); // 4 pixels needed for 1 matrix + size = _Math.nextPowerOfTwo( Math.ceil( size ) ); + size = Math.max( size, 4 ); + + var boneMatrices = new Float32Array( size * size * 4 ); // 4 floats per RGBA pixel + boneMatrices.set( skeleton.boneMatrices ); // copy current values + + var boneTexture = new DataTexture( boneMatrices, size, size, RGBAFormat, FloatType ); + + skeleton.boneMatrices = boneMatrices; + skeleton.boneTexture = boneTexture; + skeleton.boneTextureSize = size; + + } + + p_uniforms.setValue( _gl, 'boneTexture', skeleton.boneTexture ); + p_uniforms.setValue( _gl, 'boneTextureSize', skeleton.boneTextureSize ); + + } else { + + p_uniforms.setOptional( _gl, skeleton, 'boneMatrices' ); + + } + + } + + } + + if ( refreshMaterial ) { + + p_uniforms.setValue( _gl, 'toneMappingExposure', _this.toneMappingExposure ); + p_uniforms.setValue( _gl, 'toneMappingWhitePoint', _this.toneMappingWhitePoint ); + + if ( material.lights ) { + + // the current material requires lighting info + + // note: all lighting uniforms are always set correctly + // they simply reference the renderer's state for their + // values + // + // use the current material's .needsUpdate flags to set + // the GL state when required + + markUniformsLightsNeedsUpdate( m_uniforms, refreshLights ); + + } + + // refresh uniforms common to several materials + + if ( fog && material.fog ) { + + refreshUniformsFog( m_uniforms, fog ); + + } + + if ( material.isMeshBasicMaterial || + material.isMeshLambertMaterial || + material.isMeshPhongMaterial || + material.isMeshStandardMaterial || + material.isMeshNormalMaterial || + material.isMeshDepthMaterial ) { + + refreshUniformsCommon( m_uniforms, material ); + + } + + // refresh single material specific uniforms + + if ( material.isLineBasicMaterial ) { + + refreshUniformsLine( m_uniforms, material ); + + } else if ( material.isLineDashedMaterial ) { + + refreshUniformsLine( m_uniforms, material ); + refreshUniformsDash( m_uniforms, material ); + + } else if ( material.isPointsMaterial ) { + + refreshUniformsPoints( m_uniforms, material ); + + } else if ( material.isMeshLambertMaterial ) { + + refreshUniformsLambert( m_uniforms, material ); + + } else if ( material.isMeshToonMaterial ) { + + refreshUniformsToon( m_uniforms, material ); + + } else if ( material.isMeshPhongMaterial ) { + + refreshUniformsPhong( m_uniforms, material ); + + } else if ( material.isMeshPhysicalMaterial ) { + + refreshUniformsPhysical( m_uniforms, material ); + + } else if ( material.isMeshStandardMaterial ) { + + refreshUniformsStandard( m_uniforms, material ); + + } else if ( material.isMeshDepthMaterial ) { + + if ( material.displacementMap ) { + + m_uniforms.displacementMap.value = material.displacementMap; + m_uniforms.displacementScale.value = material.displacementScale; + m_uniforms.displacementBias.value = material.displacementBias; + + } + + } else if ( material.isMeshNormalMaterial ) { + + refreshUniformsNormal( m_uniforms, material ); + + } + + // RectAreaLight Texture + // TODO (mrdoob): Find a nicer implementation + + if ( m_uniforms.ltcMat !== undefined ) m_uniforms.ltcMat.value = UniformsLib.LTC_MAT_TEXTURE; + if ( m_uniforms.ltcMag !== undefined ) m_uniforms.ltcMag.value = UniformsLib.LTC_MAG_TEXTURE; + + WebGLUniforms.upload( + _gl, materialProperties.uniformsList, m_uniforms, _this ); + + } + + + // common matrices + + p_uniforms.setValue( _gl, 'modelViewMatrix', object.modelViewMatrix ); + p_uniforms.setValue( _gl, 'normalMatrix', object.normalMatrix ); + p_uniforms.setValue( _gl, 'modelMatrix', object.matrixWorld ); + + return program; + + } + + // Uniforms (refresh uniforms objects) + + function refreshUniformsCommon( uniforms, material ) { + + uniforms.opacity.value = material.opacity; + + uniforms.diffuse.value = material.color; + + if ( material.emissive ) { + + uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity ); + + } + + uniforms.map.value = material.map; + uniforms.specularMap.value = material.specularMap; + uniforms.alphaMap.value = material.alphaMap; + + if ( material.lightMap ) { + + uniforms.lightMap.value = material.lightMap; + uniforms.lightMapIntensity.value = material.lightMapIntensity; + + } + + if ( material.aoMap ) { + + uniforms.aoMap.value = material.aoMap; + uniforms.aoMapIntensity.value = material.aoMapIntensity; + + } + + // uv repeat and offset setting priorities + // 1. color map + // 2. specular map + // 3. normal map + // 4. bump map + // 5. alpha map + // 6. emissive map + + var uvScaleMap; + + if ( material.map ) { + + uvScaleMap = material.map; + + } else if ( material.specularMap ) { + + uvScaleMap = material.specularMap; + + } else if ( material.displacementMap ) { + + uvScaleMap = material.displacementMap; + + } else if ( material.normalMap ) { + + uvScaleMap = material.normalMap; + + } else if ( material.bumpMap ) { + + uvScaleMap = material.bumpMap; + + } else if ( material.roughnessMap ) { + + uvScaleMap = material.roughnessMap; + + } else if ( material.metalnessMap ) { + + uvScaleMap = material.metalnessMap; + + } else if ( material.alphaMap ) { + + uvScaleMap = material.alphaMap; + + } else if ( material.emissiveMap ) { + + uvScaleMap = material.emissiveMap; + + } + + if ( uvScaleMap !== undefined ) { + + // backwards compatibility + if ( uvScaleMap.isWebGLRenderTarget ) { + + uvScaleMap = uvScaleMap.texture; + + } + + var offset = uvScaleMap.offset; + var repeat = uvScaleMap.repeat; + + uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y ); + + } + + uniforms.envMap.value = material.envMap; + + // don't flip CubeTexture envMaps, flip everything else: + // WebGLRenderTargetCube will be flipped for backwards compatibility + // WebGLRenderTargetCube.texture will be flipped because it's a Texture and NOT a CubeTexture + // this check must be handled differently, or removed entirely, if WebGLRenderTargetCube uses a CubeTexture in the future + uniforms.flipEnvMap.value = ( ! ( material.envMap && material.envMap.isCubeTexture ) ) ? 1 : - 1; + + uniforms.reflectivity.value = material.reflectivity; + uniforms.refractionRatio.value = material.refractionRatio; + + } + + function refreshUniformsLine( uniforms, material ) { + + uniforms.diffuse.value = material.color; + uniforms.opacity.value = material.opacity; + + } + + function refreshUniformsDash( uniforms, material ) { + + uniforms.dashSize.value = material.dashSize; + uniforms.totalSize.value = material.dashSize + material.gapSize; + uniforms.scale.value = material.scale; + + } + + function refreshUniformsPoints( uniforms, material ) { + + uniforms.diffuse.value = material.color; + uniforms.opacity.value = material.opacity; + uniforms.size.value = material.size * _pixelRatio; + uniforms.scale.value = _height * 0.5; + + uniforms.map.value = material.map; + + if ( material.map !== null ) { + + var offset = material.map.offset; + var repeat = material.map.repeat; + + uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y ); + + } + + } + + function refreshUniformsFog( uniforms, fog ) { + + uniforms.fogColor.value = fog.color; + + if ( fog.isFog ) { + + uniforms.fogNear.value = fog.near; + uniforms.fogFar.value = fog.far; + + } else if ( fog.isFogExp2 ) { + + uniforms.fogDensity.value = fog.density; + + } + + } + + function refreshUniformsLambert( uniforms, material ) { + + if ( material.emissiveMap ) { + + uniforms.emissiveMap.value = material.emissiveMap; + + } + + } + + function refreshUniformsPhong( uniforms, material ) { + + uniforms.specular.value = material.specular; + uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 ) + + if ( material.emissiveMap ) { + + uniforms.emissiveMap.value = material.emissiveMap; + + } + + if ( material.bumpMap ) { + + uniforms.bumpMap.value = material.bumpMap; + uniforms.bumpScale.value = material.bumpScale; + + } + + if ( material.normalMap ) { + + uniforms.normalMap.value = material.normalMap; + uniforms.normalScale.value.copy( material.normalScale ); + + } + + if ( material.displacementMap ) { + + uniforms.displacementMap.value = material.displacementMap; + uniforms.displacementScale.value = material.displacementScale; + uniforms.displacementBias.value = material.displacementBias; + + } + + } + + function refreshUniformsToon( uniforms, material ) { + + refreshUniformsPhong( uniforms, material ); + + if ( material.gradientMap ) { + + uniforms.gradientMap.value = material.gradientMap; + + } + + } + + function refreshUniformsStandard( uniforms, material ) { + + uniforms.roughness.value = material.roughness; + uniforms.metalness.value = material.metalness; + + if ( material.roughnessMap ) { + + uniforms.roughnessMap.value = material.roughnessMap; + + } + + if ( material.metalnessMap ) { + + uniforms.metalnessMap.value = material.metalnessMap; + + } + + if ( material.emissiveMap ) { + + uniforms.emissiveMap.value = material.emissiveMap; + + } + + if ( material.bumpMap ) { + + uniforms.bumpMap.value = material.bumpMap; + uniforms.bumpScale.value = material.bumpScale; + + } + + if ( material.normalMap ) { + + uniforms.normalMap.value = material.normalMap; + uniforms.normalScale.value.copy( material.normalScale ); + + } + + if ( material.displacementMap ) { + + uniforms.displacementMap.value = material.displacementMap; + uniforms.displacementScale.value = material.displacementScale; + uniforms.displacementBias.value = material.displacementBias; + + } + + if ( material.envMap ) { + + //uniforms.envMap.value = material.envMap; // part of uniforms common + uniforms.envMapIntensity.value = material.envMapIntensity; + + } + + } + + function refreshUniformsPhysical( uniforms, material ) { + + uniforms.clearCoat.value = material.clearCoat; + uniforms.clearCoatRoughness.value = material.clearCoatRoughness; + + refreshUniformsStandard( uniforms, material ); + + } + + function refreshUniformsNormal( uniforms, material ) { + + if ( material.bumpMap ) { + + uniforms.bumpMap.value = material.bumpMap; + uniforms.bumpScale.value = material.bumpScale; + + } + + if ( material.normalMap ) { + + uniforms.normalMap.value = material.normalMap; + uniforms.normalScale.value.copy( material.normalScale ); + + } + + if ( material.displacementMap ) { + + uniforms.displacementMap.value = material.displacementMap; + uniforms.displacementScale.value = material.displacementScale; + uniforms.displacementBias.value = material.displacementBias; + + } + + } + + // If uniforms are marked as clean, they don't need to be loaded to the GPU. + + function markUniformsLightsNeedsUpdate( uniforms, value ) { + + uniforms.ambientLightColor.needsUpdate = value; + + uniforms.directionalLights.needsUpdate = value; + uniforms.pointLights.needsUpdate = value; + uniforms.spotLights.needsUpdate = value; + uniforms.rectAreaLights.needsUpdate = value; + uniforms.hemisphereLights.needsUpdate = value; + + } + + // Lighting + + function setupShadows( lights ) { + + var lightShadowsLength = 0; + + for ( var i = 0, l = lights.length; i < l; i ++ ) { + + var light = lights[ i ]; + + if ( light.castShadow ) { + + _lights.shadows[ lightShadowsLength ] = light; + lightShadowsLength ++; + + } + + } + + _lights.shadows.length = lightShadowsLength; + + } + + function setupLights( lights, camera ) { + + var l, ll, light, shadow, + r = 0, g = 0, b = 0, + color, + intensity, + distance, + shadowMap, + + viewMatrix = camera.matrixWorldInverse, + + directionalLength = 0, + pointLength = 0, + spotLength = 0, + rectAreaLength = 0, + hemiLength = 0; + + for ( l = 0, ll = lights.length; l < ll; l ++ ) { + + light = lights[ l ]; + + color = light.color; + intensity = light.intensity; + distance = light.distance; + + shadowMap = ( light.shadow && light.shadow.map ) ? light.shadow.map.texture : null; + + if ( light.isAmbientLight ) { + + r += color.r * intensity; + g += color.g * intensity; + b += color.b * intensity; + + } else if ( light.isDirectionalLight ) { + + var uniforms = lightCache.get( light ); + + uniforms.color.copy( light.color ).multiplyScalar( light.intensity ); + uniforms.direction.setFromMatrixPosition( light.matrixWorld ); + _vector3.setFromMatrixPosition( light.target.matrixWorld ); + uniforms.direction.sub( _vector3 ); + uniforms.direction.transformDirection( viewMatrix ); + + uniforms.shadow = light.castShadow; + + if ( light.castShadow ) { + + shadow = light.shadow; + + uniforms.shadowBias = shadow.bias; + uniforms.shadowRadius = shadow.radius; + uniforms.shadowMapSize = shadow.mapSize; + + } + + _lights.directionalShadowMap[ directionalLength ] = shadowMap; + _lights.directionalShadowMatrix[ directionalLength ] = light.shadow.matrix; + _lights.directional[ directionalLength ] = uniforms; + + directionalLength ++; + + } else if ( light.isSpotLight ) { + + var uniforms = lightCache.get( light ); + + uniforms.position.setFromMatrixPosition( light.matrixWorld ); + uniforms.position.applyMatrix4( viewMatrix ); + + uniforms.color.copy( color ).multiplyScalar( intensity ); + uniforms.distance = distance; + + uniforms.direction.setFromMatrixPosition( light.matrixWorld ); + _vector3.setFromMatrixPosition( light.target.matrixWorld ); + uniforms.direction.sub( _vector3 ); + uniforms.direction.transformDirection( viewMatrix ); + + uniforms.coneCos = Math.cos( light.angle ); + uniforms.penumbraCos = Math.cos( light.angle * ( 1 - light.penumbra ) ); + uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay; + + uniforms.shadow = light.castShadow; + + if ( light.castShadow ) { + + shadow = light.shadow; + + uniforms.shadowBias = shadow.bias; + uniforms.shadowRadius = shadow.radius; + uniforms.shadowMapSize = shadow.mapSize; + + } + + _lights.spotShadowMap[ spotLength ] = shadowMap; + _lights.spotShadowMatrix[ spotLength ] = light.shadow.matrix; + _lights.spot[ spotLength ] = uniforms; + + spotLength ++; + + } else if ( light.isRectAreaLight ) { + + var uniforms = lightCache.get( light ); + + // (a) intensity controls irradiance of entire light + uniforms.color + .copy( color ) + .multiplyScalar( intensity / ( light.width * light.height ) ); + + // (b) intensity controls the radiance per light area + // uniforms.color.copy( color ).multiplyScalar( intensity ); + + uniforms.position.setFromMatrixPosition( light.matrixWorld ); + uniforms.position.applyMatrix4( viewMatrix ); + + // extract local rotation of light to derive width/height half vectors + _matrix42.identity(); + _matrix4.copy( light.matrixWorld ); + _matrix4.premultiply( viewMatrix ); + _matrix42.extractRotation( _matrix4 ); + + uniforms.halfWidth.set( light.width * 0.5, 0.0, 0.0 ); + uniforms.halfHeight.set( 0.0, light.height * 0.5, 0.0 ); + + uniforms.halfWidth.applyMatrix4( _matrix42 ); + uniforms.halfHeight.applyMatrix4( _matrix42 ); + + // TODO (abelnation): RectAreaLight distance? + // uniforms.distance = distance; + + _lights.rectArea[ rectAreaLength ] = uniforms; + + rectAreaLength ++; + + } else if ( light.isPointLight ) { + + var uniforms = lightCache.get( light ); + + uniforms.position.setFromMatrixPosition( light.matrixWorld ); + uniforms.position.applyMatrix4( viewMatrix ); + + uniforms.color.copy( light.color ).multiplyScalar( light.intensity ); + uniforms.distance = light.distance; + uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay; + + uniforms.shadow = light.castShadow; + + if ( light.castShadow ) { + + shadow = light.shadow; + + uniforms.shadowBias = shadow.bias; + uniforms.shadowRadius = shadow.radius; + uniforms.shadowMapSize = shadow.mapSize; + + } + + _lights.pointShadowMap[ pointLength ] = shadowMap; + _lights.pointShadowMatrix[ pointLength ] = light.shadow.matrix; + _lights.point[ pointLength ] = uniforms; + + pointLength ++; + + } else if ( light.isHemisphereLight ) { + + var uniforms = lightCache.get( light ); + + uniforms.direction.setFromMatrixPosition( light.matrixWorld ); + uniforms.direction.transformDirection( viewMatrix ); + uniforms.direction.normalize(); + + uniforms.skyColor.copy( light.color ).multiplyScalar( intensity ); + uniforms.groundColor.copy( light.groundColor ).multiplyScalar( intensity ); + + _lights.hemi[ hemiLength ] = uniforms; + + hemiLength ++; + + } + + } + + _lights.ambient[ 0 ] = r; + _lights.ambient[ 1 ] = g; + _lights.ambient[ 2 ] = b; + + _lights.directional.length = directionalLength; + _lights.spot.length = spotLength; + _lights.rectArea.length = rectAreaLength; + _lights.point.length = pointLength; + _lights.hemi.length = hemiLength; + + // TODO (sam-g-steel) why aren't we using join + _lights.hash = directionalLength + ',' + pointLength + ',' + spotLength + ',' + rectAreaLength + ',' + hemiLength + ',' + _lights.shadows.length; + + } + + // GL state setting + + this.setFaceCulling = function ( cullFace, frontFaceDirection ) { + + state.setCullFace( cullFace ); + state.setFlipSided( frontFaceDirection === FrontFaceDirectionCW ); + + }; + + // Textures + + function allocTextureUnit() { + + var textureUnit = _usedTextureUnits; + + if ( textureUnit >= capabilities.maxTextures ) { + + console.warn( 'THREE.WebGLRenderer: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures ); + + } + + _usedTextureUnits += 1; + + return textureUnit; + + } + + this.allocTextureUnit = allocTextureUnit; + + // this.setTexture2D = setTexture2D; + this.setTexture2D = ( function () { + + var warned = false; + + // backwards compatibility: peel texture.texture + return function setTexture2D( texture, slot ) { + + if ( texture && texture.isWebGLRenderTarget ) { + + if ( ! warned ) { + + console.warn( "THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead." ); + warned = true; + + } + + texture = texture.texture; + + } + + textures.setTexture2D( texture, slot ); + + }; + + }() ); + + this.setTexture = ( function () { + + var warned = false; + + return function setTexture( texture, slot ) { + + if ( ! warned ) { + + console.warn( "THREE.WebGLRenderer: .setTexture is deprecated, use setTexture2D instead." ); + warned = true; + + } + + textures.setTexture2D( texture, slot ); + + }; + + }() ); + + this.setTextureCube = ( function () { + + var warned = false; + + return function setTextureCube( texture, slot ) { + + // backwards compatibility: peel texture.texture + if ( texture && texture.isWebGLRenderTargetCube ) { + + if ( ! warned ) { + + console.warn( "THREE.WebGLRenderer.setTextureCube: don't use cube render targets as textures. Use their .texture property instead." ); + warned = true; + + } + + texture = texture.texture; + + } + + // currently relying on the fact that WebGLRenderTargetCube.texture is a Texture and NOT a CubeTexture + // TODO: unify these code paths + if ( ( texture && texture.isCubeTexture ) || + ( Array.isArray( texture.image ) && texture.image.length === 6 ) ) { + + // CompressedTexture can have Array in image :/ + + // this function alone should take care of cube textures + textures.setTextureCube( texture, slot ); + + } else { + + // assumed: texture property of THREE.WebGLRenderTargetCube + + textures.setTextureCubeDynamic( texture, slot ); + + } + + }; + + }() ); + + this.getRenderTarget = function () { + + return _currentRenderTarget; + + }; + + this.setRenderTarget = function ( renderTarget ) { + + _currentRenderTarget = renderTarget; + + if ( renderTarget && properties.get( renderTarget ).__webglFramebuffer === undefined ) { + + textures.setupRenderTarget( renderTarget ); + + } + + var isCube = ( renderTarget && renderTarget.isWebGLRenderTargetCube ); + var framebuffer; + + if ( renderTarget ) { + + var renderTargetProperties = properties.get( renderTarget ); + + if ( isCube ) { + + framebuffer = renderTargetProperties.__webglFramebuffer[ renderTarget.activeCubeFace ]; + + } else { + + framebuffer = renderTargetProperties.__webglFramebuffer; + + } + + _currentScissor.copy( renderTarget.scissor ); + _currentScissorTest = renderTarget.scissorTest; + + _currentViewport.copy( renderTarget.viewport ); + + } else { + + framebuffer = null; + + _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ); + _currentScissorTest = _scissorTest; + + _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ); + + } + + if ( _currentFramebuffer !== framebuffer ) { + + _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer ); + _currentFramebuffer = framebuffer; + + } + + state.scissor( _currentScissor ); + state.setScissorTest( _currentScissorTest ); + + state.viewport( _currentViewport ); + + if ( isCube ) { + + var textureProperties = properties.get( renderTarget.texture ); + _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + renderTarget.activeCubeFace, textureProperties.__webglTexture, renderTarget.activeMipMapLevel ); + + } + + }; + + this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer ) { + + if ( ! ( renderTarget && renderTarget.isWebGLRenderTarget ) ) { + + console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' ); + return; + + } + + var framebuffer = properties.get( renderTarget ).__webglFramebuffer; + + if ( framebuffer ) { + + var restore = false; + + if ( framebuffer !== _currentFramebuffer ) { + + _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer ); + + restore = true; + + } + + try { + + var texture = renderTarget.texture; + var textureFormat = texture.format; + var textureType = texture.type; + + if ( textureFormat !== RGBAFormat && paramThreeToGL( textureFormat ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_FORMAT ) ) { + + console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' ); + return; + + } + + if ( textureType !== UnsignedByteType && paramThreeToGL( textureType ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_TYPE ) && // IE11, Edge and Chrome Mac < 52 (#9513) + ! ( textureType === FloatType && ( extensions.get( 'OES_texture_float' ) || extensions.get( 'WEBGL_color_buffer_float' ) ) ) && // Chrome Mac >= 52 and Firefox + ! ( textureType === HalfFloatType && extensions.get( 'EXT_color_buffer_half_float' ) ) ) { + + console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' ); + return; + + } + + if ( _gl.checkFramebufferStatus( _gl.FRAMEBUFFER ) === _gl.FRAMEBUFFER_COMPLETE ) { + + // the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604) + + if ( ( x >= 0 && x <= ( renderTarget.width - width ) ) && ( y >= 0 && y <= ( renderTarget.height - height ) ) ) { + + _gl.readPixels( x, y, width, height, paramThreeToGL( textureFormat ), paramThreeToGL( textureType ), buffer ); + + } + + } else { + + console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' ); + + } + + } finally { + + if ( restore ) { + + _gl.bindFramebuffer( _gl.FRAMEBUFFER, _currentFramebuffer ); + + } + + } + + } + + }; + + // Map three.js constants to WebGL constants + + function paramThreeToGL( p ) { + + var extension; + + if ( p === RepeatWrapping ) return _gl.REPEAT; + if ( p === ClampToEdgeWrapping ) return _gl.CLAMP_TO_EDGE; + if ( p === MirroredRepeatWrapping ) return _gl.MIRRORED_REPEAT; + + if ( p === NearestFilter ) return _gl.NEAREST; + if ( p === NearestMipMapNearestFilter ) return _gl.NEAREST_MIPMAP_NEAREST; + if ( p === NearestMipMapLinearFilter ) return _gl.NEAREST_MIPMAP_LINEAR; + + if ( p === LinearFilter ) return _gl.LINEAR; + if ( p === LinearMipMapNearestFilter ) return _gl.LINEAR_MIPMAP_NEAREST; + if ( p === LinearMipMapLinearFilter ) return _gl.LINEAR_MIPMAP_LINEAR; + + if ( p === UnsignedByteType ) return _gl.UNSIGNED_BYTE; + if ( p === UnsignedShort4444Type ) return _gl.UNSIGNED_SHORT_4_4_4_4; + if ( p === UnsignedShort5551Type ) return _gl.UNSIGNED_SHORT_5_5_5_1; + if ( p === UnsignedShort565Type ) return _gl.UNSIGNED_SHORT_5_6_5; + + if ( p === ByteType ) return _gl.BYTE; + if ( p === ShortType ) return _gl.SHORT; + if ( p === UnsignedShortType ) return _gl.UNSIGNED_SHORT; + if ( p === IntType ) return _gl.INT; + if ( p === UnsignedIntType ) return _gl.UNSIGNED_INT; + if ( p === FloatType ) return _gl.FLOAT; + + if ( p === HalfFloatType ) { + + extension = extensions.get( 'OES_texture_half_float' ); + + if ( extension !== null ) return extension.HALF_FLOAT_OES; + + } + + if ( p === AlphaFormat ) return _gl.ALPHA; + if ( p === RGBFormat ) return _gl.RGB; + if ( p === RGBAFormat ) return _gl.RGBA; + if ( p === LuminanceFormat ) return _gl.LUMINANCE; + if ( p === LuminanceAlphaFormat ) return _gl.LUMINANCE_ALPHA; + if ( p === DepthFormat ) return _gl.DEPTH_COMPONENT; + if ( p === DepthStencilFormat ) return _gl.DEPTH_STENCIL; + + if ( p === AddEquation ) return _gl.FUNC_ADD; + if ( p === SubtractEquation ) return _gl.FUNC_SUBTRACT; + if ( p === ReverseSubtractEquation ) return _gl.FUNC_REVERSE_SUBTRACT; + + if ( p === ZeroFactor ) return _gl.ZERO; + if ( p === OneFactor ) return _gl.ONE; + if ( p === SrcColorFactor ) return _gl.SRC_COLOR; + if ( p === OneMinusSrcColorFactor ) return _gl.ONE_MINUS_SRC_COLOR; + if ( p === SrcAlphaFactor ) return _gl.SRC_ALPHA; + if ( p === OneMinusSrcAlphaFactor ) return _gl.ONE_MINUS_SRC_ALPHA; + if ( p === DstAlphaFactor ) return _gl.DST_ALPHA; + if ( p === OneMinusDstAlphaFactor ) return _gl.ONE_MINUS_DST_ALPHA; + + if ( p === DstColorFactor ) return _gl.DST_COLOR; + if ( p === OneMinusDstColorFactor ) return _gl.ONE_MINUS_DST_COLOR; + if ( p === SrcAlphaSaturateFactor ) return _gl.SRC_ALPHA_SATURATE; + + if ( p === RGB_S3TC_DXT1_Format || p === RGBA_S3TC_DXT1_Format || + p === RGBA_S3TC_DXT3_Format || p === RGBA_S3TC_DXT5_Format ) { + + extension = extensions.get( 'WEBGL_compressed_texture_s3tc' ); + + if ( extension !== null ) { + + if ( p === RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT; + if ( p === RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT; + if ( p === RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT; + if ( p === RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT; + + } + + } + + if ( p === RGB_PVRTC_4BPPV1_Format || p === RGB_PVRTC_2BPPV1_Format || + p === RGBA_PVRTC_4BPPV1_Format || p === RGBA_PVRTC_2BPPV1_Format ) { + + extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' ); + + if ( extension !== null ) { + + if ( p === RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG; + if ( p === RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG; + if ( p === RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; + if ( p === RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG; + + } + + } + + if ( p === RGB_ETC1_Format ) { + + extension = extensions.get( 'WEBGL_compressed_texture_etc1' ); + + if ( extension !== null ) return extension.COMPRESSED_RGB_ETC1_WEBGL; + + } + + if ( p === MinEquation || p === MaxEquation ) { + + extension = extensions.get( 'EXT_blend_minmax' ); + + if ( extension !== null ) { + + if ( p === MinEquation ) return extension.MIN_EXT; + if ( p === MaxEquation ) return extension.MAX_EXT; + + } + + } + + if ( p === UnsignedInt248Type ) { + + extension = extensions.get( 'WEBGL_depth_texture' ); + + if ( extension !== null ) return extension.UNSIGNED_INT_24_8_WEBGL; + + } + + return 0; + + } + + } + + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + */ + + function FogExp2 ( color, density ) { + + this.name = ''; + + this.color = new Color( color ); + this.density = ( density !== undefined ) ? density : 0.00025; + + } + + FogExp2.prototype.isFogExp2 = true; + + FogExp2.prototype.clone = function () { + + return new FogExp2( this.color.getHex(), this.density ); + + }; + + FogExp2.prototype.toJSON = function ( meta ) { + + return { + type: 'FogExp2', + color: this.color.getHex(), + density: this.density + }; + + }; + + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + */ + + function Fog ( color, near, far ) { + + this.name = ''; + + this.color = new Color( color ); + + this.near = ( near !== undefined ) ? near : 1; + this.far = ( far !== undefined ) ? far : 1000; + + } + + Fog.prototype.isFog = true; + + Fog.prototype.clone = function () { + + return new Fog( this.color.getHex(), this.near, this.far ); + + }; + + Fog.prototype.toJSON = function ( meta ) { + + return { + type: 'Fog', + color: this.color.getHex(), + near: this.near, + far: this.far + }; + + }; + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function Scene () { + + Object3D.call( this ); + + this.type = 'Scene'; + + this.background = null; + this.fog = null; + this.overrideMaterial = null; + + this.autoUpdate = true; // checked by the renderer + + } + + Scene.prototype = Object.assign( Object.create( Object3D.prototype ), { + + constructor: Scene, + + copy: function ( source, recursive ) { + + Object3D.prototype.copy.call( this, source, recursive ); + + if ( source.background !== null ) this.background = source.background.clone(); + if ( source.fog !== null ) this.fog = source.fog.clone(); + if ( source.overrideMaterial !== null ) this.overrideMaterial = source.overrideMaterial.clone(); + + this.autoUpdate = source.autoUpdate; + this.matrixAutoUpdate = source.matrixAutoUpdate; + + return this; + + }, + + toJSON: function ( meta ) { + + var data = Object3D.prototype.toJSON.call( this, meta ); + + if ( this.background !== null ) data.object.background = this.background.toJSON( meta ); + if ( this.fog !== null ) data.object.fog = this.fog.toJSON(); + + return data; + + } + + } ); + + /** + * @author mikael emtinger / http://gomo.se/ + * @author alteredq / http://alteredqualia.com/ + */ + + function LensFlare( texture, size, distance, blending, color ) { + + Object3D.call( this ); + + this.lensFlares = []; + + this.positionScreen = new Vector3(); + this.customUpdateCallback = undefined; + + if ( texture !== undefined ) { + + this.add( texture, size, distance, blending, color ); + + } + + } + + LensFlare.prototype = Object.assign( Object.create( Object3D.prototype ), { + + constructor: LensFlare, + + isLensFlare: true, + + copy: function ( source ) { + + Object3D.prototype.copy.call( this, source ); + + this.positionScreen.copy( source.positionScreen ); + this.customUpdateCallback = source.customUpdateCallback; + + for ( var i = 0, l = source.lensFlares.length; i < l; i ++ ) { + + this.lensFlares.push( source.lensFlares[ i ] ); + + } + + return this; + + }, + + add: function ( texture, size, distance, blending, color, opacity ) { + + if ( size === undefined ) size = - 1; + if ( distance === undefined ) distance = 0; + if ( opacity === undefined ) opacity = 1; + if ( color === undefined ) color = new Color( 0xffffff ); + if ( blending === undefined ) blending = NormalBlending; + + distance = Math.min( distance, Math.max( 0, distance ) ); + + this.lensFlares.push( { + texture: texture, // THREE.Texture + size: size, // size in pixels (-1 = use texture.width) + distance: distance, // distance (0-1) from light source (0=at light source) + x: 0, y: 0, z: 0, // screen position (-1 => 1) z = 0 is in front z = 1 is back + scale: 1, // scale + rotation: 0, // rotation + opacity: opacity, // opacity + color: color, // color + blending: blending // blending + } ); + + }, + + /* + * Update lens flares update positions on all flares based on the screen position + * Set myLensFlare.customUpdateCallback to alter the flares in your project specific way. + */ + + updateLensFlares: function () { + + var f, fl = this.lensFlares.length; + var flare; + var vecX = - this.positionScreen.x * 2; + var vecY = - this.positionScreen.y * 2; + + for ( f = 0; f < fl; f ++ ) { + + flare = this.lensFlares[ f ]; + + flare.x = this.positionScreen.x + vecX * flare.distance; + flare.y = this.positionScreen.y + vecY * flare.distance; + + flare.wantedRotation = flare.x * Math.PI * 0.25; + flare.rotation += ( flare.wantedRotation - flare.rotation ) * 0.25; + + } + + } + + } ); + + /** + * @author alteredq / http://alteredqualia.com/ + * + * parameters = { + * color: , + * opacity: , + * map: new THREE.Texture( ), + * + * uvOffset: new THREE.Vector2(), + * uvScale: new THREE.Vector2() + * } + */ + + function SpriteMaterial( parameters ) { + + Material.call( this ); + + this.type = 'SpriteMaterial'; + + this.color = new Color( 0xffffff ); + this.map = null; + + this.rotation = 0; + + this.fog = false; + this.lights = false; + + this.setValues( parameters ); + + } + + SpriteMaterial.prototype = Object.create( Material.prototype ); + SpriteMaterial.prototype.constructor = SpriteMaterial; + SpriteMaterial.prototype.isSpriteMaterial = true; + + SpriteMaterial.prototype.copy = function ( source ) { + + Material.prototype.copy.call( this, source ); + + this.color.copy( source.color ); + this.map = source.map; + + this.rotation = source.rotation; + + return this; + + }; + + /** + * @author mikael emtinger / http://gomo.se/ + * @author alteredq / http://alteredqualia.com/ + */ + + function Sprite( material ) { + + Object3D.call( this ); + + this.type = 'Sprite'; + + this.material = ( material !== undefined ) ? material : new SpriteMaterial(); + + } + + Sprite.prototype = Object.assign( Object.create( Object3D.prototype ), { + + constructor: Sprite, + + isSprite: true, + + raycast: ( function () { + + var intersectPoint = new Vector3(); + var worldPosition = new Vector3(); + var worldScale = new Vector3(); + + return function raycast( raycaster, intersects ) { + + worldPosition.setFromMatrixPosition( this.matrixWorld ); + raycaster.ray.closestPointToPoint( worldPosition, intersectPoint ); + + worldScale.setFromMatrixScale( this.matrixWorld ); + var guessSizeSq = worldScale.x * worldScale.y / 4; + + if ( worldPosition.distanceToSquared( intersectPoint ) > guessSizeSq ) return; + + var distance = raycaster.ray.origin.distanceTo( intersectPoint ); + + if ( distance < raycaster.near || distance > raycaster.far ) return; + + intersects.push( { + + distance: distance, + point: intersectPoint.clone(), + face: null, + object: this + + } ); + + }; + + }() ), + + clone: function () { + + return new this.constructor( this.material ).copy( this ); + + } + + } ); + + /** + * @author mikael emtinger / http://gomo.se/ + * @author alteredq / http://alteredqualia.com/ + * @author mrdoob / http://mrdoob.com/ + */ + + function LOD() { + + Object3D.call( this ); + + this.type = 'LOD'; + + Object.defineProperties( this, { + levels: { + enumerable: true, + value: [] + } + } ); + + } + + LOD.prototype = Object.assign( Object.create( Object3D.prototype ), { + + constructor: LOD, + + copy: function ( source ) { + + Object3D.prototype.copy.call( this, source, false ); + + var levels = source.levels; + + for ( var i = 0, l = levels.length; i < l; i ++ ) { + + var level = levels[ i ]; + + this.addLevel( level.object.clone(), level.distance ); + + } + + return this; + + }, + + addLevel: function ( object, distance ) { + + if ( distance === undefined ) distance = 0; + + distance = Math.abs( distance ); + + var levels = this.levels; + + for ( var l = 0; l < levels.length; l ++ ) { + + if ( distance < levels[ l ].distance ) { + + break; + + } + + } + + levels.splice( l, 0, { distance: distance, object: object } ); + + this.add( object ); + + }, + + getObjectForDistance: function ( distance ) { + + var levels = this.levels; + + for ( var i = 1, l = levels.length; i < l; i ++ ) { + + if ( distance < levels[ i ].distance ) { + + break; + + } + + } + + return levels[ i - 1 ].object; + + }, + + raycast: ( function () { + + var matrixPosition = new Vector3(); + + return function raycast( raycaster, intersects ) { + + matrixPosition.setFromMatrixPosition( this.matrixWorld ); + + var distance = raycaster.ray.origin.distanceTo( matrixPosition ); + + this.getObjectForDistance( distance ).raycast( raycaster, intersects ); + + }; + + }() ), + + update: function () { + + var v1 = new Vector3(); + var v2 = new Vector3(); + + return function update( camera ) { + + var levels = this.levels; + + if ( levels.length > 1 ) { + + v1.setFromMatrixPosition( camera.matrixWorld ); + v2.setFromMatrixPosition( this.matrixWorld ); + + var distance = v1.distanceTo( v2 ); + + levels[ 0 ].object.visible = true; + + for ( var i = 1, l = levels.length; i < l; i ++ ) { + + if ( distance >= levels[ i ].distance ) { + + levels[ i - 1 ].object.visible = false; + levels[ i ].object.visible = true; + + } else { + + break; + + } + + } + + for ( ; i < l; i ++ ) { + + levels[ i ].object.visible = false; + + } + + } + + }; + + }(), + + toJSON: function ( meta ) { + + var data = Object3D.prototype.toJSON.call( this, meta ); + + data.object.levels = []; + + var levels = this.levels; + + for ( var i = 0, l = levels.length; i < l; i ++ ) { + + var level = levels[ i ]; + + data.object.levels.push( { + object: level.object.uuid, + distance: level.distance + } ); + + } + + return data; + + } + + } ); + + /** + * @author mikael emtinger / http://gomo.se/ + * @author alteredq / http://alteredqualia.com/ + * @author michael guerrero / http://realitymeltdown.com + * @author ikerr / http://verold.com + */ + + function Skeleton( bones, boneInverses ) { + + // copy the bone array + + bones = bones || []; + + this.bones = bones.slice( 0 ); + this.boneMatrices = new Float32Array( this.bones.length * 16 ); + + // use the supplied bone inverses or calculate the inverses + + if ( boneInverses === undefined ) { + + this.calculateInverses(); + + } else { + + if ( this.bones.length === boneInverses.length ) { + + this.boneInverses = boneInverses.slice( 0 ); + + } else { + + console.warn( 'THREE.Skeleton boneInverses is the wrong length.' ); + + this.boneInverses = []; + + for ( var i = 0, il = this.bones.length; i < il; i ++ ) { + + this.boneInverses.push( new Matrix4() ); + + } + + } + + } + + } + + Object.assign( Skeleton.prototype, { + + calculateInverses: function () { + + this.boneInverses = []; + + for ( var i = 0, il = this.bones.length; i < il; i ++ ) { + + var inverse = new Matrix4(); + + if ( this.bones[ i ] ) { + + inverse.getInverse( this.bones[ i ].matrixWorld ); + + } + + this.boneInverses.push( inverse ); + + } + + }, + + pose: function () { + + var bone, i, il; + + // recover the bind-time world matrices + + for ( i = 0, il = this.bones.length; i < il; i ++ ) { + + bone = this.bones[ i ]; + + if ( bone ) { + + bone.matrixWorld.getInverse( this.boneInverses[ i ] ); + + } + + } + + // compute the local matrices, positions, rotations and scales + + for ( i = 0, il = this.bones.length; i < il; i ++ ) { + + bone = this.bones[ i ]; + + if ( bone ) { + + if ( bone.parent && bone.parent.isBone ) { + + bone.matrix.getInverse( bone.parent.matrixWorld ); + bone.matrix.multiply( bone.matrixWorld ); + + } else { + + bone.matrix.copy( bone.matrixWorld ); + + } + + bone.matrix.decompose( bone.position, bone.quaternion, bone.scale ); + + } + + } + + }, + + update: ( function () { + + var offsetMatrix = new Matrix4(); + var identityMatrix = new Matrix4(); + + return function update() { + + var bones = this.bones; + var boneInverses = this.boneInverses; + var boneMatrices = this.boneMatrices; + var boneTexture = this.boneTexture; + + // flatten bone matrices to array + + for ( var i = 0, il = bones.length; i < il; i ++ ) { + + // compute the offset between the current and the original transform + + var matrix = bones[ i ] ? bones[ i ].matrixWorld : identityMatrix; + + offsetMatrix.multiplyMatrices( matrix, boneInverses[ i ] ); + offsetMatrix.toArray( boneMatrices, i * 16 ); + + } + + if ( boneTexture !== undefined ) { + + boneTexture.needsUpdate = true; + + } + + }; + + } )(), + + clone: function () { + + return new Skeleton( this.bones, this.boneInverses ); + + } + + } ); + + /** + * @author mikael emtinger / http://gomo.se/ + * @author alteredq / http://alteredqualia.com/ + * @author ikerr / http://verold.com + */ + + function Bone() { + + Object3D.call( this ); + + this.type = 'Bone'; + + } + + Bone.prototype = Object.assign( Object.create( Object3D.prototype ), { + + constructor: Bone, + + isBone: true + + } ); + + /** + * @author mikael emtinger / http://gomo.se/ + * @author alteredq / http://alteredqualia.com/ + * @author ikerr / http://verold.com + */ + + function SkinnedMesh( geometry, material ) { + + Mesh.call( this, geometry, material ); + + this.type = 'SkinnedMesh'; + + this.bindMode = 'attached'; + this.bindMatrix = new Matrix4(); + this.bindMatrixInverse = new Matrix4(); + + var bones = this.initBones(); + var skeleton = new Skeleton( bones ); + + this.bind( skeleton, this.matrixWorld ); + + this.normalizeSkinWeights(); + + } + + SkinnedMesh.prototype = Object.assign( Object.create( Mesh.prototype ), { + + constructor: SkinnedMesh, + + isSkinnedMesh: true, + + initBones: function () { + + var bones = [], bone, gbone; + var i, il; + + if ( this.geometry && this.geometry.bones !== undefined ) { + + // first, create array of 'Bone' objects from geometry data + + for ( i = 0, il = this.geometry.bones.length; i < il; i ++ ) { + + gbone = this.geometry.bones[ i ]; + + // create new 'Bone' object + + bone = new Bone(); + bones.push( bone ); + + // apply values + + bone.name = gbone.name; + bone.position.fromArray( gbone.pos ); + bone.quaternion.fromArray( gbone.rotq ); + if ( gbone.scl !== undefined ) bone.scale.fromArray( gbone.scl ); + + } + + // second, create bone hierarchy + + for ( i = 0, il = this.geometry.bones.length; i < il; i ++ ) { + + gbone = this.geometry.bones[ i ]; + + if ( ( gbone.parent !== - 1 ) && ( gbone.parent !== null ) && ( bones[ gbone.parent ] !== undefined ) ) { + + // subsequent bones in the hierarchy + + bones[ gbone.parent ].add( bones[ i ] ); + + } else { + + // topmost bone, immediate child of the skinned mesh + + this.add( bones[ i ] ); + + } + + } + + } + + // now the bones are part of the scene graph and children of the skinned mesh. + // let's update the corresponding matrices + + this.updateMatrixWorld( true ); + + return bones; + + }, + + bind: function ( skeleton, bindMatrix ) { + + this.skeleton = skeleton; + + if ( bindMatrix === undefined ) { + + this.updateMatrixWorld( true ); + + this.skeleton.calculateInverses(); + + bindMatrix = this.matrixWorld; + + } + + this.bindMatrix.copy( bindMatrix ); + this.bindMatrixInverse.getInverse( bindMatrix ); + + }, + + pose: function () { + + this.skeleton.pose(); + + }, + + normalizeSkinWeights: function () { + + var scale, i; + + if ( this.geometry && this.geometry.isGeometry ) { + + for ( i = 0; i < this.geometry.skinWeights.length; i ++ ) { + + var sw = this.geometry.skinWeights[ i ]; + + scale = 1.0 / sw.lengthManhattan(); + + if ( scale !== Infinity ) { + + sw.multiplyScalar( scale ); + + } else { + + sw.set( 1, 0, 0, 0 ); // do something reasonable + + } + + } + + } else if ( this.geometry && this.geometry.isBufferGeometry ) { + + var vec = new Vector4(); + + var skinWeight = this.geometry.attributes.skinWeight; + + for ( i = 0; i < skinWeight.count; i ++ ) { + + vec.x = skinWeight.getX( i ); + vec.y = skinWeight.getY( i ); + vec.z = skinWeight.getZ( i ); + vec.w = skinWeight.getW( i ); + + scale = 1.0 / vec.lengthManhattan(); + + if ( scale !== Infinity ) { + + vec.multiplyScalar( scale ); + + } else { + + vec.set( 1, 0, 0, 0 ); // do something reasonable + + } + + skinWeight.setXYZW( i, vec.x, vec.y, vec.z, vec.w ); + + } + + } + + }, + + updateMatrixWorld: function ( force ) { + + Mesh.prototype.updateMatrixWorld.call( this, force ); + + if ( this.bindMode === 'attached' ) { + + this.bindMatrixInverse.getInverse( this.matrixWorld ); + + } else if ( this.bindMode === 'detached' ) { + + this.bindMatrixInverse.getInverse( this.bindMatrix ); + + } else { + + console.warn( 'THREE.SkinnedMesh: Unrecognized bindMode: ' + this.bindMode ); + + } + + }, + + clone: function () { + + return new this.constructor( this.geometry, this.material ).copy( this ); + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + * + * parameters = { + * color: , + * opacity: , + * + * linewidth: , + * linecap: "round", + * linejoin: "round" + * } + */ + + function LineBasicMaterial( parameters ) { + + Material.call( this ); + + this.type = 'LineBasicMaterial'; + + this.color = new Color( 0xffffff ); + + this.linewidth = 1; + this.linecap = 'round'; + this.linejoin = 'round'; + + this.lights = false; + + this.setValues( parameters ); + + } + + LineBasicMaterial.prototype = Object.create( Material.prototype ); + LineBasicMaterial.prototype.constructor = LineBasicMaterial; + + LineBasicMaterial.prototype.isLineBasicMaterial = true; + + LineBasicMaterial.prototype.copy = function ( source ) { + + Material.prototype.copy.call( this, source ); + + this.color.copy( source.color ); + + this.linewidth = source.linewidth; + this.linecap = source.linecap; + this.linejoin = source.linejoin; + + return this; + + }; + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function Line( geometry, material, mode ) { + + if ( mode === 1 ) { + + console.warn( 'THREE.Line: parameter THREE.LinePieces no longer supported. Created THREE.LineSegments instead.' ); + return new LineSegments( geometry, material ); + + } + + Object3D.call( this ); + + this.type = 'Line'; + + this.geometry = geometry !== undefined ? geometry : new BufferGeometry(); + this.material = material !== undefined ? material : new LineBasicMaterial( { color: Math.random() * 0xffffff } ); + + } + + Line.prototype = Object.assign( Object.create( Object3D.prototype ), { + + constructor: Line, + + isLine: true, + + raycast: ( function () { + + var inverseMatrix = new Matrix4(); + var ray = new Ray(); + var sphere = new Sphere(); + + return function raycast( raycaster, intersects ) { + + var precision = raycaster.linePrecision; + var precisionSq = precision * precision; + + var geometry = this.geometry; + var matrixWorld = this.matrixWorld; + + // Checking boundingSphere distance to ray + + if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); + + sphere.copy( geometry.boundingSphere ); + sphere.applyMatrix4( matrixWorld ); + + if ( raycaster.ray.intersectsSphere( sphere ) === false ) return; + + // + + inverseMatrix.getInverse( matrixWorld ); + ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix ); + + var vStart = new Vector3(); + var vEnd = new Vector3(); + var interSegment = new Vector3(); + var interRay = new Vector3(); + var step = (this && this.isLineSegments) ? 2 : 1; + + if ( geometry.isBufferGeometry ) { + + var index = geometry.index; + var attributes = geometry.attributes; + var positions = attributes.position.array; + + if ( index !== null ) { + + var indices = index.array; + + for ( var i = 0, l = indices.length - 1; i < l; i += step ) { + + var a = indices[ i ]; + var b = indices[ i + 1 ]; + + vStart.fromArray( positions, a * 3 ); + vEnd.fromArray( positions, b * 3 ); + + var distSq = ray.distanceSqToSegment( vStart, vEnd, interRay, interSegment ); + + if ( distSq > precisionSq ) continue; + + interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation + + var distance = raycaster.ray.origin.distanceTo( interRay ); + + if ( distance < raycaster.near || distance > raycaster.far ) continue; + + intersects.push( { + + distance: distance, + // What do we want? intersection point on the ray or on the segment?? + // point: raycaster.ray.at( distance ), + point: interSegment.clone().applyMatrix4( this.matrixWorld ), + index: i, + face: null, + faceIndex: null, + object: this + + } ); + + } + + } else { + + for ( var i = 0, l = positions.length / 3 - 1; i < l; i += step ) { + + vStart.fromArray( positions, 3 * i ); + vEnd.fromArray( positions, 3 * i + 3 ); + + var distSq = ray.distanceSqToSegment( vStart, vEnd, interRay, interSegment ); + + if ( distSq > precisionSq ) continue; + + interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation + + var distance = raycaster.ray.origin.distanceTo( interRay ); + + if ( distance < raycaster.near || distance > raycaster.far ) continue; + + intersects.push( { + + distance: distance, + // What do we want? intersection point on the ray or on the segment?? + // point: raycaster.ray.at( distance ), + point: interSegment.clone().applyMatrix4( this.matrixWorld ), + index: i, + face: null, + faceIndex: null, + object: this + + } ); + + } + + } + + } else if ( geometry.isGeometry ) { + + var vertices = geometry.vertices; + var nbVertices = vertices.length; + + for ( var i = 0; i < nbVertices - 1; i += step ) { + + var distSq = ray.distanceSqToSegment( vertices[ i ], vertices[ i + 1 ], interRay, interSegment ); + + if ( distSq > precisionSq ) continue; + + interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation + + var distance = raycaster.ray.origin.distanceTo( interRay ); + + if ( distance < raycaster.near || distance > raycaster.far ) continue; + + intersects.push( { + + distance: distance, + // What do we want? intersection point on the ray or on the segment?? + // point: raycaster.ray.at( distance ), + point: interSegment.clone().applyMatrix4( this.matrixWorld ), + index: i, + face: null, + faceIndex: null, + object: this + + } ); + + } + + } + + }; + + }() ), + + clone: function () { + + return new this.constructor( this.geometry, this.material ).copy( this ); + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function LineSegments( geometry, material ) { + + Line.call( this, geometry, material ); + + this.type = 'LineSegments'; + + } + + LineSegments.prototype = Object.assign( Object.create( Line.prototype ), { + + constructor: LineSegments, + + isLineSegments: true + + } ); + + /** + * @author mgreter / http://github.com/mgreter + */ + + function LineLoop( geometry, material ) { + + Line.call( this, geometry, material ); + + this.type = 'LineLoop'; + + } + + LineLoop.prototype = Object.assign( Object.create( Line.prototype ), { + + constructor: LineLoop, + + isLineLoop: true, + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + * + * parameters = { + * color: , + * opacity: , + * map: new THREE.Texture( ), + * + * size: , + * sizeAttenuation: + * } + */ + + function PointsMaterial( parameters ) { + + Material.call( this ); + + this.type = 'PointsMaterial'; + + this.color = new Color( 0xffffff ); + + this.map = null; + + this.size = 1; + this.sizeAttenuation = true; + + this.lights = false; + + this.setValues( parameters ); + + } + + PointsMaterial.prototype = Object.create( Material.prototype ); + PointsMaterial.prototype.constructor = PointsMaterial; + + PointsMaterial.prototype.isPointsMaterial = true; + + PointsMaterial.prototype.copy = function ( source ) { + + Material.prototype.copy.call( this, source ); + + this.color.copy( source.color ); + + this.map = source.map; + + this.size = source.size; + this.sizeAttenuation = source.sizeAttenuation; + + return this; + + }; + + /** + * @author alteredq / http://alteredqualia.com/ + */ + + function Points( geometry, material ) { + + Object3D.call( this ); + + this.type = 'Points'; + + this.geometry = geometry !== undefined ? geometry : new BufferGeometry(); + this.material = material !== undefined ? material : new PointsMaterial( { color: Math.random() * 0xffffff } ); + + } + + Points.prototype = Object.assign( Object.create( Object3D.prototype ), { + + constructor: Points, + + isPoints: true, + + raycast: ( function () { + + var inverseMatrix = new Matrix4(); + var ray = new Ray(); + var sphere = new Sphere(); + + return function raycast( raycaster, intersects ) { + + var object = this; + var geometry = this.geometry; + var matrixWorld = this.matrixWorld; + var threshold = raycaster.params.Points.threshold; + + // Checking boundingSphere distance to ray + + if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); + + sphere.copy( geometry.boundingSphere ); + sphere.applyMatrix4( matrixWorld ); + sphere.radius += threshold; + + if ( raycaster.ray.intersectsSphere( sphere ) === false ) return; + + // + + inverseMatrix.getInverse( matrixWorld ); + ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix ); + + var localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 ); + var localThresholdSq = localThreshold * localThreshold; + var position = new Vector3(); + + function testPoint( point, index ) { + + var rayPointDistanceSq = ray.distanceSqToPoint( point ); + + if ( rayPointDistanceSq < localThresholdSq ) { + + var intersectPoint = ray.closestPointToPoint( point ); + intersectPoint.applyMatrix4( matrixWorld ); + + var distance = raycaster.ray.origin.distanceTo( intersectPoint ); + + if ( distance < raycaster.near || distance > raycaster.far ) return; + + intersects.push( { + + distance: distance, + distanceToRay: Math.sqrt( rayPointDistanceSq ), + point: intersectPoint.clone(), + index: index, + face: null, + object: object + + } ); + + } + + } + + if ( geometry.isBufferGeometry ) { + + var index = geometry.index; + var attributes = geometry.attributes; + var positions = attributes.position.array; + + if ( index !== null ) { + + var indices = index.array; + + for ( var i = 0, il = indices.length; i < il; i ++ ) { + + var a = indices[ i ]; + + position.fromArray( positions, a * 3 ); + + testPoint( position, a ); + + } + + } else { + + for ( var i = 0, l = positions.length / 3; i < l; i ++ ) { + + position.fromArray( positions, i * 3 ); + + testPoint( position, i ); + + } + + } + + } else { + + var vertices = geometry.vertices; + + for ( var i = 0, l = vertices.length; i < l; i ++ ) { + + testPoint( vertices[ i ], i ); + + } + + } + + }; + + }() ), + + clone: function () { + + return new this.constructor( this.geometry, this.material ).copy( this ); + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function Group() { + + Object3D.call( this ); + + this.type = 'Group'; + + } + + Group.prototype = Object.assign( Object.create( Object3D.prototype ), { + + constructor: Group + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function VideoTexture( video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) { + + Texture.call( this, video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); + + this.generateMipmaps = false; + + var scope = this; + + function update() { + + requestAnimationFrame( update ); + + if ( video.readyState >= video.HAVE_CURRENT_DATA ) { + + scope.needsUpdate = true; + + } + + } + + update(); + + } + + VideoTexture.prototype = Object.create( Texture.prototype ); + VideoTexture.prototype.constructor = VideoTexture; + + /** + * @author alteredq / http://alteredqualia.com/ + */ + + function CompressedTexture( mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) { + + Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ); + + this.image = { width: width, height: height }; + this.mipmaps = mipmaps; + + // no flipping for cube textures + // (also flipping doesn't work for compressed textures ) + + this.flipY = false; + + // can't generate mipmaps for compressed textures + // mips must be embedded in DDS files + + this.generateMipmaps = false; + + } + + CompressedTexture.prototype = Object.create( Texture.prototype ); + CompressedTexture.prototype.constructor = CompressedTexture; + + CompressedTexture.prototype.isCompressedTexture = true; + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function CanvasTexture( canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) { + + Texture.call( this, canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); + + this.needsUpdate = true; + + } + + CanvasTexture.prototype = Object.create( Texture.prototype ); + CanvasTexture.prototype.constructor = CanvasTexture; + + /** + * @author Matt DesLauriers / @mattdesl + * @author atix / arthursilber.de + */ + + function DepthTexture( width, height, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, format ) { + + format = format !== undefined ? format : DepthFormat; + + if ( format !== DepthFormat && format !== DepthStencilFormat ) { + + throw new Error( 'DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat' ) + + } + + if ( type === undefined && format === DepthFormat ) type = UnsignedShortType; + if ( type === undefined && format === DepthStencilFormat ) type = UnsignedInt248Type; + + Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); + + this.image = { width: width, height: height }; + + this.magFilter = magFilter !== undefined ? magFilter : NearestFilter; + this.minFilter = minFilter !== undefined ? minFilter : NearestFilter; + + this.flipY = false; + this.generateMipmaps = false; + + } + + DepthTexture.prototype = Object.create( Texture.prototype ); + DepthTexture.prototype.constructor = DepthTexture; + DepthTexture.prototype.isDepthTexture = true; + + /** + * @author mrdoob / http://mrdoob.com/ + * @author Mugen87 / https://github.com/Mugen87 + */ + + function WireframeGeometry( geometry ) { + + BufferGeometry.call( this ); + + this.type = 'WireframeGeometry'; + + // buffer + + var vertices = []; + + // helper variables + + var i, j, l, o, ol; + var edge = [ 0, 0 ], edges = {}, e, edge1, edge2; + var key, keys = [ 'a', 'b', 'c' ]; + var vertex; + + // different logic for Geometry and BufferGeometry + + if ( geometry && geometry.isGeometry ) { + + // create a data structure that contains all edges without duplicates + + var faces = geometry.faces; + + for ( i = 0, l = faces.length; i < l; i ++ ) { + + var face = faces[ i ]; + + for ( j = 0; j < 3; j ++ ) { + + edge1 = face[ keys[ j ] ]; + edge2 = face[ keys[ ( j + 1 ) % 3 ] ]; + edge[ 0 ] = Math.min( edge1, edge2 ); // sorting prevents duplicates + edge[ 1 ] = Math.max( edge1, edge2 ); + + key = edge[ 0 ] + ',' + edge[ 1 ]; + + if ( edges[ key ] === undefined ) { + + edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ] }; + + } + + } + + } + + // generate vertices + + for ( key in edges ) { + + e = edges[ key ]; + + vertex = geometry.vertices[ e.index1 ]; + vertices.push( vertex.x, vertex.y, vertex.z ); + + vertex = geometry.vertices[ e.index2 ]; + vertices.push( vertex.x, vertex.y, vertex.z ); + + } + + } else if ( geometry && geometry.isBufferGeometry ) { + + var position, indices, groups; + var group, start, count; + var index1, index2; + + vertex = new Vector3(); + + if ( geometry.index !== null ) { + + // indexed BufferGeometry + + position = geometry.attributes.position; + indices = geometry.index; + groups = geometry.groups; + + if ( groups.length === 0 ) { + + groups = [ { start: 0, count: indices.count, materialIndex: 0 } ]; + + } + + // create a data structure that contains all eges without duplicates + + for ( o = 0, ol = groups.length; o < ol; ++ o ) { + + group = groups[ o ]; + + start = group.start; + count = group.count; + + for ( i = start, l = ( start + count ); i < l; i += 3 ) { + + for ( j = 0; j < 3; j ++ ) { + + edge1 = indices.getX( i + j ); + edge2 = indices.getX( i + ( j + 1 ) % 3 ); + edge[ 0 ] = Math.min( edge1, edge2 ); // sorting prevents duplicates + edge[ 1 ] = Math.max( edge1, edge2 ); + + key = edge[ 0 ] + ',' + edge[ 1 ]; + + if ( edges[ key ] === undefined ) { + + edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ] }; + + } + + } + + } + + } + + // generate vertices + + for ( key in edges ) { + + e = edges[ key ]; + + vertex.fromBufferAttribute( position, e.index1 ); + vertices.push( vertex.x, vertex.y, vertex.z ); + + vertex.fromBufferAttribute( position, e.index2 ); + vertices.push( vertex.x, vertex.y, vertex.z ); + + } + + } else { + + // non-indexed BufferGeometry + + position = geometry.attributes.position; + + for ( i = 0, l = ( position.count / 3 ); i < l; i ++ ) { + + for ( j = 0; j < 3; j ++ ) { + + // three edges per triangle, an edge is represented as (index1, index2) + // e.g. the first triangle has the following edges: (0,1),(1,2),(2,0) + + index1 = 3 * i + j; + vertex.fromBufferAttribute( position, index1 ); + vertices.push( vertex.x, vertex.y, vertex.z ); + + index2 = 3 * i + ( ( j + 1 ) % 3 ); + vertex.fromBufferAttribute( position, index2 ); + vertices.push( vertex.x, vertex.y, vertex.z ); + + } + + } + + } + + } + + // build geometry + + this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + + } + + WireframeGeometry.prototype = Object.create( BufferGeometry.prototype ); + WireframeGeometry.prototype.constructor = WireframeGeometry; + + /** + * @author zz85 / https://github.com/zz85 + * @author Mugen87 / https://github.com/Mugen87 + * + * Parametric Surfaces Geometry + * based on the brilliant article by @prideout http://prideout.net/blog/?p=44 + */ + + // ParametricGeometry + + function ParametricGeometry( func, slices, stacks ) { + + Geometry.call( this ); + + this.type = 'ParametricGeometry'; + + this.parameters = { + func: func, + slices: slices, + stacks: stacks + }; + + this.fromBufferGeometry( new ParametricBufferGeometry( func, slices, stacks ) ); + this.mergeVertices(); + + } + + ParametricGeometry.prototype = Object.create( Geometry.prototype ); + ParametricGeometry.prototype.constructor = ParametricGeometry; + + // ParametricBufferGeometry + + function ParametricBufferGeometry( func, slices, stacks ) { + + BufferGeometry.call( this ); + + this.type = 'ParametricBufferGeometry'; + + this.parameters = { + func: func, + slices: slices, + stacks: stacks + }; + + // buffers + + var indices = []; + var vertices = []; + var normals = []; + var uvs = []; + + var EPS = 0.00001; + + var normal = new Vector3(); + + var p0 = new Vector3(), p1 = new Vector3(); + var pu = new Vector3(), pv = new Vector3(); + + var i, j; + + // generate vertices, normals and uvs + + var sliceCount = slices + 1; + + for ( i = 0; i <= stacks; i ++ ) { + + var v = i / stacks; + + for ( j = 0; j <= slices; j ++ ) { + + var u = j / slices; + + // vertex + + p0 = func( u, v, p0 ); + vertices.push( p0.x, p0.y, p0.z ); + + // normal + + // approximate tangent vectors via finite differences + + if ( u - EPS >= 0 ) { + + p1 = func( u - EPS, v, p1 ); + pu.subVectors( p0, p1 ); + + } else { + + p1 = func( u + EPS, v, p1 ); + pu.subVectors( p1, p0 ); + + } + + if ( v - EPS >= 0 ) { + + p1 = func( u, v - EPS, p1 ); + pv.subVectors( p0, p1 ); + + } else { + + p1 = func( u, v + EPS, p1 ); + pv.subVectors( p1, p0 ); + + } + + // cross product of tangent vectors returns surface normal + + normal.crossVectors( pu, pv ).normalize(); + normals.push( normal.x, normal.y, normal.z ); + + // uv + + uvs.push( u, v ); + + } + + } + + // generate indices + + for ( i = 0; i < stacks; i ++ ) { + + for ( j = 0; j < slices; j ++ ) { + + var a = i * sliceCount + j; + var b = i * sliceCount + j + 1; + var c = ( i + 1 ) * sliceCount + j + 1; + var d = ( i + 1 ) * sliceCount + j; + + // faces one and two + + indices.push( a, b, d ); + indices.push( b, c, d ); + + } + + } + + // build geometry + + this.setIndex( indices ); + this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + } + + ParametricBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); + ParametricBufferGeometry.prototype.constructor = ParametricBufferGeometry; + + /** + * @author clockworkgeek / https://github.com/clockworkgeek + * @author timothypratley / https://github.com/timothypratley + * @author WestLangley / http://github.com/WestLangley + * @author Mugen87 / https://github.com/Mugen87 + */ + + // PolyhedronGeometry + + function PolyhedronGeometry( vertices, indices, radius, detail ) { + + Geometry.call( this ); + + this.type = 'PolyhedronGeometry'; + + this.parameters = { + vertices: vertices, + indices: indices, + radius: radius, + detail: detail + }; + + this.fromBufferGeometry( new PolyhedronBufferGeometry( vertices, indices, radius, detail ) ); + this.mergeVertices(); + + } + + PolyhedronGeometry.prototype = Object.create( Geometry.prototype ); + PolyhedronGeometry.prototype.constructor = PolyhedronGeometry; + + // PolyhedronBufferGeometry + + function PolyhedronBufferGeometry( vertices, indices, radius, detail ) { + + BufferGeometry.call( this ); + + this.type = 'PolyhedronBufferGeometry'; + + this.parameters = { + vertices: vertices, + indices: indices, + radius: radius, + detail: detail + }; + + radius = radius || 1; + detail = detail || 0; + + // default buffer data + + var vertexBuffer = []; + var uvBuffer = []; + + // the subdivision creates the vertex buffer data + + subdivide( detail ); + + // all vertices should lie on a conceptual sphere with a given radius + + appplyRadius( radius ); + + // finally, create the uv data + + generateUVs(); + + // build non-indexed geometry + + this.addAttribute( 'position', new Float32BufferAttribute( vertexBuffer, 3 ) ); + this.addAttribute( 'normal', new Float32BufferAttribute( vertexBuffer.slice(), 3 ) ); + this.addAttribute( 'uv', new Float32BufferAttribute( uvBuffer, 2 ) ); + + if ( detail === 0 ) { + + this.computeVertexNormals(); // flat normals + + } else { + + this.normalizeNormals(); // smooth normals + + } + + // helper functions + + function subdivide( detail ) { + + var a = new Vector3(); + var b = new Vector3(); + var c = new Vector3(); + + // iterate over all faces and apply a subdivison with the given detail value + + for ( var i = 0; i < indices.length; i += 3 ) { + + // get the vertices of the face + + getVertexByIndex( indices[ i + 0 ], a ); + getVertexByIndex( indices[ i + 1 ], b ); + getVertexByIndex( indices[ i + 2 ], c ); + + // perform subdivision + + subdivideFace( a, b, c, detail ); + + } + + } + + function subdivideFace( a, b, c, detail ) { + + var cols = Math.pow( 2, detail ); + + // we use this multidimensional array as a data structure for creating the subdivision + + var v = []; + + var i, j; + + // construct all of the vertices for this subdivision + + for ( i = 0; i <= cols; i ++ ) { + + v[ i ] = []; + + var aj = a.clone().lerp( c, i / cols ); + var bj = b.clone().lerp( c, i / cols ); + + var rows = cols - i; + + for ( j = 0; j <= rows; j ++ ) { + + if ( j === 0 && i === cols ) { + + v[ i ][ j ] = aj; + + } else { + + v[ i ][ j ] = aj.clone().lerp( bj, j / rows ); + + } + + } + + } + + // construct all of the faces + + for ( i = 0; i < cols; i ++ ) { + + for ( j = 0; j < 2 * ( cols - i ) - 1; j ++ ) { + + var k = Math.floor( j / 2 ); + + if ( j % 2 === 0 ) { + + pushVertex( v[ i ][ k + 1 ] ); + pushVertex( v[ i + 1 ][ k ] ); + pushVertex( v[ i ][ k ] ); + + } else { + + pushVertex( v[ i ][ k + 1 ] ); + pushVertex( v[ i + 1 ][ k + 1 ] ); + pushVertex( v[ i + 1 ][ k ] ); + + } + + } + + } + + } + + function appplyRadius( radius ) { + + var vertex = new Vector3(); + + // iterate over the entire buffer and apply the radius to each vertex + + for ( var i = 0; i < vertexBuffer.length; i += 3 ) { + + vertex.x = vertexBuffer[ i + 0 ]; + vertex.y = vertexBuffer[ i + 1 ]; + vertex.z = vertexBuffer[ i + 2 ]; + + vertex.normalize().multiplyScalar( radius ); + + vertexBuffer[ i + 0 ] = vertex.x; + vertexBuffer[ i + 1 ] = vertex.y; + vertexBuffer[ i + 2 ] = vertex.z; + + } + + } + + function generateUVs() { + + var vertex = new Vector3(); + + for ( var i = 0; i < vertexBuffer.length; i += 3 ) { + + vertex.x = vertexBuffer[ i + 0 ]; + vertex.y = vertexBuffer[ i + 1 ]; + vertex.z = vertexBuffer[ i + 2 ]; + + var u = azimuth( vertex ) / 2 / Math.PI + 0.5; + var v = inclination( vertex ) / Math.PI + 0.5; + uvBuffer.push( u, 1 - v ); + + } + + correctUVs(); + + correctSeam(); + + } + + function correctSeam() { + + // handle case when face straddles the seam, see #3269 + + for ( var i = 0; i < uvBuffer.length; i += 6 ) { + + // uv data of a single face + + var x0 = uvBuffer[ i + 0 ]; + var x1 = uvBuffer[ i + 2 ]; + var x2 = uvBuffer[ i + 4 ]; + + var max = Math.max( x0, x1, x2 ); + var min = Math.min( x0, x1, x2 ); + + // 0.9 is somewhat arbitrary + + if ( max > 0.9 && min < 0.1 ) { + + if ( x0 < 0.2 ) uvBuffer[ i + 0 ] += 1; + if ( x1 < 0.2 ) uvBuffer[ i + 2 ] += 1; + if ( x2 < 0.2 ) uvBuffer[ i + 4 ] += 1; + + } + + } + + } + + function pushVertex( vertex ) { + + vertexBuffer.push( vertex.x, vertex.y, vertex.z ); + + } + + function getVertexByIndex( index, vertex ) { + + var stride = index * 3; + + vertex.x = vertices[ stride + 0 ]; + vertex.y = vertices[ stride + 1 ]; + vertex.z = vertices[ stride + 2 ]; + + } + + function correctUVs() { + + var a = new Vector3(); + var b = new Vector3(); + var c = new Vector3(); + + var centroid = new Vector3(); + + var uvA = new Vector2(); + var uvB = new Vector2(); + var uvC = new Vector2(); + + for ( var i = 0, j = 0; i < vertexBuffer.length; i += 9, j += 6 ) { + + a.set( vertexBuffer[ i + 0 ], vertexBuffer[ i + 1 ], vertexBuffer[ i + 2 ] ); + b.set( vertexBuffer[ i + 3 ], vertexBuffer[ i + 4 ], vertexBuffer[ i + 5 ] ); + c.set( vertexBuffer[ i + 6 ], vertexBuffer[ i + 7 ], vertexBuffer[ i + 8 ] ); + + uvA.set( uvBuffer[ j + 0 ], uvBuffer[ j + 1 ] ); + uvB.set( uvBuffer[ j + 2 ], uvBuffer[ j + 3 ] ); + uvC.set( uvBuffer[ j + 4 ], uvBuffer[ j + 5 ] ); + + centroid.copy( a ).add( b ).add( c ).divideScalar( 3 ); + + var azi = azimuth( centroid ); + + correctUV( uvA, j + 0, a, azi ); + correctUV( uvB, j + 2, b, azi ); + correctUV( uvC, j + 4, c, azi ); + + } + + } + + function correctUV( uv, stride, vector, azimuth ) { + + if ( ( azimuth < 0 ) && ( uv.x === 1 ) ) { + + uvBuffer[ stride ] = uv.x - 1; + + } + + if ( ( vector.x === 0 ) && ( vector.z === 0 ) ) { + + uvBuffer[ stride ] = azimuth / 2 / Math.PI + 0.5; + + } + + } + + // Angle around the Y axis, counter-clockwise when looking from above. + + function azimuth( vector ) { + + return Math.atan2( vector.z, - vector.x ); + + } + + + // Angle above the XZ plane. + + function inclination( vector ) { + + return Math.atan2( - vector.y, Math.sqrt( ( vector.x * vector.x ) + ( vector.z * vector.z ) ) ); + + } + + } + + PolyhedronBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); + PolyhedronBufferGeometry.prototype.constructor = PolyhedronBufferGeometry; + + /** + * @author timothypratley / https://github.com/timothypratley + * @author Mugen87 / https://github.com/Mugen87 + */ + + // TetrahedronGeometry + + function TetrahedronGeometry( radius, detail ) { + + Geometry.call( this ); + + this.type = 'TetrahedronGeometry'; + + this.parameters = { + radius: radius, + detail: detail + }; + + this.fromBufferGeometry( new TetrahedronBufferGeometry( radius, detail ) ); + this.mergeVertices(); + + } + + TetrahedronGeometry.prototype = Object.create( Geometry.prototype ); + TetrahedronGeometry.prototype.constructor = TetrahedronGeometry; + + // TetrahedronBufferGeometry + + function TetrahedronBufferGeometry( radius, detail ) { + + var vertices = [ + 1, 1, 1, - 1, - 1, 1, - 1, 1, - 1, 1, - 1, - 1 + ]; + + var indices = [ + 2, 1, 0, 0, 3, 2, 1, 3, 0, 2, 3, 1 + ]; + + PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail ); + + this.type = 'TetrahedronBufferGeometry'; + + this.parameters = { + radius: radius, + detail: detail + }; + + } + + TetrahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype ); + TetrahedronBufferGeometry.prototype.constructor = TetrahedronBufferGeometry; + + /** + * @author timothypratley / https://github.com/timothypratley + * @author Mugen87 / https://github.com/Mugen87 + */ + + // OctahedronGeometry + + function OctahedronGeometry( radius, detail ) { + + Geometry.call( this ); + + this.type = 'OctahedronGeometry'; + + this.parameters = { + radius: radius, + detail: detail + }; + + this.fromBufferGeometry( new OctahedronBufferGeometry( radius, detail ) ); + this.mergeVertices(); + + } + + OctahedronGeometry.prototype = Object.create( Geometry.prototype ); + OctahedronGeometry.prototype.constructor = OctahedronGeometry; + + // OctahedronBufferGeometry + + function OctahedronBufferGeometry( radius, detail ) { + + var vertices = [ + 1, 0, 0, - 1, 0, 0, 0, 1, 0, 0, - 1, 0, 0, 0, 1, 0, 0, - 1 + ]; + + var indices = [ + 0, 2, 4, 0, 4, 3, 0, 3, 5, 0, 5, 2, 1, 2, 5, 1, 5, 3, 1, 3, 4, 1, 4, 2 + ]; + + PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail ); + + this.type = 'OctahedronBufferGeometry'; + + this.parameters = { + radius: radius, + detail: detail + }; + + } + + OctahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype ); + OctahedronBufferGeometry.prototype.constructor = OctahedronBufferGeometry; + + /** + * @author timothypratley / https://github.com/timothypratley + * @author Mugen87 / https://github.com/Mugen87 + */ + + // IcosahedronGeometry + + function IcosahedronGeometry( radius, detail ) { + + Geometry.call( this ); + + this.type = 'IcosahedronGeometry'; + + this.parameters = { + radius: radius, + detail: detail + }; + + this.fromBufferGeometry( new IcosahedronBufferGeometry( radius, detail ) ); + this.mergeVertices(); + + } + + IcosahedronGeometry.prototype = Object.create( Geometry.prototype ); + IcosahedronGeometry.prototype.constructor = IcosahedronGeometry; + + // IcosahedronBufferGeometry + + function IcosahedronBufferGeometry( radius, detail ) { + + var t = ( 1 + Math.sqrt( 5 ) ) / 2; + + var vertices = [ + - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t, 0, + 0, - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t, + t, 0, - 1, t, 0, 1, - t, 0, - 1, - t, 0, 1 + ]; + + var indices = [ + 0, 11, 5, 0, 5, 1, 0, 1, 7, 0, 7, 10, 0, 10, 11, + 1, 5, 9, 5, 11, 4, 11, 10, 2, 10, 7, 6, 7, 1, 8, + 3, 9, 4, 3, 4, 2, 3, 2, 6, 3, 6, 8, 3, 8, 9, + 4, 9, 5, 2, 4, 11, 6, 2, 10, 8, 6, 7, 9, 8, 1 + ]; + + PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail ); + + this.type = 'IcosahedronBufferGeometry'; + + this.parameters = { + radius: radius, + detail: detail + }; + + } + + IcosahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype ); + IcosahedronBufferGeometry.prototype.constructor = IcosahedronBufferGeometry; + + /** + * @author Abe Pazos / https://hamoid.com + * @author Mugen87 / https://github.com/Mugen87 + */ + + // DodecahedronGeometry + + function DodecahedronGeometry( radius, detail ) { + + Geometry.call( this ); + + this.type = 'DodecahedronGeometry'; + + this.parameters = { + radius: radius, + detail: detail + }; + + this.fromBufferGeometry( new DodecahedronBufferGeometry( radius, detail ) ); + this.mergeVertices(); + + } + + DodecahedronGeometry.prototype = Object.create( Geometry.prototype ); + DodecahedronGeometry.prototype.constructor = DodecahedronGeometry; + + // DodecahedronBufferGeometry + + function DodecahedronBufferGeometry( radius, detail ) { + + var t = ( 1 + Math.sqrt( 5 ) ) / 2; + var r = 1 / t; + + var vertices = [ + + // (±1, ±1, ±1) + - 1, - 1, - 1, - 1, - 1, 1, + - 1, 1, - 1, - 1, 1, 1, + 1, - 1, - 1, 1, - 1, 1, + 1, 1, - 1, 1, 1, 1, + + // (0, ±1/φ, ±φ) + 0, - r, - t, 0, - r, t, + 0, r, - t, 0, r, t, + + // (±1/φ, ±φ, 0) + - r, - t, 0, - r, t, 0, + r, - t, 0, r, t, 0, + + // (±φ, 0, ±1/φ) + - t, 0, - r, t, 0, - r, + - t, 0, r, t, 0, r + ]; + + var indices = [ + 3, 11, 7, 3, 7, 15, 3, 15, 13, + 7, 19, 17, 7, 17, 6, 7, 6, 15, + 17, 4, 8, 17, 8, 10, 17, 10, 6, + 8, 0, 16, 8, 16, 2, 8, 2, 10, + 0, 12, 1, 0, 1, 18, 0, 18, 16, + 6, 10, 2, 6, 2, 13, 6, 13, 15, + 2, 16, 18, 2, 18, 3, 2, 3, 13, + 18, 1, 9, 18, 9, 11, 18, 11, 3, + 4, 14, 12, 4, 12, 0, 4, 0, 8, + 11, 9, 5, 11, 5, 19, 11, 19, 7, + 19, 5, 14, 19, 14, 4, 19, 4, 17, + 1, 12, 14, 1, 14, 5, 1, 5, 9 + ]; + + PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail ); + + this.type = 'DodecahedronBufferGeometry'; + + this.parameters = { + radius: radius, + detail: detail + }; + + } + + DodecahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype ); + DodecahedronBufferGeometry.prototype.constructor = DodecahedronBufferGeometry; + + /** + * @author oosmoxiecode / https://github.com/oosmoxiecode + * @author WestLangley / https://github.com/WestLangley + * @author zz85 / https://github.com/zz85 + * @author miningold / https://github.com/miningold + * @author jonobr1 / https://github.com/jonobr1 + * @author Mugen87 / https://github.com/Mugen87 + * + */ + + // TubeGeometry + + function TubeGeometry( path, tubularSegments, radius, radialSegments, closed, taper ) { + + Geometry.call( this ); + + this.type = 'TubeGeometry'; + + this.parameters = { + path: path, + tubularSegments: tubularSegments, + radius: radius, + radialSegments: radialSegments, + closed: closed + }; + + if ( taper !== undefined ) console.warn( 'THREE.TubeGeometry: taper has been removed.' ); + + var bufferGeometry = new TubeBufferGeometry( path, tubularSegments, radius, radialSegments, closed ); + + // expose internals + + this.tangents = bufferGeometry.tangents; + this.normals = bufferGeometry.normals; + this.binormals = bufferGeometry.binormals; + + // create geometry + + this.fromBufferGeometry( bufferGeometry ); + this.mergeVertices(); + + } + + TubeGeometry.prototype = Object.create( Geometry.prototype ); + TubeGeometry.prototype.constructor = TubeGeometry; + + // TubeBufferGeometry + + function TubeBufferGeometry( path, tubularSegments, radius, radialSegments, closed ) { + + BufferGeometry.call( this ); + + this.type = 'TubeBufferGeometry'; + + this.parameters = { + path: path, + tubularSegments: tubularSegments, + radius: radius, + radialSegments: radialSegments, + closed: closed + }; + + tubularSegments = tubularSegments || 64; + radius = radius || 1; + radialSegments = radialSegments || 8; + closed = closed || false; + + var frames = path.computeFrenetFrames( tubularSegments, closed ); + + // expose internals + + this.tangents = frames.tangents; + this.normals = frames.normals; + this.binormals = frames.binormals; + + // helper variables + + var vertex = new Vector3(); + var normal = new Vector3(); + var uv = new Vector2(); + + var i, j; + + // buffer + + var vertices = []; + var normals = []; + var uvs = []; + var indices = []; + + // create buffer data + + generateBufferData(); + + // build geometry + + this.setIndex( indices ); + this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + // functions + + function generateBufferData() { + + for ( i = 0; i < tubularSegments; i ++ ) { + + generateSegment( i ); + + } + + // if the geometry is not closed, generate the last row of vertices and normals + // at the regular position on the given path + // + // if the geometry is closed, duplicate the first row of vertices and normals (uvs will differ) + + generateSegment( ( closed === false ) ? tubularSegments : 0 ); + + // uvs are generated in a separate function. + // this makes it easy compute correct values for closed geometries + + generateUVs(); + + // finally create faces + + generateIndices(); + + } + + function generateSegment( i ) { + + // we use getPointAt to sample evenly distributed points from the given path + + var P = path.getPointAt( i / tubularSegments ); + + // retrieve corresponding normal and binormal + + var N = frames.normals[ i ]; + var B = frames.binormals[ i ]; + + // generate normals and vertices for the current segment + + for ( j = 0; j <= radialSegments; j ++ ) { + + var v = j / radialSegments * Math.PI * 2; + + var sin = Math.sin( v ); + var cos = - Math.cos( v ); + + // normal + + normal.x = ( cos * N.x + sin * B.x ); + normal.y = ( cos * N.y + sin * B.y ); + normal.z = ( cos * N.z + sin * B.z ); + normal.normalize(); + + normals.push( normal.x, normal.y, normal.z ); + + // vertex + + vertex.x = P.x + radius * normal.x; + vertex.y = P.y + radius * normal.y; + vertex.z = P.z + radius * normal.z; + + vertices.push( vertex.x, vertex.y, vertex.z ); + + } + + } + + function generateIndices() { + + for ( j = 1; j <= tubularSegments; j ++ ) { + + for ( i = 1; i <= radialSegments; i ++ ) { + + var a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 ); + var b = ( radialSegments + 1 ) * j + ( i - 1 ); + var c = ( radialSegments + 1 ) * j + i; + var d = ( radialSegments + 1 ) * ( j - 1 ) + i; + + // faces + + indices.push( a, b, d ); + indices.push( b, c, d ); + + } + + } + + } + + function generateUVs() { + + for ( i = 0; i <= tubularSegments; i ++ ) { + + for ( j = 0; j <= radialSegments; j ++ ) { + + uv.x = i / tubularSegments; + uv.y = j / radialSegments; + + uvs.push( uv.x, uv.y ); + + } + + } + + } + + } + + TubeBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); + TubeBufferGeometry.prototype.constructor = TubeBufferGeometry; + + /** + * @author oosmoxiecode + * @author Mugen87 / https://github.com/Mugen87 + * + * based on http://www.blackpawn.com/texts/pqtorus/ + */ + + // TorusKnotGeometry + + function TorusKnotGeometry( radius, tube, tubularSegments, radialSegments, p, q, heightScale ) { + + Geometry.call( this ); + + this.type = 'TorusKnotGeometry'; + + this.parameters = { + radius: radius, + tube: tube, + tubularSegments: tubularSegments, + radialSegments: radialSegments, + p: p, + q: q + }; + + if ( heightScale !== undefined ) console.warn( 'THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead.' ); + + this.fromBufferGeometry( new TorusKnotBufferGeometry( radius, tube, tubularSegments, radialSegments, p, q ) ); + this.mergeVertices(); + + } + + TorusKnotGeometry.prototype = Object.create( Geometry.prototype ); + TorusKnotGeometry.prototype.constructor = TorusKnotGeometry; + + // TorusKnotBufferGeometry + + function TorusKnotBufferGeometry( radius, tube, tubularSegments, radialSegments, p, q ) { + + BufferGeometry.call( this ); + + this.type = 'TorusKnotBufferGeometry'; + + this.parameters = { + radius: radius, + tube: tube, + tubularSegments: tubularSegments, + radialSegments: radialSegments, + p: p, + q: q + }; + + radius = radius || 100; + tube = tube || 40; + tubularSegments = Math.floor( tubularSegments ) || 64; + radialSegments = Math.floor( radialSegments ) || 8; + p = p || 2; + q = q || 3; + + // buffers + + var indices = []; + var vertices = []; + var normals = []; + var uvs = []; + + // helper variables + + var i, j; + + var vertex = new Vector3(); + var normal = new Vector3(); + + var P1 = new Vector3(); + var P2 = new Vector3(); + + var B = new Vector3(); + var T = new Vector3(); + var N = new Vector3(); + + // generate vertices, normals and uvs + + for ( i = 0; i <= tubularSegments; ++ i ) { + + // the radian "u" is used to calculate the position on the torus curve of the current tubular segement + + var u = i / tubularSegments * p * Math.PI * 2; + + // now we calculate two points. P1 is our current position on the curve, P2 is a little farther ahead. + // these points are used to create a special "coordinate space", which is necessary to calculate the correct vertex positions + + calculatePositionOnCurve( u, p, q, radius, P1 ); + calculatePositionOnCurve( u + 0.01, p, q, radius, P2 ); + + // calculate orthonormal basis + + T.subVectors( P2, P1 ); + N.addVectors( P2, P1 ); + B.crossVectors( T, N ); + N.crossVectors( B, T ); + + // normalize B, N. T can be ignored, we don't use it + + B.normalize(); + N.normalize(); + + for ( j = 0; j <= radialSegments; ++ j ) { + + // now calculate the vertices. they are nothing more than an extrusion of the torus curve. + // because we extrude a shape in the xy-plane, there is no need to calculate a z-value. + + var v = j / radialSegments * Math.PI * 2; + var cx = - tube * Math.cos( v ); + var cy = tube * Math.sin( v ); + + // now calculate the final vertex position. + // first we orient the extrusion with our basis vectos, then we add it to the current position on the curve + + vertex.x = P1.x + ( cx * N.x + cy * B.x ); + vertex.y = P1.y + ( cx * N.y + cy * B.y ); + vertex.z = P1.z + ( cx * N.z + cy * B.z ); + + vertices.push( vertex.x, vertex.y, vertex.z ); + + // normal (P1 is always the center/origin of the extrusion, thus we can use it to calculate the normal) + + normal.subVectors( vertex, P1 ).normalize(); + + normals.push( normal.x, normal.y, normal.z ); + + // uv + + uvs.push( i / tubularSegments ); + uvs.push( j / radialSegments ); + + } + + } + + // generate indices + + for ( j = 1; j <= tubularSegments; j ++ ) { + + for ( i = 1; i <= radialSegments; i ++ ) { + + // indices + + var a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 ); + var b = ( radialSegments + 1 ) * j + ( i - 1 ); + var c = ( radialSegments + 1 ) * j + i; + var d = ( radialSegments + 1 ) * ( j - 1 ) + i; + + // faces + + indices.push( a, b, d ); + indices.push( b, c, d ); + + } + + } + + // build geometry + + this.setIndex( indices ); + this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + // this function calculates the current position on the torus curve + + function calculatePositionOnCurve( u, p, q, radius, position ) { + + var cu = Math.cos( u ); + var su = Math.sin( u ); + var quOverP = q / p * u; + var cs = Math.cos( quOverP ); + + position.x = radius * ( 2 + cs ) * 0.5 * cu; + position.y = radius * ( 2 + cs ) * su * 0.5; + position.z = radius * Math.sin( quOverP ) * 0.5; + + } + + } + + TorusKnotBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); + TorusKnotBufferGeometry.prototype.constructor = TorusKnotBufferGeometry; + + /** + * @author oosmoxiecode + * @author mrdoob / http://mrdoob.com/ + * @author Mugen87 / https://github.com/Mugen87 + */ + + // TorusGeometry + + function TorusGeometry( radius, tube, radialSegments, tubularSegments, arc ) { + + Geometry.call( this ); + + this.type = 'TorusGeometry'; + + this.parameters = { + radius: radius, + tube: tube, + radialSegments: radialSegments, + tubularSegments: tubularSegments, + arc: arc + }; + + this.fromBufferGeometry( new TorusBufferGeometry( radius, tube, radialSegments, tubularSegments, arc ) ); + this.mergeVertices(); + + } + + TorusGeometry.prototype = Object.create( Geometry.prototype ); + TorusGeometry.prototype.constructor = TorusGeometry; + + // TorusBufferGeometry + + function TorusBufferGeometry( radius, tube, radialSegments, tubularSegments, arc ) { + + BufferGeometry.call( this ); + + this.type = 'TorusBufferGeometry'; + + this.parameters = { + radius: radius, + tube: tube, + radialSegments: radialSegments, + tubularSegments: tubularSegments, + arc: arc + }; + + radius = radius || 100; + tube = tube || 40; + radialSegments = Math.floor( radialSegments ) || 8; + tubularSegments = Math.floor( tubularSegments ) || 6; + arc = arc || Math.PI * 2; + + // buffers + + var indices = []; + var vertices = []; + var normals = []; + var uvs = []; + + // helper variables + + var center = new Vector3(); + var vertex = new Vector3(); + var normal = new Vector3(); + + var j, i; + + // generate vertices, normals and uvs + + for ( j = 0; j <= radialSegments; j ++ ) { + + for ( i = 0; i <= tubularSegments; i ++ ) { + + var u = i / tubularSegments * arc; + var v = j / radialSegments * Math.PI * 2; + + // vertex + + vertex.x = ( radius + tube * Math.cos( v ) ) * Math.cos( u ); + vertex.y = ( radius + tube * Math.cos( v ) ) * Math.sin( u ); + vertex.z = tube * Math.sin( v ); + + vertices.push( vertex.x, vertex.y, vertex.z ); + + // normal + + center.x = radius * Math.cos( u ); + center.y = radius * Math.sin( u ); + normal.subVectors( vertex, center ).normalize(); + + normals.push( normal.x, normal.y, normal.z ); + + // uv + + uvs.push( i / tubularSegments ); + uvs.push( j / radialSegments ); + + } + + } + + // generate indices + + for ( j = 1; j <= radialSegments; j ++ ) { + + for ( i = 1; i <= tubularSegments; i ++ ) { + + // indices + + var a = ( tubularSegments + 1 ) * j + i - 1; + var b = ( tubularSegments + 1 ) * ( j - 1 ) + i - 1; + var c = ( tubularSegments + 1 ) * ( j - 1 ) + i; + var d = ( tubularSegments + 1 ) * j + i; + + // faces + + indices.push( a, b, d ); + indices.push( b, c, d ); + + } + + } + + // build geometry + + this.setIndex( indices ); + this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + } + + TorusBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); + TorusBufferGeometry.prototype.constructor = TorusBufferGeometry; + + /** + * @author zz85 / http://www.lab4games.net/zz85/blog + */ + + var ShapeUtils = { + + // calculate area of the contour polygon + + area: function ( contour ) { + + var n = contour.length; + var a = 0.0; + + for ( var p = n - 1, q = 0; q < n; p = q ++ ) { + + a += contour[ p ].x * contour[ q ].y - contour[ q ].x * contour[ p ].y; + + } + + return a * 0.5; + + }, + + triangulate: ( function () { + + /** + * This code is a quick port of code written in C++ which was submitted to + * flipcode.com by John W. Ratcliff // July 22, 2000 + * See original code and more information here: + * http://www.flipcode.com/archives/Efficient_Polygon_Triangulation.shtml + * + * ported to actionscript by Zevan Rosser + * www.actionsnippet.com + * + * ported to javascript by Joshua Koo + * http://www.lab4games.net/zz85/blog + * + */ + + function snip( contour, u, v, w, n, verts ) { + + var p; + var ax, ay, bx, by; + var cx, cy, px, py; + + ax = contour[ verts[ u ] ].x; + ay = contour[ verts[ u ] ].y; + + bx = contour[ verts[ v ] ].x; + by = contour[ verts[ v ] ].y; + + cx = contour[ verts[ w ] ].x; + cy = contour[ verts[ w ] ].y; + + if ( ( bx - ax ) * ( cy - ay ) - ( by - ay ) * ( cx - ax ) <= 0 ) return false; + + var aX, aY, bX, bY, cX, cY; + var apx, apy, bpx, bpy, cpx, cpy; + var cCROSSap, bCROSScp, aCROSSbp; + + aX = cx - bx; aY = cy - by; + bX = ax - cx; bY = ay - cy; + cX = bx - ax; cY = by - ay; + + for ( p = 0; p < n; p ++ ) { + + px = contour[ verts[ p ] ].x; + py = contour[ verts[ p ] ].y; + + if ( ( ( px === ax ) && ( py === ay ) ) || + ( ( px === bx ) && ( py === by ) ) || + ( ( px === cx ) && ( py === cy ) ) ) continue; + + apx = px - ax; apy = py - ay; + bpx = px - bx; bpy = py - by; + cpx = px - cx; cpy = py - cy; + + // see if p is inside triangle abc + + aCROSSbp = aX * bpy - aY * bpx; + cCROSSap = cX * apy - cY * apx; + bCROSScp = bX * cpy - bY * cpx; + + if ( ( aCROSSbp >= - Number.EPSILON ) && ( bCROSScp >= - Number.EPSILON ) && ( cCROSSap >= - Number.EPSILON ) ) return false; + + } + + return true; + + } + + // takes in an contour array and returns + + return function triangulate( contour, indices ) { + + var n = contour.length; + + if ( n < 3 ) return null; + + var result = [], + verts = [], + vertIndices = []; + + /* we want a counter-clockwise polygon in verts */ + + var u, v, w; + + if ( ShapeUtils.area( contour ) > 0.0 ) { + + for ( v = 0; v < n; v ++ ) verts[ v ] = v; + + } else { + + for ( v = 0; v < n; v ++ ) verts[ v ] = ( n - 1 ) - v; + + } + + var nv = n; + + /* remove nv - 2 vertices, creating 1 triangle every time */ + + var count = 2 * nv; /* error detection */ + + for ( v = nv - 1; nv > 2; ) { + + /* if we loop, it is probably a non-simple polygon */ + + if ( ( count -- ) <= 0 ) { + + //** Triangulate: ERROR - probable bad polygon! + + //throw ( "Warning, unable to triangulate polygon!" ); + //return null; + // Sometimes warning is fine, especially polygons are triangulated in reverse. + console.warn( 'THREE.ShapeUtils: Unable to triangulate polygon! in triangulate()' ); + + if ( indices ) return vertIndices; + return result; + + } + + /* three consecutive vertices in current polygon, */ + + u = v; if ( nv <= u ) u = 0; /* previous */ + v = u + 1; if ( nv <= v ) v = 0; /* new v */ + w = v + 1; if ( nv <= w ) w = 0; /* next */ + + if ( snip( contour, u, v, w, nv, verts ) ) { + + var a, b, c, s, t; + + /* true names of the vertices */ + + a = verts[ u ]; + b = verts[ v ]; + c = verts[ w ]; + + /* output Triangle */ + + result.push( [ contour[ a ], + contour[ b ], + contour[ c ] ] ); + + + vertIndices.push( [ verts[ u ], verts[ v ], verts[ w ] ] ); + + /* remove v from the remaining polygon */ + + for ( s = v, t = v + 1; t < nv; s ++, t ++ ) { + + verts[ s ] = verts[ t ]; + + } + + nv --; + + /* reset error detection counter */ + + count = 2 * nv; + + } + + } + + if ( indices ) return vertIndices; + return result; + + } + + } )(), + + triangulateShape: function ( contour, holes ) { + + function removeDupEndPts(points) { + + var l = points.length; + + if ( l > 2 && points[ l - 1 ].equals( points[ 0 ] ) ) { + + points.pop(); + + } + + } + + removeDupEndPts( contour ); + holes.forEach( removeDupEndPts ); + + function point_in_segment_2D_colin( inSegPt1, inSegPt2, inOtherPt ) { + + // inOtherPt needs to be collinear to the inSegment + if ( inSegPt1.x !== inSegPt2.x ) { + + if ( inSegPt1.x < inSegPt2.x ) { + + return ( ( inSegPt1.x <= inOtherPt.x ) && ( inOtherPt.x <= inSegPt2.x ) ); + + } else { + + return ( ( inSegPt2.x <= inOtherPt.x ) && ( inOtherPt.x <= inSegPt1.x ) ); + + } + + } else { + + if ( inSegPt1.y < inSegPt2.y ) { + + return ( ( inSegPt1.y <= inOtherPt.y ) && ( inOtherPt.y <= inSegPt2.y ) ); + + } else { + + return ( ( inSegPt2.y <= inOtherPt.y ) && ( inOtherPt.y <= inSegPt1.y ) ); + + } + + } + + } + + function intersect_segments_2D( inSeg1Pt1, inSeg1Pt2, inSeg2Pt1, inSeg2Pt2, inExcludeAdjacentSegs ) { + + var seg1dx = inSeg1Pt2.x - inSeg1Pt1.x, seg1dy = inSeg1Pt2.y - inSeg1Pt1.y; + var seg2dx = inSeg2Pt2.x - inSeg2Pt1.x, seg2dy = inSeg2Pt2.y - inSeg2Pt1.y; + + var seg1seg2dx = inSeg1Pt1.x - inSeg2Pt1.x; + var seg1seg2dy = inSeg1Pt1.y - inSeg2Pt1.y; + + var limit = seg1dy * seg2dx - seg1dx * seg2dy; + var perpSeg1 = seg1dy * seg1seg2dx - seg1dx * seg1seg2dy; + + if ( Math.abs( limit ) > Number.EPSILON ) { + + // not parallel + + var perpSeg2; + if ( limit > 0 ) { + + if ( ( perpSeg1 < 0 ) || ( perpSeg1 > limit ) ) return []; + perpSeg2 = seg2dy * seg1seg2dx - seg2dx * seg1seg2dy; + if ( ( perpSeg2 < 0 ) || ( perpSeg2 > limit ) ) return []; + + } else { + + if ( ( perpSeg1 > 0 ) || ( perpSeg1 < limit ) ) return []; + perpSeg2 = seg2dy * seg1seg2dx - seg2dx * seg1seg2dy; + if ( ( perpSeg2 > 0 ) || ( perpSeg2 < limit ) ) return []; + + } + + // i.e. to reduce rounding errors + // intersection at endpoint of segment#1? + if ( perpSeg2 === 0 ) { + + if ( ( inExcludeAdjacentSegs ) && + ( ( perpSeg1 === 0 ) || ( perpSeg1 === limit ) ) ) return []; + return [ inSeg1Pt1 ]; + + } + if ( perpSeg2 === limit ) { + + if ( ( inExcludeAdjacentSegs ) && + ( ( perpSeg1 === 0 ) || ( perpSeg1 === limit ) ) ) return []; + return [ inSeg1Pt2 ]; + + } + // intersection at endpoint of segment#2? + if ( perpSeg1 === 0 ) return [ inSeg2Pt1 ]; + if ( perpSeg1 === limit ) return [ inSeg2Pt2 ]; + + // return real intersection point + var factorSeg1 = perpSeg2 / limit; + return [ { x: inSeg1Pt1.x + factorSeg1 * seg1dx, + y: inSeg1Pt1.y + factorSeg1 * seg1dy } ]; + + } else { + + // parallel or collinear + if ( ( perpSeg1 !== 0 ) || + ( seg2dy * seg1seg2dx !== seg2dx * seg1seg2dy ) ) return []; + + // they are collinear or degenerate + var seg1Pt = ( ( seg1dx === 0 ) && ( seg1dy === 0 ) ); // segment1 is just a point? + var seg2Pt = ( ( seg2dx === 0 ) && ( seg2dy === 0 ) ); // segment2 is just a point? + // both segments are points + if ( seg1Pt && seg2Pt ) { + + if ( ( inSeg1Pt1.x !== inSeg2Pt1.x ) || + ( inSeg1Pt1.y !== inSeg2Pt1.y ) ) return []; // they are distinct points + return [ inSeg1Pt1 ]; // they are the same point + + } + // segment#1 is a single point + if ( seg1Pt ) { + + if ( ! point_in_segment_2D_colin( inSeg2Pt1, inSeg2Pt2, inSeg1Pt1 ) ) return []; // but not in segment#2 + return [ inSeg1Pt1 ]; + + } + // segment#2 is a single point + if ( seg2Pt ) { + + if ( ! point_in_segment_2D_colin( inSeg1Pt1, inSeg1Pt2, inSeg2Pt1 ) ) return []; // but not in segment#1 + return [ inSeg2Pt1 ]; + + } + + // they are collinear segments, which might overlap + var seg1min, seg1max, seg1minVal, seg1maxVal; + var seg2min, seg2max, seg2minVal, seg2maxVal; + if ( seg1dx !== 0 ) { + + // the segments are NOT on a vertical line + if ( inSeg1Pt1.x < inSeg1Pt2.x ) { + + seg1min = inSeg1Pt1; seg1minVal = inSeg1Pt1.x; + seg1max = inSeg1Pt2; seg1maxVal = inSeg1Pt2.x; + + } else { + + seg1min = inSeg1Pt2; seg1minVal = inSeg1Pt2.x; + seg1max = inSeg1Pt1; seg1maxVal = inSeg1Pt1.x; + + } + if ( inSeg2Pt1.x < inSeg2Pt2.x ) { + + seg2min = inSeg2Pt1; seg2minVal = inSeg2Pt1.x; + seg2max = inSeg2Pt2; seg2maxVal = inSeg2Pt2.x; + + } else { + + seg2min = inSeg2Pt2; seg2minVal = inSeg2Pt2.x; + seg2max = inSeg2Pt1; seg2maxVal = inSeg2Pt1.x; + + } + + } else { + + // the segments are on a vertical line + if ( inSeg1Pt1.y < inSeg1Pt2.y ) { + + seg1min = inSeg1Pt1; seg1minVal = inSeg1Pt1.y; + seg1max = inSeg1Pt2; seg1maxVal = inSeg1Pt2.y; + + } else { + + seg1min = inSeg1Pt2; seg1minVal = inSeg1Pt2.y; + seg1max = inSeg1Pt1; seg1maxVal = inSeg1Pt1.y; + + } + if ( inSeg2Pt1.y < inSeg2Pt2.y ) { + + seg2min = inSeg2Pt1; seg2minVal = inSeg2Pt1.y; + seg2max = inSeg2Pt2; seg2maxVal = inSeg2Pt2.y; + + } else { + + seg2min = inSeg2Pt2; seg2minVal = inSeg2Pt2.y; + seg2max = inSeg2Pt1; seg2maxVal = inSeg2Pt1.y; + + } + + } + if ( seg1minVal <= seg2minVal ) { + + if ( seg1maxVal < seg2minVal ) return []; + if ( seg1maxVal === seg2minVal ) { + + if ( inExcludeAdjacentSegs ) return []; + return [ seg2min ]; + + } + if ( seg1maxVal <= seg2maxVal ) return [ seg2min, seg1max ]; + return [ seg2min, seg2max ]; + + } else { + + if ( seg1minVal > seg2maxVal ) return []; + if ( seg1minVal === seg2maxVal ) { + + if ( inExcludeAdjacentSegs ) return []; + return [ seg1min ]; + + } + if ( seg1maxVal <= seg2maxVal ) return [ seg1min, seg1max ]; + return [ seg1min, seg2max ]; + + } + + } + + } + + function isPointInsideAngle( inVertex, inLegFromPt, inLegToPt, inOtherPt ) { + + // The order of legs is important + + // translation of all points, so that Vertex is at (0,0) + var legFromPtX = inLegFromPt.x - inVertex.x, legFromPtY = inLegFromPt.y - inVertex.y; + var legToPtX = inLegToPt.x - inVertex.x, legToPtY = inLegToPt.y - inVertex.y; + var otherPtX = inOtherPt.x - inVertex.x, otherPtY = inOtherPt.y - inVertex.y; + + // main angle >0: < 180 deg.; 0: 180 deg.; <0: > 180 deg. + var from2toAngle = legFromPtX * legToPtY - legFromPtY * legToPtX; + var from2otherAngle = legFromPtX * otherPtY - legFromPtY * otherPtX; + + if ( Math.abs( from2toAngle ) > Number.EPSILON ) { + + // angle != 180 deg. + + var other2toAngle = otherPtX * legToPtY - otherPtY * legToPtX; + // console.log( "from2to: " + from2toAngle + ", from2other: " + from2otherAngle + ", other2to: " + other2toAngle ); + + if ( from2toAngle > 0 ) { + + // main angle < 180 deg. + return ( ( from2otherAngle >= 0 ) && ( other2toAngle >= 0 ) ); + + } else { + + // main angle > 180 deg. + return ( ( from2otherAngle >= 0 ) || ( other2toAngle >= 0 ) ); + + } + + } else { + + // angle == 180 deg. + // console.log( "from2to: 180 deg., from2other: " + from2otherAngle ); + return ( from2otherAngle > 0 ); + + } + + } + + + function removeHoles( contour, holes ) { + + var shape = contour.concat(); // work on this shape + var hole; + + function isCutLineInsideAngles( inShapeIdx, inHoleIdx ) { + + // Check if hole point lies within angle around shape point + var lastShapeIdx = shape.length - 1; + + var prevShapeIdx = inShapeIdx - 1; + if ( prevShapeIdx < 0 ) prevShapeIdx = lastShapeIdx; + + var nextShapeIdx = inShapeIdx + 1; + if ( nextShapeIdx > lastShapeIdx ) nextShapeIdx = 0; + + var insideAngle = isPointInsideAngle( shape[ inShapeIdx ], shape[ prevShapeIdx ], shape[ nextShapeIdx ], hole[ inHoleIdx ] ); + if ( ! insideAngle ) { + + // console.log( "Vertex (Shape): " + inShapeIdx + ", Point: " + hole[inHoleIdx].x + "/" + hole[inHoleIdx].y ); + return false; + + } + + // Check if shape point lies within angle around hole point + var lastHoleIdx = hole.length - 1; + + var prevHoleIdx = inHoleIdx - 1; + if ( prevHoleIdx < 0 ) prevHoleIdx = lastHoleIdx; + + var nextHoleIdx = inHoleIdx + 1; + if ( nextHoleIdx > lastHoleIdx ) nextHoleIdx = 0; + + insideAngle = isPointInsideAngle( hole[ inHoleIdx ], hole[ prevHoleIdx ], hole[ nextHoleIdx ], shape[ inShapeIdx ] ); + if ( ! insideAngle ) { + + // console.log( "Vertex (Hole): " + inHoleIdx + ", Point: " + shape[inShapeIdx].x + "/" + shape[inShapeIdx].y ); + return false; + + } + + return true; + + } + + function intersectsShapeEdge( inShapePt, inHolePt ) { + + // checks for intersections with shape edges + var sIdx, nextIdx, intersection; + for ( sIdx = 0; sIdx < shape.length; sIdx ++ ) { + + nextIdx = sIdx + 1; nextIdx %= shape.length; + intersection = intersect_segments_2D( inShapePt, inHolePt, shape[ sIdx ], shape[ nextIdx ], true ); + if ( intersection.length > 0 ) return true; + + } + + return false; + + } + + var indepHoles = []; + + function intersectsHoleEdge( inShapePt, inHolePt ) { + + // checks for intersections with hole edges + var ihIdx, chkHole, + hIdx, nextIdx, intersection; + for ( ihIdx = 0; ihIdx < indepHoles.length; ihIdx ++ ) { + + chkHole = holes[ indepHoles[ ihIdx ]]; + for ( hIdx = 0; hIdx < chkHole.length; hIdx ++ ) { + + nextIdx = hIdx + 1; nextIdx %= chkHole.length; + intersection = intersect_segments_2D( inShapePt, inHolePt, chkHole[ hIdx ], chkHole[ nextIdx ], true ); + if ( intersection.length > 0 ) return true; + + } + + } + return false; + + } + + var holeIndex, shapeIndex, + shapePt, holePt, + holeIdx, cutKey, failedCuts = [], + tmpShape1, tmpShape2, + tmpHole1, tmpHole2; + + for ( var h = 0, hl = holes.length; h < hl; h ++ ) { + + indepHoles.push( h ); + + } + + var minShapeIndex = 0; + var counter = indepHoles.length * 2; + while ( indepHoles.length > 0 ) { + + counter --; + if ( counter < 0 ) { + + console.log( "Infinite Loop! Holes left:" + indepHoles.length + ", Probably Hole outside Shape!" ); + break; + + } + + // search for shape-vertex and hole-vertex, + // which can be connected without intersections + for ( shapeIndex = minShapeIndex; shapeIndex < shape.length; shapeIndex ++ ) { + + shapePt = shape[ shapeIndex ]; + holeIndex = - 1; + + // search for hole which can be reached without intersections + for ( var h = 0; h < indepHoles.length; h ++ ) { + + holeIdx = indepHoles[ h ]; + + // prevent multiple checks + cutKey = shapePt.x + ":" + shapePt.y + ":" + holeIdx; + if ( failedCuts[ cutKey ] !== undefined ) continue; + + hole = holes[ holeIdx ]; + for ( var h2 = 0; h2 < hole.length; h2 ++ ) { + + holePt = hole[ h2 ]; + if ( ! isCutLineInsideAngles( shapeIndex, h2 ) ) continue; + if ( intersectsShapeEdge( shapePt, holePt ) ) continue; + if ( intersectsHoleEdge( shapePt, holePt ) ) continue; + + holeIndex = h2; + indepHoles.splice( h, 1 ); + + tmpShape1 = shape.slice( 0, shapeIndex + 1 ); + tmpShape2 = shape.slice( shapeIndex ); + tmpHole1 = hole.slice( holeIndex ); + tmpHole2 = hole.slice( 0, holeIndex + 1 ); + + shape = tmpShape1.concat( tmpHole1 ).concat( tmpHole2 ).concat( tmpShape2 ); + + minShapeIndex = shapeIndex; + + // Debug only, to show the selected cuts + // glob_CutLines.push( [ shapePt, holePt ] ); + + break; + + } + if ( holeIndex >= 0 ) break; // hole-vertex found + + failedCuts[ cutKey ] = true; // remember failure + + } + if ( holeIndex >= 0 ) break; // hole-vertex found + + } + + } + + return shape; /* shape with no holes */ + + } + + + var i, il, f, face, + key, index, + allPointsMap = {}; + + // To maintain reference to old shape, one must match coordinates, or offset the indices from original arrays. It's probably easier to do the first. + + var allpoints = contour.concat(); + + for ( var h = 0, hl = holes.length; h < hl; h ++ ) { + + Array.prototype.push.apply( allpoints, holes[ h ] ); + + } + + //console.log( "allpoints",allpoints, allpoints.length ); + + // prepare all points map + + for ( i = 0, il = allpoints.length; i < il; i ++ ) { + + key = allpoints[ i ].x + ":" + allpoints[ i ].y; + + if ( allPointsMap[ key ] !== undefined ) { + + console.warn( "THREE.ShapeUtils: Duplicate point", key, i ); + + } + + allPointsMap[ key ] = i; + + } + + // remove holes by cutting paths to holes and adding them to the shape + var shapeWithoutHoles = removeHoles( contour, holes ); + + var triangles = ShapeUtils.triangulate( shapeWithoutHoles, false ); // True returns indices for points of spooled shape + //console.log( "triangles",triangles, triangles.length ); + + // check all face vertices against all points map + + for ( i = 0, il = triangles.length; i < il; i ++ ) { + + face = triangles[ i ]; + + for ( f = 0; f < 3; f ++ ) { + + key = face[ f ].x + ":" + face[ f ].y; + + index = allPointsMap[ key ]; + + if ( index !== undefined ) { + + face[ f ] = index; + + } + + } + + } + + return triangles.concat(); + + }, + + isClockWise: function ( pts ) { + + return ShapeUtils.area( pts ) < 0; + + } + + }; + + /** + * @author zz85 / http://www.lab4games.net/zz85/blog + * + * Creates extruded geometry from a path shape. + * + * parameters = { + * + * curveSegments: , // number of points on the curves + * steps: , // number of points for z-side extrusions / used for subdividing segments of extrude spline too + * amount: , // Depth to extrude the shape + * + * bevelEnabled: , // turn on bevel + * bevelThickness: , // how deep into the original shape bevel goes + * bevelSize: , // how far from shape outline is bevel + * bevelSegments: , // number of bevel layers + * + * extrudePath: // curve to extrude shape along + * frames: // containing arrays of tangents, normals, binormals + * + * UVGenerator: // object that provides UV generator functions + * + * } + */ + + // ExtrudeGeometry + + function ExtrudeGeometry( shapes, options ) { + + Geometry.call( this ); + + this.type = 'ExtrudeGeometry'; + + this.parameters = { + shapes: shapes, + options: options + }; + + this.fromBufferGeometry( new ExtrudeBufferGeometry( shapes, options ) ); + this.mergeVertices(); + + } + + ExtrudeGeometry.prototype = Object.create( Geometry.prototype ); + ExtrudeGeometry.prototype.constructor = ExtrudeGeometry; + + // ExtrudeBufferGeometry + + function ExtrudeBufferGeometry( shapes, options ) { + + if ( typeof ( shapes ) === "undefined" ) { + + return; + + } + + BufferGeometry.call( this ); + + this.type = 'ExtrudeBufferGeometry'; + + shapes = Array.isArray( shapes ) ? shapes : [ shapes ]; + + this.addShapeList( shapes, options ); + + this.computeVertexNormals(); + + // can't really use automatic vertex normals + // as then front and back sides get smoothed too + // should do separate smoothing just for sides + + //this.computeVertexNormals(); + + //console.log( "took", ( Date.now() - startTime ) ); + + } + + ExtrudeBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); + ExtrudeBufferGeometry.prototype.constructor = ExtrudeBufferGeometry; + + ExtrudeBufferGeometry.prototype.getArrays = function () { + + var positionAttribute = this.getAttribute( "position" ); + var verticesArray = positionAttribute ? Array.prototype.slice.call( positionAttribute.array ) : []; + + var uvAttribute = this.getAttribute( "uv" ); + var uvArray = uvAttribute ? Array.prototype.slice.call( uvAttribute.array ) : []; + + var IndexAttribute = this.index; + var indicesArray = IndexAttribute ? Array.prototype.slice.call( IndexAttribute.array ) : []; + + return { + position: verticesArray, + uv: uvArray, + index: indicesArray + }; + + }; + + ExtrudeBufferGeometry.prototype.addShapeList = function ( shapes, options ) { + + var sl = shapes.length; + options.arrays = this.getArrays(); + + for ( var s = 0; s < sl; s ++ ) { + + var shape = shapes[ s ]; + this.addShape( shape, options ); + + } + + this.setIndex( options.arrays.index ); + this.addAttribute( 'position', new Float32BufferAttribute( options.arrays.position, 3 ) ); + this.addAttribute( 'uv', new Float32BufferAttribute( options.arrays.uv, 2 ) ); + + }; + + ExtrudeBufferGeometry.prototype.addShape = function ( shape, options ) { + + var arrays = options.arrays ? options.arrays : this.getArrays(); + var verticesArray = arrays.position; + var indicesArray = arrays.index; + var uvArray = arrays.uv; + + var placeholder = []; + + + var amount = options.amount !== undefined ? options.amount : 100; + + var bevelThickness = options.bevelThickness !== undefined ? options.bevelThickness : 6; // 10 + var bevelSize = options.bevelSize !== undefined ? options.bevelSize : bevelThickness - 2; // 8 + var bevelSegments = options.bevelSegments !== undefined ? options.bevelSegments : 3; + + var bevelEnabled = options.bevelEnabled !== undefined ? options.bevelEnabled : true; // false + + var curveSegments = options.curveSegments !== undefined ? options.curveSegments : 12; + + var steps = options.steps !== undefined ? options.steps : 1; + + var extrudePath = options.extrudePath; + var extrudePts, extrudeByPath = false; + + // Use default WorldUVGenerator if no UV generators are specified. + var uvgen = options.UVGenerator !== undefined ? options.UVGenerator : ExtrudeGeometry.WorldUVGenerator; + + var splineTube, binormal, normal, position2; + if ( extrudePath ) { + + extrudePts = extrudePath.getSpacedPoints( steps ); + + extrudeByPath = true; + bevelEnabled = false; // bevels not supported for path extrusion + + // SETUP TNB variables + + // TODO1 - have a .isClosed in spline? + + splineTube = options.frames !== undefined ? options.frames : extrudePath.computeFrenetFrames( steps, false ); + + // console.log(splineTube, 'splineTube', splineTube.normals.length, 'steps', steps, 'extrudePts', extrudePts.length); + + binormal = new Vector3(); + normal = new Vector3(); + position2 = new Vector3(); + + } + + // Safeguards if bevels are not enabled + + if ( ! bevelEnabled ) { + + bevelSegments = 0; + bevelThickness = 0; + bevelSize = 0; + + } + + // Variables initialization + + var ahole, h, hl; // looping of holes + var scope = this; + + var shapePoints = shape.extractPoints( curveSegments ); + + var vertices = shapePoints.shape; + var holes = shapePoints.holes; + + var reverse = ! ShapeUtils.isClockWise( vertices ); + + if ( reverse ) { + + vertices = vertices.reverse(); + + // Maybe we should also check if holes are in the opposite direction, just to be safe ... + + for ( h = 0, hl = holes.length; h < hl; h ++ ) { + + ahole = holes[ h ]; + + if ( ShapeUtils.isClockWise( ahole ) ) { + + holes[ h ] = ahole.reverse(); + + } + + } + + } + + + var faces = ShapeUtils.triangulateShape( vertices, holes ); + + /* Vertices */ + + var contour = vertices; // vertices has all points but contour has only points of circumference + + for ( h = 0, hl = holes.length; h < hl; h ++ ) { + + ahole = holes[ h ]; + + vertices = vertices.concat( ahole ); + + } + + + function scalePt2( pt, vec, size ) { + + if ( ! vec ) console.error( "THREE.ExtrudeGeometry: vec does not exist" ); + + return vec.clone().multiplyScalar( size ).add( pt ); + + } + + var b, bs, t, z, + vert, vlen = vertices.length, + face, flen = faces.length; + + + // Find directions for point movement + + + function getBevelVec( inPt, inPrev, inNext ) { + + // computes for inPt the corresponding point inPt' on a new contour + // shifted by 1 unit (length of normalized vector) to the left + // if we walk along contour clockwise, this new contour is outside the old one + // + // inPt' is the intersection of the two lines parallel to the two + // adjacent edges of inPt at a distance of 1 unit on the left side. + + var v_trans_x, v_trans_y, shrink_by; // resulting translation vector for inPt + + // good reading for geometry algorithms (here: line-line intersection) + // http://geomalgorithms.com/a05-_intersect-1.html + + var v_prev_x = inPt.x - inPrev.x, + v_prev_y = inPt.y - inPrev.y; + var v_next_x = inNext.x - inPt.x, + v_next_y = inNext.y - inPt.y; + + var v_prev_lensq = ( v_prev_x * v_prev_x + v_prev_y * v_prev_y ); + + // check for collinear edges + var collinear0 = ( v_prev_x * v_next_y - v_prev_y * v_next_x ); + + if ( Math.abs( collinear0 ) > Number.EPSILON ) { + + // not collinear + + // length of vectors for normalizing + + var v_prev_len = Math.sqrt( v_prev_lensq ); + var v_next_len = Math.sqrt( v_next_x * v_next_x + v_next_y * v_next_y ); + + // shift adjacent points by unit vectors to the left + + var ptPrevShift_x = ( inPrev.x - v_prev_y / v_prev_len ); + var ptPrevShift_y = ( inPrev.y + v_prev_x / v_prev_len ); + + var ptNextShift_x = ( inNext.x - v_next_y / v_next_len ); + var ptNextShift_y = ( inNext.y + v_next_x / v_next_len ); + + // scaling factor for v_prev to intersection point + + var sf = ( ( ptNextShift_x - ptPrevShift_x ) * v_next_y - + ( ptNextShift_y - ptPrevShift_y ) * v_next_x ) / + ( v_prev_x * v_next_y - v_prev_y * v_next_x ); + + // vector from inPt to intersection point + + v_trans_x = ( ptPrevShift_x + v_prev_x * sf - inPt.x ); + v_trans_y = ( ptPrevShift_y + v_prev_y * sf - inPt.y ); + + // Don't normalize!, otherwise sharp corners become ugly + // but prevent crazy spikes + var v_trans_lensq = ( v_trans_x * v_trans_x + v_trans_y * v_trans_y ); + if ( v_trans_lensq <= 2 ) { + + return new Vector2( v_trans_x, v_trans_y ); + + } else { + + shrink_by = Math.sqrt( v_trans_lensq / 2 ); + + } + + } else { + + // handle special case of collinear edges + + var direction_eq = false; // assumes: opposite + if ( v_prev_x > Number.EPSILON ) { + + if ( v_next_x > Number.EPSILON ) { + + direction_eq = true; + + } + + } else { + + if ( v_prev_x < - Number.EPSILON ) { + + if ( v_next_x < - Number.EPSILON ) { + + direction_eq = true; + + } + + } else { + + if ( Math.sign( v_prev_y ) === Math.sign( v_next_y ) ) { + + direction_eq = true; + + } + + } + + } + + if ( direction_eq ) { + + // console.log("Warning: lines are a straight sequence"); + v_trans_x = - v_prev_y; + v_trans_y = v_prev_x; + shrink_by = Math.sqrt( v_prev_lensq ); + + } else { + + // console.log("Warning: lines are a straight spike"); + v_trans_x = v_prev_x; + v_trans_y = v_prev_y; + shrink_by = Math.sqrt( v_prev_lensq / 2 ); + + } + + } + + return new Vector2( v_trans_x / shrink_by, v_trans_y / shrink_by ); + + } + + + var contourMovements = []; + + for ( var i = 0, il = contour.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) { + + if ( j === il ) j = 0; + if ( k === il ) k = 0; + + // (j)---(i)---(k) + // console.log('i,j,k', i, j , k) + + contourMovements[ i ] = getBevelVec( contour[ i ], contour[ j ], contour[ k ] ); + + } + + var holesMovements = [], + oneHoleMovements, verticesMovements = contourMovements.concat(); + + for ( h = 0, hl = holes.length; h < hl; h ++ ) { + + ahole = holes[ h ]; + + oneHoleMovements = []; + + for ( i = 0, il = ahole.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) { + + if ( j === il ) j = 0; + if ( k === il ) k = 0; + + // (j)---(i)---(k) + oneHoleMovements[ i ] = getBevelVec( ahole[ i ], ahole[ j ], ahole[ k ] ); + + } + + holesMovements.push( oneHoleMovements ); + verticesMovements = verticesMovements.concat( oneHoleMovements ); + + } + + + // Loop bevelSegments, 1 for the front, 1 for the back + + for ( b = 0; b < bevelSegments; b ++ ) { + + //for ( b = bevelSegments; b > 0; b -- ) { + + t = b / bevelSegments; + z = bevelThickness * Math.cos( t * Math.PI / 2 ); + bs = bevelSize * Math.sin( t * Math.PI / 2 ); + + // contract shape + + for ( i = 0, il = contour.length; i < il; i ++ ) { + + vert = scalePt2( contour[ i ], contourMovements[ i ], bs ); + + v( vert.x, vert.y, - z ); + + } + + // expand holes + + for ( h = 0, hl = holes.length; h < hl; h ++ ) { + + ahole = holes[ h ]; + oneHoleMovements = holesMovements[ h ]; + + for ( i = 0, il = ahole.length; i < il; i ++ ) { + + vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs ); + + v( vert.x, vert.y, - z ); + + } + + } + + } + + bs = bevelSize; + + // Back facing vertices + + for ( i = 0; i < vlen; i ++ ) { + + vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ]; + + if ( ! extrudeByPath ) { + + v( vert.x, vert.y, 0 ); + + } else { + + // v( vert.x, vert.y + extrudePts[ 0 ].y, extrudePts[ 0 ].x ); + + normal.copy( splineTube.normals[ 0 ] ).multiplyScalar( vert.x ); + binormal.copy( splineTube.binormals[ 0 ] ).multiplyScalar( vert.y ); + + position2.copy( extrudePts[ 0 ] ).add( normal ).add( binormal ); + + v( position2.x, position2.y, position2.z ); + + } + + } + + // Add stepped vertices... + // Including front facing vertices + + var s; + + for ( s = 1; s <= steps; s ++ ) { + + for ( i = 0; i < vlen; i ++ ) { + + vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ]; + + if ( ! extrudeByPath ) { + + v( vert.x, vert.y, amount / steps * s ); + + } else { + + // v( vert.x, vert.y + extrudePts[ s - 1 ].y, extrudePts[ s - 1 ].x ); + + normal.copy( splineTube.normals[ s ] ).multiplyScalar( vert.x ); + binormal.copy( splineTube.binormals[ s ] ).multiplyScalar( vert.y ); + + position2.copy( extrudePts[ s ] ).add( normal ).add( binormal ); + + v( position2.x, position2.y, position2.z ); + + } + + } + + } + + + // Add bevel segments planes + + //for ( b = 1; b <= bevelSegments; b ++ ) { + for ( b = bevelSegments - 1; b >= 0; b -- ) { + + t = b / bevelSegments; + z = bevelThickness * Math.cos( t * Math.PI / 2 ); + bs = bevelSize * Math.sin( t * Math.PI / 2 ); + + // contract shape + + for ( i = 0, il = contour.length; i < il; i ++ ) { + + vert = scalePt2( contour[ i ], contourMovements[ i ], bs ); + v( vert.x, vert.y, amount + z ); + + } + + // expand holes + + for ( h = 0, hl = holes.length; h < hl; h ++ ) { + + ahole = holes[ h ]; + oneHoleMovements = holesMovements[ h ]; + + for ( i = 0, il = ahole.length; i < il; i ++ ) { + + vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs ); + + if ( ! extrudeByPath ) { + + v( vert.x, vert.y, amount + z ); + + } else { + + v( vert.x, vert.y + extrudePts[ steps - 1 ].y, extrudePts[ steps - 1 ].x + z ); + + } + + } + + } + + } + + /* Faces */ + + // Top and bottom faces + + buildLidFaces(); + + // Sides faces + + buildSideFaces(); + + + ///// Internal functions + + function buildLidFaces() { + + var start = verticesArray.length/3; + + if ( bevelEnabled ) { + + var layer = 0; // steps + 1 + var offset = vlen * layer; + + // Bottom faces + + for ( i = 0; i < flen; i ++ ) { + + face = faces[ i ]; + f3( face[ 2 ] + offset, face[ 1 ] + offset, face[ 0 ] + offset ); + + } + + layer = steps + bevelSegments * 2; + offset = vlen * layer; + + // Top faces + + for ( i = 0; i < flen; i ++ ) { + + face = faces[ i ]; + f3( face[ 0 ] + offset, face[ 1 ] + offset, face[ 2 ] + offset ); + + } + + } else { + + // Bottom faces + + for ( i = 0; i < flen; i ++ ) { + + face = faces[ i ]; + f3( face[ 2 ], face[ 1 ], face[ 0 ] ); + + } + + // Top faces + + for ( i = 0; i < flen; i ++ ) { + + face = faces[ i ]; + f3( face[ 0 ] + vlen * steps, face[ 1 ] + vlen * steps, face[ 2 ] + vlen * steps ); + + } + + } + + scope.addGroup( start, verticesArray.length/3 -start, options.material !== undefined ? options.material : 0); + + } + + // Create faces for the z-sides of the shape + + function buildSideFaces() { + + var start = verticesArray.length/3; + var layeroffset = 0; + sidewalls( contour, layeroffset ); + layeroffset += contour.length; + + for ( h = 0, hl = holes.length; h < hl; h ++ ) { + + ahole = holes[ h ]; + sidewalls( ahole, layeroffset ); + + //, true + layeroffset += ahole.length; + + } + + + scope.addGroup( start, verticesArray.length/3 -start, options.extrudeMaterial !== undefined ? options.extrudeMaterial : 1); + + + } + + function sidewalls( contour, layeroffset ) { + + var j, k; + i = contour.length; + + while ( -- i >= 0 ) { + + j = i; + k = i - 1; + if ( k < 0 ) k = contour.length - 1; + + //console.log('b', i,j, i-1, k,vertices.length); + + var s = 0, + sl = steps + bevelSegments * 2; + + for ( s = 0; s < sl; s ++ ) { + + var slen1 = vlen * s; + var slen2 = vlen * ( s + 1 ); + + var a = layeroffset + j + slen1, + b = layeroffset + k + slen1, + c = layeroffset + k + slen2, + d = layeroffset + j + slen2; + + f4( a, b, c, d, contour, s, sl, j, k ); + + } + + } + + } + + function v( x, y, z ) { + + placeholder.push( x ); + placeholder.push( y ); + placeholder.push( z ); + + } + + + function f3( a, b, c ) { + + addVertex( a ); + addVertex( b ); + addVertex( c ); + + var nextIndex = verticesArray.length / 3; + var uvs = uvgen.generateTopUV( scope, verticesArray, nextIndex - 3, nextIndex - 2, nextIndex - 1 ); + + addUV( uvs[ 0 ] ); + addUV( uvs[ 1 ] ); + addUV( uvs[ 2 ] ); + + } + + function f4( a, b, c, d, wallContour, stepIndex, stepsLength, contourIndex1, contourIndex2 ) { + + addVertex( a ); + addVertex( b ); + addVertex( d ); + + addVertex( b ); + addVertex( c ); + addVertex( d ); + + + var nextIndex = verticesArray.length / 3; + var uvs = uvgen.generateSideWallUV( scope, verticesArray, nextIndex - 6, nextIndex - 3, nextIndex - 2, nextIndex - 1 ); + + addUV( uvs[ 0 ] ); + addUV( uvs[ 1 ] ); + addUV( uvs[ 3 ] ); + + addUV( uvs[ 1 ] ); + addUV( uvs[ 2 ] ); + addUV( uvs[ 3 ] ); + + } + + function addVertex( index ) { + + indicesArray.push( verticesArray.length / 3 ); + verticesArray.push( placeholder[ index * 3 + 0 ] ); + verticesArray.push( placeholder[ index * 3 + 1 ] ); + verticesArray.push( placeholder[ index * 3 + 2 ] ); + + } + + + function addUV( vector2 ) { + + uvArray.push( vector2.x ); + uvArray.push( vector2.y ); + + } + + if ( ! options.arrays ) { + + this.setIndex( indicesArray ); + this.addAttribute( 'position', new Float32BufferAttribute( verticesArray, 3 ) ); + this.addAttribute( 'uv', new Float32BufferAttribute( options.arrays.uv, 2 ) ); + + } + + }; + + ExtrudeGeometry.WorldUVGenerator = { + + generateTopUV: function ( geometry, vertices, indexA, indexB, indexC ) { + + var a_x = vertices[ indexA * 3 ]; + var a_y = vertices[ indexA * 3 + 1 ]; + var b_x = vertices[ indexB * 3 ]; + var b_y = vertices[ indexB * 3 + 1 ]; + var c_x = vertices[ indexC * 3 ]; + var c_y = vertices[ indexC * 3 + 1 ]; + + return [ + new Vector2( a_x, a_y ), + new Vector2( b_x, b_y ), + new Vector2( c_x, c_y ) + ]; + + }, + + generateSideWallUV: function ( geometry, vertices, indexA, indexB, indexC, indexD ) { + + var a_x = vertices[ indexA * 3 ]; + var a_y = vertices[ indexA * 3 + 1 ]; + var a_z = vertices[ indexA * 3 + 2 ]; + var b_x = vertices[ indexB * 3 ]; + var b_y = vertices[ indexB * 3 + 1 ]; + var b_z = vertices[ indexB * 3 + 2 ]; + var c_x = vertices[ indexC * 3 ]; + var c_y = vertices[ indexC * 3 + 1 ]; + var c_z = vertices[ indexC * 3 + 2 ]; + var d_x = vertices[ indexD * 3 ]; + var d_y = vertices[ indexD * 3 + 1 ]; + var d_z = vertices[ indexD * 3 + 2 ]; + + if ( Math.abs( a_y - b_y ) < 0.01 ) { + + return [ + new Vector2( a_x, 1 - a_z ), + new Vector2( b_x, 1 - b_z ), + new Vector2( c_x, 1 - c_z ), + new Vector2( d_x, 1 - d_z ) + ]; + + } else { + + return [ + new Vector2( a_y, 1 - a_z ), + new Vector2( b_y, 1 - b_z ), + new Vector2( c_y, 1 - c_z ), + new Vector2( d_y, 1 - d_z ) + ]; + + } + + } + }; + + /** + * @author zz85 / http://www.lab4games.net/zz85/blog + * @author alteredq / http://alteredqualia.com/ + * + * Text = 3D Text + * + * parameters = { + * font: , // font + * + * size: , // size of the text + * height: , // thickness to extrude text + * curveSegments: , // number of points on the curves + * + * bevelEnabled: , // turn on bevel + * bevelThickness: , // how deep into text bevel goes + * bevelSize: // how far from text outline is bevel + * } + */ + + // TextGeometry + + function TextGeometry( text, parameters ) { + + Geometry.call( this ); + + this.type = 'TextGeometry'; + + this.parameters = { + text: text, + parameters: parameters + }; + + this.fromBufferGeometry( new TextBufferGeometry( text, parameters ) ); + this.mergeVertices(); + + } + + TextGeometry.prototype = Object.create( Geometry.prototype ); + TextGeometry.prototype.constructor = TextGeometry; + + // TextBufferGeometry + + function TextBufferGeometry( text, parameters ) { + + parameters = parameters || {}; + + var font = parameters.font; + + if ( ! ( font && font.isFont ) ) { + + console.error( 'THREE.TextGeometry: font parameter is not an instance of THREE.Font.' ); + return new Geometry(); + + } + + var shapes = font.generateShapes( text, parameters.size, parameters.curveSegments ); + + // translate parameters to ExtrudeGeometry API + + parameters.amount = parameters.height !== undefined ? parameters.height : 50; + + // defaults + + if ( parameters.bevelThickness === undefined ) parameters.bevelThickness = 10; + if ( parameters.bevelSize === undefined ) parameters.bevelSize = 8; + if ( parameters.bevelEnabled === undefined ) parameters.bevelEnabled = false; + + ExtrudeBufferGeometry.call( this, shapes, parameters ); + + this.type = 'TextBufferGeometry'; + + } + + TextBufferGeometry.prototype = Object.create( ExtrudeBufferGeometry.prototype ); + TextBufferGeometry.prototype.constructor = TextBufferGeometry; + + /** + * @author mrdoob / http://mrdoob.com/ + * @author benaadams / https://twitter.com/ben_a_adams + * @author Mugen87 / https://github.com/Mugen87 + */ + + // SphereGeometry + + function SphereGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) { + + Geometry.call( this ); + + this.type = 'SphereGeometry'; + + this.parameters = { + radius: radius, + widthSegments: widthSegments, + heightSegments: heightSegments, + phiStart: phiStart, + phiLength: phiLength, + thetaStart: thetaStart, + thetaLength: thetaLength + }; + + this.fromBufferGeometry( new SphereBufferGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) ); + this.mergeVertices(); + + } + + SphereGeometry.prototype = Object.create( Geometry.prototype ); + SphereGeometry.prototype.constructor = SphereGeometry; + + // SphereBufferGeometry + + function SphereBufferGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) { + + BufferGeometry.call( this ); + + this.type = 'SphereBufferGeometry'; + + this.parameters = { + radius: radius, + widthSegments: widthSegments, + heightSegments: heightSegments, + phiStart: phiStart, + phiLength: phiLength, + thetaStart: thetaStart, + thetaLength: thetaLength + }; + + radius = radius || 50; + + widthSegments = Math.max( 3, Math.floor( widthSegments ) || 8 ); + heightSegments = Math.max( 2, Math.floor( heightSegments ) || 6 ); + + phiStart = phiStart !== undefined ? phiStart : 0; + phiLength = phiLength !== undefined ? phiLength : Math.PI * 2; + + thetaStart = thetaStart !== undefined ? thetaStart : 0; + thetaLength = thetaLength !== undefined ? thetaLength : Math.PI; + + var thetaEnd = thetaStart + thetaLength; + + var ix, iy; + + var index = 0; + var grid = []; + + var vertex = new Vector3(); + var normal = new Vector3(); + + // buffers + + var indices = []; + var vertices = []; + var normals = []; + var uvs = []; + + // generate vertices, normals and uvs + + for ( iy = 0; iy <= heightSegments; iy ++ ) { + + var verticesRow = []; + + var v = iy / heightSegments; + + for ( ix = 0; ix <= widthSegments; ix ++ ) { + + var u = ix / widthSegments; + + // vertex + + vertex.x = - radius * Math.cos( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength ); + vertex.y = radius * Math.cos( thetaStart + v * thetaLength ); + vertex.z = radius * Math.sin( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength ); + + vertices.push( vertex.x, vertex.y, vertex.z ); + + // normal + + normal.set( vertex.x, vertex.y, vertex.z ).normalize(); + normals.push( normal.x, normal.y, normal.z ); + + // uv + + uvs.push( u, 1 - v ); + + verticesRow.push( index ++ ); + + } + + grid.push( verticesRow ); + + } + + // indices + + for ( iy = 0; iy < heightSegments; iy ++ ) { + + for ( ix = 0; ix < widthSegments; ix ++ ) { + + var a = grid[ iy ][ ix + 1 ]; + var b = grid[ iy ][ ix ]; + var c = grid[ iy + 1 ][ ix ]; + var d = grid[ iy + 1 ][ ix + 1 ]; + + if ( iy !== 0 || thetaStart > 0 ) indices.push( a, b, d ); + if ( iy !== heightSegments - 1 || thetaEnd < Math.PI ) indices.push( b, c, d ); + + } + + } + + // build geometry + + this.setIndex( indices ); + this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + } + + SphereBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); + SphereBufferGeometry.prototype.constructor = SphereBufferGeometry; + + /** + * @author Kaleb Murphy + * @author Mugen87 / https://github.com/Mugen87 + */ + + // RingGeometry + + function RingGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) { + + Geometry.call( this ); + + this.type = 'RingGeometry'; + + this.parameters = { + innerRadius: innerRadius, + outerRadius: outerRadius, + thetaSegments: thetaSegments, + phiSegments: phiSegments, + thetaStart: thetaStart, + thetaLength: thetaLength + }; + + this.fromBufferGeometry( new RingBufferGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) ); + this.mergeVertices(); + + } + + RingGeometry.prototype = Object.create( Geometry.prototype ); + RingGeometry.prototype.constructor = RingGeometry; + + // RingBufferGeometry + + function RingBufferGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) { + + BufferGeometry.call( this ); + + this.type = 'RingBufferGeometry'; + + this.parameters = { + innerRadius: innerRadius, + outerRadius: outerRadius, + thetaSegments: thetaSegments, + phiSegments: phiSegments, + thetaStart: thetaStart, + thetaLength: thetaLength + }; + + innerRadius = innerRadius || 20; + outerRadius = outerRadius || 50; + + thetaStart = thetaStart !== undefined ? thetaStart : 0; + thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2; + + thetaSegments = thetaSegments !== undefined ? Math.max( 3, thetaSegments ) : 8; + phiSegments = phiSegments !== undefined ? Math.max( 1, phiSegments ) : 1; + + // buffers + + var indices = []; + var vertices = []; + var normals = []; + var uvs = []; + + // some helper variables + + var segment; + var radius = innerRadius; + var radiusStep = ( ( outerRadius - innerRadius ) / phiSegments ); + var vertex = new Vector3(); + var uv = new Vector2(); + var j, i; + + // generate vertices, normals and uvs + + for ( j = 0; j <= phiSegments; j ++ ) { + + for ( i = 0; i <= thetaSegments; i ++ ) { + + // values are generate from the inside of the ring to the outside + + segment = thetaStart + i / thetaSegments * thetaLength; + + // vertex + + vertex.x = radius * Math.cos( segment ); + vertex.y = radius * Math.sin( segment ); + + vertices.push( vertex.x, vertex.y, vertex.z ); + + // normal + + normals.push( 0, 0, 1 ); + + // uv + + uv.x = ( vertex.x / outerRadius + 1 ) / 2; + uv.y = ( vertex.y / outerRadius + 1 ) / 2; + + uvs.push( uv.x, uv.y ); + + } + + // increase the radius for next row of vertices + + radius += radiusStep; + + } + + // indices + + for ( j = 0; j < phiSegments; j ++ ) { + + var thetaSegmentLevel = j * ( thetaSegments + 1 ); + + for ( i = 0; i < thetaSegments; i ++ ) { + + segment = i + thetaSegmentLevel; + + var a = segment; + var b = segment + thetaSegments + 1; + var c = segment + thetaSegments + 2; + var d = segment + 1; + + // faces + + indices.push( a, b, d ); + indices.push( b, c, d ); + + } + + } + + // build geometry + + this.setIndex( indices ); + this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + } + + RingBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); + RingBufferGeometry.prototype.constructor = RingBufferGeometry; + + /** + * @author astrodud / http://astrodud.isgreat.org/ + * @author zz85 / https://github.com/zz85 + * @author bhouston / http://clara.io + * @author Mugen87 / https://github.com/Mugen87 + */ + + // LatheGeometry + + function LatheGeometry( points, segments, phiStart, phiLength ) { + + Geometry.call( this ); + + this.type = 'LatheGeometry'; + + this.parameters = { + points: points, + segments: segments, + phiStart: phiStart, + phiLength: phiLength + }; + + this.fromBufferGeometry( new LatheBufferGeometry( points, segments, phiStart, phiLength ) ); + this.mergeVertices(); + + } + + LatheGeometry.prototype = Object.create( Geometry.prototype ); + LatheGeometry.prototype.constructor = LatheGeometry; + + // LatheBufferGeometry + + function LatheBufferGeometry( points, segments, phiStart, phiLength ) { + + BufferGeometry.call( this ); + + this.type = 'LatheBufferGeometry'; + + this.parameters = { + points: points, + segments: segments, + phiStart: phiStart, + phiLength: phiLength + }; + + segments = Math.floor( segments ) || 12; + phiStart = phiStart || 0; + phiLength = phiLength || Math.PI * 2; + + // clamp phiLength so it's in range of [ 0, 2PI ] + + phiLength = _Math.clamp( phiLength, 0, Math.PI * 2 ); + + + // buffers + + var indices = []; + var vertices = []; + var uvs = []; + + // helper variables + + var base; + var inverseSegments = 1.0 / segments; + var vertex = new Vector3(); + var uv = new Vector2(); + var i, j; + + // generate vertices and uvs + + for ( i = 0; i <= segments; i ++ ) { + + var phi = phiStart + i * inverseSegments * phiLength; + + var sin = Math.sin( phi ); + var cos = Math.cos( phi ); + + for ( j = 0; j <= ( points.length - 1 ); j ++ ) { + + // vertex + + vertex.x = points[ j ].x * sin; + vertex.y = points[ j ].y; + vertex.z = points[ j ].x * cos; + + vertices.push( vertex.x, vertex.y, vertex.z ); + + // uv + + uv.x = i / segments; + uv.y = j / ( points.length - 1 ); + + uvs.push( uv.x, uv.y ); + + + } + + } + + // indices + + for ( i = 0; i < segments; i ++ ) { + + for ( j = 0; j < ( points.length - 1 ); j ++ ) { + + base = j + i * points.length; + + var a = base; + var b = base + points.length; + var c = base + points.length + 1; + var d = base + 1; + + // faces + + indices.push( a, b, d ); + indices.push( b, c, d ); + + } + + } + + // build geometry + + this.setIndex( indices ); + this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + // generate normals + + this.computeVertexNormals(); + + // if the geometry is closed, we need to average the normals along the seam. + // because the corresponding vertices are identical (but still have different UVs). + + if ( phiLength === Math.PI * 2 ) { + + var normals = this.attributes.normal.array; + var n1 = new Vector3(); + var n2 = new Vector3(); + var n = new Vector3(); + + // this is the buffer offset for the last line of vertices + + base = segments * points.length * 3; + + for ( i = 0, j = 0; i < points.length; i ++, j += 3 ) { + + // select the normal of the vertex in the first line + + n1.x = normals[ j + 0 ]; + n1.y = normals[ j + 1 ]; + n1.z = normals[ j + 2 ]; + + // select the normal of the vertex in the last line + + n2.x = normals[ base + j + 0 ]; + n2.y = normals[ base + j + 1 ]; + n2.z = normals[ base + j + 2 ]; + + // average normals + + n.addVectors( n1, n2 ).normalize(); + + // assign the new values to both normals + + normals[ j + 0 ] = normals[ base + j + 0 ] = n.x; + normals[ j + 1 ] = normals[ base + j + 1 ] = n.y; + normals[ j + 2 ] = normals[ base + j + 2 ] = n.z; + + } + + } + + } + + LatheBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); + LatheBufferGeometry.prototype.constructor = LatheBufferGeometry; + + /** + * @author jonobr1 / http://jonobr1.com + * @author Mugen87 / https://github.com/Mugen87 + */ + + // ShapeGeometry + + function ShapeGeometry( shapes, curveSegments ) { + + Geometry.call( this ); + + this.type = 'ShapeGeometry'; + + if ( typeof curveSegments === 'object' ) { + + console.warn( 'THREE.ShapeGeometry: Options parameter has been removed.' ); + + curveSegments = curveSegments.curveSegments; + + } + + this.parameters = { + shapes: shapes, + curveSegments: curveSegments + }; + + this.fromBufferGeometry( new ShapeBufferGeometry( shapes, curveSegments ) ); + this.mergeVertices(); + + } + + ShapeGeometry.prototype = Object.create( Geometry.prototype ); + ShapeGeometry.prototype.constructor = ShapeGeometry; + + // ShapeBufferGeometry + + function ShapeBufferGeometry( shapes, curveSegments ) { + + BufferGeometry.call( this ); + + this.type = 'ShapeBufferGeometry'; + + this.parameters = { + shapes: shapes, + curveSegments: curveSegments + }; + + curveSegments = curveSegments || 12; + + // buffers + + var indices = []; + var vertices = []; + var normals = []; + var uvs = []; + + // helper variables + + var groupStart = 0; + var groupCount = 0; + + // allow single and array values for "shapes" parameter + + if ( Array.isArray( shapes ) === false ) { + + addShape( shapes ); + + } else { + + for ( var i = 0; i < shapes.length; i ++ ) { + + addShape( shapes[ i ] ); + + this.addGroup( groupStart, groupCount, i ); // enables MultiMaterial support + + groupStart += groupCount; + groupCount = 0; + + } + + } + + // build geometry + + this.setIndex( indices ); + this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + + // helper functions + + function addShape( shape ) { + + var i, l, shapeHole; + + var indexOffset = vertices.length / 3; + var points = shape.extractPoints( curveSegments ); + + var shapeVertices = points.shape; + var shapeHoles = points.holes; + + // check direction of vertices + + if ( ShapeUtils.isClockWise( shapeVertices ) === false ) { + + shapeVertices = shapeVertices.reverse(); + + // also check if holes are in the opposite direction + + for ( i = 0, l = shapeHoles.length; i < l; i ++ ) { + + shapeHole = shapeHoles[ i ]; + + if ( ShapeUtils.isClockWise( shapeHole ) === true ) { + + shapeHoles[ i ] = shapeHole.reverse(); + + } + + } + + } + + var faces = ShapeUtils.triangulateShape( shapeVertices, shapeHoles ); + + // join vertices of inner and outer paths to a single array + + for ( i = 0, l = shapeHoles.length; i < l; i ++ ) { + + shapeHole = shapeHoles[ i ]; + shapeVertices = shapeVertices.concat( shapeHole ); + + } + + // vertices, normals, uvs + + for ( i = 0, l = shapeVertices.length; i < l; i ++ ) { + + var vertex = shapeVertices[ i ]; + + vertices.push( vertex.x, vertex.y, 0 ); + normals.push( 0, 0, 1 ); + uvs.push( vertex.x, vertex.y ); // world uvs + + } + + // incides + + for ( i = 0, l = faces.length; i < l; i ++ ) { + + var face = faces[ i ]; + + var a = face[ 0 ] + indexOffset; + var b = face[ 1 ] + indexOffset; + var c = face[ 2 ] + indexOffset; + + indices.push( a, b, c ); + groupCount += 3; + + } + + } + + } + + ShapeBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); + ShapeBufferGeometry.prototype.constructor = ShapeBufferGeometry; + + /** + * @author WestLangley / http://github.com/WestLangley + * @author Mugen87 / https://github.com/Mugen87 + */ + + function EdgesGeometry( geometry, thresholdAngle ) { + + BufferGeometry.call( this ); + + this.type = 'EdgesGeometry'; + + this.parameters = { + thresholdAngle: thresholdAngle + }; + + thresholdAngle = ( thresholdAngle !== undefined ) ? thresholdAngle : 1; + + // buffer + + var vertices = []; + + // helper variables + + var thresholdDot = Math.cos( _Math.DEG2RAD * thresholdAngle ); + var edge = [ 0, 0 ], edges = {}, edge1, edge2; + var key, keys = [ 'a', 'b', 'c' ]; + + // prepare source geometry + + var geometry2; + + if ( geometry.isBufferGeometry ) { + + geometry2 = new Geometry(); + geometry2.fromBufferGeometry( geometry ); + + } else { + + geometry2 = geometry.clone(); + + } + + geometry2.mergeVertices(); + geometry2.computeFaceNormals(); + + var sourceVertices = geometry2.vertices; + var faces = geometry2.faces; + + // now create a data structure where each entry represents an edge with its adjoining faces + + for ( var i = 0, l = faces.length; i < l; i ++ ) { + + var face = faces[ i ]; + + for ( var j = 0; j < 3; j ++ ) { + + edge1 = face[ keys[ j ] ]; + edge2 = face[ keys[ ( j + 1 ) % 3 ] ]; + edge[ 0 ] = Math.min( edge1, edge2 ); + edge[ 1 ] = Math.max( edge1, edge2 ); + + key = edge[ 0 ] + ',' + edge[ 1 ]; + + if ( edges[ key ] === undefined ) { + + edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ], face1: i, face2: undefined }; + + } else { + + edges[ key ].face2 = i; + + } + + } + + } + + // generate vertices + + for ( key in edges ) { + + var e = edges[ key ]; + + // an edge is only rendered if the angle (in degrees) between the face normals of the adjoining faces exceeds this value. default = 1 degree. + + if ( e.face2 === undefined || faces[ e.face1 ].normal.dot( faces[ e.face2 ].normal ) <= thresholdDot ) { + + var vertex = sourceVertices[ e.index1 ]; + vertices.push( vertex.x, vertex.y, vertex.z ); + + vertex = sourceVertices[ e.index2 ]; + vertices.push( vertex.x, vertex.y, vertex.z ); + + } + + } + + // build geometry + + this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + + } + + EdgesGeometry.prototype = Object.create( BufferGeometry.prototype ); + EdgesGeometry.prototype.constructor = EdgesGeometry; + + /** + * @author mrdoob / http://mrdoob.com/ + * @author Mugen87 / https://github.com/Mugen87 + */ + + // CylinderGeometry + + function CylinderGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) { + + Geometry.call( this ); + + this.type = 'CylinderGeometry'; + + this.parameters = { + radiusTop: radiusTop, + radiusBottom: radiusBottom, + height: height, + radialSegments: radialSegments, + heightSegments: heightSegments, + openEnded: openEnded, + thetaStart: thetaStart, + thetaLength: thetaLength + }; + + this.fromBufferGeometry( new CylinderBufferGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) ); + this.mergeVertices(); + + } + + CylinderGeometry.prototype = Object.create( Geometry.prototype ); + CylinderGeometry.prototype.constructor = CylinderGeometry; + + // CylinderBufferGeometry + + function CylinderBufferGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) { + + BufferGeometry.call( this ); + + this.type = 'CylinderBufferGeometry'; + + this.parameters = { + radiusTop: radiusTop, + radiusBottom: radiusBottom, + height: height, + radialSegments: radialSegments, + heightSegments: heightSegments, + openEnded: openEnded, + thetaStart: thetaStart, + thetaLength: thetaLength + }; + + var scope = this; + + radiusTop = radiusTop !== undefined ? radiusTop : 20; + radiusBottom = radiusBottom !== undefined ? radiusBottom : 20; + height = height !== undefined ? height : 100; + + radialSegments = Math.floor( radialSegments ) || 8; + heightSegments = Math.floor( heightSegments ) || 1; + + openEnded = openEnded !== undefined ? openEnded : false; + thetaStart = thetaStart !== undefined ? thetaStart : 0.0; + thetaLength = thetaLength !== undefined ? thetaLength : 2.0 * Math.PI; + + // buffers + + var indices = []; + var vertices = []; + var normals = []; + var uvs = []; + + // helper variables + + var index = 0; + var indexArray = []; + var halfHeight = height / 2; + var groupStart = 0; + + // generate geometry + + generateTorso(); + + if ( openEnded === false ) { + + if ( radiusTop > 0 ) generateCap( true ); + if ( radiusBottom > 0 ) generateCap( false ); + + } + + // build geometry + + this.setIndex( indices ); + this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + function generateTorso() { + + var x, y; + var normal = new Vector3(); + var vertex = new Vector3(); + + var groupCount = 0; + + // this will be used to calculate the normal + var slope = ( radiusBottom - radiusTop ) / height; + + // generate vertices, normals and uvs + + for ( y = 0; y <= heightSegments; y ++ ) { + + var indexRow = []; + + var v = y / heightSegments; + + // calculate the radius of the current row + + var radius = v * ( radiusBottom - radiusTop ) + radiusTop; + + for ( x = 0; x <= radialSegments; x ++ ) { + + var u = x / radialSegments; + + var theta = u * thetaLength + thetaStart; + + var sinTheta = Math.sin( theta ); + var cosTheta = Math.cos( theta ); + + // vertex + + vertex.x = radius * sinTheta; + vertex.y = - v * height + halfHeight; + vertex.z = radius * cosTheta; + vertices.push( vertex.x, vertex.y, vertex.z ); + + // normal + + normal.set( sinTheta, slope, cosTheta ).normalize(); + normals.push( normal.x, normal.y, normal.z ); + + // uv + + uvs.push( u, 1 - v ); + + // save index of vertex in respective row + + indexRow.push( index ++ ); + + } + + // now save vertices of the row in our index array + + indexArray.push( indexRow ); + + } + + // generate indices + + for ( x = 0; x < radialSegments; x ++ ) { + + for ( y = 0; y < heightSegments; y ++ ) { + + // we use the index array to access the correct indices + + var a = indexArray[ y ][ x ]; + var b = indexArray[ y + 1 ][ x ]; + var c = indexArray[ y + 1 ][ x + 1 ]; + var d = indexArray[ y ][ x + 1 ]; + + // faces + + indices.push( a, b, d ); + indices.push( b, c, d ); + + // update group counter + + groupCount += 6; + + } + + } + + // add a group to the geometry. this will ensure multi material support + + scope.addGroup( groupStart, groupCount, 0 ); + + // calculate new start value for groups + + groupStart += groupCount; + + } + + function generateCap( top ) { + + var x, centerIndexStart, centerIndexEnd; + + var uv = new Vector2(); + var vertex = new Vector3(); + + var groupCount = 0; + + var radius = ( top === true ) ? radiusTop : radiusBottom; + var sign = ( top === true ) ? 1 : - 1; + + // save the index of the first center vertex + centerIndexStart = index; + + // first we generate the center vertex data of the cap. + // because the geometry needs one set of uvs per face, + // we must generate a center vertex per face/segment + + for ( x = 1; x <= radialSegments; x ++ ) { + + // vertex + + vertices.push( 0, halfHeight * sign, 0 ); + + // normal + + normals.push( 0, sign, 0 ); + + // uv + + uvs.push( 0.5, 0.5 ); + + // increase index + + index ++; + + } + + // save the index of the last center vertex + + centerIndexEnd = index; + + // now we generate the surrounding vertices, normals and uvs + + for ( x = 0; x <= radialSegments; x ++ ) { + + var u = x / radialSegments; + var theta = u * thetaLength + thetaStart; + + var cosTheta = Math.cos( theta ); + var sinTheta = Math.sin( theta ); + + // vertex + + vertex.x = radius * sinTheta; + vertex.y = halfHeight * sign; + vertex.z = radius * cosTheta; + vertices.push( vertex.x, vertex.y, vertex.z ); + + // normal + + normals.push( 0, sign, 0 ); + + // uv + + uv.x = ( cosTheta * 0.5 ) + 0.5; + uv.y = ( sinTheta * 0.5 * sign ) + 0.5; + uvs.push( uv.x, uv.y ); + + // increase index + + index ++; + + } + + // generate indices + + for ( x = 0; x < radialSegments; x ++ ) { + + var c = centerIndexStart + x; + var i = centerIndexEnd + x; + + if ( top === true ) { + + // face top + + indices.push( i, i + 1, c ); + + } else { + + // face bottom + + indices.push( i + 1, i, c ); + + } + + groupCount += 3; + + } + + // add a group to the geometry. this will ensure multi material support + + scope.addGroup( groupStart, groupCount, top === true ? 1 : 2 ); + + // calculate new start value for groups + + groupStart += groupCount; + + } + + } + + CylinderBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); + CylinderBufferGeometry.prototype.constructor = CylinderBufferGeometry; + + /** + * @author abelnation / http://github.com/abelnation + */ + + // ConeGeometry + + function ConeGeometry( radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) { + + CylinderGeometry.call( this, 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ); + + this.type = 'ConeGeometry'; + + this.parameters = { + radius: radius, + height: height, + radialSegments: radialSegments, + heightSegments: heightSegments, + openEnded: openEnded, + thetaStart: thetaStart, + thetaLength: thetaLength + }; + + } + + ConeGeometry.prototype = Object.create( CylinderGeometry.prototype ); + ConeGeometry.prototype.constructor = ConeGeometry; + + // ConeBufferGeometry + + function ConeBufferGeometry( radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) { + + CylinderBufferGeometry.call( this, 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ); + + this.type = 'ConeBufferGeometry'; + + this.parameters = { + radius: radius, + height: height, + radialSegments: radialSegments, + heightSegments: heightSegments, + openEnded: openEnded, + thetaStart: thetaStart, + thetaLength: thetaLength + }; + + } + + ConeBufferGeometry.prototype = Object.create( CylinderBufferGeometry.prototype ); + ConeBufferGeometry.prototype.constructor = ConeBufferGeometry; + + /** + * @author benaadams / https://twitter.com/ben_a_adams + * @author Mugen87 / https://github.com/Mugen87 + * @author hughes + */ + + // CircleGeometry + + function CircleGeometry( radius, segments, thetaStart, thetaLength ) { + + Geometry.call( this ); + + this.type = 'CircleGeometry'; + + this.parameters = { + radius: radius, + segments: segments, + thetaStart: thetaStart, + thetaLength: thetaLength + }; + + this.fromBufferGeometry( new CircleBufferGeometry( radius, segments, thetaStart, thetaLength ) ); + this.mergeVertices(); + + } + + CircleGeometry.prototype = Object.create( Geometry.prototype ); + CircleGeometry.prototype.constructor = CircleGeometry; + + // CircleBufferGeometry + + function CircleBufferGeometry( radius, segments, thetaStart, thetaLength ) { + + BufferGeometry.call( this ); + + this.type = 'CircleBufferGeometry'; + + this.parameters = { + radius: radius, + segments: segments, + thetaStart: thetaStart, + thetaLength: thetaLength + }; + + radius = radius || 50; + segments = segments !== undefined ? Math.max( 3, segments ) : 8; + + thetaStart = thetaStart !== undefined ? thetaStart : 0; + thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2; + + // buffers + + var indices = []; + var vertices = []; + var normals = []; + var uvs = []; + + // helper variables + + var i, s; + var vertex = new Vector3(); + var uv = new Vector2(); + + // center point + + vertices.push( 0, 0, 0 ); + normals.push( 0, 0, 1 ); + uvs.push( 0.5, 0.5 ); + + for ( s = 0, i = 3; s <= segments; s ++, i += 3 ) { + + var segment = thetaStart + s / segments * thetaLength; + + // vertex + + vertex.x = radius * Math.cos( segment ); + vertex.y = radius * Math.sin( segment ); + + vertices.push( vertex.x, vertex.y, vertex.z ); + + // normal + + normals.push( 0, 0, 1 ); + + // uvs + + uv.x = ( vertices[ i ] / radius + 1 ) / 2; + uv.y = ( vertices[ i + 1 ] / radius + 1 ) / 2; + + uvs.push( uv.x, uv.y ); + + } + + // indices + + for ( i = 1; i <= segments; i ++ ) { + + indices.push( i, i + 1, 0 ); + + } + + // build geometry + + this.setIndex( indices ); + this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + } + + CircleBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); + CircleBufferGeometry.prototype.constructor = CircleBufferGeometry; + + + + var Geometries = Object.freeze({ + WireframeGeometry: WireframeGeometry, + ParametricGeometry: ParametricGeometry, + ParametricBufferGeometry: ParametricBufferGeometry, + TetrahedronGeometry: TetrahedronGeometry, + TetrahedronBufferGeometry: TetrahedronBufferGeometry, + OctahedronGeometry: OctahedronGeometry, + OctahedronBufferGeometry: OctahedronBufferGeometry, + IcosahedronGeometry: IcosahedronGeometry, + IcosahedronBufferGeometry: IcosahedronBufferGeometry, + DodecahedronGeometry: DodecahedronGeometry, + DodecahedronBufferGeometry: DodecahedronBufferGeometry, + PolyhedronGeometry: PolyhedronGeometry, + PolyhedronBufferGeometry: PolyhedronBufferGeometry, + TubeGeometry: TubeGeometry, + TubeBufferGeometry: TubeBufferGeometry, + TorusKnotGeometry: TorusKnotGeometry, + TorusKnotBufferGeometry: TorusKnotBufferGeometry, + TorusGeometry: TorusGeometry, + TorusBufferGeometry: TorusBufferGeometry, + TextGeometry: TextGeometry, + TextBufferGeometry: TextBufferGeometry, + SphereGeometry: SphereGeometry, + SphereBufferGeometry: SphereBufferGeometry, + RingGeometry: RingGeometry, + RingBufferGeometry: RingBufferGeometry, + PlaneGeometry: PlaneGeometry, + PlaneBufferGeometry: PlaneBufferGeometry, + LatheGeometry: LatheGeometry, + LatheBufferGeometry: LatheBufferGeometry, + ShapeGeometry: ShapeGeometry, + ShapeBufferGeometry: ShapeBufferGeometry, + ExtrudeGeometry: ExtrudeGeometry, + ExtrudeBufferGeometry: ExtrudeBufferGeometry, + EdgesGeometry: EdgesGeometry, + ConeGeometry: ConeGeometry, + ConeBufferGeometry: ConeBufferGeometry, + CylinderGeometry: CylinderGeometry, + CylinderBufferGeometry: CylinderBufferGeometry, + CircleGeometry: CircleGeometry, + CircleBufferGeometry: CircleBufferGeometry, + BoxGeometry: BoxGeometry, + BoxBufferGeometry: BoxBufferGeometry + }); + + /** + * @author mrdoob / http://mrdoob.com/ + * + * parameters = { + * opacity: + * } + */ + + function ShadowMaterial( parameters ) { + + ShaderMaterial.call( this, { + uniforms: UniformsUtils.merge( [ + UniformsLib.lights, + { + opacity: { value: 1.0 } + } + ] ), + vertexShader: ShaderChunk[ 'shadow_vert' ], + fragmentShader: ShaderChunk[ 'shadow_frag' ] + } ); + + this.lights = true; + this.transparent = true; + + Object.defineProperties( this, { + opacity: { + enumerable: true, + get: function () { + return this.uniforms.opacity.value; + }, + set: function ( value ) { + this.uniforms.opacity.value = value; + } + } + } ); + + this.setValues( parameters ); + + } + + ShadowMaterial.prototype = Object.create( ShaderMaterial.prototype ); + ShadowMaterial.prototype.constructor = ShadowMaterial; + + ShadowMaterial.prototype.isShadowMaterial = true; + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function RawShaderMaterial( parameters ) { + + ShaderMaterial.call( this, parameters ); + + this.type = 'RawShaderMaterial'; + + } + + RawShaderMaterial.prototype = Object.create( ShaderMaterial.prototype ); + RawShaderMaterial.prototype.constructor = RawShaderMaterial; + + RawShaderMaterial.prototype.isRawShaderMaterial = true; + + /** + * @author WestLangley / http://github.com/WestLangley + * + * parameters = { + * color: , + * roughness: , + * metalness: , + * opacity: , + * + * map: new THREE.Texture( ), + * + * lightMap: new THREE.Texture( ), + * lightMapIntensity: + * + * aoMap: new THREE.Texture( ), + * aoMapIntensity: + * + * emissive: , + * emissiveIntensity: + * emissiveMap: new THREE.Texture( ), + * + * bumpMap: new THREE.Texture( ), + * bumpScale: , + * + * normalMap: new THREE.Texture( ), + * normalScale: , + * + * displacementMap: new THREE.Texture( ), + * displacementScale: , + * displacementBias: , + * + * roughnessMap: new THREE.Texture( ), + * + * metalnessMap: new THREE.Texture( ), + * + * alphaMap: new THREE.Texture( ), + * + * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), + * envMapIntensity: + * + * refractionRatio: , + * + * wireframe: , + * wireframeLinewidth: , + * + * skinning: , + * morphTargets: , + * morphNormals: + * } + */ + + function MeshStandardMaterial( parameters ) { + + Material.call( this ); + + this.defines = { 'STANDARD': '' }; + + this.type = 'MeshStandardMaterial'; + + this.color = new Color( 0xffffff ); // diffuse + this.roughness = 0.5; + this.metalness = 0.5; + + this.map = null; + + this.lightMap = null; + this.lightMapIntensity = 1.0; + + this.aoMap = null; + this.aoMapIntensity = 1.0; + + this.emissive = new Color( 0x000000 ); + this.emissiveIntensity = 1.0; + this.emissiveMap = null; + + this.bumpMap = null; + this.bumpScale = 1; + + this.normalMap = null; + this.normalScale = new Vector2( 1, 1 ); + + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; + + this.roughnessMap = null; + + this.metalnessMap = null; + + this.alphaMap = null; + + this.envMap = null; + this.envMapIntensity = 1.0; + + this.refractionRatio = 0.98; + + this.wireframe = false; + this.wireframeLinewidth = 1; + this.wireframeLinecap = 'round'; + this.wireframeLinejoin = 'round'; + + this.skinning = false; + this.morphTargets = false; + this.morphNormals = false; + + this.setValues( parameters ); + + } + + MeshStandardMaterial.prototype = Object.create( Material.prototype ); + MeshStandardMaterial.prototype.constructor = MeshStandardMaterial; + + MeshStandardMaterial.prototype.isMeshStandardMaterial = true; + + MeshStandardMaterial.prototype.copy = function ( source ) { + + Material.prototype.copy.call( this, source ); + + this.defines = { 'STANDARD': '' }; + + this.color.copy( source.color ); + this.roughness = source.roughness; + this.metalness = source.metalness; + + this.map = source.map; + + this.lightMap = source.lightMap; + this.lightMapIntensity = source.lightMapIntensity; + + this.aoMap = source.aoMap; + this.aoMapIntensity = source.aoMapIntensity; + + this.emissive.copy( source.emissive ); + this.emissiveMap = source.emissiveMap; + this.emissiveIntensity = source.emissiveIntensity; + + this.bumpMap = source.bumpMap; + this.bumpScale = source.bumpScale; + + this.normalMap = source.normalMap; + this.normalScale.copy( source.normalScale ); + + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; + + this.roughnessMap = source.roughnessMap; + + this.metalnessMap = source.metalnessMap; + + this.alphaMap = source.alphaMap; + + this.envMap = source.envMap; + this.envMapIntensity = source.envMapIntensity; + + this.refractionRatio = source.refractionRatio; + + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + this.wireframeLinecap = source.wireframeLinecap; + this.wireframeLinejoin = source.wireframeLinejoin; + + this.skinning = source.skinning; + this.morphTargets = source.morphTargets; + this.morphNormals = source.morphNormals; + + return this; + + }; + + /** + * @author WestLangley / http://github.com/WestLangley + * + * parameters = { + * reflectivity: + * } + */ + + function MeshPhysicalMaterial( parameters ) { + + MeshStandardMaterial.call( this ); + + this.defines = { 'PHYSICAL': '' }; + + this.type = 'MeshPhysicalMaterial'; + + this.reflectivity = 0.5; // maps to F0 = 0.04 + + this.clearCoat = 0.0; + this.clearCoatRoughness = 0.0; + + this.setValues( parameters ); + + } + + MeshPhysicalMaterial.prototype = Object.create( MeshStandardMaterial.prototype ); + MeshPhysicalMaterial.prototype.constructor = MeshPhysicalMaterial; + + MeshPhysicalMaterial.prototype.isMeshPhysicalMaterial = true; + + MeshPhysicalMaterial.prototype.copy = function ( source ) { + + MeshStandardMaterial.prototype.copy.call( this, source ); + + this.defines = { 'PHYSICAL': '' }; + + this.reflectivity = source.reflectivity; + + this.clearCoat = source.clearCoat; + this.clearCoatRoughness = source.clearCoatRoughness; + + return this; + + }; + + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + * + * parameters = { + * color: , + * specular: , + * shininess: , + * opacity: , + * + * map: new THREE.Texture( ), + * + * lightMap: new THREE.Texture( ), + * lightMapIntensity: + * + * aoMap: new THREE.Texture( ), + * aoMapIntensity: + * + * emissive: , + * emissiveIntensity: + * emissiveMap: new THREE.Texture( ), + * + * bumpMap: new THREE.Texture( ), + * bumpScale: , + * + * normalMap: new THREE.Texture( ), + * normalScale: , + * + * displacementMap: new THREE.Texture( ), + * displacementScale: , + * displacementBias: , + * + * specularMap: new THREE.Texture( ), + * + * alphaMap: new THREE.Texture( ), + * + * envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ), + * combine: THREE.Multiply, + * reflectivity: , + * refractionRatio: , + * + * wireframe: , + * wireframeLinewidth: , + * + * skinning: , + * morphTargets: , + * morphNormals: + * } + */ + + function MeshPhongMaterial( parameters ) { + + Material.call( this ); + + this.type = 'MeshPhongMaterial'; + + this.color = new Color( 0xffffff ); // diffuse + this.specular = new Color( 0x111111 ); + this.shininess = 30; + + this.map = null; + + this.lightMap = null; + this.lightMapIntensity = 1.0; + + this.aoMap = null; + this.aoMapIntensity = 1.0; + + this.emissive = new Color( 0x000000 ); + this.emissiveIntensity = 1.0; + this.emissiveMap = null; + + this.bumpMap = null; + this.bumpScale = 1; + + this.normalMap = null; + this.normalScale = new Vector2( 1, 1 ); + + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; + + this.specularMap = null; + + this.alphaMap = null; + + this.envMap = null; + this.combine = MultiplyOperation; + this.reflectivity = 1; + this.refractionRatio = 0.98; + + this.wireframe = false; + this.wireframeLinewidth = 1; + this.wireframeLinecap = 'round'; + this.wireframeLinejoin = 'round'; + + this.skinning = false; + this.morphTargets = false; + this.morphNormals = false; + + this.setValues( parameters ); + + } + + MeshPhongMaterial.prototype = Object.create( Material.prototype ); + MeshPhongMaterial.prototype.constructor = MeshPhongMaterial; + + MeshPhongMaterial.prototype.isMeshPhongMaterial = true; + + MeshPhongMaterial.prototype.copy = function ( source ) { + + Material.prototype.copy.call( this, source ); + + this.color.copy( source.color ); + this.specular.copy( source.specular ); + this.shininess = source.shininess; + + this.map = source.map; + + this.lightMap = source.lightMap; + this.lightMapIntensity = source.lightMapIntensity; + + this.aoMap = source.aoMap; + this.aoMapIntensity = source.aoMapIntensity; + + this.emissive.copy( source.emissive ); + this.emissiveMap = source.emissiveMap; + this.emissiveIntensity = source.emissiveIntensity; + + this.bumpMap = source.bumpMap; + this.bumpScale = source.bumpScale; + + this.normalMap = source.normalMap; + this.normalScale.copy( source.normalScale ); + + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; + + this.specularMap = source.specularMap; + + this.alphaMap = source.alphaMap; + + this.envMap = source.envMap; + this.combine = source.combine; + this.reflectivity = source.reflectivity; + this.refractionRatio = source.refractionRatio; + + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + this.wireframeLinecap = source.wireframeLinecap; + this.wireframeLinejoin = source.wireframeLinejoin; + + this.skinning = source.skinning; + this.morphTargets = source.morphTargets; + this.morphNormals = source.morphNormals; + + return this; + + }; + + /** + * @author takahirox / http://github.com/takahirox + * + * parameters = { + * gradientMap: new THREE.Texture( ) + * } + */ + + function MeshToonMaterial( parameters ) { + + MeshPhongMaterial.call( this ); + + this.defines = { 'TOON': '' }; + + this.type = 'MeshToonMaterial'; + + this.gradientMap = null; + + this.setValues( parameters ); + + } + + MeshToonMaterial.prototype = Object.create( MeshPhongMaterial.prototype ); + MeshToonMaterial.prototype.constructor = MeshToonMaterial; + + MeshToonMaterial.prototype.isMeshToonMaterial = true; + + MeshToonMaterial.prototype.copy = function ( source ) { + + MeshPhongMaterial.prototype.copy.call( this, source ); + + this.gradientMap = source.gradientMap; + + return this; + + }; + + /** + * @author mrdoob / http://mrdoob.com/ + * @author WestLangley / http://github.com/WestLangley + * + * parameters = { + * opacity: , + * + * bumpMap: new THREE.Texture( ), + * bumpScale: , + * + * normalMap: new THREE.Texture( ), + * normalScale: , + * + * displacementMap: new THREE.Texture( ), + * displacementScale: , + * displacementBias: , + * + * wireframe: , + * wireframeLinewidth: + * + * skinning: , + * morphTargets: , + * morphNormals: + * } + */ + + function MeshNormalMaterial( parameters ) { + + Material.call( this ); + + this.type = 'MeshNormalMaterial'; + + this.bumpMap = null; + this.bumpScale = 1; + + this.normalMap = null; + this.normalScale = new Vector2( 1, 1 ); + + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; + + this.wireframe = false; + this.wireframeLinewidth = 1; + + this.fog = false; + this.lights = false; + + this.skinning = false; + this.morphTargets = false; + this.morphNormals = false; + + this.setValues( parameters ); + + } + + MeshNormalMaterial.prototype = Object.create( Material.prototype ); + MeshNormalMaterial.prototype.constructor = MeshNormalMaterial; + + MeshNormalMaterial.prototype.isMeshNormalMaterial = true; + + MeshNormalMaterial.prototype.copy = function ( source ) { + + Material.prototype.copy.call( this, source ); + + this.bumpMap = source.bumpMap; + this.bumpScale = source.bumpScale; + + this.normalMap = source.normalMap; + this.normalScale.copy( source.normalScale ); + + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; + + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + + this.skinning = source.skinning; + this.morphTargets = source.morphTargets; + this.morphNormals = source.morphNormals; + + return this; + + }; + + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + * + * parameters = { + * color: , + * opacity: , + * + * map: new THREE.Texture( ), + * + * lightMap: new THREE.Texture( ), + * lightMapIntensity: + * + * aoMap: new THREE.Texture( ), + * aoMapIntensity: + * + * emissive: , + * emissiveIntensity: + * emissiveMap: new THREE.Texture( ), + * + * specularMap: new THREE.Texture( ), + * + * alphaMap: new THREE.Texture( ), + * + * envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ), + * combine: THREE.Multiply, + * reflectivity: , + * refractionRatio: , + * + * wireframe: , + * wireframeLinewidth: , + * + * skinning: , + * morphTargets: , + * morphNormals: + * } + */ + + function MeshLambertMaterial( parameters ) { + + Material.call( this ); + + this.type = 'MeshLambertMaterial'; + + this.color = new Color( 0xffffff ); // diffuse + + this.map = null; + + this.lightMap = null; + this.lightMapIntensity = 1.0; + + this.aoMap = null; + this.aoMapIntensity = 1.0; + + this.emissive = new Color( 0x000000 ); + this.emissiveIntensity = 1.0; + this.emissiveMap = null; + + this.specularMap = null; + + this.alphaMap = null; + + this.envMap = null; + this.combine = MultiplyOperation; + this.reflectivity = 1; + this.refractionRatio = 0.98; + + this.wireframe = false; + this.wireframeLinewidth = 1; + this.wireframeLinecap = 'round'; + this.wireframeLinejoin = 'round'; + + this.skinning = false; + this.morphTargets = false; + this.morphNormals = false; + + this.setValues( parameters ); + + } + + MeshLambertMaterial.prototype = Object.create( Material.prototype ); + MeshLambertMaterial.prototype.constructor = MeshLambertMaterial; + + MeshLambertMaterial.prototype.isMeshLambertMaterial = true; + + MeshLambertMaterial.prototype.copy = function ( source ) { + + Material.prototype.copy.call( this, source ); + + this.color.copy( source.color ); + + this.map = source.map; + + this.lightMap = source.lightMap; + this.lightMapIntensity = source.lightMapIntensity; + + this.aoMap = source.aoMap; + this.aoMapIntensity = source.aoMapIntensity; + + this.emissive.copy( source.emissive ); + this.emissiveMap = source.emissiveMap; + this.emissiveIntensity = source.emissiveIntensity; + + this.specularMap = source.specularMap; + + this.alphaMap = source.alphaMap; + + this.envMap = source.envMap; + this.combine = source.combine; + this.reflectivity = source.reflectivity; + this.refractionRatio = source.refractionRatio; + + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + this.wireframeLinecap = source.wireframeLinecap; + this.wireframeLinejoin = source.wireframeLinejoin; + + this.skinning = source.skinning; + this.morphTargets = source.morphTargets; + this.morphNormals = source.morphNormals; + + return this; + + }; + + /** + * @author alteredq / http://alteredqualia.com/ + * + * parameters = { + * color: , + * opacity: , + * + * linewidth: , + * + * scale: , + * dashSize: , + * gapSize: + * } + */ + + function LineDashedMaterial( parameters ) { + + Material.call( this ); + + this.type = 'LineDashedMaterial'; + + this.color = new Color( 0xffffff ); + + this.linewidth = 1; + + this.scale = 1; + this.dashSize = 3; + this.gapSize = 1; + + this.lights = false; + + this.setValues( parameters ); + + } + + LineDashedMaterial.prototype = Object.create( Material.prototype ); + LineDashedMaterial.prototype.constructor = LineDashedMaterial; + + LineDashedMaterial.prototype.isLineDashedMaterial = true; + + LineDashedMaterial.prototype.copy = function ( source ) { + + Material.prototype.copy.call( this, source ); + + this.color.copy( source.color ); + + this.linewidth = source.linewidth; + + this.scale = source.scale; + this.dashSize = source.dashSize; + this.gapSize = source.gapSize; + + return this; + + }; + + + + var Materials = Object.freeze({ + ShadowMaterial: ShadowMaterial, + SpriteMaterial: SpriteMaterial, + RawShaderMaterial: RawShaderMaterial, + ShaderMaterial: ShaderMaterial, + PointsMaterial: PointsMaterial, + MeshPhysicalMaterial: MeshPhysicalMaterial, + MeshStandardMaterial: MeshStandardMaterial, + MeshPhongMaterial: MeshPhongMaterial, + MeshToonMaterial: MeshToonMaterial, + MeshNormalMaterial: MeshNormalMaterial, + MeshLambertMaterial: MeshLambertMaterial, + MeshDepthMaterial: MeshDepthMaterial, + MeshBasicMaterial: MeshBasicMaterial, + LineDashedMaterial: LineDashedMaterial, + LineBasicMaterial: LineBasicMaterial, + Material: Material + }); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + var Cache = { + + enabled: false, + + files: {}, + + add: function ( key, file ) { + + if ( this.enabled === false ) return; + + // console.log( 'THREE.Cache', 'Adding key:', key ); + + this.files[ key ] = file; + + }, + + get: function ( key ) { + + if ( this.enabled === false ) return; + + // console.log( 'THREE.Cache', 'Checking key:', key ); + + return this.files[ key ]; + + }, + + remove: function ( key ) { + + delete this.files[ key ]; + + }, + + clear: function () { + + this.files = {}; + + } + + }; + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function LoadingManager( onLoad, onProgress, onError ) { + + var scope = this; + + var isLoading = false, itemsLoaded = 0, itemsTotal = 0; + + this.onStart = undefined; + this.onLoad = onLoad; + this.onProgress = onProgress; + this.onError = onError; + + this.itemStart = function ( url ) { + + itemsTotal ++; + + if ( isLoading === false ) { + + if ( scope.onStart !== undefined ) { + + scope.onStart( url, itemsLoaded, itemsTotal ); + + } + + } + + isLoading = true; + + }; + + this.itemEnd = function ( url ) { + + itemsLoaded ++; + + if ( scope.onProgress !== undefined ) { + + scope.onProgress( url, itemsLoaded, itemsTotal ); + + } + + if ( itemsLoaded === itemsTotal ) { + + isLoading = false; + + if ( scope.onLoad !== undefined ) { + + scope.onLoad(); + + } + + } + + }; + + this.itemError = function ( url ) { + + if ( scope.onError !== undefined ) { + + scope.onError( url ); + + } + + }; + + } + + var DefaultLoadingManager = new LoadingManager(); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function FileLoader( manager ) { + + this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; + + } + + Object.assign( FileLoader.prototype, { + + load: function ( url, onLoad, onProgress, onError ) { + + if ( url === undefined ) url = ''; + + if ( this.path !== undefined ) url = this.path + url; + + var scope = this; + + var cached = Cache.get( url ); + + if ( cached !== undefined ) { + + scope.manager.itemStart( url ); + + setTimeout( function () { + + if ( onLoad ) onLoad( cached ); + + scope.manager.itemEnd( url ); + + }, 0 ); + + return cached; + + } + + // Check for data: URI + var dataUriRegex = /^data:(.*?)(;base64)?,(.*)$/; + var dataUriRegexResult = url.match( dataUriRegex ); + + // Safari can not handle Data URIs through XMLHttpRequest so process manually + if ( dataUriRegexResult ) { + + var mimeType = dataUriRegexResult[ 1 ]; + var isBase64 = !! dataUriRegexResult[ 2 ]; + var data = dataUriRegexResult[ 3 ]; + + data = window.decodeURIComponent( data ); + + if ( isBase64 ) data = window.atob( data ); + + try { + + var response; + var responseType = ( this.responseType || '' ).toLowerCase(); + + switch ( responseType ) { + + case 'arraybuffer': + case 'blob': + + response = new ArrayBuffer( data.length ); + + var view = new Uint8Array( response ); + + for ( var i = 0; i < data.length; i ++ ) { + + view[ i ] = data.charCodeAt( i ); + + } + + if ( responseType === 'blob' ) { + + response = new Blob( [ response ], { type: mimeType } ); + + } + + break; + + case 'document': + + var parser = new DOMParser(); + response = parser.parseFromString( data, mimeType ); + + break; + + case 'json': + + response = JSON.parse( data ); + + break; + + default: // 'text' or other + + response = data; + + break; + + } + + // Wait for next browser tick + window.setTimeout( function () { + + if ( onLoad ) onLoad( response ); + + scope.manager.itemEnd( url ); + + }, 0 ); + + } catch ( error ) { + + // Wait for next browser tick + window.setTimeout( function () { + + if ( onError ) onError( error ); + + scope.manager.itemEnd( url ); + scope.manager.itemError( url ); + + }, 0 ); + + } + + } else { + + var request = new XMLHttpRequest(); + request.open( 'GET', url, true ); + + request.addEventListener( 'load', function ( event ) { + + var response = event.target.response; + + Cache.add( url, response ); + + if ( this.status === 200 ) { + + if ( onLoad ) onLoad( response ); + + scope.manager.itemEnd( url ); + + } else if ( this.status === 0 ) { + + // Some browsers return HTTP Status 0 when using non-http protocol + // e.g. 'file://' or 'data://'. Handle as success. + + console.warn( 'THREE.FileLoader: HTTP Status 0 received.' ); + + if ( onLoad ) onLoad( response ); + + scope.manager.itemEnd( url ); + + } else { + + if ( onError ) onError( event ); + + scope.manager.itemEnd( url ); + scope.manager.itemError( url ); + + } + + }, false ); + + if ( onProgress !== undefined ) { + + request.addEventListener( 'progress', function ( event ) { + + onProgress( event ); + + }, false ); + + } + + request.addEventListener( 'error', function ( event ) { + + if ( onError ) onError( event ); + + scope.manager.itemEnd( url ); + scope.manager.itemError( url ); + + }, false ); + + if ( this.responseType !== undefined ) request.responseType = this.responseType; + if ( this.withCredentials !== undefined ) request.withCredentials = this.withCredentials; + + if ( request.overrideMimeType ) request.overrideMimeType( this.mimeType !== undefined ? this.mimeType : 'text/plain' ); + + for ( var header in this.requestHeader ) { + + request.setRequestHeader( header, this.requestHeader[ header ] ); + + } + + request.send( null ); + + } + + scope.manager.itemStart( url ); + + return request; + + }, + + setPath: function ( value ) { + + this.path = value; + return this; + + }, + + setResponseType: function ( value ) { + + this.responseType = value; + return this; + + }, + + setWithCredentials: function ( value ) { + + this.withCredentials = value; + return this; + + }, + + setMimeType: function ( value ) { + + this.mimeType = value; + return this; + + }, + + setRequestHeader: function ( value ) { + + this.requestHeader = value; + return this; + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + * + * Abstract Base class to block based textures loader (dds, pvr, ...) + */ + + function CompressedTextureLoader( manager ) { + + this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; + + // override in sub classes + this._parser = null; + + } + + Object.assign( CompressedTextureLoader.prototype, { + + load: function ( url, onLoad, onProgress, onError ) { + + var scope = this; + + var images = []; + + var texture = new CompressedTexture(); + texture.image = images; + + var loader = new FileLoader( this.manager ); + loader.setPath( this.path ); + loader.setResponseType( 'arraybuffer' ); + + function loadTexture( i ) { + + loader.load( url[ i ], function ( buffer ) { + + var texDatas = scope._parser( buffer, true ); + + images[ i ] = { + width: texDatas.width, + height: texDatas.height, + format: texDatas.format, + mipmaps: texDatas.mipmaps + }; + + loaded += 1; + + if ( loaded === 6 ) { + + if ( texDatas.mipmapCount === 1 ) + texture.minFilter = LinearFilter; + + texture.format = texDatas.format; + texture.needsUpdate = true; + + if ( onLoad ) onLoad( texture ); + + } + + }, onProgress, onError ); + + } + + if ( Array.isArray( url ) ) { + + var loaded = 0; + + for ( var i = 0, il = url.length; i < il; ++ i ) { + + loadTexture( i ); + + } + + } else { + + // compressed cubemap texture stored in a single DDS file + + loader.load( url, function ( buffer ) { + + var texDatas = scope._parser( buffer, true ); + + if ( texDatas.isCubemap ) { + + var faces = texDatas.mipmaps.length / texDatas.mipmapCount; + + for ( var f = 0; f < faces; f ++ ) { + + images[ f ] = { mipmaps : [] }; + + for ( var i = 0; i < texDatas.mipmapCount; i ++ ) { + + images[ f ].mipmaps.push( texDatas.mipmaps[ f * texDatas.mipmapCount + i ] ); + images[ f ].format = texDatas.format; + images[ f ].width = texDatas.width; + images[ f ].height = texDatas.height; } @@ -30417,3124 +30071,4444 @@ THREE.WebGLShadowMap = function ( _renderer, _lights, _objects ) { } else { - var depthMaterial = getDepthMaterial( object, material, isPointLight, _lightPositionWorld ); - _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, null ); + texture.image.width = texDatas.width; + texture.image.height = texDatas.height; + texture.mipmaps = texDatas.mipmaps; } - } + if ( texDatas.mipmapCount === 1 ) { - } - - } - - // Restore GL state. - var clearColor = _renderer.getClearColor(), - clearAlpha = _renderer.getClearAlpha(); - _renderer.setClearColor( clearColor, clearAlpha ); - - _state.enable( _gl.BLEND ); - - if ( scope.cullFace === THREE.CullFaceFront ) { - - _gl.cullFace( _gl.BACK ); - - } - - scope.needsUpdate = false; - - }; - - function getDepthMaterial( object, material, isPointLight, lightPositionWorld ) { - - var geometry = object.geometry; - - var result = null; - - var materialVariants = _depthMaterials; - var customMaterial = object.customDepthMaterial; - - if ( isPointLight ) { - - materialVariants = _distanceMaterials; - customMaterial = object.customDistanceMaterial; - - } - - if ( ! customMaterial ) { - - var useMorphing = geometry.morphTargets !== undefined && - geometry.morphTargets.length > 0 && material.morphTargets; - - var useSkinning = object instanceof THREE.SkinnedMesh && material.skinning; - - var variantIndex = 0; - - if ( useMorphing ) variantIndex |= _MorphingFlag; - if ( useSkinning ) variantIndex |= _SkinningFlag; - - result = materialVariants[ variantIndex ]; - - } else { - - result = customMaterial; - - } - - if ( _renderer.localClippingEnabled && - material.clipShadows === true && - material.clippingPlanes.length !== 0 ) { - - // in this case we need a unique material instance reflecting the - // appropriate state - - var keyA = result.uuid, keyB = material.uuid; - - var materialsForVariant = _materialCache[ keyA ]; - - if ( materialsForVariant === undefined ) { - - materialsForVariant = {}; - _materialCache[ keyA ] = materialsForVariant; - - } - - var cachedMaterial = materialsForVariant[ keyB ]; - - if ( cachedMaterial === undefined ) { - - cachedMaterial = result.clone(); - materialsForVariant[ keyB ] = cachedMaterial; - - } - - result = cachedMaterial; - - } - - result.visible = material.visible; - result.wireframe = material.wireframe; - result.side = material.side; - result.clipShadows = material.clipShadows; - result.clippingPlanes = material.clippingPlanes; - result.wireframeLinewidth = material.wireframeLinewidth; - result.linewidth = material.linewidth; - - if ( isPointLight && result.uniforms.lightPos !== undefined ) { - - result.uniforms.lightPos.value.copy( lightPositionWorld ); - - } - - return result; - - } - - function projectObject( object, camera, shadowCamera ) { - - if ( object.visible === false ) return; - - if ( object.layers.test( camera.layers ) && ( object instanceof THREE.Mesh || object instanceof THREE.Line || object instanceof THREE.Points ) ) { - - if ( object.castShadow && ( object.frustumCulled === false || _frustum.intersectsObject( object ) === true ) ) { - - var material = object.material; - - if ( material.visible === true ) { - - object.modelViewMatrix.multiplyMatrices( shadowCamera.matrixWorldInverse, object.matrixWorld ); - _renderList.push( object ); - - } - - } - - } - - var children = object.children; - - for ( var i = 0, l = children.length; i < l; i ++ ) { - - projectObject( children[ i ], camera, shadowCamera ); - - } - - } - -}; - -// File:src/renderers/webgl/WebGLState.js - -/** -* @author mrdoob / http://mrdoob.com/ -*/ - -THREE.WebGLState = function ( gl, extensions, paramThreeToGL ) { - - var _this = this; - - var color = new THREE.Vector4(); - - var maxVertexAttributes = gl.getParameter( gl.MAX_VERTEX_ATTRIBS ); - var newAttributes = new Uint8Array( maxVertexAttributes ); - var enabledAttributes = new Uint8Array( maxVertexAttributes ); - var attributeDivisors = new Uint8Array( maxVertexAttributes ); - - var capabilities = {}; - - var compressedTextureFormats = null; - - var currentBlending = null; - var currentBlendEquation = null; - var currentBlendSrc = null; - var currentBlendDst = null; - var currentBlendEquationAlpha = null; - var currentBlendSrcAlpha = null; - var currentBlendDstAlpha = null; - var currentPremultipledAlpha = false; - - var currentDepthFunc = null; - var currentDepthWrite = null; - - var currentColorWrite = null; - - var currentStencilWrite = null; - var currentStencilFunc = null; - var currentStencilRef = null; - var currentStencilMask = null; - var currentStencilFail = null; - var currentStencilZFail = null; - var currentStencilZPass = null; - - var currentFlipSided = null; - - var currentLineWidth = null; - - var currentPolygonOffsetFactor = null; - var currentPolygonOffsetUnits = null; - - var currentScissorTest = null; - - var maxTextures = gl.getParameter( gl.MAX_TEXTURE_IMAGE_UNITS ); - - var currentTextureSlot = undefined; - var currentBoundTextures = {}; - - var currentClearColor = new THREE.Vector4(); - var currentClearDepth = null; - var currentClearStencil = null; - - var currentScissor = new THREE.Vector4(); - var currentViewport = new THREE.Vector4(); - - this.init = function () { - - this.clearColor( 0, 0, 0, 1 ); - this.clearDepth( 1 ); - this.clearStencil( 0 ); - - this.enable( gl.DEPTH_TEST ); - gl.depthFunc( gl.LEQUAL ); - - gl.frontFace( gl.CCW ); - gl.cullFace( gl.BACK ); - this.enable( gl.CULL_FACE ); - - this.enable( gl.BLEND ); - gl.blendEquation( gl.FUNC_ADD ); - gl.blendFunc( gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA ); - - }; - - this.initAttributes = function () { - - for ( var i = 0, l = newAttributes.length; i < l; i ++ ) { - - newAttributes[ i ] = 0; - - } - - }; - - this.enableAttribute = function ( attribute ) { - - newAttributes[ attribute ] = 1; - - if ( enabledAttributes[ attribute ] === 0 ) { - - gl.enableVertexAttribArray( attribute ); - enabledAttributes[ attribute ] = 1; - - } - - if ( attributeDivisors[ attribute ] !== 0 ) { - - var extension = extensions.get( 'ANGLE_instanced_arrays' ); - - extension.vertexAttribDivisorANGLE( attribute, 0 ); - attributeDivisors[ attribute ] = 0; - - } - - }; - - this.enableAttributeAndDivisor = function ( attribute, meshPerAttribute, extension ) { - - newAttributes[ attribute ] = 1; - - if ( enabledAttributes[ attribute ] === 0 ) { - - gl.enableVertexAttribArray( attribute ); - enabledAttributes[ attribute ] = 1; - - } - - if ( attributeDivisors[ attribute ] !== meshPerAttribute ) { - - extension.vertexAttribDivisorANGLE( attribute, meshPerAttribute ); - attributeDivisors[ attribute ] = meshPerAttribute; - - } - - }; - - this.disableUnusedAttributes = function () { - - for ( var i = 0, l = enabledAttributes.length; i < l; i ++ ) { - - if ( enabledAttributes[ i ] !== newAttributes[ i ] ) { - - gl.disableVertexAttribArray( i ); - enabledAttributes[ i ] = 0; - - } - - } - - }; - - this.enable = function ( id ) { - - if ( capabilities[ id ] !== true ) { - - gl.enable( id ); - capabilities[ id ] = true; - - } - - }; - - this.disable = function ( id ) { - - if ( capabilities[ id ] !== false ) { - - gl.disable( id ); - capabilities[ id ] = false; - - } - - }; - - this.getCompressedTextureFormats = function () { - - if ( compressedTextureFormats === null ) { - - compressedTextureFormats = []; - - if ( extensions.get( 'WEBGL_compressed_texture_pvrtc' ) || - extensions.get( 'WEBGL_compressed_texture_s3tc' ) || - extensions.get( 'WEBGL_compressed_texture_etc1' ) ) { - - var formats = gl.getParameter( gl.COMPRESSED_TEXTURE_FORMATS ); - - for ( var i = 0; i < formats.length; i ++ ) { - - compressedTextureFormats.push( formats[ i ] ); - - } - - } - - } - - return compressedTextureFormats; - - }; - - this.setBlending = function ( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, premultipliedAlpha ) { - - if ( blending === THREE.NoBlending ) { - - this.disable( gl.BLEND ); - - } else { - - this.enable( gl.BLEND ); - - } - - if ( blending !== currentBlending || premultipliedAlpha !== currentPremultipledAlpha ) { - - if ( blending === THREE.AdditiveBlending ) { - - if ( premultipliedAlpha ) { - - gl.blendEquationSeparate( gl.FUNC_ADD, gl.FUNC_ADD ); - gl.blendFuncSeparate( gl.ONE, gl.ONE, gl.ONE, gl.ONE ); - - } else { - - gl.blendEquation( gl.FUNC_ADD ); - gl.blendFunc( gl.SRC_ALPHA, gl.ONE ); - - } - - } else if ( blending === THREE.SubtractiveBlending ) { - - if ( premultipliedAlpha ) { - - gl.blendEquationSeparate( gl.FUNC_ADD, gl.FUNC_ADD ); - gl.blendFuncSeparate( gl.ZERO, gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ONE_MINUS_SRC_ALPHA ); - - } else { - - gl.blendEquation( gl.FUNC_ADD ); - gl.blendFunc( gl.ZERO, gl.ONE_MINUS_SRC_COLOR ); - - } - - } else if ( blending === THREE.MultiplyBlending ) { - - if ( premultipliedAlpha ) { - - gl.blendEquationSeparate( gl.FUNC_ADD, gl.FUNC_ADD ); - gl.blendFuncSeparate( gl.ZERO, gl.ZERO, gl.SRC_COLOR, gl.SRC_ALPHA ); - - } else { - - gl.blendEquation( gl.FUNC_ADD ); - gl.blendFunc( gl.ZERO, gl.SRC_COLOR ); - - } - - } else { - - if ( premultipliedAlpha ) { - - gl.blendEquationSeparate( gl.FUNC_ADD, gl.FUNC_ADD ); - gl.blendFuncSeparate( gl.ONE, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA ); - - } else { - - gl.blendEquationSeparate( gl.FUNC_ADD, gl.FUNC_ADD ); - gl.blendFuncSeparate( gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA ); - - } - - } - - currentBlending = blending; - currentPremultipledAlpha = premultipliedAlpha; - - } - - if ( blending === THREE.CustomBlending ) { - - blendEquationAlpha = blendEquationAlpha || blendEquation; - blendSrcAlpha = blendSrcAlpha || blendSrc; - blendDstAlpha = blendDstAlpha || blendDst; - - if ( blendEquation !== currentBlendEquation || blendEquationAlpha !== currentBlendEquationAlpha ) { - - gl.blendEquationSeparate( paramThreeToGL( blendEquation ), paramThreeToGL( blendEquationAlpha ) ); - - currentBlendEquation = blendEquation; - currentBlendEquationAlpha = blendEquationAlpha; - - } - - if ( blendSrc !== currentBlendSrc || blendDst !== currentBlendDst || blendSrcAlpha !== currentBlendSrcAlpha || blendDstAlpha !== currentBlendDstAlpha ) { - - gl.blendFuncSeparate( paramThreeToGL( blendSrc ), paramThreeToGL( blendDst ), paramThreeToGL( blendSrcAlpha ), paramThreeToGL( blendDstAlpha ) ); - - currentBlendSrc = blendSrc; - currentBlendDst = blendDst; - currentBlendSrcAlpha = blendSrcAlpha; - currentBlendDstAlpha = blendDstAlpha; - - } - - } else { - - currentBlendEquation = null; - currentBlendSrc = null; - currentBlendDst = null; - currentBlendEquationAlpha = null; - currentBlendSrcAlpha = null; - currentBlendDstAlpha = null; - - } - - }; - - this.setDepthFunc = function ( depthFunc ) { - - if ( currentDepthFunc !== depthFunc ) { - - if ( depthFunc ) { - - switch ( depthFunc ) { - - case THREE.NeverDepth: - - gl.depthFunc( gl.NEVER ); - break; - - case THREE.AlwaysDepth: - - gl.depthFunc( gl.ALWAYS ); - break; - - case THREE.LessDepth: - - gl.depthFunc( gl.LESS ); - break; - - case THREE.LessEqualDepth: - - gl.depthFunc( gl.LEQUAL ); - break; - - case THREE.EqualDepth: - - gl.depthFunc( gl.EQUAL ); - break; - - case THREE.GreaterEqualDepth: - - gl.depthFunc( gl.GEQUAL ); - break; - - case THREE.GreaterDepth: - - gl.depthFunc( gl.GREATER ); - break; - - case THREE.NotEqualDepth: - - gl.depthFunc( gl.NOTEQUAL ); - break; - - default: - - gl.depthFunc( gl.LEQUAL ); - - } - - } else { - - gl.depthFunc( gl.LEQUAL ); - - } - - currentDepthFunc = depthFunc; - - } - - }; - - this.setDepthTest = function ( depthTest ) { - - if ( depthTest ) { - - this.enable( gl.DEPTH_TEST ); - - } else { - - this.disable( gl.DEPTH_TEST ); - - } - - }; - - this.setDepthWrite = function ( depthWrite ) { - - // TODO: Rename to setDepthMask - - if ( currentDepthWrite !== depthWrite ) { - - gl.depthMask( depthWrite ); - currentDepthWrite = depthWrite; - - } - - }; - - this.setColorWrite = function ( colorWrite ) { - - // TODO: Rename to setColorMask - - if ( currentColorWrite !== colorWrite ) { - - gl.colorMask( colorWrite, colorWrite, colorWrite, colorWrite ); - currentColorWrite = colorWrite; - - } - - }; - - this.setStencilFunc = function ( stencilFunc, stencilRef, stencilMask ) { - - if ( currentStencilFunc !== stencilFunc || - currentStencilRef !== stencilRef || - currentStencilMask !== stencilMask ) { - - gl.stencilFunc( stencilFunc, stencilRef, stencilMask ); - - currentStencilFunc = stencilFunc; - currentStencilRef = stencilRef; - currentStencilMask = stencilMask; - - } - - }; - - this.setStencilOp = function ( stencilFail, stencilZFail, stencilZPass ) { - - if ( currentStencilFail !== stencilFail || - currentStencilZFail !== stencilZFail || - currentStencilZPass !== stencilZPass ) { - - gl.stencilOp( stencilFail, stencilZFail, stencilZPass ); - - currentStencilFail = stencilFail; - currentStencilZFail = stencilZFail; - currentStencilZPass = stencilZPass; - - } - - }; - - this.setStencilTest = function ( stencilTest ) { - - if ( stencilTest ) { - - this.enable( gl.STENCIL_TEST ); - - } else { - - this.disable( gl.STENCIL_TEST ); - - } - - }; - - this.setStencilWrite = function ( stencilWrite ) { - - // TODO: Rename to setStencilMask - - if ( currentStencilWrite !== stencilWrite ) { - - gl.stencilMask( stencilWrite ); - currentStencilWrite = stencilWrite; - - } - - }; - - this.setFlipSided = function ( flipSided ) { - - if ( currentFlipSided !== flipSided ) { - - if ( flipSided ) { - - gl.frontFace( gl.CW ); - - } else { - - gl.frontFace( gl.CCW ); - - } - - currentFlipSided = flipSided; - - } - - }; - - this.setLineWidth = function ( width ) { - - if ( width !== currentLineWidth ) { - - gl.lineWidth( width ); - - currentLineWidth = width; - - } - - }; - - this.setPolygonOffset = function ( polygonOffset, factor, units ) { - - if ( polygonOffset ) { - - this.enable( gl.POLYGON_OFFSET_FILL ); - - } else { - - this.disable( gl.POLYGON_OFFSET_FILL ); - - } - - if ( polygonOffset && ( currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units ) ) { - - gl.polygonOffset( factor, units ); - - currentPolygonOffsetFactor = factor; - currentPolygonOffsetUnits = units; - - } - - }; - - this.getScissorTest = function () { - - return currentScissorTest; - - }; - - this.setScissorTest = function ( scissorTest ) { - - currentScissorTest = scissorTest; - - if ( scissorTest ) { - - this.enable( gl.SCISSOR_TEST ); - - } else { - - this.disable( gl.SCISSOR_TEST ); - - } - - }; - - // texture - - this.activeTexture = function ( webglSlot ) { - - if ( webglSlot === undefined ) webglSlot = gl.TEXTURE0 + maxTextures - 1; - - if ( currentTextureSlot !== webglSlot ) { - - gl.activeTexture( webglSlot ); - currentTextureSlot = webglSlot; - - } - - }; - - this.bindTexture = function ( webglType, webglTexture ) { - - if ( currentTextureSlot === undefined ) { - - _this.activeTexture(); - - } - - var boundTexture = currentBoundTextures[ currentTextureSlot ]; - - if ( boundTexture === undefined ) { - - boundTexture = { type: undefined, texture: undefined }; - currentBoundTextures[ currentTextureSlot ] = boundTexture; - - } - - if ( boundTexture.type !== webglType || boundTexture.texture !== webglTexture ) { - - gl.bindTexture( webglType, webglTexture ); - - boundTexture.type = webglType; - boundTexture.texture = webglTexture; - - } - - }; - - this.compressedTexImage2D = function () { - - try { - - gl.compressedTexImage2D.apply( gl, arguments ); - - } catch ( error ) { - - console.error( error ); - - } - - }; - - this.texImage2D = function () { - - try { - - gl.texImage2D.apply( gl, arguments ); - - } catch ( error ) { - - console.error( error ); - - } - - }; - - // clear values - - this.clearColor = function ( r, g, b, a ) { - - color.set( r, g, b, a ); - - if ( currentClearColor.equals( color ) === false ) { - - gl.clearColor( r, g, b, a ); - currentClearColor.copy( color ); - - } - - }; - - this.clearDepth = function ( depth ) { - - if ( currentClearDepth !== depth ) { - - gl.clearDepth( depth ); - currentClearDepth = depth; - - } - - }; - - this.clearStencil = function ( stencil ) { - - if ( currentClearStencil !== stencil ) { - - gl.clearStencil( stencil ); - currentClearStencil = stencil; - - } - - }; - - // - - this.scissor = function ( scissor ) { - - if ( currentScissor.equals( scissor ) === false ) { - - gl.scissor( scissor.x, scissor.y, scissor.z, scissor.w ); - currentScissor.copy( scissor ); - - } - - }; - - this.viewport = function ( viewport ) { - - if ( currentViewport.equals( viewport ) === false ) { - - gl.viewport( viewport.x, viewport.y, viewport.z, viewport.w ); - currentViewport.copy( viewport ); - - } - - }; - - // - - this.reset = function () { - - for ( var i = 0; i < enabledAttributes.length; i ++ ) { - - if ( enabledAttributes[ i ] === 1 ) { - - gl.disableVertexAttribArray( i ); - enabledAttributes[ i ] = 0; - - } - - } - - capabilities = {}; - - compressedTextureFormats = null; - - currentTextureSlot = undefined; - currentBoundTextures = {}; - - currentBlending = null; - - currentColorWrite = null; - currentDepthWrite = null; - currentStencilWrite = null; - - currentFlipSided = null; - - }; - -}; - -// File:src/renderers/webgl/WebGLUniforms.js - -/** - * - * Uniforms of a program. - * Those form a tree structure with a special top-level container for the root, - * which you get by calling 'new WebGLUniforms( gl, program, renderer )'. - * - * - * Properties of inner nodes including the top-level container: - * - * .seq - array of nested uniforms - * .map - nested uniforms by name - * - * - * Methods of all nodes except the top-level container: - * - * .setValue( gl, value, [renderer] ) - * - * uploads a uniform value(s) - * the 'renderer' parameter is needed for sampler uniforms - * - * - * Static methods of the top-level container (renderer factorizations): - * - * .upload( gl, seq, values, renderer ) - * - * sets uniforms in 'seq' to 'values[id].value' - * - * .seqWithValue( seq, values ) : filteredSeq - * - * filters 'seq' entries with corresponding entry in values - * - * .splitDynamic( seq, values ) : filteredSeq - * - * filters 'seq' entries with dynamic entry and removes them from 'seq' - * - * - * Methods of the top-level container (renderer factorizations): - * - * .setValue( gl, name, value ) - * - * sets uniform with name 'name' to 'value' - * - * .set( gl, obj, prop ) - * - * sets uniform from object and property with same name than uniform - * - * .setOptional( gl, obj, prop ) - * - * like .set for an optional property of the object - * - * - * @author tschw - * - */ - -THREE.WebGLUniforms = ( function() { // scope - - // --- Base for inner nodes (including the root) --- - - var UniformContainer = function() { - - this.seq = []; - this.map = {}; - - }, - - // --- Utilities --- - - // Array Caches (provide typed arrays for temporary by size) - - arrayCacheF32 = [], - arrayCacheI32 = [], - - uncacheTemporaryArrays = function() { - - arrayCacheF32.length = 0; - arrayCacheI32.length = 0; - - }, - - // Flattening for arrays of vectors and matrices - - flatten = function( array, nBlocks, blockSize ) { - - var firstElem = array[ 0 ]; - - if ( firstElem <= 0 || firstElem > 0 ) return array; - // unoptimized: ! isNaN( firstElem ) - // see http://jacksondunstan.com/articles/983 - - var n = nBlocks * blockSize, - r = arrayCacheF32[ n ]; - - if ( r === undefined ) { - - r = new Float32Array( n ); - arrayCacheF32[ n ] = r; - - } - - if ( nBlocks !== 0 ) { - - firstElem.toArray( r, 0 ); - - for ( var i = 1, offset = 0; i !== nBlocks; ++ i ) { - - offset += blockSize; - array[ i ].toArray( r, offset ); - - } - - } - - return r; - - }, - - // Texture unit allocation - - allocTexUnits = function( renderer, n ) { - - var r = arrayCacheI32[ n ]; - - if ( r === undefined ) { - - r = new Int32Array( n ); - arrayCacheI32[ n ] = r; - - } - - for ( var i = 0; i !== n; ++ i ) - r[ i ] = renderer.allocTextureUnit(); - - return r; - - }, - - // --- Setters --- - - // Note: Defining these methods externally, because they come in a bunch - // and this way their names minify. - - // Single scalar - - setValue1f = function( gl, v ) { gl.uniform1f( this.addr, v ); }, - setValue1i = function( gl, v ) { gl.uniform1i( this.addr, v ); }, - - // Single float vector (from flat array or THREE.VectorN) - - setValue2fv = function( gl, v ) { - - if ( v.x === undefined ) gl.uniform2fv( this.addr, v ); - else gl.uniform2f( this.addr, v.x, v.y ); - - }, - - setValue3fv = function( gl, v ) { - - if ( v.x !== undefined ) - gl.uniform3f( this.addr, v.x, v.y, v.z ); - else if ( v.r !== undefined ) - gl.uniform3f( this.addr, v.r, v.g, v.b ); - else - gl.uniform3fv( this.addr, v ); - - }, - - setValue4fv = function( gl, v ) { - - if ( v.x === undefined ) gl.uniform4fv( this.addr, v ); - else gl.uniform4f( this.addr, v.x, v.y, v.z, v.w ); - - }, - - // Single matrix (from flat array or MatrixN) - - setValue2fm = function( gl, v ) { - - gl.uniformMatrix2fv( this.addr, false, v.elements || v ); - - }, - - setValue3fm = function( gl, v ) { - - gl.uniformMatrix3fv( this.addr, false, v.elements || v ); - - }, - - setValue4fm = function( gl, v ) { - - gl.uniformMatrix4fv( this.addr, false, v.elements || v ); - - }, - - // Single texture (2D / Cube) - - setValueT1 = function( gl, v, renderer ) { - - var unit = renderer.allocTextureUnit(); - gl.uniform1i( this.addr, unit ); - if ( v ) renderer.setTexture2D( v, unit ); - - }, - - setValueT6 = function( gl, v, renderer ) { - - var unit = renderer.allocTextureUnit(); - gl.uniform1i( this.addr, unit ); - if ( v ) renderer.setTextureCube( v, unit ); - - }, - - // Integer / Boolean vectors or arrays thereof (always flat arrays) - - setValue2iv = function( gl, v ) { gl.uniform2iv( this.addr, v ); }, - setValue3iv = function( gl, v ) { gl.uniform3iv( this.addr, v ); }, - setValue4iv = function( gl, v ) { gl.uniform4iv( this.addr, v ); }, - - // Helper to pick the right setter for the singular case - - getSingularSetter = function( type ) { - - switch ( type ) { - - case 0x1406: return setValue1f; // FLOAT - case 0x8b50: return setValue2fv; // _VEC2 - case 0x8b51: return setValue3fv; // _VEC3 - case 0x8b52: return setValue4fv; // _VEC4 - - case 0x8b5a: return setValue2fm; // _MAT2 - case 0x8b5b: return setValue3fm; // _MAT3 - case 0x8b5c: return setValue4fm; // _MAT4 - - case 0x8b5e: return setValueT1; // SAMPLER_2D - case 0x8b60: return setValueT6; // SAMPLER_CUBE - - case 0x1404: case 0x8b56: return setValue1i; // INT, BOOL - case 0x8b53: case 0x8b57: return setValue2iv; // _VEC2 - case 0x8b54: case 0x8b58: return setValue3iv; // _VEC3 - case 0x8b55: case 0x8b59: return setValue4iv; // _VEC4 - - } - - }, - - // Array of scalars - - setValue1fv = function( gl, v ) { gl.uniform1fv( this.addr, v ); }, - setValue1iv = function( gl, v ) { gl.uniform1iv( this.addr, v ); }, - - // Array of vectors (flat or from THREE classes) - - setValueV2a = function( gl, v ) { - - gl.uniform2fv( this.addr, flatten( v, this.size, 2 ) ); - - }, - - setValueV3a = function( gl, v ) { - - gl.uniform3fv( this.addr, flatten( v, this.size, 3 ) ); - - }, - - setValueV4a = function( gl, v ) { - - gl.uniform4fv( this.addr, flatten( v, this.size, 4 ) ); - - }, - - // Array of matrices (flat or from THREE clases) - - setValueM2a = function( gl, v ) { - - gl.uniformMatrix2fv( this.addr, false, flatten( v, this.size, 4 ) ); - - }, - - setValueM3a = function( gl, v ) { - - gl.uniformMatrix3fv( this.addr, false, flatten( v, this.size, 9 ) ); - - }, - - setValueM4a = function( gl, v ) { - - gl.uniformMatrix4fv( this.addr, false, flatten( v, this.size, 16 ) ); - - }, - - // Array of textures (2D / Cube) - - setValueT1a = function( gl, v, renderer ) { - - var n = v.length, - units = allocTexUnits( renderer, n ); - - gl.uniform1iv( this.addr, units ); - - for ( var i = 0; i !== n; ++ i ) { - - var tex = v[ i ]; - if ( tex ) renderer.setTexture2D( tex, units[ i ] ); - - } - - }, - - setValueT6a = function( gl, v, renderer ) { - - var n = v.length, - units = allocTexUnits( renderer, n ); - - gl.uniform1iv( this.addr, units ); - - for ( var i = 0; i !== n; ++ i ) { - - var tex = v[ i ]; - if ( tex ) renderer.setTextureCube( tex, units[ i ] ); - - } - - }, - - - // Helper to pick the right setter for a pure (bottom-level) array - - getPureArraySetter = function( type ) { - - switch ( type ) { - - case 0x1406: return setValue1fv; // FLOAT - case 0x8b50: return setValueV2a; // _VEC2 - case 0x8b51: return setValueV3a; // _VEC3 - case 0x8b52: return setValueV4a; // _VEC4 - - case 0x8b5a: return setValueM2a; // _MAT2 - case 0x8b5b: return setValueM3a; // _MAT3 - case 0x8b5c: return setValueM4a; // _MAT4 - - case 0x8b5e: return setValueT1a; // SAMPLER_2D - case 0x8b60: return setValueT6a; // SAMPLER_CUBE - - case 0x1404: case 0x8b56: return setValue1iv; // INT, BOOL - case 0x8b53: case 0x8b57: return setValue2iv; // _VEC2 - case 0x8b54: case 0x8b58: return setValue3iv; // _VEC3 - case 0x8b55: case 0x8b59: return setValue4iv; // _VEC4 - - } - - }, - - // --- Uniform Classes --- - - SingleUniform = function SingleUniform( id, activeInfo, addr ) { - - this.id = id; - this.addr = addr; - this.setValue = getSingularSetter( activeInfo.type ); - - // this.path = activeInfo.name; // DEBUG - - }, - - PureArrayUniform = function( id, activeInfo, addr ) { - - this.id = id; - this.addr = addr; - this.size = activeInfo.size; - this.setValue = getPureArraySetter( activeInfo.type ); - - // this.path = activeInfo.name; // DEBUG - - }, - - StructuredUniform = function( id ) { - - this.id = id; - - UniformContainer.call( this ); // mix-in - - }; - - StructuredUniform.prototype.setValue = function( gl, value ) { - - // Note: Don't need an extra 'renderer' parameter, since samplers - // are not allowed in structured uniforms. - - var seq = this.seq; - - for ( var i = 0, n = seq.length; i !== n; ++ i ) { - - var u = seq[ i ]; - u.setValue( gl, value[ u.id ] ); - - } - - }; - - // --- Top-level --- - - // Parser - builds up the property tree from the path strings - - var RePathPart = /([\w\d_]+)(\])?(\[|\.)?/g, - // extracts - // - the identifier (member name or array index) - // - followed by an optional right bracket (found when array index) - // - followed by an optional left bracket or dot (type of subscript) - // - // Note: These portions can be read in a non-overlapping fashion and - // allow straightforward parsing of the hierarchy that WebGL encodes - // in the uniform names. - - addUniform = function( container, uniformObject ) { - - container.seq.push( uniformObject ); - container.map[ uniformObject.id ] = uniformObject; - - }, - - parseUniform = function( activeInfo, addr, container ) { - - var path = activeInfo.name, - pathLength = path.length; - - // reset RegExp object, because of the early exit of a previous run - RePathPart.lastIndex = 0; - - for (; ;) { - - var match = RePathPart.exec( path ), - matchEnd = RePathPart.lastIndex, - - id = match[ 1 ], - idIsIndex = match[ 2 ] === ']', - subscript = match[ 3 ]; - - if ( idIsIndex ) id = id | 0; // convert to integer - - if ( subscript === undefined || - subscript === '[' && matchEnd + 2 === pathLength ) { - // bare name or "pure" bottom-level array "[0]" suffix - - addUniform( container, subscript === undefined ? - new SingleUniform( id, activeInfo, addr ) : - new PureArrayUniform( id, activeInfo, addr ) ); - - break; - - } else { - // step into inner node / create it in case it doesn't exist - - var map = container.map, - next = map[ id ]; - - if ( next === undefined ) { - - next = new StructuredUniform( id ); - addUniform( container, next ); + texture.minFilter = LinearFilter; } - container = next; + texture.format = texDatas.format; + texture.needsUpdate = true; - } + if ( onLoad ) onLoad( texture ); + + }, onProgress, onError ); } + return texture; + }, - // Root Container + setPath: function ( value ) { - WebGLUniforms = function WebGLUniforms( gl, program, renderer ) { - - UniformContainer.call( this ); - - this.renderer = renderer; - - var n = gl.getProgramParameter( program, gl.ACTIVE_UNIFORMS ); - - for ( var i = 0; i !== n; ++ i ) { - - var info = gl.getActiveUniform( program, i ), - path = info.name, - addr = gl.getUniformLocation( program, path ); - - parseUniform( info, addr, this ); - - } - - }; - - - WebGLUniforms.prototype.setValue = function( gl, name, value ) { - - var u = this.map[ name ]; - - if ( u !== undefined ) u.setValue( gl, value, this.renderer ); - - }; - - WebGLUniforms.prototype.set = function( gl, object, name ) { - - var u = this.map[ name ]; - - if ( u !== undefined ) u.setValue( gl, object[ name ], this.renderer ); - - }; - - WebGLUniforms.prototype.setOptional = function( gl, object, name ) { - - var v = object[ name ]; - - if ( v !== undefined ) this.setValue( gl, name, v ); - - }; - - - // Static interface - - WebGLUniforms.upload = function( gl, seq, values, renderer ) { - - for ( var i = 0, n = seq.length; i !== n; ++ i ) { - - var u = seq[ i ], - v = values[ u.id ]; - - if ( v.needsUpdate !== false ) { - // note: always updating when .needsUpdate is undefined - - u.setValue( gl, v.value, renderer ); - - } + this.path = value; + return this; } - }; + } ); - WebGLUniforms.seqWithValue = function( seq, values ) { - - var r = []; - - for ( var i = 0, n = seq.length; i !== n; ++ i ) { - - var u = seq[ i ]; - if ( u.id in values ) r.push( u ); - - } - - return r; - - }; - - WebGLUniforms.splitDynamic = function( seq, values ) { - - var r = null, - n = seq.length, - w = 0; - - for ( var i = 0; i !== n; ++ i ) { - - var u = seq[ i ], - v = values[ u.id ]; - - if ( v && v.dynamic === true ) { - - if ( r === null ) r = []; - r.push( u ); - - } else { - - // in-place compact 'seq', removing the matches - if ( w < i ) seq[ w ] = u; - ++ w; - - } - - } - - if ( w < n ) seq.length = w; - - return r; - - }; - - WebGLUniforms.evalDynamic = function( seq, values, object, camera ) { - - for ( var i = 0, n = seq.length; i !== n; ++ i ) { - - var v = values[ seq[ i ].id ], - f = v.onUpdateCallback; - - if ( f !== undefined ) f.call( v, object, camera ); - - } - - }; - - return WebGLUniforms; - -} )(); - - -// File:src/renderers/webgl/plugins/LensFlarePlugin.js - -/** - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - */ - -THREE.LensFlarePlugin = function ( renderer, flares ) { - - var gl = renderer.context; - var state = renderer.state; - - var vertexBuffer, elementBuffer; - var shader, program, attributes, uniforms; - - var tempTexture, occlusionTexture; - - function init() { - - var vertices = new Float32Array( [ - - 1, - 1, 0, 0, - 1, - 1, 1, 0, - 1, 1, 1, 1, - - 1, 1, 0, 1 - ] ); - - var faces = new Uint16Array( [ - 0, 1, 2, - 0, 2, 3 - ] ); - - // buffers - - vertexBuffer = gl.createBuffer(); - elementBuffer = gl.createBuffer(); - - gl.bindBuffer( gl.ARRAY_BUFFER, vertexBuffer ); - gl.bufferData( gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW ); - - gl.bindBuffer( gl.ELEMENT_ARRAY_BUFFER, elementBuffer ); - gl.bufferData( gl.ELEMENT_ARRAY_BUFFER, faces, gl.STATIC_DRAW ); - - // textures - - tempTexture = gl.createTexture(); - occlusionTexture = gl.createTexture(); - - state.bindTexture( gl.TEXTURE_2D, tempTexture ); - gl.texImage2D( gl.TEXTURE_2D, 0, gl.RGB, 16, 16, 0, gl.RGB, gl.UNSIGNED_BYTE, null ); - gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE ); - gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE ); - gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST ); - gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST ); - - state.bindTexture( gl.TEXTURE_2D, occlusionTexture ); - gl.texImage2D( gl.TEXTURE_2D, 0, gl.RGBA, 16, 16, 0, gl.RGBA, gl.UNSIGNED_BYTE, null ); - gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE ); - gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE ); - gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST ); - gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST ); - - shader = { - - vertexShader: [ - - "uniform lowp int renderType;", - - "uniform vec3 screenPosition;", - "uniform vec2 scale;", - "uniform float rotation;", - - "uniform sampler2D occlusionMap;", - - "attribute vec2 position;", - "attribute vec2 uv;", - - "varying vec2 vUV;", - "varying float vVisibility;", - - "void main() {", - - "vUV = uv;", - - "vec2 pos = position;", - - "if ( renderType == 2 ) {", - - "vec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );", - "visibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );", - "visibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );", - "visibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );", - "visibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );", - "visibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );", - "visibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );", - "visibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );", - "visibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );", - - "vVisibility = visibility.r / 9.0;", - "vVisibility *= 1.0 - visibility.g / 9.0;", - "vVisibility *= visibility.b / 9.0;", - "vVisibility *= 1.0 - visibility.a / 9.0;", - - "pos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;", - "pos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;", - - "}", - - "gl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );", - - "}" - - ].join( "\n" ), - - fragmentShader: [ - - "uniform lowp int renderType;", - - "uniform sampler2D map;", - "uniform float opacity;", - "uniform vec3 color;", - - "varying vec2 vUV;", - "varying float vVisibility;", - - "void main() {", - - // pink square - - "if ( renderType == 0 ) {", - - "gl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );", - - // restore - - "} else if ( renderType == 1 ) {", - - "gl_FragColor = texture2D( map, vUV );", - - // flare - - "} else {", - - "vec4 texture = texture2D( map, vUV );", - "texture.a *= opacity * vVisibility;", - "gl_FragColor = texture;", - "gl_FragColor.rgb *= color;", - - "}", - - "}" - - ].join( "\n" ) - - }; - - program = createProgram( shader ); - - attributes = { - vertex: gl.getAttribLocation ( program, "position" ), - uv: gl.getAttribLocation ( program, "uv" ) - }; - - uniforms = { - renderType: gl.getUniformLocation( program, "renderType" ), - map: gl.getUniformLocation( program, "map" ), - occlusionMap: gl.getUniformLocation( program, "occlusionMap" ), - opacity: gl.getUniformLocation( program, "opacity" ), - color: gl.getUniformLocation( program, "color" ), - scale: gl.getUniformLocation( program, "scale" ), - rotation: gl.getUniformLocation( program, "rotation" ), - screenPosition: gl.getUniformLocation( program, "screenPosition" ) - }; - - } - - /* - * Render lens flares - * Method: renders 16x16 0xff00ff-colored points scattered over the light source area, - * reads these back and calculates occlusion. + /** + * @author Nikos M. / https://github.com/foo123/ + * + * Abstract Base class to load generic binary textures formats (rgbe, hdr, ...) */ - this.render = function ( scene, camera, viewport ) { + function DataTextureLoader( manager ) { - if ( flares.length === 0 ) return; + this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; - var tempPosition = new THREE.Vector3(); - - var invAspect = viewport.w / viewport.z, - halfViewportWidth = viewport.z * 0.5, - halfViewportHeight = viewport.w * 0.5; - - var size = 16 / viewport.w, - scale = new THREE.Vector2( size * invAspect, size ); - - var screenPosition = new THREE.Vector3( 1, 1, 0 ), - screenPositionPixels = new THREE.Vector2( 1, 1 ); - - var validArea = new THREE.Box2(); - - validArea.min.set( 0, 0 ); - validArea.max.set( viewport.z - 16, viewport.w - 16 ); - - if ( program === undefined ) { - - init(); - - } - - gl.useProgram( program ); - - state.initAttributes(); - state.enableAttribute( attributes.vertex ); - state.enableAttribute( attributes.uv ); - state.disableUnusedAttributes(); - - // loop through all lens flares to update their occlusion and positions - // setup gl and common used attribs/uniforms - - gl.uniform1i( uniforms.occlusionMap, 0 ); - gl.uniform1i( uniforms.map, 1 ); - - gl.bindBuffer( gl.ARRAY_BUFFER, vertexBuffer ); - gl.vertexAttribPointer( attributes.vertex, 2, gl.FLOAT, false, 2 * 8, 0 ); - gl.vertexAttribPointer( attributes.uv, 2, gl.FLOAT, false, 2 * 8, 8 ); - - gl.bindBuffer( gl.ELEMENT_ARRAY_BUFFER, elementBuffer ); - - state.disable( gl.CULL_FACE ); - state.setDepthWrite( false ); - - for ( var i = 0, l = flares.length; i < l; i ++ ) { - - size = 16 / viewport.w; - scale.set( size * invAspect, size ); - - // calc object screen position - - var flare = flares[ i ]; - - tempPosition.set( flare.matrixWorld.elements[ 12 ], flare.matrixWorld.elements[ 13 ], flare.matrixWorld.elements[ 14 ] ); - - tempPosition.applyMatrix4( camera.matrixWorldInverse ); - tempPosition.applyProjection( camera.projectionMatrix ); - - // setup arrays for gl programs - - screenPosition.copy( tempPosition ); - - // horizontal and vertical coordinate of the lower left corner of the pixels to copy - - screenPositionPixels.x = viewport.x + ( screenPosition.x * halfViewportWidth ) + halfViewportWidth - 8; - screenPositionPixels.y = viewport.y + ( screenPosition.y * halfViewportHeight ) + halfViewportHeight - 8; - - // screen cull - - if ( validArea.containsPoint( screenPositionPixels ) === true ) { - - // save current RGB to temp texture - - state.activeTexture( gl.TEXTURE0 ); - state.bindTexture( gl.TEXTURE_2D, null ); - state.activeTexture( gl.TEXTURE1 ); - state.bindTexture( gl.TEXTURE_2D, tempTexture ); - gl.copyTexImage2D( gl.TEXTURE_2D, 0, gl.RGB, screenPositionPixels.x, screenPositionPixels.y, 16, 16, 0 ); - - - // render pink quad - - gl.uniform1i( uniforms.renderType, 0 ); - gl.uniform2f( uniforms.scale, scale.x, scale.y ); - gl.uniform3f( uniforms.screenPosition, screenPosition.x, screenPosition.y, screenPosition.z ); - - state.disable( gl.BLEND ); - state.enable( gl.DEPTH_TEST ); - - gl.drawElements( gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0 ); - - - // copy result to occlusionMap - - state.activeTexture( gl.TEXTURE0 ); - state.bindTexture( gl.TEXTURE_2D, occlusionTexture ); - gl.copyTexImage2D( gl.TEXTURE_2D, 0, gl.RGBA, screenPositionPixels.x, screenPositionPixels.y, 16, 16, 0 ); - - - // restore graphics - - gl.uniform1i( uniforms.renderType, 1 ); - state.disable( gl.DEPTH_TEST ); - - state.activeTexture( gl.TEXTURE1 ); - state.bindTexture( gl.TEXTURE_2D, tempTexture ); - gl.drawElements( gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0 ); - - - // update object positions - - flare.positionScreen.copy( screenPosition ); - - if ( flare.customUpdateCallback ) { - - flare.customUpdateCallback( flare ); - - } else { - - flare.updateLensFlares(); - - } - - // render flares - - gl.uniform1i( uniforms.renderType, 2 ); - state.enable( gl.BLEND ); - - for ( var j = 0, jl = flare.lensFlares.length; j < jl; j ++ ) { - - var sprite = flare.lensFlares[ j ]; - - if ( sprite.opacity > 0.001 && sprite.scale > 0.001 ) { - - screenPosition.x = sprite.x; - screenPosition.y = sprite.y; - screenPosition.z = sprite.z; - - size = sprite.size * sprite.scale / viewport.w; - - scale.x = size * invAspect; - scale.y = size; - - gl.uniform3f( uniforms.screenPosition, screenPosition.x, screenPosition.y, screenPosition.z ); - gl.uniform2f( uniforms.scale, scale.x, scale.y ); - gl.uniform1f( uniforms.rotation, sprite.rotation ); - - gl.uniform1f( uniforms.opacity, sprite.opacity ); - gl.uniform3f( uniforms.color, sprite.color.r, sprite.color.g, sprite.color.b ); - - state.setBlending( sprite.blending, sprite.blendEquation, sprite.blendSrc, sprite.blendDst ); - renderer.setTexture2D( sprite.texture, 1 ); - - gl.drawElements( gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0 ); - - } - - } - - } - - } - - // restore gl - - state.enable( gl.CULL_FACE ); - state.enable( gl.DEPTH_TEST ); - state.setDepthWrite( true ); - - renderer.resetGLState(); - - }; - - function createProgram ( shader ) { - - var program = gl.createProgram(); - - var fragmentShader = gl.createShader( gl.FRAGMENT_SHADER ); - var vertexShader = gl.createShader( gl.VERTEX_SHADER ); - - var prefix = "precision " + renderer.getPrecision() + " float;\n"; - - gl.shaderSource( fragmentShader, prefix + shader.fragmentShader ); - gl.shaderSource( vertexShader, prefix + shader.vertexShader ); - - gl.compileShader( fragmentShader ); - gl.compileShader( vertexShader ); - - gl.attachShader( program, fragmentShader ); - gl.attachShader( program, vertexShader ); - - gl.linkProgram( program ); - - return program; + // override in sub classes + this._parser = null; } -}; + Object.assign( DataTextureLoader.prototype, { -// File:src/renderers/webgl/plugins/SpritePlugin.js - -/** - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - */ - -THREE.SpritePlugin = function ( renderer, sprites ) { - - var gl = renderer.context; - var state = renderer.state; - - var vertexBuffer, elementBuffer; - var program, attributes, uniforms; - - var texture; - - // decompose matrixWorld - - var spritePosition = new THREE.Vector3(); - var spriteRotation = new THREE.Quaternion(); - var spriteScale = new THREE.Vector3(); - - function init() { - - var vertices = new Float32Array( [ - - 0.5, - 0.5, 0, 0, - 0.5, - 0.5, 1, 0, - 0.5, 0.5, 1, 1, - - 0.5, 0.5, 0, 1 - ] ); - - var faces = new Uint16Array( [ - 0, 1, 2, - 0, 2, 3 - ] ); - - vertexBuffer = gl.createBuffer(); - elementBuffer = gl.createBuffer(); - - gl.bindBuffer( gl.ARRAY_BUFFER, vertexBuffer ); - gl.bufferData( gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW ); - - gl.bindBuffer( gl.ELEMENT_ARRAY_BUFFER, elementBuffer ); - gl.bufferData( gl.ELEMENT_ARRAY_BUFFER, faces, gl.STATIC_DRAW ); - - program = createProgram(); - - attributes = { - position: gl.getAttribLocation ( program, 'position' ), - uv: gl.getAttribLocation ( program, 'uv' ) - }; - - uniforms = { - uvOffset: gl.getUniformLocation( program, 'uvOffset' ), - uvScale: gl.getUniformLocation( program, 'uvScale' ), - - rotation: gl.getUniformLocation( program, 'rotation' ), - scale: gl.getUniformLocation( program, 'scale' ), - - color: gl.getUniformLocation( program, 'color' ), - map: gl.getUniformLocation( program, 'map' ), - opacity: gl.getUniformLocation( program, 'opacity' ), - - modelViewMatrix: gl.getUniformLocation( program, 'modelViewMatrix' ), - projectionMatrix: gl.getUniformLocation( program, 'projectionMatrix' ), - - fogType: gl.getUniformLocation( program, 'fogType' ), - fogDensity: gl.getUniformLocation( program, 'fogDensity' ), - fogNear: gl.getUniformLocation( program, 'fogNear' ), - fogFar: gl.getUniformLocation( program, 'fogFar' ), - fogColor: gl.getUniformLocation( program, 'fogColor' ), - - alphaTest: gl.getUniformLocation( program, 'alphaTest' ) - }; - - var canvas = document.createElement( 'canvas' ); - canvas.width = 8; - canvas.height = 8; - - var context = canvas.getContext( '2d' ); - context.fillStyle = 'white'; - context.fillRect( 0, 0, 8, 8 ); - - texture = new THREE.Texture( canvas ); - texture.needsUpdate = true; - - } - - this.render = function ( scene, camera ) { - - if ( sprites.length === 0 ) return; - - // setup gl - - if ( program === undefined ) { - - init(); - - } - - gl.useProgram( program ); - - state.initAttributes(); - state.enableAttribute( attributes.position ); - state.enableAttribute( attributes.uv ); - state.disableUnusedAttributes(); - - state.disable( gl.CULL_FACE ); - state.enable( gl.BLEND ); - - gl.bindBuffer( gl.ARRAY_BUFFER, vertexBuffer ); - gl.vertexAttribPointer( attributes.position, 2, gl.FLOAT, false, 2 * 8, 0 ); - gl.vertexAttribPointer( attributes.uv, 2, gl.FLOAT, false, 2 * 8, 8 ); - - gl.bindBuffer( gl.ELEMENT_ARRAY_BUFFER, elementBuffer ); - - gl.uniformMatrix4fv( uniforms.projectionMatrix, false, camera.projectionMatrix.elements ); - - state.activeTexture( gl.TEXTURE0 ); - gl.uniform1i( uniforms.map, 0 ); - - var oldFogType = 0; - var sceneFogType = 0; - var fog = scene.fog; - - if ( fog ) { - - gl.uniform3f( uniforms.fogColor, fog.color.r, fog.color.g, fog.color.b ); - - if ( fog instanceof THREE.Fog ) { - - gl.uniform1f( uniforms.fogNear, fog.near ); - gl.uniform1f( uniforms.fogFar, fog.far ); - - gl.uniform1i( uniforms.fogType, 1 ); - oldFogType = 1; - sceneFogType = 1; - - } else if ( fog instanceof THREE.FogExp2 ) { - - gl.uniform1f( uniforms.fogDensity, fog.density ); - - gl.uniform1i( uniforms.fogType, 2 ); - oldFogType = 2; - sceneFogType = 2; - - } - - } else { - - gl.uniform1i( uniforms.fogType, 0 ); - oldFogType = 0; - sceneFogType = 0; - - } - - - // update positions and sort - - for ( var i = 0, l = sprites.length; i < l; i ++ ) { - - var sprite = sprites[ i ]; - - sprite.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, sprite.matrixWorld ); - sprite.z = - sprite.modelViewMatrix.elements[ 14 ]; - - } - - sprites.sort( painterSortStable ); - - // render all sprites - - var scale = []; - - for ( var i = 0, l = sprites.length; i < l; i ++ ) { - - var sprite = sprites[ i ]; - var material = sprite.material; - - gl.uniform1f( uniforms.alphaTest, material.alphaTest ); - gl.uniformMatrix4fv( uniforms.modelViewMatrix, false, sprite.modelViewMatrix.elements ); - - sprite.matrixWorld.decompose( spritePosition, spriteRotation, spriteScale ); - - scale[ 0 ] = spriteScale.x; - scale[ 1 ] = spriteScale.y; - - var fogType = 0; - - if ( scene.fog && material.fog ) { - - fogType = sceneFogType; - - } - - if ( oldFogType !== fogType ) { - - gl.uniform1i( uniforms.fogType, fogType ); - oldFogType = fogType; - - } - - if ( material.map !== null ) { - - gl.uniform2f( uniforms.uvOffset, material.map.offset.x, material.map.offset.y ); - gl.uniform2f( uniforms.uvScale, material.map.repeat.x, material.map.repeat.y ); - - } else { - - gl.uniform2f( uniforms.uvOffset, 0, 0 ); - gl.uniform2f( uniforms.uvScale, 1, 1 ); - - } - - gl.uniform1f( uniforms.opacity, material.opacity ); - gl.uniform3f( uniforms.color, material.color.r, material.color.g, material.color.b ); - - gl.uniform1f( uniforms.rotation, material.rotation ); - gl.uniform2fv( uniforms.scale, scale ); - - state.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst ); - state.setDepthTest( material.depthTest ); - state.setDepthWrite( material.depthWrite ); - - if ( material.map ) { - - renderer.setTexture2D( material.map, 0 ); - - } else { - - renderer.setTexture2D( texture, 0 ); - - } - - gl.drawElements( gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0 ); - - } - - // restore gl - - state.enable( gl.CULL_FACE ); - - renderer.resetGLState(); - - }; - - function createProgram () { - - var program = gl.createProgram(); - - var vertexShader = gl.createShader( gl.VERTEX_SHADER ); - var fragmentShader = gl.createShader( gl.FRAGMENT_SHADER ); - - gl.shaderSource( vertexShader, [ - - 'precision ' + renderer.getPrecision() + ' float;', - - 'uniform mat4 modelViewMatrix;', - 'uniform mat4 projectionMatrix;', - 'uniform float rotation;', - 'uniform vec2 scale;', - 'uniform vec2 uvOffset;', - 'uniform vec2 uvScale;', - - 'attribute vec2 position;', - 'attribute vec2 uv;', - - 'varying vec2 vUV;', - - 'void main() {', - - 'vUV = uvOffset + uv * uvScale;', - - 'vec2 alignedPosition = position * scale;', - - 'vec2 rotatedPosition;', - 'rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;', - 'rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;', - - 'vec4 finalPosition;', - - 'finalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );', - 'finalPosition.xy += rotatedPosition;', - 'finalPosition = projectionMatrix * finalPosition;', - - 'gl_Position = finalPosition;', - - '}' - - ].join( '\n' ) ); - - gl.shaderSource( fragmentShader, [ - - 'precision ' + renderer.getPrecision() + ' float;', - - 'uniform vec3 color;', - 'uniform sampler2D map;', - 'uniform float opacity;', - - 'uniform int fogType;', - 'uniform vec3 fogColor;', - 'uniform float fogDensity;', - 'uniform float fogNear;', - 'uniform float fogFar;', - 'uniform float alphaTest;', - - 'varying vec2 vUV;', - - 'void main() {', - - 'vec4 texture = texture2D( map, vUV );', - - 'if ( texture.a < alphaTest ) discard;', - - 'gl_FragColor = vec4( color * texture.xyz, texture.a * opacity );', - - 'if ( fogType > 0 ) {', - - 'float depth = gl_FragCoord.z / gl_FragCoord.w;', - 'float fogFactor = 0.0;', - - 'if ( fogType == 1 ) {', - - 'fogFactor = smoothstep( fogNear, fogFar, depth );', - - '} else {', - - 'const float LOG2 = 1.442695;', - 'fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );', - 'fogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );', - - '}', - - 'gl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );', - - '}', - - '}' - - ].join( '\n' ) ); - - gl.compileShader( vertexShader ); - gl.compileShader( fragmentShader ); - - gl.attachShader( program, vertexShader ); - gl.attachShader( program, fragmentShader ); - - gl.linkProgram( program ); - - return program; - - } - - function painterSortStable ( a, b ) { - - if ( a.renderOrder !== b.renderOrder ) { - - return a.renderOrder - b.renderOrder; - - } else if ( a.z !== b.z ) { - - return b.z - a.z; - - } else { - - return b.id - a.id; - - } - - } - -}; - -// File:src/Three.Legacy.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -Object.defineProperties( THREE.Box2.prototype, { - empty: { - value: function () { - console.warn( 'THREE.Box2: .empty() has been renamed to .isEmpty().' ); - return this.isEmpty(); - } - }, - isIntersectionBox: { - value: function ( box ) { - console.warn( 'THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().' ); - return this.intersectsBox( box ); - } - } -} ); - -Object.defineProperties( THREE.Box3.prototype, { - empty: { - value: function () { - console.warn( 'THREE.Box3: .empty() has been renamed to .isEmpty().' ); - return this.isEmpty(); - } - }, - isIntersectionBox: { - value: function ( box ) { - console.warn( 'THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().' ); - return this.intersectsBox( box ); - } - }, - isIntersectionSphere: { - value: function ( sphere ) { - console.warn( 'THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().' ); - return this.intersectsSphere( sphere ); - } - } -} ); - -Object.defineProperties( THREE.Matrix3.prototype, { - multiplyVector3: { - value: function ( vector ) { - console.warn( 'THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.' ); - return vector.applyMatrix3( this ); - } - }, - multiplyVector3Array: { - value: function ( a ) { - console.warn( 'THREE.Matrix3: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.' ); - return this.applyToVector3Array( a ); - } - } -} ); - -Object.defineProperties( THREE.Matrix4.prototype, { - extractPosition: { - value: function ( m ) { - console.warn( 'THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().' ); - return this.copyPosition( m ); - } - }, - setRotationFromQuaternion: { - value: function ( q ) { - console.warn( 'THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().' ); - return this.makeRotationFromQuaternion( q ); - } - }, - multiplyVector3: { - value: function ( vector ) { - console.warn( 'THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.' ); - return vector.applyProjection( this ); - } - }, - multiplyVector4: { - value: function ( vector ) { - console.warn( 'THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.' ); - return vector.applyMatrix4( this ); - } - }, - multiplyVector3Array: { - value: function ( a ) { - console.warn( 'THREE.Matrix4: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.' ); - return this.applyToVector3Array( a ); - } - }, - rotateAxis: { - value: function ( v ) { - console.warn( 'THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.' ); - v.transformDirection( this ); - } - }, - crossVector: { - value: function ( vector ) { - console.warn( 'THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.' ); - return vector.applyMatrix4( this ); - } - }, - translate: { - value: function ( v ) { - console.error( 'THREE.Matrix4: .translate() has been removed.' ); - } - }, - rotateX: { - value: function ( angle ) { - console.error( 'THREE.Matrix4: .rotateX() has been removed.' ); - } - }, - rotateY: { - value: function ( angle ) { - console.error( 'THREE.Matrix4: .rotateY() has been removed.' ); - } - }, - rotateZ: { - value: function ( angle ) { - console.error( 'THREE.Matrix4: .rotateZ() has been removed.' ); - } - }, - rotateByAxis: { - value: function ( axis, angle ) { - console.error( 'THREE.Matrix4: .rotateByAxis() has been removed.' ); - } - } -} ); - -Object.defineProperties( THREE.Plane.prototype, { - isIntersectionLine: { - value: function ( line ) { - console.warn( 'THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().' ); - return this.intersectsLine( line ); - } - } -} ); - -Object.defineProperties( THREE.Quaternion.prototype, { - multiplyVector3: { - value: function ( vector ) { - console.warn( 'THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.' ); - return vector.applyQuaternion( this ); - } - } -} ); - -Object.defineProperties( THREE.Ray.prototype, { - isIntersectionBox: { - value: function ( box ) { - console.warn( 'THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().' ); - return this.intersectsBox( box ); - } - }, - isIntersectionPlane: { - value: function ( plane ) { - console.warn( 'THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().' ); - return this.intersectsPlane( plane ); - } - }, - isIntersectionSphere: { - value: function ( sphere ) { - console.warn( 'THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().' ); - return this.intersectsSphere( sphere ); - } - } -} ); - -Object.defineProperties( THREE.Vector3.prototype, { - setEulerFromRotationMatrix: { - value: function () { - console.error( 'THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.' ); - } - }, - setEulerFromQuaternion: { - value: function () { - console.error( 'THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.' ); - } - }, - getPositionFromMatrix: { - value: function ( m ) { - console.warn( 'THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().' ); - return this.setFromMatrixPosition( m ); - } - }, - getScaleFromMatrix: { - value: function ( m ) { - console.warn( 'THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().' ); - return this.setFromMatrixScale( m ); - } - }, - getColumnFromMatrix: { - value: function ( index, matrix ) { - console.warn( 'THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().' ); - return this.setFromMatrixColumn( index, matrix ); - } - } -} ); - -// - -THREE.Face4 = function ( a, b, c, d, normal, color, materialIndex ) { - - console.warn( 'THREE.Face4 has been removed. A THREE.Face3 will be created instead.' ); - return new THREE.Face3( a, b, c, normal, color, materialIndex ); - -}; - -THREE.Vertex = function ( x, y, z ) { - - console.warn( 'THREE.Vertex has been removed. Use THREE.Vector3 instead.' ); - return new THREE.Vector3( x, y, z ); - -}; - -// - -Object.defineProperties( THREE.Object3D.prototype, { - eulerOrder: { - get: function () { - console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' ); - return this.rotation.order; - }, - set: function ( value ) { - console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' ); - this.rotation.order = value; - } - }, - getChildByName: { - value: function ( name ) { - console.warn( 'THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().' ); - return this.getObjectByName( name ); - } - }, - renderDepth: { - set: function ( value ) { - console.warn( 'THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.' ); - } - }, - translate: { - value: function ( distance, axis ) { - console.warn( 'THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.' ); - return this.translateOnAxis( axis, distance ); - } - }, - useQuaternion: { - get: function () { - console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' ); - }, - set: function ( value ) { - console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' ); - } - } -} ); - -// - -Object.defineProperties( THREE, { - PointCloud: { - value: function ( geometry, material ) { - console.warn( 'THREE.PointCloud has been renamed to THREE.Points.' ); - return new THREE.Points( geometry, material ); - } - }, - ParticleSystem: { - value: function ( geometry, material ) { - console.warn( 'THREE.ParticleSystem has been renamed to THREE.Points.' ); - return new THREE.Points( geometry, material ); - } - } -} ); - -// - -Object.defineProperties( THREE.Light.prototype, { - onlyShadow: { - set: function ( value ) { - console.warn( 'THREE.Light: .onlyShadow has been removed.' ); - } - }, - shadowCameraFov: { - set: function ( value ) { - console.warn( 'THREE.Light: .shadowCameraFov is now .shadow.camera.fov.' ); - this.shadow.camera.fov = value; - } - }, - shadowCameraLeft: { - set: function ( value ) { - console.warn( 'THREE.Light: .shadowCameraLeft is now .shadow.camera.left.' ); - this.shadow.camera.left = value; - } - }, - shadowCameraRight: { - set: function ( value ) { - console.warn( 'THREE.Light: .shadowCameraRight is now .shadow.camera.right.' ); - this.shadow.camera.right = value; - } - }, - shadowCameraTop: { - set: function ( value ) { - console.warn( 'THREE.Light: .shadowCameraTop is now .shadow.camera.top.' ); - this.shadow.camera.top = value; - } - }, - shadowCameraBottom: { - set: function ( value ) { - console.warn( 'THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.' ); - this.shadow.camera.bottom = value; - } - }, - shadowCameraNear: { - set: function ( value ) { - console.warn( 'THREE.Light: .shadowCameraNear is now .shadow.camera.near.' ); - this.shadow.camera.near = value; - } - }, - shadowCameraFar: { - set: function ( value ) { - console.warn( 'THREE.Light: .shadowCameraFar is now .shadow.camera.far.' ); - this.shadow.camera.far = value; - } - }, - shadowCameraVisible: { - set: function ( value ) { - console.warn( 'THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.' ); - } - }, - shadowBias: { - set: function ( value ) { - console.warn( 'THREE.Light: .shadowBias is now .shadow.bias.' ); - this.shadow.bias = value; - } - }, - shadowDarkness: { - set: function ( value ) { - console.warn( 'THREE.Light: .shadowDarkness has been removed.' ); - } - }, - shadowMapWidth: { - set: function ( value ) { - console.warn( 'THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.' ); - this.shadow.mapSize.width = value; - } - }, - shadowMapHeight: { - set: function ( value ) { - console.warn( 'THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.' ); - this.shadow.mapSize.height = value; - } - } -} ); - -// - -Object.defineProperties( THREE.BufferAttribute.prototype, { - length: { - get: function () { - console.warn( 'THREE.BufferAttribute: .length has been deprecated. Please use .count.' ); - return this.array.length; - } - } -} ); - -Object.defineProperties( THREE.BufferGeometry.prototype, { - drawcalls: { - get: function () { - console.error( 'THREE.BufferGeometry: .drawcalls has been renamed to .groups.' ); - return this.groups; - } - }, - offsets: { - get: function () { - console.warn( 'THREE.BufferGeometry: .offsets has been renamed to .groups.' ); - return this.groups; - } - }, - addIndex: { - value: function ( index ) { - console.warn( 'THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().' ); - this.setIndex( index ); - } - }, - addDrawCall: { - value: function ( start, count, indexOffset ) { - if ( indexOffset !== undefined ) { - console.warn( 'THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.' ); - } - console.warn( 'THREE.BufferGeometry: .addDrawCall() is now .addGroup().' ); - this.addGroup( start, count ); - } - }, - clearDrawCalls: { - value: function () { - console.warn( 'THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().' ); - this.clearGroups(); - } - }, - computeTangents: { - value: function () { - console.warn( 'THREE.BufferGeometry: .computeTangents() has been removed.' ); - } - }, - computeOffsets: { - value: function () { - console.warn( 'THREE.BufferGeometry: .computeOffsets() has been removed.' ); - } - } -} ); - -// - -Object.defineProperties( THREE.Material.prototype, { - wrapAround: { - get: function () { - console.warn( 'THREE.' + this.type + ': .wrapAround has been removed.' ); - }, - set: function ( value ) { - console.warn( 'THREE.' + this.type + ': .wrapAround has been removed.' ); - } - }, - wrapRGB: { - get: function () { - console.warn( 'THREE.' + this.type + ': .wrapRGB has been removed.' ); - return new THREE.Color(); - } - } -} ); - -Object.defineProperties( THREE, { - PointCloudMaterial: { - value: function ( parameters ) { - console.warn( 'THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.' ); - return new THREE.PointsMaterial( parameters ); - } - }, - ParticleBasicMaterial: { - value: function ( parameters ) { - console.warn( 'THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.' ); - return new THREE.PointsMaterial( parameters ); - } - }, - ParticleSystemMaterial:{ - value: function ( parameters ) { - console.warn( 'THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.' ); - return new THREE.PointsMaterial( parameters ); - } - } -} ); - -Object.defineProperties( THREE.MeshPhongMaterial.prototype, { - metal: { - get: function () { - console.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead.' ); - return false; - }, - set: function ( value ) { - console.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead' ); - } - } -} ); - -Object.defineProperties( THREE.ShaderMaterial.prototype, { - derivatives: { - get: function () { - console.warn( 'THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' ); - return this.extensions.derivatives; - }, - set: function ( value ) { - console.warn( 'THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' ); - this.extensions.derivatives = value; - } - } -} ); - -// - -Object.defineProperties( THREE.WebGLRenderer.prototype, { - supportsFloatTextures: { - value: function () { - console.warn( 'THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( \'OES_texture_float\' ).' ); - return this.extensions.get( 'OES_texture_float' ); - } - }, - supportsHalfFloatTextures: { - value: function () { - console.warn( 'THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( \'OES_texture_half_float\' ).' ); - return this.extensions.get( 'OES_texture_half_float' ); - } - }, - supportsStandardDerivatives: { - value: function () { - console.warn( 'THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( \'OES_standard_derivatives\' ).' ); - return this.extensions.get( 'OES_standard_derivatives' ); - } - }, - supportsCompressedTextureS3TC: { - value: function () { - console.warn( 'THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( \'WEBGL_compressed_texture_s3tc\' ).' ); - return this.extensions.get( 'WEBGL_compressed_texture_s3tc' ); - } - }, - supportsCompressedTexturePVRTC: { - value: function () { - console.warn( 'THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( \'WEBGL_compressed_texture_pvrtc\' ).' ); - return this.extensions.get( 'WEBGL_compressed_texture_pvrtc' ); - } - }, - supportsBlendMinMax: { - value: function () { - console.warn( 'THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( \'EXT_blend_minmax\' ).' ); - return this.extensions.get( 'EXT_blend_minmax' ); - } - }, - supportsVertexTextures: { - value: function () { - return this.capabilities.vertexTextures; - } - }, - supportsInstancedArrays: { - value: function () { - console.warn( 'THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( \'ANGLE_instanced_arrays\' ).' ); - return this.extensions.get( 'ANGLE_instanced_arrays' ); - } - }, - enableScissorTest: { - value: function ( boolean ) { - console.warn( 'THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().' ); - this.setScissorTest( boolean ); - } - }, - initMaterial: { - value: function () { - console.warn( 'THREE.WebGLRenderer: .initMaterial() has been removed.' ); - } - }, - addPrePlugin: { - value: function () { - console.warn( 'THREE.WebGLRenderer: .addPrePlugin() has been removed.' ); - } - }, - addPostPlugin: { - value: function () { - console.warn( 'THREE.WebGLRenderer: .addPostPlugin() has been removed.' ); - } - }, - updateShadowMap: { - value: function () { - console.warn( 'THREE.WebGLRenderer: .updateShadowMap() has been removed.' ); - } - }, - shadowMapEnabled: { - get: function () { - return this.shadowMap.enabled; - }, - set: function ( value ) { - console.warn( 'THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.' ); - this.shadowMap.enabled = value; - } - }, - shadowMapType: { - get: function () { - return this.shadowMap.type; - }, - set: function ( value ) { - console.warn( 'THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.' ); - this.shadowMap.type = value; - } - }, - shadowMapCullFace: { - get: function () { - return this.shadowMap.cullFace; - }, - set: function ( value ) { - console.warn( 'THREE.WebGLRenderer: .shadowMapCullFace is now .shadowMap.cullFace.' ); - this.shadowMap.cullFace = value; - } - } -} ); - -// - -Object.defineProperties( THREE.WebGLRenderTarget.prototype, { - wrapS: { - get: function () { - console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' ); - return this.texture.wrapS; - }, - set: function ( value ) { - console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' ); - this.texture.wrapS = value; - } - }, - wrapT: { - get: function () { - console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' ); - return this.texture.wrapT; - }, - set: function ( value ) { - console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' ); - this.texture.wrapT = value; - } - }, - magFilter: { - get: function () { - console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' ); - return this.texture.magFilter; - }, - set: function ( value ) { - console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' ); - this.texture.magFilter = value; - } - }, - minFilter: { - get: function () { - console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' ); - return this.texture.minFilter; - }, - set: function ( value ) { - console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' ); - this.texture.minFilter = value; - } - }, - anisotropy: { - get: function () { - console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' ); - return this.texture.anisotropy; - }, - set: function ( value ) { - console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' ); - this.texture.anisotropy = value; - } - }, - offset: { - get: function () { - console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' ); - return this.texture.offset; - }, - set: function ( value ) { - console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' ); - this.texture.offset = value; - } - }, - repeat: { - get: function () { - console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' ); - return this.texture.repeat; - }, - set: function ( value ) { - console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' ); - this.texture.repeat = value; - } - }, - format: { - get: function () { - console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' ); - return this.texture.format; - }, - set: function ( value ) { - console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' ); - this.texture.format = value; - } - }, - type: { - get: function () { - console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' ); - return this.texture.type; - }, - set: function ( value ) { - console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' ); - this.texture.type = value; - } - }, - generateMipmaps: { - get: function () { - console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' ); - return this.texture.generateMipmaps; - }, - set: function ( value ) { - console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' ); - this.texture.generateMipmaps = value; - } - } -} ); - -// - -Object.defineProperties( THREE.Audio.prototype, { - load: { - value: function ( file ) { - - console.warn( 'THREE.Audio: .load has been deprecated. Please use THREE.AudioLoader.' ); + load: function ( url, onLoad, onProgress, onError ) { var scope = this; - var audioLoader = new THREE.AudioLoader(); + var texture = new DataTexture(); - audioLoader.load( file, function ( buffer ) { + var loader = new FileLoader( this.manager ); + loader.setResponseType( 'arraybuffer' ); - scope.setBuffer( buffer ); + loader.load( url, function ( buffer ) { - } ); + var texData = scope._parser( buffer ); + + if ( ! texData ) return; + + if ( undefined !== texData.image ) { + + texture.image = texData.image; + + } else if ( undefined !== texData.data ) { + + texture.image.width = texData.width; + texture.image.height = texData.height; + texture.image.data = texData.data; + + } + + texture.wrapS = undefined !== texData.wrapS ? texData.wrapS : ClampToEdgeWrapping; + texture.wrapT = undefined !== texData.wrapT ? texData.wrapT : ClampToEdgeWrapping; + + texture.magFilter = undefined !== texData.magFilter ? texData.magFilter : LinearFilter; + texture.minFilter = undefined !== texData.minFilter ? texData.minFilter : LinearMipMapLinearFilter; + + texture.anisotropy = undefined !== texData.anisotropy ? texData.anisotropy : 1; + + if ( undefined !== texData.format ) { + + texture.format = texData.format; + + } + if ( undefined !== texData.type ) { + + texture.type = texData.type; + + } + + if ( undefined !== texData.mipmaps ) { + + texture.mipmaps = texData.mipmaps; + + } + + if ( 1 === texData.mipmapCount ) { + + texture.minFilter = LinearFilter; + + } + + texture.needsUpdate = true; + + if ( onLoad ) onLoad( texture, texData ); + + }, onProgress, onError ); + + + return texture; + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function ImageLoader( manager ) { + + this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; + + } + + Object.assign( ImageLoader.prototype, { + + load: function ( url, onLoad, onProgress, onError ) { + + if ( url === undefined ) url = ''; + + if ( this.path !== undefined ) url = this.path + url; + + var scope = this; + + var cached = Cache.get( url ); + + if ( cached !== undefined ) { + + scope.manager.itemStart( url ); + + setTimeout( function () { + + if ( onLoad ) onLoad( cached ); + + scope.manager.itemEnd( url ); + + }, 0 ); + + return cached; + + } + + var image = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'img' ); + + image.addEventListener( 'load', function () { + + Cache.add( url, this ); + + if ( onLoad ) onLoad( this ); + + scope.manager.itemEnd( url ); + + }, false ); + + /* + image.addEventListener( 'progress', function ( event ) { + + if ( onProgress ) onProgress( event ); + + }, false ); + */ + + image.addEventListener( 'error', function ( event ) { + + if ( onError ) onError( event ); + + scope.manager.itemEnd( url ); + scope.manager.itemError( url ); + + }, false ); + + if ( url.substr( 0, 5 ) !== 'data:' ) { + + if ( this.crossOrigin !== undefined ) image.crossOrigin = this.crossOrigin; + + } + + scope.manager.itemStart( url ); + + image.src = url; + + return image; + + }, + + setCrossOrigin: function ( value ) { + + this.crossOrigin = value; + return this; + + }, + + setPath: function ( value ) { + + this.path = value; + return this; + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function CubeTextureLoader( manager ) { + + this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; + + } + + Object.assign( CubeTextureLoader.prototype, { + + load: function ( urls, onLoad, onProgress, onError ) { + + var texture = new CubeTexture(); + + var loader = new ImageLoader( this.manager ); + loader.setCrossOrigin( this.crossOrigin ); + loader.setPath( this.path ); + + var loaded = 0; + + function loadTexture( i ) { + + loader.load( urls[ i ], function ( image ) { + + texture.images[ i ] = image; + + loaded ++; + + if ( loaded === 6 ) { + + texture.needsUpdate = true; + + if ( onLoad ) onLoad( texture ); + + } + + }, undefined, onError ); + + } + + for ( var i = 0; i < urls.length; ++ i ) { + + loadTexture( i ); + + } + + return texture; + + }, + + setCrossOrigin: function ( value ) { + + this.crossOrigin = value; + return this; + + }, + + setPath: function ( value ) { + + this.path = value; + return this; + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function TextureLoader( manager ) { + + this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; + + } + + Object.assign( TextureLoader.prototype, { + + load: function ( url, onLoad, onProgress, onError ) { + + var loader = new ImageLoader( this.manager ); + loader.setCrossOrigin( this.crossOrigin ); + loader.setPath( this.path ); + + var texture = new Texture(); + texture.image = loader.load( url, function () { + + // JPEGs can't have an alpha channel, so memory can be saved by storing them as RGB. + var isJPEG = url.search( /\.(jpg|jpeg)$/ ) > 0 || url.search( /^data\:image\/jpeg/ ) === 0; + + texture.format = isJPEG ? RGBFormat : RGBAFormat; + texture.needsUpdate = true; + + if ( onLoad !== undefined ) { + + onLoad( texture ); + + } + + }, onProgress, onError ); + + return texture; + + }, + + setCrossOrigin: function ( value ) { + + this.crossOrigin = value; + return this; + + }, + + setPath: function ( value ) { + + this.path = value; + return this; + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + */ + + function Light( color, intensity ) { + + Object3D.call( this ); + + this.type = 'Light'; + + this.color = new Color( color ); + this.intensity = intensity !== undefined ? intensity : 1; + + this.receiveShadow = undefined; + + } + + Light.prototype = Object.assign( Object.create( Object3D.prototype ), { + + constructor: Light, + + isLight: true, + + copy: function ( source ) { + + Object3D.prototype.copy.call( this, source ); + + this.color.copy( source.color ); + this.intensity = source.intensity; + + return this; + + }, + + toJSON: function ( meta ) { + + var data = Object3D.prototype.toJSON.call( this, meta ); + + data.object.color = this.color.getHex(); + data.object.intensity = this.intensity; + + if ( this.groundColor !== undefined ) data.object.groundColor = this.groundColor.getHex(); + + if ( this.distance !== undefined ) data.object.distance = this.distance; + if ( this.angle !== undefined ) data.object.angle = this.angle; + if ( this.decay !== undefined ) data.object.decay = this.decay; + if ( this.penumbra !== undefined ) data.object.penumbra = this.penumbra; + + if ( this.shadow !== undefined ) data.object.shadow = this.shadow.toJSON(); + + return data; + + } + + } ); + + /** + * @author alteredq / http://alteredqualia.com/ + */ + + function HemisphereLight( skyColor, groundColor, intensity ) { + + Light.call( this, skyColor, intensity ); + + this.type = 'HemisphereLight'; + + this.castShadow = undefined; + + this.position.copy( Object3D.DefaultUp ); + this.updateMatrix(); + + this.groundColor = new Color( groundColor ); + + } + + HemisphereLight.prototype = Object.assign( Object.create( Light.prototype ), { + + constructor: HemisphereLight, + + isHemisphereLight: true, + + copy: function ( source ) { + + Light.prototype.copy.call( this, source ); + + this.groundColor.copy( source.groundColor ); return this; } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function LightShadow( camera ) { + + this.camera = camera; + + this.bias = 0; + this.radius = 1; + + this.mapSize = new Vector2( 512, 512 ); + + this.map = null; + this.matrix = new Matrix4(); + } -} ); -// + Object.assign( LightShadow.prototype, { -THREE.GeometryUtils = { + copy: function ( source ) { - merge: function ( geometry1, geometry2, materialIndexOffset ) { + this.camera = source.camera.clone(); - console.warn( 'THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.' ); + this.bias = source.bias; + this.radius = source.radius; - var matrix; + this.mapSize.copy( source.mapSize ); - if ( geometry2 instanceof THREE.Mesh ) { + return this; - geometry2.matrixAutoUpdate && geometry2.updateMatrix(); + }, - matrix = geometry2.matrix; - geometry2 = geometry2.geometry; + clone: function () { + + return new this.constructor().copy( this ); + + }, + + toJSON: function () { + + var object = {}; + + if ( this.bias !== 0 ) object.bias = this.bias; + if ( this.radius !== 1 ) object.radius = this.radius; + if ( this.mapSize.x !== 512 || this.mapSize.y !== 512 ) object.mapSize = this.mapSize.toArray(); + + object.camera = this.camera.toJSON( false ).object; + delete object.camera.matrix; + + return object; } - geometry1.merge( geometry2, matrix, materialIndexOffset ); + } ); - }, + /** + * @author mrdoob / http://mrdoob.com/ + */ - center: function ( geometry ) { + function SpotLightShadow() { - console.warn( 'THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.' ); - return geometry.center(); + LightShadow.call( this, new PerspectiveCamera( 50, 1, 0.5, 500 ) ); } -}; + SpotLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), { -THREE.ImageUtils = { + constructor: SpotLightShadow, - crossOrigin: undefined, + isSpotLightShadow: true, - loadTexture: function ( url, mapping, onLoad, onError ) { + update: function ( light ) { - console.warn( 'THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.' ); + var camera = this.camera; - var loader = new THREE.TextureLoader(); - loader.setCrossOrigin( this.crossOrigin ); + var fov = _Math.RAD2DEG * 2 * light.angle; + var aspect = this.mapSize.width / this.mapSize.height; + var far = light.distance || camera.far; - var texture = loader.load( url, onLoad, undefined, onError ); + if ( fov !== camera.fov || aspect !== camera.aspect || far !== camera.far ) { - if ( mapping ) texture.mapping = mapping; + camera.fov = fov; + camera.aspect = aspect; + camera.far = far; + camera.updateProjectionMatrix(); - return texture; - - }, - - loadTextureCube: function ( urls, mapping, onLoad, onError ) { - - console.warn( 'THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.' ); - - var loader = new THREE.CubeTextureLoader(); - loader.setCrossOrigin( this.crossOrigin ); - - var texture = loader.load( urls, onLoad, undefined, onError ); - - if ( mapping ) texture.mapping = mapping; - - return texture; - - }, - - loadCompressedTexture: function () { - - console.error( 'THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.' ); - - }, - - loadCompressedTextureCube: function () { - - console.error( 'THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.' ); - - } - -}; - -// - -THREE.Projector = function () { - - console.error( 'THREE.Projector has been moved to /examples/js/renderers/Projector.js.' ); - - this.projectVector = function ( vector, camera ) { - - console.warn( 'THREE.Projector: .projectVector() is now vector.project().' ); - vector.project( camera ); - - }; - - this.unprojectVector = function ( vector, camera ) { - - console.warn( 'THREE.Projector: .unprojectVector() is now vector.unproject().' ); - vector.unproject( camera ); - - }; - - this.pickingRay = function ( vector, camera ) { - - console.error( 'THREE.Projector: .pickingRay() is now raycaster.setFromCamera().' ); - - }; - -}; - -// - -THREE.CanvasRenderer = function () { - - console.error( 'THREE.CanvasRenderer has been moved to /examples/js/renderers/CanvasRenderer.js' ); - - this.domElement = document.createElement( 'canvas' ); - this.clear = function () {}; - this.render = function () {}; - this.setClearColor = function () {}; - this.setSize = function () {}; - -}; - -// - -THREE.MeshFaceMaterial = THREE.MultiMaterial; - -// - -Object.defineProperties( THREE.LOD.prototype, { - objects: { - get: function () { - - console.warn( 'THREE.LOD: .objects has been renamed to .levels.' ); - return this.levels; + } } + + } ); + + /** + * @author alteredq / http://alteredqualia.com/ + */ + + function SpotLight( color, intensity, distance, angle, penumbra, decay ) { + + Light.call( this, color, intensity ); + + this.type = 'SpotLight'; + + this.position.copy( Object3D.DefaultUp ); + this.updateMatrix(); + + this.target = new Object3D(); + + Object.defineProperty( this, 'power', { + get: function () { + // intensity = power per solid angle. + // ref: equation (17) from http://www.frostbite.com/wp-content/uploads/2014/11/course_notes_moving_frostbite_to_pbr.pdf + return this.intensity * Math.PI; + }, + set: function ( power ) { + // intensity = power per solid angle. + // ref: equation (17) from http://www.frostbite.com/wp-content/uploads/2014/11/course_notes_moving_frostbite_to_pbr.pdf + this.intensity = power / Math.PI; + } + } ); + + this.distance = ( distance !== undefined ) ? distance : 0; + this.angle = ( angle !== undefined ) ? angle : Math.PI / 3; + this.penumbra = ( penumbra !== undefined ) ? penumbra : 0; + this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2. + + this.shadow = new SpotLightShadow(); + } -} ); -// File:src/extras/CurveUtils.js + SpotLight.prototype = Object.assign( Object.create( Light.prototype ), { -/** - * @author zz85 / http://www.lab4games.net/zz85/blog - */ + constructor: SpotLight, -THREE.CurveUtils = { + isSpotLight: true, - tangentQuadraticBezier: function ( t, p0, p1, p2 ) { + copy: function ( source ) { - return 2 * ( 1 - t ) * ( p1 - p0 ) + 2 * t * ( p2 - p1 ); + Light.prototype.copy.call( this, source ); - }, + this.distance = source.distance; + this.angle = source.angle; + this.penumbra = source.penumbra; + this.decay = source.decay; - // Puay Bing, thanks for helping with this derivative! + this.target = source.target.clone(); - tangentCubicBezier: function ( t, p0, p1, p2, p3 ) { + this.shadow = source.shadow.clone(); - return - 3 * p0 * ( 1 - t ) * ( 1 - t ) + - 3 * p1 * ( 1 - t ) * ( 1 - t ) - 6 * t * p1 * ( 1 - t ) + - 6 * t * p2 * ( 1 - t ) - 3 * t * t * p2 + - 3 * t * t * p3; + return this; - }, + } - tangentSpline: function ( t, p0, p1, p2, p3 ) { + } ); - // To check if my formulas are correct + /** + * @author mrdoob / http://mrdoob.com/ + */ - var h00 = 6 * t * t - 6 * t; // derived from 2t^3 − 3t^2 + 1 - var h10 = 3 * t * t - 4 * t + 1; // t^3 − 2t^2 + t - var h01 = - 6 * t * t + 6 * t; // − 2t3 + 3t2 - var h11 = 3 * t * t - 2 * t; // t3 − t2 - return h00 + h10 + h01 + h11; + function PointLight( color, intensity, distance, decay ) { - }, + Light.call( this, color, intensity ); - // Catmull-Rom + this.type = 'PointLight'; - interpolate: function( p0, p1, p2, p3, t ) { + Object.defineProperty( this, 'power', { + get: function () { + // intensity = power per solid angle. + // ref: equation (15) from http://www.frostbite.com/wp-content/uploads/2014/11/course_notes_moving_frostbite_to_pbr.pdf + return this.intensity * 4 * Math.PI; + + }, + set: function ( power ) { + // intensity = power per solid angle. + // ref: equation (15) from http://www.frostbite.com/wp-content/uploads/2014/11/course_notes_moving_frostbite_to_pbr.pdf + this.intensity = power / ( 4 * Math.PI ); + } + } ); + + this.distance = ( distance !== undefined ) ? distance : 0; + this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2. + + this.shadow = new LightShadow( new PerspectiveCamera( 90, 1, 0.5, 500 ) ); + + } + + PointLight.prototype = Object.assign( Object.create( Light.prototype ), { + + constructor: PointLight, + + isPointLight: true, + + copy: function ( source ) { + + Light.prototype.copy.call( this, source ); + + this.distance = source.distance; + this.decay = source.decay; + + this.shadow = source.shadow.clone(); + + return this; + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function DirectionalLightShadow( ) { + + LightShadow.call( this, new OrthographicCamera( - 5, 5, 5, - 5, 0.5, 500 ) ); + + } + + DirectionalLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), { + + constructor: DirectionalLightShadow + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + */ + + function DirectionalLight( color, intensity ) { + + Light.call( this, color, intensity ); + + this.type = 'DirectionalLight'; + + this.position.copy( Object3D.DefaultUp ); + this.updateMatrix(); + + this.target = new Object3D(); + + this.shadow = new DirectionalLightShadow(); + + } + + DirectionalLight.prototype = Object.assign( Object.create( Light.prototype ), { + + constructor: DirectionalLight, + + isDirectionalLight: true, + + copy: function ( source ) { + + Light.prototype.copy.call( this, source ); + + this.target = source.target.clone(); + + this.shadow = source.shadow.clone(); + + return this; + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function AmbientLight( color, intensity ) { + + Light.call( this, color, intensity ); + + this.type = 'AmbientLight'; + + this.castShadow = undefined; + + } + + AmbientLight.prototype = Object.assign( Object.create( Light.prototype ), { + + constructor: AmbientLight, + + isAmbientLight: true + + } ); + + /** + * @author abelnation / http://github.com/abelnation + */ + + function RectAreaLight( color, intensity, width, height ) { + + Light.call( this, color, intensity ); + + this.type = 'RectAreaLight'; + + this.position.set( 0, 1, 0 ); + this.updateMatrix(); + + this.width = ( width !== undefined ) ? width : 10; + this.height = ( height !== undefined ) ? height : 10; + + // TODO (abelnation): distance/decay + + // TODO (abelnation): update method for RectAreaLight to update transform to lookat target + + // TODO (abelnation): shadows + + } + + // TODO (abelnation): RectAreaLight update when light shape is changed + RectAreaLight.prototype = Object.assign( Object.create( Light.prototype ), { + + constructor: RectAreaLight, + + isRectAreaLight: true, + + copy: function ( source ) { + + Light.prototype.copy.call( this, source ); + + this.width = source.width; + this.height = source.height; + + return this; + + }, + + toJSON: function ( meta ) { + + var data = Light.prototype.toJSON.call( this, meta ); + + data.object.width = this.width; + data.object.height = this.height; + + return data; + + } + + } ); + + /** + * @author tschw + * @author Ben Houston / http://clara.io/ + * @author David Sarno / http://lighthaus.us/ + */ + + var AnimationUtils = { + + // same as Array.prototype.slice, but also works on typed arrays + arraySlice: function ( array, from, to ) { + + if ( AnimationUtils.isTypedArray( array ) ) { + + // in ios9 array.subarray(from, undefined) will return empty array + // but array.subarray(from) or array.subarray(from, len) is correct + return new array.constructor( array.subarray( from, to !== undefined ? to : array.length ) ); + + } + + return array.slice( from, to ); + + }, + + // converts an array to a specific type + convertArray: function ( array, type, forceClone ) { + + if ( ! array || // let 'undefined' and 'null' pass + ! forceClone && array.constructor === type ) return array; + + if ( typeof type.BYTES_PER_ELEMENT === 'number' ) { + + return new type( array ); // create typed array + + } + + return Array.prototype.slice.call( array ); // create Array + + }, + + isTypedArray: function ( object ) { + + return ArrayBuffer.isView( object ) && + ! ( object instanceof DataView ); + + }, + + // returns an array by which times and values can be sorted + getKeyframeOrder: function ( times ) { + + function compareTime( i, j ) { + + return times[ i ] - times[ j ]; + + } + + var n = times.length; + var result = new Array( n ); + for ( var i = 0; i !== n; ++ i ) result[ i ] = i; + + result.sort( compareTime ); + + return result; + + }, + + // uses the array previously returned by 'getKeyframeOrder' to sort data + sortedArray: function ( values, stride, order ) { + + var nValues = values.length; + var result = new values.constructor( nValues ); + + for ( var i = 0, dstOffset = 0; dstOffset !== nValues; ++ i ) { + + var srcOffset = order[ i ] * stride; + + for ( var j = 0; j !== stride; ++ j ) { + + result[ dstOffset ++ ] = values[ srcOffset + j ]; + + } + + } + + return result; + + }, + + // function for parsing AOS keyframe formats + flattenJSON: function ( jsonKeys, times, values, valuePropertyName ) { + + var i = 1, key = jsonKeys[ 0 ]; + + while ( key !== undefined && key[ valuePropertyName ] === undefined ) { + + key = jsonKeys[ i ++ ]; + + } + + if ( key === undefined ) return; // no data + + var value = key[ valuePropertyName ]; + if ( value === undefined ) return; // no data + + if ( Array.isArray( value ) ) { + + do { + + value = key[ valuePropertyName ]; + + if ( value !== undefined ) { + + times.push( key.time ); + values.push.apply( values, value ); // push all elements + + } + + key = jsonKeys[ i ++ ]; + + } while ( key !== undefined ); + + } else if ( value.toArray !== undefined ) { + + // ...assume THREE.Math-ish + + do { + + value = key[ valuePropertyName ]; + + if ( value !== undefined ) { + + times.push( key.time ); + value.toArray( values, values.length ); + + } + + key = jsonKeys[ i ++ ]; + + } while ( key !== undefined ); + + } else { + + // otherwise push as-is + + do { + + value = key[ valuePropertyName ]; + + if ( value !== undefined ) { + + times.push( key.time ); + values.push( value ); + + } + + key = jsonKeys[ i ++ ]; + + } while ( key !== undefined ); + + } + + } + + }; + + /** + * Abstract base class of interpolants over parametric samples. + * + * The parameter domain is one dimensional, typically the time or a path + * along a curve defined by the data. + * + * The sample values can have any dimensionality and derived classes may + * apply special interpretations to the data. + * + * This class provides the interval seek in a Template Method, deferring + * the actual interpolation to derived classes. + * + * Time complexity is O(1) for linear access crossing at most two points + * and O(log N) for random access, where N is the number of positions. + * + * References: + * + * http://www.oodesign.com/template-method-pattern.html + * + * @author tschw + */ + + function Interpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { + + this.parameterPositions = parameterPositions; + this._cachedIndex = 0; + + this.resultBuffer = resultBuffer !== undefined ? + resultBuffer : new sampleValues.constructor( sampleSize ); + this.sampleValues = sampleValues; + this.valueSize = sampleSize; + + } + + Object.assign( Interpolant.prototype, { + + evaluate: function( t ) { + + var pp = this.parameterPositions, + i1 = this._cachedIndex, + + t1 = pp[ i1 ], + t0 = pp[ i1 - 1 ]; + + validate_interval: { + + seek: { + + var right; + + linear_scan: { + //- See http://jsperf.com/comparison-to-undefined/3 + //- slower code: + //- + //- if ( t >= t1 || t1 === undefined ) { + forward_scan: if ( ! ( t < t1 ) ) { + + for ( var giveUpAt = i1 + 2; ;) { + + if ( t1 === undefined ) { + + if ( t < t0 ) break forward_scan; + + // after end + + i1 = pp.length; + this._cachedIndex = i1; + return this.afterEnd_( i1 - 1, t, t0 ); + + } + + if ( i1 === giveUpAt ) break; // this loop + + t0 = t1; + t1 = pp[ ++ i1 ]; + + if ( t < t1 ) { + + // we have arrived at the sought interval + break seek; + + } + + } + + // prepare binary search on the right side of the index + right = pp.length; + break linear_scan; + + } + + //- slower code: + //- if ( t < t0 || t0 === undefined ) { + if ( ! ( t >= t0 ) ) { + + // looping? + + var t1global = pp[ 1 ]; + + if ( t < t1global ) { + + i1 = 2; // + 1, using the scan for the details + t0 = t1global; + + } + + // linear reverse scan + + for ( var giveUpAt = i1 - 2; ;) { + + if ( t0 === undefined ) { + + // before start + + this._cachedIndex = 0; + return this.beforeStart_( 0, t, t1 ); + + } + + if ( i1 === giveUpAt ) break; // this loop + + t1 = t0; + t0 = pp[ -- i1 - 1 ]; + + if ( t >= t0 ) { + + // we have arrived at the sought interval + break seek; + + } + + } + + // prepare binary search on the left side of the index + right = i1; + i1 = 0; + break linear_scan; + + } + + // the interval is valid + + break validate_interval; + + } // linear scan + + // binary search + + while ( i1 < right ) { + + var mid = ( i1 + right ) >>> 1; + + if ( t < pp[ mid ] ) { + + right = mid; + + } else { + + i1 = mid + 1; + + } + + } + + t1 = pp[ i1 ]; + t0 = pp[ i1 - 1 ]; + + // check boundary cases, again + + if ( t0 === undefined ) { + + this._cachedIndex = 0; + return this.beforeStart_( 0, t, t1 ); + + } + + if ( t1 === undefined ) { + + i1 = pp.length; + this._cachedIndex = i1; + return this.afterEnd_( i1 - 1, t0, t ); + + } + + } // seek + + this._cachedIndex = i1; + + this.intervalChanged_( i1, t0, t1 ); + + } // validate_interval + + return this.interpolate_( i1, t0, t, t1 ); + + }, + + settings: null, // optional, subclass-specific settings structure + // Note: The indirection allows central control of many interpolants. + + // --- Protected interface + + DefaultSettings_: {}, + + getSettings_: function() { + + return this.settings || this.DefaultSettings_; + + }, + + copySampleValue_: function( index ) { + + // copies a sample value to the result buffer + + var result = this.resultBuffer, + values = this.sampleValues, + stride = this.valueSize, + offset = index * stride; + + for ( var i = 0; i !== stride; ++ i ) { + + result[ i ] = values[ offset + i ]; + + } + + return result; + + }, + + // Template methods for derived classes: + + interpolate_: function( i1, t0, t, t1 ) { + + throw new Error( "call to abstract method" ); + // implementations shall return this.resultBuffer + + }, + + intervalChanged_: function( i1, t0, t1 ) { + + // empty + + } + + } ); + + //!\ DECLARE ALIAS AFTER assign prototype ! + Object.assign( Interpolant.prototype, { + + //( 0, t, t0 ), returns this.resultBuffer + beforeStart_: Interpolant.prototype.copySampleValue_, + + //( N-1, tN-1, t ), returns this.resultBuffer + afterEnd_: Interpolant.prototype.copySampleValue_, + + } ); + + /** + * Fast and simple cubic spline interpolant. + * + * It was derived from a Hermitian construction setting the first derivative + * at each sample position to the linear slope between neighboring positions + * over their parameter interval. + * + * @author tschw + */ + + function CubicInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { + + Interpolant.call( + this, parameterPositions, sampleValues, sampleSize, resultBuffer ); + + this._weightPrev = -0; + this._offsetPrev = -0; + this._weightNext = -0; + this._offsetNext = -0; + + } + + CubicInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), { + + constructor: CubicInterpolant, + + DefaultSettings_: { + + endingStart: ZeroCurvatureEnding, + endingEnd: ZeroCurvatureEnding + + }, + + intervalChanged_: function( i1, t0, t1 ) { + + var pp = this.parameterPositions, + iPrev = i1 - 2, + iNext = i1 + 1, + + tPrev = pp[ iPrev ], + tNext = pp[ iNext ]; + + if ( tPrev === undefined ) { + + switch ( this.getSettings_().endingStart ) { + + case ZeroSlopeEnding: + + // f'(t0) = 0 + iPrev = i1; + tPrev = 2 * t0 - t1; + + break; + + case WrapAroundEnding: + + // use the other end of the curve + iPrev = pp.length - 2; + tPrev = t0 + pp[ iPrev ] - pp[ iPrev + 1 ]; + + break; + + default: // ZeroCurvatureEnding + + // f''(t0) = 0 a.k.a. Natural Spline + iPrev = i1; + tPrev = t1; + + } + + } + + if ( tNext === undefined ) { + + switch ( this.getSettings_().endingEnd ) { + + case ZeroSlopeEnding: + + // f'(tN) = 0 + iNext = i1; + tNext = 2 * t1 - t0; + + break; + + case WrapAroundEnding: + + // use the other end of the curve + iNext = 1; + tNext = t1 + pp[ 1 ] - pp[ 0 ]; + + break; + + default: // ZeroCurvatureEnding + + // f''(tN) = 0, a.k.a. Natural Spline + iNext = i1 - 1; + tNext = t0; + + } + + } + + var halfDt = ( t1 - t0 ) * 0.5, + stride = this.valueSize; + + this._weightPrev = halfDt / ( t0 - tPrev ); + this._weightNext = halfDt / ( tNext - t1 ); + this._offsetPrev = iPrev * stride; + this._offsetNext = iNext * stride; + + }, + + interpolate_: function( i1, t0, t, t1 ) { + + var result = this.resultBuffer, + values = this.sampleValues, + stride = this.valueSize, + + o1 = i1 * stride, o0 = o1 - stride, + oP = this._offsetPrev, oN = this._offsetNext, + wP = this._weightPrev, wN = this._weightNext, + + p = ( t - t0 ) / ( t1 - t0 ), + pp = p * p, + ppp = pp * p; + + // evaluate polynomials + + var sP = - wP * ppp + 2 * wP * pp - wP * p; + var s0 = ( 1 + wP ) * ppp + (-1.5 - 2 * wP ) * pp + ( -0.5 + wP ) * p + 1; + var s1 = (-1 - wN ) * ppp + ( 1.5 + wN ) * pp + 0.5 * p; + var sN = wN * ppp - wN * pp; + + // combine data linearly + + for ( var i = 0; i !== stride; ++ i ) { + + result[ i ] = + sP * values[ oP + i ] + + s0 * values[ o0 + i ] + + s1 * values[ o1 + i ] + + sN * values[ oN + i ]; + + } + + return result; + + } + + } ); + + /** + * @author tschw + */ + + function LinearInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { + + Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer ); + + } + + LinearInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), { + + constructor: LinearInterpolant, + + interpolate_: function( i1, t0, t, t1 ) { + + var result = this.resultBuffer, + values = this.sampleValues, + stride = this.valueSize, + + offset1 = i1 * stride, + offset0 = offset1 - stride, + + weight1 = ( t - t0 ) / ( t1 - t0 ), + weight0 = 1 - weight1; + + for ( var i = 0; i !== stride; ++ i ) { + + result[ i ] = + values[ offset0 + i ] * weight0 + + values[ offset1 + i ] * weight1; + + } + + return result; + + } + + } ); + + /** + * + * Interpolant that evaluates to the sample value at the position preceeding + * the parameter. + * + * @author tschw + */ + + function DiscreteInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { + + Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer ); + + } + + DiscreteInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), { + + constructor: DiscreteInterpolant, + + interpolate_: function( i1, t0, t, t1 ) { + + return this.copySampleValue_( i1 - 1 ); + + } + + } ); + + var KeyframeTrackPrototype; + + KeyframeTrackPrototype = { + + TimeBufferType: Float32Array, + ValueBufferType: Float32Array, + + DefaultInterpolation: InterpolateLinear, + + InterpolantFactoryMethodDiscrete: function ( result ) { + + return new DiscreteInterpolant( + this.times, this.values, this.getValueSize(), result ); + + }, + + InterpolantFactoryMethodLinear: function ( result ) { + + return new LinearInterpolant( + this.times, this.values, this.getValueSize(), result ); + + }, + + InterpolantFactoryMethodSmooth: function ( result ) { + + return new CubicInterpolant( + this.times, this.values, this.getValueSize(), result ); + + }, + + setInterpolation: function ( interpolation ) { + + var factoryMethod; + + switch ( interpolation ) { + + case InterpolateDiscrete: + + factoryMethod = this.InterpolantFactoryMethodDiscrete; + + break; + + case InterpolateLinear: + + factoryMethod = this.InterpolantFactoryMethodLinear; + + break; + + case InterpolateSmooth: + + factoryMethod = this.InterpolantFactoryMethodSmooth; + + break; + + } + + if ( factoryMethod === undefined ) { + + var message = "unsupported interpolation for " + + this.ValueTypeName + " keyframe track named " + this.name; + + if ( this.createInterpolant === undefined ) { + + // fall back to default, unless the default itself is messed up + if ( interpolation !== this.DefaultInterpolation ) { + + this.setInterpolation( this.DefaultInterpolation ); + + } else { + + throw new Error( message ); // fatal, in this case + + } + + } + + console.warn( 'THREE.KeyframeTrackPrototype:', message ); + return; + + } + + this.createInterpolant = factoryMethod; + + }, + + getInterpolation: function () { + + switch ( this.createInterpolant ) { + + case this.InterpolantFactoryMethodDiscrete: + + return InterpolateDiscrete; + + case this.InterpolantFactoryMethodLinear: + + return InterpolateLinear; + + case this.InterpolantFactoryMethodSmooth: + + return InterpolateSmooth; + + } + + }, + + getValueSize: function () { + + return this.values.length / this.times.length; + + }, + + // move all keyframes either forwards or backwards in time + shift: function ( timeOffset ) { + + if ( timeOffset !== 0.0 ) { + + var times = this.times; + + for ( var i = 0, n = times.length; i !== n; ++ i ) { + + times[ i ] += timeOffset; + + } + + } + + return this; + + }, + + // scale all keyframe times by a factor (useful for frame <-> seconds conversions) + scale: function ( timeScale ) { + + if ( timeScale !== 1.0 ) { + + var times = this.times; + + for ( var i = 0, n = times.length; i !== n; ++ i ) { + + times[ i ] *= timeScale; + + } + + } + + return this; + + }, + + // removes keyframes before and after animation without changing any values within the range [startTime, endTime]. + // IMPORTANT: We do not shift around keys to the start of the track time, because for interpolated keys this will change their values + trim: function ( startTime, endTime ) { + + var times = this.times, + nKeys = times.length, + from = 0, + to = nKeys - 1; + + while ( from !== nKeys && times[ from ] < startTime ) ++ from; + while ( to !== - 1 && times[ to ] > endTime ) -- to; + + ++ to; // inclusive -> exclusive bound + + if ( from !== 0 || to !== nKeys ) { + + // empty tracks are forbidden, so keep at least one keyframe + if ( from >= to ) to = Math.max( to, 1 ), from = to - 1; + + var stride = this.getValueSize(); + this.times = AnimationUtils.arraySlice( times, from, to ); + this.values = AnimationUtils. + arraySlice( this.values, from * stride, to * stride ); + + } + + return this; + + }, + + // ensure we do not get a GarbageInGarbageOut situation, make sure tracks are at least minimally viable + validate: function () { + + var valid = true; + + var valueSize = this.getValueSize(); + if ( valueSize - Math.floor( valueSize ) !== 0 ) { + + console.error( 'THREE.KeyframeTrackPrototype: Invalid value size in track.', this ); + valid = false; + + } + + var times = this.times, + values = this.values, + + nKeys = times.length; + + if ( nKeys === 0 ) { + + console.error( 'THREE.KeyframeTrackPrototype: Track is empty.', this ); + valid = false; + + } + + var prevTime = null; + + for ( var i = 0; i !== nKeys; i ++ ) { + + var currTime = times[ i ]; + + if ( typeof currTime === 'number' && isNaN( currTime ) ) { + + console.error( 'THREE.KeyframeTrackPrototype: Time is not a valid number.', this, i, currTime ); + valid = false; + break; + + } + + if ( prevTime !== null && prevTime > currTime ) { + + console.error( 'THREE.KeyframeTrackPrototype: Out of order keys.', this, i, currTime, prevTime ); + valid = false; + break; + + } + + prevTime = currTime; + + } + + if ( values !== undefined ) { + + if ( AnimationUtils.isTypedArray( values ) ) { + + for ( var i = 0, n = values.length; i !== n; ++ i ) { + + var value = values[ i ]; + + if ( isNaN( value ) ) { + + console.error( 'THREE.KeyframeTrackPrototype: Value is not a valid number.', this, i, value ); + valid = false; + break; + + } + + } + + } + + } + + return valid; + + }, + + // removes equivalent sequential keys as common in morph target sequences + // (0,0,0,0,1,1,1,0,0,0,0,0,0,0) --> (0,0,1,1,0,0) + optimize: function () { + + var times = this.times, + values = this.values, + stride = this.getValueSize(), + + smoothInterpolation = this.getInterpolation() === InterpolateSmooth, + + writeIndex = 1, + lastIndex = times.length - 1; + + for ( var i = 1; i < lastIndex; ++ i ) { + + var keep = false; + + var time = times[ i ]; + var timeNext = times[ i + 1 ]; + + // remove adjacent keyframes scheduled at the same time + + if ( time !== timeNext && ( i !== 1 || time !== time[ 0 ] ) ) { + + if ( ! smoothInterpolation ) { + + // remove unnecessary keyframes same as their neighbors + + var offset = i * stride, + offsetP = offset - stride, + offsetN = offset + stride; + + for ( var j = 0; j !== stride; ++ j ) { + + var value = values[ offset + j ]; + + if ( value !== values[ offsetP + j ] || + value !== values[ offsetN + j ] ) { + + keep = true; + break; + + } + + } + + } else keep = true; + + } + + // in-place compaction + + if ( keep ) { + + if ( i !== writeIndex ) { + + times[ writeIndex ] = times[ i ]; + + var readOffset = i * stride, + writeOffset = writeIndex * stride; + + for ( var j = 0; j !== stride; ++ j ) + + values[ writeOffset + j ] = values[ readOffset + j ]; + + } + + ++ writeIndex; + + } + + } + + // flush last keyframe (compaction looks ahead) + + if ( lastIndex > 0 ) { + + times[ writeIndex ] = times[ lastIndex ]; + + for ( var readOffset = lastIndex * stride, writeOffset = writeIndex * stride, j = 0; j !== stride; ++ j ) + + values[ writeOffset + j ] = values[ readOffset + j ]; + + ++ writeIndex; + + } + + if ( writeIndex !== times.length ) { + + this.times = AnimationUtils.arraySlice( times, 0, writeIndex ); + this.values = AnimationUtils.arraySlice( values, 0, writeIndex * stride ); + + } + + return this; + + } + + }; + + function KeyframeTrackConstructor( name, times, values, interpolation ) { + + if ( name === undefined ) throw new Error( "track name is undefined" ); + + if ( times === undefined || times.length === 0 ) { + + throw new Error( "no keyframes in track named " + name ); + + } + + this.name = name; + + this.times = AnimationUtils.convertArray( times, this.TimeBufferType ); + this.values = AnimationUtils.convertArray( values, this.ValueBufferType ); + + this.setInterpolation( interpolation || this.DefaultInterpolation ); + + this.validate(); + this.optimize(); + + } + + /** + * + * A Track of vectored keyframe values. + * + * + * @author Ben Houston / http://clara.io/ + * @author David Sarno / http://lighthaus.us/ + * @author tschw + */ + + function VectorKeyframeTrack( name, times, values, interpolation ) { + + KeyframeTrackConstructor.call( this, name, times, values, interpolation ); + + } + + VectorKeyframeTrack.prototype = + Object.assign( Object.create( KeyframeTrackPrototype ), { + + constructor: VectorKeyframeTrack, + + ValueTypeName: 'vector' + + // ValueBufferType is inherited + + // DefaultInterpolation is inherited + + } ); + + /** + * Spherical linear unit quaternion interpolant. + * + * @author tschw + */ + + function QuaternionLinearInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { + + Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer ); + + } + + QuaternionLinearInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), { + + constructor: QuaternionLinearInterpolant, + + interpolate_: function( i1, t0, t, t1 ) { + + var result = this.resultBuffer, + values = this.sampleValues, + stride = this.valueSize, + + offset = i1 * stride, + + alpha = ( t - t0 ) / ( t1 - t0 ); + + for ( var end = offset + stride; offset !== end; offset += 4 ) { + + Quaternion.slerpFlat( result, 0, + values, offset - stride, values, offset, alpha ); + + } + + return result; + + } + + } ); + + /** + * + * A Track of quaternion keyframe values. + * + * @author Ben Houston / http://clara.io/ + * @author David Sarno / http://lighthaus.us/ + * @author tschw + */ + + function QuaternionKeyframeTrack( name, times, values, interpolation ) { + + KeyframeTrackConstructor.call( this, name, times, values, interpolation ); + + } + + QuaternionKeyframeTrack.prototype = + Object.assign( Object.create( KeyframeTrackPrototype ), { + + constructor: QuaternionKeyframeTrack, + + ValueTypeName: 'quaternion', + + // ValueBufferType is inherited + + DefaultInterpolation: InterpolateLinear, + + InterpolantFactoryMethodLinear: function( result ) { + + return new QuaternionLinearInterpolant( + this.times, this.values, this.getValueSize(), result ); + + }, + + InterpolantFactoryMethodSmooth: undefined // not yet implemented + + } ); + + /** + * + * A Track of numeric keyframe values. + * + * @author Ben Houston / http://clara.io/ + * @author David Sarno / http://lighthaus.us/ + * @author tschw + */ + + function NumberKeyframeTrack( name, times, values, interpolation ) { + + KeyframeTrackConstructor.call( this, name, times, values, interpolation ); + + } + + NumberKeyframeTrack.prototype = + Object.assign( Object.create( KeyframeTrackPrototype ), { + + constructor: NumberKeyframeTrack, + + ValueTypeName: 'number' + + // ValueBufferType is inherited + + // DefaultInterpolation is inherited + + } ); + + /** + * + * A Track that interpolates Strings + * + * + * @author Ben Houston / http://clara.io/ + * @author David Sarno / http://lighthaus.us/ + * @author tschw + */ + + function StringKeyframeTrack( name, times, values, interpolation ) { + + KeyframeTrackConstructor.call( this, name, times, values, interpolation ); + + } + + StringKeyframeTrack.prototype = + Object.assign( Object.create( KeyframeTrackPrototype ), { + + constructor: StringKeyframeTrack, + + ValueTypeName: 'string', + ValueBufferType: Array, + + DefaultInterpolation: InterpolateDiscrete, + + InterpolantFactoryMethodLinear: undefined, + + InterpolantFactoryMethodSmooth: undefined + + } ); + + /** + * + * A Track of Boolean keyframe values. + * + * + * @author Ben Houston / http://clara.io/ + * @author David Sarno / http://lighthaus.us/ + * @author tschw + */ + + function BooleanKeyframeTrack( name, times, values ) { + + KeyframeTrackConstructor.call( this, name, times, values ); + + } + + BooleanKeyframeTrack.prototype = + Object.assign( Object.create( KeyframeTrackPrototype ), { + + constructor: BooleanKeyframeTrack, + + ValueTypeName: 'bool', + ValueBufferType: Array, + + DefaultInterpolation: InterpolateDiscrete, + + InterpolantFactoryMethodLinear: undefined, + InterpolantFactoryMethodSmooth: undefined + + // Note: Actually this track could have a optimized / compressed + // representation of a single value and a custom interpolant that + // computes "firstValue ^ isOdd( index )". + + } ); + + /** + * + * A Track of keyframe values that represent color. + * + * + * @author Ben Houston / http://clara.io/ + * @author David Sarno / http://lighthaus.us/ + * @author tschw + */ + + function ColorKeyframeTrack( name, times, values, interpolation ) { + + KeyframeTrackConstructor.call( this, name, times, values, interpolation ); + + } + + ColorKeyframeTrack.prototype = + Object.assign( Object.create( KeyframeTrackPrototype ), { + + constructor: ColorKeyframeTrack, + + ValueTypeName: 'color' + + // ValueBufferType is inherited + + // DefaultInterpolation is inherited + + + // Note: Very basic implementation and nothing special yet. + // However, this is the place for color space parameterization. + + } ); + + /** + * + * A timed sequence of keyframes for a specific property. + * + * + * @author Ben Houston / http://clara.io/ + * @author David Sarno / http://lighthaus.us/ + * @author tschw + */ + + function KeyframeTrack( name, times, values, interpolation ) { + + KeyframeTrackConstructor.apply( this, arguments ); + + } + + KeyframeTrack.prototype = KeyframeTrackPrototype; + KeyframeTrackPrototype.constructor = KeyframeTrack; + + // Static methods: + + Object.assign( KeyframeTrack, { + + // Serialization (in static context, because of constructor invocation + // and automatic invocation of .toJSON): + + parse: function( json ) { + + if( json.type === undefined ) { + + throw new Error( "track type undefined, can not parse" ); + + } + + var trackType = KeyframeTrack._getTrackTypeForValueTypeName( json.type ); + + if ( json.times === undefined ) { + + var times = [], values = []; + + AnimationUtils.flattenJSON( json.keys, times, values, 'value' ); + + json.times = times; + json.values = values; + + } + + // derived classes can define a static parse method + if ( trackType.parse !== undefined ) { + + return trackType.parse( json ); + + } else { + + // by default, we asssume a constructor compatible with the base + return new trackType( + json.name, json.times, json.values, json.interpolation ); + + } + + }, + + toJSON: function( track ) { + + var trackType = track.constructor; + + var json; + + // derived classes can define a static toJSON method + if ( trackType.toJSON !== undefined ) { + + json = trackType.toJSON( track ); + + } else { + + // by default, we assume the data can be serialized as-is + json = { + + 'name': track.name, + 'times': AnimationUtils.convertArray( track.times, Array ), + 'values': AnimationUtils.convertArray( track.values, Array ) + + }; + + var interpolation = track.getInterpolation(); + + if ( interpolation !== track.DefaultInterpolation ) { + + json.interpolation = interpolation; + + } + + } + + json.type = track.ValueTypeName; // mandatory + + return json; + + }, + + _getTrackTypeForValueTypeName: function( typeName ) { + + switch( typeName.toLowerCase() ) { + + case "scalar": + case "double": + case "float": + case "number": + case "integer": + + return NumberKeyframeTrack; + + case "vector": + case "vector2": + case "vector3": + case "vector4": + + return VectorKeyframeTrack; + + case "color": + + return ColorKeyframeTrack; + + case "quaternion": + + return QuaternionKeyframeTrack; + + case "bool": + case "boolean": + + return BooleanKeyframeTrack; + + case "string": + + return StringKeyframeTrack; + + } + + throw new Error( "Unsupported typeName: " + typeName ); + + } + + } ); + + /** + * + * Reusable set of Tracks that represent an animation. + * + * @author Ben Houston / http://clara.io/ + * @author David Sarno / http://lighthaus.us/ + */ + + function AnimationClip( name, duration, tracks ) { + + this.name = name; + this.tracks = tracks; + this.duration = ( duration !== undefined ) ? duration : - 1; + + this.uuid = _Math.generateUUID(); + + // this means it should figure out its duration by scanning the tracks + if ( this.duration < 0 ) { + + this.resetDuration(); + + } + + this.optimize(); + + } + + Object.assign( AnimationClip, { + + parse: function ( json ) { + + var tracks = [], + jsonTracks = json.tracks, + frameTime = 1.0 / ( json.fps || 1.0 ); + + for ( var i = 0, n = jsonTracks.length; i !== n; ++ i ) { + + tracks.push( KeyframeTrack.parse( jsonTracks[ i ] ).scale( frameTime ) ); + + } + + return new AnimationClip( json.name, json.duration, tracks ); + + }, + + toJSON: function ( clip ) { + + var tracks = [], + clipTracks = clip.tracks; + + var json = { + + 'name': clip.name, + 'duration': clip.duration, + 'tracks': tracks + + }; + + for ( var i = 0, n = clipTracks.length; i !== n; ++ i ) { + + tracks.push( KeyframeTrack.toJSON( clipTracks[ i ] ) ); + + } + + return json; + + }, + + CreateFromMorphTargetSequence: function ( name, morphTargetSequence, fps, noLoop ) { + + var numMorphTargets = morphTargetSequence.length; + var tracks = []; + + for ( var i = 0; i < numMorphTargets; i ++ ) { + + var times = []; + var values = []; + + times.push( + ( i + numMorphTargets - 1 ) % numMorphTargets, + i, + ( i + 1 ) % numMorphTargets ); + + values.push( 0, 1, 0 ); + + var order = AnimationUtils.getKeyframeOrder( times ); + times = AnimationUtils.sortedArray( times, 1, order ); + values = AnimationUtils.sortedArray( values, 1, order ); + + // if there is a key at the first frame, duplicate it as the + // last frame as well for perfect loop. + if ( ! noLoop && times[ 0 ] === 0 ) { + + times.push( numMorphTargets ); + values.push( values[ 0 ] ); + + } + + tracks.push( + new NumberKeyframeTrack( + '.morphTargetInfluences[' + morphTargetSequence[ i ].name + ']', + times, values + ).scale( 1.0 / fps ) ); + + } + + return new AnimationClip( name, - 1, tracks ); + + }, + + findByName: function ( objectOrClipArray, name ) { + + var clipArray = objectOrClipArray; + + if ( ! Array.isArray( objectOrClipArray ) ) { + + var o = objectOrClipArray; + clipArray = o.geometry && o.geometry.animations || o.animations; + + } + + for ( var i = 0; i < clipArray.length; i ++ ) { + + if ( clipArray[ i ].name === name ) { + + return clipArray[ i ]; + + } + + } + + return null; + + }, + + CreateClipsFromMorphTargetSequences: function ( morphTargets, fps, noLoop ) { + + var animationToMorphTargets = {}; + + // tested with https://regex101.com/ on trick sequences + // such flamingo_flyA_003, flamingo_run1_003, crdeath0059 + var pattern = /^([\w-]*?)([\d]+)$/; + + // sort morph target names into animation groups based + // patterns like Walk_001, Walk_002, Run_001, Run_002 + for ( var i = 0, il = morphTargets.length; i < il; i ++ ) { + + var morphTarget = morphTargets[ i ]; + var parts = morphTarget.name.match( pattern ); + + if ( parts && parts.length > 1 ) { + + var name = parts[ 1 ]; + + var animationMorphTargets = animationToMorphTargets[ name ]; + if ( ! animationMorphTargets ) { + + animationToMorphTargets[ name ] = animationMorphTargets = []; + + } + + animationMorphTargets.push( morphTarget ); + + } + + } + + var clips = []; + + for ( var name in animationToMorphTargets ) { + + clips.push( AnimationClip.CreateFromMorphTargetSequence( name, animationToMorphTargets[ name ], fps, noLoop ) ); + + } + + return clips; + + }, + + // parse the animation.hierarchy format + parseAnimation: function ( animation, bones ) { + + if ( ! animation ) { + + console.error( 'THREE.AnimationClip: No animation in JSONLoader data.' ); + return null; + + } + + var addNonemptyTrack = function ( trackType, trackName, animationKeys, propertyName, destTracks ) { + + // only return track if there are actually keys. + if ( animationKeys.length !== 0 ) { + + var times = []; + var values = []; + + AnimationUtils.flattenJSON( animationKeys, times, values, propertyName ); + + // empty keys are filtered out, so check again + if ( times.length !== 0 ) { + + destTracks.push( new trackType( trackName, times, values ) ); + + } + + } + + }; + + var tracks = []; + + var clipName = animation.name || 'default'; + // automatic length determination in AnimationClip. + var duration = animation.length || - 1; + var fps = animation.fps || 30; + + var hierarchyTracks = animation.hierarchy || []; + + for ( var h = 0; h < hierarchyTracks.length; h ++ ) { + + var animationKeys = hierarchyTracks[ h ].keys; + + // skip empty tracks + if ( ! animationKeys || animationKeys.length === 0 ) continue; + + // process morph targets + if ( animationKeys[ 0 ].morphTargets ) { + + // figure out all morph targets used in this track + var morphTargetNames = {}; + + for ( var k = 0; k < animationKeys.length; k ++ ) { + + if ( animationKeys[ k ].morphTargets ) { + + for ( var m = 0; m < animationKeys[ k ].morphTargets.length; m ++ ) { + + morphTargetNames[ animationKeys[ k ].morphTargets[ m ] ] = - 1; + + } + + } + + } + + // create a track for each morph target with all zero + // morphTargetInfluences except for the keys in which + // the morphTarget is named. + for ( var morphTargetName in morphTargetNames ) { + + var times = []; + var values = []; + + for ( var m = 0; m !== animationKeys[ k ].morphTargets.length; ++ m ) { + + var animationKey = animationKeys[ k ]; + + times.push( animationKey.time ); + values.push( ( animationKey.morphTarget === morphTargetName ) ? 1 : 0 ); + + } + + tracks.push( new NumberKeyframeTrack( '.morphTargetInfluence[' + morphTargetName + ']', times, values ) ); + + } + + duration = morphTargetNames.length * ( fps || 1.0 ); + + } else { + + // ...assume skeletal animation + + var boneName = '.bones[' + bones[ h ].name + ']'; + + addNonemptyTrack( + VectorKeyframeTrack, boneName + '.position', + animationKeys, 'pos', tracks ); + + addNonemptyTrack( + QuaternionKeyframeTrack, boneName + '.quaternion', + animationKeys, 'rot', tracks ); + + addNonemptyTrack( + VectorKeyframeTrack, boneName + '.scale', + animationKeys, 'scl', tracks ); + + } + + } + + if ( tracks.length === 0 ) { + + return null; + + } + + var clip = new AnimationClip( clipName, duration, tracks ); + + return clip; + + } + + } ); + + Object.assign( AnimationClip.prototype, { + + resetDuration: function () { + + var tracks = this.tracks, duration = 0; + + for ( var i = 0, n = tracks.length; i !== n; ++ i ) { + + var track = this.tracks[ i ]; + + duration = Math.max( duration, track.times[ track.times.length - 1 ] ); + + } + + this.duration = duration; + + }, + + trim: function () { + + for ( var i = 0; i < this.tracks.length; i ++ ) { + + this.tracks[ i ].trim( 0, this.duration ); + + } + + return this; + + }, + + optimize: function () { + + for ( var i = 0; i < this.tracks.length; i ++ ) { + + this.tracks[ i ].optimize(); + + } + + return this; + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function MaterialLoader( manager ) { + + this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; + this.textures = {}; + + } + + Object.assign( MaterialLoader.prototype, { + + load: function ( url, onLoad, onProgress, onError ) { + + var scope = this; + + var loader = new FileLoader( scope.manager ); + loader.load( url, function ( text ) { + + onLoad( scope.parse( JSON.parse( text ) ) ); + + }, onProgress, onError ); + + }, + + setTextures: function ( value ) { + + this.textures = value; + + }, + + parse: function ( json ) { + + var textures = this.textures; + + function getTexture( name ) { + + if ( textures[ name ] === undefined ) { + + console.warn( 'THREE.MaterialLoader: Undefined texture', name ); + + } + + return textures[ name ]; + + } + + var material = new Materials[ json.type ](); + + if ( json.uuid !== undefined ) material.uuid = json.uuid; + if ( json.name !== undefined ) material.name = json.name; + if ( json.color !== undefined ) material.color.setHex( json.color ); + if ( json.roughness !== undefined ) material.roughness = json.roughness; + if ( json.metalness !== undefined ) material.metalness = json.metalness; + if ( json.emissive !== undefined ) material.emissive.setHex( json.emissive ); + if ( json.specular !== undefined ) material.specular.setHex( json.specular ); + if ( json.shininess !== undefined ) material.shininess = json.shininess; + if ( json.clearCoat !== undefined ) material.clearCoat = json.clearCoat; + if ( json.clearCoatRoughness !== undefined ) material.clearCoatRoughness = json.clearCoatRoughness; + if ( json.uniforms !== undefined ) material.uniforms = json.uniforms; + if ( json.vertexShader !== undefined ) material.vertexShader = json.vertexShader; + if ( json.fragmentShader !== undefined ) material.fragmentShader = json.fragmentShader; + if ( json.vertexColors !== undefined ) material.vertexColors = json.vertexColors; + if ( json.fog !== undefined ) material.fog = json.fog; + if ( json.shading !== undefined ) material.shading = json.shading; + if ( json.blending !== undefined ) material.blending = json.blending; + if ( json.side !== undefined ) material.side = json.side; + if ( json.opacity !== undefined ) material.opacity = json.opacity; + if ( json.transparent !== undefined ) material.transparent = json.transparent; + if ( json.alphaTest !== undefined ) material.alphaTest = json.alphaTest; + if ( json.depthTest !== undefined ) material.depthTest = json.depthTest; + if ( json.depthWrite !== undefined ) material.depthWrite = json.depthWrite; + if ( json.colorWrite !== undefined ) material.colorWrite = json.colorWrite; + if ( json.wireframe !== undefined ) material.wireframe = json.wireframe; + if ( json.wireframeLinewidth !== undefined ) material.wireframeLinewidth = json.wireframeLinewidth; + if ( json.wireframeLinecap !== undefined ) material.wireframeLinecap = json.wireframeLinecap; + if ( json.wireframeLinejoin !== undefined ) material.wireframeLinejoin = json.wireframeLinejoin; + if ( json.skinning !== undefined ) material.skinning = json.skinning; + if ( json.morphTargets !== undefined ) material.morphTargets = json.morphTargets; + + // for PointsMaterial + + if ( json.size !== undefined ) material.size = json.size; + if ( json.sizeAttenuation !== undefined ) material.sizeAttenuation = json.sizeAttenuation; + + // maps + + if ( json.map !== undefined ) material.map = getTexture( json.map ); + + if ( json.alphaMap !== undefined ) { + + material.alphaMap = getTexture( json.alphaMap ); + material.transparent = true; + + } + + if ( json.bumpMap !== undefined ) material.bumpMap = getTexture( json.bumpMap ); + if ( json.bumpScale !== undefined ) material.bumpScale = json.bumpScale; + + if ( json.normalMap !== undefined ) material.normalMap = getTexture( json.normalMap ); + if ( json.normalScale !== undefined ) { + + var normalScale = json.normalScale; + + if ( Array.isArray( normalScale ) === false ) { + + // Blender exporter used to export a scalar. See #7459 + + normalScale = [ normalScale, normalScale ]; + + } + + material.normalScale = new Vector2().fromArray( normalScale ); + + } + + if ( json.displacementMap !== undefined ) material.displacementMap = getTexture( json.displacementMap ); + if ( json.displacementScale !== undefined ) material.displacementScale = json.displacementScale; + if ( json.displacementBias !== undefined ) material.displacementBias = json.displacementBias; + + if ( json.roughnessMap !== undefined ) material.roughnessMap = getTexture( json.roughnessMap ); + if ( json.metalnessMap !== undefined ) material.metalnessMap = getTexture( json.metalnessMap ); + + if ( json.emissiveMap !== undefined ) material.emissiveMap = getTexture( json.emissiveMap ); + if ( json.emissiveIntensity !== undefined ) material.emissiveIntensity = json.emissiveIntensity; + + if ( json.specularMap !== undefined ) material.specularMap = getTexture( json.specularMap ); + + if ( json.envMap !== undefined ) material.envMap = getTexture( json.envMap ); + + if ( json.reflectivity !== undefined ) material.reflectivity = json.reflectivity; + + if ( json.lightMap !== undefined ) material.lightMap = getTexture( json.lightMap ); + if ( json.lightMapIntensity !== undefined ) material.lightMapIntensity = json.lightMapIntensity; + + if ( json.aoMap !== undefined ) material.aoMap = getTexture( json.aoMap ); + if ( json.aoMapIntensity !== undefined ) material.aoMapIntensity = json.aoMapIntensity; + + if ( json.gradientMap !== undefined ) material.gradientMap = getTexture( json.gradientMap ); + + return material; + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function BufferGeometryLoader( manager ) { + + this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; + + } + + Object.assign( BufferGeometryLoader.prototype, { + + load: function ( url, onLoad, onProgress, onError ) { + + var scope = this; + + var loader = new FileLoader( scope.manager ); + loader.load( url, function ( text ) { + + onLoad( scope.parse( JSON.parse( text ) ) ); + + }, onProgress, onError ); + + }, + + parse: function ( json ) { + + var geometry = new BufferGeometry(); + + var index = json.data.index; + + if ( index !== undefined ) { + + var typedArray = new TYPED_ARRAYS[ index.type ]( index.array ); + geometry.setIndex( new BufferAttribute( typedArray, 1 ) ); + + } + + var attributes = json.data.attributes; + + for ( var key in attributes ) { + + var attribute = attributes[ key ]; + var typedArray = new TYPED_ARRAYS[ attribute.type ]( attribute.array ); + + geometry.addAttribute( key, new BufferAttribute( typedArray, attribute.itemSize, attribute.normalized ) ); + + } + + var groups = json.data.groups || json.data.drawcalls || json.data.offsets; + + if ( groups !== undefined ) { + + for ( var i = 0, n = groups.length; i !== n; ++ i ) { + + var group = groups[ i ]; + + geometry.addGroup( group.start, group.count, group.materialIndex ); + + } + + } + + var boundingSphere = json.data.boundingSphere; + + if ( boundingSphere !== undefined ) { + + var center = new Vector3(); + + if ( boundingSphere.center !== undefined ) { + + center.fromArray( boundingSphere.center ); + + } + + geometry.boundingSphere = new Sphere( center, boundingSphere.radius ); + + } + + return geometry; + + } + + } ); + + var TYPED_ARRAYS = { + Int8Array: Int8Array, + Uint8Array: Uint8Array, + // Workaround for IE11 pre KB2929437. See #11440 + Uint8ClampedArray: typeof Uint8ClampedArray !== 'undefined' ? Uint8ClampedArray : Uint8Array, + Int16Array: Int16Array, + Uint16Array: Uint16Array, + Int32Array: Int32Array, + Uint32Array: Uint32Array, + Float32Array: Float32Array, + Float64Array: Float64Array + }; + + /** + * @author alteredq / http://alteredqualia.com/ + */ + + function Loader() { + + this.onLoadStart = function () {}; + this.onLoadProgress = function () {}; + this.onLoadComplete = function () {}; + + } + + Loader.Handlers = { + + handlers: [], + + add: function ( regex, loader ) { + + this.handlers.push( regex, loader ); + + }, + + get: function ( file ) { + + var handlers = this.handlers; + + for ( var i = 0, l = handlers.length; i < l; i += 2 ) { + + var regex = handlers[ i ]; + var loader = handlers[ i + 1 ]; + + if ( regex.test( file ) ) { + + return loader; + + } + + } + + return null; + + } + + }; + + Object.assign( Loader.prototype, { + + crossOrigin: undefined, + + extractUrlBase: function ( url ) { + + var parts = url.split( '/' ); + + if ( parts.length === 1 ) return './'; + + parts.pop(); + + return parts.join( '/' ) + '/'; + + }, + + initMaterials: function ( materials, texturePath, crossOrigin ) { + + var array = []; + + for ( var i = 0; i < materials.length; ++ i ) { + + array[ i ] = this.createMaterial( materials[ i ], texturePath, crossOrigin ); + + } + + return array; + + }, + + createMaterial: ( function () { + + var BlendingMode = { + NoBlending: NoBlending, + NormalBlending: NormalBlending, + AdditiveBlending: AdditiveBlending, + SubtractiveBlending: SubtractiveBlending, + MultiplyBlending: MultiplyBlending, + CustomBlending: CustomBlending + }; + + var color = new Color(); + var textureLoader = new TextureLoader(); + var materialLoader = new MaterialLoader(); + + return function createMaterial( m, texturePath, crossOrigin ) { + + // convert from old material format + + var textures = {}; + + function loadTexture( path, repeat, offset, wrap, anisotropy ) { + + var fullPath = texturePath + path; + var loader = Loader.Handlers.get( fullPath ); + + var texture; + + if ( loader !== null ) { + + texture = loader.load( fullPath ); + + } else { + + textureLoader.setCrossOrigin( crossOrigin ); + texture = textureLoader.load( fullPath ); + + } + + if ( repeat !== undefined ) { + + texture.repeat.fromArray( repeat ); + + if ( repeat[ 0 ] !== 1 ) texture.wrapS = RepeatWrapping; + if ( repeat[ 1 ] !== 1 ) texture.wrapT = RepeatWrapping; + + } + + if ( offset !== undefined ) { + + texture.offset.fromArray( offset ); + + } + + if ( wrap !== undefined ) { + + if ( wrap[ 0 ] === 'repeat' ) texture.wrapS = RepeatWrapping; + if ( wrap[ 0 ] === 'mirror' ) texture.wrapS = MirroredRepeatWrapping; + + if ( wrap[ 1 ] === 'repeat' ) texture.wrapT = RepeatWrapping; + if ( wrap[ 1 ] === 'mirror' ) texture.wrapT = MirroredRepeatWrapping; + + } + + if ( anisotropy !== undefined ) { + + texture.anisotropy = anisotropy; + + } + + var uuid = _Math.generateUUID(); + + textures[ uuid ] = texture; + + return uuid; + + } + + // + + var json = { + uuid: _Math.generateUUID(), + type: 'MeshLambertMaterial' + }; + + for ( var name in m ) { + + var value = m[ name ]; + + switch ( name ) { + + case 'DbgColor': + case 'DbgIndex': + case 'opticalDensity': + case 'illumination': + break; + case 'DbgName': + json.name = value; + break; + case 'blending': + json.blending = BlendingMode[ value ]; + break; + case 'colorAmbient': + case 'mapAmbient': + console.warn( 'THREE.Loader.createMaterial:', name, 'is no longer supported.' ); + break; + case 'colorDiffuse': + json.color = color.fromArray( value ).getHex(); + break; + case 'colorSpecular': + json.specular = color.fromArray( value ).getHex(); + break; + case 'colorEmissive': + json.emissive = color.fromArray( value ).getHex(); + break; + case 'specularCoef': + json.shininess = value; + break; + case 'shading': + if ( value.toLowerCase() === 'basic' ) json.type = 'MeshBasicMaterial'; + if ( value.toLowerCase() === 'phong' ) json.type = 'MeshPhongMaterial'; + if ( value.toLowerCase() === 'standard' ) json.type = 'MeshStandardMaterial'; + break; + case 'mapDiffuse': + json.map = loadTexture( value, m.mapDiffuseRepeat, m.mapDiffuseOffset, m.mapDiffuseWrap, m.mapDiffuseAnisotropy ); + break; + case 'mapDiffuseRepeat': + case 'mapDiffuseOffset': + case 'mapDiffuseWrap': + case 'mapDiffuseAnisotropy': + break; + case 'mapEmissive': + json.emissiveMap = loadTexture( value, m.mapEmissiveRepeat, m.mapEmissiveOffset, m.mapEmissiveWrap, m.mapEmissiveAnisotropy ); + break; + case 'mapEmissiveRepeat': + case 'mapEmissiveOffset': + case 'mapEmissiveWrap': + case 'mapEmissiveAnisotropy': + break; + case 'mapLight': + json.lightMap = loadTexture( value, m.mapLightRepeat, m.mapLightOffset, m.mapLightWrap, m.mapLightAnisotropy ); + break; + case 'mapLightRepeat': + case 'mapLightOffset': + case 'mapLightWrap': + case 'mapLightAnisotropy': + break; + case 'mapAO': + json.aoMap = loadTexture( value, m.mapAORepeat, m.mapAOOffset, m.mapAOWrap, m.mapAOAnisotropy ); + break; + case 'mapAORepeat': + case 'mapAOOffset': + case 'mapAOWrap': + case 'mapAOAnisotropy': + break; + case 'mapBump': + json.bumpMap = loadTexture( value, m.mapBumpRepeat, m.mapBumpOffset, m.mapBumpWrap, m.mapBumpAnisotropy ); + break; + case 'mapBumpScale': + json.bumpScale = value; + break; + case 'mapBumpRepeat': + case 'mapBumpOffset': + case 'mapBumpWrap': + case 'mapBumpAnisotropy': + break; + case 'mapNormal': + json.normalMap = loadTexture( value, m.mapNormalRepeat, m.mapNormalOffset, m.mapNormalWrap, m.mapNormalAnisotropy ); + break; + case 'mapNormalFactor': + json.normalScale = [ value, value ]; + break; + case 'mapNormalRepeat': + case 'mapNormalOffset': + case 'mapNormalWrap': + case 'mapNormalAnisotropy': + break; + case 'mapSpecular': + json.specularMap = loadTexture( value, m.mapSpecularRepeat, m.mapSpecularOffset, m.mapSpecularWrap, m.mapSpecularAnisotropy ); + break; + case 'mapSpecularRepeat': + case 'mapSpecularOffset': + case 'mapSpecularWrap': + case 'mapSpecularAnisotropy': + break; + case 'mapMetalness': + json.metalnessMap = loadTexture( value, m.mapMetalnessRepeat, m.mapMetalnessOffset, m.mapMetalnessWrap, m.mapMetalnessAnisotropy ); + break; + case 'mapMetalnessRepeat': + case 'mapMetalnessOffset': + case 'mapMetalnessWrap': + case 'mapMetalnessAnisotropy': + break; + case 'mapRoughness': + json.roughnessMap = loadTexture( value, m.mapRoughnessRepeat, m.mapRoughnessOffset, m.mapRoughnessWrap, m.mapRoughnessAnisotropy ); + break; + case 'mapRoughnessRepeat': + case 'mapRoughnessOffset': + case 'mapRoughnessWrap': + case 'mapRoughnessAnisotropy': + break; + case 'mapAlpha': + json.alphaMap = loadTexture( value, m.mapAlphaRepeat, m.mapAlphaOffset, m.mapAlphaWrap, m.mapAlphaAnisotropy ); + break; + case 'mapAlphaRepeat': + case 'mapAlphaOffset': + case 'mapAlphaWrap': + case 'mapAlphaAnisotropy': + break; + case 'flipSided': + json.side = BackSide; + break; + case 'doubleSided': + json.side = DoubleSide; + break; + case 'transparency': + console.warn( 'THREE.Loader.createMaterial: transparency has been renamed to opacity' ); + json.opacity = value; + break; + case 'depthTest': + case 'depthWrite': + case 'colorWrite': + case 'opacity': + case 'reflectivity': + case 'transparent': + case 'visible': + case 'wireframe': + json[ name ] = value; + break; + case 'vertexColors': + if ( value === true ) json.vertexColors = VertexColors; + if ( value === 'face' ) json.vertexColors = FaceColors; + break; + default: + console.error( 'THREE.Loader.createMaterial: Unsupported', name, value ); + break; + + } + + } + + if ( json.type === 'MeshBasicMaterial' ) delete json.emissive; + if ( json.type !== 'MeshPhongMaterial' ) delete json.specular; + + if ( json.opacity < 1 ) json.transparent = true; + + materialLoader.setTextures( textures ); + + return materialLoader.parse( json ); + + }; + + } )() + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + */ + + function JSONLoader( manager ) { + + if ( typeof manager === 'boolean' ) { + + console.warn( 'THREE.JSONLoader: showStatus parameter has been removed from constructor.' ); + manager = undefined; + + } + + this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; + + this.withCredentials = false; + + } + + Object.assign( JSONLoader.prototype, { + + load: function ( url, onLoad, onProgress, onError ) { + + var scope = this; + + var texturePath = this.texturePath && ( typeof this.texturePath === "string" ) ? this.texturePath : Loader.prototype.extractUrlBase( url ); + + var loader = new FileLoader( this.manager ); + loader.setWithCredentials( this.withCredentials ); + loader.load( url, function ( text ) { + + var json = JSON.parse( text ); + var metadata = json.metadata; + + if ( metadata !== undefined ) { + + var type = metadata.type; + + if ( type !== undefined ) { + + if ( type.toLowerCase() === 'object' ) { + + console.error( 'THREE.JSONLoader: ' + url + ' should be loaded with THREE.ObjectLoader instead.' ); + return; + + } + + if ( type.toLowerCase() === 'scene' ) { + + console.error( 'THREE.JSONLoader: ' + url + ' should be loaded with THREE.SceneLoader instead.' ); + return; + + } + + } + + } + + var object = scope.parse( json, texturePath ); + onLoad( object.geometry, object.materials ); + + }, onProgress, onError ); + + }, + + setTexturePath: function ( value ) { + + this.texturePath = value; + + }, + + parse: ( function () { + + function parseModel( json, geometry ) { + + function isBitSet( value, position ) { + + return value & ( 1 << position ); + + } + + var i, j, fi, + + offset, zLength, + + colorIndex, normalIndex, uvIndex, materialIndex, + + type, + isQuad, + hasMaterial, + hasFaceVertexUv, + hasFaceNormal, hasFaceVertexNormal, + hasFaceColor, hasFaceVertexColor, + + vertex, face, faceA, faceB, hex, normal, + + uvLayer, uv, u, v, + + faces = json.faces, + vertices = json.vertices, + normals = json.normals, + colors = json.colors, + + scale = json.scale, + + nUvLayers = 0; + + + if ( json.uvs !== undefined ) { + + // disregard empty arrays + + for ( i = 0; i < json.uvs.length; i ++ ) { + + if ( json.uvs[ i ].length ) nUvLayers ++; + + } + + for ( i = 0; i < nUvLayers; i ++ ) { + + geometry.faceVertexUvs[ i ] = []; + + } + + } + + offset = 0; + zLength = vertices.length; + + while ( offset < zLength ) { + + vertex = new Vector3(); + + vertex.x = vertices[ offset ++ ] * scale; + vertex.y = vertices[ offset ++ ] * scale; + vertex.z = vertices[ offset ++ ] * scale; + + geometry.vertices.push( vertex ); + + } + + offset = 0; + zLength = faces.length; + + while ( offset < zLength ) { + + type = faces[ offset ++ ]; + + isQuad = isBitSet( type, 0 ); + hasMaterial = isBitSet( type, 1 ); + hasFaceVertexUv = isBitSet( type, 3 ); + hasFaceNormal = isBitSet( type, 4 ); + hasFaceVertexNormal = isBitSet( type, 5 ); + hasFaceColor = isBitSet( type, 6 ); + hasFaceVertexColor = isBitSet( type, 7 ); + + // console.log("type", type, "bits", isQuad, hasMaterial, hasFaceVertexUv, hasFaceNormal, hasFaceVertexNormal, hasFaceColor, hasFaceVertexColor); + + if ( isQuad ) { + + faceA = new Face3(); + faceA.a = faces[ offset ]; + faceA.b = faces[ offset + 1 ]; + faceA.c = faces[ offset + 3 ]; + + faceB = new Face3(); + faceB.a = faces[ offset + 1 ]; + faceB.b = faces[ offset + 2 ]; + faceB.c = faces[ offset + 3 ]; + + offset += 4; + + if ( hasMaterial ) { + + materialIndex = faces[ offset ++ ]; + faceA.materialIndex = materialIndex; + faceB.materialIndex = materialIndex; + + } + + // to get face <=> uv index correspondence + + fi = geometry.faces.length; + + if ( hasFaceVertexUv ) { + + for ( i = 0; i < nUvLayers; i ++ ) { + + uvLayer = json.uvs[ i ]; + + geometry.faceVertexUvs[ i ][ fi ] = []; + geometry.faceVertexUvs[ i ][ fi + 1 ] = []; + + for ( j = 0; j < 4; j ++ ) { + + uvIndex = faces[ offset ++ ]; + + u = uvLayer[ uvIndex * 2 ]; + v = uvLayer[ uvIndex * 2 + 1 ]; + + uv = new Vector2( u, v ); + + if ( j !== 2 ) geometry.faceVertexUvs[ i ][ fi ].push( uv ); + if ( j !== 0 ) geometry.faceVertexUvs[ i ][ fi + 1 ].push( uv ); + + } + + } + + } + + if ( hasFaceNormal ) { + + normalIndex = faces[ offset ++ ] * 3; + + faceA.normal.set( + normals[ normalIndex ++ ], + normals[ normalIndex ++ ], + normals[ normalIndex ] + ); + + faceB.normal.copy( faceA.normal ); + + } + + if ( hasFaceVertexNormal ) { + + for ( i = 0; i < 4; i ++ ) { + + normalIndex = faces[ offset ++ ] * 3; + + normal = new Vector3( + normals[ normalIndex ++ ], + normals[ normalIndex ++ ], + normals[ normalIndex ] + ); + + + if ( i !== 2 ) faceA.vertexNormals.push( normal ); + if ( i !== 0 ) faceB.vertexNormals.push( normal ); + + } + + } + + + if ( hasFaceColor ) { + + colorIndex = faces[ offset ++ ]; + hex = colors[ colorIndex ]; + + faceA.color.setHex( hex ); + faceB.color.setHex( hex ); + + } + + + if ( hasFaceVertexColor ) { + + for ( i = 0; i < 4; i ++ ) { + + colorIndex = faces[ offset ++ ]; + hex = colors[ colorIndex ]; + + if ( i !== 2 ) faceA.vertexColors.push( new Color( hex ) ); + if ( i !== 0 ) faceB.vertexColors.push( new Color( hex ) ); + + } + + } + + geometry.faces.push( faceA ); + geometry.faces.push( faceB ); + + } else { + + face = new Face3(); + face.a = faces[ offset ++ ]; + face.b = faces[ offset ++ ]; + face.c = faces[ offset ++ ]; + + if ( hasMaterial ) { + + materialIndex = faces[ offset ++ ]; + face.materialIndex = materialIndex; + + } + + // to get face <=> uv index correspondence + + fi = geometry.faces.length; + + if ( hasFaceVertexUv ) { + + for ( i = 0; i < nUvLayers; i ++ ) { + + uvLayer = json.uvs[ i ]; + + geometry.faceVertexUvs[ i ][ fi ] = []; + + for ( j = 0; j < 3; j ++ ) { + + uvIndex = faces[ offset ++ ]; + + u = uvLayer[ uvIndex * 2 ]; + v = uvLayer[ uvIndex * 2 + 1 ]; + + uv = new Vector2( u, v ); + + geometry.faceVertexUvs[ i ][ fi ].push( uv ); + + } + + } + + } + + if ( hasFaceNormal ) { + + normalIndex = faces[ offset ++ ] * 3; + + face.normal.set( + normals[ normalIndex ++ ], + normals[ normalIndex ++ ], + normals[ normalIndex ] + ); + + } + + if ( hasFaceVertexNormal ) { + + for ( i = 0; i < 3; i ++ ) { + + normalIndex = faces[ offset ++ ] * 3; + + normal = new Vector3( + normals[ normalIndex ++ ], + normals[ normalIndex ++ ], + normals[ normalIndex ] + ); + + face.vertexNormals.push( normal ); + + } + + } + + + if ( hasFaceColor ) { + + colorIndex = faces[ offset ++ ]; + face.color.setHex( colors[ colorIndex ] ); + + } + + + if ( hasFaceVertexColor ) { + + for ( i = 0; i < 3; i ++ ) { + + colorIndex = faces[ offset ++ ]; + face.vertexColors.push( new Color( colors[ colorIndex ] ) ); + + } + + } + + geometry.faces.push( face ); + + } + + } + + } + + function parseSkin( json, geometry ) { + + var influencesPerVertex = ( json.influencesPerVertex !== undefined ) ? json.influencesPerVertex : 2; + + if ( json.skinWeights ) { + + for ( var i = 0, l = json.skinWeights.length; i < l; i += influencesPerVertex ) { + + var x = json.skinWeights[ i ]; + var y = ( influencesPerVertex > 1 ) ? json.skinWeights[ i + 1 ] : 0; + var z = ( influencesPerVertex > 2 ) ? json.skinWeights[ i + 2 ] : 0; + var w = ( influencesPerVertex > 3 ) ? json.skinWeights[ i + 3 ] : 0; + + geometry.skinWeights.push( new Vector4( x, y, z, w ) ); + + } + + } + + if ( json.skinIndices ) { + + for ( var i = 0, l = json.skinIndices.length; i < l; i += influencesPerVertex ) { + + var a = json.skinIndices[ i ]; + var b = ( influencesPerVertex > 1 ) ? json.skinIndices[ i + 1 ] : 0; + var c = ( influencesPerVertex > 2 ) ? json.skinIndices[ i + 2 ] : 0; + var d = ( influencesPerVertex > 3 ) ? json.skinIndices[ i + 3 ] : 0; + + geometry.skinIndices.push( new Vector4( a, b, c, d ) ); + + } + + } + + geometry.bones = json.bones; + + if ( geometry.bones && geometry.bones.length > 0 && ( geometry.skinWeights.length !== geometry.skinIndices.length || geometry.skinIndices.length !== geometry.vertices.length ) ) { + + console.warn( 'When skinning, number of vertices (' + geometry.vertices.length + '), skinIndices (' + + geometry.skinIndices.length + '), and skinWeights (' + geometry.skinWeights.length + ') should match.' ); + + } + + } + + function parseMorphing( json, geometry ) { + + var scale = json.scale; + + if ( json.morphTargets !== undefined ) { + + for ( var i = 0, l = json.morphTargets.length; i < l; i ++ ) { + + geometry.morphTargets[ i ] = {}; + geometry.morphTargets[ i ].name = json.morphTargets[ i ].name; + geometry.morphTargets[ i ].vertices = []; + + var dstVertices = geometry.morphTargets[ i ].vertices; + var srcVertices = json.morphTargets[ i ].vertices; + + for ( var v = 0, vl = srcVertices.length; v < vl; v += 3 ) { + + var vertex = new Vector3(); + vertex.x = srcVertices[ v ] * scale; + vertex.y = srcVertices[ v + 1 ] * scale; + vertex.z = srcVertices[ v + 2 ] * scale; + + dstVertices.push( vertex ); + + } + + } + + } + + if ( json.morphColors !== undefined && json.morphColors.length > 0 ) { + + console.warn( 'THREE.JSONLoader: "morphColors" no longer supported. Using them as face colors.' ); + + var faces = geometry.faces; + var morphColors = json.morphColors[ 0 ].colors; + + for ( var i = 0, l = faces.length; i < l; i ++ ) { + + faces[ i ].color.fromArray( morphColors, i * 3 ); + + } + + } + + } + + function parseAnimations( json, geometry ) { + + var outputAnimations = []; + + // parse old style Bone/Hierarchy animations + var animations = []; + + if ( json.animation !== undefined ) { + + animations.push( json.animation ); + + } + + if ( json.animations !== undefined ) { + + if ( json.animations.length ) { + + animations = animations.concat( json.animations ); + + } else { + + animations.push( json.animations ); + + } + + } + + for ( var i = 0; i < animations.length; i ++ ) { + + var clip = AnimationClip.parseAnimation( animations[ i ], geometry.bones ); + if ( clip ) outputAnimations.push( clip ); + + } + + // parse implicit morph animations + if ( geometry.morphTargets ) { + + // TODO: Figure out what an appropraite FPS is for morph target animations -- defaulting to 10, but really it is completely arbitrary. + var morphAnimationClips = AnimationClip.CreateClipsFromMorphTargetSequences( geometry.morphTargets, 10 ); + outputAnimations = outputAnimations.concat( morphAnimationClips ); + + } + + if ( outputAnimations.length > 0 ) geometry.animations = outputAnimations; + + } + + return function ( json, texturePath ) { + + if ( json.data !== undefined ) { + + // Geometry 4.0 spec + json = json.data; + + } + + if ( json.scale !== undefined ) { + + json.scale = 1.0 / json.scale; + + } else { + + json.scale = 1.0; + + } + + var geometry = new Geometry(); + + parseModel( json, geometry ); + parseSkin( json, geometry ); + parseMorphing( json, geometry ); + parseAnimations( json, geometry ); + + geometry.computeFaceNormals(); + geometry.computeBoundingSphere(); + + if ( json.materials === undefined || json.materials.length === 0 ) { + + return { geometry: geometry }; + + } else { + + var materials = Loader.prototype.initMaterials( json.materials, texturePath, this.crossOrigin ); + + return { geometry: geometry, materials: materials }; + + } + + }; + + } )() + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function ObjectLoader( manager ) { + + this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; + this.texturePath = ''; + + } + + Object.assign( ObjectLoader.prototype, { + + load: function ( url, onLoad, onProgress, onError ) { + + if ( this.texturePath === '' ) { + + this.texturePath = url.substring( 0, url.lastIndexOf( '/' ) + 1 ); + + } + + var scope = this; + + var loader = new FileLoader( scope.manager ); + loader.load( url, function ( text ) { + + var json = null; + + try { + + json = JSON.parse( text ); + + } catch ( error ) { + + if ( onError !== undefined ) onError( error ); + + console.error( 'THREE:ObjectLoader: Can\'t parse ' + url + '.', error.message ); + + return; + + } + + var metadata = json.metadata; + + if ( metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry' ) { + + console.error( 'THREE.ObjectLoader: Can\'t load ' + url + '. Use THREE.JSONLoader instead.' ); + return; + + } + + scope.parse( json, onLoad ); + + }, onProgress, onError ); + + }, + + setTexturePath: function ( value ) { + + this.texturePath = value; + + }, + + setCrossOrigin: function ( value ) { + + this.crossOrigin = value; + + }, + + parse: function ( json, onLoad ) { + + var geometries = this.parseGeometries( json.geometries ); + + var images = this.parseImages( json.images, function () { + + if ( onLoad !== undefined ) onLoad( object ); + + } ); + + var textures = this.parseTextures( json.textures, images ); + var materials = this.parseMaterials( json.materials, textures ); + + var object = this.parseObject( json.object, geometries, materials ); + + if ( json.animations ) { + + object.animations = this.parseAnimations( json.animations ); + + } + + if ( json.images === undefined || json.images.length === 0 ) { + + if ( onLoad !== undefined ) onLoad( object ); + + } + + return object; + + }, + + parseGeometries: function ( json ) { + + var geometries = {}; + + if ( json !== undefined ) { + + var geometryLoader = new JSONLoader(); + var bufferGeometryLoader = new BufferGeometryLoader(); + + for ( var i = 0, l = json.length; i < l; i ++ ) { + + var geometry; + var data = json[ i ]; + + switch ( data.type ) { + + case 'PlaneGeometry': + case 'PlaneBufferGeometry': + + geometry = new Geometries[ data.type ]( + data.width, + data.height, + data.widthSegments, + data.heightSegments + ); + + break; + + case 'BoxGeometry': + case 'BoxBufferGeometry': + case 'CubeGeometry': // backwards compatible + + geometry = new Geometries[ data.type ]( + data.width, + data.height, + data.depth, + data.widthSegments, + data.heightSegments, + data.depthSegments + ); + + break; + + case 'CircleGeometry': + case 'CircleBufferGeometry': + + geometry = new Geometries[ data.type ]( + data.radius, + data.segments, + data.thetaStart, + data.thetaLength + ); + + break; + + case 'CylinderGeometry': + case 'CylinderBufferGeometry': + + geometry = new Geometries[ data.type ]( + data.radiusTop, + data.radiusBottom, + data.height, + data.radialSegments, + data.heightSegments, + data.openEnded, + data.thetaStart, + data.thetaLength + ); + + break; + + case 'ConeGeometry': + case 'ConeBufferGeometry': + + geometry = new Geometries[ data.type ]( + data.radius, + data.height, + data.radialSegments, + data.heightSegments, + data.openEnded, + data.thetaStart, + data.thetaLength + ); + + break; + + case 'SphereGeometry': + case 'SphereBufferGeometry': + + geometry = new Geometries[ data.type ]( + data.radius, + data.widthSegments, + data.heightSegments, + data.phiStart, + data.phiLength, + data.thetaStart, + data.thetaLength + ); + + break; + + case 'DodecahedronGeometry': + case 'IcosahedronGeometry': + case 'OctahedronGeometry': + case 'TetrahedronGeometry': + + geometry = new Geometries[ data.type ]( + data.radius, + data.detail + ); + + break; + + case 'RingGeometry': + case 'RingBufferGeometry': + + geometry = new Geometries[ data.type ]( + data.innerRadius, + data.outerRadius, + data.thetaSegments, + data.phiSegments, + data.thetaStart, + data.thetaLength + ); + + break; + + case 'TorusGeometry': + case 'TorusBufferGeometry': + + geometry = new Geometries[ data.type ]( + data.radius, + data.tube, + data.radialSegments, + data.tubularSegments, + data.arc + ); + + break; + + case 'TorusKnotGeometry': + case 'TorusKnotBufferGeometry': + + geometry = new Geometries[ data.type ]( + data.radius, + data.tube, + data.tubularSegments, + data.radialSegments, + data.p, + data.q + ); + + break; + + case 'LatheGeometry': + case 'LatheBufferGeometry': + + geometry = new Geometries[ data.type ]( + data.points, + data.segments, + data.phiStart, + data.phiLength + ); + + break; + + case 'BufferGeometry': + + geometry = bufferGeometryLoader.parse( data ); + + break; + + case 'Geometry': + + geometry = geometryLoader.parse( data, this.texturePath ).geometry; + + break; + + default: + + console.warn( 'THREE.ObjectLoader: Unsupported geometry type "' + data.type + '"' ); + + continue; + + } + + geometry.uuid = data.uuid; + + if ( data.name !== undefined ) geometry.name = data.name; + + geometries[ data.uuid ] = geometry; + + } + + } + + return geometries; + + }, + + parseMaterials: function ( json, textures ) { + + var materials = {}; + + if ( json !== undefined ) { + + var loader = new MaterialLoader(); + loader.setTextures( textures ); + + for ( var i = 0, l = json.length; i < l; i ++ ) { + + var data = json[ i ]; + + if ( data.type === 'MultiMaterial' ) { + + // Deprecated + + var array = []; + + for ( var j = 0; j < data.materials.length; j ++ ) { + + array.push( loader.parse( data.materials[ j ] ) ); + + } + + materials[ data.uuid ] = array; + + } else { + + materials[ data.uuid ] = loader.parse( data ); + + } + + } + + } + + return materials; + + }, + + parseAnimations: function ( json ) { + + var animations = []; + + for ( var i = 0; i < json.length; i ++ ) { + + var clip = AnimationClip.parse( json[ i ] ); + + animations.push( clip ); + + } + + return animations; + + }, + + parseImages: function ( json, onLoad ) { + + var scope = this; + var images = {}; + + function loadImage( url ) { + + scope.manager.itemStart( url ); + + return loader.load( url, function () { + + scope.manager.itemEnd( url ); + + }, undefined, function () { + + scope.manager.itemEnd( url ); + scope.manager.itemError( url ); + + } ); + + } + + if ( json !== undefined && json.length > 0 ) { + + var manager = new LoadingManager( onLoad ); + + var loader = new ImageLoader( manager ); + loader.setCrossOrigin( this.crossOrigin ); + + for ( var i = 0, l = json.length; i < l; i ++ ) { + + var image = json[ i ]; + var path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test( image.url ) ? image.url : scope.texturePath + image.url; + + images[ image.uuid ] = loadImage( path ); + + } + + } + + return images; + + }, + + parseTextures: function ( json, images ) { + + function parseConstant( value, type ) { + + if ( typeof( value ) === 'number' ) return value; + + console.warn( 'THREE.ObjectLoader.parseTexture: Constant should be in numeric form.', value ); + + return type[ value ]; + + } + + var textures = {}; + + if ( json !== undefined ) { + + for ( var i = 0, l = json.length; i < l; i ++ ) { + + var data = json[ i ]; + + if ( data.image === undefined ) { + + console.warn( 'THREE.ObjectLoader: No "image" specified for', data.uuid ); + + } + + if ( images[ data.image ] === undefined ) { + + console.warn( 'THREE.ObjectLoader: Undefined image', data.image ); + + } + + var texture = new Texture( images[ data.image ] ); + texture.needsUpdate = true; + + texture.uuid = data.uuid; + + if ( data.name !== undefined ) texture.name = data.name; + + if ( data.mapping !== undefined ) texture.mapping = parseConstant( data.mapping, TEXTURE_MAPPING ); + + if ( data.offset !== undefined ) texture.offset.fromArray( data.offset ); + if ( data.repeat !== undefined ) texture.repeat.fromArray( data.repeat ); + if ( data.wrap !== undefined ) { + + texture.wrapS = parseConstant( data.wrap[ 0 ], TEXTURE_WRAPPING ); + texture.wrapT = parseConstant( data.wrap[ 1 ], TEXTURE_WRAPPING ); + + } + + if ( data.minFilter !== undefined ) texture.minFilter = parseConstant( data.minFilter, TEXTURE_FILTER ); + if ( data.magFilter !== undefined ) texture.magFilter = parseConstant( data.magFilter, TEXTURE_FILTER ); + if ( data.anisotropy !== undefined ) texture.anisotropy = data.anisotropy; + + if ( data.flipY !== undefined ) texture.flipY = data.flipY; + + textures[ data.uuid ] = texture; + + } + + } + + return textures; + + }, + + parseObject: function () { + + var matrix = new Matrix4(); + + return function parseObject( data, geometries, materials ) { + + var object; + + function getGeometry( name ) { + + if ( geometries[ name ] === undefined ) { + + console.warn( 'THREE.ObjectLoader: Undefined geometry', name ); + + } + + return geometries[ name ]; + + } + + function getMaterial( name ) { + + if ( name === undefined ) return undefined; + + if ( Array.isArray( name ) ) { + + var array = []; + + for ( var i = 0, l = name.length; i < l; i ++ ) { + + var uuid = name[ i ]; + + if ( materials[ uuid ] === undefined ) { + + console.warn( 'THREE.ObjectLoader: Undefined material', uuid ); + + } + + array.push( materials[ uuid ] ); + + } + + return array; + + } + + if ( materials[ name ] === undefined ) { + + console.warn( 'THREE.ObjectLoader: Undefined material', name ); + + } + + return materials[ name ]; + + } + + switch ( data.type ) { + + case 'Scene': + + object = new Scene(); + + if ( data.background !== undefined ) { + + if ( Number.isInteger( data.background ) ) { + + object.background = new Color( data.background ); + + } + + } + + if ( data.fog !== undefined ) { + + if ( data.fog.type === 'Fog' ) { + + object.fog = new Fog( data.fog.color, data.fog.near, data.fog.far ); + + } else if ( data.fog.type === 'FogExp2' ) { + + object.fog = new FogExp2( data.fog.color, data.fog.density ); + + } + + } + + break; + + case 'PerspectiveCamera': + + object = new PerspectiveCamera( data.fov, data.aspect, data.near, data.far ); + + if ( data.focus !== undefined ) object.focus = data.focus; + if ( data.zoom !== undefined ) object.zoom = data.zoom; + if ( data.filmGauge !== undefined ) object.filmGauge = data.filmGauge; + if ( data.filmOffset !== undefined ) object.filmOffset = data.filmOffset; + if ( data.view !== undefined ) object.view = Object.assign( {}, data.view ); + + break; + + case 'OrthographicCamera': + + object = new OrthographicCamera( data.left, data.right, data.top, data.bottom, data.near, data.far ); + + break; + + case 'AmbientLight': + + object = new AmbientLight( data.color, data.intensity ); + + break; + + case 'DirectionalLight': + + object = new DirectionalLight( data.color, data.intensity ); + + break; + + case 'PointLight': + + object = new PointLight( data.color, data.intensity, data.distance, data.decay ); + + break; + + case 'RectAreaLight': + + object = new RectAreaLight( data.color, data.intensity, data.width, data.height ); + + break; + + case 'SpotLight': + + object = new SpotLight( data.color, data.intensity, data.distance, data.angle, data.penumbra, data.decay ); + + break; + + case 'HemisphereLight': + + object = new HemisphereLight( data.color, data.groundColor, data.intensity ); + + break; + + case 'SkinnedMesh': + + console.warn( 'THREE.ObjectLoader.parseObject() does not support SkinnedMesh yet.' ); + + case 'Mesh': + + var geometry = getGeometry( data.geometry ); + var material = getMaterial( data.material ); + + if ( geometry.bones && geometry.bones.length > 0 ) { + + object = new SkinnedMesh( geometry, material ); + + } else { + + object = new Mesh( geometry, material ); + + } + + break; + + case 'LOD': + + object = new LOD(); + + break; + + case 'Line': + + object = new Line( getGeometry( data.geometry ), getMaterial( data.material ), data.mode ); + + break; + + case 'LineLoop': + + object = new LineLoop( getGeometry( data.geometry ), getMaterial( data.material ) ); + + break; + + case 'LineSegments': + + object = new LineSegments( getGeometry( data.geometry ), getMaterial( data.material ) ); + + break; + + case 'PointCloud': + case 'Points': + + object = new Points( getGeometry( data.geometry ), getMaterial( data.material ) ); + + break; + + case 'Sprite': + + object = new Sprite( getMaterial( data.material ) ); + + break; + + case 'Group': + + object = new Group(); + + break; + + default: + + object = new Object3D(); + + } + + object.uuid = data.uuid; + + if ( data.name !== undefined ) object.name = data.name; + if ( data.matrix !== undefined ) { + + matrix.fromArray( data.matrix ); + matrix.decompose( object.position, object.quaternion, object.scale ); + + } else { + + if ( data.position !== undefined ) object.position.fromArray( data.position ); + if ( data.rotation !== undefined ) object.rotation.fromArray( data.rotation ); + if ( data.quaternion !== undefined ) object.quaternion.fromArray( data.quaternion ); + if ( data.scale !== undefined ) object.scale.fromArray( data.scale ); + + } + + if ( data.castShadow !== undefined ) object.castShadow = data.castShadow; + if ( data.receiveShadow !== undefined ) object.receiveShadow = data.receiveShadow; + + if ( data.shadow ) { + + if ( data.shadow.bias !== undefined ) object.shadow.bias = data.shadow.bias; + if ( data.shadow.radius !== undefined ) object.shadow.radius = data.shadow.radius; + if ( data.shadow.mapSize !== undefined ) object.shadow.mapSize.fromArray( data.shadow.mapSize ); + if ( data.shadow.camera !== undefined ) object.shadow.camera = this.parseObject( data.shadow.camera ); + + } + + if ( data.visible !== undefined ) object.visible = data.visible; + if ( data.userData !== undefined ) object.userData = data.userData; + + if ( data.children !== undefined ) { + + for ( var child in data.children ) { + + object.add( this.parseObject( data.children[ child ], geometries, materials ) ); + + } + + } + + if ( data.type === 'LOD' ) { + + var levels = data.levels; + + for ( var l = 0; l < levels.length; l ++ ) { + + var level = levels[ l ]; + var child = object.getObjectByProperty( 'uuid', level.object ); + + if ( child !== undefined ) { + + object.addLevel( child, level.distance ); + + } + + } + + } + + return object; + + }; + + }() + + } ); + + var TEXTURE_MAPPING = { + UVMapping: UVMapping, + CubeReflectionMapping: CubeReflectionMapping, + CubeRefractionMapping: CubeRefractionMapping, + EquirectangularReflectionMapping: EquirectangularReflectionMapping, + EquirectangularRefractionMapping: EquirectangularRefractionMapping, + SphericalReflectionMapping: SphericalReflectionMapping, + CubeUVReflectionMapping: CubeUVReflectionMapping, + CubeUVRefractionMapping: CubeUVRefractionMapping + }; + + var TEXTURE_WRAPPING = { + RepeatWrapping: RepeatWrapping, + ClampToEdgeWrapping: ClampToEdgeWrapping, + MirroredRepeatWrapping: MirroredRepeatWrapping + }; + + var TEXTURE_FILTER = { + NearestFilter: NearestFilter, + NearestMipMapNearestFilter: NearestMipMapNearestFilter, + NearestMipMapLinearFilter: NearestMipMapLinearFilter, + LinearFilter: LinearFilter, + LinearMipMapNearestFilter: LinearMipMapNearestFilter, + LinearMipMapLinearFilter: LinearMipMapLinearFilter + }; + + /** + * @author zz85 / http://www.lab4games.net/zz85/blog + * + * Bezier Curves formulas obtained from + * http://en.wikipedia.org/wiki/Bézier_curve + */ + + function CatmullRom( t, p0, p1, p2, p3 ) { var v0 = ( p2 - p0 ) * 0.5; var v1 = ( p3 - p1 ) * 0.5; @@ -33544,2590 +34518,826 @@ THREE.CurveUtils = { } -}; + // -// File:src/extras/SceneUtils.js + function QuadraticBezierP0( t, p ) { -/** - * @author alteredq / http://alteredqualia.com/ - */ - -THREE.SceneUtils = { - - createMultiMaterialObject: function ( geometry, materials ) { - - var group = new THREE.Group(); - - for ( var i = 0, l = materials.length; i < l; i ++ ) { - - group.add( new THREE.Mesh( geometry, materials[ i ] ) ); - - } - - return group; - - }, - - detach: function ( child, parent, scene ) { - - child.applyMatrix( parent.matrixWorld ); - parent.remove( child ); - scene.add( child ); - - }, - - attach: function ( child, scene, parent ) { - - var matrixWorldInverse = new THREE.Matrix4(); - matrixWorldInverse.getInverse( parent.matrixWorld ); - child.applyMatrix( matrixWorldInverse ); - - scene.remove( child ); - parent.add( child ); + var k = 1 - t; + return k * k * p; } -}; + function QuadraticBezierP1( t, p ) { -// File:src/extras/ShapeUtils.js + return 2 * ( 1 - t ) * t * p; -/** - * @author zz85 / http://www.lab4games.net/zz85/blog - */ + } -THREE.ShapeUtils = { + function QuadraticBezierP2( t, p ) { - // calculate area of the contour polygon + return t * t * p; - area: function ( contour ) { + } - var n = contour.length; - var a = 0.0; + function QuadraticBezier( t, p0, p1, p2 ) { - for ( var p = n - 1, q = 0; q < n; p = q ++ ) { + return QuadraticBezierP0( t, p0 ) + QuadraticBezierP1( t, p1 ) + + QuadraticBezierP2( t, p2 ); - a += contour[ p ].x * contour[ q ].y - contour[ q ].x * contour[ p ].y; + } - } + // - return a * 0.5; + function CubicBezierP0( t, p ) { - }, + var k = 1 - t; + return k * k * k * p; - triangulate: ( function () { + } - /** - * This code is a quick port of code written in C++ which was submitted to - * flipcode.com by John W. Ratcliff // July 22, 2000 - * See original code and more information here: - * http://www.flipcode.com/archives/Efficient_Polygon_Triangulation.shtml - * - * ported to actionscript by Zevan Rosser - * www.actionsnippet.com - * - * ported to javascript by Joshua Koo - * http://www.lab4games.net/zz85/blog - * - */ + function CubicBezierP1( t, p ) { - function snip( contour, u, v, w, n, verts ) { + var k = 1 - t; + return 3 * k * k * t * p; - var p; - var ax, ay, bx, by; - var cx, cy, px, py; + } - ax = contour[ verts[ u ] ].x; - ay = contour[ verts[ u ] ].y; + function CubicBezierP2( t, p ) { - bx = contour[ verts[ v ] ].x; - by = contour[ verts[ v ] ].y; + return 3 * ( 1 - t ) * t * t * p; - cx = contour[ verts[ w ] ].x; - cy = contour[ verts[ w ] ].y; + } - if ( Number.EPSILON > ( ( ( bx - ax ) * ( cy - ay ) ) - ( ( by - ay ) * ( cx - ax ) ) ) ) return false; + function CubicBezierP3( t, p ) { - var aX, aY, bX, bY, cX, cY; - var apx, apy, bpx, bpy, cpx, cpy; - var cCROSSap, bCROSScp, aCROSSbp; + return t * t * t * p; - aX = cx - bx; aY = cy - by; - bX = ax - cx; bY = ay - cy; - cX = bx - ax; cY = by - ay; + } - for ( p = 0; p < n; p ++ ) { + function CubicBezier( t, p0, p1, p2, p3 ) { - px = contour[ verts[ p ] ].x; - py = contour[ verts[ p ] ].y; + return CubicBezierP0( t, p0 ) + CubicBezierP1( t, p1 ) + CubicBezierP2( t, p2 ) + + CubicBezierP3( t, p3 ); - if ( ( ( px === ax ) && ( py === ay ) ) || - ( ( px === bx ) && ( py === by ) ) || - ( ( px === cx ) && ( py === cy ) ) ) continue; + } - apx = px - ax; apy = py - ay; - bpx = px - bx; bpy = py - by; - cpx = px - cx; cpy = py - cy; + /** + * @author zz85 / http://www.lab4games.net/zz85/blog + * Extensible curve object + * + * Some common of curve methods: + * .getPoint(t), getTangent(t) + * .getPointAt(u), getTangentAt(u) + * .getPoints(), .getSpacedPoints() + * .getLength() + * .updateArcLengths() + * + * This following curves inherit from THREE.Curve: + * + * -- 2D curves -- + * THREE.ArcCurve + * THREE.CubicBezierCurve + * THREE.EllipseCurve + * THREE.LineCurve + * THREE.QuadraticBezierCurve + * THREE.SplineCurve + * + * -- 3D curves -- + * THREE.CatmullRomCurve3 + * THREE.CubicBezierCurve3 + * THREE.LineCurve3 + * THREE.QuadraticBezierCurve3 + * + * A series of curves can be represented as a THREE.CurvePath. + * + **/ - // see if p is inside triangle abc + /************************************************************** + * Abstract Curve base class + **************************************************************/ - aCROSSbp = aX * bpy - aY * bpx; - cCROSSap = cX * apy - cY * apx; - bCROSScp = bX * cpy - bY * cpx; + function Curve() { - if ( ( aCROSSbp >= - Number.EPSILON ) && ( bCROSScp >= - Number.EPSILON ) && ( cCROSSap >= - Number.EPSILON ) ) return false; + this.arcLengthDivisions = 200; + + } + + Object.assign( Curve.prototype, { + + // Virtual base class method to overwrite and implement in subclasses + // - t [0 .. 1] + + getPoint: function () { + + console.warn( 'THREE.Curve: .getPoint() not implemented.' ); + return null; + + }, + + // Get point at relative position in curve according to arc length + // - u [0 .. 1] + + getPointAt: function ( u ) { + + var t = this.getUtoTmapping( u ); + return this.getPoint( t ); + + }, + + // Get sequence of points using getPoint( t ) + + getPoints: function ( divisions ) { + + if ( divisions === undefined ) divisions = 5; + + var points = []; + + for ( var d = 0; d <= divisions; d ++ ) { + + points.push( this.getPoint( d / divisions ) ); } - return true; + return points; - } + }, - // takes in an contour array and returns + // Get sequence of points using getPointAt( u ) - return function ( contour, indices ) { + getSpacedPoints: function ( divisions ) { - var n = contour.length; + if ( divisions === undefined ) divisions = 5; - if ( n < 3 ) return null; + var points = []; - var result = [], - verts = [], - vertIndices = []; + for ( var d = 0; d <= divisions; d ++ ) { - /* we want a counter-clockwise polygon in verts */ + points.push( this.getPointAt( d / divisions ) ); - var u, v, w; + } - if ( THREE.ShapeUtils.area( contour ) > 0.0 ) { + return points; - for ( v = 0; v < n; v ++ ) verts[ v ] = v; + }, + + // Get total curve arc length + + getLength: function () { + + var lengths = this.getLengths(); + return lengths[ lengths.length - 1 ]; + + }, + + // Get list of cumulative segment lengths + + getLengths: function ( divisions ) { + + if ( divisions === undefined ) divisions = this.arcLengthDivisions; + + if ( this.cacheArcLengths && + ( this.cacheArcLengths.length === divisions + 1 ) && + ! this.needsUpdate ) { + + return this.cacheArcLengths; + + } + + this.needsUpdate = false; + + var cache = []; + var current, last = this.getPoint( 0 ); + var p, sum = 0; + + cache.push( 0 ); + + for ( p = 1; p <= divisions; p ++ ) { + + current = this.getPoint( p / divisions ); + sum += current.distanceTo( last ); + cache.push( sum ); + last = current; + + } + + this.cacheArcLengths = cache; + + return cache; // { sums: cache, sum: sum }; Sum is in the last element. + + }, + + updateArcLengths: function () { + + this.needsUpdate = true; + this.getLengths(); + + }, + + // Given u ( 0 .. 1 ), get a t to find p. This gives you points which are equidistant + + getUtoTmapping: function ( u, distance ) { + + var arcLengths = this.getLengths(); + + var i = 0, il = arcLengths.length; + + var targetArcLength; // The targeted u distance value to get + + if ( distance ) { + + targetArcLength = distance; } else { - for ( v = 0; v < n; v ++ ) verts[ v ] = ( n - 1 ) - v; + targetArcLength = u * arcLengths[ il - 1 ]; } - var nv = n; + // binary search for the index with largest value smaller than target u distance - /* remove nv - 2 vertices, creating 1 triangle every time */ + var low = 0, high = il - 1, comparison; - var count = 2 * nv; /* error detection */ + while ( low <= high ) { - for ( v = nv - 1; nv > 2; ) { + i = Math.floor( low + ( high - low ) / 2 ); // less likely to overflow, though probably not issue here, JS doesn't really have integers, all numbers are floats - /* if we loop, it is probably a non-simple polygon */ + comparison = arcLengths[ i ] - targetArcLength; - if ( ( count -- ) <= 0 ) { + if ( comparison < 0 ) { - //** Triangulate: ERROR - probable bad polygon! + low = i + 1; - //throw ( "Warning, unable to triangulate polygon!" ); - //return null; - // Sometimes warning is fine, especially polygons are triangulated in reverse. - console.warn( 'THREE.ShapeUtils: Unable to triangulate polygon! in triangulate()' ); + } else if ( comparison > 0 ) { - if ( indices ) return vertIndices; - return result; - - } - - /* three consecutive vertices in current polygon, */ - - u = v; if ( nv <= u ) u = 0; /* previous */ - v = u + 1; if ( nv <= v ) v = 0; /* new v */ - w = v + 1; if ( nv <= w ) w = 0; /* next */ - - if ( snip( contour, u, v, w, nv, verts ) ) { - - var a, b, c, s, t; - - /* true names of the vertices */ - - a = verts[ u ]; - b = verts[ v ]; - c = verts[ w ]; - - /* output Triangle */ - - result.push( [ contour[ a ], - contour[ b ], - contour[ c ] ] ); - - - vertIndices.push( [ verts[ u ], verts[ v ], verts[ w ] ] ); - - /* remove v from the remaining polygon */ - - for ( s = v, t = v + 1; t < nv; s ++, t ++ ) { - - verts[ s ] = verts[ t ]; - - } - - nv --; - - /* reset error detection counter */ - - count = 2 * nv; - - } - - } - - if ( indices ) return vertIndices; - return result; - - } - - } )(), - - triangulateShape: function ( contour, holes ) { - - function point_in_segment_2D_colin( inSegPt1, inSegPt2, inOtherPt ) { - - // inOtherPt needs to be collinear to the inSegment - if ( inSegPt1.x !== inSegPt2.x ) { - - if ( inSegPt1.x < inSegPt2.x ) { - - return ( ( inSegPt1.x <= inOtherPt.x ) && ( inOtherPt.x <= inSegPt2.x ) ); + high = i - 1; } else { - return ( ( inSegPt2.x <= inOtherPt.x ) && ( inOtherPt.x <= inSegPt1.x ) ); - - } - - } else { - - if ( inSegPt1.y < inSegPt2.y ) { - - return ( ( inSegPt1.y <= inOtherPt.y ) && ( inOtherPt.y <= inSegPt2.y ) ); - - } else { - - return ( ( inSegPt2.y <= inOtherPt.y ) && ( inOtherPt.y <= inSegPt1.y ) ); - - } - - } - - } - - function intersect_segments_2D( inSeg1Pt1, inSeg1Pt2, inSeg2Pt1, inSeg2Pt2, inExcludeAdjacentSegs ) { - - var seg1dx = inSeg1Pt2.x - inSeg1Pt1.x, seg1dy = inSeg1Pt2.y - inSeg1Pt1.y; - var seg2dx = inSeg2Pt2.x - inSeg2Pt1.x, seg2dy = inSeg2Pt2.y - inSeg2Pt1.y; - - var seg1seg2dx = inSeg1Pt1.x - inSeg2Pt1.x; - var seg1seg2dy = inSeg1Pt1.y - inSeg2Pt1.y; - - var limit = seg1dy * seg2dx - seg1dx * seg2dy; - var perpSeg1 = seg1dy * seg1seg2dx - seg1dx * seg1seg2dy; - - if ( Math.abs( limit ) > Number.EPSILON ) { - - // not parallel - - var perpSeg2; - if ( limit > 0 ) { - - if ( ( perpSeg1 < 0 ) || ( perpSeg1 > limit ) ) return []; - perpSeg2 = seg2dy * seg1seg2dx - seg2dx * seg1seg2dy; - if ( ( perpSeg2 < 0 ) || ( perpSeg2 > limit ) ) return []; - - } else { - - if ( ( perpSeg1 > 0 ) || ( perpSeg1 < limit ) ) return []; - perpSeg2 = seg2dy * seg1seg2dx - seg2dx * seg1seg2dy; - if ( ( perpSeg2 > 0 ) || ( perpSeg2 < limit ) ) return []; - - } - - // i.e. to reduce rounding errors - // intersection at endpoint of segment#1? - if ( perpSeg2 === 0 ) { - - if ( ( inExcludeAdjacentSegs ) && - ( ( perpSeg1 === 0 ) || ( perpSeg1 === limit ) ) ) return []; - return [ inSeg1Pt1 ]; - - } - if ( perpSeg2 === limit ) { - - if ( ( inExcludeAdjacentSegs ) && - ( ( perpSeg1 === 0 ) || ( perpSeg1 === limit ) ) ) return []; - return [ inSeg1Pt2 ]; - - } - // intersection at endpoint of segment#2? - if ( perpSeg1 === 0 ) return [ inSeg2Pt1 ]; - if ( perpSeg1 === limit ) return [ inSeg2Pt2 ]; - - // return real intersection point - var factorSeg1 = perpSeg2 / limit; - return [ { x: inSeg1Pt1.x + factorSeg1 * seg1dx, - y: inSeg1Pt1.y + factorSeg1 * seg1dy } ]; - - } else { - - // parallel or collinear - if ( ( perpSeg1 !== 0 ) || - ( seg2dy * seg1seg2dx !== seg2dx * seg1seg2dy ) ) return []; - - // they are collinear or degenerate - var seg1Pt = ( ( seg1dx === 0 ) && ( seg1dy === 0 ) ); // segment1 is just a point? - var seg2Pt = ( ( seg2dx === 0 ) && ( seg2dy === 0 ) ); // segment2 is just a point? - // both segments are points - if ( seg1Pt && seg2Pt ) { - - if ( ( inSeg1Pt1.x !== inSeg2Pt1.x ) || - ( inSeg1Pt1.y !== inSeg2Pt1.y ) ) return []; // they are distinct points - return [ inSeg1Pt1 ]; // they are the same point - - } - // segment#1 is a single point - if ( seg1Pt ) { - - if ( ! point_in_segment_2D_colin( inSeg2Pt1, inSeg2Pt2, inSeg1Pt1 ) ) return []; // but not in segment#2 - return [ inSeg1Pt1 ]; - - } - // segment#2 is a single point - if ( seg2Pt ) { - - if ( ! point_in_segment_2D_colin( inSeg1Pt1, inSeg1Pt2, inSeg2Pt1 ) ) return []; // but not in segment#1 - return [ inSeg2Pt1 ]; - - } - - // they are collinear segments, which might overlap - var seg1min, seg1max, seg1minVal, seg1maxVal; - var seg2min, seg2max, seg2minVal, seg2maxVal; - if ( seg1dx !== 0 ) { - - // the segments are NOT on a vertical line - if ( inSeg1Pt1.x < inSeg1Pt2.x ) { - - seg1min = inSeg1Pt1; seg1minVal = inSeg1Pt1.x; - seg1max = inSeg1Pt2; seg1maxVal = inSeg1Pt2.x; - - } else { - - seg1min = inSeg1Pt2; seg1minVal = inSeg1Pt2.x; - seg1max = inSeg1Pt1; seg1maxVal = inSeg1Pt1.x; - - } - if ( inSeg2Pt1.x < inSeg2Pt2.x ) { - - seg2min = inSeg2Pt1; seg2minVal = inSeg2Pt1.x; - seg2max = inSeg2Pt2; seg2maxVal = inSeg2Pt2.x; - - } else { - - seg2min = inSeg2Pt2; seg2minVal = inSeg2Pt2.x; - seg2max = inSeg2Pt1; seg2maxVal = inSeg2Pt1.x; - - } - - } else { - - // the segments are on a vertical line - if ( inSeg1Pt1.y < inSeg1Pt2.y ) { - - seg1min = inSeg1Pt1; seg1minVal = inSeg1Pt1.y; - seg1max = inSeg1Pt2; seg1maxVal = inSeg1Pt2.y; - - } else { - - seg1min = inSeg1Pt2; seg1minVal = inSeg1Pt2.y; - seg1max = inSeg1Pt1; seg1maxVal = inSeg1Pt1.y; - - } - if ( inSeg2Pt1.y < inSeg2Pt2.y ) { - - seg2min = inSeg2Pt1; seg2minVal = inSeg2Pt1.y; - seg2max = inSeg2Pt2; seg2maxVal = inSeg2Pt2.y; - - } else { - - seg2min = inSeg2Pt2; seg2minVal = inSeg2Pt2.y; - seg2max = inSeg2Pt1; seg2maxVal = inSeg2Pt1.y; - - } - - } - if ( seg1minVal <= seg2minVal ) { - - if ( seg1maxVal < seg2minVal ) return []; - if ( seg1maxVal === seg2minVal ) { - - if ( inExcludeAdjacentSegs ) return []; - return [ seg2min ]; - - } - if ( seg1maxVal <= seg2maxVal ) return [ seg2min, seg1max ]; - return [ seg2min, seg2max ]; - - } else { - - if ( seg1minVal > seg2maxVal ) return []; - if ( seg1minVal === seg2maxVal ) { - - if ( inExcludeAdjacentSegs ) return []; - return [ seg1min ]; - - } - if ( seg1maxVal <= seg2maxVal ) return [ seg1min, seg1max ]; - return [ seg1min, seg2max ]; - - } - - } - - } - - function isPointInsideAngle( inVertex, inLegFromPt, inLegToPt, inOtherPt ) { - - // The order of legs is important - - // translation of all points, so that Vertex is at (0,0) - var legFromPtX = inLegFromPt.x - inVertex.x, legFromPtY = inLegFromPt.y - inVertex.y; - var legToPtX = inLegToPt.x - inVertex.x, legToPtY = inLegToPt.y - inVertex.y; - var otherPtX = inOtherPt.x - inVertex.x, otherPtY = inOtherPt.y - inVertex.y; - - // main angle >0: < 180 deg.; 0: 180 deg.; <0: > 180 deg. - var from2toAngle = legFromPtX * legToPtY - legFromPtY * legToPtX; - var from2otherAngle = legFromPtX * otherPtY - legFromPtY * otherPtX; - - if ( Math.abs( from2toAngle ) > Number.EPSILON ) { - - // angle != 180 deg. - - var other2toAngle = otherPtX * legToPtY - otherPtY * legToPtX; - // console.log( "from2to: " + from2toAngle + ", from2other: " + from2otherAngle + ", other2to: " + other2toAngle ); - - if ( from2toAngle > 0 ) { - - // main angle < 180 deg. - return ( ( from2otherAngle >= 0 ) && ( other2toAngle >= 0 ) ); - - } else { - - // main angle > 180 deg. - return ( ( from2otherAngle >= 0 ) || ( other2toAngle >= 0 ) ); - - } - - } else { - - // angle == 180 deg. - // console.log( "from2to: 180 deg., from2other: " + from2otherAngle ); - return ( from2otherAngle > 0 ); - - } - - } - - - function removeHoles( contour, holes ) { - - var shape = contour.concat(); // work on this shape - var hole; - - function isCutLineInsideAngles( inShapeIdx, inHoleIdx ) { - - // Check if hole point lies within angle around shape point - var lastShapeIdx = shape.length - 1; - - var prevShapeIdx = inShapeIdx - 1; - if ( prevShapeIdx < 0 ) prevShapeIdx = lastShapeIdx; - - var nextShapeIdx = inShapeIdx + 1; - if ( nextShapeIdx > lastShapeIdx ) nextShapeIdx = 0; - - var insideAngle = isPointInsideAngle( shape[ inShapeIdx ], shape[ prevShapeIdx ], shape[ nextShapeIdx ], hole[ inHoleIdx ] ); - if ( ! insideAngle ) { - - // console.log( "Vertex (Shape): " + inShapeIdx + ", Point: " + hole[inHoleIdx].x + "/" + hole[inHoleIdx].y ); - return false; - - } - - // Check if shape point lies within angle around hole point - var lastHoleIdx = hole.length - 1; - - var prevHoleIdx = inHoleIdx - 1; - if ( prevHoleIdx < 0 ) prevHoleIdx = lastHoleIdx; - - var nextHoleIdx = inHoleIdx + 1; - if ( nextHoleIdx > lastHoleIdx ) nextHoleIdx = 0; - - insideAngle = isPointInsideAngle( hole[ inHoleIdx ], hole[ prevHoleIdx ], hole[ nextHoleIdx ], shape[ inShapeIdx ] ); - if ( ! insideAngle ) { - - // console.log( "Vertex (Hole): " + inHoleIdx + ", Point: " + shape[inShapeIdx].x + "/" + shape[inShapeIdx].y ); - return false; - - } - - return true; - - } - - function intersectsShapeEdge( inShapePt, inHolePt ) { - - // checks for intersections with shape edges - var sIdx, nextIdx, intersection; - for ( sIdx = 0; sIdx < shape.length; sIdx ++ ) { - - nextIdx = sIdx + 1; nextIdx %= shape.length; - intersection = intersect_segments_2D( inShapePt, inHolePt, shape[ sIdx ], shape[ nextIdx ], true ); - if ( intersection.length > 0 ) return true; - - } - - return false; - - } - - var indepHoles = []; - - function intersectsHoleEdge( inShapePt, inHolePt ) { - - // checks for intersections with hole edges - var ihIdx, chkHole, - hIdx, nextIdx, intersection; - for ( ihIdx = 0; ihIdx < indepHoles.length; ihIdx ++ ) { - - chkHole = holes[ indepHoles[ ihIdx ]]; - for ( hIdx = 0; hIdx < chkHole.length; hIdx ++ ) { - - nextIdx = hIdx + 1; nextIdx %= chkHole.length; - intersection = intersect_segments_2D( inShapePt, inHolePt, chkHole[ hIdx ], chkHole[ nextIdx ], true ); - if ( intersection.length > 0 ) return true; - - } - - } - return false; - - } - - var holeIndex, shapeIndex, - shapePt, holePt, - holeIdx, cutKey, failedCuts = [], - tmpShape1, tmpShape2, - tmpHole1, tmpHole2; - - for ( var h = 0, hl = holes.length; h < hl; h ++ ) { - - indepHoles.push( h ); - - } - - var minShapeIndex = 0; - var counter = indepHoles.length * 2; - while ( indepHoles.length > 0 ) { - - counter --; - if ( counter < 0 ) { - - console.log( "Infinite Loop! Holes left:" + indepHoles.length + ", Probably Hole outside Shape!" ); + high = i; break; - } - - // search for shape-vertex and hole-vertex, - // which can be connected without intersections - for ( shapeIndex = minShapeIndex; shapeIndex < shape.length; shapeIndex ++ ) { - - shapePt = shape[ shapeIndex ]; - holeIndex = - 1; - - // search for hole which can be reached without intersections - for ( var h = 0; h < indepHoles.length; h ++ ) { - - holeIdx = indepHoles[ h ]; - - // prevent multiple checks - cutKey = shapePt.x + ":" + shapePt.y + ":" + holeIdx; - if ( failedCuts[ cutKey ] !== undefined ) continue; - - hole = holes[ holeIdx ]; - for ( var h2 = 0; h2 < hole.length; h2 ++ ) { - - holePt = hole[ h2 ]; - if ( ! isCutLineInsideAngles( shapeIndex, h2 ) ) continue; - if ( intersectsShapeEdge( shapePt, holePt ) ) continue; - if ( intersectsHoleEdge( shapePt, holePt ) ) continue; - - holeIndex = h2; - indepHoles.splice( h, 1 ); - - tmpShape1 = shape.slice( 0, shapeIndex + 1 ); - tmpShape2 = shape.slice( shapeIndex ); - tmpHole1 = hole.slice( holeIndex ); - tmpHole2 = hole.slice( 0, holeIndex + 1 ); - - shape = tmpShape1.concat( tmpHole1 ).concat( tmpHole2 ).concat( tmpShape2 ); - - minShapeIndex = shapeIndex; - - // Debug only, to show the selected cuts - // glob_CutLines.push( [ shapePt, holePt ] ); - - break; - - } - if ( holeIndex >= 0 ) break; // hole-vertex found - - failedCuts[ cutKey ] = true; // remember failure - - } - if ( holeIndex >= 0 ) break; // hole-vertex found + // DONE } } - return shape; /* shape with no holes */ + i = high; - } + if ( arcLengths[ i ] === targetArcLength ) { - - var i, il, f, face, - key, index, - allPointsMap = {}; - - // To maintain reference to old shape, one must match coordinates, or offset the indices from original arrays. It's probably easier to do the first. - - var allpoints = contour.concat(); - - for ( var h = 0, hl = holes.length; h < hl; h ++ ) { - - Array.prototype.push.apply( allpoints, holes[ h ] ); - - } - - //console.log( "allpoints",allpoints, allpoints.length ); - - // prepare all points map - - for ( i = 0, il = allpoints.length; i < il; i ++ ) { - - key = allpoints[ i ].x + ":" + allpoints[ i ].y; - - if ( allPointsMap[ key ] !== undefined ) { - - console.warn( "THREE.Shape: Duplicate point", key ); + return i / ( il - 1 ); } - allPointsMap[ key ] = i; + // we could get finer grain at lengths, or use simple interpolation between two points - } + var lengthBefore = arcLengths[ i ]; + var lengthAfter = arcLengths[ i + 1 ]; - // remove holes by cutting paths to holes and adding them to the shape - var shapeWithoutHoles = removeHoles( contour, holes ); + var segmentLength = lengthAfter - lengthBefore; - var triangles = THREE.ShapeUtils.triangulate( shapeWithoutHoles, false ); // True returns indices for points of spooled shape - //console.log( "triangles",triangles, triangles.length ); + // determine where we are between the 'before' and 'after' points - // check all face vertices against all points map + var segmentFraction = ( targetArcLength - lengthBefore ) / segmentLength; - for ( i = 0, il = triangles.length; i < il; i ++ ) { + // add that fractional amount to t - face = triangles[ i ]; + var t = ( i + segmentFraction ) / ( il - 1 ); - for ( f = 0; f < 3; f ++ ) { - - key = face[ f ].x + ":" + face[ f ].y; - - index = allPointsMap[ key ]; - - if ( index !== undefined ) { - - face[ f ] = index; - - } - - } - - } - - return triangles.concat(); - - }, - - isClockWise: function ( pts ) { - - return THREE.ShapeUtils.area( pts ) < 0; - - }, - - // Bezier Curves formulas obtained from - // http://en.wikipedia.org/wiki/B%C3%A9zier_curve - - // Quad Bezier Functions - - b2: ( function () { - - function b2p0( t, p ) { - - var k = 1 - t; - return k * k * p; - - } - - function b2p1( t, p ) { - - return 2 * ( 1 - t ) * t * p; - - } - - function b2p2( t, p ) { - - return t * t * p; - - } - - return function ( t, p0, p1, p2 ) { - - return b2p0( t, p0 ) + b2p1( t, p1 ) + b2p2( t, p2 ); - - }; - - } )(), - - // Cubic Bezier Functions - - b3: ( function () { - - function b3p0( t, p ) { - - var k = 1 - t; - return k * k * k * p; - - } - - function b3p1( t, p ) { - - var k = 1 - t; - return 3 * k * k * t * p; - - } - - function b3p2( t, p ) { - - var k = 1 - t; - return 3 * k * t * t * p; - - } - - function b3p3( t, p ) { - - return t * t * t * p; - - } - - return function ( t, p0, p1, p2, p3 ) { - - return b3p0( t, p0 ) + b3p1( t, p1 ) + b3p2( t, p2 ) + b3p3( t, p3 ); - - }; - - } )() - -}; - -// File:src/extras/core/Curve.js - -/** - * @author zz85 / http://www.lab4games.net/zz85/blog - * Extensible curve object - * - * Some common of Curve methods - * .getPoint(t), getTangent(t) - * .getPointAt(u), getTagentAt(u) - * .getPoints(), .getSpacedPoints() - * .getLength() - * .updateArcLengths() - * - * This following classes subclasses THREE.Curve: - * - * -- 2d classes -- - * THREE.LineCurve - * THREE.QuadraticBezierCurve - * THREE.CubicBezierCurve - * THREE.SplineCurve - * THREE.ArcCurve - * THREE.EllipseCurve - * - * -- 3d classes -- - * THREE.LineCurve3 - * THREE.QuadraticBezierCurve3 - * THREE.CubicBezierCurve3 - * THREE.SplineCurve3 - * - * A series of curves can be represented as a THREE.CurvePath - * - **/ - -/************************************************************** - * Abstract Curve base class - **************************************************************/ - -THREE.Curve = function () { - -}; - -THREE.Curve.prototype = { - - constructor: THREE.Curve, - - // Virtual base class method to overwrite and implement in subclasses - // - t [0 .. 1] - - getPoint: function ( t ) { - - console.warn( "THREE.Curve: Warning, getPoint() not implemented!" ); - return null; - - }, - - // Get point at relative position in curve according to arc length - // - u [0 .. 1] - - getPointAt: function ( u ) { - - var t = this.getUtoTmapping( u ); - return this.getPoint( t ); - - }, - - // Get sequence of points using getPoint( t ) - - getPoints: function ( divisions ) { - - if ( ! divisions ) divisions = 5; - - var d, pts = []; - - for ( d = 0; d <= divisions; d ++ ) { - - pts.push( this.getPoint( d / divisions ) ); - - } - - return pts; - - }, - - // Get sequence of points using getPointAt( u ) - - getSpacedPoints: function ( divisions ) { - - if ( ! divisions ) divisions = 5; - - var d, pts = []; - - for ( d = 0; d <= divisions; d ++ ) { - - pts.push( this.getPointAt( d / divisions ) ); - - } - - return pts; - - }, - - // Get total curve arc length - - getLength: function () { - - var lengths = this.getLengths(); - return lengths[ lengths.length - 1 ]; - - }, - - // Get list of cumulative segment lengths - - getLengths: function ( divisions ) { - - if ( ! divisions ) divisions = ( this.__arcLengthDivisions ) ? ( this.__arcLengthDivisions ) : 200; - - if ( this.cacheArcLengths - && ( this.cacheArcLengths.length === divisions + 1 ) - && ! this.needsUpdate ) { - - //console.log( "cached", this.cacheArcLengths ); - return this.cacheArcLengths; - - } - - this.needsUpdate = false; - - var cache = []; - var current, last = this.getPoint( 0 ); - var p, sum = 0; - - cache.push( 0 ); - - for ( p = 1; p <= divisions; p ++ ) { - - current = this.getPoint ( p / divisions ); - sum += current.distanceTo( last ); - cache.push( sum ); - last = current; - - } - - this.cacheArcLengths = cache; - - return cache; // { sums: cache, sum:sum }; Sum is in the last element. - - }, - - updateArcLengths: function() { - - this.needsUpdate = true; - this.getLengths(); - - }, - - // Given u ( 0 .. 1 ), get a t to find p. This gives you points which are equidistant - - getUtoTmapping: function ( u, distance ) { - - var arcLengths = this.getLengths(); - - var i = 0, il = arcLengths.length; - - var targetArcLength; // The targeted u distance value to get - - if ( distance ) { - - targetArcLength = distance; - - } else { - - targetArcLength = u * arcLengths[ il - 1 ]; - - } - - //var time = Date.now(); - - // binary search for the index with largest value smaller than target u distance - - var low = 0, high = il - 1, comparison; - - while ( low <= high ) { - - i = Math.floor( low + ( high - low ) / 2 ); // less likely to overflow, though probably not issue here, JS doesn't really have integers, all numbers are floats - - comparison = arcLengths[ i ] - targetArcLength; - - if ( comparison < 0 ) { - - low = i + 1; - - } else if ( comparison > 0 ) { - - high = i - 1; - - } else { - - high = i; - break; - - // DONE - - } - - } - - i = high; - - //console.log('b' , i, low, high, Date.now()- time); - - if ( arcLengths[ i ] === targetArcLength ) { - - var t = i / ( il - 1 ); return t; - } + }, - // we could get finer grain at lengths, or use simple interpolation between two points + // Returns a unit vector tangent at t + // In case any sub curve does not implement its tangent derivation, + // 2 points a small delta apart will be used to find its gradient + // which seems to give a reasonable approximation - var lengthBefore = arcLengths[ i ]; - var lengthAfter = arcLengths[ i + 1 ]; + getTangent: function ( t ) { - var segmentLength = lengthAfter - lengthBefore; + var delta = 0.0001; + var t1 = t - delta; + var t2 = t + delta; - // determine where we are between the 'before' and 'after' points + // Capping in case of danger - var segmentFraction = ( targetArcLength - lengthBefore ) / segmentLength; + if ( t1 < 0 ) t1 = 0; + if ( t2 > 1 ) t2 = 1; - // add that fractional amount to t + var pt1 = this.getPoint( t1 ); + var pt2 = this.getPoint( t2 ); - var t = ( i + segmentFraction ) / ( il - 1 ); + var vec = pt2.clone().sub( pt1 ); + return vec.normalize(); - return t; + }, - }, + getTangentAt: function ( u ) { - // Returns a unit vector tangent at t - // In case any sub curve does not implement its tangent derivation, - // 2 points a small delta apart will be used to find its gradient - // which seems to give a reasonable approximation + var t = this.getUtoTmapping( u ); + return this.getTangent( t ); - getTangent: function( t ) { + }, - var delta = 0.0001; - var t1 = t - delta; - var t2 = t + delta; + computeFrenetFrames: function ( segments, closed ) { - // Capping in case of danger + // see http://www.cs.indiana.edu/pub/techreports/TR425.pdf - if ( t1 < 0 ) t1 = 0; - if ( t2 > 1 ) t2 = 1; + var normal = new Vector3(); - var pt1 = this.getPoint( t1 ); - var pt2 = this.getPoint( t2 ); + var tangents = []; + var normals = []; + var binormals = []; - var vec = pt2.clone().sub( pt1 ); - return vec.normalize(); + var vec = new Vector3(); + var mat = new Matrix4(); - }, + var i, u, theta; - getTangentAt: function ( u ) { + // compute the tangent vectors for each segment on the curve - var t = this.getUtoTmapping( u ); - return this.getTangent( t ); + for ( i = 0; i <= segments; i ++ ) { - } + u = i / segments; -}; - -// TODO: Transformation for Curves? - -/************************************************************** - * 3D Curves - **************************************************************/ - -// A Factory method for creating new curve subclasses - -THREE.Curve.create = function ( constructor, getPointFunc ) { - - constructor.prototype = Object.create( THREE.Curve.prototype ); - constructor.prototype.constructor = constructor; - constructor.prototype.getPoint = getPointFunc; - - return constructor; - -}; - -// File:src/extras/core/CurvePath.js - -/** - * @author zz85 / http://www.lab4games.net/zz85/blog - * - **/ - -/************************************************************** - * Curved Path - a curve path is simply a array of connected - * curves, but retains the api of a curve - **************************************************************/ - -THREE.CurvePath = function () { - - this.curves = []; - - this.autoClose = false; // Automatically closes the path - -}; - -THREE.CurvePath.prototype = Object.create( THREE.Curve.prototype ); -THREE.CurvePath.prototype.constructor = THREE.CurvePath; - -THREE.CurvePath.prototype.add = function ( curve ) { - - this.curves.push( curve ); - -}; - -/* -THREE.CurvePath.prototype.checkConnection = function() { - // TODO - // If the ending of curve is not connected to the starting - // or the next curve, then, this is not a real path -}; -*/ - -THREE.CurvePath.prototype.closePath = function() { - - // TODO Test - // and verify for vector3 (needs to implement equals) - // Add a line curve if start and end of lines are not connected - var startPoint = this.curves[ 0 ].getPoint( 0 ); - var endPoint = this.curves[ this.curves.length - 1 ].getPoint( 1 ); - - if ( ! startPoint.equals( endPoint ) ) { - - this.curves.push( new THREE.LineCurve( endPoint, startPoint ) ); - - } - -}; - -// To get accurate point with reference to -// entire path distance at time t, -// following has to be done: - -// 1. Length of each sub path have to be known -// 2. Locate and identify type of curve -// 3. Get t for the curve -// 4. Return curve.getPointAt(t') - -THREE.CurvePath.prototype.getPoint = function( t ) { - - var d = t * this.getLength(); - var curveLengths = this.getCurveLengths(); - var i = 0; - - // To think about boundaries points. - - while ( i < curveLengths.length ) { - - if ( curveLengths[ i ] >= d ) { - - var diff = curveLengths[ i ] - d; - var curve = this.curves[ i ]; - - var u = 1 - diff / curve.getLength(); - - return curve.getPointAt( u ); - - } - - i ++; - - } - - return null; - - // loop where sum != 0, sum > d , sum+1 Number.EPSILON ) { - case 'q': // quadraticCurveTo + vec.normalize(); - cpx = outline[ i ++ ] * scale + offset; - cpy = outline[ i ++ ] * scale; - cpx1 = outline[ i ++ ] * scale + offset; - cpy1 = outline[ i ++ ] * scale; + theta = Math.acos( _Math.clamp( tangents[ i - 1 ].dot( tangents[ i ] ), - 1, 1 ) ); // clamp for floating pt errors - path.quadraticCurveTo( cpx1, cpy1, cpx, cpy ); + normals[ i ].applyMatrix4( mat.makeRotationAxis( vec, theta ) ); - laste = pts[ pts.length - 1 ]; + } - if ( laste ) { + binormals[ i ].crossVectors( tangents[ i ], normals[ i ] ); - cpx0 = laste.x; - cpy0 = laste.y; + } - for ( var i2 = 1; i2 <= divisions; i2 ++ ) { + // if the curve is closed, postprocess the vectors so the first and last normal vectors are the same - var t = i2 / divisions; - b2( t, cpx0, cpx1, cpx ); - b2( t, cpy0, cpy1, cpy ); + if ( closed === true ) { - } + theta = Math.acos( _Math.clamp( normals[ 0 ].dot( normals[ segments ] ), - 1, 1 ) ); + theta /= segments; - } + if ( tangents[ 0 ].dot( vec.crossVectors( normals[ 0 ], normals[ segments ] ) ) > 0 ) { - break; + theta = - theta; - case 'b': // bezierCurveTo + } - cpx = outline[ i ++ ] * scale + offset; - cpy = outline[ i ++ ] * scale; - cpx1 = outline[ i ++ ] * scale + offset; - cpy1 = outline[ i ++ ] * scale; - cpx2 = outline[ i ++ ] * scale + offset; - cpy2 = outline[ i ++ ] * scale; + for ( i = 1; i <= segments; i ++ ) { - path.bezierCurveTo( cpx1, cpy1, cpx2, cpy2, cpx, cpy ); - - laste = pts[ pts.length - 1 ]; - - if ( laste ) { - - cpx0 = laste.x; - cpy0 = laste.y; - - for ( var i2 = 1; i2 <= divisions; i2 ++ ) { - - var t = i2 / divisions; - b3( t, cpx0, cpx1, cpx2, cpx ); - b3( t, cpy0, cpy1, cpy2, cpy ); - - } - - } - - break; - - } + // twist a little... + normals[ i ].applyMatrix4( mat.makeRotationAxis( tangents[ i ], theta * i ) ); + binormals[ i ].crossVectors( tangents[ i ], normals[ i ] ); } } - return { offset: glyph.ha * scale, path: path }; + return { + tangents: tangents, + normals: normals, + binormals: binormals + }; } - // + } ); - if ( size === undefined ) size = 100; - if ( divisions === undefined ) divisions = 4; + function LineCurve( v1, v2 ) { - var data = this.data; + Curve.call( this ); - var paths = createPaths( text ); - var shapes = []; + this.v1 = v1; + this.v2 = v2; - for ( var p = 0, pl = paths.length; p < pl; p ++ ) { + } - Array.prototype.push.apply( shapes, paths[ p ].toShapes() ); + LineCurve.prototype = Object.create( Curve.prototype ); + LineCurve.prototype.constructor = LineCurve; + + LineCurve.prototype.isLineCurve = true; + + LineCurve.prototype.getPoint = function ( t ) { + + if ( t === 1 ) { + + return this.v2.clone(); } - return shapes; + var point = this.v2.clone().sub( this.v1 ); + point.multiplyScalar( t ).add( this.v1 ); - } - -}; - -// File:src/extras/core/Path.js - -/** - * @author zz85 / http://www.lab4games.net/zz85/blog - * Creates free form 2d path using series of points, lines or curves. - * - **/ - -THREE.Path = function ( points ) { - - THREE.CurvePath.call( this ); - - this.actions = []; - - if ( points ) { - - this.fromPoints( points ); - - } - -}; - -THREE.Path.prototype = Object.create( THREE.CurvePath.prototype ); -THREE.Path.prototype.constructor = THREE.Path; - -// TODO Clean up PATH API - -// Create path using straight lines to connect all points -// - vectors: array of Vector2 - -THREE.Path.prototype.fromPoints = function ( vectors ) { - - this.moveTo( vectors[ 0 ].x, vectors[ 0 ].y ); - - for ( var i = 1, l = vectors.length; i < l; i ++ ) { - - this.lineTo( vectors[ i ].x, vectors[ i ].y ); - - } - -}; - -// startPath() endPath()? - -THREE.Path.prototype.moveTo = function ( x, y ) { - - this.actions.push( { action: 'moveTo', args: [ x, y ] } ); - -}; - -THREE.Path.prototype.lineTo = function ( x, y ) { - - var lastargs = this.actions[ this.actions.length - 1 ].args; - - var x0 = lastargs[ lastargs.length - 2 ]; - var y0 = lastargs[ lastargs.length - 1 ]; - - var curve = new THREE.LineCurve( new THREE.Vector2( x0, y0 ), new THREE.Vector2( x, y ) ); - this.curves.push( curve ); - - this.actions.push( { action: 'lineTo', args: [ x, y ] } ); - -}; - -THREE.Path.prototype.quadraticCurveTo = function( aCPx, aCPy, aX, aY ) { - - var lastargs = this.actions[ this.actions.length - 1 ].args; - - var x0 = lastargs[ lastargs.length - 2 ]; - var y0 = lastargs[ lastargs.length - 1 ]; - - var curve = new THREE.QuadraticBezierCurve( - new THREE.Vector2( x0, y0 ), - new THREE.Vector2( aCPx, aCPy ), - new THREE.Vector2( aX, aY ) - ); - - this.curves.push( curve ); - - this.actions.push( { action: 'quadraticCurveTo', args: [ aCPx, aCPy, aX, aY ] } ); - -}; - -THREE.Path.prototype.bezierCurveTo = function( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) { - - var lastargs = this.actions[ this.actions.length - 1 ].args; - - var x0 = lastargs[ lastargs.length - 2 ]; - var y0 = lastargs[ lastargs.length - 1 ]; - - var curve = new THREE.CubicBezierCurve( - new THREE.Vector2( x0, y0 ), - new THREE.Vector2( aCP1x, aCP1y ), - new THREE.Vector2( aCP2x, aCP2y ), - new THREE.Vector2( aX, aY ) - ); - - this.curves.push( curve ); - - this.actions.push( { action: 'bezierCurveTo', args: [ aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ] } ); - -}; - -THREE.Path.prototype.splineThru = function( pts /*Array of Vector*/ ) { - - var args = Array.prototype.slice.call( arguments ); - - var lastargs = this.actions[ this.actions.length - 1 ].args; - - var x0 = lastargs[ lastargs.length - 2 ]; - var y0 = lastargs[ lastargs.length - 1 ]; - - var npts = [ new THREE.Vector2( x0, y0 ) ]; - Array.prototype.push.apply( npts, pts ); - - var curve = new THREE.SplineCurve( npts ); - this.curves.push( curve ); - - this.actions.push( { action: 'splineThru', args: args } ); - -}; - -// FUTURE: Change the API or follow canvas API? - -THREE.Path.prototype.arc = function ( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) { - - var lastargs = this.actions[ this.actions.length - 1 ].args; - var x0 = lastargs[ lastargs.length - 2 ]; - var y0 = lastargs[ lastargs.length - 1 ]; - - this.absarc( aX + x0, aY + y0, aRadius, - aStartAngle, aEndAngle, aClockwise ); - - }; - - THREE.Path.prototype.absarc = function ( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) { - - this.absellipse( aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise ); - - }; - -THREE.Path.prototype.ellipse = function ( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) { - - var lastargs = this.actions[ this.actions.length - 1 ].args; - var x0 = lastargs[ lastargs.length - 2 ]; - var y0 = lastargs[ lastargs.length - 1 ]; - - this.absellipse( aX + x0, aY + y0, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ); - - }; - - -THREE.Path.prototype.absellipse = function ( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) { - - var args = [ - aX, aY, - xRadius, yRadius, - aStartAngle, aEndAngle, - aClockwise, - aRotation || 0 // aRotation is optional. - ]; - - var curve = new THREE.EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ); - this.curves.push( curve ); - - var lastPoint = curve.getPoint( 1 ); - args.push( lastPoint.x ); - args.push( lastPoint.y ); - - this.actions.push( { action: 'ellipse', args: args } ); - - }; - -THREE.Path.prototype.getSpacedPoints = function ( divisions ) { - - if ( ! divisions ) divisions = 40; - - var points = []; - - for ( var i = 0; i < divisions; i ++ ) { - - points.push( this.getPoint( i / divisions ) ); - - //if ( !this.getPoint( i / divisions ) ) throw "DIE"; - - } - - if ( this.autoClose ) { - - points.push( points[ 0 ] ); - - } - - return points; - -}; - -/* Return an array of vectors based on contour of the path */ - -THREE.Path.prototype.getPoints = function( divisions ) { - - divisions = divisions || 12; - - var b2 = THREE.ShapeUtils.b2; - var b3 = THREE.ShapeUtils.b3; - - var points = []; - - var cpx, cpy, cpx2, cpy2, cpx1, cpy1, cpx0, cpy0, - laste, tx, ty; - - for ( var i = 0, l = this.actions.length; i < l; i ++ ) { - - var item = this.actions[ i ]; - - var action = item.action; - var args = item.args; - - switch ( action ) { - - case 'moveTo': - - points.push( new THREE.Vector2( args[ 0 ], args[ 1 ] ) ); - - break; - - case 'lineTo': - - points.push( new THREE.Vector2( args[ 0 ], args[ 1 ] ) ); - - break; - - case 'quadraticCurveTo': - - cpx = args[ 2 ]; - cpy = args[ 3 ]; - - cpx1 = args[ 0 ]; - cpy1 = args[ 1 ]; - - if ( points.length > 0 ) { - - laste = points[ points.length - 1 ]; - - cpx0 = laste.x; - cpy0 = laste.y; - - } else { - - laste = this.actions[ i - 1 ].args; - - cpx0 = laste[ laste.length - 2 ]; - cpy0 = laste[ laste.length - 1 ]; - - } - - for ( var j = 1; j <= divisions; j ++ ) { - - var t = j / divisions; - - tx = b2( t, cpx0, cpx1, cpx ); - ty = b2( t, cpy0, cpy1, cpy ); - - points.push( new THREE.Vector2( tx, ty ) ); - - } - - break; - - case 'bezierCurveTo': - - cpx = args[ 4 ]; - cpy = args[ 5 ]; - - cpx1 = args[ 0 ]; - cpy1 = args[ 1 ]; - - cpx2 = args[ 2 ]; - cpy2 = args[ 3 ]; - - if ( points.length > 0 ) { - - laste = points[ points.length - 1 ]; - - cpx0 = laste.x; - cpy0 = laste.y; - - } else { - - laste = this.actions[ i - 1 ].args; - - cpx0 = laste[ laste.length - 2 ]; - cpy0 = laste[ laste.length - 1 ]; - - } - - - for ( var j = 1; j <= divisions; j ++ ) { - - var t = j / divisions; - - tx = b3( t, cpx0, cpx1, cpx2, cpx ); - ty = b3( t, cpy0, cpy1, cpy2, cpy ); - - points.push( new THREE.Vector2( tx, ty ) ); - - } - - break; - - case 'splineThru': - - laste = this.actions[ i - 1 ].args; - - var last = new THREE.Vector2( laste[ laste.length - 2 ], laste[ laste.length - 1 ] ); - var spts = [ last ]; - - var n = divisions * args[ 0 ].length; - - spts = spts.concat( args[ 0 ] ); - - var spline = new THREE.SplineCurve( spts ); - - for ( var j = 1; j <= n; j ++ ) { - - points.push( spline.getPointAt( j / n ) ); - - } - - break; - - case 'arc': - - var aX = args[ 0 ], aY = args[ 1 ], - aRadius = args[ 2 ], - aStartAngle = args[ 3 ], aEndAngle = args[ 4 ], - aClockwise = !! args[ 5 ]; - - var deltaAngle = aEndAngle - aStartAngle; - var angle; - var tdivisions = divisions * 2; - - for ( var j = 1; j <= tdivisions; j ++ ) { - - var t = j / tdivisions; - - if ( ! aClockwise ) { - - t = 1 - t; - - } - - angle = aStartAngle + t * deltaAngle; - - tx = aX + aRadius * Math.cos( angle ); - ty = aY + aRadius * Math.sin( angle ); - - //console.log('t', t, 'angle', angle, 'tx', tx, 'ty', ty); - - points.push( new THREE.Vector2( tx, ty ) ); - - } - - //console.log(points); - - break; - - case 'ellipse': - - var aX = args[ 0 ], aY = args[ 1 ], - xRadius = args[ 2 ], - yRadius = args[ 3 ], - aStartAngle = args[ 4 ], aEndAngle = args[ 5 ], - aClockwise = !! args[ 6 ], - aRotation = args[ 7 ]; - - - var deltaAngle = aEndAngle - aStartAngle; - var angle; - var tdivisions = divisions * 2; - - var cos, sin; - if ( aRotation !== 0 ) { - - cos = Math.cos( aRotation ); - sin = Math.sin( aRotation ); - - } - - for ( var j = 1; j <= tdivisions; j ++ ) { - - var t = j / tdivisions; - - if ( ! aClockwise ) { - - t = 1 - t; - - } - - angle = aStartAngle + t * deltaAngle; - - tx = aX + xRadius * Math.cos( angle ); - ty = aY + yRadius * Math.sin( angle ); - - if ( aRotation !== 0 ) { - - var x = tx, y = ty; - - // Rotate the point about the center of the ellipse. - tx = ( x - aX ) * cos - ( y - aY ) * sin + aX; - ty = ( x - aX ) * sin + ( y - aY ) * cos + aY; - - } - - //console.log('t', t, 'angle', angle, 'tx', tx, 'ty', ty); - - points.push( new THREE.Vector2( tx, ty ) ); - - } - - //console.log(points); - - break; - - } // end switch - - } - - - - // Normalize to remove the closing point by default. - var lastPoint = points[ points.length - 1 ]; - if ( Math.abs( lastPoint.x - points[ 0 ].x ) < Number.EPSILON && - Math.abs( lastPoint.y - points[ 0 ].y ) < Number.EPSILON ) - points.splice( points.length - 1, 1 ); - - if ( this.autoClose ) { - - points.push( points[ 0 ] ); - - } - - return points; - -}; - -// -// Breaks path into shapes -// -// Assumptions (if parameter isCCW==true the opposite holds): -// - solid shapes are defined clockwise (CW) -// - holes are defined counterclockwise (CCW) -// -// If parameter noHoles==true: -// - all subPaths are regarded as solid shapes -// - definition order CW/CCW has no relevance -// - -THREE.Path.prototype.toShapes = function( isCCW, noHoles ) { - - function extractSubpaths( inActions ) { - - var subPaths = [], lastPath = new THREE.Path(); - - for ( var i = 0, l = inActions.length; i < l; i ++ ) { - - var item = inActions[ i ]; - - var args = item.args; - var action = item.action; - - if ( action === 'moveTo' ) { - - if ( lastPath.actions.length !== 0 ) { - - subPaths.push( lastPath ); - lastPath = new THREE.Path(); - - } - - } - - lastPath[ action ].apply( lastPath, args ); - - } - - if ( lastPath.actions.length !== 0 ) { - - subPaths.push( lastPath ); - - } - - // console.log(subPaths); - - return subPaths; - - } - - function toShapesNoHoles( inSubpaths ) { - - var shapes = []; - - for ( var i = 0, l = inSubpaths.length; i < l; i ++ ) { - - var tmpPath = inSubpaths[ i ]; - - var tmpShape = new THREE.Shape(); - tmpShape.actions = tmpPath.actions; - tmpShape.curves = tmpPath.curves; - - shapes.push( tmpShape ); - - } - - //console.log("shape", shapes); - - return shapes; - - } - - function isPointInsidePolygon( inPt, inPolygon ) { - - var polyLen = inPolygon.length; - - // inPt on polygon contour => immediate success or - // toggling of inside/outside at every single! intersection point of an edge - // with the horizontal line through inPt, left of inPt - // not counting lowerY endpoints of edges and whole edges on that line - var inside = false; - for ( var p = polyLen - 1, q = 0; q < polyLen; p = q ++ ) { - - var edgeLowPt = inPolygon[ p ]; - var edgeHighPt = inPolygon[ q ]; - - var edgeDx = edgeHighPt.x - edgeLowPt.x; - var edgeDy = edgeHighPt.y - edgeLowPt.y; - - if ( Math.abs( edgeDy ) > Number.EPSILON ) { - - // not parallel - if ( edgeDy < 0 ) { - - edgeLowPt = inPolygon[ q ]; edgeDx = - edgeDx; - edgeHighPt = inPolygon[ p ]; edgeDy = - edgeDy; - - } - if ( ( inPt.y < edgeLowPt.y ) || ( inPt.y > edgeHighPt.y ) ) continue; - - if ( inPt.y === edgeLowPt.y ) { - - if ( inPt.x === edgeLowPt.x ) return true; // inPt is on contour ? - // continue; // no intersection or edgeLowPt => doesn't count !!! - - } else { - - var perpEdge = edgeDy * ( inPt.x - edgeLowPt.x ) - edgeDx * ( inPt.y - edgeLowPt.y ); - if ( perpEdge === 0 ) return true; // inPt is on contour ? - if ( perpEdge < 0 ) continue; - inside = ! inside; // true intersection left of inPt - - } - - } else { - - // parallel or collinear - if ( inPt.y !== edgeLowPt.y ) continue; // parallel - // edge lies on the same horizontal line as inPt - if ( ( ( edgeHighPt.x <= inPt.x ) && ( inPt.x <= edgeLowPt.x ) ) || - ( ( edgeLowPt.x <= inPt.x ) && ( inPt.x <= edgeHighPt.x ) ) ) return true; // inPt: Point on contour ! - // continue; - - } - - } - - return inside; - - } - - var isClockWise = THREE.ShapeUtils.isClockWise; - - var subPaths = extractSubpaths( this.actions ); - if ( subPaths.length === 0 ) return []; - - if ( noHoles === true ) return toShapesNoHoles( subPaths ); - - - var solid, tmpPath, tmpShape, shapes = []; - - if ( subPaths.length === 1 ) { - - tmpPath = subPaths[ 0 ]; - tmpShape = new THREE.Shape(); - tmpShape.actions = tmpPath.actions; - tmpShape.curves = tmpPath.curves; - shapes.push( tmpShape ); - return shapes; - - } - - var holesFirst = ! isClockWise( subPaths[ 0 ].getPoints() ); - holesFirst = isCCW ? ! holesFirst : holesFirst; - - // console.log("Holes first", holesFirst); - - var betterShapeHoles = []; - var newShapes = []; - var newShapeHoles = []; - var mainIdx = 0; - var tmpPoints; - - newShapes[ mainIdx ] = undefined; - newShapeHoles[ mainIdx ] = []; - - for ( var i = 0, l = subPaths.length; i < l; i ++ ) { - - tmpPath = subPaths[ i ]; - tmpPoints = tmpPath.getPoints(); - solid = isClockWise( tmpPoints ); - solid = isCCW ? ! solid : solid; - - if ( solid ) { - - if ( ( ! holesFirst ) && ( newShapes[ mainIdx ] ) ) mainIdx ++; - - newShapes[ mainIdx ] = { s: new THREE.Shape(), p: tmpPoints }; - newShapes[ mainIdx ].s.actions = tmpPath.actions; - newShapes[ mainIdx ].s.curves = tmpPath.curves; - - if ( holesFirst ) mainIdx ++; - newShapeHoles[ mainIdx ] = []; - - //console.log('cw', i); - - } else { - - newShapeHoles[ mainIdx ].push( { h: tmpPath, p: tmpPoints[ 0 ] } ); - - //console.log('ccw', i); - - } - - } - - // only Holes? -> probably all Shapes with wrong orientation - if ( ! newShapes[ 0 ] ) return toShapesNoHoles( subPaths ); - - - if ( newShapes.length > 1 ) { - - var ambiguous = false; - var toChange = []; - - for ( var sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) { - - betterShapeHoles[ sIdx ] = []; - - } - - for ( var sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) { - - var sho = newShapeHoles[ sIdx ]; - - for ( var hIdx = 0; hIdx < sho.length; hIdx ++ ) { - - var ho = sho[ hIdx ]; - var hole_unassigned = true; - - for ( var s2Idx = 0; s2Idx < newShapes.length; s2Idx ++ ) { - - if ( isPointInsidePolygon( ho.p, newShapes[ s2Idx ].p ) ) { - - if ( sIdx !== s2Idx ) toChange.push( { froms: sIdx, tos: s2Idx, hole: hIdx } ); - if ( hole_unassigned ) { - - hole_unassigned = false; - betterShapeHoles[ s2Idx ].push( ho ); - - } else { - - ambiguous = true; - - } - - } - - } - if ( hole_unassigned ) { - - betterShapeHoles[ sIdx ].push( ho ); - - } - - } - - } - // console.log("ambiguous: ", ambiguous); - if ( toChange.length > 0 ) { - - // console.log("to change: ", toChange); - if ( ! ambiguous ) newShapeHoles = betterShapeHoles; - - } - - } - - var tmpHoles; - - for ( var i = 0, il = newShapes.length; i < il; i ++ ) { - - tmpShape = newShapes[ i ].s; - shapes.push( tmpShape ); - tmpHoles = newShapeHoles[ i ]; - - for ( var j = 0, jl = tmpHoles.length; j < jl; j ++ ) { - - tmpShape.holes.push( tmpHoles[ j ].h ); - - } - - } - - //console.log("shape", shapes); - - return shapes; - -}; - -// File:src/extras/core/Shape.js - -/** - * @author zz85 / http://www.lab4games.net/zz85/blog - * Defines a 2d shape plane using paths. - **/ - -// STEP 1 Create a path. -// STEP 2 Turn path into shape. -// STEP 3 ExtrudeGeometry takes in Shape/Shapes -// STEP 3a - Extract points from each shape, turn to vertices -// STEP 3b - Triangulate each shape, add faces. - -THREE.Shape = function () { - - THREE.Path.apply( this, arguments ); - - this.holes = []; - -}; - -THREE.Shape.prototype = Object.create( THREE.Path.prototype ); -THREE.Shape.prototype.constructor = THREE.Shape; - -// Convenience method to return ExtrudeGeometry - -THREE.Shape.prototype.extrude = function ( options ) { - - return new THREE.ExtrudeGeometry( this, options ); - -}; - -// Convenience method to return ShapeGeometry - -THREE.Shape.prototype.makeGeometry = function ( options ) { - - return new THREE.ShapeGeometry( this, options ); - -}; - -// Get points of holes - -THREE.Shape.prototype.getPointsHoles = function ( divisions ) { - - var holesPts = []; - - for ( var i = 0, l = this.holes.length; i < l; i ++ ) { - - holesPts[ i ] = this.holes[ i ].getPoints( divisions ); - - } - - return holesPts; - -}; - - -// Get points of shape and holes (keypoints based on segments parameter) - -THREE.Shape.prototype.extractAllPoints = function ( divisions ) { - - return { - - shape: this.getPoints( divisions ), - holes: this.getPointsHoles( divisions ) + return point; }; -}; + // Line curve is linear, so we can overwrite default getPointAt -THREE.Shape.prototype.extractPoints = function ( divisions ) { + LineCurve.prototype.getPointAt = function ( u ) { - return this.extractAllPoints( divisions ); + return this.getPoint( u ); -}; + }; -// File:src/extras/curves/LineCurve.js + LineCurve.prototype.getTangent = function ( t ) { -/************************************************************** - * Line - **************************************************************/ + var tangent = this.v2.clone().sub( this.v1 ); -THREE.LineCurve = function ( v1, v2 ) { + return tangent.normalize(); - this.v1 = v1; - this.v2 = v2; + }; -}; + /** + * @author zz85 / http://www.lab4games.net/zz85/blog + * + **/ -THREE.LineCurve.prototype = Object.create( THREE.Curve.prototype ); -THREE.LineCurve.prototype.constructor = THREE.LineCurve; + /************************************************************** + * Curved Path - a curve path is simply a array of connected + * curves, but retains the api of a curve + **************************************************************/ -THREE.LineCurve.prototype.getPoint = function ( t ) { + function CurvePath() { - var point = this.v2.clone().sub( this.v1 ); - point.multiplyScalar( t ).add( this.v1 ); + Curve.call( this ); - return point; + this.curves = []; -}; - -// Line curve is linear, so we can overwrite default getPointAt - -THREE.LineCurve.prototype.getPointAt = function ( u ) { - - return this.getPoint( u ); - -}; - -THREE.LineCurve.prototype.getTangent = function( t ) { - - var tangent = this.v2.clone().sub( this.v1 ); - - return tangent.normalize(); - -}; - -// File:src/extras/curves/QuadraticBezierCurve.js - -/************************************************************** - * Quadratic Bezier curve - **************************************************************/ - - -THREE.QuadraticBezierCurve = function ( v0, v1, v2 ) { - - this.v0 = v0; - this.v1 = v1; - this.v2 = v2; - -}; - -THREE.QuadraticBezierCurve.prototype = Object.create( THREE.Curve.prototype ); -THREE.QuadraticBezierCurve.prototype.constructor = THREE.QuadraticBezierCurve; - - -THREE.QuadraticBezierCurve.prototype.getPoint = function ( t ) { - - var b2 = THREE.ShapeUtils.b2; - - return new THREE.Vector2( - b2( t, this.v0.x, this.v1.x, this.v2.x ), - b2( t, this.v0.y, this.v1.y, this.v2.y ) - ); - -}; - - -THREE.QuadraticBezierCurve.prototype.getTangent = function( t ) { - - var tangentQuadraticBezier = THREE.CurveUtils.tangentQuadraticBezier; - - return new THREE.Vector2( - tangentQuadraticBezier( t, this.v0.x, this.v1.x, this.v2.x ), - tangentQuadraticBezier( t, this.v0.y, this.v1.y, this.v2.y ) - ).normalize(); - -}; - -// File:src/extras/curves/CubicBezierCurve.js - -/************************************************************** - * Cubic Bezier curve - **************************************************************/ - -THREE.CubicBezierCurve = function ( v0, v1, v2, v3 ) { - - this.v0 = v0; - this.v1 = v1; - this.v2 = v2; - this.v3 = v3; - -}; - -THREE.CubicBezierCurve.prototype = Object.create( THREE.Curve.prototype ); -THREE.CubicBezierCurve.prototype.constructor = THREE.CubicBezierCurve; - -THREE.CubicBezierCurve.prototype.getPoint = function ( t ) { - - var b3 = THREE.ShapeUtils.b3; - - return new THREE.Vector2( - b3( t, this.v0.x, this.v1.x, this.v2.x, this.v3.x ), - b3( t, this.v0.y, this.v1.y, this.v2.y, this.v3.y ) - ); - -}; - -THREE.CubicBezierCurve.prototype.getTangent = function( t ) { - - var tangentCubicBezier = THREE.CurveUtils.tangentCubicBezier; - - return new THREE.Vector2( - tangentCubicBezier( t, this.v0.x, this.v1.x, this.v2.x, this.v3.x ), - tangentCubicBezier( t, this.v0.y, this.v1.y, this.v2.y, this.v3.y ) - ).normalize(); - -}; - -// File:src/extras/curves/SplineCurve.js - -/************************************************************** - * Spline curve - **************************************************************/ - -THREE.SplineCurve = function ( points /* array of Vector2 */ ) { - - this.points = ( points == undefined ) ? [] : points; - -}; - -THREE.SplineCurve.prototype = Object.create( THREE.Curve.prototype ); -THREE.SplineCurve.prototype.constructor = THREE.SplineCurve; - -THREE.SplineCurve.prototype.getPoint = function ( t ) { - - var points = this.points; - var point = ( points.length - 1 ) * t; - - var intPoint = Math.floor( point ); - var weight = point - intPoint; - - var point0 = points[ intPoint === 0 ? intPoint : intPoint - 1 ]; - var point1 = points[ intPoint ]; - var point2 = points[ intPoint > points.length - 2 ? points.length - 1 : intPoint + 1 ]; - var point3 = points[ intPoint > points.length - 3 ? points.length - 1 : intPoint + 2 ]; - - var interpolate = THREE.CurveUtils.interpolate; - - return new THREE.Vector2( - interpolate( point0.x, point1.x, point2.x, point3.x, weight ), - interpolate( point0.y, point1.y, point2.y, point3.y, weight ) - ); - -}; - -// File:src/extras/curves/EllipseCurve.js - -/************************************************************** - * Ellipse curve - **************************************************************/ - -THREE.EllipseCurve = function ( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) { - - this.aX = aX; - this.aY = aY; - - this.xRadius = xRadius; - this.yRadius = yRadius; - - this.aStartAngle = aStartAngle; - this.aEndAngle = aEndAngle; - - this.aClockwise = aClockwise; - - this.aRotation = aRotation || 0; - -}; - -THREE.EllipseCurve.prototype = Object.create( THREE.Curve.prototype ); -THREE.EllipseCurve.prototype.constructor = THREE.EllipseCurve; - -THREE.EllipseCurve.prototype.getPoint = function ( t ) { - - var deltaAngle = this.aEndAngle - this.aStartAngle; - - if ( deltaAngle < 0 ) deltaAngle += Math.PI * 2; - if ( deltaAngle > Math.PI * 2 ) deltaAngle -= Math.PI * 2; - - var angle; - - if ( this.aClockwise === true ) { - - angle = this.aEndAngle + ( 1 - t ) * ( Math.PI * 2 - deltaAngle ); - - } else { - - angle = this.aStartAngle + t * deltaAngle; - - } - - var x = this.aX + this.xRadius * Math.cos( angle ); - var y = this.aY + this.yRadius * Math.sin( angle ); - - if ( this.aRotation !== 0 ) { - - var cos = Math.cos( this.aRotation ); - var sin = Math.sin( this.aRotation ); - - var tx = x, ty = y; - - // Rotate the point about the center of the ellipse. - x = ( tx - this.aX ) * cos - ( ty - this.aY ) * sin + this.aX; - y = ( tx - this.aX ) * sin + ( ty - this.aY ) * cos + this.aY; + this.autoClose = false; // Automatically closes the path } - return new THREE.Vector2( x, y ); + CurvePath.prototype = Object.assign( Object.create( Curve.prototype ), { -}; + constructor: CurvePath, -// File:src/extras/curves/ArcCurve.js + add: function ( curve ) { -/************************************************************** - * Arc curve - **************************************************************/ + this.curves.push( curve ); -THREE.ArcCurve = function ( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) { + }, - THREE.EllipseCurve.call( this, aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise ); + closePath: function () { -}; + // Add a line curve if start and end of lines are not connected + var startPoint = this.curves[ 0 ].getPoint( 0 ); + var endPoint = this.curves[ this.curves.length - 1 ].getPoint( 1 ); -THREE.ArcCurve.prototype = Object.create( THREE.EllipseCurve.prototype ); -THREE.ArcCurve.prototype.constructor = THREE.ArcCurve; + if ( ! startPoint.equals( endPoint ) ) { -// File:src/extras/curves/LineCurve3.js + this.curves.push( new LineCurve( endPoint, startPoint ) ); -/************************************************************** - * Line3D - **************************************************************/ + } -THREE.LineCurve3 = THREE.Curve.create( + }, - function ( v1, v2 ) { + // To get accurate point with reference to + // entire path distance at time t, + // following has to be done: - this.v1 = v1; - this.v2 = v2; + // 1. Length of each sub path have to be known + // 2. Locate and identify type of curve + // 3. Get t for the curve + // 4. Return curve.getPointAt(t') - }, + getPoint: function ( t ) { - function ( t ) { + var d = t * this.getLength(); + var curveLengths = this.getCurveLengths(); + var i = 0; - var vector = new THREE.Vector3(); + // To think about boundaries points. - vector.subVectors( this.v2, this.v1 ); // diff - vector.multiplyScalar( t ); - vector.add( this.v1 ); + while ( i < curveLengths.length ) { - return vector; + if ( curveLengths[ i ] >= d ) { + + var diff = curveLengths[ i ] - d; + var curve = this.curves[ i ]; + + var segmentLength = curve.getLength(); + var u = segmentLength === 0 ? 0 : 1 - diff / segmentLength; + + return curve.getPointAt( u ); + + } + + i ++; + + } + + return null; + + // loop where sum != 0, sum > d , sum+1 1 && !points[ points.length - 1 ].equals( points[ 0 ] ) ) { + + points.push( points[ 0 ] ); + + } + + return points; + + }, + + /************************************************************** + * Create Geometries Helpers + **************************************************************/ + + /// Generate geometry from path points (for Line or Points objects) + + createPointsGeometry: function ( divisions ) { + + var pts = this.getPoints( divisions ); + return this.createGeometry( pts ); + + }, + + // Generate geometry from equidistant sampling along the path + + createSpacedPointsGeometry: function ( divisions ) { + + var pts = this.getSpacedPoints( divisions ); + return this.createGeometry( pts ); + + }, + + createGeometry: function ( points ) { + + var geometry = new Geometry(); + + for ( var i = 0, l = points.length; i < l; i ++ ) { + + var point = points[ i ]; + geometry.vertices.push( new Vector3( point.x, point.y, point.z || 0 ) ); + + } + + return geometry; + + } + + } ); + + function EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) { + + Curve.call( this ); + + this.aX = aX; + this.aY = aY; + + this.xRadius = xRadius; + this.yRadius = yRadius; + + this.aStartAngle = aStartAngle; + this.aEndAngle = aEndAngle; + + this.aClockwise = aClockwise; + + this.aRotation = aRotation || 0; } -); + EllipseCurve.prototype = Object.create( Curve.prototype ); + EllipseCurve.prototype.constructor = EllipseCurve; -// File:src/extras/curves/QuadraticBezierCurve3.js + EllipseCurve.prototype.isEllipseCurve = true; -/************************************************************** - * Quadratic Bezier 3D curve - **************************************************************/ + EllipseCurve.prototype.getPoint = function ( t ) { -THREE.QuadraticBezierCurve3 = THREE.Curve.create( + var twoPi = Math.PI * 2; + var deltaAngle = this.aEndAngle - this.aStartAngle; + var samePoints = Math.abs( deltaAngle ) < Number.EPSILON; - function ( v0, v1, v2 ) { + // ensures that deltaAngle is 0 .. 2 PI + while ( deltaAngle < 0 ) deltaAngle += twoPi; + while ( deltaAngle > twoPi ) deltaAngle -= twoPi; - this.v0 = v0; - this.v1 = v1; - this.v2 = v2; + if ( deltaAngle < Number.EPSILON ) { - }, + if ( samePoints ) { - function ( t ) { + deltaAngle = 0; - var b2 = THREE.ShapeUtils.b2; + } else { - return new THREE.Vector3( - b2( t, this.v0.x, this.v1.x, this.v2.x ), - b2( t, this.v0.y, this.v1.y, this.v2.y ), - b2( t, this.v0.z, this.v1.z, this.v2.z ) - ); + deltaAngle = twoPi; + + } + + } + + if ( this.aClockwise === true && ! samePoints ) { + + if ( deltaAngle === twoPi ) { + + deltaAngle = - twoPi; + + } else { + + deltaAngle = deltaAngle - twoPi; + + } + + } + + var angle = this.aStartAngle + t * deltaAngle; + var x = this.aX + this.xRadius * Math.cos( angle ); + var y = this.aY + this.yRadius * Math.sin( angle ); + + if ( this.aRotation !== 0 ) { + + var cos = Math.cos( this.aRotation ); + var sin = Math.sin( this.aRotation ); + + var tx = x - this.aX; + var ty = y - this.aY; + + // Rotate the point about the center of the ellipse. + x = tx * cos - ty * sin + this.aX; + y = tx * sin + ty * cos + this.aY; + + } + + return new Vector2( x, y ); + + }; + + function SplineCurve( points /* array of Vector2 */ ) { + + Curve.call( this ); + + this.points = ( points === undefined ) ? [] : points; } -); + SplineCurve.prototype = Object.create( Curve.prototype ); + SplineCurve.prototype.constructor = SplineCurve; -// File:src/extras/curves/CubicBezierCurve3.js + SplineCurve.prototype.isSplineCurve = true; -/************************************************************** - * Cubic Bezier 3D curve - **************************************************************/ - -THREE.CubicBezierCurve3 = THREE.Curve.create( - - function ( v0, v1, v2, v3 ) { - - this.v0 = v0; - this.v1 = v1; - this.v2 = v2; - this.v3 = v3; - - }, - - function ( t ) { - - var b3 = THREE.ShapeUtils.b3; - - return new THREE.Vector3( - b3( t, this.v0.x, this.v1.x, this.v2.x, this.v3.x ), - b3( t, this.v0.y, this.v1.y, this.v2.y, this.v3.y ), - b3( t, this.v0.z, this.v1.z, this.v2.z, this.v3.z ) - ); - - } - -); - -// File:src/extras/curves/SplineCurve3.js - -/************************************************************** - * Spline 3D curve - **************************************************************/ - - -THREE.SplineCurve3 = THREE.Curve.create( - - function ( points /* array of Vector3 */ ) { - - console.warn( 'THREE.SplineCurve3 will be deprecated. Please use THREE.CatmullRomCurve3' ); - this.points = ( points == undefined ) ? [] : points; - - }, - - function ( t ) { + SplineCurve.prototype.getPoint = function ( t ) { var points = this.points; var point = ( points.length - 1 ) * t; @@ -36135,3754 +35345,3265 @@ THREE.SplineCurve3 = THREE.Curve.create( var intPoint = Math.floor( point ); var weight = point - intPoint; - var point0 = points[ intPoint == 0 ? intPoint : intPoint - 1 ]; + var point0 = points[ intPoint === 0 ? intPoint : intPoint - 1 ]; var point1 = points[ intPoint ]; var point2 = points[ intPoint > points.length - 2 ? points.length - 1 : intPoint + 1 ]; var point3 = points[ intPoint > points.length - 3 ? points.length - 1 : intPoint + 2 ]; - var interpolate = THREE.CurveUtils.interpolate; - - return new THREE.Vector3( - interpolate( point0.x, point1.x, point2.x, point3.x, weight ), - interpolate( point0.y, point1.y, point2.y, point3.y, weight ), - interpolate( point0.z, point1.z, point2.z, point3.z, weight ) + return new Vector2( + CatmullRom( weight, point0.x, point1.x, point2.x, point3.x ), + CatmullRom( weight, point0.y, point1.y, point2.y, point3.y ) ); - } + }; -); + function CubicBezierCurve( v0, v1, v2, v3 ) { -// File:src/extras/curves/CatmullRomCurve3.js + Curve.call( this ); -/** - * @author zz85 https://github.com/zz85 - * - * Centripetal CatmullRom Curve - which is useful for avoiding - * cusps and self-intersections in non-uniform catmull rom curves. - * http://www.cemyuksel.com/research/catmullrom_param/catmullrom.pdf - * - * curve.type accepts centripetal(default), chordal and catmullrom - * curve.tension is used for catmullrom which defaults to 0.5 - */ - -THREE.CatmullRomCurve3 = ( function() { - - var - tmp = new THREE.Vector3(), - px = new CubicPoly(), - py = new CubicPoly(), - pz = new CubicPoly(); - - /* - Based on an optimized c++ solution in - - http://stackoverflow.com/questions/9489736/catmull-rom-curve-with-no-cusps-and-no-self-intersections/ - - http://ideone.com/NoEbVM - - This CubicPoly class could be used for reusing some variables and calculations, - but for three.js curve use, it could be possible inlined and flatten into a single function call - which can be placed in CurveUtils. - */ - - function CubicPoly() { + this.v0 = v0; + this.v1 = v1; + this.v2 = v2; + this.v3 = v3; } - /* - * Compute coefficients for a cubic polynomial - * p(s) = c0 + c1*s + c2*s^2 + c3*s^3 - * such that - * p(0) = x0, p(1) = x1 - * and - * p'(0) = t0, p'(1) = t1. - */ - CubicPoly.prototype.init = function( x0, x1, t0, t1 ) { + CubicBezierCurve.prototype = Object.create( Curve.prototype ); + CubicBezierCurve.prototype.constructor = CubicBezierCurve; - this.c0 = x0; - this.c1 = t0; - this.c2 = - 3 * x0 + 3 * x1 - 2 * t0 - t1; - this.c3 = 2 * x0 - 2 * x1 + t0 + t1; + CubicBezierCurve.prototype.getPoint = function ( t ) { + + var v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3; + + return new Vector2( + CubicBezier( t, v0.x, v1.x, v2.x, v3.x ), + CubicBezier( t, v0.y, v1.y, v2.y, v3.y ) + ); }; - CubicPoly.prototype.initNonuniformCatmullRom = function( x0, x1, x2, x3, dt0, dt1, dt2 ) { + function QuadraticBezierCurve( v0, v1, v2 ) { - // compute tangents when parameterized in [t1,t2] - var t1 = ( x1 - x0 ) / dt0 - ( x2 - x0 ) / ( dt0 + dt1 ) + ( x2 - x1 ) / dt1; - var t2 = ( x2 - x1 ) / dt1 - ( x3 - x1 ) / ( dt1 + dt2 ) + ( x3 - x2 ) / dt2; + Curve.call( this ); - // rescale tangents for parametrization in [0,1] - t1 *= dt1; - t2 *= dt1; + this.v0 = v0; + this.v1 = v1; + this.v2 = v2; - // initCubicPoly - this.init( x1, x2, t1, t2 ); + } + + QuadraticBezierCurve.prototype = Object.create( Curve.prototype ); + QuadraticBezierCurve.prototype.constructor = QuadraticBezierCurve; + + QuadraticBezierCurve.prototype.getPoint = function ( t ) { + + var v0 = this.v0, v1 = this.v1, v2 = this.v2; + + return new Vector2( + QuadraticBezier( t, v0.x, v1.x, v2.x ), + QuadraticBezier( t, v0.y, v1.y, v2.y ) + ); }; - // standard Catmull-Rom spline: interpolate between x1 and x2 with previous/following points x1/x4 - CubicPoly.prototype.initCatmullRom = function( x0, x1, x2, x3, tension ) { + var PathPrototype = Object.assign( Object.create( CurvePath.prototype ), { - this.init( x1, x2, tension * ( x2 - x0 ), tension * ( x3 - x1 ) ); + fromPoints: function ( vectors ) { - }; + this.moveTo( vectors[ 0 ].x, vectors[ 0 ].y ); - CubicPoly.prototype.calc = function( t ) { + for ( var i = 1, l = vectors.length; i < l; i ++ ) { - var t2 = t * t; - var t3 = t2 * t; - return this.c0 + this.c1 * t + this.c2 * t2 + this.c3 * t3; + this.lineTo( vectors[ i ].x, vectors[ i ].y ); - }; - - // Subclass Three.js curve - return THREE.Curve.create( - - function ( p /* array of Vector3 */ ) { - - this.points = p || []; - this.closed = false; + } }, - function ( t ) { + moveTo: function ( x, y ) { - var points = this.points, - point, intPoint, weight, l; + this.currentPoint.set( x, y ); // TODO consider referencing vectors instead of copying? - l = points.length; + }, - if ( l < 2 ) console.log( 'duh, you need at least 2 points' ); + lineTo: function ( x, y ) { - point = ( l - ( this.closed ? 0 : 1 ) ) * t; - intPoint = Math.floor( point ); - weight = point - intPoint; + var curve = new LineCurve( this.currentPoint.clone(), new Vector2( x, y ) ); + this.curves.push( curve ); - if ( this.closed ) { + this.currentPoint.set( x, y ); - intPoint += intPoint > 0 ? 0 : ( Math.floor( Math.abs( intPoint ) / points.length ) + 1 ) * points.length; + }, - } else if ( weight === 0 && intPoint === l - 1 ) { + quadraticCurveTo: function ( aCPx, aCPy, aX, aY ) { - intPoint = l - 2; - weight = 1; - - } - - var p0, p1, p2, p3; // 4 points - - if ( this.closed || intPoint > 0 ) { - - p0 = points[ ( intPoint - 1 ) % l ]; - - } else { - - // extrapolate first point - tmp.subVectors( points[ 0 ], points[ 1 ] ).add( points[ 0 ] ); - p0 = tmp; - - } - - p1 = points[ intPoint % l ]; - p2 = points[ ( intPoint + 1 ) % l ]; - - if ( this.closed || intPoint + 2 < l ) { - - p3 = points[ ( intPoint + 2 ) % l ]; - - } else { - - // extrapolate last point - tmp.subVectors( points[ l - 1 ], points[ l - 2 ] ).add( points[ l - 1 ] ); - p3 = tmp; - - } - - if ( this.type === undefined || this.type === 'centripetal' || this.type === 'chordal' ) { - - // init Centripetal / Chordal Catmull-Rom - var pow = this.type === 'chordal' ? 0.5 : 0.25; - var dt0 = Math.pow( p0.distanceToSquared( p1 ), pow ); - var dt1 = Math.pow( p1.distanceToSquared( p2 ), pow ); - var dt2 = Math.pow( p2.distanceToSquared( p3 ), pow ); - - // safety check for repeated points - if ( dt1 < 1e-4 ) dt1 = 1.0; - if ( dt0 < 1e-4 ) dt0 = dt1; - if ( dt2 < 1e-4 ) dt2 = dt1; - - px.initNonuniformCatmullRom( p0.x, p1.x, p2.x, p3.x, dt0, dt1, dt2 ); - py.initNonuniformCatmullRom( p0.y, p1.y, p2.y, p3.y, dt0, dt1, dt2 ); - pz.initNonuniformCatmullRom( p0.z, p1.z, p2.z, p3.z, dt0, dt1, dt2 ); - - } else if ( this.type === 'catmullrom' ) { - - var tension = this.tension !== undefined ? this.tension : 0.5; - px.initCatmullRom( p0.x, p1.x, p2.x, p3.x, tension ); - py.initCatmullRom( p0.y, p1.y, p2.y, p3.y, tension ); - pz.initCatmullRom( p0.z, p1.z, p2.z, p3.z, tension ); - - } - - var v = new THREE.Vector3( - px.calc( weight ), - py.calc( weight ), - pz.calc( weight ) + var curve = new QuadraticBezierCurve( + this.currentPoint.clone(), + new Vector2( aCPx, aCPy ), + new Vector2( aX, aY ) ); - return v; + this.curves.push( curve ); - } + this.currentPoint.set( aX, aY ); - ); + }, -} )(); + bezierCurveTo: function ( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) { -// File:src/extras/curves/ClosedSplineCurve3.js + var curve = new CubicBezierCurve( + this.currentPoint.clone(), + new Vector2( aCP1x, aCP1y ), + new Vector2( aCP2x, aCP2y ), + new Vector2( aX, aY ) + ); -/************************************************************** - * Closed Spline 3D curve - **************************************************************/ + this.curves.push( curve ); + this.currentPoint.set( aX, aY ); -THREE.ClosedSplineCurve3 = function ( points ) { + }, - console.warn( 'THREE.ClosedSplineCurve3 has been deprecated. Please use THREE.CatmullRomCurve3.' ); + splineThru: function ( pts /*Array of Vector*/ ) { - THREE.CatmullRomCurve3.call( this, points ); - this.type = 'catmullrom'; - this.closed = true; + var npts = [ this.currentPoint.clone() ].concat( pts ); -}; + var curve = new SplineCurve( npts ); + this.curves.push( curve ); -THREE.ClosedSplineCurve3.prototype = Object.create( THREE.CatmullRomCurve3.prototype ); + this.currentPoint.copy( pts[ pts.length - 1 ] ); -// File:src/extras/geometries/BoxGeometry.js + }, -/** - * @author mrdoob / http://mrdoob.com/ - * based on http://papervision3d.googlecode.com/svn/trunk/as3/trunk/src/org/papervision3d/objects/primitives/Cube.as - */ + arc: function ( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) { -THREE.BoxGeometry = function ( width, height, depth, widthSegments, heightSegments, depthSegments ) { + var x0 = this.currentPoint.x; + var y0 = this.currentPoint.y; - THREE.Geometry.call( this ); + this.absarc( aX + x0, aY + y0, aRadius, + aStartAngle, aEndAngle, aClockwise ); - this.type = 'BoxGeometry'; + }, - this.parameters = { - width: width, - height: height, - depth: depth, - widthSegments: widthSegments, - heightSegments: heightSegments, - depthSegments: depthSegments - }; + absarc: function ( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) { - this.fromBufferGeometry( new THREE.BoxBufferGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) ); - this.mergeVertices(); + this.absellipse( aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise ); -}; + }, -THREE.BoxGeometry.prototype = Object.create( THREE.Geometry.prototype ); -THREE.BoxGeometry.prototype.constructor = THREE.BoxGeometry; + ellipse: function ( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) { -THREE.CubeGeometry = THREE.BoxGeometry; + var x0 = this.currentPoint.x; + var y0 = this.currentPoint.y; -// File:src/extras/geometries/BoxBufferGeometry.js + this.absellipse( aX + x0, aY + y0, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ); -/** - * @author Mugen87 / https://github.com/Mugen87 - */ + }, -THREE.BoxBufferGeometry = function ( width, height, depth, widthSegments, heightSegments, depthSegments ) { + absellipse: function ( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) { - THREE.BufferGeometry.call( this ); + var curve = new EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ); - this.type = 'BoxBufferGeometry'; + if ( this.curves.length > 0 ) { - this.parameters = { - width: width, - height: height, - depth: depth, - widthSegments: widthSegments, - heightSegments: heightSegments, - depthSegments: depthSegments - }; + // if a previous curve is present, attempt to join + var firstPoint = curve.getPoint( 0 ); - var scope = this; + if ( ! firstPoint.equals( this.currentPoint ) ) { - // segments - widthSegments = Math.floor( widthSegments ) || 1; - heightSegments = Math.floor( heightSegments ) || 1; - depthSegments = Math.floor( depthSegments ) || 1; - - // these are used to calculate buffer length - var vertexCount = calculateVertexCount( widthSegments, heightSegments, depthSegments ); - var indexCount = ( vertexCount / 4 ) * 6; - - // buffers - var indices = new ( indexCount > 65535 ? Uint32Array : Uint16Array )( indexCount ); - var vertices = new Float32Array( vertexCount * 3 ); - var normals = new Float32Array( vertexCount * 3 ); - var uvs = new Float32Array( vertexCount * 2 ); - - // offset variables - var vertexBufferOffset = 0; - var uvBufferOffset = 0; - var indexBufferOffset = 0; - var numberOfVertices = 0; - - // group variables - var groupStart = 0; - - // build each side of the box geometry - buildPlane( 'z', 'y', 'x', - 1, - 1, depth, height, width, depthSegments, heightSegments, 0 ); // px - buildPlane( 'z', 'y', 'x', 1, - 1, depth, height, - width, depthSegments, heightSegments, 1 ); // nx - buildPlane( 'x', 'z', 'y', 1, 1, width, depth, height, widthSegments, depthSegments, 2 ); // py - buildPlane( 'x', 'z', 'y', 1, - 1, width, depth, - height, widthSegments, depthSegments, 3 ); // ny - buildPlane( 'x', 'y', 'z', 1, - 1, width, height, depth, widthSegments, heightSegments, 4 ); // pz - buildPlane( 'x', 'y', 'z', - 1, - 1, width, height, - depth, widthSegments, heightSegments, 5 ); // nz - - // build geometry - this.setIndex( new THREE.BufferAttribute( indices, 1 ) ); - this.addAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) ); - this.addAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ) ); - this.addAttribute( 'uv', new THREE.BufferAttribute( uvs, 2 ) ); - - // helper functions - - function calculateVertexCount ( w, h, d ) { - - var segments = 0; - - // calculate the amount of segments for each side - segments += w * h * 2; // xy - segments += w * d * 2; // xz - segments += d * h * 2; // zy - - return segments * 4; // four vertices per segments - - } - - function buildPlane ( u, v, w, udir, vdir, width, height, depth, gridX, gridY, materialIndex ) { - - var segmentWidth = width / gridX; - var segmentHeight = height / gridY; - - var widthHalf = width / 2; - var heightHalf = height / 2; - var depthHalf = depth / 2; - - var gridX1 = gridX + 1; - var gridY1 = gridY + 1; - - var vertexCounter = 0; - var groupCount = 0; - - var vector = new THREE.Vector3(); - - // generate vertices, normals and uvs - - for ( var iy = 0; iy < gridY1; iy ++ ) { - - var y = iy * segmentHeight - heightHalf; - - for ( var ix = 0; ix < gridX1; ix ++ ) { - - var x = ix * segmentWidth - widthHalf; - - // set values to correct vector component - vector[ u ] = x * udir; - vector[ v ] = y * vdir; - vector[ w ] = depthHalf; - - // now apply vector to vertex buffer - vertices[ vertexBufferOffset ] = vector.x; - vertices[ vertexBufferOffset + 1 ] = vector.y; - vertices[ vertexBufferOffset + 2 ] = vector.z; - - // set values to correct vector component - vector[ u ] = 0; - vector[ v ] = 0; - vector[ w ] = depth > 0 ? 1 : - 1; - - // now apply vector to normal buffer - normals[ vertexBufferOffset ] = vector.x; - normals[ vertexBufferOffset + 1 ] = vector.y; - normals[ vertexBufferOffset + 2 ] = vector.z; - - // uvs - uvs[ uvBufferOffset ] = ix / gridX; - uvs[ uvBufferOffset + 1 ] = 1 - ( iy / gridY ); - - // update offsets and counters - vertexBufferOffset += 3; - uvBufferOffset += 2; - vertexCounter += 1; - - } - - } - - // 1. you need three indices to draw a single face - // 2. a single segment consists of two faces - // 3. so we need to generate six (2*3) indices per segment - - for ( iy = 0; iy < gridY; iy ++ ) { - - for ( ix = 0; ix < gridX; ix ++ ) { - - // indices - var a = numberOfVertices + ix + gridX1 * iy; - var b = numberOfVertices + ix + gridX1 * ( iy + 1 ); - var c = numberOfVertices + ( ix + 1 ) + gridX1 * ( iy + 1 ); - var d = numberOfVertices + ( ix + 1 ) + gridX1 * iy; - - // face one - indices[ indexBufferOffset ] = a; - indices[ indexBufferOffset + 1 ] = b; - indices[ indexBufferOffset + 2 ] = d; - - // face two - indices[ indexBufferOffset + 3 ] = b; - indices[ indexBufferOffset + 4 ] = c; - indices[ indexBufferOffset + 5 ] = d; - - // update offsets and counters - indexBufferOffset += 6; - groupCount += 6; - - } - - } - - // add a group to the geometry. this will ensure multi material support - scope.addGroup( groupStart, groupCount, materialIndex ); - - // calculate new start value for groups - groupStart += groupCount; - - // update total number of vertices - numberOfVertices += vertexCounter; - - } - -}; - -THREE.BoxBufferGeometry.prototype = Object.create( THREE.BufferGeometry.prototype ); -THREE.BoxBufferGeometry.prototype.constructor = THREE.BoxBufferGeometry; - -// File:src/extras/geometries/CircleGeometry.js - -/** - * @author hughes - */ - -THREE.CircleGeometry = function ( radius, segments, thetaStart, thetaLength ) { - - THREE.Geometry.call( this ); - - this.type = 'CircleGeometry'; - - this.parameters = { - radius: radius, - segments: segments, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - this.fromBufferGeometry( new THREE.CircleBufferGeometry( radius, segments, thetaStart, thetaLength ) ); - -}; - -THREE.CircleGeometry.prototype = Object.create( THREE.Geometry.prototype ); -THREE.CircleGeometry.prototype.constructor = THREE.CircleGeometry; - -// File:src/extras/geometries/CircleBufferGeometry.js - -/** - * @author benaadams / https://twitter.com/ben_a_adams - */ - -THREE.CircleBufferGeometry = function ( radius, segments, thetaStart, thetaLength ) { - - THREE.BufferGeometry.call( this ); - - this.type = 'CircleBufferGeometry'; - - this.parameters = { - radius: radius, - segments: segments, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - radius = radius || 50; - segments = segments !== undefined ? Math.max( 3, segments ) : 8; - - thetaStart = thetaStart !== undefined ? thetaStart : 0; - thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2; - - var vertices = segments + 2; - - var positions = new Float32Array( vertices * 3 ); - var normals = new Float32Array( vertices * 3 ); - var uvs = new Float32Array( vertices * 2 ); - - // center data is already zero, but need to set a few extras - normals[ 2 ] = 1.0; - uvs[ 0 ] = 0.5; - uvs[ 1 ] = 0.5; - - for ( var s = 0, i = 3, ii = 2 ; s <= segments; s ++, i += 3, ii += 2 ) { - - var segment = thetaStart + s / segments * thetaLength; - - positions[ i ] = radius * Math.cos( segment ); - positions[ i + 1 ] = radius * Math.sin( segment ); - - normals[ i + 2 ] = 1; // normal z - - uvs[ ii ] = ( positions[ i ] / radius + 1 ) / 2; - uvs[ ii + 1 ] = ( positions[ i + 1 ] / radius + 1 ) / 2; - - } - - var indices = []; - - for ( var i = 1; i <= segments; i ++ ) { - - indices.push( i, i + 1, 0 ); - - } - - this.setIndex( new THREE.BufferAttribute( new Uint16Array( indices ), 1 ) ); - this.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) ); - this.addAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ) ); - this.addAttribute( 'uv', new THREE.BufferAttribute( uvs, 2 ) ); - - this.boundingSphere = new THREE.Sphere( new THREE.Vector3(), radius ); - -}; - -THREE.CircleBufferGeometry.prototype = Object.create( THREE.BufferGeometry.prototype ); -THREE.CircleBufferGeometry.prototype.constructor = THREE.CircleBufferGeometry; - -// File:src/extras/geometries/CylinderBufferGeometry.js - -/** - * @author Mugen87 / https://github.com/Mugen87 - */ - -THREE.CylinderBufferGeometry = function( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) { - - THREE.BufferGeometry.call( this ); - - this.type = 'CylinderBufferGeometry'; - - this.parameters = { - radiusTop: radiusTop, - radiusBottom: radiusBottom, - height: height, - radialSegments: radialSegments, - heightSegments: heightSegments, - openEnded: openEnded, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - var scope = this; - - radiusTop = radiusTop !== undefined ? radiusTop : 20; - radiusBottom = radiusBottom !== undefined ? radiusBottom : 20; - height = height !== undefined ? height : 100; - - radialSegments = Math.floor( radialSegments ) || 8; - heightSegments = Math.floor( heightSegments ) || 1; - - openEnded = openEnded !== undefined ? openEnded : false; - thetaStart = thetaStart !== undefined ? thetaStart : 0; - thetaLength = thetaLength !== undefined ? thetaLength : 2 * Math.PI; - - // used to calculate buffer length - - var vertexCount = calculateVertexCount(); - var indexCount = calculateIndexCount(); - - // buffers - - var indices = new THREE.BufferAttribute( new ( indexCount > 65535 ? Uint32Array : Uint16Array )( indexCount ), 1 ); - var vertices = new THREE.BufferAttribute( new Float32Array( vertexCount * 3 ), 3 ); - var normals = new THREE.BufferAttribute( new Float32Array( vertexCount * 3 ), 3 ); - var uvs = new THREE.BufferAttribute( new Float32Array( vertexCount * 2 ), 2 ); - - // helper variables - - var index = 0, indexOffset = 0, indexArray = [], halfHeight = height / 2; - - // group variables - var groupStart = 0; - - // generate geometry - - generateTorso(); - - if ( openEnded === false ) { - - if ( radiusTop > 0 ) generateCap( true ); - if ( radiusBottom > 0 ) generateCap( false ); - - } - - // build geometry - - this.setIndex( indices ); - this.addAttribute( 'position', vertices ); - this.addAttribute( 'normal', normals ); - this.addAttribute( 'uv', uvs ); - - // helper functions - - function calculateVertexCount() { - - var count = ( radialSegments + 1 ) * ( heightSegments + 1 ); - - if ( openEnded === false ) { - - count += ( ( radialSegments + 1 ) * 2 ) + ( radialSegments * 2 ); - - } - - return count; - - } - - function calculateIndexCount() { - - var count = radialSegments * heightSegments * 2 * 3; - - if ( openEnded === false ) { - - count += radialSegments * 2 * 3; - - } - - return count; - - } - - function generateTorso() { - - var x, y; - var normal = new THREE.Vector3(); - var vertex = new THREE.Vector3(); - - var groupCount = 0; - - // this will be used to calculate the normal - var tanTheta = ( radiusBottom - radiusTop ) / height; - - // generate vertices, normals and uvs - - for ( y = 0; y <= heightSegments; y ++ ) { - - var indexRow = []; - - var v = y / heightSegments; - - // calculate the radius of the current row - var radius = v * ( radiusBottom - radiusTop ) + radiusTop; - - for ( x = 0; x <= radialSegments; x ++ ) { - - var u = x / radialSegments; - - // vertex - vertex.x = radius * Math.sin( u * thetaLength + thetaStart ); - vertex.y = - v * height + halfHeight; - vertex.z = radius * Math.cos( u * thetaLength + thetaStart ); - vertices.setXYZ( index, vertex.x, vertex.y, vertex.z ); - - // normal - normal.copy( vertex ); - - // handle special case if radiusTop/radiusBottom is zero - if ( ( radiusTop === 0 && y === 0 ) || ( radiusBottom === 0 && y === heightSegments ) ) { - - normal.x = Math.sin( u * thetaLength + thetaStart ); - normal.z = Math.cos( u * thetaLength + thetaStart ); + this.lineTo( firstPoint.x, firstPoint.y ); } - normal.setY( Math.sqrt( normal.x * normal.x + normal.z * normal.z ) * tanTheta ).normalize(); - normals.setXYZ( index, normal.x, normal.y, normal.z ); - - // uv - uvs.setXY( index, u, 1 - v ); - - // save index of vertex in respective row - indexRow.push( index ); - - // increase index - index ++; - } - // now save vertices of the row in our index array - indexArray.push( indexRow ); + this.curves.push( curve ); + + var lastPoint = curve.getPoint( 1 ); + this.currentPoint.copy( lastPoint ); } - // generate indices + } ); - for ( x = 0; x < radialSegments; x ++ ) { + /** + * @author zz85 / http://www.lab4games.net/zz85/blog + * Creates free form 2d path using series of points, lines or curves. + **/ - for ( y = 0; y < heightSegments; y ++ ) { + function Path( points ) { - // we use the index array to access the correct indices - var i1 = indexArray[ y ][ x ]; - var i2 = indexArray[ y + 1 ][ x ]; - var i3 = indexArray[ y + 1 ][ x + 1 ]; - var i4 = indexArray[ y ][ x + 1 ]; + CurvePath.call( this ); + this.currentPoint = new Vector2(); - // face one - indices.setX( indexOffset, i1 ); indexOffset ++; - indices.setX( indexOffset, i2 ); indexOffset ++; - indices.setX( indexOffset, i4 ); indexOffset ++; + if ( points ) { - // face two - indices.setX( indexOffset, i2 ); indexOffset ++; - indices.setX( indexOffset, i3 ); indexOffset ++; - indices.setX( indexOffset, i4 ); indexOffset ++; - - // update counters - groupCount += 6; - - } + this.fromPoints( points ); } - // add a group to the geometry. this will ensure multi material support - scope.addGroup( groupStart, groupCount, 0 ); - - // calculate new start value for groups - groupStart += groupCount; - } - function generateCap( top ) { + Path.prototype = PathPrototype; + PathPrototype.constructor = Path; - var x, centerIndexStart, centerIndexEnd; - var uv = new THREE.Vector2(); - var vertex = new THREE.Vector3(); + /** + * @author zz85 / http://www.lab4games.net/zz85/blog + * Defines a 2d shape plane using paths. + **/ - var groupCount = 0; + // STEP 1 Create a path. + // STEP 2 Turn path into shape. + // STEP 3 ExtrudeGeometry takes in Shape/Shapes + // STEP 3a - Extract points from each shape, turn to vertices + // STEP 3b - Triangulate each shape, add faces. - var radius = ( top === true ) ? radiusTop : radiusBottom; - var sign = ( top === true ) ? 1 : - 1; + function Shape() { - // save the index of the first center vertex - centerIndexStart = index; + Path.apply( this, arguments ); - // first we generate the center vertex data of the cap. - // because the geometry needs one set of uvs per face, - // we must generate a center vertex per face/segment - - for ( x = 1; x <= radialSegments; x ++ ) { - - // vertex - vertices.setXYZ( index, 0, halfHeight * sign, 0 ); - - // normal - normals.setXYZ( index, 0, sign, 0 ); - - // uv - if ( top === true ) { - - uv.x = x / radialSegments; - uv.y = 0; - - } else { - - uv.x = ( x - 1 ) / radialSegments; - uv.y = 1; - - } - - uvs.setXY( index, uv.x, uv.y ); - - // increase index - index ++; - - } - - // save the index of the last center vertex - centerIndexEnd = index; - - // now we generate the surrounding vertices, normals and uvs - - for ( x = 0; x <= radialSegments; x ++ ) { - - var u = x / radialSegments; - - // vertex - vertex.x = radius * Math.sin( u * thetaLength + thetaStart ); - vertex.y = halfHeight * sign; - vertex.z = radius * Math.cos( u * thetaLength + thetaStart ); - vertices.setXYZ( index, vertex.x, vertex.y, vertex.z ); - - // normal - normals.setXYZ( index, 0, sign, 0 ); - - // uv - uvs.setXY( index, u, ( top === true ) ? 1 : 0 ); - - // increase index - index ++; - - } - - // generate indices - - for ( x = 0; x < radialSegments; x ++ ) { - - var c = centerIndexStart + x; - var i = centerIndexEnd + x; - - if ( top === true ) { - - // face top - indices.setX( indexOffset, i ); indexOffset ++; - indices.setX( indexOffset, i + 1 ); indexOffset ++; - indices.setX( indexOffset, c ); indexOffset ++; - - } else { - - // face bottom - indices.setX( indexOffset, i + 1 ); indexOffset ++; - indices.setX( indexOffset, i ); indexOffset ++; - indices.setX( indexOffset, c ); indexOffset ++; - - } - - // update counters - groupCount += 3; - - } - - // add a group to the geometry. this will ensure multi material support - scope.addGroup( groupStart, groupCount, top === true ? 1 : 2 ); - - // calculate new start value for groups - groupStart += groupCount; + this.holes = []; } -}; + Shape.prototype = Object.assign( Object.create( PathPrototype ), { -THREE.CylinderBufferGeometry.prototype = Object.create( THREE.BufferGeometry.prototype ); -THREE.CylinderBufferGeometry.prototype.constructor = THREE.CylinderBufferGeometry; + constructor: Shape, -// File:src/extras/geometries/CylinderGeometry.js + getPointsHoles: function ( divisions ) { -/** - * @author mrdoob / http://mrdoob.com/ - */ + var holesPts = []; -THREE.CylinderGeometry = function ( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) { + for ( var i = 0, l = this.holes.length; i < l; i ++ ) { - THREE.Geometry.call( this ); + holesPts[ i ] = this.holes[ i ].getPoints( divisions ); - this.type = 'CylinderGeometry'; + } + + return holesPts; + + }, + + // Get points of shape and holes (keypoints based on segments parameter) + + extractAllPoints: function ( divisions ) { + + return { + + shape: this.getPoints( divisions ), + holes: this.getPointsHoles( divisions ) + + }; + + }, + + extractPoints: function ( divisions ) { + + return this.extractAllPoints( divisions ); + + } + + } ); + + /** + * @author zz85 / http://www.lab4games.net/zz85/blog + * minimal class for proxing functions to Path. Replaces old "extractSubpaths()" + **/ + + function ShapePath() { + + this.subPaths = []; + this.currentPath = null; + + } + + Object.assign( ShapePath.prototype, { + + moveTo: function ( x, y ) { + + this.currentPath = new Path(); + this.subPaths.push( this.currentPath ); + this.currentPath.moveTo( x, y ); + + }, + + lineTo: function ( x, y ) { + + this.currentPath.lineTo( x, y ); + + }, + + quadraticCurveTo: function ( aCPx, aCPy, aX, aY ) { + + this.currentPath.quadraticCurveTo( aCPx, aCPy, aX, aY ); + + }, + + bezierCurveTo: function ( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) { + + this.currentPath.bezierCurveTo( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ); + + }, + + splineThru: function ( pts ) { + + this.currentPath.splineThru( pts ); + + }, + + toShapes: function ( isCCW, noHoles ) { + + function toShapesNoHoles( inSubpaths ) { + + var shapes = []; + + for ( var i = 0, l = inSubpaths.length; i < l; i ++ ) { + + var tmpPath = inSubpaths[ i ]; + + var tmpShape = new Shape(); + tmpShape.curves = tmpPath.curves; + + shapes.push( tmpShape ); + + } + + return shapes; + + } + + function isPointInsidePolygon( inPt, inPolygon ) { + + var polyLen = inPolygon.length; + + // inPt on polygon contour => immediate success or + // toggling of inside/outside at every single! intersection point of an edge + // with the horizontal line through inPt, left of inPt + // not counting lowerY endpoints of edges and whole edges on that line + var inside = false; + for ( var p = polyLen - 1, q = 0; q < polyLen; p = q ++ ) { + + var edgeLowPt = inPolygon[ p ]; + var edgeHighPt = inPolygon[ q ]; + + var edgeDx = edgeHighPt.x - edgeLowPt.x; + var edgeDy = edgeHighPt.y - edgeLowPt.y; + + if ( Math.abs( edgeDy ) > Number.EPSILON ) { + + // not parallel + if ( edgeDy < 0 ) { + + edgeLowPt = inPolygon[ q ]; edgeDx = - edgeDx; + edgeHighPt = inPolygon[ p ]; edgeDy = - edgeDy; + + } + if ( ( inPt.y < edgeLowPt.y ) || ( inPt.y > edgeHighPt.y ) ) continue; + + if ( inPt.y === edgeLowPt.y ) { + + if ( inPt.x === edgeLowPt.x ) return true; // inPt is on contour ? + // continue; // no intersection or edgeLowPt => doesn't count !!! + + } else { + + var perpEdge = edgeDy * ( inPt.x - edgeLowPt.x ) - edgeDx * ( inPt.y - edgeLowPt.y ); + if ( perpEdge === 0 ) return true; // inPt is on contour ? + if ( perpEdge < 0 ) continue; + inside = ! inside; // true intersection left of inPt + + } + + } else { + + // parallel or collinear + if ( inPt.y !== edgeLowPt.y ) continue; // parallel + // edge lies on the same horizontal line as inPt + if ( ( ( edgeHighPt.x <= inPt.x ) && ( inPt.x <= edgeLowPt.x ) ) || + ( ( edgeLowPt.x <= inPt.x ) && ( inPt.x <= edgeHighPt.x ) ) ) return true; // inPt: Point on contour ! + // continue; + + } + + } + + return inside; + + } + + var isClockWise = ShapeUtils.isClockWise; + + var subPaths = this.subPaths; + if ( subPaths.length === 0 ) return []; + + if ( noHoles === true ) return toShapesNoHoles( subPaths ); + + + var solid, tmpPath, tmpShape, shapes = []; + + if ( subPaths.length === 1 ) { + + tmpPath = subPaths[ 0 ]; + tmpShape = new Shape(); + tmpShape.curves = tmpPath.curves; + shapes.push( tmpShape ); + return shapes; + + } + + var holesFirst = ! isClockWise( subPaths[ 0 ].getPoints() ); + holesFirst = isCCW ? ! holesFirst : holesFirst; + + // console.log("Holes first", holesFirst); + + var betterShapeHoles = []; + var newShapes = []; + var newShapeHoles = []; + var mainIdx = 0; + var tmpPoints; + + newShapes[ mainIdx ] = undefined; + newShapeHoles[ mainIdx ] = []; + + for ( var i = 0, l = subPaths.length; i < l; i ++ ) { + + tmpPath = subPaths[ i ]; + tmpPoints = tmpPath.getPoints(); + solid = isClockWise( tmpPoints ); + solid = isCCW ? ! solid : solid; + + if ( solid ) { + + if ( ( ! holesFirst ) && ( newShapes[ mainIdx ] ) ) mainIdx ++; + + newShapes[ mainIdx ] = { s: new Shape(), p: tmpPoints }; + newShapes[ mainIdx ].s.curves = tmpPath.curves; + + if ( holesFirst ) mainIdx ++; + newShapeHoles[ mainIdx ] = []; + + //console.log('cw', i); + + } else { + + newShapeHoles[ mainIdx ].push( { h: tmpPath, p: tmpPoints[ 0 ] } ); + + //console.log('ccw', i); + + } + + } + + // only Holes? -> probably all Shapes with wrong orientation + if ( ! newShapes[ 0 ] ) return toShapesNoHoles( subPaths ); + + + if ( newShapes.length > 1 ) { + + var ambiguous = false; + var toChange = []; + + for ( var sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) { + + betterShapeHoles[ sIdx ] = []; + + } + + for ( var sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) { + + var sho = newShapeHoles[ sIdx ]; + + for ( var hIdx = 0; hIdx < sho.length; hIdx ++ ) { + + var ho = sho[ hIdx ]; + var hole_unassigned = true; + + for ( var s2Idx = 0; s2Idx < newShapes.length; s2Idx ++ ) { + + if ( isPointInsidePolygon( ho.p, newShapes[ s2Idx ].p ) ) { + + if ( sIdx !== s2Idx ) toChange.push( { froms: sIdx, tos: s2Idx, hole: hIdx } ); + if ( hole_unassigned ) { + + hole_unassigned = false; + betterShapeHoles[ s2Idx ].push( ho ); + + } else { + + ambiguous = true; + + } + + } + + } + if ( hole_unassigned ) { + + betterShapeHoles[ sIdx ].push( ho ); + + } + + } + + } + // console.log("ambiguous: ", ambiguous); + if ( toChange.length > 0 ) { + + // console.log("to change: ", toChange); + if ( ! ambiguous ) newShapeHoles = betterShapeHoles; + + } + + } + + var tmpHoles; + + for ( var i = 0, il = newShapes.length; i < il; i ++ ) { + + tmpShape = newShapes[ i ].s; + shapes.push( tmpShape ); + tmpHoles = newShapeHoles[ i ]; + + for ( var j = 0, jl = tmpHoles.length; j < jl; j ++ ) { + + tmpShape.holes.push( tmpHoles[ j ].h ); + + } + + } + + //console.log("shape", shapes); + + return shapes; + + } + + } ); + + /** + * @author zz85 / http://www.lab4games.net/zz85/blog + * @author mrdoob / http://mrdoob.com/ + */ + + function Font( data ) { + + this.data = data; + + } + + Object.assign( Font.prototype, { + + isFont: true, + + generateShapes: function ( text, size, divisions ) { + + function createPaths( text ) { + + var chars = String( text ).split( '' ); + var scale = size / data.resolution; + var line_height = ( data.boundingBox.yMax - data.boundingBox.yMin + data.underlineThickness ) * scale; + + var offsetX = 0, offsetY = 0; + + var paths = []; + + for ( var i = 0; i < chars.length; i ++ ) { + + var char = chars[ i ]; + + if ( char === '\n' ) { + + offsetX = 0; + offsetY -= line_height; + + } else { + + var ret = createPath( char, scale, offsetX, offsetY ); + offsetX += ret.offsetX; + paths.push( ret.path ); + + } + + } + + return paths; + + } + + function createPath( c, scale, offsetX, offsetY ) { + + var glyph = data.glyphs[ c ] || data.glyphs[ '?' ]; + + if ( ! glyph ) return; + + var path = new ShapePath(); + + var pts = []; + var x, y, cpx, cpy, cpx0, cpy0, cpx1, cpy1, cpx2, cpy2, laste; + + if ( glyph.o ) { + + var outline = glyph._cachedOutline || ( glyph._cachedOutline = glyph.o.split( ' ' ) ); + + for ( var i = 0, l = outline.length; i < l; ) { + + var action = outline[ i ++ ]; + + switch ( action ) { + + case 'm': // moveTo + + x = outline[ i ++ ] * scale + offsetX; + y = outline[ i ++ ] * scale + offsetY; + + path.moveTo( x, y ); + + break; + + case 'l': // lineTo + + x = outline[ i ++ ] * scale + offsetX; + y = outline[ i ++ ] * scale + offsetY; + + path.lineTo( x, y ); + + break; + + case 'q': // quadraticCurveTo + + cpx = outline[ i ++ ] * scale + offsetX; + cpy = outline[ i ++ ] * scale + offsetY; + cpx1 = outline[ i ++ ] * scale + offsetX; + cpy1 = outline[ i ++ ] * scale + offsetY; + + path.quadraticCurveTo( cpx1, cpy1, cpx, cpy ); + + laste = pts[ pts.length - 1 ]; + + if ( laste ) { + + cpx0 = laste.x; + cpy0 = laste.y; + + for ( var i2 = 1; i2 <= divisions; i2 ++ ) { + + var t = i2 / divisions; + QuadraticBezier( t, cpx0, cpx1, cpx ); + QuadraticBezier( t, cpy0, cpy1, cpy ); + + } + + } + + break; + + case 'b': // bezierCurveTo + + cpx = outline[ i ++ ] * scale + offsetX; + cpy = outline[ i ++ ] * scale + offsetY; + cpx1 = outline[ i ++ ] * scale + offsetX; + cpy1 = outline[ i ++ ] * scale + offsetY; + cpx2 = outline[ i ++ ] * scale + offsetX; + cpy2 = outline[ i ++ ] * scale + offsetY; + + path.bezierCurveTo( cpx1, cpy1, cpx2, cpy2, cpx, cpy ); + + laste = pts[ pts.length - 1 ]; + + if ( laste ) { + + cpx0 = laste.x; + cpy0 = laste.y; + + for ( var i2 = 1; i2 <= divisions; i2 ++ ) { + + var t = i2 / divisions; + CubicBezier( t, cpx0, cpx1, cpx2, cpx ); + CubicBezier( t, cpy0, cpy1, cpy2, cpy ); + + } + + } + + break; + + } + + } + + } + + return { offsetX: glyph.ha * scale, path: path }; + + } + + // + + if ( size === undefined ) size = 100; + if ( divisions === undefined ) divisions = 4; + + var data = this.data; + + var paths = createPaths( text ); + var shapes = []; + + for ( var p = 0, pl = paths.length; p < pl; p ++ ) { + + Array.prototype.push.apply( shapes, paths[ p ].toShapes() ); + + } + + return shapes; + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function FontLoader( manager ) { + + this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; + + } + + Object.assign( FontLoader.prototype, { + + load: function ( url, onLoad, onProgress, onError ) { + + var scope = this; + + var loader = new FileLoader( this.manager ); + loader.load( url, function ( text ) { + + var json; + + try { + + json = JSON.parse( text ); + + } catch ( e ) { + + console.warn( 'THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead.' ); + json = JSON.parse( text.substring( 65, text.length - 2 ) ); + + } + + var font = scope.parse( json ); + + if ( onLoad ) onLoad( font ); + + }, onProgress, onError ); + + }, + + parse: function ( json ) { + + return new Font( json ); + + } + + } ); + + var context; + + var AudioContext = { + + getContext: function () { + + if ( context === undefined ) { + + context = new ( window.AudioContext || window.webkitAudioContext )(); + + } + + return context; + + }, + + setContext: function ( value ) { + + context = value; + + } - this.parameters = { - radiusTop: radiusTop, - radiusBottom: radiusBottom, - height: height, - radialSegments: radialSegments, - heightSegments: heightSegments, - openEnded: openEnded, - thetaStart: thetaStart, - thetaLength: thetaLength }; - this.fromBufferGeometry( new THREE.CylinderBufferGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) ); - this.mergeVertices(); + /** + * @author Reece Aaron Lecrivain / http://reecenotes.com/ + */ -}; + function AudioLoader( manager ) { -THREE.CylinderGeometry.prototype = Object.create( THREE.Geometry.prototype ); -THREE.CylinderGeometry.prototype.constructor = THREE.CylinderGeometry; - -// File:src/extras/geometries/EdgesGeometry.js - -/** - * @author WestLangley / http://github.com/WestLangley - */ - -THREE.EdgesGeometry = function ( geometry, thresholdAngle ) { - - THREE.BufferGeometry.call( this ); - - thresholdAngle = ( thresholdAngle !== undefined ) ? thresholdAngle : 1; - - var thresholdDot = Math.cos( THREE.Math.DEG2RAD * thresholdAngle ); - - var edge = [ 0, 0 ], hash = {}; - - function sortFunction( a, b ) { - - return a - b; + this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; } - var keys = [ 'a', 'b', 'c' ]; + Object.assign( AudioLoader.prototype, { - var geometry2; + load: function ( url, onLoad, onProgress, onError ) { - if ( geometry instanceof THREE.BufferGeometry ) { + var loader = new FileLoader( this.manager ); + loader.setResponseType( 'arraybuffer' ); + loader.load( url, function ( buffer ) { - geometry2 = new THREE.Geometry(); - geometry2.fromBufferGeometry( geometry ); + var context = AudioContext.getContext(); - } else { + context.decodeAudioData( buffer, function ( audioBuffer ) { - geometry2 = geometry.clone(); + onLoad( audioBuffer ); + + } ); + + }, onProgress, onError ); + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function StereoCamera() { + + this.type = 'StereoCamera'; + + this.aspect = 1; + + this.eyeSep = 0.064; + + this.cameraL = new PerspectiveCamera(); + this.cameraL.layers.enable( 1 ); + this.cameraL.matrixAutoUpdate = false; + + this.cameraR = new PerspectiveCamera(); + this.cameraR.layers.enable( 2 ); + this.cameraR.matrixAutoUpdate = false; } - geometry2.mergeVertices(); - geometry2.computeFaceNormals(); + Object.assign( StereoCamera.prototype, { - var vertices = geometry2.vertices; - var faces = geometry2.faces; + update: ( function () { - for ( var i = 0, l = faces.length; i < l; i ++ ) { + var instance, focus, fov, aspect, near, far, zoom, eyeSep; - var face = faces[ i ]; + var eyeRight = new Matrix4(); + var eyeLeft = new Matrix4(); - for ( var j = 0; j < 3; j ++ ) { + return function update( camera ) { - edge[ 0 ] = face[ keys[ j ] ]; - edge[ 1 ] = face[ keys[ ( j + 1 ) % 3 ] ]; - edge.sort( sortFunction ); + var needsUpdate = instance !== this || focus !== camera.focus || fov !== camera.fov || + aspect !== camera.aspect * this.aspect || near !== camera.near || + far !== camera.far || zoom !== camera.zoom || eyeSep !== this.eyeSep; - var key = edge.toString(); + if ( needsUpdate ) { - if ( hash[ key ] === undefined ) { + instance = this; + focus = camera.focus; + fov = camera.fov; + aspect = camera.aspect * this.aspect; + near = camera.near; + far = camera.far; + zoom = camera.zoom; - hash[ key ] = { vert1: edge[ 0 ], vert2: edge[ 1 ], face1: i, face2: undefined }; + // Off-axis stereoscopic effect based on + // http://paulbourke.net/stereographics/stereorender/ + + var projectionMatrix = camera.projectionMatrix.clone(); + eyeSep = this.eyeSep / 2; + var eyeSepOnProjection = eyeSep * near / focus; + var ymax = ( near * Math.tan( _Math.DEG2RAD * fov * 0.5 ) ) / zoom; + var xmin, xmax; + + // translate xOffset + + eyeLeft.elements[ 12 ] = - eyeSep; + eyeRight.elements[ 12 ] = eyeSep; + + // for left eye + + xmin = - ymax * aspect + eyeSepOnProjection; + xmax = ymax * aspect + eyeSepOnProjection; + + projectionMatrix.elements[ 0 ] = 2 * near / ( xmax - xmin ); + projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin ); + + this.cameraL.projectionMatrix.copy( projectionMatrix ); + + // for right eye + + xmin = - ymax * aspect - eyeSepOnProjection; + xmax = ymax * aspect - eyeSepOnProjection; + + projectionMatrix.elements[ 0 ] = 2 * near / ( xmax - xmin ); + projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin ); + + this.cameraR.projectionMatrix.copy( projectionMatrix ); + + } + + this.cameraL.matrixWorld.copy( camera.matrixWorld ).multiply( eyeLeft ); + this.cameraR.matrixWorld.copy( camera.matrixWorld ).multiply( eyeRight ); + + }; + + } )() + + } ); + + /** + * Camera for rendering cube maps + * - renders scene into axis-aligned cube + * + * @author alteredq / http://alteredqualia.com/ + */ + + function CubeCamera( near, far, cubeResolution ) { + + Object3D.call( this ); + + this.type = 'CubeCamera'; + + var fov = 90, aspect = 1; + + var cameraPX = new PerspectiveCamera( fov, aspect, near, far ); + cameraPX.up.set( 0, - 1, 0 ); + cameraPX.lookAt( new Vector3( 1, 0, 0 ) ); + this.add( cameraPX ); + + var cameraNX = new PerspectiveCamera( fov, aspect, near, far ); + cameraNX.up.set( 0, - 1, 0 ); + cameraNX.lookAt( new Vector3( - 1, 0, 0 ) ); + this.add( cameraNX ); + + var cameraPY = new PerspectiveCamera( fov, aspect, near, far ); + cameraPY.up.set( 0, 0, 1 ); + cameraPY.lookAt( new Vector3( 0, 1, 0 ) ); + this.add( cameraPY ); + + var cameraNY = new PerspectiveCamera( fov, aspect, near, far ); + cameraNY.up.set( 0, 0, - 1 ); + cameraNY.lookAt( new Vector3( 0, - 1, 0 ) ); + this.add( cameraNY ); + + var cameraPZ = new PerspectiveCamera( fov, aspect, near, far ); + cameraPZ.up.set( 0, - 1, 0 ); + cameraPZ.lookAt( new Vector3( 0, 0, 1 ) ); + this.add( cameraPZ ); + + var cameraNZ = new PerspectiveCamera( fov, aspect, near, far ); + cameraNZ.up.set( 0, - 1, 0 ); + cameraNZ.lookAt( new Vector3( 0, 0, - 1 ) ); + this.add( cameraNZ ); + + var options = { format: RGBFormat, magFilter: LinearFilter, minFilter: LinearFilter }; + + this.renderTarget = new WebGLRenderTargetCube( cubeResolution, cubeResolution, options ); + this.renderTarget.texture.name = "CubeCamera"; + + this.updateCubeMap = function ( renderer, scene ) { + + if ( this.parent === null ) this.updateMatrixWorld(); + + var renderTarget = this.renderTarget; + var generateMipmaps = renderTarget.texture.generateMipmaps; + + renderTarget.texture.generateMipmaps = false; + + renderTarget.activeCubeFace = 0; + renderer.render( scene, cameraPX, renderTarget ); + + renderTarget.activeCubeFace = 1; + renderer.render( scene, cameraNX, renderTarget ); + + renderTarget.activeCubeFace = 2; + renderer.render( scene, cameraPY, renderTarget ); + + renderTarget.activeCubeFace = 3; + renderer.render( scene, cameraNY, renderTarget ); + + renderTarget.activeCubeFace = 4; + renderer.render( scene, cameraPZ, renderTarget ); + + renderTarget.texture.generateMipmaps = generateMipmaps; + + renderTarget.activeCubeFace = 5; + renderer.render( scene, cameraNZ, renderTarget ); + + renderer.setRenderTarget( null ); + + }; + + } + + CubeCamera.prototype = Object.create( Object3D.prototype ); + CubeCamera.prototype.constructor = CubeCamera; + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function AudioListener() { + + Object3D.call( this ); + + this.type = 'AudioListener'; + + this.context = AudioContext.getContext(); + + this.gain = this.context.createGain(); + this.gain.connect( this.context.destination ); + + this.filter = null; + + } + + AudioListener.prototype = Object.assign( Object.create( Object3D.prototype ), { + + constructor: AudioListener, + + getInput: function () { + + return this.gain; + + }, + + removeFilter: function ( ) { + + if ( this.filter !== null ) { + + this.gain.disconnect( this.filter ); + this.filter.disconnect( this.context.destination ); + this.gain.connect( this.context.destination ); + this.filter = null; + + } + + }, + + getFilter: function () { + + return this.filter; + + }, + + setFilter: function ( value ) { + + if ( this.filter !== null ) { + + this.gain.disconnect( this.filter ); + this.filter.disconnect( this.context.destination ); } else { - hash[ key ].face2 = i; + this.gain.disconnect( this.context.destination ); } - } + this.filter = value; + this.gain.connect( this.filter ); + this.filter.connect( this.context.destination ); + + }, + + getMasterVolume: function () { + + return this.gain.gain.value; + + }, + + setMasterVolume: function ( value ) { + + this.gain.gain.value = value; + + }, + + updateMatrixWorld: ( function () { + + var position = new Vector3(); + var quaternion = new Quaternion(); + var scale = new Vector3(); + + var orientation = new Vector3(); + + return function updateMatrixWorld( force ) { + + Object3D.prototype.updateMatrixWorld.call( this, force ); + + var listener = this.context.listener; + var up = this.up; + + this.matrixWorld.decompose( position, quaternion, scale ); + + orientation.set( 0, 0, - 1 ).applyQuaternion( quaternion ); + + if ( listener.positionX ) { + + listener.positionX.setValueAtTime( position.x, this.context.currentTime ); + listener.positionY.setValueAtTime( position.y, this.context.currentTime ); + listener.positionZ.setValueAtTime( position.z, this.context.currentTime ); + listener.forwardX.setValueAtTime( orientation.x, this.context.currentTime ); + listener.forwardY.setValueAtTime( orientation.y, this.context.currentTime ); + listener.forwardZ.setValueAtTime( orientation.z, this.context.currentTime ); + listener.upX.setValueAtTime( up.x, this.context.currentTime ); + listener.upY.setValueAtTime( up.y, this.context.currentTime ); + listener.upZ.setValueAtTime( up.z, this.context.currentTime ); + + } else { + + listener.setPosition( position.x, position.y, position.z ); + listener.setOrientation( orientation.x, orientation.y, orientation.z, up.x, up.y, up.z ); + + } + + }; + + } )() + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + * @author Reece Aaron Lecrivain / http://reecenotes.com/ + */ + + function Audio( listener ) { + + Object3D.call( this ); + + this.type = 'Audio'; + + this.context = listener.context; + + this.gain = this.context.createGain(); + this.gain.connect( listener.getInput() ); + + this.autoplay = false; + + this.buffer = null; + this.loop = false; + this.startTime = 0; + this.playbackRate = 1; + this.isPlaying = false; + this.hasPlaybackControl = true; + this.sourceType = 'empty'; + + this.filters = []; } - var coords = []; + Audio.prototype = Object.assign( Object.create( Object3D.prototype ), { - for ( var key in hash ) { + constructor: Audio, - var h = hash[ key ]; + getOutput: function () { - if ( h.face2 === undefined || faces[ h.face1 ].normal.dot( faces[ h.face2 ].normal ) <= thresholdDot ) { + return this.gain; - var vertex = vertices[ h.vert1 ]; - coords.push( vertex.x ); - coords.push( vertex.y ); - coords.push( vertex.z ); + }, - vertex = vertices[ h.vert2 ]; - coords.push( vertex.x ); - coords.push( vertex.y ); - coords.push( vertex.z ); + setNodeSource: function ( audioNode ) { - } + this.hasPlaybackControl = false; + this.sourceType = 'audioNode'; + this.source = audioNode; + this.connect(); - } + return this; - this.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( coords ), 3 ) ); + }, -}; + setBuffer: function ( audioBuffer ) { -THREE.EdgesGeometry.prototype = Object.create( THREE.BufferGeometry.prototype ); -THREE.EdgesGeometry.prototype.constructor = THREE.EdgesGeometry; + this.buffer = audioBuffer; + this.sourceType = 'buffer'; -// File:src/extras/geometries/ExtrudeGeometry.js + if ( this.autoplay ) this.play(); -/** - * @author zz85 / http://www.lab4games.net/zz85/blog - * - * Creates extruded geometry from a path shape. - * - * parameters = { - * - * curveSegments: , // number of points on the curves - * steps: , // number of points for z-side extrusions / used for subdividing segments of extrude spline too - * amount: , // Depth to extrude the shape - * - * bevelEnabled: , // turn on bevel - * bevelThickness: , // how deep into the original shape bevel goes - * bevelSize: , // how far from shape outline is bevel - * bevelSegments: , // number of bevel layers - * - * extrudePath: // 3d spline path to extrude shape along. (creates Frames if .frames aren't defined) - * frames: // containing arrays of tangents, normals, binormals - * - * uvGenerator: // object that provides UV generator functions - * - * } - **/ + return this; -THREE.ExtrudeGeometry = function ( shapes, options ) { + }, - if ( typeof( shapes ) === "undefined" ) { + play: function () { - shapes = []; - return; + if ( this.isPlaying === true ) { - } - - THREE.Geometry.call( this ); - - this.type = 'ExtrudeGeometry'; - - shapes = Array.isArray( shapes ) ? shapes : [ shapes ]; - - this.addShapeList( shapes, options ); - - this.computeFaceNormals(); - - // can't really use automatic vertex normals - // as then front and back sides get smoothed too - // should do separate smoothing just for sides - - //this.computeVertexNormals(); - - //console.log( "took", ( Date.now() - startTime ) ); - -}; - -THREE.ExtrudeGeometry.prototype = Object.create( THREE.Geometry.prototype ); -THREE.ExtrudeGeometry.prototype.constructor = THREE.ExtrudeGeometry; - -THREE.ExtrudeGeometry.prototype.addShapeList = function ( shapes, options ) { - - var sl = shapes.length; - - for ( var s = 0; s < sl; s ++ ) { - - var shape = shapes[ s ]; - this.addShape( shape, options ); - - } - -}; - -THREE.ExtrudeGeometry.prototype.addShape = function ( shape, options ) { - - var amount = options.amount !== undefined ? options.amount : 100; - - var bevelThickness = options.bevelThickness !== undefined ? options.bevelThickness : 6; // 10 - var bevelSize = options.bevelSize !== undefined ? options.bevelSize : bevelThickness - 2; // 8 - var bevelSegments = options.bevelSegments !== undefined ? options.bevelSegments : 3; - - var bevelEnabled = options.bevelEnabled !== undefined ? options.bevelEnabled : true; // false - - var curveSegments = options.curveSegments !== undefined ? options.curveSegments : 12; - - var steps = options.steps !== undefined ? options.steps : 1; - - var extrudePath = options.extrudePath; - var extrudePts, extrudeByPath = false; - - // Use default WorldUVGenerator if no UV generators are specified. - var uvgen = options.UVGenerator !== undefined ? options.UVGenerator : THREE.ExtrudeGeometry.WorldUVGenerator; - - var splineTube, binormal, normal, position2; - if ( extrudePath ) { - - extrudePts = extrudePath.getSpacedPoints( steps ); - - extrudeByPath = true; - bevelEnabled = false; // bevels not supported for path extrusion - - // SETUP TNB variables - - // Reuse TNB from TubeGeomtry for now. - // TODO1 - have a .isClosed in spline? - - splineTube = options.frames !== undefined ? options.frames : new THREE.TubeGeometry.FrenetFrames( extrudePath, steps, false ); - - // console.log(splineTube, 'splineTube', splineTube.normals.length, 'steps', steps, 'extrudePts', extrudePts.length); - - binormal = new THREE.Vector3(); - normal = new THREE.Vector3(); - position2 = new THREE.Vector3(); - - } - - // Safeguards if bevels are not enabled - - if ( ! bevelEnabled ) { - - bevelSegments = 0; - bevelThickness = 0; - bevelSize = 0; - - } - - // Variables initialization - - var ahole, h, hl; // looping of holes - var scope = this; - - var shapesOffset = this.vertices.length; - - var shapePoints = shape.extractPoints( curveSegments ); - - var vertices = shapePoints.shape; - var holes = shapePoints.holes; - - var reverse = ! THREE.ShapeUtils.isClockWise( vertices ); - - if ( reverse ) { - - vertices = vertices.reverse(); - - // Maybe we should also check if holes are in the opposite direction, just to be safe ... - - for ( h = 0, hl = holes.length; h < hl; h ++ ) { - - ahole = holes[ h ]; - - if ( THREE.ShapeUtils.isClockWise( ahole ) ) { - - holes[ h ] = ahole.reverse(); + console.warn( 'THREE.Audio: Audio is already playing.' ); + return; } + if ( this.hasPlaybackControl === false ) { + + console.warn( 'THREE.Audio: this Audio has no playback control.' ); + return; + + } + + var source = this.context.createBufferSource(); + + source.buffer = this.buffer; + source.loop = this.loop; + source.onended = this.onEnded.bind( this ); + source.playbackRate.setValueAtTime( this.playbackRate, this.startTime ); + source.start( 0, this.startTime ); + + this.isPlaying = true; + + this.source = source; + + return this.connect(); + + }, + + pause: function () { + + if ( this.hasPlaybackControl === false ) { + + console.warn( 'THREE.Audio: this Audio has no playback control.' ); + return; + + } + + this.source.stop(); + this.startTime = this.context.currentTime; + this.isPlaying = false; + + return this; + + }, + + stop: function () { + + if ( this.hasPlaybackControl === false ) { + + console.warn( 'THREE.Audio: this Audio has no playback control.' ); + return; + + } + + this.source.stop(); + this.startTime = 0; + this.isPlaying = false; + + return this; + + }, + + connect: function () { + + if ( this.filters.length > 0 ) { + + this.source.connect( this.filters[ 0 ] ); + + for ( var i = 1, l = this.filters.length; i < l; i ++ ) { + + this.filters[ i - 1 ].connect( this.filters[ i ] ); + + } + + this.filters[ this.filters.length - 1 ].connect( this.getOutput() ); + + } else { + + this.source.connect( this.getOutput() ); + + } + + return this; + + }, + + disconnect: function () { + + if ( this.filters.length > 0 ) { + + this.source.disconnect( this.filters[ 0 ] ); + + for ( var i = 1, l = this.filters.length; i < l; i ++ ) { + + this.filters[ i - 1 ].disconnect( this.filters[ i ] ); + + } + + this.filters[ this.filters.length - 1 ].disconnect( this.getOutput() ); + + } else { + + this.source.disconnect( this.getOutput() ); + + } + + return this; + + }, + + getFilters: function () { + + return this.filters; + + }, + + setFilters: function ( value ) { + + if ( ! value ) value = []; + + if ( this.isPlaying === true ) { + + this.disconnect(); + this.filters = value; + this.connect(); + + } else { + + this.filters = value; + + } + + return this; + + }, + + getFilter: function () { + + return this.getFilters()[ 0 ]; + + }, + + setFilter: function ( filter ) { + + return this.setFilters( filter ? [ filter ] : [] ); + + }, + + setPlaybackRate: function ( value ) { + + if ( this.hasPlaybackControl === false ) { + + console.warn( 'THREE.Audio: this Audio has no playback control.' ); + return; + + } + + this.playbackRate = value; + + if ( this.isPlaying === true ) { + + this.source.playbackRate.setValueAtTime( this.playbackRate, this.context.currentTime ); + + } + + return this; + + }, + + getPlaybackRate: function () { + + return this.playbackRate; + + }, + + onEnded: function () { + + this.isPlaying = false; + + }, + + getLoop: function () { + + if ( this.hasPlaybackControl === false ) { + + console.warn( 'THREE.Audio: this Audio has no playback control.' ); + return false; + + } + + return this.loop; + + }, + + setLoop: function ( value ) { + + if ( this.hasPlaybackControl === false ) { + + console.warn( 'THREE.Audio: this Audio has no playback control.' ); + return; + + } + + this.loop = value; + + if ( this.isPlaying === true ) { + + this.source.loop = this.loop; + + } + + return this; + + }, + + getVolume: function () { + + return this.gain.gain.value; + + }, + + setVolume: function ( value ) { + + this.gain.gain.value = value; + + return this; + } - reverse = false; // If vertices are in order now, we shouldn't need to worry about them again (hopefully)! + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function PositionalAudio( listener ) { + + Audio.call( this, listener ); + + this.panner = this.context.createPanner(); + this.panner.connect( this.gain ); } + PositionalAudio.prototype = Object.assign( Object.create( Audio.prototype ), { - var faces = THREE.ShapeUtils.triangulateShape( vertices, holes ); + constructor: PositionalAudio, - /* Vertices */ + getOutput: function () { - var contour = vertices; // vertices has all points but contour has only points of circumference + return this.panner; - for ( h = 0, hl = holes.length; h < hl; h ++ ) { + }, - ahole = holes[ h ]; + getRefDistance: function () { - vertices = vertices.concat( ahole ); + return this.panner.refDistance; + + }, + + setRefDistance: function ( value ) { + + this.panner.refDistance = value; + + }, + + getRolloffFactor: function () { + + return this.panner.rolloffFactor; + + }, + + setRolloffFactor: function ( value ) { + + this.panner.rolloffFactor = value; + + }, + + getDistanceModel: function () { + + return this.panner.distanceModel; + + }, + + setDistanceModel: function ( value ) { + + this.panner.distanceModel = value; + + }, + + getMaxDistance: function () { + + return this.panner.maxDistance; + + }, + + setMaxDistance: function ( value ) { + + this.panner.maxDistance = value; + + }, + + updateMatrixWorld: ( function () { + + var position = new Vector3(); + + return function updateMatrixWorld( force ) { + + Object3D.prototype.updateMatrixWorld.call( this, force ); + + position.setFromMatrixPosition( this.matrixWorld ); + + this.panner.setPosition( position.x, position.y, position.z ); + + }; + + } )() + + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function AudioAnalyser( audio, fftSize ) { + + this.analyser = audio.context.createAnalyser(); + this.analyser.fftSize = fftSize !== undefined ? fftSize : 2048; + + this.data = new Uint8Array( this.analyser.frequencyBinCount ); + + audio.getOutput().connect( this.analyser ); } + Object.assign( AudioAnalyser.prototype, { - function scalePt2 ( pt, vec, size ) { + getFrequencyData: function () { - if ( ! vec ) console.error( "THREE.ExtrudeGeometry: vec does not exist" ); + this.analyser.getByteFrequencyData( this.data ); - return vec.clone().multiplyScalar( size ).add( pt ); + return this.data; - } + }, - var b, bs, t, z, - vert, vlen = vertices.length, - face, flen = faces.length; + getAverageFrequency: function () { + var value = 0, data = this.getFrequencyData(); - // Find directions for point movement + for ( var i = 0; i < data.length; i ++ ) { + value += data[ i ]; - function getBevelVec( inPt, inPrev, inNext ) { + } - // computes for inPt the corresponding point inPt' on a new contour - // shifted by 1 unit (length of normalized vector) to the left - // if we walk along contour clockwise, this new contour is outside the old one + return value / data.length; + + } + + } ); + + /** + * + * Buffered scene graph property that allows weighted accumulation. + * + * + * @author Ben Houston / http://clara.io/ + * @author David Sarno / http://lighthaus.us/ + * @author tschw + */ + + function PropertyMixer( binding, typeName, valueSize ) { + + this.binding = binding; + this.valueSize = valueSize; + + var bufferType = Float64Array, + mixFunction; + + switch ( typeName ) { + + case 'quaternion': + mixFunction = this._slerp; + break; + + case 'string': + case 'bool': + bufferType = Array; + mixFunction = this._select; + break; + + default: + mixFunction = this._lerp; + + } + + this.buffer = new bufferType( valueSize * 4 ); + // layout: [ incoming | accu0 | accu1 | orig ] // - // inPt' is the intersection of the two lines parallel to the two - // adjacent edges of inPt at a distance of 1 unit on the left side. + // interpolators can use .buffer as their .result + // the data then goes to 'incoming' + // + // 'accu0' and 'accu1' are used frame-interleaved for + // the cumulative result and are compared to detect + // changes + // + // 'orig' stores the original state of the property - var v_trans_x, v_trans_y, shrink_by = 1; // resulting translation vector for inPt + this._mixBufferRegion = mixFunction; - // good reading for geometry algorithms (here: line-line intersection) - // http://geomalgorithms.com/a05-_intersect-1.html + this.cumulativeWeight = 0; - var v_prev_x = inPt.x - inPrev.x, v_prev_y = inPt.y - inPrev.y; - var v_next_x = inNext.x - inPt.x, v_next_y = inNext.y - inPt.y; + this.useCount = 0; + this.referenceCount = 0; - var v_prev_lensq = ( v_prev_x * v_prev_x + v_prev_y * v_prev_y ); + } - // check for collinear edges - var collinear0 = ( v_prev_x * v_next_y - v_prev_y * v_next_x ); + Object.assign( PropertyMixer.prototype, { - if ( Math.abs( collinear0 ) > Number.EPSILON ) { + // accumulate data in the 'incoming' region into 'accu' + accumulate: function ( accuIndex, weight ) { - // not collinear + // note: happily accumulating nothing when weight = 0, the caller knows + // the weight and shouldn't have made the call in the first place - // length of vectors for normalizing + var buffer = this.buffer, + stride = this.valueSize, + offset = accuIndex * stride + stride, - var v_prev_len = Math.sqrt( v_prev_lensq ); - var v_next_len = Math.sqrt( v_next_x * v_next_x + v_next_y * v_next_y ); + currentWeight = this.cumulativeWeight; - // shift adjacent points by unit vectors to the left + if ( currentWeight === 0 ) { - var ptPrevShift_x = ( inPrev.x - v_prev_y / v_prev_len ); - var ptPrevShift_y = ( inPrev.y + v_prev_x / v_prev_len ); + // accuN := incoming * weight - var ptNextShift_x = ( inNext.x - v_next_y / v_next_len ); - var ptNextShift_y = ( inNext.y + v_next_x / v_next_len ); + for ( var i = 0; i !== stride; ++ i ) { - // scaling factor for v_prev to intersection point - - var sf = ( ( ptNextShift_x - ptPrevShift_x ) * v_next_y - - ( ptNextShift_y - ptPrevShift_y ) * v_next_x ) / - ( v_prev_x * v_next_y - v_prev_y * v_next_x ); - - // vector from inPt to intersection point - - v_trans_x = ( ptPrevShift_x + v_prev_x * sf - inPt.x ); - v_trans_y = ( ptPrevShift_y + v_prev_y * sf - inPt.y ); - - // Don't normalize!, otherwise sharp corners become ugly - // but prevent crazy spikes - var v_trans_lensq = ( v_trans_x * v_trans_x + v_trans_y * v_trans_y ); - if ( v_trans_lensq <= 2 ) { - - return new THREE.Vector2( v_trans_x, v_trans_y ); - - } else { - - shrink_by = Math.sqrt( v_trans_lensq / 2 ); - - } - - } else { - - // handle special case of collinear edges - - var direction_eq = false; // assumes: opposite - if ( v_prev_x > Number.EPSILON ) { - - if ( v_next_x > Number.EPSILON ) { - - direction_eq = true; + buffer[ offset + i ] = buffer[ i ]; } + currentWeight = weight; + } else { - if ( v_prev_x < - Number.EPSILON ) { + // accuN := accuN + incoming * weight - if ( v_next_x < - Number.EPSILON ) { + currentWeight += weight; + var mix = weight / currentWeight; + this._mixBufferRegion( buffer, offset, 0, mix, stride ); - direction_eq = true; + } + + this.cumulativeWeight = currentWeight; + + }, + + // apply the state of 'accu' to the binding when accus differ + apply: function ( accuIndex ) { + + var stride = this.valueSize, + buffer = this.buffer, + offset = accuIndex * stride + stride, + + weight = this.cumulativeWeight, + + binding = this.binding; + + this.cumulativeWeight = 0; + + if ( weight < 1 ) { + + // accuN := accuN + original * ( 1 - cumulativeWeight ) + + var originalValueOffset = stride * 3; + + this._mixBufferRegion( + buffer, offset, originalValueOffset, 1 - weight, stride ); + + } + + for ( var i = stride, e = stride + stride; i !== e; ++ i ) { + + if ( buffer[ i ] !== buffer[ i + stride ] ) { + + // value has changed -> update scene graph + + binding.setValue( buffer, offset ); + break; + + } + + } + + }, + + // remember the state of the bound property and copy it to both accus + saveOriginalState: function () { + + var binding = this.binding; + + var buffer = this.buffer, + stride = this.valueSize, + + originalValueOffset = stride * 3; + + binding.getValue( buffer, originalValueOffset ); + + // accu[0..1] := orig -- initially detect changes against the original + for ( var i = stride, e = originalValueOffset; i !== e; ++ i ) { + + buffer[ i ] = buffer[ originalValueOffset + ( i % stride ) ]; + + } + + this.cumulativeWeight = 0; + + }, + + // apply the state previously taken via 'saveOriginalState' to the binding + restoreOriginalState: function () { + + var originalValueOffset = this.valueSize * 3; + this.binding.setValue( this.buffer, originalValueOffset ); + + }, + + + // mix functions + + _select: function ( buffer, dstOffset, srcOffset, t, stride ) { + + if ( t >= 0.5 ) { + + for ( var i = 0; i !== stride; ++ i ) { + + buffer[ dstOffset + i ] = buffer[ srcOffset + i ]; + + } + + } + + }, + + _slerp: function ( buffer, dstOffset, srcOffset, t ) { + + Quaternion.slerpFlat( buffer, dstOffset, buffer, dstOffset, buffer, srcOffset, t ); + + }, + + _lerp: function ( buffer, dstOffset, srcOffset, t, stride ) { + + var s = 1 - t; + + for ( var i = 0; i !== stride; ++ i ) { + + var j = dstOffset + i; + + buffer[ j ] = buffer[ j ] * s + buffer[ srcOffset + i ] * t; + + } + + } + + } ); + + /** + * + * A reference to a real property in the scene graph. + * + * + * @author Ben Houston / http://clara.io/ + * @author David Sarno / http://lighthaus.us/ + * @author tschw + */ + + function Composite( targetGroup, path, optionalParsedPath ) { + + var parsedPath = optionalParsedPath || PropertyBinding.parseTrackName( path ); + + this._targetGroup = targetGroup; + this._bindings = targetGroup.subscribe_( path, parsedPath ); + + } + + Object.assign( Composite.prototype, { + + getValue: function ( array, offset ) { + + this.bind(); // bind all binding + + var firstValidIndex = this._targetGroup.nCachedObjects_, + binding = this._bindings[ firstValidIndex ]; + + // and only call .getValue on the first + if ( binding !== undefined ) binding.getValue( array, offset ); + + }, + + setValue: function ( array, offset ) { + + var bindings = this._bindings; + + for ( var i = this._targetGroup.nCachedObjects_, + n = bindings.length; i !== n; ++ i ) { + + bindings[ i ].setValue( array, offset ); + + } + + }, + + bind: function () { + + var bindings = this._bindings; + + for ( var i = this._targetGroup.nCachedObjects_, + n = bindings.length; i !== n; ++ i ) { + + bindings[ i ].bind(); + + } + + }, + + unbind: function () { + + var bindings = this._bindings; + + for ( var i = this._targetGroup.nCachedObjects_, + n = bindings.length; i !== n; ++ i ) { + + bindings[ i ].unbind(); + + } + + } + + } ); + + + function PropertyBinding( rootNode, path, parsedPath ) { + + this.path = path; + this.parsedPath = parsedPath || PropertyBinding.parseTrackName( path ); + + this.node = PropertyBinding.findNode( rootNode, this.parsedPath.nodeName ) || rootNode; + + this.rootNode = rootNode; + + } + + Object.assign( PropertyBinding, { + + Composite: Composite, + + create: function ( root, path, parsedPath ) { + + if ( ! ( root && root.isAnimationObjectGroup ) ) { + + return new PropertyBinding( root, path, parsedPath ); + + } else { + + return new PropertyBinding.Composite( root, path, parsedPath ); + + } + + }, + + /** + * Replaces spaces with underscores and removes unsupported characters from + * node names, to ensure compatibility with parseTrackName(). + * + * @param {string} name Node name to be sanitized. + * @return {string} + */ + sanitizeNodeName: function ( name ) { + + return name.replace( /\s/g, '_' ).replace( /[^\w-]/g, '' ); + + }, + + parseTrackName: function () { + + // Parent directories, delimited by '/' or ':'. Currently unused, but must + // be matched to parse the rest of the track name. + var directoryRe = /((?:[\w-]+[\/:])*)/; + + // Target node. May contain word characters (a-zA-Z0-9_) and '.' or '-'. + var nodeRe = /([\w-\.]+)?/; + + // Object on target node, and accessor. Name may contain only word + // characters. Accessor may contain any character except closing bracket. + var objectRe = /(?:\.([\w-]+)(?:\[(.+)\])?)?/; + + // Property and accessor. May contain only word characters. Accessor may + // contain any non-bracket characters. + var propertyRe = /\.([\w-]+)(?:\[(.+)\])?/; + + var trackRe = new RegExp('' + + '^' + + directoryRe.source + + nodeRe.source + + objectRe.source + + propertyRe.source + + '$' + ); + + var supportedObjectNames = [ 'material', 'materials', 'bones' ]; + + return function ( trackName ) { + + var matches = trackRe.exec( trackName ); + + if ( ! matches ) { + + throw new Error( 'PropertyBinding: Cannot parse trackName: ' + trackName ); } - } else { + var results = { + // directoryName: matches[ 1 ], // (tschw) currently unused + nodeName: matches[ 2 ], + objectName: matches[ 3 ], + objectIndex: matches[ 4 ], + propertyName: matches[ 5 ], // required + propertyIndex: matches[ 6 ] + }; - if ( Math.sign( v_prev_y ) === Math.sign( v_next_y ) ) { + var lastDot = results.nodeName && results.nodeName.lastIndexOf( '.' ); - direction_eq = true; + if ( lastDot !== undefined && lastDot !== -1 ) { + + var objectName = results.nodeName.substring( lastDot + 1 ); + + // Object names must be checked against a whitelist. Otherwise, there + // is no way to parse 'foo.bar.baz': 'baz' must be a property, but + // 'bar' could be the objectName, or part of a nodeName (which can + // include '.' characters). + if ( supportedObjectNames.indexOf( objectName ) !== -1 ) { + + results.nodeName = results.nodeName.substring( 0, lastDot ); + results.objectName = objectName; + + } + + } + + if ( results.propertyName === null || results.propertyName.length === 0 ) { + + throw new Error( 'PropertyBinding: can not parse propertyName from trackName: ' + trackName ); + + } + + return results; + + }; + + }(), + + findNode: function ( root, nodeName ) { + + if ( ! nodeName || nodeName === "" || nodeName === "root" || nodeName === "." || nodeName === - 1 || nodeName === root.name || nodeName === root.uuid ) { + + return root; + + } + + // search into skeleton bones. + if ( root.skeleton ) { + + var searchSkeleton = function ( skeleton ) { + + for ( var i = 0; i < skeleton.bones.length; i ++ ) { + + var bone = skeleton.bones[ i ]; + + if ( bone.name === nodeName ) { + + return bone; + + } + + } + + return null; + + }; + + var bone = searchSkeleton( root.skeleton ); + + if ( bone ) { + + return bone; + + } + + } + + // search into node subtree. + if ( root.children ) { + + var searchNodeSubtree = function ( children ) { + + for ( var i = 0; i < children.length; i ++ ) { + + var childNode = children[ i ]; + + if ( childNode.name === nodeName || childNode.uuid === nodeName ) { + + return childNode; + + } + + var result = searchNodeSubtree( childNode.children ); + + if ( result ) return result; + + } + + return null; + + }; + + var subTreeNode = searchNodeSubtree( root.children ); + + if ( subTreeNode ) { + + return subTreeNode; + + } + + } + + return null; + + } + + } ); + + Object.assign( PropertyBinding.prototype, { // prototype, continued + + // these are used to "bind" a nonexistent property + _getValue_unavailable: function () {}, + _setValue_unavailable: function () {}, + + BindingType: { + Direct: 0, + EntireArray: 1, + ArrayElement: 2, + HasFromToArray: 3 + }, + + Versioning: { + None: 0, + NeedsUpdate: 1, + MatrixWorldNeedsUpdate: 2 + }, + + GetterByBindingType: [ + + function getValue_direct( buffer, offset ) { + + buffer[ offset ] = this.node[ this.propertyName ]; + + }, + + function getValue_array( buffer, offset ) { + + var source = this.resolvedProperty; + + for ( var i = 0, n = source.length; i !== n; ++ i ) { + + buffer[ offset ++ ] = source[ i ]; + + } + + }, + + function getValue_arrayElement( buffer, offset ) { + + buffer[ offset ] = this.resolvedProperty[ this.propertyIndex ]; + + }, + + function getValue_toArray( buffer, offset ) { + + this.resolvedProperty.toArray( buffer, offset ); + + } + + ], + + SetterByBindingTypeAndVersioning: [ + + [ + // Direct + + function setValue_direct( buffer, offset ) { + + this.node[ this.propertyName ] = buffer[ offset ]; + + }, + + function setValue_direct_setNeedsUpdate( buffer, offset ) { + + this.node[ this.propertyName ] = buffer[ offset ]; + this.targetObject.needsUpdate = true; + + }, + + function setValue_direct_setMatrixWorldNeedsUpdate( buffer, offset ) { + + this.node[ this.propertyName ] = buffer[ offset ]; + this.targetObject.matrixWorldNeedsUpdate = true; + + } + + ], [ + + // EntireArray + + function setValue_array( buffer, offset ) { + + var dest = this.resolvedProperty; + + for ( var i = 0, n = dest.length; i !== n; ++ i ) { + + dest[ i ] = buffer[ offset ++ ]; + + } + + }, + + function setValue_array_setNeedsUpdate( buffer, offset ) { + + var dest = this.resolvedProperty; + + for ( var i = 0, n = dest.length; i !== n; ++ i ) { + + dest[ i ] = buffer[ offset ++ ]; + + } + + this.targetObject.needsUpdate = true; + + }, + + function setValue_array_setMatrixWorldNeedsUpdate( buffer, offset ) { + + var dest = this.resolvedProperty; + + for ( var i = 0, n = dest.length; i !== n; ++ i ) { + + dest[ i ] = buffer[ offset ++ ]; + + } + + this.targetObject.matrixWorldNeedsUpdate = true; + + } + + ], [ + + // ArrayElement + + function setValue_arrayElement( buffer, offset ) { + + this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ]; + + }, + + function setValue_arrayElement_setNeedsUpdate( buffer, offset ) { + + this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ]; + this.targetObject.needsUpdate = true; + + }, + + function setValue_arrayElement_setMatrixWorldNeedsUpdate( buffer, offset ) { + + this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ]; + this.targetObject.matrixWorldNeedsUpdate = true; + + } + + ], [ + + // HasToFromArray + + function setValue_fromArray( buffer, offset ) { + + this.resolvedProperty.fromArray( buffer, offset ); + + }, + + function setValue_fromArray_setNeedsUpdate( buffer, offset ) { + + this.resolvedProperty.fromArray( buffer, offset ); + this.targetObject.needsUpdate = true; + + }, + + function setValue_fromArray_setMatrixWorldNeedsUpdate( buffer, offset ) { + + this.resolvedProperty.fromArray( buffer, offset ); + this.targetObject.matrixWorldNeedsUpdate = true; + + } + + ] + + ], + + getValue: function getValue_unbound( targetArray, offset ) { + + this.bind(); + this.getValue( targetArray, offset ); + + // Note: This class uses a State pattern on a per-method basis: + // 'bind' sets 'this.getValue' / 'setValue' and shadows the + // prototype version of these methods with one that represents + // the bound state. When the property is not found, the methods + // become no-ops. + + }, + + setValue: function getValue_unbound( sourceArray, offset ) { + + this.bind(); + this.setValue( sourceArray, offset ); + + }, + + // create getter / setter pair for a property in the scene graph + bind: function () { + + var targetObject = this.node, + parsedPath = this.parsedPath, + + objectName = parsedPath.objectName, + propertyName = parsedPath.propertyName, + propertyIndex = parsedPath.propertyIndex; + + if ( ! targetObject ) { + + targetObject = PropertyBinding.findNode( + this.rootNode, parsedPath.nodeName ) || this.rootNode; + + this.node = targetObject; + + } + + // set fail state so we can just 'return' on error + this.getValue = this._getValue_unavailable; + this.setValue = this._setValue_unavailable; + + // ensure there is a value node + if ( ! targetObject ) { + + console.error( 'THREE.PropertyBinding: Trying to update node for track: ' + this.path + ' but it wasn\'t found.' ); + return; + + } + + if ( objectName ) { + + var objectIndex = parsedPath.objectIndex; + + // special cases were we need to reach deeper into the hierarchy to get the face materials.... + switch ( objectName ) { + + case 'materials': + + if ( ! targetObject.material ) { + + console.error( 'THREE.PropertyBinding: Can not bind to material as node does not have a material.', this ); + return; + + } + + if ( ! targetObject.material.materials ) { + + console.error( 'THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.', this ); + return; + + } + + targetObject = targetObject.material.materials; + + break; + + case 'bones': + + if ( ! targetObject.skeleton ) { + + console.error( 'THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.', this ); + return; + + } + + // potential future optimization: skip this if propertyIndex is already an integer + // and convert the integer string to a true integer. + + targetObject = targetObject.skeleton.bones; + + // support resolving morphTarget names into indices. + for ( var i = 0; i < targetObject.length; i ++ ) { + + if ( targetObject[ i ].name === objectIndex ) { + + objectIndex = i; + break; + + } + + } + + break; + + default: + + if ( targetObject[ objectName ] === undefined ) { + + console.error( 'THREE.PropertyBinding: Can not bind to objectName of node undefined.', this ); + return; + + } + + targetObject = targetObject[ objectName ]; + + } + + + if ( objectIndex !== undefined ) { + + if ( targetObject[ objectIndex ] === undefined ) { + + console.error( 'THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.', this, targetObject ); + return; + + } + + targetObject = targetObject[ objectIndex ]; + + } + + } + + // resolve property + var nodeProperty = targetObject[ propertyName ]; + + if ( nodeProperty === undefined ) { + + var nodeName = parsedPath.nodeName; + + console.error( 'THREE.PropertyBinding: Trying to update property for track: ' + nodeName + + '.' + propertyName + ' but it wasn\'t found.', targetObject ); + return; + + } + + // determine versioning scheme + var versioning = this.Versioning.None; + + if ( targetObject.needsUpdate !== undefined ) { // material + + versioning = this.Versioning.NeedsUpdate; + this.targetObject = targetObject; + + } else if ( targetObject.matrixWorldNeedsUpdate !== undefined ) { // node transform + + versioning = this.Versioning.MatrixWorldNeedsUpdate; + this.targetObject = targetObject; + + } + + // determine how the property gets bound + var bindingType = this.BindingType.Direct; + + if ( propertyIndex !== undefined ) { + + // access a sub element of the property array (only primitives are supported right now) + + if ( propertyName === "morphTargetInfluences" ) { + + // potential optimization, skip this if propertyIndex is already an integer, and convert the integer string to a true integer. + + // support resolving morphTarget names into indices. + if ( ! targetObject.geometry ) { + + console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.', this ); + return; + + } + + if ( targetObject.geometry.isBufferGeometry ) { + + if ( ! targetObject.geometry.morphAttributes ) { + + console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.', this ); + return; + + } + + for ( var i = 0; i < this.node.geometry.morphAttributes.position.length; i ++ ) { + + if ( targetObject.geometry.morphAttributes.position[ i ].name === propertyIndex ) { + + propertyIndex = i; + break; + + } + + } + + + } else { + + if ( ! targetObject.geometry.morphTargets ) { + + console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphTargets.', this ); + return; + + } + + for ( var i = 0; i < this.node.geometry.morphTargets.length; i ++ ) { + + if ( targetObject.geometry.morphTargets[ i ].name === propertyIndex ) { + + propertyIndex = i; + break; + + } + + } } } - } + bindingType = this.BindingType.ArrayElement; - if ( direction_eq ) { + this.resolvedProperty = nodeProperty; + this.propertyIndex = propertyIndex; - // console.log("Warning: lines are a straight sequence"); - v_trans_x = - v_prev_y; - v_trans_y = v_prev_x; - shrink_by = Math.sqrt( v_prev_lensq ); + } else if ( nodeProperty.fromArray !== undefined && nodeProperty.toArray !== undefined ) { + + // must use copy for Object3D.Euler/Quaternion + + bindingType = this.BindingType.HasFromToArray; + + this.resolvedProperty = nodeProperty; + + } else if ( Array.isArray( nodeProperty ) ) { + + bindingType = this.BindingType.EntireArray; + + this.resolvedProperty = nodeProperty; } else { - // console.log("Warning: lines are a straight spike"); - v_trans_x = v_prev_x; - v_trans_y = v_prev_y; - shrink_by = Math.sqrt( v_prev_lensq / 2 ); + this.propertyName = propertyName; + + } + + // select getter / setter + this.getValue = this.GetterByBindingType[ bindingType ]; + this.setValue = this.SetterByBindingTypeAndVersioning[ bindingType ][ versioning ]; + + }, + + unbind: function () { + + this.node = null; + + // back to the prototype version of getValue / setValue + // note: avoiding to mutate the shape of 'this' via 'delete' + this.getValue = this._getValue_unbound; + this.setValue = this._setValue_unbound; + + } + + } ); + + //!\ DECLARE ALIAS AFTER assign prototype ! + Object.assign( PropertyBinding.prototype, { + + // initial state of these methods that calls 'bind' + _getValue_unbound: PropertyBinding.prototype.getValue, + _setValue_unbound: PropertyBinding.prototype.setValue, + + } ); + + /** + * + * A group of objects that receives a shared animation state. + * + * Usage: + * + * - Add objects you would otherwise pass as 'root' to the + * constructor or the .clipAction method of AnimationMixer. + * + * - Instead pass this object as 'root'. + * + * - You can also add and remove objects later when the mixer + * is running. + * + * Note: + * + * Objects of this class appear as one object to the mixer, + * so cache control of the individual objects must be done + * on the group. + * + * Limitation: + * + * - The animated properties must be compatible among the + * all objects in the group. + * + * - A single property can either be controlled through a + * target group or directly, but not both. + * + * @author tschw + */ + + function AnimationObjectGroup( var_args ) { + + this.uuid = _Math.generateUUID(); + + // cached objects followed by the active ones + this._objects = Array.prototype.slice.call( arguments ); + + this.nCachedObjects_ = 0; // threshold + // note: read by PropertyBinding.Composite + + var indices = {}; + this._indicesByUUID = indices; // for bookkeeping + + for ( var i = 0, n = arguments.length; i !== n; ++ i ) { + + indices[ arguments[ i ].uuid ] = i; + + } + + this._paths = []; // inside: string + this._parsedPaths = []; // inside: { we don't care, here } + this._bindings = []; // inside: Array< PropertyBinding > + this._bindingsIndicesByPath = {}; // inside: indices in these arrays + + var scope = this; + + this.stats = { + + objects: { + get total() { return scope._objects.length; }, + get inUse() { return this.total - scope.nCachedObjects_; } + }, + + get bindingsPerObject() { return scope._bindings.length; } + + }; + + } + + Object.assign( AnimationObjectGroup.prototype, { + + isAnimationObjectGroup: true, + + add: function( var_args ) { + + var objects = this._objects, + nObjects = objects.length, + nCachedObjects = this.nCachedObjects_, + indicesByUUID = this._indicesByUUID, + paths = this._paths, + parsedPaths = this._parsedPaths, + bindings = this._bindings, + nBindings = bindings.length; + + for ( var i = 0, n = arguments.length; i !== n; ++ i ) { + + var object = arguments[ i ], + uuid = object.uuid, + index = indicesByUUID[ uuid ], + knownObject = undefined; + + if ( index === undefined ) { + + // unknown object -> add it to the ACTIVE region + + index = nObjects ++; + indicesByUUID[ uuid ] = index; + objects.push( object ); + + // accounting is done, now do the same for all bindings + + for ( var j = 0, m = nBindings; j !== m; ++ j ) { + + bindings[ j ].push( + new PropertyBinding( + object, paths[ j ], parsedPaths[ j ] ) ); + + } + + } else if ( index < nCachedObjects ) { + + knownObject = objects[ index ]; + + // move existing object to the ACTIVE region + + var firstActiveIndex = -- nCachedObjects, + lastCachedObject = objects[ firstActiveIndex ]; + + indicesByUUID[ lastCachedObject.uuid ] = index; + objects[ index ] = lastCachedObject; + + indicesByUUID[ uuid ] = firstActiveIndex; + objects[ firstActiveIndex ] = object; + + // accounting is done, now do the same for all bindings + + for ( var j = 0, m = nBindings; j !== m; ++ j ) { + + var bindingsForPath = bindings[ j ], + lastCached = bindingsForPath[ firstActiveIndex ], + binding = bindingsForPath[ index ]; + + bindingsForPath[ index ] = lastCached; + + if ( binding === undefined ) { + + // since we do not bother to create new bindings + // for objects that are cached, the binding may + // or may not exist + + binding = new PropertyBinding( + object, paths[ j ], parsedPaths[ j ] ); + + } + + bindingsForPath[ firstActiveIndex ] = binding; + + } + + } else if ( objects[ index ] !== knownObject ) { + + console.error( 'THREE.AnimationObjectGroup: Different objects with the same UUID ' + + 'detected. Clean the caches or recreate your infrastructure when reloading scenes.' ); + + } // else the object is already where we want it to be + + } // for arguments + + this.nCachedObjects_ = nCachedObjects; + + }, + + remove: function( var_args ) { + + var objects = this._objects, + nCachedObjects = this.nCachedObjects_, + indicesByUUID = this._indicesByUUID, + bindings = this._bindings, + nBindings = bindings.length; + + for ( var i = 0, n = arguments.length; i !== n; ++ i ) { + + var object = arguments[ i ], + uuid = object.uuid, + index = indicesByUUID[ uuid ]; + + if ( index !== undefined && index >= nCachedObjects ) { + + // move existing object into the CACHED region + + var lastCachedIndex = nCachedObjects ++, + firstActiveObject = objects[ lastCachedIndex ]; + + indicesByUUID[ firstActiveObject.uuid ] = index; + objects[ index ] = firstActiveObject; + + indicesByUUID[ uuid ] = lastCachedIndex; + objects[ lastCachedIndex ] = object; + + // accounting is done, now do the same for all bindings + + for ( var j = 0, m = nBindings; j !== m; ++ j ) { + + var bindingsForPath = bindings[ j ], + firstActive = bindingsForPath[ lastCachedIndex ], + binding = bindingsForPath[ index ]; + + bindingsForPath[ index ] = firstActive; + bindingsForPath[ lastCachedIndex ] = binding; + + } + + } + + } // for arguments + + this.nCachedObjects_ = nCachedObjects; + + }, + + // remove & forget + uncache: function( var_args ) { + + var objects = this._objects, + nObjects = objects.length, + nCachedObjects = this.nCachedObjects_, + indicesByUUID = this._indicesByUUID, + bindings = this._bindings, + nBindings = bindings.length; + + for ( var i = 0, n = arguments.length; i !== n; ++ i ) { + + var object = arguments[ i ], + uuid = object.uuid, + index = indicesByUUID[ uuid ]; + + if ( index !== undefined ) { + + delete indicesByUUID[ uuid ]; + + if ( index < nCachedObjects ) { + + // object is cached, shrink the CACHED region + + var firstActiveIndex = -- nCachedObjects, + lastCachedObject = objects[ firstActiveIndex ], + lastIndex = -- nObjects, + lastObject = objects[ lastIndex ]; + + // last cached object takes this object's place + indicesByUUID[ lastCachedObject.uuid ] = index; + objects[ index ] = lastCachedObject; + + // last object goes to the activated slot and pop + indicesByUUID[ lastObject.uuid ] = firstActiveIndex; + objects[ firstActiveIndex ] = lastObject; + objects.pop(); + + // accounting is done, now do the same for all bindings + + for ( var j = 0, m = nBindings; j !== m; ++ j ) { + + var bindingsForPath = bindings[ j ], + lastCached = bindingsForPath[ firstActiveIndex ], + last = bindingsForPath[ lastIndex ]; + + bindingsForPath[ index ] = lastCached; + bindingsForPath[ firstActiveIndex ] = last; + bindingsForPath.pop(); + + } + + } else { + + // object is active, just swap with the last and pop + + var lastIndex = -- nObjects, + lastObject = objects[ lastIndex ]; + + indicesByUUID[ lastObject.uuid ] = index; + objects[ index ] = lastObject; + objects.pop(); + + // accounting is done, now do the same for all bindings + + for ( var j = 0, m = nBindings; j !== m; ++ j ) { + + var bindingsForPath = bindings[ j ]; + + bindingsForPath[ index ] = bindingsForPath[ lastIndex ]; + bindingsForPath.pop(); + + } + + } // cached or active + + } // if object is known + + } // for arguments + + this.nCachedObjects_ = nCachedObjects; + + }, + + // Internal interface used by befriended PropertyBinding.Composite: + + subscribe_: function ( path, parsedPath ) { + + // returns an array of bindings for the given path that is changed + // according to the contained objects in the group + + var indicesByPath = this._bindingsIndicesByPath, + index = indicesByPath[ path ], + bindings = this._bindings; + + if ( index !== undefined ) return bindings[ index ]; + + var paths = this._paths, + parsedPaths = this._parsedPaths, + objects = this._objects, + nObjects = objects.length, + nCachedObjects = this.nCachedObjects_, + bindingsForPath = new Array( nObjects ); + + index = bindings.length; + + indicesByPath[ path ] = index; + + paths.push( path ); + parsedPaths.push( parsedPath ); + bindings.push( bindingsForPath ); + + for ( var i = nCachedObjects, n = objects.length; i !== n; ++ i ) { + + var object = objects[ i ]; + bindingsForPath[ i ] = new PropertyBinding( object, path, parsedPath ); + + } + + return bindingsForPath; + + }, + + unsubscribe_: function ( path ) { + + // tells the group to forget about a property path and no longer + // update the array previously obtained with 'subscribe_' + + var indicesByPath = this._bindingsIndicesByPath, + index = indicesByPath[ path ]; + + if ( index !== undefined ) { + + var paths = this._paths, + parsedPaths = this._parsedPaths, + bindings = this._bindings, + lastBindingsIndex = bindings.length - 1, + lastBindings = bindings[ lastBindingsIndex ], + lastBindingsPath = path[ lastBindingsIndex ]; + + indicesByPath[ lastBindingsPath ] = index; + + bindings[ index ] = lastBindings; + bindings.pop(); + + parsedPaths[ index ] = parsedPaths[ lastBindingsIndex ]; + parsedPaths.pop(); + + paths[ index ] = paths[ lastBindingsIndex ]; + paths.pop(); } } - return new THREE.Vector2( v_trans_x / shrink_by, v_trans_y / shrink_by ); + } ); - } + /** + * + * Action provided by AnimationMixer for scheduling clip playback on specific + * objects. + * + * @author Ben Houston / http://clara.io/ + * @author David Sarno / http://lighthaus.us/ + * @author tschw + * + */ + function AnimationAction( mixer, clip, localRoot ) { - var contourMovements = []; + this._mixer = mixer; + this._clip = clip; + this._localRoot = localRoot || null; - for ( var i = 0, il = contour.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) { + var tracks = clip.tracks, + nTracks = tracks.length, + interpolants = new Array( nTracks ); - if ( j === il ) j = 0; - if ( k === il ) k = 0; + var interpolantSettings = { + endingStart: ZeroCurvatureEnding, + endingEnd: ZeroCurvatureEnding + }; - // (j)---(i)---(k) - // console.log('i,j,k', i, j , k) + for ( var i = 0; i !== nTracks; ++ i ) { - contourMovements[ i ] = getBevelVec( contour[ i ], contour[ j ], contour[ k ] ); - - } - - var holesMovements = [], oneHoleMovements, verticesMovements = contourMovements.concat(); - - for ( h = 0, hl = holes.length; h < hl; h ++ ) { - - ahole = holes[ h ]; - - oneHoleMovements = []; - - for ( i = 0, il = ahole.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) { - - if ( j === il ) j = 0; - if ( k === il ) k = 0; - - // (j)---(i)---(k) - oneHoleMovements[ i ] = getBevelVec( ahole[ i ], ahole[ j ], ahole[ k ] ); + var interpolant = tracks[ i ].createInterpolant( null ); + interpolants[ i ] = interpolant; + interpolant.settings = interpolantSettings; } - holesMovements.push( oneHoleMovements ); - verticesMovements = verticesMovements.concat( oneHoleMovements ); + this._interpolantSettings = interpolantSettings; + + this._interpolants = interpolants; // bound by the mixer + + // inside: PropertyMixer (managed by the mixer) + this._propertyBindings = new Array( nTracks ); + + this._cacheIndex = null; // for the memory manager + this._byClipCacheIndex = null; // for the memory manager + + this._timeScaleInterpolant = null; + this._weightInterpolant = null; + + this.loop = LoopRepeat; + this._loopCount = -1; + + // global mixer time when the action is to be started + // it's set back to 'null' upon start of the action + this._startTime = null; + + // scaled local time of the action + // gets clamped or wrapped to 0..clip.duration according to loop + this.time = 0; + + this.timeScale = 1; + this._effectiveTimeScale = 1; + + this.weight = 1; + this._effectiveWeight = 1; + + this.repetitions = Infinity; // no. of repetitions when looping + + this.paused = false; // true -> zero effective time scale + this.enabled = true; // false -> zero effective weight + + this.clampWhenFinished = false; // keep feeding the last frame? + + this.zeroSlopeAtStart = true; // for smooth interpolation w/o separate + this.zeroSlopeAtEnd = true; // clips for start, loop and end } + Object.assign( AnimationAction.prototype, { - // Loop bevelSegments, 1 for the front, 1 for the back + // State & Scheduling - for ( b = 0; b < bevelSegments; b ++ ) { + play: function() { - //for ( b = bevelSegments; b > 0; b -- ) { + this._mixer._activateAction( this ); - t = b / bevelSegments; - z = bevelThickness * ( 1 - t ); + return this; - //z = bevelThickness * t; - bs = bevelSize * ( Math.sin ( t * Math.PI / 2 ) ); // curved - //bs = bevelSize * t; // linear + }, - // contract shape + stop: function() { - for ( i = 0, il = contour.length; i < il; i ++ ) { + this._mixer._deactivateAction( this ); - vert = scalePt2( contour[ i ], contourMovements[ i ], bs ); + return this.reset(); - v( vert.x, vert.y, - z ); + }, - } + reset: function() { - // expand holes + this.paused = false; + this.enabled = true; - for ( h = 0, hl = holes.length; h < hl; h ++ ) { + this.time = 0; // restart clip + this._loopCount = -1; // forget previous loops + this._startTime = null; // forget scheduling - ahole = holes[ h ]; - oneHoleMovements = holesMovements[ h ]; + return this.stopFading().stopWarping(); - for ( i = 0, il = ahole.length; i < il; i ++ ) { + }, - vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs ); + isRunning: function() { - v( vert.x, vert.y, - z ); + return this.enabled && ! this.paused && this.timeScale !== 0 && + this._startTime === null && this._mixer._isActiveAction( this ); + + }, + + // return true when play has been called + isScheduled: function() { + + return this._mixer._isActiveAction( this ); + + }, + + startAt: function( time ) { + + this._startTime = time; + + return this; + + }, + + setLoop: function( mode, repetitions ) { + + this.loop = mode; + this.repetitions = repetitions; + + return this; + + }, + + // Weight + + // set the weight stopping any scheduled fading + // although .enabled = false yields an effective weight of zero, this + // method does *not* change .enabled, because it would be confusing + setEffectiveWeight: function( weight ) { + + this.weight = weight; + + // note: same logic as when updated at runtime + this._effectiveWeight = this.enabled ? weight : 0; + + return this.stopFading(); + + }, + + // return the weight considering fading and .enabled + getEffectiveWeight: function() { + + return this._effectiveWeight; + + }, + + fadeIn: function( duration ) { + + return this._scheduleFading( duration, 0, 1 ); + + }, + + fadeOut: function( duration ) { + + return this._scheduleFading( duration, 1, 0 ); + + }, + + crossFadeFrom: function( fadeOutAction, duration, warp ) { + + fadeOutAction.fadeOut( duration ); + this.fadeIn( duration ); + + if( warp ) { + + var fadeInDuration = this._clip.duration, + fadeOutDuration = fadeOutAction._clip.duration, + + startEndRatio = fadeOutDuration / fadeInDuration, + endStartRatio = fadeInDuration / fadeOutDuration; + + fadeOutAction.warp( 1.0, startEndRatio, duration ); + this.warp( endStartRatio, 1.0, duration ); } - } + return this; - } + }, - bs = bevelSize; + crossFadeTo: function( fadeInAction, duration, warp ) { - // Back facing vertices + return fadeInAction.crossFadeFrom( this, duration, warp ); - for ( i = 0; i < vlen; i ++ ) { + }, - vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ]; + stopFading: function() { - if ( ! extrudeByPath ) { + var weightInterpolant = this._weightInterpolant; - v( vert.x, vert.y, 0 ); + if ( weightInterpolant !== null ) { - } else { - - // v( vert.x, vert.y + extrudePts[ 0 ].y, extrudePts[ 0 ].x ); - - normal.copy( splineTube.normals[ 0 ] ).multiplyScalar( vert.x ); - binormal.copy( splineTube.binormals[ 0 ] ).multiplyScalar( vert.y ); - - position2.copy( extrudePts[ 0 ] ).add( normal ).add( binormal ); - - v( position2.x, position2.y, position2.z ); - - } - - } - - // Add stepped vertices... - // Including front facing vertices - - var s; - - for ( s = 1; s <= steps; s ++ ) { - - for ( i = 0; i < vlen; i ++ ) { - - vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ]; - - if ( ! extrudeByPath ) { - - v( vert.x, vert.y, amount / steps * s ); - - } else { - - // v( vert.x, vert.y + extrudePts[ s - 1 ].y, extrudePts[ s - 1 ].x ); - - normal.copy( splineTube.normals[ s ] ).multiplyScalar( vert.x ); - binormal.copy( splineTube.binormals[ s ] ).multiplyScalar( vert.y ); - - position2.copy( extrudePts[ s ] ).add( normal ).add( binormal ); - - v( position2.x, position2.y, position2.z ); + this._weightInterpolant = null; + this._mixer._takeBackControlInterpolant( weightInterpolant ); } - } + return this; - } + }, + // Time Scale Control - // Add bevel segments planes + // set the time scale stopping any scheduled warping + // although .paused = true yields an effective time scale of zero, this + // method does *not* change .paused, because it would be confusing + setEffectiveTimeScale: function( timeScale ) { - //for ( b = 1; b <= bevelSegments; b ++ ) { - for ( b = bevelSegments - 1; b >= 0; b -- ) { + this.timeScale = timeScale; + this._effectiveTimeScale = this.paused ? 0 :timeScale; - t = b / bevelSegments; - z = bevelThickness * ( 1 - t ); - //bs = bevelSize * ( 1-Math.sin ( ( 1 - t ) * Math.PI/2 ) ); - bs = bevelSize * Math.sin ( t * Math.PI / 2 ); + return this.stopWarping(); - // contract shape + }, - for ( i = 0, il = contour.length; i < il; i ++ ) { + // return the time scale considering warping and .paused + getEffectiveTimeScale: function() { - vert = scalePt2( contour[ i ], contourMovements[ i ], bs ); - v( vert.x, vert.y, amount + z ); + return this._effectiveTimeScale; - } + }, - // expand holes + setDuration: function( duration ) { - for ( h = 0, hl = holes.length; h < hl; h ++ ) { + this.timeScale = this._clip.duration / duration; - ahole = holes[ h ]; - oneHoleMovements = holesMovements[ h ]; + return this.stopWarping(); - for ( i = 0, il = ahole.length; i < il; i ++ ) { + }, - vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs ); + syncWith: function( action ) { - if ( ! extrudeByPath ) { + this.time = action.time; + this.timeScale = action.timeScale; - v( vert.x, vert.y, amount + z ); + return this.stopWarping(); - } else { + }, - v( vert.x, vert.y + extrudePts[ steps - 1 ].y, extrudePts[ steps - 1 ].x + z ); + halt: function( duration ) { + + return this.warp( this._effectiveTimeScale, 0, duration ); + + }, + + warp: function( startTimeScale, endTimeScale, duration ) { + + var mixer = this._mixer, now = mixer.time, + interpolant = this._timeScaleInterpolant, + + timeScale = this.timeScale; + + if ( interpolant === null ) { + + interpolant = mixer._lendControlInterpolant(); + this._timeScaleInterpolant = interpolant; + + } + + var times = interpolant.parameterPositions, + values = interpolant.sampleValues; + + times[ 0 ] = now; + times[ 1 ] = now + duration; + + values[ 0 ] = startTimeScale / timeScale; + values[ 1 ] = endTimeScale / timeScale; + + return this; + + }, + + stopWarping: function() { + + var timeScaleInterpolant = this._timeScaleInterpolant; + + if ( timeScaleInterpolant !== null ) { + + this._timeScaleInterpolant = null; + this._mixer._takeBackControlInterpolant( timeScaleInterpolant ); + + } + + return this; + + }, + + // Object Accessors + + getMixer: function() { + + return this._mixer; + + }, + + getClip: function() { + + return this._clip; + + }, + + getRoot: function() { + + return this._localRoot || this._mixer._root; + + }, + + // Interna + + _update: function( time, deltaTime, timeDirection, accuIndex ) { + + // called by the mixer + + if ( ! this.enabled ) { + + // call ._updateWeight() to update ._effectiveWeight + + this._updateWeight( time ); + return; + + } + + var startTime = this._startTime; + + if ( startTime !== null ) { + + // check for scheduled start of action + + var timeRunning = ( time - startTime ) * timeDirection; + if ( timeRunning < 0 || timeDirection === 0 ) { + + return; // yet to come / don't decide when delta = 0 + + } + + // start + + this._startTime = null; // unschedule + deltaTime = timeDirection * timeRunning; + + } + + // apply time scale and advance time + + deltaTime *= this._updateTimeScale( time ); + var clipTime = this._updateTime( deltaTime ); + + // note: _updateTime may disable the action resulting in + // an effective weight of 0 + + var weight = this._updateWeight( time ); + + if ( weight > 0 ) { + + var interpolants = this._interpolants; + var propertyMixers = this._propertyBindings; + + for ( var j = 0, m = interpolants.length; j !== m; ++ j ) { + + interpolants[ j ].evaluate( clipTime ); + propertyMixers[ j ].accumulate( accuIndex, weight ); } } - } + }, - } + _updateWeight: function( time ) { - /* Faces */ + var weight = 0; - // Top and bottom faces + if ( this.enabled ) { - buildLidFaces(); + weight = this.weight; + var interpolant = this._weightInterpolant; - // Sides faces + if ( interpolant !== null ) { - buildSideFaces(); + var interpolantValue = interpolant.evaluate( time )[ 0 ]; + weight *= interpolantValue; - ///// Internal functions + if ( time > interpolant.parameterPositions[ 1 ] ) { - function buildLidFaces() { + this.stopFading(); - if ( bevelEnabled ) { + if ( interpolantValue === 0 ) { - var layer = 0; // steps + 1 - var offset = vlen * layer; - - // Bottom faces - - for ( i = 0; i < flen; i ++ ) { - - face = faces[ i ]; - f3( face[ 2 ] + offset, face[ 1 ] + offset, face[ 0 ] + offset ); - - } - - layer = steps + bevelSegments * 2; - offset = vlen * layer; - - // Top faces - - for ( i = 0; i < flen; i ++ ) { - - face = faces[ i ]; - f3( face[ 0 ] + offset, face[ 1 ] + offset, face[ 2 ] + offset ); - - } - - } else { - - // Bottom faces - - for ( i = 0; i < flen; i ++ ) { - - face = faces[ i ]; - f3( face[ 2 ], face[ 1 ], face[ 0 ] ); - - } - - // Top faces - - for ( i = 0; i < flen; i ++ ) { - - face = faces[ i ]; - f3( face[ 0 ] + vlen * steps, face[ 1 ] + vlen * steps, face[ 2 ] + vlen * steps ); - - } - - } - - } - - // Create faces for the z-sides of the shape - - function buildSideFaces() { - - var layeroffset = 0; - sidewalls( contour, layeroffset ); - layeroffset += contour.length; - - for ( h = 0, hl = holes.length; h < hl; h ++ ) { - - ahole = holes[ h ]; - sidewalls( ahole, layeroffset ); - - //, true - layeroffset += ahole.length; - - } - - } - - function sidewalls( contour, layeroffset ) { - - var j, k; - i = contour.length; - - while ( -- i >= 0 ) { - - j = i; - k = i - 1; - if ( k < 0 ) k = contour.length - 1; - - //console.log('b', i,j, i-1, k,vertices.length); - - var s = 0, sl = steps + bevelSegments * 2; - - for ( s = 0; s < sl; s ++ ) { - - var slen1 = vlen * s; - var slen2 = vlen * ( s + 1 ); - - var a = layeroffset + j + slen1, - b = layeroffset + k + slen1, - c = layeroffset + k + slen2, - d = layeroffset + j + slen2; - - f4( a, b, c, d, contour, s, sl, j, k ); - - } - - } - - } - - - function v( x, y, z ) { - - scope.vertices.push( new THREE.Vector3( x, y, z ) ); - - } - - function f3( a, b, c ) { - - a += shapesOffset; - b += shapesOffset; - c += shapesOffset; - - scope.faces.push( new THREE.Face3( a, b, c, null, null, 0 ) ); - - var uvs = uvgen.generateTopUV( scope, a, b, c ); - - scope.faceVertexUvs[ 0 ].push( uvs ); - - } - - function f4( a, b, c, d, wallContour, stepIndex, stepsLength, contourIndex1, contourIndex2 ) { - - a += shapesOffset; - b += shapesOffset; - c += shapesOffset; - d += shapesOffset; - - scope.faces.push( new THREE.Face3( a, b, d, null, null, 1 ) ); - scope.faces.push( new THREE.Face3( b, c, d, null, null, 1 ) ); - - var uvs = uvgen.generateSideWallUV( scope, a, b, c, d ); - - scope.faceVertexUvs[ 0 ].push( [ uvs[ 0 ], uvs[ 1 ], uvs[ 3 ] ] ); - scope.faceVertexUvs[ 0 ].push( [ uvs[ 1 ], uvs[ 2 ], uvs[ 3 ] ] ); - - } - -}; - -THREE.ExtrudeGeometry.WorldUVGenerator = { - - generateTopUV: function ( geometry, indexA, indexB, indexC ) { - - var vertices = geometry.vertices; - - var a = vertices[ indexA ]; - var b = vertices[ indexB ]; - var c = vertices[ indexC ]; - - return [ - new THREE.Vector2( a.x, a.y ), - new THREE.Vector2( b.x, b.y ), - new THREE.Vector2( c.x, c.y ) - ]; - - }, - - generateSideWallUV: function ( geometry, indexA, indexB, indexC, indexD ) { - - var vertices = geometry.vertices; - - var a = vertices[ indexA ]; - var b = vertices[ indexB ]; - var c = vertices[ indexC ]; - var d = vertices[ indexD ]; - - if ( Math.abs( a.y - b.y ) < 0.01 ) { - - return [ - new THREE.Vector2( a.x, 1 - a.z ), - new THREE.Vector2( b.x, 1 - b.z ), - new THREE.Vector2( c.x, 1 - c.z ), - new THREE.Vector2( d.x, 1 - d.z ) - ]; - - } else { - - return [ - new THREE.Vector2( a.y, 1 - a.z ), - new THREE.Vector2( b.y, 1 - b.z ), - new THREE.Vector2( c.y, 1 - c.z ), - new THREE.Vector2( d.y, 1 - d.z ) - ]; - - } - - } -}; - -// File:src/extras/geometries/ShapeGeometry.js - -/** - * @author jonobr1 / http://jonobr1.com - * - * Creates a one-sided polygonal geometry from a path shape. Similar to - * ExtrudeGeometry. - * - * parameters = { - * - * curveSegments: , // number of points on the curves. NOT USED AT THE MOMENT. - * - * material: // material index for front and back faces - * uvGenerator: // object that provides UV generator functions - * - * } - **/ - -THREE.ShapeGeometry = function ( shapes, options ) { - - THREE.Geometry.call( this ); - - this.type = 'ShapeGeometry'; - - if ( Array.isArray( shapes ) === false ) shapes = [ shapes ]; - - this.addShapeList( shapes, options ); - - this.computeFaceNormals(); - -}; - -THREE.ShapeGeometry.prototype = Object.create( THREE.Geometry.prototype ); -THREE.ShapeGeometry.prototype.constructor = THREE.ShapeGeometry; - -/** - * Add an array of shapes to THREE.ShapeGeometry. - */ -THREE.ShapeGeometry.prototype.addShapeList = function ( shapes, options ) { - - for ( var i = 0, l = shapes.length; i < l; i ++ ) { - - this.addShape( shapes[ i ], options ); - - } - - return this; - -}; - -/** - * Adds a shape to THREE.ShapeGeometry, based on THREE.ExtrudeGeometry. - */ -THREE.ShapeGeometry.prototype.addShape = function ( shape, options ) { - - if ( options === undefined ) options = {}; - var curveSegments = options.curveSegments !== undefined ? options.curveSegments : 12; - - var material = options.material; - var uvgen = options.UVGenerator === undefined ? THREE.ExtrudeGeometry.WorldUVGenerator : options.UVGenerator; - - // - - var i, l, hole; - - var shapesOffset = this.vertices.length; - var shapePoints = shape.extractPoints( curveSegments ); - - var vertices = shapePoints.shape; - var holes = shapePoints.holes; - - var reverse = ! THREE.ShapeUtils.isClockWise( vertices ); - - if ( reverse ) { - - vertices = vertices.reverse(); - - // Maybe we should also check if holes are in the opposite direction, just to be safe... - - for ( i = 0, l = holes.length; i < l; i ++ ) { - - hole = holes[ i ]; - - if ( THREE.ShapeUtils.isClockWise( hole ) ) { - - holes[ i ] = hole.reverse(); - - } - - } - - reverse = false; - - } - - var faces = THREE.ShapeUtils.triangulateShape( vertices, holes ); - - // Vertices - - for ( i = 0, l = holes.length; i < l; i ++ ) { - - hole = holes[ i ]; - vertices = vertices.concat( hole ); - - } - - // - - var vert, vlen = vertices.length; - var face, flen = faces.length; - - for ( i = 0; i < vlen; i ++ ) { - - vert = vertices[ i ]; - - this.vertices.push( new THREE.Vector3( vert.x, vert.y, 0 ) ); - - } - - for ( i = 0; i < flen; i ++ ) { - - face = faces[ i ]; - - var a = face[ 0 ] + shapesOffset; - var b = face[ 1 ] + shapesOffset; - var c = face[ 2 ] + shapesOffset; - - this.faces.push( new THREE.Face3( a, b, c, null, null, material ) ); - this.faceVertexUvs[ 0 ].push( uvgen.generateTopUV( this, a, b, c ) ); - - } - -}; - -// File:src/extras/geometries/LatheBufferGeometry.js - -/** - * @author Mugen87 / https://github.com/Mugen87 - */ - - // points - to create a closed torus, one must use a set of points - // like so: [ a, b, c, d, a ], see first is the same as last. - // segments - the number of circumference segments to create - // phiStart - the starting radian - // phiLength - the radian (0 to 2PI) range of the lathed section - // 2PI is a closed lathe, less than 2PI is a portion. - -THREE.LatheBufferGeometry = function ( points, segments, phiStart, phiLength ) { - - THREE.BufferGeometry.call( this ); - - this.type = 'LatheBufferGeometry'; - - this.parameters = { - points: points, - segments: segments, - phiStart: phiStart, - phiLength: phiLength - }; - - segments = Math.floor( segments ) || 12; - phiStart = phiStart || 0; - phiLength = phiLength || Math.PI * 2; - - // clamp phiLength so it's in range of [ 0, 2PI ] - phiLength = THREE.Math.clamp( phiLength, 0, Math.PI * 2 ); - - // these are used to calculate buffer length - var vertexCount = ( segments + 1 ) * points.length; - var indexCount = segments * points.length * 2 * 3; - - // buffers - var indices = new THREE.BufferAttribute( new ( indexCount > 65535 ? Uint32Array : Uint16Array )( indexCount ) , 1 ); - var vertices = new THREE.BufferAttribute( new Float32Array( vertexCount * 3 ), 3 ); - var uvs = new THREE.BufferAttribute( new Float32Array( vertexCount * 2 ), 2 ); - - // helper variables - var index = 0, indexOffset = 0, base; - var inversePointLength = 1.0 / ( points.length - 1 ); - var inverseSegments = 1.0 / segments; - var vertex = new THREE.Vector3(); - var uv = new THREE.Vector2(); - var i, j; - - // generate vertices and uvs - - for ( i = 0; i <= segments; i ++ ) { - - var phi = phiStart + i * inverseSegments * phiLength; - - var sin = Math.sin( phi ); - var cos = Math.cos( phi ); - - for ( j = 0; j <= ( points.length - 1 ); j ++ ) { - - // vertex - vertex.x = points[ j ].x * sin; - vertex.y = points[ j ].y; - vertex.z = points[ j ].x * cos; - vertices.setXYZ( index, vertex.x, vertex.y, vertex.z ); - - // uv - uv.x = i / segments; - uv.y = j / ( points.length - 1 ); - uvs.setXY( index, uv.x, uv.y ); - - // increase index - index ++; - - } - - } - - // generate indices - - for ( i = 0; i < segments; i ++ ) { - - for ( j = 0; j < ( points.length - 1 ); j ++ ) { - - base = j + i * points.length; - - // indices - var a = base; - var b = base + points.length; - var c = base + points.length + 1; - var d = base + 1; - - // face one - indices.setX( indexOffset, a ); indexOffset++; - indices.setX( indexOffset, b ); indexOffset++; - indices.setX( indexOffset, d ); indexOffset++; - - // face two - indices.setX( indexOffset, b ); indexOffset++; - indices.setX( indexOffset, c ); indexOffset++; - indices.setX( indexOffset, d ); indexOffset++; - - } - - } - - // build geometry - - this.setIndex( indices ); - this.addAttribute( 'position', vertices ); - this.addAttribute( 'uv', uvs ); - - // generate normals - - this.computeVertexNormals(); - - // if the geometry is closed, we need to average the normals along the seam. - // because the corresponding vertices are identical (but still have different UVs). - - if( phiLength === Math.PI * 2 ) { - - var normals = this.attributes.normal.array; - var n1 = new THREE.Vector3(); - var n2 = new THREE.Vector3(); - var n = new THREE.Vector3(); - - // this is the buffer offset for the last line of vertices - base = segments * points.length * 3; - - for( i = 0, j = 0; i < points.length; i ++, j += 3 ) { - - // select the normal of the vertex in the first line - n1.x = normals[ j + 0 ]; - n1.y = normals[ j + 1 ]; - n1.z = normals[ j + 2 ]; - - // select the normal of the vertex in the last line - n2.x = normals[ base + j + 0 ]; - n2.y = normals[ base + j + 1 ]; - n2.z = normals[ base + j + 2 ]; - - // average normals - n.addVectors( n1, n2 ).normalize(); - - // assign the new values to both normals - normals[ j + 0 ] = normals[ base + j + 0 ] = n.x; - normals[ j + 1 ] = normals[ base + j + 1 ] = n.y; - normals[ j + 2 ] = normals[ base + j + 2 ] = n.z; - - } // next row - - } - -}; - -THREE.LatheBufferGeometry.prototype = Object.create( THREE.BufferGeometry.prototype ); -THREE.LatheBufferGeometry.prototype.constructor = THREE.LatheBufferGeometry; - -// File:src/extras/geometries/LatheGeometry.js - -/** - * @author astrodud / http://astrodud.isgreat.org/ - * @author zz85 / https://github.com/zz85 - * @author bhouston / http://clara.io - */ - -// points - to create a closed torus, one must use a set of points -// like so: [ a, b, c, d, a ], see first is the same as last. -// segments - the number of circumference segments to create -// phiStart - the starting radian -// phiLength - the radian (0 to 2PI) range of the lathed section -// 2PI is a closed lathe, less than 2PI is a portion. - -THREE.LatheGeometry = function ( points, segments, phiStart, phiLength ) { - - THREE.Geometry.call( this ); - - this.type = 'LatheGeometry'; - - this.parameters = { - points: points, - segments: segments, - phiStart: phiStart, - phiLength: phiLength - }; - - this.fromBufferGeometry( new THREE.LatheBufferGeometry( points, segments, phiStart, phiLength ) ); - this.mergeVertices(); - -}; - -THREE.LatheGeometry.prototype = Object.create( THREE.Geometry.prototype ); -THREE.LatheGeometry.prototype.constructor = THREE.LatheGeometry; - -// File:src/extras/geometries/PlaneGeometry.js - -/** - * @author mrdoob / http://mrdoob.com/ - * based on http://papervision3d.googlecode.com/svn/trunk/as3/trunk/src/org/papervision3d/objects/primitives/Plane.as - */ - -THREE.PlaneGeometry = function ( width, height, widthSegments, heightSegments ) { - - THREE.Geometry.call( this ); - - this.type = 'PlaneGeometry'; - - this.parameters = { - width: width, - height: height, - widthSegments: widthSegments, - heightSegments: heightSegments - }; - - this.fromBufferGeometry( new THREE.PlaneBufferGeometry( width, height, widthSegments, heightSegments ) ); - -}; - -THREE.PlaneGeometry.prototype = Object.create( THREE.Geometry.prototype ); -THREE.PlaneGeometry.prototype.constructor = THREE.PlaneGeometry; - -// File:src/extras/geometries/PlaneBufferGeometry.js - -/** - * @author mrdoob / http://mrdoob.com/ - * based on http://papervision3d.googlecode.com/svn/trunk/as3/trunk/src/org/papervision3d/objects/primitives/Plane.as - */ - -THREE.PlaneBufferGeometry = function ( width, height, widthSegments, heightSegments ) { - - THREE.BufferGeometry.call( this ); - - this.type = 'PlaneBufferGeometry'; - - this.parameters = { - width: width, - height: height, - widthSegments: widthSegments, - heightSegments: heightSegments - }; - - var width_half = width / 2; - var height_half = height / 2; - - var gridX = Math.floor( widthSegments ) || 1; - var gridY = Math.floor( heightSegments ) || 1; - - var gridX1 = gridX + 1; - var gridY1 = gridY + 1; - - var segment_width = width / gridX; - var segment_height = height / gridY; - - var vertices = new Float32Array( gridX1 * gridY1 * 3 ); - var normals = new Float32Array( gridX1 * gridY1 * 3 ); - var uvs = new Float32Array( gridX1 * gridY1 * 2 ); - - var offset = 0; - var offset2 = 0; - - for ( var iy = 0; iy < gridY1; iy ++ ) { - - var y = iy * segment_height - height_half; - - for ( var ix = 0; ix < gridX1; ix ++ ) { - - var x = ix * segment_width - width_half; - - vertices[ offset ] = x; - vertices[ offset + 1 ] = - y; - - normals[ offset + 2 ] = 1; - - uvs[ offset2 ] = ix / gridX; - uvs[ offset2 + 1 ] = 1 - ( iy / gridY ); - - offset += 3; - offset2 += 2; - - } - - } - - offset = 0; - - var indices = new ( ( vertices.length / 3 ) > 65535 ? Uint32Array : Uint16Array )( gridX * gridY * 6 ); - - for ( var iy = 0; iy < gridY; iy ++ ) { - - for ( var ix = 0; ix < gridX; ix ++ ) { - - var a = ix + gridX1 * iy; - var b = ix + gridX1 * ( iy + 1 ); - var c = ( ix + 1 ) + gridX1 * ( iy + 1 ); - var d = ( ix + 1 ) + gridX1 * iy; - - indices[ offset ] = a; - indices[ offset + 1 ] = b; - indices[ offset + 2 ] = d; - - indices[ offset + 3 ] = b; - indices[ offset + 4 ] = c; - indices[ offset + 5 ] = d; - - offset += 6; - - } - - } - - this.setIndex( new THREE.BufferAttribute( indices, 1 ) ); - this.addAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) ); - this.addAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ) ); - this.addAttribute( 'uv', new THREE.BufferAttribute( uvs, 2 ) ); - -}; - -THREE.PlaneBufferGeometry.prototype = Object.create( THREE.BufferGeometry.prototype ); -THREE.PlaneBufferGeometry.prototype.constructor = THREE.PlaneBufferGeometry; - -// File:src/extras/geometries/RingBufferGeometry.js - -/** - * @author Mugen87 / https://github.com/Mugen87 - */ - -THREE.RingBufferGeometry = function ( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) { - - THREE.BufferGeometry.call( this ); - - this.type = 'RingBufferGeometry'; - - this.parameters = { - innerRadius: innerRadius, - outerRadius: outerRadius, - thetaSegments: thetaSegments, - phiSegments: phiSegments, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - innerRadius = innerRadius || 20; - outerRadius = outerRadius || 50; - - thetaStart = thetaStart !== undefined ? thetaStart : 0; - thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2; - - thetaSegments = thetaSegments !== undefined ? Math.max( 3, thetaSegments ) : 8; - phiSegments = phiSegments !== undefined ? Math.max( 1, phiSegments ) : 1; - - // these are used to calculate buffer length - var vertexCount = ( thetaSegments + 1 ) * ( phiSegments + 1 ); - var indexCount = thetaSegments * phiSegments * 2 * 3; - - // buffers - var indices = new THREE.BufferAttribute( new ( indexCount > 65535 ? Uint32Array : Uint16Array )( indexCount ) , 1 ); - var vertices = new THREE.BufferAttribute( new Float32Array( vertexCount * 3 ), 3 ); - var normals = new THREE.BufferAttribute( new Float32Array( vertexCount * 3 ), 3 ); - var uvs = new THREE.BufferAttribute( new Float32Array( vertexCount * 2 ), 2 ); - - // some helper variables - var index = 0, indexOffset = 0, segment; - var radius = innerRadius; - var radiusStep = ( ( outerRadius - innerRadius ) / phiSegments ); - var vertex = new THREE.Vector3(); - var uv = new THREE.Vector2(); - var j, i; - - // generate vertices, normals and uvs - - // values are generate from the inside of the ring to the outside - - for ( j = 0; j <= phiSegments; j ++ ) { - - for ( i = 0; i <= thetaSegments; i ++ ) { - - segment = thetaStart + i / thetaSegments * thetaLength; - - // vertex - vertex.x = radius * Math.cos( segment ); - vertex.y = radius * Math.sin( segment ); - vertices.setXYZ( index, vertex.x, vertex.y, vertex.z ); - - // normal - normals.setXYZ( index, 0, 0, 1 ); - - // uv - uv.x = ( vertex.x / outerRadius + 1 ) / 2; - uv.y = ( vertex.y / outerRadius + 1 ) / 2; - uvs.setXY( index, uv.x, uv.y ); - - // increase index - index++; - - } - - // increase the radius for next row of vertices - radius += radiusStep; - - } - - // generate indices - - for ( j = 0; j < phiSegments; j ++ ) { - - var thetaSegmentLevel = j * ( thetaSegments + 1 ); - - for ( i = 0; i < thetaSegments; i ++ ) { - - segment = i + thetaSegmentLevel; - - // indices - var a = segment; - var b = segment + thetaSegments + 1; - var c = segment + thetaSegments + 2; - var d = segment + 1; - - // face one - indices.setX( indexOffset, a ); indexOffset++; - indices.setX( indexOffset, b ); indexOffset++; - indices.setX( indexOffset, c ); indexOffset++; - - // face two - indices.setX( indexOffset, a ); indexOffset++; - indices.setX( indexOffset, c ); indexOffset++; - indices.setX( indexOffset, d ); indexOffset++; - - } - - } - - // build geometry - - this.setIndex( indices ); - this.addAttribute( 'position', vertices ); - this.addAttribute( 'normal', normals ); - this.addAttribute( 'uv', uvs ); - -}; - -THREE.RingBufferGeometry.prototype = Object.create( THREE.BufferGeometry.prototype ); -THREE.RingBufferGeometry.prototype.constructor = THREE.RingBufferGeometry; - -// File:src/extras/geometries/RingGeometry.js - -/** - * @author Kaleb Murphy - */ - -THREE.RingGeometry = function ( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) { - - THREE.Geometry.call( this ); - - this.type = 'RingGeometry'; - - this.parameters = { - innerRadius: innerRadius, - outerRadius: outerRadius, - thetaSegments: thetaSegments, - phiSegments: phiSegments, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - this.fromBufferGeometry( new THREE.RingBufferGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) ); - -}; - -THREE.RingGeometry.prototype = Object.create( THREE.Geometry.prototype ); -THREE.RingGeometry.prototype.constructor = THREE.RingGeometry; - -// File:src/extras/geometries/SphereGeometry.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.SphereGeometry = function ( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) { - - THREE.Geometry.call( this ); - - this.type = 'SphereGeometry'; - - this.parameters = { - radius: radius, - widthSegments: widthSegments, - heightSegments: heightSegments, - phiStart: phiStart, - phiLength: phiLength, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - this.fromBufferGeometry( new THREE.SphereBufferGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) ); - -}; - -THREE.SphereGeometry.prototype = Object.create( THREE.Geometry.prototype ); -THREE.SphereGeometry.prototype.constructor = THREE.SphereGeometry; - -// File:src/extras/geometries/SphereBufferGeometry.js - -/** - * @author benaadams / https://twitter.com/ben_a_adams - * based on THREE.SphereGeometry - */ - -THREE.SphereBufferGeometry = function ( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) { - - THREE.BufferGeometry.call( this ); - - this.type = 'SphereBufferGeometry'; - - this.parameters = { - radius: radius, - widthSegments: widthSegments, - heightSegments: heightSegments, - phiStart: phiStart, - phiLength: phiLength, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - radius = radius || 50; - - widthSegments = Math.max( 3, Math.floor( widthSegments ) || 8 ); - heightSegments = Math.max( 2, Math.floor( heightSegments ) || 6 ); - - phiStart = phiStart !== undefined ? phiStart : 0; - phiLength = phiLength !== undefined ? phiLength : Math.PI * 2; - - thetaStart = thetaStart !== undefined ? thetaStart : 0; - thetaLength = thetaLength !== undefined ? thetaLength : Math.PI; - - var thetaEnd = thetaStart + thetaLength; - - var vertexCount = ( ( widthSegments + 1 ) * ( heightSegments + 1 ) ); - - var positions = new THREE.BufferAttribute( new Float32Array( vertexCount * 3 ), 3 ); - var normals = new THREE.BufferAttribute( new Float32Array( vertexCount * 3 ), 3 ); - var uvs = new THREE.BufferAttribute( new Float32Array( vertexCount * 2 ), 2 ); - - var index = 0, vertices = [], normal = new THREE.Vector3(); - - for ( var y = 0; y <= heightSegments; y ++ ) { - - var verticesRow = []; - - var v = y / heightSegments; - - for ( var x = 0; x <= widthSegments; x ++ ) { - - var u = x / widthSegments; - - var px = - radius * Math.cos( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength ); - var py = radius * Math.cos( thetaStart + v * thetaLength ); - var pz = radius * Math.sin( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength ); - - normal.set( px, py, pz ).normalize(); - - positions.setXYZ( index, px, py, pz ); - normals.setXYZ( index, normal.x, normal.y, normal.z ); - uvs.setXY( index, u, 1 - v ); - - verticesRow.push( index ); - - index ++; - - } - - vertices.push( verticesRow ); - - } - - var indices = []; - - for ( var y = 0; y < heightSegments; y ++ ) { - - for ( var x = 0; x < widthSegments; x ++ ) { - - var v1 = vertices[ y ][ x + 1 ]; - var v2 = vertices[ y ][ x ]; - var v3 = vertices[ y + 1 ][ x ]; - var v4 = vertices[ y + 1 ][ x + 1 ]; - - if ( y !== 0 || thetaStart > 0 ) indices.push( v1, v2, v4 ); - if ( y !== heightSegments - 1 || thetaEnd < Math.PI ) indices.push( v2, v3, v4 ); - - } - - } - - this.setIndex( new ( positions.count > 65535 ? THREE.Uint32Attribute : THREE.Uint16Attribute )( indices, 1 ) ); - this.addAttribute( 'position', positions ); - this.addAttribute( 'normal', normals ); - this.addAttribute( 'uv', uvs ); - - this.boundingSphere = new THREE.Sphere( new THREE.Vector3(), radius ); - -}; - -THREE.SphereBufferGeometry.prototype = Object.create( THREE.BufferGeometry.prototype ); -THREE.SphereBufferGeometry.prototype.constructor = THREE.SphereBufferGeometry; - -// File:src/extras/geometries/TextGeometry.js - -/** - * @author zz85 / http://www.lab4games.net/zz85/blog - * @author alteredq / http://alteredqualia.com/ - * - * Text = 3D Text - * - * parameters = { - * font: , // font - * - * size: , // size of the text - * height: , // thickness to extrude text - * curveSegments: , // number of points on the curves - * - * bevelEnabled: , // turn on bevel - * bevelThickness: , // how deep into text bevel goes - * bevelSize: // how far from text outline is bevel - * } - */ - -THREE.TextGeometry = function ( text, parameters ) { - - parameters = parameters || {}; - - var font = parameters.font; - - if ( font instanceof THREE.Font === false ) { - - console.error( 'THREE.TextGeometry: font parameter is not an instance of THREE.Font.' ); - return new THREE.Geometry(); - - } - - var shapes = font.generateShapes( text, parameters.size, parameters.curveSegments ); - - // translate parameters to ExtrudeGeometry API - - parameters.amount = parameters.height !== undefined ? parameters.height : 50; - - // defaults - - if ( parameters.bevelThickness === undefined ) parameters.bevelThickness = 10; - if ( parameters.bevelSize === undefined ) parameters.bevelSize = 8; - if ( parameters.bevelEnabled === undefined ) parameters.bevelEnabled = false; - - THREE.ExtrudeGeometry.call( this, shapes, parameters ); - - this.type = 'TextGeometry'; - -}; - -THREE.TextGeometry.prototype = Object.create( THREE.ExtrudeGeometry.prototype ); -THREE.TextGeometry.prototype.constructor = THREE.TextGeometry; - -// File:src/extras/geometries/TorusBufferGeometry.js - -/** - * @author Mugen87 / https://github.com/Mugen87 - */ - -THREE.TorusBufferGeometry = function ( radius, tube, radialSegments, tubularSegments, arc ) { - - THREE.BufferGeometry.call( this ); - - this.type = 'TorusBufferGeometry'; - - this.parameters = { - radius: radius, - tube: tube, - radialSegments: radialSegments, - tubularSegments: tubularSegments, - arc: arc - }; - - radius = radius || 100; - tube = tube || 40; - radialSegments = Math.floor( radialSegments ) || 8; - tubularSegments = Math.floor( tubularSegments ) || 6; - arc = arc || Math.PI * 2; - - // used to calculate buffer length - var vertexCount = ( ( radialSegments + 1 ) * ( tubularSegments + 1 ) ); - var indexCount = radialSegments * tubularSegments * 2 * 3; - - // buffers - var indices = new ( indexCount > 65535 ? Uint32Array : Uint16Array )( indexCount ); - var vertices = new Float32Array( vertexCount * 3 ); - var normals = new Float32Array( vertexCount * 3 ); - var uvs = new Float32Array( vertexCount * 2 ); - - // offset variables - var vertexBufferOffset = 0; - var uvBufferOffset = 0; - var indexBufferOffset = 0; - - // helper variables - var center = new THREE.Vector3(); - var vertex = new THREE.Vector3(); - var normal = new THREE.Vector3(); - - var j, i; - - // generate vertices, normals and uvs - - for ( j = 0; j <= radialSegments; j ++ ) { - - for ( i = 0; i <= tubularSegments; i ++ ) { - - var u = i / tubularSegments * arc; - var v = j / radialSegments * Math.PI * 2; - - // vertex - vertex.x = ( radius + tube * Math.cos( v ) ) * Math.cos( u ); - vertex.y = ( radius + tube * Math.cos( v ) ) * Math.sin( u ); - vertex.z = tube * Math.sin( v ); - - vertices[ vertexBufferOffset ] = vertex.x; - vertices[ vertexBufferOffset + 1 ] = vertex.y; - vertices[ vertexBufferOffset + 2 ] = vertex.z; - - // this vector is used to calculate the normal - center.x = radius * Math.cos( u ); - center.y = radius * Math.sin( u ); - - // normal - normal.subVectors( vertex, center ).normalize(); - - normals[ vertexBufferOffset ] = normal.x; - normals[ vertexBufferOffset + 1 ] = normal.y; - normals[ vertexBufferOffset + 2 ] = normal.z; - - // uv - uvs[ uvBufferOffset ] = i / tubularSegments; - uvs[ uvBufferOffset + 1 ] = j / radialSegments; - - // update offsets - vertexBufferOffset += 3; - uvBufferOffset += 2; - - } - - } - - // generate indices - - for ( j = 1; j <= radialSegments; j ++ ) { - - for ( i = 1; i <= tubularSegments; i ++ ) { - - // indices - var a = ( tubularSegments + 1 ) * j + i - 1; - var b = ( tubularSegments + 1 ) * ( j - 1 ) + i - 1; - var c = ( tubularSegments + 1 ) * ( j - 1 ) + i; - var d = ( tubularSegments + 1 ) * j + i; - - // face one - indices[ indexBufferOffset ] = a; - indices[ indexBufferOffset + 1 ] = b; - indices[ indexBufferOffset + 2 ] = d; - - // face two - indices[ indexBufferOffset + 3 ] = b; - indices[ indexBufferOffset + 4 ] = c; - indices[ indexBufferOffset + 5 ] = d; - - // update offset - indexBufferOffset += 6; - - } - - } - - // build geometry - this.setIndex( new THREE.BufferAttribute( indices, 1 ) ); - this.addAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) ); - this.addAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ) ); - this.addAttribute( 'uv', new THREE.BufferAttribute( uvs, 2 ) ); - -}; - -THREE.TorusBufferGeometry.prototype = Object.create( THREE.BufferGeometry.prototype ); -THREE.TorusBufferGeometry.prototype.constructor = THREE.TorusBufferGeometry; - -// File:src/extras/geometries/TorusGeometry.js - -/** - * @author oosmoxiecode - * @author mrdoob / http://mrdoob.com/ - * based on http://code.google.com/p/away3d/source/browse/trunk/fp10/Away3DLite/src/away3dlite/primitives/Torus.as?r=2888 - */ - -THREE.TorusGeometry = function ( radius, tube, radialSegments, tubularSegments, arc ) { - - THREE.Geometry.call( this ); - - this.type = 'TorusGeometry'; - - this.parameters = { - radius: radius, - tube: tube, - radialSegments: radialSegments, - tubularSegments: tubularSegments, - arc: arc - }; - - this.fromBufferGeometry( new THREE.TorusBufferGeometry( radius, tube, radialSegments, tubularSegments, arc ) ); - -}; - -THREE.TorusGeometry.prototype = Object.create( THREE.Geometry.prototype ); -THREE.TorusGeometry.prototype.constructor = THREE.TorusGeometry; - -// File:src/extras/geometries/TorusKnotBufferGeometry.js - -/** - * @author Mugen87 / https://github.com/Mugen87 - * - * see: http://www.blackpawn.com/texts/pqtorus/ - */ -THREE.TorusKnotBufferGeometry = function ( radius, tube, tubularSegments, radialSegments, p, q ) { - - THREE.BufferGeometry.call( this ); - - this.type = 'TorusKnotBufferGeometry'; - - this.parameters = { - radius: radius, - tube: tube, - tubularSegments: tubularSegments, - radialSegments: radialSegments, - p: p, - q: q - }; - - radius = radius || 100; - tube = tube || 40; - tubularSegments = Math.floor( tubularSegments ) || 64; - radialSegments = Math.floor( radialSegments ) || 8; - p = p || 2; - q = q || 3; - - // used to calculate buffer length - var vertexCount = ( ( radialSegments + 1 ) * ( tubularSegments + 1 ) ); - var indexCount = radialSegments * tubularSegments * 2 * 3; - - // buffers - var indices = new THREE.BufferAttribute( new ( indexCount > 65535 ? Uint32Array : Uint16Array )( indexCount ) , 1 ); - var vertices = new THREE.BufferAttribute( new Float32Array( vertexCount * 3 ), 3 ); - var normals = new THREE.BufferAttribute( new Float32Array( vertexCount * 3 ), 3 ); - var uvs = new THREE.BufferAttribute( new Float32Array( vertexCount * 2 ), 2 ); - - // helper variables - var i, j, index = 0, indexOffset = 0; - - var vertex = new THREE.Vector3(); - var normal = new THREE.Vector3(); - var uv = new THREE.Vector2(); - - var P1 = new THREE.Vector3(); - var P2 = new THREE.Vector3(); - - var B = new THREE.Vector3(); - var T = new THREE.Vector3(); - var N = new THREE.Vector3(); - - // generate vertices, normals and uvs - - for ( i = 0; i <= tubularSegments; ++ i ) { - - // the radian "u" is used to calculate the position on the torus curve of the current tubular segement - - var u = i / tubularSegments * p * Math.PI * 2; - - // now we calculate two points. P1 is our current position on the curve, P2 is a little farther ahead. - // these points are used to create a special "coordinate space", which is necessary to calculate the correct vertex positions - - calculatePositionOnCurve( u, p, q, radius, P1 ); - calculatePositionOnCurve( u + 0.01, p, q, radius, P2 ); - - // calculate orthonormal basis - - T.subVectors( P2, P1 ); - N.addVectors( P2, P1 ); - B.crossVectors( T, N ); - N.crossVectors( B, T ); - - // normalize B, N. T can be ignored, we don't use it - - B.normalize(); - N.normalize(); - - for ( j = 0; j <= radialSegments; ++ j ) { - - // now calculate the vertices. they are nothing more than an extrusion of the torus curve. - // because we extrude a shape in the xy-plane, there is no need to calculate a z-value. - - var v = j / radialSegments * Math.PI * 2; - var cx = - tube * Math.cos( v ); - var cy = tube * Math.sin( v ); - - // now calculate the final vertex position. - // first we orient the extrusion with our basis vectos, then we add it to the current position on the curve - - vertex.x = P1.x + ( cx * N.x + cy * B.x ); - vertex.y = P1.y + ( cx * N.y + cy * B.y ); - vertex.z = P1.z + ( cx * N.z + cy * B.z ); - - // vertex - vertices.setXYZ( index, vertex.x, vertex.y, vertex.z ); - - // normal (P1 is always the center/origin of the extrusion, thus we can use it to calculate the normal) - normal.subVectors( vertex, P1 ).normalize(); - normals.setXYZ( index, normal.x, normal.y, normal.z ); - - // uv - uv.x = i / tubularSegments; - uv.y = j / radialSegments; - uvs.setXY( index, uv.x, uv.y ); - - // increase index - index ++; - - } - - } - - // generate indices - - for ( j = 1; j <= tubularSegments; j ++ ) { - - for ( i = 1; i <= radialSegments; i ++ ) { - - // indices - var a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 ); - var b = ( radialSegments + 1 ) * j + ( i - 1 ); - var c = ( radialSegments + 1 ) * j + i; - var d = ( radialSegments + 1 ) * ( j - 1 ) + i; - - // face one - indices.setX( indexOffset, a ); indexOffset++; - indices.setX( indexOffset, b ); indexOffset++; - indices.setX( indexOffset, d ); indexOffset++; - - // face two - indices.setX( indexOffset, b ); indexOffset++; - indices.setX( indexOffset, c ); indexOffset++; - indices.setX( indexOffset, d ); indexOffset++; - - } - - } - - // build geometry - - this.setIndex( indices ); - this.addAttribute( 'position', vertices ); - this.addAttribute( 'normal', normals ); - this.addAttribute( 'uv', uvs ); - - // this function calculates the current position on the torus curve - - function calculatePositionOnCurve( u, p, q, radius, position ) { - - var cu = Math.cos( u ); - var su = Math.sin( u ); - var quOverP = q / p * u; - var cs = Math.cos( quOverP ); - - position.x = radius * ( 2 + cs ) * 0.5 * cu; - position.y = radius * ( 2 + cs ) * su * 0.5; - position.z = radius * Math.sin( quOverP ) * 0.5; - - } - -}; - -THREE.TorusKnotBufferGeometry.prototype = Object.create( THREE.BufferGeometry.prototype ); -THREE.TorusKnotBufferGeometry.prototype.constructor = THREE.TorusKnotBufferGeometry; - -// File:src/extras/geometries/TorusKnotGeometry.js - -/** - * @author oosmoxiecode - */ - -THREE.TorusKnotGeometry = function ( radius, tube, tubularSegments, radialSegments, p, q, heightScale ) { - - THREE.Geometry.call( this ); - - this.type = 'TorusKnotGeometry'; - - this.parameters = { - radius: radius, - tube: tube, - tubularSegments: tubularSegments, - radialSegments: radialSegments, - p: p, - q: q - }; - - if( heightScale !== undefined ) console.warn( 'THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead.' ); - - this.fromBufferGeometry( new THREE.TorusKnotBufferGeometry( radius, tube, tubularSegments, radialSegments, p, q ) ); - this.mergeVertices(); - -}; - -THREE.TorusKnotGeometry.prototype = Object.create( THREE.Geometry.prototype ); -THREE.TorusKnotGeometry.prototype.constructor = THREE.TorusKnotGeometry; - -// File:src/extras/geometries/TubeGeometry.js - -/** - * @author WestLangley / https://github.com/WestLangley - * @author zz85 / https://github.com/zz85 - * @author miningold / https://github.com/miningold - * @author jonobr1 / https://github.com/jonobr1 - * - * Modified from the TorusKnotGeometry by @oosmoxiecode - * - * Creates a tube which extrudes along a 3d spline - * - * Uses parallel transport frames as described in - * http://www.cs.indiana.edu/pub/techreports/TR425.pdf - */ - -THREE.TubeGeometry = function ( path, segments, radius, radialSegments, closed, taper ) { - - THREE.Geometry.call( this ); - - this.type = 'TubeGeometry'; - - this.parameters = { - path: path, - segments: segments, - radius: radius, - radialSegments: radialSegments, - closed: closed, - taper: taper - }; - - segments = segments || 64; - radius = radius || 1; - radialSegments = radialSegments || 8; - closed = closed || false; - taper = taper || THREE.TubeGeometry.NoTaper; - - var grid = []; - - var scope = this, - - tangent, - normal, - binormal, - - numpoints = segments + 1, - - u, v, r, - - cx, cy, - pos, pos2 = new THREE.Vector3(), - i, j, - ip, jp, - a, b, c, d, - uva, uvb, uvc, uvd; - - var frames = new THREE.TubeGeometry.FrenetFrames( path, segments, closed ), - tangents = frames.tangents, - normals = frames.normals, - binormals = frames.binormals; - - // proxy internals - this.tangents = tangents; - this.normals = normals; - this.binormals = binormals; - - function vert( x, y, z ) { - - return scope.vertices.push( new THREE.Vector3( x, y, z ) ) - 1; - - } - - // construct the grid - - for ( i = 0; i < numpoints; i ++ ) { - - grid[ i ] = []; - - u = i / ( numpoints - 1 ); - - pos = path.getPointAt( u ); - - tangent = tangents[ i ]; - normal = normals[ i ]; - binormal = binormals[ i ]; - - r = radius * taper( u ); - - for ( j = 0; j < radialSegments; j ++ ) { - - v = j / radialSegments * 2 * Math.PI; - - cx = - r * Math.cos( v ); // TODO: Hack: Negating it so it faces outside. - cy = r * Math.sin( v ); - - pos2.copy( pos ); - pos2.x += cx * normal.x + cy * binormal.x; - pos2.y += cx * normal.y + cy * binormal.y; - pos2.z += cx * normal.z + cy * binormal.z; - - grid[ i ][ j ] = vert( pos2.x, pos2.y, pos2.z ); - - } - - } - - - // construct the mesh - - for ( i = 0; i < segments; i ++ ) { - - for ( j = 0; j < radialSegments; j ++ ) { - - ip = ( closed ) ? ( i + 1 ) % segments : i + 1; - jp = ( j + 1 ) % radialSegments; - - a = grid[ i ][ j ]; // *** NOT NECESSARILY PLANAR ! *** - b = grid[ ip ][ j ]; - c = grid[ ip ][ jp ]; - d = grid[ i ][ jp ]; - - uva = new THREE.Vector2( i / segments, j / radialSegments ); - uvb = new THREE.Vector2( ( i + 1 ) / segments, j / radialSegments ); - uvc = new THREE.Vector2( ( i + 1 ) / segments, ( j + 1 ) / radialSegments ); - uvd = new THREE.Vector2( i / segments, ( j + 1 ) / radialSegments ); - - this.faces.push( new THREE.Face3( a, b, d ) ); - this.faceVertexUvs[ 0 ].push( [ uva, uvb, uvd ] ); - - this.faces.push( new THREE.Face3( b, c, d ) ); - this.faceVertexUvs[ 0 ].push( [ uvb.clone(), uvc, uvd.clone() ] ); - - } - - } - - this.computeFaceNormals(); - this.computeVertexNormals(); - -}; - -THREE.TubeGeometry.prototype = Object.create( THREE.Geometry.prototype ); -THREE.TubeGeometry.prototype.constructor = THREE.TubeGeometry; - -THREE.TubeGeometry.NoTaper = function ( u ) { - - return 1; - -}; - -THREE.TubeGeometry.SinusoidalTaper = function ( u ) { - - return Math.sin( Math.PI * u ); - -}; - -// For computing of Frenet frames, exposing the tangents, normals and binormals the spline -THREE.TubeGeometry.FrenetFrames = function ( path, segments, closed ) { - - var normal = new THREE.Vector3(), - - tangents = [], - normals = [], - binormals = [], - - vec = new THREE.Vector3(), - mat = new THREE.Matrix4(), - - numpoints = segments + 1, - theta, - smallest, - - tx, ty, tz, - i, u; - - - // expose internals - this.tangents = tangents; - this.normals = normals; - this.binormals = binormals; - - // compute the tangent vectors for each segment on the path - - for ( i = 0; i < numpoints; i ++ ) { - - u = i / ( numpoints - 1 ); - - tangents[ i ] = path.getTangentAt( u ); - tangents[ i ].normalize(); - - } - - initialNormal3(); - - /* - function initialNormal1(lastBinormal) { - // fixed start binormal. Has dangers of 0 vectors - normals[ 0 ] = new THREE.Vector3(); - binormals[ 0 ] = new THREE.Vector3(); - if (lastBinormal===undefined) lastBinormal = new THREE.Vector3( 0, 0, 1 ); - normals[ 0 ].crossVectors( lastBinormal, tangents[ 0 ] ).normalize(); - binormals[ 0 ].crossVectors( tangents[ 0 ], normals[ 0 ] ).normalize(); - } - - function initialNormal2() { - - // This uses the Frenet-Serret formula for deriving binormal - var t2 = path.getTangentAt( epsilon ); - - normals[ 0 ] = new THREE.Vector3().subVectors( t2, tangents[ 0 ] ).normalize(); - binormals[ 0 ] = new THREE.Vector3().crossVectors( tangents[ 0 ], normals[ 0 ] ); - - normals[ 0 ].crossVectors( binormals[ 0 ], tangents[ 0 ] ).normalize(); // last binormal x tangent - binormals[ 0 ].crossVectors( tangents[ 0 ], normals[ 0 ] ).normalize(); - - } - */ - - function initialNormal3() { - - // select an initial normal vector perpendicular to the first tangent vector, - // and in the direction of the smallest tangent xyz component - - normals[ 0 ] = new THREE.Vector3(); - binormals[ 0 ] = new THREE.Vector3(); - smallest = Number.MAX_VALUE; - tx = Math.abs( tangents[ 0 ].x ); - ty = Math.abs( tangents[ 0 ].y ); - tz = Math.abs( tangents[ 0 ].z ); - - if ( tx <= smallest ) { - - smallest = tx; - normal.set( 1, 0, 0 ); - - } - - if ( ty <= smallest ) { - - smallest = ty; - normal.set( 0, 1, 0 ); - - } - - if ( tz <= smallest ) { - - normal.set( 0, 0, 1 ); - - } - - vec.crossVectors( tangents[ 0 ], normal ).normalize(); - - normals[ 0 ].crossVectors( tangents[ 0 ], vec ); - binormals[ 0 ].crossVectors( tangents[ 0 ], normals[ 0 ] ); - - } - - - // compute the slowly-varying normal and binormal vectors for each segment on the path - - for ( i = 1; i < numpoints; i ++ ) { - - normals[ i ] = normals[ i - 1 ].clone(); - - binormals[ i ] = binormals[ i - 1 ].clone(); - - vec.crossVectors( tangents[ i - 1 ], tangents[ i ] ); - - if ( vec.length() > Number.EPSILON ) { - - vec.normalize(); - - theta = Math.acos( THREE.Math.clamp( tangents[ i - 1 ].dot( tangents[ i ] ), - 1, 1 ) ); // clamp for floating pt errors - - normals[ i ].applyMatrix4( mat.makeRotationAxis( vec, theta ) ); - - } - - binormals[ i ].crossVectors( tangents[ i ], normals[ i ] ); - - } - - - // if the curve is closed, postprocess the vectors so the first and last normal vectors are the same - - if ( closed ) { - - theta = Math.acos( THREE.Math.clamp( normals[ 0 ].dot( normals[ numpoints - 1 ] ), - 1, 1 ) ); - theta /= ( numpoints - 1 ); - - if ( tangents[ 0 ].dot( vec.crossVectors( normals[ 0 ], normals[ numpoints - 1 ] ) ) > 0 ) { - - theta = - theta; - - } - - for ( i = 1; i < numpoints; i ++ ) { - - // twist a little... - normals[ i ].applyMatrix4( mat.makeRotationAxis( tangents[ i ], theta * i ) ); - binormals[ i ].crossVectors( tangents[ i ], normals[ i ] ); - - } - - } - -}; - -// File:src/extras/geometries/PolyhedronGeometry.js - -/** - * @author clockworkgeek / https://github.com/clockworkgeek - * @author timothypratley / https://github.com/timothypratley - * @author WestLangley / http://github.com/WestLangley -*/ - -THREE.PolyhedronGeometry = function ( vertices, indices, radius, detail ) { - - THREE.Geometry.call( this ); - - this.type = 'PolyhedronGeometry'; - - this.parameters = { - vertices: vertices, - indices: indices, - radius: radius, - detail: detail - }; - - radius = radius || 1; - detail = detail || 0; - - var that = this; - - for ( var i = 0, l = vertices.length; i < l; i += 3 ) { - - prepare( new THREE.Vector3( vertices[ i ], vertices[ i + 1 ], vertices[ i + 2 ] ) ); - - } - - var p = this.vertices; - - var faces = []; - - for ( var i = 0, j = 0, l = indices.length; i < l; i += 3, j ++ ) { - - var v1 = p[ indices[ i ] ]; - var v2 = p[ indices[ i + 1 ] ]; - var v3 = p[ indices[ i + 2 ] ]; - - faces[ j ] = new THREE.Face3( v1.index, v2.index, v3.index, [ v1.clone(), v2.clone(), v3.clone() ], undefined, j ); - - } - - var centroid = new THREE.Vector3(); - - for ( var i = 0, l = faces.length; i < l; i ++ ) { - - subdivide( faces[ i ], detail ); - - } - - - // Handle case when face straddles the seam - - for ( var i = 0, l = this.faceVertexUvs[ 0 ].length; i < l; i ++ ) { - - var uvs = this.faceVertexUvs[ 0 ][ i ]; - - var x0 = uvs[ 0 ].x; - var x1 = uvs[ 1 ].x; - var x2 = uvs[ 2 ].x; - - var max = Math.max( x0, x1, x2 ); - var min = Math.min( x0, x1, x2 ); - - if ( max > 0.9 && min < 0.1 ) { - - // 0.9 is somewhat arbitrary - - if ( x0 < 0.2 ) uvs[ 0 ].x += 1; - if ( x1 < 0.2 ) uvs[ 1 ].x += 1; - if ( x2 < 0.2 ) uvs[ 2 ].x += 1; - - } - - } - - - // Apply radius - - for ( var i = 0, l = this.vertices.length; i < l; i ++ ) { - - this.vertices[ i ].multiplyScalar( radius ); - - } - - - // Merge vertices - - this.mergeVertices(); - - this.computeFaceNormals(); - - this.boundingSphere = new THREE.Sphere( new THREE.Vector3(), radius ); - - - // Project vector onto sphere's surface - - function prepare( vector ) { - - var vertex = vector.normalize().clone(); - vertex.index = that.vertices.push( vertex ) - 1; - - // Texture coords are equivalent to map coords, calculate angle and convert to fraction of a circle. - - var u = azimuth( vector ) / 2 / Math.PI + 0.5; - var v = inclination( vector ) / Math.PI + 0.5; - vertex.uv = new THREE.Vector2( u, 1 - v ); - - return vertex; - - } - - - // Approximate a curved face with recursively sub-divided triangles. - - function make( v1, v2, v3, materialIndex ) { - - var face = new THREE.Face3( v1.index, v2.index, v3.index, [ v1.clone(), v2.clone(), v3.clone() ], undefined, materialIndex ); - that.faces.push( face ); - - centroid.copy( v1 ).add( v2 ).add( v3 ).divideScalar( 3 ); - - var azi = azimuth( centroid ); - - that.faceVertexUvs[ 0 ].push( [ - correctUV( v1.uv, v1, azi ), - correctUV( v2.uv, v2, azi ), - correctUV( v3.uv, v3, azi ) - ] ); - - } - - - // Analytically subdivide a face to the required detail level. - - function subdivide( face, detail ) { - - var cols = Math.pow( 2, detail ); - var a = prepare( that.vertices[ face.a ] ); - var b = prepare( that.vertices[ face.b ] ); - var c = prepare( that.vertices[ face.c ] ); - var v = []; - - var materialIndex = face.materialIndex; - - // Construct all of the vertices for this subdivision. - - for ( var i = 0 ; i <= cols; i ++ ) { - - v[ i ] = []; - - var aj = prepare( a.clone().lerp( c, i / cols ) ); - var bj = prepare( b.clone().lerp( c, i / cols ) ); - var rows = cols - i; - - for ( var j = 0; j <= rows; j ++ ) { - - if ( j === 0 && i === cols ) { - - v[ i ][ j ] = aj; - - } else { - - v[ i ][ j ] = prepare( aj.clone().lerp( bj, j / rows ) ); - - } - - } - - } - - // Construct all of the faces. - - for ( var i = 0; i < cols ; i ++ ) { - - for ( var j = 0; j < 2 * ( cols - i ) - 1; j ++ ) { - - var k = Math.floor( j / 2 ); - - if ( j % 2 === 0 ) { - - make( - v[ i ][ k + 1 ], - v[ i + 1 ][ k ], - v[ i ][ k ], - materialIndex - ); - - } else { - - make( - v[ i ][ k + 1 ], - v[ i + 1 ][ k + 1 ], - v[ i + 1 ][ k ], - materialIndex - ); - - } - - } - - } - - } - - - // Angle around the Y axis, counter-clockwise when looking from above. - - function azimuth( vector ) { - - return Math.atan2( vector.z, - vector.x ); - - } - - - // Angle above the XZ plane. - - function inclination( vector ) { - - return Math.atan2( - vector.y, Math.sqrt( ( vector.x * vector.x ) + ( vector.z * vector.z ) ) ); - - } - - - // Texture fixing helper. Spheres have some odd behaviours. - - function correctUV( uv, vector, azimuth ) { - - if ( ( azimuth < 0 ) && ( uv.x === 1 ) ) uv = new THREE.Vector2( uv.x - 1, uv.y ); - if ( ( vector.x === 0 ) && ( vector.z === 0 ) ) uv = new THREE.Vector2( azimuth / 2 / Math.PI + 0.5, uv.y ); - return uv.clone(); - - } - - -}; - -THREE.PolyhedronGeometry.prototype = Object.create( THREE.Geometry.prototype ); -THREE.PolyhedronGeometry.prototype.constructor = THREE.PolyhedronGeometry; - -// File:src/extras/geometries/DodecahedronGeometry.js - -/** - * @author Abe Pazos / https://hamoid.com - */ - -THREE.DodecahedronGeometry = function ( radius, detail ) { - - var t = ( 1 + Math.sqrt( 5 ) ) / 2; - var r = 1 / t; - - var vertices = [ - - // (±1, ±1, ±1) - - 1, - 1, - 1, - 1, - 1, 1, - - 1, 1, - 1, - 1, 1, 1, - 1, - 1, - 1, 1, - 1, 1, - 1, 1, - 1, 1, 1, 1, - - // (0, ±1/φ, ±φ) - 0, - r, - t, 0, - r, t, - 0, r, - t, 0, r, t, - - // (±1/φ, ±φ, 0) - - r, - t, 0, - r, t, 0, - r, - t, 0, r, t, 0, - - // (±φ, 0, ±1/φ) - - t, 0, - r, t, 0, - r, - - t, 0, r, t, 0, r - ]; - - var indices = [ - 3, 11, 7, 3, 7, 15, 3, 15, 13, - 7, 19, 17, 7, 17, 6, 7, 6, 15, - 17, 4, 8, 17, 8, 10, 17, 10, 6, - 8, 0, 16, 8, 16, 2, 8, 2, 10, - 0, 12, 1, 0, 1, 18, 0, 18, 16, - 6, 10, 2, 6, 2, 13, 6, 13, 15, - 2, 16, 18, 2, 18, 3, 2, 3, 13, - 18, 1, 9, 18, 9, 11, 18, 11, 3, - 4, 14, 12, 4, 12, 0, 4, 0, 8, - 11, 9, 5, 11, 5, 19, 11, 19, 7, - 19, 5, 14, 19, 14, 4, 19, 4, 17, - 1, 12, 14, 1, 14, 5, 1, 5, 9 - ]; - - THREE.PolyhedronGeometry.call( this, vertices, indices, radius, detail ); - - this.type = 'DodecahedronGeometry'; - - this.parameters = { - radius: radius, - detail: detail - }; - -}; - -THREE.DodecahedronGeometry.prototype = Object.create( THREE.PolyhedronGeometry.prototype ); -THREE.DodecahedronGeometry.prototype.constructor = THREE.DodecahedronGeometry; - -// File:src/extras/geometries/IcosahedronGeometry.js - -/** - * @author timothypratley / https://github.com/timothypratley - */ - -THREE.IcosahedronGeometry = function ( radius, detail ) { - - var t = ( 1 + Math.sqrt( 5 ) ) / 2; - - var vertices = [ - - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t, 0, - 0, - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t, - t, 0, - 1, t, 0, 1, - t, 0, - 1, - t, 0, 1 - ]; - - var indices = [ - 0, 11, 5, 0, 5, 1, 0, 1, 7, 0, 7, 10, 0, 10, 11, - 1, 5, 9, 5, 11, 4, 11, 10, 2, 10, 7, 6, 7, 1, 8, - 3, 9, 4, 3, 4, 2, 3, 2, 6, 3, 6, 8, 3, 8, 9, - 4, 9, 5, 2, 4, 11, 6, 2, 10, 8, 6, 7, 9, 8, 1 - ]; - - THREE.PolyhedronGeometry.call( this, vertices, indices, radius, detail ); - - this.type = 'IcosahedronGeometry'; - - this.parameters = { - radius: radius, - detail: detail - }; - -}; - -THREE.IcosahedronGeometry.prototype = Object.create( THREE.PolyhedronGeometry.prototype ); -THREE.IcosahedronGeometry.prototype.constructor = THREE.IcosahedronGeometry; - -// File:src/extras/geometries/OctahedronGeometry.js - -/** - * @author timothypratley / https://github.com/timothypratley - */ - -THREE.OctahedronGeometry = function ( radius, detail ) { - - var vertices = [ - 1, 0, 0, - 1, 0, 0, 0, 1, 0, 0, - 1, 0, 0, 0, 1, 0, 0, - 1 - ]; - - var indices = [ - 0, 2, 4, 0, 4, 3, 0, 3, 5, 0, 5, 2, 1, 2, 5, 1, 5, 3, 1, 3, 4, 1, 4, 2 - ]; - - THREE.PolyhedronGeometry.call( this, vertices, indices, radius, detail ); - - this.type = 'OctahedronGeometry'; - - this.parameters = { - radius: radius, - detail: detail - }; - -}; - -THREE.OctahedronGeometry.prototype = Object.create( THREE.PolyhedronGeometry.prototype ); -THREE.OctahedronGeometry.prototype.constructor = THREE.OctahedronGeometry; - -// File:src/extras/geometries/TetrahedronGeometry.js - -/** - * @author timothypratley / https://github.com/timothypratley - */ - -THREE.TetrahedronGeometry = function ( radius, detail ) { - - var vertices = [ - 1, 1, 1, - 1, - 1, 1, - 1, 1, - 1, 1, - 1, - 1 - ]; - - var indices = [ - 2, 1, 0, 0, 3, 2, 1, 3, 0, 2, 3, 1 - ]; - - THREE.PolyhedronGeometry.call( this, vertices, indices, radius, detail ); - - this.type = 'TetrahedronGeometry'; - - this.parameters = { - radius: radius, - detail: detail - }; - -}; - -THREE.TetrahedronGeometry.prototype = Object.create( THREE.PolyhedronGeometry.prototype ); -THREE.TetrahedronGeometry.prototype.constructor = THREE.TetrahedronGeometry; - -// File:src/extras/geometries/ParametricGeometry.js - -/** - * @author zz85 / https://github.com/zz85 - * Parametric Surfaces Geometry - * based on the brilliant article by @prideout http://prideout.net/blog/?p=44 - * - * new THREE.ParametricGeometry( parametricFunction, uSegments, ySegements ); - * - */ - -THREE.ParametricGeometry = function ( func, slices, stacks ) { - - THREE.Geometry.call( this ); - - this.type = 'ParametricGeometry'; - - this.parameters = { - func: func, - slices: slices, - stacks: stacks - }; - - var verts = this.vertices; - var faces = this.faces; - var uvs = this.faceVertexUvs[ 0 ]; - - var i, j, p; - var u, v; - - var sliceCount = slices + 1; - - for ( i = 0; i <= stacks; i ++ ) { - - v = i / stacks; - - for ( j = 0; j <= slices; j ++ ) { - - u = j / slices; - - p = func( u, v ); - verts.push( p ); - - } - - } - - var a, b, c, d; - var uva, uvb, uvc, uvd; - - for ( i = 0; i < stacks; i ++ ) { - - for ( j = 0; j < slices; j ++ ) { - - a = i * sliceCount + j; - b = i * sliceCount + j + 1; - c = ( i + 1 ) * sliceCount + j + 1; - d = ( i + 1 ) * sliceCount + j; - - uva = new THREE.Vector2( j / slices, i / stacks ); - uvb = new THREE.Vector2( ( j + 1 ) / slices, i / stacks ); - uvc = new THREE.Vector2( ( j + 1 ) / slices, ( i + 1 ) / stacks ); - uvd = new THREE.Vector2( j / slices, ( i + 1 ) / stacks ); - - faces.push( new THREE.Face3( a, b, d ) ); - uvs.push( [ uva, uvb, uvd ] ); - - faces.push( new THREE.Face3( b, c, d ) ); - uvs.push( [ uvb.clone(), uvc, uvd.clone() ] ); - - } - - } - - // console.log(this); - - // magic bullet - // var diff = this.mergeVertices(); - // console.log('removed ', diff, ' vertices by merging'); - - this.computeFaceNormals(); - this.computeVertexNormals(); - -}; - -THREE.ParametricGeometry.prototype = Object.create( THREE.Geometry.prototype ); -THREE.ParametricGeometry.prototype.constructor = THREE.ParametricGeometry; - -// File:src/extras/geometries/WireframeGeometry.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.WireframeGeometry = function ( geometry ) { - - THREE.BufferGeometry.call( this ); - - var edge = [ 0, 0 ], hash = {}; - - function sortFunction( a, b ) { - - return a - b; - - } - - var keys = [ 'a', 'b', 'c' ]; - - if ( geometry instanceof THREE.Geometry ) { - - var vertices = geometry.vertices; - var faces = geometry.faces; - var numEdges = 0; - - // allocate maximal size - var edges = new Uint32Array( 6 * faces.length ); - - for ( var i = 0, l = faces.length; i < l; i ++ ) { - - var face = faces[ i ]; - - for ( var j = 0; j < 3; j ++ ) { - - edge[ 0 ] = face[ keys[ j ] ]; - edge[ 1 ] = face[ keys[ ( j + 1 ) % 3 ] ]; - edge.sort( sortFunction ); - - var key = edge.toString(); - - if ( hash[ key ] === undefined ) { - - edges[ 2 * numEdges ] = edge[ 0 ]; - edges[ 2 * numEdges + 1 ] = edge[ 1 ]; - hash[ key ] = true; - numEdges ++; - - } - - } - - } - - var coords = new Float32Array( numEdges * 2 * 3 ); - - for ( var i = 0, l = numEdges; i < l; i ++ ) { - - for ( var j = 0; j < 2; j ++ ) { - - var vertex = vertices[ edges [ 2 * i + j ] ]; - - var index = 6 * i + 3 * j; - coords[ index + 0 ] = vertex.x; - coords[ index + 1 ] = vertex.y; - coords[ index + 2 ] = vertex.z; - - } - - } - - this.addAttribute( 'position', new THREE.BufferAttribute( coords, 3 ) ); - - } else if ( geometry instanceof THREE.BufferGeometry ) { - - if ( geometry.index !== null ) { - - // Indexed BufferGeometry - - var indices = geometry.index.array; - var vertices = geometry.attributes.position; - var groups = geometry.groups; - var numEdges = 0; - - if ( groups.length === 0 ) { - - geometry.addGroup( 0, indices.length ); - - } - - // allocate maximal size - var edges = new Uint32Array( 2 * indices.length ); - - for ( var o = 0, ol = groups.length; o < ol; ++ o ) { - - var group = groups[ o ]; - - var start = group.start; - var count = group.count; - - for ( var i = start, il = start + count; i < il; i += 3 ) { - - for ( var j = 0; j < 3; j ++ ) { - - edge[ 0 ] = indices[ i + j ]; - edge[ 1 ] = indices[ i + ( j + 1 ) % 3 ]; - edge.sort( sortFunction ); - - var key = edge.toString(); - - if ( hash[ key ] === undefined ) { - - edges[ 2 * numEdges ] = edge[ 0 ]; - edges[ 2 * numEdges + 1 ] = edge[ 1 ]; - hash[ key ] = true; - numEdges ++; + // faded out, disable + this.enabled = false; } @@ -39892,459 +38613,1422 @@ THREE.WireframeGeometry = function ( geometry ) { } - var coords = new Float32Array( numEdges * 2 * 3 ); + this._effectiveWeight = weight; + return weight; - for ( var i = 0, l = numEdges; i < l; i ++ ) { + }, - for ( var j = 0; j < 2; j ++ ) { + _updateTimeScale: function( time ) { - var index = 6 * i + 3 * j; - var index2 = edges[ 2 * i + j ]; + var timeScale = 0; - coords[ index + 0 ] = vertices.getX( index2 ); - coords[ index + 1 ] = vertices.getY( index2 ); - coords[ index + 2 ] = vertices.getZ( index2 ); + if ( ! this.paused ) { + + timeScale = this.timeScale; + + var interpolant = this._timeScaleInterpolant; + + if ( interpolant !== null ) { + + var interpolantValue = interpolant.evaluate( time )[ 0 ]; + + timeScale *= interpolantValue; + + if ( time > interpolant.parameterPositions[ 1 ] ) { + + this.stopWarping(); + + if ( timeScale === 0 ) { + + // motion has halted, pause + this.paused = true; + + } else { + + // warp done - apply final time scale + this.timeScale = timeScale; + + } + + } } } - this.addAttribute( 'position', new THREE.BufferAttribute( coords, 3 ) ); + this._effectiveTimeScale = timeScale; + return timeScale; - } else { + }, - // non-indexed BufferGeometry + _updateTime: function( deltaTime ) { - var vertices = geometry.attributes.position.array; - var numEdges = vertices.length / 3; - var numTris = numEdges / 3; + var time = this.time + deltaTime; - var coords = new Float32Array( numEdges * 2 * 3 ); + if ( deltaTime === 0 ) return time; - for ( var i = 0, l = numTris; i < l; i ++ ) { + var duration = this._clip.duration, - for ( var j = 0; j < 3; j ++ ) { + loop = this.loop, + loopCount = this._loopCount; - var index = 18 * i + 6 * j; + if ( loop === LoopOnce ) { - var index1 = 9 * i + 3 * j; - coords[ index + 0 ] = vertices[ index1 ]; - coords[ index + 1 ] = vertices[ index1 + 1 ]; - coords[ index + 2 ] = vertices[ index1 + 2 ]; + if ( loopCount === -1 ) { + // just started - var index2 = 9 * i + 3 * ( ( j + 1 ) % 3 ); - coords[ index + 3 ] = vertices[ index2 ]; - coords[ index + 4 ] = vertices[ index2 + 1 ]; - coords[ index + 5 ] = vertices[ index2 + 2 ]; + this._loopCount = 0; + this._setEndings( true, true, false ); + + } + + handle_stop: { + + if ( time >= duration ) { + + time = duration; + + } else if ( time < 0 ) { + + time = 0; + + } else break handle_stop; + + if ( this.clampWhenFinished ) this.paused = true; + else this.enabled = false; + + this._mixer.dispatchEvent( { + type: 'finished', action: this, + direction: deltaTime < 0 ? -1 : 1 + } ); + + } + + } else { // repetitive Repeat or PingPong + + var pingPong = ( loop === LoopPingPong ); + + if ( loopCount === -1 ) { + // just started + + if ( deltaTime >= 0 ) { + + loopCount = 0; + + this._setEndings( + true, this.repetitions === 0, pingPong ); + + } else { + + // when looping in reverse direction, the initial + // transition through zero counts as a repetition, + // so leave loopCount at -1 + + this._setEndings( + this.repetitions === 0, true, pingPong ); + + } + + } + + if ( time >= duration || time < 0 ) { + // wrap around + + var loopDelta = Math.floor( time / duration ); // signed + time -= duration * loopDelta; + + loopCount += Math.abs( loopDelta ); + + var pending = this.repetitions - loopCount; + + if ( pending < 0 ) { + // have to stop (switch state, clamp time, fire event) + + if ( this.clampWhenFinished ) this.paused = true; + else this.enabled = false; + + time = deltaTime > 0 ? duration : 0; + + this._mixer.dispatchEvent( { + type: 'finished', action: this, + direction: deltaTime > 0 ? 1 : -1 + } ); + + } else { + // keep running + + if ( pending === 0 ) { + // entering the last round + + var atStart = deltaTime < 0; + this._setEndings( atStart, ! atStart, pingPong ); + + } else { + + this._setEndings( false, false, pingPong ); + + } + + this._loopCount = loopCount; + + this._mixer.dispatchEvent( { + type: 'loop', action: this, loopDelta: loopDelta + } ); + + } + + } + + if ( pingPong && ( loopCount & 1 ) === 1 ) { + // invert time for the "pong round" + + this.time = time; + return duration - time; } } - this.addAttribute( 'position', new THREE.BufferAttribute( coords, 3 ) ); + this.time = time; + return time; + + }, + + _setEndings: function( atStart, atEnd, pingPong ) { + + var settings = this._interpolantSettings; + + if ( pingPong ) { + + settings.endingStart = ZeroSlopeEnding; + settings.endingEnd = ZeroSlopeEnding; + + } else { + + // assuming for LoopOnce atStart == atEnd == true + + if ( atStart ) { + + settings.endingStart = this.zeroSlopeAtStart ? + ZeroSlopeEnding : ZeroCurvatureEnding; + + } else { + + settings.endingStart = WrapAroundEnding; + + } + + if ( atEnd ) { + + settings.endingEnd = this.zeroSlopeAtEnd ? + ZeroSlopeEnding : ZeroCurvatureEnding; + + } else { + + settings.endingEnd = WrapAroundEnding; + + } + + } + + }, + + _scheduleFading: function( duration, weightNow, weightThen ) { + + var mixer = this._mixer, now = mixer.time, + interpolant = this._weightInterpolant; + + if ( interpolant === null ) { + + interpolant = mixer._lendControlInterpolant(); + this._weightInterpolant = interpolant; + + } + + var times = interpolant.parameterPositions, + values = interpolant.sampleValues; + + times[ 0 ] = now; values[ 0 ] = weightNow; + times[ 1 ] = now + duration; values[ 1 ] = weightThen; + + return this; } - } + } ); -}; + /** + * + * Player for AnimationClips. + * + * + * @author Ben Houston / http://clara.io/ + * @author David Sarno / http://lighthaus.us/ + * @author tschw + */ -THREE.WireframeGeometry.prototype = Object.create( THREE.BufferGeometry.prototype ); -THREE.WireframeGeometry.prototype.constructor = THREE.WireframeGeometry; + function AnimationMixer( root ) { -// File:src/extras/helpers/AxisHelper.js + this._root = root; + this._initMemoryManager(); + this._accuIndex = 0; -/** - * @author sroucheray / http://sroucheray.org/ - * @author mrdoob / http://mrdoob.com/ - */ + this.time = 0; -THREE.AxisHelper = function ( size ) { - - size = size || 1; - - var vertices = new Float32Array( [ - 0, 0, 0, size, 0, 0, - 0, 0, 0, 0, size, 0, - 0, 0, 0, 0, 0, size - ] ); - - var colors = new Float32Array( [ - 1, 0, 0, 1, 0.6, 0, - 0, 1, 0, 0.6, 1, 0, - 0, 0, 1, 0, 0.6, 1 - ] ); - - var geometry = new THREE.BufferGeometry(); - geometry.addAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) ); - geometry.addAttribute( 'color', new THREE.BufferAttribute( colors, 3 ) ); - - var material = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors } ); - - THREE.LineSegments.call( this, geometry, material ); - -}; - -THREE.AxisHelper.prototype = Object.create( THREE.LineSegments.prototype ); -THREE.AxisHelper.prototype.constructor = THREE.AxisHelper; - -// File:src/extras/helpers/ArrowHelper.js - -/** - * @author WestLangley / http://github.com/WestLangley - * @author zz85 / http://github.com/zz85 - * @author bhouston / http://clara.io - * - * Creates an arrow for visualizing directions - * - * Parameters: - * dir - Vector3 - * origin - Vector3 - * length - Number - * color - color in hex value - * headLength - Number - * headWidth - Number - */ - -THREE.ArrowHelper = ( function () { - - var lineGeometry = new THREE.Geometry(); - lineGeometry.vertices.push( new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 1, 0 ) ); - - var coneGeometry = new THREE.CylinderGeometry( 0, 0.5, 1, 5, 1 ); - coneGeometry.translate( 0, - 0.5, 0 ); - - return function ArrowHelper( dir, origin, length, color, headLength, headWidth ) { - - // dir is assumed to be normalized - - THREE.Object3D.call( this ); - - if ( color === undefined ) color = 0xffff00; - if ( length === undefined ) length = 1; - if ( headLength === undefined ) headLength = 0.2 * length; - if ( headWidth === undefined ) headWidth = 0.2 * headLength; - - this.position.copy( origin ); - - this.line = new THREE.Line( lineGeometry, new THREE.LineBasicMaterial( { color: color } ) ); - this.line.matrixAutoUpdate = false; - this.add( this.line ); - - this.cone = new THREE.Mesh( coneGeometry, new THREE.MeshBasicMaterial( { color: color } ) ); - this.cone.matrixAutoUpdate = false; - this.add( this.cone ); - - this.setDirection( dir ); - this.setLength( length, headLength, headWidth ); + this.timeScale = 1.0; } -}() ); + Object.assign( AnimationMixer.prototype, EventDispatcher.prototype, { -THREE.ArrowHelper.prototype = Object.create( THREE.Object3D.prototype ); -THREE.ArrowHelper.prototype.constructor = THREE.ArrowHelper; + _bindAction: function ( action, prototypeAction ) { -THREE.ArrowHelper.prototype.setDirection = ( function () { + var root = action._localRoot || this._root, + tracks = action._clip.tracks, + nTracks = tracks.length, + bindings = action._propertyBindings, + interpolants = action._interpolants, + rootUuid = root.uuid, + bindingsByRoot = this._bindingsByRootAndName, + bindingsByName = bindingsByRoot[ rootUuid ]; - var axis = new THREE.Vector3(); - var radians; + if ( bindingsByName === undefined ) { - return function setDirection( dir ) { + bindingsByName = {}; + bindingsByRoot[ rootUuid ] = bindingsByName; - // dir is assumed to be normalized + } - if ( dir.y > 0.99999 ) { + for ( var i = 0; i !== nTracks; ++ i ) { - this.quaternion.set( 0, 0, 0, 1 ); + var track = tracks[ i ], + trackName = track.name, + binding = bindingsByName[ trackName ]; - } else if ( dir.y < - 0.99999 ) { + if ( binding !== undefined ) { - this.quaternion.set( 1, 0, 0, 0 ); + bindings[ i ] = binding; - } else { + } else { - axis.set( dir.z, 0, - dir.x ).normalize(); + binding = bindings[ i ]; - radians = Math.acos( dir.y ); + if ( binding !== undefined ) { - this.quaternion.setFromAxisAngle( axis, radians ); + // existing binding, make sure the cache knows + + if ( binding._cacheIndex === null ) { + + ++ binding.referenceCount; + this._addInactiveBinding( binding, rootUuid, trackName ); + + } + + continue; + + } + + var path = prototypeAction && prototypeAction. + _propertyBindings[ i ].binding.parsedPath; + + binding = new PropertyMixer( + PropertyBinding.create( root, trackName, path ), + track.ValueTypeName, track.getValueSize() ); + + ++ binding.referenceCount; + this._addInactiveBinding( binding, rootUuid, trackName ); + + bindings[ i ] = binding; + + } + + interpolants[ i ].resultBuffer = binding.buffer; + + } + + }, + + _activateAction: function ( action ) { + + if ( ! this._isActiveAction( action ) ) { + + if ( action._cacheIndex === null ) { + + // this action has been forgotten by the cache, but the user + // appears to be still using it -> rebind + + var rootUuid = ( action._localRoot || this._root ).uuid, + clipUuid = action._clip.uuid, + actionsForClip = this._actionsByClip[ clipUuid ]; + + this._bindAction( action, + actionsForClip && actionsForClip.knownActions[ 0 ] ); + + this._addInactiveAction( action, clipUuid, rootUuid ); + + } + + var bindings = action._propertyBindings; + + // increment reference counts / sort out state + for ( var i = 0, n = bindings.length; i !== n; ++ i ) { + + var binding = bindings[ i ]; + + if ( binding.useCount ++ === 0 ) { + + this._lendBinding( binding ); + binding.saveOriginalState(); + + } + + } + + this._lendAction( action ); + + } + + }, + + _deactivateAction: function ( action ) { + + if ( this._isActiveAction( action ) ) { + + var bindings = action._propertyBindings; + + // decrement reference counts / sort out state + for ( var i = 0, n = bindings.length; i !== n; ++ i ) { + + var binding = bindings[ i ]; + + if ( -- binding.useCount === 0 ) { + + binding.restoreOriginalState(); + this._takeBackBinding( binding ); + + } + + } + + this._takeBackAction( action ); + + } + + }, + + // Memory manager + + _initMemoryManager: function () { + + this._actions = []; // 'nActiveActions' followed by inactive ones + this._nActiveActions = 0; + + this._actionsByClip = {}; + // inside: + // { + // knownActions: Array< AnimationAction > - used as prototypes + // actionByRoot: AnimationAction - lookup + // } + + + this._bindings = []; // 'nActiveBindings' followed by inactive ones + this._nActiveBindings = 0; + + this._bindingsByRootAndName = {}; // inside: Map< name, PropertyMixer > + + + this._controlInterpolants = []; // same game as above + this._nActiveControlInterpolants = 0; + + var scope = this; + + this.stats = { + + actions: { + get total() { return scope._actions.length; }, + get inUse() { return scope._nActiveActions; } + }, + bindings: { + get total() { return scope._bindings.length; }, + get inUse() { return scope._nActiveBindings; } + }, + controlInterpolants: { + get total() { return scope._controlInterpolants.length; }, + get inUse() { return scope._nActiveControlInterpolants; } + } + + }; + + }, + + // Memory management for AnimationAction objects + + _isActiveAction: function ( action ) { + + var index = action._cacheIndex; + return index !== null && index < this._nActiveActions; + + }, + + _addInactiveAction: function ( action, clipUuid, rootUuid ) { + + var actions = this._actions, + actionsByClip = this._actionsByClip, + actionsForClip = actionsByClip[ clipUuid ]; + + if ( actionsForClip === undefined ) { + + actionsForClip = { + + knownActions: [ action ], + actionByRoot: {} + + }; + + action._byClipCacheIndex = 0; + + actionsByClip[ clipUuid ] = actionsForClip; + + } else { + + var knownActions = actionsForClip.knownActions; + + action._byClipCacheIndex = knownActions.length; + knownActions.push( action ); + + } + + action._cacheIndex = actions.length; + actions.push( action ); + + actionsForClip.actionByRoot[ rootUuid ] = action; + + }, + + _removeInactiveAction: function ( action ) { + + var actions = this._actions, + lastInactiveAction = actions[ actions.length - 1 ], + cacheIndex = action._cacheIndex; + + lastInactiveAction._cacheIndex = cacheIndex; + actions[ cacheIndex ] = lastInactiveAction; + actions.pop(); + + action._cacheIndex = null; + + + var clipUuid = action._clip.uuid, + actionsByClip = this._actionsByClip, + actionsForClip = actionsByClip[ clipUuid ], + knownActionsForClip = actionsForClip.knownActions, + + lastKnownAction = + knownActionsForClip[ knownActionsForClip.length - 1 ], + + byClipCacheIndex = action._byClipCacheIndex; + + lastKnownAction._byClipCacheIndex = byClipCacheIndex; + knownActionsForClip[ byClipCacheIndex ] = lastKnownAction; + knownActionsForClip.pop(); + + action._byClipCacheIndex = null; + + + var actionByRoot = actionsForClip.actionByRoot, + rootUuid = ( action._localRoot || this._root ).uuid; + + delete actionByRoot[ rootUuid ]; + + if ( knownActionsForClip.length === 0 ) { + + delete actionsByClip[ clipUuid ]; + + } + + this._removeInactiveBindingsForAction( action ); + + }, + + _removeInactiveBindingsForAction: function ( action ) { + + var bindings = action._propertyBindings; + for ( var i = 0, n = bindings.length; i !== n; ++ i ) { + + var binding = bindings[ i ]; + + if ( -- binding.referenceCount === 0 ) { + + this._removeInactiveBinding( binding ); + + } + + } + + }, + + _lendAction: function ( action ) { + + // [ active actions | inactive actions ] + // [ active actions >| inactive actions ] + // s a + // <-swap-> + // a s + + var actions = this._actions, + prevIndex = action._cacheIndex, + + lastActiveIndex = this._nActiveActions ++, + + firstInactiveAction = actions[ lastActiveIndex ]; + + action._cacheIndex = lastActiveIndex; + actions[ lastActiveIndex ] = action; + + firstInactiveAction._cacheIndex = prevIndex; + actions[ prevIndex ] = firstInactiveAction; + + }, + + _takeBackAction: function ( action ) { + + // [ active actions | inactive actions ] + // [ active actions |< inactive actions ] + // a s + // <-swap-> + // s a + + var actions = this._actions, + prevIndex = action._cacheIndex, + + firstInactiveIndex = -- this._nActiveActions, + + lastActiveAction = actions[ firstInactiveIndex ]; + + action._cacheIndex = firstInactiveIndex; + actions[ firstInactiveIndex ] = action; + + lastActiveAction._cacheIndex = prevIndex; + actions[ prevIndex ] = lastActiveAction; + + }, + + // Memory management for PropertyMixer objects + + _addInactiveBinding: function ( binding, rootUuid, trackName ) { + + var bindingsByRoot = this._bindingsByRootAndName, + bindingByName = bindingsByRoot[ rootUuid ], + + bindings = this._bindings; + + if ( bindingByName === undefined ) { + + bindingByName = {}; + bindingsByRoot[ rootUuid ] = bindingByName; + + } + + bindingByName[ trackName ] = binding; + + binding._cacheIndex = bindings.length; + bindings.push( binding ); + + }, + + _removeInactiveBinding: function ( binding ) { + + var bindings = this._bindings, + propBinding = binding.binding, + rootUuid = propBinding.rootNode.uuid, + trackName = propBinding.path, + bindingsByRoot = this._bindingsByRootAndName, + bindingByName = bindingsByRoot[ rootUuid ], + + lastInactiveBinding = bindings[ bindings.length - 1 ], + cacheIndex = binding._cacheIndex; + + lastInactiveBinding._cacheIndex = cacheIndex; + bindings[ cacheIndex ] = lastInactiveBinding; + bindings.pop(); + + delete bindingByName[ trackName ]; + + remove_empty_map: { + + for ( var _ in bindingByName ) break remove_empty_map; + + delete bindingsByRoot[ rootUuid ]; + + } + + }, + + _lendBinding: function ( binding ) { + + var bindings = this._bindings, + prevIndex = binding._cacheIndex, + + lastActiveIndex = this._nActiveBindings ++, + + firstInactiveBinding = bindings[ lastActiveIndex ]; + + binding._cacheIndex = lastActiveIndex; + bindings[ lastActiveIndex ] = binding; + + firstInactiveBinding._cacheIndex = prevIndex; + bindings[ prevIndex ] = firstInactiveBinding; + + }, + + _takeBackBinding: function ( binding ) { + + var bindings = this._bindings, + prevIndex = binding._cacheIndex, + + firstInactiveIndex = -- this._nActiveBindings, + + lastActiveBinding = bindings[ firstInactiveIndex ]; + + binding._cacheIndex = firstInactiveIndex; + bindings[ firstInactiveIndex ] = binding; + + lastActiveBinding._cacheIndex = prevIndex; + bindings[ prevIndex ] = lastActiveBinding; + + }, + + + // Memory management of Interpolants for weight and time scale + + _lendControlInterpolant: function () { + + var interpolants = this._controlInterpolants, + lastActiveIndex = this._nActiveControlInterpolants ++, + interpolant = interpolants[ lastActiveIndex ]; + + if ( interpolant === undefined ) { + + interpolant = new LinearInterpolant( + new Float32Array( 2 ), new Float32Array( 2 ), + 1, this._controlInterpolantsResultBuffer ); + + interpolant.__cacheIndex = lastActiveIndex; + interpolants[ lastActiveIndex ] = interpolant; + + } + + return interpolant; + + }, + + _takeBackControlInterpolant: function ( interpolant ) { + + var interpolants = this._controlInterpolants, + prevIndex = interpolant.__cacheIndex, + + firstInactiveIndex = -- this._nActiveControlInterpolants, + + lastActiveInterpolant = interpolants[ firstInactiveIndex ]; + + interpolant.__cacheIndex = firstInactiveIndex; + interpolants[ firstInactiveIndex ] = interpolant; + + lastActiveInterpolant.__cacheIndex = prevIndex; + interpolants[ prevIndex ] = lastActiveInterpolant; + + }, + + _controlInterpolantsResultBuffer: new Float32Array( 1 ), + + // return an action for a clip optionally using a custom root target + // object (this method allocates a lot of dynamic memory in case a + // previously unknown clip/root combination is specified) + clipAction: function ( clip, optionalRoot ) { + + var root = optionalRoot || this._root, + rootUuid = root.uuid, + + clipObject = typeof clip === 'string' ? + AnimationClip.findByName( root, clip ) : clip, + + clipUuid = clipObject !== null ? clipObject.uuid : clip, + + actionsForClip = this._actionsByClip[ clipUuid ], + prototypeAction = null; + + if ( actionsForClip !== undefined ) { + + var existingAction = + actionsForClip.actionByRoot[ rootUuid ]; + + if ( existingAction !== undefined ) { + + return existingAction; + + } + + // we know the clip, so we don't have to parse all + // the bindings again but can just copy + prototypeAction = actionsForClip.knownActions[ 0 ]; + + // also, take the clip from the prototype action + if ( clipObject === null ) + clipObject = prototypeAction._clip; + + } + + // clip must be known when specified via string + if ( clipObject === null ) return null; + + // allocate all resources required to run it + var newAction = new AnimationAction( this, clipObject, optionalRoot ); + + this._bindAction( newAction, prototypeAction ); + + // and make the action known to the memory manager + this._addInactiveAction( newAction, clipUuid, rootUuid ); + + return newAction; + + }, + + // get an existing action + existingAction: function ( clip, optionalRoot ) { + + var root = optionalRoot || this._root, + rootUuid = root.uuid, + + clipObject = typeof clip === 'string' ? + AnimationClip.findByName( root, clip ) : clip, + + clipUuid = clipObject ? clipObject.uuid : clip, + + actionsForClip = this._actionsByClip[ clipUuid ]; + + if ( actionsForClip !== undefined ) { + + return actionsForClip.actionByRoot[ rootUuid ] || null; + + } + + return null; + + }, + + // deactivates all previously scheduled actions + stopAllAction: function () { + + var actions = this._actions, + nActions = this._nActiveActions, + bindings = this._bindings, + nBindings = this._nActiveBindings; + + this._nActiveActions = 0; + this._nActiveBindings = 0; + + for ( var i = 0; i !== nActions; ++ i ) { + + actions[ i ].reset(); + + } + + for ( var i = 0; i !== nBindings; ++ i ) { + + bindings[ i ].useCount = 0; + + } + + return this; + + }, + + // advance the time and update apply the animation + update: function ( deltaTime ) { + + deltaTime *= this.timeScale; + + var actions = this._actions, + nActions = this._nActiveActions, + + time = this.time += deltaTime, + timeDirection = Math.sign( deltaTime ), + + accuIndex = this._accuIndex ^= 1; + + // run active actions + + for ( var i = 0; i !== nActions; ++ i ) { + + var action = actions[ i ]; + + action._update( time, deltaTime, timeDirection, accuIndex ); + + } + + // update scene graph + + var bindings = this._bindings, + nBindings = this._nActiveBindings; + + for ( var i = 0; i !== nBindings; ++ i ) { + + bindings[ i ].apply( accuIndex ); + + } + + return this; + + }, + + // return this mixer's root target object + getRoot: function () { + + return this._root; + + }, + + // free all resources specific to a particular clip + uncacheClip: function ( clip ) { + + var actions = this._actions, + clipUuid = clip.uuid, + actionsByClip = this._actionsByClip, + actionsForClip = actionsByClip[ clipUuid ]; + + if ( actionsForClip !== undefined ) { + + // note: just calling _removeInactiveAction would mess up the + // iteration state and also require updating the state we can + // just throw away + + var actionsToRemove = actionsForClip.knownActions; + + for ( var i = 0, n = actionsToRemove.length; i !== n; ++ i ) { + + var action = actionsToRemove[ i ]; + + this._deactivateAction( action ); + + var cacheIndex = action._cacheIndex, + lastInactiveAction = actions[ actions.length - 1 ]; + + action._cacheIndex = null; + action._byClipCacheIndex = null; + + lastInactiveAction._cacheIndex = cacheIndex; + actions[ cacheIndex ] = lastInactiveAction; + actions.pop(); + + this._removeInactiveBindingsForAction( action ); + + } + + delete actionsByClip[ clipUuid ]; + + } + + }, + + // free all resources specific to a particular root target object + uncacheRoot: function ( root ) { + + var rootUuid = root.uuid, + actionsByClip = this._actionsByClip; + + for ( var clipUuid in actionsByClip ) { + + var actionByRoot = actionsByClip[ clipUuid ].actionByRoot, + action = actionByRoot[ rootUuid ]; + + if ( action !== undefined ) { + + this._deactivateAction( action ); + this._removeInactiveAction( action ); + + } + + } + + var bindingsByRoot = this._bindingsByRootAndName, + bindingByName = bindingsByRoot[ rootUuid ]; + + if ( bindingByName !== undefined ) { + + for ( var trackName in bindingByName ) { + + var binding = bindingByName[ trackName ]; + binding.restoreOriginalState(); + this._removeInactiveBinding( binding ); + + } + + } + + }, + + // remove a targeted clip from the cache + uncacheAction: function ( clip, optionalRoot ) { + + var action = this.existingAction( clip, optionalRoot ); + + if ( action !== null ) { + + this._deactivateAction( action ); + this._removeInactiveAction( action ); + + } } + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function Uniform( value ) { + + if ( typeof value === 'string' ) { + + console.warn( 'THREE.Uniform: Type parameter is no longer needed.' ); + value = arguments[ 1 ]; + + } + + this.value = value; + + } + + Uniform.prototype.clone = function () { + + return new Uniform( this.value.clone === undefined ? this.value : this.value.clone() ); + }; -}() ); + /** + * @author benaadams / https://twitter.com/ben_a_adams + */ -THREE.ArrowHelper.prototype.setLength = function ( length, headLength, headWidth ) { + function InstancedBufferGeometry() { - if ( headLength === undefined ) headLength = 0.2 * length; - if ( headWidth === undefined ) headWidth = 0.2 * headLength; + BufferGeometry.call( this ); - this.line.scale.set( 1, Math.max( 0, length - headLength ), 1 ); - this.line.updateMatrix(); - - this.cone.scale.set( headWidth, headLength, headWidth ); - this.cone.position.y = length; - this.cone.updateMatrix(); - -}; - -THREE.ArrowHelper.prototype.setColor = function ( color ) { - - this.line.material.color.set( color ); - this.cone.material.color.set( color ); - -}; - -// File:src/extras/helpers/BoxHelper.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.BoxHelper = function ( object ) { - - var indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] ); - var positions = new Float32Array( 8 * 3 ); - - var geometry = new THREE.BufferGeometry(); - geometry.setIndex( new THREE.BufferAttribute( indices, 1 ) ); - geometry.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) ); - - THREE.LineSegments.call( this, geometry, new THREE.LineBasicMaterial( { color: 0xffff00 } ) ); - - if ( object !== undefined ) { - - this.update( object ); + this.type = 'InstancedBufferGeometry'; + this.maxInstancedCount = undefined; } -}; + InstancedBufferGeometry.prototype = Object.assign( Object.create( BufferGeometry.prototype ), { -THREE.BoxHelper.prototype = Object.create( THREE.LineSegments.prototype ); -THREE.BoxHelper.prototype.constructor = THREE.BoxHelper; + constructor: InstancedBufferGeometry, -THREE.BoxHelper.prototype.update = ( function () { + isInstancedBufferGeometry: true, - var box = new THREE.Box3(); + addGroup: function ( start, count, materialIndex ) { - return function ( object ) { + this.groups.push( { - if ( object instanceof THREE.Box3 ) { + start: start, + count: count, + materialIndex: materialIndex - box.copy( object ); + } ); - } else { + }, - box.setFromObject( object ); + copy: function ( source ) { + + var index = source.index; + + if ( index !== null ) { + + this.setIndex( index.clone() ); + + } + + var attributes = source.attributes; + + for ( var name in attributes ) { + + var attribute = attributes[ name ]; + this.addAttribute( name, attribute.clone() ); + + } + + var groups = source.groups; + + for ( var i = 0, l = groups.length; i < l; i ++ ) { + + var group = groups[ i ]; + this.addGroup( group.start, group.count, group.materialIndex ); + + } + + return this; } - if ( box.isEmpty() ) return; + } ); - var min = box.min; - var max = box.max; + /** + * @author benaadams / https://twitter.com/ben_a_adams + */ - /* - 5____4 - 1/___0/| - | 6__|_7 - 2/___3/ + function InterleavedBufferAttribute( interleavedBuffer, itemSize, offset, normalized ) { - 0: max.x, max.y, max.z - 1: min.x, max.y, max.z - 2: min.x, min.y, max.z - 3: max.x, min.y, max.z - 4: max.x, max.y, min.z - 5: min.x, max.y, min.z - 6: min.x, min.y, min.z - 7: max.x, min.y, min.z - */ + this.uuid = _Math.generateUUID(); - var position = this.geometry.attributes.position; - var array = position.array; + this.data = interleavedBuffer; + this.itemSize = itemSize; + this.offset = offset; - array[ 0 ] = max.x; array[ 1 ] = max.y; array[ 2 ] = max.z; - array[ 3 ] = min.x; array[ 4 ] = max.y; array[ 5 ] = max.z; - array[ 6 ] = min.x; array[ 7 ] = min.y; array[ 8 ] = max.z; - array[ 9 ] = max.x; array[ 10 ] = min.y; array[ 11 ] = max.z; - array[ 12 ] = max.x; array[ 13 ] = max.y; array[ 14 ] = min.z; - array[ 15 ] = min.x; array[ 16 ] = max.y; array[ 17 ] = min.z; - array[ 18 ] = min.x; array[ 19 ] = min.y; array[ 20 ] = min.z; - array[ 21 ] = max.x; array[ 22 ] = min.y; array[ 23 ] = min.z; - - position.needsUpdate = true; - - this.geometry.computeBoundingSphere(); - - }; - -} )(); - -// File:src/extras/helpers/BoundingBoxHelper.js - -/** - * @author WestLangley / http://github.com/WestLangley - */ - -// a helper to show the world-axis-aligned bounding box for an object - -THREE.BoundingBoxHelper = function ( object, hex ) { - - var color = ( hex !== undefined ) ? hex : 0x888888; - - this.object = object; - - this.box = new THREE.Box3(); - - THREE.Mesh.call( this, new THREE.BoxGeometry( 1, 1, 1 ), new THREE.MeshBasicMaterial( { color: color, wireframe: true } ) ); - -}; - -THREE.BoundingBoxHelper.prototype = Object.create( THREE.Mesh.prototype ); -THREE.BoundingBoxHelper.prototype.constructor = THREE.BoundingBoxHelper; - -THREE.BoundingBoxHelper.prototype.update = function () { - - this.box.setFromObject( this.object ); - - this.box.size( this.scale ); - - this.box.center( this.position ); - -}; - -// File:src/extras/helpers/CameraHelper.js - -/** - * @author alteredq / http://alteredqualia.com/ - * - * - shows frustum, line of sight and up of the camera - * - suitable for fast updates - * - based on frustum visualization in lightgl.js shadowmap example - * http://evanw.github.com/lightgl.js/tests/shadowmap.html - */ - -THREE.CameraHelper = function ( camera ) { - - var geometry = new THREE.Geometry(); - var material = new THREE.LineBasicMaterial( { color: 0xffffff, vertexColors: THREE.FaceColors } ); - - var pointMap = {}; - - // colors - - var hexFrustum = 0xffaa00; - var hexCone = 0xff0000; - var hexUp = 0x00aaff; - var hexTarget = 0xffffff; - var hexCross = 0x333333; - - // near - - addLine( "n1", "n2", hexFrustum ); - addLine( "n2", "n4", hexFrustum ); - addLine( "n4", "n3", hexFrustum ); - addLine( "n3", "n1", hexFrustum ); - - // far - - addLine( "f1", "f2", hexFrustum ); - addLine( "f2", "f4", hexFrustum ); - addLine( "f4", "f3", hexFrustum ); - addLine( "f3", "f1", hexFrustum ); - - // sides - - addLine( "n1", "f1", hexFrustum ); - addLine( "n2", "f2", hexFrustum ); - addLine( "n3", "f3", hexFrustum ); - addLine( "n4", "f4", hexFrustum ); - - // cone - - addLine( "p", "n1", hexCone ); - addLine( "p", "n2", hexCone ); - addLine( "p", "n3", hexCone ); - addLine( "p", "n4", hexCone ); - - // up - - addLine( "u1", "u2", hexUp ); - addLine( "u2", "u3", hexUp ); - addLine( "u3", "u1", hexUp ); - - // target - - addLine( "c", "t", hexTarget ); - addLine( "p", "c", hexCross ); - - // cross - - addLine( "cn1", "cn2", hexCross ); - addLine( "cn3", "cn4", hexCross ); - - addLine( "cf1", "cf2", hexCross ); - addLine( "cf3", "cf4", hexCross ); - - function addLine( a, b, hex ) { - - addPoint( a, hex ); - addPoint( b, hex ); + this.normalized = normalized === true; } - function addPoint( id, hex ) { + Object.defineProperties( InterleavedBufferAttribute.prototype, { - geometry.vertices.push( new THREE.Vector3() ); - geometry.colors.push( new THREE.Color( hex ) ); + count: { - if ( pointMap[ id ] === undefined ) { + get: function () { - pointMap[ id ] = []; + return this.data.count; + + } + + }, + + array: { + + get: function () { + + return this.data.array; + + } } - pointMap[ id ].push( geometry.vertices.length - 1 ); + } ); + + Object.assign( InterleavedBufferAttribute.prototype, { + + isInterleavedBufferAttribute: true, + + setX: function ( index, x ) { + + this.data.array[ index * this.data.stride + this.offset ] = x; + + return this; + + }, + + setY: function ( index, y ) { + + this.data.array[ index * this.data.stride + this.offset + 1 ] = y; + + return this; + + }, + + setZ: function ( index, z ) { + + this.data.array[ index * this.data.stride + this.offset + 2 ] = z; + + return this; + + }, + + setW: function ( index, w ) { + + this.data.array[ index * this.data.stride + this.offset + 3 ] = w; + + return this; + + }, + + getX: function ( index ) { + + return this.data.array[ index * this.data.stride + this.offset ]; + + }, + + getY: function ( index ) { + + return this.data.array[ index * this.data.stride + this.offset + 1 ]; + + }, + + getZ: function ( index ) { + + return this.data.array[ index * this.data.stride + this.offset + 2 ]; + + }, + + getW: function ( index ) { + + return this.data.array[ index * this.data.stride + this.offset + 3 ]; + + }, + + setXY: function ( index, x, y ) { + + index = index * this.data.stride + this.offset; + + this.data.array[ index + 0 ] = x; + this.data.array[ index + 1 ] = y; + + return this; + + }, + + setXYZ: function ( index, x, y, z ) { + + index = index * this.data.stride + this.offset; + + this.data.array[ index + 0 ] = x; + this.data.array[ index + 1 ] = y; + this.data.array[ index + 2 ] = z; + + return this; + + }, + + setXYZW: function ( index, x, y, z, w ) { + + index = index * this.data.stride + this.offset; + + this.data.array[ index + 0 ] = x; + this.data.array[ index + 1 ] = y; + this.data.array[ index + 2 ] = z; + this.data.array[ index + 3 ] = w; + + return this; + + } + + } ); + + /** + * @author benaadams / https://twitter.com/ben_a_adams + */ + + function InterleavedBuffer( array, stride ) { + + this.uuid = _Math.generateUUID(); + + this.array = array; + this.stride = stride; + this.count = array !== undefined ? array.length / stride : 0; + + this.dynamic = false; + this.updateRange = { offset: 0, count: - 1 }; + + this.onUploadCallback = function () {}; + + this.version = 0; } - THREE.LineSegments.call( this, geometry, material ); + Object.defineProperty( InterleavedBuffer.prototype, 'needsUpdate', { - this.camera = camera; - this.camera.updateProjectionMatrix(); + set: function ( value ) { - this.matrix = camera.matrixWorld; - this.matrixAutoUpdate = false; + if ( value === true ) this.version ++; - this.pointMap = pointMap; + } - this.update(); + } ); -}; + Object.assign( InterleavedBuffer.prototype, { -THREE.CameraHelper.prototype = Object.create( THREE.LineSegments.prototype ); -THREE.CameraHelper.prototype.constructor = THREE.CameraHelper; + isInterleavedBuffer: true, -THREE.CameraHelper.prototype.update = function () { + setArray: function ( array ) { - var geometry, pointMap; + if ( Array.isArray( array ) ) { - var vector = new THREE.Vector3(); - var camera = new THREE.Camera(); + throw new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' ); - function setPoint( point, x, y, z ) { + } - vector.set( x, y, z ).unproject( camera ); + this.count = array !== undefined ? array.length / this.stride : 0; + this.array = array; - var points = pointMap[ point ]; + }, - if ( points !== undefined ) { + setDynamic: function ( value ) { - for ( var i = 0, il = points.length; i < il; i ++ ) { + this.dynamic = value; - geometry.vertices[ points[ i ] ].copy( vector ); + return this; + + }, + + copy: function ( source ) { + + this.array = new source.array.constructor( source.array ); + this.count = source.count; + this.stride = source.stride; + this.dynamic = source.dynamic; + + return this; + + }, + + copyAt: function ( index1, attribute, index2 ) { + + index1 *= this.stride; + index2 *= attribute.stride; + + for ( var i = 0, l = this.stride; i < l; i ++ ) { + + this.array[ index1 + i ] = attribute.array[ index2 + i ]; + + } + + return this; + + }, + + set: function ( value, offset ) { + + if ( offset === undefined ) offset = 0; + + this.array.set( value, offset ); + + return this; + + }, + + clone: function () { + + return new this.constructor().copy( this ); + + }, + + onUpload: function ( callback ) { + + this.onUploadCallback = callback; + + return this; + + } + + } ); + + /** + * @author benaadams / https://twitter.com/ben_a_adams + */ + + function InstancedInterleavedBuffer( array, stride, meshPerAttribute ) { + + InterleavedBuffer.call( this, array, stride ); + + this.meshPerAttribute = meshPerAttribute || 1; + + } + + InstancedInterleavedBuffer.prototype = Object.assign( Object.create( InterleavedBuffer.prototype ), { + + constructor: InstancedInterleavedBuffer, + + isInstancedInterleavedBuffer: true, + + copy: function ( source ) { + + InterleavedBuffer.prototype.copy.call( this, source ); + + this.meshPerAttribute = source.meshPerAttribute; + + return this; + + } + + } ); + + /** + * @author benaadams / https://twitter.com/ben_a_adams + */ + + function InstancedBufferAttribute( array, itemSize, meshPerAttribute ) { + + BufferAttribute.call( this, array, itemSize ); + + this.meshPerAttribute = meshPerAttribute || 1; + + } + + InstancedBufferAttribute.prototype = Object.assign( Object.create( BufferAttribute.prototype ), { + + constructor: InstancedBufferAttribute, + + isInstancedBufferAttribute: true, + + copy: function ( source ) { + + BufferAttribute.prototype.copy.call( this, source ); + + this.meshPerAttribute = source.meshPerAttribute; + + return this; + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + * @author bhouston / http://clara.io/ + * @author stephomi / http://stephaneginier.com/ + */ + + function Raycaster( origin, direction, near, far ) { + + this.ray = new Ray( origin, direction ); + // direction is assumed to be normalized (for accurate distance calculations) + + this.near = near || 0; + this.far = far || Infinity; + + this.params = { + Mesh: {}, + Line: {}, + LOD: {}, + Points: { threshold: 1 }, + Sprite: {} + }; + + Object.defineProperties( this.params, { + PointCloud: { + get: function () { + console.warn( 'THREE.Raycaster: params.PointCloud has been renamed to params.Points.' ); + return this.Points; + } + } + } ); + + } + + function ascSort( a, b ) { + + return a.distance - b.distance; + + } + + function intersectObject( object, raycaster, intersects, recursive ) { + + if ( object.visible === false ) return; + + object.raycast( raycaster, intersects ); + + if ( recursive === true ) { + + var children = object.children; + + for ( var i = 0, l = children.length; i < l; i ++ ) { + + intersectObject( children[ i ], raycaster, intersects, true ); } @@ -40352,752 +40036,742 @@ THREE.CameraHelper.prototype.update = function () { } - return function () { + Object.assign( Raycaster.prototype, { - geometry = this.geometry; - pointMap = this.pointMap; + linePrecision: 1, - var w = 1, h = 1; + set: function ( origin, direction ) { - // we need just camera projection matrix - // world matrix must be identity + // direction is assumed to be normalized (for accurate distance calculations) - camera.projectionMatrix.copy( this.camera.projectionMatrix ); + this.ray.set( origin, direction ); - // center / target + }, - setPoint( "c", 0, 0, - 1 ); - setPoint( "t", 0, 0, 1 ); + setFromCamera: function ( coords, camera ) { - // near + if ( ( camera && camera.isPerspectiveCamera ) ) { - setPoint( "n1", - w, - h, - 1 ); - setPoint( "n2", w, - h, - 1 ); - setPoint( "n3", - w, h, - 1 ); - setPoint( "n4", w, h, - 1 ); + this.ray.origin.setFromMatrixPosition( camera.matrixWorld ); + this.ray.direction.set( coords.x, coords.y, 0.5 ).unproject( camera ).sub( this.ray.origin ).normalize(); - // far + } else if ( ( camera && camera.isOrthographicCamera ) ) { - setPoint( "f1", - w, - h, 1 ); - setPoint( "f2", w, - h, 1 ); - setPoint( "f3", - w, h, 1 ); - setPoint( "f4", w, h, 1 ); + this.ray.origin.set( coords.x, coords.y, ( camera.near + camera.far ) / ( camera.near - camera.far ) ).unproject( camera ); // set origin in plane of camera + this.ray.direction.set( 0, 0, - 1 ).transformDirection( camera.matrixWorld ); - // up + } else { - setPoint( "u1", w * 0.7, h * 1.1, - 1 ); - setPoint( "u2", - w * 0.7, h * 1.1, - 1 ); - setPoint( "u3", 0, h * 2, - 1 ); + console.error( 'THREE.Raycaster: Unsupported camera type.' ); - // cross + } - setPoint( "cf1", - w, 0, 1 ); - setPoint( "cf2", w, 0, 1 ); - setPoint( "cf3", 0, - h, 1 ); - setPoint( "cf4", 0, h, 1 ); + }, - setPoint( "cn1", - w, 0, - 1 ); - setPoint( "cn2", w, 0, - 1 ); - setPoint( "cn3", 0, - h, - 1 ); - setPoint( "cn4", 0, h, - 1 ); + intersectObject: function ( object, recursive ) { - geometry.verticesNeedUpdate = true; + var intersects = []; - }; + intersectObject( object, this, intersects, recursive ); -}(); + intersects.sort( ascSort ); -// File:src/extras/helpers/DirectionalLightHelper.js + return intersects; -/** - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - * @author WestLangley / http://github.com/WestLangley - */ + }, -THREE.DirectionalLightHelper = function ( light, size ) { + intersectObjects: function ( objects, recursive ) { - THREE.Object3D.call( this ); + var intersects = []; - this.light = light; - this.light.updateMatrixWorld(); + if ( Array.isArray( objects ) === false ) { - this.matrix = light.matrixWorld; - this.matrixAutoUpdate = false; + console.warn( 'THREE.Raycaster.intersectObjects: objects is not an Array.' ); + return intersects; - size = size || 1; + } - var geometry = new THREE.Geometry(); - geometry.vertices.push( - new THREE.Vector3( - size, size, 0 ), - new THREE.Vector3( size, size, 0 ), - new THREE.Vector3( size, - size, 0 ), - new THREE.Vector3( - size, - size, 0 ), - new THREE.Vector3( - size, size, 0 ) - ); + for ( var i = 0, l = objects.length; i < l; i ++ ) { - var material = new THREE.LineBasicMaterial( { fog: false } ); - material.color.copy( this.light.color ).multiplyScalar( this.light.intensity ); + intersectObject( objects[ i ], this, intersects, recursive ); - this.lightPlane = new THREE.Line( geometry, material ); - this.add( this.lightPlane ); + } - geometry = new THREE.Geometry(); - geometry.vertices.push( - new THREE.Vector3(), - new THREE.Vector3() - ); + intersects.sort( ascSort ); - material = new THREE.LineBasicMaterial( { fog: false } ); - material.color.copy( this.light.color ).multiplyScalar( this.light.intensity ); - - this.targetLine = new THREE.Line( geometry, material ); - this.add( this.targetLine ); - - this.update(); - -}; - -THREE.DirectionalLightHelper.prototype = Object.create( THREE.Object3D.prototype ); -THREE.DirectionalLightHelper.prototype.constructor = THREE.DirectionalLightHelper; - -THREE.DirectionalLightHelper.prototype.dispose = function () { - - this.lightPlane.geometry.dispose(); - this.lightPlane.material.dispose(); - this.targetLine.geometry.dispose(); - this.targetLine.material.dispose(); - -}; - -THREE.DirectionalLightHelper.prototype.update = function () { - - var v1 = new THREE.Vector3(); - var v2 = new THREE.Vector3(); - var v3 = new THREE.Vector3(); - - return function () { - - v1.setFromMatrixPosition( this.light.matrixWorld ); - v2.setFromMatrixPosition( this.light.target.matrixWorld ); - v3.subVectors( v2, v1 ); - - this.lightPlane.lookAt( v3 ); - this.lightPlane.material.color.copy( this.light.color ).multiplyScalar( this.light.intensity ); - - this.targetLine.geometry.vertices[ 1 ].copy( v3 ); - this.targetLine.geometry.verticesNeedUpdate = true; - this.targetLine.material.color.copy( this.lightPlane.material.color ); - - }; - -}(); - -// File:src/extras/helpers/EdgesHelper.js - -/** - * @author WestLangley / http://github.com/WestLangley - * @param object THREE.Mesh whose geometry will be used - * @param hex line color - * @param thresholdAngle the minimum angle (in degrees), - * between the face normals of adjacent faces, - * that is required to render an edge. A value of 10 means - * an edge is only rendered if the angle is at least 10 degrees. - */ - -THREE.EdgesHelper = function ( object, hex, thresholdAngle ) { - - var color = ( hex !== undefined ) ? hex : 0xffffff; - - THREE.LineSegments.call( this, new THREE.EdgesGeometry( object.geometry, thresholdAngle ), new THREE.LineBasicMaterial( { color: color } ) ); - - this.matrix = object.matrixWorld; - this.matrixAutoUpdate = false; - -}; - -THREE.EdgesHelper.prototype = Object.create( THREE.LineSegments.prototype ); -THREE.EdgesHelper.prototype.constructor = THREE.EdgesHelper; - -// File:src/extras/helpers/FaceNormalsHelper.js - -/** - * @author mrdoob / http://mrdoob.com/ - * @author WestLangley / http://github.com/WestLangley -*/ - -THREE.FaceNormalsHelper = function ( object, size, hex, linewidth ) { - - // FaceNormalsHelper only supports THREE.Geometry - - this.object = object; - - this.size = ( size !== undefined ) ? size : 1; - - var color = ( hex !== undefined ) ? hex : 0xffff00; - - var width = ( linewidth !== undefined ) ? linewidth : 1; - - // - - var nNormals = 0; - - var objGeometry = this.object.geometry; - - if ( objGeometry instanceof THREE.Geometry ) { - - nNormals = objGeometry.faces.length; - - } else { - - console.warn( 'THREE.FaceNormalsHelper: only THREE.Geometry is supported. Use THREE.VertexNormalsHelper, instead.' ); - - } - - // - - var geometry = new THREE.BufferGeometry(); - - var positions = new THREE.Float32Attribute( nNormals * 2 * 3, 3 ); - - geometry.addAttribute( 'position', positions ); - - THREE.LineSegments.call( this, geometry, new THREE.LineBasicMaterial( { color: color, linewidth: width } ) ); - - // - - this.matrixAutoUpdate = false; - this.update(); - -}; - -THREE.FaceNormalsHelper.prototype = Object.create( THREE.LineSegments.prototype ); -THREE.FaceNormalsHelper.prototype.constructor = THREE.FaceNormalsHelper; - -THREE.FaceNormalsHelper.prototype.update = ( function () { - - var v1 = new THREE.Vector3(); - var v2 = new THREE.Vector3(); - var normalMatrix = new THREE.Matrix3(); - - return function update() { - - this.object.updateMatrixWorld( true ); - - normalMatrix.getNormalMatrix( this.object.matrixWorld ); - - var matrixWorld = this.object.matrixWorld; - - var position = this.geometry.attributes.position; - - // - - var objGeometry = this.object.geometry; - - var vertices = objGeometry.vertices; - - var faces = objGeometry.faces; - - var idx = 0; - - for ( var i = 0, l = faces.length; i < l; i ++ ) { - - var face = faces[ i ]; - - var normal = face.normal; - - v1.copy( vertices[ face.a ] ) - .add( vertices[ face.b ] ) - .add( vertices[ face.c ] ) - .divideScalar( 3 ) - .applyMatrix4( matrixWorld ); - - v2.copy( normal ).applyMatrix3( normalMatrix ).normalize().multiplyScalar( this.size ).add( v1 ); - - position.setXYZ( idx, v1.x, v1.y, v1.z ); - - idx = idx + 1; - - position.setXYZ( idx, v2.x, v2.y, v2.z ); - - idx = idx + 1; + return intersects; } - position.needsUpdate = true; + } ); + + /** + * @author alteredq / http://alteredqualia.com/ + */ + + function Clock( autoStart ) { + + this.autoStart = ( autoStart !== undefined ) ? autoStart : true; + + this.startTime = 0; + this.oldTime = 0; + this.elapsedTime = 0; + + this.running = false; + + } + + Object.assign( Clock.prototype, { + + start: function () { + + this.startTime = ( typeof performance === 'undefined' ? Date : performance ).now(); // see #10732 + + this.oldTime = this.startTime; + this.elapsedTime = 0; + this.running = true; + + }, + + stop: function () { + + this.getElapsedTime(); + this.running = false; + this.autoStart = false; + + }, + + getElapsedTime: function () { + + this.getDelta(); + return this.elapsedTime; + + }, + + getDelta: function () { + + var diff = 0; + + if ( this.autoStart && ! this.running ) { + + this.start(); + return 0; + + } + + if ( this.running ) { + + var newTime = ( typeof performance === 'undefined' ? Date : performance ).now(); + + diff = ( newTime - this.oldTime ) / 1000; + this.oldTime = newTime; + + this.elapsedTime += diff; + + } + + return diff; + + } + + } ); + + /** + * @author bhouston / http://clara.io + * @author WestLangley / http://github.com/WestLangley + * + * Ref: https://en.wikipedia.org/wiki/Spherical_coordinate_system + * + * The poles (phi) are at the positive and negative y axis. + * The equator starts at positive z. + */ + + function Spherical( radius, phi, theta ) { + + this.radius = ( radius !== undefined ) ? radius : 1.0; + this.phi = ( phi !== undefined ) ? phi : 0; // up / down towards top and bottom pole + this.theta = ( theta !== undefined ) ? theta : 0; // around the equator of the sphere return this; } -}() ); + Object.assign( Spherical.prototype, { -// File:src/extras/helpers/GridHelper.js + set: function ( radius, phi, theta ) { -/** - * @author mrdoob / http://mrdoob.com/ - */ + this.radius = radius; + this.phi = phi; + this.theta = theta; -THREE.GridHelper = function ( size, step ) { + return this; - var geometry = new THREE.Geometry(); - var material = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors } ); + }, - this.color1 = new THREE.Color( 0x444444 ); - this.color2 = new THREE.Color( 0x888888 ); + clone: function () { - for ( var i = - size; i <= size; i += step ) { + return new this.constructor().copy( this ); - geometry.vertices.push( - new THREE.Vector3( - size, 0, i ), new THREE.Vector3( size, 0, i ), - new THREE.Vector3( i, 0, - size ), new THREE.Vector3( i, 0, size ) - ); + }, - var color = i === 0 ? this.color1 : this.color2; + copy: function ( other ) { - geometry.colors.push( color, color, color, color ); + this.radius = other.radius; + this.phi = other.phi; + this.theta = other.theta; - } + return this; - THREE.LineSegments.call( this, geometry, material ); + }, -}; + // restrict phi to be betwee EPS and PI-EPS + makeSafe: function() { -THREE.GridHelper.prototype = Object.create( THREE.LineSegments.prototype ); -THREE.GridHelper.prototype.constructor = THREE.GridHelper; + var EPS = 0.000001; + this.phi = Math.max( EPS, Math.min( Math.PI - EPS, this.phi ) ); -THREE.GridHelper.prototype.setColors = function( colorCenterLine, colorGrid ) { + return this; - this.color1.set( colorCenterLine ); - this.color2.set( colorGrid ); + }, - this.geometry.colorsNeedUpdate = true; + setFromVector3: function( vec3 ) { -}; + this.radius = vec3.length(); -// File:src/extras/helpers/HemisphereLightHelper.js + if ( this.radius === 0 ) { -/** - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - */ + this.theta = 0; + this.phi = 0; -THREE.HemisphereLightHelper = function ( light, sphereSize ) { + } else { - THREE.Object3D.call( this ); + this.theta = Math.atan2( vec3.x, vec3.z ); // equator angle around y-up axis + this.phi = Math.acos( _Math.clamp( vec3.y / this.radius, - 1, 1 ) ); // polar angle - this.light = light; - this.light.updateMatrixWorld(); + } - this.matrix = light.matrixWorld; - this.matrixAutoUpdate = false; - - this.colors = [ new THREE.Color(), new THREE.Color() ]; - - var geometry = new THREE.SphereGeometry( sphereSize, 4, 2 ); - geometry.rotateX( - Math.PI / 2 ); - - for ( var i = 0, il = 8; i < il; i ++ ) { - - geometry.faces[ i ].color = this.colors[ i < 4 ? 0 : 1 ]; - - } - - var material = new THREE.MeshBasicMaterial( { vertexColors: THREE.FaceColors, wireframe: true } ); - - this.lightSphere = new THREE.Mesh( geometry, material ); - this.add( this.lightSphere ); - - this.update(); - -}; - -THREE.HemisphereLightHelper.prototype = Object.create( THREE.Object3D.prototype ); -THREE.HemisphereLightHelper.prototype.constructor = THREE.HemisphereLightHelper; - -THREE.HemisphereLightHelper.prototype.dispose = function () { - - this.lightSphere.geometry.dispose(); - this.lightSphere.material.dispose(); - -}; - -THREE.HemisphereLightHelper.prototype.update = function () { - - var vector = new THREE.Vector3(); - - return function () { - - this.colors[ 0 ].copy( this.light.color ).multiplyScalar( this.light.intensity ); - this.colors[ 1 ].copy( this.light.groundColor ).multiplyScalar( this.light.intensity ); - - this.lightSphere.lookAt( vector.setFromMatrixPosition( this.light.matrixWorld ).negate() ); - this.lightSphere.geometry.colorsNeedUpdate = true; - - } - -}(); - -// File:src/extras/helpers/PointLightHelper.js - -/** - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.PointLightHelper = function ( light, sphereSize ) { - - this.light = light; - this.light.updateMatrixWorld(); - - var geometry = new THREE.SphereGeometry( sphereSize, 4, 2 ); - var material = new THREE.MeshBasicMaterial( { wireframe: true, fog: false } ); - material.color.copy( this.light.color ).multiplyScalar( this.light.intensity ); - - THREE.Mesh.call( this, geometry, material ); - - this.matrix = this.light.matrixWorld; - this.matrixAutoUpdate = false; - - /* - var distanceGeometry = new THREE.IcosahedronGeometry( 1, 2 ); - var distanceMaterial = new THREE.MeshBasicMaterial( { color: hexColor, fog: false, wireframe: true, opacity: 0.1, transparent: true } ); - - this.lightSphere = new THREE.Mesh( bulbGeometry, bulbMaterial ); - this.lightDistance = new THREE.Mesh( distanceGeometry, distanceMaterial ); - - var d = light.distance; - - if ( d === 0.0 ) { - - this.lightDistance.visible = false; - - } else { - - this.lightDistance.scale.set( d, d, d ); - - } - - this.add( this.lightDistance ); - */ - -}; - -THREE.PointLightHelper.prototype = Object.create( THREE.Mesh.prototype ); -THREE.PointLightHelper.prototype.constructor = THREE.PointLightHelper; - -THREE.PointLightHelper.prototype.dispose = function () { - - this.geometry.dispose(); - this.material.dispose(); - -}; - -THREE.PointLightHelper.prototype.update = function () { - - this.material.color.copy( this.light.color ).multiplyScalar( this.light.intensity ); - - /* - var d = this.light.distance; - - if ( d === 0.0 ) { - - this.lightDistance.visible = false; - - } else { - - this.lightDistance.visible = true; - this.lightDistance.scale.set( d, d, d ); - - } - */ - -}; - -// File:src/extras/helpers/SkeletonHelper.js - -/** - * @author Sean Griffin / http://twitter.com/sgrif - * @author Michael Guerrero / http://realitymeltdown.com - * @author mrdoob / http://mrdoob.com/ - * @author ikerr / http://verold.com - */ - -THREE.SkeletonHelper = function ( object ) { - - this.bones = this.getBoneList( object ); - - var geometry = new THREE.Geometry(); - - for ( var i = 0; i < this.bones.length; i ++ ) { - - var bone = this.bones[ i ]; - - if ( bone.parent instanceof THREE.Bone ) { - - geometry.vertices.push( new THREE.Vector3() ); - geometry.vertices.push( new THREE.Vector3() ); - geometry.colors.push( new THREE.Color( 0, 0, 1 ) ); - geometry.colors.push( new THREE.Color( 0, 1, 0 ) ); + return this; } - } + } ); - geometry.dynamic = true; + /** + * @author Mugen87 / https://github.com/Mugen87 + * + * Ref: https://en.wikipedia.org/wiki/Cylindrical_coordinate_system + * + */ - var material = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors, depthTest: false, depthWrite: false, transparent: true } ); + function Cylindrical( radius, theta, y ) { - THREE.LineSegments.call( this, geometry, material ); + this.radius = ( radius !== undefined ) ? radius : 1.0; // distance from the origin to a point in the x-z plane + this.theta = ( theta !== undefined ) ? theta : 0; // counterclockwise angle in the x-z plane measured in radians from the positive z-axis + this.y = ( y !== undefined ) ? y : 0; // height above the x-z plane - this.root = object; - - this.matrix = object.matrixWorld; - this.matrixAutoUpdate = false; - - this.update(); - -}; - - -THREE.SkeletonHelper.prototype = Object.create( THREE.LineSegments.prototype ); -THREE.SkeletonHelper.prototype.constructor = THREE.SkeletonHelper; - -THREE.SkeletonHelper.prototype.getBoneList = function( object ) { - - var boneList = []; - - if ( object instanceof THREE.Bone ) { - - boneList.push( object ); + return this; } - for ( var i = 0; i < object.children.length; i ++ ) { + Object.assign( Cylindrical.prototype, { - boneList.push.apply( boneList, this.getBoneList( object.children[ i ] ) ); + set: function ( radius, theta, y ) { - } + this.radius = radius; + this.theta = theta; + this.y = y; - return boneList; + return this; -}; + }, -THREE.SkeletonHelper.prototype.update = function () { + clone: function () { - var geometry = this.geometry; + return new this.constructor().copy( this ); - var matrixWorldInv = new THREE.Matrix4().getInverse( this.root.matrixWorld ); + }, - var boneMatrix = new THREE.Matrix4(); + copy: function ( other ) { - var j = 0; + this.radius = other.radius; + this.theta = other.theta; + this.y = other.y; - for ( var i = 0; i < this.bones.length; i ++ ) { + return this; - var bone = this.bones[ i ]; + }, - if ( bone.parent instanceof THREE.Bone ) { + setFromVector3: function( vec3 ) { - boneMatrix.multiplyMatrices( matrixWorldInv, bone.matrixWorld ); - geometry.vertices[ j ].setFromMatrixPosition( boneMatrix ); + this.radius = Math.sqrt( vec3.x * vec3.x + vec3.z * vec3.z ); + this.theta = Math.atan2( vec3.x, vec3.z ); + this.y = vec3.y; - boneMatrix.multiplyMatrices( matrixWorldInv, bone.parent.matrixWorld ); - geometry.vertices[ j + 1 ].setFromMatrixPosition( boneMatrix ); - - j += 2; + return this; } - } - - geometry.verticesNeedUpdate = true; - - geometry.computeBoundingSphere(); - -}; - -// File:src/extras/helpers/SpotLightHelper.js - -/** - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - * @author WestLangley / http://github.com/WestLangley -*/ - -THREE.SpotLightHelper = function ( light ) { - - THREE.Object3D.call( this ); - - this.light = light; - this.light.updateMatrixWorld(); - - this.matrix = light.matrixWorld; - this.matrixAutoUpdate = false; - - var geometry = new THREE.BufferGeometry(); - - var positions = [ - 0, 0, 0, 0, 0, 1, - 0, 0, 0, 1, 0, 1, - 0, 0, 0, - 1, 0, 1, - 0, 0, 0, 0, 1, 1, - 0, 0, 0, 0, - 1, 1 - ]; - - for ( var i = 0, j = 1, l = 32; i < l; i ++, j ++ ) { - - var p1 = ( i / l ) * Math.PI * 2; - var p2 = ( j / l ) * Math.PI * 2; - - positions.push( - Math.cos( p1 ), Math.sin( p1 ), 1, - Math.cos( p2 ), Math.sin( p2 ), 1 - ); - - } - - geometry.addAttribute( 'position', new THREE.Float32Attribute( positions, 3 ) ); - - var material = new THREE.LineBasicMaterial( { fog: false } ); - - this.cone = new THREE.LineSegments( geometry, material ); - this.add( this.cone ); - - this.update(); - -}; - -THREE.SpotLightHelper.prototype = Object.create( THREE.Object3D.prototype ); -THREE.SpotLightHelper.prototype.constructor = THREE.SpotLightHelper; - -THREE.SpotLightHelper.prototype.dispose = function () { - - this.cone.geometry.dispose(); - this.cone.material.dispose(); - -}; - -THREE.SpotLightHelper.prototype.update = function () { - - var vector = new THREE.Vector3(); - var vector2 = new THREE.Vector3(); - - return function () { - - var coneLength = this.light.distance ? this.light.distance : 1000; - var coneWidth = coneLength * Math.tan( this.light.angle ); - - this.cone.scale.set( coneWidth, coneWidth, coneLength ); - - vector.setFromMatrixPosition( this.light.matrixWorld ); - vector2.setFromMatrixPosition( this.light.target.matrixWorld ); - - this.cone.lookAt( vector2.sub( vector ) ); - - this.cone.material.color.copy( this.light.color ).multiplyScalar( this.light.intensity ); + } ); + /** + * @author alteredq / http://alteredqualia.com/ + */ + + function MorphBlendMesh( geometry, material ) { + + Mesh.call( this, geometry, material ); + + this.animationsMap = {}; + this.animationsList = []; + + // prepare default animation + // (all frames played together in 1 second) + + var numFrames = this.geometry.morphTargets.length; + + var name = "__default"; + + var startFrame = 0; + var endFrame = numFrames - 1; + + var fps = numFrames / 1; + + this.createAnimation( name, startFrame, endFrame, fps ); + this.setAnimationWeight( name, 1 ); + + } + + MorphBlendMesh.prototype = Object.create( Mesh.prototype ); + MorphBlendMesh.prototype.constructor = MorphBlendMesh; + + MorphBlendMesh.prototype.createAnimation = function ( name, start, end, fps ) { + + var animation = { + + start: start, + end: end, + + length: end - start + 1, + + fps: fps, + duration: ( end - start ) / fps, + + lastFrame: 0, + currentFrame: 0, + + active: false, + + time: 0, + direction: 1, + weight: 1, + + directionBackwards: false, + mirroredLoop: false + + }; + + this.animationsMap[ name ] = animation; + this.animationsList.push( animation ); + + }; + + MorphBlendMesh.prototype.autoCreateAnimations = function ( fps ) { + + var pattern = /([a-z]+)_?(\d+)/i; + + var firstAnimation, frameRanges = {}; + + var geometry = this.geometry; + + for ( var i = 0, il = geometry.morphTargets.length; i < il; i ++ ) { + + var morph = geometry.morphTargets[ i ]; + var chunks = morph.name.match( pattern ); + + if ( chunks && chunks.length > 1 ) { + + var name = chunks[ 1 ]; + + if ( ! frameRanges[ name ] ) frameRanges[ name ] = { start: Infinity, end: - Infinity }; + + var range = frameRanges[ name ]; + + if ( i < range.start ) range.start = i; + if ( i > range.end ) range.end = i; + + if ( ! firstAnimation ) firstAnimation = name; + + } + + } + + for ( var name in frameRanges ) { + + var range = frameRanges[ name ]; + this.createAnimation( name, range.start, range.end, fps ); + + } + + this.firstAnimation = firstAnimation; + + }; + + MorphBlendMesh.prototype.setAnimationDirectionForward = function ( name ) { + + var animation = this.animationsMap[ name ]; + + if ( animation ) { + + animation.direction = 1; + animation.directionBackwards = false; + + } + + }; + + MorphBlendMesh.prototype.setAnimationDirectionBackward = function ( name ) { + + var animation = this.animationsMap[ name ]; + + if ( animation ) { + + animation.direction = - 1; + animation.directionBackwards = true; + + } + + }; + + MorphBlendMesh.prototype.setAnimationFPS = function ( name, fps ) { + + var animation = this.animationsMap[ name ]; + + if ( animation ) { + + animation.fps = fps; + animation.duration = ( animation.end - animation.start ) / animation.fps; + + } + + }; + + MorphBlendMesh.prototype.setAnimationDuration = function ( name, duration ) { + + var animation = this.animationsMap[ name ]; + + if ( animation ) { + + animation.duration = duration; + animation.fps = ( animation.end - animation.start ) / animation.duration; + + } + + }; + + MorphBlendMesh.prototype.setAnimationWeight = function ( name, weight ) { + + var animation = this.animationsMap[ name ]; + + if ( animation ) { + + animation.weight = weight; + + } + + }; + + MorphBlendMesh.prototype.setAnimationTime = function ( name, time ) { + + var animation = this.animationsMap[ name ]; + + if ( animation ) { + + animation.time = time; + + } + + }; + + MorphBlendMesh.prototype.getAnimationTime = function ( name ) { + + var time = 0; + + var animation = this.animationsMap[ name ]; + + if ( animation ) { + + time = animation.time; + + } + + return time; + + }; + + MorphBlendMesh.prototype.getAnimationDuration = function ( name ) { + + var duration = - 1; + + var animation = this.animationsMap[ name ]; + + if ( animation ) { + + duration = animation.duration; + + } + + return duration; + + }; + + MorphBlendMesh.prototype.playAnimation = function ( name ) { + + var animation = this.animationsMap[ name ]; + + if ( animation ) { + + animation.time = 0; + animation.active = true; + + } else { + + console.warn( "THREE.MorphBlendMesh: animation[" + name + "] undefined in .playAnimation()" ); + + } + + }; + + MorphBlendMesh.prototype.stopAnimation = function ( name ) { + + var animation = this.animationsMap[ name ]; + + if ( animation ) { + + animation.active = false; + + } + + }; + + MorphBlendMesh.prototype.update = function ( delta ) { + + for ( var i = 0, il = this.animationsList.length; i < il; i ++ ) { + + var animation = this.animationsList[ i ]; + + if ( ! animation.active ) continue; + + var frameTime = animation.duration / animation.length; + + animation.time += animation.direction * delta; + + if ( animation.mirroredLoop ) { + + if ( animation.time > animation.duration || animation.time < 0 ) { + + animation.direction *= - 1; + + if ( animation.time > animation.duration ) { + + animation.time = animation.duration; + animation.directionBackwards = true; + + } + + if ( animation.time < 0 ) { + + animation.time = 0; + animation.directionBackwards = false; + + } + + } + + } else { + + animation.time = animation.time % animation.duration; + + if ( animation.time < 0 ) animation.time += animation.duration; + + } + + var keyframe = animation.start + _Math.clamp( Math.floor( animation.time / frameTime ), 0, animation.length - 1 ); + var weight = animation.weight; + + if ( keyframe !== animation.currentFrame ) { + + this.morphTargetInfluences[ animation.lastFrame ] = 0; + this.morphTargetInfluences[ animation.currentFrame ] = 1 * weight; + + this.morphTargetInfluences[ keyframe ] = 0; + + animation.lastFrame = animation.currentFrame; + animation.currentFrame = keyframe; + + } + + var mix = ( animation.time % frameTime ) / frameTime; + + if ( animation.directionBackwards ) mix = 1 - mix; + + if ( animation.currentFrame !== animation.lastFrame ) { + + this.morphTargetInfluences[ animation.currentFrame ] = mix * weight; + this.morphTargetInfluences[ animation.lastFrame ] = ( 1 - mix ) * weight; + + } else { + + this.morphTargetInfluences[ animation.currentFrame ] = weight; + + } + + } + }; -}(); + /** + * @author alteredq / http://alteredqualia.com/ + */ -// File:src/extras/helpers/VertexNormalsHelper.js + function ImmediateRenderObject( material ) { -/** - * @author mrdoob / http://mrdoob.com/ - * @author WestLangley / http://github.com/WestLangley -*/ + Object3D.call( this ); -THREE.VertexNormalsHelper = function ( object, size, hex, linewidth ) { - - this.object = object; - - this.size = ( size !== undefined ) ? size : 1; - - var color = ( hex !== undefined ) ? hex : 0xff0000; - - var width = ( linewidth !== undefined ) ? linewidth : 1; - - // - - var nNormals = 0; - - var objGeometry = this.object.geometry; - - if ( objGeometry instanceof THREE.Geometry ) { - - nNormals = objGeometry.faces.length * 3; - - } else if ( objGeometry instanceof THREE.BufferGeometry ) { - - nNormals = objGeometry.attributes.normal.count + this.material = material; + this.render = function ( renderCallback ) {}; } - // + ImmediateRenderObject.prototype = Object.create( Object3D.prototype ); + ImmediateRenderObject.prototype.constructor = ImmediateRenderObject; - var geometry = new THREE.BufferGeometry(); + ImmediateRenderObject.prototype.isImmediateRenderObject = true; - var positions = new THREE.Float32Attribute( nNormals * 2 * 3, 3 ); + /** + * @author mrdoob / http://mrdoob.com/ + * @author WestLangley / http://github.com/WestLangley + */ - geometry.addAttribute( 'position', positions ); + function VertexNormalsHelper( object, size, hex, linewidth ) { - THREE.LineSegments.call( this, geometry, new THREE.LineBasicMaterial( { color: color, linewidth: width } ) ); + this.object = object; - // + this.size = ( size !== undefined ) ? size : 1; - this.matrixAutoUpdate = false; + var color = ( hex !== undefined ) ? hex : 0xff0000; - this.update(); - -}; - -THREE.VertexNormalsHelper.prototype = Object.create( THREE.LineSegments.prototype ); -THREE.VertexNormalsHelper.prototype.constructor = THREE.VertexNormalsHelper; - -THREE.VertexNormalsHelper.prototype.update = ( function () { - - var v1 = new THREE.Vector3(); - var v2 = new THREE.Vector3(); - var normalMatrix = new THREE.Matrix3(); - - return function update() { - - var keys = [ 'a', 'b', 'c' ]; - - this.object.updateMatrixWorld( true ); - - normalMatrix.getNormalMatrix( this.object.matrixWorld ); - - var matrixWorld = this.object.matrixWorld; - - var position = this.geometry.attributes.position; + var width = ( linewidth !== undefined ) ? linewidth : 1; // + var nNormals = 0; + var objGeometry = this.object.geometry; - if ( objGeometry instanceof THREE.Geometry ) { + if ( objGeometry && objGeometry.isGeometry ) { - var vertices = objGeometry.vertices; + nNormals = objGeometry.faces.length * 3; - var faces = objGeometry.faces; + } else if ( objGeometry && objGeometry.isBufferGeometry ) { - var idx = 0; + nNormals = objGeometry.attributes.normal.count; - for ( var i = 0, l = faces.length; i < l; i ++ ) { + } - var face = faces[ i ]; + // - for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) { + var geometry = new BufferGeometry(); - var vertex = vertices[ face[ keys[ j ] ] ]; + var positions = new Float32BufferAttribute( nNormals * 2 * 3, 3 ); - var normal = face.vertexNormals[ j ]; + geometry.addAttribute( 'position', positions ); - v1.copy( vertex ).applyMatrix4( matrixWorld ); + LineSegments.call( this, geometry, new LineBasicMaterial( { color: color, linewidth: width } ) ); - v2.copy( normal ).applyMatrix3( normalMatrix ).normalize().multiplyScalar( this.size ).add( v1 ); + // + + this.matrixAutoUpdate = false; + + this.update(); + + } + + VertexNormalsHelper.prototype = Object.create( LineSegments.prototype ); + VertexNormalsHelper.prototype.constructor = VertexNormalsHelper; + + VertexNormalsHelper.prototype.update = ( function () { + + var v1 = new Vector3(); + var v2 = new Vector3(); + var normalMatrix = new Matrix3(); + + return function update() { + + var keys = [ 'a', 'b', 'c' ]; + + this.object.updateMatrixWorld( true ); + + normalMatrix.getNormalMatrix( this.object.matrixWorld ); + + var matrixWorld = this.object.matrixWorld; + + var position = this.geometry.attributes.position; + + // + + var objGeometry = this.object.geometry; + + if ( objGeometry && objGeometry.isGeometry ) { + + var vertices = objGeometry.vertices; + + var faces = objGeometry.faces; + + var idx = 0; + + for ( var i = 0, l = faces.length; i < l; i ++ ) { + + var face = faces[ i ]; + + for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) { + + var vertex = vertices[ face[ keys[ j ] ] ]; + + var normal = face.vertexNormals[ j ]; + + v1.copy( vertex ).applyMatrix4( matrixWorld ); + + v2.copy( normal ).applyMatrix3( normalMatrix ).normalize().multiplyScalar( this.size ).add( v1 ); + + position.setXYZ( idx, v1.x, v1.y, v1.z ); + + idx = idx + 1; + + position.setXYZ( idx, v2.x, v2.y, v2.z ); + + idx = idx + 1; + + } + + } + + } else if ( objGeometry && objGeometry.isBufferGeometry ) { + + var objPos = objGeometry.attributes.position; + + var objNorm = objGeometry.attributes.normal; + + var idx = 0; + + // for simplicity, ignore index and drawcalls, and render every normal + + for ( var j = 0, jl = objPos.count; j < jl; j ++ ) { + + v1.set( objPos.getX( j ), objPos.getY( j ), objPos.getZ( j ) ).applyMatrix4( matrixWorld ); + + v2.set( objNorm.getX( j ), objNorm.getY( j ), objNorm.getZ( j ) ); + + v2.applyMatrix3( normalMatrix ).normalize().multiplyScalar( this.size ).add( v1 ); position.setXYZ( idx, v1.x, v1.y, v1.z ); @@ -41111,23 +40785,650 @@ THREE.VertexNormalsHelper.prototype.update = ( function () { } - } else if ( objGeometry instanceof THREE.BufferGeometry ) { + position.needsUpdate = true; - var objPos = objGeometry.attributes.position; + }; - var objNorm = objGeometry.attributes.normal; + }() ); + + /** + * @author alteredq / http://alteredqualia.com/ + * @author mrdoob / http://mrdoob.com/ + * @author WestLangley / http://github.com/WestLangley + */ + + function SpotLightHelper( light ) { + + Object3D.call( this ); + + this.light = light; + this.light.updateMatrixWorld(); + + this.matrix = light.matrixWorld; + this.matrixAutoUpdate = false; + + var geometry = new BufferGeometry(); + + var positions = [ + 0, 0, 0, 0, 0, 1, + 0, 0, 0, 1, 0, 1, + 0, 0, 0, - 1, 0, 1, + 0, 0, 0, 0, 1, 1, + 0, 0, 0, 0, - 1, 1 + ]; + + for ( var i = 0, j = 1, l = 32; i < l; i ++, j ++ ) { + + var p1 = ( i / l ) * Math.PI * 2; + var p2 = ( j / l ) * Math.PI * 2; + + positions.push( + Math.cos( p1 ), Math.sin( p1 ), 1, + Math.cos( p2 ), Math.sin( p2 ), 1 + ); + + } + + geometry.addAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); + + var material = new LineBasicMaterial( { fog: false } ); + + this.cone = new LineSegments( geometry, material ); + this.add( this.cone ); + + this.update(); + + } + + SpotLightHelper.prototype = Object.create( Object3D.prototype ); + SpotLightHelper.prototype.constructor = SpotLightHelper; + + SpotLightHelper.prototype.dispose = function () { + + this.cone.geometry.dispose(); + this.cone.material.dispose(); + + }; + + SpotLightHelper.prototype.update = function () { + + var vector = new Vector3(); + var vector2 = new Vector3(); + + return function update() { + + this.light.updateMatrixWorld(); + + var coneLength = this.light.distance ? this.light.distance : 1000; + var coneWidth = coneLength * Math.tan( this.light.angle ); + + this.cone.scale.set( coneWidth, coneWidth, coneLength ); + + vector.setFromMatrixPosition( this.light.matrixWorld ); + vector2.setFromMatrixPosition( this.light.target.matrixWorld ); + + this.cone.lookAt( vector2.sub( vector ) ); + + this.cone.material.color.copy( this.light.color ); + + }; + + }(); + + /** + * @author Sean Griffin / http://twitter.com/sgrif + * @author Michael Guerrero / http://realitymeltdown.com + * @author mrdoob / http://mrdoob.com/ + * @author ikerr / http://verold.com + * @author Mugen87 / https://github.com/Mugen87 + */ + + function getBoneList( object ) { + + var boneList = []; + + if ( object && object.isBone ) { + + boneList.push( object ); + + } + + for ( var i = 0; i < object.children.length; i ++ ) { + + boneList.push.apply( boneList, getBoneList( object.children[ i ] ) ); + + } + + return boneList; + + } + + function SkeletonHelper( object ) { + + var bones = getBoneList( object ); + + var geometry = new BufferGeometry(); + + var vertices = []; + var colors = []; + + var color1 = new Color( 0, 0, 1 ); + var color2 = new Color( 0, 1, 0 ); + + for ( var i = 0; i < bones.length; i ++ ) { + + var bone = bones[ i ]; + + if ( bone.parent && bone.parent.isBone ) { + + vertices.push( 0, 0, 0 ); + vertices.push( 0, 0, 0 ); + colors.push( color1.r, color1.g, color1.b ); + colors.push( color2.r, color2.g, color2.b ); + + } + + } + + geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); + + var material = new LineBasicMaterial( { vertexColors: VertexColors, depthTest: false, depthWrite: false, transparent: true } ); + + LineSegments.call( this, geometry, material ); + + this.root = object; + this.bones = bones; + + this.matrix = object.matrixWorld; + this.matrixAutoUpdate = false; + + this.onBeforeRender(); + + } + + SkeletonHelper.prototype = Object.create( LineSegments.prototype ); + SkeletonHelper.prototype.constructor = SkeletonHelper; + + SkeletonHelper.prototype.onBeforeRender = function () { + + var vector = new Vector3(); + + var boneMatrix = new Matrix4(); + var matrixWorldInv = new Matrix4(); + + return function onBeforeRender() { + + var bones = this.bones; + + var geometry = this.geometry; + var position = geometry.getAttribute( 'position' ); + + matrixWorldInv.getInverse( this.root.matrixWorld ); + + for ( var i = 0, j = 0; i < bones.length; i ++ ) { + + var bone = bones[ i ]; + + if ( bone.parent && bone.parent.isBone ) { + + boneMatrix.multiplyMatrices( matrixWorldInv, bone.matrixWorld ); + vector.setFromMatrixPosition( boneMatrix ); + position.setXYZ( j, vector.x, vector.y, vector.z ); + + boneMatrix.multiplyMatrices( matrixWorldInv, bone.parent.matrixWorld ); + vector.setFromMatrixPosition( boneMatrix ); + position.setXYZ( j + 1, vector.x, vector.y, vector.z ); + + j += 2; + + } + + } + + geometry.getAttribute( 'position' ).needsUpdate = true; + + }; + + }(); + + /** + * @author alteredq / http://alteredqualia.com/ + * @author mrdoob / http://mrdoob.com/ + */ + + function PointLightHelper( light, sphereSize ) { + + this.light = light; + this.light.updateMatrixWorld(); + + var geometry = new SphereBufferGeometry( sphereSize, 4, 2 ); + var material = new MeshBasicMaterial( { wireframe: true, fog: false } ); + material.color.copy( this.light.color ); + + Mesh.call( this, geometry, material ); + + this.matrix = this.light.matrixWorld; + this.matrixAutoUpdate = false; + + /* + var distanceGeometry = new THREE.IcosahedronGeometry( 1, 2 ); + var distanceMaterial = new THREE.MeshBasicMaterial( { color: hexColor, fog: false, wireframe: true, opacity: 0.1, transparent: true } ); + + this.lightSphere = new THREE.Mesh( bulbGeometry, bulbMaterial ); + this.lightDistance = new THREE.Mesh( distanceGeometry, distanceMaterial ); + + var d = light.distance; + + if ( d === 0.0 ) { + + this.lightDistance.visible = false; + + } else { + + this.lightDistance.scale.set( d, d, d ); + + } + + this.add( this.lightDistance ); + */ + + } + + PointLightHelper.prototype = Object.create( Mesh.prototype ); + PointLightHelper.prototype.constructor = PointLightHelper; + + PointLightHelper.prototype.dispose = function () { + + this.geometry.dispose(); + this.material.dispose(); + + }; + + PointLightHelper.prototype.update = function () { + + this.material.color.copy( this.light.color ); + + /* + var d = this.light.distance; + + if ( d === 0.0 ) { + + this.lightDistance.visible = false; + + } else { + + this.lightDistance.visible = true; + this.lightDistance.scale.set( d, d, d ); + + } + */ + + }; + + /** + * @author abelnation / http://github.com/abelnation + * @author Mugen87 / http://github.com/Mugen87 + * @author WestLangley / http://github.com/WestLangley + */ + + function RectAreaLightHelper( light ) { + + Object3D.call( this ); + + this.light = light; + this.light.updateMatrixWorld(); + + this.matrix = light.matrixWorld; + this.matrixAutoUpdate = false; + + var material = new LineBasicMaterial( { color: light.color } ); + + var geometry = new BufferGeometry(); + + geometry.addAttribute( 'position', new BufferAttribute( new Float32Array( 5 * 3 ), 3 ) ); + + this.add( new Line( geometry, material ) ); + + this.update(); + + } + + RectAreaLightHelper.prototype = Object.create( Object3D.prototype ); + RectAreaLightHelper.prototype.constructor = RectAreaLightHelper; + + RectAreaLightHelper.prototype.dispose = function () { + + this.children[ 0 ].geometry.dispose(); + this.children[ 0 ].material.dispose(); + + }; + + RectAreaLightHelper.prototype.update = function () { + + var line = this.children[ 0 ]; + + // update material + + line.material.color.copy( this.light.color ); + + // calculate new dimensions of the helper + + var hx = this.light.width * 0.5; + var hy = this.light.height * 0.5; + + var position = line.geometry.attributes.position; + var array = position.array; + + // update vertices + + array[ 0 ] = hx; array[ 1 ] = - hy; array[ 2 ] = 0; + array[ 3 ] = hx; array[ 4 ] = hy; array[ 5 ] = 0; + array[ 6 ] = - hx; array[ 7 ] = hy; array[ 8 ] = 0; + array[ 9 ] = - hx; array[ 10 ] = - hy; array[ 11 ] = 0; + array[ 12 ] = hx; array[ 13 ] = - hy; array[ 14 ] = 0; + + position.needsUpdate = true; + + }; + + /** + * @author alteredq / http://alteredqualia.com/ + * @author mrdoob / http://mrdoob.com/ + * @author Mugen87 / https://github.com/Mugen87 + */ + + function HemisphereLightHelper( light, size ) { + + Object3D.call( this ); + + this.light = light; + this.light.updateMatrixWorld(); + + this.matrix = light.matrixWorld; + this.matrixAutoUpdate = false; + + var geometry = new OctahedronBufferGeometry( size ); + geometry.rotateY( Math.PI * 0.5 ); + + var material = new MeshBasicMaterial( { vertexColors: VertexColors, wireframe: true } ); + + var position = geometry.getAttribute( 'position' ); + var colors = new Float32Array( position.count * 3 ); + + geometry.addAttribute( 'color', new BufferAttribute( colors, 3 ) ); + + this.add( new Mesh( geometry, material ) ); + + this.update(); + + } + + HemisphereLightHelper.prototype = Object.create( Object3D.prototype ); + HemisphereLightHelper.prototype.constructor = HemisphereLightHelper; + + HemisphereLightHelper.prototype.dispose = function () { + + this.children[ 0 ].geometry.dispose(); + this.children[ 0 ].material.dispose(); + + }; + + HemisphereLightHelper.prototype.update = function () { + + var vector = new Vector3(); + + var color1 = new Color(); + var color2 = new Color(); + + return function update() { + + var mesh = this.children[ 0 ]; + + var colors = mesh.geometry.getAttribute( 'color' ); + + color1.copy( this.light.color ); + color2.copy( this.light.groundColor ); + + for ( var i = 0, l = colors.count; i < l; i ++ ) { + + var color = ( i < ( l / 2 ) ) ? color1 : color2; + + colors.setXYZ( i, color.r, color.g, color.b ); + + } + + mesh.lookAt( vector.setFromMatrixPosition( this.light.matrixWorld ).negate() ); + + colors.needsUpdate = true; + + }; + + }(); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function GridHelper( size, divisions, color1, color2 ) { + + size = size || 10; + divisions = divisions || 10; + color1 = new Color( color1 !== undefined ? color1 : 0x444444 ); + color2 = new Color( color2 !== undefined ? color2 : 0x888888 ); + + var center = divisions / 2; + var step = size / divisions; + var halfSize = size / 2; + + var vertices = [], colors = []; + + for ( var i = 0, j = 0, k = - halfSize; i <= divisions; i ++, k += step ) { + + vertices.push( - halfSize, 0, k, halfSize, 0, k ); + vertices.push( k, 0, - halfSize, k, 0, halfSize ); + + var color = i === center ? color1 : color2; + + color.toArray( colors, j ); j += 3; + color.toArray( colors, j ); j += 3; + color.toArray( colors, j ); j += 3; + color.toArray( colors, j ); j += 3; + + } + + var geometry = new BufferGeometry(); + geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); + + var material = new LineBasicMaterial( { vertexColors: VertexColors } ); + + LineSegments.call( this, geometry, material ); + + } + + GridHelper.prototype = Object.create( LineSegments.prototype ); + GridHelper.prototype.constructor = GridHelper; + + /** + * @author mrdoob / http://mrdoob.com/ + * @author Mugen87 / http://github.com/Mugen87 + * @author Hectate / http://www.github.com/Hectate + */ + + function PolarGridHelper( radius, radials, circles, divisions, color1, color2 ) { + + radius = radius || 10; + radials = radials || 16; + circles = circles || 8; + divisions = divisions || 64; + color1 = new Color( color1 !== undefined ? color1 : 0x444444 ); + color2 = new Color( color2 !== undefined ? color2 : 0x888888 ); + + var vertices = []; + var colors = []; + + var x, z; + var v, i, j, r, color; + + // create the radials + + for ( i = 0; i <= radials; i ++ ) { + + v = ( i / radials ) * ( Math.PI * 2 ); + + x = Math.sin( v ) * radius; + z = Math.cos( v ) * radius; + + vertices.push( 0, 0, 0 ); + vertices.push( x, 0, z ); + + color = ( i & 1 ) ? color1 : color2; + + colors.push( color.r, color.g, color.b ); + colors.push( color.r, color.g, color.b ); + + } + + // create the circles + + for ( i = 0; i <= circles; i ++ ) { + + color = ( i & 1 ) ? color1 : color2; + + r = radius - ( radius / circles * i ); + + for ( j = 0; j < divisions; j ++ ) { + + // first vertex + + v = ( j / divisions ) * ( Math.PI * 2 ); + + x = Math.sin( v ) * r; + z = Math.cos( v ) * r; + + vertices.push( x, 0, z ); + colors.push( color.r, color.g, color.b ); + + // second vertex + + v = ( ( j + 1 ) / divisions ) * ( Math.PI * 2 ); + + x = Math.sin( v ) * r; + z = Math.cos( v ) * r; + + vertices.push( x, 0, z ); + colors.push( color.r, color.g, color.b ); + + } + + } + + var geometry = new BufferGeometry(); + geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); + + var material = new LineBasicMaterial( { vertexColors: VertexColors } ); + + LineSegments.call( this, geometry, material ); + + } + + PolarGridHelper.prototype = Object.create( LineSegments.prototype ); + PolarGridHelper.prototype.constructor = PolarGridHelper; + + /** + * @author mrdoob / http://mrdoob.com/ + * @author WestLangley / http://github.com/WestLangley + */ + + function FaceNormalsHelper( object, size, hex, linewidth ) { + + // FaceNormalsHelper only supports THREE.Geometry + + this.object = object; + + this.size = ( size !== undefined ) ? size : 1; + + var color = ( hex !== undefined ) ? hex : 0xffff00; + + var width = ( linewidth !== undefined ) ? linewidth : 1; + + // + + var nNormals = 0; + + var objGeometry = this.object.geometry; + + if ( objGeometry && objGeometry.isGeometry ) { + + nNormals = objGeometry.faces.length; + + } else { + + console.warn( 'THREE.FaceNormalsHelper: only THREE.Geometry is supported. Use THREE.VertexNormalsHelper, instead.' ); + + } + + // + + var geometry = new BufferGeometry(); + + var positions = new Float32BufferAttribute( nNormals * 2 * 3, 3 ); + + geometry.addAttribute( 'position', positions ); + + LineSegments.call( this, geometry, new LineBasicMaterial( { color: color, linewidth: width } ) ); + + // + + this.matrixAutoUpdate = false; + this.update(); + + } + + FaceNormalsHelper.prototype = Object.create( LineSegments.prototype ); + FaceNormalsHelper.prototype.constructor = FaceNormalsHelper; + + FaceNormalsHelper.prototype.update = ( function () { + + var v1 = new Vector3(); + var v2 = new Vector3(); + var normalMatrix = new Matrix3(); + + return function update() { + + this.object.updateMatrixWorld( true ); + + normalMatrix.getNormalMatrix( this.object.matrixWorld ); + + var matrixWorld = this.object.matrixWorld; + + var position = this.geometry.attributes.position; + + // + + var objGeometry = this.object.geometry; + + var vertices = objGeometry.vertices; + + var faces = objGeometry.faces; var idx = 0; - // for simplicity, ignore index and drawcalls, and render every normal + for ( var i = 0, l = faces.length; i < l; i ++ ) { - for ( var j = 0, jl = objPos.count; j < jl; j ++ ) { + var face = faces[ i ]; - v1.set( objPos.getX( j ), objPos.getY( j ), objPos.getZ( j ) ).applyMatrix4( matrixWorld ); + var normal = face.normal; - v2.set( objNorm.getX( j ), objNorm.getY( j ), objNorm.getZ( j ) ); + v1.copy( vertices[ face.a ] ) + .add( vertices[ face.b ] ) + .add( vertices[ face.c ] ) + .divideScalar( 3 ) + .applyMatrix4( matrixWorld ); - v2.applyMatrix3( normalMatrix ).normalize().multiplyScalar( this.size ).add( v1 ); + v2.copy( normal ).applyMatrix3( normalMatrix ).normalize().multiplyScalar( this.size ).add( v1 ); position.setXYZ( idx, v1.x, v1.y, v1.z ); @@ -41139,369 +41440,2671 @@ THREE.VertexNormalsHelper.prototype.update = ( function () { } - } + position.needsUpdate = true; - position.needsUpdate = true; + }; - return this; + }() ); + + /** + * @author alteredq / http://alteredqualia.com/ + * @author mrdoob / http://mrdoob.com/ + * @author WestLangley / http://github.com/WestLangley + */ + + function DirectionalLightHelper( light, size ) { + + Object3D.call( this ); + + this.light = light; + this.light.updateMatrixWorld(); + + this.matrix = light.matrixWorld; + this.matrixAutoUpdate = false; + + if ( size === undefined ) size = 1; + + var geometry = new BufferGeometry(); + geometry.addAttribute( 'position', new Float32BufferAttribute( [ + - size, size, 0, + size, size, 0, + size, - size, 0, + - size, - size, 0, + - size, size, 0 + ], 3 ) ); + + var material = new LineBasicMaterial( { fog: false } ); + + this.add( new Line( geometry, material ) ); + + geometry = new BufferGeometry(); + geometry.addAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 0, 1 ], 3 ) ); + + this.add( new Line( geometry, material )); + + this.update(); } -}() ); + DirectionalLightHelper.prototype = Object.create( Object3D.prototype ); + DirectionalLightHelper.prototype.constructor = DirectionalLightHelper; -// File:src/extras/helpers/WireframeHelper.js + DirectionalLightHelper.prototype.dispose = function () { -/** - * @author mrdoob / http://mrdoob.com/ - */ + var lightPlane = this.children[ 0 ]; + var targetLine = this.children[ 1 ]; -THREE.WireframeHelper = function ( object, hex ) { - - var color = ( hex !== undefined ) ? hex : 0xffffff; - - THREE.LineSegments.call( this, new THREE.WireframeGeometry( object.geometry ), new THREE.LineBasicMaterial( { color: color } ) ); - - this.matrix = object.matrixWorld; - this.matrixAutoUpdate = false; - -}; - -THREE.WireframeHelper.prototype = Object.create( THREE.LineSegments.prototype ); -THREE.WireframeHelper.prototype.constructor = THREE.WireframeHelper; - -// File:src/extras/objects/ImmediateRenderObject.js - -/** - * @author alteredq / http://alteredqualia.com/ - */ - -THREE.ImmediateRenderObject = function ( material ) { - - THREE.Object3D.call( this ); - - this.material = material; - this.render = function ( renderCallback ) {}; - -}; - -THREE.ImmediateRenderObject.prototype = Object.create( THREE.Object3D.prototype ); -THREE.ImmediateRenderObject.prototype.constructor = THREE.ImmediateRenderObject; - -// File:src/extras/objects/MorphBlendMesh.js - -/** - * @author alteredq / http://alteredqualia.com/ - */ - -THREE.MorphBlendMesh = function( geometry, material ) { - - THREE.Mesh.call( this, geometry, material ); - - this.animationsMap = {}; - this.animationsList = []; - - // prepare default animation - // (all frames played together in 1 second) - - var numFrames = this.geometry.morphTargets.length; - - var name = "__default"; - - var startFrame = 0; - var endFrame = numFrames - 1; - - var fps = numFrames / 1; - - this.createAnimation( name, startFrame, endFrame, fps ); - this.setAnimationWeight( name, 1 ); - -}; - -THREE.MorphBlendMesh.prototype = Object.create( THREE.Mesh.prototype ); -THREE.MorphBlendMesh.prototype.constructor = THREE.MorphBlendMesh; - -THREE.MorphBlendMesh.prototype.createAnimation = function ( name, start, end, fps ) { - - var animation = { - - start: start, - end: end, - - length: end - start + 1, - - fps: fps, - duration: ( end - start ) / fps, - - lastFrame: 0, - currentFrame: 0, - - active: false, - - time: 0, - direction: 1, - weight: 1, - - directionBackwards: false, - mirroredLoop: false + lightPlane.geometry.dispose(); + lightPlane.material.dispose(); + targetLine.geometry.dispose(); + targetLine.material.dispose(); }; - this.animationsMap[ name ] = animation; - this.animationsList.push( animation ); + DirectionalLightHelper.prototype.update = function () { -}; + var v1 = new Vector3(); + var v2 = new Vector3(); + var v3 = new Vector3(); -THREE.MorphBlendMesh.prototype.autoCreateAnimations = function ( fps ) { + return function update() { - var pattern = /([a-z]+)_?(\d+)/i; + v1.setFromMatrixPosition( this.light.matrixWorld ); + v2.setFromMatrixPosition( this.light.target.matrixWorld ); + v3.subVectors( v2, v1 ); - var firstAnimation, frameRanges = {}; + var lightPlane = this.children[ 0 ]; + var targetLine = this.children[ 1 ]; - var geometry = this.geometry; + lightPlane.lookAt( v3 ); + lightPlane.material.color.copy( this.light.color ); - for ( var i = 0, il = geometry.morphTargets.length; i < il; i ++ ) { + targetLine.lookAt( v3 ); + targetLine.scale.z = v3.length(); - var morph = geometry.morphTargets[ i ]; - var chunks = morph.name.match( pattern ); + }; - if ( chunks && chunks.length > 1 ) { + }(); - var name = chunks[ 1 ]; + /** + * @author alteredq / http://alteredqualia.com/ + * @author Mugen87 / https://github.com/Mugen87 + * + * - shows frustum, line of sight and up of the camera + * - suitable for fast updates + * - based on frustum visualization in lightgl.js shadowmap example + * http://evanw.github.com/lightgl.js/tests/shadowmap.html + */ - if ( ! frameRanges[ name ] ) frameRanges[ name ] = { start: Infinity, end: - Infinity }; + function CameraHelper( camera ) { - var range = frameRanges[ name ]; + var geometry = new BufferGeometry(); + var material = new LineBasicMaterial( { color: 0xffffff, vertexColors: FaceColors } ); - if ( i < range.start ) range.start = i; - if ( i > range.end ) range.end = i; + var vertices = []; + var colors = []; - if ( ! firstAnimation ) firstAnimation = name; + var pointMap = {}; + + // colors + + var colorFrustum = new Color( 0xffaa00 ); + var colorCone = new Color( 0xff0000 ); + var colorUp = new Color( 0x00aaff ); + var colorTarget = new Color( 0xffffff ); + var colorCross = new Color( 0x333333 ); + + // near + + addLine( "n1", "n2", colorFrustum ); + addLine( "n2", "n4", colorFrustum ); + addLine( "n4", "n3", colorFrustum ); + addLine( "n3", "n1", colorFrustum ); + + // far + + addLine( "f1", "f2", colorFrustum ); + addLine( "f2", "f4", colorFrustum ); + addLine( "f4", "f3", colorFrustum ); + addLine( "f3", "f1", colorFrustum ); + + // sides + + addLine( "n1", "f1", colorFrustum ); + addLine( "n2", "f2", colorFrustum ); + addLine( "n3", "f3", colorFrustum ); + addLine( "n4", "f4", colorFrustum ); + + // cone + + addLine( "p", "n1", colorCone ); + addLine( "p", "n2", colorCone ); + addLine( "p", "n3", colorCone ); + addLine( "p", "n4", colorCone ); + + // up + + addLine( "u1", "u2", colorUp ); + addLine( "u2", "u3", colorUp ); + addLine( "u3", "u1", colorUp ); + + // target + + addLine( "c", "t", colorTarget ); + addLine( "p", "c", colorCross ); + + // cross + + addLine( "cn1", "cn2", colorCross ); + addLine( "cn3", "cn4", colorCross ); + + addLine( "cf1", "cf2", colorCross ); + addLine( "cf3", "cf4", colorCross ); + + function addLine( a, b, color ) { + + addPoint( a, color ); + addPoint( b, color ); } - } + function addPoint( id, color ) { - for ( var name in frameRanges ) { + vertices.push( 0, 0, 0 ); + colors.push( color.r, color.g, color.b ); - var range = frameRanges[ name ]; - this.createAnimation( name, range.start, range.end, fps ); + if ( pointMap[ id ] === undefined ) { + + pointMap[ id ] = []; + + } + + pointMap[ id ].push( ( vertices.length / 3 ) - 1 ); + + } + + geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); + + LineSegments.call( this, geometry, material ); + + this.camera = camera; + if ( this.camera.updateProjectionMatrix ) this.camera.updateProjectionMatrix(); + + this.matrix = camera.matrixWorld; + this.matrixAutoUpdate = false; + + this.pointMap = pointMap; + + this.update(); } - this.firstAnimation = firstAnimation; + CameraHelper.prototype = Object.create( LineSegments.prototype ); + CameraHelper.prototype.constructor = CameraHelper; -}; + CameraHelper.prototype.update = function () { -THREE.MorphBlendMesh.prototype.setAnimationDirectionForward = function ( name ) { + var geometry, pointMap; - var animation = this.animationsMap[ name ]; + var vector = new Vector3(); + var camera = new Camera(); - if ( animation ) { + function setPoint( point, x, y, z ) { - animation.direction = 1; - animation.directionBackwards = false; + vector.set( x, y, z ).unproject( camera ); - } + var points = pointMap[ point ]; -}; + if ( points !== undefined ) { -THREE.MorphBlendMesh.prototype.setAnimationDirectionBackward = function ( name ) { + var position = geometry.getAttribute( 'position' ); - var animation = this.animationsMap[ name ]; + for ( var i = 0, l = points.length; i < l; i ++ ) { - if ( animation ) { - - animation.direction = - 1; - animation.directionBackwards = true; - - } - -}; - -THREE.MorphBlendMesh.prototype.setAnimationFPS = function ( name, fps ) { - - var animation = this.animationsMap[ name ]; - - if ( animation ) { - - animation.fps = fps; - animation.duration = ( animation.end - animation.start ) / animation.fps; - - } - -}; - -THREE.MorphBlendMesh.prototype.setAnimationDuration = function ( name, duration ) { - - var animation = this.animationsMap[ name ]; - - if ( animation ) { - - animation.duration = duration; - animation.fps = ( animation.end - animation.start ) / animation.duration; - - } - -}; - -THREE.MorphBlendMesh.prototype.setAnimationWeight = function ( name, weight ) { - - var animation = this.animationsMap[ name ]; - - if ( animation ) { - - animation.weight = weight; - - } - -}; - -THREE.MorphBlendMesh.prototype.setAnimationTime = function ( name, time ) { - - var animation = this.animationsMap[ name ]; - - if ( animation ) { - - animation.time = time; - - } - -}; - -THREE.MorphBlendMesh.prototype.getAnimationTime = function ( name ) { - - var time = 0; - - var animation = this.animationsMap[ name ]; - - if ( animation ) { - - time = animation.time; - - } - - return time; - -}; - -THREE.MorphBlendMesh.prototype.getAnimationDuration = function ( name ) { - - var duration = - 1; - - var animation = this.animationsMap[ name ]; - - if ( animation ) { - - duration = animation.duration; - - } - - return duration; - -}; - -THREE.MorphBlendMesh.prototype.playAnimation = function ( name ) { - - var animation = this.animationsMap[ name ]; - - if ( animation ) { - - animation.time = 0; - animation.active = true; - - } else { - - console.warn( "THREE.MorphBlendMesh: animation[" + name + "] undefined in .playAnimation()" ); - - } - -}; - -THREE.MorphBlendMesh.prototype.stopAnimation = function ( name ) { - - var animation = this.animationsMap[ name ]; - - if ( animation ) { - - animation.active = false; - - } - -}; - -THREE.MorphBlendMesh.prototype.update = function ( delta ) { - - for ( var i = 0, il = this.animationsList.length; i < il; i ++ ) { - - var animation = this.animationsList[ i ]; - - if ( ! animation.active ) continue; - - var frameTime = animation.duration / animation.length; - - animation.time += animation.direction * delta; - - if ( animation.mirroredLoop ) { - - if ( animation.time > animation.duration || animation.time < 0 ) { - - animation.direction *= - 1; - - if ( animation.time > animation.duration ) { - - animation.time = animation.duration; - animation.directionBackwards = true; - - } - - if ( animation.time < 0 ) { - - animation.time = 0; - animation.directionBackwards = false; + position.setXYZ( points[ i ], vector.x, vector.y, vector.z ); } } - } else { - - animation.time = animation.time % animation.duration; - - if ( animation.time < 0 ) animation.time += animation.duration; - } - var keyframe = animation.start + THREE.Math.clamp( Math.floor( animation.time / frameTime ), 0, animation.length - 1 ); - var weight = animation.weight; + return function update() { - if ( keyframe !== animation.currentFrame ) { + geometry = this.geometry; + pointMap = this.pointMap; - this.morphTargetInfluences[ animation.lastFrame ] = 0; - this.morphTargetInfluences[ animation.currentFrame ] = 1 * weight; + var w = 1, h = 1; - this.morphTargetInfluences[ keyframe ] = 0; + // we need just camera projection matrix + // world matrix must be identity - animation.lastFrame = animation.currentFrame; - animation.currentFrame = keyframe; + camera.projectionMatrix.copy( this.camera.projectionMatrix ); - } + // center / target - var mix = ( animation.time % frameTime ) / frameTime; + setPoint( "c", 0, 0, - 1 ); + setPoint( "t", 0, 0, 1 ); - if ( animation.directionBackwards ) mix = 1 - mix; + // near - if ( animation.currentFrame !== animation.lastFrame ) { + setPoint( "n1", - w, - h, - 1 ); + setPoint( "n2", w, - h, - 1 ); + setPoint( "n3", - w, h, - 1 ); + setPoint( "n4", w, h, - 1 ); - this.morphTargetInfluences[ animation.currentFrame ] = mix * weight; - this.morphTargetInfluences[ animation.lastFrame ] = ( 1 - mix ) * weight; + // far - } else { + setPoint( "f1", - w, - h, 1 ); + setPoint( "f2", w, - h, 1 ); + setPoint( "f3", - w, h, 1 ); + setPoint( "f4", w, h, 1 ); - this.morphTargetInfluences[ animation.currentFrame ] = weight; + // up - } + setPoint( "u1", w * 0.7, h * 1.1, - 1 ); + setPoint( "u2", - w * 0.7, h * 1.1, - 1 ); + setPoint( "u3", 0, h * 2, - 1 ); + + // cross + + setPoint( "cf1", - w, 0, 1 ); + setPoint( "cf2", w, 0, 1 ); + setPoint( "cf3", 0, - h, 1 ); + setPoint( "cf4", 0, h, 1 ); + + setPoint( "cn1", - w, 0, - 1 ); + setPoint( "cn2", w, 0, - 1 ); + setPoint( "cn3", 0, - h, - 1 ); + setPoint( "cn4", 0, h, - 1 ); + + geometry.getAttribute( 'position' ).needsUpdate = true; + + }; + + }(); + + /** + * @author mrdoob / http://mrdoob.com/ + * @author Mugen87 / http://github.com/Mugen87 + */ + + function BoxHelper( object, color ) { + + this.object = object; + + if ( color === undefined ) color = 0xffff00; + + var indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] ); + var positions = new Float32Array( 8 * 3 ); + + var geometry = new BufferGeometry(); + geometry.setIndex( new BufferAttribute( indices, 1 ) ); + geometry.addAttribute( 'position', new BufferAttribute( positions, 3 ) ); + + LineSegments.call( this, geometry, new LineBasicMaterial( { color: color } ) ); + + this.matrixAutoUpdate = false; + + this.update(); } -}; + BoxHelper.prototype = Object.create( LineSegments.prototype ); + BoxHelper.prototype.constructor = BoxHelper; + BoxHelper.prototype.update = ( function () { + + var box = new Box3(); + + return function update( object ) { + + if ( object !== undefined ) { + + console.warn( 'THREE.BoxHelper: .update() has no longer arguments.' ); + + } + + if ( this.object !== undefined ) { + + box.setFromObject( this.object ); + + } + + if ( box.isEmpty() ) return; + + var min = box.min; + var max = box.max; + + /* + 5____4 + 1/___0/| + | 6__|_7 + 2/___3/ + + 0: max.x, max.y, max.z + 1: min.x, max.y, max.z + 2: min.x, min.y, max.z + 3: max.x, min.y, max.z + 4: max.x, max.y, min.z + 5: min.x, max.y, min.z + 6: min.x, min.y, min.z + 7: max.x, min.y, min.z + */ + + var position = this.geometry.attributes.position; + var array = position.array; + + array[ 0 ] = max.x; array[ 1 ] = max.y; array[ 2 ] = max.z; + array[ 3 ] = min.x; array[ 4 ] = max.y; array[ 5 ] = max.z; + array[ 6 ] = min.x; array[ 7 ] = min.y; array[ 8 ] = max.z; + array[ 9 ] = max.x; array[ 10 ] = min.y; array[ 11 ] = max.z; + array[ 12 ] = max.x; array[ 13 ] = max.y; array[ 14 ] = min.z; + array[ 15 ] = min.x; array[ 16 ] = max.y; array[ 17 ] = min.z; + array[ 18 ] = min.x; array[ 19 ] = min.y; array[ 20 ] = min.z; + array[ 21 ] = max.x; array[ 22 ] = min.y; array[ 23 ] = min.z; + + position.needsUpdate = true; + + this.geometry.computeBoundingSphere(); + + }; + + } )(); + + BoxHelper.prototype.setFromObject = function ( object ) { + + this.object = object; + this.update(); + + return this; + + }; + + /** + * @author WestLangley / http://github.com/WestLangley + * @author zz85 / http://github.com/zz85 + * @author bhouston / http://clara.io + * + * Creates an arrow for visualizing directions + * + * Parameters: + * dir - Vector3 + * origin - Vector3 + * length - Number + * color - color in hex value + * headLength - Number + * headWidth - Number + */ + + var lineGeometry; + var coneGeometry; + + function ArrowHelper( dir, origin, length, color, headLength, headWidth ) { + + // dir is assumed to be normalized + + Object3D.call( this ); + + if ( color === undefined ) color = 0xffff00; + if ( length === undefined ) length = 1; + if ( headLength === undefined ) headLength = 0.2 * length; + if ( headWidth === undefined ) headWidth = 0.2 * headLength; + + if ( lineGeometry === undefined ) { + + lineGeometry = new BufferGeometry(); + lineGeometry.addAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 1, 0 ], 3 ) ); + + coneGeometry = new CylinderBufferGeometry( 0, 0.5, 1, 5, 1 ); + coneGeometry.translate( 0, - 0.5, 0 ); + + } + + this.position.copy( origin ); + + this.line = new Line( lineGeometry, new LineBasicMaterial( { color: color } ) ); + this.line.matrixAutoUpdate = false; + this.add( this.line ); + + this.cone = new Mesh( coneGeometry, new MeshBasicMaterial( { color: color } ) ); + this.cone.matrixAutoUpdate = false; + this.add( this.cone ); + + this.setDirection( dir ); + this.setLength( length, headLength, headWidth ); + + } + + ArrowHelper.prototype = Object.create( Object3D.prototype ); + ArrowHelper.prototype.constructor = ArrowHelper; + + ArrowHelper.prototype.setDirection = ( function () { + + var axis = new Vector3(); + var radians; + + return function setDirection( dir ) { + + // dir is assumed to be normalized + + if ( dir.y > 0.99999 ) { + + this.quaternion.set( 0, 0, 0, 1 ); + + } else if ( dir.y < - 0.99999 ) { + + this.quaternion.set( 1, 0, 0, 0 ); + + } else { + + axis.set( dir.z, 0, - dir.x ).normalize(); + + radians = Math.acos( dir.y ); + + this.quaternion.setFromAxisAngle( axis, radians ); + + } + + }; + + }() ); + + ArrowHelper.prototype.setLength = function ( length, headLength, headWidth ) { + + if ( headLength === undefined ) headLength = 0.2 * length; + if ( headWidth === undefined ) headWidth = 0.2 * headLength; + + this.line.scale.set( 1, Math.max( 0, length - headLength ), 1 ); + this.line.updateMatrix(); + + this.cone.scale.set( headWidth, headLength, headWidth ); + this.cone.position.y = length; + this.cone.updateMatrix(); + + }; + + ArrowHelper.prototype.setColor = function ( color ) { + + this.line.material.color.copy( color ); + this.cone.material.color.copy( color ); + + }; + + /** + * @author sroucheray / http://sroucheray.org/ + * @author mrdoob / http://mrdoob.com/ + */ + + function AxisHelper( size ) { + + size = size || 1; + + var vertices = [ + 0, 0, 0, size, 0, 0, + 0, 0, 0, 0, size, 0, + 0, 0, 0, 0, 0, size + ]; + + var colors = [ + 1, 0, 0, 1, 0.6, 0, + 0, 1, 0, 0.6, 1, 0, + 0, 0, 1, 0, 0.6, 1 + ]; + + var geometry = new BufferGeometry(); + geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); + + var material = new LineBasicMaterial( { vertexColors: VertexColors } ); + + LineSegments.call( this, geometry, material ); + + } + + AxisHelper.prototype = Object.create( LineSegments.prototype ); + AxisHelper.prototype.constructor = AxisHelper; + + /** + * @author zz85 https://github.com/zz85 + * + * Centripetal CatmullRom Curve - which is useful for avoiding + * cusps and self-intersections in non-uniform catmull rom curves. + * http://www.cemyuksel.com/research/catmullrom_param/catmullrom.pdf + * + * curve.type accepts centripetal(default), chordal and catmullrom + * curve.tension is used for catmullrom which defaults to 0.5 + */ + + + /* + Based on an optimized c++ solution in + - http://stackoverflow.com/questions/9489736/catmull-rom-curve-with-no-cusps-and-no-self-intersections/ + - http://ideone.com/NoEbVM + + This CubicPoly class could be used for reusing some variables and calculations, + but for three.js curve use, it could be possible inlined and flatten into a single function call + which can be placed in CurveUtils. + */ + + function CubicPoly() { + + var c0 = 0, c1 = 0, c2 = 0, c3 = 0; + + /* + * Compute coefficients for a cubic polynomial + * p(s) = c0 + c1*s + c2*s^2 + c3*s^3 + * such that + * p(0) = x0, p(1) = x1 + * and + * p'(0) = t0, p'(1) = t1. + */ + function init( x0, x1, t0, t1 ) { + + c0 = x0; + c1 = t0; + c2 = - 3 * x0 + 3 * x1 - 2 * t0 - t1; + c3 = 2 * x0 - 2 * x1 + t0 + t1; + + } + + return { + + initCatmullRom: function ( x0, x1, x2, x3, tension ) { + + init( x1, x2, tension * ( x2 - x0 ), tension * ( x3 - x1 ) ); + + }, + + initNonuniformCatmullRom: function ( x0, x1, x2, x3, dt0, dt1, dt2 ) { + + // compute tangents when parameterized in [t1,t2] + var t1 = ( x1 - x0 ) / dt0 - ( x2 - x0 ) / ( dt0 + dt1 ) + ( x2 - x1 ) / dt1; + var t2 = ( x2 - x1 ) / dt1 - ( x3 - x1 ) / ( dt1 + dt2 ) + ( x3 - x2 ) / dt2; + + // rescale tangents for parametrization in [0,1] + t1 *= dt1; + t2 *= dt1; + + init( x1, x2, t1, t2 ); + + }, + + calc: function ( t ) { + + var t2 = t * t; + var t3 = t2 * t; + return c0 + c1 * t + c2 * t2 + c3 * t3; + + } + + }; + + } + + // + + var tmp = new Vector3(); + var px = new CubicPoly(); + var py = new CubicPoly(); + var pz = new CubicPoly(); + + function CatmullRomCurve3( points ) { + + Curve.call( this ); + + if ( points.length < 2 ) console.warn( 'THREE.CatmullRomCurve3: Points array needs at least two entries.' ); + + this.points = points || []; + this.closed = false; + + } + + CatmullRomCurve3.prototype = Object.create( Curve.prototype ); + CatmullRomCurve3.prototype.constructor = CatmullRomCurve3; + + CatmullRomCurve3.prototype.getPoint = function ( t ) { + + var points = this.points; + var l = points.length; + + var point = ( l - ( this.closed ? 0 : 1 ) ) * t; + var intPoint = Math.floor( point ); + var weight = point - intPoint; + + if ( this.closed ) { + + intPoint += intPoint > 0 ? 0 : ( Math.floor( Math.abs( intPoint ) / points.length ) + 1 ) * points.length; + + } else if ( weight === 0 && intPoint === l - 1 ) { + + intPoint = l - 2; + weight = 1; + + } + + var p0, p1, p2, p3; // 4 points + + if ( this.closed || intPoint > 0 ) { + + p0 = points[ ( intPoint - 1 ) % l ]; + + } else { + + // extrapolate first point + tmp.subVectors( points[ 0 ], points[ 1 ] ).add( points[ 0 ] ); + p0 = tmp; + + } + + p1 = points[ intPoint % l ]; + p2 = points[ ( intPoint + 1 ) % l ]; + + if ( this.closed || intPoint + 2 < l ) { + + p3 = points[ ( intPoint + 2 ) % l ]; + + } else { + + // extrapolate last point + tmp.subVectors( points[ l - 1 ], points[ l - 2 ] ).add( points[ l - 1 ] ); + p3 = tmp; + + } + + if ( this.type === undefined || this.type === 'centripetal' || this.type === 'chordal' ) { + + // init Centripetal / Chordal Catmull-Rom + var pow = this.type === 'chordal' ? 0.5 : 0.25; + var dt0 = Math.pow( p0.distanceToSquared( p1 ), pow ); + var dt1 = Math.pow( p1.distanceToSquared( p2 ), pow ); + var dt2 = Math.pow( p2.distanceToSquared( p3 ), pow ); + + // safety check for repeated points + if ( dt1 < 1e-4 ) dt1 = 1.0; + if ( dt0 < 1e-4 ) dt0 = dt1; + if ( dt2 < 1e-4 ) dt2 = dt1; + + px.initNonuniformCatmullRom( p0.x, p1.x, p2.x, p3.x, dt0, dt1, dt2 ); + py.initNonuniformCatmullRom( p0.y, p1.y, p2.y, p3.y, dt0, dt1, dt2 ); + pz.initNonuniformCatmullRom( p0.z, p1.z, p2.z, p3.z, dt0, dt1, dt2 ); + + } else if ( this.type === 'catmullrom' ) { + + var tension = this.tension !== undefined ? this.tension : 0.5; + px.initCatmullRom( p0.x, p1.x, p2.x, p3.x, tension ); + py.initCatmullRom( p0.y, p1.y, p2.y, p3.y, tension ); + pz.initCatmullRom( p0.z, p1.z, p2.z, p3.z, tension ); + + } + + return new Vector3( px.calc( weight ), py.calc( weight ), pz.calc( weight ) ); + + }; + + function CubicBezierCurve3( v0, v1, v2, v3 ) { + + Curve.call( this ); + + this.v0 = v0; + this.v1 = v1; + this.v2 = v2; + this.v3 = v3; + + } + + CubicBezierCurve3.prototype = Object.create( Curve.prototype ); + CubicBezierCurve3.prototype.constructor = CubicBezierCurve3; + + CubicBezierCurve3.prototype.getPoint = function ( t ) { + + var v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3; + + return new Vector3( + CubicBezier( t, v0.x, v1.x, v2.x, v3.x ), + CubicBezier( t, v0.y, v1.y, v2.y, v3.y ), + CubicBezier( t, v0.z, v1.z, v2.z, v3.z ) + ); + + }; + + function QuadraticBezierCurve3( v0, v1, v2 ) { + + Curve.call( this ); + + this.v0 = v0; + this.v1 = v1; + this.v2 = v2; + + } + + QuadraticBezierCurve3.prototype = Object.create( Curve.prototype ); + QuadraticBezierCurve3.prototype.constructor = QuadraticBezierCurve3; + + QuadraticBezierCurve3.prototype.getPoint = function ( t ) { + + var v0 = this.v0, v1 = this.v1, v2 = this.v2; + + return new Vector3( + QuadraticBezier( t, v0.x, v1.x, v2.x ), + QuadraticBezier( t, v0.y, v1.y, v2.y ), + QuadraticBezier( t, v0.z, v1.z, v2.z ) + ); + + }; + + function LineCurve3( v1, v2 ) { + + Curve.call( this ); + + this.v1 = v1; + this.v2 = v2; + + } + + LineCurve3.prototype = Object.create( Curve.prototype ); + LineCurve3.prototype.constructor = LineCurve3; + + LineCurve3.prototype.getPoint = function ( t ) { + + if ( t === 1 ) { + + return this.v2.clone(); + + } + + var vector = new Vector3(); + + vector.subVectors( this.v2, this.v1 ); // diff + vector.multiplyScalar( t ); + vector.add( this.v1 ); + + return vector; + + }; + + function ArcCurve( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) { + + EllipseCurve.call( this, aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise ); + + } + + ArcCurve.prototype = Object.create( EllipseCurve.prototype ); + ArcCurve.prototype.constructor = ArcCurve; + + /** + * @author alteredq / http://alteredqualia.com/ + */ + + var SceneUtils = { + + createMultiMaterialObject: function ( geometry, materials ) { + + var group = new Group(); + + for ( var i = 0, l = materials.length; i < l; i ++ ) { + + group.add( new Mesh( geometry, materials[ i ] ) ); + + } + + return group; + + }, + + detach: function ( child, parent, scene ) { + + child.applyMatrix( parent.matrixWorld ); + parent.remove( child ); + scene.add( child ); + + }, + + attach: function ( child, scene, parent ) { + + child.applyMatrix( new Matrix4().getInverse( parent.matrixWorld ) ); + + scene.remove( child ); + parent.add( child ); + + } + + }; + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function Face4( a, b, c, d, normal, color, materialIndex ) { + + console.warn( 'THREE.Face4 has been removed. A THREE.Face3 will be created instead.' ); + return new Face3( a, b, c, normal, color, materialIndex ); + + } + + var LineStrip = 0; + + var LinePieces = 1; + + function MeshFaceMaterial( materials ) { + + console.warn( 'THREE.MeshFaceMaterial has been removed. Use an Array instead.' ); + return materials; + + } + + function MultiMaterial( materials ) { + + if ( materials === undefined ) materials = []; + + console.warn( 'THREE.MultiMaterial has been removed. Use an Array instead.' ); + materials.isMultiMaterial = true; + materials.materials = materials; + materials.clone = function () { + + return materials.slice(); + + }; + return materials; + + } + + function PointCloud( geometry, material ) { + + console.warn( 'THREE.PointCloud has been renamed to THREE.Points.' ); + return new Points( geometry, material ); + + } + + function Particle( material ) { + + console.warn( 'THREE.Particle has been renamed to THREE.Sprite.' ); + return new Sprite( material ); + + } + + function ParticleSystem( geometry, material ) { + + console.warn( 'THREE.ParticleSystem has been renamed to THREE.Points.' ); + return new Points( geometry, material ); + + } + + function PointCloudMaterial( parameters ) { + + console.warn( 'THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.' ); + return new PointsMaterial( parameters ); + + } + + function ParticleBasicMaterial( parameters ) { + + console.warn( 'THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.' ); + return new PointsMaterial( parameters ); + + } + + function ParticleSystemMaterial( parameters ) { + + console.warn( 'THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.' ); + return new PointsMaterial( parameters ); + + } + + function Vertex( x, y, z ) { + + console.warn( 'THREE.Vertex has been removed. Use THREE.Vector3 instead.' ); + return new Vector3( x, y, z ); + + } + + // + + function DynamicBufferAttribute( array, itemSize ) { + + console.warn( 'THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setDynamic( true ) instead.' ); + return new BufferAttribute( array, itemSize ).setDynamic( true ); + + } + + function Int8Attribute( array, itemSize ) { + + console.warn( 'THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead.' ); + return new Int8BufferAttribute( array, itemSize ); + + } + + function Uint8Attribute( array, itemSize ) { + + console.warn( 'THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead.' ); + return new Uint8BufferAttribute( array, itemSize ); + + } + + function Uint8ClampedAttribute( array, itemSize ) { + + console.warn( 'THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead.' ); + return new Uint8ClampedBufferAttribute( array, itemSize ); + + } + + function Int16Attribute( array, itemSize ) { + + console.warn( 'THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead.' ); + return new Int16BufferAttribute( array, itemSize ); + + } + + function Uint16Attribute( array, itemSize ) { + + console.warn( 'THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead.' ); + return new Uint16BufferAttribute( array, itemSize ); + + } + + function Int32Attribute( array, itemSize ) { + + console.warn( 'THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead.' ); + return new Int32BufferAttribute( array, itemSize ); + + } + + function Uint32Attribute( array, itemSize ) { + + console.warn( 'THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead.' ); + return new Uint32BufferAttribute( array, itemSize ); + + } + + function Float32Attribute( array, itemSize ) { + + console.warn( 'THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead.' ); + return new Float32BufferAttribute( array, itemSize ); + + } + + function Float64Attribute( array, itemSize ) { + + console.warn( 'THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead.' ); + return new Float64BufferAttribute( array, itemSize ); + + } + + // + + Curve.create = function ( construct, getPoint ) { + + console.log( 'THREE.Curve.create() has been deprecated' ); + + construct.prototype = Object.create( Curve.prototype ); + construct.prototype.constructor = construct; + construct.prototype.getPoint = getPoint; + + return construct; + + }; + + // + + function ClosedSplineCurve3( points ) { + + console.warn( 'THREE.ClosedSplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.' ); + + CatmullRomCurve3.call( this, points ); + this.type = 'catmullrom'; + this.closed = true; + + } + + ClosedSplineCurve3.prototype = Object.create( CatmullRomCurve3.prototype ); + + // + + function SplineCurve3( points ) { + + console.warn( 'THREE.SplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.' ); + + CatmullRomCurve3.call( this, points ); + this.type = 'catmullrom'; + + } + + SplineCurve3.prototype = Object.create( CatmullRomCurve3.prototype ); + + // + + function Spline( points ) { + + console.warn( 'THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead.' ); + + CatmullRomCurve3.call( this, points ); + this.type = 'catmullrom'; + + } + + Spline.prototype = Object.create( CatmullRomCurve3.prototype ); + + Object.assign( Spline.prototype, { + + initFromArray: function ( a ) { + + console.error( 'THREE.Spline: .initFromArray() has been removed.' ); + + }, + getControlPointsArray: function ( optionalTarget ) { + + console.error( 'THREE.Spline: .getControlPointsArray() has been removed.' ); + + }, + reparametrizeByArcLength: function ( samplingCoef ) { + + console.error( 'THREE.Spline: .reparametrizeByArcLength() has been removed.' ); + + } + + } ); + + // + function BoundingBoxHelper( object, color ) { + + console.warn( 'THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead.' ); + return new BoxHelper( object, color ); + + } + + function EdgesHelper( object, hex ) { + + console.warn( 'THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead.' ); + return new LineSegments( new EdgesGeometry( object.geometry ), new LineBasicMaterial( { color: hex !== undefined ? hex : 0xffffff } ) ); + + } + + GridHelper.prototype.setColors = function () { + + console.error( 'THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.' ); + + }; + + SkeletonHelper.prototype.update = function () { + + console.error( 'THREE.SkeletonHelper: update() no longer needs to be called.' ); + + }; + + function WireframeHelper( object, hex ) { + + console.warn( 'THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead.' ); + return new LineSegments( new WireframeGeometry( object.geometry ), new LineBasicMaterial( { color: hex !== undefined ? hex : 0xffffff } ) ); + + } + + // + + function XHRLoader( manager ) { + + console.warn( 'THREE.XHRLoader has been renamed to THREE.FileLoader.' ); + return new FileLoader( manager ); + + } + + function BinaryTextureLoader( manager ) { + + console.warn( 'THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader.' ); + return new DataTextureLoader( manager ); + + } + + // + + Object.assign( Box2.prototype, { + + center: function ( optionalTarget ) { + + console.warn( 'THREE.Box2: .center() has been renamed to .getCenter().' ); + return this.getCenter( optionalTarget ); + + }, + empty: function () { + + console.warn( 'THREE.Box2: .empty() has been renamed to .isEmpty().' ); + return this.isEmpty(); + + }, + isIntersectionBox: function ( box ) { + + console.warn( 'THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().' ); + return this.intersectsBox( box ); + + }, + size: function ( optionalTarget ) { + + console.warn( 'THREE.Box2: .size() has been renamed to .getSize().' ); + return this.getSize( optionalTarget ); + + } + } ); + + Object.assign( Box3.prototype, { + + center: function ( optionalTarget ) { + + console.warn( 'THREE.Box3: .center() has been renamed to .getCenter().' ); + return this.getCenter( optionalTarget ); + + }, + empty: function () { + + console.warn( 'THREE.Box3: .empty() has been renamed to .isEmpty().' ); + return this.isEmpty(); + + }, + isIntersectionBox: function ( box ) { + + console.warn( 'THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().' ); + return this.intersectsBox( box ); + + }, + isIntersectionSphere: function ( sphere ) { + + console.warn( 'THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().' ); + return this.intersectsSphere( sphere ); + + }, + size: function ( optionalTarget ) { + + console.warn( 'THREE.Box3: .size() has been renamed to .getSize().' ); + return this.getSize( optionalTarget ); + + } + } ); + + Line3.prototype.center = function ( optionalTarget ) { + + console.warn( 'THREE.Line3: .center() has been renamed to .getCenter().' ); + return this.getCenter( optionalTarget ); + + }; + + _Math.random16 = function () { + + console.warn( 'THREE.Math.random16() has been deprecated. Use Math.random() instead.' ); + return Math.random(); + + }; + + Object.assign( Matrix3.prototype, { + + flattenToArrayOffset: function ( array, offset ) { + + console.warn( "THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead." ); + return this.toArray( array, offset ); + + }, + multiplyVector3: function ( vector ) { + + console.warn( 'THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.' ); + return vector.applyMatrix3( this ); + + }, + multiplyVector3Array: function ( a ) { + + console.error( 'THREE.Matrix3: .multiplyVector3Array() has been removed.' ); + + }, + applyToBuffer: function( buffer, offset, length ) { + + console.warn( 'THREE.Matrix3: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.' ); + return this.applyToBufferAttribute( buffer ); + + }, + applyToVector3Array: function( array, offset, length ) { + + console.error( 'THREE.Matrix3: .applyToVector3Array() has been removed.' ); + + } + + } ); + + Object.assign( Matrix4.prototype, { + + extractPosition: function ( m ) { + + console.warn( 'THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().' ); + return this.copyPosition( m ); + + }, + flattenToArrayOffset: function ( array, offset ) { + + console.warn( "THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead." ); + return this.toArray( array, offset ); + + }, + getPosition: function () { + + var v1; + + return function getPosition() { + + if ( v1 === undefined ) v1 = new Vector3(); + console.warn( 'THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.' ); + return v1.setFromMatrixColumn( this, 3 ); + + }; + + }(), + setRotationFromQuaternion: function ( q ) { + + console.warn( 'THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().' ); + return this.makeRotationFromQuaternion( q ); + + }, + multiplyToArray: function () { + + console.warn( 'THREE.Matrix4: .multiplyToArray() has been removed.' ); + + }, + multiplyVector3: function ( vector ) { + + console.warn( 'THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.' ); + return vector.applyMatrix4( this ); + + }, + multiplyVector4: function ( vector ) { + + console.warn( 'THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.' ); + return vector.applyMatrix4( this ); + + }, + multiplyVector3Array: function ( a ) { + + console.error( 'THREE.Matrix4: .multiplyVector3Array() has been removed.' ); + + }, + rotateAxis: function ( v ) { + + console.warn( 'THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.' ); + v.transformDirection( this ); + + }, + crossVector: function ( vector ) { + + console.warn( 'THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.' ); + return vector.applyMatrix4( this ); + + }, + translate: function () { + + console.error( 'THREE.Matrix4: .translate() has been removed.' ); + + }, + rotateX: function () { + + console.error( 'THREE.Matrix4: .rotateX() has been removed.' ); + + }, + rotateY: function () { + + console.error( 'THREE.Matrix4: .rotateY() has been removed.' ); + + }, + rotateZ: function () { + + console.error( 'THREE.Matrix4: .rotateZ() has been removed.' ); + + }, + rotateByAxis: function () { + + console.error( 'THREE.Matrix4: .rotateByAxis() has been removed.' ); + + }, + applyToBuffer: function( buffer, offset, length ) { + + console.warn( 'THREE.Matrix4: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.' ); + return this.applyToBufferAttribute( buffer ); + + }, + applyToVector3Array: function( array, offset, length ) { + + console.error( 'THREE.Matrix4: .applyToVector3Array() has been removed.' ); + + }, + makeFrustum: function( left, right, bottom, top, near, far ) { + + console.warn( 'THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.' ); + return this.makePerspective( left, right, top, bottom, near, far ); + + } + + } ); + + Plane.prototype.isIntersectionLine = function ( line ) { + + console.warn( 'THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().' ); + return this.intersectsLine( line ); + + }; + + Quaternion.prototype.multiplyVector3 = function ( vector ) { + + console.warn( 'THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.' ); + return vector.applyQuaternion( this ); + + }; + + Object.assign( Ray.prototype, { + + isIntersectionBox: function ( box ) { + + console.warn( 'THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().' ); + return this.intersectsBox( box ); + + }, + isIntersectionPlane: function ( plane ) { + + console.warn( 'THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().' ); + return this.intersectsPlane( plane ); + + }, + isIntersectionSphere: function ( sphere ) { + + console.warn( 'THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().' ); + return this.intersectsSphere( sphere ); + + } + + } ); + + Object.assign( Shape.prototype, { + + extrude: function ( options ) { + + console.warn( 'THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead.' ); + return new ExtrudeGeometry( this, options ); + + }, + makeGeometry: function ( options ) { + + console.warn( 'THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.' ); + return new ShapeGeometry( this, options ); + + } + + } ); + + Object.assign( Vector2.prototype, { + + fromAttribute: function ( attribute, index, offset ) { + + console.error( 'THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute().' ); + return this.fromBufferAttribute( attribute, index, offset ); + + } + + } ); + + Object.assign( Vector3.prototype, { + + setEulerFromRotationMatrix: function () { + + console.error( 'THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.' ); + + }, + setEulerFromQuaternion: function () { + + console.error( 'THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.' ); + + }, + getPositionFromMatrix: function ( m ) { + + console.warn( 'THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().' ); + return this.setFromMatrixPosition( m ); + + }, + getScaleFromMatrix: function ( m ) { + + console.warn( 'THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().' ); + return this.setFromMatrixScale( m ); + + }, + getColumnFromMatrix: function ( index, matrix ) { + + console.warn( 'THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().' ); + return this.setFromMatrixColumn( matrix, index ); + + }, + applyProjection: function ( m ) { + + console.warn( 'THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.' ); + return this.applyMatrix4( m ); + + }, + fromAttribute: function ( attribute, index, offset ) { + + console.error( 'THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute().' ); + return this.fromBufferAttribute( attribute, index, offset ); + + } + + } ); + + Object.assign( Vector4.prototype, { + + fromAttribute: function ( attribute, index, offset ) { + + console.error( 'THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute().' ); + return this.fromBufferAttribute( attribute, index, offset ); + + } + + } ); + + // + + Geometry.prototype.computeTangents = function () { + + console.warn( 'THREE.Geometry: .computeTangents() has been removed.' ); + + }; + + Object.assign( Object3D.prototype, { + + getChildByName: function ( name ) { + + console.warn( 'THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().' ); + return this.getObjectByName( name ); + + }, + renderDepth: function () { + + console.warn( 'THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.' ); + + }, + translate: function ( distance, axis ) { + + console.warn( 'THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.' ); + return this.translateOnAxis( axis, distance ); + + } + + } ); + + Object.defineProperties( Object3D.prototype, { + + eulerOrder: { + get: function () { + + console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' ); + return this.rotation.order; + + }, + set: function ( value ) { + + console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' ); + this.rotation.order = value; + + } + }, + useQuaternion: { + get: function () { + + console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' ); + + }, + set: function () { + + console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' ); + + } + } + + } ); + + Object.defineProperties( LOD.prototype, { + + objects: { + get: function () { + + console.warn( 'THREE.LOD: .objects has been renamed to .levels.' ); + return this.levels; + + } + } + + } ); + + Object.defineProperty( Skeleton.prototype, 'useVertexTexture', { + + get: function () { + + console.warn( 'THREE.Skeleton: useVertexTexture has been removed.' ); + + }, + set: function () { + + console.warn( 'THREE.Skeleton: useVertexTexture has been removed.' ); + + } + + } ); + + Object.defineProperty( Curve.prototype, '__arcLengthDivisions', { + + get: function () { + + console.warn( 'THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.' ); + return this.arcLengthDivisions; + + }, + set: function ( value ) { + + console.warn( 'THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.' ); + this.arcLengthDivisions = value; + + } + + } ); + + // + + PerspectiveCamera.prototype.setLens = function ( focalLength, filmGauge ) { + + console.warn( "THREE.PerspectiveCamera.setLens is deprecated. " + + "Use .setFocalLength and .filmGauge for a photographic setup." ); + + if ( filmGauge !== undefined ) this.filmGauge = filmGauge; + this.setFocalLength( focalLength ); + + }; + + // + + Object.defineProperties( Light.prototype, { + onlyShadow: { + set: function () { + + console.warn( 'THREE.Light: .onlyShadow has been removed.' ); + + } + }, + shadowCameraFov: { + set: function ( value ) { + + console.warn( 'THREE.Light: .shadowCameraFov is now .shadow.camera.fov.' ); + this.shadow.camera.fov = value; + + } + }, + shadowCameraLeft: { + set: function ( value ) { + + console.warn( 'THREE.Light: .shadowCameraLeft is now .shadow.camera.left.' ); + this.shadow.camera.left = value; + + } + }, + shadowCameraRight: { + set: function ( value ) { + + console.warn( 'THREE.Light: .shadowCameraRight is now .shadow.camera.right.' ); + this.shadow.camera.right = value; + + } + }, + shadowCameraTop: { + set: function ( value ) { + + console.warn( 'THREE.Light: .shadowCameraTop is now .shadow.camera.top.' ); + this.shadow.camera.top = value; + + } + }, + shadowCameraBottom: { + set: function ( value ) { + + console.warn( 'THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.' ); + this.shadow.camera.bottom = value; + + } + }, + shadowCameraNear: { + set: function ( value ) { + + console.warn( 'THREE.Light: .shadowCameraNear is now .shadow.camera.near.' ); + this.shadow.camera.near = value; + + } + }, + shadowCameraFar: { + set: function ( value ) { + + console.warn( 'THREE.Light: .shadowCameraFar is now .shadow.camera.far.' ); + this.shadow.camera.far = value; + + } + }, + shadowCameraVisible: { + set: function () { + + console.warn( 'THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.' ); + + } + }, + shadowBias: { + set: function ( value ) { + + console.warn( 'THREE.Light: .shadowBias is now .shadow.bias.' ); + this.shadow.bias = value; + + } + }, + shadowDarkness: { + set: function () { + + console.warn( 'THREE.Light: .shadowDarkness has been removed.' ); + + } + }, + shadowMapWidth: { + set: function ( value ) { + + console.warn( 'THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.' ); + this.shadow.mapSize.width = value; + + } + }, + shadowMapHeight: { + set: function ( value ) { + + console.warn( 'THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.' ); + this.shadow.mapSize.height = value; + + } + } + } ); + + // + + Object.defineProperties( BufferAttribute.prototype, { + + length: { + get: function () { + + console.warn( 'THREE.BufferAttribute: .length has been deprecated. Use .count instead.' ); + return this.array.length; + + } + } + + } ); + + Object.assign( BufferGeometry.prototype, { + + addIndex: function ( index ) { + + console.warn( 'THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().' ); + this.setIndex( index ); + + }, + addDrawCall: function ( start, count, indexOffset ) { + + if ( indexOffset !== undefined ) { + + console.warn( 'THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.' ); + + } + console.warn( 'THREE.BufferGeometry: .addDrawCall() is now .addGroup().' ); + this.addGroup( start, count ); + + }, + clearDrawCalls: function () { + + console.warn( 'THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().' ); + this.clearGroups(); + + }, + computeTangents: function () { + + console.warn( 'THREE.BufferGeometry: .computeTangents() has been removed.' ); + + }, + computeOffsets: function () { + + console.warn( 'THREE.BufferGeometry: .computeOffsets() has been removed.' ); + + } + + } ); + + Object.defineProperties( BufferGeometry.prototype, { + + drawcalls: { + get: function () { + + console.error( 'THREE.BufferGeometry: .drawcalls has been renamed to .groups.' ); + return this.groups; + + } + }, + offsets: { + get: function () { + + console.warn( 'THREE.BufferGeometry: .offsets has been renamed to .groups.' ); + return this.groups; + + } + } + + } ); + + // + + Object.defineProperties( Uniform.prototype, { + + dynamic: { + set: function () { + + console.warn( 'THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.' ); + + } + }, + onUpdate: { + value: function () { + + console.warn( 'THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.' ); + return this; + + } + } + + } ); + + // + + Object.defineProperties( Material.prototype, { + + wrapAround: { + get: function () { + + console.warn( 'THREE.Material: .wrapAround has been removed.' ); + + }, + set: function () { + + console.warn( 'THREE.Material: .wrapAround has been removed.' ); + + } + }, + wrapRGB: { + get: function () { + + console.warn( 'THREE.Material: .wrapRGB has been removed.' ); + return new Color(); + + } + } + + } ); + + Object.defineProperties( MeshPhongMaterial.prototype, { + + metal: { + get: function () { + + console.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead.' ); + return false; + + }, + set: function () { + + console.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead' ); + + } + } + + } ); + + Object.defineProperties( ShaderMaterial.prototype, { + + derivatives: { + get: function () { + + console.warn( 'THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' ); + return this.extensions.derivatives; + + }, + set: function ( value ) { + + console.warn( 'THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' ); + this.extensions.derivatives = value; + + } + } + + } ); + + // + + Object.assign( WebGLRenderer.prototype, { + + getCurrentRenderTarget: function () { + + console.warn( 'THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget().' ); + return this.getRenderTarget(); + + }, + + supportsFloatTextures: function () { + + console.warn( 'THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( \'OES_texture_float\' ).' ); + return this.extensions.get( 'OES_texture_float' ); + + }, + supportsHalfFloatTextures: function () { + + console.warn( 'THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( \'OES_texture_half_float\' ).' ); + return this.extensions.get( 'OES_texture_half_float' ); + + }, + supportsStandardDerivatives: function () { + + console.warn( 'THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( \'OES_standard_derivatives\' ).' ); + return this.extensions.get( 'OES_standard_derivatives' ); + + }, + supportsCompressedTextureS3TC: function () { + + console.warn( 'THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( \'WEBGL_compressed_texture_s3tc\' ).' ); + return this.extensions.get( 'WEBGL_compressed_texture_s3tc' ); + + }, + supportsCompressedTexturePVRTC: function () { + + console.warn( 'THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( \'WEBGL_compressed_texture_pvrtc\' ).' ); + return this.extensions.get( 'WEBGL_compressed_texture_pvrtc' ); + + }, + supportsBlendMinMax: function () { + + console.warn( 'THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( \'EXT_blend_minmax\' ).' ); + return this.extensions.get( 'EXT_blend_minmax' ); + + }, + supportsVertexTextures: function () { + + console.warn( 'THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures.' ); + return this.capabilities.vertexTextures; + + }, + supportsInstancedArrays: function () { + + console.warn( 'THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( \'ANGLE_instanced_arrays\' ).' ); + return this.extensions.get( 'ANGLE_instanced_arrays' ); + + }, + enableScissorTest: function ( boolean ) { + + console.warn( 'THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().' ); + this.setScissorTest( boolean ); + + }, + initMaterial: function () { + + console.warn( 'THREE.WebGLRenderer: .initMaterial() has been removed.' ); + + }, + addPrePlugin: function () { + + console.warn( 'THREE.WebGLRenderer: .addPrePlugin() has been removed.' ); + + }, + addPostPlugin: function () { + + console.warn( 'THREE.WebGLRenderer: .addPostPlugin() has been removed.' ); + + }, + updateShadowMap: function () { + + console.warn( 'THREE.WebGLRenderer: .updateShadowMap() has been removed.' ); + + } + + } ); + + Object.defineProperties( WebGLRenderer.prototype, { + + shadowMapEnabled: { + get: function () { + + return this.shadowMap.enabled; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.' ); + this.shadowMap.enabled = value; + + } + }, + shadowMapType: { + get: function () { + + return this.shadowMap.type; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.' ); + this.shadowMap.type = value; + + } + }, + shadowMapCullFace: { + get: function () { + + return this.shadowMap.cullFace; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderer: .shadowMapCullFace is now .shadowMap.cullFace.' ); + this.shadowMap.cullFace = value; + + } + } + } ); + + Object.defineProperties( WebGLShadowMap.prototype, { + + cullFace: { + get: function () { + + return this.renderReverseSided ? CullFaceFront : CullFaceBack; + + }, + set: function ( cullFace ) { + + var value = ( cullFace !== CullFaceBack ); + console.warn( "WebGLRenderer: .shadowMap.cullFace is deprecated. Set .shadowMap.renderReverseSided to " + value + "." ); + this.renderReverseSided = value; + + } + } + + } ); + + // + + Object.defineProperties( WebGLRenderTarget.prototype, { + + wrapS: { + get: function () { + + console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' ); + return this.texture.wrapS; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' ); + this.texture.wrapS = value; + + } + }, + wrapT: { + get: function () { + + console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' ); + return this.texture.wrapT; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' ); + this.texture.wrapT = value; + + } + }, + magFilter: { + get: function () { + + console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' ); + return this.texture.magFilter; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' ); + this.texture.magFilter = value; + + } + }, + minFilter: { + get: function () { + + console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' ); + return this.texture.minFilter; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' ); + this.texture.minFilter = value; + + } + }, + anisotropy: { + get: function () { + + console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' ); + return this.texture.anisotropy; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' ); + this.texture.anisotropy = value; + + } + }, + offset: { + get: function () { + + console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' ); + return this.texture.offset; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' ); + this.texture.offset = value; + + } + }, + repeat: { + get: function () { + + console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' ); + return this.texture.repeat; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' ); + this.texture.repeat = value; + + } + }, + format: { + get: function () { + + console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' ); + return this.texture.format; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' ); + this.texture.format = value; + + } + }, + type: { + get: function () { + + console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' ); + return this.texture.type; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' ); + this.texture.type = value; + + } + }, + generateMipmaps: { + get: function () { + + console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' ); + return this.texture.generateMipmaps; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' ); + this.texture.generateMipmaps = value; + + } + } + + } ); + + // + + Audio.prototype.load = function ( file ) { + + console.warn( 'THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.' ); + var scope = this; + var audioLoader = new AudioLoader(); + audioLoader.load( file, function ( buffer ) { + + scope.setBuffer( buffer ); + + } ); + return this; + + }; + + AudioAnalyser.prototype.getData = function () { + + console.warn( 'THREE.AudioAnalyser: .getData() is now .getFrequencyData().' ); + return this.getFrequencyData(); + + }; + + // + + var GeometryUtils = { + + merge: function ( geometry1, geometry2, materialIndexOffset ) { + + console.warn( 'THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.' ); + var matrix; + + if ( geometry2.isMesh ) { + + geometry2.matrixAutoUpdate && geometry2.updateMatrix(); + + matrix = geometry2.matrix; + geometry2 = geometry2.geometry; + + } + + geometry1.merge( geometry2, matrix, materialIndexOffset ); + + }, + + center: function ( geometry ) { + + console.warn( 'THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.' ); + return geometry.center(); + + } + + }; + + var ImageUtils = { + + crossOrigin: undefined, + + loadTexture: function ( url, mapping, onLoad, onError ) { + + console.warn( 'THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.' ); + + var loader = new TextureLoader(); + loader.setCrossOrigin( this.crossOrigin ); + + var texture = loader.load( url, onLoad, undefined, onError ); + + if ( mapping ) texture.mapping = mapping; + + return texture; + + }, + + loadTextureCube: function ( urls, mapping, onLoad, onError ) { + + console.warn( 'THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.' ); + + var loader = new CubeTextureLoader(); + loader.setCrossOrigin( this.crossOrigin ); + + var texture = loader.load( urls, onLoad, undefined, onError ); + + if ( mapping ) texture.mapping = mapping; + + return texture; + + }, + + loadCompressedTexture: function () { + + console.error( 'THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.' ); + + }, + + loadCompressedTextureCube: function () { + + console.error( 'THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.' ); + + } + + }; + + // + + function Projector() { + + console.error( 'THREE.Projector has been moved to /examples/js/renderers/Projector.js.' ); + + this.projectVector = function ( vector, camera ) { + + console.warn( 'THREE.Projector: .projectVector() is now vector.project().' ); + vector.project( camera ); + + }; + + this.unprojectVector = function ( vector, camera ) { + + console.warn( 'THREE.Projector: .unprojectVector() is now vector.unproject().' ); + vector.unproject( camera ); + + }; + + this.pickingRay = function () { + + console.error( 'THREE.Projector: .pickingRay() is now raycaster.setFromCamera().' ); + + }; + + } + + // + + function CanvasRenderer() { + + console.error( 'THREE.CanvasRenderer has been moved to /examples/js/renderers/CanvasRenderer.js' ); + + this.domElement = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ); + this.clear = function () {}; + this.render = function () {}; + this.setClearColor = function () {}; + this.setSize = function () {}; + + } + + exports.WebGLRenderTargetCube = WebGLRenderTargetCube; + exports.WebGLRenderTarget = WebGLRenderTarget; + exports.WebGLRenderer = WebGLRenderer; + exports.ShaderLib = ShaderLib; + exports.UniformsLib = UniformsLib; + exports.UniformsUtils = UniformsUtils; + exports.ShaderChunk = ShaderChunk; + exports.FogExp2 = FogExp2; + exports.Fog = Fog; + exports.Scene = Scene; + exports.LensFlare = LensFlare; + exports.Sprite = Sprite; + exports.LOD = LOD; + exports.SkinnedMesh = SkinnedMesh; + exports.Skeleton = Skeleton; + exports.Bone = Bone; + exports.Mesh = Mesh; + exports.LineSegments = LineSegments; + exports.LineLoop = LineLoop; + exports.Line = Line; + exports.Points = Points; + exports.Group = Group; + exports.VideoTexture = VideoTexture; + exports.DataTexture = DataTexture; + exports.CompressedTexture = CompressedTexture; + exports.CubeTexture = CubeTexture; + exports.CanvasTexture = CanvasTexture; + exports.DepthTexture = DepthTexture; + exports.Texture = Texture; + exports.CompressedTextureLoader = CompressedTextureLoader; + exports.DataTextureLoader = DataTextureLoader; + exports.CubeTextureLoader = CubeTextureLoader; + exports.TextureLoader = TextureLoader; + exports.ObjectLoader = ObjectLoader; + exports.MaterialLoader = MaterialLoader; + exports.BufferGeometryLoader = BufferGeometryLoader; + exports.DefaultLoadingManager = DefaultLoadingManager; + exports.LoadingManager = LoadingManager; + exports.JSONLoader = JSONLoader; + exports.ImageLoader = ImageLoader; + exports.FontLoader = FontLoader; + exports.FileLoader = FileLoader; + exports.Loader = Loader; + exports.Cache = Cache; + exports.AudioLoader = AudioLoader; + exports.SpotLightShadow = SpotLightShadow; + exports.SpotLight = SpotLight; + exports.PointLight = PointLight; + exports.RectAreaLight = RectAreaLight; + exports.HemisphereLight = HemisphereLight; + exports.DirectionalLightShadow = DirectionalLightShadow; + exports.DirectionalLight = DirectionalLight; + exports.AmbientLight = AmbientLight; + exports.LightShadow = LightShadow; + exports.Light = Light; + exports.StereoCamera = StereoCamera; + exports.PerspectiveCamera = PerspectiveCamera; + exports.OrthographicCamera = OrthographicCamera; + exports.CubeCamera = CubeCamera; + exports.ArrayCamera = ArrayCamera; + exports.Camera = Camera; + exports.AudioListener = AudioListener; + exports.PositionalAudio = PositionalAudio; + exports.AudioContext = AudioContext; + exports.AudioAnalyser = AudioAnalyser; + exports.Audio = Audio; + exports.VectorKeyframeTrack = VectorKeyframeTrack; + exports.StringKeyframeTrack = StringKeyframeTrack; + exports.QuaternionKeyframeTrack = QuaternionKeyframeTrack; + exports.NumberKeyframeTrack = NumberKeyframeTrack; + exports.ColorKeyframeTrack = ColorKeyframeTrack; + exports.BooleanKeyframeTrack = BooleanKeyframeTrack; + exports.PropertyMixer = PropertyMixer; + exports.PropertyBinding = PropertyBinding; + exports.KeyframeTrack = KeyframeTrack; + exports.AnimationUtils = AnimationUtils; + exports.AnimationObjectGroup = AnimationObjectGroup; + exports.AnimationMixer = AnimationMixer; + exports.AnimationClip = AnimationClip; + exports.Uniform = Uniform; + exports.InstancedBufferGeometry = InstancedBufferGeometry; + exports.BufferGeometry = BufferGeometry; + exports.GeometryIdCount = GeometryIdCount; + exports.Geometry = Geometry; + exports.InterleavedBufferAttribute = InterleavedBufferAttribute; + exports.InstancedInterleavedBuffer = InstancedInterleavedBuffer; + exports.InterleavedBuffer = InterleavedBuffer; + exports.InstancedBufferAttribute = InstancedBufferAttribute; + exports.Face3 = Face3; + exports.Object3D = Object3D; + exports.Raycaster = Raycaster; + exports.Layers = Layers; + exports.EventDispatcher = EventDispatcher; + exports.Clock = Clock; + exports.QuaternionLinearInterpolant = QuaternionLinearInterpolant; + exports.LinearInterpolant = LinearInterpolant; + exports.DiscreteInterpolant = DiscreteInterpolant; + exports.CubicInterpolant = CubicInterpolant; + exports.Interpolant = Interpolant; + exports.Triangle = Triangle; + exports.Math = _Math; + exports.Spherical = Spherical; + exports.Cylindrical = Cylindrical; + exports.Plane = Plane; + exports.Frustum = Frustum; + exports.Sphere = Sphere; + exports.Ray = Ray; + exports.Matrix4 = Matrix4; + exports.Matrix3 = Matrix3; + exports.Box3 = Box3; + exports.Box2 = Box2; + exports.Line3 = Line3; + exports.Euler = Euler; + exports.Vector4 = Vector4; + exports.Vector3 = Vector3; + exports.Vector2 = Vector2; + exports.Quaternion = Quaternion; + exports.Color = Color; + exports.MorphBlendMesh = MorphBlendMesh; + exports.ImmediateRenderObject = ImmediateRenderObject; + exports.VertexNormalsHelper = VertexNormalsHelper; + exports.SpotLightHelper = SpotLightHelper; + exports.SkeletonHelper = SkeletonHelper; + exports.PointLightHelper = PointLightHelper; + exports.RectAreaLightHelper = RectAreaLightHelper; + exports.HemisphereLightHelper = HemisphereLightHelper; + exports.GridHelper = GridHelper; + exports.PolarGridHelper = PolarGridHelper; + exports.FaceNormalsHelper = FaceNormalsHelper; + exports.DirectionalLightHelper = DirectionalLightHelper; + exports.CameraHelper = CameraHelper; + exports.BoxHelper = BoxHelper; + exports.ArrowHelper = ArrowHelper; + exports.AxisHelper = AxisHelper; + exports.CatmullRomCurve3 = CatmullRomCurve3; + exports.CubicBezierCurve3 = CubicBezierCurve3; + exports.QuadraticBezierCurve3 = QuadraticBezierCurve3; + exports.LineCurve3 = LineCurve3; + exports.ArcCurve = ArcCurve; + exports.EllipseCurve = EllipseCurve; + exports.SplineCurve = SplineCurve; + exports.CubicBezierCurve = CubicBezierCurve; + exports.QuadraticBezierCurve = QuadraticBezierCurve; + exports.LineCurve = LineCurve; + exports.Shape = Shape; + exports.Path = Path; + exports.ShapePath = ShapePath; + exports.Font = Font; + exports.CurvePath = CurvePath; + exports.Curve = Curve; + exports.ShapeUtils = ShapeUtils; + exports.SceneUtils = SceneUtils; + exports.WireframeGeometry = WireframeGeometry; + exports.ParametricGeometry = ParametricGeometry; + exports.ParametricBufferGeometry = ParametricBufferGeometry; + exports.TetrahedronGeometry = TetrahedronGeometry; + exports.TetrahedronBufferGeometry = TetrahedronBufferGeometry; + exports.OctahedronGeometry = OctahedronGeometry; + exports.OctahedronBufferGeometry = OctahedronBufferGeometry; + exports.IcosahedronGeometry = IcosahedronGeometry; + exports.IcosahedronBufferGeometry = IcosahedronBufferGeometry; + exports.DodecahedronGeometry = DodecahedronGeometry; + exports.DodecahedronBufferGeometry = DodecahedronBufferGeometry; + exports.PolyhedronGeometry = PolyhedronGeometry; + exports.PolyhedronBufferGeometry = PolyhedronBufferGeometry; + exports.TubeGeometry = TubeGeometry; + exports.TubeBufferGeometry = TubeBufferGeometry; + exports.TorusKnotGeometry = TorusKnotGeometry; + exports.TorusKnotBufferGeometry = TorusKnotBufferGeometry; + exports.TorusGeometry = TorusGeometry; + exports.TorusBufferGeometry = TorusBufferGeometry; + exports.TextGeometry = TextGeometry; + exports.TextBufferGeometry = TextBufferGeometry; + exports.SphereGeometry = SphereGeometry; + exports.SphereBufferGeometry = SphereBufferGeometry; + exports.RingGeometry = RingGeometry; + exports.RingBufferGeometry = RingBufferGeometry; + exports.PlaneGeometry = PlaneGeometry; + exports.PlaneBufferGeometry = PlaneBufferGeometry; + exports.LatheGeometry = LatheGeometry; + exports.LatheBufferGeometry = LatheBufferGeometry; + exports.ShapeGeometry = ShapeGeometry; + exports.ShapeBufferGeometry = ShapeBufferGeometry; + exports.ExtrudeGeometry = ExtrudeGeometry; + exports.ExtrudeBufferGeometry = ExtrudeBufferGeometry; + exports.EdgesGeometry = EdgesGeometry; + exports.ConeGeometry = ConeGeometry; + exports.ConeBufferGeometry = ConeBufferGeometry; + exports.CylinderGeometry = CylinderGeometry; + exports.CylinderBufferGeometry = CylinderBufferGeometry; + exports.CircleGeometry = CircleGeometry; + exports.CircleBufferGeometry = CircleBufferGeometry; + exports.BoxGeometry = BoxGeometry; + exports.BoxBufferGeometry = BoxBufferGeometry; + exports.ShadowMaterial = ShadowMaterial; + exports.SpriteMaterial = SpriteMaterial; + exports.RawShaderMaterial = RawShaderMaterial; + exports.ShaderMaterial = ShaderMaterial; + exports.PointsMaterial = PointsMaterial; + exports.MeshPhysicalMaterial = MeshPhysicalMaterial; + exports.MeshStandardMaterial = MeshStandardMaterial; + exports.MeshPhongMaterial = MeshPhongMaterial; + exports.MeshToonMaterial = MeshToonMaterial; + exports.MeshNormalMaterial = MeshNormalMaterial; + exports.MeshLambertMaterial = MeshLambertMaterial; + exports.MeshDepthMaterial = MeshDepthMaterial; + exports.MeshBasicMaterial = MeshBasicMaterial; + exports.LineDashedMaterial = LineDashedMaterial; + exports.LineBasicMaterial = LineBasicMaterial; + exports.Material = Material; + exports.Float64BufferAttribute = Float64BufferAttribute; + exports.Float32BufferAttribute = Float32BufferAttribute; + exports.Uint32BufferAttribute = Uint32BufferAttribute; + exports.Int32BufferAttribute = Int32BufferAttribute; + exports.Uint16BufferAttribute = Uint16BufferAttribute; + exports.Int16BufferAttribute = Int16BufferAttribute; + exports.Uint8ClampedBufferAttribute = Uint8ClampedBufferAttribute; + exports.Uint8BufferAttribute = Uint8BufferAttribute; + exports.Int8BufferAttribute = Int8BufferAttribute; + exports.BufferAttribute = BufferAttribute; + exports.REVISION = REVISION; + exports.MOUSE = MOUSE; + exports.CullFaceNone = CullFaceNone; + exports.CullFaceBack = CullFaceBack; + exports.CullFaceFront = CullFaceFront; + exports.CullFaceFrontBack = CullFaceFrontBack; + exports.FrontFaceDirectionCW = FrontFaceDirectionCW; + exports.FrontFaceDirectionCCW = FrontFaceDirectionCCW; + exports.BasicShadowMap = BasicShadowMap; + exports.PCFShadowMap = PCFShadowMap; + exports.PCFSoftShadowMap = PCFSoftShadowMap; + exports.FrontSide = FrontSide; + exports.BackSide = BackSide; + exports.DoubleSide = DoubleSide; + exports.FlatShading = FlatShading; + exports.SmoothShading = SmoothShading; + exports.NoColors = NoColors; + exports.FaceColors = FaceColors; + exports.VertexColors = VertexColors; + exports.NoBlending = NoBlending; + exports.NormalBlending = NormalBlending; + exports.AdditiveBlending = AdditiveBlending; + exports.SubtractiveBlending = SubtractiveBlending; + exports.MultiplyBlending = MultiplyBlending; + exports.CustomBlending = CustomBlending; + exports.AddEquation = AddEquation; + exports.SubtractEquation = SubtractEquation; + exports.ReverseSubtractEquation = ReverseSubtractEquation; + exports.MinEquation = MinEquation; + exports.MaxEquation = MaxEquation; + exports.ZeroFactor = ZeroFactor; + exports.OneFactor = OneFactor; + exports.SrcColorFactor = SrcColorFactor; + exports.OneMinusSrcColorFactor = OneMinusSrcColorFactor; + exports.SrcAlphaFactor = SrcAlphaFactor; + exports.OneMinusSrcAlphaFactor = OneMinusSrcAlphaFactor; + exports.DstAlphaFactor = DstAlphaFactor; + exports.OneMinusDstAlphaFactor = OneMinusDstAlphaFactor; + exports.DstColorFactor = DstColorFactor; + exports.OneMinusDstColorFactor = OneMinusDstColorFactor; + exports.SrcAlphaSaturateFactor = SrcAlphaSaturateFactor; + exports.NeverDepth = NeverDepth; + exports.AlwaysDepth = AlwaysDepth; + exports.LessDepth = LessDepth; + exports.LessEqualDepth = LessEqualDepth; + exports.EqualDepth = EqualDepth; + exports.GreaterEqualDepth = GreaterEqualDepth; + exports.GreaterDepth = GreaterDepth; + exports.NotEqualDepth = NotEqualDepth; + exports.MultiplyOperation = MultiplyOperation; + exports.MixOperation = MixOperation; + exports.AddOperation = AddOperation; + exports.NoToneMapping = NoToneMapping; + exports.LinearToneMapping = LinearToneMapping; + exports.ReinhardToneMapping = ReinhardToneMapping; + exports.Uncharted2ToneMapping = Uncharted2ToneMapping; + exports.CineonToneMapping = CineonToneMapping; + exports.UVMapping = UVMapping; + exports.CubeReflectionMapping = CubeReflectionMapping; + exports.CubeRefractionMapping = CubeRefractionMapping; + exports.EquirectangularReflectionMapping = EquirectangularReflectionMapping; + exports.EquirectangularRefractionMapping = EquirectangularRefractionMapping; + exports.SphericalReflectionMapping = SphericalReflectionMapping; + exports.CubeUVReflectionMapping = CubeUVReflectionMapping; + exports.CubeUVRefractionMapping = CubeUVRefractionMapping; + exports.RepeatWrapping = RepeatWrapping; + exports.ClampToEdgeWrapping = ClampToEdgeWrapping; + exports.MirroredRepeatWrapping = MirroredRepeatWrapping; + exports.NearestFilter = NearestFilter; + exports.NearestMipMapNearestFilter = NearestMipMapNearestFilter; + exports.NearestMipMapLinearFilter = NearestMipMapLinearFilter; + exports.LinearFilter = LinearFilter; + exports.LinearMipMapNearestFilter = LinearMipMapNearestFilter; + exports.LinearMipMapLinearFilter = LinearMipMapLinearFilter; + exports.UnsignedByteType = UnsignedByteType; + exports.ByteType = ByteType; + exports.ShortType = ShortType; + exports.UnsignedShortType = UnsignedShortType; + exports.IntType = IntType; + exports.UnsignedIntType = UnsignedIntType; + exports.FloatType = FloatType; + exports.HalfFloatType = HalfFloatType; + exports.UnsignedShort4444Type = UnsignedShort4444Type; + exports.UnsignedShort5551Type = UnsignedShort5551Type; + exports.UnsignedShort565Type = UnsignedShort565Type; + exports.UnsignedInt248Type = UnsignedInt248Type; + exports.AlphaFormat = AlphaFormat; + exports.RGBFormat = RGBFormat; + exports.RGBAFormat = RGBAFormat; + exports.LuminanceFormat = LuminanceFormat; + exports.LuminanceAlphaFormat = LuminanceAlphaFormat; + exports.RGBEFormat = RGBEFormat; + exports.DepthFormat = DepthFormat; + exports.DepthStencilFormat = DepthStencilFormat; + exports.RGB_S3TC_DXT1_Format = RGB_S3TC_DXT1_Format; + exports.RGBA_S3TC_DXT1_Format = RGBA_S3TC_DXT1_Format; + exports.RGBA_S3TC_DXT3_Format = RGBA_S3TC_DXT3_Format; + exports.RGBA_S3TC_DXT5_Format = RGBA_S3TC_DXT5_Format; + exports.RGB_PVRTC_4BPPV1_Format = RGB_PVRTC_4BPPV1_Format; + exports.RGB_PVRTC_2BPPV1_Format = RGB_PVRTC_2BPPV1_Format; + exports.RGBA_PVRTC_4BPPV1_Format = RGBA_PVRTC_4BPPV1_Format; + exports.RGBA_PVRTC_2BPPV1_Format = RGBA_PVRTC_2BPPV1_Format; + exports.RGB_ETC1_Format = RGB_ETC1_Format; + exports.LoopOnce = LoopOnce; + exports.LoopRepeat = LoopRepeat; + exports.LoopPingPong = LoopPingPong; + exports.InterpolateDiscrete = InterpolateDiscrete; + exports.InterpolateLinear = InterpolateLinear; + exports.InterpolateSmooth = InterpolateSmooth; + exports.ZeroCurvatureEnding = ZeroCurvatureEnding; + exports.ZeroSlopeEnding = ZeroSlopeEnding; + exports.WrapAroundEnding = WrapAroundEnding; + exports.TrianglesDrawMode = TrianglesDrawMode; + exports.TriangleStripDrawMode = TriangleStripDrawMode; + exports.TriangleFanDrawMode = TriangleFanDrawMode; + exports.LinearEncoding = LinearEncoding; + exports.sRGBEncoding = sRGBEncoding; + exports.GammaEncoding = GammaEncoding; + exports.RGBEEncoding = RGBEEncoding; + exports.LogLuvEncoding = LogLuvEncoding; + exports.RGBM7Encoding = RGBM7Encoding; + exports.RGBM16Encoding = RGBM16Encoding; + exports.RGBDEncoding = RGBDEncoding; + exports.BasicDepthPacking = BasicDepthPacking; + exports.RGBADepthPacking = RGBADepthPacking; + exports.CubeGeometry = BoxGeometry; + exports.Face4 = Face4; + exports.LineStrip = LineStrip; + exports.LinePieces = LinePieces; + exports.MeshFaceMaterial = MeshFaceMaterial; + exports.MultiMaterial = MultiMaterial; + exports.PointCloud = PointCloud; + exports.Particle = Particle; + exports.ParticleSystem = ParticleSystem; + exports.PointCloudMaterial = PointCloudMaterial; + exports.ParticleBasicMaterial = ParticleBasicMaterial; + exports.ParticleSystemMaterial = ParticleSystemMaterial; + exports.Vertex = Vertex; + exports.DynamicBufferAttribute = DynamicBufferAttribute; + exports.Int8Attribute = Int8Attribute; + exports.Uint8Attribute = Uint8Attribute; + exports.Uint8ClampedAttribute = Uint8ClampedAttribute; + exports.Int16Attribute = Int16Attribute; + exports.Uint16Attribute = Uint16Attribute; + exports.Int32Attribute = Int32Attribute; + exports.Uint32Attribute = Uint32Attribute; + exports.Float32Attribute = Float32Attribute; + exports.Float64Attribute = Float64Attribute; + exports.ClosedSplineCurve3 = ClosedSplineCurve3; + exports.SplineCurve3 = SplineCurve3; + exports.Spline = Spline; + exports.BoundingBoxHelper = BoundingBoxHelper; + exports.EdgesHelper = EdgesHelper; + exports.WireframeHelper = WireframeHelper; + exports.XHRLoader = XHRLoader; + exports.BinaryTextureLoader = BinaryTextureLoader; + exports.GeometryUtils = GeometryUtils; + exports.ImageUtils = ImageUtils; + exports.Projector = Projector; + exports.CanvasRenderer = CanvasRenderer; + + Object.defineProperty(exports, '__esModule', { value: true }); + +}))); diff --git a/java/com.sap.sailing.gwt.ui/js/three.min.js b/java/com.sap.sailing.gwt.ui/js/three.min.js new file mode 100644 index 00000000000..61b0f3966fc --- /dev/null +++ b/java/com.sap.sailing.gwt.ui/js/three.min.js @@ -0,0 +1,874 @@ +// threejs.org/license +(function(l,xa){"object"===typeof exports&&"undefined"!==typeof module?xa(exports):"function"===typeof define&&define.amd?define(["exports"],xa):xa(l.THREE=l.THREE||{})})(this,function(l){function xa(){}function C(a,b){this.x=a||0;this.y=b||0}function ba(a,b,c,d,e,f,g,h,k,m){Object.defineProperty(this,"id",{value:hf++});this.uuid=Y.generateUUID();this.name="";this.image=void 0!==a?a:ba.DEFAULT_IMAGE;this.mipmaps=[];this.mapping=void 0!==b?b:ba.DEFAULT_MAPPING;this.wrapS=void 0!==c?c:1001;this.wrapT= +void 0!==d?d:1001;this.magFilter=void 0!==e?e:1006;this.minFilter=void 0!==f?f:1008;this.anisotropy=void 0!==k?k:1;this.format=void 0!==g?g:1023;this.type=void 0!==h?h:1009;this.offset=new C(0,0);this.repeat=new C(1,1);this.generateMipmaps=!0;this.premultiplyAlpha=!1;this.flipY=!0;this.unpackAlignment=4;this.encoding=void 0!==m?m:3E3;this.version=0;this.onUpdate=null}function fa(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1}function Cb(a,b,c){this.uuid=Y.generateUUID();this.width= +a;this.height=b;this.scissor=new fa(0,0,a,b);this.scissorTest=!1;this.viewport=new fa(0,0,a,b);c=c||{};void 0===c.minFilter&&(c.minFilter=1006);this.texture=new ba(void 0,void 0,c.wrapS,c.wrapT,c.magFilter,c.minFilter,c.format,c.type,c.anisotropy,c.encoding);this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.depthTexture=void 0!==c.depthTexture?c.depthTexture:null}function Db(a,b,c){Cb.call(this,a,b,c);this.activeMipMapLevel= +this.activeCubeFace=0}function oa(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._w=void 0!==d?d:1}function n(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0}function K(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1];0=d||0 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n")); +w.compileShader(P);w.compileShader(M);w.attachShader(ka,P);w.attachShader(ka,M);w.linkProgram(ka);O=ka;x=w.getAttribLocation(O,"position");u=w.getAttribLocation(O,"uv");c=w.getUniformLocation(O,"uvOffset");d=w.getUniformLocation(O,"uvScale");e=w.getUniformLocation(O,"rotation");f=w.getUniformLocation(O,"scale");g=w.getUniformLocation(O,"color");h=w.getUniformLocation(O,"map");k=w.getUniformLocation(O,"opacity");m=w.getUniformLocation(O,"modelViewMatrix");q=w.getUniformLocation(O,"projectionMatrix"); +v=w.getUniformLocation(O,"fogType");p=w.getUniformLocation(O,"fogDensity");r=w.getUniformLocation(O,"fogNear");l=w.getUniformLocation(O,"fogFar");t=w.getUniformLocation(O,"fogColor");y=w.getUniformLocation(O,"alphaTest");ka=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");ka.width=8;ka.height=8;P=ka.getContext("2d");P.fillStyle="white";P.fillRect(0,0,8,8);aa=new ba(ka);aa.needsUpdate=!0}w.useProgram(O);I.initAttributes();I.enableAttribute(x);I.enableAttribute(u);I.disableUnusedAttributes(); +I.disable(w.CULL_FACE);I.enable(w.BLEND);w.bindBuffer(w.ARRAY_BUFFER,W);w.vertexAttribPointer(x,2,w.FLOAT,!1,16,0);w.vertexAttribPointer(u,2,w.FLOAT,!1,16,8);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,D);w.uniformMatrix4fv(q,!1,Ya.projectionMatrix.elements);I.activeTexture(w.TEXTURE0);w.uniform1i(h,0);P=ka=0;(M=n.fog)?(w.uniform3f(t,M.color.r,M.color.g,M.color.b),M.isFog?(w.uniform1f(r,M.near),w.uniform1f(l,M.far),w.uniform1i(v,1),P=ka=1):M.isFogExp2&&(w.uniform1f(p,M.density),w.uniform1i(v,2),P=ka=2)): +(w.uniform1i(v,0),P=ka=0);for(var M=0,V=b.length;Mb&&(b=a[c]);return b}function E(){Object.defineProperty(this, +"id",{value:Rd++});this.uuid=Y.generateUUID();this.name="";this.type="BufferGeometry";this.index=null;this.attributes={};this.morphAttributes={};this.groups=[];this.boundingSphere=this.boundingBox=null;this.drawRange={start:0,count:Infinity}}function Gb(a,b,c,d,e,f){J.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};this.fromBufferGeometry(new ib(a,b,c,d,e,f));this.mergeVertices()}function ib(a,b,c,d,e,f){function g(a,b, +c,d,e,f,g,l,W,D,O){var aa=f/W,F=g/D,ja=f/2,T=g/2,C=l/2;g=W+1;var B=D+1,z=f=0,P,M,V=new n;for(M=0;M/gm,function(a,c){var d=X[c]; +if(void 0===d)throw Error("Can not resolve #include <"+c+">");return Ud(d)})}function Ne(a){return a.replace(/for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g,function(a,c,d,e){a="";for(c=parseInt(c);cb||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a, +0,0,a.width,a.height,0,0,d.width,d.height);console.warn("THREE.WebGLRenderer: image is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height,a);return d}return a}function k(a){return Y.isPowerOfTwo(a.width)&&Y.isPowerOfTwo(a.height)}function m(a,b){return a.generateMipmaps&&b&&1003!==a.minFilter&&1006!==a.minFilter}function q(b){return 1003===b||1004===b||1005===b?a.NEAREST:a.LINEAR}function v(b){b=b.target;b.removeEventListener("dispose",v);a:{var c=d.get(b);if(b.image&&c.__image__webglTextureCube)a.deleteTexture(c.__image__webglTextureCube); +else{if(void 0===c.__webglInit)break a;a.deleteTexture(c.__webglTexture)}d.remove(b)}g.textures--}function p(b){b=b.target;b.removeEventListener("dispose",p);var c=d.get(b),e=d.get(b.texture);if(b){void 0!==e.__webglTexture&&a.deleteTexture(e.__webglTexture);b.depthTexture&&b.depthTexture.dispose();if(b.isWebGLRenderTargetCube)for(e=0;6>e;e++)a.deleteFramebuffer(c.__webglFramebuffer[e]),c.__webglDepthbuffer&&a.deleteRenderbuffer(c.__webglDepthbuffer[e]);else a.deleteFramebuffer(c.__webglFramebuffer), +c.__webglDepthbuffer&&a.deleteRenderbuffer(c.__webglDepthbuffer);d.remove(b.texture);d.remove(b)}g.textures--}function r(b,p){var q=d.get(b);if(0y;y++)n[y]=r||t?t?b.image[y].image:b.image[y]:h(b.image[y],e.maxCubemapSize);var x=k(n[0]),F=f(b.format),ja=f(b.type);l(a.TEXTURE_CUBE_MAP,b,x);for(y= +0;6>y;y++)if(r)for(var T,C=n[y].mipmaps,z=0,B=C.length;zv;v++)e.__webglFramebuffer[v]=a.createFramebuffer()}else e.__webglFramebuffer=a.createFramebuffer();if(h){c.bindTexture(a.TEXTURE_CUBE_MAP,f.__webglTexture);l(a.TEXTURE_CUBE_MAP,b.texture,q);for(v=0;6>v;v++)t(e.__webglFramebuffer[v],b,a.COLOR_ATTACHMENT0,a.TEXTURE_CUBE_MAP_POSITIVE_X+v);m(b.texture,q)&&a.generateMipmap(a.TEXTURE_CUBE_MAP);c.bindTexture(a.TEXTURE_CUBE_MAP, +null)}else c.bindTexture(a.TEXTURE_2D,f.__webglTexture),l(a.TEXTURE_2D,b.texture,q),t(e.__webglFramebuffer,b,a.COLOR_ATTACHMENT0,a.TEXTURE_2D),m(b.texture,q)&&a.generateMipmap(a.TEXTURE_2D),c.bindTexture(a.TEXTURE_2D,null);if(b.depthBuffer){e=d.get(b);f=!0===b.isWebGLRenderTargetCube;if(b.depthTexture){if(f)throw Error("target.depthTexture not supported in Cube render targets");if(b&&b.isWebGLRenderTargetCube)throw Error("Depth Texture with cube render targets is not supported!");a.bindFramebuffer(a.FRAMEBUFFER, +e.__webglFramebuffer);if(!b.depthTexture||!b.depthTexture.isDepthTexture)throw Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");d.get(b.depthTexture).__webglTexture&&b.depthTexture.image.width===b.width&&b.depthTexture.image.height===b.height||(b.depthTexture.image.width=b.width,b.depthTexture.image.height=b.height,b.depthTexture.needsUpdate=!0);r(b.depthTexture,0);e=d.get(b.depthTexture).__webglTexture;if(1026===b.depthTexture.format)a.framebufferTexture2D(a.FRAMEBUFFER, +a.DEPTH_ATTACHMENT,a.TEXTURE_2D,e,0);else if(1027===b.depthTexture.format)a.framebufferTexture2D(a.FRAMEBUFFER,a.DEPTH_STENCIL_ATTACHMENT,a.TEXTURE_2D,e,0);else throw Error("Unknown depthTexture format");}else if(f)for(e.__webglDepthbuffer=[],f=0;6>f;f++)a.bindFramebuffer(a.FRAMEBUFFER,e.__webglFramebuffer[f]),e.__webglDepthbuffer[f]=a.createRenderbuffer(),n(e.__webglDepthbuffer[f],b);else a.bindFramebuffer(a.FRAMEBUFFER,e.__webglFramebuffer),e.__webglDepthbuffer=a.createRenderbuffer(),n(e.__webglDepthbuffer, +b);a.bindFramebuffer(a.FRAMEBUFFER,null)}};this.updateRenderTargetMipmap=function(b){var e=b.texture,f=k(b);m(e,f)&&(b=b.isWebGLRenderTargetCube?a.TEXTURE_CUBE_MAP:a.TEXTURE_2D,e=d.get(e).__webglTexture,c.bindTexture(b,e),a.generateMipmap(b),c.bindTexture(b,null))}}function eg(){var a={};return{get:function(b){b=b.uuid;var c=a[b];void 0===c&&(c={},a[b]=c);return c},remove:function(b){delete a[b.uuid]},clear:function(){a={}}}}function fg(a,b,c){function d(b,c,d){var e=new Uint8Array(4),f=a.createTexture(); +a.bindTexture(b,f);a.texParameteri(b,a.TEXTURE_MIN_FILTER,a.NEAREST);a.texParameteri(b,a.TEXTURE_MAG_FILTER,a.NEAREST);for(b=0;b=ia.maxTextures&&console.warn("THREE.WebGLRenderer: Trying to use "+a+" texture units while this GPU supports only "+ +ia.maxTextures);X+=1;return a};this.setTexture2D=function(){var a=!1;return function(b,c){b&&b.isWebGLRenderTarget&&(a||(console.warn("THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead."),a=!0),b=b.texture);ra.setTexture2D(b,c)}}();this.setTexture=function(){var a=!1;return function(b,c){a||(console.warn("THREE.WebGLRenderer: .setTexture is deprecated, use setTexture2D instead."),a=!0);ra.setTexture2D(b,c)}}();this.setTextureCube=function(){var a= +!1;return function(b,c){b&&b.isWebGLRenderTargetCube&&(a||(console.warn("THREE.WebGLRenderer.setTextureCube: don't use cube render targets as textures. Use their .texture property instead."),a=!0),b=b.texture);b&&b.isCubeTexture||Array.isArray(b.image)&&6===b.image.length?ra.setTextureCube(b,c):ra.setTextureCubeDynamic(b,c)}}();this.getRenderTarget=function(){return P};this.setRenderTarget=function(a){(P=a)&&void 0===ha.get(a).__webglFramebuffer&&ra.setupRenderTarget(a);var b=a&&a.isWebGLRenderTargetCube, +c;a?(c=ha.get(a),c=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,J.copy(a.scissor),Z=a.scissorTest,U.copy(a.viewport)):(c=null,J.copy(ea).multiplyScalar(Q),Z=na,U.copy(hd).multiplyScalar(Q));M!==c&&(A.bindFramebuffer(A.FRAMEBUFFER,c),M=c);ga.scissor(J);ga.setScissorTest(Z);ga.viewport(U);b&&(b=ha.get(a.texture),A.framebufferTexture2D(A.FRAMEBUFFER,A.COLOR_ATTACHMENT0,A.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,b.__webglTexture,a.activeMipMapLevel))};this.readRenderTargetPixels= +function(a,b,c,d,e,f){if(a&&a.isWebGLRenderTarget){var g=ha.get(a).__webglFramebuffer;if(g){var h=!1;g!==M&&(A.bindFramebuffer(A.FRAMEBUFFER,g),h=!0);try{var k=a.texture,m=k.format,q=k.type;1023!==m&&y(m)!==A.getParameter(A.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):1009===q||y(q)===A.getParameter(A.IMPLEMENTATION_COLOR_READ_TYPE)||1015===q&&(ma.get("OES_texture_float")||ma.get("WEBGL_color_buffer_float"))|| +1016===q&&ma.get("EXT_color_buffer_half_float")?A.checkFramebufferStatus(A.FRAMEBUFFER)===A.FRAMEBUFFER_COMPLETE?0<=b&&b<=a.width-d&&0<=c&&c<=a.height-e&&A.readPixels(b,c,d,e,y(m),y(q),f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. 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0!==a?a:new bb}function yc(){z.call(this);this.type="LOD";Object.defineProperties(this,{levels:{enumerable:!0,value:[]}})}function zc(a,b){a=a||[];this.bones=a.slice(0);this.boneMatrices=new Float32Array(16*this.bones.length);if(void 0===b)this.calculateInverses();else if(this.bones.length===b.length)this.boneInverses=b.slice(0);else{console.warn("THREE.Skeleton boneInverses is the wrong length."); +this.boneInverses=[];for(var c=0,d=this.bones.length;c=a.HAVE_CURRENT_DATA&&(q.needsUpdate=!0)}ba.call(this,a,b,c,d,e,f,g,h,k);this.generateMipmaps=!1;var q=this;m()}function Lb(a,b, +c,d,e,f,g,h,k,m,q,v){ba.call(this,null,f,g,h,k,m,d,e,q,v);this.image={width:b,height:c};this.mipmaps=a;this.generateMipmaps=this.flipY=!1}function qd(a,b,c,d,e,f,g,h,k){ba.call(this,a,b,c,d,e,f,g,h,k);this.needsUpdate=!0}function Bc(a,b,c,d,e,f,g,h,k,m){m=void 0!==m?m:1026;if(1026!==m&&1027!==m)throw Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===c&&1026===m&&(c=1012);void 0===c&&1027===m&&(c=1020);ba.call(this,null,d,e,f,g,h,m,c,k);this.image={width:a, +height:b};this.magFilter=void 0!==g?g:1003;this.minFilter=void 0!==h?h:1003;this.generateMipmaps=this.flipY=!1}function Mb(a){E.call(this);this.type="WireframeGeometry";var b=[],c,d,e,f,g=[0,0],h={},k,m,q=["a","b","c"];if(a&&a.isGeometry){var v=a.faces;c=0;for(e=v.length;cd;d++)k=p[q[d]],m=p[q[(d+1)%3]],g[0]=Math.min(k,m),g[1]=Math.max(k,m),k=g[0]+","+g[1],void 0===h[k]&&(h[k]={index1:g[0],index2:g[1]})}for(k in h)c=h[k],q=a.vertices[c.index1],b.push(q.x,q.y,q.z),q=a.vertices[c.index2], +b.push(q.x,q.y,q.z)}else if(a&&a.isBufferGeometry){var r,q=new n;if(null!==a.index){v=a.attributes.position;p=a.index;r=a.groups;0===r.length&&(r=[{start:0,count:p.count,materialIndex:0}]);a=0;for(f=r.length;ad;d++)k=p.getX(c+d),m=p.getX(c+(d+1)%3),g[0]=Math.min(k,m),g[1]=Math.max(k,m),k=g[0]+","+g[1],void 0===h[k]&&(h[k]={index1:g[0],index2:g[1]});for(k in h)c=h[k],q.fromBufferAttribute(v,c.index1),b.push(q.x,q.y,q.z),q.fromBufferAttribute(v, +c.index2),b.push(q.x,q.y,q.z)}else for(v=a.attributes.position,c=0,e=v.count/3;cd;d++)h=3*c+d,q.fromBufferAttribute(v,h),b.push(q.x,q.y,q.z),h=3*c+(d+1)%3,q.fromBufferAttribute(v,h),b.push(q.x,q.y,q.z)}this.addAttribute("position",new B(b,3))}function Cc(a,b,c){J.call(this);this.type="ParametricGeometry";this.parameters={func:a,slices:b,stacks:c};this.fromBufferGeometry(new Nb(a,b,c));this.mergeVertices()}function Nb(a,b,c){E.call(this);this.type="ParametricBufferGeometry";this.parameters= +{func:a,slices:b,stacks:c};var d=[],e=[],f=[],g=[],h=new n,k=new n,m=new n,q=new n,v=new n,p,r,l=b+1;for(p=0;p<=c;p++){var t=p/c;for(r=0;r<=b;r++){var 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Use .addVectors( a, b ) instead."), +this.addVectors(a,b);this.x+=a.x;this.y+=a.y;return this},addScalar:function(a){this.x+=a;this.y+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;return this},subScalar:function(a){this.x-=a;this.y-=a;return this}, +subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiply:function(a){this.x*=a.x;this.y*=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},divide:function(a){this.x/=a.x;this.y/=a.y;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);return this},clamp:function(a,b){this.x=Math.max(a.x, +Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));return this},clampScalar:function(){var a=new C,b=new C;return function(c,d){a.set(c,c);b.set(d,d);return this.clamp(a,b)}}(),clampLength:function(a,b){var c=this.length();return this.divideScalar(c||1).multiplyScalar(Math.max(a,Math.min(b,c)))},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);return this},round:function(){this.x=Math.round(this.x); +this.y=Math.round(this.y);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);return this},negate:function(){this.x=-this.x;this.y=-this.y;return this},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)},normalize:function(){return this.divideScalar(this.length()|| +1)},angle:function(){var a=Math.atan2(this.y,this.x);0>a&&(a+=2*Math.PI);return a},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x;a=this.y-a.y;return b*b+a*a},distanceToManhattan:function(a){return Math.abs(this.x-a.x)+Math.abs(this.y-a.y)},setLength:function(a){return this.normalize().multiplyScalar(a)},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;return this},lerpVectors:function(a,b,c){return this.subVectors(b, +a).multiplyScalar(c).add(a)},equals:function(a){return a.x===this.x&&a.y===this.y},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn("THREE.Vector2: offset has been removed from .fromBufferAttribute().");this.x=a.getX(b);this.y=a.getY(b);return this},rotateAround:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=this.x- +a.x,f=this.y-a.y;this.x=e*c-f*d+a.x;this.y=e*d+f*c+a.y;return this}});var hf=0;ba.DEFAULT_IMAGE=void 0;ba.DEFAULT_MAPPING=300;Object.defineProperty(ba.prototype,"needsUpdate",{set:function(a){!0===a&&this.version++}});Object.assign(ba.prototype,xa.prototype,{constructor:ba,isTexture:!0,clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.name=a.name;this.image=a.image;this.mipmaps=a.mipmaps.slice(0);this.mapping=a.mapping;this.wrapS=a.wrapS;this.wrapT=a.wrapT;this.magFilter= +a.magFilter;this.minFilter=a.minFilter;this.anisotropy=a.anisotropy;this.format=a.format;this.type=a.type;this.offset.copy(a.offset);this.repeat.copy(a.repeat);this.generateMipmaps=a.generateMipmaps;this.premultiplyAlpha=a.premultiplyAlpha;this.flipY=a.flipY;this.unpackAlignment=a.unpackAlignment;this.encoding=a.encoding;return this},toJSON:function(a){if(void 0!==a.textures[this.uuid])return a.textures[this.uuid];var b={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid, +name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],wrap:[this.wrapS,this.wrapT],minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY};if(void 0!==this.image){var c=this.image;void 0===c.uuid&&(c.uuid=Y.generateUUID());if(void 0===a.images[c.uuid]){var d=a.images,e=c.uuid,f=c.uuid,g;void 0!==c.toDataURL?g=c:(g=document.createElementNS("http://www.w3.org/1999/xhtml","canvas"),g.width=c.width,g.height= +c.height,g.getContext("2d").drawImage(c,0,0,c.width,c.height));g=2048a.x||1a.x?0:1;break;case 1002:a.x=1===Math.abs(Math.floor(a.x)% +2)?Math.ceil(a.x)-a.x:a.x-Math.floor(a.x)}if(0>a.y||1a.y?0:1;break;case 1002:a.y=1===Math.abs(Math.floor(a.y)%2)?Math.ceil(a.y)-a.y:a.y-Math.floor(a.y)}this.flipY&&(a.y=1-a.y)}}});Object.assign(fa.prototype,{isVector4:!0,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setScalar:function(a){this.w=this.z=this.y=this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this}, +setZ:function(a){this.z=a;return this},setW:function(a){this.w=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;case 3:this.w=b;break;default:throw Error("index is out of range: "+a);}return this},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Error("index is out of range: "+a);}},clone:function(){return new this.constructor(this.x,this.y,this.z, +this.w)},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=void 0!==a.w?a.w:1;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;this.w+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addScaledVector:function(a, +b){this.x+=a.x*b;this.y+=a.y*b;this.z+=a.z*b;this.w+=a.w*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},subScalar:function(a){this.x-=a;this.y-=a;this.z-=a;this.w-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},multiplyScalar:function(a){this.x*= +a;this.y*=a;this.z*=a;this.w*=a;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,e=this.w;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12]*e;this.y=a[1]*b+a[5]*c+a[9]*d+a[13]*e;this.z=a[2]*b+a[6]*c+a[10]*d+a[14]*e;this.w=a[3]*b+a[7]*c+a[11]*d+a[15]*e;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);1E-4>b?(this.x=1,this.z=this.y=0):(this.x=a.x/b,this.y=a.y/b,this.z=a.z/ +b);return this},setAxisAngleFromRotationMatrix:function(a){var b,c,d;a=a.elements;var e=a[0];d=a[4];var f=a[8],g=a[1],h=a[5],k=a[9];c=a[2];b=a[6];var m=a[10];if(.01>Math.abs(d-g)&&.01>Math.abs(f-c)&&.01>Math.abs(k-b)){if(.1>Math.abs(d+g)&&.1>Math.abs(f+c)&&.1>Math.abs(k+b)&&.1>Math.abs(e+h+m-3))return this.set(1,0,0,0),this;a=Math.PI;e=(e+1)/2;h=(h+1)/2;m=(m+1)/2;d=(d+g)/4;f=(f+c)/4;k=(k+b)/4;e>h&&e>m?.01>e?(b=0,d=c=.707106781):(b=Math.sqrt(e),c=d/b,d=f/b):h>m?.01>h?(b=.707106781,c=0,d=.707106781): +(c=Math.sqrt(h),b=d/c,d=k/c):.01>m?(c=b=.707106781,d=0):(d=Math.sqrt(m),b=f/d,c=k/d);this.set(b,c,d,a);return this}a=Math.sqrt((b-k)*(b-k)+(f-c)*(f-c)+(g-d)*(g-d));.001>Math.abs(a)&&(a=1);this.x=(b-k)/a;this.y=(f-c)/a;this.z=(g-d)/a;this.w=Math.acos((e+h+m-1)/2);return this},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);this.z=Math.min(this.z,a.z);this.w=Math.min(this.w,a.w);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);this.z=Math.max(this.z, +a.z);this.w=Math.max(this.w,a.w);return this},clamp:function(a,b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));this.z=Math.max(a.z,Math.min(b.z,this.z));this.w=Math.max(a.w,Math.min(b.w,this.w));return this},clampScalar:function(){var a,b;return function(c,d){void 0===a&&(a=new fa,b=new fa);a.set(c,c,c,c);b.set(d,d,d,d);return this.clamp(a,b)}}(),clampLength:function(a,b){var c=this.length();return this.divideScalar(c||1).multiplyScalar(Math.max(a,Math.min(b, +c)))},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);this.w=Math.floor(this.w);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);this.w=Math.ceil(this.w);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);this.w=Math.round(this.w);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y): +Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);this.w=0>this.w?Math.ceil(this.w):Math.floor(this.w);return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;this.w=-this.w;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},lengthManhattan:function(){return Math.abs(this.x)+ +Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length()||1)},setLength:function(a){return this.normalize().multiplyScalar(a)},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},lerpVectors:function(a,b,c){return this.subVectors(b,a).multiplyScalar(c).add(a)},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&&a.w===this.w},fromArray:function(a,b){void 0=== +b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];this.w=a[b+3];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;a[b+3]=this.w;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute().");this.x=a.getX(b);this.y=a.getY(b);this.z=a.getZ(b);this.w=a.getW(b);return this}});Object.assign(Cb.prototype,xa.prototype,{isWebGLRenderTarget:!0,setSize:function(a,b){if(this.width!== +a||this.height!==b)this.width=a,this.height=b,this.dispose();this.viewport.set(0,0,a,b);this.scissor.set(0,0,a,b)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.width=a.width;this.height=a.height;this.viewport.copy(a.viewport);this.texture=a.texture.clone();this.depthBuffer=a.depthBuffer;this.stencilBuffer=a.stencilBuffer;this.depthTexture=a.depthTexture;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});Db.prototype=Object.create(Cb.prototype); +Db.prototype.constructor=Db;Db.prototype.isWebGLRenderTargetCube=!0;Object.assign(oa,{slerp:function(a,b,c,d){return c.copy(a).slerp(b,d)},slerpFlat:function(a,b,c,d,e,f,g){var h=c[d+0],k=c[d+1],m=c[d+2];c=c[d+3];d=e[f+0];var q=e[f+1],l=e[f+2];e=e[f+3];if(c!==e||h!==d||k!==q||m!==l){f=1-g;var p=h*d+k*q+m*l+c*e,r=0<=p?1:-1,n=1-p*p;n>Number.EPSILON&&(n=Math.sqrt(n),p=Math.atan2(n,p*r),f=Math.sin(f*p)/n,g=Math.sin(g*p)/n);r*=g;h=h*f+d*r;k=k*f+q*r;m=m*f+l*r;c=c*f+e*r;f===1-g&&(g=1/Math.sqrt(h*h+k*k+m* +m+c*c),h*=g,k*=g,m*=g,c*=g)}a[b]=h;a[b+1]=k;a[b+2]=m;a[b+3]=c}});Object.defineProperties(oa.prototype,{x:{get:function(){return this._x},set:function(a){this._x=a;this.onChangeCallback()}},y:{get:function(){return this._y},set:function(a){this._y=a;this.onChangeCallback()}},z:{get:function(){return this._z},set:function(a){this._z=a;this.onChangeCallback()}},w:{get:function(){return this._w},set:function(a){this._w=a;this.onChangeCallback()}}});Object.assign(oa.prototype,{set:function(a,b,c,d){this._x= +a;this._y=b;this._z=c;this._w=d;this.onChangeCallback();return this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._w)},copy:function(a){this._x=a.x;this._y=a.y;this._z=a.z;this._w=a.w;this.onChangeCallback();return this},setFromEuler:function(a,b){if(!a||!a.isEuler)throw Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");var c=a._x,d=a._y,e=a._z,f=a.order,g=Math.cos,h=Math.sin,k=g(c/2),m=g(d/2),g=g(e/2),c=h(c/2),d= +h(d/2),e=h(e/2);"XYZ"===f?(this._x=c*m*g+k*d*e,this._y=k*d*g-c*m*e,this._z=k*m*e+c*d*g,this._w=k*m*g-c*d*e):"YXZ"===f?(this._x=c*m*g+k*d*e,this._y=k*d*g-c*m*e,this._z=k*m*e-c*d*g,this._w=k*m*g+c*d*e):"ZXY"===f?(this._x=c*m*g-k*d*e,this._y=k*d*g+c*m*e,this._z=k*m*e+c*d*g,this._w=k*m*g-c*d*e):"ZYX"===f?(this._x=c*m*g-k*d*e,this._y=k*d*g+c*m*e,this._z=k*m*e-c*d*g,this._w=k*m*g+c*d*e):"YZX"===f?(this._x=c*m*g+k*d*e,this._y=k*d*g+c*m*e,this._z=k*m*e-c*d*g,this._w=k*m*g-c*d*e):"XZY"===f&&(this._x=c*m*g- +k*d*e,this._y=k*d*g-c*m*e,this._z=k*m*e+c*d*g,this._w=k*m*g+c*d*e);if(!1!==b)this.onChangeCallback();return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this._x=a.x*d;this._y=a.y*d;this._z=a.z*d;this._w=Math.cos(c);this.onChangeCallback();return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0];a=b[4];var d=b[8],e=b[1],f=b[5],g=b[9],h=b[2],k=b[6],b=b[10],m=c+f+b;0f&&c>b?(c=2*Math.sqrt(1+ +c-f-b),this._w=(k-g)/c,this._x=.25*c,this._y=(a+e)/c,this._z=(d+h)/c):f>b?(c=2*Math.sqrt(1+f-c-b),this._w=(d-h)/c,this._x=(a+e)/c,this._y=.25*c,this._z=(g+k)/c):(c=2*Math.sqrt(1+b-c-f),this._w=(e-a)/c,this._x=(d+h)/c,this._y=(g+k)/c,this._z=.25*c);this.onChangeCallback();return this},setFromUnitVectors:function(){var a=new n,b;return function(c,d){void 0===a&&(a=new n);b=c.dot(d)+1;1E-6>b?(b=0,Math.abs(c.x)>Math.abs(c.z)?a.set(-c.y,c.x,0):a.set(0,-c.z,c.y)):a.crossVectors(c,d);this._x=a.x;this._y= +a.y;this._z=a.z;this._w=b;return this.normalize()}}(),inverse:function(){return this.conjugate().normalize()},conjugate:function(){this._x*=-1;this._y*=-1;this._z*=-1;this.onChangeCallback();return this},dot:function(a){return this._x*a._x+this._y*a._y+this._z*a._z+this._w*a._w},lengthSq:function(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w},length:function(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)},normalize:function(){var a=this.length(); +0===a?(this._z=this._y=this._x=0,this._w=1):(a=1/a,this._x*=a,this._y*=a,this._z*=a,this._w*=a);this.onChangeCallback();return this},multiply:function(a,b){return void 0!==b?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(a,b)):this.multiplyQuaternions(this,a)},premultiply:function(a){return this.multiplyQuaternions(a,this)},multiplyQuaternions:function(a,b){var c=a._x,d=a._y,e=a._z,f=a._w,g=b._x,h=b._y, +k=b._z,m=b._w;this._x=c*m+f*g+d*k-e*h;this._y=d*m+f*h+e*g-c*k;this._z=e*m+f*k+c*h-d*g;this._w=f*m-c*g-d*h-e*k;this.onChangeCallback();return this},slerp:function(a,b){if(0===b)return this;if(1===b)return this.copy(a);var c=this._x,d=this._y,e=this._z,f=this._w,g=f*a._w+c*a._x+d*a._y+e*a._z;0>g?(this._w=-a._w,this._x=-a._x,this._y=-a._y,this._z=-a._z,g=-g):this.copy(a);if(1<=g)return this._w=f,this._x=c,this._y=d,this._z=e,this;var h=Math.sqrt(1-g*g);if(.001>Math.abs(h))return this._w=.5*(f+this._w), +this._x=.5*(c+this._x),this._y=.5*(d+this._y),this._z=.5*(e+this._z),this;var k=Math.atan2(h,g),g=Math.sin((1-b)*k)/h,h=Math.sin(b*k)/h;this._w=f*g+this._w*h;this._x=c*g+this._x*h;this._y=d*g+this._y*h;this._z=e*g+this._z*h;this.onChangeCallback();return this},equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._w===this._w},fromArray:function(a,b){void 0===b&&(b=0);this._x=a[b];this._y=a[b+1];this._z=a[b+2];this._w=a[b+3];this.onChangeCallback();return this},toArray:function(a, +b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this._x;a[b+1]=this._y;a[b+2]=this._z;a[b+3]=this._w;return a},onChange:function(a){this.onChangeCallback=a;return this},onChangeCallback:function(){}});Object.assign(n.prototype,{isVector3:!0,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setScalar:function(a){this.z=this.y=this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setComponent:function(a,b){switch(a){case 0:this.x= +b;break;case 1:this.y=b;break;case 2:this.z=b;break;default:throw Error("index is out of range: "+a);}return this},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw Error("index is out of range: "+a);}},clone:function(){return new this.constructor(this.x,this.y,this.z)},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."), +this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;this.z+=a.z*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z; +return this},subScalar:function(a){this.x-=a;this.y-=a;this.z-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},multiply:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(a,b);this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},multiplyVectors:function(a,b){this.x=a.x* +b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},applyEuler:function(){var a=new oa;return function(b){b&&b.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.");return this.applyQuaternion(a.setFromEuler(b))}}(),applyAxisAngle:function(){var a=new oa;return function(b,c){return this.applyQuaternion(a.setFromAxisAngle(b,c))}}(),applyMatrix3:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[3]*c+a[6]*d;this.y=a[1]* +b+a[4]*c+a[7]*d;this.z=a[2]*b+a[5]*c+a[8]*d;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;var e=1/(a[3]*b+a[7]*c+a[11]*d+a[15]);this.x=(a[0]*b+a[4]*c+a[8]*d+a[12])*e;this.y=(a[1]*b+a[5]*c+a[9]*d+a[13])*e;this.z=(a[2]*b+a[6]*c+a[10]*d+a[14])*e;return this},applyQuaternion:function(a){var b=this.x,c=this.y,d=this.z,e=a.x,f=a.y,g=a.z;a=a.w;var h=a*b+f*d-g*c,k=a*c+g*b-e*d,m=a*d+e*c-f*b,b=-e*b-f*c-g*d;this.x=h*a+b*-e+k*-g-m*-f;this.y=k*a+b*-f+m*-e-h*-g;this.z=m*a+b* +-g+h*-f-k*-e;return this},project:function(){var a=new K;return function(b){a.multiplyMatrices(b.projectionMatrix,a.getInverse(b.matrixWorld));return this.applyMatrix4(a)}}(),unproject:function(){var a=new K;return function(b){a.multiplyMatrices(b.matrixWorld,a.getInverse(b.projectionMatrix));return this.applyMatrix4(a)}}(),transformDirection:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d;this.y=a[1]*b+a[5]*c+a[9]*d;this.z=a[2]*b+a[6]*c+a[10]*d;return this.normalize()}, +divide:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);this.z=Math.min(this.z,a.z);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);this.z=Math.max(this.z,a.z);return this},clamp:function(a,b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));this.z=Math.max(a.z,Math.min(b.z,this.z));return this}, +clampScalar:function(){var a=new n,b=new n;return function(c,d){a.set(c,c,c);b.set(d,d,d);return this.clamp(a,b)}}(),clampLength:function(a,b){var c=this.length();return this.divideScalar(c||1).multiplyScalar(Math.max(a,Math.min(b,c)))},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y); +this.z=Math.round(this.z);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z* +this.z)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length()||1)},setLength:function(a){return this.normalize().multiplyScalar(a)},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},lerpVectors:function(a,b,c){return this.subVectors(b,a).multiplyScalar(c).add(a)},cross:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."), +this.crossVectors(a,b);var c=this.x,d=this.y,e=this.z;this.x=d*a.z-e*a.y;this.y=e*a.x-c*a.z;this.z=c*a.y-d*a.x;return this},crossVectors:function(a,b){var c=a.x,d=a.y,e=a.z,f=b.x,g=b.y,h=b.z;this.x=d*h-e*g;this.y=e*f-c*h;this.z=c*g-d*f;return this},projectOnVector:function(a){var b=a.dot(this)/a.lengthSq();return this.copy(a).multiplyScalar(b)},projectOnPlane:function(){var a=new n;return function(b){a.copy(this).projectOnVector(b);return this.sub(a)}}(),reflect:function(){var a=new n;return function(b){return this.sub(a.copy(b).multiplyScalar(2* +this.dot(b)))}}(),angleTo:function(a){a=this.dot(a)/Math.sqrt(this.lengthSq()*a.lengthSq());return Math.acos(Y.clamp(a,-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},distanceToManhattan:function(a){return Math.abs(this.x-a.x)+Math.abs(this.y-a.y)+Math.abs(this.z-a.z)},setFromSpherical:function(a){var b=Math.sin(a.phi)*a.radius;this.x=b*Math.sin(a.theta);this.y=Math.cos(a.phi)* +a.radius;this.z=b*Math.cos(a.theta);return this},setFromCylindrical:function(a){this.x=a.radius*Math.sin(a.theta);this.y=a.y;this.z=a.radius*Math.cos(a.theta);return this},setFromMatrixPosition:function(a){a=a.elements;this.x=a[12];this.y=a[13];this.z=a[14];return this},setFromMatrixScale:function(a){var b=this.setFromMatrixColumn(a,0).length(),c=this.setFromMatrixColumn(a,1).length();a=this.setFromMatrixColumn(a,2).length();this.x=b;this.y=c;this.z=a;return this},setFromMatrixColumn:function(a,b){return this.fromArray(a.elements, +4*b)},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute().");this.x=a.getX(b);this.y=a.getY(b);this.z=a.getZ(b);return this}});Object.assign(K.prototype, +{isMatrix4:!0,set:function(a,b,c,d,e,f,g,h,k,m,q,l,p,r,n,t){var y=this.elements;y[0]=a;y[4]=b;y[8]=c;y[12]=d;y[1]=e;y[5]=f;y[9]=g;y[13]=h;y[2]=k;y[6]=m;y[10]=q;y[14]=l;y[3]=p;y[7]=r;y[11]=n;y[15]=t;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},clone:function(){return(new K).fromArray(this.elements)},copy:function(a){var b=this.elements;a=a.elements;b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[3];b[4]=a[4];b[5]=a[5];b[6]=a[6];b[7]=a[7];b[8]=a[8];b[9]=a[9];b[10]=a[10]; +b[11]=a[11];b[12]=a[12];b[13]=a[13];b[14]=a[14];b[15]=a[15];return this},copyPosition:function(a){var b=this.elements;a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractBasis:function(a,b,c){a.setFromMatrixColumn(this,0);b.setFromMatrixColumn(this,1);c.setFromMatrixColumn(this,2);return this},makeBasis:function(a,b,c){this.set(a.x,b.x,c.x,0,a.y,b.y,c.y,0,a.z,b.z,c.z,0,0,0,0,1);return this},extractRotation:function(){var a=new n;return function(b){var c=this.elements,d=b.elements, +e=1/a.setFromMatrixColumn(b,0).length(),f=1/a.setFromMatrixColumn(b,1).length();b=1/a.setFromMatrixColumn(b,2).length();c[0]=d[0]*e;c[1]=d[1]*e;c[2]=d[2]*e;c[4]=d[4]*f;c[5]=d[5]*f;c[6]=d[6]*f;c[8]=d[8]*b;c[9]=d[9]*b;c[10]=d[10]*b;return this}}(),makeRotationFromEuler:function(a){a&&a.isEuler||console.error("THREE.Matrix: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");var b=this.elements,c=a.x,d=a.y,e=a.z,f=Math.cos(c),c=Math.sin(c),g=Math.cos(d),d=Math.sin(d), +h=Math.cos(e),e=Math.sin(e);if("XYZ"===a.order){a=f*h;var k=f*e,m=c*h,q=c*e;b[0]=g*h;b[4]=-g*e;b[8]=d;b[1]=k+m*d;b[5]=a-q*d;b[9]=-c*g;b[2]=q-a*d;b[6]=m+k*d;b[10]=f*g}else"YXZ"===a.order?(a=g*h,k=g*e,m=d*h,q=d*e,b[0]=a+q*c,b[4]=m*c-k,b[8]=f*d,b[1]=f*e,b[5]=f*h,b[9]=-c,b[2]=k*c-m,b[6]=q+a*c,b[10]=f*g):"ZXY"===a.order?(a=g*h,k=g*e,m=d*h,q=d*e,b[0]=a-q*c,b[4]=-f*e,b[8]=m+k*c,b[1]=k+m*c,b[5]=f*h,b[9]=q-a*c,b[2]=-f*d,b[6]=c,b[10]=f*g):"ZYX"===a.order?(a=f*h,k=f*e,m=c*h,q=c*e,b[0]=g*h,b[4]=m*d-k,b[8]=a* +d+q,b[1]=g*e,b[5]=q*d+a,b[9]=k*d-m,b[2]=-d,b[6]=c*g,b[10]=f*g):"YZX"===a.order?(a=f*g,k=f*d,m=c*g,q=c*d,b[0]=g*h,b[4]=q-a*e,b[8]=m*e+k,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+m,b[10]=a-q*e):"XZY"===a.order&&(a=f*g,k=f*d,m=c*g,q=c*d,b[0]=g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+q,b[5]=f*h,b[9]=k*e-m,b[2]=m*e-k,b[6]=c*h,b[10]=q*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},makeRotationFromQuaternion:function(a){var b=this.elements,c=a._x,d=a._y,e=a._z,f=a._w,g=c+c,h=d+d,k=e+e;a= +c*g;var m=c*h,c=c*k,q=d*h,d=d*k,e=e*k,g=f*g,h=f*h,f=f*k;b[0]=1-(q+e);b[4]=m-f;b[8]=c+h;b[1]=m+f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+q);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a=new n,b=new n,c=new n;return function(d,e,f){var g=this.elements;c.subVectors(d,e);0===c.lengthSq()&&(c.z=1);c.normalize();a.crossVectors(f,c);0===a.lengthSq()&&(1===Math.abs(f.z)?c.x+=1E-4:c.z+=1E-4,c.normalize(),a.crossVectors(f,c));a.normalize();b.crossVectors(c, +a);g[0]=a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},premultiply:function(a){return this.multiplyMatrices(a,this)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],m=c[1],q=c[5],l=c[9], +p=c[13],r=c[2],n=c[6],t=c[10],y=c[14],x=c[3],u=c[7],H=c[11],c=c[15],w=d[0],I=d[4],W=d[8],D=d[12],O=d[1],B=d[5],F=d[9],C=d[13],z=d[2],E=d[6],G=d[10],K=d[14],P=d[3],M=d[7],V=d[11],d=d[15];e[0]=f*w+g*O+h*z+k*P;e[4]=f*I+g*B+h*E+k*M;e[8]=f*W+g*F+h*G+k*V;e[12]=f*D+g*C+h*K+k*d;e[1]=m*w+q*O+l*z+p*P;e[5]=m*I+q*B+l*E+p*M;e[9]=m*W+q*F+l*G+p*V;e[13]=m*D+q*C+l*K+p*d;e[2]=r*w+n*O+t*z+y*P;e[6]=r*I+n*B+t*E+y*M;e[10]=r*W+n*F+t*G+y*V;e[14]=r*D+n*C+t*K+y*d;e[3]=x*w+u*O+H*z+c*P;e[7]=x*I+u*B+H*E+c*M;e[11]=x*W+u*F+H*G+ +c*V;e[15]=x*D+u*C+H*K+c*d;return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},applyToBufferAttribute:function(){var a=new n;return function(b){for(var c=0,d=b.count;cthis.determinant()&&(g=-g);c.x=f[12];c.y=f[13];c.z=f[14];b.copy(this);c=1/g;var f=1/h,m=1/k;b.elements[0]*=c;b.elements[1]*=c;b.elements[2]*=c;b.elements[4]*=f;b.elements[5]*=f;b.elements[6]*=f;b.elements[8]*=m;b.elements[9]*=m;b.elements[10]*=m;d.setFromRotationMatrix(b);e.x=g;e.y=h;e.z=k;return this}}(),makePerspective:function(a,b,c,d,e,f){void 0===f&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs."); +var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(c-d);g[9]=(c+d)/(c-d);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e);g[3]=0;g[7]=0;g[11]=-1;g[15]=0;return this},makeOrthographic:function(a,b,c,d,e,f){var g=this.elements,h=1/(b-a),k=1/(c-d),m=1/(f-e);g[0]=2*h;g[4]=0;g[8]=0;g[12]=-((b+a)*h);g[1]=0;g[5]=2*k;g[9]=0;g[13]=-((c+d)*k);g[2]=0;g[6]=0;g[10]=-2*m;g[14]=-((f+e)*m);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},equals:function(a){var b=this.elements; +a=a.elements;for(var c=0;16>c;c++)if(b[c]!==a[c])return!1;return!0},fromArray:function(a,b){void 0===b&&(b=0);for(var c=0;16>c;c++)this.elements[c]=a[c+b];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a}});db.prototype=Object.create(ba.prototype); +db.prototype.constructor=db;db.prototype.isDataTexture=!0;Xa.prototype=Object.create(ba.prototype);Xa.prototype.constructor=Xa;Xa.prototype.isCubeTexture=!0;Object.defineProperty(Xa.prototype,"images",{get:function(){return this.image},set:function(a){this.image=a}});var Ce=new ba,De=new Xa,xe=[],ze=[],Be=new Float32Array(16),Ae=new Float32Array(9);He.prototype.setValue=function(a,b){for(var c=this.seq,d=0,e=c.length;d!==e;++d){var f=c[d];f.setValue(a,b[f.id])}};var Pd=/([\w\d_]+)(\])?(\[|\.)?/g; +eb.prototype.setValue=function(a,b,c){b=this.map[b];void 0!==b&&b.setValue(a,c,this.renderer)};eb.prototype.setOptional=function(a,b,c){b=b[c];void 0!==b&&this.setValue(a,c,b)};eb.upload=function(a,b,c,d){for(var e=0,f=b.length;e!==f;++e){var g=b[e],h=c[g.id];!1!==h.needsUpdate&&g.setValue(a,h.value,d)}};eb.seqWithValue=function(a,b){for(var c=[],d=0,e=a.length;d!==e;++d){var f=a[d];f.id in b&&c.push(f)}return c};var lg={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175, +beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410, +darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200, +khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322, +mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673, +peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285, +yellow:16776960,yellowgreen:10145074};Object.assign(G.prototype,{isColor:!0,r:1,g:1,b:1,set:function(a){a&&a.isColor?this.copy(a):"number"===typeof a?this.setHex(a):"string"===typeof a&&this.setStyle(a);return this},setScalar:function(a){this.b=this.g=this.r=a;return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSL:function(){function a(a,c,d){0>d&&(d+=1);1d?c:d<2/3?a+6*(c-a)*(2/3-d):a}return function(b,c,d){b=Y.euclideanModulo(b,1);c=Y.clamp(c,0,1);d=Y.clamp(d,0,1);0===c?this.r=this.g=this.b=d:(c=.5>=d?d*(1+c):d+c-d*c,d=2*d-c,this.r=a(d,c,b+1/3),this.g=a(d,c,b),this.b=a(d,c,b-1/3));return this}}(),setStyle:function(a){function b(b){void 0!==b&&1>parseFloat(b)&&console.warn("THREE.Color: Alpha component of "+a+" will be ignored.")}var c;if(c=/^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(a)){var d=c[2];switch(c[1]){case "rgb":case "rgba":if(c= +/^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d))return this.r=Math.min(255,parseInt(c[1],10))/255,this.g=Math.min(255,parseInt(c[2],10))/255,this.b=Math.min(255,parseInt(c[3],10))/255,b(c[5]),this;if(c=/^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d))return this.r=Math.min(100,parseInt(c[1],10))/100,this.g=Math.min(100,parseInt(c[2],10))/100,this.b=Math.min(100,parseInt(c[3],10))/100,b(c[5]),this;break;case "hsl":case "hsla":if(c=/^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d)){var d= +parseFloat(c[1])/360,e=parseInt(c[2],10)/100,f=parseInt(c[3],10)/100;b(c[5]);return this.setHSL(d,e,f)}}}else if(c=/^\#([A-Fa-f0-9]+)$/.exec(a)){c=c[1];d=c.length;if(3===d)return this.r=parseInt(c.charAt(0)+c.charAt(0),16)/255,this.g=parseInt(c.charAt(1)+c.charAt(1),16)/255,this.b=parseInt(c.charAt(2)+c.charAt(2),16)/255,this;if(6===d)return this.r=parseInt(c.charAt(0)+c.charAt(1),16)/255,this.g=parseInt(c.charAt(2)+c.charAt(3),16)/255,this.b=parseInt(c.charAt(4)+c.charAt(5),16)/255,this}a&&0=h?k/(e+f):k/(2-e-f);switch(e){case b:g=(c-d)/k+(c 0.0 ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\tfloat maxDistanceCutoffFactor = pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\treturn distanceFalloff * maxDistanceCutoffFactor;\n#else\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n#endif\n\t}\n\treturn 1.0;\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNL = saturate( dot( geometry.normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat theta = acos( dot( N, V ) );\n\tvec2 uv = vec2(\n\t\tsqrt( saturate( roughness ) ),\n\t\tsaturate( theta / ( 0.5 * PI ) ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.86267 + (0.49788 + 0.01436 * y ) * y;\n\tfloat b = 3.45068 + (4.18814 + y) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = (x > 0.0) ? v : 0.5 * inversesqrt( 1.0 - x * x ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transpose( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tvec3 result = vec3( LTC_ClippedSphereFormFactor( vectorFormFactor ) );\n\treturn result;\n}\nvec3 BRDF_Specular_GGX_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 AB = vec2( -1.04, 1.04 ) * a004 + r.zw;\n\treturn specularColor * AB.x + AB.y;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n", +bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif\n", +clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; ++ i ) {\n\t\tvec4 plane = clippingPlanes[ i ];\n\t\tif ( dot( vViewPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t\t\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; ++ i ) {\n\t\t\tvec4 plane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vViewPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\tif ( clipped ) discard;\n\t\n\t#endif\n#endif\n", +clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\t#if ! defined( PHYSICAL ) && ! defined( PHONG )\n\t\tvarying vec3 vViewPosition;\n\t#endif\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif\n",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\n\tvarying vec3 vViewPosition;\n#endif\n",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n", +color_fragment:"#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif\n",color_pars_vertex:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\n\tvColor.xyz = color.xyz;\n#endif",common:"#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI_HALF 1.5707963267949\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n#define LOG2 1.442695\n#define EPSILON 1e-6\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#define whiteCompliment(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transpose( const in mat3 v ) {\n\tmat3 tmp;\n\ttmp[0] = vec3(v[0].x, v[1].x, v[2].x);\n\ttmp[1] = vec3(v[0].y, v[1].y, v[2].y);\n\ttmp[2] = vec3(v[0].z, v[1].z, v[2].z);\n\treturn tmp;\n}\n", +cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n#define cubeUV_textureSize (1024.0)\nint getFaceFromDirection(vec3 direction) {\n\tvec3 absDirection = abs(direction);\n\tint face = -1;\n\tif( absDirection.x > absDirection.z ) {\n\t\tif(absDirection.x > absDirection.y )\n\t\t\tface = direction.x > 0.0 ? 0 : 3;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\telse {\n\t\tif(absDirection.z > absDirection.y )\n\t\t\tface = direction.z > 0.0 ? 2 : 5;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\treturn face;\n}\n#define cubeUV_maxLods1 (log2(cubeUV_textureSize*0.25) - 1.0)\n#define cubeUV_rangeClamp (exp2((6.0 - 1.0) * 2.0))\nvec2 MipLevelInfo( vec3 vec, float roughnessLevel, float roughness ) {\n\tfloat scale = exp2(cubeUV_maxLods1 - roughnessLevel);\n\tfloat dxRoughness = dFdx(roughness);\n\tfloat dyRoughness = dFdy(roughness);\n\tvec3 dx = dFdx( vec * scale * dxRoughness );\n\tvec3 dy = dFdy( vec * scale * dyRoughness );\n\tfloat d = max( dot( dx, dx ), dot( dy, dy ) );\n\td = clamp(d, 1.0, cubeUV_rangeClamp);\n\tfloat mipLevel = 0.5 * log2(d);\n\treturn vec2(floor(mipLevel), fract(mipLevel));\n}\n#define cubeUV_maxLods2 (log2(cubeUV_textureSize*0.25) - 2.0)\n#define cubeUV_rcpTextureSize (1.0 / cubeUV_textureSize)\nvec2 getCubeUV(vec3 direction, float roughnessLevel, float mipLevel) {\n\tmipLevel = roughnessLevel > cubeUV_maxLods2 - 3.0 ? 0.0 : mipLevel;\n\tfloat a = 16.0 * cubeUV_rcpTextureSize;\n\tvec2 exp2_packed = exp2( vec2( roughnessLevel, mipLevel ) );\n\tvec2 rcp_exp2_packed = vec2( 1.0 ) / exp2_packed;\n\tfloat powScale = exp2_packed.x * exp2_packed.y;\n\tfloat scale = rcp_exp2_packed.x * rcp_exp2_packed.y * 0.25;\n\tfloat mipOffset = 0.75*(1.0 - rcp_exp2_packed.y) * rcp_exp2_packed.x;\n\tbool bRes = mipLevel == 0.0;\n\tscale = bRes && (scale < a) ? a : scale;\n\tvec3 r;\n\tvec2 offset;\n\tint face = getFaceFromDirection(direction);\n\tfloat rcpPowScale = 1.0 / powScale;\n\tif( face == 0) {\n\t\tr = vec3(direction.x, -direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 1) {\n\t\tr = vec3(direction.y, direction.x, direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 2) {\n\t\tr = vec3(direction.z, direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 3) {\n\t\tr = vec3(direction.x, direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse if( face == 4) {\n\t\tr = vec3(direction.y, direction.x, -direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse {\n\t\tr = vec3(direction.z, -direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\tr = normalize(r);\n\tfloat texelOffset = 0.5 * cubeUV_rcpTextureSize;\n\tvec2 s = ( r.yz / abs( r.x ) + vec2( 1.0 ) ) * 0.5;\n\tvec2 base = offset + vec2( texelOffset );\n\treturn base + s * ( scale - 2.0 * texelOffset );\n}\n#define cubeUV_maxLods3 (log2(cubeUV_textureSize*0.25) - 3.0)\nvec4 textureCubeUV(vec3 reflectedDirection, float roughness ) {\n\tfloat roughnessVal = roughness* cubeUV_maxLods3;\n\tfloat r1 = floor(roughnessVal);\n\tfloat r2 = r1 + 1.0;\n\tfloat t = fract(roughnessVal);\n\tvec2 mipInfo = MipLevelInfo(reflectedDirection, r1, roughness);\n\tfloat s = mipInfo.y;\n\tfloat level0 = mipInfo.x;\n\tfloat level1 = level0 + 1.0;\n\tlevel1 = level1 > 5.0 ? 5.0 : level1;\n\tlevel0 += min( floor( s + 0.5 ), 5.0 );\n\tvec2 uv_10 = getCubeUV(reflectedDirection, r1, level0);\n\tvec4 color10 = envMapTexelToLinear(texture2D(envMap, uv_10));\n\tvec2 uv_20 = getCubeUV(reflectedDirection, r2, level0);\n\tvec4 color20 = envMapTexelToLinear(texture2D(envMap, uv_20));\n\tvec4 result = mix(color10, color20, t);\n\treturn vec4(result.rgb, 1.0);\n}\n#endif\n", +defaultnormal_vertex:"vec3 transformedNormal = normalMatrix * objectNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif\n",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, uv ).x * displacementScale + displacementBias );\n#endif\n", +emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif\n",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif\n",encodings_fragment:" gl_FragColor = linearToOutputTexel( gl_FragColor );\n",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.w );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.xyz * value.w * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.x, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.x, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = min( floor( D ) / 255.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = value.rgb * cLogLuvM;\n\tXp_Y_XYZp = max(Xp_Y_XYZp, vec3(1e-6, 1e-6, 1e-6));\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract(Le);\n\tvResult.z = (Le - (floor(vResult.w*255.0))/255.0)/255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2((Le - 127.0) / 2.0);\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = Xp_Y_XYZp.rgb * cLogLuvInverseM;\n\treturn vec4( max(vRGB, 0.0), 1.0 );\n}\n", +envmap_fragment:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\tvec2 sampleUV;\n\t\tsampleUV.y = asin( flipNormal * reflectVec.y ) * RECIPROCAL_PI + 0.5;\n\t\tsampleUV.x = atan( flipNormal * reflectVec.z, flipNormal * reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\tvec4 envColor = texture2D( envMap, sampleUV );\n\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\tvec3 reflectView = flipNormal * normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );\n\t\tvec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\tenvColor = envMapTexelToLinear( envColor );\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif\n", +envmap_pars_fragment:"#if defined( USE_ENVMAP ) || defined( PHYSICAL )\n\tuniform float reflectivity;\n\tuniform float envMapIntensity;\n#endif\n#ifdef USE_ENVMAP\n\t#if ! defined( PHYSICAL ) && ( defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) )\n\t\tvarying vec3 vWorldPosition;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\tuniform float flipEnvMap;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( PHYSICAL )\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif\n", +envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif\n",envmap_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif\n", +fog_vertex:"\n#ifdef USE_FOG\nfogDepth = -mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n varying float fogDepth;\n#endif\n",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = whiteCompliment( exp2( - fogDensity * fogDensity * fogDepth * fogDepth * LOG2 ) );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif\n",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif\n", +gradientmap_pars_fragment:"#ifdef TOON\n\tuniform sampler2D gradientMap;\n\tvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\t\tfloat dotNL = dot( normal, lightDirection );\n\t\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t\t#ifdef USE_GRADIENTMAP\n\t\t\treturn texture2D( gradientMap, coord ).rgb;\n\t\t#else\n\t\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t\t#endif\n\t}\n#endif\n",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\treflectedLight.indirectDiffuse += PI * texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n#endif\n", +lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\n#if NUM_POINT_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_DIR_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvLightFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n#endif\n", +lights_pars:"uniform vec3 ambientLightColor;\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltcMat;\tuniform sampler2D ltcMag;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif\n#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\tvec4 envMapColor = textureCubeUV( queryVec, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( pow2( blinnShininessExponent ) + 1.0 );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in GeometricContext geometry, const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -geometry.viewDir, geometry.normal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -geometry.viewDir, geometry.normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( blinnShininessExponent, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\tvec4 envMapColor = textureCubeUV(queryReflectVec, BlinnExponentToGGXRoughness(blinnShininessExponent));\n\t\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\t\tvec2 sampleUV;\n\t\t\tsampleUV.y = saturate( reflectVec.y * 0.5 + 0.5 );\n\t\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0,0.0,1.0 ) );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif\n", +lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;\n",lights_phong_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifdef TOON\n\t\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#else\n\t\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\t\tvec3 irradiance = dotNL * directLight.color;\n\t#endif\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)\n", +lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.specularRoughness = clamp( roughnessFactor, 0.04, 1.0 );\n#ifdef STANDARD\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.clearCoat = saturate( clearCoat );\tmaterial.clearCoatRoughness = clamp( clearCoatRoughness, 0.04, 1.0 );\n#endif\n", +lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3\tdiffuseColor;\n\tfloat\tspecularRoughness;\n\tvec3\tspecularColor;\n\t#ifndef STANDARD\n\t\tfloat clearCoat;\n\t\tfloat clearCoatRoughness;\n\t#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearCoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos - halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos + halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos + halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos - halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tfloat norm = texture2D( ltcMag, uv ).a;\n\t\tvec4 t = texture2D( ltcMat, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( 1, 0, t.y ),\n\t\t\tvec3( 0, t.z, 0 ),\n\t\t\tvec3( t.w, 0, t.x )\n\t\t);\n\t\treflectedLight.directSpecular += lightColor * material.specularColor * norm * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifndef STANDARD\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\treflectedLight.directSpecular += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry, material.specularColor, material.specularRoughness );\n\treflectedLight.directDiffuse += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\t#ifndef STANDARD\n\t\treflectedLight.directSpecular += irradiance * material.clearCoat * BRDF_Specular_GGX( directLight, geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 clearCoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifndef STANDARD\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\tfloat dotNL = dotNV;\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\treflectedLight.indirectSpecular += ( 1.0 - clearCoatDHR ) * radiance * BRDF_Specular_GGX_Environment( geometry, material.specularColor, material.specularRoughness );\n\t#ifndef STANDARD\n\t\treflectedLight.indirectSpecular += clearCoatRadiance * material.clearCoat * BRDF_Specular_GGX_Environment( geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\n#define Material_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.specularRoughness )\n#define Material_ClearCoat_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.clearCoatRoughness )\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}\n", +lights_template:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = normalize( vViewPosition );\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( pointLight.shadow, directLight.visible ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( spotLight.shadow, directLight.visible ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( directionalLight.shadow, directLight.visible ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#ifdef USE_LIGHTMAP\n\t\tvec3 lightMapIrradiance = texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tirradiance += getLightProbeIndirectIrradiance( geometry, 8 );\n\t#endif\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tvec3 radiance = getLightProbeIndirectRadiance( geometry, Material_BlinnShininessExponent( material ), 8 );\n\t#ifndef STANDARD\n\t\tvec3 clearCoatRadiance = getLightProbeIndirectRadiance( geometry, Material_ClearCoat_BlinnShininessExponent( material ), 8 );\n\t#else\n\t\tvec3 clearCoatRadiance = vec3( 0.0 );\n\t#endif\n\tRE_IndirectSpecular( radiance, clearCoatRadiance, geometry, material, reflectedLight );\n#endif\n", +logdepthbuf_fragment:"#if defined(USE_LOGDEPTHBUF) && defined(USE_LOGDEPTHBUF_EXT)\n\tgl_FragDepthEXT = log2(vFragDepth) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#ifdef USE_LOGDEPTHBUF\n\tuniform float logDepthBufFC;\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t#endif\n#endif\n",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t#endif\n\tuniform float logDepthBufFC;\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\tgl_Position.z = log2(max( EPSILON, gl_Position.w + 1.0 )) * logDepthBufFC;\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t#else\n\t\tgl_Position.z = (gl_Position.z - 1.0) * gl_Position.w;\n\t#endif\n#endif\n", +map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif\n",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n",map_particle_fragment:"#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y ) * offsetRepeat.zw + offsetRepeat.xy );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n",map_particle_pars_fragment:"#ifdef USE_MAP\n\tuniform vec4 offsetRepeat;\n\tuniform sampler2D map;\n#endif\n", +metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif\n",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\n\tobjectNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\n\tobjectNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\n\tobjectNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\n#endif\n", +morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\t#ifndef USE_MORPHNORMALS\n\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\n\ttransformed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\n\ttransformed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\n\ttransformed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\ttransformed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\n\ttransformed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\n\ttransformed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\n\ttransformed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n\t#endif\n#endif\n", +normal_flip:"#ifdef DOUBLE_SIDED\n\tfloat flipNormal = ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n#else\n\tfloat flipNormal = 1.0;\n#endif\n",normal_fragment:"#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal ) * flipNormal;\n#endif\n#ifdef USE_NORMALMAP\n\tnormal = perturbNormal2Arb( -vViewPosition, normal );\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif\n", +normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tvec3 S = normalize( q0 * st1.t - q1 * st0.t );\n\t\tvec3 T = normalize( -q0 * st1.s + q1 * st0.s );\n\t\tvec3 N = normalize( surf_norm );\n\t\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t\tmapN.xy = normalScale * mapN.xy;\n\t\tmat3 tsn = mat3( S, T, N );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif\n", +packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 1.0 - 2.0 * rgb.xyz;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}\n", +premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif\n",project_vertex:"vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\n",dithering_fragment:"#if defined( DITHERING )\n gl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif\n",dithering_pars_fragment:"#if defined( DITHERING )\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif\n", +roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif\n",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tfloat texture2DShadowLerp( sampler2D depths, vec2 size, vec2 uv, float compare ) {\n\t\tconst vec2 offset = vec2( 0.0, 1.0 );\n\t\tvec2 texelSize = vec2( 1.0 ) / size;\n\t\tvec2 centroidUV = floor( uv * size + 0.5 ) / size;\n\t\tfloat lb = texture2DCompare( depths, centroidUV + texelSize * offset.xx, compare );\n\t\tfloat lt = texture2DCompare( depths, centroidUV + texelSize * offset.xy, compare );\n\t\tfloat rb = texture2DCompare( depths, centroidUV + texelSize * offset.yx, compare );\n\t\tfloat rt = texture2DCompare( depths, centroidUV + texelSize * offset.yy, compare );\n\t\tvec2 f = fract( uv * size + 0.5 );\n\t\tfloat a = mix( lb, lt, f.y );\n\t\tfloat b = mix( rb, rt, f.y );\n\t\tfloat c = mix( a, b, f.x );\n\t\treturn c;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tshadow = (\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\tfloat dp = ( length( lightToPosition ) - shadowBias ) / 1000.0;\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif\n", +shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n#endif\n", +shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n#endif\n", +shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\tDirectionalLight directionalLight;\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tshadow *= bool( directionalLight.shadow ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\tSpotLight spotLight;\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tshadow *= bool( spotLight.shadow ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\tPointLight pointLight;\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tshadow *= bool( pointLight.shadow ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#endif\n\treturn shadow;\n}\n", +skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif\n", +skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif\n",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n#endif\n", +specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif\n",tonemapping_pars_fragment:"#define saturate(a) clamp( a, 0.0, 1.0 )\nuniform float toneMappingExposure;\nuniform float toneMappingWhitePoint;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\n#define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )\nvec3 Uncharted2ToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\n", +uv_pars_fragment:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n\tuniform vec4 offsetRepeat;\n#endif\n", +uv_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n#endif", +uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = uv2;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( PHYSICAL ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );\n#endif\n",cube_frag:"uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldPosition;\n#include \nvoid main() {\n\tgl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\n\tgl_FragColor.a *= opacity;\n}\n", +cube_vert:"varying vec3 vWorldPosition;\n#include \nvoid main() {\n\tvWorldPosition = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}\n",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( gl_FragCoord.z ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( gl_FragCoord.z );\n\t#endif\n}\n", +depth_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}\n", +distanceRGBA_frag:"uniform vec3 lightPos;\nvarying vec4 vWorldPosition;\n#include \n#include \n#include \nvoid main () {\n\t#include \n\tgl_FragColor = packDepthToRGBA( length( vWorldPosition.xyz - lightPos.xyz ) / 1000.0 );\n}\n",distanceRGBA_vert:"varying vec4 vWorldPosition;\n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition;\n}\n", +equirect_frag:"uniform sampler2D tEquirect;\nuniform float tFlip;\nvarying vec3 vWorldPosition;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldPosition );\n\tvec2 sampleUV;\n\tsampleUV.y = saturate( tFlip * direction.y * -0.5 + 0.5 );\n\tsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n}\n",equirect_vert:"varying vec3 vWorldPosition;\n#include \nvoid main() {\n\tvWorldPosition = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}\n", +linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}\n", +linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvLineDistance = scale * lineDistance;\n\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}\n", +meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\treflectedLight.indirectDiffuse += texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}\n", +meshbasic_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_ENVMAP\n\t#include \n\t#include \n\t#include \n\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}\n", +meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\treflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );\n\t#include \n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}\n", +meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}\n", +meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}\n", +meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}\n", +meshphysical_frag:"#define PHYSICAL\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifndef STANDARD\n\tuniform float clearCoat;\n\tuniform float clearCoatRoughness;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}\n", +meshphysical_vert:"#define PHYSICAL\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}\n", +normal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}\n", +normal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}\n", +points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}\n", +points_vert:"uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#ifdef USE_SIZEATTENUATION\n\t\tgl_PointSize = size * ( scale / - mvPosition.z );\n\t#else\n\t\tgl_PointSize = size;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}\n", +shadow_frag:"uniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tgl_FragColor = vec4( 0.0, 0.0, 0.0, opacity * ( 1.0 - getShadowMask() ) );\n}\n",shadow_vert:"#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n}\n"},$a={basic:{uniforms:Ca.merge([R.common, +R.aomap,R.lightmap,R.fog]),vertexShader:X.meshbasic_vert,fragmentShader:X.meshbasic_frag},lambert:{uniforms:Ca.merge([R.common,R.aomap,R.lightmap,R.emissivemap,R.fog,R.lights,{emissive:{value:new G(0)}}]),vertexShader:X.meshlambert_vert,fragmentShader:X.meshlambert_frag},phong:{uniforms:Ca.merge([R.common,R.aomap,R.lightmap,R.emissivemap,R.bumpmap,R.normalmap,R.displacementmap,R.gradientmap,R.fog,R.lights,{emissive:{value:new G(0)},specular:{value:new G(1118481)},shininess:{value:30}}]),vertexShader:X.meshphong_vert, +fragmentShader:X.meshphong_frag},standard:{uniforms:Ca.merge([R.common,R.aomap,R.lightmap,R.emissivemap,R.bumpmap,R.normalmap,R.displacementmap,R.roughnessmap,R.metalnessmap,R.fog,R.lights,{emissive:{value:new G(0)},roughness:{value:.5},metalness:{value:.5},envMapIntensity:{value:1}}]),vertexShader:X.meshphysical_vert,fragmentShader:X.meshphysical_frag},points:{uniforms:Ca.merge([R.points,R.fog]),vertexShader:X.points_vert,fragmentShader:X.points_frag},dashed:{uniforms:Ca.merge([R.common,R.fog,{scale:{value:1}, +dashSize:{value:1},totalSize:{value:2}}]),vertexShader:X.linedashed_vert,fragmentShader:X.linedashed_frag},depth:{uniforms:Ca.merge([R.common,R.displacementmap]),vertexShader:X.depth_vert,fragmentShader:X.depth_frag},normal:{uniforms:Ca.merge([R.common,R.bumpmap,R.normalmap,R.displacementmap,{opacity:{value:1}}]),vertexShader:X.normal_vert,fragmentShader:X.normal_frag},cube:{uniforms:{tCube:{value:null},tFlip:{value:-1},opacity:{value:1}},vertexShader:X.cube_vert,fragmentShader:X.cube_frag},equirect:{uniforms:{tEquirect:{value:null}, +tFlip:{value:-1}},vertexShader:X.equirect_vert,fragmentShader:X.equirect_frag},distanceRGBA:{uniforms:{lightPos:{value:new n}},vertexShader:X.distanceRGBA_vert,fragmentShader:X.distanceRGBA_frag}};$a.physical={uniforms:Ca.merge([$a.standard.uniforms,{clearCoat:{value:0},clearCoatRoughness:{value:0}}]),vertexShader:X.meshphysical_vert,fragmentShader:X.meshphysical_frag};Object.assign(fd.prototype,{set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromPoints:function(a){this.makeEmpty(); +for(var b=0,c=a.length;bthis.max.x||a.ythis.max.y?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y},getParameter:function(a,b){return(b||new C).set((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y))},intersectsBox:function(a){return a.max.xthis.max.x||a.max.ythis.max.y?!1:!0},clampPoint:function(a,b){return(b||new C).copy(a).clamp(this.min,this.max)}, +distanceToPoint:function(){var a=new C;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)}});var Jf=0;Object.assign(U.prototype,xa.prototype,{isMaterial:!0,onBeforeCompile:function(){}, +setValues:function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else{var d=this[b];void 0===d?console.warn("THREE."+this.type+": '"+b+"' is not a property of this material."):d&&d.isColor?d.set(c):d&&d.isVector3&&c&&c.isVector3?d.copy(c):this[b]="overdraw"===b?Number(c):c}}},toJSON:function(a){function b(a){var b=[],c;for(c in a){var d=a[c];delete d.metadata;b.push(d)}return b}var c=void 0===a;c&&(a={textures:{},images:{}}); +var d={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};d.uuid=this.uuid;d.type=this.type;""!==this.name&&(d.name=this.name);this.color&&this.color.isColor&&(d.color=this.color.getHex());void 0!==this.roughness&&(d.roughness=this.roughness);void 0!==this.metalness&&(d.metalness=this.metalness);this.emissive&&this.emissive.isColor&&(d.emissive=this.emissive.getHex());this.specular&&this.specular.isColor&&(d.specular=this.specular.getHex());void 0!==this.shininess&&(d.shininess=this.shininess); +void 0!==this.clearCoat&&(d.clearCoat=this.clearCoat);void 0!==this.clearCoatRoughness&&(d.clearCoatRoughness=this.clearCoatRoughness);this.map&&this.map.isTexture&&(d.map=this.map.toJSON(a).uuid);this.alphaMap&&this.alphaMap.isTexture&&(d.alphaMap=this.alphaMap.toJSON(a).uuid);this.lightMap&&this.lightMap.isTexture&&(d.lightMap=this.lightMap.toJSON(a).uuid);this.bumpMap&&this.bumpMap.isTexture&&(d.bumpMap=this.bumpMap.toJSON(a).uuid,d.bumpScale=this.bumpScale);this.normalMap&&this.normalMap.isTexture&& +(d.normalMap=this.normalMap.toJSON(a).uuid,d.normalScale=this.normalScale.toArray());this.displacementMap&&this.displacementMap.isTexture&&(d.displacementMap=this.displacementMap.toJSON(a).uuid,d.displacementScale=this.displacementScale,d.displacementBias=this.displacementBias);this.roughnessMap&&this.roughnessMap.isTexture&&(d.roughnessMap=this.roughnessMap.toJSON(a).uuid);this.metalnessMap&&this.metalnessMap.isTexture&&(d.metalnessMap=this.metalnessMap.toJSON(a).uuid);this.emissiveMap&&this.emissiveMap.isTexture&& +(d.emissiveMap=this.emissiveMap.toJSON(a).uuid);this.specularMap&&this.specularMap.isTexture&&(d.specularMap=this.specularMap.toJSON(a).uuid);this.envMap&&this.envMap.isTexture&&(d.envMap=this.envMap.toJSON(a).uuid,d.reflectivity=this.reflectivity);this.gradientMap&&this.gradientMap.isTexture&&(d.gradientMap=this.gradientMap.toJSON(a).uuid);void 0!==this.size&&(d.size=this.size);void 0!==this.sizeAttenuation&&(d.sizeAttenuation=this.sizeAttenuation);1!==this.blending&&(d.blending=this.blending);2!== +this.shading&&(d.shading=this.shading);0!==this.side&&(d.side=this.side);0!==this.vertexColors&&(d.vertexColors=this.vertexColors);1>this.opacity&&(d.opacity=this.opacity);!0===this.transparent&&(d.transparent=this.transparent);d.depthFunc=this.depthFunc;d.depthTest=this.depthTest;d.depthWrite=this.depthWrite;0e&&(e=m);q>f&&(f=q); +l>g&&(g=l)}this.min.set(b,c,d);this.max.set(e,f,g);return this},setFromBufferAttribute:function(a){for(var b=Infinity,c=Infinity,d=Infinity,e=-Infinity,f=-Infinity,g=-Infinity,h=0,k=a.count;he&&(e=m);q>f&&(f=q);l>g&&(g=l)}this.min.set(b,c,d);this.max.set(e,f,g);return this},setFromPoints:function(a){this.makeEmpty();for(var b=0,c=a.length;bthis.max.x||a.ythis.max.y||a.zthis.max.z?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y&&this.min.z<=a.min.z&&a.max.z<=this.max.z},getParameter:function(a,b){return(b||new n).set((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y),(a.z-this.min.z)/(this.max.z-this.min.z))},intersectsBox:function(a){return a.max.xthis.max.x||a.max.ythis.max.y||a.max.z< +this.min.z||a.min.z>this.max.z?!1:!0},intersectsSphere:function(){var a=new n;return function(b){this.clampPoint(b.center,a);return a.distanceToSquared(b.center)<=b.radius*b.radius}}(),intersectsPlane:function(a){var b,c;0=a.constant},clampPoint:function(a,b){return(b||new n).copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new n;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),getBoundingSphere:function(){var a=new n;return function(b){b=b||new Ea;this.getCenter(b.center);b.radius=.5*this.getSize(a).length();return b}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max); +this.isEmpty()&&this.makeEmpty();return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},applyMatrix4:function(){var a=[new n,new n,new n,new n,new n,new n,new n,new n];return function(b){if(this.isEmpty())return this;a[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(b);a[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(b);a[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(b);a[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(b);a[4].set(this.max.x, +this.min.y,this.min.z).applyMatrix4(b);a[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(b);a[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(b);a[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(b);this.setFromPoints(a);return this}}(),translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)}});Object.assign(Ea.prototype,{set:function(a,b){this.center.copy(a);this.radius=b;return this},setFromPoints:function(){var a= +new Ra;return function(b,c){var d=this.center;void 0!==c?d.copy(c):a.setFromPoints(b).getCenter(d);for(var e=0,f=0,g=b.length;f=this.radius},containsPoint:function(a){return a.distanceToSquared(this.center)<=this.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)- +this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},intersectsBox:function(a){return a.intersectsSphere(this)},intersectsPlane:function(a){return Math.abs(this.center.dot(a.normal)-a.constant)<=this.radius},clampPoint:function(a,b){var c=this.center.distanceToSquared(a),d=b||new n;d.copy(a);c>this.radius*this.radius&&(d.sub(this.center).normalize(),d.multiplyScalar(this.radius).add(this.center));return d},getBoundingBox:function(a){a= +a||new Ra;a.set(this.center,this.center);a.expandByScalar(this.radius);return a},applyMatrix4:function(a){this.center.applyMatrix4(a);this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.add(a);return this},equals:function(a){return a.center.equals(this.center)&&a.radius===this.radius}});Object.assign(Ba.prototype,{isMatrix3:!0,set:function(a,b,c,d,e,f,g,h,k){var m=this.elements;m[0]=a;m[1]=d;m[2]=g;m[3]=b;m[4]=e;m[5]=h;m[6]=c;m[7]=f;m[8]=k;return this},identity:function(){this.set(1, +0,0,0,1,0,0,0,1);return this},clone:function(){return(new this.constructor).fromArray(this.elements)},copy:function(a){var b=this.elements;a=a.elements;b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[3];b[4]=a[4];b[5]=a[5];b[6]=a[6];b[7]=a[7];b[8]=a[8];return this},setFromMatrix4:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[1],a[5],a[9],a[2],a[6],a[10]);return this},applyToBufferAttribute:function(){var a=new n;return function(b){for(var c=0,d=b.count;cc;c++)if(b[c]!==a[c])return!1;return!0},fromArray:function(a,b){void 0===b&&(b=0);for(var c=0;9>c;c++)this.elements[c]=a[c+b];return this}, +toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];return a}});Object.assign(Aa.prototype,{set:function(a,b){this.normal.copy(a);this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a);this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(){var a= +new n,b=new n;return function(c,d,e){d=a.subVectors(e,d).cross(b.subVectors(c,d)).normalize();this.setFromNormalAndCoplanarPoint(d,c);return this}}(),clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.normal.copy(a.normal);this.constant=a.constant;return this},normalize:function(){var a=1/this.normal.length();this.normal.multiplyScalar(a);this.constant*=a;return this},negate:function(){this.constant*=-1;this.normal.negate();return this},distanceToPoint:function(a){return this.normal.dot(a)+ +this.constant},distanceToSphere:function(a){return this.distanceToPoint(a.center)-a.radius},projectPoint:function(a,b){return this.orthoPoint(a,b).sub(a).negate()},orthoPoint:function(a,b){var c=this.distanceToPoint(a);return(b||new n).copy(this.normal).multiplyScalar(c)},intersectLine:function(){var a=new n;return function(b,c){var d=c||new n,e=b.delta(a),f=this.normal.dot(e);if(0===f){if(0===this.distanceToPoint(b.start))return d.copy(b.start)}else return f=-(b.start.dot(this.normal)+this.constant)/ +f,0>f||1b&&0a&&0c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],k=c[6],m=c[7],q=c[8],l=c[9],p=c[10],r=c[11],n=c[12],t=c[13],y=c[14],c=c[15];b[0].setComponents(f-a,m-g,r-q,c-n).normalize();b[1].setComponents(f+a,m+g,r+q,c+n).normalize();b[2].setComponents(f+d,m+h,r+l,c+t).normalize();b[3].setComponents(f-d,m-h,r-l,c-t).normalize();b[4].setComponents(f-e,m-k,r-p,c-y).normalize();b[5].setComponents(f+e, +m+k,r+p,c+y).normalize();return this},intersectsObject:function(){var a=new Ea;return function(b){var c=b.geometry;null===c.boundingSphere&&c.computeBoundingSphere();a.copy(c.boundingSphere).applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(),intersectsSprite:function(){var a=new Ea;return function(b){a.center.set(0,0,0);a.radius=.7071067811865476;a.applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(),intersectsSphere:function(a){var b=this.planes,c=a.center;a=-a.radius;for(var d= +0;6>d;d++)if(b[d].distanceToPoint(c)e;e++){var f=d[e];a.x=0g&&0>f)return!1}return!0}}(),containsPoint:function(a){for(var b=this.planes,c=0;6> +c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0}});ab.RotationOrders="XYZ YZX ZXY XZY YXZ ZYX".split(" ");ab.DefaultOrder="XYZ";Object.defineProperties(ab.prototype,{x:{get:function(){return this._x},set:function(a){this._x=a;this.onChangeCallback()}},y:{get:function(){return this._y},set:function(a){this._y=a;this.onChangeCallback()}},z:{get:function(){return this._z},set:function(a){this._z=a;this.onChangeCallback()}},order:{get:function(){return this._order},set:function(a){this._order=a; +this.onChangeCallback()}}});Object.assign(ab.prototype,{isEuler:!0,set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._order=d||this._order;this.onChangeCallback();return this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._order)},copy:function(a){this._x=a._x;this._y=a._y;this._z=a._z;this._order=a._order;this.onChangeCallback();return this},setFromRotationMatrix:function(a,b,c){var d=Y.clamp,e=a.elements;a=e[0];var f=e[4],g=e[8],h=e[1],k=e[5],m=e[9],q=e[2],l=e[6], +e=e[10];b=b||this._order;"XYZ"===b?(this._y=Math.asin(d(g,-1,1)),.99999>Math.abs(g)?(this._x=Math.atan2(-m,e),this._z=Math.atan2(-f,a)):(this._x=Math.atan2(l,k),this._z=0)):"YXZ"===b?(this._x=Math.asin(-d(m,-1,1)),.99999>Math.abs(m)?(this._y=Math.atan2(g,e),this._z=Math.atan2(h,k)):(this._y=Math.atan2(-q,a),this._z=0)):"ZXY"===b?(this._x=Math.asin(d(l,-1,1)),.99999>Math.abs(l)?(this._y=Math.atan2(-q,e),this._z=Math.atan2(-f,k)):(this._y=0,this._z=Math.atan2(h,a))):"ZYX"===b?(this._y=Math.asin(-d(q, +-1,1)),.99999>Math.abs(q)?(this._x=Math.atan2(l,e),this._z=Math.atan2(h,a)):(this._x=0,this._z=Math.atan2(-f,k))):"YZX"===b?(this._z=Math.asin(d(h,-1,1)),.99999>Math.abs(h)?(this._x=Math.atan2(-m,k),this._y=Math.atan2(-q,a)):(this._x=0,this._y=Math.atan2(g,e))):"XZY"===b?(this._z=Math.asin(-d(f,-1,1)),.99999>Math.abs(f)?(this._x=Math.atan2(l,k),this._y=Math.atan2(g,a)):(this._x=Math.atan2(-m,e),this._y=0)):console.warn("THREE.Euler: .setFromRotationMatrix() given unsupported order: "+b);this._order= +b;if(!1!==c)this.onChangeCallback();return this},setFromQuaternion:function(){var a=new K;return function(b,c,d){a.makeRotationFromQuaternion(b);return this.setFromRotationMatrix(a,c,d)}}(),setFromVector3:function(a,b){return this.set(a.x,a.y,a.z,b||this._order)},reorder:function(){var a=new oa;return function(b){a.setFromEuler(this);return this.setFromQuaternion(a,b)}}(),equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._order===this._order},fromArray:function(a){this._x= +a[0];this._y=a[1];this._z=a[2];void 0!==a[3]&&(this._order=a[3]);this.onChangeCallback();return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this._x;a[b+1]=this._y;a[b+2]=this._z;a[b+3]=this._order;return a},toVector3:function(a){return a?a.set(this._x,this._y,this._z):new n(this._x,this._y,this._z)},onChange:function(a){this.onChangeCallback=a;return this},onChangeCallback:function(){}});Object.assign(Qd.prototype,{set:function(a){this.mask=1<d;d++)if(e[d]===e[(d+1)%3]){a.push(f);break}for(f=a.length-1;0<=f;f--)for(e=a[f],this.faces.splice(e,1),c=0,g=this.faceVertexUvs.length;cd?c.copy(this.origin):c.copy(this.direction).multiplyScalar(d).add(this.origin)}, +distanceToPoint:function(a){return Math.sqrt(this.distanceSqToPoint(a))},distanceSqToPoint:function(){var a=new n;return function(b){var c=a.subVectors(b,this.origin).dot(this.direction);if(0>c)return this.origin.distanceToSquared(b);a.copy(this.direction).multiplyScalar(c).add(this.origin);return a.distanceToSquared(b)}}(),distanceSqToSegment:function(){var a=new n,b=new n,c=new n;return function(d,e,f,g){a.copy(d).add(e).multiplyScalar(.5);b.copy(e).sub(d).normalize();c.copy(this.origin).sub(a); +var h=.5*d.distanceTo(e),k=-this.direction.dot(b),m=c.dot(this.direction),q=-c.dot(b),l=c.lengthSq(),p=Math.abs(1-k*k),r;0=-r?e<=r?(h=1/p,d*=h,e*=h,k=d*(d+k*e+2*m)+e*(k*d+e+2*q)+l):(e=h,d=Math.max(0,-(k*e+m)),k=-d*d+e*(e+2*q)+l):(e=-h,d=Math.max(0,-(k*e+m)),k=-d*d+e*(e+2*q)+l):e<=-r?(d=Math.max(0,-(-k*h+m)),e=0f)return null;f=Math.sqrt(f-e);e=d-f;d+=f;return 0>e&&0>d?null:0>e?this.at(d,c):this.at(e,c)}}(),intersectsSphere:function(a){return this.distanceToPoint(a.center)<= +a.radius},distanceToPlane:function(a){var b=a.normal.dot(this.direction);if(0===b)return 0===a.distanceToPoint(this.origin)?0:null;a=-(this.origin.dot(a.normal)+a.constant)/b;return 0<=a?a:null},intersectPlane:function(a,b){var c=this.distanceToPlane(a);return null===c?null:this.at(c,b)},intersectsPlane:function(a){var b=a.distanceToPoint(this.origin);return 0===b||0>a.normal.dot(this.direction)*b?!0:!1},intersectBox:function(a,b){var c,d,e,f,g;d=1/this.direction.x;f=1/this.direction.y;g=1/this.direction.z; +var h=this.origin;0<=d?(c=(a.min.x-h.x)*d,d*=a.max.x-h.x):(c=(a.max.x-h.x)*d,d*=a.min.x-h.x);0<=f?(e=(a.min.y-h.y)*f,f*=a.max.y-h.y):(e=(a.max.y-h.y)*f,f*=a.min.y-h.y);if(c>f||e>d)return null;if(e>c||c!==c)c=e;if(fg||e>d)return null;if(e>c||c!==c)c=e;if(gd?null:this.at(0<=c?c:d,b)},intersectsBox:function(){var a=new n;return function(b){return null!==this.intersectBox(b,a)}}(),intersectTriangle:function(){var a= +new n,b=new n,c=new n,d=new n;return function(e,f,g,h,k){b.subVectors(f,e);c.subVectors(g,e);d.crossVectors(b,c);f=this.direction.dot(d);if(0f)h=-1,f=-f;else return null;a.subVectors(this.origin,e);e=h*this.direction.dot(c.crossVectors(a,c));if(0>e)return null;g=h*this.direction.dot(b.cross(a));if(0>g||e+g>f)return null;e=-h*a.dot(d);return 0>e?null:this.at(e/f,k)}}(),applyMatrix4:function(a){this.origin.applyMatrix4(a);this.direction.transformDirection(a);return this}, +equals:function(a){return a.origin.equals(this.origin)&&a.direction.equals(this.direction)}});Object.assign(Hb.prototype,{set:function(a,b){this.start.copy(a);this.end.copy(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.start.copy(a.start);this.end.copy(a.end);return this},getCenter:function(a){return(a||new n).addVectors(this.start,this.end).multiplyScalar(.5)},delta:function(a){return(a||new n).subVectors(this.end,this.start)},distanceSq:function(){return this.start.distanceToSquared(this.end)}, +distance:function(){return this.start.distanceTo(this.end)},at:function(a,b){var c=b||new n;return this.delta(c).multiplyScalar(a).add(this.start)},closestPointToPointParameter:function(){var a=new n,b=new n;return function(c,d){a.subVectors(c,this.start);b.subVectors(this.end,this.start);var e=b.dot(b),e=b.dot(a)/e;d&&(e=Y.clamp(e,0,1));return e}}(),closestPointToPoint:function(a,b,c){a=this.closestPointToPointParameter(a,b);c=c||new n;return this.delta(c).multiplyScalar(a).add(this.start)},applyMatrix4:function(a){this.start.applyMatrix4(a); +this.end.applyMatrix4(a);return this},equals:function(a){return a.start.equals(this.start)&&a.end.equals(this.end)}});Object.assign(Ta,{normal:function(){var a=new n;return function(b,c,d,e){e=e||new n;e.subVectors(d,c);a.subVectors(b,c);e.cross(a);b=e.lengthSq();return 0=b.x+b.y}}()});Object.assign(Ta.prototype,{set:function(a,b,c){this.a.copy(a);this.b.copy(b);this.c.copy(c);return this},setFromPointsAndIndices:function(a,b,c,d){this.a.copy(a[b]);this.b.copy(a[c]);this.c.copy(a[d]);return this},clone:function(){return(new this.constructor).copy(this)}, +copy:function(a){this.a.copy(a.a);this.b.copy(a.b);this.c.copy(a.c);return this},area:function(){var a=new n,b=new n;return function(){a.subVectors(this.c,this.b);b.subVectors(this.a,this.b);return.5*a.cross(b).length()}}(),midpoint:function(a){return(a||new n).addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},normal:function(a){return Ta.normal(this.a,this.b,this.c,a)},plane:function(a){return(a||new Aa).setFromCoplanarPoints(this.a,this.b,this.c)},barycoordFromPoint:function(a,b){return Ta.barycoordFromPoint(a, +this.a,this.b,this.c,b)},containsPoint:function(a){return Ta.containsPoint(a,this.a,this.b,this.c)},closestPointToPoint:function(){var a=new Aa,b=[new Hb,new Hb,new Hb],c=new n,d=new n;return function(e,f){var g=f||new n,h=Infinity;a.setFromCoplanarPoints(this.a,this.b,this.c);a.projectPoint(e,c);if(!0===this.containsPoint(c))g.copy(c);else{b[0].set(this.a,this.b);b[1].set(this.b,this.c);b[2].set(this.c,this.a);for(var k=0;kb.far?null:{distance:c,point:x.clone(),object:a}}function c(c,d,e,f,m,q,l,n){g.fromBufferAttribute(f,q);h.fromBufferAttribute(f,l);k.fromBufferAttribute(f,n);if(c=b(c,d,e,g,h,k,y))m&&(p.fromBufferAttribute(m,q),r.fromBufferAttribute(m, +l),ca.fromBufferAttribute(m,n),c.uv=a(y,g,h,k,p,r,ca)),c.face=new Sa(q,l,n,Ta.normal(g,h,k)),c.faceIndex=q;return c}var d=new K,e=new kb,f=new Ea,g=new n,h=new n,k=new n,m=new n,q=new n,l=new n,p=new C,r=new C,ca=new C,t=new n,y=new n,x=new n;return function(n,t){var w=this.geometry,x=this.material,B=this.matrixWorld;if(void 0!==x&&(null===w.boundingSphere&&w.computeBoundingSphere(),f.copy(w.boundingSphere),f.applyMatrix4(B),!1!==n.ray.intersectsSphere(f)&&(d.getInverse(B),e.copy(n.ray).applyMatrix4(d), +null===w.boundingBox||!1!==e.intersectsBox(w.boundingBox)))){var D;if(w.isBufferGeometry){var O,C,x=w.index,F=w.attributes.position,B=w.attributes.uv,z,T;if(null!==x)for(z=0,T=x.count;zf||(f=d.ray.origin.distanceTo(a),fd.far||e.push({distance:f,point:a.clone(),face:null,object:this}))}}(),clone:function(){return(new this.constructor(this.material)).copy(this)}});yc.prototype=Object.assign(Object.create(z.prototype),{constructor:yc,copy:function(a){z.prototype.copy.call(this,a, +!1);a=a.levels;for(var b=0,c=a.length;b=d[e].distance)d[e-1].object.visible=!1,d[e].object.visible=!0;else break;for(;ef||(q.applyMatrix4(this.matrixWorld),t=d.ray.origin.distanceTo(q),td.far||e.push({distance:t,point:h.clone().applyMatrix4(this.matrixWorld),index:g,face:null,faceIndex:null,object:this}))}else for(g=0,ca=r.length/3-1;gf||(q.applyMatrix4(this.matrixWorld), +t=d.ray.origin.distanceTo(q),td.far||e.push({distance:t,point:h.clone().applyMatrix4(this.matrixWorld),index:g,face:null,faceIndex:null,object:this}))}else if(g.isGeometry)for(k=g.vertices,m=k.length,g=0;gf||(q.applyMatrix4(this.matrixWorld),t=d.ray.origin.distanceTo(q),td.far||e.push({distance:t,point:h.clone().applyMatrix4(this.matrixWorld),index:g,face:null,faceIndex:null,object:this}))}}}(),clone:function(){return(new this.constructor(this.geometry, +this.material)).copy(this)}});Q.prototype=Object.assign(Object.create(sa.prototype),{constructor:Q,isLineSegments:!0});od.prototype=Object.assign(Object.create(sa.prototype),{constructor:od,isLineLoop:!0});Fa.prototype=Object.create(U.prototype);Fa.prototype.constructor=Fa;Fa.prototype.isPointsMaterial=!0;Fa.prototype.copy=function(a){U.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.size=a.size;this.sizeAttenuation=a.sizeAttenuation;return this};Kb.prototype=Object.assign(Object.create(z.prototype), +{constructor:Kb,isPoints:!0,raycast:function(){var a=new K,b=new kb,c=new Ea;return function(d,e){function f(a,c){var f=b.distanceSqToPoint(a);if(fd.far||e.push({distance:m,distanceToRay:Math.sqrt(f),point:h.clone(),index:c,face:null,object:g})}}var g=this,h=this.geometry,k=this.matrixWorld,m=d.params.Points.threshold;null===h.boundingSphere&&h.computeBoundingSphere();c.copy(h.boundingSphere);c.applyMatrix4(k); +c.radius+=m;if(!1!==d.ray.intersectsSphere(c)){a.getInverse(k);b.copy(d.ray).applyMatrix4(a);var m=m/((this.scale.x+this.scale.y+this.scale.z)/3),q=m*m,m=new n;if(h.isBufferGeometry){var l=h.index,h=h.attributes.position.array;if(null!==l)for(var p=l.array,l=0,r=p.length;lc)return null;var d=[],e=[],f=[],g,h,k;if(0=m--){console.warn("THREE.ShapeUtils: Unable to triangulate polygon! in triangulate()"); +break}g=h;c<=g&&(g=0);h=g+1;c<=h&&(h=0);k=h+1;c<=k&&(k=0);var q;a:{var l,p,r,n,t,y,x,u;l=a[e[g]].x;p=a[e[g]].y;r=a[e[h]].x;n=a[e[h]].y;t=a[e[k]].x;y=a[e[k]].y;if(0>=(r-l)*(y-p)-(n-p)*(t-l))q=!1;else{var H,w,I,z,D,O,B,C,E,G;H=t-r;w=y-n;I=l-t;z=p-y;D=r-l;O=n-p;for(q=0;q=-Number.EPSILON&&C>=-Number.EPSILON&&B>=-Number.EPSILON)){q=!1;break a}q=!0}}if(q){d.push([a[e[g]], +a[e[h]],a[e[k]]]);f.push([e[g],e[h],e[k]]);g=h;for(k=h+1;kNumber.EPSILON){if(0n||n>p)return[];k=m*q-k* +l;if(0>k||k>p)return[]}else{if(0c?[]:k===c?f?[]:[g]:a<=c?[g,h]:[g,m]}function f(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return Math.abs(a)>Number.EPSILON?(b=g*c-d*b,0e&&(e=d);var g=a+1;g>d&&(g=0);d=f(h[a],h[e],h[g],k[b]);if(!d)return!1;d=k.length-1;e=b-1;0>e&&(e=d);g=b+1;g>d&&(g=0);return(d=f(k[b],k[e],k[g],h[a]))?!0:!1}function d(a,b){var c,f;for(c=0;cK){console.log("Infinite Loop! Holes left:"+m.length+", Probably Hole outside Shape!");break}for(l=C;lk;k++)q=m[k].x+":"+m[k].y,q=l[q],void 0!==q&&(m[k]=q);return p.concat()},isClockWise:function(a){return 0>Ia.area(a)}};cb.prototype=Object.create(J.prototype);cb.prototype.constructor=cb;Ga.prototype=Object.create(E.prototype);Ga.prototype.constructor=Ga;Ga.prototype.getArrays= +function(){var a=this.getAttribute("position"),a=a?Array.prototype.slice.call(a.array):[],b=this.getAttribute("uv"),b=b?Array.prototype.slice.call(b.array):[],c=this.index,c=c?Array.prototype.slice.call(c.array):[];return{position:a,uv:b,index:c}};Ga.prototype.addShapeList=function(a,b){var c=a.length;b.arrays=this.getArrays();for(var d=0;dNumber.EPSILON){var k=Math.sqrt(h),m=Math.sqrt(d*d+g*g),h=b.x-f/k;b=b.y+e/k;g=((c.x-g/m-h)*g-(c.y+d/m-b)*d)/(e*g-f*d);d=h+e*g-a.x;e=b+f*g-a.y;f=d*d+e*e;if(2>=f)return new C(d,e);f=Math.sqrt(f/2)}else a=!1,e>Number.EPSILON?d>Number.EPSILON&& +(a=!0):e<-Number.EPSILON?d<-Number.EPSILON&&(a=!0):Math.sign(f)===Math.sign(g)&&(a=!0),a?(d=-f,f=Math.sqrt(h)):(d=e,e=f,f=Math.sqrt(h/2));return new C(d/f,e/f)}function e(a,b){var c,d;for(L=a.length;0<=--L;){c=L;d=L-1;0>d&&(d=a.length-1);var e,f=H+2*y;for(e=0;eMath.abs(g-k)?[new C(a,1-c),new C(h,1-d),new C(m,1-e),new C(n,1-b)]:[new C(g,1-c),new C(k,1-d),new C(l,1-e),new C(p,1-b)]}};Lc.prototype=Object.create(J.prototype);Lc.prototype.constructor=Lc;Ub.prototype=Object.create(Ga.prototype);Ub.prototype.constructor=Ub;Mc.prototype= +Object.create(J.prototype);Mc.prototype.constructor=Mc;mb.prototype=Object.create(E.prototype);mb.prototype.constructor=mb;Nc.prototype=Object.create(J.prototype);Nc.prototype.constructor=Nc;Vb.prototype=Object.create(E.prototype);Vb.prototype.constructor=Vb;Oc.prototype=Object.create(J.prototype);Oc.prototype.constructor=Oc;Wb.prototype=Object.create(E.prototype);Wb.prototype.constructor=Wb;Xb.prototype=Object.create(J.prototype);Xb.prototype.constructor=Xb;Yb.prototype=Object.create(E.prototype); +Yb.prototype.constructor=Yb;Zb.prototype=Object.create(E.prototype);Zb.prototype.constructor=Zb;nb.prototype=Object.create(J.prototype);nb.prototype.constructor=nb;Ua.prototype=Object.create(E.prototype);Ua.prototype.constructor=Ua;Pc.prototype=Object.create(nb.prototype);Pc.prototype.constructor=Pc;Qc.prototype=Object.create(Ua.prototype);Qc.prototype.constructor=Qc;Rc.prototype=Object.create(J.prototype);Rc.prototype.constructor=Rc;$b.prototype=Object.create(E.prototype);$b.prototype.constructor= +$b;var Ma=Object.freeze({WireframeGeometry:Mb,ParametricGeometry:Cc,ParametricBufferGeometry:Nb,TetrahedronGeometry:Ec,TetrahedronBufferGeometry:Ob,OctahedronGeometry:Fc,OctahedronBufferGeometry:lb,IcosahedronGeometry:Gc,IcosahedronBufferGeometry:Pb,DodecahedronGeometry:Hc,DodecahedronBufferGeometry:Qb,PolyhedronGeometry:Dc,PolyhedronBufferGeometry:za,TubeGeometry:Ic,TubeBufferGeometry:Rb,TorusKnotGeometry:Jc,TorusKnotBufferGeometry:Sb,TorusGeometry:Kc,TorusBufferGeometry:Tb,TextGeometry:Lc,TextBufferGeometry:Ub, +SphereGeometry:Mc,SphereBufferGeometry:mb,RingGeometry:Nc,RingBufferGeometry:Vb,PlaneGeometry:vc,PlaneBufferGeometry:jb,LatheGeometry:Oc,LatheBufferGeometry:Wb,ShapeGeometry:Xb,ShapeBufferGeometry:Yb,ExtrudeGeometry:cb,ExtrudeBufferGeometry:Ga,EdgesGeometry:Zb,ConeGeometry:Pc,ConeBufferGeometry:Qc,CylinderGeometry:nb,CylinderBufferGeometry:Ua,CircleGeometry:Rc,CircleBufferGeometry:$b,BoxGeometry:Gb,BoxBufferGeometry:ib});ac.prototype=Object.create(ra.prototype);ac.prototype.constructor=ac;ac.prototype.isShadowMaterial= +!0;bc.prototype=Object.create(ra.prototype);bc.prototype.constructor=bc;bc.prototype.isRawShaderMaterial=!0;Pa.prototype=Object.create(U.prototype);Pa.prototype.constructor=Pa;Pa.prototype.isMeshStandardMaterial=!0;Pa.prototype.copy=function(a){U.prototype.copy.call(this,a);this.defines={STANDARD:""};this.color.copy(a.color);this.roughness=a.roughness;this.metalness=a.metalness;this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity= +a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.roughnessMap=a.roughnessMap;this.metalnessMap=a.metalnessMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.envMapIntensity=a.envMapIntensity; +this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};ob.prototype=Object.create(Pa.prototype);ob.prototype.constructor=ob;ob.prototype.isMeshPhysicalMaterial=!0;ob.prototype.copy=function(a){Pa.prototype.copy.call(this,a);this.defines={PHYSICAL:""};this.reflectivity= +a.reflectivity;this.clearCoat=a.clearCoat;this.clearCoatRoughness=a.clearCoatRoughness;return this};Ja.prototype=Object.create(U.prototype);Ja.prototype.constructor=Ja;Ja.prototype.isMeshPhongMaterial=!0;Ja.prototype.copy=function(a){U.prototype.copy.call(this,a);this.color.copy(a.color);this.specular.copy(a.specular);this.shininess=a.shininess;this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive); +this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe; +this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};pb.prototype=Object.create(Ja.prototype);pb.prototype.constructor=pb;pb.prototype.isMeshToonMaterial=!0;pb.prototype.copy=function(a){Ja.prototype.copy.call(this,a);this.gradientMap=a.gradientMap;return this};qb.prototype=Object.create(U.prototype);qb.prototype.constructor= +qb;qb.prototype.isMeshNormalMaterial=!0;qb.prototype.copy=function(a){U.prototype.copy.call(this,a);this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this}; +rb.prototype=Object.create(U.prototype);rb.prototype.constructor=rb;rb.prototype.isMeshLambertMaterial=!0;rb.prototype.copy=function(a){U.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap= +a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};sb.prototype=Object.create(U.prototype);sb.prototype.constructor=sb;sb.prototype.isLineDashedMaterial=!0;sb.prototype.copy=function(a){U.prototype.copy.call(this, +a);this.color.copy(a.color);this.linewidth=a.linewidth;this.scale=a.scale;this.dashSize=a.dashSize;this.gapSize=a.gapSize;return this};var mg=Object.freeze({ShadowMaterial:ac,SpriteMaterial:bb,RawShaderMaterial:bc,ShaderMaterial:ra,PointsMaterial:Fa,MeshPhysicalMaterial:ob,MeshStandardMaterial:Pa,MeshPhongMaterial:Ja,MeshToonMaterial:pb,MeshNormalMaterial:qb,MeshLambertMaterial:rb,MeshDepthMaterial:Za,MeshBasicMaterial:ya,LineDashedMaterial:sb,LineBasicMaterial:ea,Material:U}),ed={enabled:!1,files:{}, +add:function(a,b){!1!==this.enabled&&(this.files[a]=b)},get:function(a){if(!1!==this.enabled)return this.files[a]},remove:function(a){delete this.files[a]},clear:function(){this.files={}}},va=new Zd;Object.assign(Ka.prototype,{load:function(a,b,c,d){void 0===a&&(a="");void 0!==this.path&&(a=this.path+a);var e=this,f=ed.get(a);if(void 0!==f)return e.manager.itemStart(a),setTimeout(function(){b&&b(f);e.manager.itemEnd(a)},0),f;var g=a.match(/^data:(.*?)(;base64)?,(.*)$/);if(g){var h=g[1],k=!!g[2],g= +g[3],g=window.decodeURIComponent(g);k&&(g=window.atob(g));try{var m,l=(this.responseType||"").toLowerCase();switch(l){case "arraybuffer":case "blob":m=new ArrayBuffer(g.length);for(var n=new Uint8Array(m),k=0;k=e)break a;else{f=b[1];a=e)break b}d=c;c= +0}}for(;c>>1,ab;)--f;++f;if(0!==e||f!==d)e>=f&&(f=Math.max(f, +1),e=f-1),d=this.getValueSize(),this.times=ia.arraySlice(c,e,f),this.values=ia.arraySlice(this.values,e*d,f*d);return this},validate:function(){var a=!0,b=this.getValueSize();0!==b-Math.floor(b)&&(console.error("THREE.KeyframeTrackPrototype: Invalid value size in track.",this),a=!1);var c=this.times,b=this.values,d=c.length;0===d&&(console.error("THREE.KeyframeTrackPrototype: Track is empty.",this),a=!1);for(var e=null,f=0;f!==d;f++){var g=c[f];if("number"===typeof g&&isNaN(g)){console.error("THREE.KeyframeTrackPrototype: Time is not a valid number.", +this,f,g);a=!1;break}if(null!==e&&e>g){console.error("THREE.KeyframeTrackPrototype: Out of order keys.",this,f,g,e);a=!1;break}e=g}if(void 0!==b&&ia.isTypedArray(b))for(f=0,c=b.length;f!==c;++f)if(d=b[f],isNaN(d)){console.error("THREE.KeyframeTrackPrototype: Value is not a valid number.",this,f,d);a=!1;break}return a},optimize:function(){for(var a=this.times,b=this.values,c=this.getValueSize(),d=2302===this.getInterpolation(),e=1,f=a.length-1,g=1;gm.opacity&&(m.transparent=!0);d.setTextures(k);return d.parse(m)}}()});Object.assign(ce.prototype, +{load:function(a,b,c,d){var e=this,f=this.texturePath&&"string"===typeof this.texturePath?this.texturePath:ec.prototype.extractUrlBase(a),g=new Ka(this.manager);g.setWithCredentials(this.withCredentials);g.load(a,function(c){c=JSON.parse(c);var d=c.metadata;if(void 0!==d&&(d=d.type,void 0!==d)){if("object"===d.toLowerCase()){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.ObjectLoader instead.");return}if("scene"===d.toLowerCase()){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.SceneLoader instead."); +return}}c=e.parse(c,f);b(c.geometry,c.materials)},c,d)},setTexturePath:function(a){this.texturePath=a},parse:function(){return function(a,b){void 0!==a.data&&(a=a.data);a.scale=void 0!==a.scale?1/a.scale:1;var c=new J,d=a,e,f,g,h,k,m,l,v,p,r,z,t,y,x,u=d.faces;p=d.vertices;var B=d.normals,w=d.colors;m=d.scale;var I=0;if(void 0!==d.uvs){for(e=0;ef;f++)v=u[h++],x=y[2*v],v=y[2*v+1],x=new C(x,v),2!==f&&c.faceVertexUvs[e][g].push(x),0!==f&&c.faceVertexUvs[e][g+1].push(x);l&&(l=3*u[h++],r.normal.set(B[l++],B[l++],B[l]), +t.normal.copy(r.normal));if(z)for(e=0;4>e;e++)l=3*u[h++],z=new n(B[l++],B[l++],B[l]),2!==e&&r.vertexNormals.push(z),0!==e&&t.vertexNormals.push(z);m&&(m=u[h++],m=w[m],r.color.setHex(m),t.color.setHex(m));if(p)for(e=0;4>e;e++)m=u[h++],m=w[m],2!==e&&r.vertexColors.push(new G(m)),0!==e&&t.vertexColors.push(new G(m));c.faces.push(r);c.faces.push(t)}else{r=new Sa;r.a=u[h++];r.b=u[h++];r.c=u[h++];g&&(g=u[h++],r.materialIndex=g);g=c.faces.length;if(e)for(e=0;ef;f++)v=u[h++],x=y[2*v],v=y[2*v+1],x=new C(x,v),c.faceVertexUvs[e][g].push(x);l&&(l=3*u[h++],r.normal.set(B[l++],B[l++],B[l]));if(z)for(e=0;3>e;e++)l=3*u[h++],z=new n(B[l++],B[l++],B[l]),r.vertexNormals.push(z);m&&(m=u[h++],r.color.setHex(w[m]));if(p)for(e=0;3>e;e++)m=u[h++],r.vertexColors.push(new G(w[m]));c.faces.push(r)}d=a;h=void 0!==d.influencesPerVertex?d.influencesPerVertex:2;if(d.skinWeights)for(k=0,u=d.skinWeights.length;kk)g=d+1;else if(0b&&(b=0);1Number.EPSILON&&(g.normalize(),c=Math.acos(Y.clamp(d[k-1].dot(d[k]),-1,1)),e[k].applyMatrix4(h.makeRotationAxis(g,c))),f[k].crossVectors(d[k],e[k]);if(!0===b)for(c=Math.acos(Y.clamp(e[0].dot(e[a]),-1,1)),c/=a,0=b)return b=c[a]-b,a=this.curves[a],c=a.getLength(),a.getPointAt(0===c?0:1-b/c);a++}return null},getLength:function(){var a=this.getCurveLengths();return a[a.length-1]},updateArcLengths:function(){this.needsUpdate=!0;this.cacheLengths=null;this.getCurveLengths()},getCurveLengths:function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths; +for(var a=[],b=0,c=0,d=this.curves.length;cc;)c+=b;for(;c>b;)c-=b;cb.length-2?b.length-1:a+1],b=b[a>b.length-3?b.length-1:a+2];return new C(Qe(c,d.x,e.x,f.x,b.x),Qe(c,d.y,e.y,f.y,b.y))};fc.prototype=Object.create(ua.prototype);fc.prototype.constructor=fc;fc.prototype.getPoint=function(a){var b=this.v0,c=this.v1,d=this.v2,e=this.v3;return new C(xb(a,b.x,c.x,d.x,e.x),xb(a,b.y,c.y,d.y,e.y))};gc.prototype=Object.create(ua.prototype); +gc.prototype.constructor=gc;gc.prototype.getPoint=function(a){var b=this.v0,c=this.v1,d=this.v2;return new C(wb(a,b.x,c.x,d.x),wb(a,b.y,c.y,d.y))};var te=Object.assign(Object.create(Vc.prototype),{fromPoints:function(a){this.moveTo(a[0].x,a[0].y);for(var b=1,c=a.length;bNumber.EPSILON){if(0>m&&(g=b[f],k=-k,h=b[e],m=-m),!(a.yh.y))if(a.y===g.y){if(a.x===g.x)return!0}else{e=m*(a.x-g.x)-k*(a.y-g.y);if(0===e)return!0; +0>e||(d=!d)}}else if(a.y===g.y&&(h.x<=a.x&&a.x<=g.x||g.x<=a.x&&a.x<=h.x))return!0}return d}var e=Ia.isClockWise,f=this.subPaths;if(0===f.length)return[];if(!0===b)return c(f);var g,h,k,m=[];if(1===f.length)return h=f[0],k=new zb,k.curves=h.curves,m.push(k),m;var l=!e(f[0].getPoints()),l=a?!l:l;k=[];var n=[],p=[],r=0,z;n[r]=void 0;p[r]=[];for(var t=0,y=f.length;td&& +this._mixBufferRegion(c,a,3*b,1-d,b);for(var d=b,f=b+b;d!==f;++d)if(c[d]!==c[d+b]){e.setValue(c,a);break}},saveOriginalState:function(){var a=this.buffer,b=this.valueSize,c=3*b;this.binding.getValue(a,c);for(var d=b;d!==c;++d)a[d]=a[c+d%b];this.cumulativeWeight=0},restoreOriginalState:function(){this.binding.setValue(this.buffer,3*this.valueSize)},_select:function(a,b,c,d,e){if(.5<=d)for(d=0;d!==e;++d)a[b+d]=a[c+d]},_slerp:function(a,b,c,d){oa.slerpFlat(a,b,a,b,a,c,d)},_lerp:function(a,b,c,d,e){for(var f= +1-d,g=0;g!==e;++g){var h=b+g;a[h]=a[h]*f+a[c+g]*d}}});Object.assign(Te.prototype,{getValue:function(a,b){this.bind();var c=this._bindings[this._targetGroup.nCachedObjects_];void 0!==c&&c.getValue(a,b)},setValue:function(a,b){for(var c=this._bindings,d=this._targetGroup.nCachedObjects_,e=c.length;d!==e;++d)c[d].setValue(a,b)},bind:function(){for(var a=this._bindings,b=this._targetGroup.nCachedObjects_,c=a.length;b!==c;++b)a[b].bind()},unbind:function(){for(var a=this._bindings,b=this._targetGroup.nCachedObjects_, +c=a.length;b!==c;++b)a[b].unbind()}});Object.assign(ha,{Composite:Te,create:function(a,b,c){return a&&a.isAnimationObjectGroup?new ha.Composite(a,b,c):new ha(a,b,c)},sanitizeNodeName:function(a){return a.replace(/\s/g,"_").replace(/[^\w-]/g,"")},parseTrackName:function(){var a=new RegExp("^"+/((?:[\w-]+[\/:])*)/.source+/([\w-\.]+)?/.source+/(?:\.([\w-]+)(?:\[(.+)\])?)?/.source+/\.([\w-]+)(?:\[(.+)\])?/.source+"$"),b=["material","materials","bones"];return function(c){var d=a.exec(c);if(!d)throw Error("PropertyBinding: Cannot parse trackName: "+ +c);var d={nodeName:d[2],objectName:d[3],objectIndex:d[4],propertyName:d[5],propertyIndex:d[6]},e=d.nodeName&&d.nodeName.lastIndexOf(".");if(void 0!==e&&-1!==e){var f=d.nodeName.substring(e+1);-1!==b.indexOf(f)&&(d.nodeName=d.nodeName.substring(0,e),d.objectName=f)}if(null===d.propertyName||0===d.propertyName.length)throw Error("PropertyBinding: can not parse propertyName from trackName: "+c);return d}}(),findNode:function(a,b){if(!b||""===b||"root"===b||"."===b||-1===b||b===a.name||b===a.uuid)return a; +if(a.skeleton){var c=function(a){for(var c=0;c=c){var n=c++,p=b[n];d[p.uuid]=l;b[l]=p;d[m]=n;b[n]=k;k=0;for(m=f;k!==m;++k){var p=e[k],r=p[l];p[l]=p[n];p[n]=r}}}this.nCachedObjects_=c},uncache:function(a){for(var b=this._objects,c=b.length,d=this.nCachedObjects_,e=this._indicesByUUID,f=this._bindings,g=f.length,h=0,k=arguments.length;h!==k;++h){var l=arguments[h].uuid,n=e[l]; +if(void 0!==n)if(delete e[l],nb||0===c)return;this._startTime=null;b*=c}b*=this._updateTimeScale(a);c=this._updateTime(b);a=this._updateWeight(a);if(0c.parameterPositions[1]&&(this.stopFading(),0===d&&(this.enabled=!1))}}return this._effectiveWeight=b},_updateTimeScale:function(a){var b=0;if(!this.paused){var b=this.timeScale,c=this._timeScaleInterpolant;if(null!==c){var d=c.evaluate(a)[0],b=b*d;a>c.parameterPositions[1]&&(this.stopWarping(),0===b?this.paused=!0:this.timeScale=b)}}return this._effectiveTimeScale=b},_updateTime:function(a){var b=this.time+a;if(0===a)return b;var c=this._clip.duration,d=this.loop,e=this._loopCount;if(2200=== +d)a:{if(-1===e&&(this._loopCount=0,this._setEndings(!0,!0,!1)),b>=c)b=c;else if(0>b)b=0;else break a;this.clampWhenFinished?this.paused=!0:this.enabled=!1;this._mixer.dispatchEvent({type:"finished",action:this,direction:0>a?-1:1})}else{d=2202===d;-1===e&&(0<=a?(e=0,this._setEndings(!0,0===this.repetitions,d)):this._setEndings(0===this.repetitions,!0,d));if(b>=c||0>b){var f=Math.floor(b/c),b=b-c*f,e=e+Math.abs(f),g=this.repetitions-e;0>g?(this.clampWhenFinished?this.paused=!0:this.enabled=!1,b=0a,this._setEndings(a,!a,d)):this._setEndings(!1,!1,d),this._loopCount=e,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:f}))}if(d&&1===(e&1))return this.time=b,c-b}return this.time=b},_setEndings:function(a,b,c){var d=this._interpolantSettings;c?(d.endingStart=2401,d.endingEnd=2401):(d.endingStart=a?this.zeroSlopeAtStart?2401:2400:2402,d.endingEnd=b?this.zeroSlopeAtEnd?2401:2400:2402)},_scheduleFading:function(a, +b,c){var d=this._mixer,e=d.time,f=this._weightInterpolant;null===f&&(this._weightInterpolant=f=d._lendControlInterpolant());d=f.parameterPositions;f=f.sampleValues;d[0]=e;f[0]=b;d[1]=e+a;f[1]=c;return this}});Object.assign(We.prototype,xa.prototype,{_bindAction:function(a,b){var c=a._localRoot||this._root,d=a._clip.tracks,e=d.length,f=a._propertyBindings,g=a._interpolants,h=c.uuid,k=this._bindingsByRootAndName,l=k[h];void 0===l&&(l={},k[h]=l);for(k=0;k!==e;++k){var n=d[k],v=n.name,p=l[v];if(void 0=== +p){p=f[k];if(void 0!==p){null===p._cacheIndex&&(++p.referenceCount,this._addInactiveBinding(p,h,v));continue}p=new ke(ha.create(c,v,b&&b._propertyBindings[k].binding.parsedPath),n.ValueTypeName,n.getValueSize());++p.referenceCount;this._addInactiveBinding(p,h,v)}f[k]=p;g[k].resultBuffer=p.buffer}},_activateAction:function(a){if(!this._isActiveAction(a)){if(null===a._cacheIndex){var b=(a._localRoot||this._root).uuid,c=a._clip.uuid,d=this._actionsByClip[c];this._bindAction(a,d&&d.knownActions[0]);this._addInactiveAction(a, +c,b)}b=a._propertyBindings;c=0;for(d=b.length;c!==d;++c){var e=b[c];0===e.useCount++&&(this._lendBinding(e),e.saveOriginalState())}this._lendAction(a)}},_deactivateAction:function(a){if(this._isActiveAction(a)){for(var b=a._propertyBindings,c=0,d=b.length;c!==d;++c){var e=b[c];0===--e.useCount&&(e.restoreOriginalState(),this._takeBackBinding(e))}this._takeBackAction(a)}},_initMemoryManager:function(){this._actions=[];this._nActiveActions=0;this._actionsByClip={};this._bindings=[];this._nActiveBindings= +0;this._bindingsByRootAndName={};this._controlInterpolants=[];this._nActiveControlInterpolants=0;var a=this;this.stats={actions:{get total(){return a._actions.length},get inUse(){return a._nActiveActions}},bindings:{get total(){return a._bindings.length},get inUse(){return a._nActiveBindings}},controlInterpolants:{get total(){return a._controlInterpolants.length},get inUse(){return a._nActiveControlInterpolants}}}},_isActiveAction:function(a){a=a._cacheIndex;return null!==a&&ah.end&&(h.end=f);c||(c=k)}}for(k in d)h=d[k],this.createAnimation(k,h.start,h.end,a);this.firstAnimation=c};ta.prototype.setAnimationDirectionForward=function(a){if(a=this.animationsMap[a])a.direction=1,a.directionBackwards=!1};ta.prototype.setAnimationDirectionBackward=function(a){if(a=this.animationsMap[a])a.direction=-1,a.directionBackwards=!0};ta.prototype.setAnimationFPS= +function(a,b){var c=this.animationsMap[a];c&&(c.fps=b,c.duration=(c.end-c.start)/c.fps)};ta.prototype.setAnimationDuration=function(a,b){var c=this.animationsMap[a];c&&(c.duration=b,c.fps=(c.end-c.start)/c.duration)};ta.prototype.setAnimationWeight=function(a,b){var c=this.animationsMap[a];c&&(c.weight=b)};ta.prototype.setAnimationTime=function(a,b){var c=this.animationsMap[a];c&&(c.time=b)};ta.prototype.getAnimationTime=function(a){var b=0;if(a=this.animationsMap[a])b=a.time;return b};ta.prototype.getAnimationDuration= +function(a){var b=-1;if(a=this.animationsMap[a])b=a.duration;return b};ta.prototype.playAnimation=function(a){var b=this.animationsMap[a];b?(b.time=0,b.active=!0):console.warn("THREE.MorphBlendMesh: animation["+a+"] undefined in .playAnimation()")};ta.prototype.stopAnimation=function(a){if(a=this.animationsMap[a])a.active=!1};ta.prototype.update=function(a){for(var b=0,c=this.animationsList.length;b +d.duration||0>d.time)d.direction*=-1,d.time>d.duration&&(d.time=d.duration,d.directionBackwards=!0),0>d.time&&(d.time=0,d.directionBackwards=!1)}else d.time%=d.duration,0>d.time&&(d.time+=d.duration);var f=d.start+Y.clamp(Math.floor(d.time/e),0,d.length-1),g=d.weight;f!==d.currentFrame&&(this.morphTargetInfluences[d.lastFrame]=0,this.morphTargetInfluences[d.currentFrame]=1*g,this.morphTargetInfluences[f]=0,d.lastFrame=d.currentFrame,d.currentFrame=f);e=d.time%e/e;d.directionBackwards&&(e=1-e);d.currentFrame!== +d.lastFrame?(this.morphTargetInfluences[d.currentFrame]=e*g,this.morphTargetInfluences[d.lastFrame]=(1-e)*g):this.morphTargetInfluences[d.currentFrame]=g}}};Xc.prototype=Object.create(z.prototype);Xc.prototype.constructor=Xc;Xc.prototype.isImmediateRenderObject=!0;Yc.prototype=Object.create(Q.prototype);Yc.prototype.constructor=Yc;Yc.prototype.update=function(){var a=new n,b=new n,c=new Ba;return function(){var d=["a","b","c"];this.object.updateMatrixWorld(!0);c.getNormalMatrix(this.object.matrixWorld); +var e=this.object.matrixWorld,f=this.geometry.attributes.position,g=this.object.geometry;if(g&&g.isGeometry)for(var h=g.vertices,k=g.faces,l=g=0,n=k.length;lc.y?this.quaternion.set(1,0,0,0):(a.set(c.z,0,-c.x).normalize(),b=Math.acos(c.y),this.quaternion.setFromAxisAngle(a, +b))}}();Bb.prototype.setLength=function(a,b,c){void 0===b&&(b=.2*a);void 0===c&&(c=.2*b);this.line.scale.set(1,Math.max(0,a-b),1);this.line.updateMatrix();this.cone.scale.set(c,b,c);this.cone.position.y=a;this.cone.updateMatrix()};Bb.prototype.setColor=function(a){this.line.material.color.copy(a);this.cone.material.color.copy(a)};Ld.prototype=Object.create(Q.prototype);Ld.prototype.constructor=Ld;var Od=new n,ue=new re,ve=new re,we=new re;La.prototype=Object.create(ua.prototype);La.prototype.constructor= +La;La.prototype.getPoint=function(a){var b=this.points,c=b.length;a*=c-(this.closed?0:1);var d=Math.floor(a);a-=d;this.closed?d+=0d&&(d=1);1E-4>c&&(c=d);1E-4>h&&(h=d);ue.initNonuniformCatmullRom(e.x,f.x,g.x,b.x,c,d,h);ve.initNonuniformCatmullRom(e.y,f.y,g.y,b.y,c,d,h);we.initNonuniformCatmullRom(e.z,f.z,g.z,b.z,c,d,h)}else"catmullrom"===this.type&&(c=void 0!==this.tension?this.tension:.5,ue.initCatmullRom(e.x,f.x,g.x,b.x,c),ve.initCatmullRom(e.y,f.y,g.y,b.y,c),we.initCatmullRom(e.z,f.z,g.z,b.z,c));return new n(ue.calc(a), +ve.calc(a),we.calc(a))};bd.prototype=Object.create(ua.prototype);bd.prototype.constructor=bd;bd.prototype.getPoint=function(a){var b=this.v0,c=this.v1,d=this.v2,e=this.v3;return new n(xb(a,b.x,c.x,d.x,e.x),xb(a,b.y,c.y,d.y,e.y),xb(a,b.z,c.z,d.z,e.z))};cd.prototype=Object.create(ua.prototype);cd.prototype.constructor=cd;cd.prototype.getPoint=function(a){var b=this.v0,c=this.v1,d=this.v2;return new n(wb(a,b.x,c.x,d.x),wb(a,b.y,c.y,d.y),wb(a,b.z,c.z,d.z))};dd.prototype=Object.create(ua.prototype);dd.prototype.constructor= +dd;dd.prototype.getPoint=function(a){if(1===a)return this.v2.clone();var b=new n;b.subVectors(this.v2,this.v1);b.multiplyScalar(a);b.add(this.v1);return b};Md.prototype=Object.create(Va.prototype);Md.prototype.constructor=Md;ua.create=function(a,b){console.log("THREE.Curve.create() has been deprecated");a.prototype=Object.create(ua.prototype);a.prototype.constructor=a;a.prototype.getPoint=b;return a};cf.prototype=Object.create(La.prototype);df.prototype=Object.create(La.prototype);se.prototype=Object.create(La.prototype); +Object.assign(se.prototype,{initFromArray:function(a){console.error("THREE.Spline: .initFromArray() has been removed.")},getControlPointsArray:function(a){console.error("THREE.Spline: .getControlPointsArray() has been removed.")},reparametrizeByArcLength:function(a){console.error("THREE.Spline: .reparametrizeByArcLength() has been removed.")}});Zc.prototype.setColors=function(){console.error("THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.")};kc.prototype.update= +function(){console.error("THREE.SkeletonHelper: update() no longer needs to be called.")};Object.assign(fd.prototype,{center:function(a){console.warn("THREE.Box2: .center() has been renamed to .getCenter().");return this.getCenter(a)},empty:function(){console.warn("THREE.Box2: .empty() has been renamed to .isEmpty().");return this.isEmpty()},isIntersectionBox:function(a){console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)},size:function(a){console.warn("THREE.Box2: .size() has been renamed to .getSize()."); +return this.getSize(a)}});Object.assign(Ra.prototype,{center:function(a){console.warn("THREE.Box3: .center() has been renamed to .getCenter().");return this.getCenter(a)},empty:function(){console.warn("THREE.Box3: .empty() has been renamed to .isEmpty().");return this.isEmpty()},isIntersectionBox:function(a){console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)},isIntersectionSphere:function(a){console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere()."); +return this.intersectsSphere(a)},size:function(a){console.warn("THREE.Box3: .size() has been renamed to .getSize().");return this.getSize(a)}});Hb.prototype.center=function(a){console.warn("THREE.Line3: .center() has been renamed to .getCenter().");return this.getCenter(a)};Y.random16=function(){console.warn("THREE.Math.random16() has been deprecated. Use Math.random() instead.");return Math.random()};Object.assign(Ba.prototype,{flattenToArrayOffset:function(a,b){console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."); +return this.toArray(a,b)},multiplyVector3:function(a){console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.");return a.applyMatrix3(this)},multiplyVector3Array:function(a){console.error("THREE.Matrix3: .multiplyVector3Array() has been removed.")},applyToBuffer:function(a,b,c){console.warn("THREE.Matrix3: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.");return this.applyToBufferAttribute(a)},applyToVector3Array:function(a, +b,c){console.error("THREE.Matrix3: .applyToVector3Array() has been removed.")}});Object.assign(K.prototype,{extractPosition:function(a){console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().");return this.copyPosition(a)},flattenToArrayOffset:function(a,b){console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.");return this.toArray(a,b)},getPosition:function(){var a;return function(){void 0===a&&(a=new n);console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead."); +return a.setFromMatrixColumn(this,3)}}(),setRotationFromQuaternion:function(a){console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().");return this.makeRotationFromQuaternion(a)},multiplyToArray:function(){console.warn("THREE.Matrix4: .multiplyToArray() has been removed.")},multiplyVector3:function(a){console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector4:function(a){console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead."); +return a.applyMatrix4(this)},multiplyVector3Array:function(a){console.error("THREE.Matrix4: .multiplyVector3Array() has been removed.")},rotateAxis:function(a){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");a.transformDirection(this)},crossVector:function(a){console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},translate:function(){console.error("THREE.Matrix4: .translate() has been removed.")}, +rotateX:function(){console.error("THREE.Matrix4: .rotateX() has been removed.")},rotateY:function(){console.error("THREE.Matrix4: .rotateY() has been removed.")},rotateZ:function(){console.error("THREE.Matrix4: .rotateZ() has been removed.")},rotateByAxis:function(){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},applyToBuffer:function(a,b,c){console.warn("THREE.Matrix4: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.");return this.applyToBufferAttribute(a)}, +applyToVector3Array:function(a,b,c){console.error("THREE.Matrix4: .applyToVector3Array() has been removed.")},makeFrustum:function(a,b,c,d,e,f){console.warn("THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.");return this.makePerspective(a,b,d,c,e,f)}});Aa.prototype.isIntersectionLine=function(a){console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().");return this.intersectsLine(a)};oa.prototype.multiplyVector3= +function(a){console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.");return a.applyQuaternion(this)};Object.assign(kb.prototype,{isIntersectionBox:function(a){console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)},isIntersectionPlane:function(a){console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().");return this.intersectsPlane(a)},isIntersectionSphere:function(a){console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere()."); +return this.intersectsSphere(a)}});Object.assign(zb.prototype,{extrude:function(a){console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead.");return new cb(this,a)},makeGeometry:function(a){console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.");return new Xb(this,a)}});Object.assign(C.prototype,{fromAttribute:function(a,b,c){console.error("THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute().");return this.fromBufferAttribute(a, +b,c)}});Object.assign(n.prototype,{setEulerFromRotationMatrix:function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},setEulerFromQuaternion:function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},getPositionFromMatrix:function(a){console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().");return this.setFromMatrixPosition(a)}, +getScaleFromMatrix:function(a){console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().");return this.setFromMatrixScale(a)},getColumnFromMatrix:function(a,b){console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().");return this.setFromMatrixColumn(b,a)},applyProjection:function(a){console.warn("THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.");return this.applyMatrix4(a)},fromAttribute:function(a, +b,c){console.error("THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute().");return this.fromBufferAttribute(a,b,c)}});Object.assign(fa.prototype,{fromAttribute:function(a,b,c){console.error("THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute().");return this.fromBufferAttribute(a,b,c)}});J.prototype.computeTangents=function(){console.warn("THREE.Geometry: .computeTangents() has been removed.")};Object.assign(z.prototype,{getChildByName:function(a){console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName()."); +return this.getObjectByName(a)},renderDepth:function(){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")},translate:function(a,b){console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.");return this.translateOnAxis(b,a)}});Object.defineProperties(z.prototype,{eulerOrder:{get:function(){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order.");return this.rotation.order},set:function(a){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."); +this.rotation.order=a}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}}});Object.defineProperties(yc.prototype,{objects:{get:function(){console.warn("THREE.LOD: .objects has been renamed to .levels.");return this.levels}}});Object.defineProperty(zc.prototype,"useVertexTexture",{get:function(){console.warn("THREE.Skeleton: useVertexTexture has been removed.")}, +set:function(){console.warn("THREE.Skeleton: useVertexTexture has been removed.")}});Object.defineProperty(ua.prototype,"__arcLengthDivisions",{get:function(){console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.");return this.arcLengthDivisions},set:function(a){console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.");this.arcLengthDivisions=a}});qa.prototype.setLens=function(a,b){console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup."); +void 0!==b&&(this.filmGauge=b);this.setFocalLength(a)};Object.defineProperties(na.prototype,{onlyShadow:{set:function(){console.warn("THREE.Light: .onlyShadow has been removed.")}},shadowCameraFov:{set:function(a){console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov.");this.shadow.camera.fov=a}},shadowCameraLeft:{set:function(a){console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left.");this.shadow.camera.left=a}},shadowCameraRight:{set:function(a){console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right."); +this.shadow.camera.right=a}},shadowCameraTop:{set:function(a){console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top.");this.shadow.camera.top=a}},shadowCameraBottom:{set:function(a){console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.");this.shadow.camera.bottom=a}},shadowCameraNear:{set:function(a){console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near.");this.shadow.camera.near=a}},shadowCameraFar:{set:function(a){console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far."); +this.shadow.camera.far=a}},shadowCameraVisible:{set:function(){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")}},shadowBias:{set:function(a){console.warn("THREE.Light: .shadowBias is now .shadow.bias.");this.shadow.bias=a}},shadowDarkness:{set:function(){console.warn("THREE.Light: .shadowDarkness has been removed.")}},shadowMapWidth:{set:function(a){console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width."); +this.shadow.mapSize.width=a}},shadowMapHeight:{set:function(a){console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.");this.shadow.mapSize.height=a}}});Object.defineProperties(Z.prototype,{length:{get:function(){console.warn("THREE.BufferAttribute: .length has been deprecated. Use .count instead.");return this.array.length}}});Object.assign(E.prototype,{addIndex:function(a){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().");this.setIndex(a)},addDrawCall:function(a, +b,c){void 0!==c&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.");console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup().");this.addGroup(a,b)},clearDrawCalls:function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().");this.clearGroups()},computeTangents:function(){console.warn("THREE.BufferGeometry: .computeTangents() has been removed.")},computeOffsets:function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")}}); +Object.defineProperties(E.prototype,{drawcalls:{get:function(){console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups.");return this.groups}},offsets:{get:function(){console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups.");return this.groups}}});Object.defineProperties(Id.prototype,{dynamic:{set:function(){console.warn("THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.")}},onUpdate:{value:function(){console.warn("THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead."); +return this}}});Object.defineProperties(U.prototype,{wrapAround:{get:function(){console.warn("THREE.Material: .wrapAround has been removed.")},set:function(){console.warn("THREE.Material: .wrapAround has been removed.")}},wrapRGB:{get:function(){console.warn("THREE.Material: .wrapRGB has been removed.");return new G}}});Object.defineProperties(Ja.prototype,{metal:{get:function(){console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead.");return!1},set:function(){console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead")}}}); +Object.defineProperties(ra.prototype,{derivatives:{get:function(){console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.");return this.extensions.derivatives},set:function(a){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.");this.extensions.derivatives=a}}});Object.assign(Xd.prototype,{getCurrentRenderTarget:function(){console.warn("THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget().");return this.getRenderTarget()}, +supportsFloatTextures:function(){console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' ).");return this.extensions.get("OES_texture_float")},supportsHalfFloatTextures:function(){console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' ).");return this.extensions.get("OES_texture_half_float")},supportsStandardDerivatives:function(){console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' )."); +return this.extensions.get("OES_standard_derivatives")},supportsCompressedTextureS3TC:function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' ).");return this.extensions.get("WEBGL_compressed_texture_s3tc")},supportsCompressedTexturePVRTC:function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' ).");return this.extensions.get("WEBGL_compressed_texture_pvrtc")}, +supportsBlendMinMax:function(){console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' ).");return this.extensions.get("EXT_blend_minmax")},supportsVertexTextures:function(){console.warn("THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures.");return this.capabilities.vertexTextures},supportsInstancedArrays:function(){console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' )."); +return this.extensions.get("ANGLE_instanced_arrays")},enableScissorTest:function(a){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().");this.setScissorTest(a)},initMaterial:function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")},addPrePlugin:function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")},addPostPlugin:function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")},updateShadowMap:function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")}}); +Object.defineProperties(Xd.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.");this.shadowMap.enabled=a}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.");this.shadowMap.type=a}},shadowMapCullFace:{get:function(){return this.shadowMap.cullFace},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapCullFace is now .shadowMap.cullFace."); +this.shadowMap.cullFace=a}}});Object.defineProperties(Ie.prototype,{cullFace:{get:function(){return this.renderReverseSided?2:1},set:function(a){a=1!==a;console.warn("WebGLRenderer: .shadowMap.cullFace is deprecated. Set .shadowMap.renderReverseSided to "+a+".");this.renderReverseSided=a}}});Object.defineProperties(Cb.prototype,{wrapS:{get:function(){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.");return this.texture.wrapS},set:function(a){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."); +this.texture.wrapS=a}},wrapT:{get:function(){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.");return this.texture.wrapT},set:function(a){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.");this.texture.wrapT=a}},magFilter:{get:function(){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.");return this.texture.magFilter},set:function(a){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.");this.texture.magFilter= +a}},minFilter:{get:function(){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.");return this.texture.minFilter},set:function(a){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.");this.texture.minFilter=a}},anisotropy:{get:function(){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.");return this.texture.anisotropy},set:function(a){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.");this.texture.anisotropy= +a}},offset:{get:function(){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset.");return this.texture.offset},set:function(a){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset.");this.texture.offset=a}},repeat:{get:function(){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat.");return this.texture.repeat},set:function(a){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat.");this.texture.repeat=a}},format:{get:function(){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."); +return this.texture.format},set:function(a){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format.");this.texture.format=a}},type:{get:function(){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type.");return this.texture.type},set:function(a){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type.");this.texture.type=a}},generateMipmaps:{get:function(){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.");return this.texture.generateMipmaps}, +set:function(a){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.");this.texture.generateMipmaps=a}}});hc.prototype.load=function(a){console.warn("THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.");var b=this;(new fe).load(a,function(a){b.setBuffer(a)});return this};je.prototype.getData=function(){console.warn("THREE.AudioAnalyser: .getData() is now .getFrequencyData().");return this.getFrequencyData()};l.WebGLRenderTargetCube=Db;l.WebGLRenderTarget= +Cb;l.WebGLRenderer=Xd;l.ShaderLib=$a;l.UniformsLib=R;l.UniformsUtils=Ca;l.ShaderChunk=X;l.FogExp2=Ib;l.Fog=Jb;l.Scene=ld;l.LensFlare=Yd;l.Sprite=xc;l.LOD=yc;l.SkinnedMesh=nd;l.Skeleton=zc;l.Bone=md;l.Mesh=la;l.LineSegments=Q;l.LineLoop=od;l.Line=sa;l.Points=Kb;l.Group=Ac;l.VideoTexture=pd;l.DataTexture=db;l.CompressedTexture=Lb;l.CubeTexture=Xa;l.CanvasTexture=qd;l.DepthTexture=Bc;l.Texture=ba;l.CompressedTextureLoader=Oe;l.DataTextureLoader=$d;l.CubeTextureLoader=ae;l.TextureLoader=rd;l.ObjectLoader= +Pe;l.MaterialLoader=Gd;l.BufferGeometryLoader=be;l.DefaultLoadingManager=va;l.LoadingManager=Zd;l.JSONLoader=ce;l.ImageLoader=Sc;l.FontLoader=Re;l.FileLoader=Ka;l.Loader=ec;l.Cache=ed;l.AudioLoader=fe;l.SpotLightShadow=td;l.SpotLight=ud;l.PointLight=vd;l.RectAreaLight=zd;l.HemisphereLight=sd;l.DirectionalLightShadow=wd;l.DirectionalLight=xd;l.AmbientLight=yd;l.LightShadow=tb;l.Light=na;l.StereoCamera=Se;l.PerspectiveCamera=qa;l.OrthographicCamera=Fb;l.CubeCamera=Hd;l.ArrayCamera=kd;l.Camera=Na;l.AudioListener= +ge;l.PositionalAudio=ie;l.AudioContext=he;l.AudioAnalyser=je;l.Audio=hc;l.VectorKeyframeTrack=cc;l.StringKeyframeTrack=Dd;l.QuaternionKeyframeTrack=Uc;l.NumberKeyframeTrack=dc;l.ColorKeyframeTrack=Fd;l.BooleanKeyframeTrack=Ed;l.PropertyMixer=ke;l.PropertyBinding=ha;l.KeyframeTrack=vb;l.AnimationUtils=ia;l.AnimationObjectGroup=Ue;l.AnimationMixer=We;l.AnimationClip=Da;l.Uniform=Id;l.InstancedBufferGeometry=le;l.BufferGeometry=E;l.GeometryIdCount=function(){return Rd++};l.Geometry=J;l.InterleavedBufferAttribute= +me;l.InstancedInterleavedBuffer=ne;l.InterleavedBuffer=ic;l.InstancedBufferAttribute=oe;l.Face3=Sa;l.Object3D=z;l.Raycaster=Xe;l.Layers=Qd;l.EventDispatcher=xa;l.Clock=Ze;l.QuaternionLinearInterpolant=Cd;l.LinearInterpolant=Tc;l.DiscreteInterpolant=Bd;l.CubicInterpolant=Ad;l.Interpolant=wa;l.Triangle=Ta;l.Math=Y;l.Spherical=$e;l.Cylindrical=af;l.Plane=Aa;l.Frustum=gd;l.Sphere=Ea;l.Ray=kb;l.Matrix4=K;l.Matrix3=Ba;l.Box3=Ra;l.Box2=fd;l.Line3=Hb;l.Euler=ab;l.Vector4=fa;l.Vector3=n;l.Vector2=C;l.Quaternion= +oa;l.Color=G;l.MorphBlendMesh=ta;l.ImmediateRenderObject=Xc;l.VertexNormalsHelper=Yc;l.SpotLightHelper=jc;l.SkeletonHelper=kc;l.PointLightHelper=lc;l.RectAreaLightHelper=mc;l.HemisphereLightHelper=nc;l.GridHelper=Zc;l.PolarGridHelper=Jd;l.FaceNormalsHelper=$c;l.DirectionalLightHelper=oc;l.CameraHelper=ad;l.BoxHelper=Ab;l.ArrowHelper=Bb;l.AxisHelper=Ld;l.CatmullRomCurve3=La;l.CubicBezierCurve3=bd;l.QuadraticBezierCurve3=cd;l.LineCurve3=dd;l.ArcCurve=Md;l.EllipseCurve=Va;l.SplineCurve=yb;l.CubicBezierCurve= +fc;l.QuadraticBezierCurve=gc;l.LineCurve=Qa;l.Shape=zb;l.Path=Wc;l.ShapePath=de;l.Font=ee;l.CurvePath=Vc;l.Curve=ua;l.ShapeUtils=Ia;l.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new Ac,d=0,e=b.length;d .vjs-icon-placeholder:before, .video-js .vjs-big-play-button .vjs-icon-placeholder:before { + position: absolute; + top: 0; + left: 0; + width: 100%; + height: 100%; +} + +.vjs-button > .vjs-icon-placeholder:before, .video-js .vjs-big-play-button .vjs-icon-placeholder:before { + text-align: center; +} + +@font-face { + font-family: VideoJS; + src: 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UGYoZWBnAAEmIOYCQgaG/2A+AwAYCQG2AHicXZBNaoNAGIZfE5PQCKFQ2lUps2oXBfOzzAESyDKBQJdGR2NQR3QSSE/QE/QEPUUPUHqsvsrXjTMw83zPvPMNCuAWP3DQDAejdm1GjzwS7pMmwi75XngAD4/CQ/oX4TFe4Qt7uMMbOzjuDc0EmXCP/C7cJ38Iu+RP4QEe8CU8pP8WHmOPX2EPz87TPo202ey2OjlnQSXV/6arOjWFmvszMWtd6CqwOlKHq6ovycLaWMWVydXKFFZnmVFlZU46tP7R2nI5ncbi/dDkfDtFBA2DDXbYkhKc+V0Bqs5Zt9JM1HQGBRTm/EezTmZNKtpcAMs9Yu6AK9caF76zoLWIWcfMGOSkVduvSWechqZsz040Ib2PY3urxBJTzriT95lipz+TN1fmAAAAeJxtkMl2wjAMRfOAhABlKm2h80C3+ajgCKKDY6cegP59TYBzukAL+z1Zsq8ctaJTTKPrsUQLbXQQI0EXKXroY4AbDDHCGBNMcYsZ7nCPB8yxwCOe8IwXvOIN7/jAJ76wxHfUqWX+OzgumWAjJMV17i0Ndlr6irLKO+qftdT7i6y4uFSUvCknay+lFYZIZaQcmfH/xIFdYn98bqhra1aKTM/6lWMnyaYirx1rFUQZFBkb2zJUtoXeJCeg0WnLtHeSFc3OtrnozNwqi0TkSpBMDB1nSde5oJXW23hTS2/T0LilglXX7dmFVxLnq5U0vYATHFk3zX3BOisoQHNDFDeZnqKDy9hRNawN7Vh727hFzcJ5c8TILrKZfH7tIPxAFP0BpLeJPA==) format("woff"); + font-weight: normal; + font-style: normal; +} +.vjs-icon-play, .video-js .vjs-play-control .vjs-icon-placeholder, .video-js .vjs-big-play-button .vjs-icon-placeholder:before { + font-family: VideoJS; + font-weight: normal; + font-style: normal; +} +.vjs-icon-play:before, .video-js .vjs-play-control .vjs-icon-placeholder:before, .video-js .vjs-big-play-button .vjs-icon-placeholder:before { + content: "\f101"; +} + +.vjs-icon-play-circle { + font-family: VideoJS; + font-weight: normal; + font-style: normal; +} +.vjs-icon-play-circle:before { + content: "\f102"; +} + +.vjs-icon-pause, .video-js .vjs-play-control.vjs-playing .vjs-icon-placeholder { + font-family: VideoJS; + font-weight: normal; + font-style: normal; +} +.vjs-icon-pause:before, .video-js .vjs-play-control.vjs-playing .vjs-icon-placeholder:before { + content: "\f103"; +} + +.vjs-icon-volume-mute, .video-js .vjs-mute-control.vjs-vol-0 .vjs-icon-placeholder { + font-family: VideoJS; + font-weight: normal; + font-style: normal; +} +.vjs-icon-volume-mute:before, .video-js .vjs-mute-control.vjs-vol-0 .vjs-icon-placeholder:before { + content: "\f104"; +} + +.vjs-icon-volume-low, .video-js .vjs-mute-control.vjs-vol-1 .vjs-icon-placeholder { + font-family: VideoJS; + font-weight: normal; + font-style: normal; +} +.vjs-icon-volume-low:before, .video-js .vjs-mute-control.vjs-vol-1 .vjs-icon-placeholder:before { + content: "\f105"; +} + +.vjs-icon-volume-mid, .video-js .vjs-mute-control.vjs-vol-2 .vjs-icon-placeholder { + font-family: VideoJS; + font-weight: normal; + font-style: normal; +} +.vjs-icon-volume-mid:before, .video-js .vjs-mute-control.vjs-vol-2 .vjs-icon-placeholder:before { + content: "\f106"; +} + +.vjs-icon-volume-high, .video-js .vjs-mute-control .vjs-icon-placeholder { + font-family: VideoJS; + font-weight: normal; + font-style: normal; +} +.vjs-icon-volume-high:before, .video-js .vjs-mute-control .vjs-icon-placeholder:before { + content: "\f107"; +} + +.vjs-icon-fullscreen-enter, .video-js .vjs-fullscreen-control .vjs-icon-placeholder { + font-family: VideoJS; + font-weight: normal; + font-style: normal; +} +.vjs-icon-fullscreen-enter:before, .video-js .vjs-fullscreen-control .vjs-icon-placeholder:before { + content: "\f108"; +} + +.vjs-icon-fullscreen-exit, .video-js.vjs-fullscreen .vjs-fullscreen-control .vjs-icon-placeholder { + font-family: VideoJS; + font-weight: normal; + font-style: normal; +} +.vjs-icon-fullscreen-exit:before, .video-js.vjs-fullscreen .vjs-fullscreen-control .vjs-icon-placeholder:before { + content: "\f109"; +} + +.vjs-icon-square { + font-family: VideoJS; + font-weight: normal; + font-style: normal; +} +.vjs-icon-square:before { + content: "\f10a"; +} + +.vjs-icon-spinner { + font-family: VideoJS; + font-weight: normal; + font-style: normal; +} +.vjs-icon-spinner:before { + content: "\f10b"; +} + +.vjs-icon-subtitles, .video-js .vjs-subs-caps-button .vjs-icon-placeholder, +.video-js.video-js:lang(en-GB) .vjs-subs-caps-button .vjs-icon-placeholder, +.video-js.video-js:lang(en-IE) .vjs-subs-caps-button .vjs-icon-placeholder, +.video-js.video-js:lang(en-AU) .vjs-subs-caps-button .vjs-icon-placeholder, +.video-js.video-js:lang(en-NZ) .vjs-subs-caps-button .vjs-icon-placeholder, .video-js .vjs-subtitles-button .vjs-icon-placeholder { + font-family: VideoJS; + font-weight: normal; + font-style: normal; +} +.vjs-icon-subtitles:before, .video-js .vjs-subs-caps-button .vjs-icon-placeholder:before, +.video-js.video-js:lang(en-GB) .vjs-subs-caps-button .vjs-icon-placeholder:before, +.video-js.video-js:lang(en-IE) .vjs-subs-caps-button .vjs-icon-placeholder:before, +.video-js.video-js:lang(en-AU) .vjs-subs-caps-button .vjs-icon-placeholder:before, +.video-js.video-js:lang(en-NZ) .vjs-subs-caps-button .vjs-icon-placeholder:before, .video-js .vjs-subtitles-button .vjs-icon-placeholder:before { + content: "\f10c"; +} + +.vjs-icon-captions, .video-js:lang(en) .vjs-subs-caps-button .vjs-icon-placeholder, +.video-js:lang(fr-CA) .vjs-subs-caps-button .vjs-icon-placeholder, .video-js .vjs-captions-button .vjs-icon-placeholder { + font-family: VideoJS; + font-weight: normal; + font-style: normal; +} +.vjs-icon-captions:before, .video-js:lang(en) .vjs-subs-caps-button .vjs-icon-placeholder:before, +.video-js:lang(fr-CA) .vjs-subs-caps-button .vjs-icon-placeholder:before, .video-js .vjs-captions-button .vjs-icon-placeholder:before { + content: "\f10d"; +} + +.vjs-icon-chapters, .video-js .vjs-chapters-button .vjs-icon-placeholder { + font-family: VideoJS; + font-weight: normal; + font-style: normal; +} +.vjs-icon-chapters:before, .video-js .vjs-chapters-button .vjs-icon-placeholder:before { + content: "\f10e"; +} + +.vjs-icon-share { + font-family: VideoJS; + font-weight: normal; + font-style: normal; +} +.vjs-icon-share:before { + content: "\f10f"; +} + +.vjs-icon-cog { + font-family: VideoJS; + font-weight: normal; + font-style: normal; +} +.vjs-icon-cog:before { + content: "\f110"; +} + +.vjs-icon-circle, .vjs-seek-to-live-control .vjs-icon-placeholder, .video-js .vjs-volume-level, .video-js .vjs-play-progress { + font-family: VideoJS; + font-weight: normal; + font-style: normal; +} +.vjs-icon-circle:before, .vjs-seek-to-live-control .vjs-icon-placeholder:before, .video-js .vjs-volume-level:before, .video-js .vjs-play-progress:before { + content: "\f111"; +} + +.vjs-icon-circle-outline { + font-family: VideoJS; + font-weight: normal; + font-style: normal; +} +.vjs-icon-circle-outline:before { + content: "\f112"; +} + +.vjs-icon-circle-inner-circle { + font-family: VideoJS; + font-weight: normal; + font-style: normal; +} +.vjs-icon-circle-inner-circle:before { + content: "\f113"; +} + +.vjs-icon-hd { + font-family: VideoJS; + font-weight: normal; + font-style: normal; +} +.vjs-icon-hd:before { + content: "\f114"; +} + +.vjs-icon-cancel, .video-js .vjs-control.vjs-close-button .vjs-icon-placeholder { + font-family: VideoJS; + font-weight: normal; + font-style: normal; +} +.vjs-icon-cancel:before, .video-js .vjs-control.vjs-close-button .vjs-icon-placeholder:before { + content: "\f115"; +} + +.vjs-icon-replay, .video-js .vjs-play-control.vjs-ended .vjs-icon-placeholder { + font-family: VideoJS; + font-weight: normal; + font-style: normal; +} +.vjs-icon-replay:before, .video-js .vjs-play-control.vjs-ended .vjs-icon-placeholder:before { + content: "\f116"; +} + +.vjs-icon-facebook { + font-family: VideoJS; + font-weight: normal; + font-style: normal; +} +.vjs-icon-facebook:before { + content: "\f117"; +} + +.vjs-icon-gplus { + font-family: VideoJS; + font-weight: normal; + font-style: normal; +} +.vjs-icon-gplus:before { + content: "\f118"; +} + +.vjs-icon-linkedin { + font-family: VideoJS; + font-weight: normal; + font-style: normal; +} +.vjs-icon-linkedin:before { + content: "\f119"; +} + +.vjs-icon-twitter { + font-family: VideoJS; + font-weight: normal; + font-style: normal; +} +.vjs-icon-twitter:before { + content: "\f11a"; +} + +.vjs-icon-tumblr { + font-family: VideoJS; + font-weight: normal; + font-style: normal; +} +.vjs-icon-tumblr:before { + content: "\f11b"; +} + +.vjs-icon-pinterest { + font-family: VideoJS; + font-weight: normal; + font-style: normal; +} +.vjs-icon-pinterest:before { + content: "\f11c"; +} + +.vjs-icon-audio-description, .video-js .vjs-descriptions-button .vjs-icon-placeholder { + font-family: VideoJS; + font-weight: normal; + font-style: normal; +} +.vjs-icon-audio-description:before, .video-js .vjs-descriptions-button .vjs-icon-placeholder:before { + content: "\f11d"; +} + +.vjs-icon-audio, .video-js .vjs-audio-button .vjs-icon-placeholder { + font-family: VideoJS; + font-weight: normal; + font-style: normal; +} +.vjs-icon-audio:before, .video-js .vjs-audio-button .vjs-icon-placeholder:before { + content: "\f11e"; +} + +.vjs-icon-next-item { + font-family: VideoJS; + font-weight: normal; + font-style: normal; +} +.vjs-icon-next-item:before { + content: "\f11f"; +} + +.vjs-icon-previous-item { + font-family: VideoJS; + font-weight: normal; + font-style: normal; +} +.vjs-icon-previous-item:before { + content: "\f120"; +} + +.vjs-icon-picture-in-picture-enter, .video-js .vjs-picture-in-picture-control .vjs-icon-placeholder { + font-family: VideoJS; + font-weight: normal; + font-style: normal; +} +.vjs-icon-picture-in-picture-enter:before, .video-js .vjs-picture-in-picture-control .vjs-icon-placeholder:before { + content: "\f121"; +} + +.vjs-icon-picture-in-picture-exit, .video-js.vjs-picture-in-picture .vjs-picture-in-picture-control .vjs-icon-placeholder { + font-family: VideoJS; + font-weight: normal; + font-style: normal; +} +.vjs-icon-picture-in-picture-exit:before, .video-js.vjs-picture-in-picture .vjs-picture-in-picture-control .vjs-icon-placeholder:before { + content: "\f122"; +} + +.video-js { + display: block; + vertical-align: top; + box-sizing: border-box; + color: #fff; + background-color: #000; + position: relative; + padding: 0; + font-size: 10px; + line-height: 1; + font-weight: normal; + font-style: normal; + font-family: Arial, Helvetica, sans-serif; + word-break: initial; +} +.video-js:-moz-full-screen { + position: absolute; +} +.video-js:-webkit-full-screen { + width: 100% !important; + height: 100% !important; +} + +.video-js[tabindex="-1"] { + outline: none; +} + +.video-js *, +.video-js *:before, +.video-js *:after { + box-sizing: inherit; +} + +.video-js ul { + font-family: inherit; + font-size: inherit; + line-height: inherit; + list-style-position: outside; + margin-left: 0; + margin-right: 0; + margin-top: 0; + margin-bottom: 0; +} + +.video-js.vjs-fluid, +.video-js.vjs-16-9, +.video-js.vjs-4-3 { + width: 100%; + max-width: 100%; + height: 0; +} + +.video-js.vjs-16-9 { + padding-top: 56.25%; +} + +.video-js.vjs-4-3 { + padding-top: 75%; +} + +.video-js.vjs-fill { + width: 100%; + height: 100%; +} + +.video-js .vjs-tech { + position: absolute; + top: 0; + left: 0; + width: 100%; + height: 100%; +} + +body.vjs-full-window { + padding: 0; + margin: 0; + height: 100%; +} + +.vjs-full-window .video-js.vjs-fullscreen { + position: fixed; + overflow: hidden; + z-index: 1000; + left: 0; + top: 0; + bottom: 0; + right: 0; +} + +.video-js.vjs-fullscreen:not(.vjs-ios-native-fs) { + width: 100% !important; + height: 100% !important; + padding-top: 0 !important; +} + +.video-js.vjs-fullscreen.vjs-user-inactive { + cursor: none; +} + +.vjs-hidden { + display: none !important; +} + +.vjs-disabled { + opacity: 0.5; + cursor: default; +} + +.video-js .vjs-offscreen { + height: 1px; + left: -9999px; + position: absolute; + top: 0; + width: 1px; +} + +.vjs-lock-showing { + display: block !important; + opacity: 1; + visibility: visible; +} + +.vjs-no-js { + padding: 20px; + color: #fff; + background-color: #000; + font-size: 18px; + font-family: Arial, Helvetica, sans-serif; + text-align: center; + width: 300px; + height: 150px; + margin: 0px auto; +} + +.vjs-no-js a, +.vjs-no-js a:visited { + color: #66A8CC; +} + +.video-js .vjs-big-play-button { + font-size: 3em; + line-height: 1.5em; + height: 1.63332em; + width: 3em; + display: block; + position: absolute; + top: 10px; + left: 10px; + padding: 0; + cursor: pointer; + opacity: 1; + border: 0.06666em solid #fff; + background-color: #2B333F; + background-color: rgba(43, 51, 63, 0.7); + border-radius: 0.3em; + transition: all 0.4s; +} +.vjs-big-play-centered .vjs-big-play-button { + top: 50%; + left: 50%; + margin-top: -0.81666em; + margin-left: -1.5em; +} + +.video-js:hover .vjs-big-play-button, +.video-js .vjs-big-play-button:focus { + border-color: #fff; + background-color: #73859f; + background-color: rgba(115, 133, 159, 0.5); + transition: all 0s; +} + +.vjs-controls-disabled .vjs-big-play-button, +.vjs-has-started .vjs-big-play-button, +.vjs-using-native-controls .vjs-big-play-button, +.vjs-error .vjs-big-play-button { + display: none; +} + +.vjs-has-started.vjs-paused.vjs-show-big-play-button-on-pause .vjs-big-play-button { + display: block; +} + +.video-js button { + background: none; + border: none; + color: inherit; + display: inline-block; + font-size: inherit; + line-height: inherit; + text-transform: none; + text-decoration: none; + transition: none; + -webkit-appearance: none; + -moz-appearance: none; + appearance: none; +} + +.vjs-control .vjs-button { + width: 100%; + height: 100%; +} + +.video-js .vjs-control.vjs-close-button { + cursor: pointer; + height: 3em; + position: absolute; + right: 0; + top: 0.5em; + z-index: 2; +} +.video-js .vjs-modal-dialog { + background: rgba(0, 0, 0, 0.8); + background: linear-gradient(180deg, rgba(0, 0, 0, 0.8), rgba(255, 255, 255, 0)); + overflow: auto; +} + +.video-js .vjs-modal-dialog > * { + box-sizing: border-box; +} + +.vjs-modal-dialog .vjs-modal-dialog-content { + font-size: 1.2em; + line-height: 1.5; + padding: 20px 24px; + z-index: 1; +} + +.vjs-menu-button { + cursor: pointer; +} + +.vjs-menu-button.vjs-disabled { + cursor: default; +} + +.vjs-workinghover .vjs-menu-button.vjs-disabled:hover .vjs-menu { + display: none; +} + +.vjs-menu .vjs-menu-content { + display: block; + padding: 0; + margin: 0; + font-family: Arial, Helvetica, sans-serif; + overflow: auto; +} + +.vjs-menu .vjs-menu-content > * { + box-sizing: border-box; +} + +.vjs-scrubbing .vjs-control.vjs-menu-button:hover .vjs-menu { + display: none; +} + +.vjs-menu li { + list-style: none; + margin: 0; + padding: 0.2em 0; + line-height: 1.4em; + font-size: 1.2em; + text-align: center; + text-transform: lowercase; +} + +.vjs-menu li.vjs-menu-item:focus, +.vjs-menu li.vjs-menu-item:hover, +.js-focus-visible .vjs-menu li.vjs-menu-item:hover { + background-color: #73859f; + background-color: rgba(115, 133, 159, 0.5); +} + +.vjs-menu li.vjs-selected, +.vjs-menu li.vjs-selected:focus, +.vjs-menu li.vjs-selected:hover, +.js-focus-visible .vjs-menu li.vjs-selected:hover { + background-color: #fff; + color: #2B333F; +} + +.vjs-menu li.vjs-menu-title { + text-align: center; + text-transform: uppercase; + font-size: 1em; + line-height: 2em; + padding: 0; + margin: 0 0 0.3em 0; + font-weight: bold; + cursor: default; +} + +.vjs-menu-button-popup .vjs-menu { + display: none; + position: absolute; + bottom: 0; + width: 10em; + left: -3em; + height: 0em; + margin-bottom: 1.5em; + border-top-color: rgba(43, 51, 63, 0.7); +} + +.vjs-menu-button-popup .vjs-menu .vjs-menu-content { + background-color: #2B333F; + background-color: rgba(43, 51, 63, 0.7); + position: absolute; + width: 100%; + bottom: 1.5em; + max-height: 15em; +} + +.vjs-layout-tiny .vjs-menu-button-popup .vjs-menu .vjs-menu-content, +.vjs-layout-x-small .vjs-menu-button-popup .vjs-menu .vjs-menu-content { + max-height: 5em; +} + +.vjs-layout-small .vjs-menu-button-popup .vjs-menu .vjs-menu-content { + max-height: 10em; +} + +.vjs-layout-medium .vjs-menu-button-popup .vjs-menu .vjs-menu-content { + max-height: 14em; +} + +.vjs-layout-large .vjs-menu-button-popup .vjs-menu .vjs-menu-content, +.vjs-layout-x-large .vjs-menu-button-popup .vjs-menu .vjs-menu-content, +.vjs-layout-huge .vjs-menu-button-popup .vjs-menu .vjs-menu-content { + max-height: 25em; +} + +.vjs-workinghover .vjs-menu-button-popup.vjs-hover .vjs-menu, +.vjs-menu-button-popup .vjs-menu.vjs-lock-showing { + display: block; +} + +.video-js .vjs-menu-button-inline { + transition: all 0.4s; + overflow: hidden; +} + +.video-js .vjs-menu-button-inline:before { + width: 2.222222222em; +} + +.video-js .vjs-menu-button-inline:hover, +.video-js .vjs-menu-button-inline:focus, +.video-js .vjs-menu-button-inline.vjs-slider-active, +.video-js.vjs-no-flex .vjs-menu-button-inline { + width: 12em; +} + +.vjs-menu-button-inline .vjs-menu { + opacity: 0; + height: 100%; + width: auto; + position: absolute; + left: 4em; + top: 0; + padding: 0; + margin: 0; + transition: all 0.4s; +} + +.vjs-menu-button-inline:hover .vjs-menu, +.vjs-menu-button-inline:focus .vjs-menu, +.vjs-menu-button-inline.vjs-slider-active .vjs-menu { + display: block; + opacity: 1; +} + +.vjs-no-flex .vjs-menu-button-inline .vjs-menu { + display: block; + opacity: 1; + position: relative; + width: auto; +} + +.vjs-no-flex .vjs-menu-button-inline:hover .vjs-menu, +.vjs-no-flex .vjs-menu-button-inline:focus .vjs-menu, +.vjs-no-flex .vjs-menu-button-inline.vjs-slider-active .vjs-menu { + width: auto; +} + +.vjs-menu-button-inline .vjs-menu-content { + width: auto; + height: 100%; + margin: 0; + overflow: hidden; +} + +.video-js .vjs-control-bar { + display: none; + width: 100%; + position: absolute; + bottom: 0; + left: 0; + right: 0; + height: 3em; + background-color: #2B333F; + background-color: rgba(43, 51, 63, 0.7); +} + +.vjs-has-started .vjs-control-bar { + display: flex; + visibility: visible; + opacity: 1; + transition: visibility 0.1s, opacity 0.1s; +} + +.vjs-has-started.vjs-user-inactive.vjs-playing .vjs-control-bar { + visibility: visible; + opacity: 0; + transition: visibility 1s, opacity 1s; +} + +.vjs-controls-disabled .vjs-control-bar, +.vjs-using-native-controls .vjs-control-bar, +.vjs-error .vjs-control-bar { + display: none !important; +} + +.vjs-audio.vjs-has-started.vjs-user-inactive.vjs-playing .vjs-control-bar { + opacity: 1; + visibility: visible; +} + +.vjs-has-started.vjs-no-flex .vjs-control-bar { + display: table; +} + +.video-js .vjs-control { + position: relative; + text-align: center; + margin: 0; + padding: 0; + height: 100%; + width: 4em; + flex: none; +} + +.vjs-button > .vjs-icon-placeholder:before { + font-size: 1.8em; + line-height: 1.67; +} + +.video-js .vjs-control:focus:before, +.video-js .vjs-control:hover:before, +.video-js .vjs-control:focus { + text-shadow: 0em 0em 1em white; +} + +.video-js .vjs-control-text { + border: 0; + clip: rect(0 0 0 0); + height: 1px; + overflow: hidden; + padding: 0; + position: absolute; + width: 1px; +} + +.vjs-no-flex .vjs-control { + display: table-cell; + vertical-align: middle; +} + +.video-js .vjs-custom-control-spacer { + display: none; +} + +.video-js .vjs-progress-control { + cursor: pointer; + flex: auto; + display: flex; + align-items: center; + min-width: 4em; + touch-action: none; +} + +.video-js .vjs-progress-control.disabled { + cursor: default; +} + +.vjs-live .vjs-progress-control { + display: none; +} + +.vjs-liveui .vjs-progress-control { + display: flex; + align-items: center; +} + +.vjs-no-flex .vjs-progress-control { + width: auto; +} + +.video-js .vjs-progress-holder { + flex: auto; + transition: all 0.2s; + height: 0.3em; +} + +.video-js .vjs-progress-control .vjs-progress-holder { + margin: 0 10px; +} + +.video-js .vjs-progress-control:hover .vjs-progress-holder { + font-size: 1.6666666667em; +} + +.video-js .vjs-progress-control:hover .vjs-progress-holder.disabled { + font-size: 1em; +} + +.video-js .vjs-progress-holder .vjs-play-progress, +.video-js .vjs-progress-holder .vjs-load-progress, +.video-js .vjs-progress-holder .vjs-load-progress div { + position: absolute; + display: block; + height: 100%; + margin: 0; + padding: 0; + width: 0; +} + +.video-js .vjs-play-progress { + background-color: #fff; +} +.video-js .vjs-play-progress:before { + font-size: 0.9em; + position: absolute; + right: -0.5em; + top: -0.3333333333em; + z-index: 1; +} + +.video-js .vjs-load-progress { + background: rgba(115, 133, 159, 0.5); +} + +.video-js .vjs-load-progress div { + background: rgba(115, 133, 159, 0.75); +} + +.video-js .vjs-time-tooltip { + background-color: #fff; + background-color: rgba(255, 255, 255, 0.8); + border-radius: 0.3em; + color: #000; + float: right; + font-family: Arial, Helvetica, sans-serif; + font-size: 1em; + padding: 6px 8px 8px 8px; + pointer-events: none; + position: absolute; + top: -3.4em; + visibility: hidden; + z-index: 1; +} + +.video-js .vjs-progress-holder:focus .vjs-time-tooltip { + display: none; +} + +.video-js .vjs-progress-control:hover .vjs-time-tooltip, +.video-js .vjs-progress-control:hover .vjs-progress-holder:focus .vjs-time-tooltip { + display: block; + font-size: 0.6em; + visibility: visible; +} + +.video-js .vjs-progress-control.disabled:hover .vjs-time-tooltip { + font-size: 1em; +} + +.video-js .vjs-progress-control .vjs-mouse-display { + display: none; + position: absolute; + width: 1px; + height: 100%; + background-color: #000; + z-index: 1; +} + +.vjs-no-flex .vjs-progress-control .vjs-mouse-display { + z-index: 0; +} + +.video-js .vjs-progress-control:hover .vjs-mouse-display { + display: block; +} + +.video-js.vjs-user-inactive .vjs-progress-control .vjs-mouse-display { + visibility: hidden; + opacity: 0; + transition: visibility 1s, opacity 1s; +} + +.video-js.vjs-user-inactive.vjs-no-flex .vjs-progress-control .vjs-mouse-display { + display: none; +} + +.vjs-mouse-display .vjs-time-tooltip { + color: #fff; + background-color: #000; + background-color: rgba(0, 0, 0, 0.8); +} + +.video-js .vjs-slider { + position: relative; + cursor: pointer; + padding: 0; + margin: 0 0.45em 0 0.45em; + /* iOS Safari */ + -webkit-touch-callout: none; + /* Safari */ + -webkit-user-select: none; + /* Konqueror HTML */ + /* Firefox */ + -moz-user-select: none; + /* Internet Explorer/Edge */ + -ms-user-select: none; + /* Non-prefixed version, currently supported by Chrome and Opera */ + user-select: none; + background-color: #73859f; + background-color: rgba(115, 133, 159, 0.5); +} + +.video-js .vjs-slider.disabled { + cursor: default; +} + +.video-js .vjs-slider:focus { + text-shadow: 0em 0em 1em white; + box-shadow: 0 0 1em #fff; +} + +.video-js .vjs-mute-control { + cursor: pointer; + flex: none; +} +.video-js .vjs-volume-control { + cursor: pointer; + margin-right: 1em; + display: flex; +} + +.video-js .vjs-volume-control.vjs-volume-horizontal { + width: 5em; +} + +.video-js .vjs-volume-panel .vjs-volume-control { + visibility: visible; + opacity: 0; + width: 1px; + height: 1px; + margin-left: -1px; +} + +.video-js .vjs-volume-panel { + transition: width 1s; +} +.video-js .vjs-volume-panel.vjs-hover .vjs-volume-control, .video-js .vjs-volume-panel:active .vjs-volume-control, .video-js .vjs-volume-panel:focus .vjs-volume-control, .video-js .vjs-volume-panel .vjs-volume-control:active, .video-js .vjs-volume-panel.vjs-hover .vjs-mute-control ~ .vjs-volume-control, .video-js .vjs-volume-panel .vjs-volume-control.vjs-slider-active { + visibility: visible; + opacity: 1; + position: relative; + transition: visibility 0.1s, opacity 0.1s, height 0.1s, width 0.1s, left 0s, top 0s; +} +.video-js .vjs-volume-panel.vjs-hover .vjs-volume-control.vjs-volume-horizontal, .video-js .vjs-volume-panel:active .vjs-volume-control.vjs-volume-horizontal, .video-js .vjs-volume-panel:focus .vjs-volume-control.vjs-volume-horizontal, .video-js .vjs-volume-panel .vjs-volume-control:active.vjs-volume-horizontal, .video-js .vjs-volume-panel.vjs-hover .vjs-mute-control ~ .vjs-volume-control.vjs-volume-horizontal, .video-js .vjs-volume-panel .vjs-volume-control.vjs-slider-active.vjs-volume-horizontal { + width: 5em; + height: 3em; + margin-right: 0; +} +.video-js .vjs-volume-panel.vjs-hover .vjs-volume-control.vjs-volume-vertical, .video-js .vjs-volume-panel:active .vjs-volume-control.vjs-volume-vertical, .video-js .vjs-volume-panel:focus .vjs-volume-control.vjs-volume-vertical, .video-js .vjs-volume-panel .vjs-volume-control:active.vjs-volume-vertical, .video-js .vjs-volume-panel.vjs-hover .vjs-mute-control ~ .vjs-volume-control.vjs-volume-vertical, .video-js .vjs-volume-panel .vjs-volume-control.vjs-slider-active.vjs-volume-vertical { + left: -3.5em; + transition: left 0s; +} +.video-js .vjs-volume-panel.vjs-volume-panel-horizontal.vjs-hover, .video-js .vjs-volume-panel.vjs-volume-panel-horizontal:active, .video-js .vjs-volume-panel.vjs-volume-panel-horizontal.vjs-slider-active { + width: 10em; + transition: width 0.1s; +} +.video-js .vjs-volume-panel.vjs-volume-panel-horizontal.vjs-mute-toggle-only { + width: 4em; +} + +.video-js .vjs-volume-panel .vjs-volume-control.vjs-volume-vertical { + height: 8em; + width: 3em; + left: -3000em; + transition: visibility 1s, opacity 1s, height 1s 1s, width 1s 1s, left 1s 1s, top 1s 1s; +} + +.video-js .vjs-volume-panel .vjs-volume-control.vjs-volume-horizontal { + transition: visibility 1s, opacity 1s, height 1s 1s, width 1s, left 1s 1s, top 1s 1s; +} + +.video-js.vjs-no-flex .vjs-volume-panel .vjs-volume-control.vjs-volume-horizontal { + width: 5em; + height: 3em; + visibility: visible; + opacity: 1; + position: relative; + transition: none; +} + +.video-js.vjs-no-flex .vjs-volume-control.vjs-volume-vertical, +.video-js.vjs-no-flex .vjs-volume-panel .vjs-volume-control.vjs-volume-vertical { + position: absolute; + bottom: 3em; + left: 0.5em; +} + +.video-js .vjs-volume-panel { + display: flex; +} + +.video-js .vjs-volume-bar { + margin: 1.35em 0.45em; +} + +.vjs-volume-bar.vjs-slider-horizontal { + width: 5em; + height: 0.3em; +} + +.vjs-volume-bar.vjs-slider-vertical { + width: 0.3em; + height: 5em; + margin: 1.35em auto; +} + +.video-js .vjs-volume-level { + position: absolute; + bottom: 0; + left: 0; + background-color: #fff; +} +.video-js .vjs-volume-level:before { + position: absolute; + font-size: 0.9em; +} + +.vjs-slider-vertical .vjs-volume-level { + width: 0.3em; +} +.vjs-slider-vertical .vjs-volume-level:before { + top: -0.5em; + left: -0.3em; +} + +.vjs-slider-horizontal .vjs-volume-level { + height: 0.3em; +} +.vjs-slider-horizontal .vjs-volume-level:before { + top: -0.3em; + right: -0.5em; +} + +.video-js .vjs-volume-panel.vjs-volume-panel-vertical { + width: 4em; +} + +.vjs-volume-bar.vjs-slider-vertical .vjs-volume-level { + height: 100%; +} + +.vjs-volume-bar.vjs-slider-horizontal .vjs-volume-level { + width: 100%; +} + +.video-js .vjs-volume-vertical { + width: 3em; + height: 8em; + bottom: 8em; + background-color: #2B333F; + background-color: rgba(43, 51, 63, 0.7); +} + +.video-js .vjs-volume-horizontal .vjs-menu { + left: -2em; +} + +.vjs-poster { + display: inline-block; + vertical-align: middle; + background-repeat: no-repeat; + background-position: 50% 50%; + background-size: contain; + background-color: #000000; + cursor: pointer; + margin: 0; + padding: 0; + position: absolute; + top: 0; + right: 0; + bottom: 0; + left: 0; + height: 100%; +} + +.vjs-has-started .vjs-poster { + display: none; +} + +.vjs-audio.vjs-has-started .vjs-poster { + display: block; +} + +.vjs-using-native-controls .vjs-poster { + display: none; +} + +.video-js .vjs-live-control { + display: flex; + align-items: flex-start; + flex: auto; + font-size: 1em; + line-height: 3em; +} + +.vjs-no-flex .vjs-live-control { + display: table-cell; + width: auto; + text-align: left; +} + +.video-js:not(.vjs-live) .vjs-live-control, +.video-js.vjs-liveui .vjs-live-control { + display: none; +} + +.video-js .vjs-seek-to-live-control { + cursor: pointer; + flex: none; + display: inline-flex; + height: 100%; + padding-left: 0.5em; + padding-right: 0.5em; + font-size: 1em; + line-height: 3em; + width: auto; + min-width: 4em; +} + +.vjs-no-flex .vjs-seek-to-live-control { + display: table-cell; + width: auto; + text-align: left; +} + +.video-js.vjs-live:not(.vjs-liveui) .vjs-seek-to-live-control, +.video-js:not(.vjs-live) .vjs-seek-to-live-control { + display: none; +} + +.vjs-seek-to-live-control.vjs-control.vjs-at-live-edge { + cursor: auto; +} + +.vjs-seek-to-live-control .vjs-icon-placeholder { + margin-right: 0.5em; + color: #888; +} + +.vjs-seek-to-live-control.vjs-control.vjs-at-live-edge .vjs-icon-placeholder { + color: red; +} + +.video-js .vjs-time-control { + flex: none; + font-size: 1em; + line-height: 3em; + min-width: 2em; + width: auto; + padding-left: 1em; + padding-right: 1em; +} + +.vjs-live .vjs-time-control { + display: none; +} + +.video-js .vjs-current-time, +.vjs-no-flex .vjs-current-time { + display: none; +} + +.video-js .vjs-duration, +.vjs-no-flex .vjs-duration { + display: none; +} + +.vjs-time-divider { + display: none; + line-height: 3em; +} + +.vjs-live .vjs-time-divider { + display: none; +} + +.video-js .vjs-play-control { + cursor: pointer; +} + +.video-js .vjs-play-control .vjs-icon-placeholder { + flex: none; +} + +.vjs-text-track-display { + position: absolute; + bottom: 3em; + left: 0; + right: 0; + top: 0; + pointer-events: none; +} + +.video-js.vjs-user-inactive.vjs-playing .vjs-text-track-display { + bottom: 1em; +} + +.video-js .vjs-text-track { + font-size: 1.4em; + text-align: center; + margin-bottom: 0.1em; +} + +.vjs-subtitles { + color: #fff; +} + +.vjs-captions { + color: #fc6; +} + +.vjs-tt-cue { + display: block; +} + +video::-webkit-media-text-track-display { + transform: translateY(-3em); +} + +.video-js.vjs-user-inactive.vjs-playing video::-webkit-media-text-track-display { + transform: translateY(-1.5em); +} + +.video-js .vjs-picture-in-picture-control { + cursor: pointer; + flex: none; +} +.video-js .vjs-fullscreen-control { + cursor: pointer; + flex: none; +} +.vjs-playback-rate > .vjs-menu-button, +.vjs-playback-rate .vjs-playback-rate-value { + position: absolute; + top: 0; + left: 0; + width: 100%; + height: 100%; +} + +.vjs-playback-rate .vjs-playback-rate-value { + pointer-events: none; + font-size: 1.5em; + line-height: 2; + text-align: center; +} + +.vjs-playback-rate .vjs-menu { + width: 4em; + left: 0em; +} + +.vjs-error .vjs-error-display .vjs-modal-dialog-content { + font-size: 1.4em; + text-align: center; +} + +.vjs-error .vjs-error-display:before { + color: #fff; + content: "X"; + font-family: Arial, Helvetica, sans-serif; + font-size: 4em; + left: 0; + line-height: 1; + margin-top: -0.5em; + position: absolute; + text-shadow: 0.05em 0.05em 0.1em #000; + text-align: center; + top: 50%; + vertical-align: middle; + width: 100%; +} + +.vjs-loading-spinner { + display: none; + position: absolute; + top: 50%; + left: 50%; + margin: -25px 0 0 -25px; + opacity: 0.85; + text-align: left; + border: 6px solid rgba(43, 51, 63, 0.7); + box-sizing: border-box; + background-clip: padding-box; + width: 50px; + height: 50px; + border-radius: 25px; + visibility: hidden; +} + +.vjs-seeking .vjs-loading-spinner, +.vjs-waiting .vjs-loading-spinner { + display: block; + -webkit-animation: vjs-spinner-show 0s linear 0.3s forwards; + animation: vjs-spinner-show 0s linear 0.3s forwards; +} + +.vjs-loading-spinner:before, +.vjs-loading-spinner:after { + content: ""; + position: absolute; + margin: -6px; + box-sizing: inherit; + width: inherit; + height: inherit; + border-radius: inherit; + opacity: 1; + border: inherit; + border-color: transparent; + border-top-color: white; +} + +.vjs-seeking .vjs-loading-spinner:before, +.vjs-seeking .vjs-loading-spinner:after, +.vjs-waiting .vjs-loading-spinner:before, +.vjs-waiting .vjs-loading-spinner:after { + -webkit-animation: vjs-spinner-spin 1.1s cubic-bezier(0.6, 0.2, 0, 0.8) infinite, vjs-spinner-fade 1.1s linear infinite; + animation: vjs-spinner-spin 1.1s cubic-bezier(0.6, 0.2, 0, 0.8) infinite, vjs-spinner-fade 1.1s linear infinite; +} + +.vjs-seeking .vjs-loading-spinner:before, +.vjs-waiting .vjs-loading-spinner:before { + border-top-color: white; +} + +.vjs-seeking .vjs-loading-spinner:after, +.vjs-waiting .vjs-loading-spinner:after { + border-top-color: white; + -webkit-animation-delay: 0.44s; + animation-delay: 0.44s; +} + +@keyframes vjs-spinner-show { + to { + visibility: visible; + } +} +@-webkit-keyframes vjs-spinner-show { + to { + visibility: visible; + } +} +@keyframes vjs-spinner-spin { + 100% { + transform: rotate(360deg); + } +} +@-webkit-keyframes vjs-spinner-spin { + 100% { + -webkit-transform: rotate(360deg); + } +} +@keyframes vjs-spinner-fade { + 0% { + border-top-color: #73859f; + } + 20% { + border-top-color: #73859f; + } + 35% { + border-top-color: white; + } + 60% { + border-top-color: #73859f; + } + 100% { + border-top-color: #73859f; + } +} +@-webkit-keyframes vjs-spinner-fade { + 0% { + border-top-color: #73859f; + } + 20% { + border-top-color: #73859f; + } + 35% { + border-top-color: white; + } + 60% { + border-top-color: #73859f; + } + 100% { + border-top-color: #73859f; + } +} +.vjs-chapters-button .vjs-menu ul { + width: 24em; +} + +.video-js .vjs-subs-caps-button + .vjs-menu .vjs-captions-menu-item .vjs-menu-item-text .vjs-icon-placeholder { + vertical-align: middle; + display: inline-block; + margin-bottom: -0.1em; +} + +.video-js .vjs-subs-caps-button + .vjs-menu .vjs-captions-menu-item .vjs-menu-item-text .vjs-icon-placeholder:before { + font-family: VideoJS; + content: ""; + font-size: 1.5em; + line-height: inherit; +} + +.video-js .vjs-audio-button + .vjs-menu .vjs-main-desc-menu-item .vjs-menu-item-text .vjs-icon-placeholder { + vertical-align: middle; + display: inline-block; + margin-bottom: -0.1em; +} + +.video-js .vjs-audio-button + .vjs-menu .vjs-main-desc-menu-item .vjs-menu-item-text .vjs-icon-placeholder:before { + font-family: VideoJS; + content: " "; + font-size: 1.5em; + line-height: inherit; +} + +.video-js:not(.vjs-fullscreen).vjs-layout-small .vjs-current-time, +.video-js:not(.vjs-fullscreen).vjs-layout-small .vjs-time-divider, +.video-js:not(.vjs-fullscreen).vjs-layout-small .vjs-duration, +.video-js:not(.vjs-fullscreen).vjs-layout-small .vjs-remaining-time, +.video-js:not(.vjs-fullscreen).vjs-layout-small .vjs-playback-rate, +.video-js:not(.vjs-fullscreen).vjs-layout-small .vjs-chapters-button, +.video-js:not(.vjs-fullscreen).vjs-layout-small .vjs-descriptions-button, +.video-js:not(.vjs-fullscreen).vjs-layout-small .vjs-captions-button, +.video-js:not(.vjs-fullscreen).vjs-layout-small .vjs-subtitles-button, +.video-js:not(.vjs-fullscreen).vjs-layout-small .vjs-audio-button, +.video-js:not(.vjs-fullscreen).vjs-layout-small .vjs-volume-control, .video-js:not(.vjs-fullscreen).vjs-layout-x-small .vjs-current-time, +.video-js:not(.vjs-fullscreen).vjs-layout-x-small .vjs-time-divider, +.video-js:not(.vjs-fullscreen).vjs-layout-x-small .vjs-duration, +.video-js:not(.vjs-fullscreen).vjs-layout-x-small .vjs-remaining-time, +.video-js:not(.vjs-fullscreen).vjs-layout-x-small .vjs-playback-rate, +.video-js:not(.vjs-fullscreen).vjs-layout-x-small .vjs-chapters-button, +.video-js:not(.vjs-fullscreen).vjs-layout-x-small .vjs-descriptions-button, +.video-js:not(.vjs-fullscreen).vjs-layout-x-small .vjs-captions-button, +.video-js:not(.vjs-fullscreen).vjs-layout-x-small .vjs-subtitles-button, +.video-js:not(.vjs-fullscreen).vjs-layout-x-small .vjs-audio-button, +.video-js:not(.vjs-fullscreen).vjs-layout-x-small .vjs-volume-control, .video-js:not(.vjs-fullscreen).vjs-layout-tiny .vjs-current-time, +.video-js:not(.vjs-fullscreen).vjs-layout-tiny .vjs-time-divider, +.video-js:not(.vjs-fullscreen).vjs-layout-tiny .vjs-duration, +.video-js:not(.vjs-fullscreen).vjs-layout-tiny .vjs-remaining-time, +.video-js:not(.vjs-fullscreen).vjs-layout-tiny .vjs-playback-rate, +.video-js:not(.vjs-fullscreen).vjs-layout-tiny .vjs-chapters-button, +.video-js:not(.vjs-fullscreen).vjs-layout-tiny .vjs-descriptions-button, +.video-js:not(.vjs-fullscreen).vjs-layout-tiny .vjs-captions-button, +.video-js:not(.vjs-fullscreen).vjs-layout-tiny .vjs-subtitles-button, +.video-js:not(.vjs-fullscreen).vjs-layout-tiny .vjs-audio-button, +.video-js:not(.vjs-fullscreen).vjs-layout-tiny .vjs-volume-control { + display: none; +} +.video-js:not(.vjs-fullscreen).vjs-layout-small .vjs-volume-panel.vjs-volume-panel-horizontal:hover, +.video-js:not(.vjs-fullscreen).vjs-layout-small .vjs-volume-panel.vjs-volume-panel-horizontal:active, +.video-js:not(.vjs-fullscreen).vjs-layout-small .vjs-volume-panel.vjs-volume-panel-horizontal.vjs-slider-active, .video-js:not(.vjs-fullscreen).vjs-layout-x-small .vjs-volume-panel.vjs-volume-panel-horizontal:hover, +.video-js:not(.vjs-fullscreen).vjs-layout-x-small .vjs-volume-panel.vjs-volume-panel-horizontal:active, +.video-js:not(.vjs-fullscreen).vjs-layout-x-small .vjs-volume-panel.vjs-volume-panel-horizontal.vjs-slider-active, .video-js:not(.vjs-fullscreen).vjs-layout-tiny .vjs-volume-panel.vjs-volume-panel-horizontal:hover, +.video-js:not(.vjs-fullscreen).vjs-layout-tiny .vjs-volume-panel.vjs-volume-panel-horizontal:active, +.video-js:not(.vjs-fullscreen).vjs-layout-tiny .vjs-volume-panel.vjs-volume-panel-horizontal.vjs-slider-active { + width: auto; + width: initial; +} +.video-js:not(.vjs-fullscreen).vjs-layout-x-small:not(.vjs-liveui) .vjs-subs-caps-button, .video-js:not(.vjs-fullscreen).vjs-layout-x-small:not(.vjs-live) .vjs-subs-caps-button, .video-js:not(.vjs-fullscreen).vjs-layout-tiny .vjs-subs-caps-button { + display: none; +} +.video-js:not(.vjs-fullscreen).vjs-layout-x-small.vjs-liveui .vjs-custom-control-spacer, .video-js:not(.vjs-fullscreen).vjs-layout-tiny .vjs-custom-control-spacer { + flex: auto; + display: block; +} +.video-js:not(.vjs-fullscreen).vjs-layout-x-small.vjs-liveui.vjs-no-flex .vjs-custom-control-spacer, .video-js:not(.vjs-fullscreen).vjs-layout-tiny.vjs-no-flex .vjs-custom-control-spacer { + width: auto; +} +.video-js:not(.vjs-fullscreen).vjs-layout-x-small.vjs-liveui .vjs-progress-control, .video-js:not(.vjs-fullscreen).vjs-layout-tiny .vjs-progress-control { + display: none; +} + +.vjs-modal-dialog.vjs-text-track-settings { + background-color: #2B333F; + background-color: rgba(43, 51, 63, 0.75); + color: #fff; + height: 70%; +} + +.vjs-text-track-settings .vjs-modal-dialog-content { + display: table; +} + +.vjs-text-track-settings .vjs-track-settings-colors, +.vjs-text-track-settings .vjs-track-settings-font, +.vjs-text-track-settings .vjs-track-settings-controls { + display: table-cell; +} + +.vjs-text-track-settings .vjs-track-settings-controls { + text-align: right; + vertical-align: bottom; +} + +@supports (display: grid) { + .vjs-text-track-settings .vjs-modal-dialog-content { + display: grid; + grid-template-columns: 1fr 1fr; + grid-template-rows: 1fr; + padding: 20px 24px 0px 24px; + } + + .vjs-track-settings-controls .vjs-default-button { + margin-bottom: 20px; + } + + .vjs-text-track-settings .vjs-track-settings-controls { + grid-column: 1/-1; + } + + .vjs-layout-small .vjs-text-track-settings .vjs-modal-dialog-content, +.vjs-layout-x-small .vjs-text-track-settings .vjs-modal-dialog-content, +.vjs-layout-tiny .vjs-text-track-settings .vjs-modal-dialog-content { + grid-template-columns: 1fr; + } +} +.vjs-track-setting > select { + margin-right: 1em; + margin-bottom: 0.5em; +} + +.vjs-text-track-settings fieldset { + margin: 5px; + padding: 3px; + border: none; +} + +.vjs-text-track-settings fieldset span { + display: inline-block; +} + +.vjs-text-track-settings fieldset span > select { + max-width: 7.3em; +} + +.vjs-text-track-settings legend { + color: #fff; + margin: 0 0 5px 0; +} + +.vjs-text-track-settings .vjs-label { + position: absolute; + clip: rect(1px 1px 1px 1px); + clip: rect(1px, 1px, 1px, 1px); + display: block; + margin: 0 0 5px 0; + padding: 0; + border: 0; + height: 1px; + width: 1px; + overflow: hidden; +} + +.vjs-track-settings-controls button:focus, +.vjs-track-settings-controls button:active { + outline-style: solid; + outline-width: medium; + background-image: linear-gradient(0deg, #fff 88%, #73859f 100%); +} + +.vjs-track-settings-controls button:hover { + color: rgba(43, 51, 63, 0.75); +} + +.vjs-track-settings-controls button { + background-color: #fff; + background-image: linear-gradient(-180deg, #fff 88%, #73859f 100%); + color: #2B333F; + cursor: pointer; + border-radius: 2px; +} + +.vjs-track-settings-controls .vjs-default-button { + margin-right: 1em; +} + +@media print { + .video-js > *:not(.vjs-tech):not(.vjs-poster) { + visibility: hidden; + } +} +.vjs-resize-manager { + position: absolute; + top: 0; + left: 0; + width: 100%; + height: 100%; + border: none; + z-index: -1000; +} + +.js-focus-visible .video-js *:focus:not(.focus-visible) { + outline: none; + background: none; +} + +.video-js *:focus:not(:focus-visible), +.video-js .vjs-menu *:focus:not(:focus-visible) { + outline: none; + background: none; +} diff --git a/java/com.sap.sailing.gwt.ui/js/video-js/alt/video-js-cdn.min.css b/java/com.sap.sailing.gwt.ui/js/video-js/alt/video-js-cdn.min.css new file mode 100644 index 00000000000..17702b1b67d --- /dev/null +++ b/java/com.sap.sailing.gwt.ui/js/video-js/alt/video-js-cdn.min.css @@ -0,0 +1 @@ +@charset "UTF-8";.video-js .vjs-big-play-button .vjs-icon-placeholder:before,.video-js .vjs-modal-dialog,.vjs-button>.vjs-icon-placeholder:before,.vjs-modal-dialog .vjs-modal-dialog-content{position:absolute;top:0;left:0;width:100%;height:100%}.video-js .vjs-big-play-button 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diff --git a/java/com.sap.sailing.gwt.ui/js/video-js/alt/video.core.js b/java/com.sap.sailing.gwt.ui/js/video-js/alt/video.core.js new file mode 100644 index 00000000000..8e1e9b97c6e --- /dev/null +++ b/java/com.sap.sailing.gwt.ui/js/video-js/alt/video.core.js @@ -0,0 +1,29353 @@ +/** + * @license + * Video.js 7.8.4 + * Copyright Brightcove, Inc. + * Available under Apache License Version 2.0 + * + * + * Includes vtt.js + * Available under Apache License Version 2.0 + * + */ + +(function (global, factory) { + typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory(require('global/window'), require('global/document')) : + typeof define === 'function' && define.amd ? define(['global/window', 'global/document'], factory) : + (global = global || self, global.videojs = factory(global.window, global.document)); +}(this, (function (window$1, document) { 'use strict'; + + window$1 = window$1 && Object.prototype.hasOwnProperty.call(window$1, 'default') ? window$1['default'] : window$1; + document = document && Object.prototype.hasOwnProperty.call(document, 'default') ? document['default'] : document; + + var version = "7.8.4"; + + /** + * @file create-logger.js + * @module create-logger + */ + + var history = []; + /** + * Log messages to the console and history based on the type of message + * + * @private + * @param {string} type + * The name of the console method to use. + * + * @param {Array} args + * The arguments to be passed to the matching console method. + */ + + var LogByTypeFactory = function LogByTypeFactory(name, log) { + return function (type, level, args) { + var lvl = log.levels[level]; + var lvlRegExp = new RegExp("^(" + lvl + ")$"); + + if (type !== 'log') { + // Add the type to the front of the message when it's not "log". + args.unshift(type.toUpperCase() + ':'); + } // Add console prefix after adding to history. + + + args.unshift(name + ':'); // Add a clone of the args at this point to history. + + if (history) { + history.push([].concat(args)); // only store 1000 history entries + + var splice = history.length - 1000; + history.splice(0, splice > 0 ? splice : 0); + } // If there's no console then don't try to output messages, but they will + // still be stored in history. + + + if (!window$1.console) { + return; + } // Was setting these once outside of this function, but containing them + // in the function makes it easier to test cases where console doesn't exist + // when the module is executed. + + + var fn = window$1.console[type]; + + if (!fn && type === 'debug') { + // Certain browsers don't have support for console.debug. For those, we + // should default to the closest comparable log. + fn = window$1.console.info || window$1.console.log; + } // Bail out if there's no console or if this type is not allowed by the + // current logging level. + + + if (!fn || !lvl || !lvlRegExp.test(type)) { + return; + } + + fn[Array.isArray(args) ? 'apply' : 'call'](window$1.console, args); + }; + }; + + function createLogger(name) { + // This is the private tracking variable for logging level. + var level = 'info'; // the curried logByType bound to the specific log and history + + var logByType; + /** + * Logs plain debug messages. Similar to `console.log`. + * + * Due to [limitations](https://github.com/jsdoc3/jsdoc/issues/955#issuecomment-313829149) + * of our JSDoc template, we cannot properly document this as both a function + * and a namespace, so its function signature is documented here. + * + * #### Arguments + * ##### *args + * Mixed[] + * + * Any combination of values that could be passed to `console.log()`. + * + * #### Return Value + * + * `undefined` + * + * @namespace + * @param {Mixed[]} args + * One or more messages or objects that should be logged. + */ + + var log = function log() { + for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) { + args[_key] = arguments[_key]; + } + + logByType('log', level, args); + }; // This is the logByType helper that the logging methods below use + + + logByType = LogByTypeFactory(name, log); + /** + * Create a new sublogger which chains the old name to the new name. + * + * For example, doing `videojs.log.createLogger('player')` and then using that logger will log the following: + * ```js + * mylogger('foo'); + * // > VIDEOJS: player: foo + * ``` + * + * @param {string} name + * The name to add call the new logger + * @return {Object} + */ + + log.createLogger = function (subname) { + return createLogger(name + ': ' + subname); + }; + /** + * Enumeration of available logging levels, where the keys are the level names + * and the values are `|`-separated strings containing logging methods allowed + * in that logging level. These strings are used to create a regular expression + * matching the function name being called. + * + * Levels provided by Video.js are: + * + * - `off`: Matches no calls. Any value that can be cast to `false` will have + * this effect. The most restrictive. + * - `all`: Matches only Video.js-provided functions (`debug`, `log`, + * `log.warn`, and `log.error`). + * - `debug`: Matches `log.debug`, `log`, `log.warn`, and `log.error` calls. + * - `info` (default): Matches `log`, `log.warn`, and `log.error` calls. + * - `warn`: Matches `log.warn` and `log.error` calls. + * - `error`: Matches only `log.error` calls. + * + * @type {Object} + */ + + + log.levels = { + all: 'debug|log|warn|error', + off: '', + debug: 'debug|log|warn|error', + info: 'log|warn|error', + warn: 'warn|error', + error: 'error', + DEFAULT: level + }; + /** + * Get or set the current logging level. + * + * If a string matching a key from {@link module:log.levels} is provided, acts + * as a setter. + * + * @param {string} [lvl] + * Pass a valid level to set a new logging level. + * + * @return {string} + * The current logging level. + */ + + log.level = function (lvl) { + if (typeof lvl === 'string') { + if (!log.levels.hasOwnProperty(lvl)) { + throw new Error("\"" + lvl + "\" in not a valid log level"); + } + + level = lvl; + } + + return level; + }; + /** + * Returns an array containing everything that has been logged to the history. + * + * This array is a shallow clone of the internal history record. However, its + * contents are _not_ cloned; so, mutating objects inside this array will + * mutate them in history. + * + * @return {Array} + */ + + + log.history = function () { + return history ? [].concat(history) : []; + }; + /** + * Allows you to filter the history by the given logger name + * + * @param {string} fname + * The name to filter by + * + * @return {Array} + * The filtered list to return + */ + + + log.history.filter = function (fname) { + return (history || []).filter(function (historyItem) { + // if the first item in each historyItem includes `fname`, then it's a match + return new RegExp(".*" + fname + ".*").test(historyItem[0]); + }); + }; + /** + * Clears the internal history tracking, but does not prevent further history + * tracking. + */ + + + log.history.clear = function () { + if (history) { + history.length = 0; + } + }; + /** + * Disable history tracking if it is currently enabled. + */ + + + log.history.disable = function () { + if (history !== null) { + history.length = 0; + history = null; + } + }; + /** + * Enable history tracking if it is currently disabled. + */ + + + log.history.enable = function () { + if (history === null) { + history = []; + } + }; + /** + * Logs error messages. Similar to `console.error`. + * + * @param {Mixed[]} args + * One or more messages or objects that should be logged as an error + */ + + + log.error = function () { + for (var _len2 = arguments.length, args = new Array(_len2), _key2 = 0; _key2 < _len2; _key2++) { + args[_key2] = arguments[_key2]; + } + + return logByType('error', level, args); + }; + /** + * Logs warning messages. Similar to `console.warn`. + * + * @param {Mixed[]} args + * One or more messages or objects that should be logged as a warning. + */ + + + log.warn = function () { + for (var _len3 = arguments.length, args = new Array(_len3), _key3 = 0; _key3 < _len3; _key3++) { + args[_key3] = arguments[_key3]; + } + + return logByType('warn', level, args); + }; + /** + * Logs debug messages. Similar to `console.debug`, but may also act as a comparable + * log if `console.debug` is not available + * + * @param {Mixed[]} args + * One or more messages or objects that should be logged as debug. + */ + + + log.debug = function () { + for (var _len4 = arguments.length, args = new Array(_len4), _key4 = 0; _key4 < _len4; _key4++) { + args[_key4] = arguments[_key4]; + } + + return logByType('debug', level, args); + }; + + return log; + } + + /** + * @file log.js + * @module log + */ + var log = createLogger('VIDEOJS'); + var createLogger$1 = log.createLogger; + + function createCommonjsModule(fn, module) { + return module = { exports: {} }, fn(module, module.exports), module.exports; + } + + var _extends_1 = createCommonjsModule(function (module) { + function _extends() { + module.exports = _extends = Object.assign || function (target) { + for (var i = 1; i < arguments.length; i++) { + var source = arguments[i]; + + for (var key in source) { + if (Object.prototype.hasOwnProperty.call(source, key)) { + target[key] = source[key]; + } + } + } + + return target; + }; + + return _extends.apply(this, arguments); + } + + module.exports = _extends; + }); + + /** + * @file obj.js + * @module obj + */ + + /** + * @callback obj:EachCallback + * + * @param {Mixed} value + * The current key for the object that is being iterated over. + * + * @param {string} key + * The current key-value for object that is being iterated over + */ + + /** + * @callback obj:ReduceCallback + * + * @param {Mixed} accum + * The value that is accumulating over the reduce loop. + * + * @param {Mixed} value + * The current key for the object that is being iterated over. + * + * @param {string} key + * The current key-value for object that is being iterated over + * + * @return {Mixed} + * The new accumulated value. + */ + var toString = Object.prototype.toString; + /** + * Get the keys of an Object + * + * @param {Object} + * The Object to get the keys from + * + * @return {string[]} + * An array of the keys from the object. Returns an empty array if the + * object passed in was invalid or had no keys. + * + * @private + */ + + var keys = function keys(object) { + return isObject(object) ? Object.keys(object) : []; + }; + /** + * Array-like iteration for objects. + * + * @param {Object} object + * The object to iterate over + * + * @param {obj:EachCallback} fn + * The callback function which is called for each key in the object. + */ + + + function each(object, fn) { + keys(object).forEach(function (key) { + return fn(object[key], key); + }); + } + /** + * Array-like reduce for objects. + * + * @param {Object} object + * The Object that you want to reduce. + * + * @param {Function} fn + * A callback function which is called for each key in the object. It + * receives the accumulated value and the per-iteration value and key + * as arguments. + * + * @param {Mixed} [initial = 0] + * Starting value + * + * @return {Mixed} + * The final accumulated value. + */ + + function reduce(object, fn, initial) { + if (initial === void 0) { + initial = 0; + } + + return keys(object).reduce(function (accum, key) { + return fn(accum, object[key], key); + }, initial); + } + /** + * Object.assign-style object shallow merge/extend. + * + * @param {Object} target + * @param {Object} ...sources + * @return {Object} + */ + + function assign(target) { + for (var _len = arguments.length, sources = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) { + sources[_key - 1] = arguments[_key]; + } + + if (Object.assign) { + return _extends_1.apply(void 0, [target].concat(sources)); + } + + sources.forEach(function (source) { + if (!source) { + return; + } + + each(source, function (value, key) { + target[key] = value; + }); + }); + return target; + } + /** + * Returns whether a value is an object of any kind - including DOM nodes, + * arrays, regular expressions, etc. Not functions, though. + * + * This avoids the gotcha where using `typeof` on a `null` value + * results in `'object'`. + * + * @param {Object} value + * @return {boolean} + */ + + function isObject(value) { + return !!value && typeof value === 'object'; + } + /** + * Returns whether an object appears to be a "plain" object - that is, a + * direct instance of `Object`. + * + * @param {Object} value + * @return {boolean} + */ + + function isPlain(value) { + return isObject(value) && toString.call(value) === '[object Object]' && value.constructor === Object; + } + + /** + * @file computed-style.js + * @module computed-style + */ + /** + * A safe getComputedStyle. + * + * This is needed because in Firefox, if the player is loaded in an iframe with + * `display:none`, then `getComputedStyle` returns `null`, so, we do a + * null-check to make sure that the player doesn't break in these cases. + * + * @function + * @param {Element} el + * The element you want the computed style of + * + * @param {string} prop + * The property name you want + * + * @see https://bugzilla.mozilla.org/show_bug.cgi?id=548397 + */ + + function computedStyle(el, prop) { + if (!el || !prop) { + return ''; + } + + if (typeof window$1.getComputedStyle === 'function') { + var computedStyleValue = window$1.getComputedStyle(el); + return computedStyleValue ? computedStyleValue.getPropertyValue(prop) || computedStyleValue[prop] : ''; + } + + return ''; + } + + /** + * @file dom.js + * @module dom + */ + /** + * Detect if a value is a string with any non-whitespace characters. + * + * @private + * @param {string} str + * The string to check + * + * @return {boolean} + * Will be `true` if the string is non-blank, `false` otherwise. + * + */ + + function isNonBlankString(str) { + // we use str.trim as it will trim any whitespace characters + // from the front or back of non-whitespace characters. aka + // Any string that contains non-whitespace characters will + // still contain them after `trim` but whitespace only strings + // will have a length of 0, failing this check. + return typeof str === 'string' && Boolean(str.trim()); + } + /** + * Throws an error if the passed string has whitespace. This is used by + * class methods to be relatively consistent with the classList API. + * + * @private + * @param {string} str + * The string to check for whitespace. + * + * @throws {Error} + * Throws an error if there is whitespace in the string. + */ + + + function throwIfWhitespace(str) { + // str.indexOf instead of regex because str.indexOf is faster performance wise. + if (str.indexOf(' ') >= 0) { + throw new Error('class has illegal whitespace characters'); + } + } + /** + * Produce a regular expression for matching a className within an elements className. + * + * @private + * @param {string} className + * The className to generate the RegExp for. + * + * @return {RegExp} + * The RegExp that will check for a specific `className` in an elements + * className. + */ + + + function classRegExp(className) { + return new RegExp('(^|\\s)' + className + '($|\\s)'); + } + /** + * Whether the current DOM interface appears to be real (i.e. not simulated). + * + * @return {boolean} + * Will be `true` if the DOM appears to be real, `false` otherwise. + */ + + + function isReal() { + // Both document and window will never be undefined thanks to `global`. + return document === window$1.document; + } + /** + * Determines, via duck typing, whether or not a value is a DOM element. + * + * @param {Mixed} value + * The value to check. + * + * @return {boolean} + * Will be `true` if the value is a DOM element, `false` otherwise. + */ + + function isEl(value) { + return isObject(value) && value.nodeType === 1; + } + /** + * Determines if the current DOM is embedded in an iframe. + * + * @return {boolean} + * Will be `true` if the DOM is embedded in an iframe, `false` + * otherwise. + */ + + function isInFrame() { + // We need a try/catch here because Safari will throw errors when attempting + // to get either `parent` or `self` + try { + return window$1.parent !== window$1.self; + } catch (x) { + return true; + } + } + /** + * Creates functions to query the DOM using a given method. + * + * @private + * @param {string} method + * The method to create the query with. + * + * @return {Function} + * The query method + */ + + function createQuerier(method) { + return function (selector, context) { + if (!isNonBlankString(selector)) { + return document[method](null); + } + + if (isNonBlankString(context)) { + context = document.querySelector(context); + } + + var ctx = isEl(context) ? context : document; + return ctx[method] && ctx[method](selector); + }; + } + /** + * Creates an element and applies properties, attributes, and inserts content. + * + * @param {string} [tagName='div'] + * Name of tag to be created. + * + * @param {Object} [properties={}] + * Element properties to be applied. + * + * @param {Object} [attributes={}] + * Element attributes to be applied. + * + * @param {module:dom~ContentDescriptor} content + * A content descriptor object. + * + * @return {Element} + * The element that was created. + */ + + + function createEl(tagName, properties, attributes, content) { + if (tagName === void 0) { + tagName = 'div'; + } + + if (properties === void 0) { + properties = {}; + } + + if (attributes === void 0) { + attributes = {}; + } + + var el = document.createElement(tagName); + Object.getOwnPropertyNames(properties).forEach(function (propName) { + var val = properties[propName]; // See #2176 + // We originally were accepting both properties and attributes in the + // same object, but that doesn't work so well. + + if (propName.indexOf('aria-') !== -1 || propName === 'role' || propName === 'type') { + log.warn('Setting attributes in the second argument of createEl()\n' + 'has been deprecated. Use the third argument instead.\n' + ("createEl(type, properties, attributes). Attempting to set " + propName + " to " + val + ".")); + el.setAttribute(propName, val); // Handle textContent since it's not supported everywhere and we have a + // method for it. + } else if (propName === 'textContent') { + textContent(el, val); + } else if (el[propName] !== val) { + el[propName] = val; + } + }); + Object.getOwnPropertyNames(attributes).forEach(function (attrName) { + el.setAttribute(attrName, attributes[attrName]); + }); + + if (content) { + appendContent(el, content); + } + + return el; + } + /** + * Injects text into an element, replacing any existing contents entirely. + * + * @param {Element} el + * The element to add text content into + * + * @param {string} text + * The text content to add. + * + * @return {Element} + * The element with added text content. + */ + + function textContent(el, text) { + if (typeof el.textContent === 'undefined') { + el.innerText = text; + } else { + el.textContent = text; + } + + return el; + } + /** + * Insert an element as the first child node of another + * + * @param {Element} child + * Element to insert + * + * @param {Element} parent + * Element to insert child into + */ + + function prependTo(child, parent) { + if (parent.firstChild) { + parent.insertBefore(child, parent.firstChild); + } else { + parent.appendChild(child); + } + } + /** + * Check if an element has a class name. + * + * @param {Element} element + * Element to check + * + * @param {string} classToCheck + * Class name to check for + * + * @return {boolean} + * Will be `true` if the element has a class, `false` otherwise. + * + * @throws {Error} + * Throws an error if `classToCheck` has white space. + */ + + function hasClass(element, classToCheck) { + throwIfWhitespace(classToCheck); + + if (element.classList) { + return element.classList.contains(classToCheck); + } + + return classRegExp(classToCheck).test(element.className); + } + /** + * Add a class name to an element. + * + * @param {Element} element + * Element to add class name to. + * + * @param {string} classToAdd + * Class name to add. + * + * @return {Element} + * The DOM element with the added class name. + */ + + function addClass(element, classToAdd) { + if (element.classList) { + element.classList.add(classToAdd); // Don't need to `throwIfWhitespace` here because `hasElClass` will do it + // in the case of classList not being supported. + } else if (!hasClass(element, classToAdd)) { + element.className = (element.className + ' ' + classToAdd).trim(); + } + + return element; + } + /** + * Remove a class name from an element. + * + * @param {Element} element + * Element to remove a class name from. + * + * @param {string} classToRemove + * Class name to remove + * + * @return {Element} + * The DOM element with class name removed. + */ + + function removeClass(element, classToRemove) { + if (element.classList) { + element.classList.remove(classToRemove); + } else { + throwIfWhitespace(classToRemove); + element.className = element.className.split(/\s+/).filter(function (c) { + return c !== classToRemove; + }).join(' '); + } + + return element; + } + /** + * The callback definition for toggleClass. + * + * @callback module:dom~PredicateCallback + * @param {Element} element + * The DOM element of the Component. + * + * @param {string} classToToggle + * The `className` that wants to be toggled + * + * @return {boolean|undefined} + * If `true` is returned, the `classToToggle` will be added to the + * `element`. If `false`, the `classToToggle` will be removed from + * the `element`. If `undefined`, the callback will be ignored. + */ + + /** + * Adds or removes a class name to/from an element depending on an optional + * condition or the presence/absence of the class name. + * + * @param {Element} element + * The element to toggle a class name on. + * + * @param {string} classToToggle + * The class that should be toggled. + * + * @param {boolean|module:dom~PredicateCallback} [predicate] + * See the return value for {@link module:dom~PredicateCallback} + * + * @return {Element} + * The element with a class that has been toggled. + */ + + function toggleClass(element, classToToggle, predicate) { + // This CANNOT use `classList` internally because IE11 does not support the + // second parameter to the `classList.toggle()` method! Which is fine because + // `classList` will be used by the add/remove functions. + var has = hasClass(element, classToToggle); + + if (typeof predicate === 'function') { + predicate = predicate(element, classToToggle); + } + + if (typeof predicate !== 'boolean') { + predicate = !has; + } // If the necessary class operation matches the current state of the + // element, no action is required. + + + if (predicate === has) { + return; + } + + if (predicate) { + addClass(element, classToToggle); + } else { + removeClass(element, classToToggle); + } + + return element; + } + /** + * Apply attributes to an HTML element. + * + * @param {Element} el + * Element to add attributes to. + * + * @param {Object} [attributes] + * Attributes to be applied. + */ + + function setAttributes(el, attributes) { + Object.getOwnPropertyNames(attributes).forEach(function (attrName) { + var attrValue = attributes[attrName]; + + if (attrValue === null || typeof attrValue === 'undefined' || attrValue === false) { + el.removeAttribute(attrName); + } else { + el.setAttribute(attrName, attrValue === true ? '' : attrValue); + } + }); + } + /** + * Get an element's attribute values, as defined on the HTML tag. + * + * Attributes are not the same as properties. They're defined on the tag + * or with setAttribute. + * + * @param {Element} tag + * Element from which to get tag attributes. + * + * @return {Object} + * All attributes of the element. Boolean attributes will be `true` or + * `false`, others will be strings. + */ + + function getAttributes(tag) { + var obj = {}; // known boolean attributes + // we can check for matching boolean properties, but not all browsers + // and not all tags know about these attributes, so, we still want to check them manually + + var knownBooleans = ',' + 'autoplay,controls,playsinline,loop,muted,default,defaultMuted' + ','; + + if (tag && tag.attributes && tag.attributes.length > 0) { + var attrs = tag.attributes; + + for (var i = attrs.length - 1; i >= 0; i--) { + var attrName = attrs[i].name; + var attrVal = attrs[i].value; // check for known booleans + // the matching element property will return a value for typeof + + if (typeof tag[attrName] === 'boolean' || knownBooleans.indexOf(',' + attrName + ',') !== -1) { + // the value of an included boolean attribute is typically an empty + // string ('') which would equal false if we just check for a false value. + // we also don't want support bad code like autoplay='false' + attrVal = attrVal !== null ? true : false; + } + + obj[attrName] = attrVal; + } + } + + return obj; + } + /** + * Get the value of an element's attribute. + * + * @param {Element} el + * A DOM element. + * + * @param {string} attribute + * Attribute to get the value of. + * + * @return {string} + * The value of the attribute. + */ + + function getAttribute(el, attribute) { + return el.getAttribute(attribute); + } + /** + * Set the value of an element's attribute. + * + * @param {Element} el + * A DOM element. + * + * @param {string} attribute + * Attribute to set. + * + * @param {string} value + * Value to set the attribute to. + */ + + function setAttribute(el, attribute, value) { + el.setAttribute(attribute, value); + } + /** + * Remove an element's attribute. + * + * @param {Element} el + * A DOM element. + * + * @param {string} attribute + * Attribute to remove. + */ + + function removeAttribute(el, attribute) { + el.removeAttribute(attribute); + } + /** + * Attempt to block the ability to select text. + */ + + function blockTextSelection() { + document.body.focus(); + + document.onselectstart = function () { + return false; + }; + } + /** + * Turn off text selection blocking. + */ + + function unblockTextSelection() { + document.onselectstart = function () { + return true; + }; + } + /** + * Identical to the native `getBoundingClientRect` function, but ensures that + * the method is supported at all (it is in all browsers we claim to support) + * and that the element is in the DOM before continuing. + * + * This wrapper function also shims properties which are not provided by some + * older browsers (namely, IE8). + * + * Additionally, some browsers do not support adding properties to a + * `ClientRect`/`DOMRect` object; so, we shallow-copy it with the standard + * properties (except `x` and `y` which are not widely supported). This helps + * avoid implementations where keys are non-enumerable. + * + * @param {Element} el + * Element whose `ClientRect` we want to calculate. + * + * @return {Object|undefined} + * Always returns a plain object - or `undefined` if it cannot. + */ + + function getBoundingClientRect(el) { + if (el && el.getBoundingClientRect && el.parentNode) { + var rect = el.getBoundingClientRect(); + var result = {}; + ['bottom', 'height', 'left', 'right', 'top', 'width'].forEach(function (k) { + if (rect[k] !== undefined) { + result[k] = rect[k]; + } + }); + + if (!result.height) { + result.height = parseFloat(computedStyle(el, 'height')); + } + + if (!result.width) { + result.width = parseFloat(computedStyle(el, 'width')); + } + + return result; + } + } + /** + * Represents the position of a DOM element on the page. + * + * @typedef {Object} module:dom~Position + * + * @property {number} left + * Pixels to the left. + * + * @property {number} top + * Pixels from the top. + */ + + /** + * Get the position of an element in the DOM. + * + * Uses `getBoundingClientRect` technique from John Resig. + * + * @see http://ejohn.org/blog/getboundingclientrect-is-awesome/ + * + * @param {Element} el + * Element from which to get offset. + * + * @return {module:dom~Position} + * The position of the element that was passed in. + */ + + function findPosition(el) { + var box; + + if (el.getBoundingClientRect && el.parentNode) { + box = el.getBoundingClientRect(); + } + + if (!box) { + return { + left: 0, + top: 0 + }; + } + + var docEl = document.documentElement; + var body = document.body; + var clientLeft = docEl.clientLeft || body.clientLeft || 0; + var scrollLeft = window$1.pageXOffset || body.scrollLeft; + var left = box.left + scrollLeft - clientLeft; + var clientTop = docEl.clientTop || body.clientTop || 0; + var scrollTop = window$1.pageYOffset || body.scrollTop; + var top = box.top + scrollTop - clientTop; // Android sometimes returns slightly off decimal values, so need to round + + return { + left: Math.round(left), + top: Math.round(top) + }; + } + /** + * Represents x and y coordinates for a DOM element or mouse pointer. + * + * @typedef {Object} module:dom~Coordinates + * + * @property {number} x + * x coordinate in pixels + * + * @property {number} y + * y coordinate in pixels + */ + + /** + * Get the pointer position within an element. + * + * The base on the coordinates are the bottom left of the element. + * + * @param {Element} el + * Element on which to get the pointer position on. + * + * @param {EventTarget~Event} event + * Event object. + * + * @return {module:dom~Coordinates} + * A coordinates object corresponding to the mouse position. + * + */ + + function getPointerPosition(el, event) { + var position = {}; + var box = findPosition(el); + var boxW = el.offsetWidth; + var boxH = el.offsetHeight; + var boxY = box.top; + var boxX = box.left; + var pageY = event.pageY; + var pageX = event.pageX; + + if (event.changedTouches) { + pageX = event.changedTouches[0].pageX; + pageY = event.changedTouches[0].pageY; + } + + position.y = Math.max(0, Math.min(1, (boxY - pageY + boxH) / boxH)); + position.x = Math.max(0, Math.min(1, (pageX - boxX) / boxW)); + return position; + } + /** + * Determines, via duck typing, whether or not a value is a text node. + * + * @param {Mixed} value + * Check if this value is a text node. + * + * @return {boolean} + * Will be `true` if the value is a text node, `false` otherwise. + */ + + function isTextNode(value) { + return isObject(value) && value.nodeType === 3; + } + /** + * Empties the contents of an element. + * + * @param {Element} el + * The element to empty children from + * + * @return {Element} + * The element with no children + */ + + function emptyEl(el) { + while (el.firstChild) { + el.removeChild(el.firstChild); + } + + return el; + } + /** + * This is a mixed value that describes content to be injected into the DOM + * via some method. It can be of the following types: + * + * Type | Description + * -----------|------------- + * `string` | The value will be normalized into a text node. + * `Element` | The value will be accepted as-is. + * `TextNode` | The value will be accepted as-is. + * `Array` | A one-dimensional array of strings, elements, text nodes, or functions. These functions should return a string, element, or text node (any other return value, like an array, will be ignored). + * `Function` | A function, which is expected to return a string, element, text node, or array - any of the other possible values described above. This means that a content descriptor could be a function that returns an array of functions, but those second-level functions must return strings, elements, or text nodes. + * + * @typedef {string|Element|TextNode|Array|Function} module:dom~ContentDescriptor + */ + + /** + * Normalizes content for eventual insertion into the DOM. + * + * This allows a wide range of content definition methods, but helps protect + * from falling into the trap of simply writing to `innerHTML`, which could + * be an XSS concern. + * + * The content for an element can be passed in multiple types and + * combinations, whose behavior is as follows: + * + * @param {module:dom~ContentDescriptor} content + * A content descriptor value. + * + * @return {Array} + * All of the content that was passed in, normalized to an array of + * elements or text nodes. + */ + + function normalizeContent(content) { + // First, invoke content if it is a function. If it produces an array, + // that needs to happen before normalization. + if (typeof content === 'function') { + content = content(); + } // Next up, normalize to an array, so one or many items can be normalized, + // filtered, and returned. + + + return (Array.isArray(content) ? content : [content]).map(function (value) { + // First, invoke value if it is a function to produce a new value, + // which will be subsequently normalized to a Node of some kind. + if (typeof value === 'function') { + value = value(); + } + + if (isEl(value) || isTextNode(value)) { + return value; + } + + if (typeof value === 'string' && /\S/.test(value)) { + return document.createTextNode(value); + } + }).filter(function (value) { + return value; + }); + } + /** + * Normalizes and appends content to an element. + * + * @param {Element} el + * Element to append normalized content to. + * + * @param {module:dom~ContentDescriptor} content + * A content descriptor value. + * + * @return {Element} + * The element with appended normalized content. + */ + + function appendContent(el, content) { + normalizeContent(content).forEach(function (node) { + return el.appendChild(node); + }); + return el; + } + /** + * Normalizes and inserts content into an element; this is identical to + * `appendContent()`, except it empties the element first. + * + * @param {Element} el + * Element to insert normalized content into. + * + * @param {module:dom~ContentDescriptor} content + * A content descriptor value. + * + * @return {Element} + * The element with inserted normalized content. + */ + + function insertContent(el, content) { + return appendContent(emptyEl(el), content); + } + /** + * Check if an event was a single left click. + * + * @param {EventTarget~Event} event + * Event object. + * + * @return {boolean} + * Will be `true` if a single left click, `false` otherwise. + */ + + function isSingleLeftClick(event) { + // Note: if you create something draggable, be sure to + // call it on both `mousedown` and `mousemove` event, + // otherwise `mousedown` should be enough for a button + if (event.button === undefined && event.buttons === undefined) { + // Why do we need `buttons` ? + // Because, middle mouse sometimes have this: + // e.button === 0 and e.buttons === 4 + // Furthermore, we want to prevent combination click, something like + // HOLD middlemouse then left click, that would be + // e.button === 0, e.buttons === 5 + // just `button` is not gonna work + // Alright, then what this block does ? + // this is for chrome `simulate mobile devices` + // I want to support this as well + return true; + } + + if (event.button === 0 && event.buttons === undefined) { + // Touch screen, sometimes on some specific device, `buttons` + // doesn't have anything (safari on ios, blackberry...) + return true; + } // `mouseup` event on a single left click has + // `button` and `buttons` equal to 0 + + + if (event.type === 'mouseup' && event.button === 0 && event.buttons === 0) { + return true; + } + + if (event.button !== 0 || event.buttons !== 1) { + // This is the reason we have those if else block above + // if any special case we can catch and let it slide + // we do it above, when get to here, this definitely + // is-not-left-click + return false; + } + + return true; + } + /** + * Finds a single DOM element matching `selector` within the optional + * `context` of another DOM element (defaulting to `document`). + * + * @param {string} selector + * A valid CSS selector, which will be passed to `querySelector`. + * + * @param {Element|String} [context=document] + * A DOM element within which to query. Can also be a selector + * string in which case the first matching element will be used + * as context. If missing (or no element matches selector), falls + * back to `document`. + * + * @return {Element|null} + * The element that was found or null. + */ + + var $ = createQuerier('querySelector'); + /** + * Finds a all DOM elements matching `selector` within the optional + * `context` of another DOM element (defaulting to `document`). + * + * @param {string} selector + * A valid CSS selector, which will be passed to `querySelectorAll`. + * + * @param {Element|String} [context=document] + * A DOM element within which to query. Can also be a selector + * string in which case the first matching element will be used + * as context. If missing (or no element matches selector), falls + * back to `document`. + * + * @return {NodeList} + * A element list of elements that were found. Will be empty if none + * were found. + * + */ + + var $$ = createQuerier('querySelectorAll'); + + var Dom = /*#__PURE__*/Object.freeze({ + __proto__: null, + isReal: isReal, + isEl: isEl, + isInFrame: isInFrame, + createEl: createEl, + textContent: textContent, + prependTo: prependTo, + hasClass: hasClass, + addClass: addClass, + removeClass: removeClass, + toggleClass: toggleClass, + setAttributes: setAttributes, + getAttributes: getAttributes, + getAttribute: getAttribute, + setAttribute: setAttribute, + removeAttribute: removeAttribute, + blockTextSelection: blockTextSelection, + unblockTextSelection: unblockTextSelection, + getBoundingClientRect: getBoundingClientRect, + findPosition: findPosition, + getPointerPosition: getPointerPosition, + isTextNode: isTextNode, + emptyEl: emptyEl, + normalizeContent: normalizeContent, + appendContent: appendContent, + insertContent: insertContent, + isSingleLeftClick: isSingleLeftClick, + $: $, + $$: $$ + }); + + /** + * @file setup.js - Functions for setting up a player without + * user interaction based on the data-setup `attribute` of the video tag. + * + * @module setup + */ + var _windowLoaded = false; + var videojs; + /** + * Set up any tags that have a data-setup `attribute` when the player is started. + */ + + var autoSetup = function autoSetup() { + // Protect against breakage in non-browser environments and check global autoSetup option. + if (!isReal() || videojs.options.autoSetup === false) { + return; + } + + var vids = Array.prototype.slice.call(document.getElementsByTagName('video')); + var audios = Array.prototype.slice.call(document.getElementsByTagName('audio')); + var divs = Array.prototype.slice.call(document.getElementsByTagName('video-js')); + var mediaEls = vids.concat(audios, divs); // Check if any media elements exist + + if (mediaEls && mediaEls.length > 0) { + for (var i = 0, e = mediaEls.length; i < e; i++) { + var mediaEl = mediaEls[i]; // Check if element exists, has getAttribute func. + + if (mediaEl && mediaEl.getAttribute) { + // Make sure this player hasn't already been set up. + if (mediaEl.player === undefined) { + var options = mediaEl.getAttribute('data-setup'); // Check if data-setup attr exists. + // We only auto-setup if they've added the data-setup attr. + + if (options !== null) { + // Create new video.js instance. + videojs(mediaEl); + } + } // If getAttribute isn't defined, we need to wait for the DOM. + + } else { + autoSetupTimeout(1); + break; + } + } // No videos were found, so keep looping unless page is finished loading. + + } else if (!_windowLoaded) { + autoSetupTimeout(1); + } + }; + /** + * Wait until the page is loaded before running autoSetup. This will be called in + * autoSetup if `hasLoaded` returns false. + * + * @param {number} wait + * How long to wait in ms + * + * @param {module:videojs} [vjs] + * The videojs library function + */ + + + function autoSetupTimeout(wait, vjs) { + if (vjs) { + videojs = vjs; + } + + window$1.setTimeout(autoSetup, wait); + } + /** + * Used to set the internal tracking of window loaded state to true. + * + * @private + */ + + + function setWindowLoaded() { + _windowLoaded = true; + window$1.removeEventListener('load', setWindowLoaded); + } + + if (isReal()) { + if (document.readyState === 'complete') { + setWindowLoaded(); + } else { + /** + * Listen for the load event on window, and set _windowLoaded to true. + * + * We use a standard event listener here to avoid incrementing the GUID + * before any players are created. + * + * @listens load + */ + window$1.addEventListener('load', setWindowLoaded); + } + } + + /** + * @file stylesheet.js + * @module stylesheet + */ + /** + * Create a DOM syle element given a className for it. + * + * @param {string} className + * The className to add to the created style element. + * + * @return {Element} + * The element that was created. + */ + + var createStyleElement = function createStyleElement(className) { + var style = document.createElement('style'); + style.className = className; + return style; + }; + /** + * Add text to a DOM element. + * + * @param {Element} el + * The Element to add text content to. + * + * @param {string} content + * The text to add to the element. + */ + + var setTextContent = function setTextContent(el, content) { + if (el.styleSheet) { + el.styleSheet.cssText = content; + } else { + el.textContent = content; + } + }; + + /** + * @file guid.js + * @module guid + */ + // Default value for GUIDs. This allows us to reset the GUID counter in tests. + // + // The initial GUID is 3 because some users have come to rely on the first + // default player ID ending up as `vjs_video_3`. + // + // See: https://github.com/videojs/video.js/pull/6216 + var _initialGuid = 3; + /** + * Unique ID for an element or function + * + * @type {Number} + */ + + var _guid = _initialGuid; + /** + * Get a unique auto-incrementing ID by number that has not been returned before. + * + * @return {number} + * A new unique ID. + */ + + function newGUID() { + return _guid++; + } + + /** + * @file dom-data.js + * @module dom-data + */ + var FakeWeakMap; + + if (!window$1.WeakMap) { + FakeWeakMap = /*#__PURE__*/function () { + function FakeWeakMap() { + this.vdata = 'vdata' + Math.floor(window$1.performance && window$1.performance.now() || Date.now()); + this.data = {}; + } + + var _proto = FakeWeakMap.prototype; + + _proto.set = function set(key, value) { + var access = key[this.vdata] || newGUID(); + + if (!key[this.vdata]) { + key[this.vdata] = access; + } + + this.data[access] = value; + return this; + }; + + _proto.get = function get(key) { + var access = key[this.vdata]; // we have data, return it + + if (access) { + return this.data[access]; + } // we don't have data, return nothing. + // return undefined explicitly as that's the contract for this method + + + log('We have no data for this element', key); + return undefined; + }; + + _proto.has = function has(key) { + var access = key[this.vdata]; + return access in this.data; + }; + + _proto["delete"] = function _delete(key) { + var access = key[this.vdata]; + + if (access) { + delete this.data[access]; + delete key[this.vdata]; + } + }; + + return FakeWeakMap; + }(); + } + /** + * Element Data Store. + * + * Allows for binding data to an element without putting it directly on the + * element. Ex. Event listeners are stored here. + * (also from jsninja.com, slightly modified and updated for closure compiler) + * + * @type {Object} + * @private + */ + + + var DomData = window$1.WeakMap ? new WeakMap() : new FakeWeakMap(); + + /** + * @file events.js. An Event System (John Resig - Secrets of a JS Ninja http://jsninja.com/) + * (Original book version wasn't completely usable, so fixed some things and made Closure Compiler compatible) + * This should work very similarly to jQuery's events, however it's based off the book version which isn't as + * robust as jquery's, so there's probably some differences. + * + * @file events.js + * @module events + */ + /** + * Clean up the listener cache and dispatchers + * + * @param {Element|Object} elem + * Element to clean up + * + * @param {string} type + * Type of event to clean up + */ + + function _cleanUpEvents(elem, type) { + if (!DomData.has(elem)) { + return; + } + + var data = DomData.get(elem); // Remove the events of a particular type if there are none left + + if (data.handlers[type].length === 0) { + delete data.handlers[type]; // data.handlers[type] = null; + // Setting to null was causing an error with data.handlers + // Remove the meta-handler from the element + + if (elem.removeEventListener) { + elem.removeEventListener(type, data.dispatcher, false); + } else if (elem.detachEvent) { + elem.detachEvent('on' + type, data.dispatcher); + } + } // Remove the events object if there are no types left + + + if (Object.getOwnPropertyNames(data.handlers).length <= 0) { + delete data.handlers; + delete data.dispatcher; + delete data.disabled; + } // Finally remove the element data if there is no data left + + + if (Object.getOwnPropertyNames(data).length === 0) { + DomData["delete"](elem); + } + } + /** + * Loops through an array of event types and calls the requested method for each type. + * + * @param {Function} fn + * The event method we want to use. + * + * @param {Element|Object} elem + * Element or object to bind listeners to + * + * @param {string} type + * Type of event to bind to. + * + * @param {EventTarget~EventListener} callback + * Event listener. + */ + + + function _handleMultipleEvents(fn, elem, types, callback) { + types.forEach(function (type) { + // Call the event method for each one of the types + fn(elem, type, callback); + }); + } + /** + * Fix a native event to have standard property values + * + * @param {Object} event + * Event object to fix. + * + * @return {Object} + * Fixed event object. + */ + + + function fixEvent(event) { + if (event.fixed_) { + return event; + } + + function returnTrue() { + return true; + } + + function returnFalse() { + return false; + } // Test if fixing up is needed + // Used to check if !event.stopPropagation instead of isPropagationStopped + // But native events return true for stopPropagation, but don't have + // other expected methods like isPropagationStopped. Seems to be a problem + // with the Javascript Ninja code. So we're just overriding all events now. + + + if (!event || !event.isPropagationStopped) { + var old = event || window$1.event; + event = {}; // Clone the old object so that we can modify the values event = {}; + // IE8 Doesn't like when you mess with native event properties + // Firefox returns false for event.hasOwnProperty('type') and other props + // which makes copying more difficult. + // TODO: Probably best to create a whitelist of event props + + for (var key in old) { + // Safari 6.0.3 warns you if you try to copy deprecated layerX/Y + // Chrome warns you if you try to copy deprecated keyboardEvent.keyLocation + // and webkitMovementX/Y + if (key !== 'layerX' && key !== 'layerY' && key !== 'keyLocation' && key !== 'webkitMovementX' && key !== 'webkitMovementY') { + // Chrome 32+ warns if you try to copy deprecated returnValue, but + // we still want to if preventDefault isn't supported (IE8). + if (!(key === 'returnValue' && old.preventDefault)) { + event[key] = old[key]; + } + } + } // The event occurred on this element + + + if (!event.target) { + event.target = event.srcElement || document; + } // Handle which other element the event is related to + + + if (!event.relatedTarget) { + event.relatedTarget = event.fromElement === event.target ? event.toElement : event.fromElement; + } // Stop the default browser action + + + event.preventDefault = function () { + if (old.preventDefault) { + old.preventDefault(); + } + + event.returnValue = false; + old.returnValue = false; + event.defaultPrevented = true; + }; + + event.defaultPrevented = false; // Stop the event from bubbling + + event.stopPropagation = function () { + if (old.stopPropagation) { + old.stopPropagation(); + } + + event.cancelBubble = true; + old.cancelBubble = true; + event.isPropagationStopped = returnTrue; + }; + + event.isPropagationStopped = returnFalse; // Stop the event from bubbling and executing other handlers + + event.stopImmediatePropagation = function () { + if (old.stopImmediatePropagation) { + old.stopImmediatePropagation(); + } + + event.isImmediatePropagationStopped = returnTrue; + event.stopPropagation(); + }; + + event.isImmediatePropagationStopped = returnFalse; // Handle mouse position + + if (event.clientX !== null && event.clientX !== undefined) { + var doc = document.documentElement; + var body = document.body; + event.pageX = event.clientX + (doc && doc.scrollLeft || body && body.scrollLeft || 0) - (doc && doc.clientLeft || body && body.clientLeft || 0); + event.pageY = event.clientY + (doc && doc.scrollTop || body && body.scrollTop || 0) - (doc && doc.clientTop || body && body.clientTop || 0); + } // Handle key presses + + + event.which = event.charCode || event.keyCode; // Fix button for mouse clicks: + // 0 == left; 1 == middle; 2 == right + + if (event.button !== null && event.button !== undefined) { + // The following is disabled because it does not pass videojs-standard + // and... yikes. + + /* eslint-disable */ + event.button = event.button & 1 ? 0 : event.button & 4 ? 1 : event.button & 2 ? 2 : 0; + /* eslint-enable */ + } + } + + event.fixed_ = true; // Returns fixed-up instance + + return event; + } + /** + * Whether passive event listeners are supported + */ + + var _supportsPassive; + + var supportsPassive = function supportsPassive() { + if (typeof _supportsPassive !== 'boolean') { + _supportsPassive = false; + + try { + var opts = Object.defineProperty({}, 'passive', { + get: function get() { + _supportsPassive = true; + } + }); + window$1.addEventListener('test', null, opts); + window$1.removeEventListener('test', null, opts); + } catch (e) {// disregard + } + } + + return _supportsPassive; + }; + /** + * Touch events Chrome expects to be passive + */ + + + var passiveEvents = ['touchstart', 'touchmove']; + /** + * Add an event listener to element + * It stores the handler function in a separate cache object + * and adds a generic handler to the element's event, + * along with a unique id (guid) to the element. + * + * @param {Element|Object} elem + * Element or object to bind listeners to + * + * @param {string|string[]} type + * Type of event to bind to. + * + * @param {EventTarget~EventListener} fn + * Event listener. + */ + + function on(elem, type, fn) { + if (Array.isArray(type)) { + return _handleMultipleEvents(on, elem, type, fn); + } + + if (!DomData.has(elem)) { + DomData.set(elem, {}); + } + + var data = DomData.get(elem); // We need a place to store all our handler data + + if (!data.handlers) { + data.handlers = {}; + } + + if (!data.handlers[type]) { + data.handlers[type] = []; + } + + if (!fn.guid) { + fn.guid = newGUID(); + } + + data.handlers[type].push(fn); + + if (!data.dispatcher) { + data.disabled = false; + + data.dispatcher = function (event, hash) { + if (data.disabled) { + return; + } + + event = fixEvent(event); + var handlers = data.handlers[event.type]; + + if (handlers) { + // Copy handlers so if handlers are added/removed during the process it doesn't throw everything off. + var handlersCopy = handlers.slice(0); + + for (var m = 0, n = handlersCopy.length; m < n; m++) { + if (event.isImmediatePropagationStopped()) { + break; + } else { + try { + handlersCopy[m].call(elem, event, hash); + } catch (e) { + log.error(e); + } + } + } + } + }; + } + + if (data.handlers[type].length === 1) { + if (elem.addEventListener) { + var options = false; + + if (supportsPassive() && passiveEvents.indexOf(type) > -1) { + options = { + passive: true + }; + } + + elem.addEventListener(type, data.dispatcher, options); + } else if (elem.attachEvent) { + elem.attachEvent('on' + type, data.dispatcher); + } + } + } + /** + * Removes event listeners from an element + * + * @param {Element|Object} elem + * Object to remove listeners from. + * + * @param {string|string[]} [type] + * Type of listener to remove. Don't include to remove all events from element. + * + * @param {EventTarget~EventListener} [fn] + * Specific listener to remove. Don't include to remove listeners for an event + * type. + */ + + function off(elem, type, fn) { + // Don't want to add a cache object through getElData if not needed + if (!DomData.has(elem)) { + return; + } + + var data = DomData.get(elem); // If no events exist, nothing to unbind + + if (!data.handlers) { + return; + } + + if (Array.isArray(type)) { + return _handleMultipleEvents(off, elem, type, fn); + } // Utility function + + + var removeType = function removeType(el, t) { + data.handlers[t] = []; + + _cleanUpEvents(el, t); + }; // Are we removing all bound events? + + + if (type === undefined) { + for (var t in data.handlers) { + if (Object.prototype.hasOwnProperty.call(data.handlers || {}, t)) { + removeType(elem, t); + } + } + + return; + } + + var handlers = data.handlers[type]; // If no handlers exist, nothing to unbind + + if (!handlers) { + return; + } // If no listener was provided, remove all listeners for type + + + if (!fn) { + removeType(elem, type); + return; + } // We're only removing a single handler + + + if (fn.guid) { + for (var n = 0; n < handlers.length; n++) { + if (handlers[n].guid === fn.guid) { + handlers.splice(n--, 1); + } + } + } + + _cleanUpEvents(elem, type); + } + /** + * Trigger an event for an element + * + * @param {Element|Object} elem + * Element to trigger an event on + * + * @param {EventTarget~Event|string} event + * A string (the type) or an event object with a type attribute + * + * @param {Object} [hash] + * data hash to pass along with the event + * + * @return {boolean|undefined} + * Returns the opposite of `defaultPrevented` if default was + * prevented. Otherwise, returns `undefined` + */ + + function trigger(elem, event, hash) { + // Fetches element data and a reference to the parent (for bubbling). + // Don't want to add a data object to cache for every parent, + // so checking hasElData first. + var elemData = DomData.has(elem) ? DomData.get(elem) : {}; + var parent = elem.parentNode || elem.ownerDocument; // type = event.type || event, + // handler; + // If an event name was passed as a string, creates an event out of it + + if (typeof event === 'string') { + event = { + type: event, + target: elem + }; + } else if (!event.target) { + event.target = elem; + } // Normalizes the event properties. + + + event = fixEvent(event); // If the passed element has a dispatcher, executes the established handlers. + + if (elemData.dispatcher) { + elemData.dispatcher.call(elem, event, hash); + } // Unless explicitly stopped or the event does not bubble (e.g. media events) + // recursively calls this function to bubble the event up the DOM. + + + if (parent && !event.isPropagationStopped() && event.bubbles === true) { + trigger.call(null, parent, event, hash); // If at the top of the DOM, triggers the default action unless disabled. + } else if (!parent && !event.defaultPrevented && event.target && event.target[event.type]) { + if (!DomData.has(event.target)) { + DomData.set(event.target, {}); + } + + var targetData = DomData.get(event.target); // Checks if the target has a default action for this event. + + if (event.target[event.type]) { + // Temporarily disables event dispatching on the target as we have already executed the handler. + targetData.disabled = true; // Executes the default action. + + if (typeof event.target[event.type] === 'function') { + event.target[event.type](); + } // Re-enables event dispatching. + + + targetData.disabled = false; + } + } // Inform the triggerer if the default was prevented by returning false + + + return !event.defaultPrevented; + } + /** + * Trigger a listener only once for an event. + * + * @param {Element|Object} elem + * Element or object to bind to. + * + * @param {string|string[]} type + * Name/type of event + * + * @param {Event~EventListener} fn + * Event listener function + */ + + function one(elem, type, fn) { + if (Array.isArray(type)) { + return _handleMultipleEvents(one, elem, type, fn); + } + + var func = function func() { + off(elem, type, func); + fn.apply(this, arguments); + }; // copy the guid to the new function so it can removed using the original function's ID + + + func.guid = fn.guid = fn.guid || newGUID(); + on(elem, type, func); + } + /** + * Trigger a listener only once and then turn if off for all + * configured events + * + * @param {Element|Object} elem + * Element or object to bind to. + * + * @param {string|string[]} type + * Name/type of event + * + * @param {Event~EventListener} fn + * Event listener function + */ + + function any(elem, type, fn) { + var func = function func() { + off(elem, type, func); + fn.apply(this, arguments); + }; // copy the guid to the new function so it can removed using the original function's ID + + + func.guid = fn.guid = fn.guid || newGUID(); // multiple ons, but one off for everything + + on(elem, type, func); + } + + var Events = /*#__PURE__*/Object.freeze({ + __proto__: null, + fixEvent: fixEvent, + on: on, + off: off, + trigger: trigger, + one: one, + any: any + }); + + /** + * @file fn.js + * @module fn + */ + var UPDATE_REFRESH_INTERVAL = 30; + /** + * Bind (a.k.a proxy or context). A simple method for changing the context of + * a function. + * + * It also stores a unique id on the function so it can be easily removed from + * events. + * + * @function + * @param {Mixed} context + * The object to bind as scope. + * + * @param {Function} fn + * The function to be bound to a scope. + * + * @param {number} [uid] + * An optional unique ID for the function to be set + * + * @return {Function} + * The new function that will be bound into the context given + */ + + var bind = function bind(context, fn, uid) { + // Make sure the function has a unique ID + if (!fn.guid) { + fn.guid = newGUID(); + } // Create the new function that changes the context + + + var bound = fn.bind(context); // Allow for the ability to individualize this function + // Needed in the case where multiple objects might share the same prototype + // IF both items add an event listener with the same function, then you try to remove just one + // it will remove both because they both have the same guid. + // when using this, you need to use the bind method when you remove the listener as well. + // currently used in text tracks + + bound.guid = uid ? uid + '_' + fn.guid : fn.guid; + return bound; + }; + /** + * Wraps the given function, `fn`, with a new function that only invokes `fn` + * at most once per every `wait` milliseconds. + * + * @function + * @param {Function} fn + * The function to be throttled. + * + * @param {number} wait + * The number of milliseconds by which to throttle. + * + * @return {Function} + */ + + var throttle = function throttle(fn, wait) { + var last = window$1.performance.now(); + + var throttled = function throttled() { + var now = window$1.performance.now(); + + if (now - last >= wait) { + fn.apply(void 0, arguments); + last = now; + } + }; + + return throttled; + }; + /** + * Creates a debounced function that delays invoking `func` until after `wait` + * milliseconds have elapsed since the last time the debounced function was + * invoked. + * + * Inspired by lodash and underscore implementations. + * + * @function + * @param {Function} func + * The function to wrap with debounce behavior. + * + * @param {number} wait + * The number of milliseconds to wait after the last invocation. + * + * @param {boolean} [immediate] + * Whether or not to invoke the function immediately upon creation. + * + * @param {Object} [context=window] + * The "context" in which the debounced function should debounce. For + * example, if this function should be tied to a Video.js player, + * the player can be passed here. Alternatively, defaults to the + * global `window` object. + * + * @return {Function} + * A debounced function. + */ + + var debounce = function debounce(func, wait, immediate, context) { + if (context === void 0) { + context = window$1; + } + + var timeout; + + var cancel = function cancel() { + context.clearTimeout(timeout); + timeout = null; + }; + /* eslint-disable consistent-this */ + + + var debounced = function debounced() { + var self = this; + var args = arguments; + + var _later = function later() { + timeout = null; + _later = null; + + if (!immediate) { + func.apply(self, args); + } + }; + + if (!timeout && immediate) { + func.apply(self, args); + } + + context.clearTimeout(timeout); + timeout = context.setTimeout(_later, wait); + }; + /* eslint-enable consistent-this */ + + + debounced.cancel = cancel; + return debounced; + }; + + /** + * @file src/js/event-target.js + */ + /** + * `EventTarget` is a class that can have the same API as the DOM `EventTarget`. It + * adds shorthand functions that wrap around lengthy functions. For example: + * the `on` function is a wrapper around `addEventListener`. + * + * @see [EventTarget Spec]{@link https://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-EventTarget} + * @class EventTarget + */ + + var EventTarget = function EventTarget() {}; + /** + * A Custom DOM event. + * + * @typedef {Object} EventTarget~Event + * @see [Properties]{@link https://developer.mozilla.org/en-US/docs/Web/API/CustomEvent} + */ + + /** + * All event listeners should follow the following format. + * + * @callback EventTarget~EventListener + * @this {EventTarget} + * + * @param {EventTarget~Event} event + * the event that triggered this function + * + * @param {Object} [hash] + * hash of data sent during the event + */ + + /** + * An object containing event names as keys and booleans as values. + * + * > NOTE: If an event name is set to a true value here {@link EventTarget#trigger} + * will have extra functionality. See that function for more information. + * + * @property EventTarget.prototype.allowedEvents_ + * @private + */ + + + EventTarget.prototype.allowedEvents_ = {}; + /** + * Adds an `event listener` to an instance of an `EventTarget`. An `event listener` is a + * function that will get called when an event with a certain name gets triggered. + * + * @param {string|string[]} type + * An event name or an array of event names. + * + * @param {EventTarget~EventListener} fn + * The function to call with `EventTarget`s + */ + + EventTarget.prototype.on = function (type, fn) { + // Remove the addEventListener alias before calling Events.on + // so we don't get into an infinite type loop + var ael = this.addEventListener; + + this.addEventListener = function () {}; + + on(this, type, fn); + this.addEventListener = ael; + }; + /** + * An alias of {@link EventTarget#on}. Allows `EventTarget` to mimic + * the standard DOM API. + * + * @function + * @see {@link EventTarget#on} + */ + + + EventTarget.prototype.addEventListener = EventTarget.prototype.on; + /** + * Removes an `event listener` for a specific event from an instance of `EventTarget`. + * This makes it so that the `event listener` will no longer get called when the + * named event happens. + * + * @param {string|string[]} type + * An event name or an array of event names. + * + * @param {EventTarget~EventListener} fn + * The function to remove. + */ + + EventTarget.prototype.off = function (type, fn) { + off(this, type, fn); + }; + /** + * An alias of {@link EventTarget#off}. Allows `EventTarget` to mimic + * the standard DOM API. + * + * @function + * @see {@link EventTarget#off} + */ + + + EventTarget.prototype.removeEventListener = EventTarget.prototype.off; + /** + * This function will add an `event listener` that gets triggered only once. After the + * first trigger it will get removed. This is like adding an `event listener` + * with {@link EventTarget#on} that calls {@link EventTarget#off} on itself. + * + * @param {string|string[]} type + * An event name or an array of event names. + * + * @param {EventTarget~EventListener} fn + * The function to be called once for each event name. + */ + + EventTarget.prototype.one = function (type, fn) { + // Remove the addEventListener aliasing Events.on + // so we don't get into an infinite type loop + var ael = this.addEventListener; + + this.addEventListener = function () {}; + + one(this, type, fn); + this.addEventListener = ael; + }; + + EventTarget.prototype.any = function (type, fn) { + // Remove the addEventListener aliasing Events.on + // so we don't get into an infinite type loop + var ael = this.addEventListener; + + this.addEventListener = function () {}; + + any(this, type, fn); + this.addEventListener = ael; + }; + /** + * This function causes an event to happen. This will then cause any `event listeners` + * that are waiting for that event, to get called. If there are no `event listeners` + * for an event then nothing will happen. + * + * If the name of the `Event` that is being triggered is in `EventTarget.allowedEvents_`. + * Trigger will also call the `on` + `uppercaseEventName` function. + * + * Example: + * 'click' is in `EventTarget.allowedEvents_`, so, trigger will attempt to call + * `onClick` if it exists. + * + * @param {string|EventTarget~Event|Object} event + * The name of the event, an `Event`, or an object with a key of type set to + * an event name. + */ + + + EventTarget.prototype.trigger = function (event) { + var type = event.type || event; // deprecation + // In a future version we should default target to `this` + // similar to how we default the target to `elem` in + // `Events.trigger`. Right now the default `target` will be + // `document` due to the `Event.fixEvent` call. + + if (typeof event === 'string') { + event = { + type: type + }; + } + + event = fixEvent(event); + + if (this.allowedEvents_[type] && this['on' + type]) { + this['on' + type](event); + } + + trigger(this, event); + }; + /** + * An alias of {@link EventTarget#trigger}. Allows `EventTarget` to mimic + * the standard DOM API. + * + * @function + * @see {@link EventTarget#trigger} + */ + + + EventTarget.prototype.dispatchEvent = EventTarget.prototype.trigger; + var EVENT_MAP; + + EventTarget.prototype.queueTrigger = function (event) { + var _this = this; + + // only set up EVENT_MAP if it'll be used + if (!EVENT_MAP) { + EVENT_MAP = new Map(); + } + + var type = event.type || event; + var map = EVENT_MAP.get(this); + + if (!map) { + map = new Map(); + EVENT_MAP.set(this, map); + } + + var oldTimeout = map.get(type); + map["delete"](type); + window$1.clearTimeout(oldTimeout); + var timeout = window$1.setTimeout(function () { + // if we cleared out all timeouts for the current target, delete its map + if (map.size === 0) { + map = null; + EVENT_MAP["delete"](_this); + } + + _this.trigger(event); + }, 0); + map.set(type, timeout); + }; + + /** + * @file mixins/evented.js + * @module evented + */ + /** + * Returns whether or not an object has had the evented mixin applied. + * + * @param {Object} object + * An object to test. + * + * @return {boolean} + * Whether or not the object appears to be evented. + */ + + var isEvented = function isEvented(object) { + return object instanceof EventTarget || !!object.eventBusEl_ && ['on', 'one', 'off', 'trigger'].every(function (k) { + return typeof object[k] === 'function'; + }); + }; + /** + * Adds a callback to run after the evented mixin applied. + * + * @param {Object} object + * An object to Add + * @param {Function} callback + * The callback to run. + */ + + + var addEventedCallback = function addEventedCallback(target, callback) { + if (isEvented(target)) { + callback(); + } else { + if (!target.eventedCallbacks) { + target.eventedCallbacks = []; + } + + target.eventedCallbacks.push(callback); + } + }; + /** + * Whether a value is a valid event type - non-empty string or array. + * + * @private + * @param {string|Array} type + * The type value to test. + * + * @return {boolean} + * Whether or not the type is a valid event type. + */ + + + var isValidEventType = function isValidEventType(type) { + return (// The regex here verifies that the `type` contains at least one non- + // whitespace character. + typeof type === 'string' && /\S/.test(type) || Array.isArray(type) && !!type.length + ); + }; + /** + * Validates a value to determine if it is a valid event target. Throws if not. + * + * @private + * @throws {Error} + * If the target does not appear to be a valid event target. + * + * @param {Object} target + * The object to test. + */ + + + var validateTarget = function validateTarget(target) { + if (!target.nodeName && !isEvented(target)) { + throw new Error('Invalid target; must be a DOM node or evented object.'); + } + }; + /** + * Validates a value to determine if it is a valid event target. Throws if not. + * + * @private + * @throws {Error} + * If the type does not appear to be a valid event type. + * + * @param {string|Array} type + * The type to test. + */ + + + var validateEventType = function validateEventType(type) { + if (!isValidEventType(type)) { + throw new Error('Invalid event type; must be a non-empty string or array.'); + } + }; + /** + * Validates a value to determine if it is a valid listener. Throws if not. + * + * @private + * @throws {Error} + * If the listener is not a function. + * + * @param {Function} listener + * The listener to test. + */ + + + var validateListener = function validateListener(listener) { + if (typeof listener !== 'function') { + throw new Error('Invalid listener; must be a function.'); + } + }; + /** + * Takes an array of arguments given to `on()` or `one()`, validates them, and + * normalizes them into an object. + * + * @private + * @param {Object} self + * The evented object on which `on()` or `one()` was called. This + * object will be bound as the `this` value for the listener. + * + * @param {Array} args + * An array of arguments passed to `on()` or `one()`. + * + * @return {Object} + * An object containing useful values for `on()` or `one()` calls. + */ + + + var normalizeListenArgs = function normalizeListenArgs(self, args) { + // If the number of arguments is less than 3, the target is always the + // evented object itself. + var isTargetingSelf = args.length < 3 || args[0] === self || args[0] === self.eventBusEl_; + var target; + var type; + var listener; + + if (isTargetingSelf) { + target = self.eventBusEl_; // Deal with cases where we got 3 arguments, but we are still listening to + // the evented object itself. + + if (args.length >= 3) { + args.shift(); + } + + type = args[0]; + listener = args[1]; + } else { + target = args[0]; + type = args[1]; + listener = args[2]; + } + + validateTarget(target); + validateEventType(type); + validateListener(listener); + listener = bind(self, listener); + return { + isTargetingSelf: isTargetingSelf, + target: target, + type: type, + listener: listener + }; + }; + /** + * Adds the listener to the event type(s) on the target, normalizing for + * the type of target. + * + * @private + * @param {Element|Object} target + * A DOM node or evented object. + * + * @param {string} method + * The event binding method to use ("on" or "one"). + * + * @param {string|Array} type + * One or more event type(s). + * + * @param {Function} listener + * A listener function. + */ + + + var listen = function listen(target, method, type, listener) { + validateTarget(target); + + if (target.nodeName) { + Events[method](target, type, listener); + } else { + target[method](type, listener); + } + }; + /** + * Contains methods that provide event capabilities to an object which is passed + * to {@link module:evented|evented}. + * + * @mixin EventedMixin + */ + + + var EventedMixin = { + /** + * Add a listener to an event (or events) on this object or another evented + * object. + * + * @param {string|Array|Element|Object} targetOrType + * If this is a string or array, it represents the event type(s) + * that will trigger the listener. + * + * Another evented object can be passed here instead, which will + * cause the listener to listen for events on _that_ object. + * + * In either case, the listener's `this` value will be bound to + * this object. + * + * @param {string|Array|Function} typeOrListener + * If the first argument was a string or array, this should be the + * listener function. Otherwise, this is a string or array of event + * type(s). + * + * @param {Function} [listener] + * If the first argument was another evented object, this will be + * the listener function. + */ + on: function on() { + var _this = this; + + for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) { + args[_key] = arguments[_key]; + } + + var _normalizeListenArgs = normalizeListenArgs(this, args), + isTargetingSelf = _normalizeListenArgs.isTargetingSelf, + target = _normalizeListenArgs.target, + type = _normalizeListenArgs.type, + listener = _normalizeListenArgs.listener; + + listen(target, 'on', type, listener); // If this object is listening to another evented object. + + if (!isTargetingSelf) { + // If this object is disposed, remove the listener. + var removeListenerOnDispose = function removeListenerOnDispose() { + return _this.off(target, type, listener); + }; // Use the same function ID as the listener so we can remove it later it + // using the ID of the original listener. + + + removeListenerOnDispose.guid = listener.guid; // Add a listener to the target's dispose event as well. This ensures + // that if the target is disposed BEFORE this object, we remove the + // removal listener that was just added. Otherwise, we create a memory leak. + + var removeRemoverOnTargetDispose = function removeRemoverOnTargetDispose() { + return _this.off('dispose', removeListenerOnDispose); + }; // Use the same function ID as the listener so we can remove it later + // it using the ID of the original listener. + + + removeRemoverOnTargetDispose.guid = listener.guid; + listen(this, 'on', 'dispose', removeListenerOnDispose); + listen(target, 'on', 'dispose', removeRemoverOnTargetDispose); + } + }, + + /** + * Add a listener to an event (or events) on this object or another evented + * object. The listener will be called once per event and then removed. + * + * @param {string|Array|Element|Object} targetOrType + * If this is a string or array, it represents the event type(s) + * that will trigger the listener. + * + * Another evented object can be passed here instead, which will + * cause the listener to listen for events on _that_ object. + * + * In either case, the listener's `this` value will be bound to + * this object. + * + * @param {string|Array|Function} typeOrListener + * If the first argument was a string or array, this should be the + * listener function. Otherwise, this is a string or array of event + * type(s). + * + * @param {Function} [listener] + * If the first argument was another evented object, this will be + * the listener function. + */ + one: function one() { + var _this2 = this; + + for (var _len2 = arguments.length, args = new Array(_len2), _key2 = 0; _key2 < _len2; _key2++) { + args[_key2] = arguments[_key2]; + } + + var _normalizeListenArgs2 = normalizeListenArgs(this, args), + isTargetingSelf = _normalizeListenArgs2.isTargetingSelf, + target = _normalizeListenArgs2.target, + type = _normalizeListenArgs2.type, + listener = _normalizeListenArgs2.listener; // Targeting this evented object. + + + if (isTargetingSelf) { + listen(target, 'one', type, listener); // Targeting another evented object. + } else { + // TODO: This wrapper is incorrect! It should only + // remove the wrapper for the event type that called it. + // Instead all listners are removed on the first trigger! + // see https://github.com/videojs/video.js/issues/5962 + var wrapper = function wrapper() { + _this2.off(target, type, wrapper); + + for (var _len3 = arguments.length, largs = new Array(_len3), _key3 = 0; _key3 < _len3; _key3++) { + largs[_key3] = arguments[_key3]; + } + + listener.apply(null, largs); + }; // Use the same function ID as the listener so we can remove it later + // it using the ID of the original listener. + + + wrapper.guid = listener.guid; + listen(target, 'one', type, wrapper); + } + }, + + /** + * Add a listener to an event (or events) on this object or another evented + * object. The listener will only be called once for the first event that is triggered + * then removed. + * + * @param {string|Array|Element|Object} targetOrType + * If this is a string or array, it represents the event type(s) + * that will trigger the listener. + * + * Another evented object can be passed here instead, which will + * cause the listener to listen for events on _that_ object. + * + * In either case, the listener's `this` value will be bound to + * this object. + * + * @param {string|Array|Function} typeOrListener + * If the first argument was a string or array, this should be the + * listener function. Otherwise, this is a string or array of event + * type(s). + * + * @param {Function} [listener] + * If the first argument was another evented object, this will be + * the listener function. + */ + any: function any() { + var _this3 = this; + + for (var _len4 = arguments.length, args = new Array(_len4), _key4 = 0; _key4 < _len4; _key4++) { + args[_key4] = arguments[_key4]; + } + + var _normalizeListenArgs3 = normalizeListenArgs(this, args), + isTargetingSelf = _normalizeListenArgs3.isTargetingSelf, + target = _normalizeListenArgs3.target, + type = _normalizeListenArgs3.type, + listener = _normalizeListenArgs3.listener; // Targeting this evented object. + + + if (isTargetingSelf) { + listen(target, 'any', type, listener); // Targeting another evented object. + } else { + var wrapper = function wrapper() { + _this3.off(target, type, wrapper); + + for (var _len5 = arguments.length, largs = new Array(_len5), _key5 = 0; _key5 < _len5; _key5++) { + largs[_key5] = arguments[_key5]; + } + + listener.apply(null, largs); + }; // Use the same function ID as the listener so we can remove it later + // it using the ID of the original listener. + + + wrapper.guid = listener.guid; + listen(target, 'any', type, wrapper); + } + }, + + /** + * Removes listener(s) from event(s) on an evented object. + * + * @param {string|Array|Element|Object} [targetOrType] + * If this is a string or array, it represents the event type(s). + * + * Another evented object can be passed here instead, in which case + * ALL 3 arguments are _required_. + * + * @param {string|Array|Function} [typeOrListener] + * If the first argument was a string or array, this may be the + * listener function. Otherwise, this is a string or array of event + * type(s). + * + * @param {Function} [listener] + * If the first argument was another evented object, this will be + * the listener function; otherwise, _all_ listeners bound to the + * event type(s) will be removed. + */ + off: function off$1(targetOrType, typeOrListener, listener) { + // Targeting this evented object. + if (!targetOrType || isValidEventType(targetOrType)) { + off(this.eventBusEl_, targetOrType, typeOrListener); // Targeting another evented object. + } else { + var target = targetOrType; + var type = typeOrListener; // Fail fast and in a meaningful way! + + validateTarget(target); + validateEventType(type); + validateListener(listener); // Ensure there's at least a guid, even if the function hasn't been used + + listener = bind(this, listener); // Remove the dispose listener on this evented object, which was given + // the same guid as the event listener in on(). + + this.off('dispose', listener); + + if (target.nodeName) { + off(target, type, listener); + off(target, 'dispose', listener); + } else if (isEvented(target)) { + target.off(type, listener); + target.off('dispose', listener); + } + } + }, + + /** + * Fire an event on this evented object, causing its listeners to be called. + * + * @param {string|Object} event + * An event type or an object with a type property. + * + * @param {Object} [hash] + * An additional object to pass along to listeners. + * + * @return {boolean} + * Whether or not the default behavior was prevented. + */ + trigger: function trigger$1(event, hash) { + return trigger(this.eventBusEl_, event, hash); + } + }; + /** + * Applies {@link module:evented~EventedMixin|EventedMixin} to a target object. + * + * @param {Object} target + * The object to which to add event methods. + * + * @param {Object} [options={}] + * Options for customizing the mixin behavior. + * + * @param {string} [options.eventBusKey] + * By default, adds a `eventBusEl_` DOM element to the target object, + * which is used as an event bus. If the target object already has a + * DOM element that should be used, pass its key here. + * + * @return {Object} + * The target object. + */ + + function evented(target, options) { + if (options === void 0) { + options = {}; + } + + var _options = options, + eventBusKey = _options.eventBusKey; // Set or create the eventBusEl_. + + if (eventBusKey) { + if (!target[eventBusKey].nodeName) { + throw new Error("The eventBusKey \"" + eventBusKey + "\" does not refer to an element."); + } + + target.eventBusEl_ = target[eventBusKey]; + } else { + target.eventBusEl_ = createEl('span', { + className: 'vjs-event-bus' + }); + } + + assign(target, EventedMixin); + + if (target.eventedCallbacks) { + target.eventedCallbacks.forEach(function (callback) { + callback(); + }); + } // When any evented object is disposed, it removes all its listeners. + + + target.on('dispose', function () { + target.off(); + window$1.setTimeout(function () { + target.eventBusEl_ = null; + }, 0); + }); + return target; + } + + /** + * @file mixins/stateful.js + * @module stateful + */ + /** + * Contains methods that provide statefulness to an object which is passed + * to {@link module:stateful}. + * + * @mixin StatefulMixin + */ + + var StatefulMixin = { + /** + * A hash containing arbitrary keys and values representing the state of + * the object. + * + * @type {Object} + */ + state: {}, + + /** + * Set the state of an object by mutating its + * {@link module:stateful~StatefulMixin.state|state} object in place. + * + * @fires module:stateful~StatefulMixin#statechanged + * @param {Object|Function} stateUpdates + * A new set of properties to shallow-merge into the plugin state. + * Can be a plain object or a function returning a plain object. + * + * @return {Object|undefined} + * An object containing changes that occurred. If no changes + * occurred, returns `undefined`. + */ + setState: function setState(stateUpdates) { + var _this = this; + + // Support providing the `stateUpdates` state as a function. + if (typeof stateUpdates === 'function') { + stateUpdates = stateUpdates(); + } + + var changes; + each(stateUpdates, function (value, key) { + // Record the change if the value is different from what's in the + // current state. + if (_this.state[key] !== value) { + changes = changes || {}; + changes[key] = { + from: _this.state[key], + to: value + }; + } + + _this.state[key] = value; + }); // Only trigger "statechange" if there were changes AND we have a trigger + // function. This allows us to not require that the target object be an + // evented object. + + if (changes && isEvented(this)) { + /** + * An event triggered on an object that is both + * {@link module:stateful|stateful} and {@link module:evented|evented} + * indicating that its state has changed. + * + * @event module:stateful~StatefulMixin#statechanged + * @type {Object} + * @property {Object} changes + * A hash containing the properties that were changed and + * the values they were changed `from` and `to`. + */ + this.trigger({ + changes: changes, + type: 'statechanged' + }); + } + + return changes; + } + }; + /** + * Applies {@link module:stateful~StatefulMixin|StatefulMixin} to a target + * object. + * + * If the target object is {@link module:evented|evented} and has a + * `handleStateChanged` method, that method will be automatically bound to the + * `statechanged` event on itself. + * + * @param {Object} target + * The object to be made stateful. + * + * @param {Object} [defaultState] + * A default set of properties to populate the newly-stateful object's + * `state` property. + * + * @return {Object} + * Returns the `target`. + */ + + function stateful(target, defaultState) { + assign(target, StatefulMixin); // This happens after the mixing-in because we need to replace the `state` + // added in that step. + + target.state = assign({}, target.state, defaultState); // Auto-bind the `handleStateChanged` method of the target object if it exists. + + if (typeof target.handleStateChanged === 'function' && isEvented(target)) { + target.on('statechanged', target.handleStateChanged); + } + + return target; + } + + /** + * @file string-cases.js + * @module to-lower-case + */ + + /** + * Lowercase the first letter of a string. + * + * @param {string} string + * String to be lowercased + * + * @return {string} + * The string with a lowercased first letter + */ + var toLowerCase = function toLowerCase(string) { + if (typeof string !== 'string') { + return string; + } + + return string.replace(/./, function (w) { + return w.toLowerCase(); + }); + }; + /** + * Uppercase the first letter of a string. + * + * @param {string} string + * String to be uppercased + * + * @return {string} + * The string with an uppercased first letter + */ + + var toTitleCase = function toTitleCase(string) { + if (typeof string !== 'string') { + return string; + } + + return string.replace(/./, function (w) { + return w.toUpperCase(); + }); + }; + /** + * Compares the TitleCase versions of the two strings for equality. + * + * @param {string} str1 + * The first string to compare + * + * @param {string} str2 + * The second string to compare + * + * @return {boolean} + * Whether the TitleCase versions of the strings are equal + */ + + var titleCaseEquals = function titleCaseEquals(str1, str2) { + return toTitleCase(str1) === toTitleCase(str2); + }; + + /** + * @file merge-options.js + * @module merge-options + */ + /** + * Merge two objects recursively. + * + * Performs a deep merge like + * {@link https://lodash.com/docs/4.17.10#merge|lodash.merge}, but only merges + * plain objects (not arrays, elements, or anything else). + * + * Non-plain object values will be copied directly from the right-most + * argument. + * + * @static + * @param {Object[]} sources + * One or more objects to merge into a new object. + * + * @return {Object} + * A new object that is the merged result of all sources. + */ + + function mergeOptions() { + var result = {}; + + for (var _len = arguments.length, sources = new Array(_len), _key = 0; _key < _len; _key++) { + sources[_key] = arguments[_key]; + } + + sources.forEach(function (source) { + if (!source) { + return; + } + + each(source, function (value, key) { + if (!isPlain(value)) { + result[key] = value; + return; + } + + if (!isPlain(result[key])) { + result[key] = {}; + } + + result[key] = mergeOptions(result[key], value); + }); + }); + return result; + } + + /** + * Player Component - Base class for all UI objects + * + * @file component.js + */ + /** + * Base class for all UI Components. + * Components are UI objects which represent both a javascript object and an element + * in the DOM. They can be children of other components, and can have + * children themselves. + * + * Components can also use methods from {@link EventTarget} + */ + + var Component = /*#__PURE__*/function () { + /** + * A callback that is called when a component is ready. Does not have any + * paramters and any callback value will be ignored. + * + * @callback Component~ReadyCallback + * @this Component + */ + + /** + * Creates an instance of this class. + * + * @param {Player} player + * The `Player` that this class should be attached to. + * + * @param {Object} [options] + * The key/value store of player options. + * + * @param {Object[]} [options.children] + * An array of children objects to intialize this component with. Children objects have + * a name property that will be used if more than one component of the same type needs to be + * added. + * + * @param {Component~ReadyCallback} [ready] + * Function that gets called when the `Component` is ready. + */ + function Component(player, options, ready) { + // The component might be the player itself and we can't pass `this` to super + if (!player && this.play) { + this.player_ = player = this; // eslint-disable-line + } else { + this.player_ = player; + } + + this.isDisposed_ = false; // Hold the reference to the parent component via `addChild` method + + this.parentComponent_ = null; // Make a copy of prototype.options_ to protect against overriding defaults + + this.options_ = mergeOptions({}, this.options_); // Updated options with supplied options + + options = this.options_ = mergeOptions(this.options_, options); // Get ID from options or options element if one is supplied + + this.id_ = options.id || options.el && options.el.id; // If there was no ID from the options, generate one + + if (!this.id_) { + // Don't require the player ID function in the case of mock players + var id = player && player.id && player.id() || 'no_player'; + this.id_ = id + "_component_" + newGUID(); + } + + this.name_ = options.name || null; // Create element if one wasn't provided in options + + if (options.el) { + this.el_ = options.el; + } else if (options.createEl !== false) { + this.el_ = this.createEl(); + } // if evented is anything except false, we want to mixin in evented + + + if (options.evented !== false) { + // Make this an evented object and use `el_`, if available, as its event bus + evented(this, { + eventBusKey: this.el_ ? 'el_' : null + }); + } + + stateful(this, this.constructor.defaultState); + this.children_ = []; + this.childIndex_ = {}; + this.childNameIndex_ = {}; + var SetSham; + + if (!window$1.Set) { + SetSham = /*#__PURE__*/function () { + function SetSham() { + this.set_ = {}; + } + + var _proto2 = SetSham.prototype; + + _proto2.has = function has(key) { + return key in this.set_; + }; + + _proto2["delete"] = function _delete(key) { + var has = this.has(key); + delete this.set_[key]; + return has; + }; + + _proto2.add = function add(key) { + this.set_[key] = 1; + return this; + }; + + _proto2.forEach = function forEach(callback, thisArg) { + for (var key in this.set_) { + callback.call(thisArg, key, key, this); + } + }; + + return SetSham; + }(); + } + + this.setTimeoutIds_ = window$1.Set ? new Set() : new SetSham(); + this.setIntervalIds_ = window$1.Set ? new Set() : new SetSham(); + this.rafIds_ = window$1.Set ? new Set() : new SetSham(); + this.clearingTimersOnDispose_ = false; // Add any child components in options + + if (options.initChildren !== false) { + this.initChildren(); + } + + this.ready(ready); // Don't want to trigger ready here or it will before init is actually + // finished for all children that run this constructor + + if (options.reportTouchActivity !== false) { + this.enableTouchActivity(); + } + } + /** + * Dispose of the `Component` and all child components. + * + * @fires Component#dispose + */ + + + var _proto = Component.prototype; + + _proto.dispose = function dispose() { + // Bail out if the component has already been disposed. + if (this.isDisposed_) { + return; + } + /** + * Triggered when a `Component` is disposed. + * + * @event Component#dispose + * @type {EventTarget~Event} + * + * @property {boolean} [bubbles=false] + * set to false so that the dispose event does not + * bubble up + */ + + + this.trigger({ + type: 'dispose', + bubbles: false + }); + this.isDisposed_ = true; // Dispose all children. + + if (this.children_) { + for (var i = this.children_.length - 1; i >= 0; i--) { + if (this.children_[i].dispose) { + this.children_[i].dispose(); + } + } + } // Delete child references + + + this.children_ = null; + this.childIndex_ = null; + this.childNameIndex_ = null; + this.parentComponent_ = null; + + if (this.el_) { + // Remove element from DOM + if (this.el_.parentNode) { + this.el_.parentNode.removeChild(this.el_); + } + + if (DomData.has(this.el_)) { + DomData["delete"](this.el_); + } + + this.el_ = null; + } // remove reference to the player after disposing of the element + + + this.player_ = null; + } + /** + * Determine whether or not this component has been disposed. + * + * @return {boolean} + * If the component has been disposed, will be `true`. Otherwise, `false`. + */ + ; + + _proto.isDisposed = function isDisposed() { + return Boolean(this.isDisposed_); + } + /** + * Return the {@link Player} that the `Component` has attached to. + * + * @return {Player} + * The player that this `Component` has attached to. + */ + ; + + _proto.player = function player() { + return this.player_; + } + /** + * Deep merge of options objects with new options. + * > Note: When both `obj` and `options` contain properties whose values are objects. + * The two properties get merged using {@link module:mergeOptions} + * + * @param {Object} obj + * The object that contains new options. + * + * @return {Object} + * A new object of `this.options_` and `obj` merged together. + */ + ; + + _proto.options = function options(obj) { + if (!obj) { + return this.options_; + } + + this.options_ = mergeOptions(this.options_, obj); + return this.options_; + } + /** + * Get the `Component`s DOM element + * + * @return {Element} + * The DOM element for this `Component`. + */ + ; + + _proto.el = function el() { + return this.el_; + } + /** + * Create the `Component`s DOM element. + * + * @param {string} [tagName] + * Element's DOM node type. e.g. 'div' + * + * @param {Object} [properties] + * An object of properties that should be set. + * + * @param {Object} [attributes] + * An object of attributes that should be set. + * + * @return {Element} + * The element that gets created. + */ + ; + + _proto.createEl = function createEl$1(tagName, properties, attributes) { + return createEl(tagName, properties, attributes); + } + /** + * Localize a string given the string in english. + * + * If tokens are provided, it'll try and run a simple token replacement on the provided string. + * The tokens it looks for look like `{1}` with the index being 1-indexed into the tokens array. + * + * If a `defaultValue` is provided, it'll use that over `string`, + * if a value isn't found in provided language files. + * This is useful if you want to have a descriptive key for token replacement + * but have a succinct localized string and not require `en.json` to be included. + * + * Currently, it is used for the progress bar timing. + * ```js + * { + * "progress bar timing: currentTime={1} duration={2}": "{1} of {2}" + * } + * ``` + * It is then used like so: + * ```js + * this.localize('progress bar timing: currentTime={1} duration{2}', + * [this.player_.currentTime(), this.player_.duration()], + * '{1} of {2}'); + * ``` + * + * Which outputs something like: `01:23 of 24:56`. + * + * + * @param {string} string + * The string to localize and the key to lookup in the language files. + * @param {string[]} [tokens] + * If the current item has token replacements, provide the tokens here. + * @param {string} [defaultValue] + * Defaults to `string`. Can be a default value to use for token replacement + * if the lookup key is needed to be separate. + * + * @return {string} + * The localized string or if no localization exists the english string. + */ + ; + + _proto.localize = function localize(string, tokens, defaultValue) { + if (defaultValue === void 0) { + defaultValue = string; + } + + var code = this.player_.language && this.player_.language(); + var languages = this.player_.languages && this.player_.languages(); + var language = languages && languages[code]; + var primaryCode = code && code.split('-')[0]; + var primaryLang = languages && languages[primaryCode]; + var localizedString = defaultValue; + + if (language && language[string]) { + localizedString = language[string]; + } else if (primaryLang && primaryLang[string]) { + localizedString = primaryLang[string]; + } + + if (tokens) { + localizedString = localizedString.replace(/\{(\d+)\}/g, function (match, index) { + var value = tokens[index - 1]; + var ret = value; + + if (typeof value === 'undefined') { + ret = match; + } + + return ret; + }); + } + + return localizedString; + } + /** + * Return the `Component`s DOM element. This is where children get inserted. + * This will usually be the the same as the element returned in {@link Component#el}. + * + * @return {Element} + * The content element for this `Component`. + */ + ; + + _proto.contentEl = function contentEl() { + return this.contentEl_ || this.el_; + } + /** + * Get this `Component`s ID + * + * @return {string} + * The id of this `Component` + */ + ; + + _proto.id = function id() { + return this.id_; + } + /** + * Get the `Component`s name. The name gets used to reference the `Component` + * and is set during registration. + * + * @return {string} + * The name of this `Component`. + */ + ; + + _proto.name = function name() { + return this.name_; + } + /** + * Get an array of all child components + * + * @return {Array} + * The children + */ + ; + + _proto.children = function children() { + return this.children_; + } + /** + * Returns the child `Component` with the given `id`. + * + * @param {string} id + * The id of the child `Component` to get. + * + * @return {Component|undefined} + * The child `Component` with the given `id` or undefined. + */ + ; + + _proto.getChildById = function getChildById(id) { + return this.childIndex_[id]; + } + /** + * Returns the child `Component` with the given `name`. + * + * @param {string} name + * The name of the child `Component` to get. + * + * @return {Component|undefined} + * The child `Component` with the given `name` or undefined. + */ + ; + + _proto.getChild = function getChild(name) { + if (!name) { + return; + } + + return this.childNameIndex_[name]; + } + /** + * Returns the descendant `Component` following the givent + * descendant `names`. For instance ['foo', 'bar', 'baz'] would + * try to get 'foo' on the current component, 'bar' on the 'foo' + * component and 'baz' on the 'bar' component and return undefined + * if any of those don't exist. + * + * @param {...string[]|...string} names + * The name of the child `Component` to get. + * + * @return {Component|undefined} + * The descendant `Component` following the given descendant + * `names` or undefined. + */ + ; + + _proto.getDescendant = function getDescendant() { + for (var _len = arguments.length, names = new Array(_len), _key = 0; _key < _len; _key++) { + names[_key] = arguments[_key]; + } + + // flatten array argument into the main array + names = names.reduce(function (acc, n) { + return acc.concat(n); + }, []); + var currentChild = this; + + for (var i = 0; i < names.length; i++) { + currentChild = currentChild.getChild(names[i]); + + if (!currentChild || !currentChild.getChild) { + return; + } + } + + return currentChild; + } + /** + * Add a child `Component` inside the current `Component`. + * + * + * @param {string|Component} child + * The name or instance of a child to add. + * + * @param {Object} [options={}] + * The key/value store of options that will get passed to children of + * the child. + * + * @param {number} [index=this.children_.length] + * The index to attempt to add a child into. + * + * @return {Component} + * The `Component` that gets added as a child. When using a string the + * `Component` will get created by this process. + */ + ; + + _proto.addChild = function addChild(child, options, index) { + if (options === void 0) { + options = {}; + } + + if (index === void 0) { + index = this.children_.length; + } + + var component; + var componentName; // If child is a string, create component with options + + if (typeof child === 'string') { + componentName = toTitleCase(child); + var componentClassName = options.componentClass || componentName; // Set name through options + + options.name = componentName; // Create a new object & element for this controls set + // If there's no .player_, this is a player + + var ComponentClass = Component.getComponent(componentClassName); + + if (!ComponentClass) { + throw new Error("Component " + componentClassName + " does not exist"); + } // data stored directly on the videojs object may be + // misidentified as a component to retain + // backwards-compatibility with 4.x. check to make sure the + // component class can be instantiated. + + + if (typeof ComponentClass !== 'function') { + return null; + } + + component = new ComponentClass(this.player_ || this, options); // child is a component instance + } else { + component = child; + } + + if (component.parentComponent_) { + component.parentComponent_.removeChild(component); + } + + this.children_.splice(index, 0, component); + component.parentComponent_ = this; + + if (typeof component.id === 'function') { + this.childIndex_[component.id()] = component; + } // If a name wasn't used to create the component, check if we can use the + // name function of the component + + + componentName = componentName || component.name && toTitleCase(component.name()); + + if (componentName) { + this.childNameIndex_[componentName] = component; + this.childNameIndex_[toLowerCase(componentName)] = component; + } // Add the UI object's element to the container div (box) + // Having an element is not required + + + if (typeof component.el === 'function' && component.el()) { + // If inserting before a component, insert before that component's element + var refNode = null; + + if (this.children_[index + 1]) { + // Most children are components, but the video tech is an HTML element + if (this.children_[index + 1].el_) { + refNode = this.children_[index + 1].el_; + } else if (isEl(this.children_[index + 1])) { + refNode = this.children_[index + 1]; + } + } + + this.contentEl().insertBefore(component.el(), refNode); + } // Return so it can stored on parent object if desired. + + + return component; + } + /** + * Remove a child `Component` from this `Component`s list of children. Also removes + * the child `Component`s element from this `Component`s element. + * + * @param {Component} component + * The child `Component` to remove. + */ + ; + + _proto.removeChild = function removeChild(component) { + if (typeof component === 'string') { + component = this.getChild(component); + } + + if (!component || !this.children_) { + return; + } + + var childFound = false; + + for (var i = this.children_.length - 1; i >= 0; i--) { + if (this.children_[i] === component) { + childFound = true; + this.children_.splice(i, 1); + break; + } + } + + if (!childFound) { + return; + } + + component.parentComponent_ = null; + this.childIndex_[component.id()] = null; + this.childNameIndex_[toTitleCase(component.name())] = null; + this.childNameIndex_[toLowerCase(component.name())] = null; + var compEl = component.el(); + + if (compEl && compEl.parentNode === this.contentEl()) { + this.contentEl().removeChild(component.el()); + } + } + /** + * Add and initialize default child `Component`s based upon options. + */ + ; + + _proto.initChildren = function initChildren() { + var _this = this; + + var children = this.options_.children; + + if (children) { + // `this` is `parent` + var parentOptions = this.options_; + + var handleAdd = function handleAdd(child) { + var name = child.name; + var opts = child.opts; // Allow options for children to be set at the parent options + // e.g. videojs(id, { controlBar: false }); + // instead of videojs(id, { children: { controlBar: false }); + + if (parentOptions[name] !== undefined) { + opts = parentOptions[name]; + } // Allow for disabling default components + // e.g. options['children']['posterImage'] = false + + + if (opts === false) { + return; + } // Allow options to be passed as a simple boolean if no configuration + // is necessary. + + + if (opts === true) { + opts = {}; + } // We also want to pass the original player options + // to each component as well so they don't need to + // reach back into the player for options later. + + + opts.playerOptions = _this.options_.playerOptions; // Create and add the child component. + // Add a direct reference to the child by name on the parent instance. + // If two of the same component are used, different names should be supplied + // for each + + var newChild = _this.addChild(name, opts); + + if (newChild) { + _this[name] = newChild; + } + }; // Allow for an array of children details to passed in the options + + + var workingChildren; + var Tech = Component.getComponent('Tech'); + + if (Array.isArray(children)) { + workingChildren = children; + } else { + workingChildren = Object.keys(children); + } + + workingChildren // children that are in this.options_ but also in workingChildren would + // give us extra children we do not want. So, we want to filter them out. + .concat(Object.keys(this.options_).filter(function (child) { + return !workingChildren.some(function (wchild) { + if (typeof wchild === 'string') { + return child === wchild; + } + + return child === wchild.name; + }); + })).map(function (child) { + var name; + var opts; + + if (typeof child === 'string') { + name = child; + opts = children[name] || _this.options_[name] || {}; + } else { + name = child.name; + opts = child; + } + + return { + name: name, + opts: opts + }; + }).filter(function (child) { + // we have to make sure that child.name isn't in the techOrder since + // techs are registerd as Components but can't aren't compatible + // See https://github.com/videojs/video.js/issues/2772 + var c = Component.getComponent(child.opts.componentClass || toTitleCase(child.name)); + return c && !Tech.isTech(c); + }).forEach(handleAdd); + } + } + /** + * Builds the default DOM class name. Should be overriden by sub-components. + * + * @return {string} + * The DOM class name for this object. + * + * @abstract + */ + ; + + _proto.buildCSSClass = function buildCSSClass() { + // Child classes can include a function that does: + // return 'CLASS NAME' + this._super(); + return ''; + } + /** + * Bind a listener to the component's ready state. + * Different from event listeners in that if the ready event has already happened + * it will trigger the function immediately. + * + * @return {Component} + * Returns itself; method can be chained. + */ + ; + + _proto.ready = function ready(fn, sync) { + if (sync === void 0) { + sync = false; + } + + if (!fn) { + return; + } + + if (!this.isReady_) { + this.readyQueue_ = this.readyQueue_ || []; + this.readyQueue_.push(fn); + return; + } + + if (sync) { + fn.call(this); + } else { + // Call the function asynchronously by default for consistency + this.setTimeout(fn, 1); + } + } + /** + * Trigger all the ready listeners for this `Component`. + * + * @fires Component#ready + */ + ; + + _proto.triggerReady = function triggerReady() { + this.isReady_ = true; // Ensure ready is triggered asynchronously + + this.setTimeout(function () { + var readyQueue = this.readyQueue_; // Reset Ready Queue + + this.readyQueue_ = []; + + if (readyQueue && readyQueue.length > 0) { + readyQueue.forEach(function (fn) { + fn.call(this); + }, this); + } // Allow for using event listeners also + + /** + * Triggered when a `Component` is ready. + * + * @event Component#ready + * @type {EventTarget~Event} + */ + + + this.trigger('ready'); + }, 1); + } + /** + * Find a single DOM element matching a `selector`. This can be within the `Component`s + * `contentEl()` or another custom context. + * + * @param {string} selector + * A valid CSS selector, which will be passed to `querySelector`. + * + * @param {Element|string} [context=this.contentEl()] + * A DOM element within which to query. Can also be a selector string in + * which case the first matching element will get used as context. If + * missing `this.contentEl()` gets used. If `this.contentEl()` returns + * nothing it falls back to `document`. + * + * @return {Element|null} + * the dom element that was found, or null + * + * @see [Information on CSS Selectors](https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/Getting_Started/Selectors) + */ + ; + + _proto.$ = function $$1(selector, context) { + return $(selector, context || this.contentEl()); + } + /** + * Finds all DOM element matching a `selector`. This can be within the `Component`s + * `contentEl()` or another custom context. + * + * @param {string} selector + * A valid CSS selector, which will be passed to `querySelectorAll`. + * + * @param {Element|string} [context=this.contentEl()] + * A DOM element within which to query. Can also be a selector string in + * which case the first matching element will get used as context. If + * missing `this.contentEl()` gets used. If `this.contentEl()` returns + * nothing it falls back to `document`. + * + * @return {NodeList} + * a list of dom elements that were found + * + * @see [Information on CSS Selectors](https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/Getting_Started/Selectors) + */ + ; + + _proto.$$ = function $$$1(selector, context) { + return $$(selector, context || this.contentEl()); + } + /** + * Check if a component's element has a CSS class name. + * + * @param {string} classToCheck + * CSS class name to check. + * + * @return {boolean} + * - True if the `Component` has the class. + * - False if the `Component` does not have the class` + */ + ; + + _proto.hasClass = function hasClass$1(classToCheck) { + return hasClass(this.el_, classToCheck); + } + /** + * Add a CSS class name to the `Component`s element. + * + * @param {string} classToAdd + * CSS class name to add + */ + ; + + _proto.addClass = function addClass$1(classToAdd) { + addClass(this.el_, classToAdd); + } + /** + * Remove a CSS class name from the `Component`s element. + * + * @param {string} classToRemove + * CSS class name to remove + */ + ; + + _proto.removeClass = function removeClass$1(classToRemove) { + removeClass(this.el_, classToRemove); + } + /** + * Add or remove a CSS class name from the component's element. + * - `classToToggle` gets added when {@link Component#hasClass} would return false. + * - `classToToggle` gets removed when {@link Component#hasClass} would return true. + * + * @param {string} classToToggle + * The class to add or remove based on (@link Component#hasClass} + * + * @param {boolean|Dom~predicate} [predicate] + * An {@link Dom~predicate} function or a boolean + */ + ; + + _proto.toggleClass = function toggleClass$1(classToToggle, predicate) { + toggleClass(this.el_, classToToggle, predicate); + } + /** + * Show the `Component`s element if it is hidden by removing the + * 'vjs-hidden' class name from it. + */ + ; + + _proto.show = function show() { + this.removeClass('vjs-hidden'); + } + /** + * Hide the `Component`s element if it is currently showing by adding the + * 'vjs-hidden` class name to it. + */ + ; + + _proto.hide = function hide() { + this.addClass('vjs-hidden'); + } + /** + * Lock a `Component`s element in its visible state by adding the 'vjs-lock-showing' + * class name to it. Used during fadeIn/fadeOut. + * + * @private + */ + ; + + _proto.lockShowing = function lockShowing() { + this.addClass('vjs-lock-showing'); + } + /** + * Unlock a `Component`s element from its visible state by removing the 'vjs-lock-showing' + * class name from it. Used during fadeIn/fadeOut. + * + * @private + */ + ; + + _proto.unlockShowing = function unlockShowing() { + this.removeClass('vjs-lock-showing'); + } + /** + * Get the value of an attribute on the `Component`s element. + * + * @param {string} attribute + * Name of the attribute to get the value from. + * + * @return {string|null} + * - The value of the attribute that was asked for. + * - Can be an empty string on some browsers if the attribute does not exist + * or has no value + * - Most browsers will return null if the attibute does not exist or has + * no value. + * + * @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/getAttribute} + */ + ; + + _proto.getAttribute = function getAttribute$1(attribute) { + return getAttribute(this.el_, attribute); + } + /** + * Set the value of an attribute on the `Component`'s element + * + * @param {string} attribute + * Name of the attribute to set. + * + * @param {string} value + * Value to set the attribute to. + * + * @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/setAttribute} + */ + ; + + _proto.setAttribute = function setAttribute$1(attribute, value) { + setAttribute(this.el_, attribute, value); + } + /** + * Remove an attribute from the `Component`s element. + * + * @param {string} attribute + * Name of the attribute to remove. + * + * @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/removeAttribute} + */ + ; + + _proto.removeAttribute = function removeAttribute$1(attribute) { + removeAttribute(this.el_, attribute); + } + /** + * Get or set the width of the component based upon the CSS styles. + * See {@link Component#dimension} for more detailed information. + * + * @param {number|string} [num] + * The width that you want to set postfixed with '%', 'px' or nothing. + * + * @param {boolean} [skipListeners] + * Skip the componentresize event trigger + * + * @return {number|string} + * The width when getting, zero if there is no width. Can be a string + * postpixed with '%' or 'px'. + */ + ; + + _proto.width = function width(num, skipListeners) { + return this.dimension('width', num, skipListeners); + } + /** + * Get or set the height of the component based upon the CSS styles. + * See {@link Component#dimension} for more detailed information. + * + * @param {number|string} [num] + * The height that you want to set postfixed with '%', 'px' or nothing. + * + * @param {boolean} [skipListeners] + * Skip the componentresize event trigger + * + * @return {number|string} + * The width when getting, zero if there is no width. Can be a string + * postpixed with '%' or 'px'. + */ + ; + + _proto.height = function height(num, skipListeners) { + return this.dimension('height', num, skipListeners); + } + /** + * Set both the width and height of the `Component` element at the same time. + * + * @param {number|string} width + * Width to set the `Component`s element to. + * + * @param {number|string} height + * Height to set the `Component`s element to. + */ + ; + + _proto.dimensions = function dimensions(width, height) { + // Skip componentresize listeners on width for optimization + this.width(width, true); + this.height(height); + } + /** + * Get or set width or height of the `Component` element. This is the shared code + * for the {@link Component#width} and {@link Component#height}. + * + * Things to know: + * - If the width or height in an number this will return the number postfixed with 'px'. + * - If the width/height is a percent this will return the percent postfixed with '%' + * - Hidden elements have a width of 0 with `window.getComputedStyle`. This function + * defaults to the `Component`s `style.width` and falls back to `window.getComputedStyle`. + * See [this]{@link http://www.foliotek.com/devblog/getting-the-width-of-a-hidden-element-with-jquery-using-width/} + * for more information + * - If you want the computed style of the component, use {@link Component#currentWidth} + * and {@link {Component#currentHeight} + * + * @fires Component#componentresize + * + * @param {string} widthOrHeight + 8 'width' or 'height' + * + * @param {number|string} [num] + 8 New dimension + * + * @param {boolean} [skipListeners] + * Skip componentresize event trigger + * + * @return {number} + * The dimension when getting or 0 if unset + */ + ; + + _proto.dimension = function dimension(widthOrHeight, num, skipListeners) { + if (num !== undefined) { + // Set to zero if null or literally NaN (NaN !== NaN) + if (num === null || num !== num) { + num = 0; + } // Check if using css width/height (% or px) and adjust + + + if (('' + num).indexOf('%') !== -1 || ('' + num).indexOf('px') !== -1) { + this.el_.style[widthOrHeight] = num; + } else if (num === 'auto') { + this.el_.style[widthOrHeight] = ''; + } else { + this.el_.style[widthOrHeight] = num + 'px'; + } // skipListeners allows us to avoid triggering the resize event when setting both width and height + + + if (!skipListeners) { + /** + * Triggered when a component is resized. + * + * @event Component#componentresize + * @type {EventTarget~Event} + */ + this.trigger('componentresize'); + } + + return; + } // Not setting a value, so getting it + // Make sure element exists + + + if (!this.el_) { + return 0; + } // Get dimension value from style + + + var val = this.el_.style[widthOrHeight]; + var pxIndex = val.indexOf('px'); + + if (pxIndex !== -1) { + // Return the pixel value with no 'px' + return parseInt(val.slice(0, pxIndex), 10); + } // No px so using % or no style was set, so falling back to offsetWidth/height + // If component has display:none, offset will return 0 + // TODO: handle display:none and no dimension style using px + + + return parseInt(this.el_['offset' + toTitleCase(widthOrHeight)], 10); + } + /** + * Get the computed width or the height of the component's element. + * + * Uses `window.getComputedStyle`. + * + * @param {string} widthOrHeight + * A string containing 'width' or 'height'. Whichever one you want to get. + * + * @return {number} + * The dimension that gets asked for or 0 if nothing was set + * for that dimension. + */ + ; + + _proto.currentDimension = function currentDimension(widthOrHeight) { + var computedWidthOrHeight = 0; + + if (widthOrHeight !== 'width' && widthOrHeight !== 'height') { + throw new Error('currentDimension only accepts width or height value'); + } + + computedWidthOrHeight = computedStyle(this.el_, widthOrHeight); // remove 'px' from variable and parse as integer + + computedWidthOrHeight = parseFloat(computedWidthOrHeight); // if the computed value is still 0, it's possible that the browser is lying + // and we want to check the offset values. + // This code also runs wherever getComputedStyle doesn't exist. + + if (computedWidthOrHeight === 0 || isNaN(computedWidthOrHeight)) { + var rule = "offset" + toTitleCase(widthOrHeight); + computedWidthOrHeight = this.el_[rule]; + } + + return computedWidthOrHeight; + } + /** + * An object that contains width and height values of the `Component`s + * computed style. Uses `window.getComputedStyle`. + * + * @typedef {Object} Component~DimensionObject + * + * @property {number} width + * The width of the `Component`s computed style. + * + * @property {number} height + * The height of the `Component`s computed style. + */ + + /** + * Get an object that contains computed width and height values of the + * component's element. + * + * Uses `window.getComputedStyle`. + * + * @return {Component~DimensionObject} + * The computed dimensions of the component's element. + */ + ; + + _proto.currentDimensions = function currentDimensions() { + return { + width: this.currentDimension('width'), + height: this.currentDimension('height') + }; + } + /** + * Get the computed width of the component's element. + * + * Uses `window.getComputedStyle`. + * + * @return {number} + * The computed width of the component's element. + */ + ; + + _proto.currentWidth = function currentWidth() { + return this.currentDimension('width'); + } + /** + * Get the computed height of the component's element. + * + * Uses `window.getComputedStyle`. + * + * @return {number} + * The computed height of the component's element. + */ + ; + + _proto.currentHeight = function currentHeight() { + return this.currentDimension('height'); + } + /** + * Set the focus to this component + */ + ; + + _proto.focus = function focus() { + this.el_.focus(); + } + /** + * Remove the focus from this component + */ + ; + + _proto.blur = function blur() { + this.el_.blur(); + } + /** + * When this Component receives a `keydown` event which it does not process, + * it passes the event to the Player for handling. + * + * @param {EventTarget~Event} event + * The `keydown` event that caused this function to be called. + */ + ; + + _proto.handleKeyDown = function handleKeyDown(event) { + if (this.player_) { + // We only stop propagation here because we want unhandled events to fall + // back to the browser. + event.stopPropagation(); + this.player_.handleKeyDown(event); + } + } + /** + * Many components used to have a `handleKeyPress` method, which was poorly + * named because it listened to a `keydown` event. This method name now + * delegates to `handleKeyDown`. This means anyone calling `handleKeyPress` + * will not see their method calls stop working. + * + * @param {EventTarget~Event} event + * The event that caused this function to be called. + */ + ; + + _proto.handleKeyPress = function handleKeyPress(event) { + this.handleKeyDown(event); + } + /** + * Emit a 'tap' events when touch event support gets detected. This gets used to + * support toggling the controls through a tap on the video. They get enabled + * because every sub-component would have extra overhead otherwise. + * + * @private + * @fires Component#tap + * @listens Component#touchstart + * @listens Component#touchmove + * @listens Component#touchleave + * @listens Component#touchcancel + * @listens Component#touchend + */ + ; + + _proto.emitTapEvents = function emitTapEvents() { + // Track the start time so we can determine how long the touch lasted + var touchStart = 0; + var firstTouch = null; // Maximum movement allowed during a touch event to still be considered a tap + // Other popular libs use anywhere from 2 (hammer.js) to 15, + // so 10 seems like a nice, round number. + + var tapMovementThreshold = 10; // The maximum length a touch can be while still being considered a tap + + var touchTimeThreshold = 200; + var couldBeTap; + this.on('touchstart', function (event) { + // If more than one finger, don't consider treating this as a click + if (event.touches.length === 1) { + // Copy pageX/pageY from the object + firstTouch = { + pageX: event.touches[0].pageX, + pageY: event.touches[0].pageY + }; // Record start time so we can detect a tap vs. "touch and hold" + + touchStart = window$1.performance.now(); // Reset couldBeTap tracking + + couldBeTap = true; + } + }); + this.on('touchmove', function (event) { + // If more than one finger, don't consider treating this as a click + if (event.touches.length > 1) { + couldBeTap = false; + } else if (firstTouch) { + // Some devices will throw touchmoves for all but the slightest of taps. + // So, if we moved only a small distance, this could still be a tap + var xdiff = event.touches[0].pageX - firstTouch.pageX; + var ydiff = event.touches[0].pageY - firstTouch.pageY; + var touchDistance = Math.sqrt(xdiff * xdiff + ydiff * ydiff); + + if (touchDistance > tapMovementThreshold) { + couldBeTap = false; + } + } + }); + + var noTap = function noTap() { + couldBeTap = false; + }; // TODO: Listen to the original target. http://youtu.be/DujfpXOKUp8?t=13m8s + + + this.on('touchleave', noTap); + this.on('touchcancel', noTap); // When the touch ends, measure how long it took and trigger the appropriate + // event + + this.on('touchend', function (event) { + firstTouch = null; // Proceed only if the touchmove/leave/cancel event didn't happen + + if (couldBeTap === true) { + // Measure how long the touch lasted + var touchTime = window$1.performance.now() - touchStart; // Make sure the touch was less than the threshold to be considered a tap + + if (touchTime < touchTimeThreshold) { + // Don't let browser turn this into a click + event.preventDefault(); + /** + * Triggered when a `Component` is tapped. + * + * @event Component#tap + * @type {EventTarget~Event} + */ + + this.trigger('tap'); // It may be good to copy the touchend event object and change the + // type to tap, if the other event properties aren't exact after + // Events.fixEvent runs (e.g. event.target) + } + } + }); + } + /** + * This function reports user activity whenever touch events happen. This can get + * turned off by any sub-components that wants touch events to act another way. + * + * Report user touch activity when touch events occur. User activity gets used to + * determine when controls should show/hide. It is simple when it comes to mouse + * events, because any mouse event should show the controls. So we capture mouse + * events that bubble up to the player and report activity when that happens. + * With touch events it isn't as easy as `touchstart` and `touchend` toggle player + * controls. So touch events can't help us at the player level either. + * + * User activity gets checked asynchronously. So what could happen is a tap event + * on the video turns the controls off. Then the `touchend` event bubbles up to + * the player. Which, if it reported user activity, would turn the controls right + * back on. We also don't want to completely block touch events from bubbling up. + * Furthermore a `touchmove` event and anything other than a tap, should not turn + * controls back on. + * + * @listens Component#touchstart + * @listens Component#touchmove + * @listens Component#touchend + * @listens Component#touchcancel + */ + ; + + _proto.enableTouchActivity = function enableTouchActivity() { + // Don't continue if the root player doesn't support reporting user activity + if (!this.player() || !this.player().reportUserActivity) { + return; + } // listener for reporting that the user is active + + + var report = bind(this.player(), this.player().reportUserActivity); + var touchHolding; + this.on('touchstart', function () { + report(); // For as long as the they are touching the device or have their mouse down, + // we consider them active even if they're not moving their finger or mouse. + // So we want to continue to update that they are active + + this.clearInterval(touchHolding); // report at the same interval as activityCheck + + touchHolding = this.setInterval(report, 250); + }); + + var touchEnd = function touchEnd(event) { + report(); // stop the interval that maintains activity if the touch is holding + + this.clearInterval(touchHolding); + }; + + this.on('touchmove', report); + this.on('touchend', touchEnd); + this.on('touchcancel', touchEnd); + } + /** + * A callback that has no parameters and is bound into `Component`s context. + * + * @callback Component~GenericCallback + * @this Component + */ + + /** + * Creates a function that runs after an `x` millisecond timeout. This function is a + * wrapper around `window.setTimeout`. There are a few reasons to use this one + * instead though: + * 1. It gets cleared via {@link Component#clearTimeout} when + * {@link Component#dispose} gets called. + * 2. The function callback will gets turned into a {@link Component~GenericCallback} + * + * > Note: You can't use `window.clearTimeout` on the id returned by this function. This + * will cause its dispose listener not to get cleaned up! Please use + * {@link Component#clearTimeout} or {@link Component#dispose} instead. + * + * @param {Component~GenericCallback} fn + * The function that will be run after `timeout`. + * + * @param {number} timeout + * Timeout in milliseconds to delay before executing the specified function. + * + * @return {number} + * Returns a timeout ID that gets used to identify the timeout. It can also + * get used in {@link Component#clearTimeout} to clear the timeout that + * was set. + * + * @listens Component#dispose + * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/setTimeout} + */ + ; + + _proto.setTimeout = function setTimeout(fn, timeout) { + var _this2 = this; + + // declare as variables so they are properly available in timeout function + // eslint-disable-next-line + var timeoutId; + fn = bind(this, fn); + this.clearTimersOnDispose_(); + timeoutId = window$1.setTimeout(function () { + if (_this2.setTimeoutIds_.has(timeoutId)) { + _this2.setTimeoutIds_["delete"](timeoutId); + } + + fn(); + }, timeout); + this.setTimeoutIds_.add(timeoutId); + return timeoutId; + } + /** + * Clears a timeout that gets created via `window.setTimeout` or + * {@link Component#setTimeout}. If you set a timeout via {@link Component#setTimeout} + * use this function instead of `window.clearTimout`. If you don't your dispose + * listener will not get cleaned up until {@link Component#dispose}! + * + * @param {number} timeoutId + * The id of the timeout to clear. The return value of + * {@link Component#setTimeout} or `window.setTimeout`. + * + * @return {number} + * Returns the timeout id that was cleared. + * + * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/clearTimeout} + */ + ; + + _proto.clearTimeout = function clearTimeout(timeoutId) { + if (this.setTimeoutIds_.has(timeoutId)) { + this.setTimeoutIds_["delete"](timeoutId); + window$1.clearTimeout(timeoutId); + } + + return timeoutId; + } + /** + * Creates a function that gets run every `x` milliseconds. This function is a wrapper + * around `window.setInterval`. There are a few reasons to use this one instead though. + * 1. It gets cleared via {@link Component#clearInterval} when + * {@link Component#dispose} gets called. + * 2. The function callback will be a {@link Component~GenericCallback} + * + * @param {Component~GenericCallback} fn + * The function to run every `x` seconds. + * + * @param {number} interval + * Execute the specified function every `x` milliseconds. + * + * @return {number} + * Returns an id that can be used to identify the interval. It can also be be used in + * {@link Component#clearInterval} to clear the interval. + * + * @listens Component#dispose + * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/setInterval} + */ + ; + + _proto.setInterval = function setInterval(fn, interval) { + fn = bind(this, fn); + this.clearTimersOnDispose_(); + var intervalId = window$1.setInterval(fn, interval); + this.setIntervalIds_.add(intervalId); + return intervalId; + } + /** + * Clears an interval that gets created via `window.setInterval` or + * {@link Component#setInterval}. If you set an inteval via {@link Component#setInterval} + * use this function instead of `window.clearInterval`. If you don't your dispose + * listener will not get cleaned up until {@link Component#dispose}! + * + * @param {number} intervalId + * The id of the interval to clear. The return value of + * {@link Component#setInterval} or `window.setInterval`. + * + * @return {number} + * Returns the interval id that was cleared. + * + * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/clearInterval} + */ + ; + + _proto.clearInterval = function clearInterval(intervalId) { + if (this.setIntervalIds_.has(intervalId)) { + this.setIntervalIds_["delete"](intervalId); + window$1.clearInterval(intervalId); + } + + return intervalId; + } + /** + * Queues up a callback to be passed to requestAnimationFrame (rAF), but + * with a few extra bonuses: + * + * - Supports browsers that do not support rAF by falling back to + * {@link Component#setTimeout}. + * + * - The callback is turned into a {@link Component~GenericCallback} (i.e. + * bound to the component). + * + * - Automatic cancellation of the rAF callback is handled if the component + * is disposed before it is called. + * + * @param {Component~GenericCallback} fn + * A function that will be bound to this component and executed just + * before the browser's next repaint. + * + * @return {number} + * Returns an rAF ID that gets used to identify the timeout. It can + * also be used in {@link Component#cancelAnimationFrame} to cancel + * the animation frame callback. + * + * @listens Component#dispose + * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame} + */ + ; + + _proto.requestAnimationFrame = function requestAnimationFrame(fn) { + var _this3 = this; + + // Fall back to using a timer. + if (!this.supportsRaf_) { + return this.setTimeout(fn, 1000 / 60); + } + + this.clearTimersOnDispose_(); // declare as variables so they are properly available in rAF function + // eslint-disable-next-line + + var id; + fn = bind(this, fn); + id = window$1.requestAnimationFrame(function () { + if (_this3.rafIds_.has(id)) { + _this3.rafIds_["delete"](id); + } + + fn(); + }); + this.rafIds_.add(id); + return id; + } + /** + * Cancels a queued callback passed to {@link Component#requestAnimationFrame} + * (rAF). + * + * If you queue an rAF callback via {@link Component#requestAnimationFrame}, + * use this function instead of `window.cancelAnimationFrame`. If you don't, + * your dispose listener will not get cleaned up until {@link Component#dispose}! + * + * @param {number} id + * The rAF ID to clear. The return value of {@link Component#requestAnimationFrame}. + * + * @return {number} + * Returns the rAF ID that was cleared. + * + * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/window/cancelAnimationFrame} + */ + ; + + _proto.cancelAnimationFrame = function cancelAnimationFrame(id) { + // Fall back to using a timer. + if (!this.supportsRaf_) { + return this.clearTimeout(id); + } + + if (this.rafIds_.has(id)) { + this.rafIds_["delete"](id); + window$1.cancelAnimationFrame(id); + } + + return id; + } + /** + * A function to setup `requestAnimationFrame`, `setTimeout`, + * and `setInterval`, clearing on dispose. + * + * > Previously each timer added and removed dispose listeners on it's own. + * For better performance it was decided to batch them all, and use `Set`s + * to track outstanding timer ids. + * + * @private + */ + ; + + _proto.clearTimersOnDispose_ = function clearTimersOnDispose_() { + var _this4 = this; + + if (this.clearingTimersOnDispose_) { + return; + } + + this.clearingTimersOnDispose_ = true; + this.one('dispose', function () { + [['rafIds_', 'cancelAnimationFrame'], ['setTimeoutIds_', 'clearTimeout'], ['setIntervalIds_', 'clearInterval']].forEach(function (_ref) { + var idName = _ref[0], + cancelName = _ref[1]; + + _this4[idName].forEach(_this4[cancelName], _this4); + }); + _this4.clearingTimersOnDispose_ = false; + }); + } + /** + * Register a `Component` with `videojs` given the name and the component. + * + * > NOTE: {@link Tech}s should not be registered as a `Component`. {@link Tech}s + * should be registered using {@link Tech.registerTech} or + * {@link videojs:videojs.registerTech}. + * + * > NOTE: This function can also be seen on videojs as + * {@link videojs:videojs.registerComponent}. + * + * @param {string} name + * The name of the `Component` to register. + * + * @param {Component} ComponentToRegister + * The `Component` class to register. + * + * @return {Component} + * The `Component` that was registered. + */ + ; + + Component.registerComponent = function registerComponent(name, ComponentToRegister) { + if (typeof name !== 'string' || !name) { + throw new Error("Illegal component name, \"" + name + "\"; must be a non-empty string."); + } + + var Tech = Component.getComponent('Tech'); // We need to make sure this check is only done if Tech has been registered. + + var isTech = Tech && Tech.isTech(ComponentToRegister); + var isComp = Component === ComponentToRegister || Component.prototype.isPrototypeOf(ComponentToRegister.prototype); + + if (isTech || !isComp) { + var reason; + + if (isTech) { + reason = 'techs must be registered using Tech.registerTech()'; + } else { + reason = 'must be a Component subclass'; + } + + throw new Error("Illegal component, \"" + name + "\"; " + reason + "."); + } + + name = toTitleCase(name); + + if (!Component.components_) { + Component.components_ = {}; + } + + var Player = Component.getComponent('Player'); + + if (name === 'Player' && Player && Player.players) { + var players = Player.players; + var playerNames = Object.keys(players); // If we have players that were disposed, then their name will still be + // in Players.players. So, we must loop through and verify that the value + // for each item is not null. This allows registration of the Player component + // after all players have been disposed or before any were created. + + if (players && playerNames.length > 0 && playerNames.map(function (pname) { + return players[pname]; + }).every(Boolean)) { + throw new Error('Can not register Player component after player has been created.'); + } + } + + Component.components_[name] = ComponentToRegister; + Component.components_[toLowerCase(name)] = ComponentToRegister; + return ComponentToRegister; + } + /** + * Get a `Component` based on the name it was registered with. + * + * @param {string} name + * The Name of the component to get. + * + * @return {Component} + * The `Component` that got registered under the given name. + * + * @deprecated In `videojs` 6 this will not return `Component`s that were not + * registered using {@link Component.registerComponent}. Currently we + * check the global `videojs` object for a `Component` name and + * return that if it exists. + */ + ; + + Component.getComponent = function getComponent(name) { + if (!name || !Component.components_) { + return; + } + + return Component.components_[name]; + }; + + return Component; + }(); + /** + * Whether or not this component supports `requestAnimationFrame`. + * + * This is exposed primarily for testing purposes. + * + * @private + * @type {Boolean} + */ + + + Component.prototype.supportsRaf_ = typeof window$1.requestAnimationFrame === 'function' && typeof window$1.cancelAnimationFrame === 'function'; + Component.registerComponent('Component', Component); + + function _assertThisInitialized(self) { + if (self === void 0) { + throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); + } + + return self; + } + + var assertThisInitialized = _assertThisInitialized; + + var _typeof_1 = createCommonjsModule(function (module) { + function _typeof(obj) { + "@babel/helpers - typeof"; + + if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") { + module.exports = _typeof = function _typeof(obj) { + return typeof obj; + }; + } else { + module.exports = _typeof = function _typeof(obj) { + return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; + }; + } + + return _typeof(obj); + } + + module.exports = _typeof; + }); + + var getPrototypeOf = createCommonjsModule(function (module) { + function _getPrototypeOf(o) { + module.exports = _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { + return o.__proto__ || Object.getPrototypeOf(o); + }; + return _getPrototypeOf(o); + } + + module.exports = _getPrototypeOf; + }); + + function _inheritsLoose(subClass, superClass) { + subClass.prototype = Object.create(superClass.prototype); + subClass.prototype.constructor = subClass; + subClass.__proto__ = superClass; + } + + var inheritsLoose = _inheritsLoose; + + /** + * @file browser.js + * @module browser + */ + var USER_AGENT = window$1.navigator && window$1.navigator.userAgent || ''; + var webkitVersionMap = /AppleWebKit\/([\d.]+)/i.exec(USER_AGENT); + var appleWebkitVersion = webkitVersionMap ? parseFloat(webkitVersionMap.pop()) : null; + /** + * Whether or not this device is an iPod. + * + * @static + * @const + * @type {Boolean} + */ + + var IS_IPOD = /iPod/i.test(USER_AGENT); + /** + * The detected iOS version - or `null`. + * + * @static + * @const + * @type {string|null} + */ + + var IOS_VERSION = function () { + var match = USER_AGENT.match(/OS (\d+)_/i); + + if (match && match[1]) { + return match[1]; + } + + return null; + }(); + /** + * Whether or not this is an Android device. + * + * @static + * @const + * @type {Boolean} + */ + + var IS_ANDROID = /Android/i.test(USER_AGENT); + /** + * The detected Android version - or `null`. + * + * @static + * @const + * @type {number|string|null} + */ + + var ANDROID_VERSION = function () { + // This matches Android Major.Minor.Patch versions + // ANDROID_VERSION is Major.Minor as a Number, if Minor isn't available, then only Major is returned + var match = USER_AGENT.match(/Android (\d+)(?:\.(\d+))?(?:\.(\d+))*/i); + + if (!match) { + return null; + } + + var major = match[1] && parseFloat(match[1]); + var minor = match[2] && parseFloat(match[2]); + + if (major && minor) { + return parseFloat(match[1] + '.' + match[2]); + } else if (major) { + return major; + } + + return null; + }(); + /** + * Whether or not this is a native Android browser. + * + * @static + * @const + * @type {Boolean} + */ + + var IS_NATIVE_ANDROID = IS_ANDROID && ANDROID_VERSION < 5 && appleWebkitVersion < 537; + /** + * Whether or not this is Mozilla Firefox. + * + * @static + * @const + * @type {Boolean} + */ + + var IS_FIREFOX = /Firefox/i.test(USER_AGENT); + /** + * Whether or not this is Microsoft Edge. + * + * @static + * @const + * @type {Boolean} + */ + + var IS_EDGE = /Edg/i.test(USER_AGENT); + /** + * Whether or not this is Google Chrome. + * + * This will also be `true` for Chrome on iOS, which will have different support + * as it is actually Safari under the hood. + * + * @static + * @const + * @type {Boolean} + */ + + var IS_CHROME = !IS_EDGE && (/Chrome/i.test(USER_AGENT) || /CriOS/i.test(USER_AGENT)); + /** + * The detected Google Chrome version - or `null`. + * + * @static + * @const + * @type {number|null} + */ + + var CHROME_VERSION = function () { + var match = USER_AGENT.match(/(Chrome|CriOS)\/(\d+)/); + + if (match && match[2]) { + return parseFloat(match[2]); + } + + return null; + }(); + /** + * The detected Internet Explorer version - or `null`. + * + * @static + * @const + * @type {number|null} + */ + + var IE_VERSION = function () { + var result = /MSIE\s(\d+)\.\d/.exec(USER_AGENT); + var version = result && parseFloat(result[1]); + + if (!version && /Trident\/7.0/i.test(USER_AGENT) && /rv:11.0/.test(USER_AGENT)) { + // IE 11 has a different user agent string than other IE versions + version = 11.0; + } + + return version; + }(); + /** + * Whether or not this is desktop Safari. + * + * @static + * @const + * @type {Boolean} + */ + + var IS_SAFARI = /Safari/i.test(USER_AGENT) && !IS_CHROME && !IS_ANDROID && !IS_EDGE; + /** + * Whether or not this is a Windows machine. + * + * @static + * @const + * @type {Boolean} + */ + + var IS_WINDOWS = /Windows/i.test(USER_AGENT); + /** + * Whether or not this device is touch-enabled. + * + * @static + * @const + * @type {Boolean} + */ + + var TOUCH_ENABLED = isReal() && ('ontouchstart' in window$1 || window$1.navigator.maxTouchPoints || window$1.DocumentTouch && window$1.document instanceof window$1.DocumentTouch); + /** + * Whether or not this device is an iPad. + * + * @static + * @const + * @type {Boolean} + */ + + var IS_IPAD = /iPad/i.test(USER_AGENT) || IS_SAFARI && TOUCH_ENABLED && !/iPhone/i.test(USER_AGENT); + /** + * Whether or not this device is an iPhone. + * + * @static + * @const + * @type {Boolean} + */ + // The Facebook app's UIWebView identifies as both an iPhone and iPad, so + // to identify iPhones, we need to exclude iPads. + // http://artsy.github.io/blog/2012/10/18/the-perils-of-ios-user-agent-sniffing/ + + var IS_IPHONE = /iPhone/i.test(USER_AGENT) && !IS_IPAD; + /** + * Whether or not this is an iOS device. + * + * @static + * @const + * @type {Boolean} + */ + + var IS_IOS = IS_IPHONE || IS_IPAD || IS_IPOD; + /** + * Whether or not this is any flavor of Safari - including iOS. + * + * @static + * @const + * @type {Boolean} + */ + + var IS_ANY_SAFARI = (IS_SAFARI || IS_IOS) && !IS_CHROME; + + var browser = /*#__PURE__*/Object.freeze({ + __proto__: null, + IS_IPOD: IS_IPOD, + IOS_VERSION: IOS_VERSION, + IS_ANDROID: IS_ANDROID, + ANDROID_VERSION: ANDROID_VERSION, + IS_NATIVE_ANDROID: IS_NATIVE_ANDROID, + IS_FIREFOX: IS_FIREFOX, + IS_EDGE: IS_EDGE, + IS_CHROME: IS_CHROME, + CHROME_VERSION: CHROME_VERSION, + IE_VERSION: IE_VERSION, + IS_SAFARI: IS_SAFARI, + IS_WINDOWS: IS_WINDOWS, + TOUCH_ENABLED: TOUCH_ENABLED, + IS_IPAD: IS_IPAD, + IS_IPHONE: IS_IPHONE, + IS_IOS: IS_IOS, + IS_ANY_SAFARI: IS_ANY_SAFARI + }); + + /** + * @file time-ranges.js + * @module time-ranges + */ + + /** + * Returns the time for the specified index at the start or end + * of a TimeRange object. + * + * @typedef {Function} TimeRangeIndex + * + * @param {number} [index=0] + * The range number to return the time for. + * + * @return {number} + * The time offset at the specified index. + * + * @deprecated The index argument must be provided. + * In the future, leaving it out will throw an error. + */ + + /** + * An object that contains ranges of time. + * + * @typedef {Object} TimeRange + * + * @property {number} length + * The number of time ranges represented by this object. + * + * @property {module:time-ranges~TimeRangeIndex} start + * Returns the time offset at which a specified time range begins. + * + * @property {module:time-ranges~TimeRangeIndex} end + * Returns the time offset at which a specified time range ends. + * + * @see https://developer.mozilla.org/en-US/docs/Web/API/TimeRanges + */ + + /** + * Check if any of the time ranges are over the maximum index. + * + * @private + * @param {string} fnName + * The function name to use for logging + * + * @param {number} index + * The index to check + * + * @param {number} maxIndex + * The maximum possible index + * + * @throws {Error} if the timeRanges provided are over the maxIndex + */ + function rangeCheck(fnName, index, maxIndex) { + if (typeof index !== 'number' || index < 0 || index > maxIndex) { + throw new Error("Failed to execute '" + fnName + "' on 'TimeRanges': The index provided (" + index + ") is non-numeric or out of bounds (0-" + maxIndex + ")."); + } + } + /** + * Get the time for the specified index at the start or end + * of a TimeRange object. + * + * @private + * @param {string} fnName + * The function name to use for logging + * + * @param {string} valueIndex + * The property that should be used to get the time. should be + * 'start' or 'end' + * + * @param {Array} ranges + * An array of time ranges + * + * @param {Array} [rangeIndex=0] + * The index to start the search at + * + * @return {number} + * The time that offset at the specified index. + * + * @deprecated rangeIndex must be set to a value, in the future this will throw an error. + * @throws {Error} if rangeIndex is more than the length of ranges + */ + + + function getRange(fnName, valueIndex, ranges, rangeIndex) { + rangeCheck(fnName, rangeIndex, ranges.length - 1); + return ranges[rangeIndex][valueIndex]; + } + /** + * Create a time range object given ranges of time. + * + * @private + * @param {Array} [ranges] + * An array of time ranges. + */ + + + function createTimeRangesObj(ranges) { + if (ranges === undefined || ranges.length === 0) { + return { + length: 0, + start: function start() { + throw new Error('This TimeRanges object is empty'); + }, + end: function end() { + throw new Error('This TimeRanges object is empty'); + } + }; + } + + return { + length: ranges.length, + start: getRange.bind(null, 'start', 0, ranges), + end: getRange.bind(null, 'end', 1, ranges) + }; + } + /** + * Create a `TimeRange` object which mimics an + * {@link https://developer.mozilla.org/en-US/docs/Web/API/TimeRanges|HTML5 TimeRanges instance}. + * + * @param {number|Array[]} start + * The start of a single range (a number) or an array of ranges (an + * array of arrays of two numbers each). + * + * @param {number} end + * The end of a single range. Cannot be used with the array form of + * the `start` argument. + */ + + + function createTimeRanges(start, end) { + if (Array.isArray(start)) { + return createTimeRangesObj(start); + } else if (start === undefined || end === undefined) { + return createTimeRangesObj(); + } + + return createTimeRangesObj([[start, end]]); + } + + /** + * @file buffer.js + * @module buffer + */ + /** + * Compute the percentage of the media that has been buffered. + * + * @param {TimeRange} buffered + * The current `TimeRange` object representing buffered time ranges + * + * @param {number} duration + * Total duration of the media + * + * @return {number} + * Percent buffered of the total duration in decimal form. + */ + + function bufferedPercent(buffered, duration) { + var bufferedDuration = 0; + var start; + var end; + + if (!duration) { + return 0; + } + + if (!buffered || !buffered.length) { + buffered = createTimeRanges(0, 0); + } + + for (var i = 0; i < buffered.length; i++) { + start = buffered.start(i); + end = buffered.end(i); // buffered end can be bigger than duration by a very small fraction + + if (end > duration) { + end = duration; + } + + bufferedDuration += end - start; + } + + return bufferedDuration / duration; + } + + /** + * @file fullscreen-api.js + * @module fullscreen-api + * @private + */ + /** + * Store the browser-specific methods for the fullscreen API. + * + * @type {Object} + * @see [Specification]{@link https://fullscreen.spec.whatwg.org} + * @see [Map Approach From Screenfull.js]{@link https://github.com/sindresorhus/screenfull.js} + */ + + var FullscreenApi = { + prefixed: true + }; // browser API methods + + var apiMap = [['requestFullscreen', 'exitFullscreen', 'fullscreenElement', 'fullscreenEnabled', 'fullscreenchange', 'fullscreenerror', 'fullscreen'], // WebKit + ['webkitRequestFullscreen', 'webkitExitFullscreen', 'webkitFullscreenElement', 'webkitFullscreenEnabled', 'webkitfullscreenchange', 'webkitfullscreenerror', '-webkit-full-screen'], // Mozilla + ['mozRequestFullScreen', 'mozCancelFullScreen', 'mozFullScreenElement', 'mozFullScreenEnabled', 'mozfullscreenchange', 'mozfullscreenerror', '-moz-full-screen'], // Microsoft + ['msRequestFullscreen', 'msExitFullscreen', 'msFullscreenElement', 'msFullscreenEnabled', 'MSFullscreenChange', 'MSFullscreenError', '-ms-fullscreen']]; + var specApi = apiMap[0]; + var browserApi; // determine the supported set of functions + + for (var i = 0; i < apiMap.length; i++) { + // check for exitFullscreen function + if (apiMap[i][1] in document) { + browserApi = apiMap[i]; + break; + } + } // map the browser API names to the spec API names + + + if (browserApi) { + for (var _i = 0; _i < browserApi.length; _i++) { + FullscreenApi[specApi[_i]] = browserApi[_i]; + } + + FullscreenApi.prefixed = browserApi[0] !== specApi[0]; + } + + /** + * @file media-error.js + */ + /** + * A Custom `MediaError` class which mimics the standard HTML5 `MediaError` class. + * + * @param {number|string|Object|MediaError} value + * This can be of multiple types: + * - number: should be a standard error code + * - string: an error message (the code will be 0) + * - Object: arbitrary properties + * - `MediaError` (native): used to populate a video.js `MediaError` object + * - `MediaError` (video.js): will return itself if it's already a + * video.js `MediaError` object. + * + * @see [MediaError Spec]{@link https://dev.w3.org/html5/spec-author-view/video.html#mediaerror} + * @see [Encrypted MediaError Spec]{@link https://www.w3.org/TR/2013/WD-encrypted-media-20130510/#error-codes} + * + * @class MediaError + */ + + function MediaError(value) { + // Allow redundant calls to this constructor to avoid having `instanceof` + // checks peppered around the code. + if (value instanceof MediaError) { + return value; + } + + if (typeof value === 'number') { + this.code = value; + } else if (typeof value === 'string') { + // default code is zero, so this is a custom error + this.message = value; + } else if (isObject(value)) { + // We assign the `code` property manually because native `MediaError` objects + // do not expose it as an own/enumerable property of the object. + if (typeof value.code === 'number') { + this.code = value.code; + } + + assign(this, value); + } + + if (!this.message) { + this.message = MediaError.defaultMessages[this.code] || ''; + } + } + /** + * The error code that refers two one of the defined `MediaError` types + * + * @type {Number} + */ + + + MediaError.prototype.code = 0; + /** + * An optional message that to show with the error. Message is not part of the HTML5 + * video spec but allows for more informative custom errors. + * + * @type {String} + */ + + MediaError.prototype.message = ''; + /** + * An optional status code that can be set by plugins to allow even more detail about + * the error. For example a plugin might provide a specific HTTP status code and an + * error message for that code. Then when the plugin gets that error this class will + * know how to display an error message for it. This allows a custom message to show + * up on the `Player` error overlay. + * + * @type {Array} + */ + + MediaError.prototype.status = null; + /** + * Errors indexed by the W3C standard. The order **CANNOT CHANGE**! See the + * specification listed under {@link MediaError} for more information. + * + * @enum {array} + * @readonly + * @property {string} 0 - MEDIA_ERR_CUSTOM + * @property {string} 1 - MEDIA_ERR_ABORTED + * @property {string} 2 - MEDIA_ERR_NETWORK + * @property {string} 3 - MEDIA_ERR_DECODE + * @property {string} 4 - MEDIA_ERR_SRC_NOT_SUPPORTED + * @property {string} 5 - MEDIA_ERR_ENCRYPTED + */ + + MediaError.errorTypes = ['MEDIA_ERR_CUSTOM', 'MEDIA_ERR_ABORTED', 'MEDIA_ERR_NETWORK', 'MEDIA_ERR_DECODE', 'MEDIA_ERR_SRC_NOT_SUPPORTED', 'MEDIA_ERR_ENCRYPTED']; + /** + * The default `MediaError` messages based on the {@link MediaError.errorTypes}. + * + * @type {Array} + * @constant + */ + + MediaError.defaultMessages = { + 1: 'You aborted the media playback', + 2: 'A network error caused the media download to fail part-way.', + 3: 'The media playback was aborted due to a corruption problem or because the media used features your browser did not support.', + 4: 'The media could not be loaded, either because the server or network failed or because the format is not supported.', + 5: 'The media is encrypted and we do not have the keys to decrypt it.' + }; // Add types as properties on MediaError + // e.g. MediaError.MEDIA_ERR_SRC_NOT_SUPPORTED = 4; + + for (var errNum = 0; errNum < MediaError.errorTypes.length; errNum++) { + MediaError[MediaError.errorTypes[errNum]] = errNum; // values should be accessible on both the class and instance + + MediaError.prototype[MediaError.errorTypes[errNum]] = errNum; + } // jsdocs for instance/static members added above + + var tuple = SafeParseTuple; + + function SafeParseTuple(obj, reviver) { + var json; + var error = null; + + try { + json = JSON.parse(obj, reviver); + } catch (err) { + error = err; + } + + return [error, json]; + } + + /** + * Returns whether an object is `Promise`-like (i.e. has a `then` method). + * + * @param {Object} value + * An object that may or may not be `Promise`-like. + * + * @return {boolean} + * Whether or not the object is `Promise`-like. + */ + function isPromise(value) { + return value !== undefined && value !== null && typeof value.then === 'function'; + } + /** + * Silence a Promise-like object. + * + * This is useful for avoiding non-harmful, but potentially confusing "uncaught + * play promise" rejection error messages. + * + * @param {Object} value + * An object that may or may not be `Promise`-like. + */ + + function silencePromise(value) { + if (isPromise(value)) { + value.then(null, function (e) {}); + } + } + + /** + * @file text-track-list-converter.js Utilities for capturing text track state and + * re-creating tracks based on a capture. + * + * @module text-track-list-converter + */ + + /** + * Examine a single {@link TextTrack} and return a JSON-compatible javascript object that + * represents the {@link TextTrack}'s state. + * + * @param {TextTrack} track + * The text track to query. + * + * @return {Object} + * A serializable javascript representation of the TextTrack. + * @private + */ + var trackToJson_ = function trackToJson_(track) { + var ret = ['kind', 'label', 'language', 'id', 'inBandMetadataTrackDispatchType', 'mode', 'src'].reduce(function (acc, prop, i) { + if (track[prop]) { + acc[prop] = track[prop]; + } + + return acc; + }, { + cues: track.cues && Array.prototype.map.call(track.cues, function (cue) { + return { + startTime: cue.startTime, + endTime: cue.endTime, + text: cue.text, + id: cue.id + }; + }) + }); + return ret; + }; + /** + * Examine a {@link Tech} and return a JSON-compatible javascript array that represents the + * state of all {@link TextTrack}s currently configured. The return array is compatible with + * {@link text-track-list-converter:jsonToTextTracks}. + * + * @param {Tech} tech + * The tech object to query + * + * @return {Array} + * A serializable javascript representation of the {@link Tech}s + * {@link TextTrackList}. + */ + + + var textTracksToJson = function textTracksToJson(tech) { + var trackEls = tech.$$('track'); + var trackObjs = Array.prototype.map.call(trackEls, function (t) { + return t.track; + }); + var tracks = Array.prototype.map.call(trackEls, function (trackEl) { + var json = trackToJson_(trackEl.track); + + if (trackEl.src) { + json.src = trackEl.src; + } + + return json; + }); + return tracks.concat(Array.prototype.filter.call(tech.textTracks(), function (track) { + return trackObjs.indexOf(track) === -1; + }).map(trackToJson_)); + }; + /** + * Create a set of remote {@link TextTrack}s on a {@link Tech} based on an array of javascript + * object {@link TextTrack} representations. + * + * @param {Array} json + * An array of `TextTrack` representation objects, like those that would be + * produced by `textTracksToJson`. + * + * @param {Tech} tech + * The `Tech` to create the `TextTrack`s on. + */ + + + var jsonToTextTracks = function jsonToTextTracks(json, tech) { + json.forEach(function (track) { + var addedTrack = tech.addRemoteTextTrack(track).track; + + if (!track.src && track.cues) { + track.cues.forEach(function (cue) { + return addedTrack.addCue(cue); + }); + } + }); + return tech.textTracks(); + }; + + var textTrackConverter = { + textTracksToJson: textTracksToJson, + jsonToTextTracks: jsonToTextTracks, + trackToJson_: trackToJson_ + }; + + var keycode = createCommonjsModule(function (module, exports) { + // Source: http://jsfiddle.net/vWx8V/ + // http://stackoverflow.com/questions/5603195/full-list-of-javascript-keycodes + + /** + * Conenience method returns corresponding value for given keyName or keyCode. + * + * @param {Mixed} keyCode {Number} or keyName {String} + * @return {Mixed} + * @api public + */ + function keyCode(searchInput) { + // Keyboard Events + if (searchInput && 'object' === typeof searchInput) { + var hasKeyCode = searchInput.which || searchInput.keyCode || searchInput.charCode; + if (hasKeyCode) searchInput = hasKeyCode; + } // Numbers + + + if ('number' === typeof searchInput) return names[searchInput]; // Everything else (cast to string) + + var search = String(searchInput); // check codes + + var foundNamedKey = codes[search.toLowerCase()]; + if (foundNamedKey) return foundNamedKey; // check aliases + + var foundNamedKey = aliases[search.toLowerCase()]; + if (foundNamedKey) return foundNamedKey; // weird character? + + if (search.length === 1) return search.charCodeAt(0); + return undefined; + } + /** + * Compares a keyboard event with a given keyCode or keyName. + * + * @param {Event} event Keyboard event that should be tested + * @param {Mixed} keyCode {Number} or keyName {String} + * @return {Boolean} + * @api public + */ + + + keyCode.isEventKey = function isEventKey(event, nameOrCode) { + if (event && 'object' === typeof event) { + var keyCode = event.which || event.keyCode || event.charCode; + + if (keyCode === null || keyCode === undefined) { + return false; + } + + if (typeof nameOrCode === 'string') { + // check codes + var foundNamedKey = codes[nameOrCode.toLowerCase()]; + + if (foundNamedKey) { + return foundNamedKey === keyCode; + } // check aliases + + + var foundNamedKey = aliases[nameOrCode.toLowerCase()]; + + if (foundNamedKey) { + return foundNamedKey === keyCode; + } + } else if (typeof nameOrCode === 'number') { + return nameOrCode === keyCode; + } + + return false; + } + }; + + exports = module.exports = keyCode; + /** + * Get by name + * + * exports.code['enter'] // => 13 + */ + + var codes = exports.code = exports.codes = { + 'backspace': 8, + 'tab': 9, + 'enter': 13, + 'shift': 16, + 'ctrl': 17, + 'alt': 18, + 'pause/break': 19, + 'caps lock': 20, + 'esc': 27, + 'space': 32, + 'page up': 33, + 'page down': 34, + 'end': 35, + 'home': 36, + 'left': 37, + 'up': 38, + 'right': 39, + 'down': 40, + 'insert': 45, + 'delete': 46, + 'command': 91, + 'left command': 91, + 'right command': 93, + 'numpad *': 106, + 'numpad +': 107, + 'numpad -': 109, + 'numpad .': 110, + 'numpad /': 111, + 'num lock': 144, + 'scroll lock': 145, + 'my computer': 182, + 'my calculator': 183, + ';': 186, + '=': 187, + ',': 188, + '-': 189, + '.': 190, + '/': 191, + '`': 192, + '[': 219, + '\\': 220, + ']': 221, + "'": 222 + }; // Helper aliases + + var aliases = exports.aliases = { + 'windows': 91, + '⇧': 16, + '⌥': 18, + '⌃': 17, + '⌘': 91, + 'ctl': 17, + 'control': 17, + 'option': 18, + 'pause': 19, + 'break': 19, + 'caps': 20, + 'return': 13, + 'escape': 27, + 'spc': 32, + 'spacebar': 32, + 'pgup': 33, + 'pgdn': 34, + 'ins': 45, + 'del': 46, + 'cmd': 91 + }; + /*! + * Programatically add the following + */ + // lower case chars + + for (i = 97; i < 123; i++) { + codes[String.fromCharCode(i)] = i - 32; + } // numbers + + + for (var i = 48; i < 58; i++) { + codes[i - 48] = i; + } // function keys + + + for (i = 1; i < 13; i++) { + codes['f' + i] = i + 111; + } // numpad keys + + + for (i = 0; i < 10; i++) { + codes['numpad ' + i] = i + 96; + } + /** + * Get by code + * + * exports.name[13] // => 'Enter' + */ + + + var names = exports.names = exports.title = {}; // title for backward compat + // Create reverse mapping + + for (i in codes) { + names[codes[i]] = i; + } // Add aliases + + + for (var alias in aliases) { + codes[alias] = aliases[alias]; + } + }); + var keycode_1 = keycode.code; + var keycode_2 = keycode.codes; + var keycode_3 = keycode.aliases; + var keycode_4 = keycode.names; + var keycode_5 = keycode.title; + + var MODAL_CLASS_NAME = 'vjs-modal-dialog'; + /** + * The `ModalDialog` displays over the video and its controls, which blocks + * interaction with the player until it is closed. + * + * Modal dialogs include a "Close" button and will close when that button + * is activated - or when ESC is pressed anywhere. + * + * @extends Component + */ + + var ModalDialog = /*#__PURE__*/function (_Component) { + inheritsLoose(ModalDialog, _Component); + + /** + * Create an instance of this class. + * + * @param {Player} player + * The `Player` that this class should be attached to. + * + * @param {Object} [options] + * The key/value store of player options. + * + * @param {Mixed} [options.content=undefined] + * Provide customized content for this modal. + * + * @param {string} [options.description] + * A text description for the modal, primarily for accessibility. + * + * @param {boolean} [options.fillAlways=false] + * Normally, modals are automatically filled only the first time + * they open. This tells the modal to refresh its content + * every time it opens. + * + * @param {string} [options.label] + * A text label for the modal, primarily for accessibility. + * + * @param {boolean} [options.pauseOnOpen=true] + * If `true`, playback will will be paused if playing when + * the modal opens, and resumed when it closes. + * + * @param {boolean} [options.temporary=true] + * If `true`, the modal can only be opened once; it will be + * disposed as soon as it's closed. + * + * @param {boolean} [options.uncloseable=false] + * If `true`, the user will not be able to close the modal + * through the UI in the normal ways. Programmatic closing is + * still possible. + */ + function ModalDialog(player, options) { + var _this; + + _this = _Component.call(this, player, options) || this; + _this.opened_ = _this.hasBeenOpened_ = _this.hasBeenFilled_ = false; + + _this.closeable(!_this.options_.uncloseable); + + _this.content(_this.options_.content); // Make sure the contentEl is defined AFTER any children are initialized + // because we only want the contents of the modal in the contentEl + // (not the UI elements like the close button). + + + _this.contentEl_ = createEl('div', { + className: MODAL_CLASS_NAME + "-content" + }, { + role: 'document' + }); + _this.descEl_ = createEl('p', { + className: MODAL_CLASS_NAME + "-description vjs-control-text", + id: _this.el().getAttribute('aria-describedby') + }); + textContent(_this.descEl_, _this.description()); + + _this.el_.appendChild(_this.descEl_); + + _this.el_.appendChild(_this.contentEl_); + + return _this; + } + /** + * Create the `ModalDialog`'s DOM element + * + * @return {Element} + * The DOM element that gets created. + */ + + + var _proto = ModalDialog.prototype; + + _proto.createEl = function createEl() { + return _Component.prototype.createEl.call(this, 'div', { + className: this.buildCSSClass(), + tabIndex: -1 + }, { + 'aria-describedby': this.id() + "_description", + 'aria-hidden': 'true', + 'aria-label': this.label(), + 'role': 'dialog' + }); + }; + + _proto.dispose = function dispose() { + this.contentEl_ = null; + this.descEl_ = null; + this.previouslyActiveEl_ = null; + + _Component.prototype.dispose.call(this); + } + /** + * Builds the default DOM `className`. + * + * @return {string} + * The DOM `className` for this object. + */ + ; + + _proto.buildCSSClass = function buildCSSClass() { + return MODAL_CLASS_NAME + " vjs-hidden " + _Component.prototype.buildCSSClass.call(this); + } + /** + * Returns the label string for this modal. Primarily used for accessibility. + * + * @return {string} + * the localized or raw label of this modal. + */ + ; + + _proto.label = function label() { + return this.localize(this.options_.label || 'Modal Window'); + } + /** + * Returns the description string for this modal. Primarily used for + * accessibility. + * + * @return {string} + * The localized or raw description of this modal. + */ + ; + + _proto.description = function description() { + var desc = this.options_.description || this.localize('This is a modal window.'); // Append a universal closeability message if the modal is closeable. + + if (this.closeable()) { + desc += ' ' + this.localize('This modal can be closed by pressing the Escape key or activating the close button.'); + } + + return desc; + } + /** + * Opens the modal. + * + * @fires ModalDialog#beforemodalopen + * @fires ModalDialog#modalopen + */ + ; + + _proto.open = function open() { + if (!this.opened_) { + var player = this.player(); + /** + * Fired just before a `ModalDialog` is opened. + * + * @event ModalDialog#beforemodalopen + * @type {EventTarget~Event} + */ + + this.trigger('beforemodalopen'); + this.opened_ = true; // Fill content if the modal has never opened before and + // never been filled. + + if (this.options_.fillAlways || !this.hasBeenOpened_ && !this.hasBeenFilled_) { + this.fill(); + } // If the player was playing, pause it and take note of its previously + // playing state. + + + this.wasPlaying_ = !player.paused(); + + if (this.options_.pauseOnOpen && this.wasPlaying_) { + player.pause(); + } + + this.on('keydown', this.handleKeyDown); // Hide controls and note if they were enabled. + + this.hadControls_ = player.controls(); + player.controls(false); + this.show(); + this.conditionalFocus_(); + this.el().setAttribute('aria-hidden', 'false'); + /** + * Fired just after a `ModalDialog` is opened. + * + * @event ModalDialog#modalopen + * @type {EventTarget~Event} + */ + + this.trigger('modalopen'); + this.hasBeenOpened_ = true; + } + } + /** + * If the `ModalDialog` is currently open or closed. + * + * @param {boolean} [value] + * If given, it will open (`true`) or close (`false`) the modal. + * + * @return {boolean} + * the current open state of the modaldialog + */ + ; + + _proto.opened = function opened(value) { + if (typeof value === 'boolean') { + this[value ? 'open' : 'close'](); + } + + return this.opened_; + } + /** + * Closes the modal, does nothing if the `ModalDialog` is + * not open. + * + * @fires ModalDialog#beforemodalclose + * @fires ModalDialog#modalclose + */ + ; + + _proto.close = function close() { + if (!this.opened_) { + return; + } + + var player = this.player(); + /** + * Fired just before a `ModalDialog` is closed. + * + * @event ModalDialog#beforemodalclose + * @type {EventTarget~Event} + */ + + this.trigger('beforemodalclose'); + this.opened_ = false; + + if (this.wasPlaying_ && this.options_.pauseOnOpen) { + player.play(); + } + + this.off('keydown', this.handleKeyDown); + + if (this.hadControls_) { + player.controls(true); + } + + this.hide(); + this.el().setAttribute('aria-hidden', 'true'); + /** + * Fired just after a `ModalDialog` is closed. + * + * @event ModalDialog#modalclose + * @type {EventTarget~Event} + */ + + this.trigger('modalclose'); + this.conditionalBlur_(); + + if (this.options_.temporary) { + this.dispose(); + } + } + /** + * Check to see if the `ModalDialog` is closeable via the UI. + * + * @param {boolean} [value] + * If given as a boolean, it will set the `closeable` option. + * + * @return {boolean} + * Returns the final value of the closable option. + */ + ; + + _proto.closeable = function closeable(value) { + if (typeof value === 'boolean') { + var closeable = this.closeable_ = !!value; + var close = this.getChild('closeButton'); // If this is being made closeable and has no close button, add one. + + if (closeable && !close) { + // The close button should be a child of the modal - not its + // content element, so temporarily change the content element. + var temp = this.contentEl_; + this.contentEl_ = this.el_; + close = this.addChild('closeButton', { + controlText: 'Close Modal Dialog' + }); + this.contentEl_ = temp; + this.on(close, 'close', this.close); + } // If this is being made uncloseable and has a close button, remove it. + + + if (!closeable && close) { + this.off(close, 'close', this.close); + this.removeChild(close); + close.dispose(); + } + } + + return this.closeable_; + } + /** + * Fill the modal's content element with the modal's "content" option. + * The content element will be emptied before this change takes place. + */ + ; + + _proto.fill = function fill() { + this.fillWith(this.content()); + } + /** + * Fill the modal's content element with arbitrary content. + * The content element will be emptied before this change takes place. + * + * @fires ModalDialog#beforemodalfill + * @fires ModalDialog#modalfill + * + * @param {Mixed} [content] + * The same rules apply to this as apply to the `content` option. + */ + ; + + _proto.fillWith = function fillWith(content) { + var contentEl = this.contentEl(); + var parentEl = contentEl.parentNode; + var nextSiblingEl = contentEl.nextSibling; + /** + * Fired just before a `ModalDialog` is filled with content. + * + * @event ModalDialog#beforemodalfill + * @type {EventTarget~Event} + */ + + this.trigger('beforemodalfill'); + this.hasBeenFilled_ = true; // Detach the content element from the DOM before performing + // manipulation to avoid modifying the live DOM multiple times. + + parentEl.removeChild(contentEl); + this.empty(); + insertContent(contentEl, content); + /** + * Fired just after a `ModalDialog` is filled with content. + * + * @event ModalDialog#modalfill + * @type {EventTarget~Event} + */ + + this.trigger('modalfill'); // Re-inject the re-filled content element. + + if (nextSiblingEl) { + parentEl.insertBefore(contentEl, nextSiblingEl); + } else { + parentEl.appendChild(contentEl); + } // make sure that the close button is last in the dialog DOM + + + var closeButton = this.getChild('closeButton'); + + if (closeButton) { + parentEl.appendChild(closeButton.el_); + } + } + /** + * Empties the content element. This happens anytime the modal is filled. + * + * @fires ModalDialog#beforemodalempty + * @fires ModalDialog#modalempty + */ + ; + + _proto.empty = function empty() { + /** + * Fired just before a `ModalDialog` is emptied. + * + * @event ModalDialog#beforemodalempty + * @type {EventTarget~Event} + */ + this.trigger('beforemodalempty'); + emptyEl(this.contentEl()); + /** + * Fired just after a `ModalDialog` is emptied. + * + * @event ModalDialog#modalempty + * @type {EventTarget~Event} + */ + + this.trigger('modalempty'); + } + /** + * Gets or sets the modal content, which gets normalized before being + * rendered into the DOM. + * + * This does not update the DOM or fill the modal, but it is called during + * that process. + * + * @param {Mixed} [value] + * If defined, sets the internal content value to be used on the + * next call(s) to `fill`. This value is normalized before being + * inserted. To "clear" the internal content value, pass `null`. + * + * @return {Mixed} + * The current content of the modal dialog + */ + ; + + _proto.content = function content(value) { + if (typeof value !== 'undefined') { + this.content_ = value; + } + + return this.content_; + } + /** + * conditionally focus the modal dialog if focus was previously on the player. + * + * @private + */ + ; + + _proto.conditionalFocus_ = function conditionalFocus_() { + var activeEl = document.activeElement; + var playerEl = this.player_.el_; + this.previouslyActiveEl_ = null; + + if (playerEl.contains(activeEl) || playerEl === activeEl) { + this.previouslyActiveEl_ = activeEl; + this.focus(); + } + } + /** + * conditionally blur the element and refocus the last focused element + * + * @private + */ + ; + + _proto.conditionalBlur_ = function conditionalBlur_() { + if (this.previouslyActiveEl_) { + this.previouslyActiveEl_.focus(); + this.previouslyActiveEl_ = null; + } + } + /** + * Keydown handler. Attached when modal is focused. + * + * @listens keydown + */ + ; + + _proto.handleKeyDown = function handleKeyDown(event) { + // Do not allow keydowns to reach out of the modal dialog. + event.stopPropagation(); + + if (keycode.isEventKey(event, 'Escape') && this.closeable()) { + event.preventDefault(); + this.close(); + return; + } // exit early if it isn't a tab key + + + if (!keycode.isEventKey(event, 'Tab')) { + return; + } + + var focusableEls = this.focusableEls_(); + var activeEl = this.el_.querySelector(':focus'); + var focusIndex; + + for (var i = 0; i < focusableEls.length; i++) { + if (activeEl === focusableEls[i]) { + focusIndex = i; + break; + } + } + + if (document.activeElement === this.el_) { + focusIndex = 0; + } + + if (event.shiftKey && focusIndex === 0) { + focusableEls[focusableEls.length - 1].focus(); + event.preventDefault(); + } else if (!event.shiftKey && focusIndex === focusableEls.length - 1) { + focusableEls[0].focus(); + event.preventDefault(); + } + } + /** + * get all focusable elements + * + * @private + */ + ; + + _proto.focusableEls_ = function focusableEls_() { + var allChildren = this.el_.querySelectorAll('*'); + return Array.prototype.filter.call(allChildren, function (child) { + return (child instanceof window$1.HTMLAnchorElement || child instanceof window$1.HTMLAreaElement) && child.hasAttribute('href') || (child instanceof window$1.HTMLInputElement || child instanceof window$1.HTMLSelectElement || child instanceof window$1.HTMLTextAreaElement || child instanceof window$1.HTMLButtonElement) && !child.hasAttribute('disabled') || child instanceof window$1.HTMLIFrameElement || child instanceof window$1.HTMLObjectElement || child instanceof window$1.HTMLEmbedElement || child.hasAttribute('tabindex') && child.getAttribute('tabindex') !== -1 || child.hasAttribute('contenteditable'); + }); + }; + + return ModalDialog; + }(Component); + /** + * Default options for `ModalDialog` default options. + * + * @type {Object} + * @private + */ + + + ModalDialog.prototype.options_ = { + pauseOnOpen: true, + temporary: true + }; + Component.registerComponent('ModalDialog', ModalDialog); + + /** + * Common functionaliy between {@link TextTrackList}, {@link AudioTrackList}, and + * {@link VideoTrackList} + * + * @extends EventTarget + */ + + var TrackList = /*#__PURE__*/function (_EventTarget) { + inheritsLoose(TrackList, _EventTarget); + + /** + * Create an instance of this class + * + * @param {Track[]} tracks + * A list of tracks to initialize the list with. + * + * @abstract + */ + function TrackList(tracks) { + var _this; + + if (tracks === void 0) { + tracks = []; + } + + _this = _EventTarget.call(this) || this; + _this.tracks_ = []; + /** + * @memberof TrackList + * @member {number} length + * The current number of `Track`s in the this Trackist. + * @instance + */ + + Object.defineProperty(assertThisInitialized(_this), 'length', { + get: function get() { + return this.tracks_.length; + } + }); + + for (var i = 0; i < tracks.length; i++) { + _this.addTrack(tracks[i]); + } + + return _this; + } + /** + * Add a {@link Track} to the `TrackList` + * + * @param {Track} track + * The audio, video, or text track to add to the list. + * + * @fires TrackList#addtrack + */ + + + var _proto = TrackList.prototype; + + _proto.addTrack = function addTrack(track) { + var index = this.tracks_.length; + + if (!('' + index in this)) { + Object.defineProperty(this, index, { + get: function get() { + return this.tracks_[index]; + } + }); + } // Do not add duplicate tracks + + + if (this.tracks_.indexOf(track) === -1) { + this.tracks_.push(track); + /** + * Triggered when a track is added to a track list. + * + * @event TrackList#addtrack + * @type {EventTarget~Event} + * @property {Track} track + * A reference to track that was added. + */ + + this.trigger({ + track: track, + type: 'addtrack', + target: this + }); + } + } + /** + * Remove a {@link Track} from the `TrackList` + * + * @param {Track} rtrack + * The audio, video, or text track to remove from the list. + * + * @fires TrackList#removetrack + */ + ; + + _proto.removeTrack = function removeTrack(rtrack) { + var track; + + for (var i = 0, l = this.length; i < l; i++) { + if (this[i] === rtrack) { + track = this[i]; + + if (track.off) { + track.off(); + } + + this.tracks_.splice(i, 1); + break; + } + } + + if (!track) { + return; + } + /** + * Triggered when a track is removed from track list. + * + * @event TrackList#removetrack + * @type {EventTarget~Event} + * @property {Track} track + * A reference to track that was removed. + */ + + + this.trigger({ + track: track, + type: 'removetrack', + target: this + }); + } + /** + * Get a Track from the TrackList by a tracks id + * + * @param {string} id - the id of the track to get + * @method getTrackById + * @return {Track} + * @private + */ + ; + + _proto.getTrackById = function getTrackById(id) { + var result = null; + + for (var i = 0, l = this.length; i < l; i++) { + var track = this[i]; + + if (track.id === id) { + result = track; + break; + } + } + + return result; + }; + + return TrackList; + }(EventTarget); + /** + * Triggered when a different track is selected/enabled. + * + * @event TrackList#change + * @type {EventTarget~Event} + */ + + /** + * Events that can be called with on + eventName. See {@link EventHandler}. + * + * @property {Object} TrackList#allowedEvents_ + * @private + */ + + + TrackList.prototype.allowedEvents_ = { + change: 'change', + addtrack: 'addtrack', + removetrack: 'removetrack' + }; // emulate attribute EventHandler support to allow for feature detection + + for (var event in TrackList.prototype.allowedEvents_) { + TrackList.prototype['on' + event] = null; + } + + /** + * Anywhere we call this function we diverge from the spec + * as we only support one enabled audiotrack at a time + * + * @param {AudioTrackList} list + * list to work on + * + * @param {AudioTrack} track + * The track to skip + * + * @private + */ + + var disableOthers = function disableOthers(list, track) { + for (var i = 0; i < list.length; i++) { + if (!Object.keys(list[i]).length || track.id === list[i].id) { + continue; + } // another audio track is enabled, disable it + + + list[i].enabled = false; + } + }; + /** + * The current list of {@link AudioTrack} for a media file. + * + * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#audiotracklist} + * @extends TrackList + */ + + + var AudioTrackList = /*#__PURE__*/function (_TrackList) { + inheritsLoose(AudioTrackList, _TrackList); + + /** + * Create an instance of this class. + * + * @param {AudioTrack[]} [tracks=[]] + * A list of `AudioTrack` to instantiate the list with. + */ + function AudioTrackList(tracks) { + var _this; + + if (tracks === void 0) { + tracks = []; + } + + // make sure only 1 track is enabled + // sorted from last index to first index + for (var i = tracks.length - 1; i >= 0; i--) { + if (tracks[i].enabled) { + disableOthers(tracks, tracks[i]); + break; + } + } + + _this = _TrackList.call(this, tracks) || this; + _this.changing_ = false; + return _this; + } + /** + * Add an {@link AudioTrack} to the `AudioTrackList`. + * + * @param {AudioTrack} track + * The AudioTrack to add to the list + * + * @fires TrackList#addtrack + */ + + + var _proto = AudioTrackList.prototype; + + _proto.addTrack = function addTrack(track) { + var _this2 = this; + + if (track.enabled) { + disableOthers(this, track); + } + + _TrackList.prototype.addTrack.call(this, track); // native tracks don't have this + + + if (!track.addEventListener) { + return; + } + + track.enabledChange_ = function () { + // when we are disabling other tracks (since we don't support + // more than one track at a time) we will set changing_ + // to true so that we don't trigger additional change events + if (_this2.changing_) { + return; + } + + _this2.changing_ = true; + disableOthers(_this2, track); + _this2.changing_ = false; + + _this2.trigger('change'); + }; + /** + * @listens AudioTrack#enabledchange + * @fires TrackList#change + */ + + + track.addEventListener('enabledchange', track.enabledChange_); + }; + + _proto.removeTrack = function removeTrack(rtrack) { + _TrackList.prototype.removeTrack.call(this, rtrack); + + if (rtrack.removeEventListener && rtrack.enabledChange_) { + rtrack.removeEventListener('enabledchange', rtrack.enabledChange_); + rtrack.enabledChange_ = null; + } + }; + + return AudioTrackList; + }(TrackList); + + /** + * Un-select all other {@link VideoTrack}s that are selected. + * + * @param {VideoTrackList} list + * list to work on + * + * @param {VideoTrack} track + * The track to skip + * + * @private + */ + + var disableOthers$1 = function disableOthers(list, track) { + for (var i = 0; i < list.length; i++) { + if (!Object.keys(list[i]).length || track.id === list[i].id) { + continue; + } // another video track is enabled, disable it + + + list[i].selected = false; + } + }; + /** + * The current list of {@link VideoTrack} for a video. + * + * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#videotracklist} + * @extends TrackList + */ + + + var VideoTrackList = /*#__PURE__*/function (_TrackList) { + inheritsLoose(VideoTrackList, _TrackList); + + /** + * Create an instance of this class. + * + * @param {VideoTrack[]} [tracks=[]] + * A list of `VideoTrack` to instantiate the list with. + */ + function VideoTrackList(tracks) { + var _this; + + if (tracks === void 0) { + tracks = []; + } + + // make sure only 1 track is enabled + // sorted from last index to first index + for (var i = tracks.length - 1; i >= 0; i--) { + if (tracks[i].selected) { + disableOthers$1(tracks, tracks[i]); + break; + } + } + + _this = _TrackList.call(this, tracks) || this; + _this.changing_ = false; + /** + * @member {number} VideoTrackList#selectedIndex + * The current index of the selected {@link VideoTrack`}. + */ + + Object.defineProperty(assertThisInitialized(_this), 'selectedIndex', { + get: function get() { + for (var _i = 0; _i < this.length; _i++) { + if (this[_i].selected) { + return _i; + } + } + + return -1; + }, + set: function set() {} + }); + return _this; + } + /** + * Add a {@link VideoTrack} to the `VideoTrackList`. + * + * @param {VideoTrack} track + * The VideoTrack to add to the list + * + * @fires TrackList#addtrack + */ + + + var _proto = VideoTrackList.prototype; + + _proto.addTrack = function addTrack(track) { + var _this2 = this; + + if (track.selected) { + disableOthers$1(this, track); + } + + _TrackList.prototype.addTrack.call(this, track); // native tracks don't have this + + + if (!track.addEventListener) { + return; + } + + track.selectedChange_ = function () { + if (_this2.changing_) { + return; + } + + _this2.changing_ = true; + disableOthers$1(_this2, track); + _this2.changing_ = false; + + _this2.trigger('change'); + }; + /** + * @listens VideoTrack#selectedchange + * @fires TrackList#change + */ + + + track.addEventListener('selectedchange', track.selectedChange_); + }; + + _proto.removeTrack = function removeTrack(rtrack) { + _TrackList.prototype.removeTrack.call(this, rtrack); + + if (rtrack.removeEventListener && rtrack.selectedChange_) { + rtrack.removeEventListener('selectedchange', rtrack.selectedChange_); + rtrack.selectedChange_ = null; + } + }; + + return VideoTrackList; + }(TrackList); + + /** + * The current list of {@link TextTrack} for a media file. + * + * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttracklist} + * @extends TrackList + */ + + var TextTrackList = /*#__PURE__*/function (_TrackList) { + inheritsLoose(TextTrackList, _TrackList); + + function TextTrackList() { + return _TrackList.apply(this, arguments) || this; + } + + var _proto = TextTrackList.prototype; + + /** + * Add a {@link TextTrack} to the `TextTrackList` + * + * @param {TextTrack} track + * The text track to add to the list. + * + * @fires TrackList#addtrack + */ + _proto.addTrack = function addTrack(track) { + var _this = this; + + _TrackList.prototype.addTrack.call(this, track); + + if (!this.queueChange_) { + this.queueChange_ = function () { + return _this.queueTrigger('change'); + }; + } + + if (!this.triggerSelectedlanguagechange) { + this.triggerSelectedlanguagechange_ = function () { + return _this.trigger('selectedlanguagechange'); + }; + } + /** + * @listens TextTrack#modechange + * @fires TrackList#change + */ + + + track.addEventListener('modechange', this.queueChange_); + var nonLanguageTextTrackKind = ['metadata', 'chapters']; + + if (nonLanguageTextTrackKind.indexOf(track.kind) === -1) { + track.addEventListener('modechange', this.triggerSelectedlanguagechange_); + } + }; + + _proto.removeTrack = function removeTrack(rtrack) { + _TrackList.prototype.removeTrack.call(this, rtrack); // manually remove the event handlers we added + + + if (rtrack.removeEventListener) { + if (this.queueChange_) { + rtrack.removeEventListener('modechange', this.queueChange_); + } + + if (this.selectedlanguagechange_) { + rtrack.removeEventListener('modechange', this.triggerSelectedlanguagechange_); + } + } + }; + + return TextTrackList; + }(TrackList); + + /** + * @file html-track-element-list.js + */ + + /** + * The current list of {@link HtmlTrackElement}s. + */ + var HtmlTrackElementList = /*#__PURE__*/function () { + /** + * Create an instance of this class. + * + * @param {HtmlTrackElement[]} [tracks=[]] + * A list of `HtmlTrackElement` to instantiate the list with. + */ + function HtmlTrackElementList(trackElements) { + if (trackElements === void 0) { + trackElements = []; + } + + this.trackElements_ = []; + /** + * @memberof HtmlTrackElementList + * @member {number} length + * The current number of `Track`s in the this Trackist. + * @instance + */ + + Object.defineProperty(this, 'length', { + get: function get() { + return this.trackElements_.length; + } + }); + + for (var i = 0, length = trackElements.length; i < length; i++) { + this.addTrackElement_(trackElements[i]); + } + } + /** + * Add an {@link HtmlTrackElement} to the `HtmlTrackElementList` + * + * @param {HtmlTrackElement} trackElement + * The track element to add to the list. + * + * @private + */ + + + var _proto = HtmlTrackElementList.prototype; + + _proto.addTrackElement_ = function addTrackElement_(trackElement) { + var index = this.trackElements_.length; + + if (!('' + index in this)) { + Object.defineProperty(this, index, { + get: function get() { + return this.trackElements_[index]; + } + }); + } // Do not add duplicate elements + + + if (this.trackElements_.indexOf(trackElement) === -1) { + this.trackElements_.push(trackElement); + } + } + /** + * Get an {@link HtmlTrackElement} from the `HtmlTrackElementList` given an + * {@link TextTrack}. + * + * @param {TextTrack} track + * The track associated with a track element. + * + * @return {HtmlTrackElement|undefined} + * The track element that was found or undefined. + * + * @private + */ + ; + + _proto.getTrackElementByTrack_ = function getTrackElementByTrack_(track) { + var trackElement_; + + for (var i = 0, length = this.trackElements_.length; i < length; i++) { + if (track === this.trackElements_[i].track) { + trackElement_ = this.trackElements_[i]; + break; + } + } + + return trackElement_; + } + /** + * Remove a {@link HtmlTrackElement} from the `HtmlTrackElementList` + * + * @param {HtmlTrackElement} trackElement + * The track element to remove from the list. + * + * @private + */ + ; + + _proto.removeTrackElement_ = function removeTrackElement_(trackElement) { + for (var i = 0, length = this.trackElements_.length; i < length; i++) { + if (trackElement === this.trackElements_[i]) { + if (this.trackElements_[i].track && typeof this.trackElements_[i].track.off === 'function') { + this.trackElements_[i].track.off(); + } + + if (typeof this.trackElements_[i].off === 'function') { + this.trackElements_[i].off(); + } + + this.trackElements_.splice(i, 1); + break; + } + } + }; + + return HtmlTrackElementList; + }(); + + /** + * @file text-track-cue-list.js + */ + + /** + * @typedef {Object} TextTrackCueList~TextTrackCue + * + * @property {string} id + * The unique id for this text track cue + * + * @property {number} startTime + * The start time for this text track cue + * + * @property {number} endTime + * The end time for this text track cue + * + * @property {boolean} pauseOnExit + * Pause when the end time is reached if true. + * + * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackcue} + */ + + /** + * A List of TextTrackCues. + * + * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackcuelist} + */ + var TextTrackCueList = /*#__PURE__*/function () { + /** + * Create an instance of this class.. + * + * @param {Array} cues + * A list of cues to be initialized with + */ + function TextTrackCueList(cues) { + TextTrackCueList.prototype.setCues_.call(this, cues); + /** + * @memberof TextTrackCueList + * @member {number} length + * The current number of `TextTrackCue`s in the TextTrackCueList. + * @instance + */ + + Object.defineProperty(this, 'length', { + get: function get() { + return this.length_; + } + }); + } + /** + * A setter for cues in this list. Creates getters + * an an index for the cues. + * + * @param {Array} cues + * An array of cues to set + * + * @private + */ + + + var _proto = TextTrackCueList.prototype; + + _proto.setCues_ = function setCues_(cues) { + var oldLength = this.length || 0; + var i = 0; + var l = cues.length; + this.cues_ = cues; + this.length_ = cues.length; + + var defineProp = function defineProp(index) { + if (!('' + index in this)) { + Object.defineProperty(this, '' + index, { + get: function get() { + return this.cues_[index]; + } + }); + } + }; + + if (oldLength < l) { + i = oldLength; + + for (; i < l; i++) { + defineProp.call(this, i); + } + } + } + /** + * Get a `TextTrackCue` that is currently in the `TextTrackCueList` by id. + * + * @param {string} id + * The id of the cue that should be searched for. + * + * @return {TextTrackCueList~TextTrackCue|null} + * A single cue or null if none was found. + */ + ; + + _proto.getCueById = function getCueById(id) { + var result = null; + + for (var i = 0, l = this.length; i < l; i++) { + var cue = this[i]; + + if (cue.id === id) { + result = cue; + break; + } + } + + return result; + }; + + return TextTrackCueList; + }(); + + /** + * @file track-kinds.js + */ + + /** + * All possible `VideoTrackKind`s + * + * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-videotrack-kind + * @typedef VideoTrack~Kind + * @enum + */ + var VideoTrackKind = { + alternative: 'alternative', + captions: 'captions', + main: 'main', + sign: 'sign', + subtitles: 'subtitles', + commentary: 'commentary' + }; + /** + * All possible `AudioTrackKind`s + * + * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-audiotrack-kind + * @typedef AudioTrack~Kind + * @enum + */ + + var AudioTrackKind = { + 'alternative': 'alternative', + 'descriptions': 'descriptions', + 'main': 'main', + 'main-desc': 'main-desc', + 'translation': 'translation', + 'commentary': 'commentary' + }; + /** + * All possible `TextTrackKind`s + * + * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-texttrack-kind + * @typedef TextTrack~Kind + * @enum + */ + + var TextTrackKind = { + subtitles: 'subtitles', + captions: 'captions', + descriptions: 'descriptions', + chapters: 'chapters', + metadata: 'metadata' + }; + /** + * All possible `TextTrackMode`s + * + * @see https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackmode + * @typedef TextTrack~Mode + * @enum + */ + + var TextTrackMode = { + disabled: 'disabled', + hidden: 'hidden', + showing: 'showing' + }; + + /** + * A Track class that contains all of the common functionality for {@link AudioTrack}, + * {@link VideoTrack}, and {@link TextTrack}. + * + * > Note: This class should not be used directly + * + * @see {@link https://html.spec.whatwg.org/multipage/embedded-content.html} + * @extends EventTarget + * @abstract + */ + + var Track = /*#__PURE__*/function (_EventTarget) { + inheritsLoose(Track, _EventTarget); + + /** + * Create an instance of this class. + * + * @param {Object} [options={}] + * Object of option names and values + * + * @param {string} [options.kind=''] + * A valid kind for the track type you are creating. + * + * @param {string} [options.id='vjs_track_' + Guid.newGUID()] + * A unique id for this AudioTrack. + * + * @param {string} [options.label=''] + * The menu label for this track. + * + * @param {string} [options.language=''] + * A valid two character language code. + * + * @abstract + */ + function Track(options) { + var _this; + + if (options === void 0) { + options = {}; + } + + _this = _EventTarget.call(this) || this; + var trackProps = { + id: options.id || 'vjs_track_' + newGUID(), + kind: options.kind || '', + label: options.label || '', + language: options.language || '' + }; + /** + * @memberof Track + * @member {string} id + * The id of this track. Cannot be changed after creation. + * @instance + * + * @readonly + */ + + /** + * @memberof Track + * @member {string} kind + * The kind of track that this is. Cannot be changed after creation. + * @instance + * + * @readonly + */ + + /** + * @memberof Track + * @member {string} label + * The label of this track. Cannot be changed after creation. + * @instance + * + * @readonly + */ + + /** + * @memberof Track + * @member {string} language + * The two letter language code for this track. Cannot be changed after + * creation. + * @instance + * + * @readonly + */ + + var _loop = function _loop(key) { + Object.defineProperty(assertThisInitialized(_this), key, { + get: function get() { + return trackProps[key]; + }, + set: function set() {} + }); + }; + + for (var key in trackProps) { + _loop(key); + } + + return _this; + } + + return Track; + }(EventTarget); + + /** + * @file url.js + * @module url + */ + /** + * @typedef {Object} url:URLObject + * + * @property {string} protocol + * The protocol of the url that was parsed. + * + * @property {string} hostname + * The hostname of the url that was parsed. + * + * @property {string} port + * The port of the url that was parsed. + * + * @property {string} pathname + * The pathname of the url that was parsed. + * + * @property {string} search + * The search query of the url that was parsed. + * + * @property {string} hash + * The hash of the url that was parsed. + * + * @property {string} host + * The host of the url that was parsed. + */ + + /** + * Resolve and parse the elements of a URL. + * + * @function + * @param {String} url + * The url to parse + * + * @return {url:URLObject} + * An object of url details + */ + + var parseUrl = function parseUrl(url) { + var props = ['protocol', 'hostname', 'port', 'pathname', 'search', 'hash', 'host']; // add the url to an anchor and let the browser parse the URL + + var a = document.createElement('a'); + a.href = url; // IE8 (and 9?) Fix + // ie8 doesn't parse the URL correctly until the anchor is actually + // added to the body, and an innerHTML is needed to trigger the parsing + + var addToBody = a.host === '' && a.protocol !== 'file:'; + var div; + + if (addToBody) { + div = document.createElement('div'); + div.innerHTML = ""; + a = div.firstChild; // prevent the div from affecting layout + + div.setAttribute('style', 'display:none; position:absolute;'); + document.body.appendChild(div); + } // Copy the specific URL properties to a new object + // This is also needed for IE8 because the anchor loses its + // properties when it's removed from the dom + + + var details = {}; + + for (var i = 0; i < props.length; i++) { + details[props[i]] = a[props[i]]; + } // IE9 adds the port to the host property unlike everyone else. If + // a port identifier is added for standard ports, strip it. + + + if (details.protocol === 'http:') { + details.host = details.host.replace(/:80$/, ''); + } + + if (details.protocol === 'https:') { + details.host = details.host.replace(/:443$/, ''); + } + + if (!details.protocol) { + details.protocol = window$1.location.protocol; + } + + if (addToBody) { + document.body.removeChild(div); + } + + return details; + }; + /** + * Get absolute version of relative URL. Used to tell Flash the correct URL. + * + * @function + * @param {string} url + * URL to make absolute + * + * @return {string} + * Absolute URL + * + * @see http://stackoverflow.com/questions/470832/getting-an-absolute-url-from-a-relative-one-ie6-issue + */ + + var getAbsoluteURL = function getAbsoluteURL(url) { + // Check if absolute URL + if (!url.match(/^https?:\/\//)) { + // Convert to absolute URL. Flash hosted off-site needs an absolute URL. + var div = document.createElement('div'); + div.innerHTML = "x"; + url = div.firstChild.href; + } + + return url; + }; + /** + * Returns the extension of the passed file name. It will return an empty string + * if passed an invalid path. + * + * @function + * @param {string} path + * The fileName path like '/path/to/file.mp4' + * + * @return {string} + * The extension in lower case or an empty string if no + * extension could be found. + */ + + var getFileExtension = function getFileExtension(path) { + if (typeof path === 'string') { + var splitPathRe = /^(\/?)([\s\S]*?)((?:\.{1,2}|[^\/]+?)(\.([^\.\/\?]+)))(?:[\/]*|[\?].*)$/; + var pathParts = splitPathRe.exec(path); + + if (pathParts) { + return pathParts.pop().toLowerCase(); + } + } + + return ''; + }; + /** + * Returns whether the url passed is a cross domain request or not. + * + * @function + * @param {string} url + * The url to check. + * + * @param {Object} [winLoc] + * the domain to check the url against, defaults to window.location + * + * @param {string} [winLoc.protocol] + * The window location protocol defaults to window.location.protocol + * + * @param {string} [winLoc.host] + * The window location host defaults to window.location.host + * + * @return {boolean} + * Whether it is a cross domain request or not. + */ + + var isCrossOrigin = function isCrossOrigin(url, winLoc) { + if (winLoc === void 0) { + winLoc = window$1.location; + } + + var urlInfo = parseUrl(url); // IE8 protocol relative urls will return ':' for protocol + + var srcProtocol = urlInfo.protocol === ':' ? winLoc.protocol : urlInfo.protocol; // Check if url is for another domain/origin + // IE8 doesn't know location.origin, so we won't rely on it here + + var crossOrigin = srcProtocol + urlInfo.host !== winLoc.protocol + winLoc.host; + return crossOrigin; + }; + + var Url = /*#__PURE__*/Object.freeze({ + __proto__: null, + parseUrl: parseUrl, + getAbsoluteURL: getAbsoluteURL, + getFileExtension: getFileExtension, + isCrossOrigin: isCrossOrigin + }); + + var isFunction_1 = isFunction; + var toString$1 = Object.prototype.toString; + + function isFunction(fn) { + var string = toString$1.call(fn); + return string === '[object Function]' || typeof fn === 'function' && string !== '[object RegExp]' || typeof window !== 'undefined' && ( // IE8 and below + fn === window.setTimeout || fn === window.alert || fn === window.confirm || fn === window.prompt); + } + + /** + * @license + * slighly modified parse-headers 2.0.2 + * Copyright (c) 2014 David Björklund + * Available under the MIT license + * + */ + + + var parseHeaders = function parseHeaders(headers) { + var result = {}; + + if (!headers) { + return result; + } + + headers.trim().split('\n').forEach(function (row) { + var index = row.indexOf(':'); + var key = row.slice(0, index).trim().toLowerCase(); + var value = row.slice(index + 1).trim(); + + if (typeof result[key] === 'undefined') { + result[key] = value; + } else if (Array.isArray(result[key])) { + result[key].push(value); + } else { + result[key] = [result[key], value]; + } + }); + return result; + }; + + var xhr = createXHR; // Allow use of default import syntax in TypeScript + + var default_1 = createXHR; + createXHR.XMLHttpRequest = window$1.XMLHttpRequest || noop; + createXHR.XDomainRequest = "withCredentials" in new createXHR.XMLHttpRequest() ? createXHR.XMLHttpRequest : window$1.XDomainRequest; + forEachArray(["get", "put", "post", "patch", "head", "delete"], function (method) { + createXHR[method === "delete" ? "del" : method] = function (uri, options, callback) { + options = initParams(uri, options, callback); + options.method = method.toUpperCase(); + return _createXHR(options); + }; + }); + + function forEachArray(array, iterator) { + for (var i = 0; i < array.length; i++) { + iterator(array[i]); + } + } + + function isEmpty(obj) { + for (var i in obj) { + if (obj.hasOwnProperty(i)) return false; + } + + return true; + } + + function initParams(uri, options, callback) { + var params = uri; + + if (isFunction_1(options)) { + callback = options; + + if (typeof uri === "string") { + params = { + uri: uri + }; + } + } else { + params = _extends_1({}, options, { + uri: uri + }); + } + + params.callback = callback; + return params; + } + + function createXHR(uri, options, callback) { + options = initParams(uri, options, callback); + return _createXHR(options); + } + + function _createXHR(options) { + if (typeof options.callback === "undefined") { + throw new Error("callback argument missing"); + } + + var called = false; + + var callback = function cbOnce(err, response, body) { + if (!called) { + called = true; + options.callback(err, response, body); + } + }; + + function readystatechange() { + if (xhr.readyState === 4) { + setTimeout(loadFunc, 0); + } + } + + function getBody() { + // Chrome with requestType=blob throws errors arround when even testing access to responseText + var body = undefined; + + if (xhr.response) { + body = xhr.response; + } else { + body = xhr.responseText || getXml(xhr); + } + + if (isJson) { + try { + body = JSON.parse(body); + } catch (e) {} + } + + return body; + } + + function errorFunc(evt) { + clearTimeout(timeoutTimer); + + if (!(evt instanceof Error)) { + evt = new Error("" + (evt || "Unknown XMLHttpRequest Error")); + } + + evt.statusCode = 0; + return callback(evt, failureResponse); + } // will load the data & process the response in a special response object + + + function loadFunc() { + if (aborted) return; + var status; + clearTimeout(timeoutTimer); + + if (options.useXDR && xhr.status === undefined) { + //IE8 CORS GET successful response doesn't have a status field, but body is fine + status = 200; + } else { + status = xhr.status === 1223 ? 204 : xhr.status; + } + + var response = failureResponse; + var err = null; + + if (status !== 0) { + response = { + body: getBody(), + statusCode: status, + method: method, + headers: {}, + url: uri, + rawRequest: xhr + }; + + if (xhr.getAllResponseHeaders) { + //remember xhr can in fact be XDR for CORS in IE + response.headers = parseHeaders(xhr.getAllResponseHeaders()); + } + } else { + err = new Error("Internal XMLHttpRequest Error"); + } + + return callback(err, response, response.body); + } + + var xhr = options.xhr || null; + + if (!xhr) { + if (options.cors || options.useXDR) { + xhr = new createXHR.XDomainRequest(); + } else { + xhr = new createXHR.XMLHttpRequest(); + } + } + + var key; + var aborted; + var uri = xhr.url = options.uri || options.url; + var method = xhr.method = options.method || "GET"; + var body = options.body || options.data; + var headers = xhr.headers = options.headers || {}; + var sync = !!options.sync; + var isJson = false; + var timeoutTimer; + var failureResponse = { + body: undefined, + headers: {}, + statusCode: 0, + method: method, + url: uri, + rawRequest: xhr + }; + + if ("json" in options && options.json !== false) { + isJson = true; + headers["accept"] || headers["Accept"] || (headers["Accept"] = "application/json"); //Don't override existing accept header declared by user + + if (method !== "GET" && method !== "HEAD") { + headers["content-type"] || headers["Content-Type"] || (headers["Content-Type"] = "application/json"); //Don't override existing accept header declared by user + + body = JSON.stringify(options.json === true ? body : options.json); + } + } + + xhr.onreadystatechange = readystatechange; + xhr.onload = loadFunc; + xhr.onerror = errorFunc; // IE9 must have onprogress be set to a unique function. + + xhr.onprogress = function () {// IE must die + }; + + xhr.onabort = function () { + aborted = true; + }; + + xhr.ontimeout = errorFunc; + xhr.open(method, uri, !sync, options.username, options.password); //has to be after open + + if (!sync) { + xhr.withCredentials = !!options.withCredentials; + } // Cannot set timeout with sync request + // not setting timeout on the xhr object, because of old webkits etc. not handling that correctly + // both npm's request and jquery 1.x use this kind of timeout, so this is being consistent + + + if (!sync && options.timeout > 0) { + timeoutTimer = setTimeout(function () { + if (aborted) return; + aborted = true; //IE9 may still call readystatechange + + xhr.abort("timeout"); + var e = new Error("XMLHttpRequest timeout"); + e.code = "ETIMEDOUT"; + errorFunc(e); + }, options.timeout); + } + + if (xhr.setRequestHeader) { + for (key in headers) { + if (headers.hasOwnProperty(key)) { + xhr.setRequestHeader(key, headers[key]); + } + } + } else if (options.headers && !isEmpty(options.headers)) { + throw new Error("Headers cannot be set on an XDomainRequest object"); + } + + if ("responseType" in options) { + xhr.responseType = options.responseType; + } + + if ("beforeSend" in options && typeof options.beforeSend === "function") { + options.beforeSend(xhr); + } // Microsoft Edge browser sends "undefined" when send is called with undefined value. + // XMLHttpRequest spec says to pass null as body to indicate no body + // See https://github.com/naugtur/xhr/issues/100. + + + xhr.send(body || null); + return xhr; + } + + function getXml(xhr) { + // xhr.responseXML will throw Exception "InvalidStateError" or "DOMException" + // See https://developer.mozilla.org/en-US/docs/Web/API/XMLHttpRequest/responseXML. + try { + if (xhr.responseType === "document") { + return xhr.responseXML; + } + + var firefoxBugTakenEffect = xhr.responseXML && xhr.responseXML.documentElement.nodeName === "parsererror"; + + if (xhr.responseType === "" && !firefoxBugTakenEffect) { + return xhr.responseXML; + } + } catch (e) {} + + return null; + } + + function noop() {} + xhr["default"] = default_1; + + /** + * Takes a webvtt file contents and parses it into cues + * + * @param {string} srcContent + * webVTT file contents + * + * @param {TextTrack} track + * TextTrack to add cues to. Cues come from the srcContent. + * + * @private + */ + + var parseCues = function parseCues(srcContent, track) { + var parser = new window$1.WebVTT.Parser(window$1, window$1.vttjs, window$1.WebVTT.StringDecoder()); + var errors = []; + + parser.oncue = function (cue) { + track.addCue(cue); + }; + + parser.onparsingerror = function (error) { + errors.push(error); + }; + + parser.onflush = function () { + track.trigger({ + type: 'loadeddata', + target: track + }); + }; + + parser.parse(srcContent); + + if (errors.length > 0) { + if (window$1.console && window$1.console.groupCollapsed) { + window$1.console.groupCollapsed("Text Track parsing errors for " + track.src); + } + + errors.forEach(function (error) { + return log.error(error); + }); + + if (window$1.console && window$1.console.groupEnd) { + window$1.console.groupEnd(); + } + } + + parser.flush(); + }; + /** + * Load a `TextTrack` from a specified url. + * + * @param {string} src + * Url to load track from. + * + * @param {TextTrack} track + * Track to add cues to. Comes from the content at the end of `url`. + * + * @private + */ + + + var loadTrack = function loadTrack(src, track) { + var opts = { + uri: src + }; + var crossOrigin = isCrossOrigin(src); + + if (crossOrigin) { + opts.cors = crossOrigin; + } + + xhr(opts, bind(this, function (err, response, responseBody) { + if (err) { + return log.error(err, response); + } + + track.loaded_ = true; // Make sure that vttjs has loaded, otherwise, wait till it finished loading + // NOTE: this is only used for the alt/video.novtt.js build + + if (typeof window$1.WebVTT !== 'function') { + if (track.tech_) { + // to prevent use before define eslint error, we define loadHandler + // as a let here + track.tech_.any(['vttjsloaded', 'vttjserror'], function (event) { + if (event.type === 'vttjserror') { + log.error("vttjs failed to load, stopping trying to process " + track.src); + return; + } + + return parseCues(responseBody, track); + }); + } + } else { + parseCues(responseBody, track); + } + })); + }; + /** + * A representation of a single `TextTrack`. + * + * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrack} + * @extends Track + */ + + + var TextTrack = /*#__PURE__*/function (_Track) { + inheritsLoose(TextTrack, _Track); + + /** + * Create an instance of this class. + * + * @param {Object} options={} + * Object of option names and values + * + * @param {Tech} options.tech + * A reference to the tech that owns this TextTrack. + * + * @param {TextTrack~Kind} [options.kind='subtitles'] + * A valid text track kind. + * + * @param {TextTrack~Mode} [options.mode='disabled'] + * A valid text track mode. + * + * @param {string} [options.id='vjs_track_' + Guid.newGUID()] + * A unique id for this TextTrack. + * + * @param {string} [options.label=''] + * The menu label for this track. + * + * @param {string} [options.language=''] + * A valid two character language code. + * + * @param {string} [options.srclang=''] + * A valid two character language code. An alternative, but deprioritized + * version of `options.language` + * + * @param {string} [options.src] + * A url to TextTrack cues. + * + * @param {boolean} [options.default] + * If this track should default to on or off. + */ + function TextTrack(options) { + var _this; + + if (options === void 0) { + options = {}; + } + + if (!options.tech) { + throw new Error('A tech was not provided.'); + } + + var settings = mergeOptions(options, { + kind: TextTrackKind[options.kind] || 'subtitles', + language: options.language || options.srclang || '' + }); + var mode = TextTrackMode[settings.mode] || 'disabled'; + var default_ = settings["default"]; + + if (settings.kind === 'metadata' || settings.kind === 'chapters') { + mode = 'hidden'; + } + + _this = _Track.call(this, settings) || this; + _this.tech_ = settings.tech; + _this.cues_ = []; + _this.activeCues_ = []; + _this.preload_ = _this.tech_.preloadTextTracks !== false; + var cues = new TextTrackCueList(_this.cues_); + var activeCues = new TextTrackCueList(_this.activeCues_); + var changed = false; + var timeupdateHandler = bind(assertThisInitialized(_this), function () { + // Accessing this.activeCues for the side-effects of updating itself + // due to its nature as a getter function. Do not remove or cues will + // stop updating! + // Use the setter to prevent deletion from uglify (pure_getters rule) + this.activeCues = this.activeCues; + + if (changed) { + this.trigger('cuechange'); + changed = false; + } + }); + + if (mode !== 'disabled') { + _this.tech_.ready(function () { + _this.tech_.on('timeupdate', timeupdateHandler); + }, true); + } + + Object.defineProperties(assertThisInitialized(_this), { + /** + * @memberof TextTrack + * @member {boolean} default + * If this track was set to be on or off by default. Cannot be changed after + * creation. + * @instance + * + * @readonly + */ + "default": { + get: function get() { + return default_; + }, + set: function set() {} + }, + + /** + * @memberof TextTrack + * @member {string} mode + * Set the mode of this TextTrack to a valid {@link TextTrack~Mode}. Will + * not be set if setting to an invalid mode. + * @instance + * + * @fires TextTrack#modechange + */ + mode: { + get: function get() { + return mode; + }, + set: function set(newMode) { + var _this2 = this; + + if (!TextTrackMode[newMode]) { + return; + } + + mode = newMode; + + if (!this.preload_ && mode !== 'disabled' && this.cues.length === 0) { + // On-demand load. + loadTrack(this.src, this); + } + + if (mode !== 'disabled') { + this.tech_.ready(function () { + _this2.tech_.on('timeupdate', timeupdateHandler); + }, true); + } else { + this.tech_.off('timeupdate', timeupdateHandler); + } + /** + * An event that fires when mode changes on this track. This allows + * the TextTrackList that holds this track to act accordingly. + * + * > Note: This is not part of the spec! + * + * @event TextTrack#modechange + * @type {EventTarget~Event} + */ + + + this.trigger('modechange'); + } + }, + + /** + * @memberof TextTrack + * @member {TextTrackCueList} cues + * The text track cue list for this TextTrack. + * @instance + */ + cues: { + get: function get() { + if (!this.loaded_) { + return null; + } + + return cues; + }, + set: function set() {} + }, + + /** + * @memberof TextTrack + * @member {TextTrackCueList} activeCues + * The list text track cues that are currently active for this TextTrack. + * @instance + */ + activeCues: { + get: function get() { + if (!this.loaded_) { + return null; + } // nothing to do + + + if (this.cues.length === 0) { + return activeCues; + } + + var ct = this.tech_.currentTime(); + var active = []; + + for (var i = 0, l = this.cues.length; i < l; i++) { + var cue = this.cues[i]; + + if (cue.startTime <= ct && cue.endTime >= ct) { + active.push(cue); + } else if (cue.startTime === cue.endTime && cue.startTime <= ct && cue.startTime + 0.5 >= ct) { + active.push(cue); + } + } + + changed = false; + + if (active.length !== this.activeCues_.length) { + changed = true; + } else { + for (var _i = 0; _i < active.length; _i++) { + if (this.activeCues_.indexOf(active[_i]) === -1) { + changed = true; + } + } + } + + this.activeCues_ = active; + activeCues.setCues_(this.activeCues_); + return activeCues; + }, + // /!\ Keep this setter empty (see the timeupdate handler above) + set: function set() {} + } + }); + + if (settings.src) { + _this.src = settings.src; + + if (!_this.preload_) { + // Tracks will load on-demand. + // Act like we're loaded for other purposes. + _this.loaded_ = true; + } + + if (_this.preload_ || default_ || settings.kind !== 'subtitles' && settings.kind !== 'captions') { + loadTrack(_this.src, assertThisInitialized(_this)); + } + } else { + _this.loaded_ = true; + } + + return _this; + } + /** + * Add a cue to the internal list of cues. + * + * @param {TextTrack~Cue} cue + * The cue to add to our internal list + */ + + + var _proto = TextTrack.prototype; + + _proto.addCue = function addCue(originalCue) { + var cue = originalCue; + + if (window$1.vttjs && !(originalCue instanceof window$1.vttjs.VTTCue)) { + cue = new window$1.vttjs.VTTCue(originalCue.startTime, originalCue.endTime, originalCue.text); + + for (var prop in originalCue) { + if (!(prop in cue)) { + cue[prop] = originalCue[prop]; + } + } // make sure that `id` is copied over + + + cue.id = originalCue.id; + cue.originalCue_ = originalCue; + } + + var tracks = this.tech_.textTracks(); + + for (var i = 0; i < tracks.length; i++) { + if (tracks[i] !== this) { + tracks[i].removeCue(cue); + } + } + + this.cues_.push(cue); + this.cues.setCues_(this.cues_); + } + /** + * Remove a cue from our internal list + * + * @param {TextTrack~Cue} removeCue + * The cue to remove from our internal list + */ + ; + + _proto.removeCue = function removeCue(_removeCue) { + var i = this.cues_.length; + + while (i--) { + var cue = this.cues_[i]; + + if (cue === _removeCue || cue.originalCue_ && cue.originalCue_ === _removeCue) { + this.cues_.splice(i, 1); + this.cues.setCues_(this.cues_); + break; + } + } + }; + + return TextTrack; + }(Track); + /** + * cuechange - One or more cues in the track have become active or stopped being active. + */ + + + TextTrack.prototype.allowedEvents_ = { + cuechange: 'cuechange' + }; + + /** + * A representation of a single `AudioTrack`. If it is part of an {@link AudioTrackList} + * only one `AudioTrack` in the list will be enabled at a time. + * + * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#audiotrack} + * @extends Track + */ + + var AudioTrack = /*#__PURE__*/function (_Track) { + inheritsLoose(AudioTrack, _Track); + + /** + * Create an instance of this class. + * + * @param {Object} [options={}] + * Object of option names and values + * + * @param {AudioTrack~Kind} [options.kind=''] + * A valid audio track kind + * + * @param {string} [options.id='vjs_track_' + Guid.newGUID()] + * A unique id for this AudioTrack. + * + * @param {string} [options.label=''] + * The menu label for this track. + * + * @param {string} [options.language=''] + * A valid two character language code. + * + * @param {boolean} [options.enabled] + * If this track is the one that is currently playing. If this track is part of + * an {@link AudioTrackList}, only one {@link AudioTrack} will be enabled. + */ + function AudioTrack(options) { + var _this; + + if (options === void 0) { + options = {}; + } + + var settings = mergeOptions(options, { + kind: AudioTrackKind[options.kind] || '' + }); + _this = _Track.call(this, settings) || this; + var enabled = false; + /** + * @memberof AudioTrack + * @member {boolean} enabled + * If this `AudioTrack` is enabled or not. When setting this will + * fire {@link AudioTrack#enabledchange} if the state of enabled is changed. + * @instance + * + * @fires VideoTrack#selectedchange + */ + + Object.defineProperty(assertThisInitialized(_this), 'enabled', { + get: function get() { + return enabled; + }, + set: function set(newEnabled) { + // an invalid or unchanged value + if (typeof newEnabled !== 'boolean' || newEnabled === enabled) { + return; + } + + enabled = newEnabled; + /** + * An event that fires when enabled changes on this track. This allows + * the AudioTrackList that holds this track to act accordingly. + * + * > Note: This is not part of the spec! Native tracks will do + * this internally without an event. + * + * @event AudioTrack#enabledchange + * @type {EventTarget~Event} + */ + + this.trigger('enabledchange'); + } + }); // if the user sets this track to selected then + // set selected to that true value otherwise + // we keep it false + + if (settings.enabled) { + _this.enabled = settings.enabled; + } + + _this.loaded_ = true; + return _this; + } + + return AudioTrack; + }(Track); + + /** + * A representation of a single `VideoTrack`. + * + * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#videotrack} + * @extends Track + */ + + var VideoTrack = /*#__PURE__*/function (_Track) { + inheritsLoose(VideoTrack, _Track); + + /** + * Create an instance of this class. + * + * @param {Object} [options={}] + * Object of option names and values + * + * @param {string} [options.kind=''] + * A valid {@link VideoTrack~Kind} + * + * @param {string} [options.id='vjs_track_' + Guid.newGUID()] + * A unique id for this AudioTrack. + * + * @param {string} [options.label=''] + * The menu label for this track. + * + * @param {string} [options.language=''] + * A valid two character language code. + * + * @param {boolean} [options.selected] + * If this track is the one that is currently playing. + */ + function VideoTrack(options) { + var _this; + + if (options === void 0) { + options = {}; + } + + var settings = mergeOptions(options, { + kind: VideoTrackKind[options.kind] || '' + }); + _this = _Track.call(this, settings) || this; + var selected = false; + /** + * @memberof VideoTrack + * @member {boolean} selected + * If this `VideoTrack` is selected or not. When setting this will + * fire {@link VideoTrack#selectedchange} if the state of selected changed. + * @instance + * + * @fires VideoTrack#selectedchange + */ + + Object.defineProperty(assertThisInitialized(_this), 'selected', { + get: function get() { + return selected; + }, + set: function set(newSelected) { + // an invalid or unchanged value + if (typeof newSelected !== 'boolean' || newSelected === selected) { + return; + } + + selected = newSelected; + /** + * An event that fires when selected changes on this track. This allows + * the VideoTrackList that holds this track to act accordingly. + * + * > Note: This is not part of the spec! Native tracks will do + * this internally without an event. + * + * @event VideoTrack#selectedchange + * @type {EventTarget~Event} + */ + + this.trigger('selectedchange'); + } + }); // if the user sets this track to selected then + // set selected to that true value otherwise + // we keep it false + + if (settings.selected) { + _this.selected = settings.selected; + } + + return _this; + } + + return VideoTrack; + }(Track); + + /** + * @memberof HTMLTrackElement + * @typedef {HTMLTrackElement~ReadyState} + * @enum {number} + */ + + var NONE = 0; + var LOADING = 1; + var LOADED = 2; + var ERROR = 3; + /** + * A single track represented in the DOM. + * + * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#htmltrackelement} + * @extends EventTarget + */ + + var HTMLTrackElement = /*#__PURE__*/function (_EventTarget) { + inheritsLoose(HTMLTrackElement, _EventTarget); + + /** + * Create an instance of this class. + * + * @param {Object} options={} + * Object of option names and values + * + * @param {Tech} options.tech + * A reference to the tech that owns this HTMLTrackElement. + * + * @param {TextTrack~Kind} [options.kind='subtitles'] + * A valid text track kind. + * + * @param {TextTrack~Mode} [options.mode='disabled'] + * A valid text track mode. + * + * @param {string} [options.id='vjs_track_' + Guid.newGUID()] + * A unique id for this TextTrack. + * + * @param {string} [options.label=''] + * The menu label for this track. + * + * @param {string} [options.language=''] + * A valid two character language code. + * + * @param {string} [options.srclang=''] + * A valid two character language code. An alternative, but deprioritized + * vesion of `options.language` + * + * @param {string} [options.src] + * A url to TextTrack cues. + * + * @param {boolean} [options.default] + * If this track should default to on or off. + */ + function HTMLTrackElement(options) { + var _this; + + if (options === void 0) { + options = {}; + } + + _this = _EventTarget.call(this) || this; + var readyState; + var track = new TextTrack(options); + _this.kind = track.kind; + _this.src = track.src; + _this.srclang = track.language; + _this.label = track.label; + _this["default"] = track["default"]; + Object.defineProperties(assertThisInitialized(_this), { + /** + * @memberof HTMLTrackElement + * @member {HTMLTrackElement~ReadyState} readyState + * The current ready state of the track element. + * @instance + */ + readyState: { + get: function get() { + return readyState; + } + }, + + /** + * @memberof HTMLTrackElement + * @member {TextTrack} track + * The underlying TextTrack object. + * @instance + * + */ + track: { + get: function get() { + return track; + } + } + }); + readyState = NONE; + /** + * @listens TextTrack#loadeddata + * @fires HTMLTrackElement#load + */ + + track.addEventListener('loadeddata', function () { + readyState = LOADED; + + _this.trigger({ + type: 'load', + target: assertThisInitialized(_this) + }); + }); + return _this; + } + + return HTMLTrackElement; + }(EventTarget); + + HTMLTrackElement.prototype.allowedEvents_ = { + load: 'load' + }; + HTMLTrackElement.NONE = NONE; + HTMLTrackElement.LOADING = LOADING; + HTMLTrackElement.LOADED = LOADED; + HTMLTrackElement.ERROR = ERROR; + + /* + * This file contains all track properties that are used in + * player.js, tech.js, html5.js and possibly other techs in the future. + */ + + var NORMAL = { + audio: { + ListClass: AudioTrackList, + TrackClass: AudioTrack, + capitalName: 'Audio' + }, + video: { + ListClass: VideoTrackList, + TrackClass: VideoTrack, + capitalName: 'Video' + }, + text: { + ListClass: TextTrackList, + TrackClass: TextTrack, + capitalName: 'Text' + } + }; + Object.keys(NORMAL).forEach(function (type) { + NORMAL[type].getterName = type + "Tracks"; + NORMAL[type].privateName = type + "Tracks_"; + }); + var REMOTE = { + remoteText: { + ListClass: TextTrackList, + TrackClass: TextTrack, + capitalName: 'RemoteText', + getterName: 'remoteTextTracks', + privateName: 'remoteTextTracks_' + }, + remoteTextEl: { + ListClass: HtmlTrackElementList, + TrackClass: HTMLTrackElement, + capitalName: 'RemoteTextTrackEls', + getterName: 'remoteTextTrackEls', + privateName: 'remoteTextTrackEls_' + } + }; + + var ALL = _extends_1({}, NORMAL, REMOTE); + + REMOTE.names = Object.keys(REMOTE); + NORMAL.names = Object.keys(NORMAL); + ALL.names = [].concat(REMOTE.names).concat(NORMAL.names); + + /** + * Copyright 2013 vtt.js Contributors + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + + /* -*- Mode: Java; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ + + /* vim: set shiftwidth=2 tabstop=2 autoindent cindent expandtab: */ + + var _objCreate = Object.create || function () { + function F() {} + + return function (o) { + if (arguments.length !== 1) { + throw new Error('Object.create shim only accepts one parameter.'); + } + + F.prototype = o; + return new F(); + }; + }(); // Creates a new ParserError object from an errorData object. The errorData + // object should have default code and message properties. The default message + // property can be overriden by passing in a message parameter. + // See ParsingError.Errors below for acceptable errors. + + + function ParsingError(errorData, message) { + this.name = "ParsingError"; + this.code = errorData.code; + this.message = message || errorData.message; + } + + ParsingError.prototype = _objCreate(Error.prototype); + ParsingError.prototype.constructor = ParsingError; // ParsingError metadata for acceptable ParsingErrors. + + ParsingError.Errors = { + BadSignature: { + code: 0, + message: "Malformed WebVTT signature." + }, + BadTimeStamp: { + code: 1, + message: "Malformed time stamp." + } + }; // Try to parse input as a time stamp. + + function parseTimeStamp(input) { + function computeSeconds(h, m, s, f) { + return (h | 0) * 3600 + (m | 0) * 60 + (s | 0) + (f | 0) / 1000; + } + + var m = input.match(/^(\d+):(\d{1,2})(:\d{1,2})?\.(\d{3})/); + + if (!m) { + return null; + } + + if (m[3]) { + // Timestamp takes the form of [hours]:[minutes]:[seconds].[milliseconds] + return computeSeconds(m[1], m[2], m[3].replace(":", ""), m[4]); + } else if (m[1] > 59) { + // Timestamp takes the form of [hours]:[minutes].[milliseconds] + // First position is hours as it's over 59. + return computeSeconds(m[1], m[2], 0, m[4]); + } else { + // Timestamp takes the form of [minutes]:[seconds].[milliseconds] + return computeSeconds(0, m[1], m[2], m[4]); + } + } // A settings object holds key/value pairs and will ignore anything but the first + // assignment to a specific key. + + + function Settings() { + this.values = _objCreate(null); + } + + Settings.prototype = { + // Only accept the first assignment to any key. + set: function set(k, v) { + if (!this.get(k) && v !== "") { + this.values[k] = v; + } + }, + // Return the value for a key, or a default value. + // If 'defaultKey' is passed then 'dflt' is assumed to be an object with + // a number of possible default values as properties where 'defaultKey' is + // the key of the property that will be chosen; otherwise it's assumed to be + // a single value. + get: function get(k, dflt, defaultKey) { + if (defaultKey) { + return this.has(k) ? this.values[k] : dflt[defaultKey]; + } + + return this.has(k) ? this.values[k] : dflt; + }, + // Check whether we have a value for a key. + has: function has(k) { + return k in this.values; + }, + // Accept a setting if its one of the given alternatives. + alt: function alt(k, v, a) { + for (var n = 0; n < a.length; ++n) { + if (v === a[n]) { + this.set(k, v); + break; + } + } + }, + // Accept a setting if its a valid (signed) integer. + integer: function integer(k, v) { + if (/^-?\d+$/.test(v)) { + // integer + this.set(k, parseInt(v, 10)); + } + }, + // Accept a setting if its a valid percentage. + percent: function percent(k, v) { + var m; + + if (m = v.match(/^([\d]{1,3})(\.[\d]*)?%$/)) { + v = parseFloat(v); + + if (v >= 0 && v <= 100) { + this.set(k, v); + return true; + } + } + + return false; + } + }; // Helper function to parse input into groups separated by 'groupDelim', and + // interprete each group as a key/value pair separated by 'keyValueDelim'. + + function parseOptions(input, callback, keyValueDelim, groupDelim) { + var groups = groupDelim ? input.split(groupDelim) : [input]; + + for (var i in groups) { + if (typeof groups[i] !== "string") { + continue; + } + + var kv = groups[i].split(keyValueDelim); + + if (kv.length !== 2) { + continue; + } + + var k = kv[0]; + var v = kv[1]; + callback(k, v); + } + } + + function parseCue(input, cue, regionList) { + // Remember the original input if we need to throw an error. + var oInput = input; // 4.1 WebVTT timestamp + + function consumeTimeStamp() { + var ts = parseTimeStamp(input); + + if (ts === null) { + throw new ParsingError(ParsingError.Errors.BadTimeStamp, "Malformed timestamp: " + oInput); + } // Remove time stamp from input. + + + input = input.replace(/^[^\sa-zA-Z-]+/, ""); + return ts; + } // 4.4.2 WebVTT cue settings + + + function consumeCueSettings(input, cue) { + var settings = new Settings(); + parseOptions(input, function (k, v) { + switch (k) { + case "region": + // Find the last region we parsed with the same region id. + for (var i = regionList.length - 1; i >= 0; i--) { + if (regionList[i].id === v) { + settings.set(k, regionList[i].region); + break; + } + } + + break; + + case "vertical": + settings.alt(k, v, ["rl", "lr"]); + break; + + case "line": + var vals = v.split(","), + vals0 = vals[0]; + settings.integer(k, vals0); + settings.percent(k, vals0) ? settings.set("snapToLines", false) : null; + settings.alt(k, vals0, ["auto"]); + + if (vals.length === 2) { + settings.alt("lineAlign", vals[1], ["start", "center", "end"]); + } + + break; + + case "position": + vals = v.split(","); + settings.percent(k, vals[0]); + + if (vals.length === 2) { + settings.alt("positionAlign", vals[1], ["start", "center", "end"]); + } + + break; + + case "size": + settings.percent(k, v); + break; + + case "align": + settings.alt(k, v, ["start", "center", "end", "left", "right"]); + break; + } + }, /:/, /\s/); // Apply default values for any missing fields. + + cue.region = settings.get("region", null); + cue.vertical = settings.get("vertical", ""); + + try { + cue.line = settings.get("line", "auto"); + } catch (e) {} + + cue.lineAlign = settings.get("lineAlign", "start"); + cue.snapToLines = settings.get("snapToLines", true); + cue.size = settings.get("size", 100); // Safari still uses the old middle value and won't accept center + + try { + cue.align = settings.get("align", "center"); + } catch (e) { + cue.align = settings.get("align", "middle"); + } + + try { + cue.position = settings.get("position", "auto"); + } catch (e) { + cue.position = settings.get("position", { + start: 0, + left: 0, + center: 50, + middle: 50, + end: 100, + right: 100 + }, cue.align); + } + + cue.positionAlign = settings.get("positionAlign", { + start: "start", + left: "start", + center: "center", + middle: "center", + end: "end", + right: "end" + }, cue.align); + } + + function skipWhitespace() { + input = input.replace(/^\s+/, ""); + } // 4.1 WebVTT cue timings. + + + skipWhitespace(); + cue.startTime = consumeTimeStamp(); // (1) collect cue start time + + skipWhitespace(); + + if (input.substr(0, 3) !== "-->") { + // (3) next characters must match "-->" + throw new ParsingError(ParsingError.Errors.BadTimeStamp, "Malformed time stamp (time stamps must be separated by '-->'): " + oInput); + } + + input = input.substr(3); + skipWhitespace(); + cue.endTime = consumeTimeStamp(); // (5) collect cue end time + // 4.1 WebVTT cue settings list. + + skipWhitespace(); + consumeCueSettings(input, cue); + } + + var TEXTAREA_ELEMENT = document.createElement("textarea"); + var TAG_NAME = { + c: "span", + i: "i", + b: "b", + u: "u", + ruby: "ruby", + rt: "rt", + v: "span", + lang: "span" + }; // 5.1 default text color + // 5.2 default text background color is equivalent to text color with bg_ prefix + + var DEFAULT_COLOR_CLASS = { + white: 'rgba(255,255,255,1)', + lime: 'rgba(0,255,0,1)', + cyan: 'rgba(0,255,255,1)', + red: 'rgba(255,0,0,1)', + yellow: 'rgba(255,255,0,1)', + magenta: 'rgba(255,0,255,1)', + blue: 'rgba(0,0,255,1)', + black: 'rgba(0,0,0,1)' + }; + var TAG_ANNOTATION = { + v: "title", + lang: "lang" + }; + var NEEDS_PARENT = { + rt: "ruby" + }; // Parse content into a document fragment. + + function parseContent(window, input) { + function nextToken() { + // Check for end-of-string. + if (!input) { + return null; + } // Consume 'n' characters from the input. + + + function consume(result) { + input = input.substr(result.length); + return result; + } + + var m = input.match(/^([^<]*)(<[^>]*>?)?/); // If there is some text before the next tag, return it, otherwise return + // the tag. + + return consume(m[1] ? m[1] : m[2]); + } + + function unescape(s) { + TEXTAREA_ELEMENT.innerHTML = s; + s = TEXTAREA_ELEMENT.textContent; + TEXTAREA_ELEMENT.textContent = ""; + return s; + } + + function shouldAdd(current, element) { + return !NEEDS_PARENT[element.localName] || NEEDS_PARENT[element.localName] === current.localName; + } // Create an element for this tag. + + + function createElement(type, annotation) { + var tagName = TAG_NAME[type]; + + if (!tagName) { + return null; + } + + var element = window.document.createElement(tagName); + var name = TAG_ANNOTATION[type]; + + if (name && annotation) { + element[name] = annotation.trim(); + } + + return element; + } + + var rootDiv = window.document.createElement("div"), + current = rootDiv, + t, + tagStack = []; + + while ((t = nextToken()) !== null) { + if (t[0] === '<') { + if (t[1] === "/") { + // If the closing tag matches, move back up to the parent node. + if (tagStack.length && tagStack[tagStack.length - 1] === t.substr(2).replace(">", "")) { + tagStack.pop(); + current = current.parentNode; + } // Otherwise just ignore the end tag. + + + continue; + } + + var ts = parseTimeStamp(t.substr(1, t.length - 2)); + var node; + + if (ts) { + // Timestamps are lead nodes as well. + node = window.document.createProcessingInstruction("timestamp", ts); + current.appendChild(node); + continue; + } + + var m = t.match(/^<([^.\s/0-9>]+)(\.[^\s\\>]+)?([^>\\]+)?(\\?)>?$/); // If we can't parse the tag, skip to the next tag. + + if (!m) { + continue; + } // Try to construct an element, and ignore the tag if we couldn't. + + + node = createElement(m[1], m[3]); + + if (!node) { + continue; + } // Determine if the tag should be added based on the context of where it + // is placed in the cuetext. + + + if (!shouldAdd(current, node)) { + continue; + } // Set the class list (as a list of classes, separated by space). + + + if (m[2]) { + var classes = m[2].split('.'); + classes.forEach(function (cl) { + var bgColor = /^bg_/.test(cl); // slice out `bg_` if it's a background color + + var colorName = bgColor ? cl.slice(3) : cl; + + if (DEFAULT_COLOR_CLASS.hasOwnProperty(colorName)) { + var propName = bgColor ? 'background-color' : 'color'; + var propValue = DEFAULT_COLOR_CLASS[colorName]; + node.style[propName] = propValue; + } + }); + node.className = classes.join(' '); + } // Append the node to the current node, and enter the scope of the new + // node. + + + tagStack.push(m[1]); + current.appendChild(node); + current = node; + continue; + } // Text nodes are leaf nodes. + + + current.appendChild(window.document.createTextNode(unescape(t))); + } + + return rootDiv; + } // This is a list of all the Unicode characters that have a strong + // right-to-left category. What this means is that these characters are + // written right-to-left for sure. It was generated by pulling all the strong + // right-to-left characters out of the Unicode data table. That table can + // found at: http://www.unicode.org/Public/UNIDATA/UnicodeData.txt + + + var strongRTLRanges = [[0x5be, 0x5be], [0x5c0, 0x5c0], [0x5c3, 0x5c3], [0x5c6, 0x5c6], [0x5d0, 0x5ea], [0x5f0, 0x5f4], [0x608, 0x608], [0x60b, 0x60b], [0x60d, 0x60d], [0x61b, 0x61b], [0x61e, 0x64a], [0x66d, 0x66f], [0x671, 0x6d5], [0x6e5, 0x6e6], [0x6ee, 0x6ef], [0x6fa, 0x70d], [0x70f, 0x710], [0x712, 0x72f], [0x74d, 0x7a5], [0x7b1, 0x7b1], [0x7c0, 0x7ea], [0x7f4, 0x7f5], [0x7fa, 0x7fa], [0x800, 0x815], [0x81a, 0x81a], [0x824, 0x824], [0x828, 0x828], [0x830, 0x83e], [0x840, 0x858], [0x85e, 0x85e], [0x8a0, 0x8a0], [0x8a2, 0x8ac], [0x200f, 0x200f], [0xfb1d, 0xfb1d], [0xfb1f, 0xfb28], [0xfb2a, 0xfb36], [0xfb38, 0xfb3c], [0xfb3e, 0xfb3e], [0xfb40, 0xfb41], [0xfb43, 0xfb44], [0xfb46, 0xfbc1], [0xfbd3, 0xfd3d], [0xfd50, 0xfd8f], [0xfd92, 0xfdc7], [0xfdf0, 0xfdfc], [0xfe70, 0xfe74], [0xfe76, 0xfefc], [0x10800, 0x10805], [0x10808, 0x10808], [0x1080a, 0x10835], [0x10837, 0x10838], [0x1083c, 0x1083c], [0x1083f, 0x10855], [0x10857, 0x1085f], [0x10900, 0x1091b], [0x10920, 0x10939], [0x1093f, 0x1093f], [0x10980, 0x109b7], [0x109be, 0x109bf], [0x10a00, 0x10a00], [0x10a10, 0x10a13], [0x10a15, 0x10a17], [0x10a19, 0x10a33], [0x10a40, 0x10a47], [0x10a50, 0x10a58], [0x10a60, 0x10a7f], [0x10b00, 0x10b35], [0x10b40, 0x10b55], [0x10b58, 0x10b72], [0x10b78, 0x10b7f], [0x10c00, 0x10c48], [0x1ee00, 0x1ee03], [0x1ee05, 0x1ee1f], [0x1ee21, 0x1ee22], [0x1ee24, 0x1ee24], [0x1ee27, 0x1ee27], [0x1ee29, 0x1ee32], [0x1ee34, 0x1ee37], [0x1ee39, 0x1ee39], [0x1ee3b, 0x1ee3b], [0x1ee42, 0x1ee42], [0x1ee47, 0x1ee47], [0x1ee49, 0x1ee49], [0x1ee4b, 0x1ee4b], [0x1ee4d, 0x1ee4f], [0x1ee51, 0x1ee52], [0x1ee54, 0x1ee54], [0x1ee57, 0x1ee57], [0x1ee59, 0x1ee59], [0x1ee5b, 0x1ee5b], [0x1ee5d, 0x1ee5d], [0x1ee5f, 0x1ee5f], [0x1ee61, 0x1ee62], [0x1ee64, 0x1ee64], [0x1ee67, 0x1ee6a], [0x1ee6c, 0x1ee72], [0x1ee74, 0x1ee77], [0x1ee79, 0x1ee7c], [0x1ee7e, 0x1ee7e], [0x1ee80, 0x1ee89], [0x1ee8b, 0x1ee9b], [0x1eea1, 0x1eea3], [0x1eea5, 0x1eea9], [0x1eeab, 0x1eebb], [0x10fffd, 0x10fffd]]; + + function isStrongRTLChar(charCode) { + for (var i = 0; i < strongRTLRanges.length; i++) { + var currentRange = strongRTLRanges[i]; + + if (charCode >= currentRange[0] && charCode <= currentRange[1]) { + return true; + } + } + + return false; + } + + function determineBidi(cueDiv) { + var nodeStack = [], + text = "", + charCode; + + if (!cueDiv || !cueDiv.childNodes) { + return "ltr"; + } + + function pushNodes(nodeStack, node) { + for (var i = node.childNodes.length - 1; i >= 0; i--) { + nodeStack.push(node.childNodes[i]); + } + } + + function nextTextNode(nodeStack) { + if (!nodeStack || !nodeStack.length) { + return null; + } + + var node = nodeStack.pop(), + text = node.textContent || node.innerText; + + if (text) { + // TODO: This should match all unicode type B characters (paragraph + // separator characters). See issue #115. + var m = text.match(/^.*(\n|\r)/); + + if (m) { + nodeStack.length = 0; + return m[0]; + } + + return text; + } + + if (node.tagName === "ruby") { + return nextTextNode(nodeStack); + } + + if (node.childNodes) { + pushNodes(nodeStack, node); + return nextTextNode(nodeStack); + } + } + + pushNodes(nodeStack, cueDiv); + + while (text = nextTextNode(nodeStack)) { + for (var i = 0; i < text.length; i++) { + charCode = text.charCodeAt(i); + + if (isStrongRTLChar(charCode)) { + return "rtl"; + } + } + } + + return "ltr"; + } + + function computeLinePos(cue) { + if (typeof cue.line === "number" && (cue.snapToLines || cue.line >= 0 && cue.line <= 100)) { + return cue.line; + } + + if (!cue.track || !cue.track.textTrackList || !cue.track.textTrackList.mediaElement) { + return -1; + } + + var track = cue.track, + trackList = track.textTrackList, + count = 0; + + for (var i = 0; i < trackList.length && trackList[i] !== track; i++) { + if (trackList[i].mode === "showing") { + count++; + } + } + + return ++count * -1; + } + + function StyleBox() {} // Apply styles to a div. If there is no div passed then it defaults to the + // div on 'this'. + + + StyleBox.prototype.applyStyles = function (styles, div) { + div = div || this.div; + + for (var prop in styles) { + if (styles.hasOwnProperty(prop)) { + div.style[prop] = styles[prop]; + } + } + }; + + StyleBox.prototype.formatStyle = function (val, unit) { + return val === 0 ? 0 : val + unit; + }; // Constructs the computed display state of the cue (a div). Places the div + // into the overlay which should be a block level element (usually a div). + + + function CueStyleBox(window, cue, styleOptions) { + StyleBox.call(this); + this.cue = cue; // Parse our cue's text into a DOM tree rooted at 'cueDiv'. This div will + // have inline positioning and will function as the cue background box. + + this.cueDiv = parseContent(window, cue.text); + var styles = { + color: "rgba(255, 255, 255, 1)", + backgroundColor: "rgba(0, 0, 0, 0.8)", + position: "relative", + left: 0, + right: 0, + top: 0, + bottom: 0, + display: "inline", + writingMode: cue.vertical === "" ? "horizontal-tb" : cue.vertical === "lr" ? "vertical-lr" : "vertical-rl", + unicodeBidi: "plaintext" + }; + this.applyStyles(styles, this.cueDiv); // Create an absolutely positioned div that will be used to position the cue + // div. Note, all WebVTT cue-setting alignments are equivalent to the CSS + // mirrors of them except middle instead of center on Safari. + + this.div = window.document.createElement("div"); + styles = { + direction: determineBidi(this.cueDiv), + writingMode: cue.vertical === "" ? "horizontal-tb" : cue.vertical === "lr" ? "vertical-lr" : "vertical-rl", + unicodeBidi: "plaintext", + textAlign: cue.align === "middle" ? "center" : cue.align, + font: styleOptions.font, + whiteSpace: "pre-line", + position: "absolute" + }; + this.applyStyles(styles); + this.div.appendChild(this.cueDiv); // Calculate the distance from the reference edge of the viewport to the text + // position of the cue box. The reference edge will be resolved later when + // the box orientation styles are applied. + + var textPos = 0; + + switch (cue.positionAlign) { + case "start": + textPos = cue.position; + break; + + case "center": + textPos = cue.position - cue.size / 2; + break; + + case "end": + textPos = cue.position - cue.size; + break; + } // Horizontal box orientation; textPos is the distance from the left edge of the + // area to the left edge of the box and cue.size is the distance extending to + // the right from there. + + + if (cue.vertical === "") { + this.applyStyles({ + left: this.formatStyle(textPos, "%"), + width: this.formatStyle(cue.size, "%") + }); // Vertical box orientation; textPos is the distance from the top edge of the + // area to the top edge of the box and cue.size is the height extending + // downwards from there. + } else { + this.applyStyles({ + top: this.formatStyle(textPos, "%"), + height: this.formatStyle(cue.size, "%") + }); + } + + this.move = function (box) { + this.applyStyles({ + top: this.formatStyle(box.top, "px"), + bottom: this.formatStyle(box.bottom, "px"), + left: this.formatStyle(box.left, "px"), + right: this.formatStyle(box.right, "px"), + height: this.formatStyle(box.height, "px"), + width: this.formatStyle(box.width, "px") + }); + }; + } + + CueStyleBox.prototype = _objCreate(StyleBox.prototype); + CueStyleBox.prototype.constructor = CueStyleBox; // Represents the co-ordinates of an Element in a way that we can easily + // compute things with such as if it overlaps or intersects with another Element. + // Can initialize it with either a StyleBox or another BoxPosition. + + function BoxPosition(obj) { + // Either a BoxPosition was passed in and we need to copy it, or a StyleBox + // was passed in and we need to copy the results of 'getBoundingClientRect' + // as the object returned is readonly. All co-ordinate values are in reference + // to the viewport origin (top left). + var lh, height, width, top; + + if (obj.div) { + height = obj.div.offsetHeight; + width = obj.div.offsetWidth; + top = obj.div.offsetTop; + var rects = (rects = obj.div.childNodes) && (rects = rects[0]) && rects.getClientRects && rects.getClientRects(); + obj = obj.div.getBoundingClientRect(); // In certain cases the outter div will be slightly larger then the sum of + // the inner div's lines. This could be due to bold text, etc, on some platforms. + // In this case we should get the average line height and use that. This will + // result in the desired behaviour. + + lh = rects ? Math.max(rects[0] && rects[0].height || 0, obj.height / rects.length) : 0; + } + + this.left = obj.left; + this.right = obj.right; + this.top = obj.top || top; + this.height = obj.height || height; + this.bottom = obj.bottom || top + (obj.height || height); + this.width = obj.width || width; + this.lineHeight = lh !== undefined ? lh : obj.lineHeight; + } // Move the box along a particular axis. Optionally pass in an amount to move + // the box. If no amount is passed then the default is the line height of the + // box. + + + BoxPosition.prototype.move = function (axis, toMove) { + toMove = toMove !== undefined ? toMove : this.lineHeight; + + switch (axis) { + case "+x": + this.left += toMove; + this.right += toMove; + break; + + case "-x": + this.left -= toMove; + this.right -= toMove; + break; + + case "+y": + this.top += toMove; + this.bottom += toMove; + break; + + case "-y": + this.top -= toMove; + this.bottom -= toMove; + break; + } + }; // Check if this box overlaps another box, b2. + + + BoxPosition.prototype.overlaps = function (b2) { + return this.left < b2.right && this.right > b2.left && this.top < b2.bottom && this.bottom > b2.top; + }; // Check if this box overlaps any other boxes in boxes. + + + BoxPosition.prototype.overlapsAny = function (boxes) { + for (var i = 0; i < boxes.length; i++) { + if (this.overlaps(boxes[i])) { + return true; + } + } + + return false; + }; // Check if this box is within another box. + + + BoxPosition.prototype.within = function (container) { + return this.top >= container.top && this.bottom <= container.bottom && this.left >= container.left && this.right <= container.right; + }; // Check if this box is entirely within the container or it is overlapping + // on the edge opposite of the axis direction passed. For example, if "+x" is + // passed and the box is overlapping on the left edge of the container, then + // return true. + + + BoxPosition.prototype.overlapsOppositeAxis = function (container, axis) { + switch (axis) { + case "+x": + return this.left < container.left; + + case "-x": + return this.right > container.right; + + case "+y": + return this.top < container.top; + + case "-y": + return this.bottom > container.bottom; + } + }; // Find the percentage of the area that this box is overlapping with another + // box. + + + BoxPosition.prototype.intersectPercentage = function (b2) { + var x = Math.max(0, Math.min(this.right, b2.right) - Math.max(this.left, b2.left)), + y = Math.max(0, Math.min(this.bottom, b2.bottom) - Math.max(this.top, b2.top)), + intersectArea = x * y; + return intersectArea / (this.height * this.width); + }; // Convert the positions from this box to CSS compatible positions using + // the reference container's positions. This has to be done because this + // box's positions are in reference to the viewport origin, whereas, CSS + // values are in referecne to their respective edges. + + + BoxPosition.prototype.toCSSCompatValues = function (reference) { + return { + top: this.top - reference.top, + bottom: reference.bottom - this.bottom, + left: this.left - reference.left, + right: reference.right - this.right, + height: this.height, + width: this.width + }; + }; // Get an object that represents the box's position without anything extra. + // Can pass a StyleBox, HTMLElement, or another BoxPositon. + + + BoxPosition.getSimpleBoxPosition = function (obj) { + var height = obj.div ? obj.div.offsetHeight : obj.tagName ? obj.offsetHeight : 0; + var width = obj.div ? obj.div.offsetWidth : obj.tagName ? obj.offsetWidth : 0; + var top = obj.div ? obj.div.offsetTop : obj.tagName ? obj.offsetTop : 0; + obj = obj.div ? obj.div.getBoundingClientRect() : obj.tagName ? obj.getBoundingClientRect() : obj; + var ret = { + left: obj.left, + right: obj.right, + top: obj.top || top, + height: obj.height || height, + bottom: obj.bottom || top + (obj.height || height), + width: obj.width || width + }; + return ret; + }; // Move a StyleBox to its specified, or next best, position. The containerBox + // is the box that contains the StyleBox, such as a div. boxPositions are + // a list of other boxes that the styleBox can't overlap with. + + + function moveBoxToLinePosition(window, styleBox, containerBox, boxPositions) { + // Find the best position for a cue box, b, on the video. The axis parameter + // is a list of axis, the order of which, it will move the box along. For example: + // Passing ["+x", "-x"] will move the box first along the x axis in the positive + // direction. If it doesn't find a good position for it there it will then move + // it along the x axis in the negative direction. + function findBestPosition(b, axis) { + var bestPosition, + specifiedPosition = new BoxPosition(b), + percentage = 1; // Highest possible so the first thing we get is better. + + for (var i = 0; i < axis.length; i++) { + while (b.overlapsOppositeAxis(containerBox, axis[i]) || b.within(containerBox) && b.overlapsAny(boxPositions)) { + b.move(axis[i]); + } // We found a spot where we aren't overlapping anything. This is our + // best position. + + + if (b.within(containerBox)) { + return b; + } + + var p = b.intersectPercentage(containerBox); // If we're outside the container box less then we were on our last try + // then remember this position as the best position. + + if (percentage > p) { + bestPosition = new BoxPosition(b); + percentage = p; + } // Reset the box position to the specified position. + + + b = new BoxPosition(specifiedPosition); + } + + return bestPosition || specifiedPosition; + } + + var boxPosition = new BoxPosition(styleBox), + cue = styleBox.cue, + linePos = computeLinePos(cue), + axis = []; // If we have a line number to align the cue to. + + if (cue.snapToLines) { + var size; + + switch (cue.vertical) { + case "": + axis = ["+y", "-y"]; + size = "height"; + break; + + case "rl": + axis = ["+x", "-x"]; + size = "width"; + break; + + case "lr": + axis = ["-x", "+x"]; + size = "width"; + break; + } + + var step = boxPosition.lineHeight, + position = step * Math.round(linePos), + maxPosition = containerBox[size] + step, + initialAxis = axis[0]; // If the specified intial position is greater then the max position then + // clamp the box to the amount of steps it would take for the box to + // reach the max position. + + if (Math.abs(position) > maxPosition) { + position = position < 0 ? -1 : 1; + position *= Math.ceil(maxPosition / step) * step; + } // If computed line position returns negative then line numbers are + // relative to the bottom of the video instead of the top. Therefore, we + // need to increase our initial position by the length or width of the + // video, depending on the writing direction, and reverse our axis directions. + + + if (linePos < 0) { + position += cue.vertical === "" ? containerBox.height : containerBox.width; + axis = axis.reverse(); + } // Move the box to the specified position. This may not be its best + // position. + + + boxPosition.move(initialAxis, position); + } else { + // If we have a percentage line value for the cue. + var calculatedPercentage = boxPosition.lineHeight / containerBox.height * 100; + + switch (cue.lineAlign) { + case "center": + linePos -= calculatedPercentage / 2; + break; + + case "end": + linePos -= calculatedPercentage; + break; + } // Apply initial line position to the cue box. + + + switch (cue.vertical) { + case "": + styleBox.applyStyles({ + top: styleBox.formatStyle(linePos, "%") + }); + break; + + case "rl": + styleBox.applyStyles({ + left: styleBox.formatStyle(linePos, "%") + }); + break; + + case "lr": + styleBox.applyStyles({ + right: styleBox.formatStyle(linePos, "%") + }); + break; + } + + axis = ["+y", "-x", "+x", "-y"]; // Get the box position again after we've applied the specified positioning + // to it. + + boxPosition = new BoxPosition(styleBox); + } + + var bestPosition = findBestPosition(boxPosition, axis); + styleBox.move(bestPosition.toCSSCompatValues(containerBox)); + } + + function WebVTT$1() {} // Nothing + // Helper to allow strings to be decoded instead of the default binary utf8 data. + + + WebVTT$1.StringDecoder = function () { + return { + decode: function decode(data) { + if (!data) { + return ""; + } + + if (typeof data !== "string") { + throw new Error("Error - expected string data."); + } + + return decodeURIComponent(encodeURIComponent(data)); + } + }; + }; + + WebVTT$1.convertCueToDOMTree = function (window, cuetext) { + if (!window || !cuetext) { + return null; + } + + return parseContent(window, cuetext); + }; + + var FONT_SIZE_PERCENT = 0.05; + var FONT_STYLE = "sans-serif"; + var CUE_BACKGROUND_PADDING = "1.5%"; // Runs the processing model over the cues and regions passed to it. + // @param overlay A block level element (usually a div) that the computed cues + // and regions will be placed into. + + WebVTT$1.processCues = function (window, cues, overlay) { + if (!window || !cues || !overlay) { + return null; + } // Remove all previous children. + + + while (overlay.firstChild) { + overlay.removeChild(overlay.firstChild); + } + + var paddedOverlay = window.document.createElement("div"); + paddedOverlay.style.position = "absolute"; + paddedOverlay.style.left = "0"; + paddedOverlay.style.right = "0"; + paddedOverlay.style.top = "0"; + paddedOverlay.style.bottom = "0"; + paddedOverlay.style.margin = CUE_BACKGROUND_PADDING; + overlay.appendChild(paddedOverlay); // Determine if we need to compute the display states of the cues. This could + // be the case if a cue's state has been changed since the last computation or + // if it has not been computed yet. + + function shouldCompute(cues) { + for (var i = 0; i < cues.length; i++) { + if (cues[i].hasBeenReset || !cues[i].displayState) { + return true; + } + } + + return false; + } // We don't need to recompute the cues' display states. Just reuse them. + + + if (!shouldCompute(cues)) { + for (var i = 0; i < cues.length; i++) { + paddedOverlay.appendChild(cues[i].displayState); + } + + return; + } + + var boxPositions = [], + containerBox = BoxPosition.getSimpleBoxPosition(paddedOverlay), + fontSize = Math.round(containerBox.height * FONT_SIZE_PERCENT * 100) / 100; + var styleOptions = { + font: fontSize + "px " + FONT_STYLE + }; + + (function () { + var styleBox, cue; + + for (var i = 0; i < cues.length; i++) { + cue = cues[i]; // Compute the intial position and styles of the cue div. + + styleBox = new CueStyleBox(window, cue, styleOptions); + paddedOverlay.appendChild(styleBox.div); // Move the cue div to it's correct line position. + + moveBoxToLinePosition(window, styleBox, containerBox, boxPositions); // Remember the computed div so that we don't have to recompute it later + // if we don't have too. + + cue.displayState = styleBox.div; + boxPositions.push(BoxPosition.getSimpleBoxPosition(styleBox)); + } + })(); + }; + + WebVTT$1.Parser = function (window, vttjs, decoder) { + if (!decoder) { + decoder = vttjs; + vttjs = {}; + } + + if (!vttjs) { + vttjs = {}; + } + + this.window = window; + this.vttjs = vttjs; + this.state = "INITIAL"; + this.buffer = ""; + this.decoder = decoder || new TextDecoder("utf8"); + this.regionList = []; + }; + + WebVTT$1.Parser.prototype = { + // If the error is a ParsingError then report it to the consumer if + // possible. If it's not a ParsingError then throw it like normal. + reportOrThrowError: function reportOrThrowError(e) { + if (e instanceof ParsingError) { + this.onparsingerror && this.onparsingerror(e); + } else { + throw e; + } + }, + parse: function parse(data) { + var self = this; // If there is no data then we won't decode it, but will just try to parse + // whatever is in buffer already. This may occur in circumstances, for + // example when flush() is called. + + if (data) { + // Try to decode the data that we received. + self.buffer += self.decoder.decode(data, { + stream: true + }); + } + + function collectNextLine() { + var buffer = self.buffer; + var pos = 0; + + while (pos < buffer.length && buffer[pos] !== '\r' && buffer[pos] !== '\n') { + ++pos; + } + + var line = buffer.substr(0, pos); // Advance the buffer early in case we fail below. + + if (buffer[pos] === '\r') { + ++pos; + } + + if (buffer[pos] === '\n') { + ++pos; + } + + self.buffer = buffer.substr(pos); + return line; + } // 3.4 WebVTT region and WebVTT region settings syntax + + + function parseRegion(input) { + var settings = new Settings(); + parseOptions(input, function (k, v) { + switch (k) { + case "id": + settings.set(k, v); + break; + + case "width": + settings.percent(k, v); + break; + + case "lines": + settings.integer(k, v); + break; + + case "regionanchor": + case "viewportanchor": + var xy = v.split(','); + + if (xy.length !== 2) { + break; + } // We have to make sure both x and y parse, so use a temporary + // settings object here. + + + var anchor = new Settings(); + anchor.percent("x", xy[0]); + anchor.percent("y", xy[1]); + + if (!anchor.has("x") || !anchor.has("y")) { + break; + } + + settings.set(k + "X", anchor.get("x")); + settings.set(k + "Y", anchor.get("y")); + break; + + case "scroll": + settings.alt(k, v, ["up"]); + break; + } + }, /=/, /\s/); // Create the region, using default values for any values that were not + // specified. + + if (settings.has("id")) { + var region = new (self.vttjs.VTTRegion || self.window.VTTRegion)(); + region.width = settings.get("width", 100); + region.lines = settings.get("lines", 3); + region.regionAnchorX = settings.get("regionanchorX", 0); + region.regionAnchorY = settings.get("regionanchorY", 100); + region.viewportAnchorX = settings.get("viewportanchorX", 0); + region.viewportAnchorY = settings.get("viewportanchorY", 100); + region.scroll = settings.get("scroll", ""); // Register the region. + + self.onregion && self.onregion(region); // Remember the VTTRegion for later in case we parse any VTTCues that + // reference it. + + self.regionList.push({ + id: settings.get("id"), + region: region + }); + } + } // draft-pantos-http-live-streaming-20 + // https://tools.ietf.org/html/draft-pantos-http-live-streaming-20#section-3.5 + // 3.5 WebVTT + + + function parseTimestampMap(input) { + var settings = new Settings(); + parseOptions(input, function (k, v) { + switch (k) { + case "MPEGT": + settings.integer(k + 'S', v); + break; + + case "LOCA": + settings.set(k + 'L', parseTimeStamp(v)); + break; + } + }, /[^\d]:/, /,/); + self.ontimestampmap && self.ontimestampmap({ + "MPEGTS": settings.get("MPEGTS"), + "LOCAL": settings.get("LOCAL") + }); + } // 3.2 WebVTT metadata header syntax + + + function parseHeader(input) { + if (input.match(/X-TIMESTAMP-MAP/)) { + // This line contains HLS X-TIMESTAMP-MAP metadata + parseOptions(input, function (k, v) { + switch (k) { + case "X-TIMESTAMP-MAP": + parseTimestampMap(v); + break; + } + }, /=/); + } else { + parseOptions(input, function (k, v) { + switch (k) { + case "Region": + // 3.3 WebVTT region metadata header syntax + parseRegion(v); + break; + } + }, /:/); + } + } // 5.1 WebVTT file parsing. + + + try { + var line; + + if (self.state === "INITIAL") { + // We can't start parsing until we have the first line. + if (!/\r\n|\n/.test(self.buffer)) { + return this; + } + + line = collectNextLine(); + var m = line.match(/^WEBVTT([ \t].*)?$/); + + if (!m || !m[0]) { + throw new ParsingError(ParsingError.Errors.BadSignature); + } + + self.state = "HEADER"; + } + + var alreadyCollectedLine = false; + + while (self.buffer) { + // We can't parse a line until we have the full line. + if (!/\r\n|\n/.test(self.buffer)) { + return this; + } + + if (!alreadyCollectedLine) { + line = collectNextLine(); + } else { + alreadyCollectedLine = false; + } + + switch (self.state) { + case "HEADER": + // 13-18 - Allow a header (metadata) under the WEBVTT line. + if (/:/.test(line)) { + parseHeader(line); + } else if (!line) { + // An empty line terminates the header and starts the body (cues). + self.state = "ID"; + } + + continue; + + case "NOTE": + // Ignore NOTE blocks. + if (!line) { + self.state = "ID"; + } + + continue; + + case "ID": + // Check for the start of NOTE blocks. + if (/^NOTE($|[ \t])/.test(line)) { + self.state = "NOTE"; + break; + } // 19-29 - Allow any number of line terminators, then initialize new cue values. + + + if (!line) { + continue; + } + + self.cue = new (self.vttjs.VTTCue || self.window.VTTCue)(0, 0, ""); // Safari still uses the old middle value and won't accept center + + try { + self.cue.align = "center"; + } catch (e) { + self.cue.align = "middle"; + } + + self.state = "CUE"; // 30-39 - Check if self line contains an optional identifier or timing data. + + if (line.indexOf("-->") === -1) { + self.cue.id = line; + continue; + } + + // Process line as start of a cue. + + /*falls through*/ + + case "CUE": + // 40 - Collect cue timings and settings. + try { + parseCue(line, self.cue, self.regionList); + } catch (e) { + self.reportOrThrowError(e); // In case of an error ignore rest of the cue. + + self.cue = null; + self.state = "BADCUE"; + continue; + } + + self.state = "CUETEXT"; + continue; + + case "CUETEXT": + var hasSubstring = line.indexOf("-->") !== -1; // 34 - If we have an empty line then report the cue. + // 35 - If we have the special substring '-->' then report the cue, + // but do not collect the line as we need to process the current + // one as a new cue. + + if (!line || hasSubstring && (alreadyCollectedLine = true)) { + // We are done parsing self cue. + self.oncue && self.oncue(self.cue); + self.cue = null; + self.state = "ID"; + continue; + } + + if (self.cue.text) { + self.cue.text += "\n"; + } + + self.cue.text += line.replace(/\u2028/g, '\n').replace(/u2029/g, '\n'); + continue; + + case "BADCUE": + // BADCUE + // 54-62 - Collect and discard the remaining cue. + if (!line) { + self.state = "ID"; + } + + continue; + } + } + } catch (e) { + self.reportOrThrowError(e); // If we are currently parsing a cue, report what we have. + + if (self.state === "CUETEXT" && self.cue && self.oncue) { + self.oncue(self.cue); + } + + self.cue = null; // Enter BADWEBVTT state if header was not parsed correctly otherwise + // another exception occurred so enter BADCUE state. + + self.state = self.state === "INITIAL" ? "BADWEBVTT" : "BADCUE"; + } + + return this; + }, + flush: function flush() { + var self = this; + + try { + // Finish decoding the stream. + self.buffer += self.decoder.decode(); // Synthesize the end of the current cue or region. + + if (self.cue || self.state === "HEADER") { + self.buffer += "\n\n"; + self.parse(); + } // If we've flushed, parsed, and we're still on the INITIAL state then + // that means we don't have enough of the stream to parse the first + // line. + + + if (self.state === "INITIAL") { + throw new ParsingError(ParsingError.Errors.BadSignature); + } + } catch (e) { + self.reportOrThrowError(e); + } + + self.onflush && self.onflush(); + return this; + } + }; + var vtt = WebVTT$1; + + /** + * Copyright 2013 vtt.js Contributors + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + var autoKeyword = "auto"; + var directionSetting = { + "": 1, + "lr": 1, + "rl": 1 + }; + var alignSetting = { + "start": 1, + "center": 1, + "end": 1, + "left": 1, + "right": 1, + "auto": 1, + "line-left": 1, + "line-right": 1 + }; + + function findDirectionSetting(value) { + if (typeof value !== "string") { + return false; + } + + var dir = directionSetting[value.toLowerCase()]; + return dir ? value.toLowerCase() : false; + } + + function findAlignSetting(value) { + if (typeof value !== "string") { + return false; + } + + var align = alignSetting[value.toLowerCase()]; + return align ? value.toLowerCase() : false; + } + + function VTTCue(startTime, endTime, text) { + /** + * Shim implementation specific properties. These properties are not in + * the spec. + */ + // Lets us know when the VTTCue's data has changed in such a way that we need + // to recompute its display state. This lets us compute its display state + // lazily. + this.hasBeenReset = false; + /** + * VTTCue and TextTrackCue properties + * http://dev.w3.org/html5/webvtt/#vttcue-interface + */ + + var _id = ""; + var _pauseOnExit = false; + var _startTime = startTime; + var _endTime = endTime; + var _text = text; + var _region = null; + var _vertical = ""; + var _snapToLines = true; + var _line = "auto"; + var _lineAlign = "start"; + var _position = "auto"; + var _positionAlign = "auto"; + var _size = 100; + var _align = "center"; + Object.defineProperties(this, { + "id": { + enumerable: true, + get: function get() { + return _id; + }, + set: function set(value) { + _id = "" + value; + } + }, + "pauseOnExit": { + enumerable: true, + get: function get() { + return _pauseOnExit; + }, + set: function set(value) { + _pauseOnExit = !!value; + } + }, + "startTime": { + enumerable: true, + get: function get() { + return _startTime; + }, + set: function set(value) { + if (typeof value !== "number") { + throw new TypeError("Start time must be set to a number."); + } + + _startTime = value; + this.hasBeenReset = true; + } + }, + "endTime": { + enumerable: true, + get: function get() { + return _endTime; + }, + set: function set(value) { + if (typeof value !== "number") { + throw new TypeError("End time must be set to a number."); + } + + _endTime = value; + this.hasBeenReset = true; + } + }, + "text": { + enumerable: true, + get: function get() { + return _text; + }, + set: function set(value) { + _text = "" + value; + this.hasBeenReset = true; + } + }, + "region": { + enumerable: true, + get: function get() { + return _region; + }, + set: function set(value) { + _region = value; + this.hasBeenReset = true; + } + }, + "vertical": { + enumerable: true, + get: function get() { + return _vertical; + }, + set: function set(value) { + var setting = findDirectionSetting(value); // Have to check for false because the setting an be an empty string. + + if (setting === false) { + throw new SyntaxError("Vertical: an invalid or illegal direction string was specified."); + } + + _vertical = setting; + this.hasBeenReset = true; + } + }, + "snapToLines": { + enumerable: true, + get: function get() { + return _snapToLines; + }, + set: function set(value) { + _snapToLines = !!value; + this.hasBeenReset = true; + } + }, + "line": { + enumerable: true, + get: function get() { + return _line; + }, + set: function set(value) { + if (typeof value !== "number" && value !== autoKeyword) { + throw new SyntaxError("Line: an invalid number or illegal string was specified."); + } + + _line = value; + this.hasBeenReset = true; + } + }, + "lineAlign": { + enumerable: true, + get: function get() { + return _lineAlign; + }, + set: function set(value) { + var setting = findAlignSetting(value); + + if (!setting) { + console.warn("lineAlign: an invalid or illegal string was specified."); + } else { + _lineAlign = setting; + this.hasBeenReset = true; + } + } + }, + "position": { + enumerable: true, + get: function get() { + return _position; + }, + set: function set(value) { + if (value < 0 || value > 100) { + throw new Error("Position must be between 0 and 100."); + } + + _position = value; + this.hasBeenReset = true; + } + }, + "positionAlign": { + enumerable: true, + get: function get() { + return _positionAlign; + }, + set: function set(value) { + var setting = findAlignSetting(value); + + if (!setting) { + console.warn("positionAlign: an invalid or illegal string was specified."); + } else { + _positionAlign = setting; + this.hasBeenReset = true; + } + } + }, + "size": { + enumerable: true, + get: function get() { + return _size; + }, + set: function set(value) { + if (value < 0 || value > 100) { + throw new Error("Size must be between 0 and 100."); + } + + _size = value; + this.hasBeenReset = true; + } + }, + "align": { + enumerable: true, + get: function get() { + return _align; + }, + set: function set(value) { + var setting = findAlignSetting(value); + + if (!setting) { + throw new SyntaxError("align: an invalid or illegal alignment string was specified."); + } + + _align = setting; + this.hasBeenReset = true; + } + } + }); + /** + * Other spec defined properties + */ + // http://www.whatwg.org/specs/web-apps/current-work/multipage/the-video-element.html#text-track-cue-display-state + + this.displayState = undefined; + } + /** + * VTTCue methods + */ + + + VTTCue.prototype.getCueAsHTML = function () { + // Assume WebVTT.convertCueToDOMTree is on the global. + return WebVTT.convertCueToDOMTree(window, this.text); + }; + + var vttcue = VTTCue; + + /** + * Copyright 2013 vtt.js Contributors + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + var scrollSetting = { + "": true, + "up": true + }; + + function findScrollSetting(value) { + if (typeof value !== "string") { + return false; + } + + var scroll = scrollSetting[value.toLowerCase()]; + return scroll ? value.toLowerCase() : false; + } + + function isValidPercentValue(value) { + return typeof value === "number" && value >= 0 && value <= 100; + } // VTTRegion shim http://dev.w3.org/html5/webvtt/#vttregion-interface + + + function VTTRegion() { + var _width = 100; + var _lines = 3; + var _regionAnchorX = 0; + var _regionAnchorY = 100; + var _viewportAnchorX = 0; + var _viewportAnchorY = 100; + var _scroll = ""; + Object.defineProperties(this, { + "width": { + enumerable: true, + get: function get() { + return _width; + }, + set: function set(value) { + if (!isValidPercentValue(value)) { + throw new Error("Width must be between 0 and 100."); + } + + _width = value; + } + }, + "lines": { + enumerable: true, + get: function get() { + return _lines; + }, + set: function set(value) { + if (typeof value !== "number") { + throw new TypeError("Lines must be set to a number."); + } + + _lines = value; + } + }, + "regionAnchorY": { + enumerable: true, + get: function get() { + return _regionAnchorY; + }, + set: function set(value) { + if (!isValidPercentValue(value)) { + throw new Error("RegionAnchorX must be between 0 and 100."); + } + + _regionAnchorY = value; + } + }, + "regionAnchorX": { + enumerable: true, + get: function get() { + return _regionAnchorX; + }, + set: function set(value) { + if (!isValidPercentValue(value)) { + throw new Error("RegionAnchorY must be between 0 and 100."); + } + + _regionAnchorX = value; + } + }, + "viewportAnchorY": { + enumerable: true, + get: function get() { + return _viewportAnchorY; + }, + set: function set(value) { + if (!isValidPercentValue(value)) { + throw new Error("ViewportAnchorY must be between 0 and 100."); + } + + _viewportAnchorY = value; + } + }, + "viewportAnchorX": { + enumerable: true, + get: function get() { + return _viewportAnchorX; + }, + set: function set(value) { + if (!isValidPercentValue(value)) { + throw new Error("ViewportAnchorX must be between 0 and 100."); + } + + _viewportAnchorX = value; + } + }, + "scroll": { + enumerable: true, + get: function get() { + return _scroll; + }, + set: function set(value) { + var setting = findScrollSetting(value); // Have to check for false as an empty string is a legal value. + + if (setting === false) { + console.warn("Scroll: an invalid or illegal string was specified."); + } else { + _scroll = setting; + } + } + } + }); + } + + var vttregion = VTTRegion; + + var browserIndex = createCommonjsModule(function (module) { + /** + * Copyright 2013 vtt.js Contributors + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + // Default exports for Node. Export the extended versions of VTTCue and + // VTTRegion in Node since we likely want the capability to convert back and + // forth between JSON. If we don't then it's not that big of a deal since we're + // off browser. + var vttjs = module.exports = { + WebVTT: vtt, + VTTCue: vttcue, + VTTRegion: vttregion + }; + window$1.vttjs = vttjs; + window$1.WebVTT = vttjs.WebVTT; + var cueShim = vttjs.VTTCue; + var regionShim = vttjs.VTTRegion; + var nativeVTTCue = window$1.VTTCue; + var nativeVTTRegion = window$1.VTTRegion; + + vttjs.shim = function () { + window$1.VTTCue = cueShim; + window$1.VTTRegion = regionShim; + }; + + vttjs.restore = function () { + window$1.VTTCue = nativeVTTCue; + window$1.VTTRegion = nativeVTTRegion; + }; + + if (!window$1.VTTCue) { + vttjs.shim(); + } + }); + var browserIndex_1 = browserIndex.WebVTT; + var browserIndex_2 = browserIndex.VTTCue; + var browserIndex_3 = browserIndex.VTTRegion; + + /** + * An Object containing a structure like: `{src: 'url', type: 'mimetype'}` or string + * that just contains the src url alone. + * * `var SourceObject = {src: 'http://ex.com/video.mp4', type: 'video/mp4'};` + * `var SourceString = 'http://example.com/some-video.mp4';` + * + * @typedef {Object|string} Tech~SourceObject + * + * @property {string} src + * The url to the source + * + * @property {string} type + * The mime type of the source + */ + + /** + * A function used by {@link Tech} to create a new {@link TextTrack}. + * + * @private + * + * @param {Tech} self + * An instance of the Tech class. + * + * @param {string} kind + * `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata) + * + * @param {string} [label] + * Label to identify the text track + * + * @param {string} [language] + * Two letter language abbreviation + * + * @param {Object} [options={}] + * An object with additional text track options + * + * @return {TextTrack} + * The text track that was created. + */ + + function createTrackHelper(self, kind, label, language, options) { + if (options === void 0) { + options = {}; + } + + var tracks = self.textTracks(); + options.kind = kind; + + if (label) { + options.label = label; + } + + if (language) { + options.language = language; + } + + options.tech = self; + var track = new ALL.text.TrackClass(options); + tracks.addTrack(track); + return track; + } + /** + * This is the base class for media playback technology controllers, such as + * {@link Flash} and {@link HTML5} + * + * @extends Component + */ + + + var Tech = /*#__PURE__*/function (_Component) { + inheritsLoose(Tech, _Component); + + /** + * Create an instance of this Tech. + * + * @param {Object} [options] + * The key/value store of player options. + * + * @param {Component~ReadyCallback} ready + * Callback function to call when the `HTML5` Tech is ready. + */ + function Tech(options, ready) { + var _this; + + if (options === void 0) { + options = {}; + } + + if (ready === void 0) { + ready = function ready() {}; + } + + // we don't want the tech to report user activity automatically. + // This is done manually in addControlsListeners + options.reportTouchActivity = false; + _this = _Component.call(this, null, options, ready) || this; // keep track of whether the current source has played at all to + // implement a very limited played() + + _this.hasStarted_ = false; + + _this.on('playing', function () { + this.hasStarted_ = true; + }); + + _this.on('loadstart', function () { + this.hasStarted_ = false; + }); + + ALL.names.forEach(function (name) { + var props = ALL[name]; + + if (options && options[props.getterName]) { + _this[props.privateName] = options[props.getterName]; + } + }); // Manually track progress in cases where the browser/flash player doesn't report it. + + if (!_this.featuresProgressEvents) { + _this.manualProgressOn(); + } // Manually track timeupdates in cases where the browser/flash player doesn't report it. + + + if (!_this.featuresTimeupdateEvents) { + _this.manualTimeUpdatesOn(); + } + + ['Text', 'Audio', 'Video'].forEach(function (track) { + if (options["native" + track + "Tracks"] === false) { + _this["featuresNative" + track + "Tracks"] = false; + } + }); + + if (options.nativeCaptions === false || options.nativeTextTracks === false) { + _this.featuresNativeTextTracks = false; + } else if (options.nativeCaptions === true || options.nativeTextTracks === true) { + _this.featuresNativeTextTracks = true; + } + + if (!_this.featuresNativeTextTracks) { + _this.emulateTextTracks(); + } + + _this.preloadTextTracks = options.preloadTextTracks !== false; + _this.autoRemoteTextTracks_ = new ALL.text.ListClass(); + + _this.initTrackListeners(); // Turn on component tap events only if not using native controls + + + if (!options.nativeControlsForTouch) { + _this.emitTapEvents(); + } + + if (_this.constructor) { + _this.name_ = _this.constructor.name || 'Unknown Tech'; + } + + return _this; + } + /** + * A special function to trigger source set in a way that will allow player + * to re-trigger if the player or tech are not ready yet. + * + * @fires Tech#sourceset + * @param {string} src The source string at the time of the source changing. + */ + + + var _proto = Tech.prototype; + + _proto.triggerSourceset = function triggerSourceset(src) { + var _this2 = this; + + if (!this.isReady_) { + // on initial ready we have to trigger source set + // 1ms after ready so that player can watch for it. + this.one('ready', function () { + return _this2.setTimeout(function () { + return _this2.triggerSourceset(src); + }, 1); + }); + } + /** + * Fired when the source is set on the tech causing the media element + * to reload. + * + * @see {@link Player#event:sourceset} + * @event Tech#sourceset + * @type {EventTarget~Event} + */ + + + this.trigger({ + src: src, + type: 'sourceset' + }); + } + /* Fallbacks for unsupported event types + ================================================================================ */ + + /** + * Polyfill the `progress` event for browsers that don't support it natively. + * + * @see {@link Tech#trackProgress} + */ + ; + + _proto.manualProgressOn = function manualProgressOn() { + this.on('durationchange', this.onDurationChange); + this.manualProgress = true; // Trigger progress watching when a source begins loading + + this.one('ready', this.trackProgress); + } + /** + * Turn off the polyfill for `progress` events that was created in + * {@link Tech#manualProgressOn} + */ + ; + + _proto.manualProgressOff = function manualProgressOff() { + this.manualProgress = false; + this.stopTrackingProgress(); + this.off('durationchange', this.onDurationChange); + } + /** + * This is used to trigger a `progress` event when the buffered percent changes. It + * sets an interval function that will be called every 500 milliseconds to check if the + * buffer end percent has changed. + * + * > This function is called by {@link Tech#manualProgressOn} + * + * @param {EventTarget~Event} event + * The `ready` event that caused this to run. + * + * @listens Tech#ready + * @fires Tech#progress + */ + ; + + _proto.trackProgress = function trackProgress(event) { + this.stopTrackingProgress(); + this.progressInterval = this.setInterval(bind(this, function () { + // Don't trigger unless buffered amount is greater than last time + var numBufferedPercent = this.bufferedPercent(); + + if (this.bufferedPercent_ !== numBufferedPercent) { + /** + * See {@link Player#progress} + * + * @event Tech#progress + * @type {EventTarget~Event} + */ + this.trigger('progress'); + } + + this.bufferedPercent_ = numBufferedPercent; + + if (numBufferedPercent === 1) { + this.stopTrackingProgress(); + } + }), 500); + } + /** + * Update our internal duration on a `durationchange` event by calling + * {@link Tech#duration}. + * + * @param {EventTarget~Event} event + * The `durationchange` event that caused this to run. + * + * @listens Tech#durationchange + */ + ; + + _proto.onDurationChange = function onDurationChange(event) { + this.duration_ = this.duration(); + } + /** + * Get and create a `TimeRange` object for buffering. + * + * @return {TimeRange} + * The time range object that was created. + */ + ; + + _proto.buffered = function buffered() { + return createTimeRanges(0, 0); + } + /** + * Get the percentage of the current video that is currently buffered. + * + * @return {number} + * A number from 0 to 1 that represents the decimal percentage of the + * video that is buffered. + * + */ + ; + + _proto.bufferedPercent = function bufferedPercent$1() { + return bufferedPercent(this.buffered(), this.duration_); + } + /** + * Turn off the polyfill for `progress` events that was created in + * {@link Tech#manualProgressOn} + * Stop manually tracking progress events by clearing the interval that was set in + * {@link Tech#trackProgress}. + */ + ; + + _proto.stopTrackingProgress = function stopTrackingProgress() { + this.clearInterval(this.progressInterval); + } + /** + * Polyfill the `timeupdate` event for browsers that don't support it. + * + * @see {@link Tech#trackCurrentTime} + */ + ; + + _proto.manualTimeUpdatesOn = function manualTimeUpdatesOn() { + this.manualTimeUpdates = true; + this.on('play', this.trackCurrentTime); + this.on('pause', this.stopTrackingCurrentTime); + } + /** + * Turn off the polyfill for `timeupdate` events that was created in + * {@link Tech#manualTimeUpdatesOn} + */ + ; + + _proto.manualTimeUpdatesOff = function manualTimeUpdatesOff() { + this.manualTimeUpdates = false; + this.stopTrackingCurrentTime(); + this.off('play', this.trackCurrentTime); + this.off('pause', this.stopTrackingCurrentTime); + } + /** + * Sets up an interval function to track current time and trigger `timeupdate` every + * 250 milliseconds. + * + * @listens Tech#play + * @triggers Tech#timeupdate + */ + ; + + _proto.trackCurrentTime = function trackCurrentTime() { + if (this.currentTimeInterval) { + this.stopTrackingCurrentTime(); + } + + this.currentTimeInterval = this.setInterval(function () { + /** + * Triggered at an interval of 250ms to indicated that time is passing in the video. + * + * @event Tech#timeupdate + * @type {EventTarget~Event} + */ + this.trigger({ + type: 'timeupdate', + target: this, + manuallyTriggered: true + }); // 42 = 24 fps // 250 is what Webkit uses // FF uses 15 + }, 250); + } + /** + * Stop the interval function created in {@link Tech#trackCurrentTime} so that the + * `timeupdate` event is no longer triggered. + * + * @listens {Tech#pause} + */ + ; + + _proto.stopTrackingCurrentTime = function stopTrackingCurrentTime() { + this.clearInterval(this.currentTimeInterval); // #1002 - if the video ends right before the next timeupdate would happen, + // the progress bar won't make it all the way to the end + + this.trigger({ + type: 'timeupdate', + target: this, + manuallyTriggered: true + }); + } + /** + * Turn off all event polyfills, clear the `Tech`s {@link AudioTrackList}, + * {@link VideoTrackList}, and {@link TextTrackList}, and dispose of this Tech. + * + * @fires Component#dispose + */ + ; + + _proto.dispose = function dispose() { + // clear out all tracks because we can't reuse them between techs + this.clearTracks(NORMAL.names); // Turn off any manual progress or timeupdate tracking + + if (this.manualProgress) { + this.manualProgressOff(); + } + + if (this.manualTimeUpdates) { + this.manualTimeUpdatesOff(); + } + + _Component.prototype.dispose.call(this); + } + /** + * Clear out a single `TrackList` or an array of `TrackLists` given their names. + * + * > Note: Techs without source handlers should call this between sources for `video` + * & `audio` tracks. You don't want to use them between tracks! + * + * @param {string[]|string} types + * TrackList names to clear, valid names are `video`, `audio`, and + * `text`. + */ + ; + + _proto.clearTracks = function clearTracks(types) { + var _this3 = this; + + types = [].concat(types); // clear out all tracks because we can't reuse them between techs + + types.forEach(function (type) { + var list = _this3[type + "Tracks"]() || []; + var i = list.length; + + while (i--) { + var track = list[i]; + + if (type === 'text') { + _this3.removeRemoteTextTrack(track); + } + + list.removeTrack(track); + } + }); + } + /** + * Remove any TextTracks added via addRemoteTextTrack that are + * flagged for automatic garbage collection + */ + ; + + _proto.cleanupAutoTextTracks = function cleanupAutoTextTracks() { + var list = this.autoRemoteTextTracks_ || []; + var i = list.length; + + while (i--) { + var track = list[i]; + this.removeRemoteTextTrack(track); + } + } + /** + * Reset the tech, which will removes all sources and reset the internal readyState. + * + * @abstract + */ + ; + + _proto.reset = function reset() {} + /** + * Get or set an error on the Tech. + * + * @param {MediaError} [err] + * Error to set on the Tech + * + * @return {MediaError|null} + * The current error object on the tech, or null if there isn't one. + */ + ; + + _proto.error = function error(err) { + if (err !== undefined) { + this.error_ = new MediaError(err); + this.trigger('error'); + } + + return this.error_; + } + /** + * Returns the `TimeRange`s that have been played through for the current source. + * + * > NOTE: This implementation is incomplete. It does not track the played `TimeRange`. + * It only checks whether the source has played at all or not. + * + * @return {TimeRange} + * - A single time range if this video has played + * - An empty set of ranges if not. + */ + ; + + _proto.played = function played() { + if (this.hasStarted_) { + return createTimeRanges(0, 0); + } + + return createTimeRanges(); + } + /** + * Causes a manual time update to occur if {@link Tech#manualTimeUpdatesOn} was + * previously called. + * + * @fires Tech#timeupdate + */ + ; + + _proto.setCurrentTime = function setCurrentTime() { + // improve the accuracy of manual timeupdates + if (this.manualTimeUpdates) { + /** + * A manual `timeupdate` event. + * + * @event Tech#timeupdate + * @type {EventTarget~Event} + */ + this.trigger({ + type: 'timeupdate', + target: this, + manuallyTriggered: true + }); + } + } + /** + * Turn on listeners for {@link VideoTrackList}, {@link {AudioTrackList}, and + * {@link TextTrackList} events. + * + * This adds {@link EventTarget~EventListeners} for `addtrack`, and `removetrack`. + * + * @fires Tech#audiotrackchange + * @fires Tech#videotrackchange + * @fires Tech#texttrackchange + */ + ; + + _proto.initTrackListeners = function initTrackListeners() { + var _this4 = this; + + /** + * Triggered when tracks are added or removed on the Tech {@link AudioTrackList} + * + * @event Tech#audiotrackchange + * @type {EventTarget~Event} + */ + + /** + * Triggered when tracks are added or removed on the Tech {@link VideoTrackList} + * + * @event Tech#videotrackchange + * @type {EventTarget~Event} + */ + + /** + * Triggered when tracks are added or removed on the Tech {@link TextTrackList} + * + * @event Tech#texttrackchange + * @type {EventTarget~Event} + */ + NORMAL.names.forEach(function (name) { + var props = NORMAL[name]; + + var trackListChanges = function trackListChanges() { + _this4.trigger(name + "trackchange"); + }; + + var tracks = _this4[props.getterName](); + + tracks.addEventListener('removetrack', trackListChanges); + tracks.addEventListener('addtrack', trackListChanges); + + _this4.on('dispose', function () { + tracks.removeEventListener('removetrack', trackListChanges); + tracks.removeEventListener('addtrack', trackListChanges); + }); + }); + } + /** + * Emulate TextTracks using vtt.js if necessary + * + * @fires Tech#vttjsloaded + * @fires Tech#vttjserror + */ + ; + + _proto.addWebVttScript_ = function addWebVttScript_() { + var _this5 = this; + + if (window$1.WebVTT) { + return; + } // Initially, Tech.el_ is a child of a dummy-div wait until the Component system + // signals that the Tech is ready at which point Tech.el_ is part of the DOM + // before inserting the WebVTT script + + + if (document.body.contains(this.el())) { + // load via require if available and vtt.js script location was not passed in + // as an option. novtt builds will turn the above require call into an empty object + // which will cause this if check to always fail. + if (!this.options_['vtt.js'] && isPlain(browserIndex) && Object.keys(browserIndex).length > 0) { + this.trigger('vttjsloaded'); + return; + } // load vtt.js via the script location option or the cdn of no location was + // passed in + + + var script = document.createElement('script'); + script.src = this.options_['vtt.js'] || 'https://vjs.zencdn.net/vttjs/0.14.1/vtt.min.js'; + + script.onload = function () { + /** + * Fired when vtt.js is loaded. + * + * @event Tech#vttjsloaded + * @type {EventTarget~Event} + */ + _this5.trigger('vttjsloaded'); + }; + + script.onerror = function () { + /** + * Fired when vtt.js was not loaded due to an error + * + * @event Tech#vttjsloaded + * @type {EventTarget~Event} + */ + _this5.trigger('vttjserror'); + }; + + this.on('dispose', function () { + script.onload = null; + script.onerror = null; + }); // but have not loaded yet and we set it to true before the inject so that + // we don't overwrite the injected window.WebVTT if it loads right away + + window$1.WebVTT = true; + this.el().parentNode.appendChild(script); + } else { + this.ready(this.addWebVttScript_); + } + } + /** + * Emulate texttracks + * + */ + ; + + _proto.emulateTextTracks = function emulateTextTracks() { + var _this6 = this; + + var tracks = this.textTracks(); + var remoteTracks = this.remoteTextTracks(); + + var handleAddTrack = function handleAddTrack(e) { + return tracks.addTrack(e.track); + }; + + var handleRemoveTrack = function handleRemoveTrack(e) { + return tracks.removeTrack(e.track); + }; + + remoteTracks.on('addtrack', handleAddTrack); + remoteTracks.on('removetrack', handleRemoveTrack); + this.addWebVttScript_(); + + var updateDisplay = function updateDisplay() { + return _this6.trigger('texttrackchange'); + }; + + var textTracksChanges = function textTracksChanges() { + updateDisplay(); + + for (var i = 0; i < tracks.length; i++) { + var track = tracks[i]; + track.removeEventListener('cuechange', updateDisplay); + + if (track.mode === 'showing') { + track.addEventListener('cuechange', updateDisplay); + } + } + }; + + textTracksChanges(); + tracks.addEventListener('change', textTracksChanges); + tracks.addEventListener('addtrack', textTracksChanges); + tracks.addEventListener('removetrack', textTracksChanges); + this.on('dispose', function () { + remoteTracks.off('addtrack', handleAddTrack); + remoteTracks.off('removetrack', handleRemoveTrack); + tracks.removeEventListener('change', textTracksChanges); + tracks.removeEventListener('addtrack', textTracksChanges); + tracks.removeEventListener('removetrack', textTracksChanges); + + for (var i = 0; i < tracks.length; i++) { + var track = tracks[i]; + track.removeEventListener('cuechange', updateDisplay); + } + }); + } + /** + * Create and returns a remote {@link TextTrack} object. + * + * @param {string} kind + * `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata) + * + * @param {string} [label] + * Label to identify the text track + * + * @param {string} [language] + * Two letter language abbreviation + * + * @return {TextTrack} + * The TextTrack that gets created. + */ + ; + + _proto.addTextTrack = function addTextTrack(kind, label, language) { + if (!kind) { + throw new Error('TextTrack kind is required but was not provided'); + } + + return createTrackHelper(this, kind, label, language); + } + /** + * Create an emulated TextTrack for use by addRemoteTextTrack + * + * This is intended to be overridden by classes that inherit from + * Tech in order to create native or custom TextTracks. + * + * @param {Object} options + * The object should contain the options to initialize the TextTrack with. + * + * @param {string} [options.kind] + * `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata). + * + * @param {string} [options.label]. + * Label to identify the text track + * + * @param {string} [options.language] + * Two letter language abbreviation. + * + * @return {HTMLTrackElement} + * The track element that gets created. + */ + ; + + _proto.createRemoteTextTrack = function createRemoteTextTrack(options) { + var track = mergeOptions(options, { + tech: this + }); + return new REMOTE.remoteTextEl.TrackClass(track); + } + /** + * Creates a remote text track object and returns an html track element. + * + * > Note: This can be an emulated {@link HTMLTrackElement} or a native one. + * + * @param {Object} options + * See {@link Tech#createRemoteTextTrack} for more detailed properties. + * + * @param {boolean} [manualCleanup=true] + * - When false: the TextTrack will be automatically removed from the video + * element whenever the source changes + * - When True: The TextTrack will have to be cleaned up manually + * + * @return {HTMLTrackElement} + * An Html Track Element. + * + * @deprecated The default functionality for this function will be equivalent + * to "manualCleanup=false" in the future. The manualCleanup parameter will + * also be removed. + */ + ; + + _proto.addRemoteTextTrack = function addRemoteTextTrack(options, manualCleanup) { + var _this7 = this; + + if (options === void 0) { + options = {}; + } + + var htmlTrackElement = this.createRemoteTextTrack(options); + + if (manualCleanup !== true && manualCleanup !== false) { + // deprecation warning + log.warn('Calling addRemoteTextTrack without explicitly setting the "manualCleanup" parameter to `true` is deprecated and default to `false` in future version of video.js'); + manualCleanup = true; + } // store HTMLTrackElement and TextTrack to remote list + + + this.remoteTextTrackEls().addTrackElement_(htmlTrackElement); + this.remoteTextTracks().addTrack(htmlTrackElement.track); + + if (manualCleanup !== true) { + // create the TextTrackList if it doesn't exist + this.ready(function () { + return _this7.autoRemoteTextTracks_.addTrack(htmlTrackElement.track); + }); + } + + return htmlTrackElement; + } + /** + * Remove a remote text track from the remote `TextTrackList`. + * + * @param {TextTrack} track + * `TextTrack` to remove from the `TextTrackList` + */ + ; + + _proto.removeRemoteTextTrack = function removeRemoteTextTrack(track) { + var trackElement = this.remoteTextTrackEls().getTrackElementByTrack_(track); // remove HTMLTrackElement and TextTrack from remote list + + this.remoteTextTrackEls().removeTrackElement_(trackElement); + this.remoteTextTracks().removeTrack(track); + this.autoRemoteTextTracks_.removeTrack(track); + } + /** + * Gets available media playback quality metrics as specified by the W3C's Media + * Playback Quality API. + * + * @see [Spec]{@link https://wicg.github.io/media-playback-quality} + * + * @return {Object} + * An object with supported media playback quality metrics + * + * @abstract + */ + ; + + _proto.getVideoPlaybackQuality = function getVideoPlaybackQuality() { + return {}; + } + /** + * Attempt to create a floating video window always on top of other windows + * so that users may continue consuming media while they interact with other + * content sites, or applications on their device. + * + * @see [Spec]{@link https://wicg.github.io/picture-in-picture} + * + * @return {Promise|undefined} + * A promise with a Picture-in-Picture window if the browser supports + * Promises (or one was passed in as an option). It returns undefined + * otherwise. + * + * @abstract + */ + ; + + _proto.requestPictureInPicture = function requestPictureInPicture() { + var PromiseClass = this.options_.Promise || window$1.Promise; + + if (PromiseClass) { + return PromiseClass.reject(); + } + } + /** + * A method to set a poster from a `Tech`. + * + * @abstract + */ + ; + + _proto.setPoster = function setPoster() {} + /** + * A method to check for the presence of the 'playsinline'