# Define xiaozhi source directory set(XIAOZHI_MAIN_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../xiaozhi-esp32/main") file(GLOB_RECURSE STACK_CHAN_SOURCES "apps/*.c" "apps/*.cc" "apps/*.cpp" "assets/*.c" "assets/*.cc" "assets/*.cpp" "hal/*.c" "hal/*.cc" "hal/*.cpp" "stackchan/*.c" "stackchan/*.cc" "stackchan/*.cpp" ) set(STACK_CHAN_INCLUDE_DIRS "." ) list(APPEND STACK_CHAN_SOURCES main.cpp) # Define source files set(SOURCES "audio/audio_codec.cc" "audio/audio_service.cc" "audio/demuxer/ogg_demuxer.cc" "audio/codecs/no_audio_codec.cc" "audio/codecs/box_audio_codec.cc" "audio/codecs/es8311_audio_codec.cc" "audio/codecs/es8374_audio_codec.cc" "audio/codecs/es8388_audio_codec.cc" "audio/codecs/es8389_audio_codec.cc" "audio/codecs/dummy_audio_codec.cc" "audio/processors/audio_debugger.cc" "led/single_led.cc" "led/circular_strip.cc" "led/gpio_led.cc" "display/display.cc" "display/lcd_display.cc" "display/oled_display.cc" "display/lvgl_display/lvgl_display.cc" # "display/emote_display.cc" "display/lvgl_display/emoji_collection.cc" "display/lvgl_display/lvgl_theme.cc" "display/lvgl_display/lvgl_font.cc" "display/lvgl_display/lvgl_image.cc" "display/lvgl_display/gif/lvgl_gif.cc" "display/lvgl_display/gif/gifdec.c" "display/lvgl_display/jpg/image_to_jpeg.cpp" "display/lvgl_display/jpg/jpeg_to_image.c" "protocols/protocol.cc" "protocols/mqtt_protocol.cc" "protocols/websocket_protocol.cc" "mcp_server.cc" "system_info.cc" "application.cc" "ota.cc" "settings.cc" "device_state_machine.cc" "assets.cc" # "main.cc" ) # Transform relative paths to absolute paths from xiaozhi-esp32/main list(TRANSFORM SOURCES PREPEND "${XIAOZHI_MAIN_DIR}/") set(INCLUDE_DIRS "." "display" "display/lvgl_display" "display/lvgl_display/jpg" "audio" "audio/demuxer" "protocols") # Transform include dirs to absolute paths from xiaozhi-esp32/main list(TRANSFORM INCLUDE_DIRS PREPEND "${XIAOZHI_MAIN_DIR}/") # Add board common files list(APPEND SOURCES "${XIAOZHI_MAIN_DIR}/boards/common/board.cc" "${XIAOZHI_MAIN_DIR}/boards/common/wifi_board.cc" "${XIAOZHI_MAIN_DIR}/boards/common/ml307_board.cc" "${XIAOZHI_MAIN_DIR}/boards/common/nt26_board.cc" "${XIAOZHI_MAIN_DIR}/boards/common/dual_network_board.cc" "${XIAOZHI_MAIN_DIR}/boards/common/adc_battery_monitor.cc" "${XIAOZHI_MAIN_DIR}/boards/common/afsk_demod.cc" "${XIAOZHI_MAIN_DIR}/boards/common/axp2101.cc" "${XIAOZHI_MAIN_DIR}/boards/common/backlight.cc" "${XIAOZHI_MAIN_DIR}/boards/common/button.cc" "${XIAOZHI_MAIN_DIR}/boards/common/i2c_device.cc" "${XIAOZHI_MAIN_DIR}/boards/common/knob.cc" "${XIAOZHI_MAIN_DIR}/boards/common/power_save_timer.cc" "${XIAOZHI_MAIN_DIR}/boards/common/press_to_talk_mcp_tool.cc" "${XIAOZHI_MAIN_DIR}/boards/common/sleep_timer.cc" "${XIAOZHI_MAIN_DIR}/boards/common/sy6970.cc" "${XIAOZHI_MAIN_DIR}/boards/common/system_reset.cc" ${STACK_CHAN_SOURCES} ) list(APPEND INCLUDE_DIRS ${XIAOZHI_MAIN_DIR}/boards/common ${STACK_CHAN_INCLUDE_DIRS}) idf_build_get_property(build_components BUILD_COMPONENTS) # Function to find component dynamically by pattern function(find_component_by_pattern PATTERN COMPONENT_VAR PATH_VAR) foreach(COMPONENT ${build_components}) if(COMPONENT MATCHES "${PATTERN}") set(${COMPONENT_VAR} ${COMPONENT} PARENT_SCOPE) idf_component_get_property(COMPONENT_PATH ${COMPONENT} COMPONENT_DIR) set(${PATH_VAR} "${COMPONENT_PATH}" PARENT_SCOPE) break() endif() endforeach() endfunction() # Set default BUILTIN_TEXT_FONT and BUILTIN_ICON_FONT set(BUILTIN_TEXT_FONT font_puhui_14_1) set(BUILTIN_ICON_FONT font_awesome_14_1) set(EMOTE_RESOLUTION "320_240") # Add board files according to BOARD_TYPE # Set default assets if the board uses partition table V2 if(CONFIG_BOARD_TYPE_M5STACK_STACK_CHAN) set(BOARD_TYPE "m5stack-stack-chan") set(BUILTIN_TEXT_FONT font_puhui_basic_20_4) set(BUILTIN_ICON_FONT font_awesome_20_4) set(DEFAULT_EMOJI_COLLECTION twemoji_64) endif() if(MANUFACTURER) file(GLOB BOARD_SOURCES ${XIAOZHI_MAIN_DIR}/boards/${MANUFACTURER}/${BOARD_TYPE}/*.cc ${XIAOZHI_MAIN_DIR}/boards/${MANUFACTURER}/${BOARD_TYPE}/*.c ) else() file(GLOB BOARD_SOURCES ${XIAOZHI_MAIN_DIR}/boards/${BOARD_TYPE}/*.cc ${XIAOZHI_MAIN_DIR}/boards/${BOARD_TYPE}/*.c ) endif() list(APPEND SOURCES ${BOARD_SOURCES}) # Select audio processor according to Kconfig if(CONFIG_USE_AUDIO_PROCESSOR) list(APPEND SOURCES "${XIAOZHI_MAIN_DIR}/audio/processors/afe_audio_processor.cc") else() list(APPEND SOURCES "${XIAOZHI_MAIN_DIR}/audio/processors/no_audio_processor.cc") endif() if(CONFIG_IDF_TARGET_ESP32S3 OR CONFIG_IDF_TARGET_ESP32P4) list(APPEND SOURCES "${XIAOZHI_MAIN_DIR}/audio/wake_words/afe_wake_word.cc") list(APPEND SOURCES "${XIAOZHI_MAIN_DIR}/audio/wake_words/custom_wake_word.cc") else() list(APPEND SOURCES "${XIAOZHI_MAIN_DIR}/audio/wake_words/esp_wake_word.cc") endif() # Auto Select Additional Sources if (CONFIG_USE_ESP_BLUFI_WIFI_PROVISIONING) list(APPEND SOURCES "boards/common/blufi.cpp") endif () # Select language directory according to Kconfig if(CONFIG_LANGUAGE_ZH_CN) set(LANG_DIR "zh-CN") elseif(CONFIG_LANGUAGE_ZH_TW) set(LANG_DIR "zh-TW") elseif(CONFIG_LANGUAGE_EN_US) set(LANG_DIR "en-US") elseif(CONFIG_LANGUAGE_JA_JP) set(LANG_DIR "ja-JP") elseif(CONFIG_LANGUAGE_KO_KR) set(LANG_DIR "ko-KR") elseif(CONFIG_LANGUAGE_VI_VN) set(LANG_DIR "vi-VN") elseif(CONFIG_LANGUAGE_TH_TH) set(LANG_DIR "th-TH") elseif(CONFIG_LANGUAGE_DE_DE) set(LANG_DIR "de-DE") elseif(CONFIG_LANGUAGE_FR_FR) set(LANG_DIR "fr-FR") elseif(CONFIG_LANGUAGE_ES_ES) set(LANG_DIR "es-ES") elseif(CONFIG_LANGUAGE_IT_IT) set(LANG_DIR "it-IT") elseif(CONFIG_LANGUAGE_RU_RU) set(LANG_DIR "ru-RU") elseif(CONFIG_LANGUAGE_AR_SA) set(LANG_DIR "ar-SA") elseif(CONFIG_LANGUAGE_HI_IN) set(LANG_DIR "hi-IN") elseif(CONFIG_LANGUAGE_PT_PT) set(LANG_DIR "pt-PT") elseif(CONFIG_LANGUAGE_PL_PL) set(LANG_DIR "pl-PL") elseif(CONFIG_LANGUAGE_CS_CZ) set(LANG_DIR "cs-CZ") elseif(CONFIG_LANGUAGE_FI_FI) set(LANG_DIR "fi-FI") elseif(CONFIG_LANGUAGE_TR_TR) set(LANG_DIR "tr-TR") elseif(CONFIG_LANGUAGE_ID_ID) set(LANG_DIR "id-ID") elseif(CONFIG_LANGUAGE_UK_UA) set(LANG_DIR "uk-UA") elseif(CONFIG_LANGUAGE_RO_RO) set(LANG_DIR "ro-RO") elseif(CONFIG_LANGUAGE_BG_BG) set(LANG_DIR "bg-BG") elseif(CONFIG_LANGUAGE_CA_ES) set(LANG_DIR "ca-ES") elseif(CONFIG_LANGUAGE_DA_DK) set(LANG_DIR "da-DK") elseif(CONFIG_LANGUAGE_EL_GR) set(LANG_DIR "el-GR") elseif(CONFIG_LANGUAGE_FA_IR) set(LANG_DIR "fa-IR") elseif(CONFIG_LANGUAGE_FIL_PH) set(LANG_DIR "fil-PH") elseif(CONFIG_LANGUAGE_HE_IL) set(LANG_DIR "he-IL") elseif(CONFIG_LANGUAGE_HR_HR) set(LANG_DIR "hr-HR") elseif(CONFIG_LANGUAGE_HU_HU) set(LANG_DIR "hu-HU") elseif(CONFIG_LANGUAGE_MS_MY) set(LANG_DIR "ms-MY") elseif(CONFIG_LANGUAGE_NB_NO) set(LANG_DIR "nb-NO") elseif(CONFIG_LANGUAGE_NL_NL) set(LANG_DIR "nl-NL") elseif(CONFIG_LANGUAGE_SK_SK) set(LANG_DIR "sk-SK") elseif(CONFIG_LANGUAGE_SL_SI) set(LANG_DIR "sl-SI") elseif(CONFIG_LANGUAGE_SV_SE) set(LANG_DIR "sv-SE") elseif(CONFIG_LANGUAGE_SR_RS) set(LANG_DIR "sr-RS") endif() # Define generation path set(LANG_JSON "${XIAOZHI_MAIN_DIR}/assets/locales/${LANG_DIR}/language.json") set(LANG_HEADER "${XIAOZHI_MAIN_DIR}/assets/lang_config.h") # Collect current language audio files file(GLOB LANG_SOUNDS ${XIAOZHI_MAIN_DIR}/assets/locales/${LANG_DIR}/*.ogg) # If not en-US, collect en-US audio files as fallback for missing files if(NOT LANG_DIR STREQUAL "en-US") file(GLOB EN_US_SOUNDS ${XIAOZHI_MAIN_DIR}/assets/locales/en-US/*.ogg) # Extract filenames (without path) from current language set(EXISTING_NAMES "") foreach(SOUND_FILE ${LANG_SOUNDS}) get_filename_component(FILENAME ${SOUND_FILE} NAME) list(APPEND EXISTING_NAMES ${FILENAME}) endforeach() # Only add en-US audio files that are missing in current language foreach(EN_SOUND ${EN_US_SOUNDS}) get_filename_component(FILENAME ${EN_SOUND} NAME) if(NOT ${FILENAME} IN_LIST EXISTING_NAMES) list(APPEND LANG_SOUNDS ${EN_SOUND}) message(STATUS "Using en-US fallback for missing audio: ${FILENAME}") endif() endforeach() endif() # file(GLOB COMMON_SOUNDS ${CMAKE_CURRENT_SOURCE_DIR}/assets/common/*.ogg) file(GLOB COMMON_SOUNDS ${XIAOZHI_MAIN_DIR}/assets/common/*.ogg assets/sfx/*.ogg ) # If target chip is ESP32, exclude specific files to avoid build errors if(CONFIG_IDF_TARGET_ESP32) list(REMOVE_ITEM SOURCES "audio/codecs/box_audio_codec.cc" "audio/codecs/es8388_audio_codec.cc" "audio/codecs/es8389_audio_codec.cc" "led/gpio_led.cc" "display/lvgl_display/jpg/image_to_jpeg.cpp" "display/lvgl_display/jpg/jpeg_to_image.c" "boards/common/nt26_board.cc" "boards/common/ml307_board.cc" "boards/common/dual_network_board.cc" ) endif() # Include EspVideo if target is ESP32S3 or ESP32P4 if(CONFIG_IDF_TARGET_ESP32S3 OR CONFIG_IDF_TARGET_ESP32P4) list(APPEND SOURCES "${XIAOZHI_MAIN_DIR}/boards/common/esp_video.cc" "${XIAOZHI_MAIN_DIR}/boards/common/rndis_board.cc" ) endif() # Include Esp32Camera if target is ESP32S3 if(CONFIG_IDF_TARGET_ESP32S3) list(APPEND SOURCES "${XIAOZHI_MAIN_DIR}/boards/common/esp32_camera.cc") endif() idf_component_register(SRCS ${SOURCES} EMBED_FILES ${LANG_SOUNDS} ${COMMON_SOUNDS} INCLUDE_DIRS ${INCLUDE_DIRS} WHOLE_ARCHIVE PRIV_REQUIRES esp_pm esp_psram esp_netif esp_driver_gpio esp_driver_uart esp_driver_spi esp_driver_i2c esp_driver_i2s esp_driver_jpeg esp_driver_ppa esp_app_format app_update spi_flash console efuse bt fatfs ArduinoJson esp-now mooncake mooncake_log smooth_ui_toolkit ) # Use target_compile_definitions to define BOARD_TYPE, BOARD_NAME # If BOARD_NAME is empty, use BOARD_TYPE if(NOT BOARD_NAME) set(BOARD_NAME ${BOARD_TYPE}) endif() target_compile_definitions(${COMPONENT_LIB} PRIVATE BOARD_TYPE=\"${BOARD_TYPE}\" BOARD_NAME=\"${BOARD_NAME}\" PRIVATE BUILTIN_TEXT_FONT=${BUILTIN_TEXT_FONT} BUILTIN_ICON_FONT=${BUILTIN_ICON_FONT} ) # Add generation rules add_custom_command( OUTPUT ${LANG_HEADER} COMMAND python ${XIAOZHI_MAIN_DIR}/../scripts/gen_lang.py --language "${LANG_DIR}" --output "${LANG_HEADER}" DEPENDS ${LANG_JSON} ${XIAOZHI_MAIN_DIR}/../scripts/gen_lang.py COMMENT "Generating ${LANG_DIR} language config" ) # Force build generation dependencies add_custom_target(lang_header ALL DEPENDS ${LANG_HEADER} ) # Find ESP-SR component dynamically find_component_by_pattern("espressif__esp-sr" ESP_SR_COMPONENT ESP_SR_COMPONENT_PATH) if(ESP_SR_COMPONENT_PATH) set(ESP_SR_MODEL_PATH "${ESP_SR_COMPONENT_PATH}/model") endif() # Find xiaozhi-fonts component dynamically find_component_by_pattern("xiaozhi-fonts" XIAOZHI_FONTS_COMPONENT XIAOZHI_FONTS_COMPONENT_PATH) if(XIAOZHI_FONTS_COMPONENT_PATH) set(XIAOZHI_FONTS_PATH "${XIAOZHI_FONTS_COMPONENT_PATH}") endif() if(CONFIG_BOARD_TYPE_ESP_HI) set(URL "https://github.com/espressif2022/image_player/raw/main/test_apps/test_8bit") set(EMOJI_DIR "${CMAKE_BINARY_DIR}/emoji") file(MAKE_DIRECTORY ${EMOJI_DIR}) # List all files to download set(FILES_TO_DOWNLOAD "") list(APPEND FILES_TO_DOWNLOAD "Anger_enter.aaf" "Anger_loop.aaf" "Anger_return.aaf") list(APPEND FILES_TO_DOWNLOAD "happy_enter.aaf" "happy_loop.aaf" "happ_return.aaf") list(APPEND FILES_TO_DOWNLOAD "sad_enter.aaf" "sad_loop.aaf" "sad_return.aaf") list(APPEND FILES_TO_DOWNLOAD "scorn_enter.aaf" "scorn_loop.aaf" "scorn_return.aaf") list(APPEND FILES_TO_DOWNLOAD "left_enter.aaf" "left_loop.aaf" "left_return.aaf") list(APPEND FILES_TO_DOWNLOAD "right_enter.aaf" "right_loop.aaf" "right_return.aaf") list(APPEND FILES_TO_DOWNLOAD "asking.aaf" "blink_once.aaf" "blink_quick.aaf") list(APPEND FILES_TO_DOWNLOAD "connecting.aaf" "panic_enter.aaf" "panic_loop.aaf") list(APPEND FILES_TO_DOWNLOAD "panic_return.aaf" "wake.aaf") foreach(FILENAME IN LISTS FILES_TO_DOWNLOAD) set(REMOTE_FILE "${URL}/${FILENAME}") set(LOCAL_FILE "${EMOJI_DIR}/${FILENAME}") # Check if local file exists if(EXISTS ${LOCAL_FILE}) message(STATUS "File ${FILENAME} already exists, skipping download") else() message(STATUS "Downloading ${FILENAME}") file(DOWNLOAD ${REMOTE_FILE} ${LOCAL_FILE} STATUS DOWNLOAD_STATUS) list(GET DOWNLOAD_STATUS 0 STATUS_CODE) if(NOT STATUS_CODE EQUAL 0) message(FATAL_ERROR "Failed to download ${FILENAME} from ${URL}") endif() endif() endforeach() endif() set(DEFAULT_ASSETS_EXTRA_FILES "${CMAKE_CURRENT_SOURCE_DIR}/assets/assets_bin") # Function to build default assets based on configuration function(build_default_assets_bin) # Set output path for generated assets.bin set(GENERATED_ASSETS_BIN "${CMAKE_BINARY_DIR}/generated_assets.bin") # Prepare arguments for build script set(BUILD_ARGS "--sdkconfig" "${SDKCONFIG}" "--output" "${GENERATED_ASSETS_BIN}" ) # Add builtin text font if defined if(BUILTIN_TEXT_FONT) list(APPEND BUILD_ARGS "--builtin_text_font" "${BUILTIN_TEXT_FONT}") endif() # Add default emoji collection if defined if(DEFAULT_EMOJI_COLLECTION) list(APPEND BUILD_ARGS "--emoji_collection" "${DEFAULT_EMOJI_COLLECTION}") endif() # Add default assets extra files if defined if(DEFAULT_ASSETS_EXTRA_FILES) list(APPEND BUILD_ARGS "--extra_files" "${DEFAULT_ASSETS_EXTRA_FILES}") endif() list(APPEND BUILD_ARGS "--esp_sr_model_path" "${ESP_SR_MODEL_PATH}") list(APPEND BUILD_ARGS "--xiaozhi_fonts_path" "${XIAOZHI_FONTS_PATH}") # Create custom command to build assets add_custom_command( OUTPUT ${GENERATED_ASSETS_BIN} COMMAND python ${XIAOZHI_MAIN_DIR}/../scripts/build_default_assets.py ${BUILD_ARGS} DEPENDS ${SDKCONFIG} ${XIAOZHI_MAIN_DIR}/../scripts/build_default_assets.py COMMENT "Building default assets.bin based on configuration" VERBATIM ) # Create target for generated assets add_custom_target(generated_default_assets ALL DEPENDS ${GENERATED_ASSETS_BIN} ) # Set the generated file path in parent scope set(GENERATED_ASSETS_LOCAL_FILE ${GENERATED_ASSETS_BIN} PARENT_SCOPE) message(STATUS "Default assets build configured: ${GENERATED_ASSETS_BIN}") endfunction() # Function to get local assets file path (handles both URL and local file) function(get_assets_local_file assets_source assets_local_file_var) # Check if it's a URL (starts with http:// or https://) if(assets_source MATCHES "^https?://") # It's a URL, download it get_filename_component(ASSETS_FILENAME "${assets_source}" NAME) set(ASSETS_LOCAL_FILE "${CMAKE_BINARY_DIR}/${ASSETS_FILENAME}") set(ASSETS_TEMP_FILE "${CMAKE_BINARY_DIR}/${ASSETS_FILENAME}.tmp") # Check if local file exists if(EXISTS ${ASSETS_LOCAL_FILE}) message(STATUS "Assets file ${ASSETS_FILENAME} already exists, skipping download") else() message(STATUS "Downloading ${ASSETS_FILENAME}") # Clean up any existing temp file if(EXISTS ${ASSETS_TEMP_FILE}) file(REMOVE ${ASSETS_TEMP_FILE}) endif() # Download to temporary file first file(DOWNLOAD ${assets_source} ${ASSETS_TEMP_FILE} STATUS DOWNLOAD_STATUS) list(GET DOWNLOAD_STATUS 0 STATUS_CODE) if(NOT STATUS_CODE EQUAL 0) # Clean up temp file on failure if(EXISTS ${ASSETS_TEMP_FILE}) file(REMOVE ${ASSETS_TEMP_FILE}) endif() message(FATAL_ERROR "Failed to download ${ASSETS_FILENAME} from ${assets_source}") endif() # Move temp file to final location (atomic operation) file(RENAME ${ASSETS_TEMP_FILE} ${ASSETS_LOCAL_FILE}) message(STATUS "Successfully downloaded ${ASSETS_FILENAME}") endif() else() # It's a local file path if(IS_ABSOLUTE "${assets_source}") set(ASSETS_LOCAL_FILE "${assets_source}") else() set(ASSETS_LOCAL_FILE "${XIAOZHI_MAIN_DIR}/${assets_source}") endif() # Check if local file exists if(NOT EXISTS ${ASSETS_LOCAL_FILE}) message(FATAL_ERROR "Assets file not found: ${ASSETS_LOCAL_FILE}") endif() message(STATUS "Using assets file: ${ASSETS_LOCAL_FILE}") endif() set(${assets_local_file_var} ${ASSETS_LOCAL_FILE} PARENT_SCOPE) endfunction() partition_table_get_partition_info(size "--partition-name assets" "size") partition_table_get_partition_info(offset "--partition-name assets" "offset") if ("${size}" AND "${offset}") # Flash assets based on configuration if(CONFIG_FLASH_DEFAULT_ASSETS) # Build default assets based on configuration build_default_assets_bin() esptool_py_flash_to_partition(flash "assets" "${GENERATED_ASSETS_LOCAL_FILE}") message(STATUS "Generated default assets flash configured: ${GENERATED_ASSETS_LOCAL_FILE} -> assets partition") elseif(CONFIG_FLASH_CUSTOM_ASSETS) # Flash custom assets get_assets_local_file("${CONFIG_CUSTOM_ASSETS_FILE}" ASSETS_LOCAL_FILE) esptool_py_flash_to_partition(flash "assets" "${ASSETS_LOCAL_FILE}") message(STATUS "Custom assets flash configured: ${ASSETS_LOCAL_FILE} -> assets partition") elseif(CONFIG_FLASH_EXPRESSION_ASSETS) set(ASSETS_NAME "expression_assets") set(ASSETS_PARTITION "assets") set(ASSETS_FILE "${CMAKE_BINARY_DIR}/${ASSETS_NAME}.bin") build_speaker_assets_bin("${ASSETS_PARTITION}" ${EMOTE_RESOLUTION} ${ASSETS_FILE} ${CONFIG_MMAP_FILE_NAME_LENGTH}) message(STATUS "Generated emote assets: ${ASSETS_FILE} -> ${ASSETS_PARTITION} partition") esptool_py_flash_to_partition(flash "${ASSETS_PARTITION}" "${ASSETS_FILE}") elseif(CONFIG_FLASH_NONE_ASSETS) message(STATUS "Assets flashing disabled (FLASH_NONE_ASSETS)") endif() else() message(STATUS "Assets partition not found, using v1 partition table") endif()