/////////////////////////////////////////////////////////////////////////////// // Name: tests/waitfor.h // Purpose: Helper WaitForPaint class // Author: Vadim Zeitlin // Created: 2019-10-17 (extracted from tests/window/setsize.cpp) // Copyright: (c) 2019 Vadim Zeitlin /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_TESTS_WAITFOR_H_ #define _WX_TESTS_WAITFOR_H_ #include "wx/stopwatch.h" #include "wx/window.h" #include // Function used to wait until the given predicate becomes true or timeout // expires. inline bool WaitFor(const char* what, const std::function& pred, int timeout = 500) { wxStopWatch sw; for ( ;; ) { wxYield(); if ( pred() ) break; if ( sw.Time() > timeout ) { WARN("Timed out waiting for " << what); return false; } } return true; } // An even simpler version which doesn't wait for anything but just calls // wxYield() until the given timeout expires. inline void YieldForAWhile(int timeout = 50) { wxStopWatch sw; for ( ;; ) { wxYield(); if ( sw.Time() > timeout ) break; } } // Class used to check if we received the (first) paint event: this is // currently used under GTK only, as MSW doesn't seem to need to wait for the // things to work, while under Mac nothing works anyhow. #ifdef __WXGTK__ class WaitForPaint { public: explicit WaitForPaint(wxWindow* win) : m_win(*win), m_painted(false), m_handler(&m_painted) { m_win.Bind(wxEVT_PAINT, m_handler); } // This function waits up to the given number of milliseconds for the paint // event to come and logs a warning if we didn't get it. void YieldUntilPainted(int timeoutInMS = 250) { if ( WaitFor("repaint", [this]() { return m_painted; }, timeoutInMS) ) { // Reset it in case YieldUntilPainted() is called again. m_painted = false; } } ~WaitForPaint() { m_win.Unbind(wxEVT_PAINT, m_handler); } private: wxWindow& m_win; bool m_painted; class PaintHandler { public: // Note that we have to use a pointer here, i.e. we can't just store // the flag inside the class itself because it's going to be cloned // inside wx and querying the flag of the original copy wouldtn' work. explicit PaintHandler(bool* painted) : m_painted(*painted) { } void operator()(wxPaintEvent& event) { event.Skip(); m_painted = true; } private: bool& m_painted; } m_handler; }; #else // !__WXGTK__ class WaitForPaint { public: explicit WaitForPaint(wxWindow* WXUNUSED(win)) { } void YieldUntilPainted(int WXUNUSED(timeoutInMS) = 250) { } }; #endif // __WXGTK__/!__WXGTK__ #endif // _WX_TESTS_WAITFOR_H_