#pragma once #include "common/Menu.h" /** * @class LightSettingsMenu * @brief Menu for configuring light system settings including sections and LED parameters * @details This menu extends the base Menu class to provide specialized functionality * for managing light system configurations. It handles dynamic section management * and provides persistence for user settings. */ class LightSettingsMenu final : public Menu { public: /** * @brief Constructs a LightSettingsMenu with the specified options * @param options Pointer to menu configuration options structure * @details Initializes the menu with section counter and default section settings */ explicit LightSettingsMenu(menu_options_t *options); private: /** * @brief Handles button press events for light settings menu items * @param menuItem The menu item that received the button press * @param button The type of button that was pressed * @details Manages value switching, dynamic section list updates, and * persistence of section values when settings are modified */ void onButtonPressed(const MenuItem& menuItem, ButtonType button) override; static std::string CreateKey(int index); menu_options_t *m_options; ///< Pointer to menu configuration options };