#pragma once #include "SDL3/SDL_render.h" #include class Matrix { public: explicit Matrix(SDL_WindowID windowId, SDL_Renderer *renderer, uint8_t cols, uint8_t rows); [[nodiscard]] SDL_Renderer *renderer() const; void Render() const; [[nodiscard]] SDL_WindowID windowId() const; private: void DrawColoredGrid() const; SDL_WindowID m_windowId; SDL_Renderer *m_renderer; uint8_t m_cols; uint8_t m_rows; static constexpr float cellSize = 50.0f; static constexpr float spacing = 1.0f; };