#include "common/Menu.h" #include "common/ScrollBar.h" #include "u8g2.h" // Menu item type constants for better readability namespace MenuItemTypes { constexpr uint8_t TEXT = 0; constexpr uint8_t SELECTION = 1; constexpr uint8_t TOGGLE = 2; constexpr uint8_t TEXT_COUNTER = 3; } // namespace MenuItemTypes // UI layout constants namespace UIConstants { constexpr int LEFT_MARGIN = 8; constexpr int RIGHT_PADDING = 8; constexpr int SCROLLBAR_WIDTH = 3; constexpr int FRAME_BOX_SIZE = 14; constexpr int FRAME_OFFSET = 11; constexpr int SELECTION_MARGIN = 10; constexpr int CORNER_RADIUS = 3; constexpr int LINE_SPACING = 14; constexpr int BOTTOM_OFFSET = 10; } // namespace UIConstants Menu::Menu(menu_options_t *options) : Widget(options->u8g2), m_options(options) { // Set up button callback using lambda to forward to member function m_options->onButtonClicked = [this](const ButtonType button) { OnButtonClicked(button); }; } Menu::~Menu() { // Clean up callback to prevent dangling pointer if (m_options) { m_options->onButtonClicked = nullptr; } } MenuItem Menu::getItem(const int index) { return m_items.at(index); } size_t Menu::getItemCount() const { return m_items.size(); } void Menu::setItemSize(const size_t size, int8_t startIndex) { if ((m_items.size() - 1) < size) { for (size_t i = m_items.size() - 1; i < size; i++) { auto caption = std::string("Bereich ") + std::to_string(i + 1 - startIndex); auto index = 0; if (m_options && m_options->persistenceManager) { constexpr int key_length = 20; char key[key_length] = ""; snprintf(key, key_length, "section_%zu", i + 1 - startIndex); index = m_options->persistenceManager->GetValue(key, index); } addSelection(i + 1, caption, m_items.at(0).getValues(), index); } } else { m_items.erase(m_items.begin() + static_cast(size + 1), m_items.end()); } } void Menu::toggle(const MenuItem &menuItem) { const auto item = menuItem.copyWith(menuItem.getValue() == std::to_string(true) ? std::to_string(false) : std::to_string(true)); replaceItem(menuItem.getId(), item); } MenuItem Menu::switchValue(const MenuItem &menuItem, ButtonType button) { MenuItem result = menuItem; switch (button) { case ButtonType::LEFT: if (menuItem.getIndex() > 0) { const auto item = menuItem.copyWith(menuItem.getIndex() - 1); result = replaceItem(menuItem.getId(), item); } else { const auto item = menuItem.copyWith(menuItem.getItemCount() - 1); result = replaceItem(menuItem.getId(), item); } break; case ButtonType::RIGHT: if (menuItem.getIndex() < menuItem.getItemCount() - 1) { const auto item = menuItem.copyWith(menuItem.getIndex() + 1); result = replaceItem(menuItem.getId(), item); } else { const auto item = menuItem.copyWith(0); result = replaceItem(menuItem.getId(), item); } break; default: break; } return result; } MenuItem Menu::replaceItem(const int index, const MenuItem &item) { m_items.at(index) = item; return item; } void Menu::Render() { // Initialize selection if not set if (m_selected_item >= m_items.size() && !m_items.empty()) { m_selected_item = 0; } // Early return if no items to render if (m_items.empty()) { return; } // Clear screen with black background u8g2_SetDrawColor(u8g2, 0); u8g2_DrawBox(u8g2, 0, 0, u8g2->width, u8g2->height); // Set white foreground color for drawing u8g2_SetDrawColor(u8g2, 1); // Draw UI components drawScrollBar(); drawSelectionBox(); // Calculate center position for main item const int centerY = u8g2->height / 2 + 3; // Render the currently selected item (main/center item) const auto &selectedItem = m_items[m_selected_item]; renderWidget(&selectedItem, u8g2_font_helvB08_tr, UIConstants::LEFT_MARGIN, centerY); // Render previous item (above) if available if (m_selected_item > 0) { const auto &prevItem = m_items[m_selected_item - 1]; renderWidget(&prevItem, u8g2_font_haxrcorp4089_tr, UIConstants::LEFT_MARGIN, UIConstants::LINE_SPACING); } // Render next item (below) if available if (m_selected_item < m_items.size() - 1) { const auto &nextItem = m_items[m_selected_item + 1]; renderWidget(&nextItem, u8g2_font_haxrcorp4089_tr, UIConstants::LEFT_MARGIN, u8g2->height - UIConstants::BOTTOM_OFFSET); } } void Menu::renderWidget(const MenuItem *item, const uint8_t *font, const int x, const int y) const { // Set font and draw main text u8g2_SetFont(u8g2, font); u8g2_DrawStr(u8g2, x, y, item->getText().c_str()); // Render type-specific elements switch (item->getType()) { case MenuItemTypes::TEXT: { const std::string formattedValue = ">"; const u8g2_uint_t textWidth = u8g2_GetStrWidth(u8g2, formattedValue.c_str()); u8g2_DrawStr(u8g2, u8g2->width - textWidth - UIConstants::SELECTION_MARGIN, y, formattedValue.c_str()); break; } case MenuItemTypes::TEXT_COUNTER: { const std::string formattedValue = "(" + item->getValue() + ") >"; const u8g2_uint_t textWidth = u8g2_GetStrWidth(u8g2, formattedValue.c_str()); u8g2_DrawStr(u8g2, u8g2->width - textWidth - UIConstants::SELECTION_MARGIN, y, formattedValue.c_str()); break; } case MenuItemTypes::SELECTION: { // Format selection value with angle brackets const std::string formattedValue = "< " + item->getValue() + " >"; const u8g2_uint_t textWidth = u8g2_GetStrWidth(u8g2, formattedValue.c_str()); u8g2_DrawStr(u8g2, u8g2->width - textWidth - UIConstants::SELECTION_MARGIN, y, formattedValue.c_str()); break; } case MenuItemTypes::TOGGLE: { // Draw checkbox frame const int frameX = u8g2->width - UIConstants::FRAME_BOX_SIZE - UIConstants::SELECTION_MARGIN; const int frameY = y - UIConstants::FRAME_OFFSET; u8g2_DrawFrame(u8g2, frameX, frameY, UIConstants::FRAME_BOX_SIZE, UIConstants::FRAME_BOX_SIZE); // Draw checkmark (X) if toggle is true if (item->getValue() == std::to_string(true)) { const int checkX1 = frameX + 2; const int checkY1 = frameY + 2; const int checkX2 = frameX + UIConstants::FRAME_BOX_SIZE - 3; const int checkY2 = frameY + UIConstants::FRAME_BOX_SIZE - 3; // Draw X pattern for checked state u8g2_DrawLine(u8g2, checkX1, checkY1, checkX2, checkY2); u8g2_DrawLine(u8g2, checkX1, checkY2, checkX2, checkY1); } break; } default: // No additional rendering needed for text and number types break; } } void Menu::OnButtonClicked(const ButtonType button) { // Map button input to navigation functions switch (button) { case ButtonType::UP: onPressedUp(); break; case ButtonType::DOWN: onPressedDown(); break; case ButtonType::LEFT: onPressedLeft(); break; case ButtonType::RIGHT: onPressedRight(); break; case ButtonType::SELECT: onPressedSelect(); break; case ButtonType::BACK: onPressedBack(); break; default: // Ignore unknown button inputs break; } } void Menu::onPressedDown() { if (m_items.empty()) return; // Wrap around to first item when at the end m_selected_item = (m_selected_item + 1) % m_items.size(); } void Menu::onPressedUp() { if (m_items.empty()) return; // Wrap around to last item when at the beginning m_selected_item = (m_selected_item == 0) ? m_items.size() - 1 : m_selected_item - 1; } void Menu::onPressedLeft() const { if (m_selected_item < m_items.size()) { const auto &item = m_items.at(m_selected_item); item.onButtonPressed(ButtonType::LEFT); } } void Menu::onPressedRight() const { if (m_selected_item < m_items.size()) { const auto &item = m_items.at(m_selected_item); item.onButtonPressed(ButtonType::RIGHT); } } void Menu::onPressedSelect() const { if (m_selected_item < m_items.size()) { const auto &item = m_items.at(m_selected_item); item.onButtonPressed(ButtonType::SELECT); } } void Menu::onPressedBack() const { // Navigate back to previous screen if callback is available if (m_options && m_options->popScreen) { m_options->popScreen(); } } void Menu::addText(uint8_t id, const std::string &text) { addTextCounter(id, text, 0); } void Menu::addTextCounter(uint8_t id, const std::string &text, const uint8_t value) { auto callback = [this](const MenuItem &menuItem, const ButtonType button) -> void { onButtonPressed(menuItem, button); }; if (value > 0) { m_items.emplace_back(id, MenuItemTypes::TEXT_COUNTER, text, std::to_string(value), callback); } else { m_items.emplace_back(id, MenuItemTypes::TEXT, text, callback); } } void Menu::addSelection(uint8_t id, const std::string &text, const std::vector &values, const int index) { auto callback = [this](const MenuItem &menuItem, const ButtonType button) -> void { onButtonPressed(menuItem, button); }; m_items.emplace_back(id, MenuItemTypes::SELECTION, text, values, index, callback); } void Menu::addToggle(uint8_t id, const std::string &text, const bool selected) { auto callback = [this](const MenuItem &menuItem, const ButtonType button) -> void { onButtonPressed(menuItem, button); }; m_items.emplace_back(id, MenuItemTypes::TOGGLE, text, std::to_string(selected), callback); } void Menu::drawScrollBar() const { // Create scrollbar instance ScrollBar scrollBar(m_options, u8g2->width - UIConstants::SCROLLBAR_WIDTH, 3, 1, u8g2->height - 6); scrollBar.refresh(m_selected_item, m_items.size()); scrollBar.Render(); } void Menu::drawSelectionBox() const { // Calculate dimensions for the selection box const auto displayHeight = u8g2->height; const auto displayWidth = u8g2->width; const auto boxHeight = displayHeight / 3; const auto y = boxHeight * 2 - 2; const auto x = displayWidth - UIConstants::RIGHT_PADDING; // Draw the rounded frame for the selection box u8g2_DrawRFrame(u8g2, 2, boxHeight, displayWidth - UIConstants::RIGHT_PADDING, boxHeight, UIConstants::CORNER_RADIUS); // Draw horizontal line separator u8g2_DrawLine(u8g2, 4, y, displayWidth - UIConstants::RIGHT_PADDING, y); // Draw vertical line on the right side u8g2_DrawLine(u8g2, x, y - boxHeight + 3, x, y - 1); }