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All examples already set the C++ standard in the project-level CMakeLists.txt. The main component redundantly sets it again. As per the ESP-IDF C++ support guide, a component should only override the C++ version if it intends to use a different one. We want to keep a consistent version across the project, so the redundant setting is removed.
Light
This example creates a Color Temperature Light device using the ESP Matter data model.
See the docs for more information about building and flashing the firmware.
1. Additional Environment Setup
No additional setup is required.
2. Post Commissioning Setup
No additional setup is required.
3. Device Performance
3.1 Memory usage
The following is the Memory and Flash Usage.
Bootup== Device just finished booting up. Device is not commissionined or connected to wifi yet.After Commissioning== Device is conneted to wifi and is also commissioned and is rebooted.- device used: esp32c3_devkit_m
- tested on: 6a244a7 (2022-06-16)
| Bootup | After Commissioning | |
|---|---|---|
| Free Internal Memory | 108KB | 105KB |
Flash Usage: Firmware binary size: 1.26MB
This should give you a good idea about the amount of free memory that is available for you to run your application's code.
Applications that do not require BLE post commissioning, can disable it using app_ble_disable() once commissioning is complete. It is not done explicitly because of a known issue with esp32c3 and will be fixed with the next IDF release (v4.4.2).