add firmware source code (#4)

* add firmware source code
This commit is contained in:
Forairaaaaa
2026-01-08 09:18:20 +08:00
committed by GitHub
parent 4f1373e449
commit 5001b7081b
164 changed files with 81663 additions and 1 deletions
@@ -0,0 +1,81 @@
/*
* SPDX-FileCopyrightText: 2026 M5Stack Technology CO LTD
*
* SPDX-License-Identifier: MIT
*/
#include "app_launcher.h"
#include <hal/hal.h>
#include <mooncake.h>
#include <mooncake_log.h>
#include <stackchan/stackchan.h>
#include <cstdint>
using namespace mooncake;
void AppLauncher::onLauncherCreate()
{
mclog::tagInfo(getAppInfo().name, "on create");
// 打开自己
open();
}
void AppLauncher::onLauncherOpen()
{
mclog::tagInfo(getAppInfo().name, "on open");
LvglLockGuard lock;
_view = std::make_unique<view::LauncherView>();
_view->init(getAppProps());
_view->onAppClicked = [&](int appID) {
mclog::tagInfo(getAppInfo().name, "handle open app, app id: {}", appID);
openApp(appID);
};
}
void AppLauncher::onLauncherRunning()
{
LvglLockGuard lock;
_view->update();
screensaver_update();
GetStackChan().update();
}
void AppLauncher::onLauncherClose()
{
mclog::tagInfo(getAppInfo().name, "on close");
LvglLockGuard lock;
_view.reset();
}
void AppLauncher::onLauncherDestroy()
{
mclog::tagInfo(getAppInfo().name, "on close");
}
void AppLauncher::screensaver_update()
{
const uint32_t SCREENSAVER_TIMEOUT_MS = 30000;
uint32_t idle_time = lv_display_get_inactive_time(NULL);
if (idle_time >= SCREENSAVER_TIMEOUT_MS) {
if (!_screensaver) {
_screensaver = std::make_unique<view::Screensaver>();
_screensaver->init();
}
} else if (_screensaver) {
_screensaver.reset();
}
// Update in 30ms interval
if (_screensaver && GetHAL().millis() - _screensaver_timecount > 30) {
_screensaver_timecount = GetHAL().millis();
_screensaver->update();
}
}
@@ -0,0 +1,27 @@
/*
* SPDX-FileCopyrightText: 2026 M5Stack Technology CO LTD
*
* SPDX-License-Identifier: MIT
*/
#pragma once
#include "view/view.h"
#include <mooncake.h>
#include <mooncake_templates.h>
#include <cstdint>
#include <memory>
class AppLauncher : public mooncake::templates::AppLauncherBase {
public:
void onLauncherCreate() override;
void onLauncherOpen() override;
void onLauncherRunning() override;
void onLauncherClose() override;
void onLauncherDestroy() override;
private:
std::unique_ptr<view::LauncherView> _view;
std::unique_ptr<view::Screensaver> _screensaver;
uint32_t _screensaver_timecount = 0;
void screensaver_update();
};
@@ -0,0 +1,102 @@
/*
* SPDX-FileCopyrightText: 2026 M5Stack Technology CO LTD
*
* SPDX-License-Identifier: MIT
*/
#include "view.h"
#include <cstdint>
#include <memory>
using namespace view;
using namespace uitk;
using namespace uitk::lvgl_cpp;
using namespace uitk::games;
using namespace uitk::games::dvd_screensaver;
static const Vector2 _screen_size = {320, 240};
static const Vector2 _logo_size = {64, 48};
static const int _logo_id = 666;
static const std::vector<uint32_t> _logo_colors = {
0xffffff, 0xfffa01, 0xff8300, 0x00feff, 0xff2600, 0xbe00ff, 0x0026ff, 0xff008b,
};
static const uint32_t _bg_color = 0x000000;
Screensaver::~Screensaver()
{
_prev_screen->load();
}
void Screensaver::onInit()
{
_prev_screen = std::make_unique<ScreenActive>();
_screen = std::make_unique<Screen>();
_screen->setBgColor(lv_color_hex(_bg_color));
_screen->removeFlag(LV_OBJ_FLAG_SCROLLABLE);
_screen->setPadding(0, 0, 0, 0);
_screen->load();
_logo = std::make_unique<Container>(_screen->get());
_logo->setSize(_logo_size.width, _logo_size.height);
_logo->setBgColor(lv_color_hex(_logo_colors[0]));
_logo->align(LV_ALIGN_TOP_LEFT, 2333, 2333);
_logo->removeFlag(LV_OBJ_FLAG_SCROLLABLE);
_logo->setPadding(0, 0, 0, 0);
_logo->setBorderWidth(0);
_logo->setRadius(0);
_left_eye = std::make_unique<Container>(_logo->get());
_left_eye->align(LV_ALIGN_CENTER, -15, -3);
_left_eye->setBgColor(lv_color_hex(_bg_color));
_left_eye->removeFlag(LV_OBJ_FLAG_SCROLLABLE);
_left_eye->setRadius(LV_RADIUS_CIRCLE);
_left_eye->setBorderWidth(0);
_left_eye->setSize(6, 6);
_right_eye = std::make_unique<Container>(_logo->get());
_right_eye->align(LV_ALIGN_CENTER, 15, -3);
_right_eye->setBgColor(lv_color_hex(_bg_color));
_right_eye->removeFlag(LV_OBJ_FLAG_SCROLLABLE);
_right_eye->setRadius(LV_RADIUS_CIRCLE);
_right_eye->setBorderWidth(0);
_right_eye->setSize(6, 6);
_mouth = std::make_unique<Container>(_logo->get());
_mouth->align(LV_ALIGN_CENTER, 0, 5);
_mouth->setBgColor(lv_color_hex(_bg_color));
_mouth->removeFlag(LV_OBJ_FLAG_SCROLLABLE);
_mouth->setBorderWidth(0);
_mouth->setSize(18, 2);
_mouth->setRadius(0);
}
void Screensaver::onBuildLevel()
{
addScreenFrameAsWall(_screen_size);
auto& random = Random::getInstance();
Vector2 direction = {random.getFloat(0.3, 0.7), random.getFloat(0.3, 0.7)};
direction = direction.normalized();
addLogo(_logo_id, {_screen_size.width / 2, _screen_size.height / 2}, _logo_size, direction, 110);
}
void Screensaver::onRender(float dt)
{
getWorld().forEachObject([&](GameObject* obj) {
if (obj->groupId == _logo_id) {
auto p = obj->get<Transform>()->position;
_logo->setPos((int)p.x - _logo_size.width / 2, (int)p.y - _logo_size.height / 2);
}
});
}
void Screensaver::onLogoCollide(int logoGroupId)
{
_color_index++;
if (_color_index >= _logo_colors.size()) {
_color_index = 0;
}
_logo->setBgColor(lv_color_hex(_logo_colors[_color_index]));
}
@@ -0,0 +1,513 @@
/*
* SPDX-FileCopyrightText: 2026 M5Stack Technology CO LTD
*
* SPDX-License-Identifier: MIT
*/
#include "view.h"
#include <mooncake_log.h>
#include <assets/assets.h>
#include <functional>
#include <cstdint>
#include <vector>
using namespace view;
using namespace uitk;
using namespace uitk::lvgl_cpp;
/* -------------------------------------------------------------------------- */
/* Dynamic backgroud color handle class */
/* -------------------------------------------------------------------------- */
class DynamicBgColor {
public:
std::function<void(const uint32_t& bgColor)> onBgColorChanged;
void init(const std::vector<uint32_t>& stepColors, int stepGap)
{
_step_colors = stepColors;
_step_gap = stepGap;
_bg_color.duration = 0.3;
_bg_color.begin();
jumpTo(0);
}
void jumpTo(int index)
{
if (index < 0 || index >= _step_colors.size()) {
return;
}
_bg_color.teleport(_step_colors[index]);
_current_index = index;
if (onBgColorChanged) {
onBgColorChanged(_step_colors[index]);
}
}
void update(int scrollValue)
{
_last_index = _current_index;
// Update current index
_current_index = (scrollValue + _step_gap / 2) / _step_gap;
if (_current_index < 0) {
_current_index = 0;
}
if (_current_index >= _step_colors.size()) {
_current_index = _step_colors.size() - 1;
}
// If index changed
if (_last_index != _current_index) {
// mclog::tagInfo(_tag, "index changed from {} to {}", _last_index, _current_index);
_bg_color = _step_colors[_current_index];
}
// Update background color
_bg_color.update();
if (!_bg_color.done()) {
if (onBgColorChanged) {
onBgColorChanged(_bg_color.toHex());
}
}
}
private:
std::vector<uint32_t> _step_colors;
int _current_index = 0;
int _last_index = 0;
int _step_gap = 0;
color::AnimateRgb_t _bg_color;
};
/* -------------------------------------------------------------------------- */
/* Page indicator */
/* -------------------------------------------------------------------------- */
class PageIndicator {
public:
const int dot_size = 8;
const int dot_size_big = 14;
const int dot_gap = 16;
void init(int pageNum, int pageGap, lv_obj_t* parent, int posX, int posY)
{
_page_num = pageNum;
_page_gap = pageGap;
_panel = std::make_unique<Container>(parent);
_panel->removeFlag(LV_OBJ_FLAG_SCROLLABLE);
_panel->addFlag(LV_OBJ_FLAG_FLOATING);
_panel->setAlign(LV_ALIGN_CENTER);
_panel->setPadding(0, 0, 24, 24);
_panel->setPos(posX, posY);
_panel->setBorderWidth(0);
_panel->setHeight(24);
_panel->setWidth((pageNum * dot_size) + (pageNum - 1) * (dot_gap - dot_size) + 24 * 2);
_panel->setBgOpa(0);
for (int i = 0; i < pageNum; i++) {
_dots.push_back(std::make_unique<Container>(_panel->get()));
_dots.back()->setAlign(LV_ALIGN_CENTER);
_dots.back()->setPos(i * dot_gap - (pageNum - 1) * dot_gap / 2, 0);
_dots.back()->setBgColor(lv_color_hex(0xFFFFFF));
_dots.back()->removeFlag(LV_OBJ_FLAG_SCROLLABLE);
_dots.back()->setRadius(LV_RADIUS_CIRCLE);
_dots.back()->setSize(dot_size, dot_size);
_dots.back()->setBorderWidth(0);
}
jumpTo(0);
}
void jumpTo(int index)
{
if (index < 0 || index >= _page_num) {
return;
}
_current_index = index;
_last_index = index;
update_dots();
}
void update(int scrollValue)
{
_last_index = _current_index;
_current_index = (scrollValue + _page_gap / 2) / _page_gap;
if (_current_index < 0) {
_current_index = 0;
}
if (_current_index >= _page_num) {
_current_index = _page_num - 1;
}
if (_last_index != _current_index) {
update_dots();
}
}
private:
int _page_num = 0;
int _page_gap = 0;
int _current_index = 0;
int _last_index = 0;
std::unique_ptr<Container> _panel;
std::vector<std::unique_ptr<Container>> _dots;
void update_dots()
{
for (int i = 0; i < _page_num; i++) {
if (i == _current_index) {
_dots[i]->setSize(dot_size_big, dot_size_big);
_dots[i]->setOpa(255);
} else {
_dots[i]->setSize(dot_size, dot_size);
_dots[i]->setOpa(128);
}
}
}
};
/* -------------------------------------------------------------------------- */
/* Dynamic icon label */
/* -------------------------------------------------------------------------- */
class DynamicIconLabel {
public:
const int show_range = 50;
const int hidden_pos_y = -150;
const int visible_pos_y = -99;
const int transition_zone = 30;
void init(const std::vector<std::string>& iconLabelTexts, int iconGap, lv_obj_t* parent)
{
_icon_label_texts = iconLabelTexts;
_icon_gap = iconGap;
// Create floating label
_label = std::make_unique<Label>(parent);
_label->setTextColor(lv_color_hex(0x000000));
_label->setTextFont(&MontserratSemiBold26);
_label->setAlign(LV_ALIGN_CENTER);
_label->addFlag(LV_OBJ_FLAG_FLOATING);
_label->setOpa(233);
// Setup animation
_pos_y_anim = std::make_unique<AnimateValue>();
_pos_y_anim->springOptions().visualDuration = 0.3;
_pos_y_anim->springOptions().bounce = 0.1;
_pos_y_anim->begin();
jumpTo(0);
}
void jumpTo(int index)
{
if (index < 0 || index >= _icon_label_texts.size()) {
return;
}
_current_index = index;
_last_index = index;
_is_visible = true;
// Update label
_label->setText(_icon_label_texts[index]);
_label->setPos(0, visible_pos_y);
_pos_y_anim->teleport(visible_pos_y);
}
void update(int scrollValue)
{
_last_index = _current_index;
// Calculate current icon index and distance to icon center
_current_index = (scrollValue + _icon_gap / 2) / _icon_gap;
int icon_center_pos_x = _current_index * _icon_gap;
int distance_to_icon = std::abs(scrollValue - icon_center_pos_x);
// Clamp index
if (_current_index < 0) {
_current_index = 0;
}
if (_current_index >= _icon_label_texts.size()) {
_current_index = _icon_label_texts.size() - 1;
}
// Check if label should be visible
bool should_be_visible = (distance_to_icon <= show_range);
// If index changed, update label text
if (_last_index != _current_index) {
_label->setText(_icon_label_texts[_current_index]);
}
// Handle visibility state change
if (should_be_visible && !_is_visible) {
// Show label
_pos_y_anim->move(visible_pos_y);
_is_visible = true;
} else if (!should_be_visible && _is_visible) {
// Hide label
_pos_y_anim->move(hidden_pos_y);
_is_visible = false;
}
// Update animation and apply position
_pos_y_anim->update();
_label->setY(_pos_y_anim->directValue());
// Update opacity based on distance when in transition zone
if (should_be_visible && distance_to_icon > (show_range - transition_zone)) {
// Fade out as approaching edge
float fade_ratio = 1.0f - (float)(distance_to_icon - (show_range - transition_zone)) / transition_zone;
_label->setOpa(233 * fade_ratio);
} else if (should_be_visible) {
_label->setOpa(233);
}
}
private:
std::vector<std::string> _icon_label_texts;
int _icon_gap = 0;
int _current_index = 0;
int _last_index = 0;
bool _is_visible = false;
std::unique_ptr<Label> _label;
std::unique_ptr<AnimateValue> _pos_y_anim;
};
static std::string _tag = "LauncherView";
static constexpr int _icon_gap = 320;
static int _last_clicked_icon_pos_x = -1;
static std::unique_ptr<DynamicBgColor> _dynamic_bg_color;
static std::unique_ptr<PageIndicator> _page_indicator;
static std::unique_ptr<DynamicIconLabel> _dynamic_icon_label;
LauncherView::~LauncherView()
{
_icon_images.clear();
_icon_panels.clear();
_lr_indicators_images.clear();
_lr_indicator_panels.clear();
_panel.reset();
_dynamic_bg_color.reset();
_page_indicator.reset();
_dynamic_icon_label.reset();
}
void LauncherView::init(std::vector<mooncake::AppProps_t> appPorps)
{
mclog::tagInfo(_tag, "init");
/* ------------------------------ Screen setup ------------------------------ */
ScreenActive screen;
screen.removeFlag(LV_OBJ_FLAG_SCROLLABLE);
/* ---------------------------------- Panel --------------------------------- */
_panel = std::make_unique<Container>(lv_screen_active());
_panel->setAlign(LV_ALIGN_CENTER);
_panel->setSize(320, 240);
_panel->setRadius(0);
_panel->setBorderWidth(0);
_panel->setScrollbarMode(LV_SCROLLBAR_MODE_OFF);
_panel->setBgColor(lv_color_hex(0x33CC99));
_panel->addFlag(LV_OBJ_FLAG_SCROLL_ONE);
lv_obj_set_scroll_snap_x(_panel->get(), LV_SCROLL_SNAP_CENTER);
/* ---------------------------------- Icons --------------------------------- */
int icon_x = 0;
int icon_y = 0;
std::vector<std::string> icon_label_texts;
for (const auto& props : appPorps) {
// mclog::tagInfo(_tag, "name: {}, id: {}", props.info.name, props.appID);
// Icon panel
_icon_panels.push_back(std::make_unique<Container>(_panel->get()));
_icon_panels.back()->setAlign(LV_ALIGN_CENTER);
_icon_panels.back()->setSize(190, 160);
_icon_panels.back()->setPos(icon_x, icon_y);
_icon_panels.back()->setBorderWidth(0);
_icon_panels.back()->removeFlag(LV_OBJ_FLAG_SCROLLABLE);
_icon_panels.back()->setBgOpa(0);
// Icon click callback
auto app_id = props.appID;
auto pos_x = icon_x;
_icon_panels.back()->onClick().connect([&, app_id, pos_x]() {
_clicked_app_id = app_id;
_last_clicked_icon_pos_x = pos_x;
});
// Collect icon label texts
icon_label_texts.push_back(props.info.name);
// Icon image
if (props.info.icon != nullptr) {
_icon_images.push_back(std::make_unique<Image>(_icon_panels.back()->get()));
_icon_images.back()->setSrc(props.info.icon);
_icon_images.back()->setAlign(LV_ALIGN_CENTER);
}
icon_x += _icon_gap;
}
/* ------------------------------ LR indicators ----------------------------- */
// Scroll to nearby icon handler with wrap-around
int total_icons = appPorps.size();
auto scroll_to_nearby_icon = [&, total_icons](int direction) {
auto current_scroll_x = _panel->getScrollX();
int current_index = (current_scroll_x + _icon_gap / 2) / _icon_gap;
int target_index = current_index + direction;
// Wrap around at boundaries
if (target_index < 0) {
target_index = total_icons - 1;
} else if (target_index >= total_icons) {
target_index = 0;
}
int target_x = target_index * _icon_gap;
int scroll_distance = target_x - current_scroll_x;
_panel->scrollBy(-scroll_distance, 0, LV_ANIM_ON);
};
// Go left indicator
_lr_indicator_panels.push_back(std::make_unique<Container>(_panel->get()));
_lr_indicator_panels.back()->setAlign(LV_ALIGN_CENTER);
_lr_indicator_panels.back()->setSize(52, 160);
_lr_indicator_panels.back()->setPos(-134, 0);
_lr_indicator_panels.back()->setBorderWidth(0);
_lr_indicator_panels.back()->addFlag(LV_OBJ_FLAG_FLOATING);
_lr_indicator_panels.back()->removeFlag(LV_OBJ_FLAG_SCROLLABLE);
_lr_indicator_panels.back()->setBgOpa(0);
_lr_indicator_panels.back()->onClick().connect([scroll_to_nearby_icon]() { scroll_to_nearby_icon(-1); });
_lr_indicators_images.push_back(std::make_unique<Image>(_lr_indicator_panels.back()->get()));
_lr_indicators_images.back()->setSrc(&icon_indicator_left);
_lr_indicators_images.back()->align(LV_ALIGN_CENTER, 0, 0);
// Go right indicator
_lr_indicator_panels.push_back(std::make_unique<Container>(_panel->get()));
_lr_indicator_panels.back()->setAlign(LV_ALIGN_CENTER);
_lr_indicator_panels.back()->setSize(52, 160);
_lr_indicator_panels.back()->setPos(134, 0);
_lr_indicator_panels.back()->setBorderWidth(0);
_lr_indicator_panels.back()->addFlag(LV_OBJ_FLAG_FLOATING);
_lr_indicator_panels.back()->removeFlag(LV_OBJ_FLAG_SCROLLABLE);
_lr_indicator_panels.back()->setBgOpa(0);
_lr_indicator_panels.back()->onClick().connect([scroll_to_nearby_icon]() { scroll_to_nearby_icon(1); });
_lr_indicators_images.push_back(std::make_unique<Image>(_lr_indicator_panels.back()->get()));
_lr_indicators_images.back()->setSrc(&icon_indicator_right);
_lr_indicators_images.back()->align(LV_ALIGN_CENTER, 0, 0);
/* ---------------------------- Dynamic bg color ---------------------------- */
_dynamic_bg_color = std::make_unique<DynamicBgColor>();
std::vector<uint32_t> step_colors;
step_colors.resize(appPorps.size());
for (size_t i = 0; i < appPorps.size(); i++) {
uint32_t color = 0xDADADA;
if (appPorps[i].info.userData != nullptr) {
color = *(uint32_t*)appPorps[i].info.userData;
}
step_colors[i] = color;
}
_dynamic_bg_color->onBgColorChanged = [&](const uint32_t& bgColor) {
// mclog::tagInfo(_tag, "bg color changed to {:06X}", bgColor);
_panel->setBgColor(lv_color_hex(bgColor));
};
_dynamic_bg_color->init(step_colors, _icon_gap);
/* ------------------------------ Page indicator ---------------------------- */
_page_indicator = std::make_unique<PageIndicator>();
_page_indicator->init(appPorps.size(), _icon_gap, _panel->get(), 0, 103);
/* --------------------------- Dynamic icon label --------------------------- */
_dynamic_icon_label = std::make_unique<DynamicIconLabel>();
_dynamic_icon_label->init(icon_label_texts, _icon_gap, _panel->get());
/* ----------------------------- History restore ---------------------------- */
if (_last_clicked_icon_pos_x != -1) {
// mclog::tagInfo(_tag, "navigate to last clicked icon, pos x: {}", _last_clicked_icon_pos_x);
_panel->scrollBy(-_last_clicked_icon_pos_x, 0, LV_ANIM_OFF);
_dynamic_bg_color->jumpTo(_last_clicked_icon_pos_x / _icon_gap);
_page_indicator->jumpTo(_last_clicked_icon_pos_x / _icon_gap);
_dynamic_icon_label->jumpTo(_last_clicked_icon_pos_x / _icon_gap);
_last_clicked_icon_pos_x = -1;
_state = STATE_NORMAL;
}
// If first create
else {
// Setup startup animation
// x for pos_y, y for radius
_startup_anim = std::make_unique<AnimateVector2>();
_startup_anim->x.springOptions().damping = 12.0;
_startup_anim->y.delay = 0.15;
_startup_anim->y.springOptions().visualDuration = 0.4;
_startup_anim->y.springOptions().bounce = 0.05;
_startup_anim->teleport(240, 120);
_panel->setY(_startup_anim->directValue().x);
_panel->setRadius(_startup_anim->directValue().y);
_startup_anim->move(0, 0);
_state = STATE_STARTUP;
}
}
void LauncherView::update()
{
switch (_state) {
case STATE_STARTUP:
handle_state_startup();
break;
case STATE_NORMAL:
handle_state_normal();
break;
default:
break;
}
}
void LauncherView::handle_state_startup()
{
_startup_anim->update();
_panel->setY(_startup_anim->directValue().x);
_panel->setRadius(_startup_anim->directValue().y);
if (_startup_anim->done()) {
_startup_anim.reset();
_state = STATE_NORMAL;
}
}
void LauncherView::handle_state_normal()
{
if (_clicked_app_id != -1) {
if (onAppClicked) {
onAppClicked(_clicked_app_id);
}
_clicked_app_id = -1;
}
int scroll_x = _panel->getScrollX();
// mclog::tagInfo(_tag, "scroll x: {}", scroll_x);
_dynamic_bg_color->update(scroll_x);
_page_indicator->update(scroll_x);
_dynamic_icon_label->update(scroll_x);
}
@@ -0,0 +1,75 @@
/*
* SPDX-FileCopyrightText: 2026 M5Stack Technology CO LTD
*
* SPDX-License-Identifier: MIT
*/
#pragma once
#include <mooncake.h>
#include <smooth_ui_toolkit.hpp>
#include <uitk/short_namespace.hpp>
#include <games/dvd_screensaver/dvd_screensaver.hpp>
#include <smooth_lvgl.hpp>
#include <functional>
#include <vector>
#include <memory>
namespace view {
/**
* @brief
*
*/
class LauncherView {
public:
~LauncherView();
enum State_t {
STATE_STARTUP,
STATE_NORMAL,
};
std::function<void(int appID)> onAppClicked;
void init(std::vector<mooncake::AppProps_t> appPorps);
void update();
private:
std::unique_ptr<uitk::lvgl_cpp::Container> _panel;
std::vector<std::unique_ptr<uitk::lvgl_cpp::Container>> _icon_panels;
std::vector<std::unique_ptr<uitk::lvgl_cpp::Image>> _icon_images;
std::vector<std::unique_ptr<uitk::lvgl_cpp::Container>> _lr_indicator_panels;
std::vector<std::unique_ptr<uitk::lvgl_cpp::Image>> _lr_indicators_images;
std::unique_ptr<uitk::AnimateVector2> _startup_anim;
int _clicked_app_id = -1;
State_t _state = STATE_STARTUP;
void handle_state_startup();
void handle_state_normal();
};
/**
* @brief
*
*/
class Screensaver : public uitk::games::dvd_screensaver::DvdScreensaver {
public:
~Screensaver();
void onInit() override;
void onBuildLevel() override;
void onRender(float dt) override;
void onLogoCollide(int logoGroupId) override;
private:
std::unique_ptr<uitk::lvgl_cpp::ScreenActive> _prev_screen;
std::unique_ptr<uitk::lvgl_cpp::Screen> _screen;
std::unique_ptr<uitk::lvgl_cpp::Container> _logo;
std::unique_ptr<uitk::lvgl_cpp::Container> _left_eye;
std::unique_ptr<uitk::lvgl_cpp::Container> _right_eye;
std::unique_ptr<uitk::lvgl_cpp::Container> _mouth;
int _color_index = 0;
};
} // namespace view