updated makefile

Signed-off-by: Peter Siegmund <developer@mars3142.org>
This commit is contained in:
2023-11-20 16:56:49 +01:00
parent 14b3c286e2
commit 7c440e4523
6 changed files with 30 additions and 28 deletions

1
.gitignore vendored
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@@ -22,4 +22,5 @@
# End of https://www.toptal.com/developers/gitignore/api/visualstudiocode
gen/
obj/

22
.vscode/settings.json vendored
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@@ -1,19 +1,5 @@
{
"files.associations": {
"stdint.h": "c",
"gb.h": "c",
"version.h": "c"
},
"actionButtons": {
"commands": [
{
"name": "Clean",
"command": "make clean",
},
{
"name": "Build",
"command": "make",
}
]
}
}
"files.associations": {
"stdint.h": "c"
}
}

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@@ -5,9 +5,10 @@
# If you move this project you can change the directory
# to match your GBDK root directory (ex: GBDK_HOME = "C:/GBDK/"
GBDK_HOME = ~/SDK/gbdk/
GBDK_HOME = ${HOME}/SDK/gbdk/
LCC = $(GBDK_HOME)bin/lcc
PNG2ASSET = $(GBDK_HOME)bin/png2asset
# You can set flags for LCC here
# For example, you can uncomment the line below to turn on debug output
@@ -16,17 +17,19 @@ LCC = $(GBDK_HOME)bin/lcc
# You can set the name of the .gb ROM file here
PROJECTNAME = Snake
PROJECTNAME = snake
DSTDIR = dist
GENDIR = gen
SRCDIR = src
OBJDIR = obj
RESDIR = res
BINS = $(OBJDIR)/$(PROJECTNAME).gb
CSOURCES = $(foreach dir,$(SRCDIR),$(notdir $(wildcard $(dir)/*.c))) $(foreach dir,$(RESDIR),$(notdir $(wildcard $(dir)/*.c)))
CSOURCES = $(foreach dir,$(SRCDIR),$(notdir $(wildcard $(dir)/*.c))) $(foreach dir,$(GENDIR),$(notdir $(wildcard $(dir)/*.c)))
ASMSOURCES = $(foreach dir,$(SRCDIR),$(notdir $(wildcard $(dir)/*.s)))
OBJS = $(CSOURCES:%.c=$(OBJDIR)/%.o) $(ASMSOURCES:%.s=$(OBJDIR)/%.o)
all: prepare $(BINS)
all: clean prepare png2asset $(BINS)
compile.bat: Makefile
@echo "REM Automatically generated from Makefile" > compile.bat
@@ -34,10 +37,10 @@ compile.bat: Makefile
# Compile .c files in "src/" to .o object files
$(OBJDIR)/%.o: $(SRCDIR)/%.c
$(LCC) $(LCCFLAGS) -c -o $@ $<
$(LCC) $(LCCFLAGS) -I${GENDIR} -c -o $@ $<
# Compile .c files in "res/" to .o object files
$(OBJDIR)/%.o: $(RESDIR)/%.c
# Compile .c files in "gen/" to .o object files
$(OBJDIR)/%.o: $(GENDIR)/%.c
$(LCC) $(LCCFLAGS) -c -o $@ $<
# Compile .s assembly files in "src/" to .o object files
@@ -53,10 +56,16 @@ $(OBJDIR)/%.s: $(SRCDIR)/%.c
$(BINS): $(OBJS)
$(LCC) $(LCCFLAGS) -o $(BINS) $(OBJS)
png2asset:
${PNG2ASSET} ${RESDIR}/splash_screen.png -c ${GENDIR}/splash_screen.c -map -noflip
prepare:
mkdir -p $(DSTDIR)
mkdir -p $(OBJDIR)
mkdir -p $(GENDIR)
clean:
# rm -f *.gb *.ihx *.cdb *.adb *.noi *.map
rm -f $(DSTDIR)/*.*
rm -f $(OBJDIR)/*.*
rm -f $(GENDIR)/*.*
rm -f *.o *.lst *.map *.gb *.ihx *.sym *.cdb *.adb *.asm

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@@ -1,7 +1,13 @@
#include <gb/gb.h>
#include <stdint.h>
#include "splash_screen.h"
#define TILEMAP_WIDTH_IN_TILES (splash_screen_WIDTH >> 3)
#define TILEMAP_HEIGHT_IN_TILES (splash_screen_HEIGHT >> 3)
void main()
{
///
SHOW_BKG;
set_bkg_data(0, splash_screen_TILE_COUNT, splash_screen_tiles);
set_bkg_tiles(0, 0, TILEMAP_WIDTH_IN_TILES, TILEMAP_HEIGHT_IN_TILES, splash_screen_map);
}