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gb-snake/Makefile
2026-01-27 00:47:02 +01:00

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2.6 KiB
Makefile

#
# A Makefile that compiles all .c and .s files in "src" and "res"
# subdirectories and places the output in a "obj" subdirectory
#
# If you move this project you can change the directory
# to match your GBDK root directory (ex: GBDK_HOME = "C:/GBDK/"
GBDK_HOME = ${HOME}/SDK/gbdk/
LCC = $(GBDK_HOME)bin/lcc
PNG2ASSET = $(GBDK_HOME)bin/png2asset
# You can set flags for LCC here
# For example, you can uncomment the line below to turn on debug output
# LCCFLAGS += -debug # Uncomment to enable debug output
# LCCFLAGS += -v # Uncomment for lcc verbose output
LCCFLAGS +=-Wa-l -Wl-m -Wl-j -Wf--debug
# You can set the name of the .gb ROM file here
PROJECTNAME = snake
DSTDIR = dist
GENDIR = gen
SRCDIR = src
OBJDIR = obj
RESDIR = res
BINS = $(OBJDIR)/$(PROJECTNAME).gb
CSOURCES = $(foreach dir,$(SRCDIR),$(notdir $(wildcard $(dir)/*.c))) $(foreach dir,$(GENDIR),$(notdir $(wildcard $(dir)/*.c)))
ASMSOURCES = $(foreach dir,$(SRCDIR),$(notdir $(wildcard $(dir)/*.s)))
OBJS = $(CSOURCES:%.c=$(OBJDIR)/%.o) $(ASMSOURCES:%.s=$(OBJDIR)/%.o)
all: clean prepare png2asset $(BINS)
compile.bat: Makefile
@echo "REM Automatically generated from Makefile" > compile.bat
@make -sn | sed y/\\//\\\\/ | sed s/mkdir\ -p\/mkdir\/ | grep -v make >> compile.bat
# Compile .c files in "src/" to .o object files
$(OBJDIR)/%.o: $(SRCDIR)/%.c
$(LCC) $(LCCFLAGS) -I${GENDIR} -c -o $@ $<
# Compile .c files in "gen/" to .o object files
$(OBJDIR)/%.o: $(GENDIR)/%.c
$(LCC) $(LCCFLAGS) -c -o $@ $<
# Compile .s assembly files in "src/" to .o object files
$(OBJDIR)/%.o: $(SRCDIR)/%.s
$(LCC) $(LCCFLAGS) -c -o $@ $<
# If needed, compile .c files in "src/" to .s assembly files
# (not required if .c is compiled directly to .o)
$(OBJDIR)/%.s: $(SRCDIR)/%.c
$(LCC) $(LCCFLAGS) -S -o $@ $<
# Link the compiled object files into a .gb ROM file
$(BINS): $(OBJS)
$(LCC) $(LCCFLAGS) -o $(BINS) $(OBJS)
mv $(BINS) $(DSTDIR)
png2asset:
@for f in $(RESDIR)/*.png; do \
name=`basename "$$f" .png`; \
if echo "$$name" | grep -q '_tileset$$'; then \
${PNG2ASSET} "$$f" -c ${GENDIR}/"$$name".c -tiles_only -map -noflip; \
else \
tileset="$(RESDIR)/$${name}_tileset.png"; \
if [ -f "$$tileset" ]; then \
${PNG2ASSET} "$$f" -c ${GENDIR}/"$$name".c -source_tileset "$$tileset" -map -noflip; \
else \
${PNG2ASSET} "$$f" -c ${GENDIR}/"$$name".c -map -noflip; \
fi; \
fi; \
done
prepare:
mkdir -p $(DSTDIR)
mkdir -p $(OBJDIR)
mkdir -p $(GENDIR)
clean:
rm -f $(DSTDIR)/*.*
rm -f $(OBJDIR)/*.*
rm -f $(GENDIR)/*.*
rm -f *.o *.lst *.map *.gb *.ihx *.sym *.cdb *.adb *.asm