initial commit
Signed-off-by: Peter Siegmund <mars3142@noreply.mars3142.dev>
This commit is contained in:
@@ -0,0 +1,48 @@
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dnl Process this file with autoconf to produce a configure script.
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AC_PREREQ(2.59)
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AC_INIT([minimal],[1.2.5],[vslavik@fastmail.fm])
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AC_CONFIG_SRCDIR([minimal.cpp])
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AC_CANONICAL_BUILD
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AC_CANONICAL_HOST
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AC_CANONICAL_TARGET
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AM_OPTIONS_WXCONFIG
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dnl Checks for programs.
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AC_PROG_AWK
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AC_PROG_INSTALL
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AC_PROG_LN_S
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AC_PROG_RANLIB
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AC_PROG_CC
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AC_PROG_CXX
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AC_PROG_CXXCPP
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AM_PATH_WXCONFIG(2.4.1, WXFOUND=1)
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if test "$WXFOUND" != 1; then
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AC_MSG_ERROR([
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Please check that wx-config is in path, the directory
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where wxWindows libraries are installed (returned by
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'wx-config --libs' command) is in LD_LIBRARY_PATH or
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equivalent variable and wxWindows is version 2.4.0 or above.
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])
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fi
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AC_BAKEFILE([m4_include(autoconf_inc.m4)])
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AC_CONFIG_FILES([
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Makefile
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])
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AC_OUTPUT
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@@ -0,0 +1,20 @@
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<?xml version="1.0" ?>
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<makefile>
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<include file="presets/wx.bkl"/>
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<exe id="minimal" template="wxgui">
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<!-- this sample builds always in debug mode; if you have
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compiled wxWidgets in release mode, you'll get link errors! -->
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<debug-info>on</debug-info>
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<runtime-libs>dynamic</runtime-libs>
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<sources>minimal.cpp</sources>
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<wx-lib>core</wx-lib>
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<wx-lib>base</wx-lib>
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</exe>
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</makefile>
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@@ -0,0 +1,177 @@
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/////////////////////////////////////////////////////////////////////////////
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// Name: minimal.cpp
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// Purpose: Minimal wxWidgets sample
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// Author: Julian Smart
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// Created: 04/01/98
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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// for all others, include the necessary headers (this file is usually all you
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// need because it includes almost all "standard" wxWidgets headers)
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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// ----------------------------------------------------------------------------
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// resources
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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// private classes
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// ----------------------------------------------------------------------------
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// Define a new application type, each program should derive a class from wxApp
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class MyApp : public wxApp
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{
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public:
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// override base class virtuals
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// ----------------------------
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// this one is called on application startup and is a good place for the app
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// initialization (doing it here and not in the ctor allows to have an error
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// return: if OnInit() returns false, the application terminates)
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virtual bool OnInit();
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};
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// Define a new frame type: this is going to be our main frame
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class MyFrame : public wxFrame
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{
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public:
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// ctor(s)
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MyFrame(const wxString& title);
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// event handlers (these functions should _not_ be virtual)
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void OnQuit(wxCommandEvent& event);
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void OnAbout(wxCommandEvent& event);
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private:
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// any class wishing to process wxWindows events must use this macro
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wxDECLARE_EVENT_TABLE();
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};
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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// IDs for the controls and the menu commands
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enum
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{
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// menu items
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Minimal_Quit = wxID_EXIT,
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// it is important for the id corresponding to the "About" command to have
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// this standard value as otherwise it won't be handled properly under Mac
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// (where it is special and put into the "Apple" menu)
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Minimal_About = wxID_ABOUT
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};
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// ----------------------------------------------------------------------------
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// event tables and other macros for wxWindows
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// ----------------------------------------------------------------------------
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// the event tables connect the wxWindows events with the functions (event
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// handlers) which process them. It can be also done at run-time, but for the
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// simple menu events like this the static method is much simpler.
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wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
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EVT_MENU(Minimal_About, MyFrame::OnAbout)
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wxEND_EVENT_TABLE()
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// Create a new application object: this macro will allow wxWidgets to create
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// the application object during program execution (it's better than using a
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// static object for many reasons) and also implements the accessor function
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// wxGetApp() which will return the reference of the right type (i.e. MyApp and
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// not wxApp)
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wxIMPLEMENT_APP(MyApp);
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// the application class
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// ----------------------------------------------------------------------------
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// 'Main program' equivalent: the program execution "starts" here
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bool MyApp::OnInit()
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{
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// create the main application window
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MyFrame *frame = new MyFrame(wxT("Minimal wxWidgets App"));
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// and show it (the frames, unlike simple controls, are not shown when
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// created initially)
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frame->Show(true);
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// success: wxApp::OnRun() will be called which will enter the main message
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// loop and the application will run. If we returned false here, the
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// application would exit immediately.
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return true;
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}
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// ----------------------------------------------------------------------------
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// main frame
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// ----------------------------------------------------------------------------
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// frame constructor
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MyFrame::MyFrame(const wxString& title)
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: wxFrame(nullptr, wxID_ANY, title)
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{
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// set the frame icon
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#if wxUSE_MENUS
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// create a menu bar
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wxMenu *menuFile = new wxMenu;
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// the "About" item should be in the help menu
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wxMenu *helpMenu = new wxMenu;
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helpMenu->Append(Minimal_About, wxT("&About\tF1"), wxT("Show about dialog"));
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menuFile->Append(Minimal_Quit, wxT("E&xit\tAlt-X"), wxT("Quit this program"));
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// now append the freshly created menu to the menu bar...
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wxMenuBar *menuBar = new wxMenuBar();
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menuBar->Append(menuFile, wxT("&File"));
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menuBar->Append(helpMenu, wxT("&Help"));
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// ... and attach this menu bar to the frame
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SetMenuBar(menuBar);
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#endif // wxUSE_MENUS
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#if wxUSE_STATUSBAR
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// create a status bar just for fun (by default with 1 pane only)
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CreateStatusBar(2);
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SetStatusText(wxT("Welcome to wxWidgets!"));
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#endif // wxUSE_STATUSBAR
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}
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// event handlers
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void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
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{
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// true is to force the frame to close
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Close(true);
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}
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void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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{
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wxString msg;
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msg.Printf( wxT("This is the About dialog of the minimal sample.\n")
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wxT("Welcome to %s"), wxVERSION_STRING);
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wxMessageBox(msg, wxT("About Minimal"), wxOK | wxICON_INFORMATION, this);
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}
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