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Signed-off-by: Peter Siegmund <mars3142@noreply.mars3142.dev>
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libs/wxWidgets-3.3.1/docs/doxygen/overviews/thread.h
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libs/wxWidgets-3.3.1/docs/doxygen/overviews/thread.h
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/////////////////////////////////////////////////////////////////////////////
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// Name: thread.h
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// Purpose: topic overview
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// Author: wxWidgets team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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/*
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NOTE: we explicitly don't name wxMutexGUIEnter() and wxMutexGUILeave()
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as they're not safe. See also ticket #10366.
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*/
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/**
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@page overview_thread Multithreading Overview
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@tableofcontents
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@note In the new code, it is highly recommended to use concurrency classes
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provided in C++11 and newer, instead of their wxWidgets counterparts.
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The warning about not using GUI classes from non-GUI threads still applies.
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wxWidgets provides a complete set of classes encapsulating objects necessary in
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multi-threaded (MT) applications: the wxThread class itself and different
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synchronization objects: mutexes (see wxMutex) and critical sections (see
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wxCriticalSection) with conditions (see wxCondition). The thread API in
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wxWidgets resembles to POSIX thread API (a.k.a. pthreads), although several
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functions have different names and some features inspired by Win32 thread API
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are there as well.
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These classes hopefully make writing MT programs easier and they also provide
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some extra error checking (compared to the native - be it Win32 or Posix -
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thread API).
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To implement non-blocking operations @e without using multiple threads you have
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two possible implementation choices:
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- use wxIdleEvent (e.g. to perform a long calculation while updating a progress dialog)
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- do everything at once but call wxWindow::Update() or wxEventLoopBase::YieldFor(wxEVT_CATEGORY_UI)
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periodically to update the screen.
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However, it is generally much better to run time-consuming tasks in worker threads instead
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of trying to work around blocked GUI (and risk reentrancy problems).
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@see wxThread, wxThreadHelper, wxMutex, wxCriticalSection, wxCondition,
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wxSemaphore
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@section overview_thread_notes Important Notes for Multi-threaded Applications
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When writing a multi-threaded application, it is strongly recommended that
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<b>no secondary threads call GUI functions</b>. The design which uses one GUI
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thread and several worker threads which communicate with the main one using
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@b events is much more robust and will undoubtedly save you countless problems
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(example: under Win32 a thread can only access GDI objects such as pens,
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brushes, device contexts created by itself and not by the other threads).
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The GUI thread is the thread in which wxWidgets was initialized, where
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wxIsMainThread() returns @true.
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For communication between secondary threads and the main thread, you may use
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wxEvtHandler::QueueEvent() or its short version ::wxQueueEvent(). These functions
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have a thread-safe implementation so that they can be used as they are for
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sending events from one thread to another. However there is no built in method
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to send messages to the worker threads and you will need to use the available
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synchronization classes to implement the solution which suits your needs
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yourself. In particular, please note that it is not enough to derive your class
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from wxThread and wxEvtHandler to send messages to it: in fact, this does not
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work at all. You're instead encouraged to use wxThreadHelper as it greatly
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simplifies the communication and the sharing of resources.
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For communication between the main thread and worker threads, you can use
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wxMessageQueue<> class that allows to send any kind of custom messages. It is
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often convenient to have a special message asking the thread to terminate.
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You should also look at the wxThread docs for important notes about secondary
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threads and their deletion.
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Last, remember that if wxEventLoopBase::YieldFor() is used directly or
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indirectly (e.g. through wxProgressDialog) in your code, then you may have both
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re-entrancy problems and also problems caused by the processing of events out
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of order. To resolve the last problem wxThreadEvent can be used: thanks to its
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implementation of the wxThreadEvent::GetEventCategory function wxThreadEvent
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classes in fact do not get processed by wxEventLoopBase::YieldFor() unless you
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specify the @c wxEVT_CATEGORY_THREAD flag.
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See also the @sample{thread} for a sample showing some simple interactions
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between the main and secondary threads.
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*/
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