initial commit
Signed-off-by: Peter Siegmund <mars3142@noreply.mars3142.dev>
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365
libs/wxWidgets-3.3.1/include/wx/withimages.h
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365
libs/wxWidgets-3.3.1/include/wx/withimages.h
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///////////////////////////////////////////////////////////////////////////////
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// Name: wx/withimages.h
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// Purpose: Declaration of a simple wxWithImages class.
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// Author: Vadim Zeitlin
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// Created: 2011-08-17
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// Copyright: (c) 2011 Vadim Zeitlin <vadim@wxwidgets.org>
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_WITHIMAGES_H_
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#define _WX_WITHIMAGES_H_
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#include "wx/defs.h"
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#include "wx/bmpbndl.h"
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#include "wx/event.h"
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#include "wx/icon.h"
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#include "wx/imaglist.h"
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#include "wx/vector.h"
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#include "wx/window.h"
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// ----------------------------------------------------------------------------
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// wxWithImages: mix-in for classes using indices for image access
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxWithImages
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{
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public:
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enum
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{
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NO_IMAGE = -1
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};
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typedef wxVector<wxBitmapBundle> Images;
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wxWithImages()
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{
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m_imageList = nullptr;
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m_ownsImageList = false;
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}
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virtual ~wxWithImages()
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{
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FreeIfNeeded();
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}
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// Return the number of images, possibly 0.
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int GetImageCount() const
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{
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if ( !m_images.empty() )
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{
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// Cast is safe, we don't risk having more than INT_MAX images.
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return wxSsize(m_images);
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}
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return m_imageList ? m_imageList->GetImageCount() : 0;
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}
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// Return true if we are using any images.
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bool HasImages() const
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{
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// Note that the sole presence of the image list indicates that we're
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// using images, even if it is currently empty, because images can be
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// added to it at any moment (it's common and valid to create an image
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// list and associate it with the control first and fill it later) and
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// it's better to err on the side of having the images and not showing
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// anything if there are really none than decide that we don't have any
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// and not show those that we do have.
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return !m_images.empty() || m_imageList;
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}
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// Sets the images to use.
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//
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// Override OnImagesChanged() in the derived class to update the actually
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// shown images.
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void SetImages(const Images& images)
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{
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m_images = images;
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// Setting the images overrides any image list set before, especially
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// because we may have set it ourselves if GetUpdatedImageListFor() was
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// called and we don't want to remain with the outdated image list now
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// (if the new images are not empty, this would happen only slightly
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// later when the image list is updated again, but if they are empty,
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// it's not going to happen at all).
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FreeIfNeeded();
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m_imageList = nullptr;
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OnImagesChanged();
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}
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// Sets the image list to use, it is *not* deleted by the control.
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//
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// This function is virtual for compatibility, as it could be overridden in
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// the existing application code, however it should not be overridden in wx
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// itself, where OnImagesChanged() should be overridden instead.
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virtual void SetImageList(wxImageList* imageList)
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{
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FreeIfNeeded();
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m_imageList = imageList;
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OnImagesChanged();
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}
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// As SetImageList() but we will delete the image list ourselves.
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void AssignImageList(wxImageList* imageList)
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{
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SetImageList(imageList);
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m_ownsImageList = true;
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}
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// This function can be used for implementing AssignImageList()-like
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// methods in the classes using this one and tells us to simply take
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// ownership of the image list that we already have.
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//
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// Avoid using it if possible.
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void TakeOwnership() { m_ownsImageList = true; }
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// Get pointer (may be null) to the associated image list.
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wxImageList* GetImageList() const { return m_imageList; }
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// This helper function can be used from OnImagesChanged() if the derived
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// class actually needs to use wxImageList: it ensures that m_imageList is
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// updated from m_images, if the latter is not empty, using the images of
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// the appropriate size for the given window, and returns it.
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wxImageList* GetUpdatedImageListFor(wxWindow* win)
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{
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if ( !m_images.empty() )
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{
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// Note that we can't just call AssignImageList() here to avoid
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// infinite recursion.
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FreeIfNeeded();
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m_imageList = wxBitmapBundle::CreateImageList(win, m_images);
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// We always own it as we created it ourselves.
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m_ownsImageList = true;
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}
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return m_imageList;
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}
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// Return physical bitmap size that should be used for all images.
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//
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// Returns (0, 0) if we don't have any images.
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wxSize GetImageSize(const wxWindow* window) const
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{
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wxSize size;
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if ( !m_images.empty() )
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{
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// This is a micro-optimization: if we have an image list here, we
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// must have created it ourselves, as e.g. wxGenericTreeCtrl does,
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// and then we must already have determined the correct size to use
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// for the current window DPI and can just return it.
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if ( m_imageList )
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{
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// Note that we shouldn't scale it by DPI factor here because
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// we had already taken it into account when (re)creating it.
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size = m_imageList->GetSize();
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}
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else
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{
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// Otherwise we need to compute the best size here ourselves.
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size = wxBitmapBundle::GetConsensusSizeFor(window, m_images);
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}
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}
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else if ( m_imageList )
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{
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// But if we have just the user-provided image list, we need to
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// scale its size by the DPI scale because the bitmaps from it will
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// be scaled when they are drawn (they should have scaling factor
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// of 1, as for anything else wxBitmapBundle must be used).
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size = m_imageList->GetSize() * window->GetDPIScaleFactor();
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}
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return size;
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}
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// Return logical bitmap size that should be used for all images.
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//
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// Returns (0, 0) if we don't have any images.
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wxSize GetImageLogicalSize(const wxWindow* window) const
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{
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return window->FromPhys(GetImageSize(window));
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}
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// Return logical size of the image to use or (0, 0) if there are none.
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wxSize GetImageLogicalSize(const wxWindow* window, int iconIndex) const
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{
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wxSize size;
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if ( iconIndex != NO_IMAGE )
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{
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if ( !m_images.empty() )
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{
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size = m_images.at(iconIndex).GetPreferredLogicalSizeFor(window);
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}
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else if ( m_imageList )
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{
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// All images in the image list are of the same size.
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size = window->FromPhys(m_imageList->GetSize());
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}
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}
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return size;
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}
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// Overload provided to facilitate transition from the existing code using
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// wxImageList::GetSize() -- don't use it in the new code.
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void GetImageLogicalSize(const wxWindow* window, int iconIndex,
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int& width, int& height) const
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{
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const wxSize size = GetImageLogicalSize(window, iconIndex);
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width = size.x;
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height = size.y;
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}
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// Return the bitmap to use at the current DPI of the given window.
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//
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// If index == NO_IMAGE, just returns wxNullBitmap.
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wxBitmap GetImageBitmapFor(const wxWindow* window, int iconIndex) const
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{
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wxBitmap bitmap;
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if ( iconIndex != NO_IMAGE )
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{
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if ( !m_images.empty() )
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{
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// Note that it's not enough to just use GetBitmapFor() here to
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// choose the bitmap of the size most appropriate for the window
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// DPI as we need it to be of the same size as the other images
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// used in the same control, so we have to use fixed size here.
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const wxSize size = GetImageSize(window);
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bitmap = m_images.at(iconIndex).GetBitmap(size);
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// We also may need to adjust the scale factor to ensure that
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// this bitmap takes the same space as all the others, as
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// GetBitmap() may set it wrong in this case.
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const wxSize logicalSize = window->FromPhys(size);
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if ( bitmap.GetLogicalSize() != logicalSize )
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{
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bitmap.SetScaleFactor(size.y / logicalSize.y);
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}
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}
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else if ( m_imageList )
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{
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bitmap = m_imageList->GetBitmap(iconIndex);
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}
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else
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{
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wxFAIL_MSG
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(
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"Image index specified, but there are no images.\n"
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"\n"
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"Did you forget to call SetImages()?"
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);
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}
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}
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return bitmap;
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}
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protected:
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// This function is called when the images associated with the control
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// change, due to either SetImages() or SetImageList() being called.
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//
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// It ought to be pure virtual, but isn't because there could be existing
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// application code inheriting from this class and not overriding it
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// (because this function hadn't existed when this code was written).
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virtual void OnImagesChanged() { }
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// This function can be used as event handle for wxEVT_DPI_CHANGED event
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// and simply calls OnImagesChanged() to refresh the images when it happens.
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void WXHandleDPIChanged(wxDPIChangedEvent& event)
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{
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if ( HasImages() )
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OnImagesChanged();
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event.Skip();
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}
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// Return true if we have a valid image list.
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bool HasImageList() const { return m_imageList != nullptr; }
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// Return the image with the given index from the image list.
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//
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// If there is no image list or if index == NO_IMAGE, silently returns
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// wxNullIcon.
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wxIcon GetImage(int iconIndex) const
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{
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return m_imageList && iconIndex != NO_IMAGE
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? m_imageList->GetIcon(iconIndex)
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: wxNullIcon;
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}
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// Return the bitmap bundle for the image with the given index.
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//
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// If index == NO_IMAGE or there are no images at all, returns an empty
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// bundle (but, unlike GetImage() above, asserts if the index is valid but
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// there is no image, as this probably indicates a programming mistake).
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//
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// If there is no bundle, but there is an image list, returns a bundle
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// containing just the bitmap from the image list.
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wxBitmapBundle GetBitmapBundle(int iconIndex) const
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{
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wxBitmapBundle bundle;
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if ( iconIndex != NO_IMAGE )
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{
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if ( !m_images.empty() )
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{
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bundle = m_images.at(iconIndex);
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}
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else if ( m_imageList )
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{
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bundle = m_imageList->GetIcon(iconIndex);
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}
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else
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{
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wxFAIL_MSG
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(
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"Image index specified, but there are no images.\n"
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"\n"
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"Did you forget to call SetImages()?"
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);
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}
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}
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return bundle;
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}
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// Accessor to the images for the derived classes: this is only useful when
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// delegating SetImages() to another object.
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const Images& GetImages() const { return m_images; }
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private:
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// Free the image list if necessary, i.e. if we own it.
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void FreeIfNeeded()
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{
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if ( m_ownsImageList )
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{
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delete m_imageList;
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m_imageList = nullptr;
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// We don't own it any more.
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m_ownsImageList = false;
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}
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}
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// The images we use: if this vector is not empty, m_imageList is not used.
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Images m_images;
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// The associated image list or nullptr.
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wxImageList* m_imageList;
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// False by default, if true then we delete m_imageList.
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bool m_ownsImageList;
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wxDECLARE_NO_COPY_CLASS(wxWithImages);
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};
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#endif // _WX_WITHIMAGES_H_
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