initial commit
Signed-off-by: Peter Siegmund <mars3142@noreply.mars3142.dev>
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168
libs/wxWidgets-3.3.1/interface/wx/statbmp.h
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168
libs/wxWidgets-3.3.1/interface/wx/statbmp.h
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/////////////////////////////////////////////////////////////////////////////
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// Name: statbmp.h
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// Purpose: interface of wxStaticBitmap
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// Author: wxWidgets team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxStaticBitmap
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A static bitmap control displays a bitmap. Native implementations on some
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platforms are only meant for display of the small icons in the dialog
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boxes.
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If you want to display larger images portably, you may use generic
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implementation wxGenericStaticBitmap declared in \<wx/generic/statbmpg.h\>.
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Notice that for the best results, the size of the control should be the
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same as the size of the image displayed in it, as happens by default if
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it's not resized explicitly. Otherwise, behaviour depends on the
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platform: under MSW, the bitmap is drawn centred inside the control, while
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elsewhere it is drawn at the origin of the control. You can use
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SetScaleMode() to control how the image is scaled inside the control.
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@library{wxcore}
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@category{ctrl}
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@appearance{staticbitmap}
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@see wxBitmap
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*/
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class wxStaticBitmap : public wxControl
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{
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public:
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/**
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Specify how the bitmap should be scaled in the control.
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@see SetScaleMode(), GetScaleMode()
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*/
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enum ScaleMode
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{
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/**
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The bitmap is displayed in original size. Portions larger than the
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control will be cut off.
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*/
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Scale_None,
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/**
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Scale the bitmap to fit the size of the control by changing the
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aspect ratio of the bitmap if necessary.
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*/
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Scale_Fill,
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/**
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Scale the bitmap to fit the size of the control by maintaining the
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aspect ratio. Any remaining area of the control will use the background.
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*/
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Scale_AspectFit,
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/**
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Scale the bitmap to fill the size of the control. Some portion of
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the bitmap may be clipped to fill the control.
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*/
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Scale_AspectFill
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};
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/**
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Default constructor
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*/
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wxStaticBitmap();
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/**
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Constructor, creating and showing a static bitmap control.
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@param parent
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Parent window. Should not be @NULL.
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@param id
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Control identifier. A value of -1 denotes a default value.
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@param label
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Bitmap label.
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@param pos
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Window position.
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@param size
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Window size.
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@param style
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Window style. See wxStaticBitmap.
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@param name
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Window name.
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@see Create()
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*/
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wxStaticBitmap(wxWindow* parent, wxWindowID id,
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const wxBitmapBundle& label,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxStaticBitmapNameStr);
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/**
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Creation function, for two-step construction. For details see wxStaticBitmap().
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*/
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bool Create(wxWindow* parent, wxWindowID id, const wxBitmapBundle& label,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize, long style = 0,
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const wxString& name = wxStaticBitmapNameStr);
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/**
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Returns the bitmap currently used in the control.
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Notice that this method can be called even if SetIcon() had been used.
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@see SetBitmap()
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*/
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virtual wxBitmap GetBitmap() const;
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/**
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Returns the icon currently used in the control.
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Notice that this method can only be called if SetIcon() had been used: an icon
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can't be retrieved from the control if a bitmap had been set
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(using wxStaticBitmap::SetBitmap).
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@see SetIcon()
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*/
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virtual wxIcon GetIcon() const;
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/**
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Sets the bitmap label.
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@param label
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The new bitmap.
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@see GetBitmap()
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*/
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virtual void SetBitmap(const wxBitmapBundle& label);
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/**
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Sets the label to the given icon.
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@param label
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The new icon.
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*/
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virtual void SetIcon(const wxIcon& label);
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/**
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Sets the scale mode.
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@param scaleMode
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Controls how the bitmap is scaled inside the control.
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@note Currently only the generic implementation supports all scaling modes.
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You may use generic implementation wxGenericStaticBitmap declared in
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\<wx/generic/statbmpg.h\> in all ports.
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@see GetScaleMode()
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@since 3.1.0
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*/
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virtual void SetScaleMode(ScaleMode scaleMode);
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/**
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Returns the scale mode currently used in the control.
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@see SetScaleMode()
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@since 3.1.0
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*/
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virtual ScaleMode GetScaleMode() const;
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};
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