initial commit
Signed-off-by: Peter Siegmund <mars3142@noreply.mars3142.dev>
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190
libs/wxWidgets-3.3.1/tests/controls/buttontest.cpp
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190
libs/wxWidgets-3.3.1/tests/controls/buttontest.cpp
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///////////////////////////////////////////////////////////////////////////////
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// Name: tests/controls/buttontest.cpp
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// Purpose: wxButton unit test
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// Author: Steven Lamerton
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// Created: 2010-06-21
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// Copyright: (c) 2010 Steven Lamerton
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///////////////////////////////////////////////////////////////////////////////
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#include "testprec.h"
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#if wxUSE_BUTTON
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#ifndef WX_PRECOMP
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#include "wx/app.h"
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#include "wx/button.h"
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#endif // WX_PRECOMP
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#include "testableframe.h"
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#include "wx/uiaction.h"
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#include "wx/artprov.h"
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// Get operator<<(wxSize) so that wxSize values are shown correctly in case of
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// a failure of a CHECK() involving them.
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#include "asserthelper.h"
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#include "waitfor.h"
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class ButtonTestCase
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{
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public:
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ButtonTestCase();
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~ButtonTestCase();
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protected:
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wxButton* m_button;
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wxDECLARE_NO_COPY_CLASS(ButtonTestCase);
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};
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ButtonTestCase::ButtonTestCase()
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{
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//We use wxTheApp->GetTopWindow() as there is only a single testable frame
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//so it will always be returned
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m_button = new wxButton(wxTheApp->GetTopWindow(), wxID_ANY, "wxButton");
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}
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ButtonTestCase::~ButtonTestCase()
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{
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delete m_button;
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}
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#if wxUSE_UIACTIONSIMULATOR
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TEST_CASE_METHOD(ButtonTestCase, "Button::Click", "[button]")
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{
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//We use the internal class EventCounter which handles connecting and
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//disconnecting the control to the wxTestableFrame
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EventCounter clicked(m_button, wxEVT_BUTTON);
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wxUIActionSimulator sim;
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//We move in slightly to account for window decorations, we need to yield
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//after every wxUIActionSimulator action to keep everything working in GTK
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sim.MouseMove(m_button->GetScreenPosition() + wxPoint(10, 10));
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wxYield();
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sim.MouseClick();
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// At least under wxMSW calling wxYield() just once doesn't always work, so
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// try for a while.
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WaitFor("button to be clicked", [&]() { return clicked.GetCount() != 0; });
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CHECK( clicked.GetCount() == 1 );
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}
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TEST_CASE_METHOD(ButtonTestCase, "Button::Disabled", "[button]")
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{
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wxUIActionSimulator sim;
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// In this test we disable the button and check events are not sent and we
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// do it once by disabling the previously enabled button and once by
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// creating the button in the disabled state.
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SECTION("Disable after creation")
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{
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m_button->Disable();
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}
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SECTION("Create disabled")
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{
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delete m_button;
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m_button = new wxButton();
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m_button->Disable();
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m_button->Create(wxTheApp->GetTopWindow(), wxID_ANY, "wxButton");
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}
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EventCounter clicked(m_button, wxEVT_BUTTON);
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sim.MouseMove(m_button->GetScreenPosition() + wxPoint(10, 10));
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wxYield();
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sim.MouseClick();
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wxYield();
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CHECK( clicked.GetCount() == 0 );
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}
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#endif // wxUSE_UIACTIONSIMULATOR
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TEST_CASE_METHOD(ButtonTestCase, "Button::Auth", "[button]")
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{
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//Some functions only work on specific operating system versions, for
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//this we need a runtime check
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int major = 0;
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if(wxGetOsVersion(&major) != wxOS_WINDOWS_NT || major < 6)
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return;
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//We are running Windows Vista or newer
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CHECK(!m_button->GetAuthNeeded());
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m_button->SetAuthNeeded();
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CHECK(m_button->GetAuthNeeded());
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//We test both states
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m_button->SetAuthNeeded(false);
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CHECK(!m_button->GetAuthNeeded());
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}
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TEST_CASE_METHOD(ButtonTestCase, "Button::BitmapMargins", "[button]")
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{
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//Some functions only work on specific platforms in which case we can use
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//a preprocessor check
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#ifdef __WXMSW__
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//We must set a bitmap before we can set its margins, when writing unit
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//tests it is easiest to use an image from wxArtProvider
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m_button->SetBitmap(wxArtProvider::GetIcon(wxART_INFORMATION, wxART_OTHER,
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wxSize(32, 32)));
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m_button->SetBitmapMargins(15, 15);
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CHECK( m_button->GetBitmapMargins() == wxSize(15, 15) );
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m_button->SetBitmapMargins(wxSize(20, 20));
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CHECK( m_button->GetBitmapMargins() == wxSize(20, 20) );
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#endif
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}
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TEST_CASE_METHOD(ButtonTestCase, "Button::Bitmap", "[button]")
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{
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//We start with no bitmaps
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CHECK(!m_button->GetBitmap().IsOk());
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// Some bitmap, doesn't really matter which.
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const wxBitmap bmp = wxArtProvider::GetBitmap(wxART_INFORMATION);
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m_button->SetBitmap(bmp);
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CHECK(m_button->GetBitmap().IsOk());
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// The call above shouldn't affect any other bitmaps as returned by the API
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// even though the same (normal) bitmap does appear for all the states.
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CHECK( !m_button->GetBitmapCurrent().IsOk() );
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CHECK( !m_button->GetBitmapDisabled().IsOk() );
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CHECK( !m_button->GetBitmapFocus().IsOk() );
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CHECK( !m_button->GetBitmapPressed().IsOk() );
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// Do set one of the bitmaps now.
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m_button->SetBitmapPressed(wxArtProvider::GetBitmap(wxART_ERROR));
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CHECK( m_button->GetBitmapPressed().IsOk() );
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// Check that resetting the button label doesn't result in problems when
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// updating the bitmap later, as it used to be the case in wxGTK (#18898).
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m_button->SetLabel(wxString());
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CHECK_NOTHROW( m_button->Disable() );
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wxButton* button = new wxButton(m_button->GetParent(), wxID_ANY, "a");
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button->SetLabel("");
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CHECK_NOTHROW(button->SetBitmap(bmp));
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delete button;
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// Also check that setting an invalid bitmap doesn't do anything untoward,
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// such as crashing, as it used to do in wxOSX (#19257).
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CHECK_NOTHROW( m_button->SetBitmapPressed(wxNullBitmap) );
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CHECK( !m_button->GetBitmapPressed().IsOk() );
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}
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#endif //wxUSE_BUTTON
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