some tweaks
still non playable cartridges Signed-off-by: Peter Siegmund <mars3142@noreply.mars3142.dev>
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+4
-4
@@ -16,16 +16,16 @@ public:
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int OnExit() override;
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bool loadCartridge(const std::string &filePath);
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void startGame();
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void startGame() const;
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void unloadCartridge();
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// Save/Load game state
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bool saveGameState(const std::string &saveFilePath);
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bool loadGameState(const std::string &saveFilePath);
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bool saveGameState(const std::string &saveFilePath) const;
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bool loadGameState(const std::string &saveFilePath) const;
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std::string getAutoSavePath() const;
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// Generate completion log (for wherigo.com)
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bool generateCompletionLog(const std::string &logFilePath);
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bool generateCompletionLog(const std::string &logFilePath) const;
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std::string getCompletionLogPath() const;
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lua_State* getLuaState() const { return m_luaState; }
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