optimize markdown files
Signed-off-by: Peter Siegmund <mars3142@noreply.mars3142.dev>
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README.md
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README.md
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# Wherigo Simulator
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# Wherigo Player
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This project is a desktop application for simulating and running Wherigo geocaches. It allows you to play Wherigo cartridges directly on your computer, making it possible to experience geocaching adventures without a GPS device or mobile app.
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A desktop application for playing Wherigo geocaching cartridges. Experience geocaching adventures directly on your computer without a GPS device or mobile app.
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## Features
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- Load and execute Wherigo cartridges (.gwc files)
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- Simulate geocaching locations and actions
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- Desktop interface for easy navigation and interaction
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- Support for media and cartridge data
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- ✅ **Load and execute Wherigo cartridges** (.gwc files)
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- ✅ **Full game engine** with Lua 5.1.4 interpreter
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- ✅ **Interactive UI** with zones, tasks, inventory, characters, and items
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- ✅ **Media support** - Display images (JPEG, PNG) in dialogs and object details
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- ✅ **Save/Load game state** - Pause and resume your progress
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- ✅ **Completion logs** - Generate .gwl files for wherigo.com
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- ✅ **Event-driven updates** - Real-time UI refresh on game state changes
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- ✅ **Timer system** - Automatic countdown timers with callbacks
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- ✅ **Dialog system** - Multi-page dialogs with images and buttons
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## Requirements
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- C++23 or newer
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- wxWidgets (for GUI)
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- wxWidgets 3.3 (for GUI)
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- Lua 5.1.4 (for cartridge execution)
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- CMake 3.20+
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## Building
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```bash
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mkdir build && cd build
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cmake ..
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cmake --build .
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```
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## Getting Started
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1. Clone this repository.
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2. Build the project using CMake and your preferred compiler.
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3. Download a Wherigo cartridge (PocketPC format) from [wherigo.com](https://wherigo.com)
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4. Open it in the application.
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1. Download a Wherigo cartridge from [wherigo.com](https://wherigo.com)
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2. Launch wxWherigo
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3. Click "Open Cartridge..." and select your .gwc file
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4. Click "Start Game"
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5. Use the tabs to interact with zones, tasks, and items
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## Keyboard Shortcuts
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- **Ctrl+O** - Open cartridge
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- **Ctrl+S** - Save game state
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- **Ctrl+L** - Load game state
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- **Ctrl+E** - Export completion log
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## Documentation
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- [Lua State Persistence](LUA_PERSISTENCE.md) - Save/Load system
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- [Wherigo Completion](WHERIGO_COMPLETION.md) - Completion log format
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## Project Structure
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- `main/` - Application entry point and UI
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- `libs/cartridge/` - Cartridge parsing and media handling
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- `libs/storage/` - Storage management
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- `libs/lua-5.1.4/` - Lua interpreter
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```
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wx_wherigo/
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├── main/ # Application code
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│ ├── src/
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│ │ ├── ui/ # User interface (cStartScreen, cGameScreen)
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│ │ └── lua/ # Lua integration & game engine
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│ └── include/
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├── components/
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│ ├── cartridge/ # .gwc parser
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│ ├── storage/ # File handling
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│ └── lua-5.1.4/ # Lua interpreter
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```
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## License
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This project is licensed under the MIT License. See `License.md` for details.
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This project is licensed under the MIT License. See `LICENSE.md` for details.
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## Author
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Peter Siegmund (mars3142)
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## Acknowledgments
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- Groundspeak for the Wherigo platform
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- wxWidgets team for the GUI framework
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- Lua team for the scripting engine
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