initial commit
Signed-off-by: Peter Siegmund <mars3142@noreply.mars3142.dev>
This commit is contained in:
273
libs/wxWidgets-3.3.1/demos/forty/canvas.cpp
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273
libs/wxWidgets-3.3.1/demos/forty/canvas.cpp
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/////////////////////////////////////////////////////////////////////////////
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// Name: canvas.cpp
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// Purpose: Forty Thieves patience game
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// Author: Chris Breeze
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// Created: 21/07/97
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// Copyright: (c) 1993-1998 Chris Breeze
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// Licence: wxWindows licence
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//---------------------------------------------------------------------------
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// Last modified: 22nd July 1998 - ported to wxWidgets 2.0
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/////////////////////////////////////////////////////////////////////////////
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#include "forty.h"
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#include "card.h"
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#include "game.h"
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#include "scorefil.h"
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#include "playerdg.h"
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#include "canvas.h"
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wxBEGIN_EVENT_TABLE(FortyCanvas, wxScrolledWindow)
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EVT_MOUSE_EVENTS(FortyCanvas::OnMouseEvent)
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wxEND_EVENT_TABLE()
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FortyCanvas::FortyCanvas(wxWindow* parent, const wxPoint& pos, const wxSize& size) :
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wxScrolledWindow(parent, wxID_ANY, pos, size, 0),
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m_helpingHand(true),
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m_rightBtnUndo(true),
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m_playerDialog(0),
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m_leftBtnDown(false)
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{
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#ifdef __WXMSW__
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// Unfortunately the redraw logic here is incompatible with double
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// buffering under MSW, so we have to disable it. The proper solution would
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// be to rewrite this logic, as this is also required to make it work under
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// GTK/Wayland and macOS, where the game currently doesn't update its
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// display at all.
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MSWDisableComposited();
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#endif
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SetScrollbars(0, 0, 0, 0);
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#ifdef __WXGTK__
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m_font = wxTheFontList->FindOrCreateFont(wxFontInfo(12).Family(wxFONTFAMILY_ROMAN));
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#else
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m_font = wxTheFontList->FindOrCreateFont(wxFontInfo(10).Family(wxFONTFAMILY_SWISS));
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#endif
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SetBackgroundColour(FortyApp::BackgroundColour());
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m_handCursor = new wxCursor(wxCURSOR_HAND);
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m_arrowCursor = new wxCursor(wxCURSOR_ARROW);
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wxString name = wxTheApp->GetAppName();
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if ( name.empty() ) name = wxT("forty");
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m_scoreFile = new ScoreFile(name);
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m_game = new Game(0, 0, 0);
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m_game->Deal();
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}
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FortyCanvas::~FortyCanvas()
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{
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UpdateScores();
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delete m_game;
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delete m_scoreFile;
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delete m_handCursor;
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delete m_arrowCursor;
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}
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/*
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Write the current player's score back to the score file
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*/
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void FortyCanvas::UpdateScores()
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{
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if (!m_player.empty() && m_scoreFile && m_game)
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{
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m_scoreFile->WritePlayersScore(
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m_player,
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m_game->GetNumWins(),
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m_game->GetNumGames(),
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m_game->GetScore()
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);
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}
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}
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void FortyCanvas::OnDraw(wxDC& dc)
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{
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dc.SetFont(* m_font);
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m_game->Redraw(dc);
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#if 0
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// if player name not set (and selection dialog is not displayed)
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// then ask the player for their name
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if (m_player.empty() && !m_playerDialog)
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{
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m_playerDialog = new PlayerSelectionDialog(this, m_scoreFile);
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m_playerDialog->ShowModal();
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m_player = m_playerDialog->GetPlayersName();
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if ( !m_player.empty() )
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{
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// user entered a name - lookup their score
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int wins, games, score;
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m_scoreFile->ReadPlayersScore(m_player, wins, games, score);
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m_game->NewPlayer(wins, games, score);
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m_game->DisplayScore(dc);
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m_playerDialog->Destroy();
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m_playerDialog = 0;
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Refresh(false);
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}
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else
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{
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// user cancelled the dialog - exit the app
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((wxFrame*)GetParent())->Close(true);
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}
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}
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#endif
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}
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void FortyCanvas::ShowPlayerDialog()
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{
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// if player name not set (and selection dialog is not displayed)
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// then ask the player for their name
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if (m_player.empty() && !m_playerDialog)
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{
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m_playerDialog = new PlayerSelectionDialog(this, m_scoreFile);
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m_playerDialog->ShowModal();
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m_player = m_playerDialog->GetPlayersName();
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if ( !m_player.empty() )
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{
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// user entered a name - lookup their score
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int wins, games, score;
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m_scoreFile->ReadPlayersScore(m_player, wins, games, score);
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m_game->NewPlayer(wins, games, score);
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wxClientDC dc(this);
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dc.SetFont(* m_font);
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m_game->DisplayScore(dc);
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m_playerDialog->Destroy();
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m_playerDialog = 0;
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Refresh(false);
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}
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else
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{
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// user cancelled the dialog - exit the app
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((wxFrame*)GetParent())->Close(true);
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}
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}
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}
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/*
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Called when the main frame is closed
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*/
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bool FortyCanvas::OnCloseCanvas()
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{
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if (m_game->InPlay() &&
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wxMessageBox(wxT("Are you sure you want to\nabandon the current game?"),
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wxT("Warning"), wxYES_NO | wxICON_QUESTION) == wxNO)
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{
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return false;
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}
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return true;
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}
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void FortyCanvas::OnMouseEvent(wxMouseEvent& event)
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{
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int mouseX = (int)event.GetX();
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int mouseY = (int)event.GetY();
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wxClientDC dc(this);
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PrepareDC(dc);
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dc.SetFont(* m_font);
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if (event.LeftDClick())
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{
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if (m_leftBtnDown)
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{
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m_leftBtnDown = false;
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ReleaseMouse();
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m_game->LButtonUp(dc, mouseX, mouseY);
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}
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m_game->LButtonDblClk(dc, mouseX, mouseY);
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}
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else if (event.LeftDown())
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{
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if (!m_leftBtnDown)
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{
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m_leftBtnDown = true;
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CaptureMouse();
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m_game->LButtonDown(dc, mouseX, mouseY);
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}
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}
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else if (event.LeftUp())
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{
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if (m_leftBtnDown)
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{
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m_leftBtnDown = false;
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ReleaseMouse();
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m_game->LButtonUp(dc, mouseX, mouseY);
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}
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}
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else if (event.RightDown() && !event.LeftIsDown())
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{
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// only allow right button undo if m_rightBtnUndo is true
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if (m_rightBtnUndo)
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{
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if (event.ControlDown() || event.ShiftDown())
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{
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m_game->Redo(dc);
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}
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else
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{
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m_game->Undo(dc);
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}
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}
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}
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else if (event.Dragging())
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{
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m_game->MouseMove(dc, mouseX, mouseY);
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}
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if (!event.LeftIsDown())
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{
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SetCursorStyle(mouseX, mouseY);
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}
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}
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void FortyCanvas::SetCursorStyle(int x, int y)
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{
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// Only set cursor to a hand if 'helping hand' is enabled and
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// the card under the cursor can go somewhere
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if (m_game->CanYouGo(x, y) && m_helpingHand)
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{
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SetCursor(* m_handCursor);
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}
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else
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{
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SetCursor(* m_arrowCursor);
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}
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}
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void FortyCanvas::NewGame()
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{
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m_game->Deal();
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Refresh();
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}
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void FortyCanvas::Undo()
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{
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wxClientDC dc(this);
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PrepareDC(dc);
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dc.SetFont(* m_font);
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m_game->Undo(dc);
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}
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void FortyCanvas::Redo()
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{
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wxClientDC dc(this);
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PrepareDC(dc);
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dc.SetFont(* m_font);
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m_game->Redo(dc);
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}
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void FortyCanvas::LayoutGame()
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{
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m_game->Layout();
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}
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