initial commit
Signed-off-by: Peter Siegmund <mars3142@noreply.mars3142.dev>
This commit is contained in:
331
libs/wxWidgets-3.3.1/docs/doxygen/overviews/helloworld.h
Normal file
331
libs/wxWidgets-3.3.1/docs/doxygen/overviews/helloworld.h
Normal file
@@ -0,0 +1,331 @@
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Name: helloworld.h
|
||||
// Purpose: topic overview
|
||||
// Author: wxWidgets team
|
||||
// Licence: wxWindows licence
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/**
|
||||
|
||||
@page overview_helloworld Hello World Example
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This page shows a very simple wxWidgets program that can be used as a skeleton
|
||||
for your own code.
|
||||
|
||||
@note Creating the UI entirely from C++ code is fine for a simple example, but
|
||||
more realistic programs can find it more convenient to define their UI at least
|
||||
partially in @ref overview_xrc "XRC resource files".
|
||||
|
||||
While this program does nothing very useful, it introduces a couple of
|
||||
important concepts and explains how to write a working wxWidgets application.
|
||||
Trying building and running this application is also a good way of checking
|
||||
that wxWidgets is correctly installed on your system. And if you haven't
|
||||
installed wxWidgets yet, please @ref overview_install "do it first".
|
||||
|
||||
Without further ado, let's write our first application.
|
||||
|
||||
First, you have to include wxWidgets' header files, of course. This can be done
|
||||
on a file by file basis (such as @c wx/frame.h) or using one global include
|
||||
(@c wx/wx.h) which includes most of the commonly needed headers (although not
|
||||
all of them as there are simply too many wxWidgets headers to pull in all of
|
||||
them).
|
||||
|
||||
@code
|
||||
// Start of wxWidgets "Hello World" Program
|
||||
#include <wx/wx.h>
|
||||
@endcode
|
||||
|
||||
Execution of a "classic" C++ program starts in its `main()` function (putting
|
||||
aside the constructors of the global objects), but GUI applications must use a
|
||||
different "entry function" on some platforms (such as `WinMain()` used under
|
||||
Microsoft Windows). wxWidgets provides a convenient ::wxIMPLEMENT_APP() macro,
|
||||
which allows to define the appropriate entry function on all platforms. Please
|
||||
note that you can avoid using macros if you're so inclined by defining your own
|
||||
entry function and using wxInitializer class for the library initialization,
|
||||
but this example won't do it for brevity and simplicity.
|
||||
|
||||
This macro takes a single parameter which is the name of the application class,
|
||||
that must be defined in the program. This class must derive from wxApp and,
|
||||
at the very least, override wxApp::OnInit() virtual function, as it will be
|
||||
called by wxWidgets to initialize the application. Let's do this:
|
||||
|
||||
@code
|
||||
class MyApp : public wxApp
|
||||
{
|
||||
public:
|
||||
bool OnInit() override;
|
||||
};
|
||||
|
||||
// This defines the equivalent of main() for the current platform.
|
||||
wxIMPLEMENT_APP(MyApp);
|
||||
@endcode
|
||||
|
||||
The main window of a typical application is a wxFrame object. While it's
|
||||
possible to just use this class directly, it's usually more convenient to
|
||||
derive a custom class from it, as this allows to store additional data and
|
||||
handle events (such as mouse clicks, messages from the menu, or a button) in
|
||||
the methods of this class — allowing them to access this data easily.
|
||||
|
||||
So, even if we don't have any data in this toy example, let's define such a
|
||||
custom class with a few "event handlers", i.e. functions taking the @c event
|
||||
parameter of the type corresponding to the event being handled, which is
|
||||
wxCommandEvent for the events from simple controls such as buttons, text fields
|
||||
and also menu items. In our example, we react to three menu items: our custom
|
||||
"Hello", and the "Exit" and "About" items (any program should normally
|
||||
implement the latter two). Notice that these handlers don't need to be virtual
|
||||
or public.
|
||||
|
||||
@code
|
||||
class MyFrame : public wxFrame
|
||||
{
|
||||
public:
|
||||
MyFrame();
|
||||
|
||||
private:
|
||||
void OnHello(wxCommandEvent& event);
|
||||
void OnExit(wxCommandEvent& event);
|
||||
void OnAbout(wxCommandEvent& event);
|
||||
};
|
||||
@endcode
|
||||
|
||||
Now that we have this class, we can implement `OnInit()` which, as you
|
||||
remember, is called upon application startup and simply create the main
|
||||
window, represented by this class, in it:
|
||||
|
||||
@code
|
||||
bool MyApp::OnInit()
|
||||
{
|
||||
MyFrame *frame = new MyFrame();
|
||||
frame->Show();
|
||||
return true;
|
||||
}
|
||||
@endcode
|
||||
|
||||
Please note the following points:
|
||||
|
||||
- Contrary to appearances, there is no memory leak in this example:
|
||||
wxWidgets takes ownership of all the window objects and destroys them
|
||||
automatically when the corresponding on-screen window is destroyed. For
|
||||
the frames (i.e. top-level windows) this happens when the user closes it.
|
||||
For the other windows, it happens when their parent is destroyed. But,
|
||||
generally speaking, all windows are owned by the framework and must @b not
|
||||
be deleted by the application.
|
||||
|
||||
- Frames, unlike all the other windows, are created hidden by default in
|
||||
order to allow filling them with their contents before showing everything
|
||||
at once. Please don't forget to call `Show()` to make this happen.
|
||||
|
||||
- Returning @true from `OnInit()` allows the application to start running.
|
||||
By default, it will exit once all top-level windows have been closed (but
|
||||
see wxApp::SetExitOnFrameDelete()), so this function should normally
|
||||
create at least one window (but can, of course, create more than one).
|
||||
Otherwise it can just return @false to exit immediately instead.
|
||||
|
||||
|
||||
In the constructor of the main window, we create a menu with our
|
||||
menu items, as well as a status bar to be shown at the bottom of the main
|
||||
window.
|
||||
|
||||
In order to be able to react to a menu command, it must be given a unique
|
||||
identifier which can be defined as a constant or an enum element. The
|
||||
latter is often used because typically many such constants will be needed:
|
||||
|
||||
@code
|
||||
enum
|
||||
{
|
||||
ID_Hello = 1
|
||||
};
|
||||
@endcode
|
||||
|
||||
Notice that you don't need to define identifiers for "About" and "Exit", as
|
||||
wxWidgets already predefines standard values such as ::wxID_ABOUT and
|
||||
::wxID_EXIT (see @ref page_stockitems for the full list). You should use
|
||||
these whenever possible, as they can be handled in a special way by a
|
||||
particular platform and also have predefined labels associated with them,
|
||||
which allows us to omit them when appending the corresponding menu items.
|
||||
For our custom item, we specify the label, also containing an accelerator,
|
||||
separated by `Tab` from the label itself, allowing to invoke this command
|
||||
from keyboard:
|
||||
|
||||
@code
|
||||
MyFrame::MyFrame()
|
||||
: wxFrame(nullptr, wxID_ANY, "Hello World")
|
||||
{
|
||||
wxMenu *menuFile = new wxMenu;
|
||||
menuFile->Append(ID_Hello, "&Hello...\tCtrl+H",
|
||||
"Help string shown in status bar for this menu item");
|
||||
menuFile->AppendSeparator();
|
||||
menuFile->Append(wxID_EXIT);
|
||||
|
||||
wxMenu *menuHelp = new wxMenu;
|
||||
menuHelp->Append(wxID_ABOUT);
|
||||
|
||||
wxMenuBar *menuBar = new wxMenuBar;
|
||||
menuBar->Append(menuFile, "&File");
|
||||
menuBar->Append(menuHelp, "&Help");
|
||||
|
||||
SetMenuBar(menuBar);
|
||||
|
||||
CreateStatusBar();
|
||||
SetStatusText("Welcome to wxWidgets!");
|
||||
|
||||
... continued below ...
|
||||
@endcode
|
||||
|
||||
Note that, as with the windows, menu pointers don't need to (and, in fact,
|
||||
must not) be destroyed because they are owned by the menu bar, which is
|
||||
itself owned by the frame, which is owned, i.e. will be destroyed, by
|
||||
wxWidgets.
|
||||
|
||||
We also have to connect our event handlers to the events we want to handle in
|
||||
them. We do this by calling Bind() to send all the menu events (identified by
|
||||
wxEVT_MENU event type) with the specified ID to the given function. The
|
||||
parameters we pass to Bind() are
|
||||
|
||||
-# The event type, e.g. wxEVT_MENU, wxEVT_BUTTON, wxEVT_SIZE, or one
|
||||
of many other events used by wxWidgets.
|
||||
-# A pointer to the method to call, and the object to call it on. In
|
||||
this case, we just call our own function, and pass the `this` pointer
|
||||
for the object itself. We could instead call the method of another object,
|
||||
or a non-member function — in fact, any object that can be called with a
|
||||
wxCommandEvent, can be used here.
|
||||
-# An optional identifier, allowing us to select just some events of wxEVT_MENU
|
||||
type, namely those from the menu item with the given ID, instead of handling
|
||||
all of them in the provided handler. This is mainly useful with menu items
|
||||
and rarely with other kinds of events.
|
||||
|
||||
@code
|
||||
... continued from above ...
|
||||
|
||||
Bind(wxEVT_MENU, &MyFrame::OnHello, this, ID_Hello);
|
||||
Bind(wxEVT_MENU, &MyFrame::OnAbout, this, wxID_ABOUT);
|
||||
Bind(wxEVT_MENU, &MyFrame::OnExit, this, wxID_EXIT);
|
||||
}
|
||||
@endcode
|
||||
|
||||
Here are the standard event handlers implementations. MyFrame::OnExit() closes
|
||||
the main window by calling Close(). The parameter @true indicates that other
|
||||
windows have no veto power such as after asking "Do you really want to close?".
|
||||
If there is no other main window left, the application will quit.
|
||||
|
||||
@code
|
||||
void MyFrame::OnExit(wxCommandEvent& event)
|
||||
{
|
||||
Close(true);
|
||||
}
|
||||
@endcode
|
||||
|
||||
MyFrame::OnAbout() will display a small window with some text in it. In this
|
||||
case a typical "About" window with information about the program.
|
||||
|
||||
@code
|
||||
void MyFrame::OnAbout(wxCommandEvent& event)
|
||||
{
|
||||
wxMessageBox("This is a wxWidgets Hello World example",
|
||||
"About Hello World", wxOK | wxICON_INFORMATION);
|
||||
}
|
||||
@endcode
|
||||
|
||||
The implementation of custom menu command handler may perform whatever task
|
||||
your program needs to do, in this case we will simply show a message from it as
|
||||
befits a Hello World example:
|
||||
|
||||
@code
|
||||
void MyFrame::OnHello(wxCommandEvent& event)
|
||||
{
|
||||
wxLogMessage("Hello world from wxWidgets!");
|
||||
}
|
||||
@endcode
|
||||
|
||||
@note It can be convenient to use unnamed lambdas instead of functions for
|
||||
event handlers, especially for such short functions. Here, for example,
|
||||
we could replace the handler above with just
|
||||
|
||||
@code
|
||||
Bind(wxEVT_MENU, [=](wxCommandEvent&) { wxLogMessage("Hello from a lambda!"); }, ID_Hello);
|
||||
@endcode
|
||||
|
||||
|
||||
Here is the entire program that can be copied and pasted:
|
||||
|
||||
@code
|
||||
// Start of wxWidgets "Hello World" Program
|
||||
#include <wx/wx.h>
|
||||
|
||||
class MyApp : public wxApp
|
||||
{
|
||||
public:
|
||||
bool OnInit() override;
|
||||
};
|
||||
|
||||
wxIMPLEMENT_APP(MyApp);
|
||||
|
||||
class MyFrame : public wxFrame
|
||||
{
|
||||
public:
|
||||
MyFrame();
|
||||
|
||||
private:
|
||||
void OnHello(wxCommandEvent& event);
|
||||
void OnExit(wxCommandEvent& event);
|
||||
void OnAbout(wxCommandEvent& event);
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
ID_Hello = 1
|
||||
};
|
||||
|
||||
bool MyApp::OnInit()
|
||||
{
|
||||
MyFrame *frame = new MyFrame();
|
||||
frame->Show(true);
|
||||
return true;
|
||||
}
|
||||
|
||||
MyFrame::MyFrame()
|
||||
: wxFrame(nullptr, wxID_ANY, "Hello World")
|
||||
{
|
||||
wxMenu *menuFile = new wxMenu;
|
||||
menuFile->Append(ID_Hello, "&Hello...\tCtrl-H",
|
||||
"Help string shown in status bar for this menu item");
|
||||
menuFile->AppendSeparator();
|
||||
menuFile->Append(wxID_EXIT);
|
||||
|
||||
wxMenu *menuHelp = new wxMenu;
|
||||
menuHelp->Append(wxID_ABOUT);
|
||||
|
||||
wxMenuBar *menuBar = new wxMenuBar;
|
||||
menuBar->Append(menuFile, "&File");
|
||||
menuBar->Append(menuHelp, "&Help");
|
||||
|
||||
SetMenuBar( menuBar );
|
||||
|
||||
CreateStatusBar();
|
||||
SetStatusText("Welcome to wxWidgets!");
|
||||
|
||||
Bind(wxEVT_MENU, &MyFrame::OnHello, this, ID_Hello);
|
||||
Bind(wxEVT_MENU, &MyFrame::OnAbout, this, wxID_ABOUT);
|
||||
Bind(wxEVT_MENU, &MyFrame::OnExit, this, wxID_EXIT);
|
||||
}
|
||||
|
||||
void MyFrame::OnExit(wxCommandEvent& event)
|
||||
{
|
||||
Close(true);
|
||||
}
|
||||
|
||||
void MyFrame::OnAbout(wxCommandEvent& event)
|
||||
{
|
||||
wxMessageBox("This is a wxWidgets Hello World example",
|
||||
"About Hello World", wxOK | wxICON_INFORMATION);
|
||||
}
|
||||
|
||||
void MyFrame::OnHello(wxCommandEvent& event)
|
||||
{
|
||||
wxLogMessage("Hello world from wxWidgets!");
|
||||
}
|
||||
@endcode
|
||||
|
||||
*/
|
||||
Reference in New Issue
Block a user