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Signed-off-by: Peter Siegmund <mars3142@noreply.mars3142.dev>
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libs/wxWidgets-3.3.1/docs/doxygen/overviews/toolbar.h
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libs/wxWidgets-3.3.1/docs/doxygen/overviews/toolbar.h
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/////////////////////////////////////////////////////////////////////////////
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// Name: toolbar.h
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// Purpose: topic overview
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// Author: wxWidgets team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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/**
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@page overview_toolbar Toolbar Overview
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@tableofcontents
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The toolbar family of classes allows an application to use toolbars in a
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variety of configurations and styles.
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The toolbar is a popular user interface component and contains a set of bitmap
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buttons or toggles. A toolbar gives faster access to an application's
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facilities than menus, which have to be popped up and selected rather
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laboriously.
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Instead of supplying one toolbar class with a number of different
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implementations depending on platform, wxWidgets separates out the classes.
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This is because there are a number of different toolbar styles that you may
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wish to use simultaneously, and also, future toolbar implementations will
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emerge which cannot all be shoe-horned into the one class.
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For each platform, the symbol wxToolBar is defined to be one of the specific
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toolbar classes.
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The following is a summary of the toolbar classes and their differences:
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@li wxToolBarBase: This is a base class with pure virtual functions, and should
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not be used directly.
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A toolbar might appear as a single row of images under the menubar, or it might
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be in a separate frame layout in several rows and columns. The class handles
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the layout of the images, unless explicit positioning is requested.
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A tool is a bitmap which can either be a button (there is no 'state', it just
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generates an event when clicked) or it can be a toggle. If a toggle, a second
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bitmap can be provided to depict the 'on' state; if the second bitmap is
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omitted, either the inverse of the first bitmap will be used (for monochrome
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displays) or a thick border is drawn around the bitmap (for colour displays
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where inverting will not have the desired result).
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The Windows-specific toolbar classes expect 16-colour bitmaps that are 16
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pixels wide and 15 pixels high. If you want to use a different size, call
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@c SetToolBitmapSize as the demo shows, before adding tools to the button bar.
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Don't supply more than one bitmap for each tool, because the toolbar generates
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all three images (normal, depressed, and checked) from the single bitmap you
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give it.
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@section overview_toolbar_library Using the Toolbar Library
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Include @c "wx/toolbar.h"
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An example of using a toolbar is given in the "toolbar" sample.
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*/
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