initial commit
Signed-off-by: Peter Siegmund <mars3142@noreply.mars3142.dev>
This commit is contained in:
984
libs/wxWidgets-3.3.1/include/wx/app.h
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984
libs/wxWidgets-3.3.1/include/wx/app.h
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@@ -0,0 +1,984 @@
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/////////////////////////////////////////////////////////////////////////////
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// Name: wx/app.h
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// Purpose: wxAppBase class and macros used for declaration of wxApp
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// derived class in the user code
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// Author: Julian Smart
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// Created: 01/02/97
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_APP_H_BASE_
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#define _WX_APP_H_BASE_
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// ----------------------------------------------------------------------------
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// headers we have to include here
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// ----------------------------------------------------------------------------
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#include "wx/event.h" // for the base class
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#include "wx/eventfilter.h" // (and another one)
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#include "wx/build.h"
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#include "wx/cmdargs.h" // for wxCmdLineArgsArray used by wxApp::argv
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#include "wx/init.h" // we must declare wxEntry()
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#include "wx/intl.h" // for wxLayoutDirection
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#include "wx/log.h" // for wxDISABLE_DEBUG_LOGGING_IN_RELEASE_BUILD()
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class WXDLLIMPEXP_FWD_BASE wxAppConsole;
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class WXDLLIMPEXP_FWD_BASE wxAppTraits;
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class WXDLLIMPEXP_FWD_BASE wxCmdLineParser;
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class WXDLLIMPEXP_FWD_BASE wxEventLoopBase;
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class WXDLLIMPEXP_FWD_BASE wxMessageOutput;
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#if wxUSE_GUI
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struct WXDLLIMPEXP_FWD_CORE wxVideoMode;
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class WXDLLIMPEXP_FWD_CORE wxWindow;
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#endif
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// this macro should be used in any main() or equivalent functions defined in wx
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#define wxDISABLE_DEBUG_SUPPORT() \
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wxDISABLE_ASSERTS_IN_RELEASE_BUILD(); \
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wxDISABLE_DEBUG_LOGGING_IN_RELEASE_BUILD()
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// ----------------------------------------------------------------------------
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// typedefs
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// ----------------------------------------------------------------------------
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// the type of the function used to create a wxApp object on program start up
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typedef wxAppConsole* (*wxAppInitializerFunction)();
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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enum
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{
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wxPRINT_WINDOWS = 1,
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wxPRINT_POSTSCRIPT = 2
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};
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// ----------------------------------------------------------------------------
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// global variables
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// ----------------------------------------------------------------------------
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// use of this list is strongly deprecated, use wxApp ScheduleForDestruction()
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// and IsScheduledForDestruction() methods instead of this list directly, it
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// is here for compatibility purposes only
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extern WXDLLIMPEXP_DATA_BASE(wxList) wxPendingDelete;
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// ----------------------------------------------------------------------------
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// wxAppConsoleBase: wxApp for non-GUI applications
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_BASE wxAppConsoleBase : public wxEvtHandler,
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public wxEventFilter
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{
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public:
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// ctor and dtor
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wxAppConsoleBase();
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virtual ~wxAppConsoleBase();
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// the virtual functions which may/must be overridden in the derived class
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// -----------------------------------------------------------------------
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// This is the very first function called for a newly created wxApp object,
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// it is used by the library to do the global initialization. If, for some
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// reason, you must override it (instead of just overriding OnInit(), as
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// usual, for app-specific initializations), do not forget to call the base
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// class version!
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virtual bool Initialize(int& argc, wxChar **argv);
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// This gives wxCocoa a chance to call OnInit() with a memory pool in place
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virtual bool CallOnInit() { return OnInit(); }
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// Called before OnRun(), this is a good place to do initialization -- if
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// anything fails, return false from here to prevent the program from
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// continuing. The command line is normally parsed here, call the base
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// class OnInit() to do it.
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virtual bool OnInit();
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// This is the replacement for the normal main(): all program work should
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// be done here. When OnRun() returns, the programs starts shutting down.
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virtual int OnRun();
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// Called before the first events are handled, called from within MainLoop()
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virtual void OnLaunched();
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// This is called by wxEventLoopBase::SetActive(): you should put the code
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// which needs an active event loop here.
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// Note that this function is called whenever an event loop is activated;
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// you may want to use wxEventLoopBase::IsMain() to perform initialization
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// specific for the app's main event loop.
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virtual void OnEventLoopEnter(wxEventLoopBase* WXUNUSED(loop)) {}
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// This is only called if OnInit() returned true so it's a good place to do
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// any cleanup matching the initializations done there.
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virtual int OnExit();
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// This is called by wxEventLoopBase::OnExit() for each event loop which
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// is exited.
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virtual void OnEventLoopExit(wxEventLoopBase* WXUNUSED(loop)) {}
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// This is the very last function called on wxApp object before it is
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// destroyed. If you override it (instead of overriding OnExit() as usual)
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// do not forget to call the base class version!
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virtual void CleanUp();
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// Called when a fatal exception occurs, this function should take care not
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// to do anything which might provoke a nested exception! It may be
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// overridden if you wish to react somehow in non-default way (core dump
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// under Unix, application crash under Windows) to fatal program errors,
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// however extreme care should be taken if you don't want this function to
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// crash.
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virtual void OnFatalException() { }
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// Called from wxExit() function, should terminate the application a.s.a.p.
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virtual void Exit();
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// Allows to set a custom process exit code if a fatal error happens.
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// This code is 255 by default, but can be changed if necessary, notably
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// set to -1 (which still maps to 255 under most systems, but to 127 when
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// using MSVC) if compatibility with the previous wx versions is important.
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static void SetFatalErrorExitCode(int code) { ms_fatalErrorExitCode = code; }
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static int GetFatalErrorExitCode() { return ms_fatalErrorExitCode; }
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// Allows to set a custom process exit code if OnInit() returns false.
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// By default, this exit code is 255, as for the fatal errors.
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virtual void SetErrorExitCode(int code) { m_exitCode = code; }
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int GetErrorExitCode() const { return m_exitCode; }
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// application info: name, description, vendor
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// -------------------------------------------
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// NB: all these should be set by the application itself, there are no
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// reasonable default except for the application name which is taken to
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// be argv[0]
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// set/get the application name
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wxString GetAppName() const;
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void SetAppName(const wxString& name) { m_appName = name; }
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// set/get the application display name: the display name is the name
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// shown to the user in titles, reports, etc while the app name is
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// used for paths, config, and other places the user doesn't see
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//
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// by default the display name is the same as app name or a capitalized
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// version of the program if app name was not set either but it's
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// usually better to set it explicitly to something nicer
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wxString GetAppDisplayName() const;
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void SetAppDisplayName(const wxString& name) { m_appDisplayName = name; }
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// set/get the app class name
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wxString GetClassName() const { return m_className; }
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void SetClassName(const wxString& name) { m_className = name; }
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// set/get the vendor name
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const wxString& GetVendorName() const { return m_vendorName; }
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void SetVendorName(const wxString& name) { m_vendorName = name; }
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// set/get the vendor display name: the display name is shown
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// in titles/reports/dialogs to the user, while the vendor name
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// is used in some areas such as wxConfig, wxStandardPaths, etc
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const wxString& GetVendorDisplayName() const
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{
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return m_vendorDisplayName.empty() ? GetVendorName()
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: m_vendorDisplayName;
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}
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void SetVendorDisplayName(const wxString& name)
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{
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m_vendorDisplayName = name;
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}
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// cmd line parsing stuff
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// ----------------------
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// all of these methods may be overridden in the derived class to
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// customize the command line parsing (by default only a few standard
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// options are handled)
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//
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// you also need to call wxApp::OnInit() from YourApp::OnInit() for all
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// this to work
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#if wxUSE_CMDLINE_PARSER
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// this one is called from OnInit() to add all supported options
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// to the given parser (don't forget to call the base class version if you
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// override it!)
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virtual void OnInitCmdLine(wxCmdLineParser& parser);
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// called after successfully parsing the command line, return true
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// to continue and false to exit (don't forget to call the base class
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// version if you override it!)
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virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
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// called if "--help" option was specified, return true to continue
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// and false to exit
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virtual bool OnCmdLineHelp(wxCmdLineParser& parser);
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// called if incorrect command line options were given, return
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// false to abort and true to continue
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virtual bool OnCmdLineError(wxCmdLineParser& parser);
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#endif // wxUSE_CMDLINE_PARSER
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// miscellaneous customization functions
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// -------------------------------------
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// create the app traits object to which we delegate for everything which
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// either should be configurable by the user (then he can change the
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// default behaviour simply by overriding CreateTraits() and returning his
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// own traits object) or which is GUI/console dependent as then wxAppTraits
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// allows us to abstract the differences behind the common facade
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wxAppTraits *GetTraits();
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// this function provides safer access to traits object than
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// wxTheApp->GetTraits() during startup or termination when the global
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// application object itself may be unavailable
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//
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// of course, it still returns nullptr in this case and the caller must check
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// for it
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static wxAppTraits *GetTraitsIfExists();
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// Return some valid traits object.
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//
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// This method checks if we have wxTheApp and returns its traits if it does
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// exist and the traits are non-null, similarly to GetTraitsIfExists(), but
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// falls back to wxConsoleAppTraits to ensure that it always returns
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// something valid.
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static wxAppTraits& GetValidTraits();
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// returns the main event loop instance, i.e. the event loop which is started
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// by OnRun() and which dispatches all events sent from the native toolkit
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// to the application (except when new event loops are temporarily set-up).
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// The returned value maybe null. Put initialization code which needs a
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// non-null main event loop into OnEventLoopEnter().
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wxEventLoopBase* GetMainLoop() const
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{ return m_mainLoop; }
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// This function sets the C locale to the default locale for the current
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// environment. It is advised to call this to ensure that the underlying
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// toolkit uses the locale in which the numbers and monetary amounts are
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// shown in the format expected by user and so on.
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//
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// Notice that this does _not_ change the global C++ locale, you need to do
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// it explicitly if you want.
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//
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// Finally, notice that while this function is virtual, it is not supposed
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// to be overridden outside of the library itself.
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virtual void SetCLocale();
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// event processing functions
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// --------------------------
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// Implement the inherited wxEventFilter method but just return -1 from it
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// to indicate that default processing should take place.
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virtual int FilterEvent(wxEvent& event) override;
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// return true if we're running event loop, i.e. if the events can
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// (already) be dispatched
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static bool IsMainLoopRunning();
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#if wxUSE_EXCEPTIONS
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// execute the functor to handle the given event
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//
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// this is a generalization of HandleEvent() below and the base class
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// implementation of CallEventHandler() still calls HandleEvent() for
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// compatibility for functors which are just wxEventFunctions (i.e. methods
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// of wxEvtHandler)
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virtual void CallEventHandler(wxEvtHandler *handler,
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wxEventFunctor& functor,
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wxEvent& event) const;
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// call the specified handler on the given object with the given event
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//
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// this method only exists to allow catching the exceptions thrown by any
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// event handler, it would lead to an extra (useless) virtual function call
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// if the exceptions were not used, so it doesn't even exist in that case
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virtual void HandleEvent(wxEvtHandler *handler,
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wxEventFunction func,
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wxEvent& event) const;
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// Called when an unhandled C++ exception occurs inside OnRun(): note that
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// the main event loop has already terminated by now and the program will
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// exit, if you need to really handle the exceptions you need to override
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// OnExceptionInMainLoop()
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virtual void OnUnhandledException();
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// Call OnUnhandledException() on the current wxTheApp object if it exists.
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static void CallOnUnhandledException();
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// Function called if an uncaught exception is caught inside the main
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// event loop: it may return true to continue running the event loop or
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// false to stop it. If this function rethrows the exception, as it does by
|
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// default, simply because there is no general way to handle exceptions,
|
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// StoreCurrentException() will be called to store it because in any case
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// the exception can't be allowed to escape.
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virtual bool OnExceptionInMainLoop();
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// This function can be overridden to store the current exception, in view
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// of rethrowing it later when RethrowStoredException() is called. If the
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// exception was stored, return true. If the exception can't be stored,
|
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// i.e. if this function returns false, the program will abort after
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// calling OnUnhandledException().
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//
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// The default implementation of this function when using C++98 compiler
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// just returns false, as there is no generic way to store an arbitrary
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// exception in C++98 and each application must do it on its own for the
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// exceptions it uses in its overridden version. When using C++11, the
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// default implementation uses std::current_exception() and returns true,
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// so it's normally not necessary to override this method when using C++11.
|
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virtual bool StoreCurrentException();
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||||
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||||
// If StoreCurrentException() is overridden, this function should be
|
||||
// overridden as well to rethrow the exceptions stored by it when the
|
||||
// control gets back to our code, i.e. when it's safe to do it.
|
||||
//
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||||
// The default version does nothing when using C++98 and uses
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// std::rethrow_exception() in C++11.
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virtual void RethrowStoredException();
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#else // !wxUSE_EXCEPTIONS
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// For convenience, still define this to allow the code using it to avoid
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// checking for wxUSE_EXCEPTIONS.
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static void CallOnUnhandledException() { }
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#endif // wxUSE_EXCEPTIONS/!wxUSE_EXCEPTIONS
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||||
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// pending events
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||||
// --------------
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// IMPORTANT: all these methods conceptually belong to wxEventLoopBase
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||||
// but for many reasons we need to allow queuing of events
|
||||
// even when there's no event loop (e.g. in wxApp::OnInit);
|
||||
// this feature is used e.g. to queue events on secondary threads
|
||||
// or in wxPython to use wx.CallAfter before the GUI is initialized
|
||||
|
||||
// process all events in the m_handlersWithPendingEvents list -- it is necessary
|
||||
// to call this function to process posted events. This happens during each
|
||||
// event loop iteration in GUI mode but if there is no main loop, it may be
|
||||
// also called directly.
|
||||
virtual void ProcessPendingEvents();
|
||||
|
||||
// check if there are pending events on global pending event list
|
||||
bool HasPendingEvents() const;
|
||||
|
||||
// temporary suspends processing of the pending events
|
||||
void SuspendProcessingOfPendingEvents();
|
||||
|
||||
// resume processing of the pending events previously stopped because of a
|
||||
// call to SuspendProcessingOfPendingEvents()
|
||||
void ResumeProcessingOfPendingEvents();
|
||||
|
||||
// called by ~wxEvtHandler to (eventually) remove the handler from the list of
|
||||
// the handlers with pending events
|
||||
void RemovePendingEventHandler(wxEvtHandler* toRemove);
|
||||
|
||||
// adds an event handler to the list of the handlers with pending events
|
||||
void AppendPendingEventHandler(wxEvtHandler* toAppend);
|
||||
|
||||
// moves the event handler from the list of the handlers with pending events
|
||||
//to the list of the handlers with _delayed_ pending events
|
||||
void DelayPendingEventHandler(wxEvtHandler* toDelay);
|
||||
|
||||
// deletes the current pending events
|
||||
void DeletePendingEvents();
|
||||
|
||||
|
||||
// delayed destruction
|
||||
// -------------------
|
||||
|
||||
// If an object may have pending events for it, it shouldn't be deleted
|
||||
// immediately as this would result in a crash when trying to handle these
|
||||
// events: instead, it should be scheduled for destruction and really
|
||||
// destroyed only after processing all pending events.
|
||||
//
|
||||
// Notice that this is only possible if we have a running event loop,
|
||||
// otherwise the object is just deleted directly by ScheduleForDestruction()
|
||||
// and IsScheduledForDestruction() always returns false.
|
||||
|
||||
// schedule the object for destruction in the near future
|
||||
void ScheduleForDestruction(wxObject *object);
|
||||
|
||||
// return true if the object is scheduled for destruction
|
||||
bool IsScheduledForDestruction(wxObject *object) const;
|
||||
|
||||
|
||||
// wxEventLoop-related methods
|
||||
// ---------------------------
|
||||
|
||||
// all these functions are forwarded to the corresponding methods of the
|
||||
// currently active event loop -- and do nothing if there is none
|
||||
virtual bool Pending();
|
||||
virtual bool Dispatch();
|
||||
|
||||
virtual int MainLoop();
|
||||
virtual void ExitMainLoop();
|
||||
|
||||
bool Yield(bool onlyIfNeeded = false);
|
||||
|
||||
virtual void WakeUpIdle();
|
||||
|
||||
// this method is called by the active event loop when there are no events
|
||||
// to process
|
||||
//
|
||||
// by default it generates the idle events and if you override it in your
|
||||
// derived class you should call the base class version to ensure that idle
|
||||
// events are still sent out
|
||||
virtual bool ProcessIdle();
|
||||
|
||||
// this virtual function is overridden in GUI wxApp to always return true
|
||||
// as GUI applications always have an event loop -- but console ones may
|
||||
// have it or not, so it simply returns true if already have an event loop
|
||||
// running but false otherwise
|
||||
virtual bool UsesEventLoop() const;
|
||||
|
||||
|
||||
// debugging support
|
||||
// -----------------
|
||||
|
||||
// this function is called when an assert failure occurs, the base class
|
||||
// version does the normal processing (i.e. shows the usual assert failure
|
||||
// dialog box)
|
||||
//
|
||||
// the arguments are the location of the failed assert, the text of the
|
||||
// assert itself and the user-specified message
|
||||
virtual void OnAssertFailure(const wxChar *file,
|
||||
int line,
|
||||
const wxChar *func,
|
||||
const wxChar *cond,
|
||||
const wxChar *msg);
|
||||
|
||||
// old version of the function without func parameter, for compatibility
|
||||
// only, override OnAssertFailure() in the new code
|
||||
virtual void OnAssert(const wxChar *file,
|
||||
int line,
|
||||
const wxChar *cond,
|
||||
const wxChar *msg);
|
||||
|
||||
// check that the wxBuildOptions object (constructed in the application
|
||||
// itself, usually the one from wxIMPLEMENT_APP() macro) matches the build
|
||||
// options of the library and abort if it doesn't
|
||||
static bool CheckBuildOptions(const char *optionsSignature,
|
||||
const char *componentName);
|
||||
|
||||
// implementation only from now on
|
||||
// -------------------------------
|
||||
|
||||
// helpers for dynamic wxApp construction
|
||||
static void SetInitializerFunction(wxAppInitializerFunction fn)
|
||||
{ ms_appInitFn = fn; }
|
||||
static wxAppInitializerFunction GetInitializerFunction()
|
||||
{ return ms_appInitFn; }
|
||||
|
||||
// accessors for ms_appInstance field (external code might wish to modify
|
||||
// it, this is why we provide a setter here as well, but you should really
|
||||
// know what you're doing if you call it), wxTheApp is usually used instead
|
||||
// of GetInstance()
|
||||
static wxAppConsole *GetInstance() { return ms_appInstance; }
|
||||
static void SetInstance(wxAppConsole *app) { ms_appInstance = app; }
|
||||
|
||||
// returns true for GUI wxApp subclasses
|
||||
virtual bool IsGUI() const { return false; }
|
||||
|
||||
|
||||
// command line arguments (public for backwards compatibility)
|
||||
int argc;
|
||||
|
||||
// this object is implicitly convertible to either "char**" (traditional
|
||||
// type of argv parameter of main()) or to "wchar_t **" (for compatibility
|
||||
// with Unicode build in previous wx versions and because the command line
|
||||
// can, in pr
|
||||
wxCmdLineArgsArray argv;
|
||||
|
||||
protected:
|
||||
// This function must be called at the end of wxApp ctor to indicate that
|
||||
// wx part of the object is fully constructed.
|
||||
void WXAppConstructed();
|
||||
|
||||
// delete all objects in wxPendingDelete list
|
||||
//
|
||||
// called from ProcessPendingEvents()
|
||||
void DeletePendingObjects();
|
||||
|
||||
// the function which creates the traits object when GetTraits() needs it
|
||||
// for the first time
|
||||
virtual wxAppTraits *CreateTraits();
|
||||
|
||||
// function used for dynamic wxApp creation
|
||||
static wxAppInitializerFunction ms_appInitFn;
|
||||
|
||||
// the one and only global application object
|
||||
static wxAppConsole *ms_appInstance;
|
||||
|
||||
// create main loop from AppTraits or return nullptr if
|
||||
// there is no main loop implementation
|
||||
wxEventLoopBase *CreateMainLoop();
|
||||
|
||||
// application info (must be set from the user code)
|
||||
wxString m_vendorName, // vendor name ("acme")
|
||||
m_vendorDisplayName, // vendor display name (e.g. "ACME Inc")
|
||||
m_appName, // app name ("myapp")
|
||||
m_appDisplayName, // app display name ("My Application")
|
||||
m_className; // class name
|
||||
|
||||
// allows customizing the application behaviour, created by GetTraits()
|
||||
// when first needed
|
||||
wxAppTraits *m_traits = nullptr;
|
||||
|
||||
// the main event loop of the application (may be null if the loop hasn't
|
||||
// been started yet or has already terminated)
|
||||
wxEventLoopBase *m_mainLoop = nullptr;
|
||||
|
||||
|
||||
// pending events management vars:
|
||||
|
||||
// the array of the handlers with pending events which needs to be processed
|
||||
// inside ProcessPendingEvents()
|
||||
wxEvtHandlerArray m_handlersWithPendingEvents;
|
||||
|
||||
// helper array used by ProcessPendingEvents() to store the event handlers
|
||||
// which have pending events but of these events none can be processed right now
|
||||
// (because of a call to wxEventLoop::YieldFor() which asked to selectively process
|
||||
// pending events)
|
||||
wxEvtHandlerArray m_handlersWithPendingDelayedEvents;
|
||||
|
||||
#if wxUSE_THREADS
|
||||
// this critical section protects both the lists above
|
||||
wxCriticalSection m_handlersWithPendingEventsLocker;
|
||||
#endif
|
||||
|
||||
// flag modified by Suspend/ResumeProcessingOfPendingEvents()
|
||||
bool m_bDoPendingEventProcessing = true;
|
||||
|
||||
private:
|
||||
// flag set to true at the end of wxApp ctor, call WXAppConstructed() to
|
||||
// set it
|
||||
bool m_fullyConstructed = false;
|
||||
|
||||
// Exit code to use if a fatal error occurs when the application object
|
||||
// doesn't exist yet or is already destroyed.
|
||||
static int ms_fatalErrorExitCode;
|
||||
|
||||
// Exit code to use if OnInit() returns false.
|
||||
int m_exitCode = ms_fatalErrorExitCode;
|
||||
|
||||
|
||||
friend class WXDLLIMPEXP_FWD_BASE wxEvtHandler;
|
||||
|
||||
// the application object is a singleton anyhow, there is no sense in
|
||||
// copying it
|
||||
wxDECLARE_NO_COPY_CLASS(wxAppConsoleBase);
|
||||
};
|
||||
|
||||
#if defined(__UNIX__) && !defined(__WINDOWS__)
|
||||
#include "wx/unix/app.h"
|
||||
#else
|
||||
// this has to be a class and not a typedef as we forward declare it
|
||||
class wxAppConsole : public wxAppConsoleBase { };
|
||||
#endif
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// wxAppBase: the common part of wxApp implementations for all platforms
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
#if wxUSE_GUI
|
||||
|
||||
class WXDLLIMPEXP_CORE wxAppBase : public wxAppConsole
|
||||
{
|
||||
public:
|
||||
wxAppBase();
|
||||
virtual ~wxAppBase();
|
||||
|
||||
// the virtual functions which may/must be overridden in the derived class
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
// very first initialization function
|
||||
//
|
||||
// Override: very rarely
|
||||
virtual bool Initialize(int& argc, wxChar **argv) override;
|
||||
|
||||
// a platform-dependent version of OnInit(): the code here is likely to
|
||||
// depend on the toolkit. default version does nothing.
|
||||
//
|
||||
// Override: rarely.
|
||||
virtual bool OnInitGui();
|
||||
|
||||
// called to start program execution - the default version just enters
|
||||
// the main GUI loop in which events are received and processed until
|
||||
// the last window is not deleted (if GetExitOnFrameDelete) or
|
||||
// ExitMainLoop() is called. In console mode programs, the execution
|
||||
// of the program really starts here
|
||||
//
|
||||
// Override: rarely in GUI applications, always in console ones.
|
||||
virtual int OnRun() override;
|
||||
|
||||
// a matching function for OnInit()
|
||||
virtual int OnExit() override;
|
||||
|
||||
// very last clean up function
|
||||
//
|
||||
// Override: very rarely
|
||||
virtual void CleanUp() override;
|
||||
|
||||
|
||||
// the worker functions - usually not used directly by the user code
|
||||
// -----------------------------------------------------------------
|
||||
|
||||
// safer alternatives to Yield(), using wxWindowDisabler
|
||||
virtual bool SafeYield(wxWindow *win, bool onlyIfNeeded);
|
||||
virtual bool SafeYieldFor(wxWindow *win, long eventsToProcess);
|
||||
|
||||
// this virtual function is called in the GUI mode when the application
|
||||
// becomes idle and normally just sends wxIdleEvent to all interested
|
||||
// parties
|
||||
//
|
||||
// it should return true if more idle events are needed, false if not
|
||||
virtual bool ProcessIdle() override;
|
||||
|
||||
// override base class version: GUI apps always use an event loop
|
||||
virtual bool UsesEventLoop() const override { return true; }
|
||||
|
||||
|
||||
// top level window functions
|
||||
// --------------------------
|
||||
|
||||
// return true if our app has focus
|
||||
virtual bool IsActive() const { return m_isActive; }
|
||||
|
||||
// set the "main" top level window
|
||||
void SetTopWindow(wxWindow *win) { m_topWindow = win; }
|
||||
|
||||
// return the "main" top level window (if it hadn't been set previously
|
||||
// with SetTopWindow(), will return just some top level window and, if
|
||||
// there are none, will return nullptr)
|
||||
virtual wxWindow *GetTopWindow() const;
|
||||
|
||||
// convenient helper which is safe to use even if there is no wxApp at
|
||||
// all, it will just return nullptr in this case
|
||||
static wxWindow *GetMainTopWindow();
|
||||
|
||||
// control the exit behaviour: by default, the program will exit the
|
||||
// main loop (and so, usually, terminate) when the last top-level
|
||||
// program window is deleted. Beware that if you disable this behaviour
|
||||
// (with SetExitOnFrameDelete(false)), you'll have to call
|
||||
// ExitMainLoop() explicitly from somewhere.
|
||||
void SetExitOnFrameDelete(bool flag)
|
||||
{ m_exitOnFrameDelete = flag ? Yes : No; }
|
||||
bool GetExitOnFrameDelete() const
|
||||
{ return m_exitOnFrameDelete == Yes; }
|
||||
|
||||
|
||||
// display mode, visual, printing mode, ...
|
||||
// ------------------------------------------------------------------------
|
||||
|
||||
// Get display mode that is used use. This is only used in framebuffer
|
||||
// wxWin ports such as wxDFB.
|
||||
virtual wxVideoMode GetDisplayMode() const;
|
||||
// Set display mode to use. This is only used in framebuffer wxWin
|
||||
// ports such as wxDFB. This method should be called from
|
||||
// wxApp::OnInitGui
|
||||
virtual bool SetDisplayMode(const wxVideoMode& WXUNUSED(info)) { return true; }
|
||||
|
||||
// set use of best visual flag (see below)
|
||||
void SetUseBestVisual( bool flag, bool forceTrueColour = false )
|
||||
{ m_useBestVisual = flag; m_forceTrueColour = forceTrueColour; }
|
||||
bool GetUseBestVisual() const { return m_useBestVisual; }
|
||||
|
||||
// set/get printing mode: see wxPRINT_XXX constants.
|
||||
//
|
||||
// default behaviour is the normal one for Unix: always use PostScript
|
||||
// printing.
|
||||
virtual void SetPrintMode(int WXUNUSED(mode)) { }
|
||||
int GetPrintMode() const { return wxPRINT_POSTSCRIPT; }
|
||||
|
||||
// Return the layout direction for the current locale or wxLayout_Default
|
||||
// if it's unknown
|
||||
virtual wxLayoutDirection GetLayoutDirection() const;
|
||||
|
||||
// Change the theme used by the application, return true on success.
|
||||
virtual bool SetNativeTheme(const wxString& WXUNUSED(theme)) { return false; }
|
||||
|
||||
// Request using system appearance (which is automatic for most platforms
|
||||
// but not MSW) or explicitly request dark or light appearance for this
|
||||
// application.
|
||||
enum class Appearance
|
||||
{
|
||||
System,
|
||||
Light,
|
||||
Dark
|
||||
};
|
||||
|
||||
enum class AppearanceResult
|
||||
{
|
||||
Failure,
|
||||
Ok,
|
||||
CannotChange
|
||||
};
|
||||
|
||||
virtual AppearanceResult SetAppearance(Appearance WXUNUSED(appearance))
|
||||
{ return AppearanceResult::Failure; }
|
||||
|
||||
|
||||
// command line parsing (GUI-specific)
|
||||
// ------------------------------------------------------------------------
|
||||
|
||||
#if wxUSE_CMDLINE_PARSER
|
||||
virtual bool OnCmdLineParsed(wxCmdLineParser& parser) override;
|
||||
virtual void OnInitCmdLine(wxCmdLineParser& parser) override;
|
||||
#endif
|
||||
|
||||
// miscellaneous other stuff
|
||||
// ------------------------------------------------------------------------
|
||||
|
||||
// called by toolkit-specific code to set the app status: active (we have
|
||||
// focus) or not and also the last window which had focus before we were
|
||||
// deactivated
|
||||
virtual void SetActive(bool isActive, wxWindow *lastFocus);
|
||||
|
||||
virtual bool IsGUI() const override { return true; }
|
||||
|
||||
// returns non-null pointer only if we have a GUI application object: this
|
||||
// is only useful in the rare cases when the same code can be used in both
|
||||
// console and GUI applications, but needs to use GUI-specific functions if
|
||||
// the GUI is available
|
||||
static wxAppBase *GetGUIInstance()
|
||||
{
|
||||
return ms_appInstance && ms_appInstance->IsGUI()
|
||||
? static_cast<wxAppBase*>(ms_appInstance)
|
||||
: nullptr;
|
||||
}
|
||||
|
||||
protected:
|
||||
// override base class method to use GUI traits
|
||||
virtual wxAppTraits *CreateTraits() override;
|
||||
|
||||
// Helper method deleting all existing top level windows: this is used
|
||||
// during the application shutdown.
|
||||
void DeleteAllTLWs();
|
||||
|
||||
|
||||
// the main top level window (may be null)
|
||||
wxWindow *m_topWindow;
|
||||
|
||||
// if Yes, exit the main loop when the last top level window is deleted, if
|
||||
// No don't do it and if Later -- only do it once we reach our OnRun()
|
||||
//
|
||||
// the explanation for using this strange scheme is given in appcmn.cpp
|
||||
enum
|
||||
{
|
||||
Later = -1,
|
||||
No,
|
||||
Yes
|
||||
} m_exitOnFrameDelete;
|
||||
|
||||
// true if the app wants to use the best visual on systems where
|
||||
// more than one are available (Sun, SGI, XFree86 4.0 ?)
|
||||
bool m_useBestVisual;
|
||||
// force TrueColour just in case "best" isn't TrueColour
|
||||
bool m_forceTrueColour;
|
||||
|
||||
// does any of our windows have focus?
|
||||
bool m_isActive;
|
||||
|
||||
wxDECLARE_NO_COPY_CLASS(wxAppBase);
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// now include the declaration of the real class
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
#if defined(__WXMSW__)
|
||||
#include "wx/msw/app.h"
|
||||
#elif defined(__WXDFB__)
|
||||
#include "wx/dfb/app.h"
|
||||
#elif defined(__WXGTK__)
|
||||
#include "wx/gtk/app.h"
|
||||
#elif defined(__WXX11__)
|
||||
#include "wx/x11/app.h"
|
||||
#elif defined(__WXMAC__)
|
||||
#include "wx/osx/app.h"
|
||||
#elif defined(__WXQT__)
|
||||
#include "wx/qt/app.h"
|
||||
#endif
|
||||
|
||||
#else // !GUI
|
||||
|
||||
// wxApp is defined in core and we cannot define another one in wxBase,
|
||||
// so use the preprocessor to allow using wxApp in console programs too
|
||||
#define wxApp wxAppConsole
|
||||
|
||||
#endif // GUI/!GUI
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// the global data
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// for compatibility, we define this macro to access the global application
|
||||
// object of type wxApp
|
||||
//
|
||||
// note that instead of using of wxTheApp in application code you should
|
||||
// consider using wxDECLARE_APP() after which you may call wxGetApp() which will
|
||||
// return the object of the correct type (i.e. MyApp and not wxApp)
|
||||
//
|
||||
// the cast is safe as in GUI build we only use wxApp, not wxAppConsole, and in
|
||||
// console mode it does nothing at all (but see also wxApp::GetGUIInstance())
|
||||
#define wxTheApp static_cast<wxApp*>(wxApp::GetInstance())
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// global functions
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// event loop related functions only work in GUI programs
|
||||
// ------------------------------------------------------
|
||||
|
||||
// Force an exit from main loop
|
||||
WXDLLIMPEXP_BASE void wxExit();
|
||||
|
||||
// avoid redeclaring this function here if it had been already declared by
|
||||
// wx/utils.h, this results in warnings from g++ with -Wredundant-decls
|
||||
#ifndef wx_YIELD_DECLARED
|
||||
#define wx_YIELD_DECLARED
|
||||
|
||||
// Yield to other apps/messages
|
||||
WXDLLIMPEXP_CORE bool wxYield();
|
||||
|
||||
#endif // wx_YIELD_DECLARED
|
||||
|
||||
// Yield to other apps/messages
|
||||
WXDLLIMPEXP_BASE void wxWakeUpIdle();
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// macros for dynamic creation of the application object
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// Having a global instance of this class allows wxApp to be aware of the app
|
||||
// creator function. wxApp can then call this function to create a new app
|
||||
// object. Convoluted, but necessary.
|
||||
|
||||
class WXDLLIMPEXP_BASE wxAppInitializer
|
||||
{
|
||||
public:
|
||||
wxAppInitializer(wxAppInitializerFunction fn)
|
||||
{ wxApp::SetInitializerFunction(fn); }
|
||||
};
|
||||
|
||||
// the code below defines a wxIMPLEMENT_WXWIN_MAIN macro which you can use if
|
||||
// your compiler really, really wants main() to be in your main program (e.g.
|
||||
// hello.cpp). Now wxIMPLEMENT_APP should add this code if required.
|
||||
|
||||
// For compilers that support it, prefer to use wmain() and let the CRT parse
|
||||
// the command line for us, for the others parse it ourselves under Windows to
|
||||
// ensure that wxWidgets console applications accept arbitrary Unicode strings
|
||||
// as command line parameters and not just those representable in the current
|
||||
// locale (under Unix UTF-8, capable of representing any Unicode string, is
|
||||
// almost always used and there is no way to retrieve the Unicode command line
|
||||
// anyhow).
|
||||
#if defined(__WINDOWS__)
|
||||
#ifdef __VISUALC__
|
||||
#define wxIMPLEMENT_WXWIN_MAIN_CONSOLE \
|
||||
int wmain(int argc, wchar_t **argv) \
|
||||
{ \
|
||||
wxDISABLE_DEBUG_SUPPORT(); \
|
||||
\
|
||||
return wxEntry(argc, argv); \
|
||||
}
|
||||
#else // No wmain(), use main() but don't trust its arguments.
|
||||
#define wxIMPLEMENT_WXWIN_MAIN_CONSOLE \
|
||||
int main(int, char **) \
|
||||
{ \
|
||||
wxDISABLE_DEBUG_SUPPORT(); \
|
||||
\
|
||||
return wxEntry(); \
|
||||
}
|
||||
#endif
|
||||
#else // Use standard main()
|
||||
#define wxIMPLEMENT_WXWIN_MAIN_CONSOLE \
|
||||
int main(int argc, char **argv) \
|
||||
{ \
|
||||
wxDISABLE_DEBUG_SUPPORT(); \
|
||||
\
|
||||
return wxEntry(argc, argv); \
|
||||
}
|
||||
#endif
|
||||
|
||||
// port-specific header could have defined it already in some special way
|
||||
#ifndef wxIMPLEMENT_WXWIN_MAIN
|
||||
#define wxIMPLEMENT_WXWIN_MAIN wxIMPLEMENT_WXWIN_MAIN_CONSOLE
|
||||
#endif // defined(wxIMPLEMENT_WXWIN_MAIN)
|
||||
|
||||
#if defined(__WXUNIVERSAL__) && wxUSE_GUI
|
||||
#include "wx/univ/theme.h"
|
||||
|
||||
#ifdef wxUNIV_DEFAULT_THEME
|
||||
#define wxIMPLEMENT_WX_THEME_SUPPORT \
|
||||
WX_USE_THEME(wxUNIV_DEFAULT_THEME);
|
||||
#else
|
||||
#define wxIMPLEMENT_WX_THEME_SUPPORT
|
||||
#endif
|
||||
#else
|
||||
#define wxIMPLEMENT_WX_THEME_SUPPORT
|
||||
#endif
|
||||
|
||||
// Use this macro if you want to define your own main() or WinMain() function
|
||||
// and call wxEntry() from there.
|
||||
#define wxIMPLEMENT_APP_NO_MAIN(appname) \
|
||||
appname& wxGetApp() { return *static_cast<appname*>(wxApp::GetInstance()); } \
|
||||
wxAppConsole *wxCreateApp() \
|
||||
{ \
|
||||
wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE, \
|
||||
"your program"); \
|
||||
return new appname; \
|
||||
} \
|
||||
wxAppInitializer \
|
||||
wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp)
|
||||
|
||||
// Same as wxIMPLEMENT_APP() normally but doesn't include themes support in
|
||||
// wxUniversal builds
|
||||
#define wxIMPLEMENT_APP_NO_THEMES(appname) \
|
||||
wxIMPLEMENT_WXWIN_MAIN \
|
||||
wxIMPLEMENT_APP_NO_MAIN(appname)
|
||||
|
||||
// Use this macro exactly once, the argument is the name of the wxApp-derived
|
||||
// class which is the class of your application.
|
||||
#define wxIMPLEMENT_APP(appname) \
|
||||
wxIMPLEMENT_WX_THEME_SUPPORT \
|
||||
wxIMPLEMENT_APP_NO_THEMES(appname)
|
||||
|
||||
// Same as wxIMPLEMENT_APP(), but for console applications.
|
||||
#define wxIMPLEMENT_APP_CONSOLE(appname) \
|
||||
wxIMPLEMENT_WXWIN_MAIN_CONSOLE \
|
||||
wxIMPLEMENT_APP_NO_MAIN(appname)
|
||||
|
||||
// this macro can be used multiple times and just allows you to use wxGetApp()
|
||||
// function
|
||||
#define wxDECLARE_APP(appname) \
|
||||
extern appname& wxGetApp()
|
||||
|
||||
|
||||
// declare the stuff defined by wxIMPLEMENT_APP() macro, it's not really needed
|
||||
// anywhere else but at the very least it suppresses icc warnings about
|
||||
// defining extern symbols without prior declaration, and it shouldn't do any
|
||||
// harm
|
||||
extern wxAppConsole *wxCreateApp();
|
||||
extern wxAppInitializer wxTheAppInitializer;
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Compatibility macro aliases
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// deprecated variants _not_ requiring a semicolon after them
|
||||
// (note that also some wx-prefixed macro do _not_ require a semicolon because
|
||||
// it's not always possible to force the compiler to require it)
|
||||
|
||||
#define IMPLEMENT_WXWIN_MAIN_CONSOLE wxIMPLEMENT_WXWIN_MAIN_CONSOLE
|
||||
#define IMPLEMENT_WXWIN_MAIN wxIMPLEMENT_WXWIN_MAIN
|
||||
#define IMPLEMENT_WX_THEME_SUPPORT wxIMPLEMENT_WX_THEME_SUPPORT
|
||||
#define IMPLEMENT_APP_NO_MAIN(app) wxIMPLEMENT_APP_NO_MAIN(app);
|
||||
#define IMPLEMENT_APP_NO_THEMES(app) wxIMPLEMENT_APP_NO_THEMES(app);
|
||||
#define IMPLEMENT_APP(app) wxIMPLEMENT_APP(app);
|
||||
#define IMPLEMENT_APP_CONSOLE(app) wxIMPLEMENT_APP_CONSOLE(app);
|
||||
#define DECLARE_APP(app) wxDECLARE_APP(app);
|
||||
|
||||
#endif // _WX_APP_H_BASE_
|
||||
Reference in New Issue
Block a user