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Signed-off-by: Peter Siegmund <mars3142@noreply.mars3142.dev>
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libs/wxWidgets-3.3.1/include/wx/aui/dockart.h
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libs/wxWidgets-3.3.1/include/wx/aui/dockart.h
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///////////////////////////////////////////////////////////////////////////////
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// Name: wx/aui/dockart.h
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// Purpose: wxaui: wx advanced user interface - docking window manager
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// Author: Benjamin I. Williams
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// Created: 2005-05-17
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// Copyright: (C) Copyright 2005, Kirix Corporation, All Rights Reserved.
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// Licence: wxWindows Library Licence, Version 3.1
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_DOCKART_H_
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#define _WX_DOCKART_H_
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#include "wx/defs.h"
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#if wxUSE_AUI
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#include "wx/pen.h"
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#include "wx/brush.h"
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#include "wx/bmpbndl.h"
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#include "wx/colour.h"
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#include "wx/font.h"
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class WXDLLIMPEXP_FWD_AUI wxAuiPaneInfo;
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// dock art provider code - a dock provider provides all drawing
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// functionality to the wxAui dock manager. This allows the dock
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// manager to have pluggable look-and-feels
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class WXDLLIMPEXP_AUI wxAuiDockArt
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{
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public:
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wxAuiDockArt() = default;
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virtual ~wxAuiDockArt() = default;
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wxNODISCARD virtual wxAuiDockArt* Clone() = 0;
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// This function should be used for querying metrics in the new code, as it
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// will scale them by the DPI of the provided window if necessary. The
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// older GetMetric() function is kept for compatibility and shouldn't be
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// used outside of this class itself.
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virtual int GetMetricForWindow(int id, wxWindow* window);
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virtual int GetMetric(int id) = 0;
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virtual void SetMetric(int id, int newVal) = 0;
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virtual void SetFont(int id, const wxFont& font) = 0;
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virtual wxFont GetFont(int id) = 0;
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virtual wxColour GetColour(int id) = 0;
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virtual void SetColour(int id, const wxColor& colour) = 0;
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wxColour GetColor(int id) { return GetColour(id); }
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void SetColor(int id, const wxColour& color) { SetColour(id, color); }
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virtual void DrawSash(wxDC& dc,
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wxWindow* window,
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int orientation,
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const wxRect& rect) = 0;
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virtual void DrawBackground(wxDC& dc,
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wxWindow* window,
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int orientation,
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const wxRect& rect) = 0;
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virtual void DrawCaption(wxDC& dc,
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wxWindow* window,
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const wxString& text,
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const wxRect& rect,
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wxAuiPaneInfo& pane) = 0;
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virtual void DrawGripper(wxDC& dc,
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wxWindow* window,
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const wxRect& rect,
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wxAuiPaneInfo& pane) = 0;
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virtual void DrawBorder(wxDC& dc,
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wxWindow* window,
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const wxRect& rect,
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wxAuiPaneInfo& pane) = 0;
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virtual void DrawPaneButton(wxDC& dc,
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wxWindow* window,
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int button,
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int buttonState,
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const wxRect& rect,
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wxAuiPaneInfo& pane) = 0;
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// Provide opportunity for subclasses to recalculate colours
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virtual void UpdateColoursFromSystem() {}
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};
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// this is the default art provider for wxAuiManager. Dock art
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// can be customized by creating a class derived from this one,
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// or replacing this class entirely
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class WXDLLIMPEXP_AUI wxAuiDefaultDockArt : public wxAuiDockArt
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{
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public:
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wxAuiDefaultDockArt();
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wxNODISCARD wxAuiDockArt* Clone() override;
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int GetMetric(int metricId) override;
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void SetMetric(int metricId, int newVal) override;
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wxColour GetColour(int id) override;
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void SetColour(int id, const wxColor& colour) override;
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void SetFont(int id, const wxFont& font) override;
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wxFont GetFont(int id) override;
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void DrawSash(wxDC& dc,
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wxWindow *window,
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int orientation,
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const wxRect& rect) override;
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void DrawBackground(wxDC& dc,
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wxWindow *window,
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int orientation,
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const wxRect& rect) override;
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void DrawCaption(wxDC& dc,
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wxWindow *window,
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const wxString& text,
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const wxRect& rect,
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wxAuiPaneInfo& pane) override;
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void DrawGripper(wxDC& dc,
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wxWindow *window,
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const wxRect& rect,
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wxAuiPaneInfo& pane) override;
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void DrawBorder(wxDC& dc,
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wxWindow *window,
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const wxRect& rect,
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wxAuiPaneInfo& pane) override;
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void DrawPaneButton(wxDC& dc,
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wxWindow *window,
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int button,
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int buttonState,
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const wxRect& rect,
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wxAuiPaneInfo& pane) override;
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#if WXWIN_COMPATIBILITY_3_0
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wxDEPRECATED_MSG("This is not intended for the public API")
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void DrawIcon(wxDC& dc,
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const wxRect& rect,
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wxAuiPaneInfo& pane);
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#endif
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virtual void UpdateColoursFromSystem() override;
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protected:
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void DrawCaptionBackground(wxDC& dc, const wxRect& rect, bool active);
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void DrawIcon(wxDC& dc, wxWindow *window, const wxRect& rect, wxAuiPaneInfo& pane);
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void InitBitmaps();
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protected:
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wxPen m_borderPen;
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wxBrush m_sashBrush;
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wxBrush m_backgroundBrush;
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wxBrush m_gripperBrush;
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wxFont m_captionFont;
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wxBitmapBundle m_inactiveCloseBitmap;
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wxBitmapBundle m_inactivePinBitmap;
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wxBitmapBundle m_inactiveMaximizeBitmap;
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wxBitmapBundle m_inactiveRestoreBitmap;
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wxBitmapBundle m_activeCloseBitmap;
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wxBitmapBundle m_activePinBitmap;
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wxBitmapBundle m_activeMaximizeBitmap;
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wxBitmapBundle m_activeRestoreBitmap;
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wxPen m_gripperPen1;
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wxPen m_gripperPen2;
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wxPen m_gripperPen3;
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wxColour m_baseColour;
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wxColour m_activeCaptionColour;
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wxColour m_activeCaptionGradientColour;
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wxColour m_activeCaptionTextColour;
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wxColour m_inactiveCaptionColour;
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wxColour m_inactiveCaptionGradientColour;
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wxColour m_inactiveCaptionTextColour;
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int m_borderSize;
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int m_captionSize;
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int m_sashSize;
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int m_buttonSize;
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int m_gripperSize;
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int m_gradientType;
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};
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#endif // wxUSE_AUI
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#endif //_WX_DOCKART_H_
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