initial commit
Signed-off-by: Peter Siegmund <mars3142@noreply.mars3142.dev>
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62
libs/wxWidgets-3.3.1/include/wx/button.h
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62
libs/wxWidgets-3.3.1/include/wx/button.h
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/////////////////////////////////////////////////////////////////////////////
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// Name: wx/button.h
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// Purpose: wxButtonBase class
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// Author: Vadim Zeitlin
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// Created: 15.08.00
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// Copyright: (c) Vadim Zeitlin
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_BUTTON_H_BASE_
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#define _WX_BUTTON_H_BASE_
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#include "wx/defs.h"
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#if wxUSE_BUTTON
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#include "wx/anybutton.h"
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extern WXDLLIMPEXP_DATA_CORE(const char) wxButtonNameStr[];
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// ----------------------------------------------------------------------------
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// wxButton: a push button
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxButtonBase : public wxAnyButton
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{
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public:
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wxButtonBase() = default;
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// show the authentication needed symbol on the button: this is currently
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// only implemented in wxMSW where it shows the UAC shield symbol
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void SetAuthNeeded(bool show = true) { DoSetAuthNeeded(show); }
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bool GetAuthNeeded() const { return DoGetAuthNeeded(); }
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// make this button the default button in its top level window
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//
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// returns the old default item (possibly null)
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virtual wxWindow *SetDefault();
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// returns the default button size for this platform, and optionally for a
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// specific window when the platform supports per-monitor DPI
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static wxSize GetDefaultSize(wxWindow* win = nullptr);
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protected:
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wxDECLARE_NO_COPY_CLASS(wxButtonBase);
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};
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#if defined(__WXUNIVERSAL__)
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#include "wx/univ/button.h"
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#elif defined(__WXMSW__)
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#include "wx/msw/button.h"
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#elif defined(__WXGTK__)
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#include "wx/gtk/button.h"
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#elif defined(__WXMAC__)
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#include "wx/osx/button.h"
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#elif defined(__WXQT__)
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#include "wx/qt/button.h"
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#endif
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#endif // wxUSE_BUTTON
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#endif // _WX_BUTTON_H_BASE_
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