initial commit
Signed-off-by: Peter Siegmund <mars3142@noreply.mars3142.dev>
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298
libs/wxWidgets-3.3.1/include/wx/containr.h
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298
libs/wxWidgets-3.3.1/include/wx/containr.h
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///////////////////////////////////////////////////////////////////////////////
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// Name: wx/containr.h
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// Purpose: wxControlContainer and wxNavigationEnabled declarations
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// Author: Vadim Zeitlin
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// Created: 06.08.01
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// Copyright: (c) 2001, 2011 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_CONTAINR_H_
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#define _WX_CONTAINR_H_
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#include "wx/defs.h"
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#ifndef wxHAS_NATIVE_TAB_TRAVERSAL
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// We need wxEVT_XXX declarations in this case.
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#include "wx/event.h"
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#endif
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class WXDLLIMPEXP_FWD_CORE wxWindow;
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class WXDLLIMPEXP_FWD_CORE wxWindowBase;
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/*
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This header declares wxControlContainer class however it's not a real
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container of controls but rather just a helper used to implement TAB
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navigation among the window children. You should rarely need to use it
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directly, derive from the documented public wxNavigationEnabled<> class to
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implement TAB navigation in a custom composite window.
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*/
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// ----------------------------------------------------------------------------
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// wxControlContainerBase: common part used in both native and generic cases
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxControlContainerBase
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{
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public:
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// default ctor, SetContainerWindow() must be called later
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wxControlContainerBase()
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{
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m_winParent = nullptr;
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// By default, we accept focus ourselves.
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m_acceptsFocusSelf = true;
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m_inSetFocus = false;
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m_winLastFocused = nullptr;
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}
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virtual ~wxControlContainerBase() = default;
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void SetContainerWindow(wxWindow *winParent)
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{
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wxASSERT_MSG( !m_winParent, wxT("shouldn't be called twice") );
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m_winParent = winParent;
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}
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// This can be called by the window to indicate that it never wants to have
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// the focus for itself.
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void DisableSelfFocus()
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{ m_acceptsFocusSelf = false; UpdateParentCanFocus(); }
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// This can be called to undo the effect of a previous DisableSelfFocus()
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// (otherwise calling it is not necessary as the window does accept focus
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// by default).
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void EnableSelfFocus()
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{ m_acceptsFocusSelf = true; UpdateParentCanFocus(); }
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// should be called from SetFocus(), returns false if we did nothing with
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// the focus and the default processing should take place
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bool DoSetFocus();
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// returns whether we should accept focus ourselves or not
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bool AcceptsFocus() const;
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// Returns whether we or one of our children accepts focus.
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bool AcceptsFocusRecursively() const
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{ return AcceptsFocus() || HasAnyChildrenAcceptingFocus(); }
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// We accept focus from keyboard if we accept it at all.
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bool AcceptsFocusFromKeyboard() const { return AcceptsFocusRecursively(); }
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// Call this when the number of children of the window changes.
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//
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// Returns true if we have any focusable children, false otherwise.
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bool UpdateCanFocusChildren();
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#ifdef __WXMSW__
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// This is not strictly related to navigation, but all windows containing
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// more than one children controls need to return from this method if any
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// of their parents has an inheritable background, so do this automatically
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// for all of them (another alternative could be to do it in wxWindow
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// itself but this would be potentially more backwards incompatible and
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// could conceivably break some custom windows).
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bool HasTransparentBackground() const;
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#endif // __WXMSW__
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protected:
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// set the focus to the child which had it the last time
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virtual bool SetFocusToChild();
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// return true if we have any children accepting focus
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bool HasAnyFocusableChildren() const;
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// return true if we have any children that do accept focus right now
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bool HasAnyChildrenAcceptingFocus() const;
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// the parent window we manage the children for
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wxWindow *m_winParent;
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// the child which had the focus last time this panel was activated
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wxWindow *m_winLastFocused;
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private:
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// Update the window status to reflect whether it is getting focus or not.
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void UpdateParentCanFocus(bool acceptsFocusChildren);
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void UpdateParentCanFocus()
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{
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UpdateParentCanFocus(HasAnyFocusableChildren());
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}
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// Indicates whether the associated window can ever have focus itself.
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//
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// Usually this is the case, e.g. a wxPanel can be used either as a
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// container for its children or just as a normal window which can be
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// focused. But sometimes, e.g. for wxStaticBox, we can never have focus
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// ourselves and can only get it if we have any focusable children.
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bool m_acceptsFocusSelf;
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// a guard against infinite recursion
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bool m_inSetFocus;
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};
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#ifdef wxHAS_NATIVE_TAB_TRAVERSAL
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// ----------------------------------------------------------------------------
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// wxControlContainer for native TAB navigation
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// ----------------------------------------------------------------------------
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// this must be a real class as we forward-declare it elsewhere
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class WXDLLIMPEXP_CORE wxControlContainer : public wxControlContainerBase
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{
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protected:
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// set the focus to the child which had it the last time
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virtual bool SetFocusToChild() override;
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};
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#else // !wxHAS_NATIVE_TAB_TRAVERSAL
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// ----------------------------------------------------------------------------
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// wxControlContainer for TAB navigation implemented in wx itself
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxControlContainer : public wxControlContainerBase
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{
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public:
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// default ctor, SetContainerWindow() must be called later
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wxControlContainer();
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// the methods to be called from the window event handlers
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void HandleOnNavigationKey(wxNavigationKeyEvent& event);
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void HandleOnFocus(wxFocusEvent& event);
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void HandleOnWindowDestroy(wxWindowBase *child);
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// called from OnChildFocus() handler, i.e. when one of our (grand)
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// children gets the focus
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void SetLastFocus(wxWindow *win);
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protected:
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wxDECLARE_NO_COPY_CLASS(wxControlContainer);
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};
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#endif // wxHAS_NATIVE_TAB_TRAVERSAL/!wxHAS_NATIVE_TAB_TRAVERSAL
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// this function is for wxWidgets internal use only
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extern WXDLLIMPEXP_CORE bool wxSetFocusToChild(wxWindow *win, wxWindow **child);
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// ----------------------------------------------------------------------------
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// wxNavigationEnabled: Derive from this class to support keyboard navigation
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// among window children in a wxWindow-derived class. The details of this class
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// don't matter, you just need to derive from it to make navigation work.
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// ----------------------------------------------------------------------------
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// The template parameter W must be a wxWindow-derived class.
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template <class W>
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class wxNavigationEnabled : public W
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{
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public:
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typedef W BaseWindowClass;
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wxNavigationEnabled()
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{
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m_container.SetContainerWindow(this);
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#ifndef wxHAS_NATIVE_TAB_TRAVERSAL
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BaseWindowClass::Bind(wxEVT_NAVIGATION_KEY,
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&wxNavigationEnabled::OnNavigationKey, this);
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BaseWindowClass::Bind(wxEVT_SET_FOCUS,
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&wxNavigationEnabled::OnFocus, this);
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BaseWindowClass::Bind(wxEVT_CHILD_FOCUS,
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&wxNavigationEnabled::OnChildFocus, this);
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#endif // !wxHAS_NATIVE_TAB_TRAVERSAL
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}
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WXDLLIMPEXP_INLINE_CORE virtual bool AcceptsFocus() const override
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{
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return m_container.AcceptsFocus();
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}
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WXDLLIMPEXP_INLINE_CORE virtual bool AcceptsFocusRecursively() const override
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{
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return m_container.AcceptsFocusRecursively();
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}
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WXDLLIMPEXP_INLINE_CORE virtual bool AcceptsFocusFromKeyboard() const override
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{
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return m_container.AcceptsFocusFromKeyboard();
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}
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WXDLLIMPEXP_INLINE_CORE virtual void AddChild(wxWindowBase *child) override
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{
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BaseWindowClass::AddChild(child);
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if ( m_container.UpdateCanFocusChildren() )
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{
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// Under MSW we must have wxTAB_TRAVERSAL style for TAB navigation
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// to work.
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if ( !BaseWindowClass::HasFlag(wxTAB_TRAVERSAL) )
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BaseWindowClass::ToggleWindowStyle(wxTAB_TRAVERSAL);
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}
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}
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WXDLLIMPEXP_INLINE_CORE virtual void RemoveChild(wxWindowBase *child) override
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{
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#ifndef wxHAS_NATIVE_TAB_TRAVERSAL
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m_container.HandleOnWindowDestroy(child);
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#endif // !wxHAS_NATIVE_TAB_TRAVERSAL
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BaseWindowClass::RemoveChild(child);
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// We could reset wxTAB_TRAVERSAL here but it doesn't seem to do any
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// harm to keep it.
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m_container.UpdateCanFocusChildren();
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}
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WXDLLIMPEXP_INLINE_CORE virtual void SetFocus() override
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{
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if ( !m_container.DoSetFocus() )
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BaseWindowClass::SetFocus();
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}
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void SetFocusIgnoringChildren()
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{
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BaseWindowClass::SetFocus();
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}
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#ifdef __WXMSW__
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WXDLLIMPEXP_INLINE_CORE virtual bool HasTransparentBackground() override
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{
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return m_container.HasTransparentBackground();
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}
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WXDLLIMPEXP_INLINE_CORE
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virtual void WXSetPendingFocus(wxWindow* win) override
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{
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return m_container.SetLastFocus(win);
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}
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#endif // __WXMSW__
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protected:
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#ifndef wxHAS_NATIVE_TAB_TRAVERSAL
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void OnNavigationKey(wxNavigationKeyEvent& event)
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{
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m_container.HandleOnNavigationKey(event);
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}
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void OnFocus(wxFocusEvent& event)
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{
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m_container.HandleOnFocus(event);
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}
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void OnChildFocus(wxChildFocusEvent& event)
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{
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m_container.SetLastFocus(event.GetWindow());
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event.Skip();
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}
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#endif // !wxHAS_NATIVE_TAB_TRAVERSAL
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wxControlContainer m_container;
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wxDECLARE_NO_COPY_TEMPLATE_CLASS(wxNavigationEnabled, W);
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};
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#endif // _WX_CONTAINR_H_
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