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Signed-off-by: Peter Siegmund <mars3142@noreply.mars3142.dev>
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libs/wxWidgets-3.3.1/include/wx/msw/private/custompaint.h
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82
libs/wxWidgets-3.3.1/include/wx/msw/private/custompaint.h
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///////////////////////////////////////////////////////////////////////////////
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// Name: wx/msw/private/custompaint.h
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// Purpose: Helper function for customizing the standard WM_PAINT handling.
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// Author: Vadim Zeitlin
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// Created: 2023-06-02
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// Copyright: (c) 2023 Vadim Zeitlin <vadim@wxwidgets.org>
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_MSW_PRIVATE_CUSTOMPAINT_H_
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#define _WX_MSW_PRIVATE_CUSTOMPAINT_H_
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#include "wx/dcmemory.h"
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#include "wx/image.h"
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#include "wx/msw/dc.h"
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namespace wxMSWImpl
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{
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// This function can be used as CustomPaint() callback to post process the
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// bitmap by applying the specific functor to each of its pixels.
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template <typename FuncProcessPixel>
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wxBitmap
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PostPaintEachPixel(const wxBitmap& bmp, FuncProcessPixel processPixel)
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{
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#if wxUSE_IMAGE
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wxImage image = bmp.ConvertToImage();
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unsigned char *data = image.GetData();
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unsigned char *alpha = image.GetAlpha();
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unsigned char alphaOpaque = wxALPHA_OPAQUE;
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const int len = image.GetWidth()*image.GetHeight();
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for ( int i = 0; i < len; ++i, data += 3 )
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{
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processPixel(data[0], data[1], data[2], alpha ? *alpha++ : alphaOpaque);
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}
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return wxBitmap(image);
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#else // !wxUSE_IMAGE
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return bmp;
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#endif // wxUSE_IMAGE/!wxUSE_IMAGE
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}
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// This function uses the default WM_PAINT handler to paint the window contents
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// into a bitmap and then the provided function to tweak the pixels of this
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// bitmap.
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//
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// The first argument is a functor (typically a lambda) to paint the on the
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// given HDC and the second one is another functor called to post process the
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// bitmap before actually drawing it.
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//
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// It can only be called from WM_PAINT handler for a native control and assumes
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// that this control handles WPARAM argument of WM_PAINT as HDC to paint on.
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template <typename FuncDefPaint, typename FuncPostProcess>
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void
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CustomPaint(HWND hwnd, FuncDefPaint defPaint, FuncPostProcess postProcess)
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{
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const RECT rc = wxGetClientRect(hwnd);
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const wxSize size{rc.right - rc.left, rc.bottom - rc.top};
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// Don't bother doing anything with the empty windows.
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if ( size == wxSize() )
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return;
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// Ask the control to paint itself on the given bitmap.
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wxBitmap bmp(size);
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{
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wxMemoryDC mdc(bmp);
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defPaint(hwnd, (WPARAM)GetHdcOf(mdc));
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}
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PAINTSTRUCT ps;
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wxDCTemp dc(::BeginPaint(hwnd, &ps), size);
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dc.DrawBitmap(postProcess(bmp), 0, 0);
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::EndPaint(hwnd, &ps);
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}
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} // namespace wxMSWImpl
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#endif // _WX_MSW_PRIVATE_CUSTOMPAINT_H_
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