initial commit
Signed-off-by: Peter Siegmund <mars3142@noreply.mars3142.dev>
This commit is contained in:
239
libs/wxWidgets-3.3.1/include/wx/osx/bitmap.h
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239
libs/wxWidgets-3.3.1/include/wx/osx/bitmap.h
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/////////////////////////////////////////////////////////////////////////////
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// Name: wx/osx/bitmap.h
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// Purpose: wxBitmap class
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// Author: Stefan Csomor
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// Created: 1998-01-01
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// Copyright: (c) Stefan Csomor
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_BITMAP_H_
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#define _WX_BITMAP_H_
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#include "wx/palette.h"
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// Bitmap
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class wxBitmapRefData ;
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// A mask is a bitmap used for drawing bitmaps
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// Internally it is stored as a 8 bit deep memory chunk, 0 = black means the source will be drawn
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// 255 = white means the source will not be drawn, no other values will be present
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// 8 bit is chosen only for performance reasons, note also that this is the inverse value range
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// from alpha, where 0 = invisible , 255 = fully drawn
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class WXDLLIMPEXP_CORE wxMask: public wxMaskBase
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{
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wxDECLARE_DYNAMIC_CLASS(wxMask);
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public:
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wxMask();
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// Copy constructor
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wxMask(const wxMask& mask);
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// Construct a mask from a bitmap and a colour indicating
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// the transparent area
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wxMask(const wxBitmap& bitmap, const wxColour& colour);
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// Construct a mask from a mono bitmap (black meaning show pixels, white meaning transparent)
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wxMask(const wxBitmap& bitmap);
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virtual ~wxMask();
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wxBitmap GetBitmap() const;
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// Implementation below
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void Init() ;
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// a 8 bit depth mask
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void* GetRawAccess() const;
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int GetBytesPerRow() const;
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int GetWidth() const;
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int GetHeight() const;
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// renders/updates native representation when necessary
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void RealizeNative() ;
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WXHBITMAP GetHBITMAP() const ;
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// implementation helper only : construct a mask from a 8 bpp memory buffer
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bool OSXCreate(const wxMemoryBuffer& buf, int width , int height , int bytesPerRow ) ;
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protected:
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// this function is called from Create() to free the existing mask data
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virtual void FreeData() override;
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// these functions must be overridden to implement the corresponding public
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// Create() methods, they shouldn't call FreeData() as it's already called
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// by the public wrappers
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virtual bool InitFromColour(const wxBitmap& bitmap,
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const wxColour& colour) override;
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virtual bool InitFromMonoBitmap(const wxBitmap& bitmap) override;
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private:
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void DoCreateMaskBitmap(int width, int height, int bytesPerRow = -1);
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wxCFRef<CGContextRef> m_maskBitmap ;
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};
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class WXDLLIMPEXP_CORE wxBitmap: public wxBitmapBase
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{
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wxDECLARE_DYNAMIC_CLASS(wxBitmap);
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friend class WXDLLIMPEXP_FWD_CORE wxBitmapHandler;
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public:
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wxBitmap() = default; // Platform-specific
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// Initialize with raw data.
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wxBitmap(const char bits[], int width, int height, int depth = 1);
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// Initialize with XPM data
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wxBitmap(const char* const* bits);
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// Load a file or resource
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wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
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// Constructor for generalised creation from data
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wxBitmap(const void* data, wxBitmapType type, int width, int height, int depth = 1);
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// creates an bitmap from the native image format
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wxBitmap(CGImageRef image, double scale = 1.0);
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wxBitmap(WXImage image);
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wxBitmap(CGContextRef bitmapcontext);
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// Create a bitmap compatible with the given DC
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wxBitmap(int width, int height, const wxDC& dc);
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// If depth is omitted, will create a bitmap compatible with the display
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wxBitmap(int width, int height, int depth = -1) { (void)Create(width, height, depth); }
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wxBitmap(const wxSize& sz, int depth = -1) { (void)Create(sz, depth); }
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// Convert from wxImage:
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wxBitmap(const wxImage& image, int depth = -1, double scale = 1.0);
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wxBitmap(const wxImage& image, const wxDC& dc);
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// Convert from wxIcon
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wxBitmap(const wxIcon& icon) { CopyFromIcon(icon); }
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#if wxOSX_USE_COCOA
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// Convert from wxCursor
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wxBitmap(const wxCursor &cursor);
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#endif
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wxImage ConvertToImage() const override;
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// get the given part of bitmap
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wxBitmap GetSubBitmap( const wxRect& rect ) const override;
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bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH) final;
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bool Create(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH) final
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{ return Create(sz.GetWidth(), sz.GetHeight(), depth); }
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bool Create(const void* data, wxBitmapType type, int width, int height, int depth = 1);
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bool Create( CGImageRef image, double scale = 1.0 );
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bool Create( WXImage image );
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bool Create( CGContextRef bitmapcontext);
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// Create a bitmap compatible with the given DC, inheriting its magnification factor
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bool Create(int width, int height, const wxDC& dc);
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virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE) override;
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virtual bool SaveFile(const wxString& name, wxBitmapType type, const wxPalette *cmap = nullptr) const override;
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const wxBitmapRefData *GetBitmapData() const
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{ return (const wxBitmapRefData *)m_refData; }
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wxBitmapRefData *GetBitmapData()
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{ return (wxBitmapRefData *)m_refData; }
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int GetWidth() const override;
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int GetHeight() const override;
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int GetDepth() const override;
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#if WXWIN_COMPATIBILITY_3_0
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wxDEPRECATED_MSG("this value is determined during creation, this method could lead to inconsistencies")
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void SetWidth(int width) override;
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wxDEPRECATED_MSG("this value is determined during creation, this method could lead to inconsistencies")
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void SetHeight(int height) override;
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wxDEPRECATED_MSG("this value is determined during creation, this method could lead to inconsistencies")
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void SetDepth(int depth) override;
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#endif
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#if wxUSE_PALETTE
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wxPalette* GetPalette() const override;
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void SetPalette(const wxPalette& palette) override;
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#endif // wxUSE_PALETTE
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wxMask *GetMask() const override;
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void SetMask(wxMask *mask) override;
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static void InitStandardHandlers();
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// raw bitmap access support functions, for internal use only
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void *GetRawData(wxPixelDataBase& data, int bpp);
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void UngetRawData(wxPixelDataBase& data);
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bool HasAlpha() const override;
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bool UseAlpha(bool use = true) override;
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// returns the 'native' implementation, a GWorldPtr for the content and one for the mask
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WXHBITMAP GetHBITMAP( WXHBITMAP * mask = nullptr ) const;
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// returns a CGImageRef which must released after usage with CGImageRelease
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CGImageRef CreateCGImage() const ;
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// returns nil for invalid bitmap
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WXImage OSXGetImage() const;
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#if wxOSX_USE_COCOA
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// returns an autoreleased version of the image
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WX_NSImage GetNSImage() const
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{ return OSXGetImage(); }
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#endif
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#if wxOSX_USE_IPHONE
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// returns an autoreleased version of the image
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WX_UIImage GetUIImage() const
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{ return OSXGetImage(); }
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#endif
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#if WXWIN_COMPATIBILITY_3_0
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#if wxOSX_USE_ICONREF
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// returns a IconRef which must be retained before and released after usage
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wxDEPRECATED_MSG("IconRefs are deprecated, this will be removed in the future")
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IconRef GetIconRef() const;
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// returns a IconRef which must be released after usage
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wxDEPRECATED_MSG("IconRefs are deprecated, this will be removed in the future")
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IconRef CreateIconRef() const;
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#endif
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// get read only access to the underlying buffer
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wxDEPRECATED_MSG("use GetRawData for accessing the buffer")
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const void *GetRawAccess() const;
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// brackets to the underlying OS structure for read/write access
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// makes sure that no cached images will be constructed until terminated
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wxDEPRECATED_MSG("use GetRawData for accessing the buffer")
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void *BeginRawAccess();
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wxDEPRECATED_MSG("use GetRawData for accessing the buffer")
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void EndRawAccess();
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#endif
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void SetScaleFactor(double scale) override;
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double GetScaleFactor() const override;
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void SetSelectedInto(wxDC *dc);
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wxDC *GetSelectedInto() const;
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protected:
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virtual wxGDIRefData *CreateGDIRefData() const override;
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wxNODISCARD virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const override;
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virtual bool DoCreate(const wxSize& sz, double scale, int depth) override;
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private:
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void InitFromImage(const wxImage& image, int depth, double scale);
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};
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#endif // _WX_BITMAP_H_
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