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Signed-off-by: Peter Siegmund <mars3142@noreply.mars3142.dev>
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388
libs/wxWidgets-3.3.1/interface/wx/aboutdlg.h
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388
libs/wxWidgets-3.3.1/interface/wx/aboutdlg.h
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/////////////////////////////////////////////////////////////////////////////
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// Name: aboutdlg.h
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// Purpose: interface of wxAboutDialogInfo
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// Author: wxWidgets team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxAboutDialogInfo
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wxAboutDialogInfo contains information shown in the standard @e About
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dialog displayed by the wxAboutBox() function.
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This class contains the general information about the program, such as its
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name, version, copyright and so on, as well as lists of the program developers,
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documentation writers, artists and translators. The simple properties from the
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former group are represented as a string with the exception of the program icon
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and the program web site, while the lists from the latter group are stored as
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wxArrayString and can be either set entirely at once using
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wxAboutDialogInfo::SetDevelopers and similar functions or built one by one using
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wxAboutDialogInfo::AddDeveloper etc.
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Please also notice that while all the main platforms have the native
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implementation of the about dialog, they are often more limited than the
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generic version provided by wxWidgets and so the generic version is used if
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wxAboutDialogInfo has any fields not supported by the native version. Currently
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GTK+ version supports all the possible fields natively but MSW and Mac versions
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don't support URLs, licence text nor custom icons in the about dialog and if
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either of those is used, wxAboutBox() will automatically use the generic version
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so you should avoid specifying these fields to achieve more native look and feel.
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Example of usage:
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@code
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void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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{
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wxAboutDialogInfo aboutInfo;
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aboutInfo.SetName("MyApp");
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aboutInfo.SetVersion(MY_APP_VERSION_STRING);
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aboutInfo.SetDescription(_("My wxWidgets-based application!"));
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aboutInfo.SetCopyright("(C) 1992-2025");
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aboutInfo.SetWebSite("http://myapp.org");
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aboutInfo.AddDeveloper("My Self");
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wxAboutBox(aboutInfo);
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}
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@endcode
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Example of appearance of a simple about dialog:
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@appearance{about-simple}
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And that of a dialog using a web site link, which results in using the
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generic version under MSW and Mac:
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@appearance{about-with-url}
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@library{wxcore}
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@category{cmndlg,data}
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@see wxAboutDialogInfo::SetArtists
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*/
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class wxAboutDialogInfo
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{
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public:
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/**
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Default constructor leaves all fields are initially uninitialized, in general
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you should call at least SetVersion(), SetCopyright() and SetDescription().
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*/
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wxAboutDialogInfo();
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/**
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Adds an artist name to be shown in the program credits.
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@see SetArtists()
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*/
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void AddArtist(const wxString& artist);
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/**
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Adds a developer name to be shown in the program credits.
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@see SetDevelopers()
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*/
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void AddDeveloper(const wxString& developer);
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/**
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Adds a documentation writer name to be shown in the program credits.
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@see SetDocWriters()
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*/
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void AddDocWriter(const wxString& docwriter);
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/**
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Adds a translator name to be shown in the program credits. Notice that if no
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translator names are specified explicitly, wxAboutBox() will try to use the
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translation of the string @c translator-credits from the currently used message
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catalog -- this can be used to show just the name of the translator of the
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program in the current language.
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@see SetTranslators()
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*/
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void AddTranslator(const wxString& translator);
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/**
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Get the name of the program.
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@return Name of the program
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@see SetName()
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*/
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wxString GetName() const;
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/**
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Returns @true if a description string has been specified.
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@see GetDescription()
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*/
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bool HasDescription() const;
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/**
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Get the description string.
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@return The description string, free-form.
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*/
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const wxString& GetDescription();
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/**
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Returns @true if a copyright string has been specified.
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@see GetCopyright()
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*/
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bool HasCopyright() const;
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/**
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Get the copyright string.
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@return The copyright string
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*/
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const wxString& GetCopyright() const;
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/**
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Sets the list of artists to be shown in the program credits.
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@see AddArtist()
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*/
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void SetArtists(const wxArrayString& artists);
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/**
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Set the short string containing the program copyright information. Notice that
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any occurrences of @c "(C)" in @a copyright will be replaced by the
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copyright symbol (circled C) automatically, which means that you can avoid
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using this symbol in the program source code which can be problematic,
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Also note that under MSW platform the word "Copyright" itself will be
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removed from the string if it is followed by the copyright symbol, to
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follow the platform convention.
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*/
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void SetCopyright(const wxString& copyright);
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/**
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Set brief, but possibly multiline, description of the program.
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*/
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void SetDescription(const wxString& desc);
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/**
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Set the list of developers of the program.
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@see AddDeveloper()
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*/
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void SetDevelopers(const wxArrayString& developers);
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/**
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Set the list of documentation writers.
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@see AddDocWriter()
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*/
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void SetDocWriters(const wxArrayString& docwriters);
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/**
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Returns @true if an icon has been set for the about dialog.
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*/
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bool HasIcon() const;
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/**
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Returns the icon set by SetIcon().
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*/
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wxIcon GetIcon() const;
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/**
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Set the icon to be shown in the dialog. By default the icon of the main frame
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will be shown if the native about dialog supports custom icons. If it doesn't
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but a valid icon is specified using this method, the generic about dialog is
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used instead so you should avoid calling this function for maximally native
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look and feel.
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*/
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void SetIcon(const wxIcon& icon);
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/**
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Returns @true if the licence string has been set.
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*/
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bool HasLicence() const;
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/**
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Returns the licence string.
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@see SetLicence()
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*/
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const wxString& GetLicence() const;
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/**
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Set the long, multiline string containing the text of the program licence.
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Only GTK+ version supports showing the licence text in the native about dialog
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currently so the generic version will be used under all the other platforms if
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this method is called. To preserve the native look and feel it is advised that
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you do not call this method but provide a separate menu item in the
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@c "Help" menu for displaying the text of your program licence.
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*/
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void SetLicence(const wxString& licence);
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/**
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This is the same as SetLicence().
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*/
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void SetLicense(const wxString& licence);
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/**
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Set the name of the program. If this method is not called, the string returned
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by wxApp::GetAppName will be shown in the dialog.
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*/
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void SetName(const wxString& name);
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/**
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Set the list of translators. Please see AddTranslator() for additional
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discussion.
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*/
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void SetTranslators(const wxArrayString& translators);
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/**
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Set the version of the program. The word "version" shouldn't be included
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in @a version. Example @a version values: "1.2" and "RC2". In about dialogs
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with more space set aside for version information, @a longVersion is used.
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Example @a longVersion values: "Version 1.2" and "Release Candidate 2".
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If @a version is non-empty but @a longVersion is empty, a long version
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is constructed automatically, using @a version (by simply prepending
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"Version " to @a version).
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The generic about dialog and native GTK+ dialog use @a version only,
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as a suffix to the program name. The native MSW and macOS about dialogs
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use the long version.
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*/
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void SetVersion(const wxString& version, const wxString& longVersion = wxString());
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/**
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Return the short version string.
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@see SetVersion()
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*/
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const wxString& GetVersion() const;
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/**
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Return the long version string if set.
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@see SetVersion()
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*/
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const wxString& GetLongVersion() const;
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/**
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Returns @true if the website info has been set.
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*/
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bool HasWebSite() const;
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/**
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Returns the website URL set for the dialog.
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*/
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const wxString& GetWebSiteURL() const;
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/**
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Returns the description of the website URL set for the dialog.
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*/
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const wxString& GetWebSiteDescription() const;
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/**
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Set the web site for the program and its description (which defaults to @a url
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itself if empty).
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Please notice that only GTK+ version currently supports showing the link in the
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native about dialog so if this method is called, the generic version will be
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used under all the other platforms.
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*/
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void SetWebSite(const wxString& url,
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const wxString& desc = wxEmptyString);
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/**
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Returns @true if developers have been set in the dialog info.
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*/
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bool HasDevelopers() const;
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/**
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Returns an array of the developer strings set in the dialog info.
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*/
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const wxArrayString& GetDevelopers() const;
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/**
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Returns @true if writers have been set in the dialog info.
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*/
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bool HasDocWriters() const;
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/**
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Returns an array of the writer strings set in the dialog info.
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*/
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const wxArrayString& GetDocWriters() const;
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/**
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Returns @true if artists have been set in the dialog info.
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*/
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bool HasArtists() const;
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/**
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Returns an array of the artist strings set in the dialog info.
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*/
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const wxArrayString& GetArtists() const;
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/**
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Returns @true if translators have been set in the dialog info.
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*/
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bool HasTranslators() const;
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/**
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Returns an array of the translator strings set in the dialog info.
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*/
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const wxArrayString& GetTranslators() const;
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};
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// ============================================================================
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// Global functions/macros
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// ============================================================================
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/** @addtogroup group_funcmacro_dialog */
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///@{
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/**
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This function shows the standard about dialog containing the information
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specified in @a info. If the current platform has a native about dialog
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which is capable of showing all the fields in @a info, the native dialog is
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used, otherwise the function falls back to the generic wxWidgets version of
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the dialog, i.e. does the same thing as wxGenericAboutBox.
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Here is an example of how this function may be used:
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@code
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void MyFrame::ShowSimpleAboutDialog(wxCommandEvent& WXUNUSED(event))
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{
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wxAboutDialogInfo info;
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info.SetName(_("My Program"));
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info.SetVersion(_("1.2.3 Beta"));
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info.SetDescription(_("This program does something great."));
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info.SetCopyright("(C) 2007 Me <my@email.addre.ss>");
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wxAboutBox(info);
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}
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@endcode
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Please see the @ref page_samples_dialogs for more examples of using this
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function and wxAboutDialogInfo for the description of the information which
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can be shown in the about dialog.
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@header{wx/aboutdlg.h}
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*/
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void wxAboutBox(const wxAboutDialogInfo& info, wxWindow* parent = nullptr);
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/**
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This function does the same thing as wxAboutBox() except that it always uses
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the generic wxWidgets version of the dialog instead of the native one.
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This is mainly useful if you need to customize the dialog by e.g. adding
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custom controls to it (customizing the native dialog is not currently
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supported).
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See the @ref page_samples_dialogs for an example of about dialog
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customization.
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@see wxAboutDialogInfo
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@header{wx/aboutdlg.h}
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*/
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void wxGenericAboutBox(const wxAboutDialogInfo& info, wxWindow* parent = nullptr);
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///@}
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