initial commit
Signed-off-by: Peter Siegmund <mars3142@noreply.mars3142.dev>
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122
libs/wxWidgets-3.3.1/interface/wx/mousestate.h
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122
libs/wxWidgets-3.3.1/interface/wx/mousestate.h
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/////////////////////////////////////////////////////////////////////////////
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// Name: wx/mousestate.h
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// Purpose: documentation of wxMouseState
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// Author: wxWidgets team
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// Created: 2008-09-19
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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/// Symbolic names for the mouse buttons.
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enum wxMouseButton
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{
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/// Any mouse button, means to check for any button being pressed for
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/// example.
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wxMOUSE_BTN_ANY = -1,
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/// None of the mouse buttons.
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wxMOUSE_BTN_NONE = 0,
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/// Left mouse button.
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wxMOUSE_BTN_LEFT = 1,
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/// Middle mouse button.
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wxMOUSE_BTN_MIDDLE = 2,
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/// Right mouse button.
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wxMOUSE_BTN_RIGHT = 3,
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/// First additional mouse button.
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wxMOUSE_BTN_AUX1 = 4,
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/// Second additional mouse button.
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wxMOUSE_BTN_AUX2 = 5,
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wxMOUSE_BTN_MAX
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};
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/**
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@class wxMouseState
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Represents the mouse state.
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This class is used as a base class by wxMouseEvent and so its methods may
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be used to obtain information about the mouse state for the mouse events.
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It also inherits from wxKeyboardState and so carries information about the
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keyboard state and not only the mouse one.
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This class is implemented entirely inline in @<wx/mousestate.h@> and thus
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has no linking requirements.
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@nolibrary
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@category{events}
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@see wxGetMouseState(), wxMouseEvent
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*/
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class wxMouseState : public wxKeyboardState
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{
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public:
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/**
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Default constructor.
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*/
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wxMouseState();
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/**
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Returns X coordinate of the physical mouse event position.
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*/
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wxCoord GetX() const;
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/**
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Returns Y coordinate of the physical mouse event position.
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*/
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wxCoord GetY() const;
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/**
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Returns the physical mouse position.
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*/
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///@{
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wxPoint GetPosition() const;
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void GetPosition(int *x, int *y) const;
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///@}
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/**
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Returns @true if the left mouse button is currently down.
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*/
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bool LeftIsDown() const;
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/**
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Returns @true if the middle mouse button is currently down.
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*/
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bool MiddleIsDown() const;
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/**
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Returns @true if the right mouse button is currently down.
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*/
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bool RightIsDown() const;
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/**
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Returns @true if the first extra button mouse button is currently down.
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*/
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bool Aux1IsDown() const;
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/**
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Returns @true if the second extra button mouse button is currently down.
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*/
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bool Aux2IsDown() const;
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void SetX(wxCoord x);
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void SetY(wxCoord y);
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void SetPosition(const wxPoint& pos);
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void SetLeftDown(bool down);
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void SetMiddleDown(bool down);
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void SetRightDown(bool down);
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void SetAux1Down(bool down);
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void SetAux2Down(bool down);
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void SetState(const wxMouseState& state);
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};
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