initial commit
Signed-off-by: Peter Siegmund <mars3142@noreply.mars3142.dev>
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86
libs/wxWidgets-3.3.1/interface/wx/stopwatch.h
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86
libs/wxWidgets-3.3.1/interface/wx/stopwatch.h
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/////////////////////////////////////////////////////////////////////////////
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// Name: stopwatch.h
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// Purpose: interface of wxStopWatch
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// Author: wxWidgets team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxStopWatch
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The wxStopWatch class allow you to measure time intervals.
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For example, you may use it to measure the time elapsed by some function:
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@code
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wxStopWatch sw;
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CallLongRunningFunction();
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wxLogMessage("The long running function took %ldms to execute",
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sw.Time());
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sw.Pause();
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... stopwatch is stopped now ...
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sw.Resume();
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CallLongRunningFunction();
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wxLogMessage("And calling it twice took %ldms in all", sw.Time());
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@endcode
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Since wxWidgets 2.9.3 this class uses @c QueryPerformanceCounter()
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function under MSW to measure the elapsed time. This provides higher
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precision than the usual timer functions.
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@library{wxbase}
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@category{misc}
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@see wxTimer
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*/
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class wxStopWatch
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{
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public:
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/**
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Constructor. This starts the stop watch.
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*/
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wxStopWatch();
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/**
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Pauses the stop watch. Call Resume() to resume time measuring again.
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If this method is called several times, @c Resume() must be called the same
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number of times to really resume the stop watch. You may, however, call
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Start() to resume it unconditionally.
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*/
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void Pause();
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/**
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Resumes the stop watch which had been paused with Pause().
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*/
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void Resume();
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/**
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(Re)starts the stop watch with a given initial value.
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The stopwatch will always be running after calling Start(), even if
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Pause() had been called before and even if it had been called multiple
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times.
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*/
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void Start(long milliseconds = 0);
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/**
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Returns the time in milliseconds since the start (or restart) or the last
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call of Pause().
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@see TimeInMicro()
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*/
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long Time() const;
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/**
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Returns elapsed time in microseconds.
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This method is similar to Time() but returns the elapsed time in
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microseconds and not milliseconds. Notice that not all platforms really
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can measure times with this precision.
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@since 2.9.3
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*/
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wxLongLong TimeInMicro() const;
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};
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