initial commit
Signed-off-by: Peter Siegmund <mars3142@noreply.mars3142.dev>
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276
libs/wxWidgets-3.3.1/tests/controls/radiobuttontest.cpp
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276
libs/wxWidgets-3.3.1/tests/controls/radiobuttontest.cpp
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///////////////////////////////////////////////////////////////////////////////
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// Name: tests/controls/radiobuttontest.cpp
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// Purpose: wxRadioButton unit test
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// Author: Steven Lamerton
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// Created: 2010-07-30
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// Copyright: (c) 2010 Steven Lamerton
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///////////////////////////////////////////////////////////////////////////////
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#include "testprec.h"
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#if wxUSE_RADIOBTN
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#ifndef WX_PRECOMP
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#include "wx/app.h"
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#include "wx/button.h"
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#include "wx/panel.h"
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#include "wx/radiobut.h"
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#include "wx/sizer.h"
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#include "wx/stattext.h"
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#endif // WX_PRECOMP
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#include "wx/uiaction.h"
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#include "testableframe.h"
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#include "testwindow.h"
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#include <memory>
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class RadioButtonTestCase
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{
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public:
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RadioButtonTestCase();
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~RadioButtonTestCase();
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protected:
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wxRadioButton* m_radio;
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wxDECLARE_NO_COPY_CLASS(RadioButtonTestCase);
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};
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RadioButtonTestCase::RadioButtonTestCase()
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{
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m_radio = new wxRadioButton(wxTheApp->GetTopWindow(), wxID_ANY,
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"wxRadioButton");
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m_radio->Update();
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m_radio->Refresh();
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}
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RadioButtonTestCase::~RadioButtonTestCase()
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{
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delete m_radio;
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}
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TEST_CASE_METHOD(RadioButtonTestCase, "RadioButton::Click", "[radiobutton]")
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{
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// OS X doesn't support selecting a single radio button
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#if wxUSE_UIACTIONSIMULATOR && !defined(__WXOSX__)
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EventCounter selected(m_radio, wxEVT_RADIOBUTTON);
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wxUIActionSimulator sim;
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wxYield();
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sim.MouseMove(m_radio->GetScreenPosition() + wxPoint(10, 10));
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sim.MouseClick();
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wxYield();
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CHECK(selected.GetCount() == 1);
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#endif
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}
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TEST_CASE_METHOD(RadioButtonTestCase, "RadioButton::Value", "[radiobutton]")
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{
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#ifndef __WXGTK__
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EventCounter selected(m_radio, wxEVT_RADIOBUTTON);
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m_radio->SetValue(true);
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CHECK(m_radio->GetValue());
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m_radio->SetValue(false);
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CHECK(!m_radio->GetValue());
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CHECK(selected.GetCount() == 0);
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#endif
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}
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TEST_CASE_METHOD(RadioButtonTestCase, "RadioButton::Group", "[radiobutton]")
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{
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wxWindow* const parent = wxTheApp->GetTopWindow();
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// Create two different radio groups.
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std::unique_ptr<wxRadioButton> g1radio0(new wxRadioButton(parent, wxID_ANY, "radio 1.0",
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wxDefaultPosition, wxDefaultSize,
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wxRB_GROUP));
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std::unique_ptr<wxRadioButton> g1radio1(new wxRadioButton(parent, wxID_ANY, "radio 1.1"));
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std::unique_ptr<wxRadioButton> g2radio0(new wxRadioButton(parent, wxID_ANY, "radio 2.0",
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wxDefaultPosition, wxDefaultSize,
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wxRB_GROUP));
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std::unique_ptr<wxRadioButton> g2radio1(new wxRadioButton(parent, wxID_ANY, "radio 2.1"));
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// Check that having another control between radio buttons doesn't break
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// grouping.
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std::unique_ptr<wxStaticText> text(new wxStaticText(parent, wxID_ANY, "Label"));
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std::unique_ptr<wxRadioButton> g2radio2(new wxRadioButton(parent, wxID_ANY, "radio 2.2"));
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g1radio0->SetValue(true);
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g2radio0->SetValue(true);
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CHECK(g1radio0->GetValue());
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CHECK(!g1radio1->GetValue());
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CHECK(g2radio0->GetValue());
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CHECK(!g2radio1->GetValue());
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g1radio1->SetValue(true);
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g2radio1->SetValue(true);
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CHECK(!g1radio0->GetValue());
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CHECK(g1radio1->GetValue());
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CHECK(!g2radio0->GetValue());
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CHECK(g2radio1->GetValue());
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g2radio2->SetValue(true);
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CHECK(!g2radio0->GetValue());
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CHECK(!g2radio1->GetValue());
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CHECK(g2radio2->GetValue());
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g1radio0->SetValue(true);
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g2radio0->SetValue(true);
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CHECK(g1radio0->GetValue());
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CHECK(!g1radio1->GetValue());
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CHECK(g2radio0->GetValue());
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CHECK(!g2radio1->GetValue());
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// Check that group navigation functions behave as expected.
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// GetFirstInGroup()
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CHECK_SAME_WINDOW(g1radio0->GetFirstInGroup(), g1radio0);
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CHECK_SAME_WINDOW(g1radio1->GetFirstInGroup(), g1radio0);
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CHECK_SAME_WINDOW(g2radio0->GetFirstInGroup(), g2radio0);
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CHECK_SAME_WINDOW(g2radio1->GetFirstInGroup(), g2radio0);
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CHECK_SAME_WINDOW(g2radio2->GetFirstInGroup(), g2radio0);
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// GetLastInGroup()
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CHECK_SAME_WINDOW(g1radio0->GetLastInGroup(), g1radio1);
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CHECK_SAME_WINDOW(g1radio1->GetLastInGroup(), g1radio1);
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CHECK_SAME_WINDOW(g2radio0->GetLastInGroup(), g2radio2);
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CHECK_SAME_WINDOW(g2radio1->GetLastInGroup(), g2radio2);
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CHECK_SAME_WINDOW(g2radio2->GetLastInGroup(), g2radio2);
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// GetNextInGroup()
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CHECK_SAME_WINDOW(g1radio0->GetNextInGroup(), g1radio1);
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CHECK_SAME_WINDOW(g1radio1->GetNextInGroup(), nullptr);
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CHECK_SAME_WINDOW(g2radio0->GetNextInGroup(), g2radio1);
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CHECK_SAME_WINDOW(g2radio1->GetNextInGroup(), g2radio2);
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CHECK_SAME_WINDOW(g2radio2->GetNextInGroup(), nullptr);
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// GetPreviousInGroup()
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CHECK_SAME_WINDOW(g1radio0->GetPreviousInGroup(), nullptr);
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CHECK_SAME_WINDOW(g1radio1->GetPreviousInGroup(), g1radio0);
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CHECK_SAME_WINDOW(g2radio0->GetPreviousInGroup(), nullptr);
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CHECK_SAME_WINDOW(g2radio1->GetPreviousInGroup(), g2radio0);
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CHECK_SAME_WINDOW(g2radio2->GetPreviousInGroup(), g2radio1);
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}
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TEST_CASE_METHOD(RadioButtonTestCase, "RadioButton::Single", "[radiobutton]")
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{
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//Create a group of 2 buttons, having second button selected
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std::unique_ptr<wxRadioButton> gradio0(new wxRadioButton(wxTheApp->GetTopWindow(),
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wxID_ANY, "wxRadioButton",
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wxDefaultPosition,
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wxDefaultSize, wxRB_GROUP));
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std::unique_ptr<wxRadioButton> gradio1(new wxRadioButton(wxTheApp->GetTopWindow(),
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wxID_ANY, "wxRadioButton"));
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gradio1->SetValue(true);
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//Create a "single" button (by default it will not be selected)
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std::unique_ptr<wxRadioButton> sradio(new wxRadioButton(wxTheApp->GetTopWindow(),
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wxID_ANY, "wxRadioButton",
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wxDefaultPosition,
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wxDefaultSize, wxRB_SINGLE));
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//Create a non-grouped button and select it
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std::unique_ptr<wxRadioButton> ngradio(new wxRadioButton(wxTheApp->GetTopWindow(),
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wxID_ANY, "wxRadioButton"));
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ngradio->SetValue(true);
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//Select the "single" button
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sradio->SetValue(true);
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CHECK(gradio1->GetValue());
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CHECK(ngradio->GetValue());
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// Also check that navigation works as expected with "single" buttons.
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CHECK_SAME_WINDOW(sradio->GetFirstInGroup(), sradio);
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CHECK_SAME_WINDOW(sradio->GetLastInGroup(), sradio);
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CHECK_SAME_WINDOW(sradio->GetPreviousInGroup(), nullptr);
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CHECK_SAME_WINDOW(sradio->GetNextInGroup(), nullptr);
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}
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TEST_CASE("RadioButton::Focus", "[radiobutton][focus]")
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{
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// Create a container panel just to be able to destroy all the windows
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// created here at once by simply destroying it.
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wxWindow* const tlw = wxTheApp->GetTopWindow();
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std::unique_ptr<wxPanel> parentPanel(new wxPanel(tlw));
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// Create a panel containing 2 radio buttons and another control outside
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// this panel, so that we could give focus to something different and then
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// return it back to the panel.
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wxPanel* const radioPanel = new wxPanel(parentPanel.get());
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wxRadioButton* const radio1 = new wxRadioButton(radioPanel, wxID_ANY, "1");
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wxRadioButton* const radio2 = new wxRadioButton(radioPanel, wxID_ANY, "2");
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wxSizer* const radioSizer = new wxBoxSizer(wxHORIZONTAL);
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radioSizer->Add(radio1);
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radioSizer->Add(radio2);
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radioPanel->SetSizer(radioSizer);
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wxButton* const dummyButton = new wxButton(parentPanel.get(), wxID_OK);
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wxSizer* const sizer = new wxBoxSizer(wxVERTICAL);
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sizer->Add(radioPanel, wxSizerFlags(1).Expand());
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sizer->Add(dummyButton, wxSizerFlags().Expand());
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parentPanel->SetSizer(sizer);
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parentPanel->SetSize(tlw->GetClientSize());
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parentPanel->Layout();
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// Initially the first radio button should be checked.
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radio1->SetFocus();
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CHECK(radio1->GetValue());
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CHECK_FOCUS_IS(radio1);
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// Switching focus from it shouldn't change this.
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dummyButton->SetFocus();
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CHECK(radio1->GetValue());
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// Checking another radio button should make it checked and uncheck the
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// first one.
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radio2->SetValue(true);
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CHECK(!radio1->GetValue());
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CHECK(radio2->GetValue());
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// While not changing focus.
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CHECK_FOCUS_IS(dummyButton);
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// And giving the focus to the panel shouldn't change radio button
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// selection.
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radioPanel->SetFocus();
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// Under MSW, focus is always on the selected button, but in the other
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// ports this is not necessarily the case, i.e. under wxGTK this check
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// would fail because focus gets set to the first button -- even though the
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// second one remains checked.
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#ifdef __WXMSW__
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CHECK_FOCUS_IS(radio2);
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#endif
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CHECK(!radio1->GetValue());
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CHECK(radio2->GetValue());
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}
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#endif //wxUSE_RADIOBTN
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