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Signed-off-by: Peter Siegmund <mars3142@noreply.mars3142.dev>
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2025-10-31 23:37:30 +01:00
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///////////////////////////////////////////////////////////////////////////////
// Name: tests/waitfor.h
// Purpose: Helper WaitForPaint class
// Author: Vadim Zeitlin
// Created: 2019-10-17 (extracted from tests/window/setsize.cpp)
// Copyright: (c) 2019 Vadim Zeitlin <vadim@wxwidgets.org>
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_TESTS_WAITFOR_H_
#define _WX_TESTS_WAITFOR_H_
#include "wx/stopwatch.h"
#include "wx/window.h"
#include <functional>
// Function used to wait until the given predicate becomes true or timeout
// expires.
inline bool
WaitFor(const char* what, const std::function<bool ()>& pred, int timeout = 500)
{
wxStopWatch sw;
for ( ;; )
{
wxYield();
if ( pred() )
break;
if ( sw.Time() > timeout )
{
WARN("Timed out waiting for " << what);
return false;
}
}
return true;
}
// An even simpler version which doesn't wait for anything but just calls
// wxYield() until the given timeout expires.
inline void
YieldForAWhile(int timeout = 50)
{
wxStopWatch sw;
for ( ;; )
{
wxYield();
if ( sw.Time() > timeout )
break;
}
}
// Class used to check if we received the (first) paint event: this is
// currently used under GTK only, as MSW doesn't seem to need to wait for the
// things to work, while under Mac nothing works anyhow.
#ifdef __WXGTK__
class WaitForPaint
{
public:
explicit WaitForPaint(wxWindow* win)
: m_win(*win),
m_painted(false),
m_handler(&m_painted)
{
m_win.Bind(wxEVT_PAINT, m_handler);
}
// This function waits up to the given number of milliseconds for the paint
// event to come and logs a warning if we didn't get it.
void YieldUntilPainted(int timeoutInMS = 250)
{
if ( WaitFor("repaint", [this]() { return m_painted; }, timeoutInMS) )
{
// Reset it in case YieldUntilPainted() is called again.
m_painted = false;
}
}
~WaitForPaint()
{
m_win.Unbind(wxEVT_PAINT, m_handler);
}
private:
wxWindow& m_win;
bool m_painted;
class PaintHandler
{
public:
// Note that we have to use a pointer here, i.e. we can't just store
// the flag inside the class itself because it's going to be cloned
// inside wx and querying the flag of the original copy wouldtn' work.
explicit PaintHandler(bool* painted)
: m_painted(*painted)
{
}
void operator()(wxPaintEvent& event)
{
event.Skip();
m_painted = true;
}
private:
bool& m_painted;
} m_handler;
};
#else // !__WXGTK__
class WaitForPaint
{
public:
explicit WaitForPaint(wxWindow* WXUNUSED(win))
{
}
void YieldUntilPainted(int WXUNUSED(timeoutInMS) = 250)
{
}
};
#endif // __WXGTK__/!__WXGTK__
#endif // _WX_TESTS_WAITFOR_H_