46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
#ifndef LUA_PERSISTENCE_H
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#define LUA_PERSISTENCE_H
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#include <string>
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#include <vector>
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extern "C" {
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struct lua_State;
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}
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namespace wherigo {
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class LuaPersistence {
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public:
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// Save current Lua state to file
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static bool saveState(lua_State* L, const std::string& filePath);
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// Load Lua state from file
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static bool loadState(lua_State* L, const std::string& filePath);
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// Save specific global variables
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static bool saveGlobals(lua_State* L, const std::string& filePath,
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const std::vector<std::string>& globals);
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// Load specific global variables
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static bool loadGlobals(lua_State* L, const std::string& filePath);
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private:
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// Serialize a Lua value (recursive)
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static void serializeValue(lua_State* L, int index, std::string& output, int depth = 0);
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// Deserialize from string back to Lua stack
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static bool deserializeValue(lua_State* L, const std::string& input, size_t& pos);
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// Helper to serialize table
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static void serializeTable(lua_State* L, int index, std::string& output, int depth);
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// Collect all global variables that should be saved
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static std::vector<std::string> getGameGlobals(lua_State* L);
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};
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} // namespace wherigo
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#endif // LUA_PERSISTENCE_H
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