224 lines
6.7 KiB
C++
224 lines
6.7 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: tests/controls/listctrltest.cpp
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// Purpose: wxListCtrl unit test
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// Author: Vadim Zeitlin
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// Created: 2008-11-26
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// Copyright: (c) 2008 Vadim Zeitlin <vadim@wxwidgets.org>
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// (c) 2010 Steven Lamerton
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///////////////////////////////////////////////////////////////////////////////
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#include "testprec.h"
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#if wxUSE_LISTCTRL
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#ifndef WX_PRECOMP
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#include "wx/app.h"
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#endif // WX_PRECOMP
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#include "wx/listctrl.h"
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#include "wx/artprov.h"
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#include "wx/imaglist.h"
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#include "listbasetest.h"
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#include "testableframe.h"
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#include "wx/uiaction.h"
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// ----------------------------------------------------------------------------
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// test class
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// ----------------------------------------------------------------------------
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class ListCtrlTestCase : public ListBaseTestCase
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{
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public:
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ListCtrlTestCase();
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virtual ~ListCtrlTestCase() override;
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virtual wxListCtrl *GetList() const override { return m_list; }
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protected:
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wxListCtrl *m_list;
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wxDECLARE_NO_COPY_CLASS(ListCtrlTestCase);
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};
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// ----------------------------------------------------------------------------
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// test initialization
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// ----------------------------------------------------------------------------
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ListCtrlTestCase::ListCtrlTestCase()
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{
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m_list = new wxListCtrl(wxTheApp->GetTopWindow());
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m_list->SetWindowStyle(wxLC_REPORT | wxLC_EDIT_LABELS);
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m_list->SetSize(400, 200);
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wxTheApp->GetTopWindow()->Raise();
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}
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ListCtrlTestCase::~ListCtrlTestCase()
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{
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DeleteTestWindow(m_list);
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}
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wxLIST_BASE_TESTS(ListCtrl, "[listctrl]")
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// Note that wxLIST_BASE_TESTS() already defines "ListCtrl::EditLabel" test.
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TEST_CASE_METHOD(ListCtrlTestCase, "ListCtrl::CallEditLabel", "[listctrl]")
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{
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EventCounter editItem(m_list, wxEVT_LIST_BEGIN_LABEL_EDIT);
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EventCounter endEditItem(m_list, wxEVT_LIST_END_LABEL_EDIT);
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m_list->InsertColumn(0, "Column 0");
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m_list->InsertItem(0, "foo");
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m_list->EditLabel(0);
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m_list->EndEditLabel(true);
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CHECK(editItem.GetCount() == 1);
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CHECK(endEditItem.GetCount() == 1);
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}
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TEST_CASE_METHOD(ListCtrlTestCase, "ListCtrl::SubitemRect", "[listctrl]")
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{
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wxBitmap bmp = wxArtProvider::GetBitmap(wxART_ERROR);
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wxImageList* const iml = new wxImageList(bmp.GetWidth(), bmp.GetHeight());
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iml->Add(bmp);
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m_list->AssignImageList(iml, wxIMAGE_LIST_SMALL);
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m_list->InsertColumn(0, "Column 0");
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m_list->InsertColumn(1, "Column 1");
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m_list->InsertColumn(2, "Column 2");
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for ( int i = 0; i < 3; i++ )
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{
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long index = m_list->InsertItem(i, wxString::Format("This is item %d", i), 0);
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m_list->SetItem(index, 1, wxString::Format("Column 1 item %d", i));
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m_list->SetItem(index, 2, wxString::Format("Column 2 item %d", i));
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}
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wxRect rectLabel, rectIcon, rectItem;
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// First check a subitem with an icon: it should have a valid icon
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// rectangle and the label rectangle should be adjacent to it.
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m_list->GetSubItemRect(1, 0, rectItem, wxLIST_RECT_BOUNDS);
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m_list->GetSubItemRect(1, 0, rectIcon, wxLIST_RECT_ICON);
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m_list->GetSubItemRect(1, 0, rectLabel, wxLIST_RECT_LABEL);
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CHECK(!rectIcon.IsEmpty());
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// Note that we can't use "==" here, in the native MSW version there is a
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// gap between the item rectangle and the icon one.
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CHECK(rectIcon.GetLeft() >= rectItem.GetLeft());
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CHECK(rectLabel.GetLeft() == rectIcon.GetRight() + 1);
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CHECK(rectLabel.GetRight() == rectItem.GetRight());
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// For a subitem without an icon, label rectangle is the same one as the
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// entire item one and the icon rectangle should be empty.
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m_list->GetSubItemRect(1, 1, rectItem, wxLIST_RECT_BOUNDS);
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m_list->GetSubItemRect(1, 1, rectIcon, wxLIST_RECT_ICON);
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m_list->GetSubItemRect(1, 1, rectLabel, wxLIST_RECT_LABEL);
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CHECK(rectIcon.IsEmpty());
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// Here we can't check for exact equality either as there can be a margin.
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CHECK(rectLabel.GetLeft() >= rectItem.GetLeft());
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CHECK(rectLabel.GetRight() == rectItem.GetRight());
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}
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TEST_CASE_METHOD(ListCtrlTestCase, "ListCtrl::ColumnCount", "[listctrl]")
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{
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CHECK(m_list->GetColumnCount() == 0);
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m_list->InsertColumn(0, "Column 0");
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m_list->InsertColumn(1, "Column 1");
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CHECK(m_list->GetColumnCount() == 2);
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// Recreate the control in other modes to check the count there as well.
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delete m_list;
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m_list = new wxListCtrl(wxTheApp->GetTopWindow(), wxID_ANY,
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wxDefaultPosition, wxDefaultSize,
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wxLC_LIST);
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CHECK(m_list->GetColumnCount() == 1);
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delete m_list;
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m_list = new wxListCtrl(wxTheApp->GetTopWindow(), wxID_ANY,
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wxDefaultPosition, wxDefaultSize,
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wxLC_ICON);
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CHECK(m_list->GetColumnCount() == 0);
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delete m_list;
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m_list = new wxListCtrl(wxTheApp->GetTopWindow(), wxID_ANY,
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wxDefaultPosition, wxDefaultSize,
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wxLC_SMALL_ICON);
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CHECK(m_list->GetColumnCount() == 0);
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}
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#if wxUSE_UIACTIONSIMULATOR
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TEST_CASE_METHOD(ListCtrlTestCase, "ListCtrl::ColumnDrag", "[listctrl]")
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{
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if ( !EnableUITests() )
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return;
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EventCounter begindrag(m_list, wxEVT_LIST_COL_BEGIN_DRAG);
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EventCounter dragging(m_list, wxEVT_LIST_COL_DRAGGING);
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EventCounter enddrag(m_list, wxEVT_LIST_COL_END_DRAG);
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m_list->InsertColumn(0, "Column 0");
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m_list->InsertColumn(1, "Column 1");
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m_list->InsertColumn(2, "Column 2");
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m_list->Update();
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m_list->SetFocus();
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wxUIActionSimulator sim;
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wxPoint pt = m_list->ClientToScreen(wxPoint(m_list->GetColumnWidth(0), 5));
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sim.MouseMove(pt);
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wxYield();
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sim.MouseDown();
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wxYield();
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sim.MouseMove(pt.x + 50, pt.y);
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wxYield();
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sim.MouseUp();
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wxYield();
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CHECK( begindrag.GetCount() == 1 );
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CHECK( dragging.GetCount() > 0 );
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CHECK( enddrag.GetCount() == 1 );
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m_list->ClearAll();
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}
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TEST_CASE_METHOD(ListCtrlTestCase, "ListCtrl::ColumnClick", "[listctrl]")
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{
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if ( !EnableUITests() )
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return;
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EventCounter colclick(m_list, wxEVT_LIST_COL_CLICK);
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EventCounter colrclick(m_list, wxEVT_LIST_COL_RIGHT_CLICK);
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m_list->InsertColumn(0, "Column 0", wxLIST_FORMAT_LEFT, 60);
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wxUIActionSimulator sim;
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sim.MouseMove(m_list->ClientToScreen(wxPoint(4, 4)));
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wxYield();
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sim.MouseClick();
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sim.MouseClick(wxMOUSE_BTN_RIGHT);
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wxYield();
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CHECK( colclick.GetCount() == 1 );
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CHECK( colrclick.GetCount() == 1 );
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m_list->ClearAll();
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}
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#endif // wxUSE_UIACTIONSIMULATOR
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#endif // wxUSE_LISTCTRL
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