192 lines
5.7 KiB
C++
192 lines
5.7 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: tests/persistence/persistence.cpp
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// Purpose: wxTLW persistence support unit test
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// Author: wxWidgets Team
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// Created: 2017-08-23
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// Copyright: (c) 2017 wxWidgets Team
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///////////////////////////////////////////////////////////////////////////////
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#include "testprec.h"
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#include "testpersistence.h"
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#ifndef WX_PRECOMP
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#include "wx/frame.h"
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#endif // WX_PRECOMP
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#include "wx/persist/toplevel.h"
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#ifdef __WXGTK__
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#include "waitfor.h"
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#endif // __WXGTK__
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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#define FRAME_OPTIONS_PREFIX PO_PREFIX "/Window/frame"
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// ----------------------------------------------------------------------------
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// local helpers
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// ----------------------------------------------------------------------------
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// Create the frame used for testing.
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static wxFrame* CreatePersistenceTestFrame()
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{
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wxFrame* const frame = new wxFrame(wxTheApp->GetTopWindow(), wxID_ANY, "wxTest");
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frame->SetName("frame");
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return frame;
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}
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// ----------------------------------------------------------------------------
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// tests themselves
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// ----------------------------------------------------------------------------
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TEST_CASE_METHOD(PersistenceTests, "wxPersistTLW", "[persist][tlw]")
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{
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const wxPoint pos(100, 150);
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const wxSize size(450, 350);
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// Save the frame geometry.
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{
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wxFrame* const frame = CreatePersistenceTestFrame();
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// Set the geometry before saving.
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frame->SetPosition(pos);
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frame->SetSize(size);
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CHECK(wxPersistenceManager::Get().Register(frame));
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// Destroy the frame immediately, i.e. don't use Destroy() here.
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delete frame;
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// Test that the relevant keys have been stored correctly.
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int val = -1;
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CHECK(GetConfig().Read(FRAME_OPTIONS_PREFIX "/x", &val));
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CHECK(pos.x == val);
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CHECK(GetConfig().Read(FRAME_OPTIONS_PREFIX "/y", &val));
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CHECK(pos.y == val);
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CHECK(GetConfig().Read(FRAME_OPTIONS_PREFIX "/w", &val));
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CHECK(size.x == val);
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CHECK(GetConfig().Read(FRAME_OPTIONS_PREFIX "/h", &val));
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CHECK(size.y == val);
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CHECK(GetConfig().Read(FRAME_OPTIONS_PREFIX "/Iconized", &val));
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CHECK(0 == val);
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CHECK(GetConfig().Read(FRAME_OPTIONS_PREFIX "/Maximized", &val));
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CHECK(0 == val);
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}
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// Now try recreating the frame using the restored values.
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bool checkIconized = true;
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{
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wxFrame* const frame = CreatePersistenceTestFrame();
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// Test that the object was registered and restored.
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CHECK(wxPersistenceManager::Get().RegisterAndRestore(frame));
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CHECK(pos.x == frame->GetPosition().x);
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CHECK(pos.y == frame->GetPosition().y);
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CHECK(size.x == frame->GetSize().GetWidth());
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CHECK(size.y == frame->GetSize().GetHeight());
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CHECK(!frame->IsMaximized());
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CHECK(!frame->IsIconized());
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// Next try that restoring a minimized frame works correctly: for
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// Iconize() to have effect, we must show the frame first.
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frame->Iconize();
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frame->Show();
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#ifdef __WXGTK__
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// When using Xvfb, the frame will never get iconized, presumably
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// because there is no WM, so don't even bother waiting or warning.
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if ( IsRunningUnderXVFB() )
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{
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checkIconized = false;
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}
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else
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{
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if ( !WaitFor("frame to be iconized", [frame]() {
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return frame->IsIconized();
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}) )
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{
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checkIconized = false;
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}
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}
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#endif // __WXGTK__
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delete frame;
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}
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// Check geometry after restoring the minimized frame.
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{
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wxFrame* const frame = CreatePersistenceTestFrame();
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CHECK(wxPersistenceManager::Get().RegisterAndRestore(frame));
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// As above, we need to show the frame for it to be actually iconized.
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frame->Show();
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CHECK(!frame->IsMaximized());
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if ( checkIconized )
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{
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#ifdef __WXGTK__
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WaitFor("frame to be iconized", [frame]() {
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return frame->IsIconized();
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});
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#endif // __WXGTK__
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CHECK(frame->IsIconized());
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}
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frame->Restore();
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CHECK(pos.x == frame->GetPosition().x);
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CHECK(pos.y == frame->GetPosition().y);
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CHECK(size.x == frame->GetSize().GetWidth());
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CHECK(size.y == frame->GetSize().GetHeight());
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// Next try that restoring a maximized frame works correctly: again,
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// for it to be really maximized, it must be shown.
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frame->Maximize();
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frame->Show();
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delete frame;
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}
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// Check geometry after restoring the maximized frame.
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//
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// This test currently fails under non-MSW platforms as they only save the
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// maximized frame size, and its normal size is lost and can't be restored.
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#ifdef __WXMSW__
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{
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wxFrame* const frame = CreatePersistenceTestFrame();
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CHECK(wxPersistenceManager::Get().RegisterAndRestore(frame));
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CHECK(frame->IsMaximized());
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CHECK(!frame->IsIconized());
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frame->Restore();
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CHECK(pos.x == frame->GetPosition().x);
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CHECK(pos.y == frame->GetPosition().y);
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CHECK(size.x == frame->GetSize().GetWidth());
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CHECK(size.y == frame->GetSize().GetHeight());
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delete frame;
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}
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#endif // __WXMSW__
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}
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