67 lines
1.5 KiB
C++
67 lines
1.5 KiB
C++
#ifndef WHERIGO_COMPLETION_H
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#define WHERIGO_COMPLETION_H
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#include <string>
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#include <vector>
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#include <ctime>
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extern "C" {
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struct lua_State;
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}
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namespace wherigo {
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struct CompletionData {
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std::string cartridgeName;
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std::string cartridgeGUID;
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std::string playerName;
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std::string completionCode;
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time_t startTime;
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time_t endTime;
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int duration; // seconds
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struct TaskCompletion {
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std::string name;
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bool completed;
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time_t completionTime;
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};
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std::vector<TaskCompletion> tasks;
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struct ItemFound {
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std::string name;
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time_t foundTime;
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};
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std::vector<ItemFound> items;
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struct ZoneVisited {
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std::string name;
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time_t visitTime;
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};
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std::vector<ZoneVisited> zones;
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};
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class WherigoCompletion {
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public:
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// Generate completion log from current Lua state
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static bool generateCompletionLog(lua_State* L, const std::string& filePath,
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const std::string& playerName = "Player");
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// Extract completion data from Lua state
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static CompletionData extractCompletionData(lua_State* L, const std::string& playerName);
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// Generate .gwl XML file
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static bool writeGWLFile(const CompletionData& data, const std::string& filePath);
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// Generate completion code (hash/signature)
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static std::string generateCompletionCode(const CompletionData& data);
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private:
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static std::string escapeXML(const std::string& str);
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static std::string formatTime(time_t t);
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};
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} // namespace wherigo
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#endif // WHERIGO_COMPLETION_H
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