implement new light mode (off/day/night/simulation)
missing: - fully connect it to the ui - setup duration in light settings Signed-off-by: Peter Siegmund <developer@mars3142.org>
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@@ -29,7 +29,7 @@ constexpr int BOTTOM_OFFSET = 10;
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Menu::Menu(menu_options_t *options) : Widget(options->u8g2), m_options(options)
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{
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// Set up button callback using lambda to forward to member function
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m_options->onButtonClicked = [this](const ButtonType button) { onButtonClicked(button); };
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m_options->onButtonClicked = [this](const ButtonType button) { OnButtonClicked(button); };
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}
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Menu::~Menu()
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@@ -126,7 +126,7 @@ MenuItem Menu::replaceItem(const int index, const MenuItem &item)
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return item;
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}
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void Menu::render()
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void Menu::Render()
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{
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// Initialize selection if not set
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if (m_selected_item >= m_items.size() && !m_items.empty())
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@@ -232,7 +232,7 @@ void Menu::renderWidget(const MenuItem *item, const uint8_t *font, const int x,
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}
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}
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void Menu::onButtonClicked(const ButtonType button)
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void Menu::OnButtonClicked(const ButtonType button)
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{
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// Map button input to navigation functions
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switch (button)
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@@ -362,7 +362,7 @@ void Menu::drawScrollBar() const
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// Create scrollbar instance
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ScrollBar scrollBar(m_options, u8g2->width - UIConstants::SCROLLBAR_WIDTH, 3, 1, u8g2->height - 6);
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scrollBar.refresh(m_selected_item, m_items.size());
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scrollBar.render();
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scrollBar.Render();
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}
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void Menu::drawSelectionBox() const
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