implement new light mode (off/day/night/simulation)

missing:
- fully connect it to the ui
- setup duration in light settings

Signed-off-by: Peter Siegmund <developer@mars3142.org>
This commit is contained in:
2025-09-29 23:15:06 +02:00
parent dc66484f5e
commit 08b0e04584
50 changed files with 14880 additions and 8787 deletions

View File

@@ -0,0 +1,245 @@
#include "simulator.h"
#include "color.h"
#include "led_strip_ws2812.h"
#include "storage.h"
#include <esp_heap_caps.h>
#include <esp_log.h>
#include <freertos/FreeRTOS.h>
#include <freertos/task.h>
#include <stdint.h>
#include <stdio.h>
#include <string.h>
static const char *TAG = "simulator";
static char *time;
static char *time_to_string(int hhmm)
{
static char buffer[20];
snprintf(buffer, sizeof(buffer), "%02d:%02d Uhr", hhmm / 100, hhmm % 100);
return buffer;
}
static TaskHandle_t simulation_task_handle = NULL;
// The struct is extended with a 'next' pointer to form a linked list.
typedef struct light_item_node_t
{
char time[5];
uint8_t red;
uint8_t green;
uint8_t blue;
struct light_item_node_t *next;
} light_item_node_t;
// Global pointers for the head and tail of the list.
static light_item_node_t *head = NULL;
static light_item_node_t *tail = NULL;
char *get_time(void)
{
return time;
}
esp_err_t add_light_item(const char time[5], uint8_t red, uint8_t green, uint8_t blue)
{
// Allocate memory for a new node in PSRAM.
light_item_node_t *new_node = (light_item_node_t *)heap_caps_malloc(sizeof(light_item_node_t), MALLOC_CAP_SPIRAM);
if (new_node == NULL)
{
ESP_LOGE(TAG, "Failed to allocate memory in PSRAM for new light_item_node_t.");
return ESP_FAIL;
}
// Initialize the data of the new node.
memcpy(new_node->time, time, sizeof(new_node->time));
new_node->red = red;
new_node->green = green;
new_node->blue = blue;
new_node->next = NULL;
// Append the new node to the end of the list.
if (head == NULL)
{
// If the list is empty, the new node becomes both head and tail.
head = new_node;
tail = new_node;
}
else
{
// Otherwise, append the new node to the end and update tail.
tail->next = new_node;
tail = new_node;
}
return ESP_OK;
}
void cleanup_light_items(void)
{
light_item_node_t *current = head;
light_item_node_t *next_node;
while (current != NULL)
{
next_node = current->next;
heap_caps_free(current);
current = next_node;
}
head = NULL;
tail = NULL;
ESP_LOGI(TAG, "Cleaned up all light items.");
}
static void initialize_light_items(void)
{
if (head != NULL)
{
ESP_LOGI(TAG, "Light schedule already initialized.");
return;
}
initialize_storage();
load_file("/spiffs/schema_02.csv");
if (head == NULL)
{
ESP_LOGW(TAG, "Light schedule is empty. Simulation will not run.");
vTaskDelete(NULL);
return;
}
}
static light_item_node_t *find_best_light_item_for_time(int hhmm)
{
light_item_node_t *best_item = NULL;
light_item_node_t *current = head;
int best_time = -1;
while (current != NULL)
{
int current_time = atoi(current->time);
if (current_time <= hhmm && current_time > best_time)
{
best_time = current_time;
best_item = current;
}
current = current->next;
}
if (best_item == NULL)
{
ESP_LOGW(TAG, "No suitable light item found for time up to %04d", hhmm);
}
else
{
ESP_LOGD(TAG, "Best light item for time %04d is %s", hhmm, best_item->time);
}
return best_item;
}
void start_simulate_day(void)
{
initialize_light_items();
light_item_node_t *current_item = find_best_light_item_for_time(1200);
if (current_item != NULL)
{
led_strip_update(LED_STATE_DAY,
(rgb_t){.red = current_item->red, .green = current_item->green, .blue = current_item->blue});
}
}
void start_simulate_night(void)
{
initialize_light_items();
light_item_node_t *current_item = find_best_light_item_for_time(0);
if (current_item != NULL)
{
led_strip_update(LED_STATE_NIGHT,
(rgb_t){.red = current_item->red, .green = current_item->green, .blue = current_item->blue});
}
}
void simulate_cycle(void *args)
{
simulation_config_t *config = (simulation_config_t *)args;
int cycle_duration_minutes = config->cycle_duration_minutes;
heap_caps_free(config);
if (cycle_duration_minutes <= 0)
{
ESP_LOGE(TAG, "Invalid cycle duration: %d minutes. Must be positive.", cycle_duration_minutes);
vTaskDelete(NULL);
return;
}
initialize_light_items();
const int total_minutes_in_day = 24 * 60;
long delay_ms = (long)cycle_duration_minutes * 60 * 1000 / total_minutes_in_day;
ESP_LOGI(TAG, "Starting simulation of a 24h cycle over %d minutes. Each simulated minute will take %ld ms.",
cycle_duration_minutes, delay_ms);
int current_minute_of_day = 0;
light_item_node_t *last_item = NULL;
while (1)
{
int hours = current_minute_of_day / 60;
int minutes = current_minute_of_day % 60;
int hhmm = hours * 100 + minutes;
time = time_to_string(hhmm);
light_item_node_t *current_item = find_best_light_item_for_time(hhmm);
if (current_item != NULL && current_item != last_item)
{
ESP_LOGI(TAG, "Simulating time: %02d:%02d -> Closest schedule is %s. R:%d, G:%d, B:%d", hours, minutes,
current_item->time, current_item->red, current_item->green, current_item->blue);
led_strip_update(
LED_STATE_SIMULATION,
(rgb_t){.red = current_item->red, .green = current_item->green, .blue = current_item->blue});
last_item = current_item;
}
vTaskDelay(pdMS_TO_TICKS(delay_ms));
current_minute_of_day++;
if (current_minute_of_day >= total_minutes_in_day)
{
current_minute_of_day = 0;
ESP_LOGI(TAG, "Simulation cycle restarting.");
}
}
}
void start_simulation_task(void)
{
if (simulation_task_handle != NULL)
{
vTaskDelete(simulation_task_handle);
simulation_task_handle = NULL;
}
simulation_config_t *config =
(simulation_config_t *)heap_caps_malloc(sizeof(simulation_config_t), MALLOC_CAP_SPIRAM);
if (config == NULL)
{
ESP_LOGE(TAG, "Failed to allocate memory for simulation config.");
return;
}
config->cycle_duration_minutes = 15;
if (xTaskCreate(simulate_cycle, "simulate_cycle", 4096, (void *)config, tskIDLE_PRIORITY + 1,
&simulation_task_handle) != pdPASS)
{
ESP_LOGE(TAG, "Failed to create simulation task.");
heap_caps_free(config);
}
}