implement left/right with callback

Signed-off-by: Peter Siegmund <developer@mars3142.org>
This commit is contained in:
2025-06-15 00:49:30 +02:00
parent 52a49363eb
commit 2191174681
29 changed files with 1783 additions and 641 deletions

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@@ -0,0 +1,308 @@
#include "common/Menu.h"
#include "common/ScrollBar.h"
#include "u8g2.h"
// Menu item type constants for better readability
namespace MenuItemTypes
{
constexpr uint8_t TEXT = 0;
constexpr uint8_t SELECTION = 1;
constexpr uint8_t TOGGLE = 2;
}
// UI layout constants
namespace UIConstants
{
constexpr int LEFT_MARGIN = 8;
constexpr int RIGHT_PADDING = 8;
constexpr int SCROLLBAR_WIDTH = 3;
constexpr int FRAME_BOX_SIZE = 14;
constexpr int FRAME_OFFSET = 11;
constexpr int SELECTION_MARGIN = 10;
constexpr int CORNER_RADIUS = 3;
constexpr int LINE_SPACING = 14;
constexpr int BOTTOM_OFFSET = 10;
}
Menu::Menu(menu_options_t *options) : Widget(options->u8g2), m_options(options)
{
// Set up button callback using lambda to forward to member function
m_options->onButtonClicked = [this](const ButtonType button) {
onButtonClicked(button);
};
}
Menu::~Menu()
{
// Clean up callback to prevent dangling pointer
if (m_options)
{
m_options->onButtonClicked = nullptr;
}
}
MenuItem Menu::getItem(const int index)
{
return m_items.at(index);
}
size_t Menu::getItemCount() const
{
return m_items.size();
}
void Menu::setItemSize(const size_t size)
{
if ((m_items.size() - 1) < size)
{
for (size_t i = m_items.size() - 1; i < size; i++)
{
auto caption = std::string("Section ") + std::to_string(i + 1);
addSelection(i + 1, caption, m_items.at(0).getValues(), 0);
}
}
else
{
m_items.erase(m_items.begin() + static_cast<int>(size + 1), m_items.end());
}
}
void Menu::replaceItem(const int index, const MenuItem &item)
{
m_items.at(index) = item;
}
void Menu::render()
{
// Initialize selection if not set
if (m_selected_item >= m_items.size() && !m_items.empty())
{
m_selected_item = 0;
}
// Early return if no items to render
if (m_items.empty())
{
return;
}
// Clear screen with black background
u8g2_SetDrawColor(u8g2, 0);
u8g2_DrawBox(u8g2, 0, 0, u8g2->width, u8g2->height);
// Set white foreground color for drawing
u8g2_SetDrawColor(u8g2, 1);
// Draw UI components
drawScrollBar();
drawSelectionBox();
// Calculate center position for main item
const int centerY = u8g2->height / 2 + 3;
// Render the currently selected item (main/center item)
const auto &selectedItem = m_items[m_selected_item];
renderWidget(&selectedItem, u8g2_font_helvB08_tr, UIConstants::LEFT_MARGIN, centerY);
// Render previous item (above) if available
if (m_selected_item > 0)
{
const auto &prevItem = m_items[m_selected_item - 1];
renderWidget(&prevItem, u8g2_font_haxrcorp4089_tr, UIConstants::LEFT_MARGIN, UIConstants::LINE_SPACING);
}
// Render next item (below) if available
if (m_selected_item < m_items.size() - 1)
{
const auto &nextItem = m_items[m_selected_item + 1];
renderWidget(&nextItem, u8g2_font_haxrcorp4089_tr, UIConstants::LEFT_MARGIN,
u8g2->height - UIConstants::BOTTOM_OFFSET);
}
}
void Menu::renderWidget(const MenuItem *item, const uint8_t *font, const int x, const int y) const
{
// Set font and draw main text
u8g2_SetFont(u8g2, font);
u8g2_DrawStr(u8g2, x, y, item->getText().c_str());
// Render type-specific elements
switch (item->getType())
{
case MenuItemTypes::SELECTION: {
// Format selection value with angle brackets
const std::string formattedValue = "< " + item->getValue() + " >";
const u8g2_uint_t textWidth = u8g2_GetStrWidth(u8g2, formattedValue.c_str());
u8g2_DrawStr(u8g2, u8g2->width - textWidth - UIConstants::SELECTION_MARGIN, y, formattedValue.c_str());
break;
}
case MenuItemTypes::TOGGLE: {
// Draw checkbox frame
const int frameX = u8g2->width - UIConstants::FRAME_BOX_SIZE - UIConstants::SELECTION_MARGIN;
const int frameY = y - UIConstants::FRAME_OFFSET;
u8g2_DrawFrame(u8g2, frameX, frameY, UIConstants::FRAME_BOX_SIZE, UIConstants::FRAME_BOX_SIZE);
// Draw checkmark (X) if toggle is true
if (item->getValue() == "true")
{
const int checkX1 = frameX + 2;
const int checkY1 = frameY + 2;
const int checkX2 = frameX + UIConstants::FRAME_BOX_SIZE - 3;
const int checkY2 = frameY + UIConstants::FRAME_BOX_SIZE - 3;
// Draw X pattern for checked state
u8g2_DrawLine(u8g2, checkX1, checkY1, checkX2, checkY2);
u8g2_DrawLine(u8g2, checkX1, checkY2, checkX2, checkY1);
}
break;
}
case MenuItemTypes::TEXT:
default:
// No additional rendering needed for text and number types
break;
}
}
void Menu::onButtonClicked(const ButtonType button)
{
// Map button input to navigation functions
switch (button)
{
case ButtonType::UP:
onPressedUp();
break;
case ButtonType::DOWN:
onPressedDown();
break;
case ButtonType::LEFT:
onPressedLeft();
break;
case ButtonType::RIGHT:
onPressedRight();
break;
case ButtonType::SELECT:
onPressedSelect();
break;
case ButtonType::BACK:
onPressedBack();
break;
default:
// Ignore unknown button inputs
break;
}
}
void Menu::onPressedDown()
{
if (m_items.empty())
return;
// Wrap around to first item when at the end
m_selected_item = (m_selected_item + 1) % m_items.size();
}
void Menu::onPressedUp()
{
if (m_items.empty())
return;
// Wrap around to last item when at the beginning
m_selected_item = (m_selected_item == 0) ? m_items.size() - 1 : m_selected_item - 1;
}
void Menu::onPressedLeft() const
{
if (m_selected_item < m_items.size())
{
const auto &item = m_items.at(m_selected_item);
item.onButtonPressed(ButtonType::LEFT);
}
}
void Menu::onPressedRight() const
{
if (m_selected_item < m_items.size())
{
const auto &item = m_items.at(m_selected_item);
item.onButtonPressed(ButtonType::RIGHT);
}
}
void Menu::onPressedSelect() const
{
if (m_selected_item < m_items.size())
{
const auto &item = m_items.at(m_selected_item);
item.onButtonPressed(ButtonType::SELECT);
}
}
void Menu::onPressedBack() const
{
// Navigate back to previous screen if callback is available
if (m_options && m_options->popScreen)
{
m_options->popScreen();
}
}
void Menu::addText(uint8_t id, const std::string &text)
{
auto callback = [this](const MenuItem &menuItem, const ButtonType button) -> void {
onButtonPressed(menuItem, button);
};
m_items.emplace_back(id, MenuItemTypes::TEXT, text, callback);
}
void Menu::addSelection(uint8_t id, const std::string &text, const std::vector<std::string> &values, const int index)
{
auto callback = [this](const MenuItem &menuItem, const ButtonType button) -> void {
onButtonPressed(menuItem, button);
};
m_items.emplace_back(id, MenuItemTypes::SELECTION, text, values, index, callback);
}
void Menu::addToggle(uint8_t id, const std::string &text, bool selected)
{
auto callback = [this](const MenuItem &menuItem, const ButtonType button) -> void {
onButtonPressed(menuItem, button);
};
m_items.emplace_back(id, MenuItemTypes::TOGGLE, text, selected, callback);
}
void Menu::drawScrollBar() const
{
// Create scrollbar instance
ScrollBar scrollBar(m_options, u8g2->width - UIConstants::SCROLLBAR_WIDTH, 3, 1, u8g2->height - 6);
scrollBar.refresh(m_selected_item, m_items.size());
scrollBar.render();
}
void Menu::drawSelectionBox() const
{
// Calculate dimensions for the selection box
const auto displayHeight = u8g2->height;
const auto displayWidth = u8g2->width;
const auto boxHeight = displayHeight / 3;
const auto y = boxHeight * 2 - 2;
const auto x = displayWidth - UIConstants::RIGHT_PADDING;
// Draw the rounded frame for the selection box
u8g2_DrawRFrame(u8g2, 2, boxHeight, displayWidth - UIConstants::RIGHT_PADDING, boxHeight,
UIConstants::CORNER_RADIUS);
// Draw horizontal line separator
u8g2_DrawLine(u8g2, 4, y, displayWidth - UIConstants::RIGHT_PADDING, y);
// Draw vertical line on the right side
u8g2_DrawLine(u8g2, x, y - boxHeight + 3, x, y - 1);
}

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@@ -1,260 +0,0 @@
#include "common/PSMenu.h"
#include "PushButton.h"
#include "common/ScrollBar.h"
#include "u8g2.h"
// Menu item type constants for better readability
namespace MenuItemTypes {
constexpr uint8_t TEXT = 0;
constexpr uint8_t SELECTION = 1;
constexpr uint8_t NUMBER = 2;
constexpr uint8_t TOGGLE = 3;
}
// UI layout constants
namespace UIConstants {
constexpr int LEFT_MARGIN = 8;
constexpr int RIGHT_PADDING = 8;
constexpr int SCROLLBAR_WIDTH = 3;
constexpr int FRAME_BOX_SIZE = 14;
constexpr int FRAME_OFFSET = 11;
constexpr int SELECTION_MARGIN = 10;
constexpr int CORNER_RADIUS = 3;
constexpr int LINE_SPACING = 14;
constexpr int BOTTOM_OFFSET = 10;
}
PSMenu::PSMenu(menu_options_t *options) : Widget(options->u8g2), m_options(options)
{
// Set up button callback using lambda to forward to member function
m_options->onButtonClicked = [this](const uint8_t button) {
onButtonClicked(button);
};
}
PSMenu::~PSMenu()
{
// Clean up callback to prevent dangling pointer
if (m_options) {
m_options->onButtonClicked = nullptr;
}
}
void PSMenu::render()
{
// Initialize selection if not set
if (m_selected_item >= m_items.size() && !m_items.empty()) {
m_selected_item = 0;
}
// Early return if no items to render
if (m_items.empty()) {
return;
}
// Clear screen with black background
u8g2_SetDrawColor(u8g2, 0);
u8g2_DrawBox(u8g2, 0, 0, u8g2->width, u8g2->height);
// Set white foreground color for drawing
u8g2_SetDrawColor(u8g2, 1);
// Draw UI components
drawScrollBar();
drawSelectionBox();
// Calculate center position for main item
const int centerY = u8g2->height / 2 + 3;
// Render the currently selected item (main/center item)
const auto& selectedItem = m_items[m_selected_item];
renderWidget(&selectedItem, u8g2_font_helvB08_tr, UIConstants::LEFT_MARGIN, centerY);
// Render previous item (above) if available
if (m_selected_item > 0) {
const auto& prevItem = m_items[m_selected_item - 1];
renderWidget(&prevItem, u8g2_font_haxrcorp4089_tr, UIConstants::LEFT_MARGIN, UIConstants::LINE_SPACING);
}
// Render next item (below) if available
if (m_selected_item < m_items.size() - 1) {
const auto& nextItem = m_items[m_selected_item + 1];
renderWidget(&nextItem, u8g2_font_haxrcorp4089_tr, UIConstants::LEFT_MARGIN, u8g2->height - UIConstants::BOTTOM_OFFSET);
}
}
void PSMenu::renderWidget(const MenuItem *item, const uint8_t *font, const int x, const int y) const
{
// Set font and draw main text
u8g2_SetFont(u8g2, font);
u8g2_DrawStr(u8g2, x, y, item->getText().c_str());
// Render type-specific elements
switch (item->getType()) {
case MenuItemTypes::SELECTION: {
// Format selection value with angle brackets
const std::string formattedValue = "< " + item->getValue() + " >";
const u8g2_uint_t textWidth = u8g2_GetStrWidth(u8g2, formattedValue.c_str());
u8g2_DrawStr(u8g2, u8g2->width - textWidth - UIConstants::SELECTION_MARGIN, y, formattedValue.c_str());
break;
}
case MenuItemTypes::TOGGLE: {
// Draw checkbox frame
const int frameX = u8g2->width - UIConstants::FRAME_BOX_SIZE - UIConstants::SELECTION_MARGIN;
const int frameY = y - UIConstants::FRAME_OFFSET;
u8g2_DrawFrame(u8g2, frameX, frameY, UIConstants::FRAME_BOX_SIZE, UIConstants::FRAME_BOX_SIZE);
// Draw checkmark (X) if toggle is true
if (item->getValue() == "true") {
const int checkX1 = frameX + 2;
const int checkY1 = frameY + 2;
const int checkX2 = frameX + UIConstants::FRAME_BOX_SIZE - 3;
const int checkY2 = frameY + UIConstants::FRAME_BOX_SIZE - 3;
// Draw X pattern for checked state
u8g2_DrawLine(u8g2, checkX1, checkY1, checkX2, checkY2);
u8g2_DrawLine(u8g2, checkX1, checkY2, checkX2, checkY1);
}
break;
}
case MenuItemTypes::TEXT:
case MenuItemTypes::NUMBER:
default:
// No additional rendering needed for text and number types
break;
}
}
void PSMenu::onButtonClicked(const uint8_t button)
{
// Map button input to navigation functions
switch (button) {
case BUTTON_UP:
onPressedUp();
break;
case BUTTON_DOWN:
onPressedDown();
break;
case BUTTON_LEFT:
onPressedLeft();
break;
case BUTTON_RIGHT:
onPressedRight();
break;
case BUTTON_SELECT:
onPressedSelect();
break;
case BUTTON_BACK:
onPressedBack();
break;
default:
// Ignore unknown button inputs
break;
}
}
void PSMenu::onPressedDown()
{
if (m_items.empty()) return;
// Wrap around to first item when at the end
m_selected_item = (m_selected_item + 1) % m_items.size();
}
void PSMenu::onPressedUp()
{
if (m_items.empty()) return;
// Wrap around to last item when at the beginning
m_selected_item = (m_selected_item == 0) ? m_items.size() - 1 : m_selected_item - 1;
}
void PSMenu::onPressedLeft() const
{
if (m_selected_item < m_items.size()) {
const auto& item = m_items[m_selected_item];
item.onButtonPressed(item.getId(), ButtonType::LEFT);
}
}
void PSMenu::onPressedRight() const
{
if (m_selected_item < m_items.size()) {
const auto& item = m_items[m_selected_item];
item.onButtonPressed(item.getId(), ButtonType::RIGHT);
}
}
void PSMenu::onPressedSelect() const
{
if (m_selected_item < m_items.size()) {
const auto& item = m_items[m_selected_item];
item.onButtonPressed(item.getId(), ButtonType::SELECT);
}
}
void PSMenu::onPressedBack() const
{
// Navigate back to previous screen if callback is available
if (m_options && m_options->popScreen) {
m_options->popScreen();
}
}
void PSMenu::addText(uint8_t id, const std::string &text, const ButtonCallback &callback)
{
m_items.emplace_back(id, MenuItemTypes::TEXT, text, callback);
}
void PSMenu::addSelection(uint8_t id, const std::string &text, std::string &value,
const std::vector<std::string> &values,
const ButtonCallback &callback)
{
m_items.emplace_back(id, MenuItemTypes::SELECTION, text, value, values, callback);
}
void PSMenu::addNumber(uint8_t id, const std::string &text, std::string &value, const ButtonCallback &callback)
{
m_items.emplace_back(id, MenuItemTypes::NUMBER, text, value, callback);
}
void PSMenu::addToggle(uint8_t id, const std::string &text, bool selected, const ButtonCallback &callback)
{
m_items.emplace_back(id, MenuItemTypes::TOGGLE, text, selected, callback);
}
void PSMenu::drawScrollBar() const
{
// Create scrollbar instance
ScrollBar scrollBar(m_options, u8g2->width - UIConstants::SCROLLBAR_WIDTH, 3, 1, u8g2->height - 6);
scrollBar.refresh(m_selected_item, m_items.size());
scrollBar.render();
}
void PSMenu::drawSelectionBox() const
{
// Calculate dimensions for the selection box
const auto displayHeight = u8g2->height;
const auto displayWidth = u8g2->width;
const auto boxHeight = displayHeight / 3;
const auto y = boxHeight * 2 - 2;
const auto x = displayWidth - UIConstants::RIGHT_PADDING;
// Draw the rounded frame for the selection box
u8g2_DrawRFrame(u8g2, 2, boxHeight, displayWidth - UIConstants::RIGHT_PADDING, boxHeight, UIConstants::CORNER_RADIUS);
// Draw horizontal line separator
u8g2_DrawLine(u8g2, 4, y, displayWidth - UIConstants::RIGHT_PADDING, y);
// Draw vertical line on the right side
u8g2_DrawLine(u8g2, x, y - boxHeight + 3, x, y - 1);
}

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@@ -12,6 +12,6 @@ void Widget::render()
{
}
void Widget::onButtonClicked(uint8_t button)
void Widget::onButtonClicked(ButtonType button)
{
}