handle mouse events

Signed-off-by: Peter Siegmund <developer@mars3142.org>
This commit is contained in:
2025-06-09 00:17:54 +02:00
parent 60fccfeccc
commit 266114d046
53 changed files with 1144 additions and 1008 deletions

View File

@@ -1,61 +1,73 @@
#include "debug/DebugOverlay.h"
#include <imgui_impl_sdlrenderer3.h>
#include "Common.h"
#include "Version.h"
#include "imgui.h"
#include "imgui_impl_sdl3.h"
#include "ui/Matrix.h"
#include <imgui_impl_sdlrenderer3.h>
namespace DebugOverlay {
void init(const AppContext* context) {
namespace DebugOverlay
{
void Init(const AppContext *context)
{
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO& io{ImGui::GetIO()};
ImGuiIO &io{ImGui::GetIO()};
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
ImGui::StyleColorsDark();
ImGui_ImplSDL3_InitForSDLRenderer(context->window(), context->renderer());
ImGui_ImplSDLRenderer3_Init(context->renderer());
ImGui_ImplSDL3_InitForSDLRenderer(context->MainWindow(), context->MainRenderer());
ImGui_ImplSDLRenderer3_Init(context->MainRenderer());
}
void update(AppContext* context, const SDL_Event* event) {
void Update(AppContext *context, const SDL_Event *event)
{
ImGui_ImplSDL3_ProcessEvent(event);
if(show_led_matrix) {
if(context->matrix_window() == nullptr) {
const auto win = createWindow("LED Matrix", 32 * 50, 8 * 50);
if (show_led_matrix)
{
if (context->LedMatrixWindow() == nullptr)
{
const auto win = CreateWindow("LED Matrix", 32 * 50, 8 * 50);
SDL_SetWindowFocusable(win->window(), false);
SDL_SetRenderVSync(win->renderer(), SDL_RENDERER_VSYNC_ADAPTIVE);
SDL_SetWindowPosition(win->window(), 0, 0);
SDL_ShowWindow(win->window());
context->setMatrix(new Matrix(win));
context->SetMatrix(new Matrix(win));
}
} else {
if(context->matrix_window() != nullptr) {
SDL_DestroyWindow(context->matrix_window());
}
else
{
if (context->LedMatrixWindow() != nullptr)
{
SDL_DestroyWindow(context->LedMatrixWindow());
context->setMatrix(nullptr);
context->SetMatrix(nullptr);
}
}
}
void render(const AppContext* context) {
void Render(const AppContext *context)
{
ImGui_ImplSDLRenderer3_NewFrame();
ImGui_ImplSDL3_NewFrame();
ImGui::NewFrame();
if(show_debug_window && ImGui::BeginMainMenuBar()) {
if(ImGui::BeginMenu("Config")) {
if (show_debug_window && ImGui::BeginMainMenuBar())
{
if (ImGui::BeginMenu("Config"))
{
ImGui::Checkbox("Show LED Matrix", &show_led_matrix);
ImGui::Checkbox("Show Unhandled Events", &show_unhandled_events);
ImGui::EndMenu();
}
if(ImGui::BeginMenu("Help")) {
if (ImGui::BeginMenu("Help"))
{
ImGui::Text("FPS: %.2f", ImGui::GetIO().Framerate);
ImGui::SeparatorText("App Info");
ImGui::Text("Project: %s", MyProject.c_str());
@@ -70,12 +82,13 @@ void render(const AppContext* context) {
// Rendering
ImGui::Render();
ImGui_ImplSDLRenderer3_RenderDrawData(ImGui::GetDrawData(), context->renderer());
ImGui_ImplSDLRenderer3_RenderDrawData(ImGui::GetDrawData(), context->MainRenderer());
}
void cleanup() {
void Cleanup()
{
ImGui_ImplSDLRenderer3_Shutdown();
ImGui_ImplSDL3_Shutdown();
ImGui::DestroyContext();
}
} // namespace DebugOverlay
} // namespace DebugOverlay

View File

@@ -4,16 +4,17 @@
#include "model/AppContext.h"
namespace DebugOverlay {
namespace DebugOverlay
{
inline bool show_debug_window = false;
inline bool show_unhandled_events = false;
inline bool show_led_matrix = true;
inline bool show_led_matrix = false;
void init(const AppContext* context);
void Init(const AppContext *context);
void update(AppContext* context, const SDL_Event* event);
void Update(AppContext *context, const SDL_Event *event);
void render(const AppContext* context);
void Render(const AppContext *context);
void cleanup();
}
void Cleanup();
}