handle mouse events
Signed-off-by: Peter Siegmund <developer@mars3142.org>
This commit is contained in:
247
.clang-format
247
.clang-format
@@ -1,247 +1,2 @@
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---
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BasedOnStyle: Chromium
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||||
Language: Cpp
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||||
AccessModifierOffset: -4
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||||
AlignAfterOpenBracket: AlwaysBreak
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||||
AlignArrayOfStructures: None
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||||
AlignConsecutiveAssignments:
|
||||
Enabled: false
|
||||
AcrossEmptyLines: false
|
||||
AcrossComments: false
|
||||
AlignCompound: false
|
||||
AlignFunctionPointers: false
|
||||
PadOperators: true
|
||||
AlignConsecutiveBitFields:
|
||||
Enabled: true
|
||||
AcrossEmptyLines: true
|
||||
AcrossComments: true
|
||||
AlignCompound: false
|
||||
AlignFunctionPointers: false
|
||||
PadOperators: true
|
||||
AlignConsecutiveDeclarations:
|
||||
Enabled: false
|
||||
AcrossEmptyLines: false
|
||||
AcrossComments: false
|
||||
AlignCompound: false
|
||||
AlignFunctionPointers: false
|
||||
PadOperators: true
|
||||
AlignConsecutiveMacros:
|
||||
Enabled: true
|
||||
AcrossEmptyLines: false
|
||||
AcrossComments: true
|
||||
AlignCompound: true
|
||||
AlignFunctionPointers: false
|
||||
PadOperators: true
|
||||
AlignConsecutiveShortCaseStatements:
|
||||
Enabled: false
|
||||
AcrossEmptyLines: false
|
||||
AcrossComments: false
|
||||
AlignCaseColons: false
|
||||
AlignEscapedNewlines: Left
|
||||
AlignOperands: Align
|
||||
AlignTrailingComments:
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Kind: Never
|
||||
OverEmptyLines: 0
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||||
AllowAllArgumentsOnNextLine: true
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||||
AllowAllParametersOfDeclarationOnNextLine: false
|
||||
AllowBreakBeforeNoexceptSpecifier: Never
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||||
AllowShortBlocksOnASingleLine: Never
|
||||
AllowShortCaseLabelsOnASingleLine: false
|
||||
AllowShortCompoundRequirementOnASingleLine: true
|
||||
AllowShortEnumsOnASingleLine: false
|
||||
AllowShortFunctionsOnASingleLine: None
|
||||
AllowShortIfStatementsOnASingleLine: WithoutElse
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||||
AllowShortLambdasOnASingleLine: All
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||||
AllowShortLoopsOnASingleLine: false
|
||||
AlwaysBreakAfterDefinitionReturnType: None
|
||||
AlwaysBreakAfterReturnType: None
|
||||
AlwaysBreakBeforeMultilineStrings: false
|
||||
AlwaysBreakTemplateDeclarations: Yes
|
||||
AttributeMacros:
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- __capability
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||||
BinPackArguments: false
|
||||
BinPackParameters: false
|
||||
BitFieldColonSpacing: Both
|
||||
BraceWrapping:
|
||||
AfterCaseLabel: false
|
||||
AfterClass: false
|
||||
AfterControlStatement: Never
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||||
AfterEnum: false
|
||||
AfterExternBlock: false
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||||
AfterFunction: false
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||||
AfterNamespace: false
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||||
AfterObjCDeclaration: false
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AfterStruct: false
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||||
AfterUnion: false
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||||
BeforeCatch: false
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BeforeElse: false
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BeforeLambdaBody: false
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BeforeWhile: false
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IndentBraces: false
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SplitEmptyFunction: true
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||||
SplitEmptyRecord: true
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SplitEmptyNamespace: true
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BreakAdjacentStringLiterals: true
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BreakAfterAttributes: Leave
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||||
BreakAfterJavaFieldAnnotations: false
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||||
BreakArrays: true
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||||
BreakBeforeBinaryOperators: None
|
||||
BreakBeforeConceptDeclarations: Always
|
||||
BreakBeforeBraces: Attach
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||||
BreakBeforeInlineASMColon: OnlyMultiline
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||||
BreakBeforeTernaryOperators: false
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||||
BreakConstructorInitializers: BeforeComma
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BreakInheritanceList: BeforeColon
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BreakStringLiterals: false
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ColumnLimit: 99
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CommentPragmas: '^ IWYU pragma:'
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CompactNamespaces: false
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ConstructorInitializerIndentWidth: 4
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ContinuationIndentWidth: 4
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Cpp11BracedListStyle: true
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DerivePointerAlignment: false
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DisableFormat: false
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EmptyLineAfterAccessModifier: Never
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EmptyLineBeforeAccessModifier: LogicalBlock
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ExperimentalAutoDetectBinPacking: false
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FixNamespaceComments: false
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ForEachMacros:
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- foreach
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- Q_FOREACH
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- BOOST_FOREACH
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- M_EACH
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IfMacros:
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- KJ_IF_MAYBE
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IncludeBlocks: Preserve
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IncludeCategories:
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- Regex: '.*'
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Priority: 1
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SortPriority: 0
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CaseSensitive: false
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- Regex: '^(<|"(gtest|gmock|isl|json)/)'
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Priority: 3
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SortPriority: 0
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CaseSensitive: false
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- Regex: '.*'
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Priority: 1
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SortPriority: 0
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CaseSensitive: false
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IncludeIsMainRegex: '(Test)?$'
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IncludeIsMainSourceRegex: ''
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IndentAccessModifiers: false
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IndentCaseBlocks: false
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IndentCaseLabels: false
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IndentExternBlock: AfterExternBlock
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IndentGotoLabels: true
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IndentPPDirectives: None
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||||
IndentRequiresClause: false
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||||
IndentWidth: 4
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||||
IndentWrappedFunctionNames: true
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||||
InsertBraces: false
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InsertNewlineAtEOF: true
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InsertTrailingCommas: None
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||||
IntegerLiteralSeparator:
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Binary: 0
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BinaryMinDigits: 0
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Decimal: 0
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DecimalMinDigits: 0
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Hex: 0
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HexMinDigits: 0
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JavaScriptQuotes: Leave
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JavaScriptWrapImports: true
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KeepEmptyLinesAtTheStartOfBlocks: false
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KeepEmptyLinesAtEOF: false
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LambdaBodyIndentation: Signature
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LineEnding: DeriveLF
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MacroBlockBegin: ''
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MacroBlockEnd: ''
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MaxEmptyLinesToKeep: 1
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NamespaceIndentation: None
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ObjCBinPackProtocolList: Auto
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ObjCBlockIndentWidth: 4
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ObjCBreakBeforeNestedBlockParam: true
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ObjCSpaceAfterProperty: true
|
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ObjCSpaceBeforeProtocolList: true
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PackConstructorInitializers: BinPack
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PenaltyBreakAssignment: 10
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PenaltyBreakBeforeFirstCallParameter: 30
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PenaltyBreakComment: 10
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PenaltyBreakFirstLessLess: 0
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PenaltyBreakOpenParenthesis: 0
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PenaltyBreakScopeResolution: 500
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PenaltyBreakString: 10
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PenaltyBreakTemplateDeclaration: 10
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PenaltyExcessCharacter: 100
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PenaltyIndentedWhitespace: 0
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PenaltyReturnTypeOnItsOwnLine: 60
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PointerAlignment: Left
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PPIndentWidth: -1
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QualifierAlignment: Leave
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ReferenceAlignment: Pointer
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ReflowComments: false
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RemoveBracesLLVM: false
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RemoveParentheses: Leave
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RemoveSemicolon: true
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RequiresClausePosition: OwnLine
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RequiresExpressionIndentation: OuterScope
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SeparateDefinitionBlocks: Leave
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ShortNamespaceLines: 1
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SkipMacroDefinitionBody: false
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||||
SortIncludes: Never
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||||
SortJavaStaticImport: Before
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SortUsingDeclarations: Never
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||||
SpaceAfterCStyleCast: false
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||||
SpaceAfterLogicalNot: false
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SpaceAfterTemplateKeyword: true
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SpaceAroundPointerQualifiers: Default
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SpaceBeforeAssignmentOperators: true
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SpaceBeforeCaseColon: false
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SpaceBeforeCpp11BracedList: false
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SpaceBeforeCtorInitializerColon: true
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SpaceBeforeInheritanceColon: true
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SpaceBeforeJsonColon: false
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SpaceBeforeParens: Never
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SpaceBeforeParensOptions:
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AfterControlStatements: false
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||||
AfterForeachMacros: false
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||||
AfterFunctionDefinitionName: false
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AfterFunctionDeclarationName: false
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AfterIfMacros: false
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||||
AfterOverloadedOperator: false
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||||
AfterPlacementOperator: true
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AfterRequiresInClause: false
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AfterRequiresInExpression: false
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BeforeNonEmptyParentheses: false
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SpaceBeforeRangeBasedForLoopColon: true
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SpaceBeforeSquareBrackets: false
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SpaceInEmptyBlock: false
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SpacesBeforeTrailingComments: 1
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SpacesInAngles: Never
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SpacesInContainerLiterals: false
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SpacesInLineCommentPrefix:
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Minimum: 1
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Maximum: -1
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SpacesInParens: Never
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SpacesInParensOptions:
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InCStyleCasts: false
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InConditionalStatements: false
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InEmptyParentheses: false
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Other: false
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SpacesInSquareBrackets: false
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Standard: c++20
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StatementAttributeLikeMacros:
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- Q_EMIT
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StatementMacros:
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- Q_UNUSED
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- QT_REQUIRE_VERSION
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TabWidth: 4
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UseTab: Never
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VerilogBreakBetweenInstancePorts: true
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WhitespaceSensitiveMacros:
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- STRINGIZE
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- PP_STRINGIZE
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- BOOST_PP_STRINGIZE
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- NS_SWIFT_NAME
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- CF_SWIFT_NAME
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...
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BasedOnStyle: Microsoft
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@@ -5,13 +5,12 @@ include($ENV{IDF_PATH}/tools/cmake/project.cmake)
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project(espidf_system_control)
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return()
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else ()
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set(MAJOR_VERSION 0)
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set(MINOR_VERSION 0)
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set(MICRO_VERSION 1)
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project(
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system_control
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SystemControl
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LANGUAGES CXX C
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VERSION "${MAJOR_VERSION}.${MINOR_VERSION}.${MICRO_VERSION}"
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)
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@@ -37,9 +36,9 @@ function(include_dependency libName gitURL gitTag)
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FetchContent_MakeAvailable(${libName})
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endfunction()
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include_dependency(SDL3 https://github.com/libsdl-org/SDL release-3.2.8)
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include_dependency(SDL_image https://github.com/libsdl-org/SDL_image release-3.2.4)
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include_dependency(SDL_ttf https://github.com/libsdl-org/SDL_ttf release-3.2.0)
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include_dependency(SDL3 https://github.com/libsdl-org/SDL release-3.2.x)
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include_dependency(SDL_image https://github.com/libsdl-org/SDL_image release-3.2.x)
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include_dependency(SDL_ttf https://github.com/libsdl-org/SDL_ttf release-3.2.x)
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include_dependency(u8g2 https://github.com/olikraus/u8g2 master)
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add_subdirectory(components)
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@@ -56,7 +55,8 @@ include_directories(
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)
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add_executable(${PROJECT_NAME}
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${CMAKE_SOURCE_DIR}/main.cc
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WIN32 MACOSX_BUNDLE
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${CMAKE_SOURCE_DIR}/main.cpp
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${CMAKE_SOURCE_DIR}/Common.cpp
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${CMAKE_SOURCE_DIR}/ResourceManager.cpp
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${CMAKE_SOURCE_DIR}/debug/DebugOverlay.cpp
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@@ -70,6 +70,28 @@ add_executable(${PROJECT_NAME}
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${CMAKE_SOURCE_DIR}/ui/widgets/D_Pad.cpp
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)
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if (APPLE)
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# copy assets to bundle directory
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set(ASSETS_SRC_DIR ${CMAKE_CURRENT_SOURCE_DIR}/assets)
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set(ASSETS_DEST_DIR $<TARGET_BUNDLE_DIR:${PROJECT_NAME}>/Contents/Resources)
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if (EXISTS ${ASSETS_SRC_DIR})
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add_custom_command(
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TARGET ${PROJECT_NAME} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${ASSETS_SRC_DIR} ${ASSETS_DEST_DIR}
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COMMENT "Copying assets to bundle via custom command"
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VERBATIM
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)
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else ()
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message(WARNING "Assets source directory ${ASSETS_SRC_DIR} does not exist. Skipping custom command.")
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endif ()
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elseif (WINDOWS)
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add_custom_command(
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TARGET ${PROJECT_NAME} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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${PROJECT_SOURCE_DIR}/assets ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/assets
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)
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endif ()
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target_compile_definitions(${PROJECT_NAME} PRIVATE SDL_MAIN_USE_CALLBACKS)
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target_link_libraries(${PROJECT_NAME} PRIVATE
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@@ -81,10 +103,4 @@ target_link_libraries(${PROJECT_NAME} PRIVATE
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SDL3_ttf::SDL3_ttf
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u8g2
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)
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add_custom_command(
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TARGET ${PROJECT_NAME} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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${PROJECT_SOURCE_DIR}/assets ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/assets
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||||
)
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||||
endif ()
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||||
|
@@ -3,12 +3,13 @@
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#include <functional>
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#include <memory>
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#include "u8g2.h"
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#include "common/Widget.h"
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#include "u8g2.h"
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class Widget;
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typedef struct {
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typedef struct
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{
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u8g2_t *u8g2;
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std::function<void(std::shared_ptr<Widget>)> setScreen;
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@@ -8,7 +8,8 @@
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typedef std::function<void(uint8_t)> MenuCallback;
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class PSMenu : public Widget {
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class PSMenu : public Widget
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{
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public:
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explicit PSMenu(menu_options_t *options);
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~PSMenu() override;
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@@ -3,7 +3,8 @@
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#include "MenuOptions.h"
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#include "Widget.h"
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class ScrollBar final : public Widget {
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class ScrollBar final : public Widget
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{
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public:
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ScrollBar(const menu_options_t *options, size_t x, size_t y, size_t width, size_t height);
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void render() override;
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|
@@ -4,7 +4,8 @@
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#include "u8g2.h"
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class Widget {
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class Widget
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{
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public:
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explicit Widget(u8g2_t *u8g2);
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|
@@ -4,14 +4,11 @@
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#include <functional>
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#include <string>
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class MenuItem {
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class MenuItem
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{
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public:
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MenuItem(uint8_t type, std::string text, std::function<void(uint8_t)> callback);
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MenuItem(
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uint8_t type,
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std::string text,
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||||
std::string value,
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std::function<void(uint8_t)> callback);
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MenuItem(uint8_t type, std::string text, std::string value, std::function<void(uint8_t)> callback);
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[[nodiscard]] uint8_t getType() const;
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[[nodiscard]] const std::string &getText() const;
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||||
[[nodiscard]] const std::string &getValue() const;
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||||
|
@@ -2,7 +2,8 @@
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||||
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||||
#include "common/PSMenu.h"
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||||
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||||
class MainMenu final : public PSMenu {
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||||
class MainMenu final : public PSMenu
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||||
{
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||||
public:
|
||||
explicit MainMenu(menu_options_t *options);
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||||
|
||||
|
@@ -3,7 +3,8 @@
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||||
#include "MenuOptions.h"
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||||
#include "common/Widget.h"
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||||
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||||
class SplashScreen final : public Widget {
|
||||
class SplashScreen final : public Widget
|
||||
{
|
||||
public:
|
||||
explicit SplashScreen(menu_options_t *options);
|
||||
void update(uint64_t dt) override;
|
||||
|
@@ -1,21 +1,23 @@
|
||||
#include "common/PSMenu.h"
|
||||
|
||||
#include "u8g2.h"
|
||||
#include "common/ScrollBar.h"
|
||||
#include "PushButton.h"
|
||||
#include "common/ScrollBar.h"
|
||||
#include "u8g2.h"
|
||||
|
||||
PSMenu::PSMenu(menu_options_t* options)
|
||||
: Widget(options->u8g2)
|
||||
, m_options(options) {
|
||||
PSMenu::PSMenu(menu_options_t *options) : Widget(options->u8g2), m_options(options)
|
||||
{
|
||||
m_options->onButtonClicked = [this](const uint8_t button) { onButtonClicked(button); };
|
||||
}
|
||||
|
||||
PSMenu::~PSMenu() {
|
||||
PSMenu::~PSMenu()
|
||||
{
|
||||
m_options->onButtonClicked = nullptr;
|
||||
}
|
||||
|
||||
void PSMenu::render() {
|
||||
if(m_selected_item < 0) {
|
||||
void PSMenu::render()
|
||||
{
|
||||
if (m_selected_item < 0)
|
||||
{
|
||||
onPressedDown();
|
||||
}
|
||||
|
||||
@@ -29,31 +31,24 @@ void PSMenu::render() {
|
||||
|
||||
int x = 8; // sure?
|
||||
auto widget = m_items.at(m_selected_item);
|
||||
renderWidget(
|
||||
widget.getType(), u8g2_font_helvB08_tr, x, u8g2->height / 2 + 3, widget.getText().c_str());
|
||||
renderWidget(widget.getType(), u8g2_font_helvB08_tr, x, u8g2->height / 2 + 3, widget.getText().c_str());
|
||||
|
||||
if(m_selected_item > 0) {
|
||||
if (m_selected_item > 0)
|
||||
{
|
||||
auto item = m_items.at(m_selected_item - 1);
|
||||
renderWidget(item.getType(), u8g2_font_haxrcorp4089_tr, x, 14, item.getText().c_str());
|
||||
}
|
||||
if(m_selected_item < m_items.size() - 1) {
|
||||
if (m_selected_item < m_items.size() - 1)
|
||||
{
|
||||
auto item = m_items.at(m_selected_item + 1);
|
||||
renderWidget(
|
||||
item.getType(),
|
||||
u8g2_font_haxrcorp4089_tr,
|
||||
x,
|
||||
u8g2->height - 10,
|
||||
item.getText().c_str());
|
||||
renderWidget(item.getType(), u8g2_font_haxrcorp4089_tr, x, u8g2->height - 10, item.getText().c_str());
|
||||
}
|
||||
}
|
||||
|
||||
void PSMenu::renderWidget(
|
||||
const uint8_t type,
|
||||
const uint8_t* font,
|
||||
const int x,
|
||||
const int y,
|
||||
const char* text) const {
|
||||
switch(type) {
|
||||
void PSMenu::renderWidget(const uint8_t type, const uint8_t *font, const int x, const int y, const char *text) const
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case 0: // text
|
||||
u8g2_SetFont(u8g2, font);
|
||||
u8g2_DrawStr(u8g2, x, y, text);
|
||||
@@ -64,8 +59,10 @@ void PSMenu::renderWidget(
|
||||
}
|
||||
}
|
||||
|
||||
void PSMenu::onButtonClicked(uint8_t button) {
|
||||
switch(button) {
|
||||
void PSMenu::onButtonClicked(uint8_t button)
|
||||
{
|
||||
switch (button)
|
||||
{
|
||||
case BUTTON_UP:
|
||||
onPressedUp();
|
||||
break;
|
||||
@@ -95,59 +92,77 @@ void PSMenu::onButtonClicked(uint8_t button) {
|
||||
}
|
||||
}
|
||||
|
||||
void PSMenu::onPressedDown() {
|
||||
if(m_selected_item == m_items.size() - 1) {
|
||||
void PSMenu::onPressedDown()
|
||||
{
|
||||
if (m_selected_item == m_items.size() - 1)
|
||||
{
|
||||
m_selected_item = 0;
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
m_selected_item++;
|
||||
}
|
||||
}
|
||||
|
||||
void PSMenu::onPressedUp() {
|
||||
if(m_selected_item == 0) {
|
||||
void PSMenu::onPressedUp()
|
||||
{
|
||||
if (m_selected_item == 0)
|
||||
{
|
||||
m_selected_item = m_items.size() - 1;
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
m_selected_item--;
|
||||
}
|
||||
}
|
||||
|
||||
void PSMenu::onPressedLeft() {
|
||||
void PSMenu::onPressedLeft()
|
||||
{
|
||||
//
|
||||
}
|
||||
|
||||
void PSMenu::onPressedRight() {
|
||||
void PSMenu::onPressedRight()
|
||||
{
|
||||
///
|
||||
}
|
||||
|
||||
void PSMenu::onPressedSelect() const {
|
||||
void PSMenu::onPressedSelect() const
|
||||
{
|
||||
m_items.at(m_selected_item).callback(m_selected_item);
|
||||
}
|
||||
|
||||
void PSMenu::onPressedBack() const {
|
||||
if(m_options && m_options->popScreen) {
|
||||
void PSMenu::onPressedBack() const
|
||||
{
|
||||
if (m_options && m_options->popScreen)
|
||||
{
|
||||
m_options->popScreen();
|
||||
}
|
||||
}
|
||||
|
||||
void PSMenu::addText(const std::string& text, const MenuCallback& callback) {
|
||||
void PSMenu::addText(const std::string &text, const MenuCallback &callback)
|
||||
{
|
||||
m_items.emplace_back(0, text, callback);
|
||||
}
|
||||
|
||||
void PSMenu::addSwitch(const std::string& text, std::string& value, const MenuCallback& callback) {
|
||||
void PSMenu::addSwitch(const std::string &text, std::string &value, const MenuCallback &callback)
|
||||
{
|
||||
m_items.emplace_back(1, text, value, callback);
|
||||
}
|
||||
|
||||
void PSMenu::addNumber(const std::string& text, std::string& value, const MenuCallback& callback) {
|
||||
void PSMenu::addNumber(const std::string &text, std::string &value, const MenuCallback &callback)
|
||||
{
|
||||
m_items.emplace_back(2, text, value, callback);
|
||||
}
|
||||
|
||||
void PSMenu::drawScrollBar() const {
|
||||
void PSMenu::drawScrollBar() const
|
||||
{
|
||||
ScrollBar scrollBar(m_options, u8g2->width - 3, 3, 1, u8g2->height - 6);
|
||||
scrollBar.refresh(m_selected_item, m_items.size());
|
||||
scrollBar.render();
|
||||
}
|
||||
|
||||
void PSMenu::drawSelectionBox() const {
|
||||
void PSMenu::drawSelectionBox() const
|
||||
{
|
||||
const auto displayHeight = u8g2->height;
|
||||
const auto displayWidth = u8g2->width;
|
||||
constexpr auto rightPadding = 8;
|
||||
|
@@ -1,29 +1,22 @@
|
||||
#include "common/ScrollBar.h"
|
||||
|
||||
ScrollBar::ScrollBar(
|
||||
const menu_options_t* options,
|
||||
const size_t x,
|
||||
const size_t y,
|
||||
const size_t width,
|
||||
ScrollBar::ScrollBar(const menu_options_t *options, const size_t x, const size_t y, const size_t width,
|
||||
const size_t height)
|
||||
: Widget(options->u8g2)
|
||||
, m_x(x)
|
||||
, m_y(y)
|
||||
, m_width(width)
|
||||
, m_height(height)
|
||||
, m_value(0)
|
||||
, m_max(0)
|
||||
, m_min(0)
|
||||
, m_thumbHeight(0)
|
||||
, m_thumbY(0) {
|
||||
: Widget(options->u8g2), m_x(x), m_y(y), m_width(width), m_height(height), m_value(0), m_max(0), m_min(0),
|
||||
m_thumbHeight(0), m_thumbY(0)
|
||||
{
|
||||
}
|
||||
|
||||
void ScrollBar::render() {
|
||||
if(1 == m_max) return;
|
||||
void ScrollBar::render()
|
||||
{
|
||||
if (1 == m_max)
|
||||
return;
|
||||
|
||||
// draw dotted line
|
||||
for(size_t y = m_y; y < m_y + m_height; y++) {
|
||||
if(y % 2 == 0) {
|
||||
for (size_t y = m_y; y < m_y + m_height; y++)
|
||||
{
|
||||
if (y % 2 == 0)
|
||||
{
|
||||
u8g2_DrawPixel(u8g2, m_x, y);
|
||||
}
|
||||
}
|
||||
@@ -32,7 +25,8 @@ void ScrollBar::render() {
|
||||
u8g2_DrawBox(u8g2, u8g2->width - 4, m_thumbY, 3, m_thumbHeight);
|
||||
}
|
||||
|
||||
void ScrollBar::refresh(const size_t value, const size_t max, const size_t min) {
|
||||
void ScrollBar::refresh(const size_t value, const size_t max, const size_t min)
|
||||
{
|
||||
m_value = value;
|
||||
m_max = max;
|
||||
m_min = min;
|
||||
|
@@ -1,14 +1,17 @@
|
||||
#include "common/Widget.h"
|
||||
|
||||
Widget::Widget(u8g2_t* u8g2)
|
||||
: u8g2(u8g2) {
|
||||
Widget::Widget(u8g2_t *u8g2) : u8g2(u8g2)
|
||||
{
|
||||
}
|
||||
|
||||
void Widget::update(uint64_t dt) {
|
||||
void Widget::update(uint64_t dt)
|
||||
{
|
||||
}
|
||||
|
||||
void Widget::render() {
|
||||
void Widget::render()
|
||||
{
|
||||
}
|
||||
|
||||
void Widget::onButtonClicked(uint8_t button) {
|
||||
void Widget::onButtonClicked(uint8_t button)
|
||||
{
|
||||
}
|
||||
|
@@ -1,23 +1,17 @@
|
||||
#include "data/MenuItem.h"
|
||||
|
||||
MenuItem::MenuItem(const uint8_t type, std::string text, std::function<void(uint8_t)> callback)
|
||||
: m_type(type)
|
||||
, m_text(std::move(text))
|
||||
, m_callback(std::move(callback)) {
|
||||
: m_type(type), m_text(std::move(text)), m_callback(std::move(callback))
|
||||
{
|
||||
}
|
||||
|
||||
MenuItem::MenuItem(
|
||||
const uint8_t type,
|
||||
std::string text,
|
||||
std::string value,
|
||||
std::function<void(uint8_t)> callback)
|
||||
: m_type(type)
|
||||
, m_text(std::move(text))
|
||||
, m_value(std::move(value))
|
||||
, m_callback(std::move(callback)) {
|
||||
MenuItem::MenuItem(const uint8_t type, std::string text, std::string value, std::function<void(uint8_t)> callback)
|
||||
: m_type(type), m_text(std::move(text)), m_value(std::move(value)), m_callback(std::move(callback))
|
||||
{
|
||||
}
|
||||
|
||||
uint8_t MenuItem::getType() const {
|
||||
uint8_t MenuItem::getType() const
|
||||
{
|
||||
return m_type;
|
||||
}
|
||||
|
||||
|
@@ -4,16 +4,17 @@
|
||||
#include "ui/LightMenu.h"
|
||||
#include "ui/SettingsMenu.h"
|
||||
|
||||
MainMenu::MainMenu(menu_options_t* options)
|
||||
: PSMenu(options)
|
||||
, m_options(options) {
|
||||
MainMenu::MainMenu(menu_options_t *options) : PSMenu(options), m_options(options)
|
||||
{
|
||||
addText("Lichtsteuerung", [this](const uint8_t button) { onSelect(button); });
|
||||
addText("Einstellungen", [this](const uint8_t button) { onSelect(button); });
|
||||
}
|
||||
|
||||
void MainMenu::onSelect(const uint8_t id) const {
|
||||
void MainMenu::onSelect(const uint8_t id) const
|
||||
{
|
||||
std::shared_ptr<Widget> widget;
|
||||
switch(id) {
|
||||
switch (id)
|
||||
{
|
||||
case 0:
|
||||
widget = std::make_shared<LightMenu>(m_options);
|
||||
break;
|
||||
@@ -21,7 +22,8 @@ void MainMenu::onSelect(const uint8_t id) const {
|
||||
widget = std::make_shared<SettingsMenu>(m_options);
|
||||
break;
|
||||
}
|
||||
if(m_options && m_options->pushScreen) {
|
||||
if (m_options && m_options->pushScreen)
|
||||
{
|
||||
m_options->pushScreen(widget);
|
||||
}
|
||||
}
|
||||
|
@@ -10,16 +10,18 @@
|
||||
|
||||
uint64_t counter = 0;
|
||||
|
||||
SplashScreen::SplashScreen(menu_options_t* options)
|
||||
: Widget(options->u8g2)
|
||||
, m_options(options) {
|
||||
SplashScreen::SplashScreen(menu_options_t *options) : Widget(options->u8g2), m_options(options)
|
||||
{
|
||||
}
|
||||
|
||||
void SplashScreen::update(const uint64_t dt) {
|
||||
void SplashScreen::update(const uint64_t dt)
|
||||
{
|
||||
counter += dt;
|
||||
if(counter > 200000) {
|
||||
if (counter > 200000)
|
||||
{
|
||||
counter = 0;
|
||||
if(m_options && m_options->setScreen) {
|
||||
if (m_options && m_options->setScreen)
|
||||
{
|
||||
m_options->setScreen(std::make_shared<MainMenu>(m_options));
|
||||
}
|
||||
}
|
||||
@@ -28,7 +30,8 @@ void SplashScreen::update(const uint64_t dt) {
|
||||
#endif
|
||||
}
|
||||
|
||||
void SplashScreen::render() {
|
||||
void SplashScreen::render()
|
||||
{
|
||||
u8g2_SetFont(u8g2, u8g2_font_DigitalDisco_tr);
|
||||
u8g2_DrawStr(u8g2, 28, u8g2->height / 2 - 10, "HO Anlage");
|
||||
u8g2_DrawStr(u8g2, 30, u8g2->height / 2 + 5, "Axel Janz");
|
||||
|
@@ -1,17 +1,17 @@
|
||||
#include "button_handling.h"
|
||||
|
||||
#include "sdkconfig.h"
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "driver/gpio.h"
|
||||
#include "driver/i2c.h"
|
||||
#include "esp_err.h"
|
||||
#include "esp_log.h"
|
||||
#include "esp_timer.h"
|
||||
#include "esp_mac.h"
|
||||
#include "esp_timer.h"
|
||||
#include "freertos/FreeRTOS.h"
|
||||
#include "freertos/queue.h"
|
||||
#include "freertos/task.h"
|
||||
#include "sdkconfig.h"
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "common.h"
|
||||
|
||||
@@ -28,15 +28,16 @@ static const char* TAG = "button_handling";
|
||||
#define WLED_ON_DURATION_MS (100)
|
||||
#define NUM_LEDS (1)
|
||||
|
||||
const uint8_t pins[] =
|
||||
{BUTTON_DOWN, BUTTON_UP, BUTTON_LEFT, BUTTON_RIGHT, BUTTON_SELECT, BUTTON_BACK};
|
||||
const uint8_t pins[] = {BUTTON_DOWN, BUTTON_UP, BUTTON_LEFT, BUTTON_RIGHT, BUTTON_SELECT, BUTTON_BACK};
|
||||
|
||||
QueueHandle_t buttonQueue = NULL;
|
||||
volatile int64_t last_interrupt_time = 0;
|
||||
|
||||
void IRAM_ATTR button_isr_handler(void* arg) {
|
||||
void IRAM_ATTR button_isr_handler(void *arg)
|
||||
{
|
||||
int64_t now = esp_timer_get_time();
|
||||
if((now - last_interrupt_time) > (DEBOUNCE_TIME_MS * 1000)) {
|
||||
if ((now - last_interrupt_time) > (DEBOUNCE_TIME_MS * 1000))
|
||||
{
|
||||
last_interrupt_time = now;
|
||||
|
||||
uintptr_t pin_value = (uintptr_t)arg;
|
||||
@@ -45,26 +46,31 @@ void IRAM_ATTR button_isr_handler(void* arg) {
|
||||
|
||||
xQueueSendFromISR(buttonQueue, &press_signal, &higherPriorityTaskWoken);
|
||||
|
||||
if(higherPriorityTaskWoken) {
|
||||
if (higherPriorityTaskWoken)
|
||||
{
|
||||
portYIELD_FROM_ISR();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void setupButtons(void) {
|
||||
void setupButtons(void)
|
||||
{
|
||||
buttonQueue = xQueueCreate(BUTTON_QUEUE_LENGTH, BUTTON_QUEUE_ITEM_SIZE);
|
||||
if(buttonQueue == NULL) {
|
||||
if (buttonQueue == NULL)
|
||||
{
|
||||
ESP_LOGE(TAG, "Error while Queue creation!");
|
||||
return;
|
||||
}
|
||||
ESP_LOGI(TAG, "Button Queue created.");
|
||||
|
||||
esp_err_t isr_service_err = gpio_install_isr_service(ESP_INTR_FLAG_IRAM);
|
||||
if(isr_service_err != ESP_OK && isr_service_err != ESP_ERR_INVALID_STATE) {
|
||||
if (isr_service_err != ESP_OK && isr_service_err != ESP_ERR_INVALID_STATE)
|
||||
{
|
||||
ESP_LOGE(TAG, "Error in gpio_install_isr_service: %s", esp_err_to_name(isr_service_err));
|
||||
}
|
||||
|
||||
for(int i = 0; i < sizeof(pins) / sizeof(pins[0]); i++) {
|
||||
for (int i = 0; i < sizeof(pins) / sizeof(pins[0]); i++)
|
||||
{
|
||||
const uint8_t pin = pins[i];
|
||||
gpio_config_t io_conf;
|
||||
io_conf.intr_type = GPIO_INTR_NEGEDGE;
|
||||
@@ -76,7 +82,8 @@ void setupButtons(void) {
|
||||
|
||||
uintptr_t pin_as_arg = (uintptr_t)pin;
|
||||
esp_err_t add_isr_err = gpio_isr_handler_add(pin, button_isr_handler, (void *)pin_as_arg);
|
||||
if(add_isr_err != ESP_OK) {
|
||||
if (add_isr_err != ESP_OK)
|
||||
{
|
||||
ESP_LOGE(TAG, "Error in gpio_isr_handler_add: %s", esp_err_to_name(add_isr_err));
|
||||
}
|
||||
|
||||
|
@@ -1,7 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
extern "C"
|
||||
{
|
||||
#endif
|
||||
void setupButtons(void);
|
||||
#ifdef __cplusplus
|
||||
|
14
main/main.c
14
main/main.c
@@ -1,17 +1,21 @@
|
||||
#include "setup.h"
|
||||
#include "freertos/idf_additions.h"
|
||||
#include "setup.h"
|
||||
|
||||
void app_task(void* param) {
|
||||
void app_task(void *param)
|
||||
{
|
||||
setup();
|
||||
while(1) {
|
||||
while (1)
|
||||
{
|
||||
loop();
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
extern "C"
|
||||
{
|
||||
#endif
|
||||
void app_main(void) {
|
||||
void app_main(void)
|
||||
{
|
||||
xTaskCreatePinnedToCore(app_task, "main_loop", 4096, NULL, 5, NULL, tskIDLE_PRIORITY + 1);
|
||||
}
|
||||
#ifdef __cplusplus
|
||||
|
39
main/setup.c
39
main/setup.c
@@ -1,7 +1,5 @@
|
||||
#include "setup.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "driver/gpio.h"
|
||||
#include "esp_err.h"
|
||||
#include "esp_log.h"
|
||||
@@ -9,6 +7,8 @@
|
||||
#include "freertos/FreeRTOS.h"
|
||||
#include "freertos/queue.h"
|
||||
#include "freertos/task.h"
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "driver/rmt_encoder.h"
|
||||
#include "driver/rmt_tx.h"
|
||||
@@ -16,8 +16,8 @@
|
||||
#include "u8g2.h"
|
||||
#include "u8g2_esp32_hal.h"
|
||||
|
||||
#include "common.h"
|
||||
#include "button_handling.h"
|
||||
#include "common.h"
|
||||
|
||||
#define PIN_SDA GPIO_NUM_35
|
||||
#define PIN_SCL GPIO_NUM_36
|
||||
@@ -43,7 +43,8 @@ int64_t wled_turn_off_time = 0;
|
||||
u8g2_t u8g2;
|
||||
uint8_t received_signal;
|
||||
|
||||
static void init_rmt_ws2812b(void) {
|
||||
static void init_rmt_ws2812b(void)
|
||||
{
|
||||
ESP_LOGI(TAG, "Initialize RMT TX Channel for WS2812B on GPIO %d", WLED_GPIO);
|
||||
rmt_tx_channel_config_t tx_chan_config = {
|
||||
.gpio_num = WLED_GPIO,
|
||||
@@ -66,15 +67,18 @@ static void init_rmt_ws2812b(void) {
|
||||
ESP_ERROR_CHECK(rmt_enable(rmt_led_chan));
|
||||
}
|
||||
|
||||
static void set_wled_color(uint8_t r, uint8_t g, uint8_t b) {
|
||||
if(!rmt_led_chan || !rmt_led_encoder) {
|
||||
static void set_wled_color(uint8_t r, uint8_t g, uint8_t b)
|
||||
{
|
||||
if (!rmt_led_chan || !rmt_led_encoder)
|
||||
{
|
||||
ESP_LOGE(TAG, "RMT Channel or Encoder not initialized!");
|
||||
return;
|
||||
}
|
||||
|
||||
size_t buffer_size = 3 * NUM_LEDS;
|
||||
uint8_t led_data[buffer_size];
|
||||
for(int i = 0; i < NUM_LEDS; i++) {
|
||||
for (int i = 0; i < NUM_LEDS; i++)
|
||||
{
|
||||
led_data[i * 3 + 0] = g;
|
||||
led_data[i * 3 + 1] = r;
|
||||
led_data[i * 3 + 2] = b;
|
||||
@@ -82,15 +86,16 @@ static void set_wled_color(uint8_t r, uint8_t g, uint8_t b) {
|
||||
rmt_transmit_config_t tx_config = {
|
||||
.loop_count = 0,
|
||||
};
|
||||
esp_err_t ret =
|
||||
rmt_transmit(rmt_led_chan, rmt_led_encoder, led_data, sizeof(led_data), &tx_config);
|
||||
if(ret != ESP_OK) {
|
||||
esp_err_t ret = rmt_transmit(rmt_led_chan, rmt_led_encoder, led_data, sizeof(led_data), &tx_config);
|
||||
if (ret != ESP_OK)
|
||||
{
|
||||
ESP_LOGE(TAG, "RMT Transmit failed: %s", esp_err_to_name(ret));
|
||||
}
|
||||
ESP_ERROR_CHECK(rmt_tx_wait_all_done(rmt_led_chan, pdMS_TO_TICKS(100)));
|
||||
}
|
||||
|
||||
void setup(void) {
|
||||
void setup(void)
|
||||
{
|
||||
setupButtons();
|
||||
|
||||
u8g2_esp32_hal_t u8g2_esp32_hal = U8G2_ESP32_HAL_DEFAULT;
|
||||
@@ -99,8 +104,7 @@ void setup(void) {
|
||||
u8g2_esp32_hal.reset = PIN_RST;
|
||||
u8g2_esp32_hal_init(u8g2_esp32_hal);
|
||||
|
||||
u8g2_Setup_sh1106_i2c_128x64_noname_f(
|
||||
&u8g2, U8G2_R0, u8g2_esp32_i2c_byte_cb, u8g2_esp32_gpio_and_delay_cb);
|
||||
u8g2_Setup_sh1106_i2c_128x64_noname_f(&u8g2, U8G2_R0, u8g2_esp32_i2c_byte_cb, u8g2_esp32_gpio_and_delay_cb);
|
||||
u8x8_SetI2CAddress(&u8g2.u8x8, 0x3C * 2);
|
||||
|
||||
ESP_LOGI(TAG, "u8g2_InitDisplay");
|
||||
@@ -115,7 +119,8 @@ void setup(void) {
|
||||
ESP_LOGI(TAG, "Start of main loop. Waiting for button press...");
|
||||
}
|
||||
|
||||
void loop(void) {
|
||||
void loop(void)
|
||||
{
|
||||
u8g2_ClearBuffer(&u8g2);
|
||||
u8g2_SetFont(&u8g2, u8g2_font_ncenB10_tr);
|
||||
u8g2_DrawStr(&u8g2, 5, 20, "Ready!");
|
||||
@@ -124,7 +129,8 @@ void loop(void) {
|
||||
u8g2_DrawStr(&u8g2, 5, 45, count_str);
|
||||
u8g2_SendBuffer(&u8g2);
|
||||
|
||||
if(xQueueReceive(buttonQueue, &received_signal, pdMS_TO_TICKS(10)) == pdTRUE) {
|
||||
if (xQueueReceive(buttonQueue, &received_signal, pdMS_TO_TICKS(10)) == pdTRUE)
|
||||
{
|
||||
ESP_LOGI(TAG, "Button event from Queue received!");
|
||||
|
||||
last_value = received_signal;
|
||||
@@ -143,7 +149,8 @@ void loop(void) {
|
||||
wled_turn_off_time = esp_timer_get_time() + (WLED_ON_DURATION_MS * 1000);
|
||||
}
|
||||
|
||||
if(wled_is_on && esp_timer_get_time() >= wled_turn_off_time) {
|
||||
if (wled_is_on && esp_timer_get_time() >= wled_turn_off_time)
|
||||
{
|
||||
ESP_LOGD(TAG, "Switch WLED OFF");
|
||||
set_wled_color(0, 0, 0);
|
||||
wled_is_on = false;
|
||||
|
@@ -1,7 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
extern "C"
|
||||
{
|
||||
#endif
|
||||
void setup(void);
|
||||
void loop(void);
|
||||
|
@@ -2,11 +2,13 @@
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
auto createWindow(const char *title, const int width, const int height) -> Window * {
|
||||
auto CreateWindow(const char *title, const int width, const int height) -> Window *
|
||||
{
|
||||
|
||||
constexpr uint32_t window_flag = SDL_WINDOW_HIDDEN;
|
||||
const auto window = SDL_CreateWindow(title, width, height, window_flag);
|
||||
if (window == nullptr) {
|
||||
if (window == nullptr)
|
||||
{
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Couldn't create window", SDL_GetError(), nullptr);
|
||||
return nullptr;
|
||||
}
|
||||
@@ -14,7 +16,8 @@ auto createWindow(const char *title, const int width, const int height) -> Windo
|
||||
const SDL_PropertiesID props = SDL_CreateProperties();
|
||||
SDL_SetPointerProperty(props, SDL_PROP_RENDERER_CREATE_WINDOW_POINTER, window);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER, SDL_COLORSPACE_SRGB_LINEAR);
|
||||
if (const auto renderer = SDL_CreateRendererWithProperties(props); renderer == nullptr) {
|
||||
if (const auto renderer = SDL_CreateRendererWithProperties(props); renderer == nullptr)
|
||||
{
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Couldn't create renderer", SDL_GetError(), nullptr);
|
||||
return nullptr;
|
||||
}
|
||||
|
@@ -2,4 +2,4 @@
|
||||
|
||||
#include "model/Window.h"
|
||||
|
||||
auto createWindow(const char *title, int width, int height) -> Window *;
|
||||
auto CreateWindow(const char *title, int width, int height) -> Window *;
|
||||
|
@@ -1,46 +1,108 @@
|
||||
#include "ResourceManager.h"
|
||||
|
||||
#include <memory>
|
||||
#include <iostream>
|
||||
#include <SDL3_image/SDL_image.h>
|
||||
#include <memory>
|
||||
#include <ranges>
|
||||
|
||||
ResourceManager& ResourceManager::getInstance() {
|
||||
ResourceManager &ResourceManager::Instance()
|
||||
{
|
||||
static ResourceManager instance;
|
||||
return instance;
|
||||
}
|
||||
|
||||
ResourceManager::ResourceManager() {
|
||||
ResourceManager::ResourceManager()
|
||||
{
|
||||
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "ResourceManager instance created.");
|
||||
}
|
||||
|
||||
ResourceManager::~ResourceManager() {
|
||||
for(const auto& texture : m_textures | std::views::values) {
|
||||
if(texture != nullptr) {
|
||||
/**
|
||||
* @brief Destructor for the ResourceManager
|
||||
* Cleans up all loaded textures and frees memory
|
||||
*/
|
||||
ResourceManager::~ResourceManager()
|
||||
{
|
||||
for (const auto &texture : m_textures | std::views::values)
|
||||
{
|
||||
if (texture != nullptr)
|
||||
{
|
||||
SDL_DestroyTexture(texture);
|
||||
}
|
||||
}
|
||||
m_textures.clear();
|
||||
}
|
||||
|
||||
SDL_Texture* ResourceManager::get_texture(SDL_Renderer* renderer, const std::string& path) {
|
||||
std::string ResourceManager::GetResourcePath(const std::string &fileName)
|
||||
{
|
||||
const auto basePath_c = SDL_GetBasePath();
|
||||
if (!basePath_c)
|
||||
{
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error retrieving base path: %s", SDL_GetError());
|
||||
// Fallback to relative path as a last resort
|
||||
// Warning: This only works reliably if the working directory is correct
|
||||
// (e.g., when debugging from IDE)
|
||||
return fileName; // Fallback (unsafe)
|
||||
}
|
||||
|
||||
const std::string basePath(basePath_c);
|
||||
|
||||
std::string fullPath = basePath;
|
||||
#ifdef __APPLE__
|
||||
// Special handling for macOS bundle structure
|
||||
// Navigate from /Contents/MacOS/ to /Contents/Resources/
|
||||
size_t lastSlash = fullPath.find_last_of('/');
|
||||
if (lastSlash != std::string::npos)
|
||||
{
|
||||
fullPath = fullPath.substr(0, lastSlash); // Remove executable name
|
||||
lastSlash = fullPath.find_last_of('/');
|
||||
if (lastSlash != std::string::npos)
|
||||
{
|
||||
fullPath = fullPath.substr(0, lastSlash + 1); // Go to Contents folder
|
||||
fullPath += "Resources/";
|
||||
}
|
||||
else
|
||||
{
|
||||
// Fallback if structure is unexpected
|
||||
fullPath = basePath; // Use original base path
|
||||
fullPath += "Resources/"; // And try with this
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Fallback for unexpected path structure
|
||||
fullPath = basePath;
|
||||
fullPath += "Resources/";
|
||||
}
|
||||
#else
|
||||
// For other platforms (Windows, Linux, etc.)
|
||||
// Use standard assets folder
|
||||
fullPath += "assets/";
|
||||
#endif
|
||||
|
||||
return fullPath + fileName;
|
||||
}
|
||||
|
||||
|
||||
SDL_Texture *ResourceManager::GetTextureByName(SDL_Renderer *renderer, const std::string &path)
|
||||
{
|
||||
std::lock_guard lock(m_mutex);
|
||||
|
||||
if(const auto search = m_textures.find(path); search != m_textures.end()) {
|
||||
// Check if texture is already in cache
|
||||
if (const auto search = m_textures.find(GetResourcePath(path)); search != m_textures.end())
|
||||
{
|
||||
return search->second;
|
||||
}
|
||||
|
||||
SDL_Texture* texture = IMG_LoadTexture(renderer, path.c_str());
|
||||
// Load new texture
|
||||
SDL_Texture *texture = IMG_LoadTexture(renderer, GetResourcePath(path).c_str());
|
||||
|
||||
if(!texture) {
|
||||
SDL_LogError(
|
||||
SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Could not load %s -> %s",
|
||||
path.c_str(),
|
||||
if (!texture)
|
||||
{
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not load %s -> %s", GetResourcePath(path).c_str(),
|
||||
SDL_GetError());
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// Store texture in cache
|
||||
m_textures[path] = texture;
|
||||
return texture;
|
||||
}
|
||||
|
@@ -1,13 +1,19 @@
|
||||
#pragma once
|
||||
#include <unordered_map>
|
||||
#include <string>
|
||||
|
||||
#include <mutex>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
class ResourceManager {
|
||||
class ResourceManager
|
||||
{
|
||||
public:
|
||||
static ResourceManager& getInstance();
|
||||
/**
|
||||
* @brief Returns the singleton instance of the ResourceManager
|
||||
* @return Reference to the ResourceManager instance
|
||||
*/
|
||||
static ResourceManager &Instance();
|
||||
|
||||
ResourceManager(const ResourceManager &) = delete;
|
||||
ResourceManager &operator=(const ResourceManager &) = delete;
|
||||
@@ -16,11 +22,37 @@ public:
|
||||
|
||||
~ResourceManager();
|
||||
|
||||
SDL_Texture* get_texture(SDL_Renderer* renderer, const std::string& path);
|
||||
/**
|
||||
* @brief Loads a texture or returns an already loaded texture
|
||||
* @param renderer The SDL_Renderer used to load the texture
|
||||
* @param path Path to the texture file (relative to resource directory)
|
||||
* @return Pointer to the loaded SDL_Texture or nullptr on error
|
||||
*
|
||||
* This function implements a caching system for textures. If a texture
|
||||
* has already been loaded, it returns it from the cache. Otherwise,
|
||||
* it loads the texture and stores it in the cache. Access is thread-safe
|
||||
* through mutex protection.
|
||||
*/
|
||||
SDL_Texture *GetTextureByName(SDL_Renderer *renderer, const std::string &path);
|
||||
|
||||
private:
|
||||
/**
|
||||
* @brief Constructor for the ResourceManager
|
||||
* Initializes a new instance and logs its creation
|
||||
*/
|
||||
ResourceManager();
|
||||
|
||||
/**
|
||||
* @brief Determines the full resource path for a file
|
||||
* @param fileName Name of the resource file
|
||||
* @return Complete path to the resource
|
||||
*
|
||||
* This function handles platform-specific paths (especially macOS) and
|
||||
* constructs the correct path to resources. For macOS, it considers the
|
||||
* bundle structure (.app/Contents/Resources/).
|
||||
*/
|
||||
static std::string GetResourcePath(const std::string &fileName);
|
||||
|
||||
std::unordered_map<std::string, SDL_Texture *> m_textures;
|
||||
|
||||
mutable std::mutex m_mutex;
|
||||
|
@@ -1,14 +1,16 @@
|
||||
#include "debug/DebugOverlay.h"
|
||||
|
||||
#include <imgui_impl_sdlrenderer3.h>
|
||||
#include "Common.h"
|
||||
#include "Version.h"
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_sdl3.h"
|
||||
#include "ui/Matrix.h"
|
||||
#include <imgui_impl_sdlrenderer3.h>
|
||||
|
||||
namespace DebugOverlay {
|
||||
void init(const AppContext* context) {
|
||||
namespace DebugOverlay
|
||||
{
|
||||
void Init(const AppContext *context)
|
||||
{
|
||||
IMGUI_CHECKVERSION();
|
||||
ImGui::CreateContext();
|
||||
ImGuiIO &io{ImGui::GetIO()};
|
||||
@@ -17,45 +19,55 @@ void init(const AppContext* context) {
|
||||
|
||||
ImGui::StyleColorsDark();
|
||||
|
||||
ImGui_ImplSDL3_InitForSDLRenderer(context->window(), context->renderer());
|
||||
ImGui_ImplSDLRenderer3_Init(context->renderer());
|
||||
ImGui_ImplSDL3_InitForSDLRenderer(context->MainWindow(), context->MainRenderer());
|
||||
ImGui_ImplSDLRenderer3_Init(context->MainRenderer());
|
||||
}
|
||||
|
||||
void update(AppContext* context, const SDL_Event* event) {
|
||||
void Update(AppContext *context, const SDL_Event *event)
|
||||
{
|
||||
ImGui_ImplSDL3_ProcessEvent(event);
|
||||
|
||||
if(show_led_matrix) {
|
||||
if(context->matrix_window() == nullptr) {
|
||||
const auto win = createWindow("LED Matrix", 32 * 50, 8 * 50);
|
||||
if (show_led_matrix)
|
||||
{
|
||||
if (context->LedMatrixWindow() == nullptr)
|
||||
{
|
||||
const auto win = CreateWindow("LED Matrix", 32 * 50, 8 * 50);
|
||||
SDL_SetWindowFocusable(win->window(), false);
|
||||
SDL_SetRenderVSync(win->renderer(), SDL_RENDERER_VSYNC_ADAPTIVE);
|
||||
SDL_SetWindowPosition(win->window(), 0, 0);
|
||||
SDL_ShowWindow(win->window());
|
||||
|
||||
context->setMatrix(new Matrix(win));
|
||||
context->SetMatrix(new Matrix(win));
|
||||
}
|
||||
} else {
|
||||
if(context->matrix_window() != nullptr) {
|
||||
SDL_DestroyWindow(context->matrix_window());
|
||||
}
|
||||
else
|
||||
{
|
||||
if (context->LedMatrixWindow() != nullptr)
|
||||
{
|
||||
SDL_DestroyWindow(context->LedMatrixWindow());
|
||||
|
||||
context->setMatrix(nullptr);
|
||||
context->SetMatrix(nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void render(const AppContext* context) {
|
||||
void Render(const AppContext *context)
|
||||
{
|
||||
ImGui_ImplSDLRenderer3_NewFrame();
|
||||
ImGui_ImplSDL3_NewFrame();
|
||||
ImGui::NewFrame();
|
||||
|
||||
if(show_debug_window && ImGui::BeginMainMenuBar()) {
|
||||
if(ImGui::BeginMenu("Config")) {
|
||||
if (show_debug_window && ImGui::BeginMainMenuBar())
|
||||
{
|
||||
if (ImGui::BeginMenu("Config"))
|
||||
{
|
||||
ImGui::Checkbox("Show LED Matrix", &show_led_matrix);
|
||||
ImGui::Checkbox("Show Unhandled Events", &show_unhandled_events);
|
||||
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
if(ImGui::BeginMenu("Help")) {
|
||||
if (ImGui::BeginMenu("Help"))
|
||||
{
|
||||
ImGui::Text("FPS: %.2f", ImGui::GetIO().Framerate);
|
||||
ImGui::SeparatorText("App Info");
|
||||
ImGui::Text("Project: %s", MyProject.c_str());
|
||||
@@ -70,10 +82,11 @@ void render(const AppContext* context) {
|
||||
|
||||
// Rendering
|
||||
ImGui::Render();
|
||||
ImGui_ImplSDLRenderer3_RenderDrawData(ImGui::GetDrawData(), context->renderer());
|
||||
ImGui_ImplSDLRenderer3_RenderDrawData(ImGui::GetDrawData(), context->MainRenderer());
|
||||
}
|
||||
|
||||
void cleanup() {
|
||||
void Cleanup()
|
||||
{
|
||||
ImGui_ImplSDLRenderer3_Shutdown();
|
||||
ImGui_ImplSDL3_Shutdown();
|
||||
ImGui::DestroyContext();
|
||||
|
@@ -4,16 +4,17 @@
|
||||
|
||||
#include "model/AppContext.h"
|
||||
|
||||
namespace DebugOverlay {
|
||||
namespace DebugOverlay
|
||||
{
|
||||
inline bool show_debug_window = false;
|
||||
inline bool show_unhandled_events = false;
|
||||
inline bool show_led_matrix = true;
|
||||
inline bool show_led_matrix = false;
|
||||
|
||||
void init(const AppContext* context);
|
||||
void Init(const AppContext *context);
|
||||
|
||||
void update(AppContext* context, const SDL_Event* event);
|
||||
void Update(AppContext *context, const SDL_Event *event);
|
||||
|
||||
void render(const AppContext* context);
|
||||
void Render(const AppContext *context);
|
||||
|
||||
void cleanup();
|
||||
void Cleanup();
|
||||
}
|
@@ -3,8 +3,10 @@
|
||||
#include <SDL3/SDL.h>
|
||||
#include <cstdint>
|
||||
|
||||
uint8_t u8x8_byte_sdl_hw_spi(u8x8_t* u8x8, uint8_t msg, uint8_t arg_int, void* arg_ptr) {
|
||||
switch(msg) {
|
||||
uint8_t u8x8_byte_sdl_hw_spi(u8x8_t *u8x8, uint8_t msg, uint8_t arg_int, void *arg_ptr)
|
||||
{
|
||||
switch (msg)
|
||||
{
|
||||
case U8X8_MSG_BYTE_SEND:
|
||||
case U8X8_MSG_BYTE_INIT:
|
||||
case U8X8_MSG_BYTE_SET_DC:
|
||||
@@ -18,8 +20,10 @@ uint8_t u8x8_byte_sdl_hw_spi(u8x8_t* u8x8, uint8_t msg, uint8_t arg_int, void* a
|
||||
return 1;
|
||||
}
|
||||
|
||||
uint8_t u8x8_gpio_and_delay_sdl(u8x8_t* u8x8, uint8_t msg, uint8_t arg_int, void* arg_ptr) {
|
||||
switch(msg) {
|
||||
uint8_t u8x8_gpio_and_delay_sdl(u8x8_t *u8x8, uint8_t msg, uint8_t arg_int, void *arg_ptr)
|
||||
{
|
||||
switch (msg)
|
||||
{
|
||||
case U8X8_MSG_DELAY_MILLI:
|
||||
SDL_Delay(arg_int);
|
||||
break;
|
||||
|
160
src/main.cc
160
src/main.cc
@@ -1,160 +0,0 @@
|
||||
#include <imgui_impl_sdlrenderer3.h>
|
||||
#include <vector>
|
||||
#include <SDL3/SDL.h>
|
||||
#include <SDL3/SDL_main.h>
|
||||
|
||||
#include "Common.h"
|
||||
#include "debug/DebugOverlay.h"
|
||||
#include "hal/u8g2_hal_sdl.h"
|
||||
#include "model/AppContext.h"
|
||||
#include "ui/Device.h"
|
||||
#include "ui/UIWidget.h"
|
||||
|
||||
#include "u8g2.h"
|
||||
|
||||
#include "PushButton.h"
|
||||
|
||||
#include "ui/widgets/Button.h"
|
||||
#include "ui/widgets/D_Pad.h"
|
||||
|
||||
constexpr unsigned int WINDOW_WIDTH =
|
||||
(U8G2_SCREEN_WIDTH * U8G2_SCREEN_FACTOR + 3 * U8G2_SCREEN_PADDING + 2 * BUTTON_WIDTH +
|
||||
DPAD_WIDTH + 2 * U8G2_SCREEN_PADDING);
|
||||
constexpr unsigned int WINDOW_HEIGHT = (U8G2_SCREEN_HEIGHT * U8G2_SCREEN_FACTOR + 50);
|
||||
|
||||
std::shared_ptr<Device> device;
|
||||
std::vector<std::shared_ptr<UIWidget>> widgets;
|
||||
|
||||
SDL_AppResult SDL_AppInit(void** appstate, int argc, char* argv[]) {
|
||||
if(SDL_Init(SDL_INIT_VIDEO) == false) {
|
||||
SDL_LogError(
|
||||
SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL! -> %s", SDL_GetError());
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
|
||||
if(TTF_Init() == false) {
|
||||
SDL_LogError(
|
||||
SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize TTF! -> %s", SDL_GetError());
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
|
||||
const auto win = createWindow("System Control (Simulator)", WINDOW_WIDTH, WINDOW_HEIGHT);
|
||||
if(!win) {
|
||||
SDL_LogError(
|
||||
SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window! -> %s", SDL_GetError());
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
SDL_SetRenderVSync(win->renderer(), SDL_RENDERER_VSYNC_ADAPTIVE);
|
||||
SDL_SetWindowPosition(win->window(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
|
||||
SDL_ShowWindow(win->window());
|
||||
|
||||
const auto context = new AppContext(win);
|
||||
*appstate = context;
|
||||
|
||||
device = std::make_shared<Device>(context);
|
||||
widgets.push_back(device);
|
||||
|
||||
DebugOverlay::init(context);
|
||||
|
||||
return SDL_APP_CONTINUE;
|
||||
}
|
||||
|
||||
SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event) {
|
||||
const auto context = static_cast<AppContext*>(appstate);
|
||||
DebugOverlay::update(context, event);
|
||||
|
||||
switch(event->type) {
|
||||
case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
|
||||
/// multi window
|
||||
if(SDL_GetWindowID(context->window()) == event->window.windowID) {
|
||||
return SDL_APP_SUCCESS;
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_EVENT_QUIT:
|
||||
/// single window application
|
||||
return SDL_APP_SUCCESS;
|
||||
|
||||
case SDL_EVENT_KEY_DOWN:
|
||||
switch(event->key.key) {
|
||||
case SDLK_ESCAPE:
|
||||
return SDL_APP_SUCCESS;
|
||||
|
||||
case SDLK_UP:
|
||||
device->onButtonClicked(BUTTON_UP);
|
||||
break;
|
||||
|
||||
case SDLK_DOWN:
|
||||
device->onButtonClicked(BUTTON_DOWN);
|
||||
break;
|
||||
|
||||
case SDLK_LEFT:
|
||||
device->onButtonClicked(BUTTON_LEFT);
|
||||
break;
|
||||
|
||||
case SDLK_RIGHT:
|
||||
device->onButtonClicked(BUTTON_RIGHT);
|
||||
break;
|
||||
|
||||
case SDLK_RETURN:
|
||||
device->onButtonClicked(BUTTON_SELECT);
|
||||
break;
|
||||
|
||||
case SDLK_BACKSPACE:
|
||||
device->onButtonClicked(BUTTON_BACK);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_EVENT_KEY_UP:
|
||||
if(event->key.key == SDLK_LSHIFT) {
|
||||
DebugOverlay::show_debug_window = !DebugOverlay::show_debug_window;
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_EVENT_MOUSE_MOTION:
|
||||
//device->hitTest(&event->motion);
|
||||
break;
|
||||
|
||||
default: {
|
||||
if(DebugOverlay::show_unhandled_events) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Unused event: %d", event->type);
|
||||
}
|
||||
} break;
|
||||
}
|
||||
|
||||
// return continue to continue
|
||||
return SDL_APP_CONTINUE;
|
||||
}
|
||||
|
||||
SDL_AppResult SDL_AppIterate(void* appstate) {
|
||||
const auto context = static_cast<AppContext*>(appstate);
|
||||
|
||||
/// render main window
|
||||
SDL_SetRenderDrawColor(context->renderer(), 0, 0, 0, 255);
|
||||
SDL_RenderClear(context->renderer());
|
||||
|
||||
for(const auto& widget : widgets) {
|
||||
widget->render();
|
||||
}
|
||||
DebugOverlay::render(context);
|
||||
|
||||
SDL_RenderPresent(context->renderer());
|
||||
|
||||
/// render led matrix
|
||||
context->matrix_render();
|
||||
|
||||
return SDL_APP_CONTINUE;
|
||||
}
|
||||
|
||||
void SDL_AppQuit(void* appstate, SDL_AppResult result) {
|
||||
DebugOverlay::cleanup();
|
||||
|
||||
free(appstate);
|
||||
|
||||
// SDL will clean up the window/renderer for us.
|
||||
TTF_Quit();
|
||||
}
|
180
src/main.cpp
Normal file
180
src/main.cpp
Normal file
@@ -0,0 +1,180 @@
|
||||
#include <SDL3/SDL.h>
|
||||
#include <SDL3/SDL_main.h>
|
||||
#include <imgui_impl_sdlrenderer3.h>
|
||||
#include <vector>
|
||||
|
||||
#include <u8g2.h>
|
||||
|
||||
#include "Common.h"
|
||||
#include "debug/DebugOverlay.h"
|
||||
#include "hal/u8g2_hal_sdl.h"
|
||||
#include "model/AppContext.h"
|
||||
#include "PushButton.h"
|
||||
#include "ui/Device.h"
|
||||
#include "ui/UIWidget.h"
|
||||
#include "ui/widgets/Button.h"
|
||||
#include "ui/widgets/D_Pad.h"
|
||||
|
||||
constexpr unsigned int WINDOW_WIDTH = (U8G2_SCREEN_WIDTH * U8G2_SCREEN_FACTOR + 3 * U8G2_SCREEN_PADDING +
|
||||
2 * BUTTON_WIDTH + DPAD_WIDTH + 2 * U8G2_SCREEN_PADDING);
|
||||
constexpr unsigned int WINDOW_HEIGHT = (U8G2_SCREEN_HEIGHT * U8G2_SCREEN_FACTOR + 50);
|
||||
|
||||
std::shared_ptr<Device> device;
|
||||
std::vector<std::shared_ptr<UIWidget>> widgets;
|
||||
|
||||
SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
|
||||
{
|
||||
if (SDL_Init(SDL_INIT_VIDEO) == false)
|
||||
{
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL! -> %s", SDL_GetError());
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
|
||||
if (TTF_Init() == false)
|
||||
{
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize TTF! -> %s", SDL_GetError());
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
|
||||
const auto win = CreateWindow("System Control (Simulator)", WINDOW_WIDTH, WINDOW_HEIGHT);
|
||||
if (!win)
|
||||
{
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window! -> %s", SDL_GetError());
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
SDL_SetRenderVSync(win->renderer(), SDL_RENDERER_VSYNC_ADAPTIVE);
|
||||
SDL_SetWindowPosition(win->window(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
|
||||
SDL_ShowWindow(win->window());
|
||||
|
||||
const auto context = new AppContext(win);
|
||||
*appstate = context;
|
||||
|
||||
device = std::make_shared<Device>(context);
|
||||
widgets.push_back(device);
|
||||
|
||||
DebugOverlay::Init(context);
|
||||
|
||||
return SDL_APP_CONTINUE;
|
||||
}
|
||||
|
||||
SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
|
||||
{
|
||||
const auto context = static_cast<AppContext *>(appstate);
|
||||
DebugOverlay::Update(context, event);
|
||||
|
||||
switch (event->type)
|
||||
{
|
||||
case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
|
||||
/// multi window
|
||||
if (SDL_GetWindowID(context->MainWindow()) == event->window.windowID)
|
||||
{
|
||||
return SDL_APP_SUCCESS;
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_EVENT_QUIT:
|
||||
/// single window application
|
||||
return SDL_APP_SUCCESS;
|
||||
|
||||
case SDL_EVENT_KEY_DOWN:
|
||||
switch (event->key.key)
|
||||
{
|
||||
case SDLK_ESCAPE:
|
||||
return SDL_APP_SUCCESS;
|
||||
|
||||
case SDLK_UP:
|
||||
device->OnButtonClicked(BUTTON_UP);
|
||||
break;
|
||||
|
||||
case SDLK_DOWN:
|
||||
device->OnButtonClicked(BUTTON_DOWN);
|
||||
break;
|
||||
|
||||
case SDLK_LEFT:
|
||||
device->OnButtonClicked(BUTTON_LEFT);
|
||||
break;
|
||||
|
||||
case SDLK_RIGHT:
|
||||
device->OnButtonClicked(BUTTON_RIGHT);
|
||||
break;
|
||||
|
||||
case SDLK_RETURN:
|
||||
device->OnButtonClicked(BUTTON_SELECT);
|
||||
break;
|
||||
|
||||
case SDLK_BACKSPACE:
|
||||
device->OnButtonClicked(BUTTON_BACK);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_EVENT_KEY_UP:
|
||||
if (event->key.key == SDLK_LSHIFT)
|
||||
{
|
||||
DebugOverlay::show_debug_window = !DebugOverlay::show_debug_window;
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_EVENT_MOUSE_MOTION:
|
||||
break;
|
||||
|
||||
case SDL_EVENT_MOUSE_BUTTON_DOWN:
|
||||
if (event->button.button == SDL_BUTTON_LEFT)
|
||||
{
|
||||
device->HandleTap(&event->button);
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_EVENT_MOUSE_BUTTON_UP:
|
||||
if (event->button.button == SDL_BUTTON_LEFT)
|
||||
{
|
||||
device->ReleaseTap(&event->button);
|
||||
}
|
||||
|
||||
default: {
|
||||
if (DebugOverlay::show_unhandled_events)
|
||||
{
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Unused event: %d", event->type);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// return continue to continue
|
||||
return SDL_APP_CONTINUE;
|
||||
}
|
||||
|
||||
SDL_AppResult SDL_AppIterate(void *appstate)
|
||||
{
|
||||
const auto context = static_cast<AppContext *>(appstate);
|
||||
|
||||
/// render main window
|
||||
SDL_SetRenderDrawColor(context->MainRenderer(), 0, 0, 0, 255);
|
||||
SDL_RenderClear(context->MainRenderer());
|
||||
|
||||
for (const auto &widget : widgets)
|
||||
{
|
||||
widget->Render();
|
||||
}
|
||||
DebugOverlay::Render(context);
|
||||
|
||||
SDL_RenderPresent(context->MainRenderer());
|
||||
|
||||
/// render led matrix
|
||||
context->Render();
|
||||
|
||||
return SDL_APP_CONTINUE;
|
||||
}
|
||||
|
||||
void SDL_AppQuit(void *appstate, SDL_AppResult result)
|
||||
{
|
||||
DebugOverlay::Cleanup();
|
||||
|
||||
free(appstate);
|
||||
|
||||
// SDL will clean up the window/renderer for us.
|
||||
TTF_Quit();
|
||||
}
|
@@ -2,42 +2,53 @@
|
||||
|
||||
#include "ui/Matrix.h"
|
||||
|
||||
auto AppContext::window() const -> SDL_Window* {
|
||||
auto AppContext::MainWindow() const -> SDL_Window *
|
||||
{
|
||||
return m_window->window();
|
||||
}
|
||||
|
||||
auto AppContext::renderer() const -> SDL_Renderer* {
|
||||
auto AppContext::MainRenderer() const -> SDL_Renderer *
|
||||
{
|
||||
return m_window->renderer();
|
||||
}
|
||||
|
||||
auto AppContext::surface() const -> SDL_Surface* {
|
||||
auto AppContext::MainSurface() const -> SDL_Surface *
|
||||
{
|
||||
return SDL_GetWindowSurface(m_window->window());
|
||||
}
|
||||
|
||||
void AppContext::setMatrix(Matrix* matrix) {
|
||||
void AppContext::SetMatrix(Matrix *matrix)
|
||||
{
|
||||
m_matrix = matrix;
|
||||
}
|
||||
|
||||
auto AppContext::matrix() const -> Matrix* {
|
||||
auto AppContext::LedMatrix() const -> Matrix *
|
||||
{
|
||||
return m_matrix;
|
||||
}
|
||||
|
||||
auto AppContext::matrix_window() const -> SDL_Window* {
|
||||
if(m_matrix && m_matrix->window()) {
|
||||
auto AppContext::LedMatrixWindow() const -> SDL_Window *
|
||||
{
|
||||
if (m_matrix && m_matrix->window())
|
||||
{
|
||||
return m_matrix->window()->window();
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
auto AppContext::matrix_renderer() const -> SDL_Renderer* {
|
||||
if(m_matrix && m_matrix->window()) {
|
||||
auto AppContext::LedMatrixRenderer() const -> SDL_Renderer *
|
||||
{
|
||||
if (m_matrix && m_matrix->window())
|
||||
{
|
||||
return m_matrix->window()->renderer();
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void AppContext::matrix_render() const {
|
||||
if(m_matrix && m_matrix->window()) {
|
||||
m_matrix->render();
|
||||
void AppContext::Render() const
|
||||
{
|
||||
if (m_matrix && m_matrix->window())
|
||||
{
|
||||
m_matrix->Render();
|
||||
}
|
||||
}
|
||||
|
@@ -5,34 +5,36 @@
|
||||
|
||||
class Matrix;
|
||||
|
||||
class AppContext {
|
||||
class AppContext
|
||||
{
|
||||
public:
|
||||
explicit AppContext(const Window* window)
|
||||
: m_window(window) {
|
||||
m_font_default = TTF_OpenFont("assets/haxrcorp-4089.otf", 21);
|
||||
m_font_text = TTF_OpenFont("assets/Helvetica-Bold.otf", 21);
|
||||
explicit AppContext(const Window *window) : m_window(window)
|
||||
{
|
||||
m_font_default = TTF_OpenFont("haxrcorp-4089.otf", 21);
|
||||
m_font_text = TTF_OpenFont("Helvetica-Bold.otf", 21);
|
||||
}
|
||||
|
||||
~AppContext() {
|
||||
~AppContext()
|
||||
{
|
||||
TTF_CloseFont(m_font_default);
|
||||
TTF_CloseFont(m_font_text);
|
||||
}
|
||||
|
||||
[[nodiscard]] auto window() const -> SDL_Window*;
|
||||
[[nodiscard]] auto MainWindow() const -> SDL_Window *;
|
||||
|
||||
[[nodiscard]] auto renderer() const -> SDL_Renderer*;
|
||||
[[nodiscard]] auto MainRenderer() const -> SDL_Renderer *;
|
||||
|
||||
[[nodiscard]] auto surface() const -> SDL_Surface*;
|
||||
[[nodiscard]] auto MainSurface() const -> SDL_Surface *;
|
||||
|
||||
void setMatrix(Matrix* matrix);
|
||||
void SetMatrix(Matrix *matrix);
|
||||
|
||||
[[nodiscard]] auto matrix() const -> Matrix*;
|
||||
[[nodiscard]] auto LedMatrix() const -> Matrix *;
|
||||
|
||||
[[nodiscard]] auto matrix_window() const -> SDL_Window*;
|
||||
[[nodiscard]] auto LedMatrixWindow() const -> SDL_Window *;
|
||||
|
||||
[[nodiscard]] auto matrix_renderer() const -> SDL_Renderer*;
|
||||
[[nodiscard]] auto LedMatrixRenderer() const -> SDL_Renderer *;
|
||||
|
||||
void matrix_render() const;
|
||||
void Render() const;
|
||||
|
||||
TTF_Font *m_font_default = nullptr;
|
||||
|
||||
|
@@ -1,9 +1,11 @@
|
||||
#include "model/Window.h"
|
||||
|
||||
auto Window::window() const -> SDL_Window* {
|
||||
auto Window::window() const -> SDL_Window *
|
||||
{
|
||||
return m_window;
|
||||
}
|
||||
|
||||
auto Window::renderer() const -> SDL_Renderer* {
|
||||
auto Window::renderer() const -> SDL_Renderer *
|
||||
{
|
||||
return SDL_GetRenderer(m_window);
|
||||
}
|
||||
|
@@ -2,10 +2,11 @@
|
||||
|
||||
#include "SDL3/SDL.h"
|
||||
|
||||
class Window {
|
||||
class Window
|
||||
{
|
||||
public:
|
||||
explicit Window(SDL_Window* window)
|
||||
: m_window(window) {
|
||||
explicit Window(SDL_Window *window) : m_window(window)
|
||||
{
|
||||
}
|
||||
|
||||
[[nodiscard]] auto window() const -> SDL_Window *;
|
||||
|
@@ -1,117 +1,145 @@
|
||||
#include "ui/Device.h"
|
||||
|
||||
#include "SDL3_ttf/SDL_ttf.h"
|
||||
#include <hal/u8g2_hal_sdl.h>
|
||||
#include <u8g2.h>
|
||||
|
||||
#include "MenuOptions.h"
|
||||
#include "ui/SplashScreen.h"
|
||||
#include "ui/widgets/Button.h"
|
||||
#include "ui/widgets/D_Pad.h"
|
||||
|
||||
#include <u8g2.h>
|
||||
#include <hal/u8g2_hal_sdl.h>
|
||||
|
||||
#include "ui/SplashScreen.h"
|
||||
#include "MenuOptions.h"
|
||||
|
||||
u8g2_t u8g2;
|
||||
menu_options_t options;
|
||||
|
||||
static void set_pixel_rgba(
|
||||
const SDL_Surface* surface,
|
||||
const int x,
|
||||
const int y,
|
||||
const uint32_t pixel_color) {
|
||||
if(!surface || x < 0 || x >= surface->w || y < 0 || y >= surface->h) {
|
||||
static void set_pixel_rgba(const SDL_Surface *surface, const int x, const int y, const uint32_t pixel_color)
|
||||
{
|
||||
if (!surface || x < 0 || x >= surface->w || y < 0 || y >= surface->h)
|
||||
{
|
||||
return;
|
||||
}
|
||||
const auto p =
|
||||
static_cast<uint8_t*>(surface->pixels) + y * surface->pitch + x * sizeof(uint32_t);
|
||||
const auto p = static_cast<uint8_t *>(surface->pixels) + y * surface->pitch + x * sizeof(uint32_t);
|
||||
*reinterpret_cast<uint32_t *>(p) = pixel_color;
|
||||
}
|
||||
|
||||
Device::Device(void* appstate)
|
||||
: UIWidget(appstate) {
|
||||
m_children.push_back(
|
||||
std::make_shared<Button>(
|
||||
get_context(),
|
||||
U8G2_SCREEN_WIDTH * U8G2_SCREEN_FACTOR + 3 * U8G2_SCREEN_PADDING + DPAD_WIDTH,
|
||||
U8G2_SCREEN_HEIGHT * U8G2_SCREEN_FACTOR + U8G2_SCREEN_PADDING - BUTTON_WIDTH,
|
||||
BUTTON_WIDTH,
|
||||
[]() { pushKey(SDLK_RETURN); }));
|
||||
m_children.push_back(
|
||||
std::make_shared<Button>(
|
||||
get_context(),
|
||||
U8G2_SCREEN_WIDTH * U8G2_SCREEN_FACTOR + 4 * U8G2_SCREEN_PADDING + DPAD_WIDTH +
|
||||
BUTTON_WIDTH,
|
||||
U8G2_SCREEN_HEIGHT * U8G2_SCREEN_FACTOR + U8G2_SCREEN_PADDING - 2 * BUTTON_WIDTH,
|
||||
BUTTON_WIDTH,
|
||||
[]() { pushKey(SDLK_BACKSPACE); }));
|
||||
m_children.push_back(
|
||||
std::make_shared<D_Pad>(
|
||||
get_context(),
|
||||
U8G2_SCREEN_WIDTH * U8G2_SCREEN_FACTOR + 2 * U8G2_SCREEN_PADDING,
|
||||
U8G2_SCREEN_HEIGHT * U8G2_SCREEN_FACTOR + U8G2_SCREEN_PADDING - DPAD_WIDTH,
|
||||
DPAD_WIDTH,
|
||||
[](int d) {}));
|
||||
Device::Device(void *appstate) : UIWidget(appstate)
|
||||
{
|
||||
auto dpad_callback = [](const D_Pad::Direction direction) {
|
||||
SDL_Keycode key = 0;
|
||||
switch (direction)
|
||||
{
|
||||
case D_Pad::Direction::UP:
|
||||
key = SDLK_UP;
|
||||
break;
|
||||
case D_Pad::Direction::DOWN:
|
||||
key = SDLK_DOWN;
|
||||
break;
|
||||
case D_Pad::Direction::LEFT:
|
||||
key = SDLK_LEFT;
|
||||
break;
|
||||
case D_Pad::Direction::RIGHT:
|
||||
key = SDLK_RIGHT;
|
||||
break;
|
||||
case D_Pad::Direction::NONE: // Fallthrough oder keine Aktion
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (key != 0)
|
||||
{
|
||||
PushKey(key);
|
||||
}
|
||||
};
|
||||
|
||||
u8g2_Setup_sh1106_128x64_noname_f(
|
||||
&u8g2, U8G2_R0, u8x8_byte_sdl_hw_spi, u8x8_gpio_and_delay_sdl);
|
||||
m_children.push_back(std::make_shared<Button>(
|
||||
GetContext(), U8G2_SCREEN_WIDTH * U8G2_SCREEN_FACTOR + 3 * U8G2_SCREEN_PADDING + DPAD_WIDTH,
|
||||
U8G2_SCREEN_HEIGHT * U8G2_SCREEN_FACTOR + U8G2_SCREEN_PADDING - BUTTON_WIDTH, BUTTON_WIDTH,
|
||||
[]() {
|
||||
PushKey(SDLK_RETURN);
|
||||
}));
|
||||
m_children.push_back(std::make_shared<Button>(
|
||||
GetContext(), U8G2_SCREEN_WIDTH * U8G2_SCREEN_FACTOR + 4 * U8G2_SCREEN_PADDING + DPAD_WIDTH + BUTTON_WIDTH,
|
||||
U8G2_SCREEN_HEIGHT * U8G2_SCREEN_FACTOR + U8G2_SCREEN_PADDING - 2 * BUTTON_WIDTH, BUTTON_WIDTH,
|
||||
[]() {
|
||||
PushKey(SDLK_BACKSPACE);
|
||||
}));
|
||||
m_children.push_back(std::make_shared<D_Pad>(
|
||||
GetContext(), U8G2_SCREEN_WIDTH * U8G2_SCREEN_FACTOR + 2 * U8G2_SCREEN_PADDING,
|
||||
U8G2_SCREEN_HEIGHT * U8G2_SCREEN_FACTOR + U8G2_SCREEN_PADDING - DPAD_WIDTH, DPAD_WIDTH, dpad_callback));
|
||||
|
||||
u8g2_Setup_sh1106_128x64_noname_f(&u8g2, U8G2_R0, u8x8_byte_sdl_hw_spi, u8x8_gpio_and_delay_sdl);
|
||||
u8x8_InitDisplay(u8g2_GetU8x8(&u8g2));
|
||||
|
||||
options = {
|
||||
.u8g2 = &u8g2,
|
||||
.setScreen = [this](const std::shared_ptr<Widget>& screen) { this->setScreen(screen); },
|
||||
.pushScreen = [this](const std::shared_ptr<Widget>& screen) { this->pushScreen(screen); },
|
||||
.popScreen = [this]() { this->popScreen(); },
|
||||
.setScreen = [this](const std::shared_ptr<Widget> &screen) {
|
||||
this->SetScreen(screen);
|
||||
},
|
||||
.pushScreen = [this](const std::shared_ptr<Widget> &screen) {
|
||||
this->PushScreen(screen);
|
||||
},
|
||||
.popScreen = [this]() {
|
||||
this->PopScreen();
|
||||
},
|
||||
};
|
||||
widget = std::make_shared<SplashScreen>(&options);
|
||||
}
|
||||
|
||||
void Device::setScreen(const std::shared_ptr<Widget>& screen) {
|
||||
if(screen != nullptr) {
|
||||
void Device::SetScreen(const std::shared_ptr<Widget> &screen)
|
||||
{
|
||||
if (screen != nullptr)
|
||||
{
|
||||
widget = screen;
|
||||
history.clear();
|
||||
history.emplace_back(widget);
|
||||
}
|
||||
}
|
||||
|
||||
void Device::pushScreen(const std::shared_ptr<Widget>& screen) {
|
||||
if(screen != nullptr) {
|
||||
void Device::PushScreen(const std::shared_ptr<Widget> &screen)
|
||||
{
|
||||
if (screen != nullptr)
|
||||
{
|
||||
widget = screen;
|
||||
history.emplace_back(widget);
|
||||
}
|
||||
}
|
||||
|
||||
void Device::popScreen() {
|
||||
if(history.size() >= 2) {
|
||||
void Device::PopScreen()
|
||||
{
|
||||
if (history.size() >= 2)
|
||||
{
|
||||
history.pop_back();
|
||||
widget = history.back();
|
||||
}
|
||||
}
|
||||
|
||||
void Device::pushKey(const SDL_Keycode key) {
|
||||
void Device::PushKey(const SDL_Keycode key)
|
||||
{
|
||||
SDL_Event ev;
|
||||
ev.type = SDL_EVENT_KEY_DOWN;
|
||||
ev.key.key = key;
|
||||
SDL_PushEvent(&ev);
|
||||
}
|
||||
|
||||
void Device::render_u8g2() const {
|
||||
void Device::RenderU8G2() const
|
||||
{
|
||||
SDL_Surface *u8g2_surface = nullptr;
|
||||
SDL_Texture *u8g2_texture = nullptr;
|
||||
|
||||
u8g2_surface =
|
||||
SDL_CreateSurface(U8G2_SCREEN_WIDTH, U8G2_SCREEN_HEIGHT, SDL_PIXELFORMAT_RGBA8888);
|
||||
u8g2_surface = SDL_CreateSurface(U8G2_SCREEN_WIDTH, U8G2_SCREEN_HEIGHT, SDL_PIXELFORMAT_RGBA8888);
|
||||
|
||||
if(!u8g2_surface) {
|
||||
if (!u8g2_surface)
|
||||
{
|
||||
SDL_Log("SDL_CreateSurfaceFrom Error: %s\n", SDL_GetError());
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto color_black = SDL_MapSurfaceRGBA(u8g2_surface, 0, 0, 0, 255);
|
||||
const auto color_white = SDL_MapSurfaceRGBA(u8g2_surface, 255, 255, 255, 255);
|
||||
|
||||
if(!SDL_LockSurface(u8g2_surface)) {
|
||||
SDL_Log("SDL_LockSurface Error: %s\n", SDL_GetError());
|
||||
} else {
|
||||
const auto u8g2_buf = u8g2_GetBufferPtr(&u8g2);
|
||||
for(auto y = 0; y < U8G2_SCREEN_HEIGHT; ++y) {
|
||||
for(auto x = 0; x < U8G2_SCREEN_WIDTH; ++x) {
|
||||
for (auto y = 0; y < U8G2_SCREEN_HEIGHT; ++y)
|
||||
{
|
||||
for (auto x = 0; x < U8G2_SCREEN_WIDTH; ++x)
|
||||
{
|
||||
const auto page = y / 8;
|
||||
const auto bit_index = y % 8;
|
||||
const auto byte_ptr = u8g2_buf + page * U8G2_SCREEN_WIDTH + x;
|
||||
@@ -119,82 +147,118 @@ void Device::render_u8g2() const {
|
||||
set_pixel_rgba(u8g2_surface, x, y, pixel_is_set ? color_white : color_black);
|
||||
}
|
||||
}
|
||||
SDL_UnlockSurface(u8g2_surface);
|
||||
}
|
||||
|
||||
u8g2_texture = SDL_CreateTextureFromSurface(get_context()->renderer(), u8g2_surface);
|
||||
if(!u8g2_texture) {
|
||||
u8g2_texture = SDL_CreateTextureFromSurface(GetContext()->MainRenderer(), u8g2_surface);
|
||||
if (!u8g2_texture)
|
||||
{
|
||||
SDL_Log("SDL_CreateTextureFromSurface Error: %s\n", SDL_GetError());
|
||||
}
|
||||
if(!SDL_SetTextureScaleMode(u8g2_texture, SDL_SCALEMODE_NEAREST)) {
|
||||
if (!SDL_SetTextureScaleMode(u8g2_texture, SDL_SCALEMODE_NEAREST))
|
||||
{
|
||||
SDL_Log("SDL_SetTextureScaleMode Error: %s\n", SDL_GetError());
|
||||
}
|
||||
SDL_DestroySurface(u8g2_surface);
|
||||
}
|
||||
|
||||
if(u8g2_texture) {
|
||||
if (u8g2_texture)
|
||||
{
|
||||
SDL_FRect destRect;
|
||||
destRect.x = U8G2_SCREEN_PADDING;
|
||||
destRect.y = U8G2_SCREEN_PADDING;
|
||||
destRect.w = U8G2_SCREEN_WIDTH * U8G2_SCREEN_FACTOR;
|
||||
destRect.h = U8G2_SCREEN_HEIGHT * U8G2_SCREEN_FACTOR;
|
||||
|
||||
SDL_RenderTexture(get_context()->renderer(), u8g2_texture, nullptr, &destRect);
|
||||
SDL_RenderTexture(GetContext()->MainRenderer(), u8g2_texture, nullptr, &destRect);
|
||||
SDL_DestroyTexture(u8g2_texture);
|
||||
}
|
||||
}
|
||||
|
||||
void Device::draw_background() const {
|
||||
void Device::DrawBackground() const
|
||||
{
|
||||
int windowWidth = 0;
|
||||
int windowHeight = 0;
|
||||
|
||||
if(!SDL_GetWindowSize(get_context()->window(), &windowWidth, &windowHeight)) {
|
||||
if (!SDL_GetWindowSize(GetContext()->MainWindow(), &windowWidth, &windowHeight))
|
||||
{
|
||||
SDL_Log("SDL_GetWindowSize Error: %s\n", SDL_GetError());
|
||||
}
|
||||
const auto rect =
|
||||
SDL_FRect{0.0f, 0.0f, static_cast<float>(windowWidth), static_cast<float>(windowHeight)};
|
||||
SDL_SetRenderDrawColor(get_context()->renderer(), 193, 46, 31, 255);
|
||||
SDL_RenderFillRect(get_context()->renderer(), &rect);
|
||||
const auto rect = SDL_FRect{0.0f, 0.0f, static_cast<float>(windowWidth), static_cast<float>(windowHeight)};
|
||||
SDL_SetRenderDrawColor(GetContext()->MainRenderer(), 193, 46, 31, 255);
|
||||
SDL_RenderFillRect(GetContext()->MainRenderer(), &rect);
|
||||
}
|
||||
|
||||
void Device::draw_screen() const {
|
||||
void Device::DrawScreen() const
|
||||
{
|
||||
u8g2_ClearBuffer(&u8g2);
|
||||
|
||||
if(widget != nullptr) {
|
||||
if (widget != nullptr)
|
||||
{
|
||||
widget->update(SDL_GetTicks());
|
||||
widget->render();
|
||||
}
|
||||
|
||||
render_u8g2();
|
||||
RenderU8G2();
|
||||
}
|
||||
|
||||
void Device::draw_text() const {
|
||||
constexpr auto color = SDL_Color({0, 255, 200});
|
||||
const auto surface =
|
||||
TTF_RenderText_Blended(get_context()->m_font_default, "HelloWorld SDL3 TTF", 0, color);
|
||||
const auto texture = SDL_CreateTextureFromSurface(get_context()->renderer(), surface);
|
||||
SDL_DestroySurface(surface);
|
||||
const SDL_FRect dstRect{
|
||||
500, 100, static_cast<float>(texture->w), static_cast<float>(texture->h)};
|
||||
SDL_RenderTexture(get_context()->renderer(), texture, nullptr, &dstRect);
|
||||
SDL_DestroyTexture(texture); // ? Is this safe to do here ?
|
||||
}
|
||||
void Device::Render() const
|
||||
{
|
||||
DrawBackground();
|
||||
DrawScreen();
|
||||
|
||||
void Device::render() const {
|
||||
draw_background();
|
||||
draw_screen();
|
||||
// draw_text();
|
||||
|
||||
for(const auto& child : m_children) {
|
||||
child->render();
|
||||
for (const auto &child : m_children)
|
||||
{
|
||||
child->Render();
|
||||
}
|
||||
}
|
||||
|
||||
void Device::hit_test(SDL_MouseMotionEvent* event) const {
|
||||
SDL_Log("x: %f", event->x);
|
||||
void Device::HandleTap(const SDL_MouseButtonEvent *event) const
|
||||
{
|
||||
// SDL_Log("HandleTap: x=%f, y=%f, button=%d", event->x, event->y, event->button);
|
||||
|
||||
for (const auto &child : m_children)
|
||||
{
|
||||
if (child->IsHit(static_cast<int>(event->x), static_cast<int>(event->y)))
|
||||
{
|
||||
child->OnTap(static_cast<int>(event->x), static_cast<int>(event->y));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Device::onButtonClicked(const uint8_t button) const {
|
||||
if(widget != nullptr) {
|
||||
void Device::ReleaseTap(const SDL_MouseButtonEvent *event) const
|
||||
{
|
||||
// SDL_Log("ReleaseTap: x=%f, y=%f, button=%d", event->x, event->y, event->button);
|
||||
|
||||
for (const auto &child : m_children)
|
||||
{
|
||||
if (child->IsHit(static_cast<int>(event->x), static_cast<int>(event->y)))
|
||||
{
|
||||
child->ReleaseTap(static_cast<int>(event->x), static_cast<int>(event->y));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Device::OnButtonClicked(const uint8_t button) const
|
||||
{
|
||||
if (widget != nullptr)
|
||||
{
|
||||
widget->onButtonClicked(button);
|
||||
}
|
||||
}
|
||||
|
||||
bool Device::IsHit(int mouse_x, int mouse_y) const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
void Device::OnTap(int mouse_x, int mouse_y)
|
||||
{
|
||||
////
|
||||
}
|
||||
|
||||
void Device::ReleaseTap(int mouse_x, int mouse_y)
|
||||
{
|
||||
///
|
||||
}
|
@@ -5,38 +5,44 @@
|
||||
#include <vector>
|
||||
|
||||
#include "UIWidget.h"
|
||||
#include "model/AppContext.h"
|
||||
#include "common/Widget.h"
|
||||
#include "model/AppContext.h"
|
||||
|
||||
class Device final : public UIWidget {
|
||||
class Device final : public UIWidget
|
||||
{
|
||||
public:
|
||||
explicit Device(void *appstate);
|
||||
|
||||
void render() const override;
|
||||
void Render() const override;
|
||||
|
||||
void hit_test(SDL_MouseMotionEvent* event) const;
|
||||
void HandleTap(const SDL_MouseButtonEvent *event) const;
|
||||
|
||||
void onButtonClicked(uint8_t button) const;
|
||||
void ReleaseTap(const SDL_MouseButtonEvent *event) const;
|
||||
|
||||
void OnButtonClicked(uint8_t button) const;
|
||||
|
||||
[[nodiscard]] bool IsHit(int mouse_x, int mouse_y) const override;
|
||||
|
||||
void OnTap(int mouse_x, int mouse_y) override;
|
||||
|
||||
void ReleaseTap(int mouse_x, int mouse_y) override;
|
||||
|
||||
private:
|
||||
void draw_background() const;
|
||||
void DrawBackground() const;
|
||||
|
||||
void draw_screen() const;
|
||||
void DrawScreen() const;
|
||||
|
||||
void draw_text() const;
|
||||
void RenderU8G2() const;
|
||||
|
||||
void render_u8g2() const;
|
||||
void SetScreen(const std::shared_ptr<Widget> &screen);
|
||||
|
||||
void setScreen(const std::shared_ptr<Widget>& screen);
|
||||
void PushScreen(const std::shared_ptr<Widget> &screen);
|
||||
|
||||
void pushScreen(const std::shared_ptr<Widget>& screen);
|
||||
void PopScreen();
|
||||
|
||||
void popScreen();
|
||||
|
||||
static void pushKey(SDL_Keycode key);
|
||||
static void PushKey(SDL_Keycode key);
|
||||
|
||||
std::vector<std::shared_ptr<UIWidget>> m_children{};
|
||||
|
||||
std::shared_ptr<Widget> widget;
|
||||
std::vector<std::shared_ptr<Widget>> history;
|
||||
};
|
||||
|
@@ -1,22 +1,30 @@
|
||||
#include "ui/Matrix.h"
|
||||
|
||||
Matrix::Matrix(Window *window): m_window(window) {
|
||||
Matrix::Matrix(Window *window) : m_window(window)
|
||||
{
|
||||
}
|
||||
|
||||
Window *Matrix::window() const {
|
||||
Window *Matrix::window() const
|
||||
{
|
||||
return m_window;
|
||||
}
|
||||
|
||||
void Matrix::draw_colored_grid(const int rows, const int cols, const float cellSize, const float spacing) const {
|
||||
void Matrix::DrawColoredGrid(const int rows, const int cols, const float cellSize, const float spacing) const
|
||||
{
|
||||
int i = 0;
|
||||
for (int w = 0; w < cols; w++) {
|
||||
for (int w = 0; w < cols; w++)
|
||||
{
|
||||
const auto phase = w % (2 * rows);
|
||||
|
||||
for (int h_raw = 0; h_raw < rows; h_raw++) {
|
||||
for (int h_raw = 0; h_raw < rows; h_raw++)
|
||||
{
|
||||
int h;
|
||||
if (phase < rows) {
|
||||
if (phase < rows)
|
||||
{
|
||||
h = h_raw;
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
h = rows - 1 - h_raw;
|
||||
}
|
||||
|
||||
@@ -37,11 +45,12 @@ void Matrix::draw_colored_grid(const int rows, const int cols, const float cellS
|
||||
}
|
||||
}
|
||||
|
||||
void Matrix::render() const {
|
||||
void Matrix::Render() const
|
||||
{
|
||||
SDL_SetRenderDrawColor(m_window->renderer(), 0, 0, 0, 255);
|
||||
SDL_RenderClear(m_window->renderer());
|
||||
|
||||
draw_colored_grid(8, 32, 50.0f, 1.0f);
|
||||
DrawColoredGrid(8, 32, 50.0f, 1.0f);
|
||||
|
||||
SDL_RenderPresent(m_window->renderer());
|
||||
}
|
||||
|
@@ -2,16 +2,17 @@
|
||||
|
||||
#include "model/Window.h"
|
||||
|
||||
class Matrix {
|
||||
class Matrix
|
||||
{
|
||||
public:
|
||||
explicit Matrix(Window *window);
|
||||
|
||||
[[nodiscard]] Window *window() const;
|
||||
|
||||
void render() const;
|
||||
void Render() const;
|
||||
|
||||
private:
|
||||
void draw_colored_grid(int rows, int cols, float cellSize, float spacing) const;
|
||||
void DrawColoredGrid(int rows, int cols, float cellSize, float spacing) const;
|
||||
|
||||
Window *m_window;
|
||||
};
|
||||
|
@@ -1,10 +1,12 @@
|
||||
#include "ui/UIWidget.h"
|
||||
|
||||
UIWidget::UIWidget(void *appstate): m_context(static_cast<AppContext *>(appstate)) {
|
||||
UIWidget::UIWidget(void *appstate) : m_context(static_cast<AppContext *>(appstate))
|
||||
{
|
||||
}
|
||||
|
||||
UIWidget::~UIWidget() = default;
|
||||
|
||||
auto UIWidget::get_context() const -> AppContext* {
|
||||
auto UIWidget::GetContext() const -> AppContext *
|
||||
{
|
||||
return m_context;
|
||||
}
|
||||
|
@@ -2,15 +2,22 @@
|
||||
|
||||
#include "model/AppContext.h"
|
||||
|
||||
class UIWidget {
|
||||
class UIWidget
|
||||
{
|
||||
public:
|
||||
explicit UIWidget(void *appstate);
|
||||
|
||||
virtual ~UIWidget();
|
||||
|
||||
virtual void render() const = 0;
|
||||
virtual void Render() const = 0;
|
||||
|
||||
[[nodiscard]] AppContext *get_context() const;
|
||||
[[nodiscard]] virtual bool IsHit(int mouse_x, int mouse_y) const = 0;
|
||||
|
||||
virtual void OnTap(int mouse_x, int mouse_y) = 0;
|
||||
|
||||
virtual void ReleaseTap(int mouse_x, int mouse_y) = 0;
|
||||
|
||||
[[nodiscard]] AppContext *GetContext() const;
|
||||
|
||||
private:
|
||||
AppContext *m_context{};
|
||||
|
@@ -1,34 +1,49 @@
|
||||
#include "ui/widgets/Button.h"
|
||||
|
||||
#include "ResourceManager.h"
|
||||
#include <functional>
|
||||
#include <utility>
|
||||
#include <SDL3_image/SDL_image.h>
|
||||
#include "ResourceManager.h"
|
||||
|
||||
auto pressed = false;
|
||||
|
||||
Button::Button(
|
||||
void* appState,
|
||||
const float x,
|
||||
const float y,
|
||||
const float width,
|
||||
std::function<void()> callback)
|
||||
: UIWidget(appState)
|
||||
, m_x(x)
|
||||
, m_y(y)
|
||||
, m_width(width)
|
||||
, m_callback(std::move(callback)) {
|
||||
Button::Button(void *appState, const float x, const float y, const float width, std::function<void()> callback)
|
||||
: UIWidget(appState), m_x(x), m_y(y), m_width(width), m_callback(std::move(callback))
|
||||
{
|
||||
}
|
||||
|
||||
void Button::render() const {
|
||||
const auto button = ResourceManager::getInstance().get_texture(
|
||||
get_context()->renderer(), "assets/button_normal.png");
|
||||
const auto overlay = ResourceManager::getInstance().get_texture(
|
||||
get_context()->renderer(), "assets/button_pressed_overlay.png");
|
||||
void Button::Render() const
|
||||
{
|
||||
const auto button =
|
||||
ResourceManager::Instance().GetTextureByName(GetContext()->MainRenderer(), "button_normal.png");
|
||||
const auto overlay =
|
||||
ResourceManager::Instance().GetTextureByName(GetContext()->MainRenderer(), "button_pressed_overlay.png");
|
||||
|
||||
const auto dst = SDL_FRect(m_x, m_y, m_width, m_width);
|
||||
SDL_RenderTexture(get_context()->renderer(), button, nullptr, &dst);
|
||||
if(pressed) {
|
||||
SDL_RenderTexture(get_context()->renderer(), overlay, nullptr, &dst);
|
||||
SDL_RenderTexture(GetContext()->MainRenderer(), button, nullptr, &dst);
|
||||
if (m_isPressed)
|
||||
{
|
||||
SDL_RenderTexture(GetContext()->MainRenderer(), overlay, nullptr, &dst);
|
||||
}
|
||||
}
|
||||
|
||||
bool Button::IsHit(const int mouse_x, const int mouse_y) const
|
||||
{
|
||||
const auto fx = static_cast<float>(mouse_x);
|
||||
const auto fy = static_cast<float>(mouse_y);
|
||||
return (fx >= m_x && fx <= (m_x + m_width) &&
|
||||
fy >= m_y && fy <= (m_y + m_width)) || m_isPressed;
|
||||
}
|
||||
|
||||
void Button::OnTap(int mouse_x, int mouse_y)
|
||||
{
|
||||
if (m_callback)
|
||||
{
|
||||
m_isPressed = true;
|
||||
m_callback();
|
||||
}
|
||||
}
|
||||
|
||||
void Button::ReleaseTap(int mouse_x, int mouse_y)
|
||||
{
|
||||
m_isPressed = false;
|
||||
}
|
@@ -6,15 +6,23 @@
|
||||
|
||||
#define BUTTON_WIDTH (35)
|
||||
|
||||
class Button final : public UIWidget {
|
||||
class Button final : public UIWidget
|
||||
{
|
||||
public:
|
||||
Button(void *appState, float x, float y, float width, std::function<void()> callback);
|
||||
|
||||
void render() const override;
|
||||
void Render() const override;
|
||||
|
||||
[[nodiscard]] bool IsHit(int mouse_x, int mouse_y) const override;
|
||||
|
||||
void OnTap(int mouse_x, int mouse_y) override;
|
||||
|
||||
void ReleaseTap(int mouse_x, int mouse_y) override;
|
||||
|
||||
private:
|
||||
float m_x;
|
||||
float m_y;
|
||||
float m_width;
|
||||
std::function<void()> m_callback;
|
||||
bool m_isPressed = false;
|
||||
};
|
||||
|
@@ -1,24 +1,82 @@
|
||||
#include "D_Pad.h"
|
||||
#include "ui/widgets/D_Pad.h"
|
||||
|
||||
#include "ResourceManager.h"
|
||||
|
||||
D_Pad::D_Pad(
|
||||
void* appState,
|
||||
const float x,
|
||||
const float y,
|
||||
const float width,
|
||||
std::function<void(int)> callback)
|
||||
: UIWidget(appState)
|
||||
, m_x(x)
|
||||
, m_y(y)
|
||||
, m_width(width)
|
||||
, m_callback(std::move(callback)) {
|
||||
D_Pad::D_Pad(void *appState, const float x, const float y, const float width, std::function<void(Direction)> callback)
|
||||
: UIWidget(appState), m_x(x), m_y(y), m_width(width), m_callback(std::move(callback))
|
||||
{
|
||||
}
|
||||
|
||||
void D_Pad::render() const {
|
||||
const auto dPad = ResourceManager::getInstance().get_texture(
|
||||
get_context()->renderer(), "assets/d-pad_normal.png");
|
||||
void D_Pad::Render() const
|
||||
{
|
||||
const auto dPad =
|
||||
ResourceManager::Instance().GetTextureByName(GetContext()->MainRenderer(), "d-pad_normal.png");
|
||||
|
||||
const auto dst = SDL_FRect(m_x, m_y, m_width, m_width);
|
||||
SDL_RenderTexture(get_context()->renderer(), dPad, nullptr, &dst);
|
||||
SDL_RenderTexture(GetContext()->MainRenderer(), dPad, nullptr, &dst);
|
||||
}
|
||||
|
||||
bool D_Pad::IsHit(const int mouse_x, const int mouse_y) const
|
||||
{
|
||||
const auto fx = static_cast<float>(mouse_x);
|
||||
const auto fy = static_cast<float>(mouse_y);
|
||||
return (fx >= m_x && fx <= (m_x + m_width) &&
|
||||
fy >= m_y && fy <= (m_y + m_width));
|
||||
}
|
||||
|
||||
D_Pad::Direction D_Pad::GetDirectionFromTap(const float local_x, const float local_y) const
|
||||
{
|
||||
const float segment = m_width / 3.0f;
|
||||
|
||||
int col = -1;
|
||||
if (local_x < segment)
|
||||
col = 0;
|
||||
else if (local_x < 2 * segment)
|
||||
col = 1;
|
||||
else if (local_x <= m_width)
|
||||
col = 2;
|
||||
else
|
||||
return Direction::NONE;
|
||||
|
||||
int row = -1;
|
||||
if (local_y < segment)
|
||||
row = 0;
|
||||
else if (local_y < 2 * segment)
|
||||
row = 1;
|
||||
else if (local_y <= m_width)
|
||||
row = 2;
|
||||
else
|
||||
return Direction::NONE;
|
||||
|
||||
if (col == 1 && row == 0)
|
||||
return Direction::UP;
|
||||
if (col == 1 && row == 2)
|
||||
return Direction::DOWN;
|
||||
if (col == 0 && row == 1)
|
||||
return Direction::LEFT;
|
||||
if (col == 2 && row == 1)
|
||||
return Direction::RIGHT;
|
||||
|
||||
return Direction::NONE;
|
||||
}
|
||||
|
||||
void D_Pad::OnTap(const int mouse_x, const int mouse_y)
|
||||
{
|
||||
if (m_callback)
|
||||
{
|
||||
const auto local_x = static_cast<float>(mouse_x) - m_x;
|
||||
const auto local_y = static_cast<float>(mouse_y) - m_y;
|
||||
|
||||
if (local_x >= 0 && local_x <= m_width && local_y >= 0 && local_y <= m_width)
|
||||
{
|
||||
const auto dir = GetDirectionFromTap(local_x, local_y);
|
||||
m_callback(dir);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void D_Pad::ReleaseTap(const int mouse_x, const int mouse_y)
|
||||
{
|
||||
///
|
||||
}
|
@@ -5,15 +5,25 @@
|
||||
|
||||
#define DPAD_WIDTH (105)
|
||||
|
||||
class D_Pad final : public UIWidget {
|
||||
public:
|
||||
D_Pad(void* appState, float x, float y, float width, std::function<void(int)> callback);
|
||||
|
||||
void render() const override;
|
||||
class D_Pad final : public UIWidget
|
||||
{
|
||||
public:
|
||||
enum class Direction { NONE, UP, DOWN, LEFT, RIGHT };
|
||||
|
||||
D_Pad(void *appState, float x, float y, float width, std::function<void(Direction)> callback);
|
||||
|
||||
void Render() const override;
|
||||
|
||||
[[nodiscard]] bool IsHit(int mouse_x, int mouse_y) const override;
|
||||
|
||||
void OnTap(int mouse_x, int mouse_y) override;
|
||||
|
||||
void ReleaseTap(int mouse_x, int mouse_y) override;
|
||||
|
||||
private:
|
||||
float m_x;
|
||||
float m_y;
|
||||
float m_width;
|
||||
std::function<void(int)> m_callback;
|
||||
float m_x, m_y, m_width;
|
||||
std::function<void(Direction)> m_callback;
|
||||
|
||||
[[nodiscard]] Direction GetDirectionFromTap(float local_x, float local_y) const;
|
||||
};
|
||||
|
Reference in New Issue
Block a user