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Signed-off-by: Peter Siegmund <developer@mars3142.org>
This commit is contained in:
2025-06-20 21:03:29 +02:00
parent a0fe4ba538
commit 54080bfd9d
6 changed files with 782 additions and 12 deletions

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/**
* @file button_handling.h
* @brief Button input handling system for user interface interaction
* @details This header defines the button handling subsystem which manages
* hardware button inputs, debouncing, interrupt processing, and
* event queue management. It provides a robust foundation for
* reliable user input processing in embedded applications.
* @author System Control Team
* @date 2025-06-20
*/
#pragma once
#ifdef __cplusplus
extern "C"
{
#endif
/**
* @brief Initializes the button handling subsystem and configures hardware
*
* @details This function sets up the complete button handling infrastructure:
* - GPIO configuration for button input pins with pull-up resistors
* - Interrupt service routine installation for responsive input
* - Debouncing timer creation and configuration
* - FreeRTOS queue creation for button event buffering
* - Button state tracking structure initialization
*
* The function configures all defined button pins to trigger interrupts
* on both rising and falling edges, enabling detection of both press
* and release events. Each button uses a dedicated timer for debouncing
* to ensure reliable input processing even with mechanical switch bounce.
*
* Button events are queued using FreeRTOS queues to ensure no input
* events are lost during high system activity periods. The queue-based
* approach also decouples interrupt handling from application processing.
*
* @pre ESP32 GPIO and timer subsystems must be available and functional
* @pre FreeRTOS must be running and queue services available
* @post All button pins are configured and ready for input detection
* @post Button event queue is created and ready for event processing
* @post Interrupt handlers are installed and active
*
* @note This function must be called during system initialization before
* any button input processing is expected
* @note The function configures hardware-specific GPIO pins as defined
* in the project configuration
*
* @see cleanup_buttons() for proper resource cleanup
*/
void setup_buttons(void);
/**
* @brief Cleans up button handling resources and disables interrupts
*
* @details This function performs complete cleanup of the button handling
* subsystem by:
* - Stopping and deleting all debouncing timers
* - Removing GPIO interrupt handlers from all button pins
* - Deleting the button event queue and freeing associated memory
* - Resetting button state tracking structures
*
* This cleanup function ensures proper resource management and prevents
* memory leaks when the button handling subsystem is no longer needed.
* It can be called during system shutdown or when reconfiguring the
* input handling subsystem.
*
* @pre Button handling subsystem must have been previously initialized
* @post All button-related interrupts are disabled and handlers removed
* @post All timers are stopped and deleted, freeing system resources
* @post Button event queue is deleted and memory is released
* @post GPIO pins are returned to default state
*
* @note This function should be called during system shutdown or when
* button handling is no longer required
* @note After calling this function, setup_buttons() must be called
* again before button input can be processed
*
* @see setup_buttons() for initialization of the button handling system
*/
void cleanup_buttons(void);
#ifdef __cplusplus
}

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/**
* @file setup.h
* @brief System initialization and main loop declarations for embedded application
* @details This header defines the core system initialization and main loop functions
* required for embedded ESP32 applications. It provides the essential entry
* points for hardware setup, system configuration, and continuous operation
* management following standard embedded system patterns.
* @author System Control Team
* @date 2025-06-20
*/
#pragma once
#ifdef __cplusplus
extern "C"
{
#endif
/**
* @brief Initializes all system components and hardware peripherals
*
* @details This function performs complete system initialization including:
* - Hardware peripheral configuration (GPIO, I2C, SPI, etc.)
* - Display system initialization
* - Button and input device setup
* - Communication subsystem initialization
* - Memory and storage system preparation
* - Application-specific component initialization
*
* This function is called once during system startup before entering
* the main application loop. It ensures all required subsystems are
* properly configured and ready for operation.
*
* @pre System must be in a clean startup state
* @post All system components are initialized and ready for operation
*
* @note This function must complete successfully before loop() is called
* @note Any initialization failures should be handled gracefully with
* appropriate error reporting or system recovery
*
* @see loop() for the main application execution function
*/
void setup(void);
/**
* @brief Main application execution loop for continuous operation
*
* @details This function contains the main application logic that executes
* continuously after system initialization. It typically handles:
* - User input processing and event handling
* - Display updates and rendering operations
* - System state management and transitions
* - Background tasks and periodic operations
* - Communication handling and data processing
* - Power management and system monitoring
*
* The loop function is called repeatedly in an infinite cycle, providing
* the main execution context for the embedded application. It should be
* designed to execute efficiently without blocking to maintain system
* responsiveness.
*
* @note This function runs continuously and should not block indefinitely
* @note All operations within this function should be non-blocking or
* use appropriate task scheduling for time-consuming operations
* @note The function should handle all runtime errors gracefully
*
* @see setup() for system initialization before loop execution
*/
void loop(void);
#ifdef __cplusplus
}