60
main/setup.h
60
main/setup.h
@@ -1,10 +1,70 @@
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/**
|
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* @file setup.h
|
||||
* @brief System initialization and main loop declarations for embedded application
|
||||
* @details This header defines the core system initialization and main loop functions
|
||||
* required for embedded ESP32 applications. It provides the essential entry
|
||||
* points for hardware setup, system configuration, and continuous operation
|
||||
* management following standard embedded system patterns.
|
||||
* @author System Control Team
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* @date 2025-06-20
|
||||
*/
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||||
|
||||
#pragma once
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C"
|
||||
{
|
||||
#endif
|
||||
/**
|
||||
* @brief Initializes all system components and hardware peripherals
|
||||
*
|
||||
* @details This function performs complete system initialization including:
|
||||
* - Hardware peripheral configuration (GPIO, I2C, SPI, etc.)
|
||||
* - Display system initialization
|
||||
* - Button and input device setup
|
||||
* - Communication subsystem initialization
|
||||
* - Memory and storage system preparation
|
||||
* - Application-specific component initialization
|
||||
*
|
||||
* This function is called once during system startup before entering
|
||||
* the main application loop. It ensures all required subsystems are
|
||||
* properly configured and ready for operation.
|
||||
*
|
||||
* @pre System must be in a clean startup state
|
||||
* @post All system components are initialized and ready for operation
|
||||
*
|
||||
* @note This function must complete successfully before loop() is called
|
||||
* @note Any initialization failures should be handled gracefully with
|
||||
* appropriate error reporting or system recovery
|
||||
*
|
||||
* @see loop() for the main application execution function
|
||||
*/
|
||||
void setup(void);
|
||||
|
||||
/**
|
||||
* @brief Main application execution loop for continuous operation
|
||||
*
|
||||
* @details This function contains the main application logic that executes
|
||||
* continuously after system initialization. It typically handles:
|
||||
* - User input processing and event handling
|
||||
* - Display updates and rendering operations
|
||||
* - System state management and transitions
|
||||
* - Background tasks and periodic operations
|
||||
* - Communication handling and data processing
|
||||
* - Power management and system monitoring
|
||||
*
|
||||
* The loop function is called repeatedly in an infinite cycle, providing
|
||||
* the main execution context for the embedded application. It should be
|
||||
* designed to execute efficiently without blocking to maintain system
|
||||
* responsiveness.
|
||||
*
|
||||
* @note This function runs continuously and should not block indefinitely
|
||||
* @note All operations within this function should be non-blocking or
|
||||
* use appropriate task scheduling for time-consuming operations
|
||||
* @note The function should handle all runtime errors gracefully
|
||||
*
|
||||
* @see setup() for system initialization before loop execution
|
||||
*/
|
||||
void loop(void);
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
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