move into firmware subfolder
Signed-off-by: Peter Siegmund <developer@mars3142.org>
This commit is contained in:
177
firmware/components/insa/include/ui/SplashScreen.h
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177
firmware/components/insa/include/ui/SplashScreen.h
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/**
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* @file SplashScreen.h
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* @brief Application splash screen implementation for startup presentation
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* @details This header defines the SplashScreen class which provides the initial
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* visual presentation when the application starts. It serves as a loading
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* screen that displays branding information, initialization progress, and
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* provides visual feedback during the application startup sequence.
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* @author System Control Team
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* @date 2025-06-14
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*/
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#pragma once
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#include "MenuOptions.h"
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#include "common/Widget.h"
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/**
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* @class SplashScreen
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* @brief Application startup screen widget with branding and initialization feedback
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* @details This final class inherits from Widget and represents the initial screen
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* displayed when the application starts. It serves multiple purposes including
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* brand presentation, system initialization feedback, and smooth transition
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* preparation to the main application interface.
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*
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* The SplashScreen class provides:
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* - Brand identity display (logos, company information, product name)
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* - System initialization progress indication
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* - Smooth animations and visual effects for professional appearance
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* - Automatic transition timing to main menu after initialization
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* - Error indication if initialization fails
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*
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* Key features include:
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* - Time-based automatic progression to main menu
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* - Animated elements (fade-in effects, progress indicators)
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* - Version information display
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* - Loading status messages
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* - Graceful handling of initialization delays
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*
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* The splash screen typically displays for a minimum duration to ensure users
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* can read branding information, even if system initialization completes quickly.
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* It automatically transitions to the main menu once both the minimum display
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* time and system initialization are complete.
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*
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* @note This class is marked as final and cannot be inherited from.
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* @note The splash screen does not handle user input - it operates on timing
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* and system state rather than user interaction.
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*
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* @see Widget for base widget functionality
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* @see menu_options_t for configuration structure
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* @see MainMenu for the target transition screen
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*/
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class SplashScreen final : public Widget
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{
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public:
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/**
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* @brief Constructs the splash screen with specified configuration
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* @param options Pointer to menu options configuration structure
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*
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* @pre options must not be nullptr and must remain valid for the splash screen's lifetime
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* @pre options->u8g2 must be initialized and ready for graphics operations
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* @pre Screen transition callbacks in options must be properly configured
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* @post SplashScreen is initialized and ready to display startup sequence
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*
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* @details The constructor initializes the splash screen by:
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* - Setting up the initial display state and animations
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* - Preparing branding elements (logos, text, version info)
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* - Initializing timing controls for minimum display duration
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* - Configuring transition parameters for smooth progression
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* - Loading any required graphics resources or assets
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*
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* The splash screen prepares all visual elements during construction to
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* ensure smooth rendering performance during the critical startup phase.
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* It also establishes the timing framework for controlling display duration
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* and transition timing.
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*
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* @note The splash screen does not take ownership of the options structure
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* and assumes it remains valid throughout the screen's lifetime.
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* @note Graphics resources are loaded during construction, so any required
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* assets must be available at initialization time.
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*
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* @see Widget::Widget for base class construction details
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*/
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explicit SplashScreen(menu_options_t *options);
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/**
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* @brief Updates the splash screen state, animations, and timing logic
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* @param dt Delta time in milliseconds since the last update call
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*
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* @details Overrides the base Widget update method to handle splash screen-specific
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* logic including:
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* - Animation progression (fade effects, transitions, progress indicators)
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* - Timing control for minimum display duration
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* - System initialization status monitoring
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* - Automatic transition preparation to main menu
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* - Loading progress updates and status message changes
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*
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* The update method manages the splash screen's lifecycle by tracking
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* elapsed time and system readiness state. It ensures the splash screen
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* remains visible for a minimum duration while also monitoring system
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* initialization completion. Once both conditions are met, it initiates
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* the transition to the main application interface.
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*
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* Animation updates include:
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* - Fade-in effects for branding elements
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* - Progress bar or spinner animations
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* - Text transitions for status messages
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* - Smooth preparation for screen transition
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*
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* @note This method is called every frame during the splash screen display
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* and must be efficient to maintain smooth visual presentation.
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* @note The method automatically handles transition to the main menu when
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* appropriate, using the callback functions provided in m_options.
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*
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* @see Widget::update for the base update interface
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*/
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void update(uint64_t dt) override;
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/**
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* @brief Renders the splash screen visual elements to the display
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*
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* @details Overrides the base Widget render method to draw all splash screen
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* elements including branding, status information, and visual effects.
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* The rendering includes:
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* - Company/product logos and branding elements
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* - Application name and version information
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* - Loading progress indicators (progress bars, spinners, etc.)
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* - Status messages indicating initialization progress
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* - Background graphics and visual effects
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*
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* The render method creates a professional, polished appearance that
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* reinforces brand identity while providing useful feedback about the
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* application startup process. All elements are positioned and styled
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* to create a cohesive, attractive presentation.
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*
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* Rendering features include:
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* - Centered layout with balanced visual hierarchy
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* - Smooth animations and transitions
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* - Consistent typography and color scheme
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* - Progress feedback elements
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* - Error indication if initialization problems occur
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*
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* @pre u8g2 display context must be initialized and ready for drawing
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* @post All splash screen visual elements are drawn to the display buffer
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*
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* @note This method is called every frame and must be efficient to maintain
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* smooth visual presentation during the startup sequence.
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* @note The visual design should be consistent with the overall application
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* theme and branding guidelines.
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*
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* @see Widget::render for the base render interface
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*/
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void render() override;
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private:
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/**
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* @brief Pointer to menu options configuration structure
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* @details Stores a reference to the menu configuration passed during construction.
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* This provides access to the display context for rendering operations
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* and screen transition callbacks for automatic progression to the main menu.
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*
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* The configuration enables:
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* - Display context (u8g2) for graphics rendering operations
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* - Screen transition callbacks for automatic progression to main menu
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* - System integration for initialization status monitoring
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*
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* The splash screen uses the setScreen callback to automatically transition
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* to the main menu once the startup sequence is complete. This ensures a
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* seamless user experience from application launch to main interface.
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*
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* @note This pointer is not owned by the SplashScreen and must remain valid
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* throughout the screen's lifetime. It is managed by the application framework.
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*
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* @warning Must not be modified after construction as it contains critical
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* system callbacks required for proper application flow.
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*/
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menu_options_t *m_options;
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};
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