move into firmware subfolder
Signed-off-by: Peter Siegmund <developer@mars3142.org>
This commit is contained in:
114
firmware/components/insa/src/ui/LightMenu.cpp
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114
firmware/components/insa/src/ui/LightMenu.cpp
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@@ -0,0 +1,114 @@
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#include "ui/LightMenu.h"
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#include "led_manager.h"
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#include "ui/LightSettingsMenu.h"
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/**
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* @namespace LightMenuItem
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* @brief Constants for light menu item identifiers
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*/
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namespace LightMenuItem
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{
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constexpr uint8_t ACTIVATE = 0; ///< ID for the light activation toggle
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constexpr uint8_t MODE = 1; ///< ID for the light mode selection
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constexpr uint8_t LED_SETTINGS = 2; ///< ID for the LED settings menu item
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} // namespace LightMenuItem
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namespace LightMenuOptions
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{
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constexpr std::string LIGHT_ACTIVE = "light_active";
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constexpr std::string LIGHT_MODE = "light_mode";
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} // namespace LightMenuOptions
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LightMenu::LightMenu(menu_options_t *options) : Menu(options), m_options(options)
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{
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// Add toggle for enabling/disabling the light system
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bool active = false;
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if (m_options && m_options->persistenceManager)
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{
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active = m_options->persistenceManager->GetValue(LightMenuOptions::LIGHT_ACTIVE, active);
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}
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addToggle(LightMenuItem::ACTIVATE, "Einschalten", active);
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// Create mode selection options (Day/Night modes)
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std::vector<std::string> values;
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values.emplace_back("Tag"); // Day mode
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values.emplace_back("Nacht"); // Night mode
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int mode_value = 0;
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if (m_options && m_options->persistenceManager)
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{
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mode_value = m_options->persistenceManager->GetValue(LightMenuOptions::LIGHT_MODE, mode_value);
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}
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addSelection(LightMenuItem::MODE, "Modus", values, mode_value);
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// Add menu item for accessing LED settings submenu
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addText(LightMenuItem::LED_SETTINGS, "Einstellungen");
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}
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void LightMenu::onButtonPressed(const MenuItem &menuItem, const ButtonType button)
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{
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std::shared_ptr<Widget> widget;
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// Handle different menu items based on their ID
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switch (menuItem.getId())
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{
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case LightMenuItem::ACTIVATE: {
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// Toggle the light activation state when SELECT is pressed
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if (button == ButtonType::SELECT)
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{
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toggle(menuItem);
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if (getItem(menuItem.getId()).getValue() == "1")
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{
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led_event_data_t payload = {.value = 42};
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send_event(EVENT_LED_ON, &payload);
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}
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else
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{
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led_event_data_t payload = {.value = 0};
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send_event(EVENT_LED_OFF, &payload);
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}
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if (m_options && m_options->persistenceManager)
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{
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const auto value = getItem(menuItem.getId()).getValue() == "1";
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m_options->persistenceManager->SetValue(LightMenuOptions::LIGHT_ACTIVE, value);
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m_options->persistenceManager->Save();
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}
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}
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break;
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}
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case LightMenuItem::MODE: {
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// Switch between day/night modes using left/right buttons
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const auto item = switchValue(menuItem, button);
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if (button == ButtonType::LEFT || button == ButtonType::RIGHT)
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{
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if (m_options && m_options->persistenceManager)
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{
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const auto value = getItem(item.getId()).getIndex();
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m_options->persistenceManager->SetValue(LightMenuOptions::LIGHT_MODE, value);
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m_options->persistenceManager->Save();
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}
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}
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break;
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}
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case LightMenuItem::LED_SETTINGS: {
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// Open the LED settings submenu when SELECT is pressed
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if (button == ButtonType::SELECT)
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{
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widget = std::make_shared<LightSettingsMenu>(m_options);
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}
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break;
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}
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default:
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// Handle unknown menu items (no action required)
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break;
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}
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// Push the new widget to the screen stack if one was created
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if (m_options && m_options->pushScreen)
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{
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m_options->pushScreen(widget);
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}
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}
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57
firmware/components/insa/src/ui/LightSettingsMenu.cpp
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57
firmware/components/insa/src/ui/LightSettingsMenu.cpp
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@@ -0,0 +1,57 @@
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#include "ui/LightSettingsMenu.h"
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/**
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* @namespace LightSettingsMenuItem
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* @brief Constants for light settings menu item identifiers
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*/
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namespace LightSettingsMenuItem
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{
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constexpr uint8_t SECTION_COUNTER = 0; ///< ID for the section counter menu item
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}
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std::string LightSettingsMenu::CreateKey(const int index)
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{
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constexpr int key_length = 20;
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char key[key_length] = "";
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snprintf(key, key_length, "section_%d", index);
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return key;
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}
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LightSettingsMenu::LightSettingsMenu(menu_options_t *options) : Menu(options), m_options(options)
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{
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// Create values vector for section counts (1-99)
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std::vector<std::string> values;
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for (size_t i = 1; i <= 99; i++)
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{
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values.emplace_back(std::to_string(i));
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}
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// Add section counter selection (allows choosing number of sections)
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auto value = 7;
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if (m_options && m_options->persistenceManager)
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{
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value = m_options->persistenceManager->GetValue(CreateKey(0), value);
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}
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addSelection(LightSettingsMenuItem::SECTION_COUNTER, "Sektionen", values, value);
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setItemSize(std::stoull(getItem(0).getValue()));
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}
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void LightSettingsMenu::onButtonPressed(const MenuItem &menuItem, const ButtonType button)
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{
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// Handle value switching for the current menu item
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switchValue(menuItem, button);
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// Update the section list size based on the section counter value
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if (menuItem.getId() == 0)
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{
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setItemSize(std::stoull(getItem(0).getValue()));
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}
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// Persist the changed section values if persistence is available
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if (m_options && m_options->persistenceManager)
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{
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const auto value = getItem(menuItem.getId()).getIndex();
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m_options->persistenceManager->SetValue(CreateKey(menuItem.getId()), value);
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}
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}
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44
firmware/components/insa/src/ui/MainMenu.cpp
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44
firmware/components/insa/src/ui/MainMenu.cpp
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@@ -0,0 +1,44 @@
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#include "ui/MainMenu.h"
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#include "common/Widget.h"
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#include "ui/LightMenu.h"
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#include "ui/SettingsMenu.h"
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namespace MainMenuItem
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{
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constexpr uint8_t LIGHT = 0;
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constexpr uint8_t EXTERNAL_DEVICES = 1;
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constexpr uint8_t SETTINGS = 2;
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} // namespace MainMenuItem
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MainMenu::MainMenu(menu_options_t *options) : Menu(options), m_options(options)
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{
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addText(MainMenuItem::LIGHT, "Lichtsteuerung");
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addTextCounter(MainMenuItem::EXTERNAL_DEVICES, "ext. Geraete", 0);
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addText(MainMenuItem::SETTINGS, "Einstellungen");
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}
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void MainMenu::onButtonPressed(const MenuItem &menuItem, const ButtonType button)
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{
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if (button == ButtonType::SELECT)
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{
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std::shared_ptr<Widget> widget;
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switch (menuItem.getId())
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{
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case MainMenuItem::LIGHT:
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widget = std::make_shared<LightMenu>(m_options);
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break;
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case MainMenuItem::SETTINGS:
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widget = std::make_shared<SettingsMenu>(m_options);
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break;
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default:
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break;
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}
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if (m_options && m_options->pushScreen)
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{
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m_options->pushScreen(widget);
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}
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}
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}
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329
firmware/components/insa/src/ui/ScreenSaver.cpp
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329
firmware/components/insa/src/ui/ScreenSaver.cpp
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@@ -0,0 +1,329 @@
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#include "ui/ScreenSaver.h"
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#include "data/roads.h"
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#include "data/vehicles.h"
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#include <cstdlib>
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ScreenSaver::ScreenSaver(menu_options_t *options)
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: Widget(options->u8g2), m_options(options), m_animationCounter(0), m_lastSpawnTime(0), m_leftVehicleCount(0),
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m_rightVehicleCount(0)
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{
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initVehicles();
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}
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void ScreenSaver::initVehicles()
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{
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m_vehicles.resize(MAX_VEHICLES);
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for (auto &vehicle : m_vehicles)
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{
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vehicle.active = false;
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}
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}
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void ScreenSaver::update(const uint64_t dt)
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{
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m_animationCounter += dt;
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m_lastSpawnTime += dt;
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m_sceneShiftTimer += dt;
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// Shift entire scene every 30 seconds
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if (m_sceneShiftTimer > 30000)
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{
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m_sceneOffsetX = (random() % 7) - 3; // -3 to +3 pixels
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m_sceneOffsetY = (random() % 7) - 3; // -3 to +3 pixels
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m_sceneShiftTimer = 0;
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}
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// Try to spawn a new vehicle every few seconds
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if (m_lastSpawnTime > VEHICLE_SPAWN_DELAY)
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{
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trySpawnVehicle();
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m_lastSpawnTime = 0;
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}
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// Update vehicle positions
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if (m_animationCounter > 16) // ~60 FPS
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{
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m_animationCounter = 0;
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for (auto &vehicle : m_vehicles)
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{
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if (!vehicle.active)
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continue;
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// Move vehicle
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if (vehicle.direction == Direction::LEFT)
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{
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vehicle.x -= static_cast<int>(vehicle.speed);
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// Remove the vehicle if it goes off-screen
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if (vehicle.x <= -32) // Allow for largest vehicle width
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{
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vehicle.active = false;
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m_leftVehicleCount--;
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}
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}
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else // Direction::RIGHT
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{
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vehicle.x += static_cast<int>(vehicle.speed);
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// Remove the vehicle if it goes off-screen
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if (vehicle.x >= (u8g2->width + 32)) // Allow for largest vehicle width
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{
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vehicle.active = false;
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m_rightVehicleCount--;
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}
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}
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}
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}
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}
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bool ScreenSaver::canSpawnInDirection(Direction direction) const
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{
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// Minimalen Abstand zwischen 48 und 64 Pixel zufällig wählen
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int requiredDistance =
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MIN_SAME_DIRECTION_DISTANCE + (random() % (MAX_SAME_DIRECTION_DISTANCE - MIN_SAME_DIRECTION_DISTANCE + 1));
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for (const auto &vehicle : m_vehicles)
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{
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if (!vehicle.active || vehicle.direction != direction)
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continue;
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// Abstand zum nächsten Fahrzeug in gleicher Richtung prüfen
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if (direction == Direction::LEFT)
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{
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// Fahrzeuge fahren von rechts nach links
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// Neues Fahrzeug würde bei u8g2->width + 16 starten
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int newVehicleX = u8g2->width + 16;
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// Prüfen ob genug Abstand zum existierenden Fahrzeug
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if (newVehicleX - vehicle.x < requiredDistance)
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return false;
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}
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else // Direction::RIGHT
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{
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// Fahrzeuge fahren von links nach rechts
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// Neues Fahrzeug würde bei -32 starten
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int newVehicleX = -32;
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// Prüfen ob genug Abstand zum existierenden Fahrzeug
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if (vehicle.x - newVehicleX < requiredDistance)
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return false;
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}
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}
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return true;
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}
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void ScreenSaver::trySpawnVehicle()
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{
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// Check if we can spawn a new vehicle
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int activeVehicles = 0;
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int availableSlot = -1;
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for (int i = 0; i < MAX_VEHICLES; i++)
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{
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if (m_vehicles[i].active)
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{
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activeVehicles++;
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}
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else if (availableSlot == -1)
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{
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availableSlot = i;
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}
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}
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// Don't spawn if we're at max capacity or no slot available
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if (activeVehicles >= MAX_VEHICLES || availableSlot == -1)
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{
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return;
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}
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Direction direction = getRandomDirection();
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// Check direction constraints
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if ((direction == Direction::LEFT && m_leftVehicleCount >= MAX_LEFT_VEHICLES) ||
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(direction == Direction::RIGHT && m_rightVehicleCount >= MAX_RIGHT_VEHICLES))
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{
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return;
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}
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|
||||
if (!canSpawnInDirection(direction))
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{
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return;
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}
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// Create new vehicle
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Vehicle &newVehicle = m_vehicles[availableSlot];
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newVehicle.type = getRandomVehicleType();
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newVehicle.direction = direction;
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newVehicle.speed = MIN_SPEED + (static_cast<float>(random()) / RAND_MAX) * (MAX_SPEED - MIN_SPEED);
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// Set Y position based on a direction (simulate opposing traffic lanes)
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const int halfHeight = u8g2->height / 2;
|
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if (direction == Direction::RIGHT)
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{
|
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// Vehicles going LEFT use bottom half of screen
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newVehicle.y = halfHeight + 8 + (random() % (halfHeight - 24));
|
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m_rightVehicleCount++;
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}
|
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else // Direction::RIGHT
|
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{
|
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// Vehicles going RIGHT use top half of screen
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newVehicle.y = 8 + (random() % (halfHeight - 24));
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m_leftVehicleCount++;
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}
|
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|
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// Set the starting X position based on the direction
|
||||
if (direction == Direction::LEFT)
|
||||
{
|
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// Vehicles going LEFT (from right to left) start from RIGHT side of screen
|
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newVehicle.x = u8g2->width + 16;
|
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}
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else // Direction::RIGHT
|
||||
{
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// Vehicles going RIGHT (from left to right) start from LEFT side of screen
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||||
newVehicle.x = -32; // Account for the largest vehicle width
|
||||
}
|
||||
|
||||
newVehicle.active = true;
|
||||
}
|
||||
|
||||
ScreenSaver::VehicleType ScreenSaver::getRandomVehicleType()
|
||||
{
|
||||
switch (random() % 5)
|
||||
{
|
||||
case 0:
|
||||
return VehicleType::CAR;
|
||||
case 1:
|
||||
return VehicleType::CONVERTABLE;
|
||||
case 2:
|
||||
return VehicleType::SUV;
|
||||
case 3:
|
||||
return VehicleType::LORRY;
|
||||
case 4:
|
||||
return VehicleType::TRUCK;
|
||||
default:
|
||||
return VehicleType::CAR;
|
||||
}
|
||||
}
|
||||
|
||||
ScreenSaver::Direction ScreenSaver::getRandomDirection()
|
||||
{
|
||||
// Simple 50/50 chance for each direction
|
||||
return (random() % 2 == 0) ? Direction::LEFT : Direction::RIGHT;
|
||||
}
|
||||
|
||||
void ScreenSaver::render()
|
||||
{
|
||||
// Clear screen with a black background
|
||||
u8g2_SetDrawColor(u8g2, 0);
|
||||
u8g2_DrawBox(u8g2, 0, 0, u8g2->width, u8g2->height);
|
||||
u8g2_SetDrawColor(u8g2, 1);
|
||||
|
||||
// Calculate offsets
|
||||
const int roadOffset = (m_animationCounter / 100) % road_horizontal_width;
|
||||
|
||||
// Draw all active vehicles with a scene offset
|
||||
for (const auto &vehicle : m_vehicles)
|
||||
{
|
||||
if (vehicle.active)
|
||||
{
|
||||
Vehicle offsetVehicle = vehicle;
|
||||
offsetVehicle.x += m_sceneOffsetX;
|
||||
offsetVehicle.y += m_sceneOffsetY;
|
||||
drawVehicle(offsetVehicle);
|
||||
}
|
||||
}
|
||||
|
||||
// Draw road with offsets
|
||||
const int y = u8g2->height / 2 - road_horizontal_height / 2 + m_sceneOffsetY;
|
||||
for (int x = -road_horizontal_width + roadOffset + m_sceneOffsetX; x <= u8g2->width; x += road_horizontal_width)
|
||||
{
|
||||
drawTransparentBitmap(x, y, road_horizontal_width, road_horizontal_height, road_horizontal_bits);
|
||||
}
|
||||
}
|
||||
|
||||
void ScreenSaver::drawVehicle(const Vehicle &vehicle) const
|
||||
{
|
||||
int width, height;
|
||||
|
||||
if (const unsigned char *bitmap = getVehicleBitmap(vehicle.type, vehicle.direction, width, height))
|
||||
{
|
||||
drawTransparentBitmap(vehicle.x, vehicle.y, width, height, bitmap);
|
||||
// u8g2_DrawXBM(u8g2, vehicle.x, vehicle.y, width, height, bitmap);
|
||||
}
|
||||
}
|
||||
|
||||
void ScreenSaver::drawTransparentBitmap(const int x, const int y, const int width, const int height,
|
||||
const unsigned char *bitmap) const
|
||||
{
|
||||
for (int py = 0; py < height; py++)
|
||||
{
|
||||
for (int px = 0; px < width; px++)
|
||||
{
|
||||
// Calculate byte and a bit of position in bitmap
|
||||
const int byteIndex = (py * ((width + 7) / 8)) + (px / 8);
|
||||
|
||||
// Check if the pixel is set (white)
|
||||
if (const int bitIndex = px % 8; bitmap[byteIndex] & (1 << bitIndex))
|
||||
{
|
||||
// Only draw white pixels, skip black (transparent) pixels
|
||||
const int screenX = x + px;
|
||||
|
||||
// Bounds checking
|
||||
if (const int screenY = y + py;
|
||||
screenX >= 0 && screenX < u8g2->width && screenY >= 0 && screenY < u8g2->height)
|
||||
{
|
||||
u8g2_DrawPixel(u8g2, screenX, screenY);
|
||||
}
|
||||
}
|
||||
// Black pixels are simply not drawn (transparent)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const unsigned char *ScreenSaver::getVehicleBitmap(const VehicleType type, const Direction direction, int &width,
|
||||
int &height)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case VehicleType::CAR:
|
||||
width = car_width;
|
||||
height = car_height;
|
||||
return (direction == Direction::LEFT) ? car_left_bits : car_right_bits;
|
||||
|
||||
case VehicleType::CONVERTABLE:
|
||||
width = convertable_width;
|
||||
height = convertable_height;
|
||||
return (direction == Direction::LEFT) ? convertable_left_bits : convertable_right_bits;
|
||||
|
||||
case VehicleType::SUV:
|
||||
width = suv_width;
|
||||
height = suv_height;
|
||||
return (direction == Direction::LEFT) ? suv_left_bits : suv_right_bits;
|
||||
|
||||
case VehicleType::LORRY:
|
||||
width = lorry_width;
|
||||
height = lorry_height;
|
||||
return (direction == Direction::LEFT) ? lorry_left_bits : lorry_right_bits;
|
||||
|
||||
case VehicleType::TRUCK:
|
||||
width = truck_width;
|
||||
height = truck_height;
|
||||
return (direction == Direction::LEFT) ? truck_left_bits : truck_right_bits;
|
||||
|
||||
default:
|
||||
width = car_width;
|
||||
height = car_height;
|
||||
return car_left_bits;
|
||||
}
|
||||
}
|
||||
|
||||
void ScreenSaver::onButtonClicked(ButtonType button)
|
||||
{
|
||||
if (m_options && m_options->popScreen)
|
||||
{
|
||||
m_options->popScreen();
|
||||
}
|
||||
}
|
11
firmware/components/insa/src/ui/SettingsMenu.cpp
Normal file
11
firmware/components/insa/src/ui/SettingsMenu.cpp
Normal file
@@ -0,0 +1,11 @@
|
||||
#include "ui/SettingsMenu.h"
|
||||
|
||||
namespace SettingsMenuItem
|
||||
{
|
||||
constexpr uint8_t OTA_UPLOAD = 0;
|
||||
}
|
||||
|
||||
SettingsMenu::SettingsMenu(menu_options_t *options) : Menu(options)
|
||||
{
|
||||
addText(SettingsMenuItem::OTA_UPLOAD, "OTA Einspielen");
|
||||
}
|
39
firmware/components/insa/src/ui/SplashScreen.cpp
Normal file
39
firmware/components/insa/src/ui/SplashScreen.cpp
Normal file
@@ -0,0 +1,39 @@
|
||||
#include "ui/SplashScreen.h"
|
||||
|
||||
#include "ui/MainMenu.h"
|
||||
|
||||
#ifndef ESP32
|
||||
#include <chrono>
|
||||
#include <thread>
|
||||
#endif
|
||||
|
||||
uint64_t counter = 0;
|
||||
|
||||
SplashScreen::SplashScreen(menu_options_t *options) : Widget(options->u8g2), m_options(options)
|
||||
{
|
||||
}
|
||||
|
||||
void SplashScreen::update(const uint64_t dt)
|
||||
{
|
||||
counter += dt;
|
||||
if (counter >= 3000)
|
||||
{
|
||||
counter = 0;
|
||||
if (m_options && m_options->setScreen)
|
||||
{
|
||||
m_options->setScreen(std::make_shared<MainMenu>(m_options));
|
||||
}
|
||||
}
|
||||
#ifndef ESP32
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(1));
|
||||
#endif
|
||||
}
|
||||
|
||||
void SplashScreen::render()
|
||||
{
|
||||
u8g2_SetFont(u8g2, u8g2_font_DigitalDisco_tr);
|
||||
u8g2_DrawStr(u8g2, 28, u8g2->height / 2 - 10, "HO Anlage");
|
||||
u8g2_DrawStr(u8g2, 30, u8g2->height / 2 + 5, "Axel Janz");
|
||||
u8g2_SetFont(u8g2, u8g2_font_haxrcorp4089_tr);
|
||||
u8g2_DrawStr(u8g2, 35, 50, "Initialisierung...");
|
||||
}
|
Reference in New Issue
Block a user