move into firmware subfolder

Signed-off-by: Peter Siegmund <developer@mars3142.org>
This commit is contained in:
2025-08-20 10:27:03 +02:00
parent d316bb9f2c
commit 5a08c2e09d
117 changed files with 0 additions and 0 deletions

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#include "debug/debug_overlay.h"
#include "Common.h"
#include "Matrix.h"
#include "Version.h"
#include "imgui.h"
#include "imgui_impl_sdl3.h"
#include <imgui_impl_sdlrenderer3.h>
namespace DebugOverlay
{
void Init(const AppContext *context)
{
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO &io{ImGui::GetIO()};
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
ImGui::StyleColorsDark();
ImGui_ImplSDL3_InitForSDLRenderer(context->MainWindow(), context->MainRenderer());
ImGui_ImplSDLRenderer3_Init(context->MainRenderer());
}
void Update(AppContext *context, const SDL_Event *event)
{
ImGui_ImplSDL3_ProcessEvent(event);
if (show_led_matrix)
{
if (!context->LedMatrixRenderer())
{
const auto win = CreateWindow("LED Matrix", width * 50, height * 50);
SDL_SetWindowFocusable(win->window(), false);
SDL_SetRenderVSync(win->renderer(), SDL_RENDERER_VSYNC_ADAPTIVE);
SDL_SetWindowPosition(win->window(), 0, 0);
SDL_ShowWindow(win->window());
const auto windowId = SDL_GetWindowID(win->window());
context->SetMatrix(new Matrix(windowId, win->renderer(), width, height));
}
}
else
{
if (context->LedMatrixRenderer())
{
int window_count = 0;
if (SDL_Window **windows = SDL_GetWindows(&window_count))
{
for (int i = 0; i < window_count; ++i)
{
if (SDL_Window *window = windows[i]; context->LedMatrixId() == SDL_GetWindowID(window))
{
SDL_DestroyRenderer(context->LedMatrixRenderer());
SDL_DestroyWindow(window);
break;
}
}
SDL_free(windows);
}
SDL_DestroyRenderer(context->LedMatrixRenderer());
context->SetMatrix(nullptr);
}
}
}
void Render(const AppContext *context)
{
ImGui_ImplSDLRenderer3_NewFrame();
ImGui_ImplSDL3_NewFrame();
ImGui::NewFrame();
if (show_debug_window && ImGui::BeginMainMenuBar())
{
if (ImGui::BeginMenu("Config"))
{
ImGui::Checkbox("Show LED Matrix", &show_led_matrix);
ImGui::Checkbox("Show Unhandled Events", &show_unhandled_events);
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Help"))
{
ImGui::Text("FPS: %.2f", ImGui::GetIO().Framerate);
ImGui::SeparatorText("App Info");
ImGui::Text("Project: %s", MyProject.c_str());
ImGui::Text("Version: %s", MyProjectVersion.c_str());
ImGui::Text("Build Date: %s", MyProjectBuildDate.c_str());
ImGui::Text("ImGui Version: %s", ImGui::GetVersion());
ImGui::EndMenu();
}
ImGui::EndMainMenuBar();
}
// Rendering
ImGui::Render();
ImGui_ImplSDLRenderer3_RenderDrawData(ImGui::GetDrawData(), context->MainRenderer());
}
void Cleanup()
{
ImGui_ImplSDLRenderer3_Shutdown();
ImGui_ImplSDL3_Shutdown();
ImGui::DestroyContext();
}
} // namespace DebugOverlay

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#pragma once
#include <SDL3/SDL.h>
#include "model/AppContext.h"
namespace DebugOverlay
{
inline bool show_debug_window = false;
inline bool show_unhandled_events = false;
inline bool show_led_matrix = false;
constexpr auto width = 8;
constexpr auto height = 8;
void Init(const AppContext *context);
void Update(AppContext *context, const SDL_Event *event);
void Render(const AppContext *context);
void Cleanup();
} // namespace DebugOverlay