desktop code refactoring

Signed-off-by: Peter Siegmund <developer@mars3142.org>
This commit is contained in:
2025-04-10 23:31:16 +02:00
parent b3bf03999b
commit 5b82cd8189
22 changed files with 163 additions and 158 deletions

42
src/ui/Device.h Normal file
View File

@@ -0,0 +1,42 @@
#pragma once
#include <functional>
#include <memory>
#include <vector>
#include "UIWidget.h"
#include "model/AppContext.h"
#include "common/Widget.h"
class Device final : public UIWidget {
public:
explicit Device(void* appstate);
void render() const override;
void hit_test(SDL_MouseMotionEvent* event) const;
void onButtonClicked(uint8_t button) const;
private:
void draw_background() const;
void draw_screen() const;
void draw_text() const;
void render_u8g2() const;
void setScreen(const std::shared_ptr<Widget>& screen);
void pushScreen(const std::shared_ptr<Widget>& screen);
void popScreen();
static void pushKey(SDL_Keycode key);
std::vector<std::shared_ptr<UIWidget>> m_children{};
std::shared_ptr<Widget> widget;
std::vector<std::shared_ptr<Widget>> history;
};