send screen names to ESP Insights

Signed-off-by: Peter Siegmund <developer@mars3142.org>
This commit is contained in:
2025-12-27 00:11:21 +01:00
parent 9e9fb15f86
commit 5d78572481
18 changed files with 103 additions and 23 deletions

View File

@@ -1,7 +1,7 @@
/**
* @file Common.h
* @brief Common definitions and types for the INSA component
* @details This header file contains shared enumerations, type definitions, and
* @details This header file contains shared enumerations, type definitions, and
* callback function types used throughout the INSA component system.
* It provides the foundation for button handling and event management.
* @author System Control Team
@@ -16,19 +16,19 @@
* @enum ButtonType
* @brief Enumeration defining the different types of buttons available in the system
* @details This enumeration represents all possible button types that can be handled
* by the system's input management. NONE represents no button pressed or
* by the system's input management. NONE represents no button pressed or
* an invalid button state, while the other values correspond to specific
* directional and action buttons.
*/
enum class ButtonType
{
NONE, ///< No button pressed or invalid button state
UP, ///< Up directional button for navigation
DOWN, ///< Down directional button for navigation
LEFT, ///< Left directional button for navigation
RIGHT, ///< Right directional button for navigation
NONE, ///< No button pressed or invalid button state
UP, ///< Up directional button for navigation
DOWN, ///< Down directional button for navigation
LEFT, ///< Left directional button for navigation
RIGHT, ///< Right directional button for navigation
SELECT, ///< Select/confirm button for accepting choices
BACK ///< Back/cancel button for returning to previous state
BACK ///< Back/cancel button for returning to previous state
};
// Forward declaration of MenuItem to avoid circular dependency
@@ -40,13 +40,13 @@ class MenuItem;
* @details This function type is used to define callback functions that handle
* button press events. The callback receives information about which
* button was pressed and any additional context data.
*
*
* @param MenuItem menu item for the specific action
* @param ButtonType The type of button that was pressed
*
*
* @note The first parameter can be used to distinguish between multiple instances
* of the same button type or to pass additional event-specific data.
*
*
* @example
* @code
* ButtonCallback myCallback = [](const MenuItem& item, ButtonType type) {
@@ -59,5 +59,37 @@ class MenuItem;
*/
typedef std::function<void(MenuItem, ButtonType)> ButtonCallback;
/**
* @def IMPLEMENT_GET_NAME
* @brief Macro to implement getName() method using __FILE__
* @details Extracts the class name from the source filename automatically.
* Use this macro in .cpp files to implement Widget::getName().
* @param ClassName The class name for the method scope (e.g., MainMenu)
*/
#define IMPLEMENT_GET_NAME(ClassName) \
const char *ClassName::getName() const \
{ \
static const char *cachedName = nullptr; \
if (!cachedName) \
{ \
const char *file = __FILE__; \
const char *lastSlash = file; \
for (const char *p = file; *p; ++p) \
{ \
if (*p == '/' || *p == '\\') \
lastSlash = p + 1; \
} \
static char buffer[64]; \
size_t i = 0; \
for (; lastSlash[i] && lastSlash[i] != '.' && i < sizeof(buffer) - 1; ++i) \
{ \
buffer[i] = lastSlash[i]; \
} \
buffer[i] = '\0'; \
cachedName = buffer; \
} \
return cachedName; \
}
// Include MenuItem.h after the typedef to avoid circular dependency
#include "data/MenuItem.h"

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@@ -150,6 +150,19 @@ class Widget
*/
virtual void OnButtonClicked(ButtonType button);
/**
* @brief Returns the name of this widget for diagnostic purposes
* @return A string identifying the widget type
*
* @details This method returns a human-readable name for the widget which
* is used for logging and diagnostic events. Derived classes should
* override this method to return their specific screen/widget name.
*
* @note The base implementation returns "Widget". Override in derived classes
* to provide meaningful screen names for diagnostics.
*/
virtual const char *getName() const;
protected:
/**
* @brief Pointer to the u8g2 display context used for rendering operations

View File

@@ -24,6 +24,7 @@ class ClockScreenSaver final : public Widget
void Update(uint64_t dt) override;
void Render() override;
void OnButtonClicked(ButtonType button) override;
const char *getName() const override;
private:
static constexpr int MOVE_INTERVAL = 50; // milliseconds between movements

View File

@@ -7,6 +7,8 @@ class ExternalDevices final : public Menu
public:
explicit ExternalDevices(menu_options_t *options);
const char *getName() const override;
private:
void onButtonPressed(const MenuItem &menuItem, ButtonType button) override;
menu_options_t *m_options;

View File

@@ -80,6 +80,8 @@ class LightMenu final : public Menu
*/
explicit LightMenu(menu_options_t *options);
const char *getName() const override;
private:
/**
* @brief Handles button press events specific to light control menu items

View File

@@ -57,6 +57,8 @@ class MainMenu final : public Menu
*/
explicit MainMenu(menu_options_t *options);
const char *getName() const override;
private:
/**
* @brief Handles button press events specific to main menu items

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@@ -26,6 +26,7 @@ class ScreenSaver final : public Widget
void Update(uint64_t dt) override;
void Render() override;
void OnButtonClicked(ButtonType button) override;
const char *getName() const override;
private:
/**

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@@ -20,40 +20,40 @@
* interface for the application. It allows users to configure various aspects
* of the system including display preferences, system behavior, network
* settings, and other configurable parameters.
*
*
* The SettingsMenu class extends the base Menu functionality by:
* - Providing settings-specific menu items (toggles, selections, number inputs)
* - Managing configuration persistence and validation
* - Organizing settings into logical categories and sections
* - Implementing real-time preview of setting changes where applicable
*
*
* Typical settings categories include:
* - Display settings (brightness, contrast, theme)
* - System preferences (timeouts, auto-save, etc.)
* - Network configuration (if applicable)
* - User interface preferences
* - Hardware-specific parameters
*
*
* @note This class is marked as final and cannot be inherited from.
* @note Settings changes are typically applied immediately or after confirmation,
* depending on the specific setting type and system requirements.
*
*
* @see Menu for base menu functionality
* @see menu_options_t for configuration structure
* @see MainMenu for navigation back to main interface
*/
class SettingsMenu final : public Menu
{
public:
public:
/**
* @brief Constructs the settings menu with the specified configuration
* @param options Pointer to menu options configuration structure
*
*
* @pre options must not be nullptr and must remain valid for the menu's lifetime
* @pre options->u8g2 must be initialized and ready for graphics operations
* @pre All callback functions in options must be properly configured
* @post SettingsMenu is initialized with all available configuration options and ready for use
*
*
* @details The constructor initializes the settings menu by creating all the
* configuration menu items based on the current system state and
* available options. This includes:
@@ -61,17 +61,19 @@ public:
* - Creating appropriate menu items (toggles, selections, number inputs)
* - Setting up validation ranges and allowed values
* - Organizing items in a logical, user-friendly order
*
*
* The menu automatically detects which settings are available based on
* hardware capabilities and system configuration, ensuring only relevant
* options are presented to the user.
*
*
* @note The menu does not take ownership of the options structure and assumes
* it remains valid throughout the menu's lifetime.
* @note Setting values are loaded from persistent storage during construction
* and changes are typically saved automatically or on confirmation.
*
*
* @see Menu::Menu for base class construction details
*/
explicit SettingsMenu(menu_options_t *options);
const char *getName() const override;
};

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@@ -151,6 +151,8 @@ class SplashScreen final : public Widget
*/
void Render() override;
const char *getName() const override;
private:
/**
* @brief Pointer to menu options configuration structure