latest ImGui

Signed-off-by: Peter Siegmund <developer@mars3142.org>
This commit is contained in:
2025-06-15 22:28:39 +02:00
parent 11c459bad8
commit 6cf56ba468
13 changed files with 4930 additions and 1840 deletions

View File

@@ -339,6 +339,46 @@ void ImGui::TextWrappedV(const char* fmt, va_list args)
PopTextWrapPos();
}
void ImGui::TextAligned(float align_x, float size_x, const char* fmt, ...)
{
va_list args;
va_start(args, fmt);
TextAlignedV(align_x, size_x, fmt, args);
va_end(args);
}
// align_x: 0.0f = left, 0.5f = center, 1.0f = right.
// size_x : 0.0f = shortcut for GetContentRegionAvail().x
// FIXME-WIP: Works but API is likely to be reworked. This is designed for 1 item on the line. (#7024)
void ImGui::TextAlignedV(float align_x, float size_x, const char* fmt, va_list args)
{
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
return;
const char* text, *text_end;
ImFormatStringToTempBufferV(&text, &text_end, fmt, args);
const ImVec2 text_size = CalcTextSize(text, text_end);
size_x = CalcItemSize(ImVec2(size_x, 0.0f), 0.0f, text_size.y).x;
ImVec2 pos(window->DC.CursorPos.x, window->DC.CursorPos.y + window->DC.CurrLineTextBaseOffset);
ImVec2 pos_max(pos.x + size_x, window->ClipRect.Max.y);
ImVec2 size(ImMin(size_x, text_size.x), text_size.y);
window->DC.CursorMaxPos.x = ImMax(window->DC.CursorMaxPos.x, pos.x + text_size.x);
window->DC.IdealMaxPos.x = ImMax(window->DC.IdealMaxPos.x, pos.x + text_size.x);
if (align_x > 0.0f && text_size.x < size_x)
pos.x += ImTrunc((size_x - text_size.x) * align_x);
RenderTextEllipsis(window->DrawList, pos, pos_max, pos_max.x, text, text_end, &text_size);
const ImVec2 backup_max_pos = window->DC.CursorMaxPos;
ItemSize(size);
ItemAdd(ImRect(pos, pos + size), 0);
window->DC.CursorMaxPos.x = backup_max_pos.x; // Cancel out extending content size because right-aligned text would otherwise mess it up.
if (size_x < text_size.x && IsItemHovered(ImGuiHoveredFlags_NoNavOverride | ImGuiHoveredFlags_AllowWhenDisabled | ImGuiHoveredFlags_ForTooltip))
SetTooltip("%.*s", (int)(text_end - text), text);
}
void ImGui::LabelText(const char* label, const char* fmt, ...)
{
va_list args;
@@ -494,7 +534,7 @@ void ImGui::BulletTextV(const char* fmt, va_list args)
// And better standardize how widgets use 'GetColor32((held && hovered) ? ... : hovered ? ...)' vs 'GetColor32(held ? ... : hovered ? ...);'
// For mouse feedback we typically prefer the 'held && hovered' test, but for nav feedback not always. Outputting hovered=true on Activation may be misleading.
// - Since v1.91.2 (Sept 2024) we included io.ConfigDebugHighlightIdConflicts feature.
// One idiom which was previously valid which will now emit a warning is when using multiple overlayed ButtonBehavior()
// One idiom which was previously valid which will now emit a warning is when using multiple overlaid ButtonBehavior()
// with same ID and different MouseButton (see #8030). You can fix it by:
// (1) switching to use a single ButtonBehavior() with multiple _MouseButton flags.
// or (2) surrounding those calls with PushItemFlag(ImGuiItemFlags_AllowDuplicateId, true); ... PopItemFlag()
@@ -508,6 +548,8 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
ImGuiItemFlags item_flags = (g.LastItemData.ID == id ? g.LastItemData.ItemFlags : g.CurrentItemFlags);
if (flags & ImGuiButtonFlags_AllowOverlap)
item_flags |= ImGuiItemFlags_AllowOverlap;
if (item_flags & ImGuiItemFlags_NoFocus)
flags |= ImGuiButtonFlags_NoFocus | ImGuiButtonFlags_NoNavFocus;
// Default only reacts to left mouse button
if ((flags & ImGuiButtonFlags_MouseButtonMask_) == 0)
@@ -518,7 +560,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
flags |= (item_flags & ImGuiItemFlags_ButtonRepeat) ? ImGuiButtonFlags_PressedOnClick : ImGuiButtonFlags_PressedOnDefault_;
ImGuiWindow* backup_hovered_window = g.HoveredWindow;
const bool flatten_hovered_children = (flags & ImGuiButtonFlags_FlattenChildren) && g.HoveredWindow && g.HoveredWindow->RootWindow == window;
const bool flatten_hovered_children = (flags & ImGuiButtonFlags_FlattenChildren) && g.HoveredWindow && g.HoveredWindow->RootWindow == window->RootWindow;
if (flatten_hovered_children)
g.HoveredWindow = window;
@@ -583,7 +625,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
SetFocusID(id, window);
FocusWindow(window);
}
else
else if (!(flags & ImGuiButtonFlags_NoFocus))
{
FocusWindow(window, ImGuiFocusRequestFlags_RestoreFocusedChild); // Still need to focus and bring to front, but try to avoid losing NavId when navigating a child
}
@@ -601,7 +643,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
SetFocusID(id, window);
FocusWindow(window);
}
else
else if (!(flags & ImGuiButtonFlags_NoFocus))
{
FocusWindow(window, ImGuiFocusRequestFlags_RestoreFocusedChild); // Still need to focus and bring to front, but try to avoid losing NavId when navigating a child
}
@@ -1063,9 +1105,9 @@ bool ImGui::ScrollbarEx(const ImRect& bb_frame, ImGuiID id, ImGuiAxis axis, ImS6
return held;
}
// - Read about ImTextureID here: https://github.com/ocornut/imgui/wiki/Image-Loading-and-Displaying-Examples
// - Read about ImTextureID/ImTextureRef here: https://github.com/ocornut/imgui/wiki/Image-Loading-and-Displaying-Examples
// - 'uv0' and 'uv1' are texture coordinates. Read about them from the same link above.
void ImGui::ImageWithBg(ImTextureID user_texture_id, const ImVec2& image_size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& bg_col, const ImVec4& tint_col)
void ImGui::ImageWithBg(ImTextureRef tex_ref, const ImVec2& image_size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& bg_col, const ImVec4& tint_col)
{
ImGuiContext& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
@@ -1083,28 +1125,28 @@ void ImGui::ImageWithBg(ImTextureID user_texture_id, const ImVec2& image_size, c
window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_Border), 0.0f, ImDrawFlags_None, g.Style.ImageBorderSize);
if (bg_col.w > 0.0f)
window->DrawList->AddRectFilled(bb.Min + padding, bb.Max - padding, GetColorU32(bg_col));
window->DrawList->AddImage(user_texture_id, bb.Min + padding, bb.Max - padding, uv0, uv1, GetColorU32(tint_col));
window->DrawList->AddImage(tex_ref, bb.Min + padding, bb.Max - padding, uv0, uv1, GetColorU32(tint_col));
}
void ImGui::Image(ImTextureID user_texture_id, const ImVec2& image_size, const ImVec2& uv0, const ImVec2& uv1)
void ImGui::Image(ImTextureRef tex_ref, const ImVec2& image_size, const ImVec2& uv0, const ImVec2& uv1)
{
ImageWithBg(user_texture_id, image_size, uv0, uv1);
ImageWithBg(tex_ref, image_size, uv0, uv1);
}
// 1.91.9 (February 2025) removed 'tint_col' and 'border_col' parameters, made border size not depend on color value. (#8131, #8238)
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
void ImGui::Image(ImTextureID user_texture_id, const ImVec2& image_size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& tint_col, const ImVec4& border_col)
void ImGui::Image(ImTextureRef tex_ref, const ImVec2& image_size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& tint_col, const ImVec4& border_col)
{
ImGuiContext& g = *GImGui;
PushStyleVar(ImGuiStyleVar_ImageBorderSize, (border_col.w > 0.0f) ? ImMax(1.0f, g.Style.ImageBorderSize) : 0.0f); // Preserve legacy behavior where border is always visible when border_col's Alpha is >0.0f
PushStyleColor(ImGuiCol_Border, border_col);
ImageWithBg(user_texture_id, image_size, uv0, uv1, ImVec4(0, 0, 0, 0), tint_col);
ImageWithBg(tex_ref, image_size, uv0, uv1, ImVec4(0, 0, 0, 0), tint_col);
PopStyleColor();
PopStyleVar();
}
#endif
bool ImGui::ImageButtonEx(ImGuiID id, ImTextureID user_texture_id, const ImVec2& image_size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& bg_col, const ImVec4& tint_col, ImGuiButtonFlags flags)
bool ImGui::ImageButtonEx(ImGuiID id, ImTextureRef tex_ref, const ImVec2& image_size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& bg_col, const ImVec4& tint_col, ImGuiButtonFlags flags)
{
ImGuiContext& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
@@ -1126,21 +1168,21 @@ bool ImGui::ImageButtonEx(ImGuiID id, ImTextureID user_texture_id, const ImVec2&
RenderFrame(bb.Min, bb.Max, col, true, ImClamp((float)ImMin(padding.x, padding.y), 0.0f, g.Style.FrameRounding));
if (bg_col.w > 0.0f)
window->DrawList->AddRectFilled(bb.Min + padding, bb.Max - padding, GetColorU32(bg_col));
window->DrawList->AddImage(user_texture_id, bb.Min + padding, bb.Max - padding, uv0, uv1, GetColorU32(tint_col));
window->DrawList->AddImage(tex_ref, bb.Min + padding, bb.Max - padding, uv0, uv1, GetColorU32(tint_col));
return pressed;
}
// - ImageButton() adds style.FramePadding*2.0f to provided size. This is in order to facilitate fitting an image in a button.
// - ImageButton() draws a background based on regular Button() color + optionally an inner background if specified. (#8165) // FIXME: Maybe that's not the best design?
bool ImGui::ImageButton(const char* str_id, ImTextureID user_texture_id, const ImVec2& image_size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& bg_col, const ImVec4& tint_col)
bool ImGui::ImageButton(const char* str_id, ImTextureRef tex_ref, const ImVec2& image_size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& bg_col, const ImVec4& tint_col)
{
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
if (window->SkipItems)
return false;
return ImageButtonEx(window->GetID(str_id), user_texture_id, image_size, uv0, uv1, bg_col, tint_col);
return ImageButtonEx(window->GetID(str_id), tex_ref, image_size, uv0, uv1, bg_col, tint_col);
}
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
@@ -1478,7 +1520,7 @@ bool ImGui::TextLink(const char* label)
ColorConvertHSVtoRGB(h, s, v, line_colf.x, line_colf.y, line_colf.z);
}
float line_y = bb.Max.y + ImFloor(g.Font->Descent * g.FontScale * 0.20f);
float line_y = bb.Max.y + ImFloor(g.FontBaked->Descent * g.FontBakedScale * 0.20f);
window->DrawList->AddLine(ImVec2(bb.Min.x, line_y), ImVec2(bb.Max.x, line_y), GetColorU32(line_colf)); // FIXME-TEXT: Underline mode // FIXME-DPI
PushStyleColor(ImGuiCol_Text, GetColorU32(text_colf));
@@ -1489,14 +1531,14 @@ bool ImGui::TextLink(const char* label)
return pressed;
}
void ImGui::TextLinkOpenURL(const char* label, const char* url)
bool ImGui::TextLinkOpenURL(const char* label, const char* url)
{
ImGuiContext& g = *GImGui;
if (url == NULL)
url = label;
if (TextLink(label))
if (g.PlatformIO.Platform_OpenInShellFn != NULL)
g.PlatformIO.Platform_OpenInShellFn(&g, url);
bool pressed = TextLink(label);
if (pressed && g.PlatformIO.Platform_OpenInShellFn != NULL)
g.PlatformIO.Platform_OpenInShellFn(&g, url);
SetItemTooltip(LocalizeGetMsg(ImGuiLocKey_OpenLink_s), url); // It is more reassuring for user to _always_ display URL when we same as label
if (BeginPopupContextItem())
{
@@ -1504,6 +1546,7 @@ void ImGui::TextLinkOpenURL(const char* label, const char* url)
SetClipboardText(url);
EndPopup();
}
return pressed;
}
//-------------------------------------------------------------------------
@@ -1690,7 +1733,7 @@ void ImGui::SeparatorTextEx(ImGuiID id, const char* label, const char* label_end
window->DrawList->AddLine(ImVec2(sep2_x1, seps_y), ImVec2(sep2_x2, seps_y), separator_col, separator_thickness);
if (g.LogEnabled)
LogSetNextTextDecoration("---", NULL);
RenderTextEllipsis(window->DrawList, label_pos, ImVec2(bb.Max.x, bb.Max.y + style.ItemSpacing.y), bb.Max.x, bb.Max.x, label, label_end, &label_size);
RenderTextEllipsis(window->DrawList, label_pos, ImVec2(bb.Max.x, bb.Max.y + style.ItemSpacing.y), bb.Max.x, label, label_end, &label_size);
}
else
{
@@ -3891,7 +3934,7 @@ bool ImGui::InputTextWithHint(const char* label, const char* hint, char* buf, si
return InputTextEx(label, hint, buf, (int)buf_size, ImVec2(0, 0), flags, callback, user_data);
}
// This is only used in the path where the multiline widget is inactivate.
// This is only used in the path where the multiline widget is inactive.
static int InputTextCalcTextLenAndLineCount(const char* text_begin, const char** out_text_end)
{
int line_count = 0;
@@ -3915,9 +3958,10 @@ static int InputTextCalcTextLenAndLineCount(const char* text_begin, const char**
static ImVec2 InputTextCalcTextSize(ImGuiContext* ctx, const char* text_begin, const char* text_end, const char** remaining, ImVec2* out_offset, bool stop_on_new_line)
{
ImGuiContext& g = *ctx;
ImFont* font = g.Font;
//ImFont* font = g.Font;
ImFontBaked* baked = g.FontBaked;
const float line_height = g.FontSize;
const float scale = line_height / font->FontSize;
const float scale = line_height / baked->Size;
ImVec2 text_size = ImVec2(0, 0);
float line_width = 0.0f;
@@ -3943,8 +3987,7 @@ static ImVec2 InputTextCalcTextSize(ImGuiContext* ctx, const char* text_begin, c
if (c == '\r')
continue;
const float char_width = ((int)c < font->IndexAdvanceX.Size ? font->IndexAdvanceX.Data[c] : font->FallbackAdvanceX) * scale;
line_width += char_width;
line_width += baked->GetCharAdvance((ImWchar)c) * scale;
}
if (text_size.x < line_width)
@@ -3971,7 +4014,7 @@ namespace ImStb
{
static int STB_TEXTEDIT_STRINGLEN(const ImGuiInputTextState* obj) { return obj->TextLen; }
static char STB_TEXTEDIT_GETCHAR(const ImGuiInputTextState* obj, int idx) { IM_ASSERT(idx <= obj->TextLen); return obj->TextSrc[idx]; }
static float STB_TEXTEDIT_GETWIDTH(ImGuiInputTextState* obj, int line_start_idx, int char_idx) { unsigned int c; ImTextCharFromUtf8(&c, obj->TextSrc + line_start_idx + char_idx, obj->TextSrc + obj->TextLen); if ((ImWchar)c == '\n') return IMSTB_TEXTEDIT_GETWIDTH_NEWLINE; ImGuiContext& g = *obj->Ctx; return g.Font->GetCharAdvance((ImWchar)c) * g.FontScale; }
static float STB_TEXTEDIT_GETWIDTH(ImGuiInputTextState* obj, int line_start_idx, int char_idx) { unsigned int c; ImTextCharFromUtf8(&c, obj->TextSrc + line_start_idx + char_idx, obj->TextSrc + obj->TextLen); if ((ImWchar)c == '\n') return IMSTB_TEXTEDIT_GETWIDTH_NEWLINE; ImGuiContext& g = *obj->Ctx; return g.FontBaked->GetCharAdvance((ImWchar)c) * g.FontBakedScale; }
static char STB_TEXTEDIT_NEWLINE = '\n';
static void STB_TEXTEDIT_LAYOUTROW(StbTexteditRow* r, ImGuiInputTextState* obj, int line_start_idx)
{
@@ -4273,18 +4316,29 @@ void ImGuiInputTextCallbackData::InsertChars(int pos, const char* new_text, cons
void ImGui::PushPasswordFont()
{
ImGuiContext& g = *GImGui;
ImFont* in_font = g.Font;
ImFont* out_font = &g.InputTextPasswordFont;
ImFontGlyph* glyph = in_font->FindGlyph('*');
out_font->FontSize = in_font->FontSize;
out_font->Scale = in_font->Scale;
out_font->Ascent = in_font->Ascent;
out_font->Descent = in_font->Descent;
out_font->ContainerAtlas = in_font->ContainerAtlas;
out_font->FallbackGlyph = glyph;
out_font->FallbackAdvanceX = glyph->AdvanceX;
IM_ASSERT(out_font->Glyphs.Size == 0 && out_font->IndexAdvanceX.Size == 0 && out_font->IndexLookup.Size == 0);
PushFont(out_font);
ImFontBaked* backup = &g.InputTextPasswordFontBackupBaked;
IM_ASSERT(backup->IndexAdvanceX.Size == 0 && backup->IndexLookup.Size == 0);
ImFontGlyph* glyph = g.FontBaked->FindGlyph('*');
g.InputTextPasswordFontBackupFlags = g.Font->Flags;
backup->FallbackGlyphIndex = g.FontBaked->FallbackGlyphIndex;
backup->FallbackAdvanceX = g.FontBaked->FallbackAdvanceX;
backup->IndexLookup.swap(g.FontBaked->IndexLookup);
backup->IndexAdvanceX.swap(g.FontBaked->IndexAdvanceX);
g.Font->Flags |= ImFontFlags_NoLoadGlyphs;
g.FontBaked->FallbackGlyphIndex = g.FontBaked->Glyphs.index_from_ptr(glyph);
g.FontBaked->FallbackAdvanceX = glyph->AdvanceX;
}
void ImGui::PopPasswordFont()
{
ImGuiContext& g = *GImGui;
ImFontBaked* backup = &g.InputTextPasswordFontBackupBaked;
g.Font->Flags = g.InputTextPasswordFontBackupFlags;
g.FontBaked->FallbackGlyphIndex = backup->FallbackGlyphIndex;
g.FontBaked->FallbackAdvanceX = backup->FallbackAdvanceX;
g.FontBaked->IndexLookup.swap(backup->IndexLookup);
g.FontBaked->IndexAdvanceX.swap(backup->IndexAdvanceX);
IM_ASSERT(backup->IndexAdvanceX.Size == 0 && backup->IndexLookup.Size == 0);
}
// Return false to discard a character.
@@ -4648,7 +4702,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
if (g.ActiveId == id)
{
// Declare some inputs, the other are registered and polled via Shortcut() routing system.
// FIXME: The reason we don't use Shortcut() is we would need a routing flag to specify multiple mods, or to all mods combinaison into individual shortcuts.
// FIXME: The reason we don't use Shortcut() is we would need a routing flag to specify multiple mods, or to all mods combination into individual shortcuts.
const ImGuiKey always_owned_keys[] = { ImGuiKey_LeftArrow, ImGuiKey_RightArrow, ImGuiKey_Enter, ImGuiKey_KeypadEnter, ImGuiKey_Delete, ImGuiKey_Backspace, ImGuiKey_Home, ImGuiKey_End };
for (ImGuiKey key : always_owned_keys)
SetKeyOwner(key, id);
@@ -5161,8 +5215,6 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
// Otherwise request text input ahead for next frame.
if (g.ActiveId == id && clear_active_id)
ClearActiveID();
else if (g.ActiveId == id)
g.WantTextInputNextFrame = 1;
// Render frame
if (!is_multiline)
@@ -5188,7 +5240,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
if (new_is_displaying_hint != is_displaying_hint)
{
if (is_password && !is_displaying_hint)
PopFont();
PopPasswordFont();
is_displaying_hint = new_is_displaying_hint;
if (is_password && !is_displaying_hint)
PushPasswordFont();
@@ -5313,7 +5365,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
else
{
ImVec2 rect_size = InputTextCalcTextSize(&g, p, text_selected_end, &p, NULL, true);
if (rect_size.x <= 0.0f) rect_size.x = IM_TRUNC(g.Font->GetCharAdvance((ImWchar)' ') * 0.50f); // So we can see selected empty lines
if (rect_size.x <= 0.0f) rect_size.x = IM_TRUNC(g.FontBaked->GetCharAdvance((ImWchar)' ') * 0.50f); // So we can see selected empty lines
ImRect rect(rect_pos + ImVec2(0.0f, bg_offy_up - g.FontSize), rect_pos + ImVec2(rect_size.x, bg_offy_dn));
rect.ClipWith(clip_rect);
if (rect.Overlaps(clip_rect))
@@ -5343,11 +5395,16 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
draw_window->DrawList->AddLine(cursor_screen_rect.Min, cursor_screen_rect.GetBL(), GetColorU32(ImGuiCol_InputTextCursor), 1.0f); // FIXME-DPI: Cursor thickness (#7031)
// Notify OS of text input position for advanced IME (-1 x offset so that Windows IME can cover our cursor. Bit of an extra nicety.)
if (!is_readonly)
// This is required for some backends (SDL3) to start emitting character/text inputs.
// As per #6341, make sure we don't set that on the deactivating frame.
if (!is_readonly && g.ActiveId == id)
{
g.PlatformImeData.WantVisible = true;
g.PlatformImeData.InputPos = ImVec2(cursor_screen_pos.x - 1.0f, cursor_screen_pos.y - g.FontSize);
g.PlatformImeData.InputLineHeight = g.FontSize;
ImGuiPlatformImeData* ime_data = &g.PlatformImeData; // (this is a public struct, passed to io.Platform_SetImeDataFn() handler)
ime_data->WantVisible = true;
ime_data->WantTextInput = true;
ime_data->InputPos = ImVec2(cursor_screen_pos.x - 1.0f, cursor_screen_pos.y - g.FontSize);
ime_data->InputLineHeight = g.FontSize;
ime_data->ViewportId = window->Viewport->ID;
}
}
}
@@ -5374,7 +5431,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
}
if (is_password && !is_displaying_hint)
PopFont();
PopPasswordFont();
if (is_multiline)
{
@@ -6390,6 +6447,7 @@ void ImGui::ColorPickerOptionsPopup(const float* ref_col, ImGuiColorEditFlags fl
// - TreeNodeV()
// - TreeNodeEx()
// - TreeNodeExV()
// - TreeNodeStoreStackData() [Internal]
// - TreeNodeBehavior() [Internal]
// - TreePush()
// - TreePop()
@@ -6548,18 +6606,26 @@ bool ImGui::TreeNodeUpdateNextOpen(ImGuiID storage_id, ImGuiTreeNodeFlags flags)
// Store ImGuiTreeNodeStackData for just submitted node.
// Currently only supports 32 level deep and we are fine with (1 << Depth) overflowing into a zero, easy to increase.
static void TreeNodeStoreStackData(ImGuiTreeNodeFlags flags)
static void TreeNodeStoreStackData(ImGuiTreeNodeFlags flags, float x1)
{
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
g.TreeNodeStack.resize(g.TreeNodeStack.Size + 1);
ImGuiTreeNodeStackData* tree_node_data = &g.TreeNodeStack.back();
ImGuiTreeNodeStackData* tree_node_data = &g.TreeNodeStack.Data[g.TreeNodeStack.Size - 1];
tree_node_data->ID = g.LastItemData.ID;
tree_node_data->TreeFlags = flags;
tree_node_data->ItemFlags = g.LastItemData.ItemFlags;
tree_node_data->NavRect = g.LastItemData.NavRect;
// Initially I tried to latch value for GetColorU32(ImGuiCol_TreeLines) but it's not a good trade-off for very large trees.
const bool draw_lines = (flags & (ImGuiTreeNodeFlags_DrawLinesFull | ImGuiTreeNodeFlags_DrawLinesToNodes)) != 0;
tree_node_data->DrawLinesX1 = draw_lines ? (x1 + g.FontSize * 0.5f + g.Style.FramePadding.x) : +FLT_MAX;
tree_node_data->DrawLinesTableColumn = (draw_lines && g.CurrentTable) ? (ImGuiTableColumnIdx)g.CurrentTable->CurrentColumn : -1;
tree_node_data->DrawLinesToNodesY2 = -FLT_MAX;
window->DC.TreeHasStackDataDepthMask |= (1 << window->DC.TreeDepth);
if (flags & ImGuiTreeNodeFlags_DrawLinesToNodes)
window->DC.TreeRecordsClippedNodesY2Mask |= (1 << window->DC.TreeDepth);
}
// When using public API, currently 'id == storage_id' is always true, but we separate the values to facilitate advanced user code doing storage queries outside of UI loop.
@@ -6629,14 +6695,18 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HasDisplayRect;
g.LastItemData.DisplayRect = frame_bb;
// If a NavLeft request is happening and ImGuiTreeNodeFlags_NavLeftJumpsBackHere enabled:
// If a NavLeft request is happening and ImGuiTreeNodeFlags_NavLeftJumpsToParent enabled:
// Store data for the current depth to allow returning to this node from any child item.
// For this purpose we essentially compare if g.NavIdIsAlive went from 0 to 1 between TreeNode() and TreePop().
// It will become tempting to enable ImGuiTreeNodeFlags_NavLeftJumpsBackHere by default or move it to ImGuiStyle.
// It will become tempting to enable ImGuiTreeNodeFlags_NavLeftJumpsToParent by default or move it to ImGuiStyle.
bool store_tree_node_stack_data = false;
if ((flags & ImGuiTreeNodeFlags_DrawLinesMask_) == 0)
flags |= g.Style.TreeLinesFlags;
const bool draw_tree_lines = (flags & (ImGuiTreeNodeFlags_DrawLinesFull | ImGuiTreeNodeFlags_DrawLinesToNodes)) && (frame_bb.Min.y < window->ClipRect.Max.y) && (g.Style.TreeLinesSize > 0.0f);
if (!(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen))
{
if ((flags & ImGuiTreeNodeFlags_NavLeftJumpsBackHere) && is_open && !g.NavIdIsAlive)
store_tree_node_stack_data = draw_tree_lines;
if ((flags & ImGuiTreeNodeFlags_NavLeftJumpsToParent) && !g.NavIdIsAlive)
if (g.NavMoveDir == ImGuiDir_Left && g.NavWindow == window && NavMoveRequestButNoResultYet())
store_tree_node_stack_data = true;
}
@@ -6644,8 +6714,15 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
const bool is_leaf = (flags & ImGuiTreeNodeFlags_Leaf) != 0;
if (!is_visible)
{
if (store_tree_node_stack_data && is_open)
TreeNodeStoreStackData(flags); // Call before TreePushOverrideID()
if ((flags & ImGuiTreeNodeFlags_DrawLinesToNodes) && (window->DC.TreeRecordsClippedNodesY2Mask & (1 << (window->DC.TreeDepth - 1))))
{
ImGuiTreeNodeStackData* parent_data = &g.TreeNodeStack.Data[g.TreeNodeStack.Size - 1];
parent_data->DrawLinesToNodesY2 = ImMax(parent_data->DrawLinesToNodesY2, window->DC.CursorPos.y); // Don't need to aim to mid Y position as we are clipped anyway.
if (frame_bb.Min.y >= window->ClipRect.Max.y)
window->DC.TreeRecordsClippedNodesY2Mask &= ~(1 << (window->DC.TreeDepth - 1)); // Done
}
if (is_open && store_tree_node_stack_data)
TreeNodeStoreStackData(flags, text_pos.x - text_offset_x); // Call before TreePushOverrideID()
if (is_open && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen))
TreePushOverrideID(id);
IMGUI_TEST_ENGINE_ITEM_INFO(g.LastItemData.ID, label, g.LastItemData.StatusFlags | (is_leaf ? 0 : ImGuiItemStatusFlags_Openable) | (is_open ? ImGuiItemStatusFlags_Opened : 0));
@@ -6691,6 +6768,8 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
button_flags |= ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnDoubleClick;
else
button_flags |= ImGuiButtonFlags_PressedOnClickRelease;
if (flags & ImGuiTreeNodeFlags_NoNavFocus)
button_flags |= ImGuiButtonFlags_NoNavFocus;
bool selected = (flags & ImGuiTreeNodeFlags_Selected) != 0;
const bool was_selected = selected;
@@ -6777,6 +6856,8 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
const ImU32 bg_col = GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header);
RenderFrame(frame_bb.Min, frame_bb.Max, bg_col, true, style.FrameRounding);
RenderNavCursor(frame_bb, id, nav_render_cursor_flags);
if (span_all_columns && !span_all_columns_label)
TablePopBackgroundChannel();
if (flags & ImGuiTreeNodeFlags_Bullet)
RenderBullet(window->DrawList, ImVec2(text_pos.x - text_offset_x * 0.60f, text_pos.y + g.FontSize * 0.5f), text_col);
else if (!is_leaf)
@@ -6797,6 +6878,8 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
RenderFrame(frame_bb.Min, frame_bb.Max, bg_col, false);
}
RenderNavCursor(frame_bb, id, nav_render_cursor_flags);
if (span_all_columns && !span_all_columns_label)
TablePopBackgroundChannel();
if (flags & ImGuiTreeNodeFlags_Bullet)
RenderBullet(window->DrawList, ImVec2(text_pos.x - text_offset_x * 0.5f, text_pos.y + g.FontSize * 0.5f), text_col);
else if (!is_leaf)
@@ -6805,8 +6888,8 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
LogSetNextTextDecoration(">", NULL);
}
if (span_all_columns && !span_all_columns_label)
TablePopBackgroundChannel();
if (draw_tree_lines)
TreeNodeDrawLineToChildNode(ImVec2(text_pos.x - text_offset_x + padding.x, text_pos.y + g.FontSize * 0.5f));
// Label
if (display_frame)
@@ -6818,8 +6901,8 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
TablePopBackgroundChannel();
}
if (store_tree_node_stack_data && is_open)
TreeNodeStoreStackData(flags); // Call before TreePushOverrideID()
if (is_open && store_tree_node_stack_data)
TreeNodeStoreStackData(flags, text_pos.x - text_offset_x); // Call before TreePushOverrideID()
if (is_open && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen))
TreePushOverrideID(id); // Could use TreePush(label) but this avoid computing twice
@@ -6827,6 +6910,64 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
return is_open;
}
// Draw horizontal line from our parent node
// This is only called for visible child nodes so we are not too fussy anymore about performances
void ImGui::TreeNodeDrawLineToChildNode(const ImVec2& target_pos)
{
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
if (window->DC.TreeDepth == 0 || (window->DC.TreeHasStackDataDepthMask & (1 << (window->DC.TreeDepth - 1))) == 0)
return;
ImGuiTreeNodeStackData* parent_data = &g.TreeNodeStack.Data[g.TreeNodeStack.Size - 1];
float x1 = ImTrunc(parent_data->DrawLinesX1);
float x2 = ImTrunc(target_pos.x - g.Style.ItemInnerSpacing.x);
float y = ImTrunc(target_pos.y);
float rounding = (g.Style.TreeLinesRounding > 0.0f) ? ImMin(x2 - x1, g.Style.TreeLinesRounding) : 0.0f;
parent_data->DrawLinesToNodesY2 = ImMax(parent_data->DrawLinesToNodesY2, y - rounding);
if (x1 >= x2)
return;
if (rounding > 0.0f)
{
x1 += 0.5f + rounding;
window->DrawList->PathArcToFast(ImVec2(x1, y - rounding), rounding, 6, 3);
if (x1 < x2)
window->DrawList->PathLineTo(ImVec2(x2, y));
window->DrawList->PathStroke(GetColorU32(ImGuiCol_TreeLines), ImDrawFlags_None, g.Style.TreeLinesSize);
}
else
{
window->DrawList->AddLine(ImVec2(x1, y), ImVec2(x2, y), GetColorU32(ImGuiCol_TreeLines), g.Style.TreeLinesSize);
}
}
// Draw vertical line of the hierarchy
void ImGui::TreeNodeDrawLineToTreePop(const ImGuiTreeNodeStackData* data)
{
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
float y1 = ImMax(data->NavRect.Max.y, window->ClipRect.Min.y);
float y2 = data->DrawLinesToNodesY2;
if (data->TreeFlags & ImGuiTreeNodeFlags_DrawLinesFull)
{
float y2_full = window->DC.CursorPos.y;
if (g.CurrentTable)
y2_full = ImMax(g.CurrentTable->RowPosY2, y2_full);
y2_full = ImTrunc(y2_full - g.Style.ItemSpacing.y - g.FontSize * 0.5f);
if (y2 + (g.Style.ItemSpacing.y + g.Style.TreeLinesRounding) < y2_full) // FIXME: threshold to use ToNodes Y2 instead of Full Y2 when close by ItemSpacing.y
y2 = y2_full;
}
y2 = ImMin(y2, window->ClipRect.Max.y);
if (y2 <= y1)
return;
float x = ImTrunc(data->DrawLinesX1);
if (data->DrawLinesTableColumn != -1)
TablePushColumnChannel(data->DrawLinesTableColumn);
window->DrawList->AddLine(ImVec2(x, y1), ImVec2(x, y2), GetColorU32(ImGuiCol_TreeLines), g.Style.TreeLinesSize);
if (data->DrawLinesTableColumn != -1)
TablePopColumnChannel();
}
void ImGui::TreePush(const char* str_id)
{
ImGuiWindow* window = GetCurrentWindow();
@@ -6861,18 +7002,23 @@ void ImGui::TreePop()
window->DC.TreeDepth--;
ImU32 tree_depth_mask = (1 << window->DC.TreeDepth);
if (window->DC.TreeHasStackDataDepthMask & tree_depth_mask) // Only set during request
if (window->DC.TreeHasStackDataDepthMask & tree_depth_mask)
{
ImGuiTreeNodeStackData* data = &g.TreeNodeStack.back();
const ImGuiTreeNodeStackData* data = &g.TreeNodeStack.Data[g.TreeNodeStack.Size - 1];
IM_ASSERT(data->ID == window->IDStack.back());
if (data->TreeFlags & ImGuiTreeNodeFlags_NavLeftJumpsBackHere)
{
// Handle Left arrow to move to parent tree node (when ImGuiTreeNodeFlags_NavLeftJumpsBackHere is enabled)
// Handle Left arrow to move to parent tree node (when ImGuiTreeNodeFlags_NavLeftJumpsToParent is enabled)
if (data->TreeFlags & ImGuiTreeNodeFlags_NavLeftJumpsToParent)
if (g.NavIdIsAlive && g.NavMoveDir == ImGuiDir_Left && g.NavWindow == window && NavMoveRequestButNoResultYet())
NavMoveRequestResolveWithPastTreeNode(&g.NavMoveResultLocal, data);
}
// Draw hierarchy lines
if (data->DrawLinesX1 != +FLT_MAX && window->DC.CursorPos.y >= window->ClipRect.Min.y)
TreeNodeDrawLineToTreePop(data);
g.TreeNodeStack.pop_back();
window->DC.TreeHasStackDataDepthMask &= ~tree_depth_mask;
window->DC.TreeRecordsClippedNodesY2Mask &= ~tree_depth_mask;
}
IM_ASSERT(window->IDStack.Size > 1); // There should always be 1 element in the IDStack (pushed during window creation). If this triggers you called TreePop/PopID too much.
@@ -7691,7 +7837,7 @@ ImGuiMultiSelectIO* ImGui::EndMultiSelect()
if (ms->IsFocused)
{
// We currently don't allow user code to modify RangeSrcItem by writing to BeginIO's version, but that would be an easy change here.
if (ms->IO.RangeSrcReset || (ms->RangeSrcPassedBy == false && ms->IO.RangeSrcItem != ImGuiSelectionUserData_Invalid)) // Can't read storage->RangeSrcItem here -> we want the state at begining of the scope (see tests for easy failure)
if (ms->IO.RangeSrcReset || (ms->RangeSrcPassedBy == false && ms->IO.RangeSrcItem != ImGuiSelectionUserData_Invalid)) // Can't read storage->RangeSrcItem here -> we want the state at beginning of the scope (see tests for easy failure)
{
IMGUI_DEBUG_LOG_SELECTION("[selection] EndMultiSelect: Reset RangeSrcItem.\n"); // Will set be to NavId.
storage->RangeSrcItem = ImGuiSelectionUserData_Invalid;
@@ -10377,13 +10523,12 @@ void ImGui::TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb,
#endif
// Render text label (with clipping + alpha gradient) + unsaved marker
ImRect text_pixel_clip_bb(bb.Min.x + frame_padding.x, bb.Min.y + frame_padding.y, bb.Max.x - frame_padding.x, bb.Max.y);
ImRect text_ellipsis_clip_bb = text_pixel_clip_bb;
ImRect text_ellipsis_clip_bb(bb.Min.x + frame_padding.x, bb.Min.y + frame_padding.y, bb.Max.x - frame_padding.x, bb.Max.y);
// Return clipped state ignoring the close button
if (out_text_clipped)
{
*out_text_clipped = (text_ellipsis_clip_bb.Min.x + label_size.x) > text_pixel_clip_bb.Max.x;
*out_text_clipped = (text_ellipsis_clip_bb.Min.x + label_size.x) > text_ellipsis_clip_bb.Max.x;
//draw_list->AddCircle(text_ellipsis_clip_bb.Min, 3.0f, *out_text_clipped ? IM_COL32(255, 0, 0, 255) : IM_COL32(0, 255, 0, 255));
}
@@ -10429,15 +10574,22 @@ void ImGui::TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb,
// This is all rather complicated
// (the main idea is that because the close button only appears on hover, we don't want it to alter the ellipsis position)
// FIXME: if FramePadding is noticeably large, ellipsis_max_x will be wrong here (e.g. #3497), maybe for consistency that parameter of RenderTextEllipsis() shouldn't exist..
float ellipsis_max_x = close_button_visible ? text_pixel_clip_bb.Max.x : bb.Max.x - 1.0f;
float ellipsis_max_x = text_ellipsis_clip_bb.Max.x;
if (close_button_visible || unsaved_marker_visible)
{
text_pixel_clip_bb.Max.x -= close_button_visible ? (button_sz) : (button_sz * 0.80f);
text_ellipsis_clip_bb.Max.x -= unsaved_marker_visible ? (button_sz * 0.80f) : 0.0f;
ellipsis_max_x = text_pixel_clip_bb.Max.x;
const bool visible_without_hover = unsaved_marker_visible || (is_contents_visible ? g.Style.TabCloseButtonMinWidthSelected : g.Style.TabCloseButtonMinWidthUnselected) < 0.0f;
if (visible_without_hover)
{
text_ellipsis_clip_bb.Max.x -= button_sz * 0.90f;
ellipsis_max_x -= button_sz * 0.90f;
}
else
{
text_ellipsis_clip_bb.Max.x -= button_sz * 1.00f;
}
}
LogSetNextTextDecoration("/", "\\");
RenderTextEllipsis(draw_list, text_ellipsis_clip_bb.Min, text_ellipsis_clip_bb.Max, text_pixel_clip_bb.Max.x, ellipsis_max_x, label, NULL, &label_size);
RenderTextEllipsis(draw_list, text_ellipsis_clip_bb.Min, text_ellipsis_clip_bb.Max, ellipsis_max_x, label, NULL, &label_size);
#if 0
if (!is_contents_visible)