optimise simulation handling

Signed-off-by: Peter Siegmund <developer@mars3142.org>
This commit is contained in:
2025-09-30 20:16:10 +02:00
parent 08b0e04584
commit 99aa30c8e5
13 changed files with 482 additions and 133 deletions

View File

@@ -7,6 +7,7 @@
#include <esp_log.h>
#include <freertos/FreeRTOS.h>
#include <freertos/task.h>
#include <math.h>
#include <stdint.h>
#include <stdio.h>
#include <string.h>
@@ -37,12 +38,36 @@ typedef struct light_item_node_t
static light_item_node_t *head = NULL;
static light_item_node_t *tail = NULL;
// Interpolation mode selection
typedef enum
{
INTERPOLATION_RGB,
INTERPOLATION_HSV
} interpolation_mode_t;
// You can change this to test different interpolation methods
static const interpolation_mode_t interpolation_mode = INTERPOLATION_RGB;
char *get_time(void)
{
return time;
}
esp_err_t add_light_item(const char time[5], uint8_t red, uint8_t green, uint8_t blue)
// Main interpolation function that selects the appropriate method
static rgb_t interpolate_color(rgb_t start, rgb_t end, float factor)
{
switch (interpolation_mode)
{
case INTERPOLATION_RGB:
return interpolate_color_rgb(start, end, factor);
case INTERPOLATION_HSV:
default:
return interpolate_color_hsv(start, end, factor);
}
}
esp_err_t add_light_item(const char time[5], uint8_t red, uint8_t green, uint8_t blue, uint8_t white,
uint8_t brightness, uint8_t saturation)
{
// Allocate memory for a new node in PSRAM.
light_item_node_t *new_node = (light_item_node_t *)heap_caps_malloc(sizeof(light_item_node_t), MALLOC_CAP_SPIRAM);
@@ -52,11 +77,17 @@ esp_err_t add_light_item(const char time[5], uint8_t red, uint8_t green, uint8_t
return ESP_FAIL;
}
rgb_t color = {.red = red, .green = green, .blue = blue};
hsv_t hsv = rgb_to_hsv(color);
hsv.v = brightness;
hsv.s = saturation;
rgb_t adjusted_color = hsv_to_rgb(hsv);
// Initialize the data of the new node.
memcpy(new_node->time, time, sizeof(new_node->time));
new_node->red = red;
new_node->green = green;
new_node->blue = blue;
new_node->red = adjusted_color.red;
new_node->green = adjusted_color.green;
new_node->blue = adjusted_color.blue;
new_node->next = NULL;
// Append the new node to the end of the list.
@@ -131,16 +162,62 @@ static light_item_node_t *find_best_light_item_for_time(int hhmm)
if (best_item == NULL)
{
ESP_LOGW(TAG, "No suitable light item found for time up to %04d", hhmm);
}
else
{
ESP_LOGD(TAG, "Best light item for time %04d is %s", hhmm, best_item->time);
// If no item is found for the given time (e.g., before the first item of the day),
// find the last item of the previous day.
best_time = -1;
current = head;
while (current != NULL)
{
int current_time = atoi(current->time);
if (current_time > best_time)
{
best_time = current_time;
best_item = current;
}
current = current->next;
}
}
return best_item;
}
static light_item_node_t *find_next_light_item_for_time(int hhmm)
{
light_item_node_t *current = head;
light_item_node_t *next_item = NULL;
int next_time = 9999; // Initialize with a value larger than any possible time
// First pass: find the soonest time after hhmm
while (current != NULL)
{
int current_time = atoi(current->time);
if (current_time > hhmm && current_time < next_time)
{
next_time = current_time;
next_item = current;
}
current = current->next;
}
// If no item is found for the rest of the day, wrap around to the beginning of the next day
if (next_item == NULL)
{
current = head;
next_time = 9999;
while (current != NULL)
{
int current_time = atoi(current->time);
if (current_time < next_time)
{
next_time = current_time;
next_item = current;
}
current = current->next;
}
}
return next_item;
}
void start_simulate_day(void)
{
initialize_light_items();
@@ -186,7 +263,6 @@ void simulate_cycle(void *args)
cycle_duration_minutes, delay_ms);
int current_minute_of_day = 0;
light_item_node_t *last_item = NULL;
while (1)
{
@@ -196,15 +272,47 @@ void simulate_cycle(void *args)
time = time_to_string(hhmm);
light_item_node_t *current_item = find_best_light_item_for_time(hhmm);
light_item_node_t *next_item = find_next_light_item_for_time(hhmm);
if (current_item != NULL && current_item != last_item)
if (current_item != NULL && next_item != NULL)
{
ESP_LOGI(TAG, "Simulating time: %02d:%02d -> Closest schedule is %s. R:%d, G:%d, B:%d", hours, minutes,
current_item->time, current_item->red, current_item->green, current_item->blue);
int current_item_time_min = (atoi(current_item->time) / 100) * 60 + (atoi(current_item->time) % 100);
int next_item_time_min = (atoi(next_item->time) / 100) * 60 + (atoi(next_item->time) % 100);
if (next_item_time_min < current_item_time_min)
{
next_item_time_min += total_minutes_in_day;
}
int minutes_since_current_item_start = current_minute_of_day - current_item_time_min;
if (minutes_since_current_item_start < 0)
{
minutes_since_current_item_start += total_minutes_in_day;
}
int interval_duration = next_item_time_min - current_item_time_min;
if (interval_duration == 0)
{
interval_duration = 1;
}
float interpolation_factor = (float)minutes_since_current_item_start / (float)interval_duration;
// Prepare colors for interpolation
rgb_t start_rgb = {.red = current_item->red, .green = current_item->green, .blue = current_item->blue};
rgb_t end_rgb = {.red = next_item->red, .green = next_item->green, .blue = next_item->blue};
// Use the interpolation function
rgb_t final_rgb = interpolate_color(start_rgb, end_rgb, interpolation_factor);
led_strip_update(LED_STATE_SIMULATION, final_rgb);
}
else if (current_item != NULL)
{
// No next item, just use current
led_strip_update(
LED_STATE_SIMULATION,
(rgb_t){.red = current_item->red, .green = current_item->green, .blue = current_item->blue});
last_item = current_item;
}
vTaskDelay(pdMS_TO_TICKS(delay_ms));