refactor persistence manager from cpp to c
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Signed-off-by: Peter Siegmund <developer@mars3142.org>
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@@ -17,7 +17,7 @@
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// Project-specific headers
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#include "common/Widget.h"
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#include "IPersistenceManager.h"
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#include "persistence_manager.h"
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#include "u8g2.h"
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class MenuItem;
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@@ -28,7 +28,7 @@ class MenuItem;
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* @details This structure serves as a configuration container that provides menu widgets
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* with access to the display system, screen management functions, input
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* handling callbacks, and persistent storage.
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*
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*
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* @see Widget
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* @see ButtonType
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* @see IPersistenceManager
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@@ -61,14 +61,8 @@ typedef struct
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std::function<void(ButtonType button)> onButtonClicked;
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/**
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* @brief Shared pointer to platform-independent persistence manager
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* @details This provides access to persistent key-value storage across different
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* platforms. The actual implementation (SDL3 or ESP32/NVS) is determined
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* at compile time based on the target platform.
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*
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* @note The persistence manager is shared across all menu widgets and maintains
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* its state throughout the application lifecycle.
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* @brief Zeiger auf C-Persistence-Manager-Instanz
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*/
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std::shared_ptr<IPersistenceManager> persistenceManager;
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persistence_manager_t *persistenceManager;
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} menu_options_t;
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